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Krewella - Come & Get It

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This beatmap was submitted using in-game submission on zaterdag 23 november 2013 at 1:57:21

Artist: Krewella
Title: Come & Get It
Tags: skydevil ayu drum and bass 2012 new year orion
BPM: 174
Filesize: 2306kb
Play Time: 01:40
Difficulties Available:
  1. Ayu's Extra (5 stars, 280 notes)
  2. Hard (4,99 stars, 105 notes)
  3. SkyDevil's Insane (5 stars, 275 notes)
Download: Krewella - Come & Get It
Information: Scores/Beatmap Listing
---------------
Things up for fixing:

- Finish Hard difficulty.
- Ask for Easy, Normal GD.
- Put to pending.
Kuro

MrAwesomenism wrote:

Please someone. Please make a guest difficulty :) (1 Slot Still Open!)
I'll take you up on that offer o/

PM if interested
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Kuro wrote:

MrAwesomenism wrote:

Please someone. Please make a guest difficulty :) (1 Slot Still Open!)
I'll take you up on that offer o/

PM if interested
Do you want to make a taiko level, or standard?
Kuro
I want to make a taiko difficulty \o/
Topic Starter
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Kuro wrote:

I want to make a taiko difficulty \o/
OK, added to the list :)
SkyDevil
uguu with the fact that me ayu and zeolith are going to make an insane, hard has to have a star rating that has to be qualified as a H difficulty >< (sorry terrible english)

ok dutch then: nu je 3 insanes krijgt, moet hard niet gekwalificeerd door osu als insane, maar als hard (de meeste hards krijgen zo'n rode I sterretje)
69653863
I strongly recommend you to remove (Cut Ver.) from the title since t/89198 said so

If you really want to state that this song was cutted, just put it on Creator's Words.

P.S. remove those unecessary tags (ftw is best song ever lol) and the second "wub" from tags
Topic Starter
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inverness wrote:

I strongly recommend you to remove (Cut Ver.) from the title since t/89198 said so

If you really want to state that this song was cutted, just put it on Creator's Words.

P.S. remove those unecessary tags (ftw is best song ever lol) and the second "wub" from tags

I deleted that when i updated the beatmap, but it didn't change.
SkyDevil

MrAwesomenism wrote:

inverness wrote:

I strongly recommend you to remove (Cut Ver.) from the title since t/89198 said so

If you really want to state that this song was cutted, just put it on Creator's Words.

P.S. remove those unecessary tags (ftw is best song ever lol) and the second "wub" from tags

I deleted that when i updated the beatmap, but it didn't change.
you have to delete them from EVERY difficulty ><
Teru21
OAO hi! SB mod here X3
My first time to do an SB mod here so.. yeah just start >_>

[General]
Yes this need a general..
- I believe that there are only 2 kiais here.
- - 00:34:494 ~ 00:45:528
- - 01:18:632 ~ 01:29:666

SPOILER
[SB]
- Making SB with Editor + Scripting (open .osb file) will gives you best quality. So open them X3
- convert your Background into Jpeg file will reduce the file size XD you can use paint to convert them
- I recommended you to use this as flash and black :D in addition to reducing the size of the file X3 You could scale it bigger to become flash and you could change the colour on osu into black. :D so its like a multifunction file XD
- I also recommend you to use loop , but its okay if you don't want because its + scripting :D but here are the codes
Sprite,Foreground,Centre,"SB\[insertfilenamehere].[fileformat]",320,240
_L,[when the loop will start],[how many times should it appear]
__F,[0/1/2],[start time],[end time],[0/1],[1/0] this start and end time is how long the loop will happen once.
if you gonna add Scale , Move , or Rotate, the format will be the same (start time and end time part). I know its a bit hard, but once you understand, You could do it X3

Okay! here are my Suggestion XD
Add the Flash effect only after reff, the one that you added so many flash OAO
So.......
00:23:460 - maybe instead of adding Flash, you could add and BG fade out effect XD (idk what its usually called.. sorry) ;A; here are the code
Sprite,Foreground,Centre,"BG_01.png",320,240
_M,0,23459,,320,240
_F,0,23459,23632,1,0
_S,0,23459,23632,0.8,1
If you are using this in other part :D just go change the offset, i mean (23459,,) ; (23459,23632) ; (23459,23632) <------- this one :D
and If you are adding this, You must check the "Diff. Specific" in editor because your BG image not the same in all diff X)
Add this effect too at
- 00:28:977
- 00:34:494 - add Loop 1/1 from here :D
I'm giving you the code here.. XD
Sprite,Foreground,Centre,"BG_01.jpg",320,240
_L,33804,30
__S,0,701,1045,0.8,0.9
__F,0,701,1045,1,0

Sprite,Foreground,Centre,"black.jpg",320,240
F,0,33804,34149,0,1
F,0,34149,34408,1
F,0,34408,34494,1,0
M,0,41876,41904,321,240,323,240
M,0,41904,41928,323,240,324,240
M,0,41928,41952,324,240
M,0,41952,41974,324,240
M,0,41974,41999,324,240
M,0,41999,42022,324,240
M,0,42022,42047,324,240
M,0,42047,42071,324,240
M,0,42071,42095,324,240
M,0,42095,42120,324,240
M,0,42120,42145,324,240
M,0,42145,42169,324,240
M,0,42169,42193,324,240
M,0,42193,42217,324,240
M,0,42217,42241,324,240
M,0,42241,42267,324,240
M,0,42267,42290,324,240
M,0,42290,42313,324,240
M,0,42313,42338,324,240
M,0,42338,42363,324,240
M,0,42363,42387,324,240
M,0,42387,42414,324,240
M,0,42414,42438,324,240
M,0,42438,42452,324,240
M,0,42452,42463,324,240
M,0,42463,42478,324,240
M,0,42478,42494,324,240
M,0,42494,42511,324,240
M,0,42511,42528,324,240
M,0,42528,42544,324,240
M,0,42544,42561,324,240
M,0,42561,42578,324,240
M,0,42578,42594,324,240
M,0,42594,42611,324,240
M,0,42611,42628,324,240
M,0,42628,42644,324,240
M,0,42644,42661,324,240
M,0,42661,42678,324,240
M,0,42678,42694,324,240
M,0,42694,42711,324,240
M,0,42711,42728,324,240
M,0,42728,42744,324,240
M,0,42744,42761,324,240
M,0,42761,45528,324,240,325,525
there are this thing in your .osb file, and I don't know what it is used for.. ;A; just delete the M,blahblahblahh :D

starting with the flash , you can add loop too.. so It will turn the code like this
Sprite,Foreground,Centre,"Flash.jpg",320,240
_L,44839,28
__S,0,701,1045,5
__F,0,701,873,1,0

so it'll more shorter neh XD

For the Black, I'm telling you to use the Flash.jpg that i give you right? so.. if you want the colour turn to black, just click colour (at transformation) and click the "+" at Keyframe controll.. and you'll know what to do after that XD

So.. thats it XD Good Luck.. (i'm gonna mod diff when all diffs arrive :D <------- what sky told me) /slap o3o
Landere
There are 3 Insane's and one Normal that is extreme easy....
Maybe make one good insane and a better hard and normal?
It's just my opinion, you can leave it like this, don't mind me ^^"

Can't complaing abouts the effects :)
Topic Starter
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evillander wrote:

There are 3 Insane's and one Normal that is extreme easy....
Maybe make one good insane and a better hard and normal?
It's just my opinion, you can leave it like this, don't mind me ^^"

Can't complaing abouts the effects :)
So, I tried to make a hard difficulty, but if i map, i don't feel as secure as i mapped the Normal. but i am going to try to map an easy difficulty ASAP.
Neptune
SPOILER
http://www.mediafire.com/?b0rtk2dzfeftty0

^
Just a little part of the guest diff I'm probably gonna make, this is somewhat my mapping style, don't mind the odd spacing just yet, just created something fast. bai

also 00:30:873 (3,4,5) - sry

SPOILER
EDIT:

http://www.mediafire.com/?7ronq80o49i65um

This is the updated version

SPOILER
EDITEDIT

http://www.mediafire.com/?tycb3hsv76y5jja

^ This is the newest version :)

http://www.mediafire.com/?fn04fhsdrxa1vhc
^END VERSION^
SkyDevil
Euh, at some other beatmap forum where i have a guest diff of, they were talking about how taiko BGs are now unrankable >w< ./dont know if its true
Kuro

SkyDevil wrote:

Euh, at some other beatmap forum where i have a guest diff of, they were talking about how taiko BGs are now unrankable >w< ./dont know if its true

Personally, I'm against it but they will be soon unless something is done to change that decision. :|
Ayu
osu file format v11

[General]
AudioFilename: Come & Get It.mp3
AudioLeadIn: 0
PreviewTime: 33804
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
EpilepsyWarning: 1

[Editor]
Bookmarks: 55873
DistanceSpacing: 0.6
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Come & Get It
TitleUnicode:Come & Get It
Artist:Krewella
ArtistUnicode:Krewella
Creator:MrAwesomenism
Version:Ayu's Extra
Source:
Tags:Skydevil Ayu Neptune Zeolith Kuro drum and bass 2012 new year orion
BeatmapID:203051
BeatmapSetID:70401

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:6
ApproachRate:9
SliderMultiplier:2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG_04.jpg"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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22080,-133.333333333333,4,2,0,70,0,0
23460,344.827586206897,4,1,0,70,1,0
34494,-100,4,1,0,70,0,1
44839,-100,4,2,0,70,0,0
45528,-100,4,1,0,70,0,1
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66908,-100,4,1,0,70,0,0
67597,-100,4,1,0,70,0,1
77942,-100,4,1,0,70,0,0
78632,-100,4,1,0,70,0,1
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240,144,66218,5,8,0:0:0
212,140,66304,1,0,0:0:0
184,136,66391,1,0,0:0:0
156,132,66477,1,0,0:0:0
128,128,66563,1,8,0:0:0
100,124,66649,1,0,0:0:0
72,120,66735,1,0,0:0:0
44,112,66822,1,0,0:0:0
64,296,67597,6,0,P|148:352|228:312,1,200,4|8,0:0|0:0,0:0:0
152,256,68115,1,0,0:0:0
316,340,68287,2,0,P|348:140,1,200,0|8,0:0|0:0,0:0:0
90,80,68804,2,0,P|156:40|260:88,2,200,0|0|0,0:0|0:0|0:0,0:0:0
12,220,69666,6,0,P|56:256|64:300,1,100
216,344,70011,2,0,P|264:356|312:336,1,100,8|0,0:0|0:0,0:0:0
448,256,70356,2,0,P|492:164|424:104,1,200,0|8,0:0|0:0,0:0:0
416,184,70873,1,0,0:0:0
208,224,71046,2,0,P|104:208|120:180,1,200,0|10,0:0|0:0,0:0:0
240,48,71563,2,0,P|344:40|396:112,1,200,2|2,0:0|0:0,0:0:0
448,312,72080,6,0,P|408:344|356:348,1,100,8|0,0:0|0:0,0:0:0
140,356,72425,2,0,P|180:324|232:320,1,100
476,328,72770,2,0,P|436:360|384:364,1,100,8|0,0:0|0:0,0:0:0
56,344,73115,6,0,P|44:240|48:144,1,200,4|8,0:0|0:0,0:0:0
176,48,73632,1,0,0:0:0
280,112,73804,2,0,P|224:192|132:168,1,200,0|8,0:0|0:0,0:0:0
352,48,74322,2,0,P|412:44|448:64,1,100
504,260,74666,2,0,P|444:264|408:244,1,100,0|8,0:0|0:0,0:0:0
236,328,75011,5,2,0:0:0
64,144,75184,2,0,P|80:96|68:48,1,100,2|0,0:0|0:0,0:0:0
172,276,75528,2,0,P|156:324|168:372,1,100,10|0,0:0|0:0,0:0:0
264,352,75873,5,8,0:0:0
356,52,76045,1,0,0:0:0
384,340,76218,1,8,0:0:0
236,63,76390,1,0,0:0:0
460,248,76562,1,8,0:0:0
160,156,76735,1,0,0:0:0
448,128,76907,1,8,0:0:0
172,276,77080,1,0,0:0:0
24,140,77253,5,0,0:0:0
28,104,77339,1,0,0:0:0
32,68,77425,1,0,0:0:0
44,328,77597,5,0,0:0:0
48,292,77683,1,0,0:0:0
52,256,77769,1,0,0:0:0
256,192,77942,12,4,78632,0:0:0
168,224,78977,6,0,P|248:284|332:248,1,200,8|0,0:0|0:0,0:0:0
256,188,79494,1,0,0:0:0
72,208,79666,2,0,P|56:160|64:112,1,100,10|0,0:0|0:0,0:0:0
256,188,80011,6,2,P|220:384,1,200
332,248,80528,2,0,P|412:188|496:224,1,200
424,264,81046,2,0,P|408:212|420:168,1,100,8|0,0:0|0:0,0:0:0
320,64,81391,6,0,P|232:8|160:52,1,200,4|8,0:0|0:0,0:0:0
44,124,81908,2,0,P|24:168|24:224,1,100
24,220,82253,1,0,0:0:0
172,300,82425,5,8,0:0:0
128,368,82597,2,0,P|224:360|248:272,1,200
208,112,83115,2,0,P|196:164|208:208,1,100,8|0,0:0|0:0,0:0:0
324,352,83460,6,0,P|388:352|412:328,1,100
464,152,83804,2,0,P|400:152|376:176,1,100,8|0,0:0|0:0,0:0:0
240,344,84149,2,0,P|136:336|148:260,2,200,4|8|0,0:0|0:0|0:0,0:0:0
143,264,85011,5,0,0:0:0
64,160,85184,2,0,P|88:112|72:64,1,100,8|0,0:0|0:0,0:0:0
44,236,85528,2,0,P|156:260|220:204,1,200,0|8,0:0|0:0,0:0:0
336,80,86046,6,0,P|300:40|256:32,1,100
216,212,86391,2,0,P|252:252|296:260,1,100,0|8,0:0|0:0,0:0:0
184,56,86735,1,0,0:0:0
364,228,86908,1,8,0:0:0
364,228,87253,5,8,0:0:0
332,203,87339,1,0,0:0:0
294,191,87425,1,0,0:0:0
255,199,87511,1,0,0:0:0
222,221,87597,1,8,0:0:0
192,248,87684,1,0,0:0:0
157,265,87770,1,0,0:0:0
117,266,87856,1,0,0:0:0
81,249,87942,1,8,0:0:0
300,300,88287,5,8,0:0:0
334,319,88373,1,0,0:0:0
374,323,88459,1,0,0:0:0
411,311,88545,1,0,0:0:0
441,285,88631,1,8,0:0:0
457,249,88718,1,0,0:0:0
458,209,88804,1,0,0:0:0
442,172,88890,1,0,0:0:0
256,192,88977,12,4,89666,0:0:0
108,248,90011,6,0,P|140:288|188:304,1,100
404,136,90356,2,0,P|372:96|324:80,1,100,8|0,0:0|0:0,0:0:0
32,176,90701,6,0,P|20:276,1,100
312,340,91046,38,0,P|352:308|367:263,1,100
200,44,91391,2,0,P|160:76|144:120,1,100,0|0,0:0|0:0,0:0:0
336,364,91735,2,0,P|376:332|391:287,1,100,8|0,0:0|0:0,0:0:0
176,20,92080,2,0,P|136:52|120:96,1,100
72,336,92425,6,0,P|128:344|148:304,1,100,4|0,0:0|0:0,0:0:0
220,104,92770,38,0,P|268:80|320:84,1,100,8|0,0:0|0:0,0:0:0
363,223,93115,2,0,P|325:199|272:196,1,100
232,296,93460,2,0,P|276:325|297:365,1,100
72,336,93804,6,0,P|40:292|40:248,1,100,2|0,0:0|0:0,0:0:0
116,272,94149,1,2,0:0:0
184,144,94322,2,0,P|184:48|96:20,1,200,2|0,0:0|0:0,0:0:0
72,336,94839,2,0,P|120:352|164:332,1,100,0|8,0:0|0:0,0:0:0
164,332,95184,21,4,0:0:0
332,296,95528,38,0,P|384:272|388:232,1,100
180,88,95873,2,0,P|128:112|124:152,1,100,8|0,0:0|0:0,0:0:0
488,248,96218,6,0,P|472:348,1,100
180,296,96563,38,0,P|128:272|124:232,1,100
332,88,96908,2,0,P|384:112|388:152,1,100
124,236,97253,37,8,0:0:0
496,56,97425,2,0,P|480:156,1,100
124,236,97770,1,0,0:0:0
416,104,97942,2,0,P|336:168|252:132,1,200,8|8,0:0|0:0,0:0:0
224,108,98373,5,0,0:0:0
200,76,98460,1,0,0:0:0
168,56,98546,1,0,0:0:0
128,48,98632,1,8,0:0:0
88,52,98718,1,0,0:0:0
56,72,98804,1,0,0:0:0
32,104,98891,1,0,0:0:0
256,192,98977,12,0,99925,0:0:0
256,192,100011,12,4,100701,0:0:0

Fixed some errors.
TheVileOne
General

You need a second taiko difficulty, and you need a difficulty that between Normal and Insane. And you're probably going to need an Easy, although I found your Normal straightforward to play.
irc instructed offset be changed to 1419

Make sure your green lines are resnapped to the new offset.

Normal
It's fun.

00:22:108 (1,2) - 1.1 is a much nicer spacing here.
00:30:039 (3,4,5) - Maybe making closer to 1.0 would be cleaner (currently 0.96). I know making the blanket for 4,5 better will be better. Make it less noticeable that the first part of the slider is a different distance from the note than the end part.
00:58:660 (5) - Slider kind of stands out. I'm not sure how much you could do about with how you have the notes setup, but maybe straight down isn't the most ideal placement. Try angling it the same way as 01:00:039 (2) -.
01:02:453 (1) - Repeat is partially obscure by a hitburst from the spinner. I could see the repeat before the hitburst, so it might not be a problem, but it does cover it up after you finish. It doesn't look great being a partial cover.
01:06:246 (5) - Tweak this slider slightly? It doesn't look symmetrical to me.
01:26:936 (1,2) - Spacing closer to 1.0 please. The proximity of 2 is really close to 1. You might want to avoid having 2 curve like that and instead have the curve differently, so that the proximity is further.
01:34:177 (3) - I expected this to only repeat once like other patterns.

SkyDevil's Insane

Offsets aren't fixed in this difficulty.

00:35:729 (3,4,5,6,7,8,9) - Squares have shaky structure. Perfect doesn't seem to be an option but it can be made near perfect http://osu.ppy.sh/ss/560542
00:48:832 (2,3,4,5) - Use a deeper curve? http://osu.ppy.sh/ss/560546
01:16:218 (3,4) - Why is the spacing larger here?
01:18:632 (1,2) - At least 1.0 please.
01:36:908 (6,1) - Unusual way to come off this slider. I would prefer you use an angle that follows the note curve.
01:40:011 - This gap is going to be a pain, because of the drain. This needs to be filled.

Ayu's extra
So much spacing changes. It was quite confusing. your structure is nice and it was mapped uniquely taking advantage of the beat. Overall it is well mapped.

Offset still needs to be fixed.

00:23:056 (9,10,11,12,13) - It's like the stream derps here. I would prefer something more curvy, but I'm terrible at mapping streams so.
00:33:832 (9,1) - Spacing. (I don't know why you have a gap here anyways, add note on the white tick?)
00:42:453 (2,3,1) - Terrible flow. Do not slow down suddenly.
01:10:384 (3,4,5) - Really awkward transition. The movement required is unnatural IMO.
01:25:039 (1,2,3) - Ugly and a weird transition. I suggest not starting this combo on 3's end, but rather start it as a blanket with 3, then choose a nicer design for 01:25:212 (2,3) -. there are lots of options, but if I were to suggest a particular design it would involve shifting the ending position of the longer slider, which would mean shifting the location of the part after it. I came up with this without editing the end position http://osu.ppy.sh/ss/560581 It's not that great, so if you have a better idea, I suggest doing it.

Neptune
Suffers from consistency issues more than the other maps I've modded so far. It's not as awkward as some of the things in the Extra, but overall uses a less precise way to map it. It was still a fun difficulty.

Offsets need to be fixed.
No hitsounds is unrankable


00:23:487 (1,2,3) - I think it would look and play better if this transition used similar spacing like 1.1.
00:30:901 (3,4,5) - Not stacked properly.
00:34:522 (1,2,3,4,5) - Looks like random note placement to me. If you want my opinion, the end of 1 doesn't need to dip so low. 4 shouldn't have an angle, it's should be parallel to the horizontal axis. And i think it would be a nice to mirror 5 and have a jump there. http://osu.ppy.sh/ss/560598 < alignment is off in screenshot, please make sure the alignment is right if you do this)
00:37:281 (1,2) - You shouldn't really have super fast jumps and then go back to normal spacing like this. It feels weird to go from fast to slow. But you have to take into account that I'm not quick enough to hit the jumps properly and that's making me hit the slider early, and that is throwing off my aim. So feel free to get a second opinion from someone more capable of playing these types of jumps.
00:45:556 (1,2,3,4,1,2,3,1,2,3,4) - Personally I like 1.2 snap. I can hit them easier that way. I'm not sure how well that will look though.
00:48:660 (1,2,3) - Structure is a bit off. The slider ends don't link together. They should look like they go together, with one leading into the other in a sensible way. Ensure that the ends line up and the pattern will be better.
01:06:677 - Add note?
01:09:694 (1,2) - Angled blanket looks weird IMO.
01:20:556 (1,2) - Random IMO.

Zeo's Insane
Difficulty needs considerable flow checking and probably remapping. It is trying to emulate a certain style of mapping, but doing it in an unappealing way. Make sure your spacing makes sense and your combos aren't spammed.

Offsets still need to be fixed.

00:11:763 (1,2,3) - Not sure about starting the song off in such a random way. Would prefer something symmetrical.
00:16:936 (4,1) - Spacing and a random gap. Don't skip 00:17:281 -
00:17:970 (1,2,3) - 1,3 isn't equidistant with 1,2
00:18:660 (3,4,1,2,3,4) - Spacing is inconsistent through here.
00:23:487 (1,2,3,4,5,6,7,8,9) - Really confusing spacing here.
00:26:074 (9,1,2,3,4,5,6,7) - Meh slowing down the pace after such erratic spacing is also not recommended. I don't know why you increased the slider velocity to keep the pace the same. Increase the slider velocity to increase the pace, do not try to keep the same spacing.
00:28:660 (11,1,2,3,4,5) - confusing spacing changes.
00:42:281 (6,1,2) - Spacing.
00:42:453 (1,2,1,2,1,2) - Too many circles here, doesn't complement the beat IMO. also understand that if you want an intense slider velocity you should have an intense pace. you shouldn't have 2.0x sliders, random erratic stack jumps, and have sluggish streams. The spacing here should be something like this. http://osu.ppy.sh/ss/560648 The combo changes are also nonsense.
00:45:901 - More combo nonsense.
00:52:970 (1,2,1,2,1,1) - Random spacing.
00:58:143 (1) - Repeat is obscured by hitburst
01:21:419 (4,5,6) - Not stacked properly.
01:22:108 (6,7,8,9) - I don't understand this placement. It's random IMO.
01:27:970 (1,2) - Awkward spacing change.
01:30:901 (1,2) - Isn't straight.
01:31:936 (3,4,1) - ^
01:37:281 - Random stop in the beat, please map this
SkyDevil

TheVileOne wrote:

General

irc instructed offset be changed to 1419 ~hmm, sounds kinda awkward at the beginning, but accepted :3

Make sure your green lines are resnapped to the new offset. ~okay :3
SkyDevil's Insane

Offsets aren't fixed in this difficulty. ~yesyes fixed in the meanwhile

00:35:729 (3,4,5,6,7,8,9) - Squares have shaky structure. Perfect doesn't seem to be an option but it can be made near perfect http://osu.ppy.sh/ss/560542 ~ill try to change something about it :o
00:48:832 (2,3,4,5) - Use a deeper curve? http://osu.ppy.sh/ss/560546 ~hmm,,, tried to chang this one too (hope its okay)
01:16:218 (3,4) - Why is the spacing larger here? ~its the same as this jump 00:32:453 (3,4,5,6) -
01:18:632 (1,2) - At least 1.0 please. ~Sorry, I don't know what you mean ;-; (I'm not so good with words like that)
01:36:908 (6,1) - Unusual way to come off this slider. I would prefer you use an angle that follows the note curve. ~totally agree with you on that, I made this part pretty quickly, >< I changed it
01:40:011 - This gap is going to be a pain, because of the drain. This needs to be filled. ~euhh ./wonders if i did it correctly
Thanks alot for your mod :3

http://puu.sh/1KUMO
Kuro

TheVileOne wrote:

You need a second taiko difficulty
If no one else makes one, I could do that one too. It would only take about an hour anyway since I already made the harder one. 8-)
Topic Starter
Cancel

Kuro wrote:

TheVileOne wrote:

You need a second taiko difficulty
If no one else makes one, I could do that one too. It would only take about an hour anyway since I already made the harder one. 8-)
If you want to, yes please xD
Kuro
Done --> http://puu.sh/1LwSy

It took a little longer because I fell asleep :lol:
SkyDevil
Why arent you uploading those diffs too? o-o you can have 7 diffs... >_>
Topic Starter
Cancel

SkyDevil wrote:

Why arent you uploading those diffs too? o-o you can have 7 diffs... >_>
Actually eight..
SkyDevil
Why arent you uploading those taiko* diffs too? o-o you can have 7 diffs... >_>

Sorry mistake xD

btw I know that, but I meant that you can have 7 diffs (5 std + 2 taiko)
cirno-_old
General
Add a bookmark around the first note on each diff. It'll make it easy to jump to for modders.
I don't like default CC's. Maybe change the colors a bit?
I think there's a rule that the beatmap submitter has to have the most diffs in the mapset. There are 2 taiko diffs by the same guy. Maybe you should make an easy or hard diff? Hard would be better to keep a consistency in difficulty.

Normal
00:22:108 (1) - I don't think this reverse slider looks good in normal. Large CS + low SV makes it awkward.
Add slow flashes during the break at these points maybe?
01:10:384
01:13:143
01:15:901
01:16:246
01:16:591
01:16:936

SkyDevil's Insane
00:32:108 (2) - Whistle? There's no hitsounds around here

Ayu's Extra
01:06:908 - circle w/ clap perhaps
01:12:080 (1,2,3) - Put whistle on all these. Sounds cool to me :)

Zeo's Insane
00:27:511 (5,8) - I don't think claps on these blue lines sound good but it starts sounding better later in the song.


Well that's all I got. All the diffs are real fun to play. :)
SkyDevil

cirno- wrote:

General
Add a bookmark around the first note on each diff. It'll make it easy to jump to for modders. ~could be a nice idea
I don't like default CC's. Maybe change the colors a bit? ~the creator should do that
I think there's a rule that the beatmap submitter has to have the most diffs in the mapset. There are 2 taiko diffs by the same guy. Maybe you should make an easy or hard diff? Hard would be better to keep a consistency in difficulty. ~I believe so, but the rule said something like: The creator should do most of the work, not most difficulties, though I think that he should do that too =3=

SkyDevil's Insane
00:32:108 (2) - Whistle? There's no hitsounds around here ~Thats the purpose >_>

Well that's all I got. All the diffs are real fun to play. :)
thanks, but nothing changed TT
_KcN_
Hello! just random mod.
i am a newbie modder.


Easy
  1. od -1 ?
  2. 00:45:556 (3) - add NC?
  3. do not finish or i download old version? cause i can't see anything after 01:04

Normal+
  1. 00:44:177 (4) - had better move it out
  2. 00:45:556 (5) - add NC and remove NC from 00:45:901 (1) , like to 00:51:074 (1,2)
  3. 00:49:694 (4) - change to this? http://puu.sh/1NwxM


SkyDevil's Insane
  1. 01:10:384 (1,2,3,4,5,6,7,8) - how about change to this rhythm : http://puu.sh/1Nw33
  2. 01:17:970 (9) - add NC and remove NC from 01:18:143 (1)
  3. 01:23:488 (6) - add NC and remove NC from 01:23:833 (1)
  4. 01:24:867 (4,5,6) - maybe change to this rhythm? http://puu.sh/1Nwcr
Ayu's Extra
  1. 00:32:080 (1,1,1) - i think need not NC

  2. 00:44:149 (2) - NC?

  3. 00:44:753 - add a note? like to this 01:06:822 (8)

  4. 01:19:666 (3) - NC? i think this "wow" should all add NC or all do not add NC.

  5. 01:25:011 (1,2) - Same as above.the rhythm here and in front of is inconsistency.
SkyDevil

_KcN_ wrote:

SkyDevil's Insane
  1. 01:10:384 (1,2,3,4,5,6,7,8) - how about change to this rhythm : http://puu.sh/1Nw33 ~sorry, but no, since you can hear some sort of triplet in the music
  2. 01:17:970 (9) - add NC and remove NC from 01:18:143 (1) ~no, it'll look ugly
  3. 01:23:488 (6) - add NC and remove NC from 01:23:833 (1) ~nooo,,, 01:23:832 (1,2,3) - Is a new pattern,,,
  4. 01:24:867 (4,5,6) - maybe change to this rhythm? http://puu.sh/1Nwcr ~I think the rhythm sounds better currently
No changes, but thanks though :3

I did change some hitsounds on my own OAO;;

SPOILER
osu file format v11

[General]
AudioFilename: Come & Get It.mp3
AudioLeadIn: 0
PreviewTime: 33804
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Come & Get It
TitleUnicode:Come & Get It
Artist:Krewella
ArtistUnicode:Krewella
Creator:MrAwesomenism
Version:SkyDevil's Insane
Source:
Tags:Skydevil Ayu Neptune Zeolith Kuro drum and bass 2012 new year orion
BeatmapID:203510
BeatmapSetID:70401

[Difficulty]
HPDrainRate:7
CircleSize:3
OverallDifficulty:8
ApproachRate:8
SliderMultiplier:2
SliderTickRate:2

[Events]
//Background and Video events
0,0,"BG_05.jpg"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
1419,344.827586206897,4,1,0,100,1,0
34522,-100,4,1,0,100,0,1
44867,-100,4,1,0,100,0,0
45556,-100,4,1,0,100,0,1
56246,-100,4,1,0,100,0,0
56591,-100,4,1,0,100,0,1
66936,-100,4,1,0,100,0,0
67625,-100,4,1,0,100,0,1
77970,-100,4,1,0,100,0,0
78660,-100,4,1,0,100,0,1
89005,-100,4,1,0,100,0,0
89694,-100,4,1,0,100,0,1
100039,-100,4,1,0,100,0,0
102108,-100,4,2,0,50,0,0


[HitObjects]
176,56,23488,6,0,P|256:104|344:56,1,200,0|8,0:0|0:0,0:0:0
368,184,24005,2,0,P|434:109,1,100
384,280,24350,2,0,P|317:354,1,100,0|8,0:0|0:0,0:0:0
288,248,24694,1,0,0:0:0
208,312,24867,2,0,P|120:304|136:216,1,200,0|8,0:0|0:0,0:0:0
376,168,25556,2,0,P|392:80|304:72,1,200,0|8,0:0|0:0,0:0:0
288,160,26074,5,0,0:0:0
264,176,26160,1,0,0:0:0
240,192,26246,1,0,0:0:0
144,160,26419,1,0,0:0:0
216,96,26591,2,0,P|144:40|64:96,1,200,8|0,0:0|0:0,0:0:0
448,384,27281,6,0,P|444:330|408:307,1,100,8|0,0:0|0:0,0:0:0
224,288,27625,2,0,P|272:312|309:291,1,100,0|0,0:0|0:0,0:0:0
464,72,27970,2,0,P|374:131|376:224,1,200,8|0,0:0|0:0,0:0:0
272,208,28488,1,0,0:0:0
216,128,28660,1,8,0:0:0
168,216,28832,1,0,0:0:0
144,232,28919,1,0,0:0:0
120,248,29005,6,0,P|128:352|208:336,1,200,4|8,0:0|0:0,0:0:0
328,80,29694,2,0,P|256:24|176:80,1,200,0|8,0:0|0:0,0:0:0
392,248,30384,2,0,P|384:352|304:336,1,200,0|8,0:0|0:0,0:0:0
72,104,31074,1,0,0:0:0
440,104,31419,1,8,0:0:0
256,336,31763,6,0,P|256:224,1,100
440,104,32108,2,0,P|440:216,1,100
320,144,32453,1,0,0:0:0
192,120,32625,1,0,0:0:0
80,184,32798,1,0,0:0:0
40,304,32970,1,0,0:0:0
152,336,33143,5,0,0:0:0
168,304,33229,1,0,0:0:0
192,280,33315,1,0,0:0:0
224,264,33401,1,0,0:0:0
256,256,33488,1,0,0:0:0
288,264,33574,1,0,0:0:0
320,280,33660,1,0,0:0:0
344,304,33746,1,0,0:0:0
360,336,33832,1,0,0:0:0
320,40,34522,6,0,P|368:144|440:136,1,200,4|8,0:0|0:0,0:0:0
192,40,35212,2,0,P|144:144|72:136,1,200,0|8,0:0|0:0,0:0:0
32,248,35729,1,0,0:0:0
64,360,35901,1,0,0:0:0
152,216,36074,1,0,0:0:0
184,336,36246,2,0,P|256:392|336:336,1,200,8|0,0:0|0:0,0:0:0
448,360,36763,1,0,0:0:0
360,216,36936,1,8,0:0:0
480,248,37108,1,0,0:0:0
440,136,37281,6,0,P|352:64|304:112,1,200,0|8,0:0|0:0,0:0:0
72,248,37970,2,0,P|160:320|208:272,1,200,0|8,0:0|0:0,0:0:0
160,192,38488,1,0,0:0:0
168,160,38574,1,0,0:0:0
176,128,38660,1,0,0:0:0
256,64,38832,2,0,P|384:32,1,100,0|8,0:0|0:0,0:0:0
336,152,39177,2,0,P|472:160,1,100,0|0,0:0|0:0,0:0:0
384,256,39522,2,0,P|480:304,2,100,0|8|0,0:0|0:0|0:0,0:0:0
312,336,40039,6,0,P|208:320|216:240,1,200,4|8,0:0|0:0,0:0:0
24,96,40729,2,0,P|128:112|120:192,1,200,0|8,0:0|0:0,0:0:0
32,192,41246,2,0,P|32:304,1,100
128,280,41591,2,0,P|184:368,1,100,0|8,0:0|0:0,0:0:0
424,72,42108,5,0,0:0:0
320,112,42281,1,0,0:0:0
400,176,42453,2,0,P|400:296,1,100,8|0,0:0|0:0,0:0:0
480,344,42798,5,0,0:0:0
256,192,43143,1,0,0:0:0
32,344,43488,1,0,0:0:0
40,304,43574,1,0,0:0:0
72,272,43660,1,0,0:0:0
112,264,43746,1,0,0:0:0
160,272,43832,1,0,0:0:0
480,40,44177,5,0,0:0:0
472,80,44263,1,0,0:0:0
440,112,44349,1,0,0:0:0
400,120,44435,1,0,0:0:0
352,112,44522,2,0,P|296:80,4,50
328,352,45556,6,0,P|232:296|184:368,1,200,4|8,0:0|0:0,0:0:0
64,320,46074,1,0,0:0:0
40,216,46246,1,2,0:0:0
152,224,46419,2,0,P|208:136,1,100,0|10,0:0|0:0,0:0:0
414,41,46936,6,0,P|358:129,1,100,2|0,0:0|0:0,0:0:0
456,176,47281,1,10,0:0:0
360,224,47453,1,0,0:0:0
448,272,47625,2,0,P|448:376,1,100,2|0,0:0|0:0,0:0:0
360,224,47970,2,0,P|360:120,1,100,10|2,0:0|0:0,0:0:0
272,72,48315,6,0,P|168:80|176:160,1,200,4|8,0:0|0:0,0:0:0
264,188,48832,1,0,0:0:0
228,296,49005,1,2,0:0:0
124,328,49177,1,0,0:0:0
32,272,49350,2,2,P|32:168,1,100,10|2,0:0|0:0,0:0:0
256,192,49694,12,0,51074,0:0:0
256,56,51419,6,0,P|256:176,1,100,8|0,0:0|0:0,0:0:0
360,336,51763,2,0,P|360:216,1,100,2|0,0:0|0:0,0:0:0
352,144,52108,1,10,0:0:0
160,240,52281,1,0,0:0:0
256,304,52453,5,2,0:0:0
160,368,52625,2,0,P|48:368,1,100,0|10,0:0|0:0,0:0:0
112,216,52970,2,0,P|224:216,1,100,0|2,0:0|0:0,0:0:0
192,128,53315,1,0,0:0:0
256,56,53488,1,10,0:0:0
320,128,53660,1,2,0:0:0
300,216,53832,5,0,0:0:0
336,220,53919,1,0,0:0:0
368,232,54005,1,0,0:0:0
392,252,54091,1,0,0:0:0
404,280,54177,1,0,0:0:0
396,312,54263,1,0,0:0:0
372,332,54349,1,0,0:0:0
340,344,54435,1,0,0:0:0
304,348,54522,1,0,0:0:0
200,360,54694,5,0,0:0:0
108,320,54867,1,2,1:2:0
72,228,55039,1,2,1:2:0
108,132,55212,1,0,0:0:0
108,132,55298,1,0,0:0:0
108,132,55384,1,0,0:0:0
256,60,55901,5,0,0:0:0
256,296,56246,1,0,0:0:0
256,60,56591,6,0,P|316:140|400:104,1,200,4|8,0:0|0:0,0:0:0
456,184,57108,2,0,P|360:248,1,100,0|2,0:0|0:0,0:0:0
308,384,57453,2,0,P|404:320,1,100,0|10,0:0|0:0,0:0:0
56,288,57970,5,0,0:0:0
28,200,58143,2,0,P|44:100|140:100,1,200,2|2,0:0|0:0,0:0:0
128,184,58660,1,2,0:0:0
216,144,58832,2,0,P|336:144,1,100,0|10,0:0|0:0,0:0:0
404,104,59177,1,0,0:0:0
428,196,59350,6,0,P|456:300|388:292,1,200,4|8,0:0|0:0,0:0:0
284,348,59867,1,0,0:0:0
220,220,60039,1,0,0:0:0
112,328,60212,1,0,0:0:0
48,224,60384,2,0,P|48:116,1,100,8|0,0:0|0:0,0:0:0
256,192,60729,12,4,62108,0:0:0
256,56,62453,6,0,P|332:144,1,100,8|0,0:0|0:0,0:0:0
496,232,62798,2,0,P|420:144,1,100,2|0,0:0|0:0,0:0:0
352,232,63143,1,10,0:0:0
256,352,63315,1,0,0:0:0
240,240,63488,1,0,0:0:0
224,128,63660,6,0,P|124:96|104:180,1,200,2|2,0:0|0:0,0:0:0
48,248,64177,2,0,P|108:376,1,100,2|0,0:0|0:0,0:0:0
256,352,64522,2,0,P|196:224,1,100,10|0,0:0|0:0,0:0:0
340,280,64867,2,0,P|400:356|488:316,2,200,2|10|2,0:0|0:0|0:0,0:0:0
432,232,65729,1,0,0:0:0
360,152,65901,1,8,0:0:0
248,120,66073,1,0,0:0:0
132,152,66246,5,0,0:0:0
104,168,66332,1,0,0:0:0
76,184,66419,1,0,0:0:0
160,264,66591,1,0,0:0:0
152,292,66677,1,0,0:0:0
144,320,66763,1,0,0:0:0
256,364,66936,1,0,0:0:0
448,52,67625,6,0,P|416:152|344:120,1,200,4|8,0:0|0:0,0:0:0
324,216,68143,2,0,P|348:324,1,100
188,168,68488,2,0,P|164:60,2,100,0|8|0,0:0|0:0|0:0,0:0:0
108,232,69005,5,0,0:0:0
56,348,69177,1,0,0:0:0
164,336,69350,1,8,0:0:0
272,320,69522,1,0,0:0:0
388,304,69694,2,0,P|480:248|460:168,1,200,0|8,0:0|0:0,0:0:0
376,212,70212,1,0,0:0:0
336,124,70384,6,0,P|248:72|176:124,1,200,0|8,0:0|0:0,0:0:0
256,176,70901,1,0,0:0:0
180,228,71074,1,0,0:0:0
16,248,71246,1,0,0:0:0
92,196,71419,1,8,0:0:0
112,108,71591,1,0,0:0:0
144,88,71677,1,0,0:0:0
176,72,71763,1,0,0:0:0
288,48,71936,5,0,0:0:0
400,84,72108,1,8,0:0:0
468,176,72281,1,0,0:0:0
432,276,72453,2,0,P|432:376,1,100
332,316,72798,2,0,P|332:216,1,100,8|0,0:0|0:0,0:0:0
232,256,73143,6,0,P|208:344|112:324,1,200,0|8,0:0|0:0,0:0:0
140,244,73660,1,0,0:0:0
44,232,73832,2,0,P|64:124,1,100
176,56,74177,2,0,P|156:164,1,100,8|0,0:0|0:0,0:0:0
336,328,74694,6,0,P|356:220,1,100,0|8,0:0|0:0,0:0:0
460,116,75039,2,0,P|440:224,1,100,0|0,0:0|0:0,0:0:0
252,264,75384,2,0,P|272:156,2,100,0|8|0,0:0|0:0|0:0,0:0:0
156,312,75901,5,0,0:0:0
100,196,76074,1,0,0:0:0
164,88,76246,1,0,0:0:0
304,64,76419,2,0,P|416:92,1,100
512,228,76763,2,0,P|400:200,2,100
344,272,77281,5,0,0:0:0
340,308,77367,1,0,0:0:0
320,336,77453,1,0,0:0:0
292,356,77539,1,0,0:0:0
256,364,77625,1,0,0:0:0
224,360,77712,1,0,0:0:0
196,340,77798,1,0,0:0:0
176,312,77884,1,0,0:0:0
168,276,77970,1,0,0:0:0
56,276,78143,5,0,0:0:0
72,152,78315,1,2,1:2:0
188,96,78488,1,2,1:2:0
316,100,78660,6,0,P|408:148|364:220,1,200,4|8,0:0|0:0,0:0:0
196,284,79350,2,0,P|104:236|148:164,1,200,0|8,0:0|0:0,0:0:0
224,200,79867,2,0,P|320:248,1,100
496,236,80212,2,0,P|400:188,1,100,0|8,0:0|0:0,0:0:0
68,52,80729,5,0,0:0:0
32,168,80901,1,0,0:0:0
76,288,81074,2,0,P|160:356,1,100,8|0,0:0|0:0,0:0:0
256,336,81419,6,0,P|308:256|412:272,1,200,0|8,0:0|0:0,0:0:0
256,48,82108,2,0,P|204:128|100:112,1,200,0|8,0:0|0:0,0:0:0
52,192,82625,2,0,P|52:292,1,100
156,340,82970,2,0,P|156:240,1,100,0|8,0:0|0:0,0:0:0
252,196,83315,1,0,0:0:0
292,328,83488,1,0,0:0:0
352,216,83660,1,0,0:0:0
392,348,83833,5,8,0:0:0
496,244,84005,1,0,0:0:0
464,112,84177,2,0,P|396:28|336:92,1,200,4|8,0:0|0:0,0:0:0
48,272,84867,2,0,P|116:356|176:292,1,200,0|8,0:0|0:0,0:0:0
136,232,85384,1,0,0:0:0
144,204,85469,1,0,0:0:0
152,176,85556,6,0,P|184:72,1,100
264,160,85901,2,0,P|340:88,1,100,8|0,0:0|0:0,0:0:0
458,201,86246,2,0,P|360:220,1,100
360,328,86591,1,8,0:0:0
256,284,86763,1,0,0:0:0
152,328,86936,5,0,0:0:0
40,140,87281,1,0,0:0:0
68,120,87367,1,0,0:0:0
100,104,87453,1,0,0:0:0
136,96,87539,1,0,0:0:0
172,96,87625,1,0,0:0:0
208,104,87712,1,0,0:0:0
236,120,87798,1,0,0:0:0
264,140,87884,1,0,0:0:0
288,160,87970,1,0,0:0:0
360,324,88315,5,0,0:0:0
360,292,88401,1,0,0:0:0
360,256,88488,1,0,0:0:0
436,56,88660,1,0,0:0:0
436,88,88746,1,0,0:0:0
436,124,88833,1,0,0:0:0
256,192,89005,1,0,0:0:0
256,192,89694,6,0,P|140:196|144:272,1,200,4|0,0:0|0:0,0:0:0
232,288,90212,1,0,0:0:0
368,312,90384,1,8,0:0:0
484,252,90556,1,0,0:0:0
468,140,90729,2,0,P|468:40,1,100
368,88,91074,5,0,0:0:0
256,140,91246,1,0,0:0:0
156,88,91419,2,0,P|36:88,1,100
96,220,91763,2,0,P|216:220,1,100,8|0,0:0|0:0,0:0:0
40,304,92108,1,0,0:0:0
156,352,92281,1,0,0:0:0
268,300,92453,6,0,P|384:296|376:224,1,200,4|0,0:0|0:0,0:0:0
296,184,92970,1,0,0:0:0
384,136,93143,1,8,0:0:0
296,76,93315,2,0,P|176:76,2,100
256,192,93832,12,4,95212,0:0:0
256,48,95556,5,0,0:0:0
172,120,95729,2,0,P|172:228,1,100,0|8,0:0|0:0,0:0:0
260,352,96074,2,0,P|260:244,1,100,0|0,0:0|0:0,0:0:0
360,244,96419,1,0,0:0:0
432,148,96591,2,0,P|384:128|344:148,1,100
240,68,96936,2,0,P|184:84|172:124,1,100,0|0,0:0|0:0,0:0:0
128,212,97281,5,8,0:0:0
176,320,97453,1,0,0:0:0
296,344,97625,1,0,0:0:0
420,312,97798,1,0,0:0:0
476,212,97970,2,0,P|472:128|372:136,2,200,0|0|8,0:0|0:0|0:0,0:0:0
256,56,99005,5,0,0:0:0
172,120,99177,1,0,0:0:0
88,184,99350,1,0,0:0:0
64,200,99436,1,0,0:0:0
40,216,99522,1,0,0:0:0
164,340,99694,1,0,0:0:0
164,304,99780,1,0,0:0:0
164,272,99867,1,0,0:0:0
256,196,100039,1,0,0:0:0
256,196,100729,5,4,2:1:0
256,192,100815,12,2,102108,0:0:0
Kuro
I made a few SV multiplier changes after catching what Onosaki was telling me.

Taiko Oni updated ~ http://puu.sh/1O3Mr

Edit: I just realized the taiko bg doesn't align right because of the storyboard. Use this one instead

Lanturn
Fun song! M4M from your que here, hopefully this little mod can help. I don't think I'll be able to mod taiko because I'm not good at it but I'll still take a peek

[Easy]
01:20:039 (2,1) - Stack these notes? or send the 1,2,3 off to the right or something. the 3 also goes a bit under the tail end of the slider which doesn't look that pretty.
1:29:694 to 1:37:970 - I would suggest putting some notes in this area for easy. I think the first break you have is more than enough.

I really can't think of much more on this. It's really good.

[Normal+]
Inherited Points: Most of these aren't placed on wholes like they should be. The effect still happens on the note you put it on, so you don't need to worry about putting it a bit behind the note you want to edit.
Shift the timings below +28 (Hold Control to select them and then "Move Selected Offsets By" 28 on the audio tab
00:22:080 -> 00:22:108
00:22:425 -> 00:22:453
00:22:781 -> 00:22:798
00:34:494 -> 00:34:522
00:44:839 -> 00:44:867
01:18:632 -> 01:18:660
01:28:977 -> 01:29:005 - (However, I recommend ending this Kiai at 01:29:694)

01:33:832 - Use the slider at 00:49:694 again instead of these reverses at 01:34:177 - (turn the slider at 01:33:487 into a note)

Again. I really can't find anything else.. The difficulty is solid!


[Ayu's Extra]
I can't find anything really in this. Only one thing stood out.

00:23:287 (11,12,13,1) The look of this stream is really odd. I don't really have a suggestion, just the fact that it sticks out pretty bad

[SkyDevil's Insane]

01:08:487 (3,1,2) Move the slider up a bit and the 1 over to the right to create more of a straight line. maybe take away the reverse and put it on 01:08:143 ?

[Taiko Difficulties]
Both Taiko Difficulties... Took a look, I don't even know where to start.. so I won't be able to mod this sorry.


Overall these maps are really good and I can't find any errors in them besides the main thing in the normal difficulty for the inherited points. Good luck!
Topic Starter
Cancel

Lanturn wrote:

Fun song! M4M from your que here, hopefully this little mod can help. I don't think I'll be able to mod taiko because I'm not good at it but I'll still take a peek

[Easy]
01:20:039 (2,1) - Stack these notes? or send the 1,2,3 off to the right or something. the 3 also goes a bit under the tail end of the slider which doesn't look that pretty.
1:29:694 to 1:37:970 - I would suggest putting some notes in this area for easy. I think the first break you have is more than enough.

I really can't think of much more on this. It's really good.

[Normal+]
Inherited Points: Most of these aren't placed on wholes like they should be. The effect still happens on the note you put it on, so you don't need to worry about putting it a bit behind the note you want to edit.
Shift the timings below +28 (Hold Control to select them and then "Move Selected Offsets By" 28 on the audio tab
00:22:080 -> 00:22:108
00:22:425 -> 00:22:453
00:22:781 -> 00:22:798
00:34:494 -> 00:34:522
00:44:839 -> 00:44:867
01:18:632 -> 01:18:660
01:28:977 -> 01:29:005 - (However, I recommend ending this Kiai at 01:29:694)

01:33:832 - Use the slider at 00:49:694 again instead of these reverses at 01:34:177 - (turn the slider at 01:33:487 into a note)

Again. I really can't find anything else.. The difficulty is solid!


[Ayu's Extra]
I can't find anything really in this. Only one thing stood out.

00:23:287 (11,12,13,1) The look of this stream is really odd. I don't really have a suggestion, just the fact that it sticks out pretty bad

[SkyDevil's Insane]

01:08:487 (3,1,2) Move the slider up a bit and the 1 over to the right to create more of a straight line. maybe take away the reverse and put it on 01:08:143 ?

[Taiko Difficulties]
Both Taiko Difficulties... Took a look, I don't even know where to start.. so I won't be able to mod this sorry.


Overall these maps are really good and I can't find any errors in them besides the main thing in the normal difficulty for the inherited points. Good luck!
Thank you
SkyDevil

Lanturn wrote:

[SkyDevil's Insane]

01:08:487 (3,1,2) Move the slider up a bit and the 1 over to the right to create more of a straight line. maybe take away the reverse and put it on 01:08:143 ?
hue I want to keep it because I kinda did that on purpose OAO;;
Kuro

Lanturn wrote:

[Taiko Difficulties]
Both Taiko Difficulties... Took a look, I don't even know where to start.. so I won't be able to mod this sorry.
What's that supposed to mean :?
Topic Starter
Cancel

Kuro wrote:

Lanturn wrote:

[Taiko Difficulties]
Both Taiko Difficulties... Took a look, I don't even know where to start.. so I won't be able to mod this sorry.
What's that supposed to mean :?

It means he cannot mod taiko
Birdy
Mod via request.

[General]
Ayu's diff uses different offset.
Ayu's and SkyDevil's diffs overuse Kiai sections.
Kiai on Normal+ ends earlier than on Easy.
(I think using Kiai sections from Easy on all diffs is the best choice).
Since it's so short song, breaks are not necessary in Easy and Normal+.

[Easy]
00:26:936 (3) - Add new combo OR 00:32:453 (1) - Remove new combo
00:39:350 (4,1) - Swap new combo
00:42:108 (3,1) - ^
01:00:729 (3) - Make symmetric
01:15:212 (2) - Goes off the grid, not sure if that's allowed

[Normal+]
00:53:832 (1) - x:236 y:264

[Skydevil]
01:03:143 (3,4,5) - I don't get it gameplay-wise nor design-wise.

[Ayu]
scrub remap pls

Nice song and overall quite nice mapping, good luck for ranking this!
Origami_Munchkin
Easy:
00:45:556 (1) - I would not have this beat overlap the previous slider.
01:11:419 (4) - This song is almost under the HP bar. It would be better if moved down.
01:15:212 (2) - This note is to close to the edge. It will be on top of the high scores.
01:22:798 (3) - Don't have this not overlap with 01:20:729 (3).
01:39:350 (2) - Make this symmetrical.
This difficulty is almost ready!

Normal+:
01:04:867 (1-5) - Suggestion, make these notes into a zigzag pattern like other parts of the song.
01:34:177 (3) - To many repeats throws off the flow.
This difficulty is the best one. These two comments are mainly suggestions. Otherwise it is perfect.

SkyDevil's Insane:
00:27:281 (1) - Off the edge.
00:36:246 (6) - Off the edge.
00:57:453 (3) - Off the edge.
This difficulty is very jumpy and there are quite a few jumps in here that I thought were unreasonable (Ex: no jump/change in song, odd positioning/flow).
Other than the odd jumps, this is a good map.

Ayu's Extra:
I'm not going to mod this diff because there are too many things in it that I don't like/things that I would change.
I would just make sure that you find someone who can do a VERY good job modding this.

Takio:
I can't mod Takio diffs.

Overall:
Good job. I think changing the combo colors to match the beatmap would make the play experience better. Good luck!
Kuro

Cancel wrote:

Kuro wrote:

What's that supposed to mean :?

It means he cannot mod taiko
Oh, if that's the case I know a few people who can
I'll ask 'em to mod my taiko diffs
SkyDevil

Static Noise Bird wrote:

Mod via request.

[General]
Ayu's and SkyDevil's diffs overuse Kiai sections. ~ NO WE DONT >:U


[Skydevil]
01:03:143 (3,4,5) - I don't get it gameplay-wise nor design-wise. ~me neither lol ./changes it

[Ayu]
scrub remap pls ~YES INDEED jkjkkjkkjkj ./runs

Nice song and overall quite nice mapping, good luck for ranking this!

Origami_Munchkin wrote:

SkyDevil's Insane:
00:27:281 (1) - Off the edge. ~on the corner of the edge*
00:36:246 (6) - Off the edge. ~okay,, changed it a bit
00:57:453 (3) - Off the edge. ~its now on the corner of the edge OAO;;
This difficulty is very jumpy and there are quite a few jumps in here that I thought were unreasonable (Ex: no jump/change in song, odd positioning/flow).
Other than the odd jumps, this is a good map. ~Thanks and hmm,,, those jumps play nicely so i wont change anything about it OAO;;
Thanks both uguuu

SPOILER
osu file format v11

[General]
AudioFilename: Come & Get It.mp3
AudioLeadIn: 0
PreviewTime: 33804
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Come & Get It
TitleUnicode:Come & Get It
Artist:Krewella
ArtistUnicode:Krewella
Creator:MrAwesomenism
Version:SkyDevil's Insane
Source:
Tags:Skydevil Ayu Neptune Zeolith Kuro drum and bass 2012 new year orion
BeatmapID:203510
BeatmapSetID:70401

[Difficulty]
HPDrainRate:7
CircleSize:3
OverallDifficulty:8
ApproachRate:8
SliderMultiplier:2
SliderTickRate:2

[Events]
//Background and Video events
0,0,"BG_01.jpg"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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Ayu

Origami_Munchkin wrote:

Ayu's Extra:
I'm not going to mod this diff because there are too many things in it that I don't like/things that I would change.
I would just make sure that you find someone who can do a VERY good job modding this.
not sure if compliment or not.

Nothing changed. Leaving timing fixes etc for Cancel, pretty confused at the moment what the right timing should be.
69653863
Mod request from my queue ヽ(・∀・ノ)
Guide
Red is unrankable and must be fixed.
Pink is you should apply this to any similar notes/parts/patterns/whatever it was stated on it.
Mods with question marks (?) are only suggestion/opinion. You're free to choose whether you're going to apply it or not.
Already a good map, so I'm only throwing some general point-outs and issues to fix
General
  1. Kiai sections must be same all across the mapset
  2. Flashes are too strong, reduce their fade value on .osb from 1.0 to 0.75~0.5
  3. No Normal+ please, because its difficulty setting spread is too wide against Easy. Try lowering some diff setting on Normal+ and make it Normal.
  4. On Easy and Normal, try reduce the volume setting from 100 to 75
  5. SkyDevil's Insane is using CS3, why?
  6. Nothing more found.
NewRulerNA
hi
found issues. you must fix.

[General]
  1. 2 osb files. you must remove one.
  2. tag is not same between diffs. you must adjust "Kuro's Taiko Muzukashii" diff.
  3. this map does not have "Flash.png". I guess this is mistake.
  4. offset is not same between diffs.... please chack it.
Topic Starter
Cancel

NewRulerNA wrote:

hi
found issues. you must fix.

[General]
  1. 2 osb files. you must remove one. Done
  2. tag is not same between diffs. you must adjust "Kuro's Taiko Muzukashii" diff. Totally forgot about that. :O
  3. this map does not have "Flash.png". I guess this is mistake. It is, because i deleted the SB
  4. offset is not same between diffs.... please chack it.
Gonna fix that.

THANKS MOD!
SkyDevil

inverness wrote:

General
  1. Kiai sections must be same all across the mapset ~New rule states that Guest Diffs may have different kiai's
  2. SkyDevil's Insane is using CS3, why? ~I dont't know, I prefer it like this
just pointing some stuff out
kajiyatta
M4M from PM
General
The diff spread should be even like Easy→Normal→Hard→Insane but this diff seems Easy→Normal→Insane→Ex, I dunno it's Rankable or not...
Easy
slider tick 2→1 better for newbiw
Placement
00:42:108(4,1,2,1) to be nice flow, maybe like this?
01:12:453(6) a bit difficult for newbiw because of reverse flow.umm... maybe this?
Rhythm
00:22:108 unnecessary geen line
00:56:591^
00:26:591 to foolow the vocal, maybe add a note here.
00:32:108 ^
01:29:867~ no mapping?
Hit Sonud
00:32:453(1) delete clap?
00:39:350(1) add finish at end?

Normal
AR3 seems too lower so maybe AR4 or 5 nice.
Placement
00:25:556(4) to be sharp like this
00:45:556(5,1) swap NC
Rhythm
00:22:453 unnecessary geen line
00:22:798 ^
00:33:143 too short spinner for the Normal
00:56:591 a bit soon after a spinner for the Normal diff
01:02:453 ^
01:34:177 (3,1) this seems a bit difficult
Hit Sonud
00:40:339(1) add finish a t head?

SkyDevil's Insane
Placement
00:30:384(3) to follow the flow, maybe Ctrl+G seems nice
00:36:763(7,8,9,1) current placement seems fine, but if you like it, maybe it's more nice
00:53:315(4,5,6) suggestion
Rhythm
00:56:419 add a note here?
Hit Sonud
00:49:694(1) add finish like 01:00:729

Ayu's Extra
Placement
00:26:735(2) like this? maybe good flow
00:36:735(2) Ctrl+G seems nice imo
00:42:425(2) avoid overlapped with HP bar.
00:52:080(4) move to (5) to be stacked?
01:17:597(1,2,3) like this to be symmetrical?
Rhythm
00:53:632 missing note here isn't good
01:06:908 ^

overall fine this map, good luck & star~
SkyDevil

kajiyatta wrote:

SkyDevil's Insane
Placement
00:30:384(3) to follow the flow, maybe Ctrl+G seems nice ~okay :O
00:36:763(7,8,9,1) current placement seems fine, but if you like it, maybe it's more nice ~No,, Its supposed to be the same as 00:35:729 (3,4,5,6) -
00:53:315(4,5,6) suggestion ~Ill keep it, because your suggestion might ve confusing ;A;
Rhythm
00:56:419 add a note here? ~um,,, (I have to change the whole beatmap then ;A;) Ill wait until more people notice it...
Hit Sonud
00:49:694(1) add finish like 01:00:729 ~

Ayu's Extra
Placement
00:26:735(2) like this? maybe good flow
00:36:735(2) Ctrl+G seems nice imo
00:42:425(2) avoid overlapped with HP bar.
00:52:080(4) move to (5) to be stacked?
01:17:597(1,2,3) like this to be symmetrical?
Rhythm
00:53:632 missing note here isn't good
01:06:908 ^

overall fine this map, good luck & star~
you made the circle size smaller >:I (not that its bad though)

SPOILER
osu file format v11

[General]
AudioFilename: Come & Get It.mp3
AudioLeadIn: 0
PreviewTime: 33804
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Come & Get It
TitleUnicode:Come & Get It
Artist:Krewella
ArtistUnicode:Krewella
Creator:MrAwesomenism
Version:SkyDevil's Insane
Source:
Tags:Cancel Skydevil Ayu Neptune Zeolith Kuro drum and bass 2012 new year orion
BeatmapID:203510
BeatmapSetID:70401

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:8
ApproachRate:8
SliderMultiplier:2
SliderTickRate:2

[Events]
//Background and Video events
0,0,"BG_01.jpg"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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52,192,82625,2,0,P|52:292,1,100
156,340,82970,2,0,P|156:240,1,100,0|8,0:0|0:0,0:0:0
252,196,83315,1,0,0:0:0
292,328,83488,1,0,0:0:0
352,216,83660,1,0,0:0:0
392,348,83833,5,8,0:0:0
496,244,84005,1,0,0:0:0
464,112,84177,2,0,P|396:28|336:92,1,200,4|8,0:0|0:0,0:0:0
48,272,84867,2,0,P|116:356|176:292,1,200,0|8,0:0|0:0,0:0:0
136,232,85384,1,0,0:0:0
144,204,85469,1,0,0:0:0
152,176,85556,6,0,P|184:72,1,100
264,160,85901,2,0,P|340:88,1,100,8|0,0:0|0:0,0:0:0
458,201,86246,2,0,P|360:220,1,100
360,328,86591,1,8,0:0:0
256,284,86763,1,0,0:0:0
152,328,86936,5,0,0:0:0
40,140,87281,1,0,0:0:0
68,120,87367,1,0,0:0:0
100,104,87453,1,0,0:0:0
136,96,87539,1,0,0:0:0
172,96,87625,1,0,0:0:0
208,104,87712,1,0,0:0:0
236,120,87798,1,0,0:0:0
264,140,87884,1,0,0:0:0
288,160,87970,1,0,0:0:0
360,324,88315,5,0,0:0:0
360,292,88401,1,0,0:0:0
360,256,88488,1,0,0:0:0
436,56,88660,1,0,0:0:0
436,88,88746,1,0,0:0:0
436,124,88833,1,0,0:0:0
256,192,89005,1,0,0:0:0
256,192,89694,6,0,P|140:196|144:272,1,200,4|0,0:0|0:0,0:0:0
232,288,90212,1,0,0:0:0
368,312,90384,1,8,0:0:0
484,252,90556,1,0,0:0:0
468,140,90729,2,0,P|468:40,1,100
368,88,91074,5,0,0:0:0
256,140,91246,1,0,0:0:0
156,88,91419,2,0,P|36:88,1,100
96,220,91763,2,0,P|216:220,1,100,8|0,0:0|0:0,0:0:0
40,304,92108,1,0,0:0:0
156,352,92281,1,0,0:0:0
268,300,92453,6,0,P|384:296|376:224,1,200,4|0,0:0|0:0,0:0:0
296,184,92970,1,0,0:0:0
384,136,93143,1,8,0:0:0
296,76,93315,2,0,P|176:76,2,100
256,192,93832,12,4,95212,0:0:0
256,48,95556,5,0,0:0:0
172,120,95729,2,0,P|172:228,1,100,0|8,0:0|0:0,0:0:0
260,352,96074,2,0,P|260:244,1,100,0|0,0:0|0:0,0:0:0
360,244,96419,1,0,0:0:0
432,148,96591,2,0,P|384:128|344:148,1,100
240,68,96936,2,0,P|184:84|172:124,1,100,0|0,0:0|0:0,0:0:0
128,212,97281,5,8,0:0:0
176,320,97453,1,0,0:0:0
296,344,97625,1,0,0:0:0
420,312,97798,1,0,0:0:0
476,212,97970,2,0,P|472:128|372:136,2,200,0|0|8,0:0|0:0|0:0,0:0:0
256,56,99005,5,0,0:0:0
172,120,99177,1,0,0:0:0
88,184,99350,1,0,0:0:0
64,200,99436,1,0,0:0:0
40,216,99522,1,0,0:0:0
164,340,99694,1,0,0:0:0
164,304,99780,1,0,0:0:0
164,272,99867,1,0,0:0:0
256,196,100039,1,0,0:0:0
256,196,100729,5,4,0:0:0
256,192,100815,12,2,102108,0:0:0
RikiH_
Okay, m4m. I'm late, sorry!

General

Easy, Normal and two insanes? I think you need an Hard...
I think you mapped only the 70% of your mp3, maybe check it.

Easy

00:45:556 (1) - This is partially covered by the previous slider, it's a bit hard to read for a newbie player, move it somewhere else
01:22:108 (1) - Try to stack this with 01:20:039 (2)
01:39:350 (2) - 5% volume on the end of the slider

Normal

00:33:143 (1) - In my opinion this spinner is too short for a normal, replace it with a slider
00:39:350 (5,1) - This blanket can be better
01:07:625 - This break should start on the white line, not on the red line!
01:37:970 (1) - 5% volume on the end

Skydevil's insane

00:30:384 (3) - A bit odd. Ctrl+g on this slider for a better flow
00:36:246 (6) - Not a big problem but this is nearly offscreen
01:23:315 (5,6,7,1,2) - This pattern is asymmetric and a bit ugly, move (2) to x:452 y:236

Ayu's Extra

Why there are two red lines in thi diff? This is unrankable!

00:35:528 (1) - Remove NC
00:36:563 (1) - Same
01:03:115 (1) - Why this NC?
01:25:528 (3) - This slider's tail isn't perfectly stacked with the following slider
01:40:011 (1) - 5% volume on the end of the spinner

Well, very good mapset. Please fix unrankable issues and call a MAT/BAT.
Star for good map and epic song. Bye!
SkyDevil

RikiH_ wrote:

Okay, m4m. I'm late, sorry!

General

Easy, Normal and two insanes? I think you need an Hard... ~well my diff is kinda easy /o/ more like a hard+
I think you mapped only the 70% of your mp3, maybe check it. ~The rule said something else, but my english is too bad to explain it...

Skydevil's insane

00:30:384 (3) - A bit odd. Ctrl+g on this slider for a better flow ~Already fixed
00:36:246 (6) - Not a big problem but this is nearly offscreen ~Dont know where to place it
01:23:315 (5,6,7,1,2) - This pattern is asymmetric and a bit ugly, move (2) to x:452 y:236 ~noo its sexier this way >:I
even over die tweede bij de general... Die regel zegt, dat je je mp3 korter moet maken, als er na de laatste cirkel meer dan 20% van de mp3 overblijft...

btw no changes but thankss OAO;;
Topic Starter
Cancel

SkyDevil wrote:

RikiH_ wrote:

Okay, m4m. I'm late, sorry!

General

Easy, Normal and two insanes? I think you need an Hard... ~well my diff is kinda easy /o/ more like a hard+
I think you mapped only the 70% of your mp3, maybe check it. ~The rule said something else, but my english is too bad to explain it...

Skydevil's insane

00:30:384 (3) - A bit odd. Ctrl+g on this slider for a better flow ~Already fixed
00:36:246 (6) - Not a big problem but this is nearly offscreen ~Dont know where to place it
01:23:315 (5,6,7,1,2) - This pattern is asymmetric and a bit ugly, move (2) to x:452 y:236 ~noo its sexier this way >:I
even over die tweede bij de general... Die regel zegt, dat je je mp3 korter moet maken, als er na de laatste cirkel meer dan 20% van de mp3 overblijft...

btw no changes but thankss OAO;;
Maar moet de mp3 dan NOG korter? of nee? Laat maar :P
Carlos
you know... both of taiko diff are great... but kuro's oni:

00:45:528 (229) - from this point and over all this song, there are a lot of big notes... its just like playing muzukashii diff, i dont know, maybe if kuro put more patterns instead of separated big notes, it may be more... oni, the rythm its just fine, it can be better tough :D

Sorry if I post a week late from your request, Hope i can help.

~Rock
Kuro

Rock Forever wrote:

you know... both of taiko diff are great... but kuro's oni:

00:45:528 (229) - from this point and over all this song, there are a lot of big notes... its just like playing muzukashii diff, i dont know, maybe if kuro put more patterns instead of separated big notes, it may be more... oni, the rythm its just fine, it can be better tough :D

Sorry if I post a week late from your request, Hope i can help.

~Rock
They only span from 00:45:528 to 00:53:804 | 00:56:563 to 01:04:839 and 01:29:666 to the end :?
Changes, edits, revisions, and insertions were made to increase difficulty but still make sense
Some patterns were changed and more patterns were added - avoiding overmapping
No changes with Big Dons and Big Kats, they're there for emphasis and they stay :P
Updated diff ~ http://puu.sh/1QFDI
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