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Linked Horizon - Guren no Yumiya (TV Size)

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Topic Starter
Louis Cyphre
This beatmap was submitted using in-game submission on 22 апреля 2013 г. at 1:33:16

Artist: Linked Horizon
Title: Guren no Yumiya (TV Size)
Source: Shingeki no Kyojin
Tags: Attack on Titan
BPM: 180,68
Filesize: 15812kb
Play Time: 01:27
Difficulties Available:
  1. Easy (2,5 stars, 95 notes)
  2. Hard (4,5 stars, 161 notes)
  3. Insane (5 stars, 283 notes)
  4. Normal (3,66 stars, 112 notes)
Download: Linked Horizon - Guren no Yumiya (TV Size)
Download: Linked Horizon - Guren no Yumiya (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
.....................................
Berncastell
woowww
very good
Andrea
~General~
  1. Kiai between the difficulties is inconsistent, make it consistent please.
  2. Disable the letterbox on all the difficulties since you're not using it.
~Easy~
  1. 00:16:574 (3) - New combo due to the new stanza and music change.
  2. 00:56:092 (1,2,1) - Inconsistent spacing, please make sure to fix it with using distance snap carefully.
  3. 01:27:307 (1) - Feels too loud, try to lower the volume of this spinner by 20%.
~Normal~
  1. Increase OD by 1 tick to balance the difficulty settings.
  1. 00:38:658 (1) - I'd try avoid using many slider repeats, they might be confusing for beginners.
  2. 01:26:311 (1) - Same as Easy difficulty.
~Hard~
  1. Increase CS by 1 tick, they're way too big right now for a Hard to me.
  1. 00:34:507 (1) - Remove this new combo from here, it's not needed.
  2. 00:45:299 (1) - Same as above for the same reason.
  3. 00:55:760 (1,2) - Try to space them a bit closer, they seem to far each other.
  4. 01:10:371 (4,5) - It would be better if you stack these together.
  5. 01:20:998 (1) - Remove this new combo from here, it's not needed.
  6. 01:25:979 (1) - Same as above for the same reason.
  7. 01:27:307 (1) - Same as Easy difficulty.
~Insane~
  1. 00:12:922 (2,3,1,2,1,2,3) - This whole pattern might be confusing to read at first sight, try to make it a bit easier to read.
  2. 00:39:322 (1) - Remove this new combo from here, it's not needed.
  3. 01:17:179 (1,2) - It would be better if you actually stack these two slider together.
  4. 01:26:477 (3) - New combo due to the new stanza and music change.
  5. 01:27:141 (1) - Remove this new combo from here, it's not needed.
  6. 01:27:224 (1) - Same as Easy difficulty.
Good luck (:
Yuki-kun
Hi~
M4M via #modreqs :D

General

Inconsistency in Kiai Times:

- [Easy] :
Kiai #1: Starts on 00:46:628, ends on 01:06:549
Kiai #2: Starts on 01:06:552, ends on 01:06:560

- [Hard] :
Kiai #1: Starts on 00:46:628, ends on 01:06:549
Kiai #2: Starts on 01:06:552, ends on 01:06:560

- [Insane] :
Kiai #1: Starts on 00:46:628, ends on 01:06:549
Kiai #2: Starts on 01:06:552, ends on 01:06:594

- [Normal] :
Kiai #1: Starts on 00:46:628, ends on 01:06:549
Kiai #2: Starts on 01:06:552, ends on 01:06:560

My Mod

[Insane]
AR +1 please.
--- Unsnapped green sections at:
00:20:100 - snap to 00:20:103
01:06:549 - snap to 01:06:552
--- Unnecessary green timing pint
00:35:171 -
01:29:134 -

00:32:846 (5) - Move end point to x: 216 y: 268 to make symmetry with 00:32:514 (4) -
00:59:080 (1,2) - Move the 00:59:413 (2) - like this to follow your previous pattern
01:25:149 (1) - Remove NC.

[Hard]
--- Unsnapped green sections at:
00:20:100 - snap to 00:20:103
01:06:549 and 01:06:560 - snap to 01:06:552 but remove one please.

00:34:175 (3) - Make this straight with 00:33:842 (2) -
01:07:382 (3) - I really don't like this pattern. Too much repeat :o
01:10:371 (4) - Whistle at the end
01:23:986 (5) - Move end point to x:420, y:256


[Normal]

--- Unsnapped green sections same as Hard diff

00:21:224 (3) - Make this straight with 00:20:891 (2) -
00:02:793 (1,2,3) - I don't think this kind of pattern is recommended for Normal diff.
01:14:522 (1) - Finish at start.

[Easy]
--- Unsnapped green sections same as Hard diff
--- Unnecessary timing point
00:20:061

01:02:567 (1) - Make this more symmetric with 01:03:730 (3) -
01:05:224 (1) - Finish hitsound
01:06:884 (1,2) - How about this one?
01:10:039 (3) - Rotate it like 01:07:382 (2) -
01:27:141 (2) - Remove this note and start spinner here.

Nice map and good song ~
Good luck~ <3
Birdy
[Easy]
01:20:500 (2) - Would be better if you added a 1-beat-slider to 01:20:334 .
01:27:307 (1) - Should be 1/4 shorter.

[Normal]
01:26:311 (1) - Should be 1/4 shorter.

[Hard]
00:27:699 (4) - Remove to keep the consistency with following parts. Also this lands on no beat.
00:44:967 (4) - x:116 y:328
01:27:307 (1) - Should be 1/4 shorter.

[Insane]
01:27:224 (1) - Should be 1/4 shorter.

Sorry for small mod, but that's all I got. Good luck!
Lally
m4m here o3o/

[General]
in all diffs:
Snapping
Unsnapped inherited timing sections at:
  1. 00:20:100 - snap to 00:20:103
  2. 01:06:549 - snap to 01:06:552
  3. 01:06:560 - snap to 01:06:552
[Easy]
Spacing
  1. 00:07:608 (3) - look good the spacing to the next object is a bit far
  2. 00:46:628 - why your spacing from here is bigger from 1.2 -> 1.4 ? i know kiai but well imo is not needed
  3. 01:03:730 (3,4) - look good here is to big imo 1.5 random
  4. 01:09:541 (2,3) - i think this is to much for a easy 2.0 ò3ò it's like a jump for beginners
Placement:
  1. 00:07:608 (3) - nazi for having a perfect blanket 1 gring up the last white point
  2. 00:11:925 (3) - nazi for having a perfect blanket 1 grind down the red point and the last white point
Hitsounds:
  1. 01:29:134 - what about a finish here?
[Normal]
Spacing
  1. 00:01:299 (3,4) - this 2 objects are to close to each other ; saying from general in the part from :
  2. 00:00:137 - to 00:04:952 - all the spacing is inconsistent try to fix it pls >u<
  3. 00:17:405 (1,2) - they are to close
  4. 00:53:103 (3,4) - since you did spacing bigger for kiai,this 2 are close to eachother
Placement:
  1. 00:34:507 (2,3) - why don't you try something like:
  2. 01:15:186 (2,3) - what about to move the last point of (2) - one grind right,and to move (3) how i moved in the screen so you'll have a good blanket owo
Hitsounds:
  1. 01:00:741 (2) - this whistle sounds random for me ò.ò
  2. 01:29:134 - how about a finish here?
[Hard]
nice diff i like it :3
  1. 01:11:533 (5) - how about to unstack it a bit?
  2. 01:29:134 - same about the finish here
[Insane]
  1. 00:27:533 (1,2,3,4,5) - i think the jump is a little bit to big why don't you tru to reduce it,but just a bit.
  2. 00:47:126 (3) - how about crtl+g here? seems a bit confusing for me
  3. 00:46:461 (5,4) - how about to stack this 2 circles?
  4. 01:18:341 (1,2,3,4,5) - why anti-jumps?
  5. 01:29:134 - same about the finish here
o3o star chan for you gogo <3
DrNorth
[General]

Видео оффсет - 839.

[Insane]

01:05:058 - убирай, ни к селу, ни к месту.
01:16:847 (9) - выровни, на пару гридов
01:20:334 (2) - лучше наклонить вниз, чтобы чувствовалась разница в спейсинге
01:23:654 (1) - новое комбо
01:27:141 (6) - ^

[Hard]
00:43:473 (5) - грид впарво 3 раза и грид в верх разок.

Больше нечего сказать)
Snepif
Hello, my part of the m4m!

[General]

Folder and offset seems fine.

[Easy]

00:05:782 (1,2) - You could really make a better blanket here:
00:06:612 (2,3) - And these two sliders play weirdly together, ctrl+g 00:07:608 (3) - would feel much better but then you would have to rearrange the next notes using DS, so i think it's okay to leave it like this. Your choice c:
00:14:748 (1) - I can barely hear the samples from now on, maybe increase the volume by 10%ish?
00:25:374 (1) - This long-slider idea would be really good if you didn't map the previous part following the vocals. This part feels much more loud in the music, but you made it more relaxing to play. My suggestion? Put the long sliders here: 00:16:574 (1) - and actually map the vocals at 00:25:374 (1). It would be much better imo since it feels more loud afterwards. Basically, swap the patterns.
00:36:001 (1) - Maybe a few grids down?
00:48:786 (3) - This short slider isnt really necessary, a simple note would be easier to read and better.
00:50:446 (3) - I don't think this shape really fits here? The music doesn't feel like that o.O maybe a less curved shape (more.. normal or something) would fit better.
01:03:730 (3) - Move this slider 1 grid right, and then move its end 1 grid right too.
01:20:500 (2) - If you move the end a bit down, and then rearrange using DS, it would flow better.

Nothing else, diff was a bit too tricky/hard for an easy since it had lots of red tick stuff but it's okay. Try avoiding so much red ticks which are not that intuitive to play for a begginer next time.

[Normal]

00:04:620 (3) - This note is too close to the slider, make it x0,8 like 00:01:797 (4) -
00:08:937 (2) - Improve this blanket:
00:17:903 (2) - Same, make it x0,8
00:20:061 (1,2,3) - Move (3) a bit to the right so it flows good with 1 and 2
00:22:220 (4,2) - Make them have the same angle? Looks kinda unpolite.
00:28:031 (1) - To make a perfect (or almost perfect) blanket, move the middle point to x296 y96 and the end to x352 y76
00:30:190 (4) - Ehh this slider is kinda unnecessary, I would put a simple note instead.
00:37:993 (3) - Make a blanket with (2)? Also that note feels weird... deleting it would leave too much empty space but it doesn't fit the music either, uhh it's okay but a blanket would be better imo :3
00:42:643 (3) - Move the end 2 grids up to make a better blanket with the S slider
00:45:299 (3) - Move the end 2 grids left
00:54:099 (4) - I'd put this note a bit more down to flow better with the previous slider
01:03:730 (1) - If you move this slider down like this it flows/plays better:
01:12:530 (2) - Shouldn't this slider be in the centre? A bit more left :3
01:20:832 (1) - This slider is unconsistent with the previous patterns and unnecessary. Imo, if you enlarge it and make it end in the big white tick, and then move 01:21:330 (2) - to the next white tick, it is much more intuitive to play.

Nothing else. Some weird rhythm with those tiny sliders but rest is okay!


[Hard]

00:02:793 (1) - I think it looks better like this:
00:05:450 (1) - Looks rather ugly, same as ^, this is much better:
00:06:612 (4) - Not a fan of 2 repeats, delete the last one and add a note?
00:08:937 (1) - Why new combo? o.o Delete it, it's unconsistent with the next pattern
00:17:405 (1) - Move a bit down and left to fit in the big slider's blanket. That would be x152 and y276
00:38:990 (x) - You should really add a note here for better readability and less empty space
00:43:473 (5) - Ugh, this touches too much the slider, looks ugly, move a bit up
01:07:382 (3) - Too many repeats imo D:
01:10:371 (4) - Don't think this shape fits with the music. Don't get me wrong, i like it a lot, but it just.. doesn't really fit. I think you'll leave it like this anyway, it's just my opinion, and not a must-change :3 Just, in the future, think of the music in this shapes :c I saw that you made some long sliders at the end of each diff that really fit the music with each "curve", but this is not the case D:
01:22:492 (1) - 1 grid left
01:25:979 (3,4) - Make this more perfect:
(3) would be x262 y248
(4)'s mid point is x342 y248
(4)'s end point is x207 y188

I saw one big flaw here, which is inconsistency with the rest of the diffs. You see, you made really long sliders at 00:15:578 (3) - , but you actually mapped that part in the easy diff, and Hard is supposed to have more notes... That's what I found weird here o.O

[Insane]

00:01:797 (4) - Move it a bit up to flow with (3)'s shape.
00:04:454 (2,3) - Flows weird, rearrange like this?
00:08:605 (1) - Is the jump from (3) to this note really necessary? o.O it's really confusing since it makes 00:08:937 (2) - look like a jump too but it's 1/1, not a jump.
Also, 00:09:269 (1) - should be a bit further from the orange (2) maybe
00:21:556 (1,2,3) - If you add NCs to this antijump it would be easier to read
00:22:718 (1) - Make it the same as 00:23:216 (2) - , instead of a sharp slider?
00:29:858 (5) - This slider really breaks the whole flow of the pattern, my suggestion:
^ that doesn't really flow that well either, but i can't think of anything else, and it's better than it is now. Maybe you can think of something!
00:40:650 (4) - Move the first control point (the one that is NOT red) to x436 y120
00:45:299 (1) - Don't really like this overlap but i think it's kinda intentional, you can leave it like this if you want.
00:49:782 (4) - Slider breaks the flow, change like this:
Then move (5) to x424 y16
00:50:446 (1,2,3,4,5) - Add NCs to each note to make the antijump less confusing
00:57:171 (1,2) - Don't think this is necessary? Why not just leave a simple note?
01:00:409 (1,2) - Unnecessary new combo!
01:01:737 (2) - Move the end 2 grids down
01:02:235 (3) - Move to x164 y152 for better flow
01:07:050 (2,3,4,5,6,7) - Add new combos, too confusing otherwise
01:16:847 (9) - For better flow:
01:18:341 (1,2,3,4,5) - New combos
01:20:666 (3) - ^
01:22:492 (1) - This looks better:
Then fix DS with (2) obviously

Nothing else. This diff was good c: the only thing i dislike is some sliders that flow/play weirdly, but it's not a must-change.

I really think this map could use some mods before calling Kei, some parts are not that polite, and the long sliders that i talked about at the end of my hard diff mod really irk me. Not sure if that's a good idea! Maybe you should change them. If you get more mods/the map gets more polite in terms of some flow and that hard diff, I can call Kei.
Don't get me wrong, other than that it is fine.

Good luck!
DaxMasterix
BEAUTIFUL

Easy:
  1. CS -1 (? wuat
  2. 00:11:925 (3) - you just need move the 3rd SliderPoint to x:400|y:124 [Grid lvl: 4]
  3. 00:15:910 (2) - I know this note is good.. But this is an easy.. And notes in ''Red Sticks'' are bad... Wait.. the map is full of... OH MEN.. Ignore me.
  4. 01:27:141 (2) - Finish+Whistle (?
Hard:
  1. AR +1 Works better?
VERY POOR MOD BECAUSE U MAP SO GUD
really.. I can't find anything wrong with this beatmap.. =w=)b Find a MAT and rank this.
Oh.. A suggest.. I think you can map another diff Extra (THIS NEED THE TITAN LUCIFER). and Find 2 taiko Diffs..
Sorry for the poor mod.. But I can't find anything Sorry uwu

EDit= Take stars btw.. lele
Kodora
[General]

Change artist to:

Linked Horizon - 紅蓮の弓矢

Romanized:

Linked Horizon - Guren no Yumiya

Unsnapped stuff (green lines) in all diffs:

00:20:100 - to 00:20:061
01:06:549 - to 01:06:552
01:06:560 - to 01:06:552

[Easy]

00:04:454 (3) - change to note better imho, unstack this note please
00:48:786 (3) - ^

a little bit jumpy but i think its ok.

[Normal]

OD -1 to better balance between diffs

00:04:620 (3) - too hard for newbies imho

[Hard]

AR & OD +1 at least because feels so weird & for better balance between diffs

00:42:643 (3,4,5) - personally dont like this pattern
01:05:224 (1) - move it left pls and ctrl+g for better flow, it confusing now

[Insane]

OD & AR +1 please. god i hate ar8 jumps sooo much

00:03:291 (3) - ctrl+g for better flow?
00:03:789 (4) - if you accept then fix this note too
00:09:269 (1) - remove new combo?
00:09:933 (1) - ^
00:12:922 (2) - i dont like this slider, please make it better it hard to aim
00:32:182 (2) - nc begins here due to new pattern?
00:33:178 (6) - ^
00:43:473 (5) - nc here please
00:44:635 (3,4,1) - urgh, dont like this pattern :\
00:47:126 (3) - ctrl+g?

Awesome map as always. Good luck!
Topic Starter
Louis Cyphre
Thanks guys a lot for moddings!

00:15:910 (2) - I know this note is good.. But this is an easy.. And notes in ''Red Sticks'' are bad... Wait.. the map is full of... OH MEN.. Ignore me.
It's 1/2, but space between them is 1/1 : )
Sieg
Hello

General:

Easy:
00:25:374 (1,1,1,1) - может хотя-бы разнообразить это и сделать не просто прямыми, потому что играть 4 таких длинных и просто прямых слайдеров несколько скучновато
И это изменение спейсинга отсюда 00:47:790 (2) - не очень хороший стиль для изи же
01:09:541 (2,3) - а вот это 2.0 маты не пропустят по-моему
01:20:500 (2,3) - и вот такие штуки

Normal:
Я тут отмечу места где спейсинг мне кажется странным
00:01:797 (4,5,1) -
00:04:620 (3,4) -

00:05:450 (1) - может так? http://puu.sh/2Au7S
00:10:763 (1) - повернуть на 12 градусов http://puu.sh/2Au8C задевать хп бар не будет
00:36:997 (2,3) - http://puu.sh/2Auae
01:03:730 (1) - http://puu.sh/2Aubc

Hard:
00:46:628 (1,2,3) - я бы сделал что-нибудь подобное, играется получше http://puu.sh/2Auih
01:23:488 (4) - и вот тут чуть-чуть повыше

Insane:
00:12:922 (2) - не уверен насчет того, можно ли вообще такие слайдеры делать
очень крутой инсейн

Все замечательно, мне только не очень понравилось обилие прямых слайдеров на изе и нормале.
Itachi_Uchiha
M4M :D

[General]
YOu have Unsnapped Green Sections in each diff


[Easy]
  1. It´s known that beginners find it hard to get a note that is on a red line without an direct previous note - I would suggest to fix that :D
  2. 01:02:567 (1,2,3) - Check spacing
  3. 01:17:179 (1) - Move in the middle of the Grid?
  4. 01:20:500 (2,3) - That is definitely too much for a beginner... move them apart
[Normal]
  1. 00:02:793 (1,2) - Maybe it´s just me but this sound weird
  2. 00:28:031 (1,2,3) - Check spacing
  3. 01:17:843 (2) - I would suggest to make the 2 a single repeater and then after that one a single note (it flows much better in my opinion)
[Hard]
  1. 00:20:891 (3) - dat nipple xD No really it just looks weird
  2. 00:58:416 (1,2) - I somehow expected there a repeater... (it would flows better)
  3. 01:08:379 (4) - ctrl-g please... The repeater before goes up too and so it would fit better
  4. 01:10:371 (4) - again... dat nipples... These sliders just look too weird... But overall your Sliders are very Nice GJ :D
  5. 01:11:533 (5) - I didn´t expected a note under this gross slider... I suggest to remove it
[Insane]
  1. 00:02:793 (1,2,3,4,1) - This is just too confusing to play and these jumps definitely don´t fit with your SV (Yeah I know you slowed them down xD)
  2. 00:13:586 (3,1,2,1,2) - No seriously... Your SV is too low for these jumps... It just feel so awkward to play D: (Well it´s just my opinion)
  3. 00:27:865 (6,7) - Make them coming from above too... it flows much better
  4. 00:44:635 (3,1) - Do these 2 need to overlap?
  5. 00:59:745 (3) - Why no NC here?
  6. 01:00:409 (1) - Why NC here?
  7. 01:25:149 (1,1,2,1,2) - This was sooooo awkward to play... try to fix the spacing please
Good Luck with your Map :D It´s nice^^
Itachi_Uchiha
Take this star k? k!
Topic Starter
Louis Cyphre
thanks a lot. And thanks everyone who starred it, i appreciate it really much :3
ryuu
нян :3
2013-04-15 19:36 ryuu: давай
2013-04-15 19:36 ryuu: ирц
2013-04-15 19:36 Louis Cyphre: А, черт с ним, давай
2013-04-15 19:37 ryuu: короче айбат говорит про линии, знаешь, да?
2013-04-15 19:38 Louis Cyphre: нету смысла ставить ровно на тик
2013-04-15 19:38 ryuu: во всех 4х диффах тр-
2013-04-15 19:38 ryuu: окей
2013-04-15 19:38 Louis Cyphre: мне лень остальным объяснить
2013-04-15 19:38 Louis Cyphre: ять*
2013-04-15 19:38 Louis Cyphre: или ить, плевать в общем
2013-04-15 19:38 Louis Cyphre: xD
2013-04-15 19:40 ryuu: 00:11:925 (3) - ты же не изменишь его форму? ;_;
2013-04-15 19:41 Louis Cyphre: дифка?
2013-04-15 19:41 Louis Cyphre: эм, а зачем?
2013-04-15 19:41 Louis Cyphre: я понял что изя
2013-04-15 19:41 ryuu: ну он
2013-04-15 19:41 ryuu: некрасивый ;_;
2013-04-15 19:41 ryuu: второй конец
2013-04-15 19:41 ryuu: я не люблю, когда один прямой, а другой нет
2013-04-15 19:41 ryuu: ну пофиг
2013-04-15 19:42 Louis Cyphre: http://puu.sh/2AClm
2013-04-15 19:42 Louis Cyphre: так норм?
2013-04-15 19:42 ryuu: 00:48:786 (3) - опусти левый конец немного ниже. что ли. милее будет. я считаю
2013-04-15 19:42 ryuu: ой, ща гляну
2013-04-15 19:43 Louis Cyphre: и оке
2013-04-15 19:43 Louis Cyphre: сделал
2013-04-15 19:43 ryuu: да :3
2013-04-15 19:43 ryuu: милее :333
2013-04-15 19:43 Louis Cyphre: :4
2013-04-15 19:43 Louis Cyphre: :3*
2013-04-15 19:44 ryuu: 01:20:998 (3) - ??
2013-04-15 19:44 ryuu: а зачем оверлап
2013-04-15 19:44 ryuu: и опять же форма
2013-04-15 19:45 Louis Cyphre: вот это уже реальная ошибка
2013-04-15 19:45 Louis Cyphre: ща исправлю
2013-04-15 19:45 Louis Cyphre: оке сделанно
2013-04-15 19:45 ryuu: далее. нормал
2013-04-15 19:46 Louis Cyphre: Уже автоматически твой мод считается лучшим из всех моддингов, ты единстванная, так скажем, обнаружевшая ошибку)
2013-04-15 19:46 Louis Cyphre: оке
2013-04-15 19:47 ryuu: 00:06:612 (3) - мне кажется, или можно немного ещё выгнуть? о.о если нет, то нет лол. но на глаз мне кажется он чуть-чуть..невыгнутый лол
2013-04-15 19:47 ryuu: 00:11:925 (3) - а этот нельзя поднять? а то я не люблю, когда низко. но опять же, если нет, то нет
2013-04-15 19:47 Louis Cyphre: можно на пару гридов
2013-04-15 19:48 ryuu: 00:21:224 (3) - ну и этот слишком левый. но вообще пофиг
2013-04-15 19:48 Louis Cyphre: поднял немного
2013-04-15 19:48 ryuu: 00:37:993 (3) - подвести ниже? ну..чтобы слайдер вокруг был
2013-04-15 19:48 Louis Cyphre: ну, так должно бьiть
2013-04-15 19:49 ryuu: ну
2013-04-15 19:49 ryuu: хорошо :о
2013-04-15 19:49 Louis Cyphre: оке
2013-04-15 19:49 Louis Cyphre: сделанно
2013-04-15 19:49 ryuu: 00:54:099 (4) - ну опять ;_; (но опять же, на твоё усмотрение)
2013-04-15 19:50 Louis Cyphre: а че там?
2013-04-15 19:50 ryuu: ну
2013-04-15 19:50 ryuu: слишком
2013-04-15 19:50 ryuu: левый
2013-04-15 19:50 Louis Cyphre: О_о?
2013-04-15 19:50 ryuu: ну
2013-04-15 19:50 ryuu: он выходит
2013-04-15 19:51 ryuu: просто у меня такой экран
2013-04-15 19:51 ryuu: что всё, что за сеткой
2013-04-15 19:51 ryuu: у меня не видно
2013-04-15 19:51 ryuu: когда играю
2013-04-15 19:51 Louis Cyphre: э
2013-04-15 19:52 Louis Cyphre: а как ты играешь мапки которые имеют 1366 х 1024 разрешение?
2013-04-15 19:52 ryuu: ну
2013-04-15 19:52 ryuu: у меня всё в 1024х768 о.о
2013-04-15 19:52 ryuu: стандарт
2013-04-15 19:52 Louis Cyphre: мама родная
2013-04-15 19:52 ryuu: сеточки
2013-04-15 19:52 ryuu: ну не говори так!
2013-04-15 19:52 ryuu: мне норм
2013-04-15 19:53 ryuu: 00:25:873 (2) - форму можно милее
2013-04-15 19:53 ryuu: ^ хард пошел, угу
2013-04-15 19:53 Louis Cyphre: исправил короче
2013-04-15 19:54 Louis Cyphre: сделанно
2013-04-15 19:54 Louis Cyphre: едим дальше
2013-04-15 19:55 ryuu: 01:25:149 (1,4) - а можно это..мм..ну..чтобы не прямо стояло?
2013-04-15 19:55 ryuu: а то просто
2013-04-15 19:55 ryuu: когда вижу все эти прямые линии
2013-04-15 19:55 ryuu: сразу старые карты вспоминаю
2013-04-15 19:55 Louis Cyphre: сделал)
2013-04-15 19:55 ryuu: няша
2013-04-15 19:55 ryuu: спасибо
2013-04-15 19:55 Louis Cyphre: да тебе спасибо)
2013-04-15 19:56 Louis Cyphre: давай ещё инсейн)
2013-04-15 19:56 Louis Cyphre: Самое интересное, собственно, инсейн и есть то, как я вижу эту песню
2013-04-15 19:57 ryuu: 00:39:322 (4,2) - ну тут яснопонятно /me runs
2013-04-15 19:57 ryuu: 00:40:650 (4) -
2013-04-15 19:57 ryuu: просто
2013-04-15 19:57 ryuu: мне либо оба конца выгуть
2013-04-15 19:58 ryuu: либо оба оставить прмямыми
2013-04-15 19:58 Louis Cyphre: поменял)
2013-04-15 19:58 Louis Cyphre: мне такие как ты советуешь больше нравится
2013-04-15 19:58 Louis Cyphre: нравятся*
2013-04-15 19:58 ryuu: 00:56:092 (1) -
2013-04-15 19:58 ryuu: aaaaawwwww
2013-04-15 19:58 ryuu: я рада
2013-04-15 19:58 ryuu: 01:05:224 (1) -
2013-04-15 19:59 Louis Cyphre: сделал)
2013-04-15 19:59 ryuu: о боже
2013-04-15 19:59 ryuu: какой он няша
2013-04-15 19:59 ryuu: я люблю твои джампы
2013-04-15 19:59 ryuu: и хс
2013-04-15 19:59 ryuu: я всё
2013-04-15 19:59 Louis Cyphre: Спасибо Насть)
2013-04-15 19:59 ryuu: луис умничка
2013-04-15 19:59 ryuu: не за что :3
2013-04-15 19:59 Louis Cyphre: :3
Reiji-RJ
А У МЕНЯ ЕСТЬ МОД ДЛЯ ВАС

Easy

00:04:952 (4) - Направь среднюю точку в противоположную сторону
01:17:179 (1,2,3,4) - Может сделаешь так?
Normal

00:29:193 (3) - конец х348 у292

Hard

00:43:805 (1) - финиш софт
00:46:628 (1) - финиш нормал сюда
00:46:628 (1) - ^
00:55:760 (1,2) - ^ на началах
00:57:254 (1) - ^ на начале
01:14:522 (1) - финиш софт на начало же

Insane

00:10:929 (2) - тут нормал вистл вместо софт D:
00:22:718 (1) - 2 грида вверх и 2 грида налево (нази)
00:26:537 (1) - на грид вниз
01:27:141 (6) - нк!
Roxas
As I told, here's the mod \:D/

[Easy]

00:58:416 (3) - Make like this?
SPOILER

245,106,58416,2,0,B|159:108|90:165,1,170
01:25:149 (1) - Change slidershape?
SPOILER

348,84,85149,6,4,B|394:76|394:76|419:58|419:58|467:47,2,127.5
01:23:820 (1) - Remove NC?

[Normal]

00:03:125 (2) - Why this is 1.2x from (1)? Make 1.1x :D
01:03:730 (1) - Remove NC?
01:27:141 (1) - In Easy there isn't NC here, maybe it's better to remove :P

[Hard]

01:01:073 (4) - Here add NC or remove in previous pattern xD
01:03:730 (4) - ^
01:06:884 (2) - Add NC cause end of kiai

[Insane]

I came ehm I haven't found errors really gj :D and gl lol take a star ;D
silencedays
Here's my mod

[size=150Easy][/size]
00:25:374 (1,1,1) - Like this? three of them lining up to form a wing...

Hard
00:39:156 - Add a beat?
00:39:820 - Add a beat?
01:23:488 (4) - doesn't sound right IMO, should extend 01:22:990 (3) ?

Insane
00:27:865 (6,7,1) - sorry, but i personally dislike this pattern, only this...
mercury2004
M4M

Color Guide
Red : Change it please
Purple : Highly recommended
Orange : Suggestion

General
00:14:748 - 00:25:374 increase hitsound theis part by 20%?

Easy
change all kick slider too single beat?
00:38:658 (1) - copy paste this note. rotate clockwise 180 replace and this 00:36:665 (2) -. move 00:36:001 (1) - up a bit ?
00:40:650 (2) - change clap to whistle?
00:43:805 (1) - slider tail ^?
01:27:307 (1) - change to soft whistle?


Normal
00:20:891 (2) - put this in the middle of both silder?
00:46:628 (1,3) - curve these slider?
00:59:911 (1) - ^

01:20:832 (1,2) - a bit confusing
01:13:858 (4,1) - soft whistle both end?
01:27:307 (1) - change to soft whistle?


Hard
00:58:416 (1,2,3) - a bit confusing
put it like this?01:27:307 (1) - change to soft whistle?

Insane
00:00:635 (4) - soft whistle?
00:13:752 (1,2) - swap. feels flow better
00:21:556 (1,2,3) - a bit confusing anti jump. change spacing might fix

00:59:080 (1,2,3) - antijump and jump feel weird 00:59:745 (3) - nc this?
01:27:307 (1) - change to soft whistle?


Comment : mapset itself is already very good. kudo for you. this beatmap deserve it.
ask m4m with titan. really hard to find modding point
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