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nano - Born to be

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Topic Starter
Chewin
This beatmap was submitted using in-game submission on venerdì 18 luglio 2014 at 10:03:40

Artist: nano
Title: Born to be
Source: 魔法戦争
Tags: ending yales mahou sensou WEST GROUND Masato Kouda TV Size
BPM: 192
Filesize: 12647kb
Play Time: 01:28
Difficulties Available:
  1. Hard (3,64 stars, 262 notes)
  2. Insane (5,06 stars, 398 notes)
  3. Normal (2,35 stars, 191 notes)
  4. Yales' Easy (1,83 stars, 128 notes)
Download: nano - Born to be
Download: nano - Born to be (no video)
Information: Scores/Beatmap Listing
---------------
Hi. Nano's song I liked from the first time I listened it.
You can find osu!mania mapset here: https://osu.ppy.sh/s/148760

Yales' Easy: 100% Thank you!
Normal: 100%
Hard: 100%
Insane: 100%
Asphyxia
blbl

it's really really fun

<3
Skystar
I WANT TO SHOOT MORE ON CHEWIN'S FACE, BUT I DON'T HAVE ENOUGH
Topic Starter
Chewin
Thank you both of you, guys *-*
Saoji

Amamiya Yuko wrote:

I WANT TO SHOOT MORE ON CHEWIN'S FACE, BUT I DON'T HAVE ENOUGH
Topic Starter
Chewin
mapset finished yay ready for mods!
Skystar
taking first mod becuz i can
[General]
  1. check aimod baka <3 there're some unsnapped notes in insane
  2. change the artist unicode to ナノ, you forgot again baka <3
  3. add WEST GROUND, Masato Kouda into tags, they're the composer and the arranger of the song
[Insane]
  1. I have one more hitsound sample for you to use at the intro, it would fit perfectly with places such as 00:00:997 (2,3) - , 00:01:310 (1) - tail, 00:01:778 (2) - head and tail, 00:03:185 (1) - head, 00:03:497 (2) - head and tail, etc. it's up to you anyways, just want to recommend it to you :3
  2. 00:05:060 (3,7) - adding normal default claps on these two notes would fit the song best as there's a similar sound in the music
  3. 00:09:278 (1) - add a whistle on the slider head and body? cuz the song here goes higher than before, so a slider-whistle would fit very much
  4. 00:20:060 (2) - a clap on the head? btw the slider shapes here are so cool <3
  5. 00:20:685 (3) - i would add a NC on this note to emphasize these two notes as they're supposed to be stronger here
  6. 00:22:247 (1,6) - add whistle on 1 and 6's head? i'm not sure if you're following the sound in the music here or not, ignore this if you're not
  7. 00:27:247 (1,5) - ^
  8. 00:27:403 (2,3) - personally ctrl+g on these would be more fun to play
  9. 00:30:060 (1,1) - claps? since these jumps are higher than before to emphasize so i guess adding claps would effect a bit better
  10. 00:40:372 (6) - i would use notes instead of a repeat slider o.o cuz you add clap on every single 1/4 point there becomes really stronger, so using notes would be better than a slider imo
  11. 00:40:685 - useless green line? or you forgot to change something
  12. 01:00:841 (1,2,3,4,5) - change these to soft sampleset and addtions to normal? to keep the whistle sounds as is and use soft-hitnormal instead cuz there's no drums in the music here, much cooler imo
  13. 01:01:935 (1,2) - would use soft sampleset here as well, or at least change the tails of them to soft, especially this 01:02:560 (2) - you know >.>
  14. the volume during the kiai is too low... please at least increase it 10% or higher
  15. 01:27:403 (2,3,4,1,2) - what about change to this? since there're three really strong sounds in the music and that's the end of the song, stuff like this would make it very cool as an ending. if you apply it, don't forget adding 3 claps on that 3 notes as well
[Hard]
  1. omg you forgot to change this diff to custom sampleset LOL sounds so weird
  2. eh, what about ar+1? ar7 feels so low since it's 192 bpm and rhythm is overall 1/2..
  3. and od +1 if you apply ar suggestion
  4. 00:00:685 - the volume of the beginning is so high.. change to 40% so it'd be consistent with the insane
  5. 00:20:060 (2,3) - omg adding NC on all of them would be so cool..
  6. 00:20:685 (4) - same as insane here, if you apply it in insane don't forget add it here as well
  7. 00:22:247 (6,8) - *-* same here
  8. 01:00:841 (1,2,3,4,5,1,2) - same as insane, so cool btw <3
  9. omg i almost point nothing out in the hard, make me a hard plz so pro
[Normal]
  1. same as hard, you forgot custom hitsound on this diff too x.x
  2. 00:00:685 - the volume of the beginning is so high.. change to 40% so it'd be consistent with the insane
  3. 00:27:247 (6) - make this a bit less curved so blanket would be perfect
  4. 00:30:060 (5) - add a NC to emphasize them?
  5. 00:39:278 (5) - ^
  6. 00:45:685 (3) - eh i guess you should add a NC here too since you added it on 00:50:685 (1) -
  7. 00:56:622 (3) - missing clap on the head
  8. 00:59:278 (4,5,6,7,8) - rearrange the hitsound here please, that's weird now since you're copying it from the other diff but the rhythm is actually different
[Easy]
  1. 00:00:685 - the volume of the beginning is so high.. change to 40% so it'd be consistent with the insane
  2. and add some whistles at the beginning like what chewin did?
  3. 00:06:310 (2) - by your style of clap adding, you should add a clap on this too
  4. 00:09:435 (1) - remove NC, or add on 00:11:935 (3) -
  5. 01:00:841 (1) - whistle on the whole slider?
  6. 01:18:185 (1,2) - well this is weird, since you use this rhythm on the 3rd measure of the first kiai (01:05:685 (1,2) - this), but use it on the 4th one here. i think you'd better make them consistent, either change the first one or this one.
best map of yours so far, chewin, seriously.
Saoji

Amamiya Yuko wrote:

taking first mod becuz i can
[General]
  1. check aimod baka <3 there're some unsnapped notes in insane
  2. change the artist unicode to ナノ, you forgot again baka <3
  3. add WEST GROUND, Masato Kouda into tags, they're the composer and the arranger of the song
[Easy]
  1. 00:00:685 - the volume of the beginning is so high.. change to 40% so it'd be consistent with the insane
  2. and add some whistles at the beginning like what chewin did?
  3. 00:06:310 (2) - by your style of clap adding, you should add a clap on this too
  4. 00:09:435 (1) - remove NC, or add on 00:11:935 (3) -
  5. 01:00:841 (1) - whistle on the whole slider?
  6. 01:18:185 (1,2) - well this is weird, since you use this rhythm on the 3rd measure of the first kiai (01:05:685 (1,2) - this), but use it on the 4th one here. i think you'd better make them consistent, either change the first one or this one.
best map of yours so far, chewin, seriously.
http://puu.sh/aaU5e/8a1c3e31e5.osu

Fixed everything. Thanks.
Natteke desu
[Insane]
Hitsounds
00:04:747 (2) - try to add soft finish on head|
00:05:372 (7) - same (you also can use sampleset normal + soft additions)
00:06:466 (2) - whistle
00:07:560 (1,2,4) - ^
00:08:185 (1) - finish on head
00:09:278 (1) - whistle and finish on head
00:09:747 (2) - whistle on head
00:10:685 (1) - finish on head
00:13:185 (1) - same
00:20:060 (2) - same
00:20:841 (4) - try soft additions for this one o:
00:30:060 (1,2,1,2) - try claps for all of them
00:30:685 (1) - finish with soft additions on tail
if you accepted previos
00:33:185 (3) - use soft additions here too
00:35:372 (4) - here on tail
00:38:185 (1) - here
00:38:497 (3,4) - add here claps
00:38:810 (5) - finish with soft additions on head
00:39:278 (6) - finish with soft additions
00:39:747 (2) - ^ on head
00:40:060 (3) - and finish again
_______________________________________________
00:43:185 (1) - finish on head
00:48:185 (3) - ^
00:50:685 (1) - use softsample on head
00:50:997 (2) - clap on head
00:51:310 (3) - remove clap here and add this freaking finish with soft additions \:D/
00:52:403 (1) - clap
00:52:560 (2) - teh finish again
00:53:810 (2) - ^
00:54:278 (4) - clap on tail
00:55:060 (1) - f i n i s h
00:56:935 (2) - simple normalfinish on head
00:58:185 (1) - ^
00:58:653 (5) - finish with soft additions
00:58:810 (7,1,2,3) - claps
00:59:435 (1) - finish
01:00:138 (2) - ^
01:01:935 (1,2) - try soft whistles here o:
01:02:560 (2) - also use soft sampleset on tail here
01:05:685 (1) - finish on head
01:08:185 (1) - ^
01:10:685 (1) - ^
01:11:622 (4) - try to use drum set here
01:12:091 (2) - soft additions
01:12:716 (1) - finish with soft additions
01:12:872 (2,3) - claps
01:15:685 (1) - finish
01:18:185 (1) - ^
01:20:685 (1) - ^
01:21:935 (1) - ^
01:22:716 (4) - finish on head
Other stuff:
01:04:747 (1,2) - i'd like too see here more movement. For example :
01:08:966 (3,4) - same

[Hard]
It's just me or you didn't used your customs here? o:
00:30:060 (1) - well, in my taste it's too much repeats here and i don't feel like it's enjoyable
Check hitsounds wich i suggested for insane

Normal and Easy looks cool

As i said earlier ASDGKAJEHGeghEGHJ cool mapset!
Topic Starter
Chewin
Fixeeeed almost everything in the hitsounding, changed some stuff in the insane with Yuko's suggestions.
Thank you very much! :3
Asphyxia
Hi Chewin!

[General]
  1. Tags are inconsistent throughout the difficulties, see this puush!
  2. Unsnapped green lines throughout the difficulties as well.
    Click!
    In Normal, Hard, Insane 00:15:785 - and 00:40:785 -
[Insane]
  1. 00:08:966 (1) - Are you sure with this NC? Somehow it seems rather useless to me, might be just me though...
  2. 00:12:560 (1,2,3,4) - I think this pattern could play a bit better, if you'd re-arrange it like this http://puu.sh/abwEM/9be1bc9caa.jpg I think this is the reason because 00:12:403 (2,1) - You already have a jump here so I feel it's natural to have a jump on the next note too and then make the spacing go lower, consider about it!
  3. 00:13:653 (3) - I think it's kind of awkward to go that low from 2>3, so you could try x:288 y:260 for 3, I think having almost the same spacing but a different angle would help the playability. It'd also form a cute triangle with 00:12:403 (2,1) - !
  4. 00:19:669 (2,3,1,2,1,2) - Really fun pattern, you nailed it <3
  5. 00:25:372 (3) - I honestly think some of these sliders that end on a stanza are quite inconsistent because you mostly use 3/4 stuff, therefore you could shorten this by 1/4 and adding a note at the stanza, the rhythm would improve at the same time.
  6. 00:29:122 (1) - Move this to x:92 y:200 if you want to keep the straight line between 00:28:810 (5,1) - (it'd make sense to do so because your straight line was correct on the next one so :P)
  7. 00:35:372 (4) - Like I said earlier, sliders that end on a stanza feel wrong to play and rhythm-wise they're not too great. If you'd turn this into a slider + note combination like at 00:37:872 (4,1) - , it'd play better for sure and feel consistent.
  8. 01:12:716 (1,2,3) - I think the low spacing destroys the flow here, what about this pattern?
  9. 01:13:028 (3,4,1) - Just a quick question, shouldn't your new combo be on the 01:13:028 (3) - instead according to your NC pattern?
  10. 01:15:528 (4,5,1) - Same as above btw
  11. 01:18:028 (4,5,1) - ^
    01:19:278 (5,6,1) - ^ And soooo on
  12. Really fun Insane, great job owo
[Hard]
  1. I honestly think Ar 7 in a 192 bpm song is a wrong choice, it feels WAY too slow. Consider using 7,5 or 8, I highly prefer 8 though. Some parts like 01:04:747 (1,2,3,1,2,3,4,5) - feel extremely slow due to the low Ar and thats why it's kind of annoying and hard to play.
  2. If you decide to raise the ar up by one, raise the od and hp by one too.
  3. 00:03:966 (6,7) - I honestly prefer the movement what CTRL + G would do here, now the movement is kinda crappy to play (at least for me)
  4. 00:11:310 (3,4) - Maybe you could make the blanket perfect? Just for me? :D I honestly think it'd fit better too that way!
  5. 00:14:591 (4) - Because there is the small gap between this and the previous object, it'd make more sense (imo) to put on the RIGHT side of 00:14:747 (5) - , it really improves flow, I highly suggest placing 00:14:591 (4) - at x:300 y:280
  6. 00:49:747 (1) - If you'd rotate this slider a bit, the transition between 00:49:591 (4,1) - would get improved which would result in a better gameplay, try it!
  7. 01:13:028 (3,4,1) - If you agreed on the NC change in the Insane, change them here too owo
[Normal]
  1. +1 On all settings for better diff spread (if you agreed on the setting change in Hard)
  2. 00:15:685 (5) - I really, really suggest adding the spinner here, otherwise you'd have none and then it could be somewhat annoying to play because you want to get good ranks but can't because there's no spinner >:
  3. 01:19:903 (5,6) - DS Error
  4. There's nothing that really got my intention, mostly the patterns seemed to be cluttered due to the low AR but honestly the structure of the difficulty was great.
[Easy]
  1. Why does the Easy have the same AR as the normal difficulty? Doesn't make any sense. -1 Ar please
  2. 00:08:185 (4) - If you listen closely with 25% playback, the strong beat is on the white tick so your extension of this slider doesn't make that much sense, it'd be a lot better if you would shorten it up by 1/2, making it better to play! A good solid rhythm choice would be:
  3. 00:15:685 (1) - See my spinner suggestion made in Normal, same applies here.
  4. 00:46:310 (2,3) - Same stuff, the sliders ending in the red ticks are bad because the strong beat is on the white ticks, try to re-arrange the rhythm to something similar so it'd be consistent. (If you want any suggestions for this part, catch me in-game)
  5. 00:59:278 (2) - The sudden 1/2 usage is really, really random because there aren't any beats that would support the red tick more than the white tick, the vocals support the white tick so try to use the consistent 1/1 rhythm
  6. 01:08:185 (1) - I honestly think the rhythm is off in this part, mainly because the song has weird stuff on it. The best rhythm example I could come up with is this; I think it'd improve the gameplay and make things easier for newbies.
  7. 01:24:278 (2,3) - DS error
Solid mapset :3 I really, really liked the Insane. It played super well and it was well polished. Hard was pretty good too, although some improvements could be made, Normal was cool and Easy was nicely polished too although some of the rhythms were kind of questionable. I think I'm gonna come back sometime soon here~
Setz
Hi Chewin.

I am going to try M4M my first time, I am fairly new to the modding thing so hopefully i can actually be useful :o

[Easy]

  1. 00:02:560 (3,4) - I think note stacks can be confusing for beginners. but this is personal preference I guess? if you agree, you could shift the first few notes so that these 2 notes have a circular flow. I can understand if you don't want to do this, as it is a decent amount of work, but it'll make the map more enjoyable for new players :
  2. 00:15:685 (5) - I suggest you place a spinner here that ends at 00:18:185
  3. 00:20:685 (3,4) - blanket can be improved. ctrl+g the 3 and use its approach circle.
  4. 01:12:091 (4,1) - ^
  5. 00:50:997 - add note here. very strong beat in the music and vocals, feels wrong ignoring it.
  6. 00:30:060 (4,5) - same as 00:02:560 (3,4) - , but re arranging things here is more tricky, again, this is up to you. here is a suggestion
  7. 01:00:841 (1) - i am not sure about this for an easy. the slider is too small for a beginner to be able to read the reverses after the first one. maybe you can try to simplify this rhythm like this, or simply don't map it like in Normal :
  8. 01:25:060 (3) - distance snap error here.
[Normal]
  1. 00:15:685 (5) - Same as easy's spinner suggestion.
  2. 01:19:903 (5) - check distance snap here.
  3. 00:44:122 (3,4,5) - maybe try this for circular flow? this straight line pattern feels stiff when playing. you'll need to adjust the following notes if you do this
    Nothing else here. everything else looks good.
[Hard]
  1. 00:19:747 (1,1,1) - isn't this a bit much for a Hard? this is the hardest part of the map in my opinion. the high SV ,high BPM and low AR of the song makes this very uncomfortable to play.
  2. 00:11:310 (3,4) - Maybe make this into perfect blanket?
  3. 00:38:185 (1,2) - blanket here can be improved as well
  4. 00:13:185 (1,3) - same as above. ctrl+g the 1 and use the approach circle to make it perfect
  5. 00:48:653 (3) - maybe try something like this here, feels better going to 00:49:591 (4) -
  6. 01:27:716 (4) - I think you should make a normal 1/2 slider, and place a circle at 01:28:028 - this is a very strong beat at end with a finish, having it at a tail of a reverse slider takes away from the awesomeness dont you think? :o

That's all i have. I am no good at modding insane, but hopefully you will find this useful in some way.
Kiiwa
already have star rofl
love this song 8-)
Kihhou
aaaaaaaaaaa m4m? o3o hope im not doing this wrong and the slots arent already taken ;-;

[Harvard's Easy]
  1. 00:15:841 - add spinner? break doesnt seem fitting when theres a prominent vocal going on. could have it end at 00:18:185 - or 00:18:810 -
  2. 00:32:560 (3) - blanket the tail of this better? by moving the 3rd node to 249,209
  3. 00:59:278 (2) - wat. i think you meant to put this on 00:59:122 - ? to avoid 1/2 spacing between notes. also dont hear anything that really stands out at 00:59:278 -
  4. 01:19:278 (2,3) - have the slider perfectly go through the tail of slider 2 ._." i prefer not to see tiny bits sticking out lol . move whole thing to 360,153 and move 2nd node to 375,332
  5. 01:24:278 (2,3) - reduce distance? to 1.0x

[Normal]
  1. circle size to 3.2? it feels really cramped at some parts like at 00:49:591 -
  2. the way this is set up is weird o-o having the 1/2s start on red ticks. can throw some people off when theres 1/2 sliders of the same pattern later on at 00:52:560 (4,5) - that start on white ticks. so maybe try this rhythm? remvoe 00:49:747 (5) - and replace with a hitcircle at 00:49:747 - . move 00:50:216 (1,2) - to start at 00:50:060 - and add a hitcircle at 00:50:685 -
  3. 01:02:560 - remove green tick here? and change the SV of the green tick here 01:01:935 - to x1.00 o-o it kinda messes up the spacing. should also fix the spacing between 01:01:935 (1,2,1) -
  4. 01:20:685 (1) - if youre going to ahve an intentional pause here, i suggest changing this into a hitcircle at 01:20:685 - . because 01:20:997 - and 01:21:310 - are the starts of the new vocal section, the one that lasts from 01:20:997 - to 01:22:716 -. so if feels really weird if you start the new vocal section with the slider reverse and and tail and then suddenly stop.. :/
[Hardddddd]
  1. 00:21:153 (1,2,3) - this triplet's spacing is a bit too difficult for a hard diff. lower it to .6?
  2. 00:21:622 (4,5) - i prefer not to use this kind of flow unless theres a drastic change and emphasis in the vocal at slider 5. the vocals sound pretty .. flowy and connected to me since 00:21:310 (3,5) - both have vocal pitch so i think it would be better to have 00:21:622 (4) - directly flow into 00:21:778 (5) - with this placement
  3. 00:30:060 (1) - this really matches the music but first play through it tricked me ;-; thought there was only 1 reverse. while its nice, it kinda kills people on first plays. replace with 4 hitcircles?
  4. 00:38:185 (1,2) - blanket better o3o mvoe 3rd node of slider 2 to 255,294. if change is made, will have to move 00:38:966 (3) - lol. for that, mvoe 3rd node to 189,329
  5. 00:46:778 (5) - mvoe whole thing to 216,147 for better blanket ._."
  6. 01:02:247 - same as the one in insane. add a green tick here to silence the tail with 5% audio as theres nothing in the music here?
  7. 01:06:622 (5) - turn this into 2 hitcircles? the vocal at 01:06:778 - is very strong and theres another lesser vocal heard at 01:06:622 - . it doesnt feel right having the stronger vocal at the tail of the slider while the weaker one is at the head so.. 2 hitcircles? ~
  8. 01:20:685 (3) - remove and have a hitcircle at the head? i cant hear anything significant about the tail of this slider and i think it would be better to differentiate it from 01:20:372 (2) - since theyre definitely not the smae in the music
[Insane]
  1. 00:08:966 (1) - remove NC? seems unnecessary as theres really no change in the music also for consistency with 00:13:185 (1,2) - where you didnt NC
  2. 00:25:372 (3,4) - it feels a bit off to have the stongest vocal at the tail of a 1/1 slider when theres no jumps before it. the whole thing feels much slower. maybe try this rhythm to hit the vocal at 00:25:685 - with the head of the 1/1 slider and a jump after 00:25:216 (2) - . maybe an antijump in there too?
  3. 00:32:247 (1,2,3) - i feel like the distance between 00:32:403 (2,3) - should be larger than the distance between 00:32:247 (1,2) - since 1 and 2 are similar in the vocals while 3 is more emphasized
  4. 00:35:372 (4) - shorten this to end at 00:35:606 - and add a hitcircle at 00:35:685 - ? for both consistency and emphasize for the "twoooo" part, much like what you did at 00:37:872 (4,1) -
  5. 00:55:060 (1) - i think this would flow better if the head of this was stacked with the head of 00:54:278 (4) - . i cant really explain this ._." it just does for me LOL horrible reasoning ;-;
  6. 00:59:278 (3) - unstack this to put a bit of emphasis on the vocal here? it seems like your pattern is following vocals starting here 00:58:185 (1,4,5) - for the starts of these stacks. seems consistent to continue with this through til 00:59:278 (3) - . i think it could also better prepare for the stream that comes next by placing it higher so theres a fluid transition from 00:59:278 (3) - to 00:59:435 (1) -
  7. 01:02:247 - add a green tick here to silence the tail with 5% audio as theres nothing in the music here? i wasnt sure if this was allowed until i checked up on https://osu.ppy.sh/b/413597 at 00:34:117 - so i think its rankable o-o
  8. 01:27:872 (1,2) - ctrl g for better flow?
ok

EDIT: oh. GG
Topic Starter
Chewin

Asphyxia wrote:

Hi Chewin!

[General]
  1. Tags are inconsistent throughout the difficulties, see this puush! baka yales, fixed
  2. Unsnapped green lines throughout the difficulties as well. fixed :3
    Click!
    In Normal, Hard, Insane 00:15:785 - and 00:40:785 -
[Insane]
  1. 00:08:966 (1) - Are you sure with this NC? Somehow it seems rather useless to me, might be just me though... Im sure yea, it follows the same logic of 00:06:153 (1,2,1,2,1,2,1,2,3,4,1,2) -
  2. 00:12:560 (1,2,3,4) - I think this pattern could play a bit better, if you'd re-arrange it like this http://puu.sh/abwEM/9be1bc9caa.jpg I think this is the reason because 00:12:403 (2,1) - You already have a jump here so I feel it's natural to have a jump on the next note too and then make the spacing go lower, consider about it! I already replied you on skype about this, this pattern spacing is consistent with 00:07:560 (1,2,3,4)'s one
  3. 00:13:653 (3) - I think it's kind of awkward to go that low from 2>3, so you could try x:288 y:260 for 3, I think having almost the same spacing but a different angle would help the playability. It'd also form a cute triangle with 00:12:403 (2,1) - ! I really don't like it.. bad flow rly
  4. 00:19:669 (2,3,1,2,1,2) - Really fun pattern, you nailed it <3 *-*
  5. 00:25:372 (3) - I honestly think some of these sliders that end on a stanza are quite inconsistent because you mostly use 3/4 stuff, therefore you could shorten this by 1/4 and adding a note at the stanza, the rhythm would improve at the same time. cool fixed! <3
  6. 00:29:122 (1) - Move this to x:92 y:200 if you want to keep the straight line between 00:28:810 (5,1) - (it'd make sense to do so because your straight line was correct on the next one so :P) Im so bad at mapping, fixed!
  7. 00:35:372 (4) - Like I said earlier, sliders that end on a stanza feel wrong to play and rhythm-wise they're not too great. If you'd turn this into a slider + note combination like at 00:37:872 (4,1) - , it'd play better for sure and feel consistent. yea yea
  8. 01:12:716 (1,2,3) - I think the low spacing destroys the flow here, what about this pattern? fixed in an other way
  9. 01:13:028 (3,4,1) - Just a quick question, shouldn't your new combo be on the 01:13:028 (3) - instead according to your NC pattern?
  10. 01:15:528 (4,5,1) - Same as above btw
  11. 01:18:028 (4,5,1) - ^
    01:19:278 (5,6,1) - ^ And soooo on all no, because if I added NC there they wouldn't be consistent with other (1,2) (slider-circle) NC patterns
  12. Really fun Insane, great job owo
[Hard]
  1. I honestly think Ar 7 in a 192 bpm song is a wrong choice, it feels WAY too slow. Consider using 7,5 or 8, I highly prefer 8 though. Some parts like 01:04:747 (1,2,3,1,2,3,4,5) - feel extremely slow due to the low Ar and thats why it's kind of annoying and hard to play. ok <3 look pretty cool
  2. If you decide to raise the ar up by one, raise the od and hp by one too. no at this, I prefer keeping this lower
  3. 00:03:966 (6,7) - I honestly prefer the movement what CTRL + G would do here, now the movement is kinda crappy to play (at least for me) Nope. The cursor movement is circular together with 00:03:810 (5,6,7) - making a square
  4. 00:11:310 (3,4) - Maybe you could make the blanket perfect? Just for me? :D I honestly think it'd fit better too that way! fixed i guess
  5. 00:14:591 (4) - Because there is the small gap between this and the previous object, it'd make more sense (imo) to put on the RIGHT side of 00:14:747 (5) - , it really improves flow, I highly suggest placing 00:14:591 (4) - at x:300 y:280 Not really.. the whole map has been mapped with distance snap at x1.20 and I want to keep it consistent :c
  6. 00:49:747 (1) - If you'd rotate this slider a bit, the transition between 00:49:591 (4,1) - would get improved which would result in a better gameplay, try it! Don't hate me but.. I don't like it welp. If you notice in my mapping style I always keep mapping circle/slider in a way that the first element is placed some grids up than the second, or some grid left or right from the second, it depends where it is placed. Pretty hard to explain what I want to mean welp I hope you got it. Actually this plays much better if you consider the flow. :3
  7. 01:13:028 (3,4,1) - If you agreed on the NC change in the Insane, change them here too owo :C
[Normal]
  1. +1 On all settings for better diff spread (if you agreed on the setting change in Hard) I agree with increasing the ar by 1!
  2. 00:15:685 (5) - I really, really suggest adding the spinner here, otherwise you'd have none and then it could be somewhat annoying to play because you want to get good ranks but can't because there's no spinner >: no pls the star rating is already mad at me. If I removed this break time the star rating would go on over9000 stars. I wanted to keep this hole in the lower diff.
  3. 01:19:903 (5,6) - DS Error welp fixed
  4. There's nothing that really got my intention, mostly the patterns seemed to be cluttered due to the low AR but honestly the structure of the difficulty was great.

Solid mapset :3 I really, really liked the Insane. It played super well and it was well polished. Hard was pretty good too, although some improvements could be made, Normal was cool and Easy was nicely polished too although some of the rhythms were kind of questionable. I think I'm gonna come back sometime soon here~
Thank you, very helpful mod dear <3

Setz206 wrote:

Hi Chewin.

I am going to try M4M my first time, I am fairly new to the modding thing so hopefully i can actually be useful :o

[Normal]
  1. 00:15:685 (5) - Same as easy's spinner suggestion. same reply above, read asphyxia mod reply :3
  2. 01:19:903 (5) - check distance snap here. yea fixed
  3. 00:44:122 (3,4,5) - maybe try this for circular flow? this straight line pattern feels stiff when playing. you'll need to adjust the following notes if you do this Actually the pattern you suggested makes the spacing between 00:44:747 (5,1) - inconsistent. Tho, this pattern has been made straight on purpose :3 want to keep it!
    Nothing else here. everything else looks good.
[Hard]
  1. 00:19:747 (1,1,1) - isn't this a bit much for a Hard? this is the hardest part of the map in my opinion. the high SV ,high BPM and low AR of the song makes this very uncomfortable to play. yes you are right but now I changed the AR increasing it by 1. It should be much better now to play and read!
  2. 00:11:310 (3,4) - Maybe make this into perfect blanket? wow you and asphyxia are so stronk guys. Fixed already!
  3. 00:38:185 (1,2) - blanket here can be improved as well done
  4. 00:13:185 (1,3) - same as above. ctrl+g the 1 and use the approach circle to make it perfect cool
  5. 00:48:653 (3) - maybe try something like this here, feels better going to 00:49:591 (4) - wow didn't notice that the flow from (3) to (4) was so bad. I fixed it in an other way, thanks! good catch
  6. 01:27:716 (4) - I think you should make a normal 1/2 slider, and place a circle at 01:28:028 - this is a very strong beat at end with a finish, having it at a tail of a reverse slider takes away from the awesomeness dont you think? :o uhuh nice, fixed

That's all i have. I am no good at modding insane, but hopefully you will find this useful in some way.
Pretty cool and helpful mod, thanks!

Kihhou wrote:

aaaaaaaaaaa m4m? o3o hope im not doing this wrong and the slots arent already taken ;-; sadly we have already talked via PM.. you are a bit late but I will probably take this request as well çWç

[Harvard's Easy]

WHAT WHO IS HARVARD!!!!

[Normal]
  1. circle size to 3.2? it feels really cramped at some parts like at 00:49:591 - mh why? I think it's actually fine
  2. the way this is set up is weird o-o having the 1/2s start on red ticks. can throw some people off when theres 1/2 sliders of the same pattern later on at 00:52:560 (4,5) - that start on white ticks. so maybe try this rhythm? remvoe 00:49:747 (5) - and replace with a hitcircle at 00:49:747 - . move 00:50:216 (1,2) - to start at 00:50:060 - and add a hitcircle at 00:50:685 - that is actually a very good catch, I fixed thanks!
  3. 01:02:560 - remove green tick here? and change the SV of the green tick here 01:01:935 - to x1.00 o-o it kinda messes up the spacing. should also fix the spacing between 01:01:935 (1,2,1) - wowowo fixed <3
  4. 01:20:685 (1) - if youre going to ahve an intentional pause here, i suggest changing this into a hitcircle at 01:20:685 - . because 01:20:997 - and 01:21:310 - are the starts of the new vocal section, the one that lasts from 01:20:997 - to 01:22:716 -. so if feels really weird if you start the new vocal section with the slider reverse and and tail and then suddenly stop.. :/ nah I think this is fine
[Hardddddd]
  1. 00:21:153 (1,2,3) - this triplet's spacing is a bit too difficult for a hard diff. lower it to .6? this is cool now to read with ar 8, I incresed it to have a better read
  2. 00:21:622 (4,5) - i prefer not to use this kind of flow unless theres a drastic change and emphasis in the vocal at slider 5. the vocals sound pretty .. flowy and connected to me since 00:21:310 (3,5) - both have vocal pitch so i think it would be better to have 00:21:622 (4) - directly flow into 00:21:778 (5) - with this placement okay!
  3. 00:30:060 (1) - this really matches the music but first play through it tricked me ;-; thought there was only 1 reverse. while its nice, it kinda kills people on first plays. replace with 4 hitcircles? aww everyone hates this çwç fixed with some 1/2 sliders!
  4. 00:38:185 (1,2) - blanket better o3o mvoe 3rd node of slider 2 to 255,294. if change is made, will have to move 00:38:966 (3) - lol. for that, mvoe 3rd node to 189,329 already fixed from the previous mod
  5. 00:46:778 (5) - mvoe whole thing to 216,147 for better blanket ._." done
  6. 01:02:247 - same as the one in insane. add a green tick here to silence the tail with 5% audio as theres nothing in the music here? 20%, 5 is unrankable
  7. 01:06:622 (5) - turn this into 2 hitcircles? the vocal at 01:06:778 - is very strong and theres another lesser vocal heard at 01:06:622 - . it doesnt feel right having the stronger vocal at the tail of the slider while the weaker one is at the head so.. 2 hitcircles? ~ I want to keep this slider sry
  8. 01:20:685 (3) - remove and have a hitcircle at the head? i cant hear anything significant about the tail of this slider and i think it would be better to differentiate it from 01:20:372 (2) - since theyre definitely not the smae in the music there is a strong sound on that red tick wat..
[Insane]
  1. 00:08:966 (1) - remove NC? seems unnecessary as theres really no change in the music also for consistency with 00:13:185 (1,2) - where you didnt NC read asp's mod reply
  2. 00:25:372 (3,4) - it feels a bit off to have the stongest vocal at the tail of a 1/1 slider when theres no jumps before it. the whole thing feels much slower. maybe try this rhythm to hit the vocal at 00:25:685 - with the head of the 1/1 slider and a jump after 00:25:216 (2) - . maybe an antijump in there too? already fixed from asph
  3. 00:32:247 (1,2,3) - i feel like the distance between 00:32:403 (2,3) - should be larger than the distance between 00:32:247 (1,2) - since 1 and 2 are similar in the vocals while 3 is more emphasized i tried but it plays cool too in this way, i didn't have any idea about the spacing jump here
  4. 00:35:372 (4) - shorten this to end at 00:35:606 - and add a hitcircle at 00:35:685 - ? for both consistency and emphasize for the "twoooo" part, much like what you did at 00:37:872 (4,1) - ya already fixed
  5. 00:55:060 (1) - i think this would flow better if the head of this was stacked with the head of 00:54:278 (4) - . i cant really explain this ._." it just does for me LOL horrible reasoning ;-; wow no so ugly..
  6. 00:59:278 (3) - unstack this to put a bit of emphasis on the vocal here? it seems like your pattern is following vocals starting here 00:58:185 (1,4,5) - for the starts of these stacks. seems consistent to continue with this through til 00:59:278 (3) - . i think it could also better prepare for the stream that comes next by placing it higher so theres a fluid transition from 00:59:278 (3) - to 00:59:435 (1) - I fixed with an awesome jumping pattern!
  7. 01:02:247 - add a green tick here to silence the tail with 5% audio as theres nothing in the music here? i wasnt sure if this was allowed until i checked up on https://osu.ppy.sh/b/413597 at 00:34:117 - so i think its rankable o-o done already when you mentioned it in the hard
  8. 01:27:872 (1,2) - ctrl g for better flow?actually my flow is better lol
ok

EDIT: oh. GG
That mod has been very helpful, thank you too!

--------------------------------------------------------------------------------

Thank you so much guys, very helpful mod from all of you!
Waiting for Yales' response >w<
Saoji

Asphyxia wrote:

[Easy]
  1. Why does the Easy have the same AR as the normal difficulty? Doesn't make any sense. -1 Ar please My bad
  2. 00:08:185 (4) - If you listen closely with 25% playback, the strong beat is on the white tick so your extension of this slider doesn't make that much sense, it'd be a lot better if you would shorten it up by 1/2, making it better to play! A good solid rhythm choice would be: ok
  3. 00:15:685 (1) - See my spinner suggestion made in Normal, same applies here. Chewin doesn't want to, so I won't put a spinner neither.
  4. 00:46:310 (2,3) - Same stuff, the sliders ending in the red ticks are bad because the strong beat is on the white ticks, try to re-arrange the rhythm to something similar so it'd be consistent. (If you want any suggestions for this part, catch me in-game) Mh I guess it's fixed.
  5. 00:59:278 (2) - The sudden 1/2 usage is really, really random because there aren't any beats that would support the red tick more than the white tick, the vocals support the white tick so try to use the consistent 1/1 rhythm My bad o.o
  6. 01:08:185 (1) - I honestly think the rhythm is off in this part, mainly because the song has weird stuff on it. The best rhythm example I could come up with is this; I think it'd improve the gameplay and make things easier for newbies. I'm following the vocal.
  7. 01:24:278 (2,3) - DS error fixed
Solid mapset :3 I really, really liked the Insane. It played super well and it was well polished. Hard was pretty good too, although some improvements could be made, Normal was cool and Easy was nicely polished too although some of the rhythms were kind of questionable. I think I'm gonna come back sometime soon here~

Setz206 wrote:

[Easy]

  1. 00:02:560 (3,4) - I think note stacks can be confusing for beginners. but this is personal preference I guess? if you agree, you could shift the first few notes so that these 2 notes have a circular flow. I can understand if you don't want to do this, as it is a decent amount of work, but it'll make the map more enjoyable for new players : ok fixed.
  2. 00:15:685 (5) - I suggest you place a spinner here that ends at 00:18:185 nope cause normal doesnt have it.
  3. 00:20:685 (3,4) - blanket can be improved. ctrl+g the 3 and use its approach circle. fixed
  4. 01:12:091 (4,1) - ^ fixed, I guess
  5. 00:50:997 - add note here. very strong beat in the music and vocals, feels wrong ignoring it. ok
  6. 00:30:060 (4,5) - same as 00:02:560 (3,4) - , but re arranging things here is more tricky, again, this is up to you. here is a suggestion I prefer the stack here cause new section inc.
  7. 01:00:841 (1) - i am not sure about this for an easy. the slider is too small for a beginner to be able to read the reverses after the first one. maybe you can try to simplify this rhythm like this, or simply don't map it like in Normal : mh, k
  8. 01:25:060 (3) - distance snap error here. fixed

Kihhou wrote:

[Oxford's Easy]
  1. 00:15:841 - add spinner? break doesnt seem fitting when theres a prominent vocal going on. could have it end at 00:18:185 - or 00:18:810 - No because there's no spinner in normal
  2. 00:32:560 (3) - blanket the tail of this better? by moving the 3rd node to 249,209 ok ~
  3. 00:59:278 (2) - wat. i think you meant to put this on 00:59:122 - ? to avoid 1/2 spacing between notes. also dont hear anything that really stands out at 00:59:278 - already fixed, I dont even know why it was this way wtf
  4. 01:19:278 (2,3) - have the slider perfectly go through the tail of slider 2 ._." i prefer not to see tiny bits sticking out lol . move whole thing to 360,153 and move 2nd node to 375,332 fixed
  5. 01:24:278 (2,3) - reduce distance? to 1.0x yepyep
Thanks everyone!

http://puu.sh/acn0L/43ebf59607.osu
Topic Starter
Chewin
updated :)
No_Gu
this song!!

☆_☆
Asphyxia
Re-check!

  1. Your title is incorrect, it should be Born to be (you can see that it's lowercase from the video, also from the source here
  2. I think the (TV Size) should be included to the title because currently two ranked maps have it too so I don't see the reason why not (unless someone can provide me info that there's no TV Size in the title)
  3. ^ If you fixed the above, remove the tags ''tv, size, and cut''. You need to remove the ''cut'' anyway from the tags since it doesn't make any sense, this isn't a cut version. (and tv tag doesn't work since only 2 letters iirc)
  4. What happened to your settings in Hard and Normal? I think Hard should have settings at least 8-6-6 and normal 5-4-4.
Fix these and call me back! (A huge thank you to LunarSakuya who helped me with this stuff)
Topic Starter
Chewin
Fixed everything except for the last point. Settings have been always the same. Increasing them would make the diffs too hard.
I think they are actually fine :3 Thank you!
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