forum

yanaginagi - melee

posted
Total Posts
37
Topic Starter
Kiiwa
This beatmap was submitted using in-game submission on Tuesday, 6 May 2014 at 5:01:49 p.m.

Artist: yanaginagi
Title: melee
Source: NORN9 ノルン+ノネット
Tags: otome Garven PSP
BPM: 75
Filesize: 5914kb
Play Time: 01:36
Difficulties Available:
  1. Easy (1.13 stars, 67 notes)
  2. Hard (4.31 stars, 171 notes)
  3. Normal (4.03 stars, 143 notes)
Download: yanaginagi - melee
Information: Scores/Beatmap Listing
---------------
with Garven's Hard
All finished
:3/
Kodora
first \:3/
Garven
Bechu can't guess which parts I did~
Topic Starter
Kiiwa
XD
hard by gar
Kodora
Kiiwa forced me to post something

Just testplayed hard diff:

  1. Imo, AR7 would work best. Spaced parts like 01:07:310 (6,7,8,1,2,3,4,5,6,7) - will become much easier to read.
  2. HP Drain also can be a bit higher too, 5 is just feels too easy. 6 should work better.
  3. Drum samples imo doesnt fit, but if you really want to keep them you can add silent drum-sliderslide (would work very well with calm vocals)
  4. 00:16:643 - Fells a bit empty without note here.
  5. 01:08:110 (1,2) - I'd raise volume a bit at this section - even with max volume in settings it kinda hard to hear them.
  6. 01:12:910 (5) - Feels kinda empty without note at 01:13:443 - but i guess that was done intentionally. I'd personally recommend add note here (this slider feels like wrongly snapped while playing and even kinda confusing) or probably extend it to 01:13:443 - . If you will do that here same can be applied to all sliders like that.
  7. 01:33:976 (1) - This spinner feels kinda too long, and having it at this part feels a bit empty. I'd map part from 01:33:976 - to 01:35:043 - and start spinner at 01:35:310 - at this position spinner will better mach vocals, and part above can be mapped as good build-up section - just personal opinion though.
Nice map. Good luck!
HabiHolic
lol
here my short mod

[Easy]

00:36:910 (1) - not sure overlap. like this? http://osu.ppy.sh/ss/1316964
00:45:710 - delete clap only clap delete please
01:10:510 - green line delete why add?

[Normal]

00:14:510 (2,3,4) - like this? http://osu.ppy.sh/ss/1316969
00:38:776 (1) - delete NC 00:39:310 (3) - NC Here?
01:09:710 (5) - spacing please :o
01:28:110 (5) - why jump???
01:30:510 (1) - soft hitsound?

[Hard]

00:21:710 (5) - add NC
00:24:910 (5) - ^
00:26:243 (9) - ^

good job kiiwa nice map~

good luck
Garven
Kiiwa:

Preview times! ヽ(`⌒´メ)ノ

Kodora wrote:

Kiiwa forced me to post something She's a devil in disguise, isn't she?

Just testplayed hard diff:

  1. Imo, AR7 would work best. Spaced parts like 01:07:310 (6,7,8,1,2,3,4,5,6,7) - will become much easier to read. AR7 is too fast for the pace of this map though. I'm not seeing how that part is difficult to read either. It's a large circle with no objects overlapping, all the same rhythm...
  2. HP Drain also can be a bit higher too, 5 is just feels too easy. 6 should work better. I tend to use low HP Drain to allow for people to be able to play through the map, but keep the OD higher so that they'll have to try hard for a better score but still enjoy the map in full if they're not quite in there for score.
  3. Drum samples imo doesnt fit, but if you really want to keep them you can add silent drum-sliderslide (would work very well with calm vocals) I love the drum samples for this song. q:
  4. 00:16:643 - Fells a bit empty without note here. I'm not really following the drums much at all except to fill in gaps between the melody. This particular point, the melody has a huge gap, and it feels like I'm taking away from it by adding that extra beat just to hit the drum.
  5. 01:08:110 (1,2) - I'd raise volume a bit at this section - even with max volume in settings it kinda hard to hear them. Yeah, that first part was really quiet. I upped it a bit and changed 01:08:910 (4) - to a normal-hitnormal to give a stronger emphasis to the progression.
  6. 01:12:910 (5) - Feels kinda empty without note at 01:13:443 - but i guess that was done intentionally. I'd personally recommend add note here (this slider feels like wrongly snapped while playing and even kinda confusing) or probably extend it to 01:13:443 - . If you will do that here same can be applied to all sliders like that. I didn't want to have faster rhythms like that in this map, and this gap felt smoother with the triple rhythm rather than continuing the same rhythm over and over again while still sticking to the song.
  7. 01:33:976 (1) - This spinner feels kinda too long, and having it at this part feels a bit empty. I'd map part from 01:33:976 - to 01:35:043 - and start spinner at 01:35:310 - at this position spinner will better mach vocals, and part above can be mapped as good build-up section - just personal opinion though. This was a tough decision when I was originally mapping it, but it ultimately came to the overall pace of the map. I didn't want notes really soon after a spinner, and ending the spinner early would break the parts that I covered with it when it starts, so that would encourage a super-short spinner in which I would just map through it, and I wanted to have at least one spinner in the map for scoring purposes. (excuses excuses blah blah)
Nice map. Good luck!
Thanks for the look!

HabiHolic wrote:

[Hard]

00:21:710 (5) - add NC
00:24:910 (5) - ^
00:26:243 (9) - ^

No thanks to these, sorry. Keeping to the measures for combo progression on this map.
good luck
SPOILER
osu file format v12

[General]
AudioFilename: 01 Melee [Game Size].mp3
AudioLeadIn: 500
PreviewTime: -1
Countdown: 0
SampleSet: None
StackLeniency: 1
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 6
GridSize: 4

[Metadata]
Title:Melee (Short Ver.)
TitleUnicode:Melee (Short Ver.)
Artist:Yanagi Nagi
ArtistUnicode:やなぎ なぎ
Creator:Kiiwa
Version:Hard
Source:NORN9 ノルン+ノネット
Tags:otome Garven PSP
BeatmapID:320473
BeatmapSetID:126024

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:7
ApproachRate:6
SliderMultiplier:2.3
SliderTickRate:3

[Events]
//Background and Video events
0,0,"bg.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
7310,800,4,2,0,44,1,0
45710,-95.2380952380952,4,3,0,57,0,0
58510,-92.5925925925926,4,3,0,60,0,0
61710,-90.0900900900901,4,3,0,63,0,0
64910,-87.719298245614,4,3,0,66,0,0
66510,-85.4700854700855,4,3,0,67,0,0
68110,-83.3333333333333,4,1,0,40,0,0
68376,-83.3333333333333,4,3,0,48,0,0
68643,-83.3333333333333,4,3,0,52,0,0
68910,-83.3333333333333,4,3,0,56,0,0
69176,-83.3333333333333,4,3,0,60,0,0
69443,-83.3333333333333,4,3,0,64,0,0
69710,-83.3333333333333,4,3,0,68,0,0
70510,-83.3333333333333,4,1,0,60,0,0
71310,-76.9230769230769,4,1,0,60,0,1
83976,-76.9230769230769,4,1,0,60,0,0
84110,-76.9230769230769,4,1,0,60,0,1
96776,-76.9230769230769,4,1,0,60,0,0
96910,-90.9090909090909,4,1,0,62,0,1
97043,-90.9090909090909,4,1,0,62,0,0


[Colours]
Combo1 : 228,244,250
Combo2 : 218,142,251
Combo3 : 140,132,242
Combo4 : 98,137,240

[HitObjects]
20,112,7310,1,4,0:3:0:0:
72,188,7576,1,0,0:0:0:0:
152,232,7843,1,0,0:0:0:0:
208,160,8110,2,0,P|292:116|448:196,1,230,8|2,0:0|0:0,0:0:0:0:
20,272,9976,1,0,0:0:0:0:
72,196,10242,1,4,0:3:0:0:
152,152,10509,5,4,0:3:0:0:
460,312,11310,1,8,0:0:0:0:
332,124,11843,1,0,0:0:0:0:
384,200,12110,1,2,0:0:0:0:
364,288,12376,1,0,0:0:0:0:
288,340,12643,1,0,0:0:0:0:
196,328,12910,1,0,0:0:0:0:
60,88,13710,6,0,B|84:16|164:16|164:16|288:16,1,230,4|8,0:3|0:0,0:0:0:0:
280,104,14776,1,0,0:0:0:0:
312,192,15043,1,0,0:0:0:0:
348,276,15310,2,0,P|452:160|428:104,1,230,2|2,0:3|0:0,0:0:0:0:
164,276,16910,6,0,P|60:160|84:104,1,230,4|8,0:3|0:0,0:0:0:0:
160,68,17976,1,0,0:0:0:0:
256,84,18243,1,0,0:0:0:0:
352,68,18510,1,0,0:0:0:0:
480,332,20110,5,4,0:1:0:0:
440,248,20376,1,0,0:0:0:0:
380,176,20643,1,0,0:0:0:0:
292,148,20910,1,8,0:0:0:0:
32,52,21710,1,0,0:0:0:0:
72,136,21976,1,2,0:3:0:0:
132,208,22243,1,2,0:0:0:0:
220,236,22510,1,8,0:0:0:0:
440,66,23310,5,4,0:1:0:0:
488,146,23576,1,0,0:3:0:0:
488,238,23843,1,0,0:0:0:0:
440,318,24110,1,8,0:0:0:0:
72,318,24910,1,0,0:0:0:0:
24,238,25176,1,2,0:3:0:0:
24,146,25443,1,2,0:2:0:0:
72,66,25710,1,8,0:0:0:0:
208,252,26243,1,0,0:0:0:0:
280,312,26510,6,0,P|356:288|392:228,1,153.333333333333,4|0,0:1|0:0,0:0:0:0:
280,72,27310,2,0,P|356:96|392:156,1,153.333333333333,8|0,0:1|0:0,0:0:0:0:
276,236,28110,2,0,P|200:239|137:196,1,153.333333333333
236,148,28910,2,0,P|311:144|374:187,1,153.333333333333,8|4,0:0|0:3,0:0:0:0:
396,300,29710,6,0,P|256:353|116:300,1,306.666666666667,4|2,0:1|0:2,0:0:0:0:
80,188,31043,1,2,0:3:0:0:
148,92,31310,2,0,P|256:125|364:92,1,230,2|8,0:0|0:0,0:0:0:0:
460,340,32910,5,4,0:1:0:0:
368,324,33176,1,0,0:0:0:0:
276,308,33443,1,0,0:0:0:0:
188,288,33710,1,8,0:0:0:0:
112,236,33976,1,0,0:0:0:0:
72,152,34243,1,0,0:0:0:0:
56,60,34510,2,0,B|100:28|172:24|216:80|216:80|192:140|228:168,1,230,2|8,0:0|0:0,0:0:0:0:
320,276,35843,1,4,0:3:0:0:
412,268,36110,6,0,P|484:192|412:116,1,230,4|8,0:1|0:0,0:0:0:0:
356,188,37176,1,0,0:0:0:0:
268,220,37443,1,0,0:0:0:0:
184,260,37710,2,0,P|88:216|96:104,1,230,2|8,0:0|0:0,0:0:0:0:
160,40,38776,1,0,0:0:0:0:
252,24,39043,1,0,0:0:0:0:
352,40,39310,6,0,P|416:104|400:168,1,153.333333333333,4|0,0:1|0:0,0:0:0:0:
376,280,40110,2,0,P|304:232|298:165,1,153.333333333333,8|0,0:0|0:0,0:0:0:0:
160,40,40910,2,0,P|96:104|112:168,1,153.333333333333,2|0,0:2|0:0,0:0:0:0:
136,280,41710,2,0,P|208:232|213:165,1,153.333333333333,8|4,0:0|0:3,0:0:0:0:
256,88,42510,5,4,0:1:0:0:
394,329,43310,1,8,0:0:0:0:
118,329,44110,1,2,0:0:0:0:
256,92,44910,1,2,0:3:0:0:
412,336,45710,6,0,P|460:268|460:192,1,160.99999508667,4|0,0:2|0:0,0:0:0:0:
364,32,46510,2,0,L|364:192,1,160.99999508667,8|0,0:2|0:3,0:0:0:0:
316,336,47310,2,0,P|268:268|268:192,1,160.99999508667,2|0,0:3|0:0,0:0:0:0:
296,100,48110,1,0,0:0:0:0:
280,4,48376,1,0,0:0:0:0:
184,4,48643,1,0,0:0:0:0:
100,48,48910,6,0,P|52:116|52:192,1,160.99999508667,2|0,0:2|0:0,0:0:0:0:
148,352,49710,2,0,L|148:192,1,160.99999508667,8|0,0:2|0:3,0:0:0:0:
196,48,50510,2,0,P|244:116|244:192,1,160.99999508667,2|0,0:3|0:0,0:0:0:0:
256,288,51310,1,8,0:2:0:0:
348,256,51576,1,2,0:0:0:0:
412,184,51843,1,2,0:2:0:0:
448,96,52110,6,0,P|256:12|80:88,1,402.499987716675,4|0,0:2|0:0,0:0:0:0:
52,172,53710,1,8,0:0:0:0:
32,268,53976,1,0,0:0:0:0:
80,352,54243,1,0,0:0:0:0:
120,264,54510,1,8,0:2:0:0:
184,192,54776,1,0,0:0:0:0:
280,176,55043,1,0,0:0:0:0:
232,260,55310,6,0,B|224:308|224:308|252:372|324:340,1,160.99999508667,4|0,0:3|0:0,0:0:0:0:
348,220,56110,2,0,B|357:172|357:172|406:122|462:178,1,160.99999508667,8|0,0:3|0:0,0:0:0:0:
472,308,56910,1,2,0:2:0:0:
112,328,57710,1,0,0:0:0:0:
52,252,57976,1,8,0:3:0:0:
40,156,58243,1,0,0:0:0:0:
100,76,58510,6,0,P|184:108|228:180,1,165.600004042969,4|0,0:3|0:0,0:0:0:0:
296,268,59310,2,0,P|340:204|296:140,1,165.600004042969,2|0,0:3|0:0,0:0:0:0:
224,240,60110,2,0,P|183:300|99:332,1,165.600004042969,2|0,0:2|0:0,0:0:0:0:
36,256,60910,1,8,0:0:0:0:
84,168,61176,1,0,0:0:0:0:
160,104,61443,1,0,0:0:0:0:
256,64,61710,6,0,B|340:76|340:76|368:116|360:168,1,170.200004155274,8|0,0:3|0:0,0:0:0:0:
332,300,62510,2,0,P|256:332|180:300,1,170.200004155274,2|0,0:2|0:0,0:0:0:0:
150,156,63310,2,0,B|144:116|172:76|172:76|256:64,1,170.200004155274,2|0,0:0|0:0,0:0:0:0:
352,104,64110,1,0,0:0:0:0:
428,168,64377,1,4,0:0:0:0:
476,256,64643,1,8,0:0:0:0:
492,360,64910,5,4,0:2:0:0:
56,232,65710,1,8,0:2:0:0:
136,300,65976,1,0,0:0:0:0:
240,280,66243,1,0,0:0:0:0:
320,208,66510,2,0,P|372:128|456:132,1,179.400000684357,2|0,0:3|0:0,0:0:0:0:
488,228,67310,1,8,0:2:0:0:
440,324,67576,1,2,0:2:0:0:
336,344,67843,1,0,0:0:0:0:
224,348,68110,5,0,0:0:0:0:
132,288,68376,1,0,0:0:0:0:
76,184,68643,1,0,0:0:0:0:
136,68,68910,1,0,1:0:0:0:
268,24,69176,1,8,0:0:0:0:
400,88,69443,1,4,0:0:0:0:
420,244,69710,1,4,0:2:0:0:
196,28,70510,1,2,0:3:0:0:
492,324,71310,6,0,P|388:332|296:304,1,199.333324208578,4|0,0:0|0:0,0:0:0:0:
196,228,72110,1,8,0:2:0:0:
152,104,72376,1,0,0:0:0:0:
24,80,72643,1,0,0:0:0:0:
20,208,72910,2,0,B|69:296|69:296|121:313,1,149.499993156433,8|0,0:3|0:0,0:0:0:0:
316,228,73710,1,8,0:3:0:0:
360,104,73976,1,0,0:0:0:0:
488,80,74243,1,0,0:0:0:0:
496,208,74510,6,0,P|476:292|372:360,1,199.333324208578,4|0,0:3|0:0,0:0:0:0:
260,356,75310,1,8,0:2:0:0:
136,320,75576,1,0,0:0:0:0:
52,220,75843,1,0,0:0:0:0:
68,92,76110,2,0,B|156:136|156:136|228:128,1,149.499993156433,8|0,0:3|0:0,0:0:0:0:
432,88,76910,1,8,0:2:0:0:
488,204,77176,1,0,0:0:0:0:
460,332,77443,1,0,0:0:0:0:
332,328,77710,6,0,P|232:292|144:312,1,199.333324208578,4|0,0:3|0:0,0:0:0:0:
24,360,78510,1,8,0:2:0:0:
52,52,79043,1,0,0:0:0:0:
180,56,79310,2,0,P|280:92|368:72,1,199.333324208578,8|0,0:3|0:0,0:0:0:0:
488,24,80110,1,8,0:2:0:0:
380,304,80643,1,0,0:0:0:0:
256,348,80910,6,0,P|204:364|156:352,1,99.6666621042889,4|0,0:3|0:0,0:0:0:0:
64,272,81443,1,0,0:0:0:0:
32,148,81710,2,0,P|140:132|208:204,1,199.333324208578,8|0,0:2|0:0,0:0:0:0:
268,300,82510,2,0,P|416:320|444:160,1,298.999986312867,8|8,0:3|0:2,0:0:0:0:
256,48,83843,1,0,0:0:0:0:
140,100,84110,6,0,P|88:212|124:288,1,199.333324208578,4|0,0:0|0:0,0:0:0:0:
212,360,84910,1,8,0:2:0:0:
324,300,85176,1,0,0:0:0:0:
448,336,85443,1,0,0:0:0:0:
484,212,85710,2,0,B|500:112|500:112|468:56,1,149.499993156433,8|0,0:3|0:0,0:0:0:0:
272,144,86510,1,8,0:2:0:0:
180,236,86776,1,0,0:0:0:0:
60,184,87043,1,0,0:0:0:0:
28,64,87310,6,0,P|116:28|220:64,1,199.333324208578,4|0,0:3|0:0,0:0:0:0:
340,56,88110,1,0,0:0:0:0:
452,124,88376,1,0,0:0:0:0:
352,208,88643,1,0,0:0:0:0:
464,276,88910,2,0,B|420:368|420:368|356:380,1,149.499993156433,8|0,0:3|0:0,0:0:0:0:
152,344,89710,1,8,0:3:0:0:
76,240,89976,1,0,0:0:0:0:
76,112,90243,1,0,0:0:0:0:
192,52,90510,6,0,P|284:76|344:172,1,199.333324208578,4|0,0:3|0:0,0:0:0:0:
320,332,91310,2,0,P|228:308|168:212,1,199.333324208578,4|0,0:2|0:0,0:0:0:0:
96,52,92110,1,0,0:0:0:0:
420,268,92910,5,4,0:2:0:0:
320,352,93176,1,0,0:0:0:0:
192,352,93443,1,0,0:0:0:0:
92,268,93710,1,4,0:1:0:0:
256,192,93976,12,4,96910,0:1:0:0:
Irreversible
Hiho

[General]

The Artist should be yanaginagi, not Yanagi Nagi. (credits to Kyshiro, wheee)

[Easy]

00:16:643 (4,5) - For the sake of the easy; you might wanna use a slider for those two? Is easier to play, and after all more appropriate.
00:18:776 - I don't understand how this Comes here, there is no beat, is there? Maybe try to rework this Little part a bit.
00:40:110 (1) - I personally would make the curve a bit bigger. http://puu.sh/7Alh6/e2d6e8e9ca.jpg It Looks a bit better if you ask me =v=
00:50:243 (3,1,2) - Are 3 stacked objects really needed? They destroy the flow quite much.. and the stacking indicator isn't so big :/
01:19:843 (3) - Watch the spacing; it's a bit higher than it should be.
01:26:510 (1,2) - This stack is really way too hard for an easy, the rhythm changes, you really should not have this stacked. Please try to get another placement for them
01:25:443 - If you follow your rhythm there should be a circle too.. sounds nice imo.
01:28:110 (4,5) - http://puu.sh/7AlxX/a52526712d.jpg How about rotating 5 a bit? the Transition and flow will improve!

I like it, the rhythm is simple yet challenging; nicely done. But make sure you take a closer look at the stacks mentioned above.

[Normal]

00:38:776 (1,2,3,4,5,6,1,2,3,4,5,6) - This part is really challenging for a normal already.. how about replacing 1-2 circles with slider?
00:44:910 (1,1) - For some reason, I really love this.
00:53:443 (1) - I don't think this NC is needed! Delete it.
00:56:110 (2) - Move a bit down to get a perfect blanket.
01:27:310 (4,5,6) - Yeah.. Looks nice.. but is it appropriate for a normal? I'm unsure.

I loved it! Good Job, your mapping on this is really awesome. But make sure your difficulty Spikes aren't that high!

[Hard]

00:27:310 (2) - Even though the jump is destroyed, you should ctrl + g this. Really, currently it doesn't flow well.
00:52:110 (1) - And there is really no way to make it centred? Like, so it's being really symmetric. Not needed but would be a nice .. Addition.. or so.
00:55:310 (1) - http://puu.sh/7Am3V/2f3ea03821.jpg I prefer having a triangle here, see if it fits for you. Just some personal thought again.
01:23:576 - The ignored vocal is crying. Maybe you wanted to add Variation, yet i'm suggesting to add a circle. Because I can.

Flows nice, good good.


Good luck! 8-)
Garven

Irreversible wrote:

Hiho
[Hard]

00:27:310 (2) - Even though the jump is destroyed, you should ctrl + g this. Really, currently it doesn't flow well. Changed with a rotation to keep the jump and continue flow.
00:52:110 (1) - And there is really no way to make it centred? Like, so it's being really symmetric. Not needed but would be a nice .. Addition.. or so. Not centering something that was intentionally not centered.
00:55:310 (1) - http://puu.sh/7Am3V/2f3ea03821.jpg I prefer having a triangle here, see if it fits for you. Just some personal thought again. I wanted sharp angles for that section. It waves up and down.
01:23:576 - The ignored vocal is crying. Maybe you wanted to add Variation, yet i'm suggesting to add a circle. Because I can. I poo on your suggestion. Pooooooop

Flows nice, good good.

Danke
Kiiwa, I'll let you fix the artist. o3o

SPOILER
osu file format v12

[General]
AudioFilename: 01 Melee [Game Size].mp3
AudioLeadIn: 500
PreviewTime: -1
Countdown: 0
SampleSet: Normal
StackLeniency: 1
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 6
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Melee (Short Ver.)
TitleUnicode:Melee (Short Ver.)
Artist:Yanagi Nagi
ArtistUnicode:やなぎ なぎ
Creator:Kiiwa
Version:Hard
Source:NORN9 ノルン+ノネット
Tags:otome Garven PSP
BeatmapID:320473
BeatmapSetID:126024

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:7
ApproachRate:6
SliderMultiplier:2.3
SliderTickRate:3

[Events]
//Background and Video events
0,0,"bg.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
7310,800,4,2,0,44,1,0
45710,-95.2380952380952,4,3,0,57,0,0
58510,-92.5925925925926,4,3,0,60,0,0
61710,-90.0900900900901,4,3,0,63,0,0
64910,-87.719298245614,4,3,0,66,0,0
66510,-85.4700854700855,4,3,0,67,0,0
68110,-83.3333333333333,4,1,0,30,0,0
68376,-83.3333333333333,4,3,0,48,0,0
68643,-83.3333333333333,4,3,0,52,0,0
68910,-83.3333333333333,4,3,0,56,0,0
69176,-83.3333333333333,4,3,0,60,0,0
69443,-83.3333333333333,4,3,0,64,0,0
69710,-83.3333333333333,4,3,0,68,0,0
70510,-83.3333333333333,4,1,0,60,0,0
71310,-76.9230769230769,4,1,0,60,0,1
83976,-76.9230769230769,4,1,0,60,0,0
84110,-76.9230769230769,4,1,0,60,0,1
96776,-76.9230769230769,4,1,0,60,0,0
96910,-90.9090909090909,4,1,0,62,0,1
97043,-90.9090909090909,4,1,0,62,0,0


[Colours]
Combo1 : 228,244,250
Combo2 : 218,142,251
Combo3 : 140,132,242
Combo4 : 98,137,240

[HitObjects]
20,112,7310,5,4,0:3:0:0:
72,188,7576,1,0,0:0:0:0:
152,232,7843,1,0,0:0:0:0:
208,160,8110,2,0,P|292:116|448:196,1,230,8|2,0:0|0:0,0:0:0:0:
20,272,9976,1,0,0:0:0:0:
72,196,10242,1,4,0:3:0:0:
152,152,10509,5,4,0:3:0:0:
460,312,11310,1,8,0:0:0:0:
332,124,11843,1,0,0:0:0:0:
384,200,12110,1,2,0:0:0:0:
364,288,12376,1,0,0:0:0:0:
288,340,12643,1,0,0:0:0:0:
196,328,12910,1,0,0:0:0:0:
60,88,13710,6,0,B|84:16|164:16|164:16|288:16,1,230,4|8,0:3|0:0,0:0:0:0:
280,104,14776,1,0,0:0:0:0:
312,192,15043,1,0,0:0:0:0:
348,276,15310,2,0,P|452:160|428:104,1,230,2|2,0:3|0:0,0:0:0:0:
164,276,16910,6,0,P|60:160|84:104,1,230,4|8,0:3|0:0,0:0:0:0:
160,68,17976,1,0,0:0:0:0:
256,84,18243,1,0,0:0:0:0:
352,68,18510,1,0,0:0:0:0:
480,332,20110,5,4,0:1:0:0:
440,248,20376,1,0,0:0:0:0:
380,176,20643,1,0,0:0:0:0:
292,148,20910,1,8,0:0:0:0:
32,52,21710,1,0,0:0:0:0:
72,136,21976,1,2,0:3:0:0:
132,208,22243,1,2,0:0:0:0:
220,236,22510,1,8,0:0:0:0:
440,66,23310,5,4,0:1:0:0:
488,146,23576,1,0,0:3:0:0:
488,238,23843,1,0,0:0:0:0:
440,318,24110,1,8,0:0:0:0:
72,318,24910,1,0,0:0:0:0:
24,238,25176,1,2,0:3:0:0:
24,146,25443,1,2,0:2:0:0:
72,66,25710,1,8,0:0:0:0:
208,252,26243,1,0,0:0:0:0:
280,312,26510,6,0,P|356:288|392:228,1,153.333333333333,4|0,0:1|0:0,0:0:0:0:
468,140,27310,2,0,P|394:109|328:132,1,153.333333333333,8|0,0:1|0:0,0:0:0:0:
276,236,28110,2,0,P|200:239|137:196,1,153.333333333333
236,148,28910,2,0,P|311:144|374:187,1,153.333333333333,8|4,0:0|0:3,0:0:0:0:
396,300,29710,6,0,P|256:353|116:300,1,306.666666666667,4|2,0:1|0:2,0:0:0:0:
80,188,31043,1,2,0:3:0:0:
148,92,31310,2,0,P|256:125|364:92,1,230,2|8,0:0|0:0,0:0:0:0:
460,340,32910,5,4,0:1:0:0:
368,324,33176,1,0,0:0:0:0:
276,308,33443,1,0,0:0:0:0:
188,288,33710,1,8,0:0:0:0:
112,236,33976,1,0,0:0:0:0:
72,152,34243,1,0,0:0:0:0:
56,60,34510,2,0,B|100:28|172:24|216:80|216:80|192:140|228:168,1,230,2|8,0:0|0:0,0:0:0:0:
320,276,35843,1,4,0:3:0:0:
412,268,36110,6,0,P|484:192|412:116,1,230,4|8,0:1|0:0,0:0:0:0:
356,188,37176,1,0,0:0:0:0:
268,220,37443,1,0,0:0:0:0:
184,260,37710,2,0,P|88:216|96:104,1,230,2|8,0:0|0:0,0:0:0:0:
160,40,38776,1,0,0:0:0:0:
252,24,39043,1,0,0:0:0:0:
352,40,39310,6,0,P|416:104|400:168,1,153.333333333333,4|0,0:1|0:0,0:0:0:0:
376,280,40110,2,0,P|304:232|298:165,1,153.333333333333,8|0,0:0|0:0,0:0:0:0:
160,40,40910,2,0,P|96:104|112:168,1,153.333333333333,2|0,0:2|0:0,0:0:0:0:
136,280,41710,2,0,P|208:232|213:165,1,153.333333333333,8|4,0:0|0:3,0:0:0:0:
256,88,42510,5,4,0:1:0:0:
394,329,43310,1,8,0:0:0:0:
118,329,44110,1,2,0:0:0:0:
256,92,44910,1,2,0:3:0:0:
412,336,45710,6,0,P|460:268|460:192,1,160.99999508667,4|0,0:2|0:0,0:0:0:0:
364,32,46510,2,0,L|364:192,1,160.99999508667,8|0,0:2|0:3,0:0:0:0:
316,336,47310,2,0,P|268:268|268:192,1,160.99999508667,2|0,0:3|0:0,0:0:0:0:
296,100,48110,1,0,0:0:0:0:
280,4,48376,1,0,0:0:0:0:
184,4,48643,1,0,0:0:0:0:
100,48,48910,6,0,P|52:116|52:192,1,160.99999508667,2|0,0:2|0:0,0:0:0:0:
148,352,49710,2,0,L|148:192,1,160.99999508667,8|0,0:2|0:3,0:0:0:0:
196,48,50510,2,0,P|244:116|244:192,1,160.99999508667,2|0,0:3|0:0,0:0:0:0:
256,288,51310,1,8,0:2:0:0:
348,256,51576,1,2,0:0:0:0:
412,184,51843,1,2,0:2:0:0:
448,96,52110,6,0,P|256:12|80:88,1,402.499987716675,4|0,0:2|0:0,0:0:0:0:
52,172,53710,1,8,0:0:0:0:
32,268,53976,1,0,0:0:0:0:
80,352,54243,1,0,0:0:0:0:
120,264,54510,1,8,0:2:0:0:
184,192,54776,1,0,0:0:0:0:
280,176,55043,1,0,0:0:0:0:
232,260,55310,6,0,B|224:308|224:308|252:372|324:340,1,160.99999508667,4|0,0:3|0:0,0:0:0:0:
348,220,56110,2,0,B|357:172|357:172|406:122|462:178,1,160.99999508667,8|0,0:3|0:0,0:0:0:0:
472,308,56910,1,2,0:2:0:0:
112,328,57710,1,0,0:0:0:0:
52,252,57976,1,8,0:3:0:0:
40,156,58243,1,0,0:0:0:0:
100,76,58510,6,0,P|184:108|228:180,1,165.600004042969,4|0,0:3|0:0,0:0:0:0:
296,268,59310,2,0,P|340:204|296:140,1,165.600004042969,2|0,0:3|0:0,0:0:0:0:
224,240,60110,2,0,P|183:300|99:332,1,165.600004042969,2|0,0:2|0:0,0:0:0:0:
36,256,60910,1,8,0:0:0:0:
84,168,61176,1,0,0:0:0:0:
160,104,61443,1,0,0:0:0:0:
256,64,61710,6,0,B|340:76|340:76|368:116|360:168,1,170.200004155274,8|0,0:3|0:0,0:0:0:0:
332,300,62510,2,0,P|256:332|180:300,1,170.200004155274,2|0,0:2|0:0,0:0:0:0:
150,156,63310,2,0,B|144:116|172:76|172:76|256:64,1,170.200004155274,2|0,0:0|0:0,0:0:0:0:
352,104,64110,1,0,0:0:0:0:
428,168,64377,1,4,0:0:0:0:
476,256,64643,1,8,0:0:0:0:
492,360,64910,5,4,0:2:0:0:
56,232,65710,1,8,0:2:0:0:
136,300,65976,1,0,0:0:0:0:
240,280,66243,1,0,0:0:0:0:
320,208,66510,2,0,P|372:128|456:132,1,179.400000684357,2|0,0:3|0:0,0:0:0:0:
488,228,67310,1,8,0:2:0:0:
440,324,67576,1,2,0:2:0:0:
336,344,67843,1,0,0:0:0:0:
224,348,68110,5,0,0:0:0:0:
132,288,68376,1,0,0:0:0:0:
76,184,68643,1,0,0:0:0:0:
136,68,68910,1,0,0:0:0:0:
268,24,69176,1,8,0:0:0:0:
400,88,69443,1,4,0:0:0:0:
420,244,69710,1,4,0:2:0:0:
196,28,70510,1,2,0:3:0:0:
492,324,71310,6,0,P|388:332|296:304,1,199.333324208578,4|0,0:0|0:0,0:0:0:0:
196,228,72110,1,8,0:2:0:0:
152,104,72376,1,0,0:0:0:0:
24,80,72643,1,0,0:0:0:0:
20,208,72910,2,0,B|69:296|69:296|121:313,1,149.499993156433,8|0,0:3|0:0,0:0:0:0:
316,228,73710,1,8,0:3:0:0:
360,104,73976,1,0,0:0:0:0:
488,80,74243,1,0,0:0:0:0:
496,208,74510,6,0,P|476:292|372:360,1,199.333324208578,0|0,0:3|0:0,0:0:0:0:
260,356,75310,1,8,0:2:0:0:
136,320,75576,1,0,0:0:0:0:
52,220,75843,1,0,0:0:0:0:
68,92,76110,2,0,B|156:136|156:136|228:128,1,149.499993156433,0|0,0:0|0:0,0:0:0:0:
432,88,76910,1,8,0:2:0:0:
488,204,77176,1,0,0:0:0:0:
460,332,77443,1,0,0:0:0:0:
332,328,77710,6,0,P|232:292|144:312,1,199.333324208578,4|0,0:3|0:0,0:0:0:0:
24,360,78510,1,8,0:2:0:0:
52,52,79043,1,0,0:0:0:0:
180,56,79310,2,0,P|280:92|368:72,1,199.333324208578,8|0,0:3|0:0,0:0:0:0:
488,24,80110,1,8,0:2:0:0:
380,304,80643,1,0,0:0:0:0:
256,348,80910,6,0,P|204:364|156:352,1,99.6666621042889
64,272,81443,1,0,0:0:0:0:
32,148,81710,2,0,P|140:132|208:204,1,199.333324208578,8|0,0:2|0:0,0:0:0:0:
268,300,82510,2,0,P|416:320|444:160,1,298.999986312867,0|8,0:0|0:2,0:0:0:0:
256,48,83843,1,0,0:0:0:0:
140,100,84110,6,0,P|88:212|124:288,1,199.333324208578,4|0,0:0|0:0,0:0:0:0:
212,360,84910,1,8,0:2:0:0:
324,300,85176,1,0,0:0:0:0:
448,336,85443,1,0,0:0:0:0:
484,212,85710,2,0,B|500:112|500:112|468:56,1,149.499993156433,8|0,0:3|0:0,0:0:0:0:
272,144,86510,1,8,0:2:0:0:
180,236,86776,1,0,0:0:0:0:
60,184,87043,1,0,0:0:0:0:
28,64,87310,6,0,P|116:28|220:64,1,199.333324208578,4|0,0:3|0:0,0:0:0:0:
340,56,88110,1,0,0:0:0:0:
452,124,88376,1,0,0:0:0:0:
352,208,88643,1,0,0:0:0:0:
464,276,88910,2,0,B|420:368|420:368|356:380,1,149.499993156433,8|0,0:3|0:0,0:0:0:0:
152,344,89710,1,8,0:3:0:0:
76,240,89976,1,0,0:0:0:0:
76,112,90243,1,0,0:0:0:0:
192,52,90510,6,0,P|284:76|344:172,1,199.333324208578,4|0,0:3|0:0,0:0:0:0:
320,332,91310,2,0,P|228:308|168:212,1,199.333324208578,4|0,0:2|0:0,0:0:0:0:
96,52,92110,1,0,0:0:0:0:
420,268,92910,5,4,0:2:0:0:
320,352,93176,1,0,0:0:0:0:
192,352,93443,1,0,0:0:0:0:
92,268,93710,1,4,0:1:0:0:
256,192,93976,12,4,96910,0:1:0:0:
Topic Starter
Kiiwa
Thanks everyone!
Pretty much all applied!!! :P
kanpakyin
NORN9 O.O
HolyForce
Nice song. Let me have a noob mod :)

General
  1. Will you consider add a video to the map?
  2. Will you consider fix this?
  3. Sound sample set is different. Hard is "Soft", other is "Normal"
Easy
  1. Slider Velocity 1.6 is too fast for easy...
  2. 00:16:643 (4,5) - this overlaping is too hard for newbie. consider change it
  3. 00:19:043 (3) - changing to 00:19:310 - ..it obviously not suitable for placing in this position
  4. 01:19:843 (3,4) - consider make a blanket?
  5. 01:20:910 (1,2,3) - consider make these slider more different. don't just make them turn clockwise or anti-clockwise.
  6. 01:23:843 (4,1,2) - obviously this blanket can make more better 8-) like 01:27:043 (2,3) -
  7. 01:28:910 (5) - spacing...1.12X ??? lol
Normal
  1. 00:07:310 (1) - this slider has a little bit tilt. is you want it?? :x
  2. 00:13:710 (1,2) - obviously it not meet the flow. consider this:
  3. 00:16:110 (2,3) - the spacing has changed... I remember that easy map and normal map should have same spacing?? Umm...i don't sure about it because i don't have much experience in mapping.
  4. 00:18:776 (4,5) - delete this two notes to suit the sound?
  5. 00:20:110 (1) - middle tick of this slider can move left by 1 tick? to make the blanket more prefect
  6. 00:26:243 (1,2) - not necessary overlapping
  7. 00:27:310 (3,1) - i think this is not good for the flow...will you consider this?
  8. 01:09:710 (5) - why a sudden change of spacing here?
  9. 01:12:910 (3) - i think the reverse of this slider is not fit the song. consider make it like 01:16:110 (1) - ?
  10. 01:17:176 (2,1) - spacing problem
  11. 01:19:043 (3,1,2,1,2,3,4) - umm...I don't think newbie can play a normal map with map overlaping. And obviously the overlapping can be reduced... will you consider reduce some?
Hard
  1. 00:42:510 (1,4) - make this two overlap??
  2. 00:53:710 (2,3,4,5,6,7) - i think the flow is not good. consider this?
  3. 00:59:310 (2) - consider this??
  4. 01:06:243 (4,5,6,7,8,1,2,3,4,5,6,7) - i think clockwise notes have a little boring. let my pattern??
  5. 01:21:443 (2,3) - make a blanket?
this all... i am newbie in mapping and modding. if you think my mod is useless. just ignore it :x
Garven

HolyForce wrote:

Hard
  1. 00:42:510 (1,4) - make this two overlap?? I'm not sure I understand. Care to elaborate?
  2. 00:53:710 (2,3,4,5,6,7) - i think the flow is not good. consider this? I wanted a back and forth hook motion here to cover each set of three hits in the phrase changes.
  3. 00:59:310 (2) - consider this??
    But that breaks my symmetrical pattern and it doesn't really change the flow much. :(
  4. 01:06:243 (4,5,6,7,8,1,2,3,4,5,6,7) - i think clockwise notes have a little boring. let my pattern??
    I really didn't want to do a zigzag motion here. It's a gradual smooth rise. A zig zag feels more for something more contentious and powerful.
  5. 01:21:443 (2,3) - make a blanket?
Nah, not really going for a pretty pattern here. More functional.
this all... i am newbie in mapping and modding. if you think my mod is useless. just ignore it :x
Thanks for checking!
Topic Starter
Kiiwa

HolyForce wrote:

Nice song. Let me have a noob mod :)

General
  1. Will you consider add a video to the map? no
  2. Will you consider fix this?
  3. Sound sample set is different. Hard is "Soft", other is "Normal"
Easy
  1. Slider Velocity 1.6 is too fast for easy... no, its fine for 75bpm
  2. 00:16:643 (4,5) - this overlaping is too hard for newbie. consider change it
  3. 00:19:043 (3) - changing to 00:19:310 - ..it obviously not suitable for placing in this position
  4. 01:19:843 (3,4) - consider make a blanket? no
  5. 01:20:910 (1,2,3) - consider make these slider more different. don't just make them turn clockwise or anti-clockwise. no
  6. 01:23:843 (4,1,2) - obviously this blanket can make more better 8-) like 01:27:043 (2,3) - no
  7. 01:28:910 (5) - spacing...1.12X ??? lol fixed
Normal
  1. 00:07:310 (1) - this slider has a little bit tilt. is you want it?? :x yes
  2. 00:13:710 (1,2) - obviously it not meet the flow. consider this: no
  3. 00:16:110 (2,3) - the spacing has changed... I remember that easy map and normal map should have same spacing?? Umm...i don't sure about it because i don't have much experience in mapping. spacing is consistant
  4. 00:18:776 (4,5) - delete this two notes to suit the sound? no
  5. 00:20:110 (1) - middle tick of this slider can move left by 1 tick? to make the blanket more prefect done
  6. 00:26:243 (1,2) - not necessary overlapping its fine
  7. 00:27:310 (3,1) - i think this is not good for the flow...will you consider this? no
  8. 01:09:710 (5) - why a sudden change of spacing here? its to counter the stacking done by the game, see what it looks like in test play and you will see there is no difference in spacing
  9. 01:12:910 (3) - i think the reverse of this slider is not fit the song. consider make it like 01:16:110 (1) - ? no
  10. 01:17:176 (2,1) - spacing problem its fine...
  11. 01:19:043 (3,1,2,1,2,3,4) - umm...I don't think newbie can play a normal map with map overlaping. And obviously the overlapping can be reduced... will you consider reduce some?
Thanks! :)
Forseen
Two weeks late, oops!

General:
  1. You're missing preview points on all the difficulties. 01:10:510 will probably be a good fit.
Easy:
  1. 00:19:043 (3) - I don't really hear anything in the background that would make this note necassary here.
  2. 00:29:710 (1) - Add a curve perhaps? This might not be the best example, but try something similar to:
  3. 00:36:910 (1) - Better unstack this, might prove to be hard for beginners to understand what's going on. Move to x:144, y:40 or someplace else.
  4. 00:50:243 (3) - Something similar as above, move to x:264, y:56:
  5. 01:10:510 - Consider adding a note here, which would start the chorus.
  6. 01:12:910 (3) - Try this, might sound better here:
  7. 01:23:843 (4,1,2) - While playing, this part looks like: http://osu.ppy.sh/ss/1492386, which isn't that pretty, so maybe a little change might make it look better. What do you say about:
Normal:
  1. 00:18:776 (4,5) - Same as Easy difficulty, doubt these two circles are necessary.
  2. 00:51:576 (4) - Add NC here and remove on 00:52:110 (1)?
  3. 00:54:510 (3,1) - Listen how this sounds and see if you prefer it:
  4. 01:09:710 (5) - Distance snap.
  5. 01:17:176 (2) - This goes slightly over the border: http://osu.ppy.sh/ss/1492447.
Hard:
  1. 00:36:110 (1) - Maybe make this more... ''blankety'' (I'm pretty sure there's no such word, but you know what I mean):
  2. 00:52:110 (1) - Slider like below perhaps:
Hope this helps! Good luck and have a star!
Topic Starter
Kiiwa

Forseen wrote:

Two weeks late, oops!

General:
  1. You're missing preview points on all the difficulties. 01:10:510 will probably be a good fit. done, thanks~
Easy:
  1. 00:19:043 (3) - I don't really hear anything in the background that would make this note necassary here. Deleted
  2. 00:29:710 (1) - Add a curve perhaps? This might not be the best example, but try something similar to: nah
  3. 00:36:910 (1) - Better unstack this, might prove to be hard for beginners to understand what's going on. Move to x:144, y:40 or someplace else. ok
  4. 00:50:243 (3) - Something similar as above, move to x:264, y:56: ok
  5. 01:10:510 - Consider adding a note here, which would start the chorus. nah, had it before, its just confusing
  6. 01:12:910 (3) - Try this, might sound better here:
  7. 01:23:843 (4,1,2) - While playing, this part looks like: http://osu.ppy.sh/ss/1492386, which isn't that pretty, so maybe a little change might make it look better. What do you say about: fixed stack issue.
Normal:
  1. 00:18:776 (4,5) - Same as Easy difficulty, doubt these two circles are necessary. deleted
  2. 00:51:576 (4) - Add NC here and remove on 00:52:110 (1)? nah
  3. 00:54:510 (3,1) - Listen how this sounds and see if you prefer it:
  4. 01:09:710 (5) - Distance snap. its actually to counter the stacking, check it out in test mode.
  5. 01:17:176 (2) - This goes slightly over the border: fixed http://osu.ppy.sh/ss/1492447.
Hope this helps! Good luck and have a star!
Thanks! Waiting for Garvens reply~
Garven

Forseen wrote:

Hard:[list]
[*] 00:36:110 (1) - Maybe make this more... ''blankety'' (I'm pretty sure there's no such word, but you know what I mean):
I'm going for a more flowy design instead of a strong symmetrical design.
[*] 00:52:110 (1) - Slider like below perhaps:
I'd prefer a long curve instead of that spike in the middle.

Hope this helps! Good luck and have a star!
Thanks for checking!
Kenezz
Hi Kiiwa :3
This song is lovely u3u

[General]
  1. The bitrate of your mp3 is 320 kbps, if you want I modified the mp3 to you: 192 kbps mp3 I think the offset is the same o3o
  2. I highly recommend modify the colour of the combo colour 2 or 3, between them are very very similar, maybe make one more deep blue or idk.
[Easy]
  1. 00:15:310 (3) - Maybe add whistle at the star, this fits properly with the piano sound.
  2. 00:16:643 (4,5) - Considers add a slider instead these circles, also you should move down because now are touching *wink* the hp bar.
  3. 00:44:910 (1) - Sounds better if you put a soft finish at the end. (more emphasis to music change) 00:58:510 (1) For instance here sounds good
  4. 01:09:710 (3) - Add finish maybe, in the hard diff sounds good.
  5. Overall, feels like if the map at the chorus part became more difficult (avoiding the fact of the music has changed) I think the chorus could be more easy, this part in specific is very difficult to rookie players 01:12:643 (2,3,4,1,2), you know, all these 1/3~1/3.
[Normal]
  1. 00:45:710 (1) - Same as easy, in this case is at the start.
  2. 01:09:710 (5) - ^
  3. 01:10:510 (1) - If you agree with the previous point then delete here the finish.
  4. 01:18:510 (2,3) - This stack is very confusing, the others stacks like this in comparison are 1/1~1/1 and for that this is weird, actually in the test play I almost fail the second circle lol, so I suggest unstack the second circle and put in another place, maybe try doing this: http://osu.ppy.sh/ss/1559513.
  5. 01:28:110 (5) - That spacing.
  6. 01:28:910 (6) - I think the new combo should start here (all of your new combos follow the voice, then...)
  7. 01:36:376 (1,2) -I really suggest to remove these beats, the easy and hard have nothing after the spinner so this can be an inconsistency, furthermore, in the test play, this circle and slider are a bit confusing since begins on purple ticks (1/3), then maybe remove and extend the spinner like the others diffs.
[Garven's Hard]
  1. 00:59:310 (2) - Maybe add a soft clap at the start, since in this part the claps are missing.
  2. 01:02:510 (2) - ^ for instance here 00:46:510 (2) - and at the next symmetric slider sounds good.
  3. 00:58:510 (1,2,3) - This pattern would flow better if the design goes symmetrically with the x axis like this: http://osu.ppy.sh/ss/1559545, respect with the nex circles you can flip horizontally the next slider pattern and adjust the spacing: http://osu.ppy.sh/ss/1559553. Yes, could be a chaos but imo, would work better.
  4. 01:10:510 - If you added with the previous point the horizontally flip ends here.
Okay, that's all from me, hope this can help you
Good luck then :)
Garven

Kenezz wrote:

[Garven's Hard]
  1. 00:59:310 (2) - Maybe add a soft clap at the start, since in this part the claps are missing.
  2. 01:02:510 (2) - ^ for instance here 00:46:510 (2) - and at the next symmetric slider sounds good.
    I wanted to emphasize that this part was different from the one listed prior with the claps since it's rising in intensity to lead to the kiai.
  3. 00:58:510 (1,2,3) - This pattern would flow better if the design goes symmetrically with the x axis like this: http://osu.ppy.sh/ss/1559545, respect with the nex circles you can flip horizontally the next slider pattern and adjust the spacing: http://osu.ppy.sh/ss/1559553. Yes, could be a chaos but imo, would work better.
  4. 01:10:510 - If you added with the previous point the horizontally flip ends here.
This ended up about the same as the current pattern. You're still doing large arced loops - it's just that this one is moving horizontal instead of downward. I think it'll be fine as it is.
Thanks!
Lissette
mew~

[General]
Like Kenezz said mp3 is 320kbps, use the one he provided you (Timing may change after replacing it)
mmm couldn't find if (Short. Ver) is in the official title of the song, have to search more about it

[Hard]
00:52:110 (1) - If this is meant to be symmetrical, need some fixes

I'm in love with this song, seriously
show more
Please sign in to reply.

New reply