pishi
put an 18+ warning in the description 16+ seems more accurate, I'd like to teach the world to fap has more adult lyrics and it's 16+
hard dong
00:00:675 (1) - 00:07:295 (1) - 00:13:916 (1) - etc should go with a cymbal finish (soft or normal's default) rather than the usual bass drum stuff. reflects song better for obvious reasons and whatnot. applies to alldiffs ok
00:25:295 (5,1) - could you go with like spacing more indicative of rhythm? 1/2 gap and 1/4 gap being the close to the same is pretty gross. can stack 1 under 5 or space them apart more I thought it being the repetition of 00:12:054 (5,6) - would be enough even with different spacing but ok
00:44:535 (2,3,4,5,6) - try to like make the curve of slider6 match the curve of the previous circles. gl interpreting my drawings cuz i can't explain this: original | continuous curve The explanation makes more sense than the drawing for me
00:56:949 (1,2,3) - same as that second point. go with bigger spacing between 2 and3
00:59:432 (4,1) - s a me k
advanced dong
00:39:571 (3,4,1) - same as the other spacing stuff i've been complaining about. putting 4 to the right of 3 would make life ez k
00:43:708 (1) - here's where bad things happen
first off, gonna need more new combo density here. like it's impossible to regain hp during this section. go with like a new combo every big white tick and ur k
second, should be leaving such low density rhythm for normal. instead of using 2/1 sliders, go with 1/1 stuff. the 1/4 can stay (though using slightly higher sv, like even .6x would be more ideal)
it kills ur map but i cant ignore it cuz it's a big deal
normal dong
00:29:019 - not sure why you're doing this blue break extension thing. like this is not how it's used lol idk even what it does or how to remove it lolz
00:33:778 - could like the volume increase be more gradual? going 35% to 55% with such little change in the song is lol. other diffs do it ok tho made the hitsound volume consistent across diffs
00:43:709 (1) - section is even worse on a normal:(
first, comboing thing still applies
second, changing sv/spacing concepts so much is like not a thing you should be doing on the lowest diff. gotta increase those (well, increasing sv will increase spacing as well, but yeah). go with like .9x sv and you'll be safe. and your map will also be ruined. great I think a slight remap of the last 15 seconds on both diffs won't ruin anything
concerns with advanced and normal kinda kill any interest id have in iconning, so unless you major changes for those, i won't be back lolz
Zero_wind
M4M from my queue
Red: unrankable issues
Purple: highly recommend to fix
General
clear
Normal
00:07:295 (1) - this touches the hp bar and doesn't look so nice, you can try rotating it in some waysto avoid placing it so high above fixed
00:20:537 (1,3) - stack, and fix blanket after that y
00:34:192 (1) - move this to around (368,116) to make the following flow more natural? 00:34:606 (2) - can be easily adjusted for consistent spacing changed
00:40:399 (6,1) - exchange nc for consistency i don't care about this dong enough anymore
Advanced
AR6 is fairly enough for this diff increased ar before remap to remove ugly overlaps, not needed now
00:05:640 (4,5,6) - poor flow imo, try something like this
00:08:950 (3,4,5) - plz keep consistent 1.2x spacing It's pretty much 1.2x if you go from sliderhead to sliderhead
00:18:882 (4,5,6) - poor flow as well, try something like this ok
00:24:674 (2,3) - overlap looks messy spacing got smaller for some reason
00:35:433 (1,2,3,4,5) - please keep consistent spacing here, this is not even a intense part of the music and you shouldn't be using any kind of jumps
00:36:881 (5,1) - this jump is too big for this diff, please rewokr this pattern changed both
00:40:192 (4,1) - keep consistent spacing plz
00:43:708 (1,2,3) - ^
00:51:983 (8,9,10) - 00:56:949 (1,2,3) - ^
Hard
00:20:123 (8,9) - ctrl+g flows much better to 00:20:537 (1) - k
not much to say
that's all for me
good luck