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Oishi Masayoshi - KIMIJYANAKYA DAMEMITAI

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Topic Starter
ts8zs
This beatmap was submitted using in-game submission on 2014年9月23日 at 7:37:22

Artist: Oishi Masayoshi
Title: KIMIJYANAKYA DAMEMITAI
Source: 月刊少女野崎くん
Tags: 大石昌良 GEKKAN SHOJO NOZAKI KUN Nozaki-kun Monthly Girls' opening tv size
BPM: 131
Filesize: 12804kb
Play Time: 01:28
Difficulties Available:
  1. Hard (2.5 stars, 170 notes)
  2. Insane (3.34 stars, 227 notes)
  3. Normal (1.5 stars, 97 notes)
Download: Oishi Masayoshi - KIMIJYANAKYA DAMEMITAI
Download: Oishi Masayoshi - KIMIJYANAKYA DAMEMITAI (no video)
Information: Scores/Beatmap Listing
---------------
Bili Nico
Big thanks to Mystyk,BeatofIke,Loneight,Lust and Shiro and No_Gu for their help
yf_bmp
[Insane]
AR 9.5 -> AR9 or AR8

距离掌控有些糟

00:07:550 (1,2) - 这个是1/2的间距, 00:08:122 (3,4) - 这里相同点距离却突然变成1/4了
00:08:924 (4) - 红线结束, 红线是有音的
00:09:382 (5,6) - 这两个就会很容易让人看成1/4的间距
00:09:954 (7,8) - 不知道为什么这里的1/4要叠 如果是想做成重叠梗的话至少距离还要再近一些
00:10:756 (8,1) - 这里1/2的话距离是太近 前面的1/4都用这个距离
00:13:046 (1,2,3,4) - 这里突然变成1/3的话 前面给点提示比较好
00:50:374 (3,4) - 出现的太突兀了 前后都没有这种距离 如果是重叠梗请再近些
00:56:786 (6,1) - 太近
00:57:931 (4,5,6) - 这样真的一眼看不出是3/4的节奏
01:06:977 (3,4) - 这个也是距离太突然
01:06:634 (2,4,2,3) - ^
01:13:504 (1,2,3) - 距离相等但是节奏却不一样.. 这里十分不合适 宁愿叠在1的尾巴上
01:15:565 (5) - 这个我也建议叠在4的尾巴上

后面都差不多的问题 不同节奏的距离实在太相似了 懒写了
就算是故意这样也是不合适的 非常影响图的感觉
距离问题太多 这些整好再看flow吧
Topic Starter
ts8zs

yf_bmp wrote:

[Insane]
AR 9.5 -> AR9 or AR8

距离掌控有些糟

00:07:550 (1,2) - 这个是1/2的间距, 00:08:122 (3,4) - 这里相同点距离却突然变成1/4了
00:08:924 (4) - 红线结束, 红线是有音的
00:09:382 (5,6) - 这两个就会很容易让人看成1/4的间距
00:09:954 (7,8) - 不知道为什么这里的1/4要叠 如果是想做成重叠梗的话至少距离还要再近一些
00:10:756 (8,1) - 这里1/2的话距离是太近 前面的1/4都用这个距离
00:13:046 (1,2,3,4) - 这里突然变成1/3的话 前面给点提示比较好
00:50:374 (3,4) - 出现的太突兀了 前后都没有这种距离 如果是重叠梗请再近些
00:56:786 (6,1) - 太近
00:57:931 (4,5,6) - 这样真的一眼看不出是3/4的节奏
01:06:977 (3,4) - 这个也是距离太突然
01:06:634 (2,4,2,3) - ^
01:13:504 (1,2,3) - 距离相等但是节奏却不一样.. 这里十分不合适 宁愿叠在1的尾巴上
01:15:565 (5) - 这个我也建议叠在4的尾巴上

后面都差不多的问题 不同节奏的距离实在太相似了 懒写了
就算是故意这样也是不合适的 非常影响图的感觉
距离问题太多 这些整好再看flow吧
楼上批复满贯了:3
fergas
m4m let's go /

Remeber thats my mod based on my opinion and mapping view. Feel free to ignore everything.


  • General
  1. Try 274 offset. Imho, its much better. Ask some timecheck for absolutely correct timing.
  2. Change artistname/title as you did on insane diff
  3. 00:58:761 - Guess here is better place for kiai's end. Music(not vocal) have no pause in this part. New kiai needs only for flash


  • Normal
  1. 00:05:288 (2,3,4) - guess this flow a bit ugly. Try: (2) on (277;144), (3) on (33;37), (4) on (391;141).
  2. 00:09:410 (1,2,1) - little balnket nazi trn off grid snap and move 3rd slider's dor on (303;200)
  3. 00:22:234 (1,2) - nazi. try work wo grid or extremely small grid. The problem that easy/normal diffs basically contains from flow and blankets. That's why allblankets should be fixed.
  4. 00:24:524 (2) - try on (136;265) it will give better ds and looking.
  5. 00:30:937 (1) - try second dot on (412;41)
  6. 00:38:723 (3,1) - blanket nazi
  7. 00:40:555 (1,3) - HIGHLY reccomend to ignore 1/4 on most easiest difff in mapset. 1/4 brokes rhythm too hard and make this place kind off unreadable for newbies. 1/4 snap on easy/hard works only on <90~110 bpm songs. Even such rhythm gives better playing sens
  8. 00:42:387 (1) - here maybe some problems. Try to find better modder(i am bad in modding normal) and ask about this place: on easy-normal diff should be 2 white tick pause between spinner's end and next object but i am not sure.
  9. 00:44:219 (1,3) - nazi
  10. 00:46:051 (1) - (321;43) looks better. For saving blanket move them togther 00:46:051 (1,3) -
  11. 00:46:967 (3) - Also why not to add custom sampleset C2 whew slider tick will help clap sound? to save rhythm
  12. 00:49:944 (3) - as idea copypast 00:49:257 (2) - and rotate to 15 deg
  13. 00:58:646 (1) - again HIGHLY reccomend DO NOT end slider where chorus starts. It goes against music.
  14. 01:01:166 (1,2) - nazi
  15. 01:09:410 (2,1) - nazi
  16. 01:19:486 (2,3) - 0.85 ds is a bit strange try to fix it by yourself
  17. 01:20:860 (1) - as idea copypast 01:21:776 (2) - with 45 rotate. Just it gives better looking pattern.


  • Hard
  1. 00:04:830 (2,3,4) - dont agree with you giving stack when player dont even feel the rhythm. If you will leave it suggest tomove on (257;225)
  2. 00:07:349 (4) - same idea as on easy diff. Weak beat on 00:07:807 (1) - really hard catchable after strong on 00:07:578 - . If you wont fail on(1) you will fail on (2). Try this one:
  3. 00:10:326 (7,8,9) - here suggest you use
  4. 00:16:509 (5,1) - blanket nazi
  5. 00:39:410 (2,3) - nazi
  6. 00:52:234 (2,3,4) - try them on (474;47) for better looking stack
  7. 00:54:066 (2,3,4) - same reason on (31;125)
  8. 00:55:898 (3,2) - bakanket nazi
  9. 00:57:959 (5) - as idea try next shape: 1st dot on (160;201), 2nd (40;223)
  10. 01:00:479 (1,2) - little nazi
  11. 01:01:624 (3,1) - all the same
  12. 01:28:188 (1) - try to bit lower volume level for slider's start


  • Ts8zStyle
  1. Checked many many low bpm maps. For me you should to lower AR 8.0-8.7. AR9 on bpm <=150 looks good if it's 1/4 map with >1.5 ds. I mean when it plays like double time. ;zzz my enlgish is bad. Exactly on your map ar9 works really well on 00:07:578 (1) - 00:14:372 (1) - and 01:26:356 (1) - 01:28:188 (1) - . For rest 1/2 sanpped map ar9 is unnecessary. imo.
  2. 00:07:120 (3,4) - little blanket
  3. 00:16:509 (5,1) - try them on (90;307)
  4. 00:25:898 (1) - for my opinion 0.5 speed doesnt works well here. mb 0.7 and next part 0.85? Just keep in mind i dont suggest to change
  5. 00:29:104 (1,2) - little blanket -> and next copypast pattern
  6. 00:44:677 (2,3,4) - just as idea: (2) - (37;175), (3) - (298;132), (4) - (190;374). It iwll give right triangle
  7. 00:49:486 (1,2) - blanket
  8. 00:51:089 (6,7,1) - Just try. Not usre if looks good or bad but try. Totate all this combo to 6 deg and palce at the same place. It will give right parallel with 00:50:402 (3,4) - and 00:50:173 (2,5) -. Decide if u need this.
  9. 01:02:311 (6,1) - nazi
  10. 01:04:143 (1,2) - ^
  11. 01:07:005 (3,4) - try (3) on (186;136) and (4) on (193;160)
  12. 01:28:188 (1) - same as on hard

In my mods mostly mod flows. Here you got really good flow and i have not much to say. For my point of view mostly you need work with rhytm. Till i dont know asia languages cant help you with it.

Good luck! :)
Topic Starter
ts8zs

fergas wrote:

m4m let's go /

Remeber thats my mod based on my opinion and mapping view. Feel free to ignore everything.


  • General
  1. Try 274 offset. Imho, its much better. Ask some timecheck for absolutely correct timing. This timing is absolutely right:3
  2. Change artistname/title as you did on insane diff
  3. 00:58:761 - Guess here is better place for kiai's end. Music(not vocal) have no pause in this part. New kiai needs only for flash


  • Normal
  1. 00:05:288 (2,3,4) - guess this flow a bit ugly. Try: (2) on (277;144), (3) on (33;37), (4) on (391;141).
  2. 00:09:410 (1,2,1) - little balnket nazi trn off grid snap and move 3rd slider's dor on (303;200)
  3. 00:22:234 (1,2) - nazi. try work wo grid or extremely small grid. The problem that easy/normal diffs basically contains from flow and blankets. That's why allblankets should be fixed.
  4. 00:24:524 (2) - try on (136;265) it will give better ds and looking.
  5. 00:30:937 (1) - try second dot on (412;41)
  6. 00:38:723 (3,1) - blanket nazi
  7. 00:40:555 (1,3) - HIGHLY reccomend to ignore 1/4 on most easiest difff in mapset. 1/4 brokes rhythm too hard and make this place kind off unreadable for newbies. 1/4 snap on easy/hard works only on <90~110 bpm songs. Even such rhythm gives better playing sens
  8. 00:42:387 (1) - here maybe some problems. Try to find better modder(i am bad in modding normal) and ask about this place: on easy-normal diff should be 2 white tick pause between spinner's end and next object but i am not sure.
  9. 00:44:219 (1,3) - nazi
  10. 00:46:051 (1) - (321;43) looks better. For saving blanket move them togther 00:46:051 (1,3) -
  11. 00:46:967 (3) - Also why not to add custom sampleset C2 whew slider tick will help clap sound? to save rhythm
  12. 00:49:944 (3) - as idea copypast 00:49:257 (2) - and rotate to 15 deg
  13. 00:58:646 (1) - again HIGHLY reccomend DO NOT end slider where chorus starts. It goes against music.
  14. 01:01:166 (1,2) - nazi
  15. 01:09:410 (2,1) - nazi
  16. 01:19:486 (2,3) - 0.85 ds is a bit strange try to fix it by yourself
  17. 01:20:860 (1) - as idea copypast 01:21:776 (2) - with 45 rotate. Just it gives better looking pattern.


  • Hard
  1. 00:04:830 (2,3,4) - dont agree with you giving stack when player dont even feel the rhythm. If you will leave it suggest tomove on (257;225)fixed
  2. 00:07:349 (4) - same idea as on easy diff. Weak beat on 00:07:807 (1) - really hard catchable after strong on 00:07:578 - . If you wont fail on(1) you will fail on (2). Try this one:
  3. 00:10:326 (7,8,9) - here suggest you use
  4. 00:16:509 (5,1) - blanket nazi
  5. 00:39:410 (2,3) - nazi
  6. 00:52:234 (2,3,4) - try them on (474;47) for better looking stack
  7. 00:54:066 (2,3,4) - same reason on (31;125)
  8. 00:55:898 (3,2) - bakanket nazi
  9. 00:57:959 (5) - as idea try next shape: 1st dot on (160;201), 2nd (40;223)
  10. 01:00:479 (1,2) - little nazi
  11. 01:01:624 (3,1) - all the same
  12. 01:28:188 (1) - try to bit lower volume level for slider's start


  • Ts8zStyle
  1. Checked many many low bpm maps. For me you should to lower AR 8.0-8.7. AR9 on bpm <=150 looks good if it's 1/4 map with >1.5 ds. I mean when it plays like double time. ;zzz my enlgish is bad. Exactly on your map ar9 works really well on 00:07:578 (1) - 00:14:372 (1) - and 01:26:356 (1) - 01:28:188 (1) - . For rest 1/2 sanpped map ar9 is unnecessary. imo.
  2. 00:07:120 (3,4) - little blanketfixed
  3. 00:16:509 (5,1) - try them on (90;307)
  4. 00:25:898 (1) - for my opinion 0.5 speed doesnt works well here. mb 0.7 and next part 0.85? Just keep in mind i dont suggest to change
  5. 00:29:104 (1,2) - little blanket -> and next copypast pattern fixed
  6. 00:44:677 (2,3,4) - just as idea: (2) - (37;175), (3) - (298;132), (4) - (190;374). It iwll give right triangle fixed
  7. 00:49:486 (1,2) - blanketfixed
  8. 00:51:089 (6,7,1) - Just try. Not usre if looks good or bad but try. Totate all this combo to 6 deg and palce at the same place. It will give right parallel with 00:50:402 (3,4) - and 00:50:173 (2,5) -. Decide if u need this.
  9. 01:02:311 (6,1) - nazi
  10. 01:04:143 (1,2) - ^
  11. 01:07:005 (3,4) - try (3) on (186;136) and (4) on (193;160)
  12. 01:28:188 (1) - same as on hard

In my mods mostly mod flows. Here you got really good flow and i have not much to say. For my point of view mostly you need work with rhytm. Till i dont know asia languages cant help you with it.

Good luck! :)
blanket wouldn't see clearly during play:3
Hollow Wings
m4m

General

  1. 加点tag进去啊
  2. Ts8zStyle这种diff名。。。自己图里起这种的似乎会被砍,具体要问bat
  3. 这combo color,不得不让我想起我的魔导书

Ts8zStyle

  1. 00:50:631 (4,5) - 果然还是建议换一下
  2. 01:13:532 (1,2,3) - 这么排太坑了,控制下ds,像01:17:196 (1,2,3) - 这样就比较好
  3. 挺好的,不过似乎梗还是少了点,看到的就是三角stuff+直线stuff,可以再多点变化来着

Hard

  1. 00:13:532 (1) - 去掉nc
  2. 00:18:570 (1,2,1,2,1,2,1,2,3) - 没必要那么多nc,类似的地方都是
  3. 00:55:898 (3,4,1,2) - 这里怎么没正三角了,可以调整的
  4. 01:09:868 (1,2,3,4) - 建议分开点,就叠那么点不好看
  5. 01:22:921 (2,3) - blanket?要么3再直一点

Normal

  1. 00:06:204 (4,1) - 最低难度你都变换ds么
  2. 00:44:219 (1,3) - blanket
  3. 00:52:921 (2,1) - ^
  4. 00:56:585 (1,2) - ^
  5. 01:09:410 (2,1) - ^
各种三角排版不得不让我想起我做绯想天那段时光

good luck
P o M u T a
M4M
[General]
  1. you add title (tv-size)? not sure.
  2. this is anime opening song. so, you should add tag 'open
  3. ing' all diff.
  4. Ts8zStyle is unranked name imo.
  5. Your BG is 1100x680. so try find 1024x768 or 1366x768 or etc... or convert.
  6. Artist name correct 'Oishi Masayoshi' http://www.universal-music.co.jp/oishi-masayoshi
  7. change sourse '月刊少女野崎くん' please.
[Normal]
  1. 00:06:204 (4) - add finish slider reverse. symbal part. really fit.
  2. 00:11:242 (1) - add finish slider head? i am not sure, but fit imo. or add clap? insane diff added clap.
  3. 00:12:158 (2) - add finish slider end. symbal.
  4. 00:22:234 (1) - instead finish slider head better. symabal.
  5. 00:29:562 (1) - same as above ^ but, circle.
  6. 00:33:227 (1) - ^ but, slider head.
  7. 00:36:891 (1) - add finish. symbal.
  8. 00:38:723 (3) - instead finish slider head.
  9. 00:57:959 (2) - end is blue line... it's hard. also, what took beat? i can't hear strong sound. 1/2 slider+circle or reverse better.
  10. 01:11:242 (1) - add finish slider end? so, strong part.
  11. 01:20:860 (1) - instead finish slider head.
[Hard]
  1. try reference hitsound for Normal diff.
  2. 00:11:242 (1) - same as Normal.
  3. 00:13:532 (1) - not need NC imo.
  4. 00:24:066 (6) - i think NC. bit long.
  5. 01:26:814 (1,1,1) - remove NC.
[ts8zStyle]
  1. 00:41:471 (2) - Ctrl+G. i like it.
nice map. good luck :)
Topic Starter
ts8zs

Hollow Wings wrote:

m4m

General

  1. 加点tag进去啊 你书得对
  2. Ts8zStyle这种diff名。。。自己图里起这种的似乎会被砍,具体要问bat 先放着……
  3. 这combo color,不得不让我想起我的魔导书 视频取色233

Ts8zStyle

  1. 00:50:631 (4,5) - 果然还是建议换一下换吧
  2. 01:13:532 (1,2,3) - 这么排太坑了,控制下ds,像01:17:196 (1,2,3) - 这样就比较好 呃 已经有变化了比起刚出来已经好多了
  3. 挺好的,不过似乎梗还是少了点,看到的就是三角stuff+直线stuff,可以再多点变化来着要得就是直线的硬朗

Hard

  1. 00:13:532 (1) - 去掉nc 你书得对
  2. 00:18:570 (1,2,1,2,1,2,1,2,3) - 没必要那么多nc,类似的地方都是nc不多怎么显示出我设置颜色多233 本来就长得差不多颜色还一样多无聊 另外保持和Insane一致性这个理由如何?我刚想出来的哦
  3. 00:55:898 (3,4,1,2) - 这里怎么没正三角了,可以调整的没正三角的打算
  4. 01:09:868 (1,2,3,4) - 建议分开点,就叠那么点不好看个人审美区别我觉得只要不是粘连都还行……
  5. 01:22:921 (2,3) - blanket?要么3再直一点

Normal

  1. 00:06:204 (4,1) - 最低难度你都变换ds么 你选中00:07:578 (1) - 不就是1.0了么233
  2. 00:44:219 (1,3) - blanket不要在意细节不>( ̄ε ̄ =  ̄3 ̄)<要
  3. 00:52:921 (2,1) - ^
  4. 00:56:585 (1,2) - ^
  5. 01:09:410 (2,1) - ^
各种三角排版不得不让我想起我做绯想天那段时光你真应该看看我的rank图._.bbb

good luck
Topic Starter
ts8zs

P o M u T a wrote:

M4M
[General]
  1. you add title (tv-size)? not sure.
  2. this is anime opening song. so, you should add tag 'open
  3. ing' all diff.
  4. Ts8zStyle is unranked name imo.will changed when find bats
  5. Your BG is 1100x680. so try find 1024x768 or 1366x768 or etc... or convert.
  6. Artist name correct 'Oishi Masayoshi' http://www.universal-music.co.jp/oishi-masayoshi
  7. change sourse '月刊少女野崎くん' please.
All accepted,I'm deal hard with these:3
[Normal]
  1. 00:06:204 (4) - add finish slider reverse. symbal part. really fit.
  2. 00:11:242 (1) - add finish slider head? i am not sure, but fit imo. or add clap? insane diff added clap.
  3. 00:12:158 (2) - add finish slider end. symbal.
  4. 00:22:234 (1) - instead finish slider head better. symabal.
  5. 00:29:562 (1) - same as above ^ but, circle.
  6. 00:33:227 (1) - ^ but, slider head.
  7. 00:36:891 (1) - add finish. symbal.
  8. 00:38:723 (3) - instead finish slider head.
  9. 00:57:959 (2) - end is blue line... it's hard. also, what took beat? i can't hear strong sound. 1/2 slider+circle or reverse better.
  10. 01:11:242 (1) - add finish slider end? so, strong part.
  11. 01:20:860 (1) - instead finish slider head.
I refer to follow music but some accepted:3
[Hard]
  1. try reference hitsound for Normal diff.
  2. 00:11:242 (1) - same as Normal.
  3. 00:13:532 (1) - not need NC imo.
  4. 00:24:066 (6) - i think NC. bit long.
  5. 01:26:814 (1,1,1) - remove NC.
[ts8zStyle]
  1. 00:41:471 (2) - Ctrl+G. i like it. nope,too far,move will destory partten:3
nice map. good luck :)
smallboat
Quick check

[General]

None.(不過想說Ts8zStyle 的diff怎不做到紅標ins? 使變成一個好spread.)

[Normal] (NC好像太濫用,建議2大白線一NC)

00:03:914 (1) - 前頭的慢速變加速在NM diff是可接受,不過0.50跳1.00這也轉變得太奇葩了點? (建議0.50改0.75,比較不會措手不及)
00:18:570 (1,2,1,2) - 我覺得開頭vocal加個whistle蠻好,後面00:25:898 (1,2,1,2) - 也是。
00:38:036 (2) - 刪除這個,加note跟後面那個白線? (突然跟vocal有點莫名)
01:11:242 (1) - 尾端有重音,忘了加finish?
01:12:845 (1) - 同00:38:036

[Hard] 看起來circle有點小..CS用3.5看看?

00:07:349 (4) - (415|228)? (三角。)
00:13:532 (2) - (95|214)? (保持點間距看起來比較不會太擠)
00:36:891 (1) - Normal有加finish,這怎沒加。
00:42:501 (1) - Normal有加clap,這怎沒加。
00:58:875 (1) - Normal有加finish,這怎沒加。
01:11:700 (1) - 同Ez 01:11:242
01:26:356 (1,2,3,4) - 同 00:13:532的理由。

[Ts8zStyle] OD高一點,OD設7?

00:25:097 (4) - 藍線的鼓聲可以加個clap
00:27:387 (3) - 怎麼突然多加1個note,要坑人?
00:36:891 (1) - 同Hard
00:57:959 (4) - NC一下?
01:02:311 (6) - Hard有加finish,這怎沒加。
01:11:700 (1) - 同Ez 01:11:242
01:25:669 (1) - 去掉finish加whistle (Hard這裡沒finish)
01:28:188 (1) - 去掉whistle (Hard沒加whistle)
Topic Starter
ts8zs

smallboat wrote:

Quick check

[General]

None.(不過想說Ts8zStyle 的diff怎不做到紅標ins? 使變成一個好spread.)这是什么中文不太懂……总之我比较善良啦

[Normal] (NC好像太濫用,建議2大白線一NC)fixed some

00:03:914 (1) - 前頭的慢速變加速在NM diff是可接受,不過0.50跳1.00這也轉變得太奇葩了點? (建議0.50改0.75,比較不會措手不及)反正是开头让他们适应一下没问题:3
00:18:570 (1,2,1,2) - 我覺得開頭vocal加個whistle蠻好,後面00:25:898 (1,2,1,2) - 也是。算了
00:38:036 (2) - 刪除這個,加note跟後面那個白線? (突然跟vocal有點莫名)跟的是鼓
01:11:242 (1) - 尾端有重音,忘了加finish?fixed
01:12:845 (1) - 同00:38:036fixed

[Hard] 看起來circle有點小..CS用3.5看看?错觉

00:07:349 (4) - (415|228)? (三角。)no
00:13:532 (2) - (95|214)? (保持點間距看起來比較不會太擠)no
00:36:891 (1) - Normal有加finish,這怎沒加。fixed
00:42:501 (1) - Normal有加clap,這怎沒加。fixed
00:58:875 (1) - Normal有加finish,這怎沒加。fixed
01:11:700 (1) - 同Ez 01:11:242没EZ……fixed
01:26:356 (1,2,3,4) - 同 00:13:532的理由。fixed

[Ts8zStyle] OD高一點,OD設7?有1/3大跳善良点._.

00:25:097 (4) - 藍線的鼓聲可以加個clapGJ
00:27:387 (3) - 怎麼突然多加1個note,要坑人?电钢?
00:36:891 (1) - 同Hardfixed
00:57:959 (4) - NC一下?no,看起来乱
01:02:311 (6) - Hard有加finish,這怎沒加。fixed
01:11:700 (1) - 同Ez 01:11:242 fixed
01:25:669 (1) - 去掉finish加whistle (Hard這裡沒finish)fixed hard
01:28:188 (1) - 去掉whistle (Hard沒加whistle)fixed hard

Thanks a lot
A helpful mod:3
Baihe House
[Ts8zStyle]
  1. 什么ts8zstyle啊,diff名太俗气,改掉吧.-.
  2. 怎么摆物件一会儿时间轴上BSD1/8,一会儿1/6的,我读书少,有这种风格吗0.0
  3. 01:16:509 - 这里有个吉他音,还是在01:15:937 (6) - 尾部+个note,别漏掉好吧
  4. 01:16:967 - 加note
  5. 纵观全局红线的吉他音note很多都美丽,你是跟了什么下的?0.0
  6. 00:44:219 (1) - 用直滑条把,好像什么都没包
  7. 00:46:051 (2) - ^
  8. 01:01:166 (3) - flow感觉不好,ctrl+g?
  9. 01:01:166 (3,4,5,6) - 这flow也是非常奇怪
Topic Starter
ts8zs

Baihe House wrote:

[Ts8zStyle]
  1. 什么ts8zstyle啊,diff名太俗气,改掉吧.-.
  2. 怎么摆物件一会儿时间轴上BSD1/8,一会儿1/6的,我读书少,有这种风格吗
    音乐比较奇怪0.0
  3. 01:16:509 - 这里有个吉他音,还是在01:15:937 (6) - 尾部+个note,别漏掉好吧你说得对
  4. 01:16:967 - 加note
  5. 纵观全局红线的吉他音note很多都美丽,你是跟了什么下的?0.0
  6. 00:44:219 (1) - 用直滑条把,好像什么都没包
  7. 00:46:051 (2) - ^
  8. 01:01:166 (3) - flow感觉不好,ctrl+g?
  9. 01:01:166 (3,4,5,6) - 这flow也是非常奇怪蓄意的
xxdeathx
hi, m4m from your queue

[General]
  1. guideline is to use the -ou spelling for japanese romanized words so use shoujo instead of shojo in tags
  2. English name of anime is Monthly Girls' Nozaki-kun so add that to tags
  3. you should really get an easy diff. this isn't exactly a slow, calm song so you aren't going with a NH mapset, and NHI mapsets are uncommon and not recommended because such songs can always support an easy difficulty too.
[Normal]
  1. use a constant slider velocity for all sections in easy/normal. at least not 50-75-100% which is too much
  2. 00:22:234 (1,2) - improve blanket
  3. 00:38:036 (2) - sounds better to make a repeating slider starting at 00:37:807
  4. 00:44:219 (1,3) - improve blanket; middle point is too close
  5. 01:01:166 (5,6) - improve this blanket
[Hard]
  1. 00:16:738 (1,2) - go into tiny grid and try to blanket these to be neater
  2. 00:17:654 (3,4) - ^
  3. 00:31:166 (2,3,4,5) - swapping the positions of these plays better
  4. 00:38:723 (1,2) - follow the vocals better here because the background instruments do
  5. 00:49:486 (5,6) - improve blanket; middle point is too close
  6. 01:09:868 (1,2,3,4) - overlap doesn't look good, please separate
  7. 01:24:066 (3) - get rid of red slider point, right now this slider looks ugly
  8. 01:28:188 (1) - the last note of the song is extremely strong so you should map it with its own circle.
[Insane]
  1. your slider speed in most sections is really low for an insane and the sudden, drastic changes in it are quite disorienting. use less significant slider speed changes.
  2. 00:23:150 (5,6) - improve blanket
  3. 00:27:272 (2,3) - add another circle after because that tick is stronger than the blue one you mapped
  4. 00:39:410 (4,5,6,7) - use equal spacing, no reason for jumps
  5. 00:57:730 (2,3,4) - try to use consistent distance snap with (3)
  6. 01:13:532 (1,3) - improve blanket by making end point closer
  7. 01:28:646 - same thing i said in hard: the last note of the song is extremely strong so you should map it with its own circle.
good luck!
Gaia
from ur queue

[General]
It wouldn't hurt if you went back and just look at all your blankets cuz there are a few i didn't point out (didn't want to be too ocd lol)

[Normal]
00:07:578 (1) - SV changing from 0.5x to 1x is too sudden, especially since this is only Normal. (and since this is NHI the people who usually play easy would be forced to play normal as well) consider lowering this to 0.75x or 00:03:914 (1) - make these into 0.75x
00:14:906 (1) - antijumps in normals isn't really recommended for me but since u already have it i guess just keep in mind next time?
00:22:234 (1,2) - better blanket. use grid 4 it helps
00:38:723 (3,1) - ^
00:52:921 (2,3) - ^
01:01:166 (5,6) - it looks like a failed blanket so just blanket it
01:02:769 (1) - fix this if u followed ^

[Hard]
00:07:349 (4) - same thing as normal
00:31:624 (5,6) - blanket is off
00:36:433 (8,1) - the structure is the same as 00:21:776 (8,9) - and yet the latter is 1/2 apart while this is 1/1 apart.
00:40:555 (1,1) - tbh this isn't suitable for a spinner imo
00:59:791 (3,4,5,6) - consistent spacing please

your NC aren't consistent either. for example 00:58:875 (1) - 01:02:311 (1) - you kept the combos for 2 measures long but 01:06:433 (1) - 01:08:265 (1) - you made them 1 measure long

[Insane]
erm. why map in 1/6 when the other 2 u mapped in 1/4?? nvm its only for a bit
00:12:158 (4,5) - this jump is massive compared to 00:11:700 (2,3) -
00:19:028 (2,1) - (and few others) honestly i think your over use of antijumps (lack of spacing) made these parts boring. it's good if its only for a small section but when you do it too much it gets repetitive and loses its unique style
00:44:677 (2,3,4,5) - inconsistent spacing
01:25:669 (1) - since you followed guitars 01:25:097 (3) - you should also do so here

generally people speed up during the kiais yet you slowed down, and speed up again when it's over?

good luck!
Topic Starter
ts8zs

xxdeathx wrote:

hi, m4m from your queue

[General]
  1. guideline is to use the -ou spelling for japanese romanized words so use shoujo instead of shojo in tags fixed
  2. English name of anime is Monthly Girls' Nozaki-kun so add that to tags added monthly girls'
  3. you should really get an easy diff. this isn't exactly a slow, calm song so you aren't going with a NH mapset, and NHI mapsets are uncommon and not recommended because such songs can always support an easy difficulty too. no,this is an EHH in fact
[Normal]
  1. use a constant slider velocity for all sections in easy/normal. at least not 50-75-100% which is too much
  2. 00:22:234 (1,2) - improve blanket
  3. 00:38:036 (2) - sounds better to make a repeating slider starting at 00:37:807
  4. 00:44:219 (1,3) - improve blanket; middle point is too close
  5. 01:01:166 (5,6) - improve this blanket
[Hard]
  1. 00:16:738 (1,2) - go into tiny grid and try to blanket these to be neater
  2. 00:17:654 (3,4) - ^
  3. 00:31:166 (2,3,4,5) - swapping the positions of these plays better
  4. 00:38:723 (1,2) - follow the vocals better here because the background instruments do
  5. 00:49:486 (5,6) - improve blanket; middle point is too close
  6. 01:09:868 (1,2,3,4) - overlap doesn't look good, please separatefixed
  7. 01:24:066 (3) - get rid of red slider point, right now this slider looks uglyfixed
  8. 01:28:188 (1) - the last note of the song is extremely strong so you should map it with its own circle.no,I think slider's end is stronger than circle
[Insane]
  1. your slider speed in most sections is really low for an insane and the sudden, drastic changes in it are quite disorienting. use less significant slider speed changes.
  2. 00:23:150 (5,6) - improve blanket
  3. 00:27:272 (2,3) - add another circle after because that tick is stronger than the blue one you mapped
  4. 00:39:410 (4,5,6,7) - use equal spacing, no reason for jumps
  5. 00:57:730 (2,3,4) - try to use consistent distance snap with (3)
  6. 01:13:532 (1,3) - improve blanket by making end point closer
  7. 01:28:646 - same thing i said in hard: the last note of the song is extremely strong so you should map it with its own circle.
good luck!
Thanks,blanket improved.
Topic Starter
ts8zs

Gaia wrote:

from ur queue

[General]
It wouldn't hurt if you went back and just look at all your blankets cuz there are a few i didn't point out (didn't want to be too ocd lol)
lol
[Normal]
00:07:578 (1) - SV changing from 0.5x to 1x is too sudden, especially since this is only Normal. (and since this is NHI the people who usually play easy would be forced to play normal as well) consider lowering this to 0.75x or 00:03:914 (1) - make these into 0.75xLet them try
00:14:906 (1) - antijumps in normals isn't really recommended for me but since u already have it i guess just keep in mind next time?let them try again
00:22:234 (1,2) - better blanket. use grid 4 it helps
00:38:723 (3,1) - ^
00:52:921 (2,3) - ^
01:01:166 (5,6) - it looks like a failed blanket so just blanket it
01:02:769 (1) - fix this if u followed ^

[Hard]
00:07:349 (4) - same thing as normal
00:31:624 (5,6) - blanket is off
00:36:433 (8,1) - the structure is the same as 00:21:776 (8,9) - and yet the latter is 1/2 apart while this is 1/1 apart.
00:40:555 (1,1) - tbh this isn't suitable for a spinner imo move to normal
00:59:791 (3,4,5,6) - consistent spacing please

your NC aren't consistent either. for example 00:58:875 (1) - 01:02:311 (1) - you kept the combos for 2 measures long but 01:06:433 (1) - 01:08:265 (1) - you made them 1 measure long

[Insane]
erm. why map in 1/6 when the other 2 u mapped in 1/4?? nvm its only for a bit
00:12:158 (4,5) - this jump is massive compared to 00:11:700 (2,3) - fixed
00:19:028 (2,1) - (and few others) honestly i think your over use of antijumps (lack of spacing) made these parts boring. it's good if its only for a small section but when you do it too much it gets repetitive and loses its unique style no
00:44:677 (2,3,4,5) - inconsistent spacing looks nothing effects
01:25:669 (1) - since you followed guitars 01:25:097 (3) - you should also do so here done

generally people speed up during the kiais yet you slowed down, and speed up again when it's over?

good luck!
Thanks for mod
Snaggletooth
Here is my Mod <3 M4M~

Insane


  • Woah... Thats one slow Velocity you got there... Esspecially for the speed of the AP and the Jumps in the Kiai its
    a pain in the ass to jump, slow down, jumps, slow down.. ect. I'd highly suggest to raise velocity to 1.9. I know
    this means to reamap a lot of the blankets, its up to you.
  1. 00:08:150 (3,4) - Dat Spacing. No seriously, I'd suggest you reduce the spacing here as it is very tricky to
    read it.
  2. 00:14:372 (1) - A single tapped circle would do just as good, if not better to convey that Bass.
  3. 00:58:303 (4) - There is no beat on the blue tick, thats why I missed it everytime. There is no
    beat or melodiy that suggest this offbeat circle. Id move it to the previous red tick and add another circle here 00:58:417
  4. 01:14:104 (3,4) - confusing spacing. Maybe reduce it?
  5. 01:23:265 (3,4,5,6) - ^ Please reduce this. This is unplayable like that. With sliders insted of only-circle streams, it can be
    passed off as a jump but thats not a jump, thats a pain in the ass.


Hard


  • Nothing to say in general about this diff. It seems quite solid so far.
  1. 00:12:501 (5) - remove to keep the stream shorter. This is too long for a Hard. Also, it dosnt
    hurt the map if you remove it.

Normal


  • I'd Raise HP by one in settings.
  1. 00:40:669 (1,1) - Both spinners need to go. They are way too short for normal + 00:44:219 (1) is appearing
    while you still play the spinner which can confuse newer players very easily.
  2. 01:00:708 (4) - NC
  3. 01:04:601 (6) - NC


Good luck buddy <3
Topic Starter
ts8zs

Snaggletooth wrote:

Here is my Mod <3 M4M~

Insane


  • Woah... Thats one slow Velocity you got there... Esspecially for the speed of the AP and the Jumps in the Kiai its
    a pain in the ass to jump, slow down, jumps, slow down.. ect. I'd highly suggest to raise velocity to 1.9. I know
    this means to reamap a lot of the blankets, its up to you.
  1. 00:08:150 (3,4) - Dat Spacing. No seriously, I'd suggest you reduce the spacing here as it is very tricky to
    read it.
  2. 00:14:372 (1) - A single tapped circle would do just as good, if not better to convey that Bass.
  3. 00:58:303 (4) - There is no beat on the blue tick, thats why I missed it everytime. There is no
    beat or melodiy that suggest this offbeat circle. Id move it to the previous red tick and add another circle here 00:58:417 no,there have
  4. 01:14:104 (3,4) - confusing spacing. Maybe reduce it?
  5. 01:23:265 (3,4,5,6) - ^ Please reduce this. This is unplayable like that. With sliders insted of only-circle streams, it can be
    passed off as a jump but thats not a jump, thats a pain in the ass.


Hard


  • Nothing to say in general about this diff. It seems quite solid so far.
  1. 00:12:501 (5) - remove to keep the stream shorter. This is too long for a Hard. Also, it dosnt
    hurt the map if you remove it.fixed

Normal


  • I'd Raise HP by one in settings.
  1. 00:40:669 (1,1) - Both spinners need to go. They are way too short for normal + 00:44:219 (1) is appearing
    while you still play the spinner which can confuse newer players very easily. let them try._.
  2. 01:00:708 (4) - NC
  3. 01:04:601 (6) - NC


Good luck buddy <3
add some nc
thanks:3
Jaltzu
Hello~~
For m4m
GENERAL
Disable Widescreen Support and Letterbox from Song Setup -> Design for all diffs.

NORMAL
I think you should make the first SV changes x0,75 (not 0,50).
00:14:906 (1,2) - You could tweak these a little bit for better blanketing.
00:38:723 (3,4) - Fix blanket.
00:40:669 (1,1) - Double spinners are bad, especially in normal or easy diffs. Make them 1. You could also delete 00:40:669 (1) - and remap that part.
01:01:166 (2,3) - Tiny blanket tweak.
01:01:624 (3,4) - ↑↑
01:07:578 (2,1) - ↑↑
01:19:944 (3) - Maybe make this slider curvy + blanket with 01:20:860 (1)?
01:22:692 (1,2) - Fix blanket.

HARD
Really good diff. I won't be able to mod much else than tiny blanketing stuff, sorry. I'll put all the non-perfect blankets here first. Some of these might not be made to be blankets, but I'll still list them.
00:04:830 (2,1) - ↑↑
00:22:234 (1,2) - ↑↑
00:31:280 (3,6) - ↑↑
00:34:143 (3,5) - ↑↑
00:45:822 (1,2) - ↑↑
00:49:486 (1,2,4) - ↑↑
00:53:608 (1,5) - ↑↑
01:01:624 (3,1) - ↑↑
01:05:288 (2,3) - ↑↑
01:06:433 (1,2) - ↑↑
01:18:799 (1,2) - ↑↑
01:19:715 (3,4) - ↑↑

Other than blankets:
00:24:066 (1,2,3,4) - Maybe space evenly?
00:29:333 (1,3) - Overlap.
01:04:143 (4) - Maybe curve this slider?
01:09:868 (1,2,3,4) - Move these so that the space between each slider is same.
01:28:188 (1) - I think this overlaps last sldiers too much.

INSANE
Same as in hard diff. Time for some blanket nitpicking!
00:09:410 (1,3) - Make slider 1 curve more like #3
00:10:784 (4,1) - Blanket.
00:23:150 (5,6) - ↑↑
00:32:769 (1,1) - ↑↑
01:02:311 (6,1) - ↑↑
01:06:662 (2,3) - ↑↑
01:13:532 (1,3) - ↑↑
01:17:654 (2,3) - ↑↑

Awesome mapset! I didn't find any bad mistakes, really. This is pretty crappy mod, but I hope it helps.

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