many thanks! i really appreciate itMaxus wrote:
Have a bit IRC bout pattern, sv and tags
Bubbled!
many thanks! i really appreciate itMaxus wrote:
Have a bit IRC bout pattern, sv and tags
Bubbled!
1|2|3|4|5|6|7
no reply = fixedRivals_7 wrote:
tfw cant mod in with a paragraph of explanationaiaiaiaia
fancy mod posts because i want to xd XD still better than mine lolNekomata Master - Sennen no Kotowari
[General]
- Metadata: Clear
- Hitsounds: Clear
- Miscellaneous: Clear
1|2|3|4|5|6|7[BASIC]SPOILER
- 00:02:163 - would like to suggest something like
Relatable to the pitch descend and ascend- 00:47:849 (47849|1) - might want to move this to 1 due to this section seems lacking on col 1 for quite long hmm, i prefer 2-3 note variation here since the sound are different from the first column
[NOVICE]SPOILER
- 00:10:398 (10398|3) - was thinking that you could delete this so the player could focus on the main melody instead
- 00:47:065 - maybe something like
reflects what you do at - 00:45:888 (45888|6,45888|4,46084|1,46280|6,46280|4) - since the noise remains the same for 2 measures ( - 00:45:496 (45496|6,45496|3,45496|5) - to - 00:48:633 (48633|5,48633|0) - ) so you can somewhat do some symmetrical pattern- 01:13:143 (73143|3) - same as first one. delete to focus on the main melody
[ADVANCED]SPOILER
- 00:27:653 (27653|5,27751|4,27849|5) - this doesnt sound to have a similar melody structure as - 00:29:222 (29222|1,29320|2,29418|1) - . instead, it is more likely to be similar as - 00:30:790 (30790|6,30888|5,30986|4) - . so either make - 00:27:653 (27653|5,27751|4,27849|5) - to be the same as - 00:30:790 (30790|6,30888|5,30986|4) - or find another way around. for me they sound similar to me just different pitch, i guess is fine to make them a little trill here
- 01:13:535 (73535|6,73633|2) - move to 3|7? sounds more comfortable than mini-OH-trill on 5|7 there
- 01:18:829 (78829|0) - probably add one more not at 5 for snare noise. you do that in - 01:25:104 (85104|6,85104|4) - tho
- 01:23:143 (83143|2) - add one or two notes here for the crash impact
- 01:49:516 (109516|4,109614|5) - i dunno was this broken stairs intended? the other seems to be more flowy than this one yes it was intended to variate the pattern here
[EXHAUST]SPOILER
- 01:35:104 (95104|2,95169|3,95235|4) - maybe ctrl+h? since the - 01:34:908 (94908|0,95006|1) - are on 1/4, people may mistake the 1/6 as 1/4 due to they have the same direction. so ctrl+h is to differentiate them more easily while reading
[GRAVITY]SPOILER
- 00:02:359 - how about -
they actually follow the pitch more correctly hmm for some reason i would like to keep the current note placement, some of pattern may not follow the pitch accurate but i try to make them comfortable to play- 00:05:300 -
if you accept above to reflect the pitch while maintaining the density and consistency
The jacks is also what you do at - 01:08:045 - apparently ^- 01:44:320 (104320|3,104418|4,104516|3,104712|4,104810|3,104908|4,105104|3) - this doesnt seem to be really nice :/ hmm kinda full there ya, but it is still playable to hit even for me since the bpm are pretty relative low , but rerranged here
- 01:52:947 (112947|1) - delete? it sounds like its just a synth actually they are similiar with other white tick sound too, example > 01:53:731 -
thanks!Rivals_7 wrote:
rechecked everything. hopefully nothing missed.
Annnndd...... here we go.
AchsanLovers wrote:
yey, congratz CS!
lol seems i need to redl for i can play it with hitsound . . .
thank you~Canadian Baka wrote:
gj
but offset is the same for all diffNiks wrote:
why this map offset is not it constant?
mp3 problem?
hmm seems fine for meNiks wrote:
right
offset of all diff is same
just why the position of the accuracy line changes
Critical_Star wrote:
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