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Hirano Aya - First Good Bye [OsuMania]

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Total Posts
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Topic Starter
indyinyou
This beatmap was submitted using in-game submission on 12 สิงหาคม 2556 at 23:08:00

Artist: Hirano Aya
Title: First Good Bye
Tags: The Melancholy of Haruhi Suzumiya
BPM: 180
Filesize: 7754kb
Play Time: 04:27
Difficulties Available:
  1. Amateur Drum - 7Key (2.6 stars, 1417 notes)
  2. Basic Drum - 7Key (1.39 stars, 758 notes)
  3. Pro Drum - 7Key (3.76 stars, 2048 notes)
Download: Hirano Aya - First Good Bye
Information: Scores/Beatmap Listing
---------------
Drummania mapset
Basic Drum (Easy)
Amatuer Drum (Normal)
Pro Drum (Hard)
Miya
Hi hi, timing check :3

Since you only ask for offset here is the correct offset :P

+10 (845)

BPM is right, of course xD

And i already re-encode your mp3 to 192kbps. Have fun ^^
http://puu.sh/30PqQ.mp3
Topic Starter
indyinyou

Miya wrote:

Hi hi, timing check :3

Since you only ask for offset here is the correct offset :P

+10 (845)

BPM is right, of course xD

And i already re-encode your mp3 to 192kbps. Have fun ^^
http://puu.sh/30PqQ.mp3
thx -3-

sakuramxx053539595
regenz
เนทกากไม่ค่อยดีเลย

ไอ้ตัวที่ถามนะ

ตัวแรก

หาลำบากก็เปิดดู เวฟมันเลย ดูจากเวฟแล้วเป็น 1/8

ส่วนอีกตัว ที่ถาม

โน๊ตเส้นขาวแดงธรรมดานี่หว่า

Offset 841
Spy




"I think your map can be harder" - he said
Topic Starter
indyinyou
Hirano Aya - First Good Bye

[Basic Drum]

Easy diff 100 %

[Amateur Drum]

Normal diiff 100 %

[Pro Drum]

Hard diff 100 %

pending for now 30/7/2013
17VA
It needs more harder, just I think. (Pro Drum)

And Loop and Looping similar beat and note patterns. (Only Pro Drum)

It might cause boring.

add variables like stream notes or complicated notes...

like http://osu.ppy.sh/b/270831&m=3
Hanyuu
Hey just a few tipps for your beatmap.
You should switch to the newer hitsounding system allready. With timing sections proper sample usage is difficult and alot of work to do. You are also limiting your map to drum only and with the way you hitsounded it allready you often have 3 sounds played at once on a single note. Those could be 3 notes at the same time each having it own sound, also you have no interference with hitnormal and sample sets.
Generally from what i quickly seen the difficulties and pattern got pretty repeative and the note pattern itself is switching through the columns that fast that it cant even be made out and it seems the columns are just used freely. If the instruments stay at their columns for longer the actual drumpattern could be made out easier and it would look like a drummania map. You can vary through on how you chose to arrange your notes ofcourse but having a more obvious structure seems better for this type of mapping. Also again since you are only doing drums i really suggest changing it all to sample import hitsounding to get more notes out on the map, there were also very often cases you didnt fit in some hitsounds on some beats because of your way of hitsounding it i think. Try keep more to the actual drum mania i think :c
Rumia-
since u only follows the drum its harder for me to mod but ill try my best tho /.\
[Basic Drum]
juz fix the earlier part (some strong beat u ignored and that beat is kinda important, something missing if u ignored those beat eventho its increasing the difficulty a bit so go easy on patterning :D
[Amateur Drum]
00:14:840 (14840|0,15007|1,16174|6,16340|5) - should be in 1 collumn
00:30:840 (30840|1,31007|5) - ^
00:32:174 (32174|1,32340|3) - ^
00:16:840 - add
00:19:007 - make pattern like this? http://puu.sh/3PxbK.jpg
00:21:507 - add
00:21:840 - ^
00:44:729 (44729|1,44785|5) - snap to 1/4
00:46:063 (46063|1,46118|5) - ^
00:47:396 (47396|1,47452|5) - ^
01:14:729 (74729|5,74785|4) - ^
03:11:396 (191396|1,191452|2) - ^
01:35:618 (95618|6) - unsnapped
02:18:840 (138840|6) - move to 02:18:674
02:19:007 - add
[Pro Drum]
00:18:452 (18452|4,18618|5,20118|4) - unsnapped?
00:21:799 (21799|2,32465|2) - i dun really get this unsnapped snare? o.o i dun hear the drum dribbles the snare
00:53:465 (53465|2) - ^
01:03:465 (63465|2) - ^
01:47:132 (107132|2) - ^
02:18:132 (138132|2) - ^
00:30:840 (30840|1) - move to 1st collumn
02:52:340 (172340|1) - ^
02:52:507 (172507|0) - move to 7th
02:52:840 (172840|0,173007|1) - move to 3rd
00:44:174 - add
00:44:729 (44729|1,44757|5,46090|1,46090|5,47424|1,47424|5) - should be snapped in 1/4 (blue and double white lines)
03:11:396 (191396|6,191452|5) - ^
01:03:840 - add (strong beat musnt be 1 notes)
01:04:174 - ^
01:07:340 - add
01:08:007 - ^
01:13:340 - ^
01:26:007 - ^
01:34:007 - ^
01:34:674 - ^
02:18:840 - ^
02:41:174 - ^
02:41:340 - ^
02:41:840 - ^
02:42:174 - ^
02:42:340 - ^
02:42:674 - ^
02:42:840 - ^
02:43:174 - ^
02:43:840 - ^
02:44:007 - ^
02:44:507 - ^
02:44:840 - ^
02:45:007 - ^
02:45:507 - ^
02:45:840 - ^
02:46:674 - ^
02:47:174 - ^
02:49:340 - ^
02:50:340 - ^
02:52:674 - ^
02:53:340 - ^
02:54:007 - ^
02:54:340 - ^
02:56:674 - ^
02:59:340 - ^
03:03:340 - ^
03:04:007 - ^
03:08:674 - ^
02:47:424 (167424|1) - remove
01:35:618 (95618|1) - move to 01:35:674
01:14:729 (74729|0) - snap to 1/4
03:11:840 (191840|2,192007|5,192174|4) - make doubles like 03:11:674 (191674|1,191674|3) -
04:26:340 - ^
03:23:174 - adds (2)
idk y this part become easier ?you should do like the bass sound 2 notes like u did in the early parts (recommend fix this for hard mode)
04:01:507 (241507|6,241674|5,242840|6,243007|5) - the drum hits the same bass should be in the same collumn to fit the music

Overall
Note : some notes juz need to be snapped eventho if the hitsound doesnt work because this will affect accuracy and consistency
Patterns 6.5/10 you might need to learn some drum patterns xD
Nice song , nice map gl on ranking this ^^,
Topic Starter
indyinyou

- R u m i a - wrote:

since u only follows the drum its harder for me to mod but ill try my best tho /.\
[Basic Drum]
juz fix the earlier part (some strong beat u ignored and that beat is kinda important, something missing if u ignored those beat eventho its increasing the difficulty a bit so go easy on patterning :D <<<< add more note
[Amateur Drum]
00:14:840 (14840|0,15007|1,16174|6,16340|5) - should be in 1 collumn <<< fix
00:30:840 (30840|1,31007|5) - ^ <<< fix
00:32:174 (32174|1,32340|3) - ^ <<< fix
00:16:840 - add <<< fix
00:19:007 - make pattern like this? http://puu.sh/3PxbK.jpg <<< fix
00:21:507 - add <<< fix
00:21:840 - ^ <<< fix
00:44:729 (44729|1,44785|5) - snap to 1/4 <<< i think 1/6 beat snap like this http://osu.ppy.sh/ss/899795
00:46:063 (46063|1,46118|5) - ^ <<<same ^
00:47:396 (47396|1,47452|5) - ^ <<<same ^
01:14:729 (74729|5,74785|4) - ^ <<<same ^
03:11:396 (191396|1,191452|2) - ^ <<< fix
01:35:618 (95618|6) - unsnapped <<< not fix
02:18:840 (138840|6) - move to 02:18:674 <<< dont move
02:19:007 - add <<< not add
[Pro Drum]
00:18:452 (18452|4,18618|5,20118|4) - unsnapped? <<< i think 1/6 beat snap http://osu.ppy.sh/ss/899801
00:21:799 (21799|2,32465|2) - i dun really get this unsnapped snare? o.o i dun hear the drum dribbles the snare <<< i think 1/8 beat snap http://osu.ppy.sh/ss/899803
00:53:465 (53465|2) - ^ <<< same ^
01:03:465 (63465|2) - ^ <<< same ^
01:47:132 (107132|2) - ^ <<< same ^
02:18:132 (138132|2) - ^ <<< same ^
00:30:840 (30840|1) - move to 1st collumn <<< fix
02:52:340 (172340|1) - ^ <<< fix
02:52:507 (172507|0) - move to 7th <<< fix
02:52:840 (172840|0,173007|1) - move to 3rd <<< fix
00:44:174 - add <<< fix
00:44:729 (44729|1,44757|5,46090|1,46090|5,47424|1,47424|5) - should be snapped in 1/4 (blue and double white lines) <<< i think 1/6 beat snap like this http://osu.ppy.sh/ss/899795
03:11:396 (191396|6,191452|5) - ^ <<< fix
01:03:840 - add (strong beat musnt be 1 notes) << add
01:04:174 - ^ <<< add
01:07:340 - add <<< not add
01:08:007 - ^ <<< not add
01:13:340 - ^ <<< not add
01:26:007 - ^ <<< not add
01:34:007 - ^ <<< not add
01:34:674 - ^ << add
02:18:840 - ^ << add
02:41:174 - ^ << add
02:41:340 - ^ << add
02:41:840 - ^ << add
02:42:174 - ^ << add
02:42:340 - ^ << add
02:42:674 - ^ << add
02:42:840 - ^ << add
02:43:174 - ^ << add
02:43:840 - ^ << add
02:44:007 - ^ << add
02:44:507 - ^ << add
02:44:840 - ^ << add
02:45:007 - ^ << add
02:45:507 - ^ << add
02:45:840 - ^ << add
02:46:674 - ^ << add
02:47:174 - ^ << add
02:49:340 - ^ << add
02:50:340 - ^ << add
02:52:674 - ^ <<< not add
02:53:340 - ^ <<< not add
02:54:007 - ^ <<< not add
02:54:340 - ^ <<< not add
02:56:674 - ^ <<< not add
02:59:340 - ^ <<< not add
03:03:340 - ^ <<< not add
03:04:007 - ^ <<< not add
03:08:674 - ^ <<< not add
02:47:424 (167424|1) - remove <<< not remove
01:35:618 (95618|1) - move to 01:35:674
01:14:729 (74729|0) - snap to 1/4 <<< fix
03:11:840 (191840|2,192007|5,192174|4) - make doubles like 03:11:674 (191674|1,191674|3) -
04:26:340 - ^ <<< sry i dont get it
03:23:174 - adds (2) <<< add
idk y this part become easier ?you should do like the bass sound 2 notes like u did in the early parts (recommend fix this for hard mode)
04:01:507 (241507|6,241674|5,242840|6,243007|5) - the drum hits the same bass should be in the same collumn to fit the music <<< add more one note at drum kick sound

Overall
Note : some notes juz need to be snapped eventho if the hitsound doesnt work because this will affect accuracy and consistency
Patterns 6.5/10 you might need to learn some drum patterns xD
Nice song , nice map gl on ranking this ^^,
Topic Starter
indyinyou

Hanyuu wrote:

Hey just a few tipps for your beatmap.
You should switch to the newer hitsounding system allready. With timing sections proper sample usage is difficult and alot of work to do. You are also limiting your map to drum only and with the way you hitsounded it allready you often have 3 sounds played at once on a single note. Those could be 3 notes at the same time each having it own sound, also you have no interference with hitnormal and sample sets.
Generally from what i quickly seen the difficulties and pattern got pretty repeative and the note pattern itself is switching through the columns that fast that it cant even be made out and it seems the columns are just used freely. If the instruments stay at their columns for longer the actual drumpattern could be made out easier and it would look like a drummania map. You can vary through on how you chose to arrange your notes ofcourse but having a more obvious structure seems better for this type of mapping. Also again since you are only doing drums i really suggest changing it all to sample import hitsounding to get more notes out on the map, there were also very often cases you didnt fit in some hitsounds on some beats because of your way of hitsounding it i think. Try keep more to the actual drum mania i think :c
i ll try use sample import hitsounds but i want easy diff have sound same hard diff then i use greenline for hitsound
Topic Starter
indyinyou
i m not good at pattens

if some one good at pattens plz tell how make drum patterns

thx i m not good in english :(
Roxas
[General]
Add some tags like "The Melancholy of Haruhi Suzumiya" or others
There are some green lines that are not snapped correctly, fix them

[Basic Drum]
For me it's okay, the only thing I could say that in some parts you use good patterns, in other parts patterns are just random imo

[Amateur Drum]
00:05:257 (5257|5) - Remove this and then move 00:05:340 (5340|6) - in |1|?
00:32:465 (32465|2) - It's 1/8 voluntary or it's an error?
00:58:007 (58007|6) - Remove? kk no
04:16:674 (256674|1) - Move |3|

[Pro Drum]
00:17:452 (17452|4) - I think this should be in the blue tick... And the others like this too

Sorry for poor mod, I didn't find other things! Good luck and take my star!
Topic Starter
indyinyou

Roxas wrote:

[General]
Add some tags like "The Melancholy of Haruhi Suzumiya" or others
There are some green lines that are not snapped correctly, fix them

[Basic Drum]
For me it's okay, the only thing I could say that in some parts you use good patterns, in other parts patterns are just random imo

[Amateur Drum]
00:05:257 (5257|5) - Remove this and then move 00:05:340 (5340|6) - in |1|? <<< fix
00:32:465 (32465|2) - It's 1/8 voluntary or it's an error? <<< not fix
00:58:007 (58007|6) - Remove? kk no
04:16:674 (256674|1) - Move |3| <<< fix

[Pro Drum]
00:17:452 (17452|4) - I think this should be in the blue tick... And the others like this too <<< i think it 1/6 beat snap

Sorry for poor mod, I didn't find other things! Good luck and take my star!
thx for mod
Yoeri
Fun map, have a star.

[General]
00:53:840 - Why no Kiai time here? And maybe get a nice splash cymbal hitsound for this part?

[Amateur Drum]
01:14:729 (74729|5,74785|4) - Snap to 1/4.
03:55:507 - Why does this only have single notes aside from the crashes?

[Pro Drum]
00:44:729 (44729|1,44785|5,44785|4) - Snap to 1/4
00:46:063 (46063|1,46118|4,46118|5) - ^
00:47:396 (47396|1,47452|4,47452|5) - ^
04:10:340 - Add something for the kick.
04:15:007 - ^
04:16:007 - ^
Topic Starter
indyinyou

Yoeri wrote:

Fun map, have a star.

[General]
00:53:840 - Why no Kiai time here? And maybe get a nice splash cymbal hitsound for this part?<<< i not sure about this

[Amateur Drum]
01:14:729 (74729|5,74785|4) - Snap to 1/4. <<< fix
03:55:507 - Why does this only have single notes aside from the crashes? <<< fix

[Pro Drum]
00:44:729 (44729|1,44785|5,44785|4) - Snap to 1/4 <<< i think 1/6 beat snap
00:46:063 (46063|1,46118|4,46118|5) - ^ i think 1/6 beat snap
00:47:396 (47396|1,47452|4,47452|5) - ^ i think 1/6 beat snap
04:10:340 - Add something for the kick. <<< add
04:15:007 - ^ <<< add
04:16:007 - ^ <<< add
thx for mod xD
hyacinth027
nice map...hope you make another one like this :lol:
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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