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LiSA - Songs Compilation [OsuMania]

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Topic Starter
Verniy_Chan

ShikiNoHollow wrote:

M4M

column : 1 2 3 4

open it
[Let's Rock]

00:16:041 - add
00:35:458 (35458|2) - remove , doesn't had a kick
00:41:541 (41541|0,41708|3) - ctrl+h
00:43:374 (43374|1) - remove
00:56:874 (56874|0) - move to 4
01:06:874 (66874|1) - remove , no kick

01:18:854 (78854|0) - remove
01:18:354 - get LN here - http://osu.ppy.sh/ss/3637635
01:19:687 - ^^^ - https://osu.ppy.sh/ss/3637637
01:35:687 - cymbal? , not quite hearable
01:51:353 (111353|0,111353|2,111353|3) - 2 notes only , no snare and , - 01:51:437 - 01:51:520 - 01:51:603 - i heard a drum if im not mistake

02:14:535 - cymbal?
02:29:446 - ^
02:29:851 - drum , add
02:47:598 - cymbal
02:50:353 - add?
02:51:812 (171812|3) - remove , no kick
02:52:947 (172947|2) - ^^

03:22:614 (202614|0) - remove

04:26:620 (266620|1) - remove this - 04:26:542 - add 2 note
04:45:917 - add?

05:04:261 (304261|3) - remove
05:10:895 (310895|2,310895|0,310895|3) - check this out , it make me laugh suddenly lel
05:14:261 - add , cymbal
05:20:261 (320261|2) - remove , no kick
05:24:107 - add
05:34:568 (334568|3) - remove
05:37:414 - add
05:40:876 (340876|1) - remove

05:53:494 - 05:53:642 - add
06:14:371 - add

06:35:467 (395467|1) - this? - 06:35:443 -

hope this help
thanks for nice mod >w<)/
sorry can't reply some mod, blame my lazzy

NlHIL
Ignore us 'w'

00:31:208 (31208|0) - remove?
02:39:332 (159332|0) - remove?
03:37:062 (217062|1,217220|2) - remove?
05:47:461 - to 05:49:461 - seems wrong offset ;w;
06:03:009 - add?
06:22:019 (382019|2) - remove?
06:24:247 - add?
06:35:418 - add?
DrawdeX
I'll just go with the flow of the songs, so bare with me :v

I only focus on pitch relevancy, pattern consistency, and hand balance
4K = |1|2|3|4|

Let's Rock!
• 00:25:874 - Remove one note? Not too loud for a snare drum
• 00:31:208 - ^
• 01:01:874 (61874|3) - The guitar strumming still continues. Make this LN?
• 01:07:208 (67208|2) - ^
• 01:35:687 (95687|2,95853|1) - Move one space to the right, for hand balance
• 01:51:353 (111353|2) - Make this to LN? Until 01:51:687 - for the vocal
• 02:04:131 - The BPM 185.100 feels awkward, since 02:30:094 ~ 02:55:864 - the notes were a bit delayed. Tried with just 185bpm only? If not the bpm, then add a red line on 02:30:074 -
• 02:16:804 - Make a note to LN, the strumming still continues
• 02:24:746 (144746|1) - ^
• 02:24:746 - Add a note? To make it similar to the others
• 02:27:339 (147339|2) - Same reason on 02:24:746 -
• 02:33:173 - Add a note, to make it similar to the others
• 02:35:767 - ^
• 02:40:224 - Add a note, the piano stair still continues
• 02:44:843 - Add a note, to make it similar to the others
• 02:45:167 - ^
• 03:22:654 - https://osu.ppy.sh/ss/3638222 Idk, tried it with 25% playback rate, or it's the offset of the song
• 05:45:030 - 05:46:261 - 05:47:491 - 05:48:722 - lol there's no need to add red lines to change the bpm, it would make an off-sync on the song, so remove them

Nothing much to mod on the note patterns of some songs, since it's fine as is, and as long as the offset and bpm is fine too :v
That's all, good luck! :)
Topic Starter
Verniy_Chan

NlHIL wrote:

Ignore us 'w'

00:31:208 (31208|0) - remove?
02:39:332 (159332|0) - remove?
03:37:062 (217062|1,217220|2) - remove?
05:47:461 - to 05:49:461 - seems wrong offset ;w;
06:03:009 - add?
06:22:019 (382019|2) - remove?
06:24:247 - add?
06:35:418 - add?
thanks for mod NlHIL-san >w<)b

DrawdeX wrote:

I'll just go with the flow of the songs, so bare with me :v

I only focus on pitch relevancy, pattern consistency, and hand balance
4K = |1|2|3|4|

Let's Rock!
• 00:25:874 - Remove one note? Not too loud for a snare drum
• 00:31:208 - ^
• 01:01:874 (61874|3) - The guitar strumming still continues. Make this LN?
• 01:07:208 (67208|2) - ^
• 01:35:687 (95687|2,95853|1) - Move one space to the right, for hand balance
• 01:51:353 (111353|2) - Make this to LN? Until 01:51:687 - for the vocal
• 02:04:131 - The BPM 185.100 feels awkward, since 02:30:094 ~ 02:55:864 - the notes were a bit delayed. Tried with just 185bpm only? If not the bpm, then add a red line on 02:30:074 -
• 02:16:804 - Make a note to LN, the strumming still continues
• 02:24:746 (144746|1) - ^
• 02:24:746 - Add a note? To make it similar to the others
• 02:27:339 (147339|2) - Same reason on 02:24:746 -
• 02:33:173 - Add a note, to make it similar to the others
• 02:35:767 - ^
• 02:40:224 - Add a note, the piano stair still continues
• 02:44:843 - Add a note, to make it similar to the others
• 02:45:167 - ^
• 03:22:654 - https://osu.ppy.sh/ss/3638222 Idk, tried it with 25% playback rate, or it's the offset of the song
• 05:45:030 - 05:46:261 - 05:47:491 - 05:48:722 - lol there's no need to add red lines to change the bpm, it would make an off-sync on the song, so remove them

Nothing much to mod on the note patterns of some songs, since it's fine as is, and as long as the offset and bpm is fine too :v
That's all, good luck! :)
thanks for mod Dex-san >w<)b

sorry can't reply all, blame my...

Shinzo-
Nice Map :)
Take my star owo

Hi New Page ^^
Topic Starter
Verniy_Chan

Shinzo- wrote:

Nice Map :)
Take my star owo

Hi New Page ^^
thanks
klu bisa, sekalian dngan mod dong~
btw, starnya mana? xD
Frim4503
sorry ga bisa mod *karna pc lag klo buka mapnya di editor

btw shooot stars aja ya om >.<

(klo aku orgnya baik hati)
Topic Starter
Verniy_Chan

Frim4503 wrote:

sorry ga bisa mod *karna pc lag klo buka mapnya di editor

btw shooot stars aja ya om >.<

(klo aku orgnya baik hati)
wth~ dipanggil om xD

anyway thanks for star
Shirou


Hi Modding from Voltexer's modding queue~

Hello Verniy-Chan~!

Sorry for long delay... :(

|1|2|3|4|

[Let's Rock]
Open it :D
00:29:041 - delete one note
00:30:708 - add note
01:42:520 (102520|1) - move 3
03:22:536 (202536|3) - change to LN ~03:22:654

Sorry I can't find a problem TuT
Very good map.

Lisa is good singer :D

I shoot a star >_<)b
Topic Starter
Verniy_Chan

Shirou wrote:



Hi Modding from Voltexer's modding queue~

Hello Verniy-Chan~!

Sorry for long delay... :(

|1|2|3|4|

[Let's Rock]
Open it :D
00:29:041 - delete one note i will consider later
00:30:708 - add note i will consider later
01:42:520 (102520|1) - move 3 keep
03:22:536 (202536|3) - change to LN ~03:22:654 too hard, since there are 1/16 pattern and i only like 1/2 LN

Sorry I can't find a problem TuT
Very good map.

Lisa is good singer :D

I shoot a star >_<)b
thanks for mod & star~ Shiro-san >w<)b

edit: thanks for star~ NlHIL & Puxtu
MEGAtive
Disuruh dipost :v

WARNING!! (Semi?)-ABSURD CHAT!!
2015-09-12 20:12 Verniy_Chan: uuhhh...
2015-09-12 20:13 MEGAtive: Apa?
2015-09-12 20:15 Verniy_Chan: ~
2015-09-12 20:16 MEGAtive: o.o
2015-09-12 20:16 Verniy_Chan: SB mod ;w;
2015-09-12 20:17 MEGAtive: Oh
2015-09-12 20:17 MEGAtive: Yg LiSA Compilation kan?
2015-09-12 20:17 Verniy_Chan: sy tunggu anda DL smpe 1 minggu xD
2015-09-12 20:17 MEGAtive: ?Hahaha
2015-09-12 20:17 MEGAtive: Kemaren error
2015-09-12 20:17 Verniy_Chan: yup
2015-09-12 20:17 Verniy_Chan: knpa gak ngomong -__-
2015-09-12 20:18 MEGAtive: Lol keburu off sih :v
2015-09-12 20:18 Verniy_Chan: =______=
2015-09-12 20:18 Verniy_Chan: skrang mod klu bgitu xD
2015-09-12 20:18 MEGAtive: Haha
2015-09-12 20:19 MEGAtive: 18m DL
2015-09-12 20:19 Verniy_Chan: nanti sy DLkan xD
2015-09-12 20:19 MEGAtive: Lol diwakilkan
2015-09-12 20:19 MEGAtive: ACTION is editing kors k - waxing and wanding -kors k mix- [Cybermoon]
2015-09-12 20:20 MEGAtive: Map Jacky Chan
2015-09-12 20:20 MEGAtive: Lel
2015-09-12 20:20 Verniy_Chan: lel
2015-09-12 20:22 MEGAtive: Mau collab?
2015-09-12 20:22 Verniy_Chan: yg mana?
2015-09-12 20:23 Verniy_Chan: yg jacky chan?
2015-09-12 20:24 MEGAtive: Iya
2015-09-12 20:24 Verniy_Chan: aku gak kuat atuh~ mapping insane instrument xD
2015-09-12 20:24 MEGAtive: Awkaka
2015-09-12 20:24 MEGAtive: Gabber
2015-09-12 20:24 Verniy_Chan: mapping insane cuma taunya spam chord doang xD
2015-09-12 20:24 MEGAtive: Lol
2015-09-12 20:25 MEGAtive: Ini spam jack awkaka
2015-09-12 20:25 Verniy_Chan: lel
2015-09-12 20:47 MEGAtive: One thing
2015-09-12 20:47 MEGAtive: SBnya keren
2015-09-12 20:47 Verniy_Chan: mod udah xD
2015-09-12 20:47 MEGAtive: Gk bsa ;_;
2015-09-12 20:47 Verniy_Chan: lel
2015-09-12 20:47 Verniy_Chan: kok?
2015-09-12 20:48 MEGAtive: Udh good
2015-09-12 20:48 Verniy_Chan: bukan itu, ada yg mau sy minta tolong editkan :v
2015-09-12 20:48 Verniy_Chan: 1 problem aja
2015-09-12 20:48 MEGAtive: Yg mana?
2015-09-12 20:48 MEGAtive: Btw
2015-09-12 20:48 MEGAtive: Yg ngevector karakternya siapa?
2015-09-12 20:48 Verniy_Chan: 05:05:645 - lagu disini
2015-09-12 20:49 MEGAtive: Knp d bagian situ?
2015-09-12 20:49 Verniy_Chan: arvie sbenarnya, krena kurang rapi, sy editkan
2015-09-12 20:49 Verniy_Chan: mau dikecilin cloudnya, soalnya SB loadnya tinggi
2015-09-12 20:49 MEGAtive: Hmm
2015-09-12 20:49 Verniy_Chan: ngelag
2015-09-12 20:50 Verniy_Chan: coba cek SB loadnya xD
2015-09-12 20:50 MEGAtive: 5x
2015-09-12 20:50 MEGAtive: Hmm
2015-09-12 20:50 Verniy_Chan: 5-6x
2015-09-12 20:50 Verniy_Chan: :c
2015-09-12 20:50 Verniy_Chan: bisa diatur gak?
2015-09-12 20:50 MEGAtive: Wait
2015-09-12 20:50 MEGAtive: Checking
2015-09-12 20:51 Verniy_Chan: ok
2015-09-12 20:51 MEGAtive: Cloudsnya kegedean resolusinya
2015-09-12 20:51 MEGAtive: Saran
2015-09-12 20:51 MEGAtive: Kecilin resolusi cloud-0 jdi sekitar 1/2 atau 3/4-nya
2015-09-12 20:51 MEGAtive: Trus d scale pke function "S"
2015-09-12 20:52 Verniy_Chan: justru itu gak bisa sy ;w;
2015-09-12 20:52 MEGAtive: Oh
2015-09-12 20:52 MEGAtive: Wait
2015-09-12 20:52 MEGAtive: Lemme do it for you
2015-09-12 20:53 Verniy_Chan: editkan, kasih code
2015-09-12 20:53 Verniy_Chan: nah ;w;
2015-09-12 20:53 MEGAtive: Sebenernya SB emg rentan jdi begitu lel
2015-09-12 20:54 Verniy_Chan: btw cloudnya unsnap jg tuh :v
2015-09-12 20:54 Verniy_Chan: soalnya gonta ganti offset
2015-09-12 20:54 MEGAtive: Hmm
2015-09-12 20:55 MEGAtive: Klo offset pke [http://puu.sh/k8EjJ/1ea9da8428.png ini]
2015-09-12 20:55 MEGAtive: Offset ganti maksudnya
2015-09-12 20:55 Verniy_Chan: ok
2015-09-12 20:56 MEGAtive: O Kay~
2015-09-12 20:56 MEGAtive: Resizing didn't fix anything
2015-09-12 20:56 Verniy_Chan: wut
2015-09-12 20:57 MEGAtive: Realized something
2015-09-12 20:57 MEGAtive: Itu sambil awannya scrolling, judul lagunya beat-esque zooming
2015-09-12 20:57 MEGAtive: Pantes
2015-09-12 20:57 MEGAtive: Banyak yg kerja
2015-09-12 20:58 Verniy_Chan: oh
2015-09-12 20:58 MEGAtive: Keknya begitu aja deh
2015-09-12 20:59 Verniy_Chan: -__-
2015-09-12 20:59 MEGAtive: Yep
2015-09-12 20:59 MEGAtive: That's the problem
2015-09-12 21:00 Verniy_Chan: aku coba hapus aja :v
2015-09-12 21:00 MEGAtive: Yg mana yg d hapus?
2015-09-12 21:00 MEGAtive: Cloudnya atau Beat-esque zoomnya?
2015-09-12 21:00 Verniy_Chan: cloudnya
2015-09-12 21:00 MEGAtive: Oh
2015-09-12 21:00 Verniy_Chan: yg mana menurutmu nguras SB load?
2015-09-12 21:01 MEGAtive: Cloud ofc
2015-09-12 21:01 MEGAtive: Kan sebelumnya gk gitu
2015-09-12 21:01 MEGAtive: Atau....
2015-09-12 21:02 Verniy_Chan: atau....
2015-09-12 21:02 MEGAtive: Wait
2015-09-12 21:02 MEGAtive: Lemme try something
2015-09-12 21:02 Verniy_Chan: monggo
2015-09-12 21:04 MEGAtive: AHA
2015-09-12 21:04 Verniy_Chan: UHU
2015-09-12 21:04 Verniy_Chan: nothing
2015-09-12 21:04 MEGAtive: IHI
2015-09-12 21:04 MEGAtive: Itu awannya ada 2
2015-09-12 21:05 Verniy_Chan: terus
2015-09-12 21:05 MEGAtive: Yg kerja 2 awannya
2015-09-12 21:05 MEGAtive: Ya berat lah
2015-09-12 21:07 MEGAtive: Nah
2015-09-12 21:08 MEGAtive: Ratenya udh turun jdi 3.89
2015-09-12 21:08 Verniy_Chan: Cloud yg mana dihapus bgusnya?
2015-09-12 21:08 MEGAtive: Yg mulai dri 05:05:645 -
2015-09-12 21:08 MEGAtive: Bagian itu nimpa blink karakternya
2015-09-12 21:08 MEGAtive: Trus k depan nimpa awan yg satunya lg
2015-09-12 21:09 MEGAtive: Apus yg ini
2015-09-12 21:09 MEGAtive: Yep
2015-09-12 21:09 MEGAtive: Definitely that one
2015-09-12 21:11 MEGAtive: Udh d coba?
2015-09-12 21:11 Verniy_Chan: udah, tpi agak aneh diliat
2015-09-12 21:11 MEGAtive: Well
2015-09-12 21:11 Verniy_Chan: blink2 cloudnya
2015-09-12 21:12 MEGAtive: Kyk gitu sebenernya bisa aja
2015-09-12 21:12 Verniy_Chan: aku coba kebalikannya dlu
2015-09-12 21:12 Verniy_Chan: cloud yg satu dihapus
2015-09-12 21:12 MEGAtive: Klo coba kebalikannya ad spike Rated awal
2015-09-12 21:12 MEGAtive: *Spike Rate d awal
2015-09-12 21:13 Verniy_Chan: iya sih
2015-09-12 21:14 Verniy_Chan: tmbah jelek xD
2015-09-12 21:14 MEGAtive: Awkaka
2015-09-12 21:15 MEGAtive: ACTION waiting for a free mapslot
2015-09-12 21:19 Verniy_Chan: wut?
2015-09-12 21:20 Verniy_Chan: btw, thanks utk modnya xD
2015-09-12 21:20 MEGAtive: Noprob
2015-09-12 21:20 MEGAtive: Proyek banyak bgt awkaka
2015-09-12 21:20 MEGAtive: Marathon semua lg lel
2015-09-12 21:20 Verniy_Chan: gak posting di thread aja?
2015-09-12 21:20 Verniy_Chan: ngitung2 SB mod
2015-09-12 21:20 Verniy_Chan: IRC SB mod maksudnya -__-
2015-09-12 21:20 MEGAtive: Hmm
2015-09-12 21:21 Verniy_Chan: yg td kita lakukan
2015-09-12 21:21 MEGAtive: Gk enak masa cuman 1
2015-09-12 21:21 MEGAtive: Anggep sukarela aja
2015-09-12 21:21 MEGAtive: Gk enak klo ngemod cuman 1 hal doang
2015-09-12 21:21 Verniy_Chan: nanti sy ksih savelognya :v
2015-09-12 21:21 Verniy_Chan: -__-
2015-09-12 21:21 Verniy_Chan: ngitung2 tmbah SP jg :v
2015-09-12 21:21 MEGAtive: Lol jadi itu incerannya XD
2015-09-12 21:21 Verniy_Chan: walaupun cuma 1
2015-09-12 21:21 Verniy_Chan: nah itu
2015-09-12 21:22 MEGAtive: Yasudahlah
2015-09-12 21:22 Verniy_Chan: dan msukin nama modder yg berkontribusi biar rame -__-
2015-09-12 21:22 MEGAtive: Awkaka
2015-09-12 21:22 MEGAtive: SB Mod satu doang apaan itu
2015-09-12 21:22 MEGAtive: ACTION ashamed
2015-09-12 21:22 Verniy_Chan: udah sy savelognya, sy ksih dlu
2015-09-12 21:22 MEGAtive: Gk usah
2015-09-12 21:22 Verniy_Chan: kan IRC
2015-09-12 21:22 MEGAtive: Wa udh Auto-savelog
2015-09-12 21:22 Verniy_Chan: mana orng tau bhsanya kita :v
2015-09-12 21:22 Verniy_Chan: ok deh post aja
2015-09-12 21:23 MEGAtive: Skrg tanggal brp?
2015-09-12 21:23 MEGAtive: *plok
2015-09-12 21:23 Verniy_Chan: 12
2015-09-12 21:23 MEGAtive: Ehiya ad Jam d PC XD
Topic Starter
Verniy_Chan

MEGAtive wrote:

Disuruh dipost :v

WARNING!! (Semi?)-ABSURD CHAT!!
2015-09-12 20:12 Verniy_Chan: uuhhh...
2015-09-12 20:13 MEGAtive: Apa?
2015-09-12 20:15 Verniy_Chan: ~
2015-09-12 20:16 MEGAtive: o.o
2015-09-12 20:16 Verniy_Chan: SB mod ;w;
2015-09-12 20:17 MEGAtive: Oh
2015-09-12 20:17 MEGAtive: Yg LiSA Compilation kan?
2015-09-12 20:17 Verniy_Chan: sy tunggu anda DL smpe 1 minggu xD
2015-09-12 20:17 MEGAtive: ?Hahaha
2015-09-12 20:17 MEGAtive: Kemaren error
2015-09-12 20:17 Verniy_Chan: yup
2015-09-12 20:17 Verniy_Chan: knpa gak ngomong -__-
2015-09-12 20:18 MEGAtive: Lol keburu off sih :v
2015-09-12 20:18 Verniy_Chan: =______=
2015-09-12 20:18 Verniy_Chan: skrang mod klu bgitu xD
2015-09-12 20:18 MEGAtive: Haha
2015-09-12 20:19 MEGAtive: 18m DL
2015-09-12 20:19 Verniy_Chan: nanti sy DLkan xD
2015-09-12 20:19 MEGAtive: Lol diwakilkan
2015-09-12 20:19 MEGAtive: ACTION is editing kors k - waxing and wanding -kors k mix- [Cybermoon]
2015-09-12 20:20 MEGAtive: Map Jacky Chan
2015-09-12 20:20 MEGAtive: Lel
2015-09-12 20:20 Verniy_Chan: lel
2015-09-12 20:22 MEGAtive: Mau collab?
2015-09-12 20:22 Verniy_Chan: yg mana?
2015-09-12 20:23 Verniy_Chan: yg jacky chan?
2015-09-12 20:24 MEGAtive: Iya
2015-09-12 20:24 Verniy_Chan: aku gak kuat atuh~ mapping insane instrument xD
2015-09-12 20:24 MEGAtive: Awkaka
2015-09-12 20:24 MEGAtive: Gabber
2015-09-12 20:24 Verniy_Chan: mapping insane cuma taunya spam chord doang xD
2015-09-12 20:24 MEGAtive: Lol
2015-09-12 20:25 MEGAtive: Ini spam jack awkaka
2015-09-12 20:25 Verniy_Chan: lel
2015-09-12 20:47 MEGAtive: One thing
2015-09-12 20:47 MEGAtive: SBnya keren
2015-09-12 20:47 Verniy_Chan: mod udah xD
2015-09-12 20:47 MEGAtive: Gk bsa ;_;
2015-09-12 20:47 Verniy_Chan: lel
2015-09-12 20:47 Verniy_Chan: kok?
2015-09-12 20:48 MEGAtive: Udh good
2015-09-12 20:48 Verniy_Chan: bukan itu, ada yg mau sy minta tolong editkan :v
2015-09-12 20:48 Verniy_Chan: 1 problem aja
2015-09-12 20:48 MEGAtive: Yg mana?
2015-09-12 20:48 MEGAtive: Btw
2015-09-12 20:48 MEGAtive: Yg ngevector karakternya siapa?
2015-09-12 20:48 Verniy_Chan: 05:05:645 - lagu disini
2015-09-12 20:49 MEGAtive: Knp d bagian situ?
2015-09-12 20:49 Verniy_Chan: arvie sbenarnya, krena kurang rapi, sy editkan
2015-09-12 20:49 Verniy_Chan: mau dikecilin cloudnya, soalnya SB loadnya tinggi
2015-09-12 20:49 MEGAtive: Hmm
2015-09-12 20:49 Verniy_Chan: ngelag
2015-09-12 20:50 Verniy_Chan: coba cek SB loadnya xD
2015-09-12 20:50 MEGAtive: 5x
2015-09-12 20:50 MEGAtive: Hmm
2015-09-12 20:50 Verniy_Chan: 5-6x
2015-09-12 20:50 Verniy_Chan: :c
2015-09-12 20:50 Verniy_Chan: bisa diatur gak?
2015-09-12 20:50 MEGAtive: Wait
2015-09-12 20:50 MEGAtive: Checking
2015-09-12 20:51 Verniy_Chan: ok
2015-09-12 20:51 MEGAtive: Cloudsnya kegedean resolusinya
2015-09-12 20:51 MEGAtive: Saran
2015-09-12 20:51 MEGAtive: Kecilin resolusi cloud-0 jdi sekitar 1/2 atau 3/4-nya
2015-09-12 20:51 MEGAtive: Trus d scale pke function "S"
2015-09-12 20:52 Verniy_Chan: justru itu gak bisa sy ;w;
2015-09-12 20:52 MEGAtive: Oh
2015-09-12 20:52 MEGAtive: Wait
2015-09-12 20:52 MEGAtive: Lemme do it for you
2015-09-12 20:53 Verniy_Chan: editkan, kasih code
2015-09-12 20:53 Verniy_Chan: nah ;w;
2015-09-12 20:53 MEGAtive: Sebenernya SB emg rentan jdi begitu lel
2015-09-12 20:54 Verniy_Chan: btw cloudnya unsnap jg tuh :v
2015-09-12 20:54 Verniy_Chan: soalnya gonta ganti offset
2015-09-12 20:54 MEGAtive: Hmm
2015-09-12 20:55 MEGAtive: Klo offset pke [http://puu.sh/k8EjJ/1ea9da8428.png ini]
2015-09-12 20:55 MEGAtive: Offset ganti maksudnya
2015-09-12 20:55 Verniy_Chan: ok
2015-09-12 20:56 MEGAtive: O Kay~
2015-09-12 20:56 MEGAtive: Resizing didn't fix anything
2015-09-12 20:56 Verniy_Chan: wut
2015-09-12 20:57 MEGAtive: Realized something
2015-09-12 20:57 MEGAtive: Itu sambil awannya scrolling, judul lagunya beat-esque zooming
2015-09-12 20:57 MEGAtive: Pantes
2015-09-12 20:57 MEGAtive: Banyak yg kerja
2015-09-12 20:58 Verniy_Chan: oh
2015-09-12 20:58 MEGAtive: Keknya begitu aja deh
2015-09-12 20:59 Verniy_Chan: -__-
2015-09-12 20:59 MEGAtive: Yep
2015-09-12 20:59 MEGAtive: That's the problem
2015-09-12 21:00 Verniy_Chan: aku coba hapus aja :v
2015-09-12 21:00 MEGAtive: Yg mana yg d hapus?
2015-09-12 21:00 MEGAtive: Cloudnya atau Beat-esque zoomnya?
2015-09-12 21:00 Verniy_Chan: cloudnya
2015-09-12 21:00 MEGAtive: Oh
2015-09-12 21:00 Verniy_Chan: yg mana menurutmu nguras SB load?
2015-09-12 21:01 MEGAtive: Cloud ofc
2015-09-12 21:01 MEGAtive: Kan sebelumnya gk gitu
2015-09-12 21:01 MEGAtive: Atau....
2015-09-12 21:02 Verniy_Chan: atau....
2015-09-12 21:02 MEGAtive: Wait
2015-09-12 21:02 MEGAtive: Lemme try something
2015-09-12 21:02 Verniy_Chan: monggo
2015-09-12 21:04 MEGAtive: AHA
2015-09-12 21:04 Verniy_Chan: UHU
2015-09-12 21:04 Verniy_Chan: nothing
2015-09-12 21:04 MEGAtive: IHI
2015-09-12 21:04 MEGAtive: Itu awannya ada 2
2015-09-12 21:05 Verniy_Chan: terus
2015-09-12 21:05 MEGAtive: Yg kerja 2 awannya
2015-09-12 21:05 MEGAtive: Ya berat lah
2015-09-12 21:07 MEGAtive: Nah
2015-09-12 21:08 MEGAtive: Ratenya udh turun jdi 3.89
2015-09-12 21:08 Verniy_Chan: Cloud yg mana dihapus bgusnya?
2015-09-12 21:08 MEGAtive: Yg mulai dri 05:05:645 -
2015-09-12 21:08 MEGAtive: Bagian itu nimpa blink karakternya
2015-09-12 21:08 MEGAtive: Trus k depan nimpa awan yg satunya lg
2015-09-12 21:09 MEGAtive: Apus yg ini
2015-09-12 21:09 MEGAtive: Yep
2015-09-12 21:09 MEGAtive: Definitely that one
2015-09-12 21:11 MEGAtive: Udh d coba?
2015-09-12 21:11 Verniy_Chan: udah, tpi agak aneh diliat
2015-09-12 21:11 MEGAtive: Well
2015-09-12 21:11 Verniy_Chan: blink2 cloudnya
2015-09-12 21:12 MEGAtive: Kyk gitu sebenernya bisa aja
2015-09-12 21:12 Verniy_Chan: aku coba kebalikannya dlu
2015-09-12 21:12 Verniy_Chan: cloud yg satu dihapus
2015-09-12 21:12 MEGAtive: Klo coba kebalikannya ad spike Rated awal
2015-09-12 21:12 MEGAtive: *Spike Rate d awal
2015-09-12 21:13 Verniy_Chan: iya sih
2015-09-12 21:14 Verniy_Chan: tmbah jelek xD
2015-09-12 21:14 MEGAtive: Awkaka
2015-09-12 21:15 MEGAtive: ACTION waiting for a free mapslot
2015-09-12 21:19 Verniy_Chan: wut?
2015-09-12 21:20 Verniy_Chan: btw, thanks utk modnya xD
2015-09-12 21:20 MEGAtive: Noprob
2015-09-12 21:20 MEGAtive: Proyek banyak bgt awkaka
2015-09-12 21:20 MEGAtive: Marathon semua lg lel
2015-09-12 21:20 Verniy_Chan: gak posting di thread aja?
2015-09-12 21:20 Verniy_Chan: ngitung2 SB mod
2015-09-12 21:20 Verniy_Chan: IRC SB mod maksudnya -__-
2015-09-12 21:20 MEGAtive: Hmm
2015-09-12 21:21 Verniy_Chan: yg td kita lakukan
2015-09-12 21:21 MEGAtive: Gk enak masa cuman 1
2015-09-12 21:21 MEGAtive: Anggep sukarela aja
2015-09-12 21:21 MEGAtive: Gk enak klo ngemod cuman 1 hal doang
2015-09-12 21:21 Verniy_Chan: nanti sy ksih savelognya :v
2015-09-12 21:21 Verniy_Chan: -__-
2015-09-12 21:21 Verniy_Chan: ngitung2 tmbah SP jg :v
2015-09-12 21:21 MEGAtive: Lol jadi itu incerannya XD
2015-09-12 21:21 Verniy_Chan: walaupun cuma 1
2015-09-12 21:21 Verniy_Chan: nah itu
2015-09-12 21:22 MEGAtive: Yasudahlah
2015-09-12 21:22 Verniy_Chan: dan msukin nama modder yg berkontribusi biar rame -__-
2015-09-12 21:22 MEGAtive: Awkaka
2015-09-12 21:22 MEGAtive: SB Mod satu doang apaan itu
2015-09-12 21:22 MEGAtive: ACTION ashamed
2015-09-12 21:22 Verniy_Chan: udah sy savelognya, sy ksih dlu
2015-09-12 21:22 MEGAtive: Gk usah
2015-09-12 21:22 Verniy_Chan: kan IRC
2015-09-12 21:22 MEGAtive: Wa udh Auto-savelog
2015-09-12 21:22 Verniy_Chan: mana orng tau bhsanya kita :v
2015-09-12 21:22 Verniy_Chan: ok deh post aja
2015-09-12 21:23 MEGAtive: Skrg tanggal brp?
2015-09-12 21:23 MEGAtive: *plok
2015-09-12 21:23 Verniy_Chan: 12
2015-09-12 21:23 MEGAtive: Ehiya ad Jam d PC XD
Thanks for SB mod~ Mega-kun >w<)b

puxtu
00:03:874 (3874|1,3874|2) - ctrl+right 00:04:374 (4374|2,4374|1) - ctrl+left
00:05:541 (5541|1,5624|3) - 00:05:874 (5874|2,5958|0) - ctrl+j
00:09:041 (9041|1) - 00:10:708 (10708|1) - 00:12:041 (12041|1) - 00:18:041 (18041|2) - ghostnotes, I'm noticed some 1/2s are for vocal but I'm not sure for what kind of beat these notes for
00:29:874 (29874|0) - err replace with 1/2s notes?
00:33:208 (33208|1,33874|2) - highly recommended to remove these. it's weird when holding a note in here because technically there's no second long sound
00:41:041 (41041|1) - more of ghostnotes until 00:59:541 - , consider to add or remove them all. be consistent at every single part.
01:01:874 (61874|3) - 01:02:708 (62708|3) - replace with 1/2 ln, the lns stream was not supposed to stopped right there
01:08:874 (68874|0,68958|3) - 01:23:354 (83354|0,83437|3) - ctrl+h
01:25:187 - a missing note
01:26:020 (86020|3) - 01:31:353 (91353|0) - add 1/2 just like you did on next pattern
01:30:520 - here too
01:33:187 - 01:34:853 - add 1/2 ln
01:35:020 (95020|2) - extend 1/1? too damn short
01:36:687 (96687|0) - 01:41:187 (101187|0) - 01:42:020 (102020|3) - missing 1/2s
01:43:687 (103687|1,104353|2,105020|3) - esp. on this part
01:45:853 (105853|3,105937|2,106020|1,106103|3,106187|2,106270|1) - ctrl+j and 01:46:353 (106353|3) - move this to 2
02:00:187 (120187|2,120353|2) - [2] [4]
02:04:293 - why are you keep missing this 1/2?
02:08:182 (128182|2) - maybe add a double here, it's a pretty strong beat
02:39:717 (159717|3) - another ghost
02:39:879 (159879|3,159960|2,160041|1,160203|1,160284|2) - remove, the piano stream is lot faster than 1/4, just layer it with one or two lns is enough
02:49:522 - there's a srious timing issues in this part, you might want to re-check that
03:03:430 (183430|1,183430|2) - remove, it's too weak
03:22:654 (202654|0,202713|1,202792|2,202871|3,202871|0,202871|1) - this is so lol. they're not 1/16 roflmao. it's your timing. you need to fix that
03:35:009 (215009|0,215167|1,215325|2) - ugh not this pattern again...
04:11:699 (251699|3) - welp you can use some 1/2 ghost notes here because the rhythm guitar is kinda loud and clear
07:15:566 (435566|2,435714|1) - ctrl+right
Topic Starter
Verniy_Chan

puxtu wrote:

00:03:874 (3874|1,3874|2) - ctrl+right 00:04:374 (4374|2,4374|1) - ctrl+left
00:05:541 (5541|1,5624|3) - 00:05:874 (5874|2,5958|0) - ctrl+j
00:09:041 (9041|1) - 00:10:708 (10708|1) - 00:12:041 (12041|1) - 00:18:041 (18041|2) - ghostnotes, I'm noticed some 1/2s are for vocal but I'm not sure for what kind of beat these notes for
00:29:874 (29874|0) - err replace with 1/2s notes?
00:33:208 (33208|1,33874|2) - highly recommended to remove these. it's weird when holding a note in here because technically there's no second long sound
00:41:041 (41041|1) - more of ghostnotes until 00:59:541 - , consider to add or remove them all. be consistent at every single part.
01:01:874 (61874|3) - 01:02:708 (62708|3) - replace with 1/2 ln, the lns stream was not supposed to stopped right there
01:08:874 (68874|0,68958|3) - 01:23:354 (83354|0,83437|3) - ctrl+h
01:25:187 - a missing note
01:26:020 (86020|3) - 01:31:353 (91353|0) - add 1/2 just like you did on next pattern
01:30:520 - here too
01:33:187 - 01:34:853 - add 1/2 ln
01:35:020 (95020|2) - extend 1/1? too damn short
01:36:687 (96687|0) - 01:41:187 (101187|0) - 01:42:020 (102020|3) - missing 1/2s
01:43:687 (103687|1,104353|2,105020|3) - esp. on this part
01:45:853 (105853|3,105937|2,106020|1,106103|3,106187|2,106270|1) - ctrl+j and 01:46:353 (106353|3) - move this to 2
02:00:187 (120187|2,120353|2) - [2] [4]
02:04:293 - why are you keep missing this 1/2?
02:08:182 (128182|2) - maybe add a double here, it's a pretty strong beat
02:39:717 (159717|3) - another ghost
02:39:879 (159879|3,159960|2,160041|1,160203|1,160284|2) - remove, the piano stream is lot faster than 1/4, just layer it with one or two lns is enough
02:49:522 - there's a srious timing issues in this part, you might want to re-check that
03:03:430 (183430|1,183430|2) - remove, it's too weak
03:22:654 (202654|0,202713|1,202792|2,202871|3,202871|0,202871|1) - this is so lol. they're not 1/16 roflmao. it's your timing. you need to fix that
03:35:009 (215009|0,215167|1,215325|2) - ugh not this pattern again...
04:11:699 (251699|3) - welp you can use some 1/2 ghost notes here because the rhythm guitar is kinda loud and clear
07:15:566 (435566|2,435714|1) - ctrl+right
thanks for mod puxtu

Pereira006
Sorry bit later, SB request

[Storyboard]

  1. every BG need increassing size, to clean black left and right this example http://puu.sh/kkgeu/9054e5ac40.jpg, http://puu.sh/kkggp/0131975d55.jpg and more, would be good if you increassing size every BG
  2. 02:09:349 - I wonder why this title, the letter is japan but other titles you use romanised title, why don't use this same romanised ?
  3. 04:25:232 - this character, the size number is big than 04:05:585, you can see difference, need use same number size in codes
  4. Now this just me, in 00:12:134, 03:13:579 and 05:28:795, you sure wanna keep that ? that lot objects is kindy hard read and play in game, would better if reduce, but this just me
that all, any question or my english is bad, ask me, good luck
Super Creek
here timing req

1234
[TimingPoints]
885,333.333333333333,4,2,1,50,1,0
6218,-100,4,2,1,50,0,1
38218,-100,4,2,1,50,0,0
78365,333.333333333333,4,2,1,50,1,0
85031,-100,4,2,1,50,0,1
111698,-100,4,2,1,50,0,0
124133,324.324324324324,4,2,1,50,1,0
124133,-103.092783505155,4,2,1,50,0,0
128024,300,4,2,1,50,1,0
129343,324.149108589951,4,2,1,50,1,0
129343,-103.092783505155,4,2,1,50,0,1
150074,324.149108589951,4,2,1,50,1,0
150074,-103.092783505155,4,2,1,50,0,0
176038,324.324324324324,4,2,1,50,1,0
176038,-101.010101010101,4,2,1,50,0,0
177319,-102.040816326531,4,2,1,50,0,0
178425,324.149108589951,4,2,1,50,1,0
178425,-103.092783505155,4,2,1,50,0,0
181555,315.789473684211,4,2,1,50,1,0
181555,-105.263157894737,4,2,1,50,0,0
185344,-105.263157894737,4,2,1,50,0,1
213133,-105.263157894737,4,2,1,50,0,0
241699,-106.382978723404,4,2,1,50,0,0
241715,312.5,4,2,1,50,1,0
251715,-106.382978723404,4,2,1,50,0,1
291715,-106.382978723404,4,2,1,50,0,0
298261,-108.695652173913,4,2,1,50,0,0
298279,307.692307692308,4,2,1,50,1,0
305663,-108.695652173913,4,2,1,50,0,1
345048,-108.695652173913,4,2,1,50,0,0
350821,297.029702970297,4,2,1,50,1,0
351170,-112.359550561798,4,2,1,50,0,0
355922,297.029702970297,4,2,1,50,1,0
355922,-112.359550561798,4,2,1,50,0,1
382019,-112.359550561798,4,2,1,50,0,0
393467,295.566502463054,4,2,1,50,1,0
393467,-112.359550561798,4,2,1,50,0,0
398196,-112.359550561798,4,2,1,50,0,1
430117,-112.359550561798,4,2,1,50,0,0
make sure u snap all notes ~


nvm i already snapped them for you , just paste this inside the song folder here http://puu.sh/kuWk3.rar also.. make a back up on your diff before putting this file inside ( i might adjusted some note by accident ans might not putting them back to check snaps )
also fixed sb snap etc
also suggesting you to add a romanised title (Gyakkou Orchestra) for the second song on the storyboard since its the only song that is wrote in japanese ~ ww
good luck with this >.o)v
Topic Starter
Verniy_Chan

Pereira006 wrote:

Sorry bit later, SB request

[Storyboard]

  1. every BG need increassing size, to clean black left and right this example http://puu.sh/kkgeu/9054e5ac40.jpg, http://puu.sh/kkggp/0131975d55.jpg and more, would be good if you increassing size every BG is okay.. element still full screen when play this map
  2. 02:09:349 - I wonder why this title, the letter is japan but other titles you use romanised title, why don't use this same romanised ? ok
  3. 04:25:232 - this character, the size number is big than 04:05:585, you can see difference, need use same number size in codes render image problem xD
  4. Now this just me, in 00:12:134, 03:13:579 and 05:28:795, you sure wanna keep that ? that lot objects is kindy hard read and play in game, would better if reduce, but this just me no problem, SB Effect still smooth
that all, any question or my english is bad, ask me, good luck
thanks for SB mod Pere-san


Rumia- wrote:

here timing req

1234
[TimingPoints]
885,333.333333333333,4,2,1,50,1,0
6218,-100,4,2,1,50,0,1
38218,-100,4,2,1,50,0,0
78365,333.333333333333,4,2,1,50,1,0
85031,-100,4,2,1,50,0,1
111698,-100,4,2,1,50,0,0
124133,324.324324324324,4,2,1,50,1,0
124133,-103.092783505155,4,2,1,50,0,0
128024,300,4,2,1,50,1,0
129343,324.149108589951,4,2,1,50,1,0
129343,-103.092783505155,4,2,1,50,0,1
150074,324.149108589951,4,2,1,50,1,0
150074,-103.092783505155,4,2,1,50,0,0
176038,324.324324324324,4,2,1,50,1,0
176038,-101.010101010101,4,2,1,50,0,0
177319,-102.040816326531,4,2,1,50,0,0
178425,324.149108589951,4,2,1,50,1,0
178425,-103.092783505155,4,2,1,50,0,0
181555,315.789473684211,4,2,1,50,1,0
181555,-105.263157894737,4,2,1,50,0,0
185344,-105.263157894737,4,2,1,50,0,1
213133,-105.263157894737,4,2,1,50,0,0
241699,-106.382978723404,4,2,1,50,0,0
241715,312.5,4,2,1,50,1,0
251715,-106.382978723404,4,2,1,50,0,1
291715,-106.382978723404,4,2,1,50,0,0
298261,-108.695652173913,4,2,1,50,0,0
298279,307.692307692308,4,2,1,50,1,0
305663,-108.695652173913,4,2,1,50,0,1
345048,-108.695652173913,4,2,1,50,0,0
350821,297.029702970297,4,2,1,50,1,0
351170,-112.359550561798,4,2,1,50,0,0
355922,297.029702970297,4,2,1,50,1,0
355922,-112.359550561798,4,2,1,50,0,1
382019,-112.359550561798,4,2,1,50,0,0
393467,295.566502463054,4,2,1,50,1,0
393467,-112.359550561798,4,2,1,50,0,0
398196,-112.359550561798,4,2,1,50,0,1
430117,-112.359550561798,4,2,1,50,0,0
make sure u snap all notes ~


nvm i already snapped them for you , just paste this inside the song folder here http://puu.sh/kuWk3.rar also.. make a back up on your diff before putting this file inside ( i might adjusted some note by accident ans might not putting them back to check snaps ) i will fixed that
also fixed sb snap etc
also suggesting you to add a romanised title (Gyakkou Orchestra) for the second song on the storyboard since its the only song that is wrote in japanese ~ ww ok
good luck with this >.o)v
Oh My.... Amazing~
Thanks you so much rumi-san
I really grateful for your Timing Mod


I will update soon, after recheck SB

edit: checked

Super Creek
the revival
Topic Starter
Verniy_Chan

Rumia- wrote:

the revival
Rumia <3
Finally Revived after 12 month? \:D/

REVIVED & UPDATED

Pattern : Total Remapped
SB : Fixed Unrankable issue (size Element WHITE.Jpg)
Timing (EGOiSTiC SHOOTER) : not yet
MadBricktree
From the RRM Mania Modding Queue

1|2|3|4

AHHHHH 7 minute long marathon map.
Looks good to mod

Let's Rock
00:31:384 - The crash turns into a quadruple all of a sudden. Crashes have been triples so far so it's inconsistent to make this a quadruple.
Reference: 00:21:384 - 00:26:051 - 00:27:218 - 00:30:218 - 00:32:551 -

00:35:884 - The same as above. I don't really recommend switching chord sizes so often.

01:00:384 (60384|1,60551|2,60551|1,60718|2) - Shields like these are often uncomfortable to hit. I suggest that you try to avoid them if possible unless it is required for pitch relevancy.
Bad pattern suggestion here.
So instead of putting notes like 01:01:051 (61051|2,61218|2) - these, try to move 01:01:051 (61051|2) - to columns without a LN ahead like 4 to reduce the overall stamina usage of a player.
It is usually much more comfortable to hit a short note after a short note than to hold a long note after a long note, especially if there is another long note next to the short note mentioned.
Thus instead of having notes like these, 02:15:988 (135988|1,136150|1) - simply move around the notes (like swapping the columns of 02:15:825 (135825|0,135988|1) - ) to reduce any excessive shields.

01:24:208 (84208|1) - Any particular reason to make this longer than the other LNs?

01:25:041 - ~ 02:01:708 - IMO alot of this section feels somewhat undermapped, bar the 1/2 drum section in the middle. Alot if it is simply 1/1 and the only big variations are the guitars and the occasional drums.
This causes a pretty big drop in difficulty and thus does create a little bit of boredom (subjective).
I suggest mapping out some hihats in this section as well as they are simply 1/2s for most the part (and thus will not increase the difficulty too much since alot of the other parts of the maps have much higher difficulty.)

02:08:174 - I really would suggest adding at least 1 note here as it feels empty without despite clearly having a synth sound there.
If difficulty worries you, I assure that adding a note there won't make the map any harder.

02:14:529 - There is a crash here in case you missed it.

02:39:636 - ~ 02:40:446 - That felt really sudden and irregular. It was quite painful to hit these right. I suggest either replacing the piano glissando with just a single LN, or removing the doubles inside. Or maybe you can think of a better solution.

03:15:765 - Snares have been doubles when paired with LNs all this time so I suggest removing a note here.
Reference: 03:08:186 - 03:08:818 - 03:09:449 -

03:47:028 (227028|2,227186|2,227344|2,227502|2,227660|2) - Ah that anchor was quite unnecessary. It's probably better to move 03:47:186 (227186|0) - to column 1.

04:11:715 - ~ 04:19:215 - IMO it isn't really fun if the map suddenly cools down into 1/1s after an intense 1/4 section. Especially if the "intensity of the song" (subjective) hasn't died down much.
Do note that there are 1/2 guitars in the background.

04:26:715 - ~ 04:30:465 - Similar to above.

04:19:840 (259840|1,259996|1,260152|1,260308|1) - This anchor can probably be solved easily.
Suggestion



04:21:090 (261090|0,261871|0) - And moving these to column 3 will reduce the anchor at column 1.

04:50:308 (290308|2,290465|2,290621|2,290777|2,290933|2,291090|2,291246|2,291402|2) - Similar to other anchors, avoidable, except it's alot longer.
Suggestion #1.
Has meh disconnection

Suggestion #2
Well connected, kinda repeats pattern.


AHHHHHHHH
Too tired to mod more.
Couldn't find any big issues at the end at a glance so I think it'll be fine.
I would continue the mod if you want me to come back again someday else though (if so try to PM or catch me ingame or smth.)
Oh well good luck on ranking o.o)b


Side note
Topic Starter
Verniy_Chan

Minseo2000 wrote:

From the RRM Mania Modding Queue

1|2|3|4

AHHHHH 7 minute long marathon map.
Looks good to mod

Let's Rock
00:31:384 - The crash turns into a quadruple all of a sudden. Crashes have been triples so far so it's inconsistent to make this a quadruple. fixed
Reference: 00:21:384 - 00:26:051 - 00:27:218 - 00:30:218 - 00:32:551 -

00:35:884 - The same as above. I don't really recommend switching chord sizes so often. i think this section is okay to give impact a cymbal sound

01:00:384 (60384|1,60551|2,60551|1,60718|2) - Shields like these are often uncomfortable to hit. I suggest that you try to avoid them if possible unless it is required for pitch relevancy.
Bad pattern suggestion here.
So instead of putting notes like 01:01:051 (61051|2,61218|2) - these, try to move 01:01:051 (61051|2) - to columns without a LN ahead like 4 to reduce the overall stamina usage of a player.
It is usually much more comfortable to hit a short note after a short note than to hold a long note after a long note, especially if there is another long note next to the short note mentioned. fixed anchor
Thus instead of having notes like these, 02:15:988 (135988|1,136150|1) - simply move around the notes (like swapping the columns of 02:15:825 (135825|0,135988|1) - ) to reduce any excessive shields.

01:24:208 (84208|1) - Any particular reason to make this longer than the other LNs? my bad

01:25:041 - ~ 02:01:708 - IMO alot of this section feels somewhat undermapped, bar the 1/2 drum section in the middle. Alot if it is simply 1/1 and the only big variations are the guitars and the occasional drums.
This causes a pretty big drop in difficulty and thus does create a little bit of boredom (subjective).
I suggest mapping out some hihats in this section as well as they are simply 1/2s for most the part (and thus will not increase the difficulty too much since alot of the other parts of the maps have much higher difficulty.) you right

02:08:174 - I really would suggest adding at least 1 note here as it feels empty without despite clearly having a synth sound there.
If difficulty worries you, I assure that adding a note there won't make the map any harder. nice

02:14:529 - There is a crash here in case you missed it. added

02:39:636 - ~ 02:40:446 - That felt really sudden and irregular. It was quite painful to hit these right. I suggest either replacing the piano glissando with just a single LN, or removing the doubles inside. Or maybe you can think of a better solution. remove some doubles inside instead

03:15:765 - Snares have been doubles when paired with LNs all this time so I suggest removing a note here.
Reference: 03:08:186 - 03:08:818 - 03:09:449 - ok

03:47:028 (227028|2,227186|2,227344|2,227502|2,227660|2) - Ah that anchor was quite unnecessary. It's probably better to move 03:47:186 (227186|0) - to column 1. fixed

04:11:715 - ~ 04:19:215 - IMO it isn't really fun if the map suddenly cools down into 1/1s after an intense 1/4 section. Especially if the "intensity of the song" (subjective) hasn't died down much.
Do note that there are 1/2 guitars in the background. as you wish

04:26:715 - ~ 04:30:465 - Similar to above. ^

04:19:840 (259840|1,259996|1,260152|1,260308|1) - This anchor can probably be solved easily.
Suggestion
nice


04:21:090 (261090|0,261871|0) - And moving these to column 3 will reduce the anchor at column 1. rearranged

04:50:308 (290308|2,290465|2,290621|2,290777|2,290933|2,291090|2,291246|2,291402|2) - Similar to other anchors, avoidable, except it's alot longer. rearranged
Suggestion #1.
Has meh disconnection

Suggestion #2
Well connected, kinda repeats pattern.


AHHHHHHHH
Too tired to mod more.
Couldn't find any big issues at the end at a glance so I think it'll be fine.
I would continue the mod if you want me to come back again someday else though (if so try to PM or catch me ingame or smth.)
Oh well good luck on ranking o.o)b


Side note
Thanks for great mod >w<)b
Syadow-
hi verniy (2) o/
Ly0 and Syadow's MANiA QUEUE
Feel Free to Reject
[ALL]
00:25:884 (25884|1,26051|2) - swap, biar ga 3 jack di col 2 00:25:551 (25551|1,25718|1,25884|1) -
00:31:384 (31384|2) - move ke 1
02:12:908 (132908|2,133070|1) - swap alasan sma kek yg atas
02:13:719 (133719|1,133881|0) - swap ^
03:35:660 - sampai 03:36:528 - ganti ke burst aja biar feelnya dpt
03:36:923 - add note cymbal
Wew dah bagus tuh semuanya mas
Good Luck for rank >w<
LigerZero
good luck ya

padahal saya kurang menyukai lagu" lisa :/ tapi enak openingnya
Topic Starter
Verniy_Chan

Syadow- wrote:

hi verniy (2) o/
Ly0 and Syadow's MANiA QUEUE
Feel Free to Reject
[ALL]
00:25:884 (25884|1,26051|2) - swap, biar ga 3 jack di col 2 00:25:551 (25551|1,25718|1,25884|1) - ok
00:31:384 (31384|2) - move ke 1 ok
02:12:908 (132908|2,133070|1) - swap alasan sma kek yg atas ok
02:13:719 (133719|1,133881|0) - swap ^ ok
03:35:660 - sampai 03:36:528 - ganti ke burst aja biar feelnya dpt kurang cocok dengan low roll drum
03:36:923 - add note cymbal not really loud
Wew dah bagus tuh semuanya mas
Good Luck for rank >w<
thanks modnya syadow

LigerZero wrote:

good luck ya

padahal saya kurang menyukai lagu" lisa :/ tapi enak openingnya
thanks ligerzero

UPDATED

Virtue-
WEDEWWW
Muu-chan
OH YASSSHH TIME TO RESURRECT THIS!
Topic Starter
Verniy_Chan
Verniy_Chan, please stop mapping LiSA anymore
Feerum
Mod 4 Mod



Column: | 1 | 2 | 3 | 4 |
======================================================
Red means Unrankable stuff
Big means Important stuff
Normal are Suggestions
// means comments
======================================================

Hello Verniy_Chan
Sorry for late. I am a bit.. uhm.. busy.. in.. other games.. xP
Anyways here is my Mod for you. Hope it helps you a bit!

General


Artist: Right
Title: ? // Since it's your own compilation ( i think?) you can call it like this yeah. But i think it should be "Song Compilation" without the "s" at the end of "Song"
Source: -
Tags: Right, i think xd
AiMod: Right
Background: Right
BPM/Offset: See in Modding Part
mp3/Hitsounds: Right
Other: -

General

Okay, before i start the actually mod i would like to mention few things like SB/HS here in a separate part because it could get confusing 100 different things in one wall of text. So let me start.

First some SB effects. While your SB is pretty cool i think you could make it a little bit better.
Let me start with this petals effect at 00:06:218 - . The idea is pretty cool but i think the petals move a bit too fast. It simply doesn't feel very naturally and doesn't fit very good to the speed of the song which is there. Try it like 20-30% slower and i think it would fit way better. Sadly i am a noob in SB so i can't really tell you more like.. how to make it. It's just an idea..

02:09:343 - // Probably my fav part in the SB. I totally love like the clouds move slowly and the sunlight effect. It fit simply perfect also to the BG. Awesome job here.

03:05:344 - From here again the same like with the petals before. I think the.. uhm.. lights.. petals.. whatever this is (xd) moves a bit too fast. Not too much, slowing it down by.. 10-15% would be pretty cool here since this song is already a bit faster like the first one and also a bit more hectic from the melody.

05:55:906 - I don't know but is it normal that this sunlight effect disappears so suddenly here? Wouldn't a fade-out or something different be better? I tried it and when you add a fade-out from 05:55:831 - to 05:55:906 - or even 1/6-1/4 beat later it looks waaaay more naturally.



Ok that's all to the SB things. Let me now come to some Hitsound things.

01:18:375 - Make this Timing point to a volume of 15%
01:18:708 - Add here an Inherited Point with a volume of 20%
01:19:208 - Add here an Inherited Point with a volume of 30%
01:19:708 - And here you add a Inherited Point with a volume of 40%
And then with the SV changes it already change to 50%

When you let it 50% the hitsounds are simply too loud, louder than the music at the beginning. With this you have a very naturally feeling in the hitsounds where the volume fit almost perfect to the volume of the music!

The next one would be:
02:04:133 - Make here both Points to a volume of 15%
02:04:781 - Add here an Inherited Point with 25% volume.
02:05:105 - Add here an Inherited Point with 40% volume.
And last but not least 02:05:430 - here one with 50%.

okaaay, the next one would be here:
04:01:715 - Change both Points to a volume of 10%
04:02:027 - Add here an Inherited Point with 15% volume.
04:02:496 - Add here an Inherited Point with a volume of 20%
04:03:121 - Here a Point with 25% volume.
04:03:590 - Add here an Point with 30% volume.
04:04:215 - Here up to 40%
And the 50% volume point is perfect at 04:06:715 - .

Next would be:
04:59:509 - Here 20%
04:59:817 - Here 25%
05:00:125 - Here up to 30%
05:00:740 - And here to 40%
Now you just can keep 40% to the Kiai or, if you want but it's really not necessary, add a point at 05:01:971 - with 50%

Okay next here:
05:51:124 - to 15%
05:51:421 - Here 25%
And 05:52:015 - 40%
An extra 50% is not needed since you will have in 5/1 Beat's already a point with 50.

Aaaand the last song.
06:33:467 - Make these here to 20%
06:33:762 - Here one with 25%
06:34:353 - Here 30%
06:34:944 - Here you cange it to 40%
A 50% point is not needed i think since it's really close to the next one!

Okay with these points it should sound now way better. At most of the points the HS where simply louder than the music because of the fade in.
Try it, hope you like it. I bet this General part will be longer then the actually Mod.

Let's Rock

ALRIGHT. Let's get to the Modding part. *yay*

00:53:051 (53051|0,53051|2,53218|3,53218|1) - Somehow it feels more like these two should be at the same column, not the 1st and 2nd one. I can hear a tom in the background. Don't you think it would fit better?

01:06:884 (66884|0) - I think this one should be a LN too, a 1/2 beat LN. It's the same guitar thing like you did with 01:04:718 (64718|1,64884|2) - .
01:08:551 (68551|0) - And here shouldn't be a LN D: The Guitar ends here and there is no other guitar sound.

01:34:874 (94874|3) - A LN would fit here actually pretty good. Especially on 4. PR and Guitar sound.

02:16:798 - When you follow the guitar with the 1/2 LN's here should be one too. I am pretty sure.
02:24:740 - Same thing here. A good thing would be to make the LN on 3 or 4. Keep one column space to emphasize the clear different pitch.

02:36:719 (156719|3) - I assume you follow these kinda irregular 1/2 guitar sounds, if yes.. this LN is wrong here because there is no guitar sound. It sounds like the guitar would be here 02:36:881 - .

02:50:333 (170333|1) - Uhm. Idk what with this note is but the note comes to early. I first thought it is maybe 1/3 or 1/6 but that's wrong.. on the next 1/12 line it seems for me more correct snapped. Is here some kind of bpm change? xD idk, weird thing.

From 02:09:343 - - Are you 100000% sure the BPM is 185,10. because the notes getting more and more early especially from 02:19:391 - everything seems to be way to early already. When i changed it to 185 it seems correct for me. Also the next timing points. Should be 185? Not 185,10

03:15:370 (195370|3,195449|3) - & 03:33:055 (213055|0,213133|0) - I couldn't hit this correctly in the 1st testplay and also not in 5 try's in the editor. I really really suggest you to remove the minijack here xD

03:36:844 (216844|0) - Maybe move this note 1/4 up? Just to give the cymbal more impact! Boom! Especially before a little break!

04:04:215 (244215|2,244215|1,244215|0) - Remove here one note. According to how you mapped. Kick = Jump; Snare = Hand.

06:08:368 (368368|0) - LN Ending wrong snapped? :P
06:29:907 (389907|0) - Same thing here!

07:12:186 - The guitar feels like this, idk maybe you like it.

Whaaay. Mod done. Phew. Got a pretty long post. I think i could keep the thing above in general shorter but whelp i like it to explain everything haha.
Anyways. The BPM thing is a really important issue which needs to get fixed. The Notes really get pretty offbeat.

Otherwise a really cool map and i wish you good luck to get this ranked :D
Topic Starter
Verniy_Chan

Feerum wrote:

Mod 4 Mod



Column: | 1 | 2 | 3 | 4 |
======================================================
Red means Unrankable stuff
Big means Important stuff
Normal are Suggestions
// means comments
======================================================

Hello Verniy_Chan hello feeru-san
Sorry for late. I am a bit.. uhm.. busy.. in.. other games.. xP no problem
Anyways here is my Mod for you. Hope it helps you a bit!

General


Artist: Right
Title: ? // Since it's your own compilation ( i think?) you can call it like this yeah. But i think it should be "Song Compilation" without the "s" at the end of "Song" //i'd collab with Reyzra
Source: -
Tags: Right, i think xd
AiMod: Right
Background: Right
BPM/Offset: See in Modding Part
mp3/Hitsounds: Right
Other: -

General

Okay, before i start the actually mod i would like to mention few things like SB/HS here in a separate part because it could get confusing 100 different things in one wall of text. So let me start.

First some SB effects. While your SB is pretty cool i think you could make it a little bit better.
Let me start with this petals effect at 00:06:218 - . The idea is pretty cool but i think the petals move a bit too fast. It simply doesn't feel very naturally and doesn't fit very good to the speed of the song which is there. Try it like 20-30% slower and i think it would fit way better. Sadly i am a noob in SB so i can't really tell you more like.. how to make it. It's just an idea.. ok, i'll consider it later, but need time to decrease speed of petals element.. ;w;

02:09:343 - // Probably my fav part in the SB. I totally love like the clouds move slowly and the sunlight effect. It fit simply perfect also to the BG. Awesome job here. >w<

03:05:344 - From here again the same like with the petals before. I think the.. uhm.. lights.. petals.. whatever this is (xd) moves a bit too fast. Not too much, slowing it down by.. 10-15% would be pretty cool here since this song is already a bit faster like the first one and also a bit more hectic from the melody. ok, i'll consider it later

05:55:906 - I don't know but is it normal that this sunlight effect disappears so suddenly here? Wouldn't a fade-out or something different be better? I tried it and when you add a fade-out from 05:55:831 - to 05:55:906 - or even 1/6-1/4 beat later it looks waaaay more naturally. it's intentional, it really weird if the flare/sun total (100%) is visible with high speed. My priority are just sunlight and it wouldn't give the dazzle effect to player


Ok that's all to the SB things. Let me now come to some Hitsound things.

01:18:375 - Make this Timing point to a volume of 15%
01:18:708 - Add here an Inherited Point with a volume of 20%
01:19:208 - Add here an Inherited Point with a volume of 30%
01:19:708 - And here you add a Inherited Point with a volume of 40% ^all's applied
And then with the SV changes it already change to 50%

When you let it 50% the hitsounds are simply too loud, louder than the music at the beginning. With this you have a very naturally feeling in the hitsounds where the volume fit almost perfect to the volume of the music! yeah.. you right, late to noticed it

The next one would be:
02:04:133 - Make here both Points to a volume of 15%
02:04:781 - Add here an Inherited Point with 25% volume.
02:05:105 - Add here an Inherited Point with 40% volume.
And last but not least 02:05:430 - here one with 50%. ^all's applied

okaaay, the next one would be here:
04:01:715 - Change both Points to a volume of 10%
04:02:027 - Add here an Inherited Point with 15% volume.
04:02:496 - Add here an Inherited Point with a volume of 20%
04:03:121 - Here a Point with 25% volume.
04:03:590 - Add here an Point with 30% volume.
04:04:215 - Here up to 40%
And the 50% volume point is perfect at 04:06:715 - .^all's applied

Next would be:
04:59:509 - Here 20%
04:59:817 - Here 25%
05:00:125 - Here up to 30%
05:00:740 - And here to 40%
Now you just can keep 40% to the Kiai or, if you want but it's really not necessary, add a point at 05:01:971 - with 50% ^all's applied

Okay next here:
05:51:124 - to 15%
05:51:421 - Here 25%
And 05:52:015 - 40%
An extra 50% is not needed since you will have in 5/1 Beat's already a point with 50. ^all's applied

Aaaand the last song.
06:33:467 - Make these here to 20%
06:33:762 - Here one with 25%
06:34:353 - Here 30%
06:34:944 - Here you cange it to 40%
A 50% point is not needed i think since it's really close to the next one! ^all's applied

Okay with these points it should sound now way better. At most of the points the HS where simply louder than the music because of the fade in.
Try it, hope you like it. I bet this General part will be longer then the actually Mod.

Let's Rock

ALRIGHT. Let's get to the Modding part. *yay*

00:53:051 (53051|0,53051|2,53218|3,53218|1) - Somehow it feels more like these two should be at the same column, not the 1st and 2nd one. I can hear a tom in the background. Don't you think it would fit better? you right, also fixed HS

01:06:884 (66884|0) - I think this one should be a LN too, a 1/2 beat LN. It's the same guitar thing like you did with 01:04:718 (64718|1,64884|2) - . fixed
01:08:551 (68551|0) - And here shouldn't be a LN D: The Guitar ends here and there is no other guitar sound. my bad

01:34:874 (94874|3) - A LN would fit here actually pretty good. Especially on 4. PR and Guitar sound. there's 2 guitar sound but different pitch, mostly i'am followed main pitch guitar (loud)

02:16:798 - When you follow the guitar with the 1/2 LN's here should be one too. I am pretty sure. changed
02:24:740 - Same thing here. A good thing would be to make the LN on 3 or 4. Keep one column space to emphasize the clear different pitch. ok

02:36:719 (156719|3) - I assume you follow these kinda irregular 1/2 guitar sounds, if yes.. this LN is wrong here because there is no guitar sound. It sounds like the guitar would be here 02:36:881 - . i still can hear that sounds on here 02:36:719 -, i think all irregular guitar sounds like this is consistent with rhytim, check other section 02:14:529 (134529|0,135015|0,135501|0,135988|0,136474|0) - 02:35:260 (155260|3,155746|3,156232|3,156719|3,157205|3) - 02:45:633 (165633|0,166119|0,166605|0,167091|0,167578|0) - it really weird if LN messed up

02:50:333 (170333|1) - Uhm. Idk what with this note is but the note comes to early. I first thought it is maybe 1/3 or 1/6 but that's wrong.. on the next 1/12 line it seems for me more correct snapped. Is here some kind of bpm change? xD idk, weird thing. BPM, i think

From 02:09:343 - - Are you 100000% sure the BPM is 185,10. because the notes getting more and more early especially from 02:19:391 - everything seems to be way to early already. When i changed it to 185 it seems correct for me. Also the next timing points. Should be 185? Not 185,10 you right, fixed all

03:15:370 (195370|3,195449|3) - & 03:33:055 (213055|0,213133|0) - I couldn't hit this correctly in the 1st testplay and also not in 5 try's in the editor. I really really suggest you to remove the minijack here xD my bad, i'am forgot this two

03:36:844 (216844|0) - Maybe move this note 1/4 up? Just to give the cymbal more impact! Boom! Especially before a little break! alright, other modder said it too

04:04:215 (244215|2,244215|1,244215|0) - Remove here one note. According to how you mapped. Kick = Jump; Snare = Hand. deleted

06:08:368 (368368|0) - LN Ending wrong snapped? :P
06:29:907 (389907|0) - Same thing here! ^lel,sorry

07:12:186 - The guitar feels like this, idk maybe you like it. there's 2 pitch guitar and i decided to not following other guitar, just 1 pitch. ok, removed some note..

Whaaay. Mod done. Phew. Got a pretty long post. I think i could keep the thing above in general shorter but whelp i like it to explain everything haha.
Anyways. The BPM thing is a really important issue which needs to get fixed. The Notes really get pretty offbeat.

Otherwise a really cool map and i wish you good luck to get this ranked :D
Thank you so much for great mod, really helpful >w<

UPDATED

will fix the SB soon~
njoy
Heya

Quick star + mod rolling through. This was one of those cases where I got to enjoyed the map, start to finish. I will point out some quirks thou so this counts as mod!

First of all, in my opinion the OD of this song should be higher. It almost felt like autopilot for a 4,5* song, no offence. Maybe 8 --> 8,6. Felt much more intuitive when I tried diffirent values.

Secondly, even though the hitsound volumes got tuned down recently, I think they are too low now :P Maybe bump up the values by 5%. Atleast on Gyakkou Orchestra part.

For the noting, I did not feel like anything was out of place or misplaced. At times, the constant LN's did get on my nerves but that might be just me.
I would Ctrl - H this though, for pitch
01:23:041 (83041|3,83041|0,83041|1,83208|3,83208|2,83291|0,83291|1,83375|3,83375|2,83458|0,83458|1,83541|3,83541|2,83625|0,83625|1,83708|3,83708|2,83875|0,84041|2,84208|1,84375|3,84541|0,85041|1,85041|3,85041|2) -

Really nice work here and good luck! :)
Aras
I like the song and this map is in my osu for 1 year, so yeah =w=
hope this will ranked soon

quick mod as requested from ngeng queue desu!!
- 01:04:718 (64718|1,64884|2,65051|3) - I think it will fit the fuitar pitch more and give better impact on 01:05:051 (65051|3) - if you CTRL+H 01:04:718 (64718|1,64884|2) - , if applied, you can also re arrange 01:04:384 (64384|1,64551|2) - by ctrl H-ing 'em (1/1 jack with 01:04:051 (64051|2) - won't hurt imo)

- 01:07:384 (67384|3,67718|2,67884|0,68218|1,68384|3) - at 01:07:718 (67718|2) - , I think you can delete that one and add LN here 01:07:551 (67551|0) - instead? also, I think it will be a nice idea to put the LN at 01:07:551 (67551|0) - and 01:07:884 (67884|0) - on the same column

- for this LN section 01:23:708 (83708|3,83875|0,84041|2,84208|1,84375|3,84541|0) - , I think it would be great if you left the column #1 empty before the 01:24:541 (84541|0) - , think will have more impact at 01:24:541 (84541|0) - as it act somehow like an "section finisher" here

- 03:52:239 (232239|0) - here, how about this? , to avoid 03:52:081 (232081|1) - and 03:52:397 (232397|0) - using the same [23] column since the percussion type is different, and then also I think the LN will suits the pitch more

- maybe you want to reconsider this? 04:42:027 (282027|1,282183|1,282340|1,282496|1) -

- I find alternating between these trill 05:04:432 (304432|0,304432|3,304509|1,304509|2,304586|0,304586|3,304663|1,304663|2,304740|3,304740|0,304894|2,304894|0,304971|1,304971|3,305048|2,305048|0,305125|1,305125|3,305202|2,305202|0) - is kinda hard try make on of these the [12][34] trill? (I prefer the first one for the "tension building")

- I believe in accordance to 05:23:509 (323509|1) - , these LN 05:23:817 (323817|2,324125|3) - should be 4 > 3 (or something similar) instead of 3 > 4,

- these two at the same column? 05:31:355 (331355|0,331355|2,331663|1,331663|3) -

- 06:14:142 (374142|0,374142|2,374212|3,374212|1,374283|2,374283|0,374424|0,374424|3,374494|1,374494|2,374565|0,374565|3,374635|1,374635|2,374705|3,374705|0) - same like above

I think there is no way to give the chord more variation since this is 4k ._.
Topic Starter
Verniy_Chan

od3x wrote:

Heya

Quick star + mod rolling through. This was one of those cases where I got to enjoyed the map, start to finish. I will point out some quirks thou so this counts as mod!

First of all, in my opinion the OD of this song should be higher. It almost felt like autopilot for a 4,5* song, no offence. Maybe 8 --> 8,6. Felt much more intuitive when I tried diffirent values.

Secondly, even though the hitsound volumes got tuned down recently, I think they are too low now :P Maybe bump up the values by 5%. Atleast on Gyakkou Orchestra part. i don't think so

For the noting, I did not feel like anything was out of place or misplaced. At times, the constant LN's did get on my nerves but that might be just me.
I would Ctrl - H this though, for pitch
01:23:041 (83041|3,83041|0,83041|1,83208|3,83208|2,83291|0,83291|1,83375|3,83375|2,83458|0,83458|1,83541|3,83541|2,83625|0,83625|1,83708|3,83708|2,83875|0,84041|2,84208|1,84375|3,84541|0,85041|1,85041|3,85041|2) -

Really nice work here and good luck! :)
Applied all except hitsound volumes
Thanks od3x

Aras25 wrote:

I like the song and this map is in my osu for 1 year, so yeah =w= >w<
hope this will ranked soon

quick mod as requested from ngeng queue desu!!
- 01:04:718 (64718|1,64884|2,65051|3) - I think it will fit the fuitar pitch more and give better impact on 01:05:051 (65051|3) - if you CTRL+H 01:04:718 (64718|1,64884|2) - , if applied, you can also re arrange 01:04:384 (64384|1,64551|2) - by ctrl H-ing 'em (1/1 jack with 01:04:051 (64051|2) - won't hurt imo) sosis so nice.. yummy~

- 01:07:384 (67384|3,67718|2,67884|0,68218|1,68384|3) - at 01:07:718 (67718|2) - , I think you can delete that one and add LN here 01:07:551 (67551|0) - instead? also, I think it will be a nice idea to put the LN at 01:07:551 (67551|0) - and 01:07:884 (67884|0) - on the same column no delete, just add more LN

- for this LN section 01:23:708 (83708|3,83875|0,84041|2,84208|1,84375|3,84541|0) - , I think it would be great if you left the column #1 empty before the 01:24:541 (84541|0) - , think will have more impact at 01:24:541 (84541|0) - as it act somehow like an "section finisher" here that's pitch relevancy, nevermind.. rearraged pattern

- 03:52:239 (232239|0) - here, how about this? , to avoid 03:52:081 (232081|1) - and 03:52:397 (232397|0) - using the same [23] column since the percussion type is different, and then also I think the LN will suits the pitch more there's a lot zigzag pattern like you're suggested to me, i'll considering it later since i like current pattern

- maybe you want to reconsider this? 04:42:027 (282027|1,282183|1,282340|1,282496|1) - fixed

- I find alternating between these trill 05:04:432 (304432|0,304432|3,304509|1,304509|2,304586|0,304586|3,304663|1,304663|2,304740|3,304740|0,304894|2,304894|0,304971|1,304971|3,305048|2,305048|0,305125|1,305125|3,305202|2,305202|0) - is kinda hard try make on of these the [12][34] trill? (I prefer the first one for the "tension building") already used it on 05:05:355 - for variety pattern

- I believe in accordance to 05:23:509 (323509|1) - , these LN 05:23:817 (323817|2,324125|3) - should be 4 > 3 (or something similar) instead of 3 > 4, removed 1 LN

- these two at the same column? 05:31:355 (331355|0,331355|2,331663|1,331663|3) - well.. ok

- 06:14:142 (374142|0,374142|2,374212|3,374212|1,374283|2,374283|0,374424|0,374424|3,374494|1,374494|2,374565|0,374565|3,374635|1,374635|2,374705|3,374705|0) - same like above no change, there's a lot pattern like that

I think there is no way to give the chord more variation since this is 4k ._. ngeng..
thanks for mod Aras~
Kok Banner Ngeng Queuenya gak dipasang, hehehe...
Ibrahim
radar buat di mod.. marked
Topic Starter
Verniy_Chan

Ibrahim wrote:

radar buat di mod.. marked
mod mapku please~ >w<
Aras

Ibrahim wrote:

radar buat di mod.. marked
mod map gua... NOW!!
Maxus
Hai Verniy :3
lagi2 lagu LiSA ;P

  • [Let's Rock!]
  1. 00:16:634 - drumny makin keras suarany disini, dbkin jumptrill lebih cocok buat ngebedain ma low drum kyk 00:16:301 - , coba: http://puu.sh/tMdVT/c833b8e8da.png
  2. 00:18:218 (18218|2,18384|1,18551|2) - bkin 2-3-2? patternny agk trlalu mirip ama yg di 00:18:884 - pdhl jrakny sebelah-sebelahan.
  3. 00:20:551 - 00:51:218 - tebakan wa ini ga dbkin 2 note + 1 LN kyk 00:19:884 - buat lbih gmpng ya kykny.. tp nanggung mnurut wa.. sklian ditambah 1 note ja..
  4. 00:38:551 (38551|2,39218|3) - mnurut ane ga ad cymbal dsini, jdi F nya diapus imo.. lgipula C sound ssudah ini jg ga pake F.
  5. 00:47:884 - flow stream sesudah triple ini agak aneh imo, karena streamny kekanan tiba2 lgsg balik arus ke kiri tanpa sadar... dibikin arah kekiri ja semua, kyk http://puu.sh/tMfdO/08caa84d2d.jpg
  6. 00:53:384 - agk aneh LN disini tiba2 ga ngenekenin bagian vocalny , memang, ada finish disini, tapi pake triple biasa dan mulai LN di 00:53:551 - lbih konsisten ama pattern keseluruhan disini, kyk: http://puu.sh/tMfwS/a21812240f.png
  7. 00:59:134 (59134|2) - ada kuntil anak
  8. 01:00:884 - pattern di skitar sini bertumpu pda tangan kiri jadi kdang shieldnya agk aneh dihit krna ngeanchor shield di jari tengah kiri.. beda ama LN di
  9. 01:05:551 - yg bertumpu di jari telunjuk jd keseluruhan seimbang shieldny buat dipencet, mnurut ane LN disini bs dbuat lbih ke tangan kanan buat nyeimbangin shieldny biar lebih jelas dibaca. kayak: http://puu.sh/tMg4r/e07a98fc37.png
  10. 01:39:208 (99208|1) - pindah ke col.1 buat ngebalance ama ngemirror 01:38:541 -
  11. 01:49:041 - ane lmyn yakin ini ada cymbal soundny... bkin ja double note + LN.. ama F HS ny jg.
  12. 01:52:708 (112708|2) - ane ykin LN ini hrsny di col 1 buat ngebentuk LN trill ama 01:52:874 (112874|3,113041|0) - krena instrumennya ngulang melodiny, jdi dbkin trill lebih masuk ama ngeflow ma musikny disini.. tuker ja column 01:52:708 (112708|2,112708|0) -
  13. 01:58:041 - sama kyk yang diatas.

    wa suka ma lgu orchestra somehow.. ><

  14. 02:17:937 - ada drum ketinggalan
  15. 02:28:802 - tambah lagi ja noteny, penekanannya sama kuat kyk 02:29:451 -
  16. 02:34:938 - ketinggalan LN synth dsini.. kayakny krena mau antisipasi 1/4 berikutnya ya? tapi bagian di 02:45:479 - juga kyk gitu kok.. coba bikin kyk gini: http://puu.sh/tMhHk/fd3c0696d6.png (mulai dari 02:34:614 - )
  17. 02:39:641 - glisaddo pianony wa yakin pake 1/6 .. awal piano soundny jg kdngeran di 1/6.. suara di 1/4 ny elektro gitar itu ndiri.. bkn pianony.. http://puu.sh/tMhV9/282f328c6b.png (mulai di 02:39:749 - )
  18. 02:41:101 (161101|3,161101|1,161263|0,161263|2) - ga konsisten ma 02:42:398 (162398|0,162398|1,162560|1,162560|0) - .. harusnya juga dijack yang 02:41:101 (161101|3,161101|1,161263|0,161263|2) - , apalagi suara drum pertamanya yang sama lebih kedengeran jelas daripada double jack yang kedua..
  19. 02:43:695 (163695|3,163695|2,163857|0,163857|1) - sama kyk yg diatas..
  20. 02:48:884 - kurang klo cuma LN dsini krna ad drumny, tambah note di col 2, lalu 02:49:046 (169046|1) - pindah ke col 4 ja.
  21. 02:50:425 - 02:50:587 - disini masih ada drum redup yg ente juga map di 02:53:182 (173182|1,173344|1) - , map ja biar konsisten.
  22. 02:58:308 (178308|1,178457|2) - tuker col ja.. LN endingny ga cocok klo 1-3 :< ..
  23. 03:04:712 - rasanya ga nge"srek" ga ad sv dsini..
  24. 03:35:976 (215976|0) - col 2 ja dah biar ga nanggung xD...
  25. 03:55:397 (235397|1,235476|2,235555|1) - agk aneh transisi trill ke LN slnjutny, bkin 3-2-1 ja.. klo ga mau sama ama 03:50:660 - , brarti 03:50:818 (230818|0) - pindah ke col.3
  26. 04:16:246 (256246|1,256402|2) - tuker col ja, agk aneh tba2 pindah ndiri wktu note 04:14:371 - di col 2 konsisten trus ngikutin arusnya
  27. 04:40:308 - add note biar bkin konsisten ama 04:35:308 - , ato yg di 04:35:308 - apus 1 note..
  28. 05:21:971 (321971|3,322125|2) - Tuker column? lebih enak ja buat dihit.
  29. 05:35:048 (335048|0) - ke col.4 lebih enak xD..
  30. 05:58:434 - hapus 1 note? bukan suara drum disini.
  31. 05:59:458 - ini lumayan jelas loh buat dimap..
  32. 06:00:196 (360196|2,360344|1,360492|0,360640|1) - bkin 2-3-2-1 dah, lebih dpet feelingny drpd one hand trill di sbelah kirinya..
  33. 06:07:780 - buset note col 3 ny panjang xD.. OH trill kanan pula xd.. coba http://puu.sh/tMlpc/45e151181c.png (shieldny ga bkin ssh, malah lbi enak ane testplay)
  34. 06:25:906 - pitchny meninggi, jadi coba dibikin menjulang kekanan biar dpt penekanan disananya.. http://puu.sh/tMlBz/7a6fdc9c3f.png
  35. 06:46:619 (406619|1) - pindah ke col 3 biar col 2 nya ga gitu mandek :p
  36. 06:51:496 - LN nya sepertinya beda ama 06:42:038 - ..
  37. 07:13:368 - bisa tambah 1 LN lg krna kyk ada gitar swing di line ini, berhentinya di 07:13:664 -
  38. 07:13:664 - gabung ja dah ama yg diatas xd.. krna disini ad 2 gitar , bs kyk dibkin sdikit LN wall map keduanya, skalian buat ending jg istilahny xD.. kayak: http://puu.sh/tMmmA/7cf7ea0263.png (mulai dari 07:13:220 - )
dah bagus kok, sorry ga byk modnya :3
klo dah slese, panggil ane.
Topic Starter
Verniy_Chan

Maxus wrote:

Hai Verniy :3 Hi Ex-Dixon
lagi2 lagu LiSA ;P No LiSA = No Mapping XD

  • [Let's Rock!]
  1. 00:16:634 - drumny makin keras suarany disini, dbkin jumptrill lebih cocok buat ngebedain ma low drum kyk 00:16:301 - , coba: http://puu.sh/tMdVT/c833b8e8da.png ok
  2. 00:18:218 (18218|2,18384|1,18551|2) - bkin 2-3-2? patternny agk trlalu mirip ama yg di 00:18:884 - pdhl jrakny sebelah-sebelahan. ok
  3. 00:20:551 - 00:51:218 - tebakan wa ini ga dbkin 2 note + 1 LN kyk 00:19:884 - buat lbih gmpng ya kykny.. tp nanggung mnurut wa.. sklian ditambah 1 note ja.. ok
  4. 00:38:551 (38551|2,39218|3) - mnurut ane ga ad cymbal dsini, jdi F nya diapus imo.. lgipula C sound ssudah ini jg ga pake F. lel, kenapa bisa ada F disitu -_-, ok removed
  5. 00:47:884 - flow stream sesudah triple ini agak aneh imo, karena streamny kekanan tiba2 lgsg balik arus ke kiri tanpa sadar... dibikin arah kekiri ja semua, kyk http://puu.sh/tMfdO/08caa84d2d.jpg untuk variasi pattern disini, zig zag style
  6. 00:53:384 - agk aneh LN disini tiba2 ga ngenekenin bagian vocalny , memang, ada finish disini, tapi pake triple biasa dan mulai LN di 00:53:551 - lbih konsisten ama pattern keseluruhan disini, kyk: http://puu.sh/tMfwS/a21812240f.png remap, kembali konsisten dengan vocal
  7. 00:59:134 (59134|2) - ada kuntil anak run
  8. 01:00:884 - pattern di skitar sini bertumpu pda tangan kiri jadi kdang shieldnya agk aneh dihit krna ngeanchor shield di jari tengah kiri.. beda ama LN di
  9. 01:05:551 - yg bertumpu di jari telunjuk jd keseluruhan seimbang shieldny buat dipencet, mnurut ane LN disini bs dbuat lbih ke tangan kanan buat nyeimbangin shieldny biar lebih jelas dibaca. kayak: http://puu.sh/tMg4r/e07a98fc37.png nice
  10. 01:39:208 (99208|1) - pindah ke col.1 buat ngebalance ama ngemirror 01:38:541 - ok
  11. 01:49:041 - ane lmyn yakin ini ada cymbal soundny... bkin ja double note + LN.. ama F HS ny jg. bener sekali
  12. 01:52:708 (112708|2) - ane ykin LN ini hrsny di col 1 buat ngebentuk LN trill ama 01:52:874 (112874|3,113041|0) - krena instrumennya ngulang melodiny, jdi dbkin trill lebih masuk ama ngeflow ma musikny disini.. tuker ja column 01:52:708 (112708|2,112708|0) - nice, gak kepikiran
  13. 01:58:041 - sama kyk yang diatas. ^

    wa suka ma lgu orchestra somehow.. >< >w<

  14. 02:17:937 - ada drum ketinggalan bisa jadi XD
  15. 02:28:802 - tambah lagi ja noteny, penekanannya sama kuat kyk 02:29:451 - ok
  16. 02:34:938 - ketinggalan LN synth dsini.. kayakny krena mau antisipasi 1/4 berikutnya ya? tapi bagian di 02:45:479 - juga kyk gitu kok.. coba bikin kyk gini: http://puu.sh/tMhHk/fd3c0696d6.png (mulai dari 02:34:614 - ) nice
  17. 02:39:641 - glisaddo pianony wa yakin pake 1/6 .. awal piano soundny jg kdngeran di 1/6.. suara di 1/4 ny elektro gitar itu ndiri.. bkn pianony.. http://puu.sh/tMhV9/282f328c6b.png (mulai di 02:39:749 - ) astaga, saya lupa bagian ini -__-
  18. 02:41:101 (161101|3,161101|1,161263|0,161263|2) - ga konsisten ma 02:42:398 (162398|0,162398|1,162560|1,162560|0) - .. harusnya juga dijack yang 02:41:101 (161101|3,161101|1,161263|0,161263|2) - , apalagi suara drum pertamanya yang sama lebih kedengeran jelas daripada double jack yang kedua.. ngeng...ok
  19. 02:43:695 (163695|3,163695|2,163857|0,163857|1) - sama kyk yg diatas.. ok
  20. 02:48:884 - kurang klo cuma LN dsini krna ad drumny, tambah note di col 2, lalu 02:49:046 (169046|1) - pindah ke col 4 ja. good
  21. 02:50:425 - 02:50:587 - disini masih ada drum redup yg ente juga map di 02:53:182 (173182|1,173344|1) - , map ja biar konsisten. ok
  22. 02:58:308 (178308|1,178457|2) - tuker col ja.. LN endingny ga cocok klo 1-3 :< .. nice idea
  23. 03:04:712 - rasanya ga nge"srek" ga ad sv dsini.. ok, tambahin smooth SV disini
  24. 03:35:976 (215976|0) - col 2 ja dah biar ga nanggung xD... siap
  25. 03:55:397 (235397|1,235476|2,235555|1) - agk aneh transisi trill ke LN slnjutny, bkin 3-2-1 ja.. klo ga mau sama ama 03:50:660 - , brarti 03:50:818 (230818|0) - pindah ke col.3 siapa bilang gak mau, mau kok XD
  26. 04:16:246 (256246|1,256402|2) - tuker col ja, agk aneh tba2 pindah ndiri wktu note 04:14:371 - di col 2 konsisten trus ngikutin arusnya sungai
  27. 04:40:308 - add note biar bkin konsisten ama 04:35:308 - , ato yg di 04:35:308 - apus 1 note.. add saja
  28. 05:21:971 (321971|3,322125|2) - Tuker column? lebih enak ja buat dihit. ok, rearranged
  29. 05:35:048 (335048|0) - ke col.4 lebih enak xD.. nda mau, sekali shield.. tetap shield.. hidup shield
  30. 05:58:434 - hapus 1 note? bukan suara drum disini. bener
  31. 05:59:458 - ini lumayan jelas loh buat dimap.. dimap
  32. 06:00:196 (360196|2,360344|1,360492|0,360640|1) - bkin 2-3-2-1 dah, lebih dpet feelingny drpd one hand trill di sbelah kirinya.. sosis so nice enak
  33. 06:07:780 - buset note col 3 ny panjang xD.. OH trill kanan pula xd.. coba http://puu.sh/tMlpc/45e151181c.png (shieldny ga bkin ssh, malah lbi enak ane testplay) rearranged pattern sebelumnya
  34. 06:25:906 - pitchny meninggi, jadi coba dibikin menjulang kekanan biar dpt penekanan disananya.. http://puu.sh/tMlBz/7a6fdc9c3f.png ok
  35. 06:46:619 (406619|1) - pindah ke col 3 biar col 2 nya ga gitu mandek :p hadeh
  36. 06:51:496 - LN nya sepertinya beda ama 06:42:038 - .. aiss.. dibuat konsisten dah
  37. 07:13:368 - bisa tambah 1 LN lg krna kyk ada gitar swing di line ini, berhentinya di 07:13:664 - ok
  38. 07:13:664 - gabung ja dah ama yg diatas xd.. krna disini ad 2 gitar , bs kyk dibkin sdikit LN wall map keduanya, skalian buat ending jg istilahny xD.. kayak: http://puu.sh/tMmmA/7cf7ea0263.png (mulai dari 07:13:220 - ) lel, dulu patternku mirip-mirip begini juga, ok back lagi
dah bagus kok, sorry ga byk modnya :3 udah lumayan banyak ini -_-
klo dah slese, panggil ane.
Thanks a lot for nice check >w<

UPDATED

Maxus
Pengen ngemap orchestra jdiny ..

#1
Super Creek
yoooooooooooooooo
Topic Starter
Verniy_Chan

Maxus wrote:

Pengen ngemap orchestra jdiny ..

#1

map lagunya please~

MoeMoeKyunNN wrote:

yoooooooooooooooo
oyeeeeeeeeeeeeee
Dellvangel
Hai Verniy, sorry lama delaynya ;w;

1|2|3|4
[Let's Rock]
  1. 00:15:218 - add 1 note lagi disini? Hitsoundnya clap dan part ini mirip dengan 00:25:884 - .
  2. 00:25:551 (25551|1,25551|0,25718|1,25718|2) - disamain kolomnya kayak 00:14:884 (14884|1,14884|3,15051|1,15051|3) - ?
  3. 00:58:551 (58551|2,58718|2,58884|2,59051|2) - agak berat dimain imo, biarpun fine2 aja sih buat star segini, mungkin ubah jadi gini https://osu.ppy.sh/ss/7497487 ?
  4. 01:31:541 - dijack sama 01:31:374 - dan 01:31:874 - dijack sama 01:31:708 - , konsistensi sama 01:26:041 (86041|0,86208|0,86374|1,86541|1) - , 01:36:708 (96708|2,96874|2,97041|1,97208|1) - , 01:42:041 (102041|1,102208|1,102374|2,102541|2) - . Mungkin diubah kayak gini https://osu.ppy.sh/ss/7497520 ?
  5. 02:08:024 - https://osu.ppy.sh/ss/7497532 lebih bagus buat nge-emphasis 02:08:474 - imo.
  6. 02:09:343 - timing point disini dikiai? Biar konsisten sama yg lainnya.
  7. 03:28:081 - https://osu.ppy.sh/ss/7497583 biar triplenya beda sama 03:25:870 - buat variasi.
  8. 03:36:449 (216449|3) - move ke kolom 3 buat ngebalance 03:35:818 (215818|1,215976|1) - atau mulia dari 03:35:660 - ubah jadi https://osu.ppy.sh/ss/7497605 ?
  9. 04:22:183 - sampe 04:24:371 - kebanyakan jack di kolom 1 imo, mungkin bisa di edit gimana gitu biar ga numpuk di kolom 1.
  10. 04:41:871 (281871|2,282027|2,282183|2,282496|2,282652|2,282808|2) - lumayan berat pas dimain, apalagi ini bpmnya 192. Mungkin tukar kolom 04:42:808 (282808|2,282965|3) - bisa membantu.
  11. 05:30:894 (330894|1,330894|2,331048|2,331048|1) - ctrl+ left 1x, biar ga sama kayak 05:25:971 (325971|2,325971|1,326125|1,326125|2) - .
  12. 05:37:509 (337509|2,337663|2,337817|2,337971|2) - ga susah2 amat sih, cuma ada pattern yg lebih gampang gitu, misalnya https://osu.ppy.sh/ss/7497724 .
  13. 05:52:312 (352312|3) - pindah ke kolom 1, buat hand balance, soalnya dari 05:51:124 - sampe 05:53:054 - thrill 1/2 beat kolom 3 sama 4 nya terlalu banyak.
  14. 06:03:771 (363771|2) - pindah ke kolom 1, konsisten sama 06:13:129 (373129|2,373129|1,373277|1,373277|2) - .
  15. 06:46:915 (406915|3,406989|2,407063|0,407063|1) - ini mau dimap jumpthrill juga gapapa, kurang greget buat star 4 keatas patternnya, mungkin bisa diganti jadi gini https://osu.ppy.sh/ss/7497822 .
The rest looks fine for me, feel free to call me after this.
Topic Starter
Verniy_Chan

Dellvangel wrote:

Hai Verniy, sorry lama delaynya ;w; no problem desu~

1|2|3|4
[Let's Rock]
  1. 00:15:218 - add 1 note lagi disini? Hitsoundnya clap dan part ini mirip dengan 00:25:884 - . sengaja, karena pitchnya rendah dari yg disebutkan
  2. 00:25:551 (25551|1,25551|0,25718|1,25718|2) - disamain kolomnya kayak 00:14:884 (14884|1,14884|3,15051|1,15051|3) - ? baiklah
  3. 00:58:551 (58551|2,58718|2,58884|2,59051|2) - agak berat dimain imo, biarpun fine2 aja sih buat star segini, mungkin ubah jadi gini https://osu.ppy.sh/ss/7497487 ? nice
  4. 01:31:541 - dijack sama 01:31:374 - dan 01:31:874 - dijack sama 01:31:708 - , konsistensi sama 01:26:041 (86041|0,86208|0,86374|1,86541|1) - , 01:36:708 (96708|2,96874|2,97041|1,97208|1) - , 01:42:041 (102041|1,102208|1,102374|2,102541|2) - . Mungkin diubah kayak gini https://osu.ppy.sh/ss/7497520 ? my bad, fixed
  5. 02:08:024 - https://osu.ppy.sh/ss/7497532 lebih bagus buat nge-emphasis 02:08:474 - imo. good
  6. 02:09:343 - timing point disini dikiai? Biar konsisten sama yg lainnya.
  7. 03:28:081 - https://osu.ppy.sh/ss/7497583 biar triplenya beda sama 03:25:870 - buat variasi. ok
  8. 03:36:449 (216449|3) - move ke kolom 3 buat ngebalance 03:35:818 (215818|1,215976|1) - atau mulia dari 03:35:660 - ubah jadi https://osu.ppy.sh/ss/7497605 ? ok
  9. 04:22:183 - sampe 04:24:371 - kebanyakan jack di kolom 1 imo, mungkin bisa di edit gimana gitu biar ga numpuk di kolom 1. rearranged
  10. 04:41:871 (281871|2,282027|2,282183|2,282496|2,282652|2,282808|2) - lumayan berat pas dimain, apalagi ini bpmnya 192. Mungkin tukar kolom 04:42:808 (282808|2,282965|3) - bisa membantu. ok
  11. 05:30:894 (330894|1,330894|2,331048|2,331048|1) - ctrl+ left 1x, biar ga sama kayak 05:25:971 (325971|2,325971|1,326125|1,326125|2) - . Ctrl+Right 1x aja
  12. 05:37:509 (337509|2,337663|2,337817|2,337971|2) - ga susah2 amat sih, cuma ada pattern yg lebih gampang gitu, misalnya https://osu.ppy.sh/ss/7497724 . nice
  13. 05:52:312 (352312|3) - pindah ke kolom 1, buat hand balance, soalnya dari 05:51:124 - sampe 05:53:054 - thrill 1/2 beat kolom 3 sama 4 nya terlalu banyak. ok deh
  14. 06:03:771 (363771|2) - pindah ke kolom 1, konsisten sama 06:13:129 (373129|2,373129|1,373277|1,373277|2) - .
  15. 06:46:915 (406915|3,406989|2,407063|0,407063|1) - ini mau dimap jumpthrill juga gapapa, kurang greget buat star 4 keatas patternnya, mungkin bisa diganti jadi gini https://osu.ppy.sh/ss/7497822 . alright
The rest looks fine for me, feel free to call me after this.
Really thanks check Dell
Decrease file size element SB from 20Mb -> 14Mb \(>w<)/

UPDATED

Dellvangel
Recheck.
  1. 02:09:343 - maksudnya red linenya, kayak http://puu.sh/uAALi/0fcf9a34a8.png kan kiai semua, biar konsisten aja maksudnya.
  2. 03:28:712 (208712|2,208870|2,209028|2,209186|2) - intended?
Topic Starter
Verniy_Chan

Dellvangel wrote:

Recheck.
  1. 02:09:343 - maksudnya red linenya, kayak http://puu.sh/uAALi/0fcf9a34a8.png kan kiai semua, biar konsisten aja maksudnya. baru konek sy XD fixed
  2. 03:28:712 (208712|2,208870|2,209028|2,209186|2) - intended? rearranged

UPDATED

Dellvangel
Once again, i forgot to mention this before lol
05:57:106 - 05:59:458 - 06:04:210 - 06:11:356 - the SVs should be 0.89x , since 180/203 = more or less 0.89x (0.886699507...x) .
Topic Starter
Verniy_Chan

Dellvangel wrote:

Once again, i forgot to mention this before lol
05:57:106 - 05:59:458 - 06:04:210 - 06:11:356 - the SVs should be 0.89x , since 180/203 = more or less 0.89x (0.886699507...x) .
miss calculation, my bad XD
ok fixed
Dellvangel
Ok, looks fine for me now. #2
Good luck for rank~
Topic Starter
Verniy_Chan
Thank you so much.. Dellvangel~
Dellvangel
p/6051072 then it should be fine for this map as well.

Hence, Qualified!

What a surprise for Verniy lol
Surono
ty for new system

slamet verniy~ o W o !!
Maxus
Grats Verniy!
Pope Gadget
Fun chart to warm up on, although if this happens to get disqualified then there's some stuff I'd like to address.


The BPM here is 192, whilst the mean BPM is 180, meaning the scroll speed is x1.067 what it should be. Please change this to 0.94 or 0.95~96 if the higher scroll speed is intentional because of the vocal track.


Not a fan of the patterning here, especially on DT/NC where it's practically impossible to hit without a stroke of luck (which shouldn't be when it's 5 minutes in)
SPOILER
Personal recommendation is something like

Cheers!
Garalulu
Lol RC change xDxD
Anyway, congratz \>w</
Amids
Gratz with New System Verniy, 3 years D:
Topic Starter
Verniy_Chan
lah kok udah ranked :roll:
anyway.. thanks all, especially : Ex-Dixon and Dellvangel

Pope Gadget wrote:

Fun chart to warm up on, although if this happens to get disqualified then there's some stuff I'd like to address.


The BPM here is 192, whilst the mean BPM is 180, meaning the scroll speed is x1.067 what it should be. Please change this to 0.94 or 0.95~96 if the higher scroll speed is intentional because of the vocal track. it's intentional, impact song part. As long it does not affect the Game play


Not a fan of the patterning here, especially on DT/NC where it's practically impossible to hit without a stroke of luck (which shouldn't be when it's 5 minutes in)
SPOILER
Personal recommendation is something like
sorry, seem it already ranked XD. I cannot fixed it. I think that pattern still fine for DT/NC

Cheers!
Sangkyu~
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