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Nekomata Master - Sennen no Kotowari [OsuMania]

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Topic Starter
Critical_Star

Maxus wrote:

Have a bit IRC bout pattern, sv and tags
Bubbled! :D
many thanks! i really appreciate it :)
Rivals_7
tfw cant mod in with a paragraph of explanation aiaiaiaia
fancy mod posts because i want to xd

Nekomata Master - Sennen no Kotowari



[General]
  1. Metadata: Clear
  2. Hitsounds: Clear
  3. Miscellaneous: Clear

1|2|3|4|5|6|7

[BASIC]

SPOILER
  1. 00:02:163 - would like to suggest something like

    Relatable to the pitch descend and ascend
  2. 00:47:849 (47849|1) - might want to move this to 1 due to this section seems lacking on col 1 for quite long

[NOVICE]

SPOILER
  1. 00:10:398 (10398|3) - was thinking that you could delete this so the player could focus on the main melody instead
  2. 00:47:065 - maybe something like

    reflects what you do at - 00:45:888 (45888|6,45888|4,46084|1,46280|6,46280|4) - since the noise remains the same for 2 measures ( - 00:45:496 (45496|6,45496|3,45496|5) - to - 00:48:633 (48633|5,48633|0) - ) so you can somewhat do some symmetrical pattern
  3. 01:13:143 (73143|3) - same as first one. delete to focus on the main melody

[ADVANCED]

SPOILER
  1. 00:27:653 (27653|5,27751|4,27849|5) - this doesnt sound to have a similar melody structure as - 00:29:222 (29222|1,29320|2,29418|1) - . instead, it is more likely to be similar as - 00:30:790 (30790|6,30888|5,30986|4) - . so either make - 00:27:653 (27653|5,27751|4,27849|5) - to be the same as - 00:30:790 (30790|6,30888|5,30986|4) - or find another way around.
  2. 01:13:535 (73535|6,73633|2) - move to 3|7? sounds more comfortable than mini-OH-trill on 5|7 there
  3. 01:18:829 (78829|0) - probably add one more not at 5 for snare noise. you do that in - 01:25:104 (85104|6,85104|4) - tho
  4. 01:23:143 (83143|2) - add one or two notes here for the crash impact
  5. 01:49:516 (109516|4,109614|5) - i dunno was this broken stairs intended? the other seems to be more flowy than this one

[EXHAUST]

SPOILER
  1. 01:35:104 (95104|2,95169|3,95235|4) - maybe ctrl+h? since the - 01:34:908 (94908|0,95006|1) - are on 1/4, people may mistake the 1/6 as 1/4 due to they have the same direction. so ctrl+h is to differentiate them more easily while reading

[GRAVITY]

SPOILER
  1. 00:02:359 - how about -

    they actually follow the pitch more correctly
  2. 00:05:300 -

    if you accept above to reflect the pitch while maintaining the density and consistency
    The jacks is also what you do at - 01:08:045 - apparently
  3. 01:44:320 (104320|3,104418|4,104516|3,104712|4,104810|3,104908|4,105104|3) - this doesnt seem to be really nice :/
  4. 01:52:947 (112947|1) - delete? it sounds like its just a synth
Topic Starter
Critical_Star

Rivals_7 wrote:

tfw cant mod in with a paragraph of explanation aiaiaiaia
fancy mod posts because i want to xd XD still better than mine lol

Nekomata Master - Sennen no Kotowari



[General]
  1. Metadata: Clear
  2. Hitsounds: Clear
  3. Miscellaneous: Clear

1|2|3|4|5|6|7

[BASIC]

SPOILER
  1. 00:02:163 - would like to suggest something like

    Relatable to the pitch descend and ascend
  2. 00:47:849 (47849|1) - might want to move this to 1 due to this section seems lacking on col 1 for quite long hmm, i prefer 2-3 note variation here since the sound are different from the first column

[NOVICE]

SPOILER
  1. 00:10:398 (10398|3) - was thinking that you could delete this so the player could focus on the main melody instead
  2. 00:47:065 - maybe something like

    reflects what you do at - 00:45:888 (45888|6,45888|4,46084|1,46280|6,46280|4) - since the noise remains the same for 2 measures ( - 00:45:496 (45496|6,45496|3,45496|5) - to - 00:48:633 (48633|5,48633|0) - ) so you can somewhat do some symmetrical pattern
  3. 01:13:143 (73143|3) - same as first one. delete to focus on the main melody

[ADVANCED]

SPOILER
  1. 00:27:653 (27653|5,27751|4,27849|5) - this doesnt sound to have a similar melody structure as - 00:29:222 (29222|1,29320|2,29418|1) - . instead, it is more likely to be similar as - 00:30:790 (30790|6,30888|5,30986|4) - . so either make - 00:27:653 (27653|5,27751|4,27849|5) - to be the same as - 00:30:790 (30790|6,30888|5,30986|4) - or find another way around. for me they sound similar to me just different pitch, i guess is fine to make them a little trill here
  2. 01:13:535 (73535|6,73633|2) - move to 3|7? sounds more comfortable than mini-OH-trill on 5|7 there
  3. 01:18:829 (78829|0) - probably add one more not at 5 for snare noise. you do that in - 01:25:104 (85104|6,85104|4) - tho
  4. 01:23:143 (83143|2) - add one or two notes here for the crash impact
  5. 01:49:516 (109516|4,109614|5) - i dunno was this broken stairs intended? the other seems to be more flowy than this one yes it was intended to variate the pattern here

[EXHAUST]

SPOILER
  1. 01:35:104 (95104|2,95169|3,95235|4) - maybe ctrl+h? since the - 01:34:908 (94908|0,95006|1) - are on 1/4, people may mistake the 1/6 as 1/4 due to they have the same direction. so ctrl+h is to differentiate them more easily while reading

[GRAVITY]

SPOILER
  1. 00:02:359 - how about -

    they actually follow the pitch more correctly hmm for some reason i would like to keep the current note placement, some of pattern may not follow the pitch accurate but i try to make them comfortable to play
  2. 00:05:300 -

    if you accept above to reflect the pitch while maintaining the density and consistency
    The jacks is also what you do at - 01:08:045 - apparently ^
  3. 01:44:320 (104320|3,104418|4,104516|3,104712|4,104810|3,104908|4,105104|3) - this doesnt seem to be really nice :/ hmm kinda full there ya, but it is still playable to hit even for me since the bpm are pretty relative low , but rerranged here
  4. 01:52:947 (112947|1) - delete? it sounds like its just a synth actually they are similiar with other white tick sound too, example > 01:53:731 -
no reply = fixed
thanks rival~ :)
Rivals_7
rechecked everything. hopefully nothing missed.

Annnndd...... here we go.
AchsanLovers
yey, congratz CS! :D

lol seems i need to redl for i can play it with hitsound . . .
Ashton
gj
Niks
why this map offset is not it constant?
mp3 problem?

Topic Starter
Critical_Star

Rivals_7 wrote:

rechecked everything. hopefully nothing missed.

Annnndd...... here we go.
thanks! :) :)

AchsanLovers wrote:

yey, congratz CS! :D

lol seems i need to redl for i can play it with hitsound . . .

Canadian Baka wrote:

gj
thank you~ :D

Niks wrote:

why this map offset is not it constant?
mp3 problem?

but offset is the same for all diff :o
maybe give another try?
Niks
right
offset of all diff is same

just why the position of the accuracy line changes
Topic Starter
Critical_Star

Niks wrote:

right
offset of all diff is same

just why the position of the accuracy line changes
hmm seems fine for me :(
Niks
accuracy of many players is concentrated in one place at the beginning of the song and me too
and you can check accurately that the offset does not match even in Edit

I dont know that's mp3 is normal or abnormal
However, trouble occurred for play.. :|

really mp3 is normal?

Akasha-

Critical_Star wrote:

'w'  'w'  'w'  'w'  'w'    'w'  'w'  'w'     'w'  'w'  'w'  'w'     'w'        'w'        'w'  
'w' 'w' 'w' 'w' 'w' 'w' 'w' 'w' 'w'
'w' 'w' 'w' 'w' 'w' 'w' 'w' 'w' 'w' 'w' 'w'
'w' 'w' 'w' 'w' 'w' 'w' 'w' 'w' 'w'
'w' 'w' 'w' 'w' 'w' 'w' 'w' 'w' 'w' 'w' 'w' 'w' 'w'

Evening
interesting title
Pachiru
What happened with the thread name ? owo
Akasha-
Touhou = Big Money $$$$$$$
Surono
money
Gemu-
Congrats >w< <3

Money o.o
Feerum
Changed the forum thread topic back.
Please do never change the Topics manually.
Arzenvald
very moe omg CS please map more 150-160 bpm 7K like this
grats too! <3
Topic Starter
Critical_Star
thank you everyone~ <3
@feerum : that was an accident , i just realize that too >:(
Ayachi-
Meow
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