Keywords: Accuracy, Meter, Min, Max, %
[Updated 2014-03-29]
To make it easier to read (since not everyone will read through the whole thread), I have updated the OP with an alternative proposal based on the discussions in this thread. Thanks to everyone who participated in the discussions so far!
To summarise, the revised request focus on having the Max Accuracy info displayed in addition to Current Accuracy during the break like this:
The Max Accuracy may be displayed at all times for spectators.
The original request can be found below.
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There has been a few Request recently regarding displaying in game accuracy, either going up from 0% or deducing from 100% downwards. This idea I'm proposing started as a reply in another thread. The aim is to better help those who wants to know "how well I'm doing," "what is the best % I can get even if I 300 everything from this point on" etc. I've taken the advice to make a new thread and gather the community's opinion on this.
PROPOSAL
A new in game "Accuracy Meter" showing not just Current Accuracy, but also the Maximum and Minimum possible accuracy from this point onwards. So instead of a single accuracy, osu now has to calculate 3 values simultaneously at any given time. Max is obviously the best accuracy a player can get if he gets only 300 from this point on, while Min is the worst accuracy he can get if he misses everything (assuming fail does not kick in) till the end of the map. Current Accuracy (the one we have now) is displayed in the middle. This should (more or less) cater for those who wanted accuracy calculations going up from 0 or down from 100.
The gradient meter is just a decoration. I felt that some sort of graphics is required to tie the 3 numbers (Min, Current, Max) together visually or it'll look at bit lacking with numbers only. For that reason, the meter could be made thinner to give more screen real-estate to the numbers. Here's a thinner meter for comparison:
I also considered placing a grid below the numbers instead of a meter. This may sit better with people who wants less distractions:
This is just a fancy wish from me rather than a real request though, because I can foresee the effort required to make this happen while there are more urgent things for peppy to do. But who knows, I'll just leave the idea here and see if miracle happens.
[Updated 2014-03-29]
To make it easier to read (since not everyone will read through the whole thread), I have updated the OP with an alternative proposal based on the discussions in this thread. Thanks to everyone who participated in the discussions so far!
To summarise, the revised request focus on having the Max Accuracy info displayed in addition to Current Accuracy during the break like this:
The Max Accuracy may be displayed at all times for spectators.
The original request can be found below.
========================================================================
There has been a few Request recently regarding displaying in game accuracy, either going up from 0% or deducing from 100% downwards. This idea I'm proposing started as a reply in another thread. The aim is to better help those who wants to know "how well I'm doing," "what is the best % I can get even if I 300 everything from this point on" etc. I've taken the advice to make a new thread and gather the community's opinion on this.
Quotes from the other thread, where this idea started
Kyou-kun wrote:
Uhh, yeah, you will know if you're on an A run. If your accuracy goes to roughly 93%, it's probably an A, unless you got a bunch of 50s or misses. I want it for when I'm, for example, trying to beat a 97.13% accuracy play, so when my accuracy goes down to, for example, 96.58%, I know to retry.
How far into the song you are won't matter at all with my suggestion. Obviously it would matter for score, but the solution to that would be to ask for a pace predictor that assumes all of your future hits will be 300s. While that type of pace predictor would be optimal in theory, it would be a hassle to keep track of 7-9 digits while playing, which is why I suggested an accuracy pace predictor following the same principles instead.
Oinari-sama wrote:
You know, after seeing all those accuracy related request in the past few weeks, I kinda wish that osu can display accuracy in a meter like this:
The values above were made up, I wanted to spend time on photoshop rather than going through the maths.
So instead of a single accuracy, osu now has to calculate 3 values simultaneously at any given time. Max is obviously the best accuracy a player can get if he gets only 300 from this point on, while Min is the worst accuracy he can get if he misses everything (assuming fail does not kick in) till the end of the map. Current Accuracy (the one we have now) is displayed in the middle. This should (more or less) cater for those who wanted accuracy calculations going up from 0 or down from 100.
This is just a fancy wish from me rather than a real request though, because I can foresee the effort required to make this happen while there are more urgent things for peppy to do. But who knows, I'll just leave the idea here and see if miracle happens.
Winshley wrote:
Current Accuracy: ((300*a)+(100*b)+(50*c)) / (300*(a+b+c+d)) = (6a+2b+c) / (6*(a+b+c+d))Oinari-sama wrote:
So instead of a single accuracy, osu now has to calculate 3 values simultaneously at any given time. Max is obviously the best accuracy a player can get if he gets only 300 from this point on, while Min is the worst accuracy he can get if he misses everything (assuming fail does not kick in) till the end of the map. Current Accuracy (the one we have now) is displayed in the middle. This should (more or less) cater for those who wanted accuracy calculations going up from 0 or down from 100.
Maximum Accuracy: ((300*x)-(200*b)-(250*c)-(300*d)) / (300*x) = (6x-4b-5c-6d) / (6x)
Minimum Accuracy: ((300*a)+(100*b)+(50*c)) / (300*x) = (6a+2b+c) / (6x)
a = Number of 300s
b = Number of 100s
c = Number of 50s
d = Number of Misses
x = Number of Objects (Circles + Slider + Spinner)
I think this is quite easy to implement and shouldn't impact the performance.
The case above is for osu!Standard mode. The only problem is how the calculation can be done for the rest of the game modes though...
Kyou-kun wrote:
I'd like Oinari-sama's idea if it wasn't suggesting to add an annoying and distracting bar into the game. The reason why I didn't ask for something like that is because I don't think the extra information is necessary, and having extra stuff on the screen will only make the game more distracting for me.
Oinari-sama wrote:
Ya it was just a decoration. I felt that some sort of graphics is required to tie the 3 numbers (Min, Current, Max) together or it'll look at bit weird with numbers only. I also considered placing a grid below the numbers instead of a meter. Just something to tie the visual up. For that reason, the meter I photoshopped could be made thinner to give more screen real-estate to the numbers.theowest wrote:
What is that gradient for? answer:
Just to show that red is bad, green is good?
EDIT: Hmm... theo you think it's worth it to create a new Request? I'll photo shop a few more and make a new thread.
theowest wrote:
why not~
PROPOSAL
A new in game "Accuracy Meter" showing not just Current Accuracy, but also the Maximum and Minimum possible accuracy from this point onwards. So instead of a single accuracy, osu now has to calculate 3 values simultaneously at any given time. Max is obviously the best accuracy a player can get if he gets only 300 from this point on, while Min is the worst accuracy he can get if he misses everything (assuming fail does not kick in) till the end of the map. Current Accuracy (the one we have now) is displayed in the middle. This should (more or less) cater for those who wanted accuracy calculations going up from 0 or down from 100.
The gradient meter is just a decoration. I felt that some sort of graphics is required to tie the 3 numbers (Min, Current, Max) together visually or it'll look at bit lacking with numbers only. For that reason, the meter could be made thinner to give more screen real-estate to the numbers. Here's a thinner meter for comparison:
I also considered placing a grid below the numbers instead of a meter. This may sit better with people who wants less distractions:
Grid Meter
Swiss watches anyone?
Swiss watches anyone?
This is just a fancy wish from me rather than a real request though, because I can foresee the effort required to make this happen while there are more urgent things for peppy to do. But who knows, I'll just leave the idea here and see if miracle happens.