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ChouCho - Natsu no Hi to Kimi no Koe (TV size ver.)

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Topic Starter
Kin
This beatmap was submitted using in-game submission on lundi 6 octobre 2014 at 19:04:24

Artist: ChouCho
Title: Natsu no Hi to Kimi no Koe (TV size ver.)
Source: グラスリップ
Tags: glasslip P.A.Works opening op
BPM: 107
Filesize: 18085kb
Play Time: 01:26
Difficulties Available:
  1. Hard (2,41 stars, 166 notes)
  2. Insane (3,18 stars, 268 notes)
  3. Normal (1,73 stars, 119 notes)
Download: ChouCho - Natsu no Hi to Kimi no Koe (TV size ver.)
Download: ChouCho - Natsu no Hi to Kimi no Koe (TV size ver.) (no video)
Information: Scores/Beatmap Listing
---------------
Normal (100% done)
Hard (100% done)
Insane (100% done)
I won't make Easy, I feel like I'm destroying the music.
So, Ready for mod.
Umi
hi there, first ;)
Hinsvar
Yo; modding as requested!

*Bolded = Unrankable or very, very strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

>Normal
  1. 00:06:159 (1) - Is there any particular reason to use an NC here? I mean, uh, compare 00:00:552 (1,2,3,4)'s musical structure to 00:05:037 (1,1,2,3)'s. There isn't really any change of rhythm in-between these stanzas.
  2. 00:10:645 (1) - ^ (Applies to similar cases.)
  3. 01:20:738 (1,2) - Swap NC? It's hard to explain, but uh, I just feel that the 01:19:056 (1,2) combo ended too early compared to the rhythm of the music.
>Hard
  1. 00:13:729 (5,1,2) - I personally feel that this doesn't flow well. Try to move (1) to (408,116) (and 00:14:851 (3) at (104,116) for symmetry purpose)? It gives a more natural flow curve.
  2. 00:33:636 (4) - Why not make this follow the curving pattern of 00:31:953 (1,2,3)? It'd make a better flow, and thus this part will be more comfortable to play.
  3. 00:50:458 (2) - I think you're doing this for the sake of variation, but it'd be nicer to make this curved softly like 00:49:897 (1) for a better design and flow.
  4. 01:01:953 (2,3,4,5) - Rotate 12 degrees anti-clockwise with (2) still stacked below 01:00:832 (8)'s head? It gives a more comfortable cursor movement from 00:59:710 (6,7,8).
  5. 01:13:449 (4,5,1) - Even though this fits the song, (4) and (5) might be a little tricky to play with the different amount of repeats and the spacing here. Are you sure on using this?
>Insane
  1. I know how complex it is to map a song like this while utilizing 1/4 jumps, but there are times when it's hard to differ between 1/4 and 1/2 beats-spaced objects, such as 00:12:888 (4,5,6,1) and 01:01:112 (7,1,2,3,4,5). Well, just saying... Honestly, I don't know how can I make this better either; I just feel that such parts are uncomfortable and I thought it'd be better to mention the parts.
  2. Your usage of distance spacing for the notes that are 1/4 beats apart and touching each other (just like an usual 1/4 stream, like 00:24:523 (2,3,4,5,6,7)) is kinda... random. One time it'll be 1x, then it'll be 0.8x another time, 0.7x, 0.6x, and so on, and I don't think you're following the pitch of the music when you're deciding the DS value to use. Okay, it's not a big problem since the map's still perfectly playable, but I wish the used value were consistent. That would make more sense. For one, consider to use a larger-than-average spacing at 00:48:776 (6,7,8,9,10) since the music is particularly strong here.
  3. 00:31:953 - I personally would use 30% volume at the lowest for the objects before this time. 20% still gives a little feedback, but they're hard to notice.
  4. 00:39:804 (9,1,2) - Make a jump between (1,2) that is larger than the one at (9,1)? It's more logical, IMO, since the music at 00:40:925 is stronger than 00:40:365, and thus needs to be emphasized more with a larger jump.
...And yeah, that's it, pretty much. This map is already pretty polished and well-made. Still can be perfected, but not much more to mention!

Good luck on the way 8-)
Topic Starter
Kin

Hinsvar wrote:

Yo; modding as requested!

*Bolded = Unrankable or very, very strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

>Normal
  1. 00:06:159 (1) - Is there any particular reason to use an NC here? I mean, uh, compare 00:00:552 (1,2,3,4)'s musical structure to 00:05:037 (1,1,2,3)'s. There isn't really any change of rhythm in-between these stanzas.
  2. 00:10:645 (1) - ^ (Applies to similar cases.) both fix'd
  3. 01:20:738 (1,2) - Swap NC? It's hard to explain, but uh, I just feel that the 01:19:056 (1,2) combo ended too early compared to the rhythm of the music. fix'd + change previous NC to make it consistent
>Hard
  1. 00:13:729 (5,1,2) - I personally feel that this doesn't flow well. Try to move (1) to (408,116) (and 00:14:851 (3) at (104,116) for symmetry purpose)? It gives a more natural flow curve. not really fix'd cuz I want to keep symetry + 1,6 spacing, but change for better flow
  2. 00:33:636 (4) - Why not make this follow the curving pattern of 00:31:953 (1,2,3)? It'd make a better flow, and thus this part will be more comfortable to play. fix'd
  3. 00:50:458 (2) - I think you're doing this for the sake of variation, but it'd be nicer to make this curved softly like 00:49:897 (1) for a better design and flow. ^
  4. 01:01:953 (2,3,4,5) - Rotate 12 degrees anti-clockwise with (2) still stacked below 01:00:832 (8)'s head? It gives a more comfortable cursor movement from 00:59:710 (6,7,8). fix'd
  5. 01:13:449 (4,5,1) - Even though this fits the song, (4) and (5) might be a little tricky to play with the different amount of repeats and the spacing here. Are you sure on using this? spacing reduced, I'll see what next modder will say about it
>Insane
  1. I know how complex it is to map a song like this while utilizing 1/4 jumps, but there are times when it's hard to differ between 1/4 and 1/2 beats-spaced objects, such as 00:12:888 (4,5,6,1) and 01:01:112 (7,1,2,3,4,5). Well, just saying... Honestly, I don't know how can I make this better either; I just feel that such parts are uncomfortable and I thought it'd be better to mention the parts.
  2. Your usage of distance spacing for the notes that are 1/4 beats apart and touching each other (just like an usual 1/4 stream, like 00:24:523 (2,3,4,5,6,7)) is kinda... random. One time it'll be 1x, then it'll be 0.8x another time, 0.7x, 0.6x, and so on, and I don't think you're following the pitch of the music when you're deciding the DS value to use. Okay, it's not a big problem since the map's still perfectly playable, but I wish the used value were consistent. That would make more sense. For one, consider to use a larger-than-average spacing at 00:48:776 (6,7,8,9,10) since the music is particularly strong here. ye, I know what you mean, I'll try to make stream spacing consistent or with more sense
  3. 00:31:953 - I personally would use 30% volume at the lowest for the objects before this time. 20% still gives a little feedback, but they're hard to notice. I know what you but the whistle here ar for guitare sound
  4. 00:39:804 (9,1,2) - Make a jump between (1,2) that is larger than the one at (9,1)? It's more logical, IMO, since the music at 00:40:925 is stronger than 00:40:365, and thus needs to be emphasized more with a larger jump. kinda fix'd
...And yeah, that's it, pretty much. This map is already pretty polished and well-made. Still can be perfected, but not much more to mention!

Good luck on the way 8-)
thanks for mod !
xxdeathx
modding as requested

[General]
  1. i see people add studio name (P.A. Works) to tags
  2. i guess you can get by without an easy diff on a slow song although it sounds counter intuitive by making the normal easier than usual
[Normal]
  1. 00:09:523 (1) - only straight slider out of the 4 in its group?
  2. 00:42:888 (2,3) - nazi blanket, too far in middle
  3. 00:54:664 (4,6) - ^
[Hard]
  1. 00:14:851 (3,1,2) - i can't read this rhythm right because it's different from the previous notes and the stacking makes it a little confusing
  2. 00:19:337 (3,1,2) - but i guess this one would be easier once they understand the rhythm
  3. 00:23:402 (2) - maybe it's better to pay attention to the vocals here because the underlying instruments are hard to notice at this point
  4. 00:38:963 (7,1) - improve blanket http://puu.sh/ax2gy/7dc258de18.png
  5. 00:58:589 (2,3,4) - use bigger spacing like the rest of the map
  6. 01:00:832 (8,1) - blanket is close in the middle
  7. 01:20:738 (6,1) - nazi blanket, too close at the end
[Insane]
  1. 00:08:682 (9,10,11) - follow same hitsound pattern as 00:06:439 (1,2,3) - remove whistle at 00:08:823 (10) head. also maybe not ignore whistles on 00:07:561 (5,6,7)
  2. 00:10:645 (1,2,3,4) - how about also following ^ instead of new pattern, which doesn't sound as good. then add whistle 00:10:925 - 00:11:346 and remove whistle 00:11:626 (4) - and same thing for 00:11:766 (5,1,2,3) -
  3. that's enough trying to hitsound stuff, not my strong point as you know :o
  4. 00:51:019 (3,4,5) - move more left to be symmetric with respect to y-axis?
  5. 01:01:112 (7) - i think ctrl-g would be a little better flow because of the way it repeats
  6. 01:17:234 (3,4,5,6) - curve looks better than straight pattern and is consistent with the streams in the rest of the map 01:17:234 (3,4,5,6) - http://puu.sh/ax0DB/769b211dfb.png
  7. 01:17:935 (1,2) - not exactly parallel if you were aiming for that
Very clean mapset, should be easy rank imo. Good luck!
Topic Starter
Kin

xxdeathx wrote:

modding as requested

[General]
  1. i see people add studio name (P.A. Works) to tags
  2. i guess you can get by without an easy diff on a slow song although it sounds counter intuitive by making the normal easier than usual
[Normal]
  1. 00:09:523 (1) - only straight slider out of the 4 in its group? ye it's the only one with "boom" sound
  2. 00:42:888 (2,3) - nazi blanket, too far in middle
  3. 00:54:664 (4,6) - ^ both fix'd
[Hard]
  1. 00:14:851 (3,1,2) - i can't read this rhythm right because it's different from the previous notes and the stacking makes it a little confusing
  2. 00:19:337 (3,1,2) - but i guess this one would be easier once they understand the rhythm
  3. 00:23:402 (2) - maybe it's better to pay attention to the vocals here because the underlying instruments are hard to notice at this point for the 3 of them, I prefer to keep them, because I use this kind of pattern the whole part, which make it consistent
  4. 00:38:963 (7,1) - improve blanket http://puu.sh/ax2gy/7dc258de18.png fix'd
  5. 00:58:589 (2,3,4) - use bigger spacing like the rest of the map I prefer to keep it, because the jump is higher than the other
  6. 01:00:832 (8,1) - blanket is close in the middle fix'd
  7. 01:20:738 (6,1) - nazi blanket, too close at the end were mostly copy/paste from the previous slider
[Insane]
  1. 00:08:682 (9,10,11) - follow same hitsound pattern as 00:06:439 (1,2,3) - remove whistle at 00:08:823 (10) head. also maybe not ignore whistles on 00:07:561 (5,6,7) here the hit sound whistle change, it's mainly the drum
  2. 00:10:645 (1,2,3,4) - how about also following ^ instead of new pattern, which doesn't sound as good. then add whistle 00:10:925 - 00:11:346 and remove whistle 00:11:626 (4) - and same thing for 00:11:766 (5,1,2,3) - well, it's still on the drum <_<
  3. that's enough trying to hitsound stuff, not my strong point as you know :o
  4. 00:51:019 (3,4,5) - move more left to be symmetric with respect to y-axis? well, I prefer to respect spacing than symmetry
  5. 01:01:112 (7) - i think ctrl-g would be a little better flow because of the way it repeats I prefer to have the same spacing between 5, 6 and 7
  6. 01:17:234 (3,4,5,6) - curve looks better than straight pattern and is consistent with the streams in the rest of the map 01:17:234 (3,4,5,6) - http://puu.sh/ax0DB/769b211dfb.png not really fix'd, but changed
  7. 01:17:935 (1,2) - not exactly parallel if you were aiming for that this one is copy/paste ; ctrl + g D:
Very clean mapset, should be easy rank imo. Good luck!
thanks for mod ! :D
Nozhomi
uguu~

- General :
  1. C'est quoi ce son étrange au début du mp3 ?
  2. Le Widescreen support est désactivé uniquement sur la insane. Pense à l'enlever sur les autres diffs.
    Nice le nom du BG :D
- Insane :
  1. 00:37:561 (3,4,5,6,7)- Fait en sorte que soit 3 et 4 soit blanket ou 6 et 7.
  2. 00:47:654 (4,5,6)- Je trouve étrange que le même spacing ne soit pas appliqué entre ces 3 objets.
  3. 01:10:645 (1,2,3,4,5)- Pourquoi ne pas les aligner les un par rapport aux autres sur la verticales (1 et 5 sur l'axe x=128 par exemple ?). Si tu le change, pense à le faire pour le bloc d'objet suivant.
- Hard :
  1. 00:38:963 (7,1)- Blanketu~
  2. 00:53:682 (4,5)- Je les remplacerais par un slider pour 2 raisons -> ça colle plus avec la guitare / ça se joue beaucoup mieux.
  3. 01:23:542- NC
- Normal :
  1. Le début resemble un peu trop à la hard mais si ça te va.
  2. 00:10:645 (2,3)- Bofbof ce blanket.
  3. 00:42:888 (2,3)- ^
  4. 00:54:664 (4,6)- ^
Pas grand chose à dire. C'est good.

C'est malheureusement tout. C'est solide et j'ai pas grand chose à dire la dessus.
J'espère que ça t'aidera un minimum. GL !
Topic Starter
Kin

Nozhomi wrote:

uguu~

- General :
  1. C'est quoi ce son étrange au début du mp3 ?
  2. Le Widescreen support est désactivé uniquement sur la insane. Pense à l'enlever sur les autres diffs.
    Nice le nom du BG :D
- Insane :
  1. 00:37:561 (3,4,5,6,7)- Fait en sorte que soit 3 et 4 soit blanket ou 6 et 7. j'ai plutot pensé au flow plutot qu'au blanket :/
  2. 00:47:654 (4,5,6)- Je trouve étrange que le même spacing ne soit pas appliqué entre ces 3 objets. pas faux, j'ai oublié de break le flow pour changer le spacing, fix'd
  3. 01:10:645 (1,2,3,4,5)- Pourquoi ne pas les aligner les un par rapport aux autres sur la verticales (1 et 5 sur l'axe x=128 par exemple ?). Si tu le change, pense à le faire pour le bloc d'objet suivant. ça change un peu trop le flow a mon gout :/
- Hard :
  1. 00:38:963 (7,1)- Blanketu~
  2. 00:53:682 (4,5)- Je les remplacerais par un slider pour 2 raisons -> ça colle plus avec la guitare / ça se joue beaucoup mieux. perso j'aime bien le feel D:
  3. 01:23:542- NC étant donné que les autres diff en ont pas, je préfère ne pas fix'd
- Normal :
  1. Le début resemble un peu trop à la hard mais si ça te va. malheureusement je vois pas comment faire autrement
  2. 00:10:645 (2,3)- Bofbof ce blanket. c/c rotate
  3. 00:42:888 (2,3)- ^ avec le stack cpabo, mais au pire osef D:
  4. 00:54:664 (4,6)- ^
Pas grand chose à dire. C'est good.

C'est malheureusement tout. C'est solide et j'ai pas grand chose à dire la dessus.
J'espère que ça t'aidera un minimum. GL !
merci jtm <3
Kurai
Wesh mon frère.

Offset 542ms (-10ms).

Lèche ma grosse glace à l'italienne.

<3
Topic Starter
Kin

Kurai wrote:

Wesh mon frère.

Offset 542ms (-10ms).

Lèche ma grosse glace à l'italienne.

<3
owi jtm bb
Secretpipe


Salut!

J'ai trouvé ce mapset quasi parfait.
J'ai trouvé des petits trucs et ca peut t'être utile.


[Normal]
  1. 00:27:457 (1) - C'est un peu trop haut placé comme objet et ca touche la lifebar avec l'approach circle è_é Bouge ca plus en bas.
  2. 00:45:962 (1,2,3) - La forme de ce triangle n'est pas parfaite.
  3. 01:08:672 (4) - Ici , la sliderwave aurait pu être meilleure. Voila un exemple de sliderwave qui peut être adjustée :
  4. 01:12:317 (2,3) - L'effet miroir aurait pu être mieux. Genre le curv le (3) a plus de 90° c'est pas mal mais y a mieux. Pour remplacer le (3) , peut être que tu peux copier le (2) et le flip verticalement. Ensuite tu pourrais le reverse et tu obtiendrais un assez bon pattern imo.
  5. 01:23:672 (1) - C'est la diff la plus facile du mapset , je pense que ce spinner arrive vraiment trot tôt vu qu'il démarre a genre deux beats après et je te rappelle que t'en sur un divisor en 1/8 x) La solution serait de raccourcir 01:22:971 (4) - et de faire commencer le spinner à 01:23:532 - , tu verras , ça rend mieux imo.
  1. Pas mal la Normal :D Rien a redire sur le flow. C'est basique mais efficace.

[Hard]
  1. 00:00:542 (1,2,3,4) - Ca fait un peu bof la parce que ca fait penser au même pattern que la Normal excepté la Slider Velocity qui change. Tu aurais pu faire un pattern plus recherché.
  2. 00:26:897 (5) - Le flow est un peu décalé la. Peut être bouge le la :x:340 y:84 ? Ce sera plus confortable pour le mouvement du curseur :D
  3. 00:37:831 (4) - Tu aurais pu réarranger le placement ou faire un blanket. Essaie de le placer la : x:460 y:212.
  4. 00:53:953 (5,6) - Je ne pense pas qu'un double serait la meilleure idée ici. Je te conseillerai de remplacer ces cercles par un petit slider 1/2 , ca suit mieux la musique imo.
  5. 00:56:897 (7) - T'aurais pu faire une star avec cet object. Essaie de le bouger la : x:292 y:120. Ca fera un truc comme ça :
  6. 00:57:738 (8,1) - Si tu suis ce que j'ai suggéré avant , fix le spacing.
  7. 01:11:196 (4,5) - T'aurais pu faire un pattern plus consistent ici. Je m'explique , tu as courber un slider et t'as laissé l'autre droit. Tu aurais pu faire deux sliders successifs de la même façon nan ?
  8. 01:13:999 (5,3) - Ton stack aurait pu être mieux sur le coup.
  1. Très bonne diff.


[Insane]
  1. 00:03:205 (2,1) - Vraiment nazi mais le stack aurait pu être mieux la.
  2. 00:07:270 (4,5) - Tu aurais pu swap ces notes pour la raison que ca se jouerait mieux.
  3. 00:41:756 (4) - Tu aurais pu légèrement courber ce slider pour faire une meiileure transition avec 00:42:037 (5) - .
  4. 00:45:121 (6) - J'irai NC cette note pour faire la différence avec les vocals ici.
  5. 00:49:607 (11) - Même chose mentionnée au dessus.
  6. 00:53:532 (7) - Ici , je mettrai un New Combo parce que le combo devient trop gros et ce serait bien si tu le raccourcissait.
  1. Rien a redire. La diff est de qualité.

Désolé pour ce poor mod D: BUT THE QUALITY IS HERE BAKA KIN ;w;
For that reason , baka pipe will give you a star~
Good luck~
Topic Starter
Kin

Secretpipe wrote:



Salut!

J'ai trouvé ce mapset quasi parfait.
J'ai trouvé des petits trucs et ca peut t'être utile.


[Normal]
  1. 00:27:457 (1) - C'est un peu trop haut placé comme objet et ca touche la lifebar avec l'approach circle è_é Bouge ca plus en bas. tant que le slider touche pas, c'est OK
  2. 00:45:962 (1,2,3) - La forme de ce triangle n'est pas parfaite. fix'd
  3. 01:08:672 (4) - Ici , la sliderwave aurait pu être meilleure. Voila un exemple de sliderwave qui peut être adjustée : + ou - fix'd
  4. 01:12:317 (2,3) - L'effet miroir aurait pu être mieux. Genre le curv le (3) a plus de 90° c'est pas mal mais y a mieux. Pour remplacer le (3) , peut être que tu peux copier le (2) et le flip verticalement. Ensuite tu pourrais le reverse et tu obtiendrais un assez bon pattern imo. j'ai pas pensé au mirror pattern, mais plutot au flow :/
  5. 01:23:672 (1) - C'est la diff la plus facile du mapset , je pense que ce spinner arrive vraiment trot tôt vu qu'il démarre a genre deux beats après et je te rappelle que t'en sur un divisor en 1/8 x) La solution serait de raccourcir 01:22:971 (4) - et de faire commencer le spinner à 01:23:532 - , tu verras , ça rend mieux imo. j'ai plutot move le spinner içi 01:23:813 - ; vu que si je fix comme ça, c'est pas consistent avec le reste du mapset
  1. Pas mal la Normal :D Rien a redire sur le flow. C'est basique mais efficace.

[Hard]
  1. 00:00:542 (1,2,3,4) - Ca fait un peu bof la parce que ca fait penser au même pattern que la Normal excepté la Slider Velocity qui change. Tu aurais pu faire un pattern plus recherché.
  2. 00:26:897 (5) - Le flow est un peu décalé la. Peut être bouge le la :x:340 y:84 ? Ce sera plus confortable pour le mouvement du curseur :D non, car après 5 n'est plus dans la ligne de 4
  3. 00:37:831 (4) - Tu aurais pu réarranger le placement ou faire un blanket. Essaie de le placer la : x:460 y:212. blanket ça puduku ; sinon, sinon, le placement est arrangé de sorte que ça fasse loop + 1 et 5 stack
  4. 00:53:953 (5,6) - Je ne pense pas qu'un double serait la meilleure idée ici. Je te conseillerai de remplacer ces cercles par un petit slider 1/2 , ca suit mieux la musique imo. écoute bien la guitare
  5. 00:56:897 (7) - T'aurais pu faire une star avec cet object. Essaie de le bouger la : x:292 y:120. Ca fera un truc comme ça : Je comprends, mais non, musicalement, au niveau du vocal, je trouve que si 7 est stack avec 6, ça passe mieux
  6. 00:57:738 (8,1) - Si tu suis ce que j'ai suggéré avant , fix le spacing.
  7. 01:11:196 (4,5) - T'aurais pu faire un pattern plus consistent ici. Je m'explique , tu as courber un slider et t'as laissé l'autre droit. Tu aurais pu faire deux sliders successifs de la même façon nan ? symetry axe Y
  8. 01:13:999 (5,3) - Ton stack aurait pu être mieux sur le coup. avec ces sliders, si c'est trop stack, j'trouve que c'est pas beau
  1. Très bonne diff.


[Insane]
  1. 00:03:205 (2,1) - Vraiment nazi mais le stack aurait pu être mieux la. c'est déjà parfaitement stack
  2. 00:07:270 (4,5) - Tu aurais pu swap ces notes pour la raison que ca se jouerait mieux. les swaps créerais un pattern beaucoup trop inconsistent, ce que je veux dire, ça fairait un jump 1/4 ayant la meme distance que le 1/2 ; + le 1/4 est stack avec le 1/2
  3. 00:41:756 (4) - Tu aurais pu légèrement courber ce slider pour faire une meiileure transition avec 00:42:037 (5) - . pas de courbe volontairement
  4. 00:45:121 (6) - J'irai NC cette note pour faire la différence avec les vocals ici.
  5. 00:49:607 (11) - Même chose mentionnée au dessus.
  6. 00:53:532 (7) - Ici , je mettrai un New Combo parce que le combo devient trop gros et ce serait bien si tu le raccourcissait. mais, j'ai pas NC sur le vocal
  1. Rien a redire. La diff est de qualité.

Désolé pour ce poor mod D: BUT THE QUALITY IS HERE BAKA KIN ;w;
For that reason , baka pipe will give you a star~
Good luck~
thanks jtm kebab BB <3
FlobuFlobs

highly recommended
Suggestion
Normal stuff


[General]The HS volume are a bit to low in my opinion, 20%~ more would be better
Dat video name dood
[normal]00:42:598 (1,2) - move these a bit more higher ? to be consistent with the rest
00:52:971 (2) - this red corner seems wrong in this diff, there are almost no red corner slider here so i wouldnt place there one01:22:130 (3) - ^
[hard]AR7 on this seems too high, its like a normal+ so i would say AR6 would fit more

[insane]00:32:504 (3,4) - this doesnt fit to the rest of the map, the slider were always near each other like 00:41:756 (4,5) - here00:25:915 (1) - move this on the whit tick and add a note at the red tick?, this blue tick slider sounds weird 01:02:364 (3) - Remove this repeat here? and add 2 notes instead. it would even fit more to do a stream there like in the rest in the map01:26:301 - spinner should end here


well, couldnt find that much

nice mapset :P gl
Topic Starter
Kin

FlobuFlobs wrote:


highly recommended
Suggestion
Normal stuff


[General]The HS volume are a bit to low in my opinion, 20%~ more would be better [b]I think it's okay <_<
Dat video name dood ye his name is awesome thanks :D
[normal]00:42:598 (1,2) - move these a bit more higher ? to be consistent with the rest kinda fix'd
00:52:971 (2) - this red corner seems wrong in this diff, there are almost no red corner slider here so i wouldnt place there one 01:22:130 (3) - ^ for both of them, I feel like a simple shape look wrong with the placement :/
[hard]AR7 on this seems too high, its like a normal+ so i would say AR6 would fit more hm, AR6 feel kinda slow to me, I'll see what pple will say about it

[insane]00:32:504 (3,4) - this doesnt fit to the rest of the map, the slider were always near each other like 00:41:756 (4,5) - here when the drum appear, some slider have a higher DS00:25:915 (1) - move this on the whit tick and add a note at the red tick?, this blue tick slider sounds weird this blue tick is on melody01:02:364 (3) - Remove this repeat here? and add 2 notes instead. it would even fit more to do a stream there like in the rest in the map tbh, I like how this 1/8 goes with the melody, but since it's the "only one", I'll consider it, and may change it later if someone re-ask01:26:301 - spinner should end here true, fix'd
[/b]

well, couldnt find that much

nice mapset :P gl
thanks for mod !
Mint
Hello! Just a random mod ^_^

:idea: General


* I think your preview point is unsnapped! :roll:
* Good songs need good maps, and this map is a good example of that :)
* Also warning, your map is like perfect, so I'm going to get all picky on it ;)

:arrow: Testplay


* Normal (+DT,HR) - Score ~ Replay
* Hard - Score ~ Replay
* Insane - Score ~ Replay

Normal


* 00:22:691 - Maybe add a note here at x124,y148, because the whole combo follows the vocals, so maybe?
* 00:30:822 (2,3) - This a little bit hard to read, and this combo is following the guitar/whatevwer instrument that is which start on the blue tick. I'm not saying you should start the slider on the blue tick, but maybe space it out a little.
* 00:42:878 (2) - Disable Grid Snap and move the middle slider point a bit to make the blanket perfect.
dont't mind that the slider ends on another tick on the picture, just fix the nazi blanket :3
* 01:03:065 (1,2) - Swap the combo here, it should start on (2) if you follow the instrument (metronome/piano sound also gives a sign).
* 01:17:644 (3) - Change the red slider point in a regular point. The slider follows the guitar-thingy, and imo it should be like 00:31:102 (3) - also it's more flowy.

Hard


* 00:20:728 (3) - Maybe add two slider points at each side. It'd go smoother with the flow (also for sliders similar like this).
* 00:56:897 (7) - Maybe add a slider point for a very small curve?
* 01:11:616 (5) - Did you do this on purpose? If not, make this slider
the same as (4) (just like 00:12:878 (4,5) in the Insane diff)
* 01:19:046 (3) - There's a NC in Insane and in Easy, so why not in Hard? :?

Insane


* 00:07:270 (4) - Is this supposed to be a blanket or not? If it should be, move it to x304,y204.
* 01:02:084 (2,3,4) - This rhythm seems strange to me, but I didn't notice it while playing it. It's fine I guess.

Lovely map, it plays very well, good patterns and flow! Have a star ~! Good luck with this mapset :D sorry for noob and very picky, nazi mod
Topic Starter
Kin

appleeaterx wrote:

Hello! Just a random mod ^_^

:idea: General


* I think your preview point is unsnapped! :roll:
* Good songs need good maps, and this map is a good example of that :)
* Also warning, your map is like perfect, so I'm going to get all picky on it ;)

:arrow: Testplay


* Normal (+DT,HR) - Score ~ Replay
* Hard - Score ~ Replay
* Insane - Score ~ Replay

Normal


* 00:22:691 - Maybe add a note here at x124,y148, because the whole combo follows the vocals, so maybe? ye, it follow the vocal, but I think for normal diff, if there's not a 1/1 space between 2 pattern which follow a different thing, it'll feel kinda unnatural
* 00:30:822 (2,3) - This a little bit hard to read, and this combo is following the guitar/whatevwer instrument that is which start on the blue tick. I'm not saying you should start the slider on the blue tick, but maybe space it out a little. you make me notice my timeline was wrong, also, I changed the pattern
* 00:42:878 (2) - Disable Grid Snap and move the middle slider point a bit to make the blanket perfect. maybe fix'd
dont't mind that the slider ends on another tick on the picture, just fix the nazi blanket :3
* 01:03:065 (1,2) - Swap the combo here, it should start on (2) if you follow the instrument (metronome/piano sound also gives a sign). it follow the vocal here
* 01:17:644 (3) - Change the red slider point in a regular point. The slider follows the guitar-thingy, and imo it should be like 00:31:102 (3) - also it's more flowy. but I can't see any red point >_<

Hard


* 00:20:728 (3) - Maybe add two slider points at each side. It'd go smoother with the flow (also for sliders similar like this).
* 00:56:897 (7) - Maybe add a slider point for a very small curve? sorry, it's not my intention for both of them >_<
* 01:11:616 (5) - Did you do this on purpose? If not, make this slider ye, it was made for symetry axe X
the same as (4) (just like 00:12:878 (4,5) in the Insane diff)
* 01:19:046 (3) - There's a NC in Insane and in Easy, so why not in Hard? :? oh, ye, fix'd

Insane


* 00:07:270 (4) - Is this supposed to be a blanket or not? If it should be, move it to x304,y204. well, I'll have to move the other pattern too >_>
* 01:02:084 (2,3,4) - This rhythm seems strange to me, but I didn't notice it while playing it. It's fine I guess.

Lovely map, it plays very well, good patterns and flow! Have a star ~! Good luck with this mapset :D sorry for noob and very picky, nazi mod[/color] To be honest, it's a really good mod for a beginner ! good job \o
thanks for mod and star :D
Natsu
From my Queue

Hi I'm a background.jpg

General:

  1. Consider adding around 1460 AudioLeadIn, to have atleast 2 secs before the first circle
Insane:

  1. 00:06:429 (1,2,3,4,5,6,7,8,9,10,11) - this combo is going really long compared to the others in your mapset.
  2. 00:08:112 (7,8,9) - tricky pattern, since they have the same distance (visually talking) but different gaps in the timeline, atleast consider adding a NC in 00:08:672 to make this noticeable or make the spacing between the objects different.
  3. 00:19:607 (1,2,3,4,5,6,7) - another really long combo, when yu compared to others in this diff.
  4. 00:22:971 (1,2,3) - I know this is for symmetry, but at the same time it feel really weird to ignore the vocal at 00:23:532 -, since is really important in the song.
  5. 00:25:635 (7) - use a slider instead? to fit the vocal at 00:25:775 -, since ignoring that one make a really weird rhythm there, I know you are mapping to the instruments, but leaving it as slider tailis the best option IMO
  6. 00:37:270 (1,2,3,4,5,6,7,8,9) - same this combo is going really long, sometimes I can't really understand what your combos are following, maybe they are in that way just for symmetry?
  7. 00:54:373 another example the NC should be in 00:54:373 - since is where the music and vocals suggest you to have it, but not in 00:54:654 (1) - I'm not agaisnt symmetry, but I guess is better having a combo pattern based in the music or lyrics instead of patterns

    this diff is nice, but I really can't understand your combo usage >:
Hard:

  1. 00:00:542 (1,2,3,4) - pretty much the same as Insane, sometimes you use really long combos 00:00:542 (1,2,3,4) - and sometimes really short ones 00:05:027 (1,2,3) - , maybe is just me but I really will like to see more consistent with them
  2. 00:13:999 (1,2,3) - this part can be really confused to play, due to your rhythm, since the vocals sound stronger than the music, my suggestion is adding a circle in 00:14:280 - since there are vocals and music, adding this will improve rhythm and playability, IMO
  3. 00:18:766 same as above
  4. 00:22:971 (1,2,3) - this one is ok, since there is nothing in the previous upbeat before the second circle
  5. 00:53:672 (4,5,6) - pretty bad rhythm here >: also kinda troll for a hard diff, the music clearly suggest you to map the downbeat in 00:53:813 - the music is stronger than (5 and 6) just by adding a single stream there the playability and readability of the mapset wil improve a lot
  6. 01:22:130 (4,5,6,1) - nice rhythm here, since you are mapping the correct beats as circles, consider changing the insane rhythm to something like this, is a lot better
Normal:

  1. OD 3.5 is more new player friendly for this diff, since you don't have an easy diff (also consider HP 3.5 too)
  2. 00:00:542 (1) - from 00:00:542 (1) - to 00:24:934 you didn't use a single circle, not an issue, but i feel just slider is too repetitive and not fun to play, but then again maybe just me
  3. 01:22:971 (4) - remove the repeat and add a circle in 01:23:532 -, that will represent the music a lot better, just like you did on hard

GL :3
Topic Starter
Kin

Natsu wrote:

From my Queue

Hi I'm a background.jpg

General:

  1. Consider adding around 1460 AudioLeadIn, to have atleast 2 secs before the first circle I forgot it ? oh, I prefer 2460, it's better to have 3 secs for DT player
Insane:

  1. 00:06:429 (1,2,3,4,5,6,7,8,9,10,11) - this combo is going really long compared to the others in your mapset. 2 NC add'd
  2. 00:08:112 (7,8,9) - tricky pattern, since they have the same distance (visually talking) but different gaps in the timeline, atleast consider adding a NC in 00:08:672 to make this noticeable or make the spacing between the objects different. ^
  3. 00:19:607 (1,2,3,4,5,6,7) - another really long combo, when yu compared to others in this diff. one NC add'd
  4. 00:22:971 (1,2,3) - I know this is for symmetry, but at the same time it feel really weird to ignore the vocal at 00:23:532 -, since is really important in the song. this one isn't symetry, also, map on vocal will ignore the strong drum
  5. 00:25:635 (7) - use a slider instead? to fit the vocal at 00:25:775 -, since ignoring that one make a really weird rhythm there, I know you are mapping to the instruments, but leaving it as slider tailis the best option IMO it'll be more weird if there's only one note on the vocal, since on this pattern, the other are on drum/melody
  6. 00:37:270 (1,2,3,4,5,6,7,8,9) - same this combo is going really long, sometimes I can't really understand what your combos are following, maybe they are in that way just for symmetry? IDK how to NC
  7. 00:54:373 another example the NC should be in 00:54:373 - since is where the music and vocals suggest you to have it, but not in 00:54:654 (1) - I'm not agaisnt symmetry, but I guess is better having a combo pattern based in the music or lyrics instead of patterns chang'd

    this diff is nice, but I really can't understand your combo usage >: I don't either, lol
Hard:

  1. 00:00:542 (1,2,3,4) - pretty much the same as Insane, sometimes you use really long combos 00:00:542 (1,2,3,4) - and sometimes really short ones 00:05:027 (1,2,3) - , maybe is just me but I really will like to see more consistent with them
  2. 00:13:999 (1,2,3) - this part can be really confused to play, due to your rhythm, since the vocals sound stronger than the music, my suggestion is adding a circle in 00:14:280 - since there are vocals and music, adding this will improve rhythm and playability, IMO it'll be more weird to follow the vocal + drum at this moment
  3. 00:18:766 same as above ^
  4. 00:22:971 (1,2,3) - this one is ok, since there is nothing in the previous upbeat before the second circle
  5. 00:53:672 (4,5,6) - pretty bad rhythm here >: also kinda troll for a hard diff, the music clearly suggest you to map the downbeat in 00:53:813 - the music is stronger than (5 and 6) just by adding a single stream there the playability and readability of the mapset wil improve a lot here, there's NC + whistle, to let you know, this combo is on melody, add a note here, will ruin it
  6. 01:22:130 (4,5,6,1) - nice rhythm here, since you are mapping the correct beats as circles, consider changing the insane rhythm to something like this, is a lot better ye, I was thinking the same thing, I'll see how I'll change it
Normal:

  1. OD 3.5 is more new player friendly for this diff, since you don't have an easy diff (also consider HP 3.5 too)
  2. 00:00:542 (1) - from 00:00:542 (1) - to 00:24:934 you didn't use a single circle, not an issue, but i feel just slider is too repetitive and not fun to play, but then again maybe just me there's a way, too much blue tick, to use some circle, that also why I won't map a easy diff for this map
  3. 01:22:971 (4) - remove the repeat and add a circle in 01:23:532 -, that will represent the music a lot better, just like you did on hard fix'd

GL :3
thanks for mod ! \o
Eni
Hello from Railgun's Quality Appreciation Queue,

[General]
  1. I would totally re-snap all bookmarks for professionalism.
  2. Try OD3 HP3 on Normal for consistency between difficulties. Normal: 3 -> Hard: 5 -> Insane: 7.
[Normal]
  1. 00:44:280 (3,4) - Here it is better to stack regularly than slightly spaced & to follow the pattern of the next 00:47:084 (3,1) -.
  2. Everything else is fine, nice Normal.
[Hard]
  1. 00:13:999 - With the downbeat here I expected there to be an increase in slider velocity. Not required but I think it would play rather nice if the SV was increased here. If you do so, you may also want to do it in Insane.
[Insane]
  1. 00:17:364 (1) - I would curve this slider to help balance out the previous straight sliders on 00:15:542 (2,3,4,5) -.
  2. Nothing else here. Seriously, it could be ranked as-is.
Topic Starter
Kin

Project Railgun wrote:

Hello from Railgun's Quality Appreciation Queue,

[General]
  1. I would totally re-snap all bookmarks for professionalism. kinda useless, but well, fix'd
  2. Try OD3 HP3 on Normal for consistency between difficulties. Normal: 3 -> Hard: 5 -> Insane: 7. hm, ye why not
[Normal]
  1. 00:44:280 (3,4) - Here it is better to stack regularly than slightly spaced & to follow the pattern of the next 00:47:084 (3,1) -. at 1st it was stacked, but I changed like this, because, a perfect stack in editor =/= stack in game, and this fact will ruin the blanket :/
  2. Everything else is fine, nice Normal.
[Hard]
  1. 00:13:999 - With the downbeat here I expected there to be an increase in slider velocity. Not required but I think it would play rather nice if the SV was increased here. If you do so, you may also want to do it in Insane. since it's only 3 times a drum sound, I prefer keep at 0,75 and change the SV only here 00:31:943 -
[Insane]
  1. 00:17:364 (1) - I would curve this slider to help balance out the previous straight sliders on 00:15:542 (2,3,4,5) -. ye, fix'd
  2. Nothing else here. Seriously, it could be ranked as-is.
thanks for mod and star :D
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