greetings!
i was randomly finding mods from queues when i found this. it's gay furry so i decided to mod it. :v
i tried not to make long mods so it could be as short as possible.
bold = highly suggested
[general]
i was randomly finding mods from queues when i found this. it's gay furry so i decided to mod it. :v
i tried not to make long mods so it could be as short as possible.
bold = highly suggested
[general]
- 00:00:040 - i guess this timing point could be deleted, since it's unnecessary and it's pretty weird when it comes to nightcore mod.
- i think the volume of the map seems to be pretty low, it might not give enough feedback for players. i'd recommend to increase the volume like 10~15%.
- you should add epilepsy warning since the video has quite strong pulse.
- collab is included in collaboration already so i think it is unnecessary to add collab in tags.
- Furiends, Crystezek, Boatocket don't seem necessary to be added since they're already appeared in difficulties' names.
- most of your difficulties in your map have the same issue, that the active hitobjects are being silenced. consider removing the 5% inherited lines at 00:01:633 -, 00:03:883 -, 00:04:633 -, 00:05:852 -, depending on difficulty.
- 00:31:540 (1,2) - it would be better if you merge this into a 3/2-beat-long slider, in order to make it consistent with the others in this part (like 00:25:540 (1,2) -, etc.)
- 00:39:790 (6,6) - uhh.. i guess you could make them the same since both spot have literally the same rhythm.
- 01:29:843 (1) - the vocal sound here is pretty dominant, being a spinner head doesn't literally give much feedback for players. i'd recommend you to use a circle here or make a circle 01:29:656 (3) - become a 1/2-beat-long slider instead, in order to emphasize the vocal sound at here.
- 00:21:040 (4,5,6,7) - this part is exactly same as 00:15:040 (4,5,6) -, etc., but why they are mapped so differently? I'd suggest you to merge these two circles 00:21:602 (5,6) - into 1/1-beat-long slider, in order to make it consistent with the others.
- 00:24:040 (1) - as i looked at nc patterns, it seems like you add new combo every 8/1 measures, but adding nc here makes the nc pattern inconsistent here. so be better to remove nc.
- 00:26:852 - it seems like the previous hitobjects follow the vocal's rhythm, but this spot isn't mapped even there is a discernible vocal sound at here. consider mapping this spot by adding a circle here or whatever.
- 00:29:102 (2,3,4) - these hitobjects don't seem to emphasize the vocal's rhythm pretty well. the vocals are at 00:29:102 -, 00:29:290 -, 00:29:477-, and 00:29:852 -, so i'd suggest you to map this part like this, in order to emphasize the vocal's rhythm more.
- 01:26:281 (2,3,4,5,1) - avoid switching between 1/2 and 1/4 stacks. this may cause reading issues for players, since two different rhythms are visually the same.
- 01:29:843 - the vocal sound here is pretty dominant, so it shouldn't be skipped from mapping. i think you should add a circle at 01:29:656 - and start a slider at 01:29:843 - instead, in order to emphasize the vocal's rhythm better.