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ZUN - Lunatic Red Eyes ~ Invisible Full Moon

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Topic Starter
Lybydose
This map has been deleted on the request of its creator. It is no longer available.
yeahyeahyeahhh
Can't find anything wrong. Only thing I can suggest is:

Normal:
00:51:97 (1,2,3,4,5,6,7,8) - Don't like the claps here, they sound weird.

But honestly if anything wrong~ it's nazi modding.

Still would've liked to see the deathstream on Lunatic though *tears*
WyndII
Hi!
[Normal]
00:12:87 (1,3) - these two are not vertically symmetrical
00:29:58 (2,3,4,5) - its better if you make this four symmetrical.lol.
00:59:57 (9) - why not put the note exactly at the place of 00:56:91 (3) - , also the note is in the center of the two sliders.

[Hard]
00:01:48 (1,2,3,4) - these is not arrange properly, notice 00:01:86 (3,4) - is not the same with 00:01:48 (1,2) -
00:03:76 (1,2) - ^
00:29:58 (2,3,4,5) - <3
01:14:56 (2,4) - make the alignment perfect in other words, 01:15:35 (4) - one grid to the right then one up

[Lunatic]
00:20:47 (6) - new combo
01:43:63 (6) - ^

This is awesome! Have a star~!
Jarby
Lunatic:

00:07:75 (1) - Remove new combo, place on next object.
00:12:30 (1) - Remove new combo.
00:14:58 (1) - Remove new combo.
00:16:86 (1) - Remove new combo.
00:21:79 (1) - This jump is unfair, especially when you count in the next object's placement.
00:23:69 (1) - Remove new combo.
00:35:65 (1) - Soft should start here with a whistle.
01:15:74 (5,6,7) - Is this supposed to look like that?
01:41:73 (6) - New combo here, remove new combo on next object.
01:50:65 (1) - This jump is AAAAAAAAAAA
01:51:79 (1,2,3,4) - AAAAAAAAAAAAAAA
Really, tone down the ending, it's all a bit too much.
Mafiamaster
Star~
antony11
This map has been deleted on the request of its creator. It is no longer available.
Symbolic
[Normal]

00:07:75 (6,1) - Pretty big jump for [Normal], change it.
00:12:31 (4,1) - ^
00:14:59 (4,1) - ^
00:16:86 (6,1) - Too big jump for [Normal], change this.
00:41:73 (1) - Remove new combo.
00:51:22 (3,1) - Too big jump for [Normal], change this.


[Hard]

Put Circle Size 1 bigger for more fun and better looking.

01:22:592 (x) - Add a note here.
01:58:63 (3) - Remove this note.


[Lunatic]

This difficulty is bad..
Most of the jumps are unintuitive, too big and the spacing is small at one point, bigger at another point and even bigger at another point...

01:28:97 (7,1) - Fix this spacing.
01:30:72 (5) - Put this note 1/4 later.


Overall a fun map,
Starred *
Mystearica
Okay, I finally took a look at this X_X

Overall, I think it's a fair map. I would agree with Symbolic though on Lunatic, as some of the jumps did trip me up.

I didn't really have any problem with anything else except that the black combo color became difficult for me to see at times, especially when notes spawned on the darker regions of the background image. This may be due to the sun source currently bombarding my screen, but I would suggest you change that color anyway.

Starred.
Alace
Hitsounds
Normal whistles don`t fit the song well

<Lunatic>
I can`t get your new combo setting XD
00:03:77 (2) - I will start a new patten here
00:06:04 (2) - ^
(the beginning part has many new combo like this XD)
I will set pattens like this (picture)
Jumps are fine for me anyway

PicoLo
~Star. ;)
Andrea
This map has been deleted on the request of its creator. It is no longer available.
Nachy
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
Lybydose
This map has been deleted on the request of its creator. It is no longer available.
Sourcerer
[Lunatic]
i've noticed that the fake Start in the break could use fading in, as normal circles do, Now its too obvious that its fake.

Same For Hard.

Star~
Gabi
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
Lybydose

charlesisgay wrote:

[Lunatic]
i've noticed that the fake Start in the break could use fading in, as normal circles do, Now its too obvious that its fake.

Same For Hard.

Star~
Fixed this as you were posting. The circles were fading fine, but the overlays were wtf. Also fixed the 1/6 snap things.

00:40:059 (7) - New combo and 00:41:035 (1) - remove new combo like this for spacing change
00:59:000 (6) - new combo and 00:59:057 (1) - remove new combo same
01:42:012 (1) - remove new combo or 01:44:040 (9) - add new combo here like this to warn the player that there's a pause here
01:52:094 (4) - New combo and 01:53:032 (1) - remove new combo ??? this time location is between two sliders, neither of which is a 4
01:54:008 (5) - New combo
There are also a few abnormal new combos during the slow BPM part for HP drain purposes.
Armin
Ouch.

[Normal]

00:02:253 Whistle at the start
00:04:531 ^
00:06:809 Whistle
00:08:327 Whistle also at the end
00:11:364 Whistle
00:13:642 Whistle
00:15:920 Whistle
00:18:767 Finish or whistle
00:20:475 Whistle
00:22:753 Whistle also at the start
00:23:322 Finish or whistle
00:28:827 ^
00:33:762 (1,3) Whistles
00:36:419 Whistle
00:41:734 Asymmetrical slider, make it better. Also remove the whistle in the middle.
00:42:873 Whistle
From 00:47:808 to 00:55:780, add hitsounds like 00:28:827- 00:37:558
01:07:746 (1,3) Whistles
01:09:362 Whistle at the start+whistle at the end
01:10:978 (x) add a hitcircle, then a whistle
01:11:786 Whistle at the start+whistle at the end
01:12:796 Whistle at the start
01:14:569 Remove the whistle
01:28:790 (x) Add a repeat here or just add a hitcircle

[Hard]

00:07:378 BAD position, align with (3)
00:09:466 Remove the whistle-flood on the middle
00:18:008 ^
00:20:855 Whistle at the start
00:28:827 Whistle or finish
00:34:142 (1,5) Whistles
00:35:660 Whistle
00:36:040 (1,5) Whistles
00:37:558 Whistle
00:38:318 Whistle at the start+ whistle at the end
00:39:456 (3,5) Whistles
00:40:595 Whistle at the start+ whistle at the end
00:42:873 Whistle or finish
00:57:679 (5,7) Whistles
01:07:746 (1,3) ^
01:08:958 Whistle at the end
01:11:382 Whistle
01:11:786 Whistle at the start
01:14:175 (1,3) Whistles
01:15:359 Remove whistles on the second and on the fourth repeat

[Insane]

00:02:822 Remove the whistle in the middle
00:04:721 (7,8,9) Replace better the hitcircles (the spacing is a little different)
00:28:827 Whistle or finish
00:38:318 Spacing, add a whistle
00:35:850 (2,3) Whistles at the end
00:39:456 (4,6) Whistles
00:40:595 Whistle at the end
00:42:873 replace it better
00:47:049 ^
01:01:095 ^
01:02:708 (2,3) ^
01:05:271 ^
01:06:130 Spacing
01:07:746 Whistle at the start+whistle at the end
01:09:362 (5,7) Whistles
01:10:911 (8,1,4,7) ^
01:12:796 Whistle at the start+ whistle at the end
01:14:569 Remove whistle
01:15:359 (1,3,5) Whistles
01:17:530 (1,3,4,6) ^
01:38:138 (2,3,4) Whistles at the start
pieguyn
Easy:

00:51:98 (1) - Spacing?

Hard:

You may want to check to see what happens at 1:33:58. o_o

Lunatic:

00:07:75 (1,2,3) - Spacing
01:57:49 (1) - I think it would be a bit more intuitive if this was at the top of the diamond

Also, the same thing that happened at 1:33:58 in Hard happens at 1:33:58 here.

Very nice work so far. Star!
Takuma
Bubbled!
Larto
Nice.
Jinxy
Fuck those black hitcircles. >:(

Especially when they are at the top left, I needed to guess when to click >_>

inb4someoneFLorHthis.
nomedeusuarionaodisp
Well, I guess there goes my awesome idea of a fully storyboarded map of this song based on the actual battle against Reisen, full of spell cards and illusions. It's not like I'll ever learn how to properly storyboard, though... and making a SB this huge with so many things, then? ;_;

SPOILER
At least it's nice to know that I'm not the only one who has this idea - those parts in Hard/Lunatic were pretty awesome, even though they don't do anything more than break someone's concentration.

Even so... I guess I can still make a Necrofantasia map with hitcircles gapping all over the screen, right? And... I also guess that having two or more maps of the same song isn't strictly forbidden, as long as they're completely different. So there's still some hope!

Oh well. Good job here.
Jinxy

nomedeusuarionaodisp wrote:

SPOILER
At least it's nice to know that I'm not the only one who has this idea - those parts in Hard/Lunatic were pretty awesome, even though they don't do anything more than break someone's concentration.
SPOILER
I was on a S rank play when I reached it and went WTF? and pressed Esc. After checking it out, I can't get to that part without any misses. D:
mm201
HALP! My osu! is glitched!

#105: Notes disappear after break ends

(No, I did not seriously file a report! =P)
Explorer09
This map has been deleted on the request of its creator. It is no longer available.
mm201
Look in your quote. Sarcasm on the internet.
Zeugziumy
Right exactly at 1:32:760 the notes dissapears from nowhere....
What? I heard about is fake notes.
Beuchi

gabrielwoj wrote:

Right exactly at 1:32:760 the notes dissapears from nowhere....
What? I heard about is fake notes.
It's the magic of Storyboards :D
Zeugziumy

Beuchi-chan wrote:

gabrielwoj wrote:

Right exactly at 1:32:760 the notes dissapears from nowhere....
What? I heard about is fake notes.
It's the magic of Storyboards :D
Now I saw this... I was playing taiko, them the orange thing on the top, dissapears always on the map have SB... Them I got that... Great SB XD
Curisu
A Magic of storyboard XD :o
LAMON4IK
=D :o =D good
LAMON4IK
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA!!!!!!!!!!! O_O!!!!!!!!!!
yeahyeahyeahhh
amazing
tohoulover00
ok. the most unusual thing happened to me.

i was playing Hard mode on CTB, and all of the sudden, right after the second break, OSU standard mode beats appeared in CTB mode. i was like WTF! >.>

anybody else have this problem. i find it creepy.
deadbeat

tohoulover00 wrote:

ok. the most unusual thing happened to me.

i was playing Hard mode on CTB, and all of the sudden, right after the second break, OSU standard mode beats appeared in CTB mode. i was like WTF! >.>

anybody else have this problem. i find it creepy.
those hit circles are part of the story board. don't worry about them :p
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