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ONE OK ROCK - NO SCARED

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Topic Starter
Kuria
This beatmap was submitted using in-game submission on 15 Nopember 2013 at 5:43:38

Artist: ONE OK ROCK
Title: NO SCARED
Source: Black Rock Shooter: THE GAME
Tags: envi moway mad amv huke supercell ryo
BPM: 185
Filesize: 24146kb
Play Time: 03:14
Difficulties Available:
  1. Hard (4,96 stars, 481 notes)
  2. Insane (5 stars, 638 notes)
  3. Moway's Normal (2,98 stars, 206 notes)
Download: ONE OK ROCK - NO SCARED
Download: ONE OK ROCK - NO SCARED (no video)
Information: Scores/Beatmap Listing
---------------
GIVE ME MORE!!
MADlMV
アンサイズニアl完全感覚dreamerlThe Beginning
Normal 100% by Moway.
Taiko difficulties 100% by qoot8123, download them here
Skin 90% provided by Nanao-kun's BRS skin set, download the skin here because i'm not included them along in the mapset.
Mod 100% by the modders.
The rest 100% by me of course XD

Special edition
Finally got a perfect theme for this song? Yeah!
This time i'll use the BRS theme for this another OOR song, "NO SCARED", take a note that this song is actually used for the theme song of PSP game, BRS The Game itself, so, i think this MAD will be super perfect for this song now ^^b
enjoy~
UnderminE
Oh yes gogo \:D/
Also send me a PM when you move it to Pending, I can mod it~
Fumika
BPM : 184.998
offset : 15500

I think because of bpm
Topic Starter
Kuria
done adjusting, let see
Topic Starter
Kuria
k time to revive this
Frostmourne
BPM:185
Offset:221

some mods IRC
Topic Starter
Kuria
SPOILER
22:19 Kuria: frost wanna do a testplay?
22:19 Frostmourne: ok!
22:19 Kuria: :D
22:19 Kuria: here
22:19 *Kuria is listening to [http://osu.ppy.sh/b/201013 ONE OK ROCK - NO SCARED]
22:20 Kuria: just tell me if you find any odd/annoying pattern/part there :D
22:20 Frostmourne: ok :D
22:26 Frostmourne: it was nicwe
22:26 Frostmourne: nice
22:26 Kuria: :D
22:26 Frostmourne: placements are easy to read
22:26 Frostmourne: problems imo are just
22:26 Frostmourne: some hitsounding and offset
22:26 Frostmourne: this needs to be +10
22:26 Frostmourne: current comes really early
22:26 Kuria: orz offset
22:26 Kuria: kkay
22:27 Frostmourne: only kiai part
22:27 Frostmourne: I guess
22:27 Frostmourne: some slider like
22:27 Frostmourne: 00:49:346 (5) -
22:27 Frostmourne: you can add both whistle
22:27 Frostmourne: head and tail
22:27 Kuria: hmm i see2
22:27 Frostmourne: sounds fit with the real percussion technique
22:27 Frostmourne: this is what I get from being a real drummer
22:28 Frostmourne: 00:51:941 (7) -
22:28 Frostmourne: and so on
22:28 Frostmourne: I belive you understand my point
22:28 Kuria: yeah i know :D
22:28 Frostmourne: great :D
22:28 Frostmourne: also
22:28 Frostmourne: 00:57:130 (6) -
22:28 Frostmourne: some middle sliders of kiai parts
22:28 Kuria: ?
22:28 Frostmourne: finish?
22:28 Frostmourne: on the head
22:29 Frostmourne: this should go with whistle as well
22:29 Frostmourne: bass drum+clash sound is simple
22:29 Frostmourne: just this what annoys me I guess
22:29 Kuria: hmm
22:29 Frostmourne: oh also
22:29 Frostmourne: remove vol for the whole section a bit?
22:29 Kuria: yeah actually im aware of this too but i cant decide whether to follow the vocal or percussion lol
22:30 Kuria: 10% ok?
22:30 Frostmourne: wait wait
22:30 Frostmourne: maybe only my problem
22:30 Frostmourne: ok
22:30 Frostmourne: about 10% :D
22:30 Kuria: the loudest is 90% btw
22:30 Kuria: ill tweak it later then
22:30 Frostmourne: at least, let the music expresses the real sound
22:30 Frostmourne: ohh yeah , depends on you haha
22:31 Frostmourne: btw,
22:31 Frostmourne: you tend to follow vocal
22:31 Kuria: yeah
22:31 Frostmourne: bbut good that
22:31 Kuria: i usually going on vocal mostly
22:31 Frostmourne: vocals and drums are usually on the same spot
22:31 Kuria: the only time when im use percussion is between the stanzas and the part without vocal
22:31 Frostmourne: so it's great to go along with both
22:32 Frostmourne: hmm I see
22:32 Frostmourne: that's why I feel this nice
22:32 Frostmourne: star :D
22:32 Kuria: maybe this is because i saw overmapped map too much lol
22:33 Frostmourne: lol
22:33 Kuria: so i have a "dont push it too high" viewpoint
22:33 Frostmourne: I'm ok for both overmap and non overmap haha
22:33 Frostmourne: btw, I am checking about
22:33 Frostmourne: offset and bpm again
22:34 Kuria: im pretty sure about bpm but not offset :(
22:35 Frostmourne: no no
22:35 Frostmourne: I"m sorry but
22:35 Frostmourne: I feel something weird
22:35 Frostmourne: on kiai 3
22:35 Frostmourne: really
22:35 Kuria: 02:09:952 ?
22:36 Kuria: 02:09:952 ?
22:36 Kuria: 02:09:952
22:36 Kuria: 02:09:952 (1) -
22:36 Kuria: this section?
22:36 Frostmourne: oh
22:36 Frostmourne: 4
22:36 Frostmourne: sorry
22:36 Frostmourne: I thought it has 3 part
22:36 Kuria: lol
22:37 Frostmourne: sorry but
22:37 Kuria: yeah?
22:37 Frostmourne: bpm 185.000
22:37 Frostmourne: offset 221
22:37 Frostmourne: this is perfect , I hear from the last part and first part
22:37 Frostmourne: compare them up
22:37 Kuria: roger
22:37 Frostmourne: but you need
22:37 Frostmourne: lots of works = =
22:38 Frostmourne: to snap the slider end
22:38 Frostmourne: Fumika provided some unconcious bpm lol
22:38 Kuria: eh, btw the bpm is already 185 o.o
22:38 Frostmourne: it's 184.998
22:38 Kuria: of dam that 0,002
22:38 Kuria: netsukawaaa
22:38 Frostmourne: different on the last part is a bit obvious T.T
22:39 Kuria: damn 16 section xD
22:40 Kuria: btw thank you star :D
22:40 Frostmourne: :D
22:40 Frostmourne: time to kudo
22:47 Kuria: btw do you know the maximum video resolution rules now?
22:48 Kuria: is it still same as before or changed?
22:48 Kuria: last time i hear is about 848x480
22:49 Frostmourne: ohh
22:49 Frostmourne: http://osu.ppy.sh/wiki/Ranking_Criteria#Video
22:50 Frostmourne: I think I follow this page too
22:50 Kuria: oo i see
22:51 Kuria: i though its 1280x800 already because of this widescreen stuff lol
22:51 Frostmourne: omg
22:51 Frostmourne: not that big lol
22:51 Kuria: lol

yep, thanks a lot! >_</

edit: skin added
KupoKey
Hey Kuria.

I downloaded the updated version of this and it seems to start MUCH sooner than the song- almost immediatley.


Wonderful map all aside from that!

If you can get this done, it could WELL be a ranked map, I can't wait to see it be. It should be. *-*
Topic Starter
Kuria

KupoKey wrote:

Hey Kuria.

I downloaded the updated version of this and it seems to start MUCH sooner than the song- almost immediatley.


Wonderful map all aside from that!

If you can get this done, it could WELL be a ranked map, I can't wait to see it be. It should be. *-*

is it true? Actually i'm changing the whole stuff on this set, includes the mp3 file which start at 0,2s, but i'm already set the leadin to 2s too so i think the map will not start immediately for now

try to redownload the set and delete the old one instead?

anyway, thanks! i'll do my best for it xD
KupoKey
Re-downloaded it, for some reason when I tried to simply update it in Osu! menu, it wouldn't work.

Everything seems to be going great then, still a really fun map.

I can only make it just about half way, but I'll get there. xD
Anywho, this is an amazing map, looking foward to seeing it get ranked.............It has to be, it's a great map~ <3
Topic Starter
Kuria
adding normal diff
NewRulerNA
hi
found an issue. you must fix it.

[General]
  1. video offset is not same in every diff. this is unrankable. you must adjust offset. but I could not found correct offset....sorry
[Insane]
  1. 02:05:123 - why did you add break time here? it breaks the consistency with Hard...
gl
Topic Starter
Kuria

NewRulerNA wrote:

hi

[Insane]
  1. 02:05:123 - why did you add break time here? it breaks the consistency with Hard... or should i say i forgot to add break on hard instead, lol
gl
ty
Zare
Could I ask one question? People seem to do that often, and I don't really get the reason.

Why didn't you map to the end of the song? oO
You just stopped in the middle.. The video and the song is cut off, it doesn't make any sense at all.
Topic Starter
Kuria
because i'm lazy lol

dunno, i just dont feel wanna make it teill end before, just my bad habit, sorry >_<'
maybe i'll did it someday, dunno when
Shohei Ohtani
This took way too long to get to. Sorry about that.

Insane:
00:21:944 (4) - Move the endpoint of this slider a few grids Southeast to make it parallel with (3)
00:28:431 (5) - Stack this with (1)?
00:35:079 (6) - Lower the points so it ends up like this? https://osu.ppy.sh/ss/647137
00:46:106 (4) - The repeat makes this sound really weird. Either put the end of the slider on a very soft hitsound or take out the repeat
01:02:323 (7) - Make this a regular curved slider
01:26:971 (1) - This kind of slider going upward usually looks very weird. Change it to something that looks better going upward.
01:30:701 (5) - ^
02:04:593 (1,2) - Remove these
03:12:377 (1) - If you're gonna stop the map here, maybe make this into a normal-finish hitsound instead of fading out?

Hard:
00:09:944 (3) - Touching HP bar
00:46:106 (4) - Same as Insane
02:04:593 (1,2,3) - Remove these

Very nicely crafted parts of this diff.

Normal:
I think the lowest difficulty in a mapset has to be below 3.0. Although 3.06 might be accepted, I'd be careful about it.
Tick Rate 1?
00:00:215 (1,1) - Remove these. It'll be fine to start the diffs at different parts, I think o-o
01:16:755 (1) - It's like you're making a child with the HP bar.
01:34:917 (2) - Make this a horizontal curve.
01:36:214 (1) - End this on the previous red tick

Cool.
EnzioBRFZ
When this song can approved?? plz make it approved
can't wait >,<
Vlad-
ranked it pls kuria :)
qoot8123
fixed something on my diff~
oni~http://puu.sh/3kPjz.osu
muzu~http://puu.sh/3kPgy
Topic Starter
Kuria
fix'd the taiko

new insane in progress
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