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Kollegah - Big Boss

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Total Posts
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Topic Starter
Hisoka
This beatmap was submitted using in-game submission on Montag, 18. August 2014 at 17:09:37

Artist: Kollegah
Title: Big Boss
Tags: Bosshaft German Rap
BPM: 170
Filesize: 6517kb
Play Time: 03:23
Difficulties Available:
  1. Another (4,73 stars, 715 notes)
  2. Hard (2,55 stars, 344 notes)
  3. Hyper (3,9 stars, 460 notes)
  4. Normal (1,7 stars, 202 notes)
Download: Kollegah - Big Boss
Information: Scores/Beatmap Listing
---------------
Updates:
25.04.14: Setting new OD's and changing the style of the difficulty "Nachwuchsboss"
25.04.14: Fixed the mistakes from the mod of "Jekate"
25.04.14: Changed the MP3-File to 192 KBit/s; Adjustet Timing
25.04.14: Corrected mistakes, that Minao mentioned in his mod. Thanks for that! :-)
26.04.14: Corrected the mistakes that Quack mentioned in his mod. Thanks for you, too ;)
26.04.14: Corrected the mistakes that starvfox mentioned in her mod. Another thanks for you ;D
27.04.14: Checked the mods of Einess and Shimakaze, thanks for the mods!
29.04.14: Added Kiai-Time
29.04.14: Corrected mistakes mentioned in the mod from ririi
05.05.14: Corrected cosmetic mistakes in easy,normal,hard
05.05.14: Corrected little mistake in Hard
06.05.14: Looked over all difficulties fixing LITTLE bugs :D
07.05.14: Corrected the mistakes that were mentioned by Yauxo in his great mod!
17.08.14: Long time inactive. Fixed a few bugs.
17.08.14: Changed Easy to Normal. Worked over the whole difficulty.
17.08.14: Changed Normal to Normal+. Worked over the whole difficulty. Added custom hitsounds.
18.08.14: Changed Names. Worked over the whole difficulty hard.
-----------------------------------------------
Modding is very welcome for every difficulty :)
Jekate
hello from m4m 8-)

[General]
  1. I already check your timing and I think you need to ask someone who is expert on timing
  2. About the diff names, is that deutch? I barely understand. Why don't you rename the diff into Easy-Normal-Hard-Insane, because the curent one has unrankable issue
  3. You need a custom colours, go to song setup > colours tab, the colours must be visible
  4. Delete Kollegah and Big Boss from Tags, because It's already on Titile and Artist name, try to put there something related to the song, the singer or something e.g. album name
  5. The curent mp3 bitrate is unrankable, the highest is 192kbps the curent one is 207kbps, so you need new mp3 file on 192kbps
  6. Volume 75% is still too loud, how about make it 50~60%?
  7. About New Combo, try not to put in random
[Easy]
  1. In the easiest diff, I sugest you to follow the distance spacing, and try not put any jumps on It. There's so many inconsistency on Distance Spacing in this diff that can be a trouble for the beginner to play imo, most modder will say that, I hope you can fix It
  2. 00:42:807 (1,1,1,1) - That stacking and overlaping doesn't looks so good and bit weird to play, i sugest you to make a new patern with better flow e.g. http://puu.sh/8mBsJ.jpg
  3. 01:07:853 (1,2) - Same reason as above
  4. Try to set Distance Spacing on 1.0 and try not to put notes too crowded
[Normal]
  1. Same as Easy about Distance spacing
  2. 00:47:570 (1,2,3,4,5,6) - Too crowded, try to set Distance Spacing on 1.0
  3. 01:14:048 (1,2,3) - I think that's a jump, try not to put any jumps
  4. 02:41:047 (1,1,1,2) - Idk for that's too hard to put on Normal
[Hard]
  1. 00:29:755 (2) - Unrankable slider, the red nodes not to manipulate slider speed
  2. 01:12:814 (9) - Same as above, maybe It's fit the song but unrankable
  3. And again some notes so crowded, placed to close
[Insane]
  1. 01:13:519 (6) - Unrankable slider, the red nodes not to manipulate slider speed
  2. It has variant jumps and the stream pretty neat
--
To be honest I don't like the song, and make a map from a hip hop song are hard hahaha

Well goodluck! I hope you improve and can make the first ranked map of Kollegah 8-)
Feel free to ask me ingame if don't understand my mod above and I'm sure you already read this http://osu.ppy.sh/wiki/Beatmap_Editor , http://osu.ppy.sh/wiki/Ranking_Criteria for reference though
Topic Starter
Hisoka

Jekate wrote:

hello from m4m 8-)

[General]
  1. I already check your timing and I think you need to ask someone who is expert on timing
  2. About the diff names, is that deutch? I barely understand. Why don't you rename the diff into Easy-Normal-Hard-Insane, because the curent one has unrankable issue Yeah, its german, but they are with a lot of humor, maybe I will write boath :-)
  3. You need a custom colours, go to song setup > colours tab, the colours must be visible Oops, made the colors, forgot to Enable it xD
  4. Delete Kollegah and Big Boss from Tags, because It's already on Titile and Artist name, try to put there something related to the song, the singer or something e.g. album name Ah, ok, I did not know this
  5. The curent mp3 bitrate is unrankable, the highest is 192kbps the curent one is 207kbps, so you need new mp3 file on 192kbps Do you know how I can change this? o.O
  6. Volume 75% is still too loud, how about make it 50~60%? Changed to 63%
  7. About New Combo, try not to put in random OK, I will look after it


[Easy]
  1. In the easiest diff, I sugest you to follow the distance spacing, and try not put any jumps on It. There's so many inconsistency on Distance Spacing in this diff that can be a trouble for the beginner to play imo, most modder will say that, I hope you can fix It
  2. 00:42:807 (1,1,1,1) - That stacking and overlaping doesn't looks so good and bit weird to play, i sugest you to make a new patern with better flow e.g. http://puu.sh/8mBsJ.jpg Changed
  3. 01:07:853 (1,2) - Same reason as above Changed
  4. Try to set Distance Spacing on 1.0 and try not to put notes too crowded I checked the distance snapping for everything, but let it be 0.8, because the distances between a few notes are kind of big already
[Normal]
  1. Same as Easy about Distance spacing Checked
  2. 00:47:570 (1,2,3,4,5,6) - Too crowded, try to set Distance Spacing on 1.0 Changed
  3. 01:14:048 (1,2,3) - I think that's a jump, try not to put any jumps Changed
  4. 02:41:047 (1,1,1,2) - Idk for that's too hard to put on Normal Changed
[Hard]
  1. 00:29:755 (2) - Unrankable slider, the red nodes not to manipulate slider speed Didnt know that ;) Changed
  2. 01:12:814 (9) - Same as above, maybe It's fit the song but unrankable Hm, then Ill change it, it should underline the "YEAH" in the music
  3. And again some notes so crowded, placed to close Youre right, fixed a few bugs
[Insane]
  1. 01:13:519 (6) - Unrankable slider, the red nodes not to manipulate slider speed Again I wanted to underline the yeah^^ Changed
  2. It has variant jumps and the stream pretty neat
--
To be honest I don't like the song, and make a map from a hip hop song are hard hahaha

Well goodluck! I hope you improve and can make the first ranked map of Kollegah 8-)
Feel free to ask me ingame if don't understand my mod above and I'm sure you already read this http://osu.ppy.sh/wiki/Beatmap_Editor , http://osu.ppy.sh/wiki/Ranking_Criteria for reference though
Thank you very much for the constructive mod :-) I think this helped a lot!
Minao
Mod4Mod from #modrequest

General
I think your difficulties are more difficult than they are supposed to be, but the difficulty increases well between each diffs so it's ok for me :).
You didn't put a previous point (timing -> set current position as previous point), it has to be the same for all the diffs.

[Easy]
00:27:000 - http://puu.sh/8n1ok This fits better with the n°2 slider in my opinion
00:33:706 - http://puu.sh/8n1yb.jpg n°4 is not perfectly centered
00:52:412 (2,3,4) - I think this is too difficult for an easy diff, maybe do this? http://puu.sh/8n1NE.jpg
01:22:059 (1,2,3,4,1,2) - I don't take a screenshot but this part is not perfectly symetrical
01:34:765 (3) - Same as 00:27:000
02:18:529 (3,4,5) - I think this is too difficult for an easy diff, maybe do this? http://puu.sh/8n291.jpg
02:28:412 (1,2,3,4,5) - Maybe you can do this (a little difficult to explain): put 2 aligned with slider 1 end, 3 on 1, 4 on 2, 5 on 3... here is the screenshot but it's difficult to see: http://puu.sh/8n2v5.jpg
02:46:765 (1) - Maybe put this at the slider 2 place? http://puu.sh/8n2FN.jpg (not very visible)
03:05:118 (3) - Same as 00:27:000

[Normal]
00:28:059 (2) - Maybe do this? 00:28:059 (2) - http://puu.sh/8n2Qs.jpg
00:50:471 (2) - I know distance snap will be bad but I think it's better if it is symetrical: http://puu.sh/8n2Xi.jpg
01:10:941 (1,2,3,4,5) - I like this part hehe
01:20:647 (4) - Mhhh maybe this? http://puu.sh/8n33o.jpg I think the shape is strange, but it's subjective.
01:24:176 (5) - Maybe put 5 a little bit more on the top so it doesn't touch 4: http://puu.sh/8n38g.jpg
01:35:823 (2) - I'm not very keen on this, I think it's not nice to stack these ones. Maybe do this http://puu.sh/8n3lv.jpg or put 2 on the right from 1?
02:18:529 (1) and 02:19:941 (1) - Something is wrong with timing (you can see it on the top timing line)
02:28:412 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6) - Wowowow XD I think it's too difficult for a normal diff. Maybe try little sliders instead of circle, it will be easier (exemple: http://puu.sh/8n3FF.jpg)
03:06:176 (2) - Same as 01:35:823 (2)

[Hard]
General: You can use more distance snap for this, because I think the objects are a little too much near. With distance snap 1.1x or 1.2x it's better for me.
These are only subjective comments:
01:01:412 (4) - Maybe do this? http://puu.sh/8n4uS.jpg
01:27:176 (2,3,4) - Maybe something more symetrical like this: http://puu.sh/8n4K7.jpg
01:41:471 (3,4,5) - I would do this: http://puu.sh/8n4PB.jpg (5 is under 4)
01:44:647 (5,6,7) - I would do this because of stacking: http://puu.sh/8n4Wp.jpg
02:08:647 (1,2,3,4,5,6,7,8) - I think it's better to do a "line" http://puu.sh/8n55V.jpg
02:37:059 (5) - Maybe put 5 here? http://puu.sh/8n5aL.jpg So this circle doesn't seem to be placed at random, but to fit with the slider.
03:11:823 (3,4) - Same way of thinking than previous comment, maybe do this: http://puu.sh/8n5pW.jpg
03:15:000 (5,6,7) - Same than 01:44:647 (5,6,7)

[Insane]
Not a lot of thing to say here :)
02:39:353 (3,4) - Maybe do something a little bit more precise http://puu.sh/8n5GI.jpg

Done! Good luck for ranking :)
Topic Starter
Hisoka

Minao wrote:

Mod4Mod from #modrequest

General
I think your difficulties are more difficult than they are supposed to be, but the difficulty increases well between each diffs so it's ok for me :).
You didn't put a previous point (timing -> set current position as previous point), it has to be the same for all the diffs. Oh... I didnt know this^^

[Easy]
00:27:000 - http://puu.sh/8n1ok This fits better with the n°2 slider in my opinion Corrected
00:33:706 - http://puu.sh/8n1yb.jpg n°4 is not perfectly centered Corrected
00:52:412 (2,3,4) - I think this is too difficult for an easy diff, maybe do this? http://puu.sh/8n1NE.jpg Corrected
01:22:059 (1,2,3,4,1,2) - I don't take a screenshot but this part is not perfectly symetrical It was symetrical, but 2 and 4 werent exactly in the middle
01:34:765 (3) - Same as 00:27:000 Corrected
02:18:529 (3,4,5) - I think this is too difficult for an easy diff, maybe do this? http://puu.sh/8n291.jpg I wanted this to be a little bit harder ;)
02:28:412 (1,2,3,4,5) - Maybe you can do this (a little difficult to explain): put 2 aligned with slider 1 end, 3 on 1, 4 on 2, 5 on 3... here is the screenshot but it's difficult to see: http://puu.sh/8n2v5.jpg I think I know, what you ment ;) Changed
02:46:765 (1) - Maybe put this at the slider 2 place? http://puu.sh/8n2FN.jpg (not very visible) Dont know, what you mean :D I think I changed the right thing ;)
03:05:118 (3) - Same as 00:27:000

[Normal]
00:28:059 (2) - Maybe do this? 00:28:059 (2) - http://puu.sh/8n2Qs.jpg Changed
00:50:471 (2) - I know distance snap will be bad but I think it's better if it is symetrical: http://puu.sh/8n2Xi.jpg Changed
01:10:941 (1,2,3,4,5) - I like this part hehe Nice^^
01:20:647 (4) - Mhhh maybe this? http://puu.sh/8n33o.jpg I think the shape is strange, but it's subjective. Changed
01:24:176 (5) - Maybe put 5 a little bit more on the top so it doesn't touch 4: http://puu.sh/8n38g.jpg Changed
01:35:823 (2) - I'm not very keen on this, I think it's not nice to stack these ones. Maybe do this http://puu.sh/8n3lv.jpg or put 2 on the right from 1? Changed
02:18:529 (1) and 02:19:941 (1) - Something is wrong with timing (you can see it on the top timing line) Nope, its not false, its triolic (BeatSnapDevisor: 1/3)
02:28:412 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6) - Wowowow XD I think it's too difficult for a normal diff. Maybe try little sliders instead of circle, it will be easier (exemple: http://puu.sh/8n3FF.jpg) I dont think its too difficult for normal... You can simply singletap it :D
03:06:176 (2) - Same as 01:35:823 (2) Changed

[Hard]
General: You can use more distance snap for this, because I think the objects are a little too much near. With distance snap 1.1x or 1.2x it's better for me. I used something between 0.8 and 1.0 in the hook and 1.2 in the other parts ;)
These are only subjective comments:
01:01:412 (4) - Maybe do this? http://puu.sh/8n4uS.jpg I like it more like it is actually ;)
01:27:176 (2,3,4) - Maybe something more symetrical like this: http://puu.sh/8n4K7.jpg Changed
01:41:471 (3,4,5) - I would do this: http://puu.sh/8n4PB.jpg (5 is under 4) Changed something, but not as you did ;)
01:44:647 (5,6,7) - I would do this because of stacking: http://puu.sh/8n4Wp.jpg Changed
02:08:647 (1,2,3,4,5,6,7,8) - I think it's better to do a "line" http://puu.sh/8n55V.jpg Did not make a line but something between boath options :D
02:37:059 (5) - Maybe put 5 here? http://puu.sh/8n5aL.jpg So this circle doesn't seem to be placed at random, but to fit with the slider. Changed
03:11:823 (3,4) - Same way of thinking than previous comment, maybe do this: http://puu.sh/8n5pW.jpg Changed
03:15:000 (5,6,7) - Same than 01:44:647 (5,6,7) Changed

[Insane]
Not a lot of thing to say here :)
02:39:353 (3,4) - Maybe do something a little bit more precise http://puu.sh/8n5GI.jpg Changed xD

Done! Good luck for ranking :)
Thank you very much for the nice mod! :-)
Quack
Hello, m4m :)

[Easy]
00:47:294 (3) - Right here was an example of something that could mess up a beginner. Red ticks are a bane to the existence of new osu! players. Maybe have a slider on a white tick ending on a red tick? Have to fix the other ones too.
02:18:529 (3) - This would be too hard for a beginner to play. Maybe a slider or just 2 circles?
02:37:588 (2) - Be sparse with your sliders that repeat more than once, they can confuse a beginner.

[Normal]
01:18:529 (4) - Make the beginning of this slider more in flow with the previous note. Just a lilttle change.

Normal difficulty is good imo, just some parts might be a little hard for a normal. Check over your normal and see if you can make some things a little easier.

[Hard]
Really nothing wrong with this imo. Has some elements of Insane, but I guess that comes with mapping a rap song right? Haha.
One suggestion might be to straighten out your notes a little to make it look nicer. Some of your flows that you were going for could be a little better e.g
00:29:823 (2) here.

[Insane]
Nice difficulty. A suggestion here would be to clean up your streams, some of them don't look the greatest.
03:06:441 (10) - The stream doesn't lead into the slider, fix please. There's another like this somewhere earlier in the song.

Good job and good luck!
Topic Starter
Hisoka

Quack wrote:

Hello, m4m :)

[Easy]
00:47:294 (3) - Right here was an example of something that could mess up a beginner. Red ticks are a bane to the existence of new osu! players. Maybe have a slider on a white tick ending on a red tick? Have to fix the other ones too. Thats a good idea, Ill fix it ;)
02:18:529 (3) - This would be too hard for a beginner to play. Maybe a slider or just 2 circles? Oh youre the 2nd one, who mentions this :D Ill fix it
02:37:588 (2) - Be sparse with your sliders that repeat more than once, they can confuse a beginner. Hm, I think in this case its ok, because of the lang pause after the slider...

[Normal]
01:18:529 (4) - Make the beginning of this slider more in flow with the previous note. Just a lilttle change. Done^^

Normal difficulty is good imo, just some parts might be a little hard for a normal. Check over your normal and see if you can make some things a little easier. Hmm, Ill think about it

[Hard]
Really nothing wrong with this imo. Has some elements of Insane, but I guess that comes with mapping a rap song right? Haha.
One suggestion might be to straighten out your notes a little to make it look nicer. Some of your flows that you were going for could be a little better e.g
00:29:823 (2) here. Changed this part and made it more symetrical :D Thanks for the critic

[Insane]
Nice difficulty. A suggestion here would be to clean up your streams, some of them don't look the greatest.
03:06:441 (10) - The stream doesn't lead into the slider, fix please. There's another like this somewhere earlier in the song. Fixed a few Streams ;) thanks

Good job and good luck!
Thank you very much for the mod! :)
starvfox
MOD4MOD 8-)
SPOILER
Insane
00:21:353 NC ^^
00:22:059 NC ^^
00:40:529
00:42:000 Same as above
00:43:588 Same as above
00:46:765 Maybe decrease the distance between 4,3,2,1
01:13:588 what?
01:24:689 move this slide to x:136 y:180
03:05:118 remove da nc

SPOILER
Hard
its only ar6? o.O
00:23:647 NC Here and increase the distance between 234
SPOILER
Normal
01:47:823 why so much nc here? D:
02:14:382 insert spinners here
Topic Starter
Hisoka

starvfox wrote:

MOD4MOD 8-)
SPOILER
Insane
00:21:353 NC ^^
00:22:059 NC ^^
00:40:529
00:42:000 Same as above
00:43:588 Same as above All NC's done xD
00:46:765 Maybe decrease the distance between 4,3,2,1 No, i think its good for the difficulty ;)
01:13:588 what? This underlines the "Yeah" in the music
01:24:689 move this slide to x:136 y:180 There is no slide there dunnow what you mean^^
03:05:118 remove da nc
? that would make a 16-combo :D

SPOILER
Hard
its only ar6? o.O Yep
00:23:647 NC Here and increase the distance between 234
Done ;)
SPOILER
Normal
01:47:823 why so much nc here? D: To fill the hp :D
02:14:382 insert spinners here
Done

Thanks for the mod :D
starvfox

HouseForever wrote:

starvfox wrote:

MOD4MOD 8-)
SPOILER
Insane
00:21:353 NC ^^
00:22:059 NC ^^
00:40:529
00:42:000 Same as above
00:43:588 Same as above All NC's done xD
00:46:765 Maybe decrease the distance between 4,3,2,1 No, i think its good for the difficulty ;)
01:13:588 what? This underlines the "Yeah" in the music
01:24:689 move this slide to x:136 y:180 There is no slide there dunnow what you mean^^
CORRECT - Eh I mean 01:24:882 move the sliders to x:304 y:104 and flip horizontally
03:05:118 remove da nc
? that would make a 16-combo :D

SPOILER
Hard
its only ar6? o.O Yep
00:23:647 NC Here and increase the distance between 234
Done ;)
SPOILER
Normal
01:47:823 why so much nc here? D: To fill the hp :D
02:14:382 insert spinners here
Done

Thanks for the mod :D
HonKAn
Hello. M4M~

[General]
  1. Check out "WideScreen Support" without hard diff because you don't used SB.
  2. Change Hitsound Normal to Soft (Clap sound has low volume than soft clap sound.)
[Easy]
  1. 00:28:412 - How about adding a circle on here?
  2. 00:33:445 - NC.
  3. 00:39:706 - add
  4. 00:45:353 ~ 00:48:176 - it feels like empty
  5. 01:01:588 - finish
  6. 01:07:941 - finish
  7. 01:28:765 (1) - 01:28:941
  8. 02:10:059 (4) - finish
  9. 02:21:353 (2) - finish
[insane]
  1. 01:41:823 (1) - finish
  2. 00:11:294 (1,2,3) - Delete -> 00:11:463 (1) - add
  3. 00:17:029 (1,2) - Delete -> 00:17:118 (1) - add

sorry..
i can't mod it anymore..sorry :o :o :o
Ujimatsu Chiya
M4M ~


[General]
  1. Too time-consuming in the beginning it seems.
    Align the slider to the beat rather throw into empty Prefer not any one turn.



[Easy]
  1. Align objects to be placed on the beat singer's voice is fine, but sometimes a little more than put on the conformity. :?
  2. 00:11:471 (1,1,1) - Remove the part at all, or to put off the time slider to give an account.
    Want, you are better off deleting the slider below.
    Long break between games to play from the start point of a lot of embarrassment.
  3. 00:45:000 (1,1) - add break time



[Hard]
  1. 01:04:676 (1,2,3,4,5) - Adorable little deterrent
  2. 01:52:765 (5,1,1) - Break time is too long. :?
  3. 02:14:118 (1,1) - add break time



[Insane]
  1. Looking to play too much space in the margins.
    Thereby increase the chance of dying is very difficult as well as the array itself.
    Reduce the margin, it might be good to get the space below.
    In addition, despite the AR fast songs and OD is low.
    This is the hard difficulty is the same.
    AR and OD roll back to a little more filling in turn should report the object.
  2. 00:44:647 (1,2,3,4,5,6,7,8,9) - Better to rearrange the position of the object seems
    Seems to be able to mistake the slider.
  3. 00:45:353 (9,1) - Object seems to be able to put enough
  4. 01:52:412 (1,2,3,4,5,6,7,8,9) - Better to rearrange the position of the object seems
    Seems to be able to mistake the slider.


Good luck with you map ~ :)
Topic Starter
Hisoka

[ Shimakaze ] wrote:

Hello. M4M~

[General]
  1. Check out "WideScreen Support" without hard diff because you don't used SB. I have it on...
  2. Change Hitsound Normal to Soft (Clap sound has low volume than soft clap sound.)
The claps sound better, but in soft the slider are MUCH louder than the rest and this does not sound good in my ears :D

[Easy]
  1. 00:28:412 - How about adding a circle on here? Done
  2. 00:33:445 - NC. Done
  3. 00:39:706 - add Done
  4. 00:45:353 ~ 00:48:176 - it feels like empty DAFUQ I played notes there where are they? xD
  5. 01:01:588 - finish Done
  6. 01:07:941 - finish Done
  7. 01:28:765 (1) - 01:28:941 Done
  8. 02:10:059 (4) - finish Done
  9. 02:21:353 (2) - finish Done
[insane]
  1. 01:41:823 (1) - finish Done
  2. 00:11:294 (1,2,3) - Delete -> 00:11:463 (1) - add Nope :D
  3. 00:17:029 (1,2) - Delete -> 00:17:118 (1) - add
Nope :D


sorry..
i can't mod it anymore..sorry :o :o :o
No Problem xD Thank you for modding ;)
Topic Starter
Hisoka

Einess wrote:

M4M ~


[General]
  1. Too time-consuming in the beginning it seems.
    Align the slider to the beat rather throw into empty Prefer not any one turn. Hm... dunnow what I could add there...



[Easy]
  1. Align objects to be placed on the beat singer's voice is fine, but sometimes a little more than put on the conformity. :?
  2. 00:11:471 (1,1,1) - Remove the part at all, or to put off the time slider to give an account. Ehm... on easy there is just on hitcircle...
    Want, you are better off deleting the slider below.
    Long break between games to play from the start point of a lot of embarrassment.
  3. 00:45:000 (1,1) - add break time
There isnt enough space for a break there...




[Hard]
  1. 01:04:676 (1,2,3,4,5) - Adorable little deterrent
  2. 01:52:765 (5,1,1) - Break time is too long. :? This part in the song is so offbeat, so you cant really map over it...
  3. 02:14:118 (1,1) - add break time Done :)



[Insane]
  1. Looking to play too much space in the margins.
    Thereby increase the chance of dying is very difficult as well as the array itself. What do you mean with the margin-thing? o.O
    Reduce the margin, it might be good to get the space below.
    In addition, despite the AR fast songs and OD is low.
    This is the hard difficulty is the same.
    AR and OD roll back to a little more filling in turn should report the object.
  2. 00:44:647 (1,2,3,4,5,6,7,8,9) - Better to rearrange the position of the object seems
    Seems to be able to mistake the slider. Hm... I think this part is easy to hit...
  3. 00:45:353 (9,1) - Object seems to be able to put enough
  4. 01:52:412 (1,2,3,4,5,6,7,8,9) - Better to rearrange the position of the object seems
    Seems to be able to mistake the slider. Hm... I think this part is easy to hit...


Good luck with you map ~ :)
Thanks for the mod, even if I did not correct every point you named here ;-)
-Actor-
☯All of them- Dude the song is amazing , when you said that it was a german rap I thought it was gonna be more childish or something but it sounds badass or something . And the notes actually fit the music 8-) ! And also , if you want you should add kiai time.

☯Easy-PURE EASY! It doesn't go between easy and normal. For me it actually fit's right into EASY CATEGORY. The same as normal,you should add some hitsounds.
☯Normal-Correct notes but if you might may not put alot of sliders together like really near but the rest is good. I don't really find errors here but you should get hitsounds to match like the beginning that you should the little cymbal sound or whatever it is >>.
☯Big Boss- I like the notes you putted and also the beat also goes more with the insane here. And also you should add one circle or 2 like you did on the other diff's.

Sorry if I didn't did hard. :?
Topic Starter
Hisoka

-Actor- wrote:

☯All of them- Dude the song is amazing , when you said that it was a german rap I thought it was gonna be more childish or something but it sounds badass or something . And the notes actually fit the music 8-) ! And also , if you want you should add kiai time. How to add it and what makes it? :O

☯Easy-PURE EASY! It doesn't go between easy and normal. For me it actually fit's right into EASY CATEGORY. The same as normal,you should add some hitsounds.
☯Normal-Correct notes but if you might may not put alot of sliders together like really near but the rest is good. I don't really find errors here but you should get hitsounds to match like the beginning that you should the little cymbal sound or whatever it is >>.
☯Big Boss- I like the notes you putted and also the beat also goes more with the insane here. And also you should add one circle You mean Spinner? :D or 2 like you did on the other diff's.

Sorry if I didn't did hard. :?
Thank you very much for the testplay :D The song is amazing like every other song from Kollegah :D Hes great, like is said :P
Ririi
Hello from #modreq. :D Doing M4M. :)

[General]
-the timing already starts pretty early like.. 00:00:176 ~ here
-BPM seems fine to me.
-End the Kiai Mode in every Diff after his Doubletime-Part ends; 02:49:588 around here

[Easy]
AR4, OD2

00:40:765 (2) - remove NC
00:42:176 (2) - ^
00:43:588 (2) - ^
00:45:000 (1) - ^
01:11:118 (1) - NC here
01:48:529 (1) - Remove NC
01:49:941 (1) - ^
01:51:353 (1) - ^
01:52:765 (1) - ^
02:14:118 (1) - the slider isn't reaaaaally needed, think about removing it
03:18:882 (1) - aaaand same game again, remove NC
03:20:294 (1) - ^
03:21:706 (1) - ^
03:23:118 (2) - ^

[Normal]
OD4

00:22:059 (2) - x: 208; y: 72?
00:40:765 (1) - remove NC
00:42:176 (1) - ^
00:43:588 (1) - ^
00:45:000 (2) - ^
00:45:353 (1) - add NC
00:52:059 (1) - ^
01:26:646 (3) - consider adding a circle here, no need to, though
01:27:706 (1,2,1) - there's something I don't like in here, I just can't tell what..
01:36:882 (1) - rotate by -10.. looks better, in my opinion
01:39:000 (4,5) - try to do this instead:
01:48:529 (1) - remove NC x)
01:49:940 (1) - ^
01:51:353 (1) - ^
01:52:765 (2) - ^
01:53:118 (1) - add NC
01:57:353 (1,2,3) - same combocolour
02:36:176 (1,2,3,4) - you should distance snap them all, haha
02:41:118 (1,1,1,2,1,2,3,4,1,2,3,4) - well done xD
03:09:353 (4,5) - maybe this, this time:
03:18:882 (1) - remove NC xD..
03:20:294 (1) - ^
03:21:706 (1) - ^
03:23:118 (1) - ^

[Hard]
AR7, OD5

Generally some NC 'fails' again, the same as in the previous diffs, just check them out again. ^-^
00:39:353 (4) - snap this one a bit more :c
00:55:941 (1,2,3,4) - ^
01:01:587 (5) - copy 01:01:941 (6) - and replace it with this one
01:39:000 (1,2,3,4) - I guess you'll have to space them a bit more, so people won't think it's a stream
03:09:353 (1,2,3,4) - ^

Rest seems okay, some nice patterns :)

[Insane]
HP7, AR9, OD7

00:49:588 (1,2,3,4) - (1,2) and (3,4) needs to be closer to each other so you can read it better
02:25:588 (1,2,3,4,5,6,7) - nice :P

Everything else seems fine here as well, nice job x)

I hope my mod was helpful, good luck with your map xD
Topic Starter
Hisoka

Ririi wrote:

Hello from #modreq. :D Doing M4M. :)

[General]
-the timing already starts pretty early like.. 00:00:176 ~ here
-BPM seems fine to me.
-End the Kiai Mode in every Diff after his Doubletime-Part ends; 02:49:588 around here

OK :)

[Easy]
AR4, OD2 Done

00:40:765 (2) - remove NC Done
00:42:176 (2) - ^ Done
00:43:588 (2) - ^ Done
00:45:000 (1) - ^ Done
01:11:118 (1) - NC here Done
01:48:529 (1) - Remove NC Done
01:49:941 (1) - ^ Done
01:51:353 (1) - ^ Done
01:52:765 (1) - ^ Done
02:14:118 (1) - the slider isn't reaaaaally needed, think about removing it Its sooooo beautiful :'-( Ill let it excist :D
03:18:882 (1) - aaaand same game again, remove NC Done
03:20:294 (1) - ^ Done
03:21:706 (1) - ^ Done
03:23:118 (2) - ^ Done

[Normal]
OD4 Done

00:22:059 (2) - x: 208; y: 72? Done
00:40:765 (1) - remove NC Done
00:42:176 (1) - ^ Done
00:43:588 (1) - ^ Done
00:45:000 (2) - ^ Done
00:45:353 (1) - add NC Done
00:52:059 (1) - ^ Done
01:26:646 (3) - consider adding a circle here, no need to, though Done
01:27:706 (1,2,1) - there's something I don't like in here, I just can't tell what.. Made double as fast as it was ;)
01:36:882 (1) - rotate by -10.. looks better, in my opinion Done
01:39:000 (4,5) - try to do this instead: Done
01:48:529 (1) - remove NC x) Done
01:49:940 (1) - ^ Done
01:51:353 (1) - ^ Done
01:52:765 (2) - ^ Done
01:53:118 (1) - add NC Done
01:57:353 (1,2,3) - same combocolour Done
02:36:176 (1,2,3,4) - you should distance snap them all, haha Done
02:41:118 (1,1,1,2,1,2,3,4,1,2,3,4) - well done xD
03:09:353 (4,5) - maybe this, this time:
03:18:882 (1) - remove NC xD.. It was just Copy paste xD
03:20:294 (1) - ^
03:21:706 (1) - ^
03:23:118 (1) - ^

[Hard]
AR7, OD5

Generally some NC 'fails' again, the same as in the previous diffs, just check them out again. ^-^ Done xD Me = NC-Master
00:39:353 (4) - snap this one a bit more :c Done
00:55:941 (1,2,3,4) - ^ Done
01:01:587 (5) - copy 01:01:941 (6) - and replace it with this one Done
01:39:000 (1,2,3,4) - I guess you'll have to space them a bit more, so people won't think it's a stream Its a technic thats used often to space them very near when they are played slow...
03:09:353 (1,2,3,4) - ^

Rest seems okay, some nice patterns :) THANKE YOUUU

[Insane]
HP7, AR9, OD7 Done AR and OD

00:49:588 (1,2,3,4) - (1,2) and (3,4) needs to be closer to each other so you can read it better Made it a LITTLE, LITTLE bit shorter ;D
02:25:588 (1,2,3,4,5,6,7) - nice :P Thanks :D

Everything else seems fine here as well, nice job x) Thanks twice :D

I hope my mod was helpful, good luck with your map xD
Very helpful mod! :)
Yauxo
o/ m4m wie vereinbart.

[General]
  1. Die fehlt eine Source. Schreib da am besten das Album o.Ä rein.
  2. Füg noch ein paar Tags hinzu wie z.B German oder Rap - je nach dem was zum Song passt
  3. Mach den Widescreen Support aus - du hast weder Video noch SB in dem Song.
  4. Wenn du die Pausen so behälst - Letterbox aus
  5. Die 2. Hälfte ist an sich nur die 1. Hälfte geflippt. Evtl solltest du die 2. Hälfte anders mappen, damit mehr Abwechslung entsteht

[Lauchgestalt]
  1. AR -1 passt besser imo
  2. 00:27:000 (3) - Hieraus kannst du ein besseres Blanket machen. Setze hierzu einen Circle auf die selbe stelle wie 00:25:588 (2) - und überprüfe due Rundung an dem Approachcircle
  3. 00:31:235 (1) - Verschiebe diesen SLider sodass er, wie alle anderen Noten, ein ~0.80 spacing hat. Halte dies auch die ganze map über Konstant (ich werde nicht alle aufzählen, das Prinzip sollte klar sein :3)
  4. 00:32:647 (3,4,1) - u.U kannst du diese auch leicht verschieben, sodass die circle sich nicht gegenseitig berühren
  5. 00:42:176 (2) - Versuche solche Jumps zu vermeiden. Es würde zum Lied passen, jedoch ist es eine Easy Difficulty und kann evtl. schwer zu spielen sein.
  6. 00:46:058 (3) - Hier ist ein starker Ton - evtl solltest du diese mini-Pause ausmappen. Ein normaler Circle sollte es tun.
  7. 00:47:823 (2) - ^
  8. 00:50:646 (4) - ^
  9. 00:52:058 (2) - ^
  10. 00:53:823 (1,2) - Wenn diese Slidercombo rund wäre, würde sie sich besser anfühlen imo.
  11. 00:55:940 (5,6) - Wieder 2 starke Töne.
  12. 01:01:234 (3) - ^
  13. 01:02:646 (2,4) - ^
  14. Generell, es sind viele white ticks nicht gemappt. Du brauchst keine Angst zu haben, dass du diese overmappst. Mit Slidern kann man alles schön und angenehm mappen - auch mit längeren. Du müsstest dann jedoch die SLiderticks (die weißen Punkte mitten auf den Slidern) mit einem Hitsound versehen (dies geht mit custom Hitsounds, irgendwo gibt es bestimmt ein gutes Tutorial dazu)
  15. 01:12:176 (3,1) - Zwischen den beiden gibt es auch eine extrem lange Pause die ausgemappt werden kann.
  16. 01:52:765 (2,1,1) - Auch eine sehr lange ungemappte Stelle. Versuch dies leicht auszumappen.
  17. Kleine Zusammenfassung: Hab keine Angst mal Pausen auszumappen, genauso wie 2/1 oder 1/1 Slider zu benutzen. Vorallem 1/1 sind in Easy diffs gerne gesehen. Patterns sind als erste Map .. okay, lassen aber von sich zu wünschen übrig. Wenn du Pausen einfügst, dann versuche dich auf bestimmte (langsamere oder "langweilige" Parts zu beschränken, aber zieh die Pause dann auch durch. http://puu.sh/8CAmr.png Sowas fühlt sich ingame dann in die länge gestreckt an und ist eher meh.


[Gewichteheber]

  • Ich werde hier nur das größte anmerken, denn an sich zählt hier das selbe wie oben. Versuch am besten mehr runde und angenehme Slider zu mappen. NC's sind auch noch ein Gebiet an dem du arbeiten solltest.
  1. Ar -1
    {*]Versuche die NCs (NewCombo) auf die Downbeats (die großen weißen Ticks) oder auf gewisse bemerkbare Änderungen im Text/Liedverlauf zu legen. Beispiel: 00:34:059 (5) - 00:36:882 (3) - 00:51:000 (3) - NC (etc, denn das zieht sich über die gesamte Map)
  2. 00:53:118 (5,1) - Die Position von (1) lässt auf sich schließen, dass (5) kein repeat hat und man direkt über zur (1) wechseln kann - was nicht der Fall ist. Dies ist evtl verwirrend für den Spieler und dahin geht die Combo :< Diese Combo evtl abändern. 00:55:235 (5,1) - sieht z.B schon besser aus.
  3. Generell benutzt du in dieser Diff sehr viele kurze 1/2 repeatable Slider. Imo passt das ganze nicht so und es fühlt sich für eine Normal ziemlich hard an. Versuche wenn möglich bei einem Beatplacement wie bei 01:02:294 (1,2,1,2,3,4,5) - zu bleiben. Die Combos gefallen mir sehr!
  4. 02:18:529 (1,2) - Solche Combos sind in einer Normal auch ziemlich schwer zu spielen. Lass den SLider einfach auf dem Circle danach enden und lösche den Circle itself
  5. 02:19:941 (1,2) - ^
  6. 02:31:941 (2,3,4,5,6) - Soetwas ist auch richtig schwer zu spielen. Mappe hier am besten eine Slidercombo. http://puu.sh/8CAPI.jpg should do the job, denn auf den roten Ticks gibt es keinen richtigen Beat.
  7. 02:36:176 (1,2,3) - Alle 3 haben das selbe Spacing, jedoch ist zwischen 1 und 2 mehr Zeit als zwischen 2 und 3. Passe hier das Spacing an.
  8. 02:41:118 (1,1,1) - Meh :/ Ich weiß nicht wirklich ob das so gut ist, ich weiß aber was du vor hattest.
  9. 03:06:176 (2) - Versuche hier das Blanket zu verbessern

    Was ich dir vorschlagen würde ist, dass du dir den Aufbau von anderen Normals anschaust. Wie setzen andere die Slider? Wann kann ich wie einen Circle nach einem Slider setzen, bzw wo passt er? Du kannst hier, genau so wie in Easy, viele starke Beats ausmappen.

[Nachwuchsboss]

  • Auch hier gilt, dass du dir einiges von den Beispielen oben entnehmen kannst (Leere Stellen ausmappen, Slider runder und schöner gestalten)
    Was hier nun dazukommst ist, dass du sehr viel auf einer Stelle mappst (z.B sehr viel um unteren rechten Viertel, dann mal sehr viel im oberen rechten Viertel, etc). Du hast den ganzen Platz für dich, nutze ihn! Baue deine Combos so auf, dass du öfters mal von links nach rechts fährst, dann mal hoch, dann mal runter, etc, Hauptsache Abwechslung!.
    Versuche auch weniger 2-3-repeat-Slider zu benutzen. An sich sollten normale (0 repeat) oder auch 1 repeat-Slider ausreichen. Um das ganze dann in eine Combo zu verwandeln, baust du noch einen weiteren Slider hinzu.
  1. OD +2, HP kann evtl +1
  2. 01:39:000 (1,2,3,4) - Versuche solche Anti-Jumps zu vermeiden. Spieler denken evtl dass dies ein Stream wäre.
  3. 01:58:765 (1) - Lange Pause mit einem random Circle mittendrin. Entweder mappst du dies aus oder machst einfach eine ganze Pause draus :3
  4. 02:08:647 (1,2,3,4,5,6,7,8) - Hier kannst du evtl auch einiges mit Slidern machen. Halte dich nicht nur an Singletaps.
  5. 02:43:941 (3,4,5,1,2,3,4,5,6,7,1,2,3) - Solche Streams sollten in einer Hard auch nciht vorhanden sein. Sowas kannst du mit 1/4 repeatable Slidern oder 1/2 Slidern ausschmücken.
  6. 02:45:353 (4) - ISt auch eher weird zu spielen.

[Big Boss]

  • Auch hier gilt wieder dass du dir oben genannte Sachen für diese Diff merken kannst und umsetzen solltest
  1. 00:17:029 (1,2) - Ich höre hier nur (2) im Beat. Fang bitte nicht mit dem Overmappen an :<
  2. 00:33:000 (1,2,3,4,5,6) - auch wenn es hier andere Methoden zum mappen dieser Stelle gibt, ich mag die Combo hier sehr o:
  3. 00:40:587 (1,2,3,1,2,3,1,2,3) - Triplets passen hier nicht, weil man auch nur 1 einigen Beat hört
  4. 00:44:647 (1,2,3,4,5,6,7,8,9) - ^ :/
  5. 01:13:588 (6) - Solche slider solltest du vermeiden. Evtl sind diese sogar unrankable, da man nicht den genauen Weg des Sliderballs erkennen kann.
  6. 02:31:234 (1) - ^
  7. 01:28:412 (9,1) - Random Pause, mappe diese aus!
  8. 02:16:235 (1) - Dieser hier wird auch schwer zu lesen sein, da die Hitbursts von 02:15:528 (1) - evtl die Sicht verdecken
  9. 02:25:147 (4) - ist eher random und auch einem blauen Tick gesetzt - was eigentlich nicht passieren sollte, da der Beat normal auf dem roten Tick weiter gehen würde
[/list]

Zusammenfassend ist es als erste Map schon okay, jedoch muss da noch eine menge Arbeit (und Feinarbeit) in das Set damit dieses rankworthy ist.
Bei meiner ersten Map sah alles so ähnlich aus und mir hat man den Rat gegeben öfters mal ein remap davon zu machen. Das ganze kann ich dir auch raten, denn es hilft eine Menge beim Verstehen von dem, was man besser mappen kann.
Topic Starter
Hisoka

Yauxo wrote:

o/ m4m wie vereinbart.

[General]
  1. Die fehlt eine Source. Schreib da am besten das Album o.Ä rein. Ich dachte da kommt nur etwas rein, wenn es aus einem Videogame oder einem Anime ist? Wurde in dem Beatmapartikel so beschrieben...^^ Das Problem ist, dass das Album auch Kollegah heißt :D
  2. Füg noch ein paar Tags hinzu wie z.B German oder Rap - je nach dem was zum Song passt Werde ich machen
  3. Mach den Widescreen Support aus - du hast weder Video noch SB in dem Song. Ok, wusste nicht genau, was das ist. Dacht, sonst geht das nur auf 3/4 oder so^^
  4. Wenn du die Pausen so behälst - Letterbox aus Ok
  5. Die 2. Hälfte ist an sich nur die 1. Hälfte geflippt. Evtl solltest du die 2. Hälfte anders mappen, damit mehr Abwechslung entsteht Ich hab die Hook immer geflippt... :D damits eingängiger wird. Der gesamte Rest ist "neu" gemapped

[Lauchgestalt]
  1. AR -1 passt besser imo Geändert
  2. 00:27:000 (3) - Hieraus kannst du ein besseres Blanket machen. Setze hierzu einen Circle auf die selbe stelle wie 00:25:588 (2) - und überprüfe due Rundung an dem Approachcircle Geändert
  3. 00:31:235 (1) - Verschiebe diesen SLider sodass er, wie alle anderen Noten, ein ~0.80 spacing hat. Halte dies auch die ganze map über Konstant (ich werde nicht alle aufzählen, das Prinzip sollte klar sein :3) Geändert
  4. 00:32:647 (3,4,1) - u.U kannst du diese auch leicht verschieben, sodass die circle sich nicht gegenseitig berühren Geändert
  5. 00:42:176 (2) - Versuche solche Jumps zu vermeiden. Es würde zum Lied passen, jedoch ist es eine Easy Difficulty und kann evtl. schwer zu spielen sein. Ich finde, da hier so viel Zeit zwischen den Tönen vergeht ist das vertretbar ;)
  6. 00:46:058 (3) - Hier ist ein starker Ton - evtl solltest du diese mini-Pause ausmappen. Ein normaler Circle sollte es tun. Geändert
  7. 00:47:823 (2) - ^ Geändert
  8. 00:50:646 (4) - ^ Passt hier zwischendurch finde ich ganz gut
  9. 00:52:058 (2) - ^Geändert
  10. 00:53:823 (1,2) - Wenn diese Slidercombo rund wäre, würde sie sich besser anfühlen imo. Geändert
  11. 00:55:940 (5,6) - Wieder 2 starke Töne. Geändert
  12. 01:01:234 (3) - ^ Geändert
  13. 01:02:646 (2,4) - ^ Geändert
  14. Generell, es sind viele white ticks nicht gemappt. Du brauchst keine Angst zu haben, dass du diese overmappst. Mit Slidern kann man alles schön und angenehm mappen - auch mit längeren. Du müsstest dann jedoch die SLiderticks (die weißen Punkte mitten auf den Slidern) mit einem Hitsound versehen (dies geht mit custom Hitsounds, irgendwo gibt es bestimmt ein gutes Tutorial dazu) Hab ich bei deiner beatmap gesehen :) Hatte das bis jetzt nicht hinbekommen...:/
  15. 01:12:176 (3,1) - Zwischen den beiden gibt es auch eine extrem lange Pause die ausgemappt werden kann. Geändert
  16. 01:52:765 (2,1,1) - Auch eine sehr lange ungemappte Stelle. Versuch dies leicht auszumappen. Geändert
  17. Kleine Zusammenfassung: Hab keine Angst mal Pausen auszumappen, genauso wie 2/1 oder 1/1 Slider zu benutzen. Vorallem 1/1 sind in Easy diffs gerne gesehen. Patterns sind als erste Map .. okay, lassen aber von sich zu wünschen übrig. Wenn du Pausen einfügst, dann versuche dich auf bestimmte (langsamere oder "langweilige" Parts zu beschränken, aber zieh die Pause dann auch durch. http://puu.sh/8CAmr.png Sowas fühlt sich ingame dann in die länge gestreckt an und ist eher meh. Sehr hilfreich :D Ich wusste, dass irgendwas fehlt... Das waren wohl die ganzen kleinen Pausen...


[Gewichteheber]

  • Ich werde hier nur das größte anmerken, denn an sich zählt hier das selbe wie oben. Versuch am besten mehr runde und angenehme Slider zu mappen. NC's sind auch noch ein Gebiet an dem du arbeiten solltest.
  1. Ar -1
    {*]Versuche die NCs (NewCombo) auf die Downbeats (die großen weißen Ticks) oder auf gewisse bemerkbare Änderungen im Text/Liedverlauf zu legen. Beispiel: 00:34:059 (5) - 00:36:882 (3) - 00:51:000 (3) - NC (etc, denn das zieht sich über die gesamte Map)
  2. 00:53:118 (5,1) - Die Position von (1) lässt auf sich schließen, dass (5) kein repeat hat und man direkt über zur (1) wechseln kann - was nicht der Fall ist. Dies ist evtl verwirrend für den Spieler und dahin geht die Combo :< Diese Combo evtl abändern. 00:55:235 (5,1) - sieht z.B schon besser aus. Geändert :=)
  3. Generell benutzt du in dieser Diff sehr viele kurze 1/2 repeatable Slider. Imo passt das ganze nicht so und es fühlt sich für eine Normal ziemlich hard an. Versuche wenn möglich bei einem Beatplacement wie bei 01:02:294 (1,2,1,2,3,4,5) - zu bleiben. Die Combos gefallen mir sehr! Da hast du wahrscheinlich recht; allerdings sollte es auch nicht normal normal sein sondern eher normal+ :D Was sich am deutschen Titel der Diff auch etwas abzeichnet ;) meinst du ich sollte das ganze Normal+ nennen?
  4. 02:18:529 (1,2) - Solche Combos sind in einer Normal auch ziemlich schwer zu spielen. Lass den SLider einfach auf dem Circle danach enden und lösche den Circle itself Geändert
  5. 02:19:941 (1,2) - ^ Geändert
  6. 02:31:941 (2,3,4,5,6) - Soetwas ist auch richtig schwer zu spielen. Mappe hier am besten eine Slidercombo. http://puu.sh/8CAPI.jpg should do the job, denn auf den roten Ticks gibt es keinen richtigen Beat. Geändert, aber anders ;)
  7. 02:36:176 (1,2,3) - Alle 3 haben das selbe Spacing, jedoch ist zwischen 1 und 2 mehr Zeit als zwischen 2 und 3. Passe hier das Spacing an. Wurde mir mal geraten :D Zurückgeändert
  8. 02:41:118 (1,1,1) - Meh :/ Ich weiß nicht wirklich ob das so gut ist, ich weiß aber was du vor hattest. "Meh" xD hast irgendwie recht, aber es ist die einzige Möglichkeit den Doubletime zu gestalten, wie ich finde :D
  9. 03:06:176 (2) - Versuche hier das Blanket zu verbessern Was heißt das genau? >.<

    Was ich dir vorschlagen würde ist, dass du dir den Aufbau von anderen Normals anschaust. Wie setzen andere die Slider? Wann kann ich wie einen Circle nach einem Slider setzen, bzw wo passt er? Du kannst hier, genau so wie in Easy, viele starke Beats ausmappen. Beats sind jetzt hier und bei Easy so ziemlich alle ausgemapped, außer an manchen Stellen, um Akzente zu setzen

[Nachwuchsboss]

  • Auch hier gilt, dass du dir einiges von den Beispielen oben entnehmen kannst (Leere Stellen ausmappen, Slider runder und schöner gestalten)
    Was hier nun dazukommst ist, dass du sehr viel auf einer Stelle mappst (z.B sehr viel um unteren rechten Viertel, dann mal sehr viel im oberen rechten Viertel, etc). Du hast den ganzen Platz für dich, nutze ihn! Baue deine Combos so auf, dass du öfters mal von links nach rechts fährst, dann mal hoch, dann mal runter, etc, Hauptsache Abwechslung!.
    Versuche auch weniger 2-3-repeat-Slider zu benutzen. An sich sollten normale (0 repeat) oder auch 1 repeat-Slider ausreichen. Um das ganze dann in eine Combo zu verwandeln, baust du noch einen weiteren Slider hinzu.
  1. OD +2, HP kann evtl +1 OD+1 gemacht, HP gelassen, weil ich hohen HP-Drain wie die Pest hasse xD
  2. 01:39:000 (1,2,3,4) - Versuche solche Anti-Jumps zu vermeiden. Spieler denken evtl dass dies ein Stream wäre. Find ich irgendwie ein cooleas Stilmittel an der Stelle; ich werde abwarten, was andere sagen ;)
  3. 01:58:765 (1) - Lange Pause mit einem random Circle mittendrin. Entweder mappst du dies aus oder machst einfach eine ganze Pause draus :3 xD K
  4. 02:08:647 (1,2,3,4,5,6,7,8) - Hier kannst du evtl auch einiges mit Slidern machen. Halte dich nicht nur an Singletaps. Geändert
  5. 02:43:941 (3,4,5,1,2,3,4,5,6,7,1,2,3) - Solche Streams sollten in einer Hard auch nciht vorhanden sein. Sowas kannst du mit 1/4 repeatable Slidern oder 1/2 Slidern ausschmücken. Hm... Ist ja schon Nachwuchsboss ;P Ich finde den Stream ehrlich gesagt viel leichter als wenn da zwischendrinnen slider sind...
  6. 02:45:353 (4) - ISt auch eher weird zu spielen. Ich mags so, mal sehen, was die anderen sagen ;)

[Big Boss]

  • Auch hier gilt wieder dass du dir oben genannte Sachen für diese Diff merken kannst und umsetzen solltest
  1. 00:17:029 (1,2) - Ich höre hier nur (2) im Beat. Fang bitte nicht mit dem Overmappen an :<
  2. 00:33:000 (1,2,3,4,5,6) - auch wenn es hier andere Methoden zum mappen dieser Stelle gibt, ich mag die Combo hier sehr o: Danke :D ich auch
  3. 00:40:587 (1,2,3,1,2,3,1,2,3) - Triplets passen hier nicht, weil man auch nur 1 einigen Beat hört Aber sollte man mit Osu nicht auch ein bisschen "Eigenbeat" produzieren? :)
  4. 00:44:647 (1,2,3,4,5,6,7,8,9) - ^ :/ Das soll als Steigerung in die Strophe gedacht sein und mit den vielen Claps finde ich das cool :D
  5. 01:13:588 (6) - Solche slider solltest du vermeiden. Evtl sind diese sogar unrankable, da man nicht den genauen Weg des Sliderballs erkennen kann. Hab den Slider erkennbarer gestaltet. Der Slider soll das "Yeah" im Hintergrund betonen.
  6. 02:31:234 (1) - ^ Geändert
  7. 01:28:412 (9,1) - Random Pause, mappe diese aus! Geändert
  8. 02:16:235 (1) - Dieser hier wird auch schwer zu lesen sein, da die Hitbursts von 02:15:528 (1) - evtl die Sicht verdecken Geändert
  9. 02:25:147 (4) - ist eher random und auch einem blauen Tick gesetzt - was eigentlich nicht passieren sollte, da der Beat normal auf dem roten Tick weiter gehen würde War ein Versehen...^^
[/list]

Zusammenfassend ist es als erste Map schon okay, jedoch muss da noch eine menge Arbeit (und Feinarbeit) in das Set damit dieses rankworthy ist.
Bei meiner ersten Map sah alles so ähnlich aus und mir hat man den Rat gegeben öfters mal ein remap davon zu machen. Das ganze kann ich dir auch raten, denn es hilft eine Menge beim Verstehen von dem, was man besser mappen kann. Remap heißt, alles nochmal neu zu machen?^^
Danke für den superausführlichen Mod; Ich denke, dass hat die Beatmap auf jeden Fall um einiges verbessert!
A r M i N
10/10
BanchoBot
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