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LiSA - Songs Compilation [OsuMania]

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Feerum
Mod 4 Mod



Column: | 1 | 2 | 3 | 4 |
======================================================
Red means Unrankable stuff
Big means Important stuff
Normal are Suggestions
// means comments
======================================================

Hello Verniy_Chan
Sorry for late. I am a bit.. uhm.. busy.. in.. other games.. xP
Anyways here is my Mod for you. Hope it helps you a bit!

General


Artist: Right
Title: ? // Since it's your own compilation ( i think?) you can call it like this yeah. But i think it should be "Song Compilation" without the "s" at the end of "Song"
Source: -
Tags: Right, i think xd
AiMod: Right
Background: Right
BPM/Offset: See in Modding Part
mp3/Hitsounds: Right
Other: -

General

Okay, before i start the actually mod i would like to mention few things like SB/HS here in a separate part because it could get confusing 100 different things in one wall of text. So let me start.

First some SB effects. While your SB is pretty cool i think you could make it a little bit better.
Let me start with this petals effect at 00:06:218 - . The idea is pretty cool but i think the petals move a bit too fast. It simply doesn't feel very naturally and doesn't fit very good to the speed of the song which is there. Try it like 20-30% slower and i think it would fit way better. Sadly i am a noob in SB so i can't really tell you more like.. how to make it. It's just an idea..

02:09:343 - // Probably my fav part in the SB. I totally love like the clouds move slowly and the sunlight effect. It fit simply perfect also to the BG. Awesome job here.

03:05:344 - From here again the same like with the petals before. I think the.. uhm.. lights.. petals.. whatever this is (xd) moves a bit too fast. Not too much, slowing it down by.. 10-15% would be pretty cool here since this song is already a bit faster like the first one and also a bit more hectic from the melody.

05:55:906 - I don't know but is it normal that this sunlight effect disappears so suddenly here? Wouldn't a fade-out or something different be better? I tried it and when you add a fade-out from 05:55:831 - to 05:55:906 - or even 1/6-1/4 beat later it looks waaaay more naturally.



Ok that's all to the SB things. Let me now come to some Hitsound things.

01:18:375 - Make this Timing point to a volume of 15%
01:18:708 - Add here an Inherited Point with a volume of 20%
01:19:208 - Add here an Inherited Point with a volume of 30%
01:19:708 - And here you add a Inherited Point with a volume of 40%
And then with the SV changes it already change to 50%

When you let it 50% the hitsounds are simply too loud, louder than the music at the beginning. With this you have a very naturally feeling in the hitsounds where the volume fit almost perfect to the volume of the music!

The next one would be:
02:04:133 - Make here both Points to a volume of 15%
02:04:781 - Add here an Inherited Point with 25% volume.
02:05:105 - Add here an Inherited Point with 40% volume.
And last but not least 02:05:430 - here one with 50%.

okaaay, the next one would be here:
04:01:715 - Change both Points to a volume of 10%
04:02:027 - Add here an Inherited Point with 15% volume.
04:02:496 - Add here an Inherited Point with a volume of 20%
04:03:121 - Here a Point with 25% volume.
04:03:590 - Add here an Point with 30% volume.
04:04:215 - Here up to 40%
And the 50% volume point is perfect at 04:06:715 - .

Next would be:
04:59:509 - Here 20%
04:59:817 - Here 25%
05:00:125 - Here up to 30%
05:00:740 - And here to 40%
Now you just can keep 40% to the Kiai or, if you want but it's really not necessary, add a point at 05:01:971 - with 50%

Okay next here:
05:51:124 - to 15%
05:51:421 - Here 25%
And 05:52:015 - 40%
An extra 50% is not needed since you will have in 5/1 Beat's already a point with 50.

Aaaand the last song.
06:33:467 - Make these here to 20%
06:33:762 - Here one with 25%
06:34:353 - Here 30%
06:34:944 - Here you cange it to 40%
A 50% point is not needed i think since it's really close to the next one!

Okay with these points it should sound now way better. At most of the points the HS where simply louder than the music because of the fade in.
Try it, hope you like it. I bet this General part will be longer then the actually Mod.

Let's Rock

ALRIGHT. Let's get to the Modding part. *yay*

00:53:051 (53051|0,53051|2,53218|3,53218|1) - Somehow it feels more like these two should be at the same column, not the 1st and 2nd one. I can hear a tom in the background. Don't you think it would fit better?

01:06:884 (66884|0) - I think this one should be a LN too, a 1/2 beat LN. It's the same guitar thing like you did with 01:04:718 (64718|1,64884|2) - .
01:08:551 (68551|0) - And here shouldn't be a LN D: The Guitar ends here and there is no other guitar sound.

01:34:874 (94874|3) - A LN would fit here actually pretty good. Especially on 4. PR and Guitar sound.

02:16:798 - When you follow the guitar with the 1/2 LN's here should be one too. I am pretty sure.
02:24:740 - Same thing here. A good thing would be to make the LN on 3 or 4. Keep one column space to emphasize the clear different pitch.

02:36:719 (156719|3) - I assume you follow these kinda irregular 1/2 guitar sounds, if yes.. this LN is wrong here because there is no guitar sound. It sounds like the guitar would be here 02:36:881 - .

02:50:333 (170333|1) - Uhm. Idk what with this note is but the note comes to early. I first thought it is maybe 1/3 or 1/6 but that's wrong.. on the next 1/12 line it seems for me more correct snapped. Is here some kind of bpm change? xD idk, weird thing.

From 02:09:343 - - Are you 100000% sure the BPM is 185,10. because the notes getting more and more early especially from 02:19:391 - everything seems to be way to early already. When i changed it to 185 it seems correct for me. Also the next timing points. Should be 185? Not 185,10

03:15:370 (195370|3,195449|3) - & 03:33:055 (213055|0,213133|0) - I couldn't hit this correctly in the 1st testplay and also not in 5 try's in the editor. I really really suggest you to remove the minijack here xD

03:36:844 (216844|0) - Maybe move this note 1/4 up? Just to give the cymbal more impact! Boom! Especially before a little break!

04:04:215 (244215|2,244215|1,244215|0) - Remove here one note. According to how you mapped. Kick = Jump; Snare = Hand.

06:08:368 (368368|0) - LN Ending wrong snapped? :P
06:29:907 (389907|0) - Same thing here!

07:12:186 - The guitar feels like this, idk maybe you like it.

Whaaay. Mod done. Phew. Got a pretty long post. I think i could keep the thing above in general shorter but whelp i like it to explain everything haha.
Anyways. The BPM thing is a really important issue which needs to get fixed. The Notes really get pretty offbeat.

Otherwise a really cool map and i wish you good luck to get this ranked :D
Topic Starter
Verniy_Chan

Feerum wrote:

Mod 4 Mod



Column: | 1 | 2 | 3 | 4 |
======================================================
Red means Unrankable stuff
Big means Important stuff
Normal are Suggestions
// means comments
======================================================

Hello Verniy_Chan hello feeru-san
Sorry for late. I am a bit.. uhm.. busy.. in.. other games.. xP no problem
Anyways here is my Mod for you. Hope it helps you a bit!

General


Artist: Right
Title: ? // Since it's your own compilation ( i think?) you can call it like this yeah. But i think it should be "Song Compilation" without the "s" at the end of "Song" //i'd collab with Reyzra
Source: -
Tags: Right, i think xd
AiMod: Right
Background: Right
BPM/Offset: See in Modding Part
mp3/Hitsounds: Right
Other: -

General

Okay, before i start the actually mod i would like to mention few things like SB/HS here in a separate part because it could get confusing 100 different things in one wall of text. So let me start.

First some SB effects. While your SB is pretty cool i think you could make it a little bit better.
Let me start with this petals effect at 00:06:218 - . The idea is pretty cool but i think the petals move a bit too fast. It simply doesn't feel very naturally and doesn't fit very good to the speed of the song which is there. Try it like 20-30% slower and i think it would fit way better. Sadly i am a noob in SB so i can't really tell you more like.. how to make it. It's just an idea.. ok, i'll consider it later, but need time to decrease speed of petals element.. ;w;

02:09:343 - // Probably my fav part in the SB. I totally love like the clouds move slowly and the sunlight effect. It fit simply perfect also to the BG. Awesome job here. >w<

03:05:344 - From here again the same like with the petals before. I think the.. uhm.. lights.. petals.. whatever this is (xd) moves a bit too fast. Not too much, slowing it down by.. 10-15% would be pretty cool here since this song is already a bit faster like the first one and also a bit more hectic from the melody. ok, i'll consider it later

05:55:906 - I don't know but is it normal that this sunlight effect disappears so suddenly here? Wouldn't a fade-out or something different be better? I tried it and when you add a fade-out from 05:55:831 - to 05:55:906 - or even 1/6-1/4 beat later it looks waaaay more naturally. it's intentional, it really weird if the flare/sun total (100%) is visible with high speed. My priority are just sunlight and it wouldn't give the dazzle effect to player


Ok that's all to the SB things. Let me now come to some Hitsound things.

01:18:375 - Make this Timing point to a volume of 15%
01:18:708 - Add here an Inherited Point with a volume of 20%
01:19:208 - Add here an Inherited Point with a volume of 30%
01:19:708 - And here you add a Inherited Point with a volume of 40% ^all's applied
And then with the SV changes it already change to 50%

When you let it 50% the hitsounds are simply too loud, louder than the music at the beginning. With this you have a very naturally feeling in the hitsounds where the volume fit almost perfect to the volume of the music! yeah.. you right, late to noticed it

The next one would be:
02:04:133 - Make here both Points to a volume of 15%
02:04:781 - Add here an Inherited Point with 25% volume.
02:05:105 - Add here an Inherited Point with 40% volume.
And last but not least 02:05:430 - here one with 50%. ^all's applied

okaaay, the next one would be here:
04:01:715 - Change both Points to a volume of 10%
04:02:027 - Add here an Inherited Point with 15% volume.
04:02:496 - Add here an Inherited Point with a volume of 20%
04:03:121 - Here a Point with 25% volume.
04:03:590 - Add here an Point with 30% volume.
04:04:215 - Here up to 40%
And the 50% volume point is perfect at 04:06:715 - .^all's applied

Next would be:
04:59:509 - Here 20%
04:59:817 - Here 25%
05:00:125 - Here up to 30%
05:00:740 - And here to 40%
Now you just can keep 40% to the Kiai or, if you want but it's really not necessary, add a point at 05:01:971 - with 50% ^all's applied

Okay next here:
05:51:124 - to 15%
05:51:421 - Here 25%
And 05:52:015 - 40%
An extra 50% is not needed since you will have in 5/1 Beat's already a point with 50. ^all's applied

Aaaand the last song.
06:33:467 - Make these here to 20%
06:33:762 - Here one with 25%
06:34:353 - Here 30%
06:34:944 - Here you cange it to 40%
A 50% point is not needed i think since it's really close to the next one! ^all's applied

Okay with these points it should sound now way better. At most of the points the HS where simply louder than the music because of the fade in.
Try it, hope you like it. I bet this General part will be longer then the actually Mod.

Let's Rock

ALRIGHT. Let's get to the Modding part. *yay*

00:53:051 (53051|0,53051|2,53218|3,53218|1) - Somehow it feels more like these two should be at the same column, not the 1st and 2nd one. I can hear a tom in the background. Don't you think it would fit better? you right, also fixed HS

01:06:884 (66884|0) - I think this one should be a LN too, a 1/2 beat LN. It's the same guitar thing like you did with 01:04:718 (64718|1,64884|2) - . fixed
01:08:551 (68551|0) - And here shouldn't be a LN D: The Guitar ends here and there is no other guitar sound. my bad

01:34:874 (94874|3) - A LN would fit here actually pretty good. Especially on 4. PR and Guitar sound. there's 2 guitar sound but different pitch, mostly i'am followed main pitch guitar (loud)

02:16:798 - When you follow the guitar with the 1/2 LN's here should be one too. I am pretty sure. changed
02:24:740 - Same thing here. A good thing would be to make the LN on 3 or 4. Keep one column space to emphasize the clear different pitch. ok

02:36:719 (156719|3) - I assume you follow these kinda irregular 1/2 guitar sounds, if yes.. this LN is wrong here because there is no guitar sound. It sounds like the guitar would be here 02:36:881 - . i still can hear that sounds on here 02:36:719 -, i think all irregular guitar sounds like this is consistent with rhytim, check other section 02:14:529 (134529|0,135015|0,135501|0,135988|0,136474|0) - 02:35:260 (155260|3,155746|3,156232|3,156719|3,157205|3) - 02:45:633 (165633|0,166119|0,166605|0,167091|0,167578|0) - it really weird if LN messed up

02:50:333 (170333|1) - Uhm. Idk what with this note is but the note comes to early. I first thought it is maybe 1/3 or 1/6 but that's wrong.. on the next 1/12 line it seems for me more correct snapped. Is here some kind of bpm change? xD idk, weird thing. BPM, i think

From 02:09:343 - - Are you 100000% sure the BPM is 185,10. because the notes getting more and more early especially from 02:19:391 - everything seems to be way to early already. When i changed it to 185 it seems correct for me. Also the next timing points. Should be 185? Not 185,10 you right, fixed all

03:15:370 (195370|3,195449|3) - & 03:33:055 (213055|0,213133|0) - I couldn't hit this correctly in the 1st testplay and also not in 5 try's in the editor. I really really suggest you to remove the minijack here xD my bad, i'am forgot this two

03:36:844 (216844|0) - Maybe move this note 1/4 up? Just to give the cymbal more impact! Boom! Especially before a little break! alright, other modder said it too

04:04:215 (244215|2,244215|1,244215|0) - Remove here one note. According to how you mapped. Kick = Jump; Snare = Hand. deleted

06:08:368 (368368|0) - LN Ending wrong snapped? :P
06:29:907 (389907|0) - Same thing here! ^lel,sorry

07:12:186 - The guitar feels like this, idk maybe you like it. there's 2 pitch guitar and i decided to not following other guitar, just 1 pitch. ok, removed some note..

Whaaay. Mod done. Phew. Got a pretty long post. I think i could keep the thing above in general shorter but whelp i like it to explain everything haha.
Anyways. The BPM thing is a really important issue which needs to get fixed. The Notes really get pretty offbeat.

Otherwise a really cool map and i wish you good luck to get this ranked :D
Thank you so much for great mod, really helpful >w<

UPDATED

will fix the SB soon~
njoy
Heya

Quick star + mod rolling through. This was one of those cases where I got to enjoyed the map, start to finish. I will point out some quirks thou so this counts as mod!

First of all, in my opinion the OD of this song should be higher. It almost felt like autopilot for a 4,5* song, no offence. Maybe 8 --> 8,6. Felt much more intuitive when I tried diffirent values.

Secondly, even though the hitsound volumes got tuned down recently, I think they are too low now :P Maybe bump up the values by 5%. Atleast on Gyakkou Orchestra part.

For the noting, I did not feel like anything was out of place or misplaced. At times, the constant LN's did get on my nerves but that might be just me.
I would Ctrl - H this though, for pitch
01:23:041 (83041|3,83041|0,83041|1,83208|3,83208|2,83291|0,83291|1,83375|3,83375|2,83458|0,83458|1,83541|3,83541|2,83625|0,83625|1,83708|3,83708|2,83875|0,84041|2,84208|1,84375|3,84541|0,85041|1,85041|3,85041|2) -

Really nice work here and good luck! :)
Aras
I like the song and this map is in my osu for 1 year, so yeah =w=
hope this will ranked soon

quick mod as requested from ngeng queue desu!!
- 01:04:718 (64718|1,64884|2,65051|3) - I think it will fit the fuitar pitch more and give better impact on 01:05:051 (65051|3) - if you CTRL+H 01:04:718 (64718|1,64884|2) - , if applied, you can also re arrange 01:04:384 (64384|1,64551|2) - by ctrl H-ing 'em (1/1 jack with 01:04:051 (64051|2) - won't hurt imo)

- 01:07:384 (67384|3,67718|2,67884|0,68218|1,68384|3) - at 01:07:718 (67718|2) - , I think you can delete that one and add LN here 01:07:551 (67551|0) - instead? also, I think it will be a nice idea to put the LN at 01:07:551 (67551|0) - and 01:07:884 (67884|0) - on the same column

- for this LN section 01:23:708 (83708|3,83875|0,84041|2,84208|1,84375|3,84541|0) - , I think it would be great if you left the column #1 empty before the 01:24:541 (84541|0) - , think will have more impact at 01:24:541 (84541|0) - as it act somehow like an "section finisher" here

- 03:52:239 (232239|0) - here, how about this? , to avoid 03:52:081 (232081|1) - and 03:52:397 (232397|0) - using the same [23] column since the percussion type is different, and then also I think the LN will suits the pitch more

- maybe you want to reconsider this? 04:42:027 (282027|1,282183|1,282340|1,282496|1) -

- I find alternating between these trill 05:04:432 (304432|0,304432|3,304509|1,304509|2,304586|0,304586|3,304663|1,304663|2,304740|3,304740|0,304894|2,304894|0,304971|1,304971|3,305048|2,305048|0,305125|1,305125|3,305202|2,305202|0) - is kinda hard try make on of these the [12][34] trill? (I prefer the first one for the "tension building")

- I believe in accordance to 05:23:509 (323509|1) - , these LN 05:23:817 (323817|2,324125|3) - should be 4 > 3 (or something similar) instead of 3 > 4,

- these two at the same column? 05:31:355 (331355|0,331355|2,331663|1,331663|3) -

- 06:14:142 (374142|0,374142|2,374212|3,374212|1,374283|2,374283|0,374424|0,374424|3,374494|1,374494|2,374565|0,374565|3,374635|1,374635|2,374705|3,374705|0) - same like above

I think there is no way to give the chord more variation since this is 4k ._.
Topic Starter
Verniy_Chan

od3x wrote:

Heya

Quick star + mod rolling through. This was one of those cases where I got to enjoyed the map, start to finish. I will point out some quirks thou so this counts as mod!

First of all, in my opinion the OD of this song should be higher. It almost felt like autopilot for a 4,5* song, no offence. Maybe 8 --> 8,6. Felt much more intuitive when I tried diffirent values.

Secondly, even though the hitsound volumes got tuned down recently, I think they are too low now :P Maybe bump up the values by 5%. Atleast on Gyakkou Orchestra part. i don't think so

For the noting, I did not feel like anything was out of place or misplaced. At times, the constant LN's did get on my nerves but that might be just me.
I would Ctrl - H this though, for pitch
01:23:041 (83041|3,83041|0,83041|1,83208|3,83208|2,83291|0,83291|1,83375|3,83375|2,83458|0,83458|1,83541|3,83541|2,83625|0,83625|1,83708|3,83708|2,83875|0,84041|2,84208|1,84375|3,84541|0,85041|1,85041|3,85041|2) -

Really nice work here and good luck! :)
Applied all except hitsound volumes
Thanks od3x

Aras25 wrote:

I like the song and this map is in my osu for 1 year, so yeah =w= >w<
hope this will ranked soon

quick mod as requested from ngeng queue desu!!
- 01:04:718 (64718|1,64884|2,65051|3) - I think it will fit the fuitar pitch more and give better impact on 01:05:051 (65051|3) - if you CTRL+H 01:04:718 (64718|1,64884|2) - , if applied, you can also re arrange 01:04:384 (64384|1,64551|2) - by ctrl H-ing 'em (1/1 jack with 01:04:051 (64051|2) - won't hurt imo) sosis so nice.. yummy~

- 01:07:384 (67384|3,67718|2,67884|0,68218|1,68384|3) - at 01:07:718 (67718|2) - , I think you can delete that one and add LN here 01:07:551 (67551|0) - instead? also, I think it will be a nice idea to put the LN at 01:07:551 (67551|0) - and 01:07:884 (67884|0) - on the same column no delete, just add more LN

- for this LN section 01:23:708 (83708|3,83875|0,84041|2,84208|1,84375|3,84541|0) - , I think it would be great if you left the column #1 empty before the 01:24:541 (84541|0) - , think will have more impact at 01:24:541 (84541|0) - as it act somehow like an "section finisher" here that's pitch relevancy, nevermind.. rearraged pattern

- 03:52:239 (232239|0) - here, how about this? , to avoid 03:52:081 (232081|1) - and 03:52:397 (232397|0) - using the same [23] column since the percussion type is different, and then also I think the LN will suits the pitch more there's a lot zigzag pattern like you're suggested to me, i'll considering it later since i like current pattern

- maybe you want to reconsider this? 04:42:027 (282027|1,282183|1,282340|1,282496|1) - fixed

- I find alternating between these trill 05:04:432 (304432|0,304432|3,304509|1,304509|2,304586|0,304586|3,304663|1,304663|2,304740|3,304740|0,304894|2,304894|0,304971|1,304971|3,305048|2,305048|0,305125|1,305125|3,305202|2,305202|0) - is kinda hard try make on of these the [12][34] trill? (I prefer the first one for the "tension building") already used it on 05:05:355 - for variety pattern

- I believe in accordance to 05:23:509 (323509|1) - , these LN 05:23:817 (323817|2,324125|3) - should be 4 > 3 (or something similar) instead of 3 > 4, removed 1 LN

- these two at the same column? 05:31:355 (331355|0,331355|2,331663|1,331663|3) - well.. ok

- 06:14:142 (374142|0,374142|2,374212|3,374212|1,374283|2,374283|0,374424|0,374424|3,374494|1,374494|2,374565|0,374565|3,374635|1,374635|2,374705|3,374705|0) - same like above no change, there's a lot pattern like that

I think there is no way to give the chord more variation since this is 4k ._. ngeng..
thanks for mod Aras~
Kok Banner Ngeng Queuenya gak dipasang, hehehe...
Ibrahim
radar buat di mod.. marked
Topic Starter
Verniy_Chan

Ibrahim wrote:

radar buat di mod.. marked
mod mapku please~ >w<
Aras

Ibrahim wrote:

radar buat di mod.. marked
mod map gua... NOW!!
Maxus
Hai Verniy :3
lagi2 lagu LiSA ;P

  • [Let's Rock!]
  1. 00:16:634 - drumny makin keras suarany disini, dbkin jumptrill lebih cocok buat ngebedain ma low drum kyk 00:16:301 - , coba: http://puu.sh/tMdVT/c833b8e8da.png
  2. 00:18:218 (18218|2,18384|1,18551|2) - bkin 2-3-2? patternny agk trlalu mirip ama yg di 00:18:884 - pdhl jrakny sebelah-sebelahan.
  3. 00:20:551 - 00:51:218 - tebakan wa ini ga dbkin 2 note + 1 LN kyk 00:19:884 - buat lbih gmpng ya kykny.. tp nanggung mnurut wa.. sklian ditambah 1 note ja..
  4. 00:38:551 (38551|2,39218|3) - mnurut ane ga ad cymbal dsini, jdi F nya diapus imo.. lgipula C sound ssudah ini jg ga pake F.
  5. 00:47:884 - flow stream sesudah triple ini agak aneh imo, karena streamny kekanan tiba2 lgsg balik arus ke kiri tanpa sadar... dibikin arah kekiri ja semua, kyk http://puu.sh/tMfdO/08caa84d2d.jpg
  6. 00:53:384 - agk aneh LN disini tiba2 ga ngenekenin bagian vocalny , memang, ada finish disini, tapi pake triple biasa dan mulai LN di 00:53:551 - lbih konsisten ama pattern keseluruhan disini, kyk: http://puu.sh/tMfwS/a21812240f.png
  7. 00:59:134 (59134|2) - ada kuntil anak
  8. 01:00:884 - pattern di skitar sini bertumpu pda tangan kiri jadi kdang shieldnya agk aneh dihit krna ngeanchor shield di jari tengah kiri.. beda ama LN di
  9. 01:05:551 - yg bertumpu di jari telunjuk jd keseluruhan seimbang shieldny buat dipencet, mnurut ane LN disini bs dbuat lbih ke tangan kanan buat nyeimbangin shieldny biar lebih jelas dibaca. kayak: http://puu.sh/tMg4r/e07a98fc37.png
  10. 01:39:208 (99208|1) - pindah ke col.1 buat ngebalance ama ngemirror 01:38:541 -
  11. 01:49:041 - ane lmyn yakin ini ada cymbal soundny... bkin ja double note + LN.. ama F HS ny jg.
  12. 01:52:708 (112708|2) - ane ykin LN ini hrsny di col 1 buat ngebentuk LN trill ama 01:52:874 (112874|3,113041|0) - krena instrumennya ngulang melodiny, jdi dbkin trill lebih masuk ama ngeflow ma musikny disini.. tuker ja column 01:52:708 (112708|2,112708|0) -
  13. 01:58:041 - sama kyk yang diatas.

    wa suka ma lgu orchestra somehow.. ><

  14. 02:17:937 - ada drum ketinggalan
  15. 02:28:802 - tambah lagi ja noteny, penekanannya sama kuat kyk 02:29:451 -
  16. 02:34:938 - ketinggalan LN synth dsini.. kayakny krena mau antisipasi 1/4 berikutnya ya? tapi bagian di 02:45:479 - juga kyk gitu kok.. coba bikin kyk gini: http://puu.sh/tMhHk/fd3c0696d6.png (mulai dari 02:34:614 - )
  17. 02:39:641 - glisaddo pianony wa yakin pake 1/6 .. awal piano soundny jg kdngeran di 1/6.. suara di 1/4 ny elektro gitar itu ndiri.. bkn pianony.. http://puu.sh/tMhV9/282f328c6b.png (mulai di 02:39:749 - )
  18. 02:41:101 (161101|3,161101|1,161263|0,161263|2) - ga konsisten ma 02:42:398 (162398|0,162398|1,162560|1,162560|0) - .. harusnya juga dijack yang 02:41:101 (161101|3,161101|1,161263|0,161263|2) - , apalagi suara drum pertamanya yang sama lebih kedengeran jelas daripada double jack yang kedua..
  19. 02:43:695 (163695|3,163695|2,163857|0,163857|1) - sama kyk yg diatas..
  20. 02:48:884 - kurang klo cuma LN dsini krna ad drumny, tambah note di col 2, lalu 02:49:046 (169046|1) - pindah ke col 4 ja.
  21. 02:50:425 - 02:50:587 - disini masih ada drum redup yg ente juga map di 02:53:182 (173182|1,173344|1) - , map ja biar konsisten.
  22. 02:58:308 (178308|1,178457|2) - tuker col ja.. LN endingny ga cocok klo 1-3 :< ..
  23. 03:04:712 - rasanya ga nge"srek" ga ad sv dsini..
  24. 03:35:976 (215976|0) - col 2 ja dah biar ga nanggung xD...
  25. 03:55:397 (235397|1,235476|2,235555|1) - agk aneh transisi trill ke LN slnjutny, bkin 3-2-1 ja.. klo ga mau sama ama 03:50:660 - , brarti 03:50:818 (230818|0) - pindah ke col.3
  26. 04:16:246 (256246|1,256402|2) - tuker col ja, agk aneh tba2 pindah ndiri wktu note 04:14:371 - di col 2 konsisten trus ngikutin arusnya
  27. 04:40:308 - add note biar bkin konsisten ama 04:35:308 - , ato yg di 04:35:308 - apus 1 note..
  28. 05:21:971 (321971|3,322125|2) - Tuker column? lebih enak ja buat dihit.
  29. 05:35:048 (335048|0) - ke col.4 lebih enak xD..
  30. 05:58:434 - hapus 1 note? bukan suara drum disini.
  31. 05:59:458 - ini lumayan jelas loh buat dimap..
  32. 06:00:196 (360196|2,360344|1,360492|0,360640|1) - bkin 2-3-2-1 dah, lebih dpet feelingny drpd one hand trill di sbelah kirinya..
  33. 06:07:780 - buset note col 3 ny panjang xD.. OH trill kanan pula xd.. coba http://puu.sh/tMlpc/45e151181c.png (shieldny ga bkin ssh, malah lbi enak ane testplay)
  34. 06:25:906 - pitchny meninggi, jadi coba dibikin menjulang kekanan biar dpt penekanan disananya.. http://puu.sh/tMlBz/7a6fdc9c3f.png
  35. 06:46:619 (406619|1) - pindah ke col 3 biar col 2 nya ga gitu mandek :p
  36. 06:51:496 - LN nya sepertinya beda ama 06:42:038 - ..
  37. 07:13:368 - bisa tambah 1 LN lg krna kyk ada gitar swing di line ini, berhentinya di 07:13:664 -
  38. 07:13:664 - gabung ja dah ama yg diatas xd.. krna disini ad 2 gitar , bs kyk dibkin sdikit LN wall map keduanya, skalian buat ending jg istilahny xD.. kayak: http://puu.sh/tMmmA/7cf7ea0263.png (mulai dari 07:13:220 - )
dah bagus kok, sorry ga byk modnya :3
klo dah slese, panggil ane.
Topic Starter
Verniy_Chan

Maxus wrote:

Hai Verniy :3 Hi Ex-Dixon
lagi2 lagu LiSA ;P No LiSA = No Mapping XD

  • [Let's Rock!]
  1. 00:16:634 - drumny makin keras suarany disini, dbkin jumptrill lebih cocok buat ngebedain ma low drum kyk 00:16:301 - , coba: http://puu.sh/tMdVT/c833b8e8da.png ok
  2. 00:18:218 (18218|2,18384|1,18551|2) - bkin 2-3-2? patternny agk trlalu mirip ama yg di 00:18:884 - pdhl jrakny sebelah-sebelahan. ok
  3. 00:20:551 - 00:51:218 - tebakan wa ini ga dbkin 2 note + 1 LN kyk 00:19:884 - buat lbih gmpng ya kykny.. tp nanggung mnurut wa.. sklian ditambah 1 note ja.. ok
  4. 00:38:551 (38551|2,39218|3) - mnurut ane ga ad cymbal dsini, jdi F nya diapus imo.. lgipula C sound ssudah ini jg ga pake F. lel, kenapa bisa ada F disitu -_-, ok removed
  5. 00:47:884 - flow stream sesudah triple ini agak aneh imo, karena streamny kekanan tiba2 lgsg balik arus ke kiri tanpa sadar... dibikin arah kekiri ja semua, kyk http://puu.sh/tMfdO/08caa84d2d.jpg untuk variasi pattern disini, zig zag style
  6. 00:53:384 - agk aneh LN disini tiba2 ga ngenekenin bagian vocalny , memang, ada finish disini, tapi pake triple biasa dan mulai LN di 00:53:551 - lbih konsisten ama pattern keseluruhan disini, kyk: http://puu.sh/tMfwS/a21812240f.png remap, kembali konsisten dengan vocal
  7. 00:59:134 (59134|2) - ada kuntil anak run
  8. 01:00:884 - pattern di skitar sini bertumpu pda tangan kiri jadi kdang shieldnya agk aneh dihit krna ngeanchor shield di jari tengah kiri.. beda ama LN di
  9. 01:05:551 - yg bertumpu di jari telunjuk jd keseluruhan seimbang shieldny buat dipencet, mnurut ane LN disini bs dbuat lbih ke tangan kanan buat nyeimbangin shieldny biar lebih jelas dibaca. kayak: http://puu.sh/tMg4r/e07a98fc37.png nice
  10. 01:39:208 (99208|1) - pindah ke col.1 buat ngebalance ama ngemirror 01:38:541 - ok
  11. 01:49:041 - ane lmyn yakin ini ada cymbal soundny... bkin ja double note + LN.. ama F HS ny jg. bener sekali
  12. 01:52:708 (112708|2) - ane ykin LN ini hrsny di col 1 buat ngebentuk LN trill ama 01:52:874 (112874|3,113041|0) - krena instrumennya ngulang melodiny, jdi dbkin trill lebih masuk ama ngeflow ma musikny disini.. tuker ja column 01:52:708 (112708|2,112708|0) - nice, gak kepikiran
  13. 01:58:041 - sama kyk yang diatas. ^

    wa suka ma lgu orchestra somehow.. >< >w<

  14. 02:17:937 - ada drum ketinggalan bisa jadi XD
  15. 02:28:802 - tambah lagi ja noteny, penekanannya sama kuat kyk 02:29:451 - ok
  16. 02:34:938 - ketinggalan LN synth dsini.. kayakny krena mau antisipasi 1/4 berikutnya ya? tapi bagian di 02:45:479 - juga kyk gitu kok.. coba bikin kyk gini: http://puu.sh/tMhHk/fd3c0696d6.png (mulai dari 02:34:614 - ) nice
  17. 02:39:641 - glisaddo pianony wa yakin pake 1/6 .. awal piano soundny jg kdngeran di 1/6.. suara di 1/4 ny elektro gitar itu ndiri.. bkn pianony.. http://puu.sh/tMhV9/282f328c6b.png (mulai di 02:39:749 - ) astaga, saya lupa bagian ini -__-
  18. 02:41:101 (161101|3,161101|1,161263|0,161263|2) - ga konsisten ma 02:42:398 (162398|0,162398|1,162560|1,162560|0) - .. harusnya juga dijack yang 02:41:101 (161101|3,161101|1,161263|0,161263|2) - , apalagi suara drum pertamanya yang sama lebih kedengeran jelas daripada double jack yang kedua.. ngeng...ok
  19. 02:43:695 (163695|3,163695|2,163857|0,163857|1) - sama kyk yg diatas.. ok
  20. 02:48:884 - kurang klo cuma LN dsini krna ad drumny, tambah note di col 2, lalu 02:49:046 (169046|1) - pindah ke col 4 ja. good
  21. 02:50:425 - 02:50:587 - disini masih ada drum redup yg ente juga map di 02:53:182 (173182|1,173344|1) - , map ja biar konsisten. ok
  22. 02:58:308 (178308|1,178457|2) - tuker col ja.. LN endingny ga cocok klo 1-3 :< .. nice idea
  23. 03:04:712 - rasanya ga nge"srek" ga ad sv dsini.. ok, tambahin smooth SV disini
  24. 03:35:976 (215976|0) - col 2 ja dah biar ga nanggung xD... siap
  25. 03:55:397 (235397|1,235476|2,235555|1) - agk aneh transisi trill ke LN slnjutny, bkin 3-2-1 ja.. klo ga mau sama ama 03:50:660 - , brarti 03:50:818 (230818|0) - pindah ke col.3 siapa bilang gak mau, mau kok XD
  26. 04:16:246 (256246|1,256402|2) - tuker col ja, agk aneh tba2 pindah ndiri wktu note 04:14:371 - di col 2 konsisten trus ngikutin arusnya sungai
  27. 04:40:308 - add note biar bkin konsisten ama 04:35:308 - , ato yg di 04:35:308 - apus 1 note.. add saja
  28. 05:21:971 (321971|3,322125|2) - Tuker column? lebih enak ja buat dihit. ok, rearranged
  29. 05:35:048 (335048|0) - ke col.4 lebih enak xD.. nda mau, sekali shield.. tetap shield.. hidup shield
  30. 05:58:434 - hapus 1 note? bukan suara drum disini. bener
  31. 05:59:458 - ini lumayan jelas loh buat dimap.. dimap
  32. 06:00:196 (360196|2,360344|1,360492|0,360640|1) - bkin 2-3-2-1 dah, lebih dpet feelingny drpd one hand trill di sbelah kirinya.. sosis so nice enak
  33. 06:07:780 - buset note col 3 ny panjang xD.. OH trill kanan pula xd.. coba http://puu.sh/tMlpc/45e151181c.png (shieldny ga bkin ssh, malah lbi enak ane testplay) rearranged pattern sebelumnya
  34. 06:25:906 - pitchny meninggi, jadi coba dibikin menjulang kekanan biar dpt penekanan disananya.. http://puu.sh/tMlBz/7a6fdc9c3f.png ok
  35. 06:46:619 (406619|1) - pindah ke col 3 biar col 2 nya ga gitu mandek :p hadeh
  36. 06:51:496 - LN nya sepertinya beda ama 06:42:038 - .. aiss.. dibuat konsisten dah
  37. 07:13:368 - bisa tambah 1 LN lg krna kyk ada gitar swing di line ini, berhentinya di 07:13:664 - ok
  38. 07:13:664 - gabung ja dah ama yg diatas xd.. krna disini ad 2 gitar , bs kyk dibkin sdikit LN wall map keduanya, skalian buat ending jg istilahny xD.. kayak: http://puu.sh/tMmmA/7cf7ea0263.png (mulai dari 07:13:220 - ) lel, dulu patternku mirip-mirip begini juga, ok back lagi
dah bagus kok, sorry ga byk modnya :3 udah lumayan banyak ini -_-
klo dah slese, panggil ane.
Thanks a lot for nice check >w<

UPDATED

Maxus
Pengen ngemap orchestra jdiny ..

#1
Rumia-
yoooooooooooooooo
Topic Starter
Verniy_Chan

Maxus wrote:

Pengen ngemap orchestra jdiny ..

#1

map lagunya please~

MoeMoeKyunNN wrote:

yoooooooooooooooo
oyeeeeeeeeeeeeee
Dellvangel
Hai Verniy, sorry lama delaynya ;w;

1|2|3|4
[Let's Rock]
  1. 00:15:218 - add 1 note lagi disini? Hitsoundnya clap dan part ini mirip dengan 00:25:884 - .
  2. 00:25:551 (25551|1,25551|0,25718|1,25718|2) - disamain kolomnya kayak 00:14:884 (14884|1,14884|3,15051|1,15051|3) - ?
  3. 00:58:551 (58551|2,58718|2,58884|2,59051|2) - agak berat dimain imo, biarpun fine2 aja sih buat star segini, mungkin ubah jadi gini https://osu.ppy.sh/ss/7497487 ?
  4. 01:31:541 - dijack sama 01:31:374 - dan 01:31:874 - dijack sama 01:31:708 - , konsistensi sama 01:26:041 (86041|0,86208|0,86374|1,86541|1) - , 01:36:708 (96708|2,96874|2,97041|1,97208|1) - , 01:42:041 (102041|1,102208|1,102374|2,102541|2) - . Mungkin diubah kayak gini https://osu.ppy.sh/ss/7497520 ?
  5. 02:08:024 - https://osu.ppy.sh/ss/7497532 lebih bagus buat nge-emphasis 02:08:474 - imo.
  6. 02:09:343 - timing point disini dikiai? Biar konsisten sama yg lainnya.
  7. 03:28:081 - https://osu.ppy.sh/ss/7497583 biar triplenya beda sama 03:25:870 - buat variasi.
  8. 03:36:449 (216449|3) - move ke kolom 3 buat ngebalance 03:35:818 (215818|1,215976|1) - atau mulia dari 03:35:660 - ubah jadi https://osu.ppy.sh/ss/7497605 ?
  9. 04:22:183 - sampe 04:24:371 - kebanyakan jack di kolom 1 imo, mungkin bisa di edit gimana gitu biar ga numpuk di kolom 1.
  10. 04:41:871 (281871|2,282027|2,282183|2,282496|2,282652|2,282808|2) - lumayan berat pas dimain, apalagi ini bpmnya 192. Mungkin tukar kolom 04:42:808 (282808|2,282965|3) - bisa membantu.
  11. 05:30:894 (330894|1,330894|2,331048|2,331048|1) - ctrl+ left 1x, biar ga sama kayak 05:25:971 (325971|2,325971|1,326125|1,326125|2) - .
  12. 05:37:509 (337509|2,337663|2,337817|2,337971|2) - ga susah2 amat sih, cuma ada pattern yg lebih gampang gitu, misalnya https://osu.ppy.sh/ss/7497724 .
  13. 05:52:312 (352312|3) - pindah ke kolom 1, buat hand balance, soalnya dari 05:51:124 - sampe 05:53:054 - thrill 1/2 beat kolom 3 sama 4 nya terlalu banyak.
  14. 06:03:771 (363771|2) - pindah ke kolom 1, konsisten sama 06:13:129 (373129|2,373129|1,373277|1,373277|2) - .
  15. 06:46:915 (406915|3,406989|2,407063|0,407063|1) - ini mau dimap jumpthrill juga gapapa, kurang greget buat star 4 keatas patternnya, mungkin bisa diganti jadi gini https://osu.ppy.sh/ss/7497822 .
The rest looks fine for me, feel free to call me after this.
Topic Starter
Verniy_Chan

Dellvangel wrote:

Hai Verniy, sorry lama delaynya ;w; no problem desu~

1|2|3|4
[Let's Rock]
  1. 00:15:218 - add 1 note lagi disini? Hitsoundnya clap dan part ini mirip dengan 00:25:884 - . sengaja, karena pitchnya rendah dari yg disebutkan
  2. 00:25:551 (25551|1,25551|0,25718|1,25718|2) - disamain kolomnya kayak 00:14:884 (14884|1,14884|3,15051|1,15051|3) - ? baiklah
  3. 00:58:551 (58551|2,58718|2,58884|2,59051|2) - agak berat dimain imo, biarpun fine2 aja sih buat star segini, mungkin ubah jadi gini https://osu.ppy.sh/ss/7497487 ? nice
  4. 01:31:541 - dijack sama 01:31:374 - dan 01:31:874 - dijack sama 01:31:708 - , konsistensi sama 01:26:041 (86041|0,86208|0,86374|1,86541|1) - , 01:36:708 (96708|2,96874|2,97041|1,97208|1) - , 01:42:041 (102041|1,102208|1,102374|2,102541|2) - . Mungkin diubah kayak gini https://osu.ppy.sh/ss/7497520 ? my bad, fixed
  5. 02:08:024 - https://osu.ppy.sh/ss/7497532 lebih bagus buat nge-emphasis 02:08:474 - imo. good
  6. 02:09:343 - timing point disini dikiai? Biar konsisten sama yg lainnya.
  7. 03:28:081 - https://osu.ppy.sh/ss/7497583 biar triplenya beda sama 03:25:870 - buat variasi. ok
  8. 03:36:449 (216449|3) - move ke kolom 3 buat ngebalance 03:35:818 (215818|1,215976|1) - atau mulia dari 03:35:660 - ubah jadi https://osu.ppy.sh/ss/7497605 ? ok
  9. 04:22:183 - sampe 04:24:371 - kebanyakan jack di kolom 1 imo, mungkin bisa di edit gimana gitu biar ga numpuk di kolom 1. rearranged
  10. 04:41:871 (281871|2,282027|2,282183|2,282496|2,282652|2,282808|2) - lumayan berat pas dimain, apalagi ini bpmnya 192. Mungkin tukar kolom 04:42:808 (282808|2,282965|3) - bisa membantu. ok
  11. 05:30:894 (330894|1,330894|2,331048|2,331048|1) - ctrl+ left 1x, biar ga sama kayak 05:25:971 (325971|2,325971|1,326125|1,326125|2) - . Ctrl+Right 1x aja
  12. 05:37:509 (337509|2,337663|2,337817|2,337971|2) - ga susah2 amat sih, cuma ada pattern yg lebih gampang gitu, misalnya https://osu.ppy.sh/ss/7497724 . nice
  13. 05:52:312 (352312|3) - pindah ke kolom 1, buat hand balance, soalnya dari 05:51:124 - sampe 05:53:054 - thrill 1/2 beat kolom 3 sama 4 nya terlalu banyak. ok deh
  14. 06:03:771 (363771|2) - pindah ke kolom 1, konsisten sama 06:13:129 (373129|2,373129|1,373277|1,373277|2) - .
  15. 06:46:915 (406915|3,406989|2,407063|0,407063|1) - ini mau dimap jumpthrill juga gapapa, kurang greget buat star 4 keatas patternnya, mungkin bisa diganti jadi gini https://osu.ppy.sh/ss/7497822 . alright
The rest looks fine for me, feel free to call me after this.
Really thanks check Dell
Decrease file size element SB from 20Mb -> 14Mb \(>w<)/

UPDATED

Dellvangel
Recheck.
  1. 02:09:343 - maksudnya red linenya, kayak http://puu.sh/uAALi/0fcf9a34a8.png kan kiai semua, biar konsisten aja maksudnya.
  2. 03:28:712 (208712|2,208870|2,209028|2,209186|2) - intended?
Topic Starter
Verniy_Chan

Dellvangel wrote:

Recheck.
  1. 02:09:343 - maksudnya red linenya, kayak http://puu.sh/uAALi/0fcf9a34a8.png kan kiai semua, biar konsisten aja maksudnya. baru konek sy XD fixed
  2. 03:28:712 (208712|2,208870|2,209028|2,209186|2) - intended? rearranged

UPDATED

Dellvangel
Once again, i forgot to mention this before lol
05:57:106 - 05:59:458 - 06:04:210 - 06:11:356 - the SVs should be 0.89x , since 180/203 = more or less 0.89x (0.886699507...x) .
Topic Starter
Verniy_Chan

Dellvangel wrote:

Once again, i forgot to mention this before lol
05:57:106 - 05:59:458 - 06:04:210 - 06:11:356 - the SVs should be 0.89x , since 180/203 = more or less 0.89x (0.886699507...x) .
miss calculation, my bad XD
ok fixed
Dellvangel
Ok, looks fine for me now. #2
Good luck for rank~
Topic Starter
Verniy_Chan
Thank you so much.. Dellvangel~
Dellvangel
p/6051072 then it should be fine for this map as well.

Hence, Qualified!

What a surprise for Verniy lol
Surono
ty for new system

slamet verniy~ o W o !!
Maxus
Grats Verniy!
Pope Gadget
Fun chart to warm up on, although if this happens to get disqualified then there's some stuff I'd like to address.


The BPM here is 192, whilst the mean BPM is 180, meaning the scroll speed is x1.067 what it should be. Please change this to 0.94 or 0.95~96 if the higher scroll speed is intentional because of the vocal track.


Not a fan of the patterning here, especially on DT/NC where it's practically impossible to hit without a stroke of luck (which shouldn't be when it's 5 minutes in)
SPOILER
Personal recommendation is something like

Cheers!
Garalulu
Lol RC change xDxD
Anyway, congratz \>w</
Amids
Gratz with New System Verniy, 3 years D:
Topic Starter
Verniy_Chan
lah kok udah ranked :roll:
anyway.. thanks all, especially : Ex-Dixon and Dellvangel

Pope Gadget wrote:

Fun chart to warm up on, although if this happens to get disqualified then there's some stuff I'd like to address.


The BPM here is 192, whilst the mean BPM is 180, meaning the scroll speed is x1.067 what it should be. Please change this to 0.94 or 0.95~96 if the higher scroll speed is intentional because of the vocal track. it's intentional, impact song part. As long it does not affect the Game play


Not a fan of the patterning here, especially on DT/NC where it's practically impossible to hit without a stroke of luck (which shouldn't be when it's 5 minutes in)
SPOILER
Personal recommendation is something like
sorry, seem it already ranked XD. I cannot fixed it. I think that pattern still fine for DT/NC

Cheers!
Sangkyu~
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