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Another Infinity feat. Mayumi Morinaga - kotone [Osu|Taiko]

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Total Posts
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Topic Starter
Strawberry
:oops:This beatmap was submitted using in-game submission on 2013年7月6日 at 22:11:44

Artist: Another Infinity feat. Mayumi Morinaga
Title: kotone
Tags: Jpop 1st Album Glitter senya JauiPlaY spboxer3 Loneight Snowy Dream buhei a3272509123 Evil_Twilight kanpakyin aabc271 ryu starving trancer
BPM: 135
Filesize: 8562kb
Play Time: 05:02
Difficulties Available:
  1. Collab (4.96 stars, 758 notes)
  2. Hard Collab (4.79 stars, 628 notes)
  3. KPY & aabc's Taiko Oni (4.83 stars, 1464 notes)
  4. Normal (2.88 stars, 324 notes)
  5. Taiko Muzukashii (4.62 stars, 1091 notes)
Download: Another Infinity feat. Mayumi Morinaga - kotone
Information: Scores/Beatmap Listing
---------------
~ #10 ~
————————————
§ Normal - FINISHED
§ Hard Collab - FINISHED
§ Collab - FINISHED
§ Taiko Collab - FINISHED
————————————
Special thanks to yanlu for the moew storyboard!

Insane-Collab
~ Collab Info ~
Collab member: JauiPlaY //spboxer3 //Snowy Dream //Loneight //Strawberry
---
00:02:250 ~ 00:30:694 - Part I by .Strawberry -FINISHED-
---
00:30:694 ~ 01:31:138 - Part II by .JauiPlaY -FINISHED-
---
01:31:138 ~ 01:59:583 - Part III by .spboxer3 -FINISHED-
---
02:31:583 ~ 02:31:583 - Part IV by .Strawberry -FINISHED-
---
02:31:583 ~ 03:32:027 - Part V by .Loneight-FINISHED-
---
03:32:027 ~ 03:44:472 - Break
---
03:44:472 ~ 04:28:916 - Part VI by .Snowy Dream-FINISHED-
---
04:28:916 ~ 04:36:027 - Break
---
04:36:027 ~ 05:09:805 - Part VII by .Strawberry -FINISHED-
Hard-Collab

Hard

00:02:250~00:30:694 buhei
00:30:694~00:59:138 a3272509123
00:59:138~01:13:361 Break
01:13:361~01:59:583 Evil_Twilight
01:59:583~02:31:583 a3272509123
02:31:583~03:08:916 Evil_Twilight
03:08:916~03:32:027 a3272509123
03:32:027~03:44:472 Break
03:46:249~04:14:694 buhei
04:14:694~04:43:138 Evil_Twilight
04:43:138~05:15:036 buhei
Taiko-Collab

Muzu :

aabc = Part 2,4. kpy = Part 1,3,5

Oni :

aabc = Part 1,3,5. kpy = Part 2,4
Pokie
心想collab裡會有karen結果木有 :o
Topic Starter
Strawberry
:(
Kotone
._. ......。
raririn
._.
a32

Hard

00:02:250~00:30:694 buhei
00:30:694~00:59:138 a3272509123
00:59:138~01:13:361 Break
01:13:361~01:59:583 Evil_Twilight
01:59:583~02:31:583 a3272509123
02:31:583~03:08:916 Evil_Twilight
03:08:916~03:32:027 a3272509123
03:32:027~03:44:472 Break
03:46:249~04:14:694 buhei
04:14:694~04:43:138 Evil_Twilight
04:43:138~05:15:036 buhei



template .osu with green line deleted: http://puu.sh/2uFRN
iyasine
hi~ Strawberry(^-^)/

Thank you for request !

General

Artist : Mayumi Mmorinaga → 森永真由美 change?

Normal

01:31:138 - Sampleset → Normal+finish ?
02:29:361 - Remove clap → add finish ?
02:31:583 - Sampleset → Normal+finish ?
03:00:027 (9) - add finish ?
03:12:472 (5) - Remove clap → add finish ?
03:20:916 (2,3) - If arrangement like a photograph is used?

04:00:472 - add soft finish ?
04:11:138 (1) - It moves to the lower left ?

04:14:694 - add soft finish ?
04:36:027 - Audio Volume (-10%) ?

Collab Hard

00:47:361 (2) - Only a few is bent inside ?

00:51:361 (2,3,4) - 4 ~ 6 Grid down ?

01:45:361 (1) - Remove whistle → add finish ?
02:31:583 - ^
02:45:805 (1) - ^
04:14:694 - ^

Collab

00:30:694 (1) - add soft finish ?
00:44:916 (1) - ^
01:31:138 - ^
00:59:361 ~ 01:00:694 - add note ?
05:02:472 (3) - How is it that says like this ?

nice collab!!
sorry...small mod :?

nice mapset good luck !!
riffy
Hai~hai~

[General]
  1. Have you missed some tags? Collab and collaboration? I guess you can add them :)
  2. Try to use Slider Tick Rate 2 for all diffs? It sounds much better here, imo.
[Normal]
  1. Same OD as [Hard] diff here, why? Probably it's here because of mistake. Try to use OD3 or 4 to keep diff settings balanced. I strongly recommend you to use OD 3 because this diff is the easiest in this mapset!
  2. 00:30:694 (1) - too soon after spinner. This is the easiest diff on relaxing song. So, players should relax and enjoy playing. This slider appears too fast and players have no time to focus on it.
  3. 00:37:805 (1) - are you sure about finish sound here? I feel like it sounds kinda weird here, consider removing it, please.
  4. 00:40:916 (5,6,1,2,3,4,5,6,7,8) - even if it's [Normal], it's still the easiest diff. So, 1/2 notes here are a bit overused. Try to replace some of them with reversed 1/2 sliders? example
  5. 00:55:583 (1,3) - nazi - this overlap a little bit messy, can't you fix it somehow? example-pattern
  6. 01:16:916 (5,6) - this combo is the way too long! I bet you've missed NC somewhere on 01:16:916 (5). NC here will fit with vocals, too!
    Note:01:34:694 (7) - 02:35:138 (6) - same
  7. 03:14:249 (1) - sudenly spacing breaks here for no reason. I guess you should fix it to make consistent and readable flow here.
  8. 03:19:583 (1,2) - it is impossible for players to read this note properly. It is simply hidden under the slider. It makes this pattern unacceptable for the easiest diff nad for [Normal] diff!
  9. 04:01:138 (1,1,2,3,1,2,3,1,2,1,1,1,1,2) - overusing new combos is a no-no-no thing for a [Normal] diff. How do you want beginners to read your patterns if there's NC spam :V
  10. 04:12:694 (1,2,3,4,5,1,2,3,4,5,6,7,8,1,2,3,4,5) - too many 1/2 notes in a row. This is the easiest diff in the mapset, remember? :<
    Note: a little bit more about 1/2 patterns here. I really don't like the way how 04:23:361 (3,4) - are placed. (2) is unstacked and (3) is stacked. Both notes have 1/2 rhythm. It makes this pattern inconsistent and hard for players. Consider unstacking 04:23:361 (3,4) -
  11. 05:02:694 (1) - silince this spinner to make sound more pleasant. Tрat soft-hitnormal sounds weird here, tbh.
[Hard Collab]
  1. Consider using OD+1 to make diff spread more balanced in this mapset.
a3272509123
  1. 00:37:138 (4,5,6) - usually, you aavoid 1/4 notes. Try to replace them with 1/4 slider here to keep patterns more consistent. You'll get the same sound but easier playable pattern!
    Note:02:13:138 (5,6,7) - 02:22:472 (6,7,1) - same as above. Those 1/4 notes normally aren't used in this diff, so remove those 1/4s as well.
  2. 00:50:694 (1,1) - you have no any reason to put NCs here, imo. Those NCs break you omboing, look inconsistent and confuse players. Consider removing them!
    Note: guess what? 01:58:694 (1,2,1,2) - same here :<
  3. 00:59:138 - place a circle here, to make end of the stream more epic! It sounds like you've missed a circle here. Also it plays the way better with a circle here, imo.
  4. 02:09:583 (3,4,1) - nazi 01/2 and then 1/1 on the same stack? Are you sure? I think it may confuse players and it doesn't flows that good, tbh. TRy to unstack 02:10:249 (1) - for better flow.
  5. 02:20:916 (1) - overlapped with HP bar. NOT an unrankable mistake, but looks messy and makes gameplay less enjoyable. You should fix it asap!
  6. 02:31:138 (3,4,5,6,1) - i don't mind 1/4 triplets, but if you use more than three 1/4 circles, you'd better replace them with sliders. Streams on [Hard] diffs is a bad idea, a specially if song is calm :<
Evil_Twilight
  1. 01:23:583 (4) - spacing is inconsistent here. I think you've done it to avoid overlap, but it looks weird, imo. Try to increase distance between sliders to make a readable jump, or avoid hat awkward spacing here.
    Note: same with some other patterns like 01:32:694 (1) - and so on.
  2. 04:00:027 (5) - try to increase velocity of this slider to make reverse-arrow easier readable. Don't forget to place a NC for SV changes if you'll do it.
  3. 04:24:249 (1,2,3) - this combo feels the way too short towards other combos. Can't you re-arrange your comboing a bit to keep it more consistent?
buhei
  1. 02:43:138 (5) - don't you feel like you should place a new combo here? This combo is much longer than other combos and it feels weird. :<
  2. 02:48:027 (2,3) - I'm sure you've placed this jump to avoid overlap. If overlap is still here, what's the point of jump? fix overlap or use regular spacing here to make map more playable.
  3. 02:55:361 (1,2) - 02:58:249 (1,2) - short combos. It feels pretty weird towards other combos in this part. Consider re-arranging New Combos in this part?
  4. 04:51:361 (3,4,5) - can't say that this trilet is readable enough for a [Hard] diff. can you make it a bit easier to read?
  5. 04:56:916 (5) - try to increase velocity of this slider to make reverse-arrow easier readable. Don't forget to place a NC for SV changes if you'll do it.
    Note: talk to Evil_Twilight, you should fix it both on yours and his/her part, or not to fix it at all!
  6. 05:02:722 (1) - I'd say that spinner appears too soon. Can't you place it at least at 05:02:805? :V
[Collab]
the whole diff is newat and well-mapped.
  1. Consider reducing OD by one tick to make it a little bit more playable for players.
  2. I have nothing else to say about this diff, it's really nice, but some NCs and jumps in Strawberry's part confuse me a lot.
    04:36:027 (1,1,1,1,1) -04:39:583 (1,1,1,1) - no, really, you don't need all those NCs. It looks messy :< Try to avoid NC spam
  3. As for jumps
    I've seen some ultra-crazy jumps in calm parts: 04:58:027 (3) - @ Berry and 00:34:249 (1,2) - @ JauiPlay
    guys, please, do not use ultra-crazy x3.0+ DS jumps in calm part. Those jump don't fit here at all and ruin the balance of this diff :<
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Good luck!

Edit: ninja'd :<
wonders
hi~
绿色是建议
红色是问题
[general]
no problem

[collab]
我个人觉得这张图图风或者说流派变化略严重,既有线型结构的part,又有对称结构的part,又有多点支撑小范围变换的part,还有一些比较random的part,给人有点凌乱的感觉。不过既然是collab,应该问题不大。
00:06:472 减小这个slider的弧度
01:08:694-01:11:138 ctrl+H? 前面一段是右边偏重一些,现在换到左边来?
01:23:138 NC 辅助读图
01:30:249-01:30:694 取消NC,强调下一个有SV变化的slider
01:38:027 前后间距过大,而且位置不好
01:41:805-01:48:694 全部选中往左移7-8格(grid level 4),前后位置调整一下
02:03:805 blanket
02:08:249 位置不变,ctrl+H好一点
02:34:027
02:39:805 别扭+间距太大
02:50:916 blanket
03:46:249
04:00:916 x:252 y:144 04:10:138 x:352 y:124
04:09:805 右移2格 grid level4
04:11:138 第二个白点不在中央
04:26:027-04:28:916 结尾不要太难

[Hard collab]
00:42:027 x:368 y:200
00:46:472 x:456 y:248
00:47:361 blanket
01:15:805 x:408 y:260
02:03:138 blanket
03:10:694 稍微往上抬点,考前面的3太近了
03:27:805 同理,往下面去点
03:46:249 x:352 y:312
04:00:027 1/6 差不多了吧,1/8嫌快了,下同
04:49:582

[Normal]
03:25:805 读图
04:06:249 normal不要最好不要玩这种变色
N E K O
[General]

  • from in-game pm

    Nice song :D

    只是给一些建议..不过这边每个mapper都有自己的风格所以有点虚
[collab]

  • 00:44:916 (1,2,3) - 感觉可以摆开一点,虽然歌不是很快不过note放开一些打起来会更爽(....

    01:14:027 (2) - 推荐 ctrl+g 这边用一个反向感觉好一些,而且之前的一个梗也是反向的,后面的顺势逆过来.
    03:16:805 (4) - 感觉还是放在两个slider中间好

    03:29:138 (3,4,5,6,7) - 感觉也可以稍微距离再拉大一些,会比较爽

    03:44:472 (1,2,3) - 要试试看这样的小梗吗
    04:41:249 (2) - 感觉还是跟04:40:916 (1) - 的尾贴在一起好..打的时候被坑了一下

    04:48:694 (2,3,4,5) - 总觉得这里突然特别的急促.
[Hard Collab]

  • 01:34:694 (1) - 间距还是跟之前的456看齐吧.

    01:39:805 (5) - x.372 y.152 顺势 01:40:249 (6) - x.360 y.308

    02:20:916 (1) - 这个地方戳到血条菊花了没问题吗

    02:35:138 (1) - 个人比较喜欢把长slider这样错开放
    03:19:805 (1) - 总觉得这边连续两个短slider不太合适 .试试看这个?
    04:22:027 (2) - 这里也按照DS1.3吧

    04:51:361 (3,4,5) - 这个三连排列感觉有点突然
[Normal]

  • 02:32:027 个人感觉这里还是压住节奏加个note

    03:10:249 (2) - 这里是可以用这个DS摆是吗 0 0
好棒的麻婆阵容=w=大草莓万岁/~
射个星> <
JauiPlaY
[General]
Tags: JauiPlaY

[Normal]
Why not CS3 and AR5? Btw OD is higher than AR, is that rankable for now?
00:14:694 (1) - Move to 00:14:472.
00:27:138 (1,1) - They are too close.
00:40:916 (5,6,1,2,3,4,5,6,7) - I'm afraid such a long pattern is not a good idea for an easiest diff.
02:30:027 (1) - Move to 02:29:916.
03:58:472 (5,6) - Weird stack...
04:02:027 (1) - Why nc?
04:06:249 (1,1,1) - ^
04:12:694 (1,2,3,4,5,1,2,3,4,5,6,7,8,1,2,3,4,5) - As long as a train...maybe remove (8).
04:23:361 (3,4) - It feels weird too.
Also control your combo please, I don't think long combo like 10 or 11 fits this diff.

[Collab Hard]
00:22:249 (3,4) - Ctrl+G?
00:54:472 (3,4) - Awkward rhythm.
01:34:249 (5,6,1) - Awkward spacing.
01:55:583 (9,10,1) - ^
02:20:916 (1) - Move down a bit.
02:34:694 (5,6,1) - Awkward spacing.
02:40:249 (5,6,1) - ^
02:48:916 (4,5,1) - ^
03:14:249 (1,2,3,4) - Idky but looks bad here...
03:51:916 - Why normal hitsound?
04:00:027 (5,1) - Idky but feels weird...maybe you should make 04:00:472 a note?
04:14:249 (7,1) - ^
04:23:361 (5,6,1) - Weird spacing again. I really don't think they are reasonable enough.
05:02:722 (1) - Move to 05:02:805.

[Collab]
For obvious reason, I won't mod it. However:
00:32:249 (4,5) - Unperfect stack, fix it please.

Good luck. :3
Niva
Add 'ryu ryu* starving trancer' to tags? (Another Infinity = Ryu* + Starving Trancer btw)

(no kd please, just passing by :3)
buhei

-Bakari- wrote:

buhei
  1. 02:43:138 (5) - don't you feel like you should place a new combo here? This combo is much longer than other combos and it feels weird. :<
  2. 02:48:027 (2,3) - I'm sure you've placed this jump to avoid overlap. If overlap is still here, what's the point of jump? fix overlap or use regular spacing here to make map more playable.
  3. 02:55:361 (1,2) - 02:58:249 (1,2) - short combos. It feels pretty weird towards other combos in this part. Consider re-arranging New Combos in this part?
  4. 04:51:361 (3,4,5) - can't say that this trilet is readable enough for a [Hard] diff. can you make it a bit easier to read?
  5. 04:56:916 (5) - try to increase velocity of this slider to make reverse-arrow easier readable. Don't forget to place a NC for SV changes if you'll do it.
    Note: talk to Evil_Twilight, you should fix it both on yours and his/her part, or not to fix it at all!
  6. 05:02:722 (1) - I'd say that spinner appears too soon. Can't you place it at least at 05:02:805? :V
...my parts are from 00:02:250 (1) to 00:30:249 (4) and from 03:46:249 (1) to 04:14:249 (7) and from 04:43:138 (1) to 05:02:805 (1)
Melt
这几天搬家所以来迟了什么的 :3

[Normal]
  • 02:31:583(1)这里改成这样怎么样,总感觉spin压在这不好 03:19:583(1)slider做成下弧把2露出来?
    03:53:138(6)觉得删掉这个note好些..
    04:42:916(3)^ 没音好诡异啊
[Hard Collab]
  • 00:19:361(3)我觉得换成这样可能会好点 00:58:694(6)再折一次延长到00:59:138 o.o
    02:20:916(1)上面有血条超过这么多不好吧
    02:29:805(1)这nc可以移到后面的2上去的样子
[Collab]
  • 00:16:472这里不加个note么.-.
    02:20:916(9)感觉这个节奏更舒服的样子 02:36:472(4)中间的锚点拉到x:379 y:184
    03:48:027(4)个人感觉这个slider不好看orz 弄成一般的弧就行了
没什么好挑的了:3
GL~~
yanlu
Hi~ 草莓醬醬醬~!
晚來mod了對不起>_<;

唔好像都是華人我就用中文了(懶_(:3」∠)_
  1. title就同上次跟草莓提到的>A<..希望還參考下~!
    ( http://osu.ppy.sh/b/188263
    ( http://osu.ppy.sh/b/153795
[Collab]
  1. 00:16:027 (4) - 感覺再彎一點比較好看
  2. 00:45:138 (2,3) - 打開一點點? 感覺跟前面的00:44:027 (1,2,3,4,5,6) - 對比有點擠擠的
  3. 00:47:138 (2,3,4) - 這節奏不是很合其他地方呀... http://puu.sh/2P6Cv.jpg 這樣呢> <
  4. 01:29:916 (6) - clap往前到白線?
  5. 01:41:805 (1,2) - =A=
  6. 01:59:027 (4,5) - 這是!?是誰是要坑我!!! Dx
  7. 03:17:138 (2) - ctrl+g?
  8. 03:32:027 (9) - 離8遠一點點><
  9. 04:08:249 (3) - 尾巴在彎點?
  10. 04:48:361 (1) - http://puu.sh/2P75r.jpg ?
  11. 04:56:472 (1,2) - 往下的行不?QAQ
  12. 05:02:583 (3) - 感覺慢了點......
[Hard Collab]
  1. 00:22:027 (2,3) - 保持一樣的間距?
  2. 00:39:138 (3) - http://puu.sh/2P7df.jpg 兩邊不一樣看的好彆扭我會說?>.<
  3. 00:55:583 (1) - 尾巴的點移到x472/y304
  4. 00:58:694 (6) - 結束在 00:59:138 - ?
  5. 01:28:472 (3,4) - finish加的突兀...去掉?
  6. 01:31:138 - 到 01:36:472 - 為啥是哨子音OAQ...
    01:38:249 - ~01:43:583 - ^
    01:45:361 - ~01:50:916 - ^
    01:52:472 - ~01:57:805 - ^..etc
  7. 像-03:46:249 - 這段的kiai就沒有哨子啊 =A=
  8. 04:51:361 (3,4,5) - ...are you sure?
  9. 02:20:916 (1) - 這碰到hp bar了..
  10. 00:02:250 - 有兩條紅線了 刪掉一個吧
  11. 05:02:722 (1) - spin在 05:02:805 - 開始?
[Normal]
  1. 00:42:249 (2) - dele?
  2. 02:57:583 (4,5) - 對新手可能會難讀
  3. 03:19:583 (1,2) - 唔...不知道能不能O.o
  4. 03:24:249 (2) - dele?
  5. 04:01:138 (1) - 從04:00:916 - 開始? 空拍對新手滿難的..
  6. 04:02:916 (3) - 04:04:694 (3) - ^
  7. 04:15:805 (2) - dele? (x
    04:17:583 (5) - ^
  8. 04:41:138 (3) - 往上一格~
  9. 04:42:916 (3) - dele吧...
  10. 05:02:472 - 這裡倒是能加note >_<
[Other]
加個mapper name的sb吧o.o?
pro mapper群的collab...感覺找不出什麼_(:3」∠)_

nice map and song~
star~!GL >w</
Topic Starter
Strawberry
thank you all for modding! i'll check them carefully when i'm in free~

General
  1. fixed title and artist.
  2. changed setup on normal and collab diff. should be more reasonable now.
Normal
  1. added and changed some hitsounds.
  2. reduced new combos not suitable and added some for avoiding such long combo like (9) (10)
  3. trimed the positions of few spinners.
  4. remaked some pattern maybe confused.
updated. thank you for modding~ (waiting for collab members responses.
Evil_Twilight
iyasine's mod
01:45:361 (1) - Remove whistle → add finish ? :arrow: X
02:31:583 - ^ :arrow: X
02:45:805 (1) - ^ :arrow: X
04:14:694 - ^ :arrow: X

-Bakari-'s mod
01:23:583 (4) - spacing is inconsistent here. I think you've done it to avoid overlap, but it looks weird, imo. Try to increase distance between sliders to make a readable jump, or avoid hat awkward spacing here. :arrow: O
Note: same with some other patterns like 01:32:694 (1) - and so on.
04:00:027 (5) - try to increase velocity of this slider to make reverse-arrow easier readable. Don't forget to place a NC for SV changes if you'll do it. :arrow: here is buhei's part o3o
04:24:249 (1,2,3) - this combo feels the way too short towards other combos. Can't you re-arrange your comboing a bit to keep it more consistent? :arrow: X, spacing is change here so i think need to add NC

angelfix's mod
01:15:805 x:408 y:260 :arrow: O

N E K O's mod
01:34:694 (1) - 间距还是跟之前的456看齐吧. :arrow: X, 我的直覺告訴我這裡放跳好(′・ω・`)
01:39:805 (5) - x.372 y.152 顺势 01:40:249 (6) - x.360 y.308 :arrow: X, 這裡只想要5對著3而已
02:35:138 (1) - 个人比较喜欢把长slider这样错开放 :arrow: X, 不過稍微條了下位置
04:22:027 (2) - 这里也按照DS1.3吧 :arrow: X

JauiPlaY's mod
01:34:249 (5,6,1) - Awkward spacing. :arrow: X, well, I think it's fine to play. at least I didn't receive any complain about this pattern :/

01:55:583 (9,10,1) - ^ :arrow: X
02:34:694 (5,6,1) - Awkward spacing. :arrow: X
02:40:249 (5,6,1) - ^ :arrow: X
02:48:916 (4,5,1) - ^ :arrow: X
04:23:361 (5,6,1) - Weird spacing again. I really don't think they are reasonable enough. :arrow: X

yanlu's mod
01:28:472 (3,4) - finish加的突兀...去掉? :arrow: X, 這裡音樂跟1一樣也有finish不是嗎o3o
01:31:138 - 到 01:36:472 - 為啥是哨子音OAQ...
01:38:249 - ~01:43:583 - ^
01:45:361 - ~01:50:916 - ^
01:52:472 - ~01:57:805 - ^..etc
像-03:46:249 - 這段的kiai就沒有哨子啊 =A= 因為是不同人做的,我覺得這邊放哨音蠻好聽的 :P
LunarSakuya
my god LOVE this singer ansfnjafmsdfweds
Satellite
really nice!!!

hope ranked ;_;
Jemmmmy
normal
FINE
HARDl
GOOD
INSANEl
awesome

good mapset

normal
00:58:027 (4,5) - change to
03:10:249 (2) - stack with 03:09:361 (1) -
04:03:583 - add a circle?
04:36:916 (2,3) - 压重音(英文怎么表达?)

HARDl
NC会不会用的太勤了
04:36:694 (2,3) - change to

INSANEl
01:59:027 (4,5) - 这马上丧失人性图的资格啦
02:21:361 - 跟vocal add circle?


其实这么高质量的图要怎么mod啊
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