Bakari
Bakari wrote:
[General][Collab Easy]
- Are Normal hitsounds really used in the map? Looks like they aren't. They totally are. http://puu.sh/qq5aN/131f330b36.jpg
[Super]
- The tick rate thing we have discussed in-game. Still unsure.
- 01:28:323 (1,2,1,2,1) - are these NCCs really necessary? Similar doubles had no NCs before. I did this to seperate these from each other.
Exile-
Exile- wrote:
[Super]
00:08:048 (5) - You can separate this long combo train by placing NC here I generally new combo'd every second big white tick here and I intentionally kept the combos long as it fit the song and the map really well.
00:20:048 (1) - Imo this gets too low emphasis for a finish NC note. Needs more space I'm not using jumps outside of the kiai except for one or two.
00:26:876 (2,3,4) - To be honest I missed here because it looks so similar to the previous part and low AR makes it even harder to read. I would suggest you to just stack them. What would a stack change? Also with the jump before and the spacing being different from the previously higher spacings should make it work.
00:29:152 (6) - Its a completely different sound than previous notes. How about NC? Same thing about my NC pattern
00:43:014 (9) - You can use DS here to build more emphasis to the next note which is stronger I get what you mean here but I rather used it as a transition to the more intense because the notes all "belong together" in some kind.
00:43:221 (1,2,3,4,5) - Previously you changed direction every odd note which was correct because odd notes were placed on a stronger ticks but now you change then every even note and makes in inconsistent 00:43:841 (4,5) -
00:58:117 (7) - 01:04:737 (9) - How about NC? NC pattern
01:11:358 (7) - Imo this note should be emphasized instead of 01:11:772 (9) - . The next next melody pattern starts from here. You can also place NC here Well, let me explain my thought behind it: I started the Kiai with 01:09:599 (14,1) - as a stream into it and used the small jump to get emphasis on 01:10:117 (3) - . I know that these others are emphasized as well but as it's always stream, no stream, stream and so on I didn't want to make it inconsistent from the feeling of how it plays. I toyed around with it a lot and came to the conclusion that for the map's concept this is the most intuitive to play. Whatever I saw though was that I used it inconsistently and I changed that now. If anyone complains again I will get rid of jumps in the Kiai in general as I don't see them as a necessity here due to the usage of higher SV which would already emphasize the Kiai as the map does not focus on placing jumps at all.
01:14:668 (7,9) - Same here and so on.. ^
01:24:599 (6) - This is the exact same sound as 01:22:944 (1) - here so you can also place NC NC pattern
01:35:772 (11) - Putting finishes at the end of the sliders is really discouraged (and makes it inconsistent with 01:39:082 (11) - ) Well, it's discouraged if you use it on strong ticks that should be clickable but I followed the main melody that leaves out the downbeat with circles and this made a transition here. Also the sound is different from the other two instances so that a finish works better.
Atsuro
Atsuro wrote:
Super
00:26:462 (15,1,2) - A jump would feel nice on 1 since it's the beat with more emphazis. Hmm, is it really? I thought it was much more intuitive to have the jump between these two as the pitch suddenly changes so that a fast movement between those two where this occures would fit.
00:37:634 (6) - The 1/6 sound here is pretty clear, would be nice if you mapped it like you did here 00:44:255 (6) - I totally get what you mean here but I think both ways work. Let me explain why I chose to not map it here: The section gets much more intense at 00:43:221 - and I wanted to emphasize this section specially and not only with spacing so to do that I mapped the 1/6 here while I undermapped it in the other half of the section.
00:40:944 - Same ^
00:46:531 (1,2,3,4,5) - I think it would go better with the song if 1 - 4 was a straight line and you broke that flow with 5, because 5 is the highest note and on 6 it goes down, and i see no real reason to do this grouping by 3 00:46:531 (1,2,3,4,5,6) - (unless im bad at mapping lol(i am)) I kinda seperated 4 and 5 from the first three notes because of their strong impact.
01:38:668 (9,11) - Stack these correctly, it's off for like 1 pixel, this is an unrankable issue I fixed it, just want to tell you that stacks that are off by one pixel are nowhere unrankable. They aren't even noticeable ingame with such a time distance.
Thanks a lot for the mods guys, as always anything not listed here has been applied o/