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Caravan Palace - Rock It For Me

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Topic Starter
tiper
This beatmap was submitted using in-game submission on 26 мая 2013 г. at 4:21:29

Artist: Caravan Palace
Title: Rock It For Me
Tags: senaya electroswing swing panic
BPM: 105,98
Filesize: 14681kb
Play Time: 02:47
Difficulties Available:
  1. Hard (4,95 stars, 414 notes)
  2. Insane (4,86 stars, 536 notes)
  3. Normal (4,12 stars, 280 notes)
  4. senaya's Easy (1,54 stars, 137 notes)
Download: Caravan Palace - Rock It For Me
Download: Caravan Palace - Rock It For Me (no video)
Information: Scores/Beatmap Listing
---------------


riffy
best of luck.
[Dellirium]
First mod post here \:D/

[General]
— 2 diffs don't have any bgs. Don't know if this is a mistake or they are just test diffs.

— add 'senaya' to tags.

00:09:140 (1) - I think this is a good point to place a starting point here.

Your song doesn't has any kiai time. This is not bad, but I suggest to place kiai flash to 45:555 and 2:02:253. Or 27:253-45:366 and 01:21:592-01:39:706.

Combo colors... The blue one is pretty similar to the bg and this is not right according to RC. And why not to add more colors?

[Normal]
00:13:400 (9) - 9 combo in Normal? Hmm...
Irreversible
hi m4m

[General]

No kiai time?

[Easy]

00:14:249 (2) - I think, let this slider go up will fit more, since it has a direct connection to the next circle then.
00:27:268 (1) - this womans feet are dancing weird D: XD
00:27:834 (2) - http://puu.sh/2ieaF
00:30:098 (2) - same
00:36:890 (2) - same xD
00:39:155 (2) - same (downwards)
00:54:438 (3) - nc? o_o idk
00:58:966 (3) - make a slight curve to the left
01:01:230 (1,2) - nice hitsounds XD
01:19:909 (4) - finish on the end
01:28:400 (5) - NC, also, i don't think this curve fits to the previous slider, maybe make it straight
02:32:362 (2) - the curve should be upwards, because the flow will be better, it leads to the next circle :3

[Normal]

00:11:985 (3) -http://puu.sh/2iejN
00:18:211 (1) - finish add? :3
00:25:287 (2) - http://puu.sh/2ielN
00:25:853 (3) - add a finish?
00:36:041 (5) - add a circle, it fits to the previous section xD
00:44:815 (4) - finish XD
00:53:871 (5) - go on with the zigzag pattern
01:02:268 (3) - add a circle, with finish ofc xDD
01:04:909 (5) - curve should be on the other side
01:15:664 (4) - same ^
01:20:192 (3) - finish <3
02:18:211 (1) - feel like a finish here as well xDD
02:25:570 (3) - why aren't they curvy as the other ones?

[Hard]

00:25:853 (7) - finish at the end
00:45:098 (6) - let this one go down, from the middle
01:01:513 (3) - curve should be on the other side
01:11:985 (8) - ^
01:18:211 (5) - ^ ..
XD
02:19:343 (6) - finish
02:22:079 (5) - i would replace the current sliders / circle through this: 02:22:079 (5) - slider start 02:22:079, slider end 02:22:456 - , and a circle 02:22:739 - here
02:26:702 (1) - curve on the other side :3
02:28:966 (4) - map this part like the background, like BABDAMDMAMDADMAM xD


[Insane]

00:25:838 (4) - finish
00:46:754 - map this part? since there will be less circles anyway, i think it would fit super good (with a lowered hitsound volume)
01:20:177 (4) - finish
01:28:102 (6) - the red point should be at the top XD
02:28:385 (1,2) - same as in hard
02:46:498 (3,4) - i think you should follow the drums here as well, as a good finish (don't forget finish hitsounds o,o)


I REALLY LOVE THESE MAPS! nice job! i hope it gets ranked very soon. and i'm sorry but i really only found these curve-flow things, and some finish misses
i hope i could help you anyway!
starred!! good luck
Topic Starter
tiper

Irreversible wrote:

hi m4m
Normal: some finishes were added.
Hard: the same as above
Insane:^

I've checked all diffs and found some misfinished notes. Thanks a lot.
About your suggests to change some sliders: I don't want to do this because I like how does it flow.
About your suggests to add some notes: I don't want to do this, because you suggested to add this in the rest-places. I got the same opinion from Charles. Maybe, I'll add it later, after more opinions, I mean.
And I didn't add some finishes because they're not fits the music. Be sure, I've checked it.
Birdy
[General]
Yay more Caravan Palace <3 pls check my map too heuhuhua
Move Clash to tags
Snap all the green timing sections

[Easy]
Resnap all the notes
01:01:230 (1) - End at 01:02:277
01:15:381 (4) - Could be blanketing the next one
02:09:176 (1) - Blanket for the previous one's end could be better

[Normal]
Everything's cool here.

[Hard]
00:45:104 (6) - After this, insert break, like in other diffs.

[Insane]
Offset: 9140
00:55:280 (6,8) - Stack these
01:28:682 (1,2,3,4,1,2,3,4) - You could use a proper square here
01:50:195 (6) - Ctrl+G

Overall one of the best things in this game for a while, amazing song, and the mapset plays well, especially Insane. Favourited and starred, hoping to see this ranked soon.
Topic Starter
tiper

Static Noise Bird wrote:

[General]
Yay more Caravan Palace <3 pls check my map too heuhuhua done
Move Clash to tags done
Snap all the green timing sections I don't see any reasons to do it. I've checked all hitsounds after BPM-changing. One BAT said me that this is ok.

[Easy]
Resnap all the notes
01:01:230 (1) - End at 01:02:277
01:15:381 (4) - Could be blanketing the next one
02:09:176 (1) - Blanket for the previous one's end could be better

[Normal]
Everything's cool here.

[Hard]
00:45:104 (6) - After this, insert break, like in other diffs. Just a mistake

[Insane]
Offset: 9140 Oh, sh~
00:55:280 (6,8) - Stack these just a SL
01:28:682 (1,2,3,4,1,2,3,4) - You could use a proper square here I think, it's ok
01:50:195 (6) - Ctrl+G done

Overall one of the best things in this game for a while, amazing song, and the mapset plays well, especially Insane. Favourited and starred, hoping to see this ranked soon.
Natteke desu
Каждый раз когда я увижу копипаст , ты увидишь надпись "негр"
UPD: Нет не буду, его слишком много
[Insane]
00:13:872 (1) - стакни
01:05:768 (2,4,5) - Типер , оторви себе яичко за этот и похожие моменты. И вообще слишком много галимого оверлапа. Я не могу сдерживать этот огонь.
00:13:117 (4) - я конечно все понимаю , но опять не могу сдерживать свой огонь , он плохо выглядит.Просто плохо.Хотя бы так :
00:57:748 (1) - hoojnya
Я не буду больше писать про расположение(копипаста, все слишком близко друг к другу, иногда попадаются очень стремные оверлапы) Имхо надо очень много менять , ремапать и думать над тысячью и одной вещью. Но например к ритму у меня нет вопросов(возможно из-за моей ненависти к 1/3) , к хс тоже.
Я просто напишу стену моментов с невнятными нк , мне дико не нравится что ты копипастишь и юзаешь оверлапы которые у тебя не очень получаются.
00:11:325 (1) - минус
00:13:872 (1) - плюс
00:15:288 (1) - минус
00:16:986 (1) - минус
00:22:081 (1) - минус
00:27:460 (1) - минус
00:30:668 (1) - минус
00:32:838 (1) - минус
00:41:424 (2) - минус
00:41:896 (1) - минус
00:44:255 (1) - минус
00:52:747 (1) - минус
00:56:144 (1) - минус
00:56:616 (3) - плюс
00:57:748 (1) - минус
01:04:542 (1) - минус
01:06:901 (6) - плюс
01:07:372 (1,1,1) - минус
01:09:071 (1) - минус
Дальше нет смысла писать , они у тебя рандомны, может в этом есть твоя задумка, но выглядит это все плохо
Вот такой хардмод , который почти и не мод.
UPD нумер 2 : забыл напомнить что все это ИМХО и вообще больше похоже на излияние моего гнева. Кд можно не давать.
Topic Starter
tiper
^It isn't seems like a modpost :>
Сеная, перекачай карту, если увидишь это. Я добавил пустые звуки дорожек слайдеров. В твоей диффе были поменяны БПМ и стандартные наборы хитсаундов(на кастомные, в связи с добавлением их) и реснапнуты все ноты(в связи со сменой бпм).
Sieg
Отмечусь

senaya's Easy:
AR и OD же великоваты для изи, хотя-бы -1 наверное
00:25:573 (4) - финиш или клап на конце, по желанию
00:27:271 (1) - вот тут финиш тоже бы клево подошел
00:47:652 (1) - и тут
01:03:504 (1) - здесь тоже
01:21:620 (1) - ^
02:02:382 (1) - надо надо, финишей надо много
02:38:615 (1) -

00:50:483 (3,4) - я не говорю, что это плохо, это круто, но может слегка солоновато для изи
02:07:478 (2,3) - ^

ааааа, спиннера то и нет, ну надо же в конце хотя-бы, ну надо по любому хоты-бы 1 спиннер, ну пожалуйста

Normal:
huehuehue AR OD на нормале ниже чем на изе, непорядок же
финиши теже, что на изе
00:40:198 (2) - кровь из ушей, почему я ничего не слышу тут, софт вообще странно здесь поставлен
01:25:489 (4) - ^ не имо не идет тут софт никак
01:34:547 (3) - ^ я же когда играю жду отдачи по хс, тем более в нормале, а тут ничерта не слышно
02:33:426 (5) - ^ я в том плане, что посреди нормалов это странно
02:42:484 (4) - ^
так все круто для нормала по-моему

Hard:
тоже самое про софты посреди нормалов, подумай
01:00:673 (8,5) - можешь стакнуть начала, на знаю зачем, но в редакторе будет выглядеть круто
01:09:165 (5,3) - аналогично
01:25:017 (3,2) - хаха, нет это не наци, просто предложение
осу неед море типер, серьезно, что тут модить все сделано круто,
хард правда немного солоноват для харда, но это только из за 1/6

Insane:
Ну я пытался, честно, это как тогда с тестплеем, не мой уровень совсем. Уж извини.

Мата ищи.


Сейчас, только найду где оставил....
femaleLogic
Фаст чек. Мне лениво копаться в мапе по два часа, да.

[senaya's Easy]

01:38:604 (4) - После этого момента идёт брейк. Как-то не особо с этого, т.к. везде одинаковый брейк, а тут чутка по-другому. Хотя бы добавь ноту после этого слайдера или сделай ревёрс. Эти моменты для аутистов очень ужасны.
02:47:673 (x) - Где нота с финишом? :(

[Normal]

01:52:758 (4) - Убери финиш и добавь после этого ноту вот сюда - 01:53:324 (x) -
02:47:673 (x) - Нота с финишом .

[Hard]

01:52:758 (1) - Убери финиш и добавь две ноты. На последней должен быть финиш.
02:47:673 (x) - И ещё раз нота с финишом.

[Insane]

01:52:758 (4) - Вместо этого я бы добавила слайдер (для полной симметрии с остальными слайдерами) и сёркл с финишом. Так звучит и выглядит куда лучше, а то момент для аутистов. Срсли.
02:47:673 (x) - Чувак, здесь серьёзно не хватает ноты с финишом.

Good Luck!
Topic Starter
tiper

femaleLogic wrote:

Фаст чек. Мне лениво копаться в мапе по два часа, да.
Added last notes.
Topic Starter
tiper

Sieg wrote:

Отмечусь
Bad soft-normal hits in (Normal) were deleted.
riffy
YEAAA AWESOME SONG
It ain't right, babe, no
It ain't right, no no


[General]
  1. Your bitrate is too high, try to encode your mp3, then you probably will have to fix offset a bit. It will take 3-5 minutes!
  2. Disable letterboxes during breaks, it looks really wairrd here with the video :<
[Chat Moderator from Moldova's Easy]
йо, посоны и сеная
  1. Your diff settings are too high! Even with such an energetic song you should reduce AR/OD and HP drain. I'm pretty sure that AR3/ HP Drain 2 and OD 2 will fit here better.
  2. Try to add one more breaks song is fast and it may be too tiring for beginners!
  3. 00:29:536 (1) - nazi - this pattern kinda breaks your consistent comboing, it fits with vocals but combos are TOO short. It may stress players, tho
  4. 01:23:885 (1,2,3,4,5,6,1,2,1,2) - same as above. I don't really approve your comboing here, try to keep something consistent.
  5. 01:39:737 - drag break to here, dis will give you an awesome effect, trust me!
  6. 02:05:213 (1) - it's all about your comboing. 1 object long combo isn't really ok, it just looks weird here! C'mon, you can fix it in awesome way!
  7. 02:47:673 - place here a circle. Beginners will expect something like "final note" here. Don't confuse them.

    Fix comboing and diff settings. (and unsnapped green lines). So you will have a perfect diff here.
[Normal]
  1. Your OD/HP are even lower than HP/OD in [Easy]. Try to use HP/OD 4 to keep mapset balanced! And possibly AR5, current one seems kinda low here.
  2. I'm quite unsure about your breaks. How about using one more break here?
  3. 00:40:198 (2) - try to put it on white tick (00:40:292) it's better to keep here consistent rhythm 1/6 is quite hard, y'know
  4. 00:52:747 (1,2,3,4,5,6,1) - for beginner players it's quite a stressful thing to play many circles in a ro and for a bit more advanced players it's boring. So, no one likes many-circles-in-a-row-patterns.
  5. 01:02:372 - nazi - it's better to remove unused green lines here, man. :<
  6. 02:17:213 - this pattern is quite hard for normal, but still looks cute. how about replacing stacks with sliders, it'll fit with Normal diff better, i guess.
  7. 02:20:499 - for consistent hythm and enjoyable flow, place a circle here! It'll make rhythm more consistent, which is easier to play and plays easier here.
[Hard]
  1. Consider using AR8 here, it fits with SV and patterns. But this is a [Hard] diff, tho.
  2. HP Drain +1 you have consistent flow, so it is reasonable. What's more it'll make mapset better-balanced.
  3. Distance spacing here is quite big x1.5 but somehow it fits with the song.
  4. 01:48:795 (1) - x1.7 spacing here, if it's jump, make it bigger, so we'll be able to see and feel it!
  5. 01:50:493 (7) - and other similar patterns, I'd unstack (7) to make it easier to read. It looks so awesoooooome <3 man, I approve your sliders!
  6. 02:47:673 (4) - try to unstack it and place somewhere else with a new combo on it. people like "epic" final notes!
[Insane]
  1. Try not to overuse jumps, in some parts it feels totally overused.
  2. Try to reduce HP Drain by 1 tick. Due to empty parts like 01:20:771 - HP Drain 8 may be too stressfyl here :<
~~~~~~~~~~~~~~~~~~~~~~
Rock it fo me, baby! ~

Awesome! ♥
Topic Starter
tiper

-Bakari- wrote:

YEAAA AWESOME SONG
It ain't right, babe, no
It ain't right, no no


[General]
  1. Your bitrate is too high, try to encode your mp3, then you probably will have to fix offset a bit. It will take 3-5 minutes!
  2. Disable letterboxes during breaks, it looks really wairrd here with the video :<

[Normal]
  1. Your OD/HP are even lower than HP/OD in [Easy]. Try to use HP/OD 4 to keep mapset balanced! And possibly AR5, current one seems kinda low here. HP\OD were increased
  2. I'm quite unsure about your breaks. How about using one more break here?
  3. 00:40:198 (2) - try to put it on white tick (00:40:292) it's better to keep here consistent rhythm 1/6 is quite hard, y'know I think it is playable for now because of low OD
  4. 00:52:747 (1,2,3,4,5,6,1) - for beginner players it's quite a stressful thing to play many circles in a ro and for a bit more advanced players it's boring. So, no one likes many-circles-in-a-row-patterns. Same as above. There's an (Easy).
  5. 01:02:372 - nazi - it's better to remove unused green lines here, man. :< Ok
  6. 02:17:213 - this pattern is quite hard for normal, but still looks cute. how about replacing stacks with sliders, it'll fit with Normal diff better, i guess.I'll look into it.
  7. 02:20:499 - for consistent hythm and enjoyable flow, place a circle here! It'll make rhythm more consistent, which is easier to play and plays easier here.I don't know how i can put note in the empty place in (Normal) and make this diff more easily. This rhytm starts with the vocal.
[Hard]
  1. Consider using AR8 here, it fits with SV and patterns. But this is a [Hard] diff, tho. No
  2. HP Drain +1 you have consistent flow, so it is reasonable. What's more it'll make mapset better-balanced. Yes
  3. Distance spacing here is quite big x1.5 but somehow it fits with the song.
  4. 01:48:795 (1) - x1.7 spacing here, if it's jump, make it bigger, so we'll be able to see and feel it! It was just a mistake, man. There's no jump anymore
  5. 01:50:493 (7) - and other similar patterns, I'd unstack (7) to make it easier to read. It looks so awesoooooome <3 man, I approve your sliders!Probably later. I think it is readable for now.
  6. 02:47:673 (4) - try to unstack it and place somewhere else with a new combo on it. people like "epic" final notes!Ok
[Insane]
  1. Try not to overuse jumps, in some parts it feels totally overused.
  2. Try to reduce HP Drain by 1 tick. Due to empty parts like 01:20:771 - HP Drain 8 may be too stressfyl here :<
    I don't want to do it because it's still an insane-diff
~~~~~~~~~~~~~~~~~~~~~~
Rock it fo me, baby! ~

Awesome! ♥
BCI
m4m

[Easy]
  1. с настройками ты что-то загнул, HP2 AR3 OD2
  2. 00:34:065 (3) - я бы добавила нк ибо не вижу причины прерывание комбопаттерна (1,2,1,2)
  3. 00:43:123 (3) - ^
  4. 00:45:387 - перетащи начало брейка до сюда?
  5. 00:53:313 (2) - ох, я яростный противник 1/2 репитов в изях когда это не очень оправдано, лучше заменить на два серкла/1/1 слайдер (если не согласен, то добавь миссд клап на конец)
  6. 01:00:107 (4) - ^
  7. 01:04:636 (2) - как насчет вистла сюда?
  8. 01:09:165 (2) - ^
  9. 01:26:149 (3) - нк тут ибо оно 100% мисснутое по комбопаттерну
  10. 01:28:414 (5) ; 01:37:472 (3) - та же самая фигня как в начале (в конце тоже, но писать не буду, если понравится, посмотришь)
  11. 01:39:595 - сюда б тоже начало брейка перетащить
  12. 02:00:118 (3) - нк по паттерну тоже
  13. 02:05:213 (1) - удалить нк мб? о3о
  14. 02:47:673 - сюда б ноту с софт финишем
[Normal]
  1. 00:31:140 (2) - без софтсамплсета намного лучше
  2. 00:35:669 (4) - снапни это по 1/6 как в предыдущей части, чтобы ритм одинаковый и там и там был
  3. 00:44:727 (4) - ^
  4. 00:45:387 - ох брейку бы здесь начаться :с
  5. 01:02:372 - даже в изе это место мапнуто, лучше его тоже замапать :с
  6. 01:30:018 (3) - тоже бы по 1/6 снапнуть
  7. 01:39:171 (4) - ^
  8. ]01:53:324 - брейк б сюда перетащить :3
  9. 02:28:991 (3) - ^
  10. 02:37:483 (2) - ^
  11. 02:47:107 (3) - ^
имхо самая большая проблема в этих снапнутых на 1/4 когда надо на 1/6 нотах
нубы играющие нормал не поймут, что тут меняется ритм, они будут кликать по 1/4 думая что это 1/6 и миссать D:

[Hard]
  1. 01:02:277 (5) - я бы его стакнула с предыдущим (7) http://puu.sh/2rNmB
  2. 01:10:864 (3) - ^
  3. 01:14:544 (8) - смотрится чутка поприятнее, если обвести им начало (4) http://puu.sh/2rNqd
  4. 01:32:094 (5) - отзеркалить (3) мб? :с
  5. 01:53:324 - брейк б сюда перетащить :3
  6. 02:03:232 (4) - репит должен стоять на 1/4, звучит намного лучше
  7. 02:19:933 - такой рандомно пустой кусок, лучше мапнуть
[Insane]
  1. 00:43:123 (4,1) - мб нк местами поменять?
  2. 00:47:841 (3) - я бы нк поставила, тут на нем уже новый инструмент включается в игру (яхз что это, труба наверное, но tl;dr это смотрится супер)
  3. 00:55:861 (8) - хорошенько стакни его под начало (6)
  4. 01:53:324 - то же самое с брейком
  5. 02:03:137 (1,2) - то же что и в харде, (2) должен быть по 1/4 снапнут
  6. 02:19:711 - тоже что-то как-то рандомно пустой кусок
вроде все, за нуб мод не бить о3о
Topic Starter
tiper
Applicated!
What have I done:
  1. Insane: NCs were fixed, one missnaped slider was fixed, some nazi-stuff
  2. Hard: some nazi-stuff, missnapped slider
  3. Normal: misplaced soft-normal, one break was revorked
- Miomio Chii -
Hi, here is my mod! From Queues
sorry for late ! >.< (random mod a diff)
-------------------------------------------------
-General-
okay.
maybe you could use this Audio :
listen .. Download

-senaya's Easy-
Easy's wiki
:arrow:
Approach Rate: 4 or less
Overall Difficulty: 4 or less
Slider velocity: 1.00x or less

i think should follow it.

-finish-
-------------------------------------------------
End of this mod.
good song! :)
eh, maybe i'm mod not good, sorry ! :o
:D Good luck to you! ♥
MoodyRPG
o/

General
  1. Nothing to point out
senaya's Easy
  • - 01:39:359 (x) - Move this break to 01:39:737, fits very well with the music
    - 02:05:213 (1) - Why the new combo here? Remove it
Normal
  • - 00:45:529 (x) - Add a break like the others difficulties?
Hard
  • - 01:10:864 (3) - Stack this note with (6) - 01:09:448
Insane
  • - 02:45:409 (1,2,3,4,1) - This pattern looks boring when you play, in my opinion you should unstack these notes
Fun song, fun video :)
787B
Hi.
From my Modding Queue; sorry to have keep you waiting.
I love this song.

General
Looks good!

senaya's Easy
Oh well, the diff is very solid to me, I don't think there's anything really critical to poke at. Although I think you could have made some blankets with some sliders, like in 00:41:424 (2,3) - for example.
Btw, move 02:21:631 (3) - to x: 176 to match with 02:20:499 (1) -

Normal
00:20:194 (5,1,2) - Hmm, kind of a bad flow here, try placing (1) a grid up: http://puu.sh/2wT8d
00:30:668 (1,2,1,2,3) - Quite don't like the sudden change of patterns here. Would be best if you add objects or still keep with the previous pattern of following the beat, plus 00:30:668 (1,2) - is actually very hard to hit for the current pattern you're using.
00:33:498 (4,5,1) - Same as 00:20:194 (5,1,2)
00:38:028 (5,1,2) - ^
00:40:858 (1,2,3,4,5,1) - Same stuff as 00:30:668 (1,2,1,2,3).
00:49:917 (1) - Move a a grid left so it won't touch with 00:48:501 (4) -
01:03:504 (1,2,3,4) - Same as 00:20:194 (5,1,2)
01:25:017 (3,4,1,2,3) - Same as in 00:30:668 (1,2,1,2,3). You can see that you've used pretty much the same patterns, throughout the diff right?
02:19:367 (3,1) - Consider adding something between them, I think it'll fit nice imo.

Hard
00:34:631 (1) - When I was playing this, I first thought it was following the vocals, but it's actually the drums. Well, what do you think of it?
00:43:689 (3) - ^
01:20:394 (3) - I don't know, feels a bit late this one imo. I'd place this in 01:20:347 - (1/4)
01:28:980 (1) - Same as 00:34:631 (1)
02:19:367 (6,1) - Same as in Normal.

Insane
02:45:409 (1,2,3,4,1) - Well, I honestly enjoyed the entire diff, but this end I felt like it was in a kind of "rush". If you have your reasons to keep it, it's fine, but consider taking a look again.
Like I said, very nice job with this Insane.

Here, take this:
Good luck!
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