Take this star k? k!
245,106,58416,2,0,B|159:108|90:165,1,170
348,84,85149,6,4,B|394:76|394:76|419:58|419:58|467:47,2,127.5
01:22:492 - wanna add a kiai fountain here? o.oHmm, i want.
01:10:039 (2) - on the slider ticks on the sliders which look similar like this: add a little hitsound? very quiet thoughIdk, if someone mentions this again, i'll probably just increase the volume.
00:03:125 (2,3) - This is too near to the circle, move it awayFixed
00:08:605 (1) - i missed this one first, this jump is really unexpected, i wouldn't use a jump here anyway, i think NC is enough, or if you want that jump remove NC ? xD confused :3
00:22:718 (1,2) - let 1 look the same like 1? or backwards, because the mix doesn't look so goodWell, okay
00:40:539 (3,4) - it gets more tension here, i feel a bigger jump. move this more to the leftThis is 1/3, let is be like this. 1/3 is something what is hard to read
00:41:148 (1) - also, this should be more curvy, i can not stand something which is a curve, but straight.. but still a curve ¬¬XDI'm a huge fan of such litttttttle curvy sliders.
00:43:141 (4,5,1) - this is the stacking i mentioned abveIt's okay.
00:51:609 (5) - MOAR DS LOUIS, MOARI don't see any reason to increase spacing.
00:11:261 (2) - move 2-3 grids to the left, i don't like it that near to the slider1 grid is enough.
01:07:382 (3,4) - http://puu.sh/2Bp9H ? I like this combo more, than the the current oneI don't want to sacrifice spacing, i find it useless.
00:08:937 (2) - Rotate by like 10°?I'll curve this 00:08:106 (1) instead
00:17:903 (2) - move this one a li'l bit downwards, really, just a little biti don't see any reason to do that.
00:53:103 (3) - tihs is not curvy enough xDwe have some curve standards in osu? x)
00:04:454 (3) - Are you sure you want to do something confusing in an Easy? Well it's not confusing if you're a pro player.. xD maybe make it like this http://puu.sh/2Bopy it sounds kinda the same and is easy as well.What is confusing in this pattern?
00:16:574 (1,3,4) - They are all straight, what is a bit boring. Maybe make one slider going upwards, downwards, (maybe curvy, dunno if you want)If it's something about design, then i don't really think, that it's SO ugly, it's just simple as it should be. I turn on simple mapping style when i map Normal/Easy (well, not always, rarely i like to turn on my creativety even on them) and i mix creative and simple styles when i do Hard difficulties. I express my whole emotions only on highest difficulties, that's why easiest difficulties are mapped simply for inexperienced players. I find this point of view correct.
00:49:284 (1,2) - Don't like the placing of them.. -thinking of something else- e.eDone in another way.
Mafiamaster wrote:
After a few more small hitsound suggestions, this map is nowbubbledranked.
Did you maybe forgot to set the audio preview point?No
I'm very disappointed. The Insane diff (only one that matters to me) is very average and nothing special at all. I expected more from you.The reason i mapped this is that i liked animation a lot, and i decided to map an op. This map isn't a deep expression of my mapping style at all.
I still don't understand why you would want to express yourself like this. Never saw you as a fame hungry guy. You could've mapped this better and I believe you still can.Louis Cyphre wrote:
I'm very disappointed. The Insane diff (only one that matters to me) is very average and nothing special at all. I expected more from you.The reason i mapped this is that i liked animation a lot, and i decided to map an op. This map isn't a deep expression of my mapping style at all.
Thanks for honest opinion Metro.
I still don't understand why you would want to express yourself like this. Never saw you as a fame hungry guy. You could've mapped this better and I believe you still can.Ending seemed unmappable for me (maybe it is really mappable idk), just wanted to map something from this animation, so i took the op. That's all. For expressions go to Classical Insanity or Revolutionary Etude, they are full of 'special' things, different technics and etc.