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Shimamiya Eiko - Naraku no Hana (TV Size)

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Topic Starter
Revy
This beatmap was submitted using in-game submission on domenica 17 febbraio 2013 at 19.15.04

Artist: Shimamiya Eiko
Title: Naraku no Hana (TV Size)
Source: Higurashi no Naku Koro ni Kai
Tags: lally undermine when they cry wtc collab
BPM: 109
Filesize: 9997kb
Play Time: 01:32
Difficulties Available:
  1. Easy (1,35 stars, 65 notes)
  2. Hard (4,7 stars, 209 notes)
  3. Normal (2,77 stars, 98 notes)
Download: Shimamiya Eiko - Naraku no Hana (TV Size)
Download: Shimamiya Eiko - Naraku no Hana (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
My 1st Ranked Beatmap! :3

mp3 file and timing are taken from Andrea's Map.
A big big big Thanks to Lally for helping me a lot <3

2nd OP of the anime: Higurashi no Naku Koro Ni

Easy: 100% by UnderminE
Normal: 100% (Collab by me and Lally <3)
Hard: 100%
Lally
:3 bubu <3
Topic Starter
Revy

Lally wrote:

:3 bubu <3
<3
_Azusa_
moar higurashi :)
Topic Starter
Revy

azu-nyan14 wrote:

moar higurashi :)
:3
UnderminE
I made an Easy diff If you can accept, though still messing with hitsounds~
Topic Starter
Revy

UnderminE wrote:

I made an Easy diff If you can accept, though still messing with hitsounds~
okay~ ^^
Frostmourne
\:D/ Revy
Chewin
get it ranked or I will map it by myself, eh e____e
this song is so awesome ç_ç
Topic Starter
Revy

Frostmourne wrote:

\:D/ Revy
Frost <3

@Chewin: i will do my best >w<
UnderminE
http://puu.sh/1yzal

Okay Easy done \:D/
Topic Starter
Revy

UnderminE wrote:

http://puu.sh/1yzal

Okay Easy done \:D/
uguu , thanks :33

updated!
UnderminE
Also you don't have to write Higurashi to tags. Add when they cry and wtc instead~
Topic Starter
Revy

UnderminE wrote:

Also you don't have to write Higurashi to tags. Add when they cry and wtc instead~
okay thanks~
Frostmourne
as your request

General
inconsistent kiai times but I know those come from guest diffs so fine
other than that is fine imo

Easy
snap this green line 88569 to 88574 , you use different sample sound so I think it should be fixed
00:26:097 (1) - I think this slider ends at the point which doesn't follow anything, seeing from 00:28:023 (2) - and 00:28:574 (3) - which is following the vocal
this slider should end at 00:27:198 to follow the bass and vocal , don't forget to fix spacing if you did
01:10:133 (3) - I would start this slider with finish sound, this slider starts on the point with great similar sound to the head of this slider 01:12:610 (1) -
you added finish on that point though so please make it consistent
01:32:427 (4) - consider changing this sound to soft instead of D, it sounds greater according to the sound in music (most of ending point in most of beatmaps usually end with finish I guess..)

Normal
HP+1 . too low , and also equals to the easy diff
00:21:418 (1,2) - what is this spacing? , move 2 down a bit
00:55:546 (3,4) - spacing
00:56:647 (1,2) - ^
01:01:876 (2,3) - ^
try not to let symmetry ruin your main spacing plzz
ended? why don't map until the end of the map , considering the song itself, it's tv size and the rest is mappable so please do it

Hard
why the difficulty setting is really imbalance like this since your spread tends to be like this (Easy)--(Normal)-----------------(Hard)
HP-1 , AR-2 , OD-1
00:48:115 (1,2) - this spacing is quite similar to 1/4 beat or else which doesn't look good in any points
00:50:317 (1) - why don't change this slider to stream like 00:49:766 (4,5,6) - ? it's strange that you added streams on the points that don't sound in music but you don't add stream when music sounds accordingly
00:57:335 (5) - remove this note , triplet starts on white tick is unintuitive
01:20:042 (2) - this should start on 01:19:904 if you really do want to follow the vocal like this slider following to , 01:19:216 (1) -
01:24:445 (2) - ^ move back 1/4 beat
01:25:409 (2) - ^
01:28:849 (2) - ^
01:29:950 (2) - ^
but I really don't agree if you do this since ending on blue tick is just annoying while playing
find better method to fix these would be better

Good luck Revy : ) !!
UnderminE

Frostmourne wrote:

as your request

General
inconsistent kiai times but I know those come from guest diffs so fine oh I tried to use the same kiai, but now changed my kiai by few seconds, it makes much more sense now imo

Easy
snap this green line 88569 to 88574 , you use different sample sound so I think it should be fixed oh thank you
00:26:097 (1) - I think this slider ends at the point which doesn't follow anything, seeing from 00:28:023 (2) - and 00:28:574 (3) - which is following the vocal
this slider should end at 00:27:198 to follow the bass and vocal , don't forget to fix spacing if you did. If this were a normal diff, I would exactly do the same thing. But since this is an Easy diff, if I were do that there would be a huge space between that slider and 2nd note. And since there is no actualy rhythm, it would be hard to follow that vocal. So no changes, thank you.
01:10:133 (3) - I would start this slider with finish sound, this slider starts on the point with great similar sound to the head of this slider 01:12:610 (1) -
you added finish on that point though so please make it consistent even though those background "finishes" are not same, put one low-finish there.
01:32:427 (4) - consider changing this sound to soft instead of D, it sounds greater according to the sound in music (most of ending point in most of beatmaps usually end with finish I guess..) okay 65% soft-finish added.
Thanks for mod \:D/ http://puu.sh/1CkDz
Topic Starter
Revy

Frostmourne wrote:

as your request

General
inconsistent kiai times but I know those come from guest diffs so fine
other than that is fine imo

Easy
snap this green line 88569 to 88574 , you use different sample sound so I think it should be fixed
00:26:097 (1) - I think this slider ends at the point which doesn't follow anything, seeing from 00:28:023 (2) - and 00:28:574 (3) - which is following the vocal
this slider should end at 00:27:198 to follow the bass and vocal , don't forget to fix spacing if you did
01:10:133 (3) - I would start this slider with finish sound, this slider starts on the point with great similar sound to the head of this slider 01:12:610 (1) -
you added finish on that point though so please make it consistent
01:32:427 (4) - consider changing this sound to soft instead of D, it sounds greater according to the sound in music (most of ending point in most of beatmaps usually end with finish I guess..)

Normal
HP+1 . too low , and also equals to the easy diff
00:21:418 (1,2) - what is this spacing? , move 2 down a bit
00:55:546 (3,4) - spacing
00:56:647 (1,2) - ^
01:01:876 (2,3) - ^
try not to let symmetry ruin your main spacing plzz
ended? why don't map until the end of the map , considering the song itself, it's tv size and the rest is mappable so please do it

Hard
why the difficulty setting is really imbalance like this since your spread tends to be like this (Easy)--(Normal)-----------------(Hard)
HP-1 , AR-2 , OD-1
00:48:115 (1,2) - this spacing is quite similar to 1/4 beat or else which doesn't look good in any points
00:50:317 (1) - why don't change this slider to stream like 00:49:766 (4,5,6) - ? it's strange that you added streams on the points that don't sound in music but you don't add stream when music sounds accordingly
00:57:335 (5) - remove this note , triplet starts on white tick is unintuitive
01:20:042 (2) - this should start on 01:19:904 if you really do want to follow the vocal like this slider following to , 01:19:216 (1) -
01:24:445 (2) - ^ move back 1/4 beat
01:25:409 (2) - ^
01:28:849 (2) - ^
01:29:950 (2) - ^
but I really don't agree if you do this since ending on blue tick is just annoying while playing
find better method to fix these would be better

Good luck Revy : ) !!
frost <3 i will fix the ending of the map , thanks for modding <3
Updated all diffs :3
Lally
lally modda la mappu o3o
[General]
ArtistUnicode:島みやえい子
TitleUnicode:奈落の花 (TV Size)
rubato da qualche parte la la la la la~
[Easy]
:3 nice
  1. 00:45:638 (3) - why not in the mittle?
  2. 00:48:115 (1,2) - move it in the mittle to do it simmetrical
  3. 00:50:592 (3) - rotate it and then fix spacing with the next slider
  4. 01:00:500 - soft finish here sounds good
  5. 01:22:519 (3) - personally i don't like this whistle but it's up to you to hold it
  6. 01:32:565 - spinner from here to 01:34:353 + volume at 5%
[Hard]
vedo che usi lo spacing tra 1.3 e 1.8 perche non aumenti lo spacing di cirda 1.5 e lo fixi per bene in tutta la mappa?
  1. 00:04:354 - allora qui c'è una green line inutile eliminala se vuoi abassare il volume fallo con la linea rossa dell offset, poi sempre qui continuando lo spacing che hai definito nella mappa è 1.1 perche ci sono degli spacing random a sbalzo tra 00:04:354 (1,2,3,4) - falli essere tutti uguali a 1.1 è usa il cazzo di distancesnap :U tipo

    72,128,4354,1,0,0:0:0
    28,192,4629,1,0,0:0:0
    72,256,4904,1,0,0:0:0
    116,192,5179,2,0,P|260:192,1,140
  2. 00:06:280 (1,2,3,4,5) - allora qui semplre la cosa dello spacing e credo che stackando il 00:06:555 (2) - con 00:07:106 (4,5) sia meglio poi ho stackato la fine dello slider con il precedente slider à.à

    332,312,6280,5,0,0:0:0
    256,332,6555,1,0,0:0:0
    180,312,6831,1,0,0:0:0
    256,332,7106,1,0,0:0:0
    256,332,7381,2,0,P|256:188,1,140
  3. 00:08:482 (1,2,3) - porta tutto questo giù affinche sia stalkato lo slider con le parti finali degli altri slider
  4. 00:09:583 (4,1) - spostalo affinche sia distante 1.0 dal precedente slider questo per quanto riguarda il (4) cosi sara stackato alla fine con (1) stessa cosa fai con 00:10:409 (5,1)
  5. 00:11:234 (1,1,1,2) - togli tutti quei finish >.<
  6. 00:12:886 (3) - solo qui il finish
  7. 00:13:161 (1) - whistle solo all inizio
  8. 00:20:042 (1,1,1,2,3) - stessa cosa fai qui sono fastidiosi questi finish >.< ^
  9. 00:21:968 (1,2,3) - fixa lo spacing
  10. 00:23:069 (3,4,5) - fai come li ^
  11. 00:24:170 (5,7) - un copypaste work non sarebbe male qui per fare uno specie di cerchio che va attorno al centro
  12. 00:34:353 (1,2,3) - spacing spacing spacing
  13. 00:38:757 - da qui sento solo finish troppo forti che non ci stanno bene ;_;
  14. 00:44:262 (5,6,7,8) - attualmente il tuo (5) rovina il flow mettili cosi:
  15. 01:05:179 (5,6) - fai una blanket con il slider (6) cosi è piu carino :/
  16. 01:10:133 (1,2) - blanket anche qui
  17. 01:18:115 - qui è cosi vuoto :U prova a inserire 2 slider mentre dice ''yai yai''
  18. 01:22:519 - aggiungi anche qui uno slider
  19. 01:26:922 - qui 2 slider come prima
  20. 01:32:427 - lo spinner dovrebbe iniziare qui e finire a 01:34:353 - che è snappato a 1/6 o a 1/8 e silenzia quel punto con un volume a 5%
ora mettiti a fixare tutto bubu o ti ammazzo <3
Topic Starter
Revy

Lally wrote:

lally modda la mappu o3o
[General]
ArtistUnicode:島みやえい子
TitleUnicode:奈落の花 (TV Size)
rubato da qualche parte la la la la la~


[Hard]
vedo che usi lo spacing tra 1.3 e 1.8 perche non aumenti lo spacing di cirda 1.5 e lo fixi per bene in tutta la mappa?
  1. 00:04:354 - allora qui c'è una green line inutile eliminala se vuoi abassare il volume fallo con la linea rossa dell offset, poi sempre qui continuando lo spacing che hai definito nella mappa è 1.1 perche ci sono degli spacing random a sbalzo tra 00:04:354 (1,2,3,4) - falli essere tutti uguali a 1.1 è usa il cazzo di distancesnap :U tipo

    72,128,4354,1,0,0:0:0
    28,192,4629,1,0,0:0:0
    72,256,4904,1,0,0:0:0
    116,192,5179,2,0,P|260:192,1,140
  2. 00:06:280 (1,2,3,4,5) - allora qui semplre la cosa dello spacing e credo che stackando il 00:06:555 (2) - con 00:07:106 (4,5) sia meglio poi ho stackato la fine dello slider con il precedente slider à.à

    332,312,6280,5,0,0:0:0
    256,332,6555,1,0,0:0:0
    180,312,6831,1,0,0:0:0
    256,332,7106,1,0,0:0:0
    256,332,7381,2,0,P|256:188,1,140
  3. 00:08:482 (1,2,3) - porta tutto questo giù affinche sia stalkato lo slider con le parti finali degli altri slider
  4. 00:09:583 (4,1) - spostalo affinche sia distante 1.0 dal precedente slider questo per quanto riguarda il (4) cosi sara stackato alla fine con (1) stessa cosa fai con 00:10:409 (5,1)
  5. 00:11:234 (1,1,1,2) - togli tutti quei finish >.<
  6. 00:12:886 (3) - solo qui il finish
  7. 00:13:161 (1) - whistle solo all inizio
  8. 00:20:042 (1,1,1,2,3) - stessa cosa fai qui sono fastidiosi questi finish >.< ^
  9. 00:21:968 (1,2,3) - fixa lo spacing
  10. 00:23:069 (3,4,5) - fai come li ^
  11. 00:24:170 (5,7) - un copypaste work non sarebbe male qui per fare uno specie di cerchio che va attorno al centro
  12. 00:34:353 (1,2,3) - spacing spacing spacing
  13. 00:38:757 - da qui sento solo finish troppo forti che non ci stanno bene ;_;
  14. 00:44:262 (5,6,7,8) - attualmente il tuo (5) rovina il flow mettili cosi:
  15. 01:05:179 (5,6) - fai una blanket con il slider (6) cosi è piu carino :/
  16. 01:10:133 (1,2) - blanket anche qui
  17. 01:18:115 - qui è cosi vuoto :U prova a inserire 2 slider mentre dice ''yai yai''
  18. 01:22:519 - aggiungi anche qui uno slider
  19. 01:26:922 - qui 2 slider come prima
  20. 01:32:427 - lo spinner dovrebbe iniziare qui e finire a 01:34:353 - che è snappato a 1/6 o a 1/8 e silenzia quel punto con un volume a 5%
ora mettiti a fixare tutto bubu o ti ammazzo <3
All Fixed penso D: grazie lallu <3 ~~
Lally
do un occhiata a cosa hai fatto tu è3è vediamo un poh

[General]
  1. togli higurashinonakukoroni dato che è gia nella source
[Hard]
  1. 00:04:354 (1,2,3,4) - bubu ma hai usato il code che ti ho dato? se vedi lo slider (4) non è perfettamente al centro prendi tutto e spostalo affinche sia al centro
  2. 00:08:482 (1,2,3) - stessa cosa qui sposta affinche lo slider alla fine sia in mezzo al centro
  3. 00:09:583 (4) - perchè è cosi vicino allo slider spostalo affinche sia lontano almeno 1.1 dal precedente slider ._. e stessa cosa con 00:10:409 (5) - fallo più lontano e in modo che non finisca sotto 00:08:757 (3) - è cosi brutto da vedere
  4. 00:27:198 (2,3) - ci hai provato ma fallo:
  5. 00:29:124 (4,5,1) - ehm perche sono cosi vicini quando puoi creare un piccolo jump?
  6. 00:31:601 (1,2,3,4) - falli più simmetrici perchè ora non lo sono
  7. 00:51:693 (6) - new combo
  8. 00:54:996 (4,5) - apparte lo spacing migliore il blanket
  9. 01:05:179 (5,6) - spacing + blanket
  10. 01:16:739 - non ci deve essere il break time :U ci sta male
  11. 01:18:115 (1,1) - perchè li metti uno sopra l'altro? ;_;
  12. 01:21:005 - anche qui il break è inutile
  13. 01:22:519 (1) - questo slider deve finire a 01:23:069 - segui il vocal


revy spacing pl0x ;_; mamma mia uffi sembra che le cose che ho detto non le hai quasi seguite ;_:
baka ò.ò se vuoi averla veramnte ranked fixa il cazzo di spacing è incoerente ò.ò
UnderminE

Lally wrote:

[Easy]
:3 nice chuuuu~
  1. 00:45:638 (3) - why not in the mittle? It is already in the middle of 00:43:436 (1,2) - these two.
  2. 00:48:115 (1,2) - move it in the mittle to do it simmetrical They are already symmetrical like that~ Since there is no "line" during game play, those two are symmetrical already. Also spacin is fine with the next slider.
  3. 00:50:592 (3) - rotate it and then fix spacing with the next slider nah thanks >.<
  4. 01:00:500 - soft finish here sounds good ] But sadly there is no finish in the background, would be too noisy >.<
  5. 01:22:519 (3) - personally i don't like this whistle but it's up to you to hold it To catch that "ooouuu" sound behind, this is an easy after all, let's make it unusual :D/
  6. 01:32:565 - spinner from here to 01:34:353 + volume at 5% Yeah same for me, but in Hard diff map ended here so I ended it at the same part. Okay put the spinner there since the new update >.<
Thanks for mod Lally~ <3 http://puu.sh/1HgN0

@Revy: In Hard diff, you forgot to fix these it seems:
00:28:023 (3) -
01:05:730 (6) -
01:22:519 (1) -
><
Or well, I think Lally showed them in her second mod.
Topic Starter
Revy
Updated Undermine's Easy ~ :D
@Lally i fixed everything (I hope) Sorry but im totally noob -__-
Leader
Random mod solo per te. ♥ noob modder is noob ;_;

[General]
Dovrebbe essere Shimamiya Eiko l'artista, cognome nome e non nome cognome orz
Non vedo il nesso della tag "higurashinonakukoroni", nessuna map rankata precedentemente ha questo tag e dubito qualcuno lo utilizzi
Source: Higurashi no Naku Koro ni Kai

[Hard]
00:11:785 (1,1) - Togli NC da entrambe?
00:20:593 (1,1) - ^
00:27:198 (2) - Fixa lo spacing ==
00:49:216 (3) - Metti un beat al posto dello slider? o.o
01:20:317 (1,2) - Portali indietro di 1/4 (stessa cosa negli altri casi :x)
01:27:473 (1) - Togli NC
Ci sono un po' di difetti nello spacing e un po' di ripetività nel ritornello, ma è una bella diff tutto sommato ^^

[Normal]
00:08:482 (1,2,3) - Proprio brutti da giocare così ;_;
00:16:464 (3) - x348 y200? :x
00:32:977 (5) - Togli il beat?
00:50:317 (1,2,3,4) - http://puu.sh/1HjCe qualcosa del genere sarebbe più figo
Molto bella, soprattutto nel ritornello!

[Easy]
00:23:895 (2) - I kinda dislike this slider shape :\
00:41:785 (4) - Remove whistle (slider start)
01:04:078 (4) - x320 y248?
Nice diff anyway, just some suggestions :3
Topic Starter
Revy

Leader wrote:

Random mod solo per te. ♥ noob modder is noob ;_;

[General]
Dovrebbe essere Shimamiya Eiko l'artista, cognome nome e non nome cognome orz
Non vedo il nesso della tag "higurashinonakukoroni", nessuna map rankata precedentemente ha questo tag e dubito qualcuno lo utilizzi
Source: Higurashi no Naku Koro ni Kai

[Hard]
00:11:785 (1,1) - Togli NC da entrambe? Fixed
00:20:593 (1,1) - ^
00:27:198 (2) - Fixa lo spacing == Fixed
00:49:216 (3) - Metti un beat al posto dello slider? o.o Fixed
01:20:317 (1,2) - Portali indietro di 1/4 (stessa cosa negli altri casi :x) Fixed
01:27:473 (1) - Togli NC
Ci sono un po' di difetti nello spacing e un po' di ripetività nel ritornello, ma è una bella diff tutto sommato ^^ - Lo so , lo spacing lo fixerò ç_ç

[Normal]
00:08:482 (1,2,3) - Proprio brutti da giocare così ;_; - Fixed
00:16:464 (3) - x348 y200? :x Fixed
00:32:977 (5) - Togli il beat? Fixed
00:50:317 (1,2,3,4) - http://puu.sh/1HjCe qualcosa del genere sarebbe più figo - Fixed
Molto bella, soprattutto nel ritornello!
Grazie amore ♥ ~
UnderminE

Leader wrote:

[Easy]
00:23:895 (2) - I kinda dislike this slider shape :\ going all random since there is no rhythm there >.< Also that kind of slider shapes are pretty mainstream these days :P
00:41:785 (4) - Remove whistle (slider start) it kinda makes sense in taiko, so I want this to stay for a while <3
01:04:078 (4) - x320 y248? fixed~
Nice diff anyway, just some suggestions :3 thank chu~
http://puu.sh/1HrXm
Topic Starter
Revy
Undermine's Easy Updated! \:3/ ~
Lucyii
M4m ~

[Easy]
Ar+1, Cs+1
00:04:904 (1) - Delete nc
00:08:757 (2) - Like this: http://osu.ppy.sh/ss/552048
00:12:610 (3) - Add nc
00:17:565 (1) - Delete nc
00:21:418 (2) - Add nc
00:35:454 (1) - The spinner should starts at 00:37:381
00:37:381 (1) - Add nc.
00:50:592 (3) - Ctrl+g?
00:51:693 (4) - ^
01:06:005 (5) - Add nc.
01:06:831 (1) - Delete nc

[Normal]
Troppo facile, metti il Drain a 4 e l'Ar a 5.
00:17:565 (1) - Leva lo spinner e mappa quel pezzetto
00:26:372 (1) - Più distanziato dal beat che c'è prima
00:30:225 - Metti uno slider come quelli di prima
00:34:353 (1) - Lo spinner lo fai iniziare a 00:37:381 e finire a 00:38:482, e mappi il punto dove c'era prima lo spinner
00:38:757 - Add a note
00:39:032 - ^
00:39:308 - ^
00:50:317 (1) - Più distanziato dalla fine dello slider che c'è prima
00:52:243 (1) - Leva anche qui lo spinner e mappi il pezzo che resta vuoto
01:02:977 (3) - Ctrl+g
01:10:133 (1) - Delete nc
01:10:409 (2) - Add nc
01:18:115 (3) - Molto più distante dalla fine dello slider che c'è prima
01:22:519 (3) - Meh, fa abbastanza cagare lol, fixalo un po'
01:26:922 (3) - Molto più distante dalla fine dello slider che c'è prima

[Hard]
Ar +1, Drain +1
00:12:610 (2) - Metti uno slider tipo quello che c'è sulla normal
00:18:115 (1,2) - Difficile da leggere, cambia un po'
00:21:418 (2) - Metti uno slider tipo quello che c'è sulla normal
00:29:124 (4,5) - 'Sto jump non ci sta proprio, avvicina il 5 al 4
00:30:225 (1) - Metti uno slider tipo quello che c'è sulla normal
00:34:353 (1) - Delete nc
00:34:353 (1,2,3) - Ctrl+j
00:34:353 (1) - Lo spinner dovrebbe iniziare a 00:37:381 e finire a 00:38:482
00:39:583 (4) - Nc obbligatoria, dato che inizia il kiai
00:55:546 (5,1) - Meh, perché quest'antijump? Distanzia l'uno dalla fine del 5
00:57:748 (1) - Nc nonsense, toglila lol
01:05:730 (6,1) - Anche qui, l'antijump va malissimo, più distanti
01:10:133 (1) - Delete nc
01:10:409 (2) - Add nc
01:30:500 (2,3) - Difficile da leggere quel beat, spostalo
01:31:601 (1) - Io toglierei la nc.
Topic Starter
Revy

Kiyro wrote:

M4m ~

[Normal]
Troppo facile, metti il Drain a 4 e l'Ar a 5.
00:17:565 (1) - Leva lo spinner e mappa quel pezzetto
00:26:372 (1) - Più distanziato dal beat che c'è prima
00:30:225 - Metti uno slider come quelli di prima
00:34:353 (1) - Lo spinner lo fai iniziare a 00:37:381 e finire a 00:38:482, e mappi il punto dove c'era prima lo spinner
00:38:757 - Add a note
00:39:032 - ^
00:39:308 - ^
00:50:317 (1) - Più distanziato dalla fine dello slider che c'è prima
00:52:243 (1) - Leva anche qui lo spinner e mappi il pezzo che resta vuoto
01:02:977 (3) - Ctrl+g
01:10:133 (1) - Delete nc
01:10:409 (2) - Add nc
01:18:115 (3) - Molto più distante dalla fine dello slider che c'è prima
01:22:519 (3) - Meh, fa abbastanza cagare lol, fixalo un po'
01:26:922 (3) - Molto più distante dalla fine dello slider che c'è prima

Aspetto Lally per fixare dato che è una collab o3o

[Hard]
Ar +1, Drain +1
00:12:610 (2) - Metti uno slider tipo quello che c'è sulla normal ??
00:18:115 (1,2) - Difficile da leggere, cambia un po' Difficile? tutti quelli che l'hanno provata non hanno avuto problemi DD:
00:21:418 (2) - Metti uno slider tipo quello che c'è sulla normal ??
00:29:124 (4,5) - 'Sto jump non ci sta proprio, avvicina il 5 al 4
00:30:225 (1) - Metti uno slider tipo quello che c'è sulla normal ??
00:34:353 (1) - Delete nc No o.o non ci sta affatto bene senza nc
00:34:353 (1,2,3) - Ctrl+j Nope l'altro jump poi inizia sotto ci starebbe malissimo
00:34:353 (1) - Lo spinner dovrebbe iniziare a 00:37:381 e finire a 00:38:482 Fixed
00:39:583 (4) - Nc obbligatoria, dato che inizia il kiai Fixed
00:55:546 (5,1) - Meh, perché quest'antijump? Distanzia l'uno dalla fine del 5 Antijump? a me sembra buono così oO
00:57:748 (1) - Nc nonsense, toglila lol ??
01:05:730 (6,1) - Anche qui, l'antijump va malissimo, più distanti
01:10:133 (1) - Delete nc Fixed
01:10:409 (2) - Add nc Fixed
01:30:500 (2,3) - Difficile da leggere quel beat, spostalo Stessa cosa di sù T_T
01:31:601 (1) - Io toglierei la nc. Nah
Lally

Kiyro wrote:

[Normal]
Troppo facile, metti il Drain a 4 e l'Ar a 5. ar va bene cosi vedro altre opinioni hp ok
00:17:565 (1) - Leva lo spinner e mappa quel pezzetto no perche mi piace li o3o non l'ho fatto per pigrizia
00:26:372 (1) - Più distanziato dal beat che c'è primarevy lo spacing ecco cosa dovevo controllare qui fixo io
00:30:225 - Metti uno slider come quelli di prima qui non sono io a mappare ma credo che non revy non segue il mio stile ed è meglio differenziare secondo me
00:34:353 (1) - Lo spinner lo fai iniziare a 00:37:381 e finire a 00:38:482, e mappi il punto dove c'era prima lo spinner lo so che si sente come un risucchio del vento che potrebbe indurre a uno spinner ma personalmente non mi piace e sarebbe uno spinner troppo corto per una difficolta come questa magari è adatta a una hard o insane ma a una normal e una easy assolutamente no
00:38:757 - Add a note k
00:39:032 - ^k
00:39:308 - ^k
00:50:317 (1) - Più distanziato dalla fine dello slider che c'è prima lo so spacing ma per ora lo lascio cosi dato che non so che cavolo fare per aggiustare quel pattern senza che il flow si rovini ;;
00:52:243 (1) - Leva anche qui lo spinner e mappi il pezzo che resta vuoto no :3 mi piacciono gli spinner e qui ci sta bene cosi divide il secondo pezzo nel kiai e il vocal che sta per cominciare
01:02:977 (3) - Ctrl+g ja e modificato tutto il pezzo prima perche non era fatto bene con lo spacing <.< colpa mia lol
01:10:133 (1) - Delete nc ascolta il vocal
01:10:409 (2) - Add nc no^
01:18:115 (3) - Molto più distante dalla fine dello slider che c'è prima allora lo spacing qui è molto dificile da stabilire,nel senso che ci sono degli spazi che se li fai con il distance spacing escono schifosi e se li fai senza crei qualcosa di carino forse qui non modifico perche ci starebbe male modificarli e non voglio rovinare il flow
01:22:519 (3) - Meh,fa abbastanza cagare lol, fixalo un po' si dice BRUTTO o3o btw fatto meglio
01:26:922 (3) - Molto più distante dalla fine dello slider che c'è prima ^quello che ho detto prima

[Hard]
@Revy:quin hai messo dei punti di domanda ho cercato un po di chiarirteli a te e come la penso io su di cio :U
00:12:610 (2) - Metti uno slider tipo quello che c'è sulla normal se intendi http://puu.sh/1Iyue lo vedo malissimo nella hard non ci sono forme uguali anche se con il ritmo ti sembra che ci starebbe bene ma con tutto il resto non ha seguito un mapping e il flow del genere come nella normal quindi credo un consiglio sbagliato

00:21:418 (2) - Metti uno slider tipo quello che c'è sulla normal ^
00:29:124 (4,5) - 'Sto jump non ci sta proprio, avvicina il 5 al 4 mi sa di si avvicinali bubu :U
00:30:225 (1) - Metti uno slider tipo quello che c'è sulla normal quello che ho detto prima
00:57:748 (1) - Nc nonsense, toglila lol invece qui credo che serva per far vedere che si continua dentro la stella per non confondere
01:05:730 (6,1) - Anche qui, l'antijump va malissimo, più distanti stanno benissimo qui con il loro spacing non ci vedo un jump qui
01:30:500 (2,3) - Difficile da leggere quel beat, spostalo è solo il 01:30:776 (3) il problema che è una nota nascosta la dovresti rendere piu visibile e omg adoro ora la fine *-*
01:31:601 (1) - Io toglierei la nc.
ty for modding :3
Normal
osu file format v11

[General]
AudioFilename: Higurashi_no_Naku_Koro_ni_Kai_-_Naraku_no_Hana_TV_Size.mp3
AudioLeadIn: 0
PreviewTime: 38757
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1

[Editor]
Bookmarks: -49,22381,44399,66831,88711
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Naraku no Hana (TV Size)
TitleUnicode:Naraku no Hana (TV Size)
Artist:Shimamiya Eiko
ArtistUnicode:Shimamiya Eiko
Creator:Revy
Version:Normal
Source:Higurashi no Naku Koro Ni Kai
Tags:lally undermine when they cry wtc
BeatmapID:197771
BeatmapSetID:68176

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:3
ApproachRate:3
SliderMultiplier:1.4
SliderTickRate:2

[Events]
//Background and Video events
0,0,"bg2.jpg"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
4354,550.45871559633,4,2,0,50,1,0
4354,-100,4,2,1,35,0,0
8620,-100,4,2,1,5,0,0
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10271,-100,4,2,1,5,0,0
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65867,-100,4,2,0,65,0,0
66142,-100,4,2,1,65,0,0
94353,-100,4,2,1,5,0,0


[Colours]
Combo1 : 255,128,255
Combo2 : 85,255,255
Combo3 : 125,125,255
Combo4 : 255,255,255

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Topic Starter
Revy
Fixato o3o
UnderminE

Kiyro wrote:

M4m ~

[Easy]
Ar+1, Cs+1 You know this is an Easy diff right? There is no point with doing these.
00:04:904 (1) - Delete nc nope
00:08:757 (2) - Like this: http://osu.ppy.sh/ss/552048 done
00:12:610 (3) - Add nc
00:17:565 (1) - Delete nc If I remove this one, the 2 NCs at the beginning of the map won't make any sense. Since it was 1,2 and 1,2 but now it is 1,2,3,4.
00:21:418 (2) - Add nc
To sum up all these NC mods: tried making 1,2,3,4 all the time, it makes much more sense now imo.
00:35:454 (1) - The spinner should starts at 00:37:381 EH D: do you even spin
00:37:381 (1) - Add nc. there is already
00:50:592 (3) - Ctrl+g? I don't want to poot the spacing, so I will wait for other mods.
00:51:693 (4) - ^
01:06:005 (5) - Add nc. nope
01:06:831 (1) - Delete nc and nope
Thanks for mod! http://puu.sh/1IGnM
sorry for late reply :P
Topic Starter
Revy
updated o3o
Lally
star o3o
Topic Starter
Revy

Lally wrote:

star o3o
:3/
UnderminE
I will throw my stars on this as soon as I get kudosu since my own map is on the first page already >.<
Topic Starter
Revy

UnderminE wrote:

I will throw my stars on this as soon as I get kudosu since my own map is on the first page already >.<
yay thank you UnderminE :3
KokoroStudiox3
m4m from my queue

Inconsistency in Kiai Times:

- [Easy] :
Kiai #1: Starts on 00:39:583, ends on 01:06:005

- [Hard] :
Kiai #1: Starts on 00:39:583, ends on 01:14:262

- [Normal] :
Kiai #1: Starts on 00:39:583, ends on 01:05:867



[Easy ]
only suggestions
00:32:977 (3) - Move node #3 to {x:404 y:100}.
00:38:482 -audio 14 % ?

[normal ]
00:21:418 (2) - Consider adding a NC here, since this note follows a spinner.
only suggestions
00:56:647 (1) - above 00:58:024 (3) - ?

hard
only suggestions
01:03:528 (2) - Move to {x:4 y:92}.
01:03:803 (3) - Move to {x:108 y:24}.

:) :)
UnderminE

eLtigreXXx wrote:

m4m from my queue

Inconsistency in Kiai Times:

- [Easy] :
Kiai #1: Starts on 00:39:583, ends on 01:06:005

- [Hard] :
Kiai #1: Starts on 00:39:583, ends on 01:14:262

- [Normal] :
Kiai #1: Starts on 00:39:583, ends on 01:05:867

Well this is like this because we used different kind of rhtyhms in all diffs. It happened because we snapped timing sections on the objects imo. I think 01:06:005 - this is the better place to end it since it will be on the white tick. Anyways.


[Easy ]
only suggestions
00:32:977 (3) - Move node #3 to {x:404 y:100}. too close?
00:38:482 -audio 14 % ? dunno why 14% but well. Done
Thanks for mod! http://puu.sh/1JwtG Also Revy, you can call me Miina instead of undermine >.<
Topic Starter
Revy

UnderminE wrote:

eLtigreXXx wrote:

m4m from my queue

Inconsistency in Kiai Times:

- [Easy] :
Kiai #1: Starts on 00:39:583, ends on 01:06:005

- [Hard] :
Kiai #1: Starts on 00:39:583, ends on 01:14:262

- [Normal] :
Kiai #1: Starts on 00:39:583, ends on 01:05:867

Well this is like this because we used different kind of rhtyhms in all diffs. It happened because we snapped timing sections on the objects imo. I think 01:06:005 - this is the better place to end it since it will be on the white tick. Anyways.


[Easy ]
only suggestions
00:32:977 (3) - Move node #3 to {x:404 y:100}. too close?
00:38:482 -audio 14 % ? dunno why 14% but well. Done
Thanks for mod! http://puu.sh/1JwtG Also Revy, you can call me Miina instead of undermine >.<
okay Miina >w<
UnderminE
Take my starz bby ( ͡° ͜ʖ ͡°)
Topic Starter
Revy

UnderminE wrote:

Take my starz bby ( ͡° ͜ʖ ͡°)
thankyou miina ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ♥
Deni
General

normal : should fix
italic : suggestion
red: unrankable, have to fix


Hi! Modding this because of Lally! (^∇^)

Inconsistency in Kiai Times:
Kiai

- [Easy] :
Kiai #1: Starts on 00:39:583, ends on 01:06:005

- [Hard] :
Kiai #1: Starts on 00:39:583, ends on 01:14:262

- [Normal] :
Kiai #1: Starts on 00:39:583, ends on 01:05:867

Ignore this if it's intentionally.

Rest of the folder seems fine!

Use grid level 4 when mapping, it improves your spacing.

Easy

00:35:454 (1) - Add a inherited point with 5% Volume at the end of the spinner to make it silent, like the music is.

Good difficulty, didn't find anything more!

Normal

00:17:565 (1) - I don't see a reason to use a spinner here, just use a slider like in Easy and Hard.
00:29:124 (4) - No hitsounds here? Seems a bit weird since you used a lot of hitsounds on the slider before! Maybe just add a whistle to the head of this slider or reduce the hitsounds you used on 00:26:372 (1,2,3) - before.
00:34:353 (1) - I would use this spinner like UnderminE did in Easy. So just expand this spinner to 00:38:482 - , add a inherited point (at the end) with 5% Volume. If you expand this spinner delete 00:38:757 (1,2,3) - so that it doesn't get too hard for a Normal.
(If you don't expand this slider and leave at as it is I suggest removing the finish (or making it more quiet) at the end since it's too loud)
00:40:409 (2) - I suggest you to remove the claps and just use your costum whistle, since it just fits better!
00:42:610 (6) - same as above ^
00:43:711 (2,3,4) - This spacing seems a bit confusing for a normal. If some other modders note that, I would change it.
00:43:711 (2) - same as 00:40:409 (2) -
00:44:262 (3) - ^
00:45:363 (1) - ^ \:3/

Hard

01:06:831 (1,2,3,4) - Why did you use this spacing here? I don't think it actually fits here. Maybe just to use a normal one.
01:14:812 (1) - This slider doesn't look nice. Maybe just use a symmetrical slider or a line?
01:14:812 - To End : You didn't use any hitsounds at all in this part. Try to add some! Sounds really boring without them ;)
01:32:152 (8) - I suggest moving that circle to x:304 y:112

That's it! If you have any questions ask them via PM or ingame!
Lally
Ty Deni :3 I'll fix Normal and Hard (and reply to mod) as Revy asked me, you become your KD in some days >u< Revy is afk à.à

Edit:

Deni wrote:

General

normal : should fix
italic : suggestion
red: unrankable, have to fix


Hi! Modding this because of Lally! (^∇^)

Inconsistency in Kiai Times:
Kiai

- [Easy] :
Kiai #1: Starts on 00:39:583, ends on 01:06:005

- [Hard] :
Kiai #1: Starts on 00:39:583, ends on 01:14:262

- [Normal] :
Kiai #1: Starts on 00:39:583, ends on 01:05:867

Ignore this if it's intentionally.
fixed Kiai on Normal now is the same as easy but hard i wanna ask before revy
Rest of the folder seems fine!

Use grid level 4 when mapping, it improves your spacing.

Normal

00:17:565 (1) - I don't see a reason to use a spinner here, just use a slider like in Easy and Hard.yup >.< mapped is my part >_<
00:29:124 (4) - No hitsounds here? Seems a bit weird since you used a lot of hitsounds on the slider before! Maybe just add a whistle to the head of this slider or reduce the hitsounds you used on 00:26:372 (1,2,3) - before. revy's part baka o3o i addedI rehitsounded all diff again D:
00:34:353 (1) - I would use this spinner like UnderminE did in Easy. So just expand this spinner to 00:38:482 - , add a inherited point (at the end) with 5% Volume. If you expand this spinner delete 00:38:757 (1,2,3) - so that it doesn't get too hard for a Normal.
(If you don't expand this slider and leave at as it is I suggest removing the finish (or making it more quiet) at the end since it's too loud) no changes here :o just silenced the spinner u.u
00:40:409 (2) - I suggest you to remove the claps and just use your costum whistle, since it just fits better! i'll changed all hitsounds >.<
00:42:610 (6) - same as above ^ ^
00:43:711 (2,3,4) - This spacing seems a bit confusing for a normal. If some other modders note that, I would change it.ups fixed
00:43:711 (2) - same as 00:40:409 (2) -fixed o3o
00:44:262 (3) - ^^
00:45:363 (1) - ^ \:3/^ \:3/

Hard

01:06:831 (1,2,3,4) - Why did you use this spacing here? I don't think it actually fits here. Maybe just to use a normal one. i leave it to revy here
01:14:812 (1) - This slider doesn't look nice. Maybe just use a symmetrical slider or a line?yap
01:14:812 - To End : You didn't use any hitsounds at all in this part. Try to add some! Sounds really boring without them ;) hitsounded this part hope you'll like it o3o
01:32:152 (8) - I suggest moving that circle to x:304 y:112ai ai
Ty for modding Deni <3

Normal
osu file format v11

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AudioLeadIn: 0
PreviewTime: 38757
Countdown: 0
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TitleUnicode:Naraku no Hana (TV Size)
Artist:Shimamiya Eiko
ArtistUnicode:Shimamiya Eiko
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Version:Normal
Source:Higurashi no Naku Koro Ni Kai
Tags:lally undermine when they cry wtc
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Version:Hard
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Topic Starter
Revy
Sorry i am in hospital at moment ;_; forgive me , i will back soon >w<
UnderminE
Okay fixed, thanks for mod! http://puu.sh/1OCoG

Also hope anything bad didn't happen ;_; /me hugs Revy
Topic Starter
Revy

UnderminE wrote:

Okay fixed, thanks for mod! http://puu.sh/1OCoG

Also hope anything bad didn't happen ;_; /me hugs Revy
aww /me hugs back <3

btw updated o3o
Aurele
As asked ingame, here's my mod!

Easy

Flows/Emplacements of the objects
To make sure there's no random jumps, has great flows, do not have random objects placed on the timeline that doesn't fit with the song;
  1. 00:48:115 (1) - That's the thing I don't suggest to have on an Easy difficulty.. It looks so hard to catch! First, this object is placed on a red line. Second, the previous slider has two reverse arrow and ends at the opposite side of the next slider. So actually, I could suggest you to move this slider, but you can keep it as your choose..
  2. 01:01:876 (2) - You could make this slider parallel as the previous one owo
Hitsounds
In case there's inconsistencies with your hitsounds, useless hitsounds. I may also suggest you some things to make your hitsounds better;
  1. 00:41:234 - You should be adding a drum sampleset here to keep the consistency with your upbeats sounds, which was drums samplesets.
  2. 00:56:647 (1,2) - There's an inconsistency problem here. The drum sampletset should be on the circle (2), but at the end of the slider (1)! c:
  3. 01:02:152 - forgot to add this drum sounds here? You should be adding one to keep the consistency!
  4. 01:14:812 - Are these sliderticks supposed to be there? There's no drum ticksounds to this slider -> 01:19:216 (1) -
New combos
New combos are one of the things I think it's important for a beatmap. Combos shouldn't be overused, have too much objects in a combo and should fit with the song;
  1. 00:08:207 (3) - I highly suggest you to add a new combo here.. it will mostly follow the vocal (I know there's none here, but it will follow the vocal on the next object) I suggest you to do the same for 00:17:565 (4) -

Normal

  1. 00:04:629 (2,4) - These two sliders are pretty close to each others, I meant.. the curves of these slider are touching each others. You could fix this by moving the slider 2 a bit at the left, replace the circle 3 to make a consistent spacing and then, you place the slider 4 perfectly stacked with the previous slider and after that: Do Ctrl+H to reverse it. It should at the end, make like the example on the box. I just saw that you've stacked this circle 00:07:656 (3) - with the beginning of the slider 4, well, after making the changes, restack it!
  2. 00:08:482 (1,2,3,4) - I understand what you wanted to make here.. but it doesn't sounds pretty good. Make it 1/4 farther, it will be following the vocals that way.
  3. 00:13:711 (1) - This slider is unfortunately.. not symmetric. I suggest you to make it symmetric for making it looking better.
  4. 00:31:601 (2) - The spacing between the previous and the next slider is not consistent, it will be better if you make it consistent, so the spacing won't be broken.
  5. 00:43:987 - It sounds like there's missing a whistle here. Most of your downbeats have a whistle sound and you've skipped that one. You've also forgot it to 00:57:198 - , 00:59:399 -
  6. 00:54:445 (1,2,3,4) - These circles should have been placed in a way that (3,4) will be a reflect of the circle (1,2), right? Well right now, these circles are not aligned.. Wouldn't it look better if these circles were aligned?
  7. 01:31:326 - I suggest you to add two 1/2 sliders here because right now, there's actually nothing, which makes a little break before the spinner but I would like you to add something to get rid off that "long" breaktime. By adding these sliders, it's going to make like you've done before this, which is pretty good but! like said.. that takes too much times before the spinner.
This difficulty is perfect!

Hard

Flows/Emplacements of the objects
To make sure there's no random jumps, has great flows, do not have random objects placed on the timeline that doesn't fit with the song;
  1. 00:10:409 (5) - For this slider, I thought you could make a better blanket here because right now, the slider is a copy/paste of the previous slider, so the direction goes down when you have to go at the right to catch the next object. I suggest you to do Ctrl+G to reverse the beginning and the end of the slider. By doing this, there's going to have a better flow since the previous slider will be able to catch this slider and then, it will catch the next slider more easily.
  2. 00:12:335 (1,2,3,1) - These objects would look better in the editor if you move them all four grids up. By doing this, there's going to be perfectly centered. To make sure that it's really centered, highlights the objects (1,3) and do Ctrl+H. If they're stacked to the objects (2,1) you're in business! After you made that change, make sure that the spacing with the next objects are still consistent, if not they are going to look like this;
  3. 00:15:363 (2,3) - I recommend you to reverse both of these objects like this, it's going to focus more on that vocal if you do that. I personally thought that it wasn't a good place for these objects and would have sound better if they are reversed.. It could do like this combo 00:21:968 (1) -. Make sure that the spacing is not breaking while you're doing this! (:
  4. 00:35:179 - I highlight suggest you to make something here before the spinner. That's a "long" and useless break here.. If you need some help with what to add here, you can look at different ranked beatmaps of this song to help you a bit. (I'm totally not saying that you should steal their work! owo)
  5. 00:42:610 (8) - To make a good flow difference here, you could actually make a straight slider here that is placed to x:204 y:316. While we're at it, you could also stack the next circle with the previous triplets and make a reverse (By doing Ctrl+H) So, it will actually do something nice like that:
  6. 00:44:812 (6,7,8) - There's something wrong with these circles.. they aren't aligned with the circle (4) and they are not having a perfect spacing with the two previous circles. You will be able to fix that by moving these circles one grid at the left and one grid down. By doing this, you will be sure that the spacing is going to be consistent and will also be aligned with the previous circle (4).
  7. 01:02:427 (5) - Don't you think it would look better if this slider was the same as the previous one? I personally think it look better if you copy/paste the previous slider and make a reverse.
  8. 01:09:583 (9) - This slider's form is not looking well, can you try to make something else that will look better? ;w;
Hitsounds
In case there's inconsistencies with your hitsounds, useless hitsounds. I may also suggest you some things to make your hitsounds better;
  1. At the beginning of the song, there's barely no hitsounds.. and that's a bit boring. You could try to add some to make the consistency with the upbeats.. or downbeats..
  2. I suggest you to review your Kiai time hitsounds with these options:
New combos
New combos are one of the things I think it's important for a beatmap. Combos shouldn't be overused, have too much objects in a combo and should fit with the song;
  1. 01:07:931 (5) - I feel like suggesting you to add a new combo here because the combo is actually pretty long and also.. it will separate these objects with the four previous circles.
  2. 01:24:996 (1) - I understand what you've done previously to follow the vocals but you've added this new combo a b
  3. t too early. I suggest you to delete this new combo and then, add a new combo on the next slider.
Lally
Gabe o3o

Gabe wrote:

As asked ingame, here's my mod!

[notice]Normal

  1. 00:04:629 (2,4) - These two sliders are pretty close to each others, I meant.. the curves of these slider are touching each others. You could fix this by moving the slider 2 a bit at the left, replace the circle 3 to make a consistent spacing and then, you place the slider 4 perfectly stacked with the previous slider and after that: Do Ctrl+H to reverse it. It should at the end, make like the example on the box. I just saw that you've stacked this circle 00:07:656 (3) - with the beginning of the slider 4, well, after making the changes, restack it! fixed o3o
  2. 00:08:482 (1,2,3,4) - I understand what you wanted to make here.. but it doesn't sounds pretty good. Make it 1/4 farther, it will be following the vocals that way. changed :V
  3. 00:13:711 (1) - This slider is unfortunately.. not symmetric. I suggest you to make it symmetric for making it looking better. fixed
  4. 00:31:601 (2) - The spacing between the previous and the next slider is not consistent, it will be better if you make it consistent, so the spacing won't be broken.fixed
  5. 00:43:987 - It sounds like there's missing a whistle here. Most of your downbeats have a whistle sound and you've skipped that one. You've also forgot it to 00:57:198 - , 00:59:399 - kk
  6. 00:54:445 (1,2,3,4) - These circles should have been placed in a way that (3,4) will be a reflect of the circle (1,2), right? Well right now, these circles are not aligned.. Wouldn't it look better if these circles were aligned? my unperfect star fixed
  7. 01:31:326 - I suggest you to add two 1/2 sliders here because right now, there's actually nothing, which makes a little break before the spinner but I would like you to add something to get rid off that "long" breaktime. By adding these sliders, it's going to make like you've done before this, which is pretty good but! like said.. that takes too much times before the spinner. added :O
This difficulty is perfect!
He he he ( ͡° ͜ʖ ͡°)
Ty for modding Gabe o3o you see this time i was not so wrong with hitsounds \o3o\ wuuuh
osu file format v11

[General]
AudioFilename: Higurashi_no_Naku_Koro_ni_Kai_-_Naraku_no_Hana_TV_Size.mp3
AudioLeadIn: 0
PreviewTime: 38757
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1

[Editor]
Bookmarks: -49,22381,44399,66831,88711
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Naraku no Hana (TV Size)
TitleUnicode:Naraku no Hana (TV Size)
Artist:Shimamiya Eiko
ArtistUnicode:Shimamiya Eiko
Creator:Revy
Version:Normal
Source:Higurashi no Naku Koro Ni Kai
Tags:lally undermine when they cry wtc
BeatmapID:197771
BeatmapSetID:68176

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:3
ApproachRate:3
SliderMultiplier:1.4
SliderTickRate:2

[Events]
//Background and Video events
0,0,"bg2.jpg"
Video,-1200,"Higurashi No Naku Koro Ni Opening.AVI"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
4354,550.45871559633,4,2,0,50,1,0
4354,-100,4,2,1,35,0,0
8895,-100,4,2,1,5,0,0
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66005,-100,4,2,0,65,0,0
66142,-100,4,2,1,65,0,0
94353,-100,4,2,1,5,0,0


[Colours]
Combo1 : 255,128,255
Combo2 : 85,255,255
Combo3 : 125,125,255
Combo4 : 255,255,255

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148,308,18390,1,0,0:0:0
164,212,18665,2,0,P|196:168|276:164,1,140,0|2,0:0|0:0,0:0:0
256,40,21418,6,0,P|256:76|256:76|252:84|252:84|260:84|260:84|256:92|256:92|256:116|256:116|252:124|252:124|260:124|260:124|256:132|256:132|256:160,1,140,2|4,0:0|0:0,0:0:0
452,184,22519,6,0,P|428:236|348:264,1,140,2|0,0:0|0:0,0:0:0
160,264,23620,1,2,0:0:0
256,92,24170,2,0,P|280:40|360:12,1,140,0|2,0:0|0:0,0:0:0
476,164,25271,1,2,0:0:0
316,316,26372,6,0,P|253:347|191:315,1,140,4|2,0:0|0:0,0:0:0
120,256,27198,2,0,P|92:191|129:132,1,140,0|0,0:0|0:0,0:0:0
192,64,28023,2,0,P|256:36|315:73,1,140,2|4,0:0|0:0,0:0:0
464,192,29124,2,0,P|464:280,1,70,2|0,0:0|0:0,0:0:0
188,128,30776,6,0,P|167:228|201:267,1,140,4|2,0:0|0:0,0:0:0
256,319,31601,1,0,0:0:0
328,253,31876,2,0,P|348:152|314:113,1,140,0|2,0:0|0:0,0:0:0
256,64,32702,1,0,0:0:0
256,192,34353,12,4,37381,0:0:0
216,164,38757,5,0,0:0:0
132,216,39032,1,8,0:0:0
108,312,39308,1,0,0:0:0
200,344,39583,38,0,P|260:312|320:352,1,140,6|8,0:0|0:0,0:0:0
416,328,40409,1,0,0:0:0
352,256,40684,2,0,P|333:166|386:130,1,140,2|8,0:0|0:0,0:0:0
440,192,41509,1,0,0:0:0
456,96,41785,2,0,P|408:40|328:48,1,140,6|8,0:0|0:0,0:0:0
264,88,42610,1,0,0:0:0
168,80,42886,6,0,P|200:160|256:184,1,140,2|8,0:0|0:0,0:0:0
340,168,43711,2,0,P|372:184|380:232,1,70,0|6,0:0|0:0,0:0:0
348,308,44262,2,0,P|316:292|308:244,1,70,0|8,0:0|0:0,0:0:0
340,168,44812,1,0,0:0:0
480,304,45363,6,0,P|436:368|372:376,2,140,0|4|0,0:0|0:0|0:0,0:0:0
480,204,46739,1,8,0:0:0
420,124,47014,1,0,0:0:0
116,264,48115,6,0,P|172:216|172:140,1,140,4|0,0:0|0:0,0:0:0
256,96,48941,1,8,0:0:0
336,152,49216,2,0,P|340:214|396:262,1,140,0|0,0:0|0:0,0:0:0
292,320,50317,6,0,P|208:320,1,70,0|4,0:0|0:0,0:0:0
124,320,50867,1,0,0:0:0
26,320,51142,1,8,0:0:0
72,232,51418,2,0,P|76:152|124:112,1,140,0|0,0:0|0:0,0:0:0
256,192,52243,12,2,53895,0:0:0
97,227,54445,5,8,0:0:0
158,41,54996,1,6,0:0:0
355,41,55546,1,8,0:0:0
414,227,56097,1,2,0:0:0
256,343,56647,5,8,0:0:0
168,164,57198,2,0,P|236:190|260:258,1,140,6|8,0:0|0:0,0:0:0
244,348,58024,1,0,0:0:0
164,292,58299,2,0,P|96:266|80:204,1,140,2|8,0:0|0:0,0:0:0
168,164,59125,6,0,P|212:128|220:96,2,70,0|6|0,0:0|0:0|0:0,0:0:0
104,88,59951,2,0,P|62:148|84:210,1,140,8|2,0:0|0:0,0:0:0
168,164,60776,6,0,P|208:220|176:292,1,140,4|0,0:0|0:0,0:0:0
344,168,61876,2,0,P|304:224|336:296,1,140,4|0,0:0|0:0,0:0:0
288,96,62977,2,0,P|349:68|409:100,1,140,2|0,0:0|0:0,0:0:0
256,192,63803,12,4,66005,0:0:0
144,288,66831,5,0,0:0:0
104,200,67106,1,2,0:0:0
192,160,67381,2,0,P|214:78|184:24,1,140
320,32,68207,2,0,P|297:113|328:168,1,140,4|8,0:0|0:0,0:0:0
416,176,69032,2,0,P|392:232|304:248,1,140,2|0,0:0|0:0,0:0:0
128,312,70133,5,0,0:0:0
128,312,70409,2,0,P|152:248|128:176,1,140,4|8,0:0|0:0,0:0:0
32,168,71234,1,0,0:0:0
80,88,71509,2,0,P|144:64|208:96,1,140,2|8,0:0|0:0,0:0:0
256,192,72198,12,2,74262,0:0:0
184,284,74812,6,0,P|128:268|112:312|72:276,2,105,4|2|0,0:0|0:0|0:0,0:0:0
256,216,75913,2,0,P|296:172|332:188|312:152|344:104,1,140,0|8,0:0|0:0,0:0:0
396,148,78115,2,0,P|428:176|440:204,1,70,2|0,0:0|0:0,0:0:0
388,284,78665,2,0,P|356:256|344:228,1,70,8|0,0:0|0:0,0:0:0
284,156,79216,6,0,P|256:120|256:120|224:96|192:88,2,105,4|2|0,0:0|0:0|0:0,0:0:0
252,248,80317,2,0,P|216:280|208:368,1,140,2|8,0:0|0:0,0:0:0
32,80,82519,2,0,P|84:140|116:36|168:112,1,140,2|8,0:0|0:0,0:0:0
348,64,83620,6,0,P|384:44|416:64|416:64|448:40,2,105,4|2|0,0:0|0:0|0:0,0:0:0
260,20,84720,2,0,P|244:92|292:148,1,140,2|8,0:0|0:0,0:0:0
204,176,86922,2,0,P|204:256,1,70,2|0,0:0|0:0,0:0:0
304,244,87473,2,0,P|304:156,1,70,8|0,0:0|0:0,0:0:0
316,76,88023,6,0,P|356:48|380:44|380:44|408:12,2,105,4|2|0,0:0|0:0|0:0,0:0:0
220,84,89124,2,0,P|160:60|156:132|92:132,1,140,2|8,0:0|0:0,0:0:0
232,148,91326,2,0,P|192:172|180:212,1,70,2|0,0:0|0:0,0:0:0
268,240,91876,2,0,P|308:216|320:176,1,70,8|0,0:0|0:0,0:0:0
256,192,92427,12,0,94353,0:0:0


@Revy: bubu aggiungi ''Collab'' alle tag e poi la cosa che volevo dire mi sa che dovremo fare i nomi e comunque se vuoi chiedo io :U pero' ne sono insicura perchè c'è il video >_<'') nyaaa
Topic Starter
Revy

Gabe wrote:

As asked ingame, here's my mod!



Hard

Flows/Emplacements of the objects
To make sure there's no random jumps, has great flows, do not have random objects placed on the timeline that doesn't fit with the song;
  1. 00:10:409 (5) - For this slider, I thought you could make a better blanket here because right now, the slider is a copy/paste of the previous slider, so the direction goes down when you have to go at the right to catch the next object. I suggest you to do Ctrl+G to reverse the beginning and the end of the slider. By doing this, there's going to have a better flow since the previous slider will be able to catch this slider and then, it will catch the next slider more easily. fixed :3
  2. 00:12:335 (1,2,3,1) - These objects would look better in the editor if you move them all four grids up. By doing this, there's going to be perfectly centered. To make sure that it's really centered, highlights the objects (1,3) and do Ctrl+H. If they're stacked to the objects (2,1) you're in business! After you made that change, make sure that the spacing with the next objects are still consistent, if not they are going to look like this;
    fixed :3
  3. 00:15:363 (2,3) - I recommend you to reverse both of these objects like this, it's going to focus more on that vocal if you do that. I personally thought that it wasn't a good place for these objects and would have sound better if they are reversed.. It could do like this combo 00:21:968 (1) -. Make sure that the spacing is not breaking while you're doing this! (: i changed the patterns because i don't know how i can change them T^T
  4. 00:35:179 - I highlight suggest you to make something here before the spinner. That's a "long" and useless break here.. If you need some help with what to add here, you can look at different ranked beatmaps of this song to help you a bit. (I'm totally not saying that you should steal their work! owo) fixed :3
  5. 00:42:610 (8) - To make a good flow difference here, you could actually make a straight slider here that is placed to x:204 y:316. While we're at it, you could also stack the next circle with the previous triplets and make a reverse (By doing Ctrl+H) So, it will actually do something nice like that:
    fixed :3
  6. 00:44:812 (6,7,8) - There's something wrong with these circles.. they aren't aligned with the circle (4) and they are not having a perfect spacing with the two previous circles. You will be able to fix that by moving these circles one grid at the left and one grid down. By doing this, you will be sure that the spacing is going to be consistent and will also be aligned with the previous circle (4). fixed :3
  7. 01:02:427 (5) - Don't you think it would look better if this slider was the same as the previous one? I personally think it look better if you copy/paste the previous slider and make a reverse. fixed :3v
  8. 01:09:583 (9) - This slider's form is not looking well, can you try to make something else that will look better? ;w;
fixed i guess o.o

Hitsounds
In case there's inconsistencies with your hitsounds, useless hitsounds. I may also suggest you some things to make your hitsounds better;
  1. At the beginning of the song, there's barely no hitsounds.. and that's a bit boring. You could try to add some to make the consistency with the upbeats.. or downbeats.. - i will fix that later o3o
  2. I suggest you to review your Kiai time hitsounds with these options:
fixed :3

New combos
New combos are one of the things I think it's important for a beatmap. Combos shouldn't be overused, have too much objects in a combo and should fit with the song;
  1. 01:07:931 (5) - I feel like suggesting you to add a new combo here because the combo is actually pretty long and also.. it will separate these objects with the four previous circles. fixed :3
  2. 01:24:996 (1) - I understand what you've done previously to follow the vocals but you've added this new combo a b
  3. t too early. I suggest you to delete this new combo and then, add a new combo on the next slider. fixed :3
THANKS GABE!! :333
UnderminE

Gabe wrote:

As asked ingame, here's my mod!

Easy

Flows/Emplacements of the objects
To make sure there's no random jumps, has great flows, do not have random objects placed on the timeline that doesn't fit with the song;
  1. 00:48:115 (1) - That's the thing I don't suggest to have on an Easy difficulty.. It looks so hard to catch! First, this object is placed on a red line. Second, the previous slider has two reverse arrow and ends at the opposite side of the next slider. So actually, I could suggest you to move this slider, but you can keep it as your choose.. tried to change it a bit
  2. 01:01:876 (2) - You could make this slider parallel as the previous one owo it's fine like this
Hitsounds
In case there's inconsistencies with your hitsounds, useless hitsounds. I may also suggest you some things to make your hitsounds better;
  1. 00:41:234 - You should be adding a drum sampleset here to keep the consistency with your upbeats sounds, which was drums samplesets. true
  2. 00:56:647 (1,2) - There's an inconsistency problem here. The drum sampletset should be on the circle (2), but at the end of the slider (1)! c: tried a different thing
  3. 01:02:152 - forgot to add this drum sounds here? You should be adding one to keep the consistency! ah yeah ><
  4. 01:14:812 - Are these sliderticks supposed to be there? There's no drum ticksounds to this slider -> 01:19:216 (1) - oh right, fixed
New combos
New combos are one of the things I think it's important for a beatmap. Combos shouldn't be overused, have too much objects in a combo and should fit with the song;
  1. 00:08:207 (3) - I highly suggest you to add a new combo here.. it will mostly follow the vocal (I know there's none here, but it will follow the vocal on the next object) I suggest you to do the same for 00:17:565 (4) - Yeah that was what I used at first, then I changed it due to some mods ;_; Fixed it back~
Thank you for your mod, I like these kind of mods~ http://puu.sh/1Ryda
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