Asphyxia wrote:
Hi Chewin!
[General]
- Tags are inconsistent throughout the difficulties, see this puush! baka yales, fixed
- Unsnapped green lines throughout the difficulties as well. fixed :3
Click!In Normal, Hard, Insane 00:15:785 - and 00:40:785 -
[Insane]
- 00:08:966 (1) - Are you sure with this NC? Somehow it seems rather useless to me, might be just me though... Im sure yea, it follows the same logic of 00:06:153 (1,2,1,2,1,2,1,2,3,4,1,2) -
- 00:12:560 (1,2,3,4) - I think this pattern could play a bit better, if you'd re-arrange it like this http://puu.sh/abwEM/9be1bc9caa.jpg I think this is the reason because 00:12:403 (2,1) - You already have a jump here so I feel it's natural to have a jump on the next note too and then make the spacing go lower, consider about it! I already replied you on skype about this, this pattern spacing is consistent with 00:07:560 (1,2,3,4)'s one
- 00:13:653 (3) - I think it's kind of awkward to go that low from 2>3, so you could try x:288 y:260 for 3, I think having almost the same spacing but a different angle would help the playability. It'd also form a cute triangle with 00:12:403 (2,1) - ! I really don't like it.. bad flow rly
- 00:19:669 (2,3,1,2,1,2) - Really fun pattern, you nailed it <3 *-*
- 00:25:372 (3) - I honestly think some of these sliders that end on a stanza are quite inconsistent because you mostly use 3/4 stuff, therefore you could shorten this by 1/4 and adding a note at the stanza, the rhythm would improve at the same time. cool fixed! <3
- 00:29:122 (1) - Move this to x:92 y:200 if you want to keep the straight line between 00:28:810 (5,1) - (it'd make sense to do so because your straight line was correct on the next one so ) Im so bad at mapping, fixed!
- 00:35:372 (4) - Like I said earlier, sliders that end on a stanza feel wrong to play and rhythm-wise they're not too great. If you'd turn this into a slider + note combination like at 00:37:872 (4,1) - , it'd play better for sure and feel consistent. yea yea
- 01:12:716 (1,2,3) - I think the low spacing destroys the flow here, what about this pattern? fixed in an other way
- 01:13:028 (3,4,1) - Just a quick question, shouldn't your new combo be on the 01:13:028 (3) - instead according to your NC pattern?
- 01:15:528 (4,5,1) - Same as above btw
- 01:18:028 (4,5,1) - ^
01:19:278 (5,6,1) - ^ And soooo on all no, because if I added NC there they wouldn't be consistent with other (1,2) (slider-circle) NC patterns - Really fun Insane, great job owo
[Hard]
- I honestly think Ar 7 in a 192 bpm song is a wrong choice, it feels WAY too slow. Consider using 7,5 or 8, I highly prefer 8 though. Some parts like 01:04:747 (1,2,3,1,2,3,4,5) - feel extremely slow due to the low Ar and thats why it's kind of annoying and hard to play. ok <3 look pretty cool
- If you decide to raise the ar up by one, raise the od and hp by one too. no at this, I prefer keeping this lower
- 00:03:966 (6,7) - I honestly prefer the movement what CTRL + G would do here, now the movement is kinda crappy to play (at least for me) Nope. The cursor movement is circular together with 00:03:810 (5,6,7) - making a square
- 00:11:310 (3,4) - Maybe you could make the blanket perfect? Just for me? I honestly think it'd fit better too that way! fixed i guess
- 00:14:591 (4) - Because there is the small gap between this and the previous object, it'd make more sense (imo) to put on the RIGHT side of 00:14:747 (5) - , it really improves flow, I highly suggest placing 00:14:591 (4) - at x:300 y:280 Not really.. the whole map has been mapped with distance snap at x1.20 and I want to keep it consistent :c
- 00:49:747 (1) - If you'd rotate this slider a bit, the transition between 00:49:591 (4,1) - would get improved which would result in a better gameplay, try it! Don't hate me but.. I don't like it welp. If you notice in my mapping style I always keep mapping circle/slider in a way that the first element is placed some grids up than the second, or some grid left or right from the second, it depends where it is placed. Pretty hard to explain what I want to mean welp I hope you got it. Actually this plays much better if you consider the flow. :3
- 01:13:028 (3,4,1) - If you agreed on the NC change in the Insane, change them here too owo :C
[Normal]
- +1 On all settings for better diff spread (if you agreed on the setting change in Hard) I agree with increasing the ar by 1!
- 00:15:685 (5) - I really, really suggest adding the spinner here, otherwise you'd have none and then it could be somewhat annoying to play because you want to get good ranks but can't because there's no spinner >: no pls the star rating is already mad at me. If I removed this break time the star rating would go on over9000 stars. I wanted to keep this hole in the lower diff.
- 01:19:903 (5,6) - DS Error welp fixed
- There's nothing that really got my intention, mostly the patterns seemed to be cluttered due to the low AR but honestly the structure of the difficulty was great.
Solid mapset :3 I really, really liked the Insane. It played super well and it was well polished. Hard was pretty good too, although some improvements could be made, Normal was cool and Easy was nicely polished too although some of the rhythms were kind of questionable. I think I'm gonna come back sometime soon here~
Thank you, very helpful mod dear <3
Setz206 wrote:
Hi Chewin.
I am going to try M4M my first time, I am fairly new to the modding thing so hopefully i can actually be useful
[Normal]
- 00:15:685 (5) - Same as easy's spinner suggestion. same reply above, read asphyxia mod reply :3
- 01:19:903 (5) - check distance snap here. yea fixed
- 00:44:122 (3,4,5) - maybe try this for circular flow? this straight line pattern feels stiff when playing. you'll need to adjust the following notes if you do this Actually the pattern you suggested makes the spacing between 00:44:747 (5,1) - inconsistent. Tho, this pattern has been made straight on purpose :3 want to keep it!
Nothing else here. everything else looks good.
[Hard]
- 00:19:747 (1,1,1) - isn't this a bit much for a Hard? this is the hardest part of the map in my opinion. the high SV ,high BPM and low AR of the song makes this very uncomfortable to play. yes you are right but now I changed the AR increasing it by 1. It should be much better now to play and read!
- 00:11:310 (3,4) - Maybe make this into perfect blanket? wow you and asphyxia are so stronk guys. Fixed already!
- 00:38:185 (1,2) - blanket here can be improved as well done
- 00:13:185 (1,3) - same as above. ctrl+g the 1 and use the approach circle to make it perfect cool
- 00:48:653 (3) - maybe try something like this here, feels better going to 00:49:591 (4) - wow didn't notice that the flow from (3) to (4) was so bad. I fixed it in an other way, thanks! good catch
- 01:27:716 (4) - I think you should make a normal 1/2 slider, and place a circle at 01:28:028 - this is a very strong beat at end with a finish, having it at a tail of a reverse slider takes away from the awesomeness dont you think? uhuh nice, fixed
That's all i have. I am no good at modding insane, but hopefully you will find this useful in some way.
Pretty cool and helpful mod, thanks!
Kihhou wrote:
aaaaaaaaaaa m4m? o3o hope im not doing this wrong and the slots arent already taken ;-; sadly we have already talked via PM.. you are a bit late but I will probably take this request as well çWç
[Harvard's Easy]
WHAT WHO IS HARVARD!!!!
[Normal]
- circle size to 3.2? it feels really cramped at some parts like at 00:49:591 - mh why? I think it's actually fine
- the way this is set up is weird o-o having the 1/2s start on red ticks. can throw some people off when theres 1/2 sliders of the same pattern later on at 00:52:560 (4,5) - that start on white ticks. so maybe try this rhythm? remvoe 00:49:747 (5) - and replace with a hitcircle at 00:49:747 - . move 00:50:216 (1,2) - to start at 00:50:060 - and add a hitcircle at 00:50:685 - that is actually a very good catch, I fixed thanks!
- 01:02:560 - remove green tick here? and change the SV of the green tick here 01:01:935 - to x1.00 o-o it kinda messes up the spacing. should also fix the spacing between 01:01:935 (1,2,1) - wowowo fixed <3
- 01:20:685 (1) - if youre going to ahve an intentional pause here, i suggest changing this into a hitcircle at 01:20:685 - . because 01:20:997 - and 01:21:310 - are the starts of the new vocal section, the one that lasts from 01:20:997 - to 01:22:716 -. so if feels really weird if you start the new vocal section with the slider reverse and and tail and then suddenly stop.. :/ nah I think this is fine
[Hardddddd]
- 00:21:153 (1,2,3) - this triplet's spacing is a bit too difficult for a hard diff. lower it to .6? this is cool now to read with ar 8, I incresed it to have a better read
- 00:21:622 (4,5) - i prefer not to use this kind of flow unless theres a drastic change and emphasis in the vocal at slider 5. the vocals sound pretty .. flowy and connected to me since 00:21:310 (3,5) - both have vocal pitch so i think it would be better to have 00:21:622 (4) - directly flow into 00:21:778 (5) - with this placement okay!
- 00:30:060 (1) - this really matches the music but first play through it tricked me ;-; thought there was only 1 reverse. while its nice, it kinda kills people on first plays. replace with 4 hitcircles? aww everyone hates this çwç fixed with some 1/2 sliders!
- 00:38:185 (1,2) - blanket better o3o mvoe 3rd node of slider 2 to 255,294. if change is made, will have to move 00:38:966 (3) - lol. for that, mvoe 3rd node to 189,329 already fixed from the previous mod
- 00:46:778 (5) - mvoe whole thing to 216,147 for better blanket ._." done
- 01:02:247 - same as the one in insane. add a green tick here to silence the tail with 5% audio as theres nothing in the music here? 20%, 5 is unrankable
- 01:06:622 (5) - turn this into 2 hitcircles? the vocal at 01:06:778 - is very strong and theres another lesser vocal heard at 01:06:622 - . it doesnt feel right having the stronger vocal at the tail of the slider while the weaker one is at the head so.. 2 hitcircles? ~ I want to keep this slider sry
- 01:20:685 (3) - remove and have a hitcircle at the head? i cant hear anything significant about the tail of this slider and i think it would be better to differentiate it from 01:20:372 (2) - since theyre definitely not the smae in the music there is a strong sound on that red tick wat..
[Insane]
- 00:08:966 (1) - remove NC? seems unnecessary as theres really no change in the music also for consistency with 00:13:185 (1,2) - where you didnt NC read asp's mod reply
- 00:25:372 (3,4) - it feels a bit off to have the stongest vocal at the tail of a 1/1 slider when theres no jumps before it. the whole thing feels much slower. maybe try this rhythm to hit the vocal at 00:25:685 - with the head of the 1/1 slider and a jump after 00:25:216 (2) - . maybe an antijump in there too? already fixed from asph
- 00:32:247 (1,2,3) - i feel like the distance between 00:32:403 (2,3) - should be larger than the distance between 00:32:247 (1,2) - since 1 and 2 are similar in the vocals while 3 is more emphasized i tried but it plays cool too in this way, i didn't have any idea about the spacing jump here
- 00:35:372 (4) - shorten this to end at 00:35:606 - and add a hitcircle at 00:35:685 - ? for both consistency and emphasize for the "twoooo" part, much like what you did at 00:37:872 (4,1) - ya already fixed
- 00:55:060 (1) - i think this would flow better if the head of this was stacked with the head of 00:54:278 (4) - . i cant really explain this ._." it just does for me LOL horrible reasoning ;-; wow no so ugly..
- 00:59:278 (3) - unstack this to put a bit of emphasis on the vocal here? it seems like your pattern is following vocals starting here 00:58:185 (1,4,5) - for the starts of these stacks. seems consistent to continue with this through til 00:59:278 (3) - . i think it could also better prepare for the stream that comes next by placing it higher so theres a fluid transition from 00:59:278 (3) - to 00:59:435 (1) - I fixed with an awesome jumping pattern!
- 01:02:247 - add a green tick here to silence the tail with 5% audio as theres nothing in the music here? i wasnt sure if this was allowed until i checked up on https://osu.ppy.sh/b/413597 at 00:34:117 - so i think its rankable o-o done already when you mentioned it in the hard
- 01:27:872 (1,2) - ctrl g for better flow?actually my flow is better lol
ok
EDIT: oh. GG
That mod has been very helpful, thank you too!
--------------------------------------------------------------------------------
Thank you so much guys, very helpful mod from all of you!
Waiting for Yales' response >w<