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Halozy - Genryuu Kaiko [CatchTheBeat|OsuMania|Osu|Taiko]

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Topic Starter
Weber

Bara- wrote:

Don't worry about any negative backlash
I never got bad replies from people (and I don't have reddit so...)

I know my wording isn't the best at some times, so I should be the one to apologize, sorry
all good :3c

also i straight up got swamped with uni stuff so a full response to the mod as well as the fixes will come within the next week when I start up again
Yuzeyun
taiko mods when
Bara-
Rip map it seems
Topic Starter
Weber
nah

im just struggling to find motivation to map again

soontm
Yuzeyun


^ it's clickable
Topic Starter
Weber
I can't respond to the whole mod or else i'll want to shoot myself in the head, but thank you so much for going through the effort of writing all of that.

Bara- wrote:

  1. Not polished. There are a LOT of incorrect blankets/bad stacks/weird overlaps Hopefully I've fixed all of these now
  2. The flow is too harsh for such a low difficulty. The flow should be easy and soft in low diffs, not harsh I really have to disagree with this remark, the combining factors of incredibly slow SV as well as 2/1 note placement throughout the entire map make these "questionable" patterns completely doable for even the most rhythm-lacking individual, some of the zigzag pattern should definitely be fine. Hopefully in the future, I can map and rank some more complex slider shapes and patterns that flow WAY better for easy/normal diffs, much like you do
  3. The hitsounding is pretty bad. There are just come random claps/whistles throughout the maps. I haven't heard any clap which makes sense. a few of the whistle were fine, but most of them were weird. Only the finishes were fine (though you miss a lot). If I were to list them all, it likely wouldn't even fit in one post because it'd break the 60k character limit yeah new jbh ones xdd
  4. There are no breaks. You are mapping this diff for newbies, right? They can't handle 5 minutes full of playing, they need breaks to rest. I'd recommend you to make this a EN spread, with some breaks. The map is too hard for absolute newbies As mentioned before, the incredibly slow SV would put absolutely NO strain on ANY players playing this normally, therefore having no breaks should be fine.
  5. The map doesn't follow the rhythm. You end sliders on downbeats, start sliders off beat. Uses 3/2 only a few times, despite the whole map being 3/2. You use 2/1 when there is absolutely no sound at all at the 2/1 (only a 3/2) This wasn't something I actually understood before reading through this mod, thank you so much for making this clear.
  6. A lot of the patterns aren't made properly. you use a LOT of triangles, but none of them is a correct triangle. Use "Create Polygonal Circles" for such things. There are also quite some other patterns which need a lot more work
Hopefully, I've fixed all of these as well

Good luck though
This map has stewed on my mind for, what, 6 months now? Over that time, i've modded alot of maps, and I've had a shot at mapping more recently. I feel as though I have a better grasp over easy patterning and slider shapes than I did back then. By no means is this map particularly special in anyway, but I'd like to be able to move on from this once it's ranked and put more effort into learning how to hitsound and mapping easier marathons like this. It's been quite the ride.

With that out of the way:

R E A D Y F O R R A N K I N G for like the fourth time now, lets hope its the last?
Bara-
I checked the map and it seems soo much better
Feel free to call me if you want (I promise I won't be such a pain in the ass to handle this time :P)
Topic Starter
Weber

Bara- wrote:

I checked the map and it seems soo much better
Feel free to call me if you want (I promise I won't be such a pain in the ass to handle this time :P)
Thanks so much!
Zyl
:/
22:45 Zyl: M4M i see that your map need some improvementents before calling BN's
22:45 Zyl: ?
22:46 Tatsuyu: care to give a few examples?
22:46 Zyl: ok
22:46 Zyl: 00:01:618 (1,2,3,1,2,3) - more than 3 single taps are really hard for beginner players
22:46 Zyl: remember that this is a easy and not a normal
22:46 Zyl: 00:59:884 (3,4) - Weird change of flow
22:47 Tatsuyu: they are literally 4/1 notes
22:47 Zyl: but are single taps
22:47 Zyl: and it's really difficult for beginners
22:47 Tatsuyu: all notes are single taps
22:47 Tatsuyu: wtf
22:47 Zyl: 02:20:346 (1,2,3,4) - Ejem
22:48 Zyl: The sliders... you just touch the m one time ok? and hold them right?
22:48 Tatsuyu: ?
22:48 Tatsuyu: what
22:48 Zyl: 02:32:832 (2,3,4,5) - Ejem +3 single taps
22:49 Zyl: 02:34:913 (5,1) - Overlaps are TOTALLY unrank on easy diffs
22:49 Zyl: 02:57:109 (4,1) - ^
22:49 Zyl: 03:13:063 (3,4,5,6) - +3 Singletaps
22:49 Tatsuyu: show me in the ranking criteria where it says overlaps are unrankable
22:50 Zyl: On easy diffs
22:50 Zyl: search in the wiki
22:50 Tatsuyu: im not seeing anything to do with overlaps
22:50 Zyl: 03:38:034 (1,2,3,4) - ^
22:50 Zyl: Move them
22:51 Zyl: you can evade them easily
22:51 Zyl: 03:51:907 (3,4,5,6) - ^
22:51 Zyl: 03:53:988 (6,2) - Overlap
22:51 Tatsuyu: dude wtf
22:51 Zyl: 04:05:780 (1,2) - This is totally unrank
22:51 Zyl: on a easy diff
22:51 Tatsuyu: im not going to make the entire 5 minute map nothing but fucking sliders lmao
22:52 Zyl: ...
22:52 Zyl: what?
22:52 Zyl: 04:16:878 (1,2,3) - Another unrankable thing for an easy
22:52 Zyl: 04:22:427 (1,2,3,4) - +3 Singletaps
22:52 Zyl: 04:41:849 (3,4,5,6) - ^
22:53 Zyl: 05:01:271 (5,1) - can confuse the player
22:53 Zyl: you must be careful about this diff
22:53 Zyl: it sees that you aren't really experienced that much on easy diffs (don't get mad .-.)
22:54 Zyl: you need to improve it if you want to really rank
22:54 Tatsuyu: ok
22:54 Zyl: seems*
22:55 Zyl: So... would you like to mod mine?
22:55 Tatsuyu: interesting that you suggest that 05:01:271 (5,1) - this would be unacceptable, when the suggest to make it like that was from a BN
22:56 Tatsuyu: *suggestion
22:56 Zyl: yeah it's kinda hard for newbies
22:56 Zyl: (and it's kinda logical... xDDD)
22:57 Tatsuyu: ...
22:57 Zyl: 05:01:271 (5) - If you start the spinner here will be amazing

"Don't be such a jerk..."
Topic Starter
Weber

Zyl wrote:

:/
22:45 Zyl: M4M i see that your map need some improvementents before calling BN's
22:45 Zyl: ?
22:46 Tatsuyu: care to give a few examples?
22:46 Zyl: ok
22:46 Zyl: 00:01:618 (1,2,3,1,2,3) - more than 3 single taps are really hard for beginner players
22:46 Zyl: remember that this is a easy and not a normal
22:46 Zyl: 00:59:884 (3,4) - Weird change of flow
22:47 Tatsuyu: they are literally 4/1 notes
22:47 Zyl: but are single taps
22:47 Zyl: and it's really difficult for beginners
22:47 Tatsuyu: all notes are single taps
22:47 Tatsuyu: wtf
22:47 Zyl: 02:20:346 (1,2,3,4) - Ejem
22:48 Zyl: The sliders... you just touch the m one time ok? and hold them right?
22:48 Tatsuyu: ?
22:48 Tatsuyu: what
22:48 Zyl: 02:32:832 (2,3,4,5) - Ejem +3 single taps
22:49 Zyl: 02:34:913 (5,1) - Overlaps are TOTALLY unrank on easy diffs
22:49 Zyl: 02:57:109 (4,1) - ^
22:49 Zyl: 03:13:063 (3,4,5,6) - +3 Singletaps
22:49 Tatsuyu: show me in the ranking criteria where it says overlaps are unrankable
22:50 Zyl: On easy diffs
22:50 Zyl: search in the wiki
22:50 Tatsuyu: im not seeing anything to do with overlaps
22:50 Zyl: 03:38:034 (1,2,3,4) - ^
22:50 Zyl: Move them
22:51 Zyl: you can evade them easily
22:51 Zyl: 03:51:907 (3,4,5,6) - ^
22:51 Zyl: 03:53:988 (6,2) - Overlap
22:51 Tatsuyu: dude wtf
22:51 Zyl: 04:05:780 (1,2) - This is totally unrank
22:51 Zyl: on a easy diff
22:51 Tatsuyu: im not going to make the entire 5 minute map nothing but fucking sliders lmao
22:52 Zyl: ...
22:52 Zyl: what?
22:52 Zyl: 04:16:878 (1,2,3) - Another unrankable thing for an easy
22:52 Zyl: 04:22:427 (1,2,3,4) - +3 Singletaps
22:52 Zyl: 04:41:849 (3,4,5,6) - ^
22:53 Zyl: 05:01:271 (5,1) - can confuse the player
22:53 Zyl: you must be careful about this diff
22:53 Zyl: it sees that you aren't really experienced that much on easy diffs (don't get mad .-.)
22:54 Zyl: you need to improve it if you want to really rank
22:54 Tatsuyu: ok
22:54 Zyl: seems*
22:55 Zyl: So... would you like to mod mine?
22:55 Tatsuyu: interesting that you suggest that 05:01:271 (5,1) - this would be unacceptable, when the suggest to make it like that was from a BN
22:56 Tatsuyu: *suggestion
22:56 Zyl: yeah it's kinda hard for newbies
22:56 Zyl: (and it's kinda logical... xDDD)
22:57 Tatsuyu: ...
22:57 Zyl: 05:01:271 (5) - If you start the spinner here will be amazing
Sorry, even though I don't think this mod helped me at all, thank you for the effort!
Topic Starter
Weber
10 years since jbh finish collab.i walk through the empty maps trying to think of something else but my path always leads to the dareni. i stare at the screen for hours and try to summon the brit. i watch other chinese mappers map but it is no good. i flame mbomb in his maps and try to resist his gay but it is all meaningless. the end is near.i then usually watch some old hollow wings maps and cry myself to sleep.
Bara-
I'm back

[General]
Tags:
Reverie: Source of Nostalgia Comiket79 cosmic armonica sumijun すみじゅん kumarisu eastnewsound くまりす hotaru ほたる higan retour kikou 彼岸帰航 riverside view komachi onozuka touhou Kaeidzuka Phantasmagoria of Flower View 東方花映塚 Gezo
Gezo's Oni: Source of Nostalgia Comiket79 cosmic armonica sumijun すみじゅん kumarisu eastnewsound くまりす hotaru ほたる higan retour kikou 彼岸帰航 riverside view komachi onozuka touhou Kaeidzuka Phantasmagoria of Flower View 東方花映塚 Gezo
HyperiBomb's Rain: Source of Nostalgia Comiket79 cosmic armonica sumijun すみじゅん kumarisu eastnewsound くまりす hotaru ほたる higan retour kikou 彼岸帰航 riverside view komachi onozuka touhou Kaeidzuka Phantasmagoria of Flower View 東方花映塚 Gezo JBHyperion Magic Bomb

Unused hitsounds:
soft-slidertick13.wav


[Reverie]
00:21:734 (2) - The sliderreverse has a really strong sound, so try to make that clickable. Have a circle at 00:21:734 and a 2/1 sldier at 00:22:427 and it'll be great!

00:28:670 (4,1) - Why not make this completely symmetrical with 00:23:815 (1,2) - (#nazi) - make sure to put (3) at 96:192 then. You see, that if you Ctrl J (4,1) it will not align with (1,2) see screenshot

01:17:919 (5) - Triangles might be hard to read for newbies, since everything is evenly spaced. Why not NC this so players know this is the last one to hit?

01:31:792 (2) - Ctrl G, that way it'll flow better

01:49:826 (3,1) - Be careful with DS! It's only 0.8 here, instead of 1.0

01:58:150 (1,2) - Please Ctrl G the rhythm, so it won't be offbeat. Then move it properly for DS

02:03:699 (4) - NC for the huge bang in the music. If you do so, remove NC from 02:04:393 (1) -

02:42:543 (1,2,3,4,1,2,3,4) - Please relocate this. Here is a good solution (I only moved one slider, and then moved (2,3,4,1 for DS and such)
02:42:543 (1) - 216:350
02:43:930 (2) - 105:230
02:45:318 (3) - 5:75
02:47:398 (4) - 217:182
02:48:092 (1) - 313:210
02:49:479 (2) - 217:182
02:50:867 (3) - 276:368
02:52:254 (4) - 157:262

03:01:965 (3,4) - I think a 6/1 slider will work better here
03:13:063 (3,4,5,6) - ^^
03:18:612 (3,4,5) - ^^ (4/1 is also fine here)

03:25:549 (5) - Ctrl G for better flow
03:50:520 (2) - ^^

04:55:723 (1,2,3,4) - Change some (or all) into 1/1 reversie sliders (it's not a typo :P)

05:01:271 (5) - Nc please, cause epic end

Wow, just wow
This map is soooooo much better now
Feel free to call me back for circle (not that it means anything though, you can also wait until all the other modes have had thourough checks by BN/QAT and I can bubble)
Topic Starter
Weber

Bara- wrote:

I'm back

[General]
Tags:
Reverie: Source of Nostalgia Comiket79 cosmic armonica sumijun すみじゅん kumarisu eastnewsound くまりす hotaru ほたる higan retour kikou 彼岸帰航 riverside view komachi onozuka touhou Kaeidzuka Phantasmagoria of Flower View 東方花映塚 Gezo
Gezo's Oni: Source of Nostalgia Comiket79 cosmic armonica sumijun すみじゅん kumarisu eastnewsound くまりす hotaru ほたる higan retour kikou 彼岸帰航 riverside view komachi onozuka touhou Kaeidzuka Phantasmagoria of Flower View 東方花映塚 Gezo
HyperiBomb's Rain: Source of Nostalgia Comiket79 cosmic armonica sumijun すみじゅん kumarisu eastnewsound くまりす hotaru ほたる higan retour kikou 彼岸帰航 riverside view komachi onozuka touhou Kaeidzuka Phantasmagoria of Flower View 東方花映塚 Gezo JBHyperion Magic Bomb

Fixed

Unused hitsounds:
soft-slidertick13.wav I still need JBH to check his hitsounds, especially after i've finished this mod, so I'm sure this will be fixed soon


[Reverie]
00:21:734 (2) - The sliderreverse has a really strong sound, so try to make that clickable. Have a circle at 00:21:734 and a 2/1 sldier at 00:22:427 and it'll be great! Done, good fucking idea

00:28:670 (4,1) - Why not make this completely symmetrical with 00:23:815 (1,2) - (#nazi) - make sure to put (3) at 96:192 then. You see, that if you Ctrl J (4,1) it will not align with (1,2) see screenshot

Done

01:17:919 (5) - Triangles might be hard to read for newbies, since everything is evenly spaced. Why not NC this so players know this is the last one to hit?

Done

01:31:792 (2) - Ctrl G, that way it'll flow better Hell yeah

01:49:826 (3,1) - Be careful with DS! It's only 0.8 here, instead of 1.0 Fix'd

01:58:150 (1,2) - Please Ctrl G the rhythm, so it won't be offbeat. Then move it properly for DSGood shit

02:03:699 (4) - NC for the huge bang in the music. If you do so, remove NC from 02:04:393 (1) - Very much agree

02:42:543 (1,2,3,4,1,2,3,4) - Please relocate this. Here is a good solution (I only moved one slider, and then moved (2,3,4,1 for DS and such) REALLY GOOD SOLUTION THANK YOU
02:42:543 (1) - 216:350
02:43:930 (2) - 105:230
02:45:318 (3) - 5:75
02:47:398 (4) - 217:182
02:48:092 (1) - 313:210
02:49:479 (2) - 217:182
02:50:867 (3) - 276:368
02:52:254 (4) - 157:262

03:01:965 (3,4) - I think a 6/1 slider will work better here
03:13:063 (3,4,5,6) - ^^
03:18:612 (3,4,5) - ^^ (4/1 is also fine here) ALL DONE although, the slider I used for (3,4,5,6) may be a little weird but I wanted noticable slider direction changes to coincide with notes in the music and I think it fits quite well.

03:25:549 (5) - Ctrl G for better flow
03:50:520 (2) - ^^ Yep

04:55:723 (1,2,3,4) - Change some (or all) into 1/1 reversie sliders (it's not a typo :P) Legit the best fucking idea you've given me, this completely fixes the mediocre ending by implementing a cool pattern I only got to utilize once earlier in the map, therefore making it fun AND consistent.

05:01:271 (5) - Nc please, cause epic end Sure

Also, because of the placement of the last note, I extended the spinner at the end by 4 beats, to make it easier for beginners to bring their cursor back to the centre of the screen and spin (even though the music is almost unnoticeable during these 4 beats)

Wow, just wow
This map is soooooo much better now
Feel free to call me back for circle (not that it means anything though, you can also wait until all the other modes have had thourough checks by BN/QAT and I can bubble)
Thank you so much!!!
Bunnrei
colab betwwen bieber and ben
Yuzeyun
it's not like my diff is easy to check or anything :V
Julie
I just notice while mapping my mania, that I am not allow to leave any short breaks due to the drain time.

Taiko currently have 4:99 and CtB have under 3 min drain time, you should poke your GDers to fix that xP.

Here the GD : http://puu.sh/qKYCz/0c83d22ec1.osu
MBomb
difficulty, 1.51* rn but dw i'll talk to JBH about nerfing :^)

a
osu file format v14

[General]
AudioFilename: MEMERYUU KAIKO.mp3
AudioLeadIn: 0
PreviewTime: 223059
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 1618,23815,46011,79306,101503,123699,156994,179190,201387,223583,245780,267977,290173
DistanceSpacing: 1.1
BeatDivisor: 2
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:Genryuu Kaiko
TitleUnicode:源流懐古
Artist:Halozy
ArtistUnicode:Halozy
Creator:Tatsuyu
Version:HyperiBomb's Rain
Source:東方Project
Tags:Source of Nostalgia Comiket79 cosmic armonica sumijun すみじゅん kumarisu eastnewsound くまりす hotaru ほたる higan retour kikou 彼岸帰航 riverside view komachi onozuka touhou Kaeidzuka Phantasmagoria of Flower View 東方花映塚 Gezo JBHyperion Magic Bomb Julie
BeatmapID:1057544
BeatmapSetID:405051

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:5.5
ApproachRate:5.5
SliderMultiplier:1.00000000596046
SliderTickRate:1

[Events]
//Background and Video events
0,0,"cfb59a71-0a1f-437d-c3f8-f0544c868fa9.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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276,344,176069,1,0,0:0:0:0:
324,344,176242,1,0,0:0:0:0:
376,344,176416,6,0,P|444:304|356:152,1,300.000001788138
248,152,177803,1,0,0:0:0:0:
368,248,178150,2,0,L|244:248,1,100.000000596046
128,248,178844,1,0,0:0:0:0:
280,192,179190,6,0,L|392:88,2,150.000000894069
152,192,180578,2,0,L|40:88,2,150.000000894069
384,192,182312,5,0,0:0:0:0:
272,192,182659,1,0,0:0:0:0:
384,192,183005,1,0,0:0:0:0:
256,192,183352,2,0,L|416:192,2,150.000000894069
104,192,184740,6,0,L|232:112,2,150.000000894069
232,192,186127,2,0,L|80:192,1,150.000000894069
304,192,187167,1,0,0:0:0:0:
464,192,187514,6,0,L|336:192,1,100.000000596046
248,192,188208,2,0,L|248:136,1,50.000000298023
256,192,188728,12,0,189942,0:0:0:0:
328,192,190375,6,0,L|176:192,2,150.000000894069
178,192,191763,2,0,L|50:112,2,150.000000894069
392,192,193497,5,0,0:0:0:0:
264,192,193844,1,0,0:0:0:0:
136,192,194190,1,0,0:0:0:0:
280,192,194537,2,0,L|432:192,2,150.000000894069
128,192,195925,6,0,L|288:192,2,150.000000894069
264,192,197312,2,0,L|418:192,1,150.000000894069
192,192,198352,1,0,0:0:0:0:
56,192,198699,6,0,L|168:192,1,100.000000596046
304,192,199393,2,0,L|304:120,1,50.000000298023
256,192,199913,12,0,201040,0:0:0:0:
368,192,201387,6,0,L|452:136,2,100.000000596046
268,192,202428,1,0,0:0:0:0:
168,192,202774,2,0,P|128:256|164:312,1,150.000000894069
284,312,203815,1,0,0:0:0:0:
484,192,204509,6,0,L|393:150,2,100.000000596046
364,192,205549,1,0,0:0:0:0:
244,192,206069,1,0,0:0:0:0:
156,192,206589,1,0,0:0:0:0:
276,192,206936,6,0,P|312:252|276:320,1,150.000000894069
128,320,207977,1,0,0:0:0:0:
228,320,208324,1,0,0:0:0:0:
80,320,208844,1,0,0:0:0:0:
260,320,209364,1,0,0:0:0:0:
360,320,209711,6,0,L|410:320,1,50.000000298023
510,318,210231,2,0,P|482:250|414:222,1,150.000000894069
314,222,211098,2,0,L|182:294,1,150.000000894069
432,224,212485,6,0,L|340:100,1,150.000000894069
244,104,213352,2,0,L|192:104,1,50.000000298023
316,104,213873,2,0,L|406:224,1,150.000000894069
508,220,214740,2,0,L|508:164,1,50.000000298023
408,172,215260,5,0,0:0:0:0:
308,172,215607,2,0,L|220:224,2,100.000000596046
408,88,216647,2,0,L|258:88,1,150.000000894069
176,192,217514,2,0,L|226:192,1,50.000000298023
348,192,218034,6,0,L|356:292,1,100.000000596046
233,291,218728,2,0,L|225:191,1,100.000000596046
344,192,219422,2,0,L|434:140,1,100.000000596046
332,144,220115,2,0,L|302:92,2,50.000000298023
452,192,220809,6,0,L|344:192,1,100.000000596046
232,192,221503,1,0,0:0:0:0:
332,340,221849,1,0,0:0:0:0:
272,340,222023,1,0,0:0:0:0:
212,340,222196,1,0,0:0:0:0:
92,256,222543,2,0,L|216:256,1,100.000000596046
332,256,223237,1,0,0:0:0:0:
176,192,223583,6,0,L|64:192,1,100.000000596046
224,192,224277,2,0,L|120:192,1,100.000000596046
272,192,224971,2,0,L|384:192,1,100.000000596046
216,192,225664,1,0,0:0:0:0:
344,192,226011,1,0,0:0:0:0:
208,192,226358,5,0,0:0:0:0:
161,207,226531,1,0,0:0:0:0:
115,191,226704,1,0,0:0:0:0:
88,150,226878,1,0,0:0:0:0:
91,101,227051,1,0,0:0:0:0:
124,64,227225,1,0,0:0:0:0:
172,55,227398,1,0,0:0:0:0:
240,192,227572,1,0,0:0:0:0:
312,192,227745,6,0,L|384:120,1,100.000000596046
240,192,228439,1,0,0:0:0:0:
384,192,228786,1,0,0:0:0:0:
224,192,229133,6,0,L|104:192,1,100.000000596046
272,192,229826,2,0,L|160:192,1,100.000000596046
24,192,230520,2,0,L|136:192,1,100.000000596046
272,192,231214,1,0,0:0:0:0:
128,192,231560,1,0,0:0:0:0:
200,192,231734,1,0,0:0:0:0:
264,192,231907,6,0,L|368:192,1,100.000000596046
224,192,232601,2,0,L|336:192,1,100.000000596046
168,192,233294,2,0,L|56:192,1,100.000000596046
224,192,233988,1,0,0:0:0:0:
376,192,234335,2,0,L|376:136,1,50.000000298023
280,192,234682,6,0,L|168:192,1,100.000000596046
328,192,235375,2,0,L|440:192,1,100.000000596046
272,192,236069,2,0,L|392:192,1,100.000000596046
216,192,236763,1,0,0:0:0:0:
336,192,237109,1,0,0:0:0:0:
472,192,237456,5,0,0:0:0:0:
450,147,237629,1,0,0:0:0:0:
413,114,237802,1,0,0:0:0:0:
366,98,237976,1,0,0:0:0:0:
316,101,238149,1,0,0:0:0:0:
272,123,238323,1,0,0:0:0:0:
239,160,238496,1,0,0:0:0:0:
296,192,238670,1,0,0:0:0:0:
368,192,238844,6,0,L|472:192,2,100.000000596046
232,192,239884,1,0,0:0:0:0:
168,192,240057,1,0,0:0:0:0:
104,192,240231,6,0,L|216:192,1,100.000000596046
56,192,240925,2,0,L|168:192,1,100.000000596046
304,192,241618,5,0,0:0:0:0:
184,192,241965,1,0,0:0:0:0:
64,192,242312,1,0,0:0:0:0:
216,192,242659,1,0,0:0:0:0:
288,192,242832,1,0,0:0:0:0:
216,192,243005,6,0,L|96:192,1,100.000000596046
264,192,243699,2,0,L|368:192,1,100.000000596046
208,192,244393,1,0,0:0:0:0:
80,192,244740,1,0,0:0:0:0:
208,192,245086,1,0,0:0:0:0:
80,192,245433,1,0,0:0:0:0:
228,192,245780,6,0,L|76:152,1,150.000000894069
260,192,246820,1,0,0:0:0:0:
360,192,247167,2,0,L|480:91,2,150.000000894069
260,192,248555,5,0,0:0:0:0:
360,192,248901,2,0,L|444:245,2,100.000000596046
260,192,249942,2,0,P|196:164|168:88,2,150.000000894069
380,192,251329,6,0,L|228:232,1,150.000000894069
412,192,252369,1,0,0:0:0:0:
312,192,252716,2,0,L|212:192,1,100.000000596046
264,112,253237,2,0,P|312:64|264:16,1,150.000000894069
124,16,254104,6,0,L|24:16,1,100.000000596046
144,112,254797,1,0,0:0:0:0:
196,112,254971,2,0,L|256:192,1,100.000000596046
204,192,255491,2,0,L|100:192,1,100.000000596046
224,280,256185,2,0,L|328:280,1,100.000000596046
184,332,256878,6,0,L|324:279,1,150.000000894069
144,280,257918,1,0,0:0:0:0:
264,284,258265,2,0,L|384:183,2,150.000000894069
164,284,259653,5,0,0:0:0:0:
64,228,259999,2,0,L|148:284,2,100.000000596046
164,232,261040,2,0,P|228:204|256:128,2,150.000000894069
44,236,262427,6,0,L|188:192,1,150.000000894069
12,236,263467,1,0,0:0:0:0:
132,96,263815,2,0,L|232:96,1,100.000000596046
284,96,264335,2,0,P|332:144|284:192,1,150.000000894069
164,192,265202,6,0,L|264:192,1,100.000000596046
364,192,265895,1,0,0:0:0:0:
416,192,266069,2,0,L|476:272,1,100.000000596046
424,272,266589,1,0,0:0:0:0:
304,272,266936,2,0,L|200:272,1,100.000000596046
344,192,267630,1,0,0:0:0:0:
184,192,267977,6,0,L|16:192,2,150.000000894069
334,192,269364,2,0,L|182:192,2,150.000000894069
184,192,270751,6,0,L|272:112,1,100.000000596046
400,192,271445,2,0,L|280:192,1,100.000000596046
450,192,272138,2,0,L|290:192,2,150.000000894069
300,192,273526,6,0,L|140:192,2,150.000000894069
150,192,274913,2,0,L|310:192,1,150.000000894069
64,192,275953,1,0,0:0:0:0:
224,192,276300,6,0,L|224:120,1,50.000000298023
80,192,276820,1,0,0:0:0:0:
224,192,277167,2,0,L|280:192,2,50.000000298023
152,192,277688,2,0,P|104:152|168:112,1,150.000000894069
336,192,278728,1,0,0:0:0:0:
186,192,279075,6,0,L|346:192,2,150.000000894069
336,192,280462,2,0,L|488:192,2,150.000000894069
192,192,281849,6,0,L|312:192,1,100.000000596046
144,192,282543,2,0,L|40:192,1,100.000000596046
192,192,283237,2,0,L|32:192,2,150.000000894069
352,192,284624,6,0,L|192:192,2,150.000000894069
202,192,286011,2,0,L|378:192,1,150.000000894069
128,192,287052,1,0,0:0:0:0:
272,192,287398,6,0,L|328:192,1,50.000000298023
168,192,287919,1,0,0:0:0:0:
24,192,288266,1,0,0:0:0:0:
80,192,288439,1,0,0:0:0:0:
136,192,288612,1,0,0:0:0:0:
184,192,288786,2,0,P|264:128|256:72,1,150.000000894069
64,192,289826,1,0,0:0:0:0:
228,312,290173,6,0,L|232:208,1,100.000000596046
352,212,290867,2,0,L|348:108,1,100.000000596046
248,112,291560,2,0,L|146:75,1,100.000000596046
32,192,292254,2,0,L|133:155,1,100.000000596046
248,216,292948,6,0,L|154:250,1,100.000000596046
32,192,293641,2,0,L|133:155,1,100.000000596046
248,156,294335,2,0,L|244:48,1,100.000000596046
125,157,295029,2,0,L|129:49,1,100.000000596046
180,56,295549,1,0,0:0:0:0:
228,56,295722,6,0,L|328:56,1,100.000000596046
208,156,296416,2,0,L|304:192,1,100.000000596046
180,192,297109,2,0,L|80:192,1,100.000000596046
200,292,297803,2,0,L|104:328,1,100.000000596046
236,192,298497,6,0,L|340:192,1,100.000000596046
476,104,299190,2,0,L|364:104,1,100.000000596046
236,104,299884,6,0,L|132:104,1,100.000000596046
276,104,300578,1,0,0:0:0:0:
164,104,300925,1,0,0:0:0:0:
128,138,301011,1,0,0:0:0:0:
115,186,301098,1,0,0:0:0:0:
128,233,301185,1,0,0:0:0:0:
164,268,301271,1,0,0:0:0:0:
256,192,301618,12,0,304046,0:0:0:0:
Topic Starter
Weber
alright, all maps are ready and hitsounded

just need mania and ctb bubbles and ranking will commence
Danii
yo!!! pleb mod from modreqs on the Ultra Legend diff (std only, sorry other guys)
nice mapset
okay enjoy~

[Super Mega Ultra reverie]

00:16:878 (3,1) - a bit wrong blanket, move (1) on the 1 pixel (without grid snap) right

00:16:878 (3,2) - fix wrong stack (also save stack with 00:23:815 (1) - )

00:23:815 (1) - boring slider, maybe make here this?

00:29:364 (1) - same, just bend the other way to do ofc

00:28:670 (4,2) - stack

00:36:300 (2) - add whistle on end of slider

00:34:913 (1,2) - a bit wrong blanket, move 2-nd slider right

01:01:271 (4) - add clap on end of slider, to contrasted with clap in end of 01:05:433 (3) - after whistle's in previous slider's

01:10:982 (1,1) - fix wrong stack

01:24:855 (1,2) - curve blanket, move 2-nd slider a bit left

01:29:017 (4,2) - stack end of 2-nd slider with end of 4-th slider (move 2-nd slider for this)

01:30:404 (1,3) - stack note with end of slider

01:49:826 (3) - weird slider form, imo this is enough

01:53:988 (2,4) - fix wrong stack

01:56:763 (4,2) - stack

02:16:184 (2,4) - wrong stack (again?)

02:32:832 (2,3) - make here slider to separate two different vocals sounds ( (2,3) - less strong vocal, (3,4) - more strong vocal). So for example you did it in 01:15:144 (2,3,4) - , but here you did not do it

02:43:930 (2,3) - a bit wrong blanket, move 3-rs slider right

03:11:676 (2,3) - make sure that 3-rd slider is parallel with 2-nd slider (enter an angle to rotate by ~-15 degrees in 3-rd slider)

04:32:138 (5,2) - wrong stack

04:34:913 (2,5) - stack note with end of slider

end of mod~



Good luck with rank
_DT3
Yay, this map is finally ready
Riari
yes
Topic Starter
Weber

DaniilLillifag wrote:

yo!!! pleb mod from modreqs on the Ultra Legend diff (std only, sorry other guys)
nice mapset
okay enjoy~

[Super Mega Ultra reverie]

00:16:878 (3,1) - a bit wrong blanket, move (1) on the 1 pixel (without grid snap) right sure

00:16:878 (3,2) - fix wrong stack (also save stack with 00:23:815 (1) - ) Not really meant to stack, should be fine

00:23:815 (1) - boring slider, maybe make here this? I understand where you are coming from, but seeing as this is the first example of a reverse slider in a beginner-level difficulty, I wanted to make it as simple as possible.

00:29:364 (1) - same, just bend the other way to do ofc

00:28:670 (4,2) - stack done

00:36:300 (2) - add whistle on end of slider Will get jbh to check

00:34:913 (1,2) - a bit wrong blanket, move 2-nd slider right Anymore right, and distance snap makes the blanket worse, looks fine as is

01:01:271 (4) - add clap on end of slider, to contrasted with clap in end of 01:05:433 (3) - after whistle's in previous slider's Unlike the previous example, I think lack of hitsound here was intentional to fit with vocals

01:10:982 (1,1) - fix wrong stack k

01:24:855 (1,2) - curve blanket, move 2-nd slider a bit left Blanket is fine

01:29:017 (4,2) - stack end of 2-nd slider with end of 4-th slider (move 2-nd slider for this) Should be fine as is

01:30:404 (1,3) - stack note with end of slider Done

01:49:826 (3) - weird slider form, imo this is enough Sure

01:53:988 (2,4) - fix wrong stack k

01:56:763 (4,2) - stack not intended

02:16:184 (2,4) - wrong stack (again?) dont you get sassy with me, I didn't even consider stacks when I first made this, also done

02:32:832 (2,3) - make here slider to separate two different vocals sounds ( (2,3) - less strong vocal, (3,4) - more strong vocal). So for example you did it in 01:15:144 (2,3,4) - , but here you did not do it excellent point, improved the entire pattern

02:43:930 (2,3) - a bit wrong blanket, move 3-rs slider right Seems fine.

03:11:676 (2,3) - make sure that 3-rd slider is parallel with 2-nd slider (enter an angle to rotate by ~-15 degrees in 3-rd slider)I think it's fine as is.

04:32:138 (5,2) - wrong stackyehaj

04:34:913 (2,5) - stack note with end of slider sure

end of mod~



Good luck with rank
Thank you for the mod!
Ayyri
why was i not told about this touhou map that actually uses komachi as the bg

you have saved us from the wrong touhou being used as the bg

thank you
Topic Starter
Weber

Ayyri wrote:

thank you
8-)
Underforest
this map is more meme than that it was months ago x.x
Julie

Underforest wrote:

this map is more meme than that it was months ago x.x
Bunnrei
add "rsi" to tags

kds pls
Fuuyu
mai gad does tis map needs mods??? >>>///<<<<

/throws a star
Topic Starter
Weber

Fuuyu wrote:

mai gad does tis map needs mods???
I only recently received the guest difficulties and even though they were all made by talented nominators, they still need quality checks. :cry:
Remus
Hello from my queue o/
Gezo's Phantasm Oni

  1. 00:37:688 (35,36,37) - aren't they should be k k k? You did it k k k here 00:26:589 (19,20,21). Sounds are similar, not even like here 00:32:138 (27,28,29), where you emphasize music.
  2. 02:05:086 (128,136) -well, i think that it's not necessary cause of 5k in a row between them, but just remind, that you can insert here dons to not break a rhytm, which was in similar part before. Plus you have 02:16:185 (144) in similar position as this potential dons. This can be unnecessary then if you decide to follow and insert dons.
  3. 02:27:977 (158) - the same as i said before, but i think if you insert kats here you can break your overall dencity, so...
  4. 02:45:318 (179,180,181,182,183) - what about d d d d k to emphasize 183 sound?
  5. 03:36:647 (216) - why not kat here?

Good luck :D
zev
Nazi mod.

[general]
great mapset,
what the fuck though why you want to rank an ez diffs with this song ehhhh

[mania]

General: What thefuck... 0.86* LMAO

01:17:225 (77225|0) - I don't agree with this, compared with the note density of the rest this should be left out, the double pressing note thing is already good enough, spare some intensity.

01:23:468 (83468|2) - So if this slider is mapped on the vocals, why does this slider 01:27:630 (87630|1) - not end on 01:29:364 (89364|2) - I don't know what you are mapping on but i think it needs to end on 01:29:364 (89364|2) - imo (also on the second kiai)

00:23:815 (23815|3) - to 01:19:306 (79306|3) - have the same intensity as 01:41:503 (101503|3) - to 02:36:994 (156994|3) -
So the second chorus it felt under mapped comparing to the first chorus, please add more notes in the second chorus for more consistency.
it literally feels like you are ignoring the song at this point....

03:32:485 (212485|0) - to 03:43:583 (223583|3) - same shit

the last chorus is actually done correctly smh


sorry if I sound rude
Neo Adonis
[osu!]

01:49:826 (3) - NM: You might want to end the slider half a beat after for consistency.


[Taiko]

00:34:913 (31) - Kat for consistency with 00:25:896 (18).
01:15:144 - This is a long pause, not justified by the music. Add note. (NM: Don note)
01:20:693 - ^
01:20:693 - Another long pause. Add note. (NM: You could make it Kat to add variety)
01:37:341 - ^
02:05:086 - I understand you might want to contrast with faster part at 02:16:185 , but this is still a long pause. Add Don note.
02:09:248 - ^
03:36:647 - NM: Another pause you could avoid, although you could leave it as is if you want to.
04:07:167 (266,267,268) - Inconsistency with 04:05:780 (263,264,265) ; it's more expectable and sounds better if both patterns are the same. Make it DKD.
04:12:716 (275,276,277) - Inconsistency with 04:11:329 (272,273,274). It can (and should for the best) be different from 04:07:167 (266,267,268), so make it KDK.
04:36:300 (310,311) - NM: Wondering why both notes are not Kats.
05:01:271 (339) - NM: Add finish.
05:01:965 (1) - Unnecessary spinner: the song has already ended with 05:01:271 (339). In contrast with osu!, this adds an awful lot more sounds.



I have no experience with osu!mania, so sorry if I didn't mod that. Also, it's good somebody think of the novice players like me. Seriously. :)
Ayyri
mod 4 frog

[General]
  1. Stop.
[Reverie]
  1. 00:36:300 - to 00:37:688 - It feels like a whistle is missing here.
  2. 00:45:318 - The whistle here sounds rather out of place, since the drums started at 00:44:624 - and the whistle is a bit more "cheery" in relation to the sound used at 00:44:624 - . So I would recommend changing the whistle at 00:45:318 - to a clap instead, so the emphasis on 00:46:011 - is amplified.
  3. 01:08:208 - Why ignore the finish here? It sounds more important than the clap tbh.
  4. 01:16:531 - and 01:17:225 - These two circles are following just as important of a sound as the finishes you used at 01:15:838 - and 01:13:757 - . I would suggest making one of the circles have a finish hitsound too.
  5. 01:40:809 - I'd lower the volume of the whistle here, if you're going to use it. Because the drums are the most prominent sound at this time, and the whistle sound overpowering to the song itself. But honestly consider just making the whistle a clap.
  6. 01:49:826 - This S-shaped slider could easily be curved a bit more neatly.
  7. 02:06:474 - and 02:07:861 - It feels like there should be at least one bell in here, considering you used one at 02:05:086 - .
  8. 02:12:023 - and 02:13:410 - Same issue here.
  9. 02:17:572 - For both the slider head and slider tail should be a bit lower volume for this section, considering even the vocal is lower.
  10. 02:58:497 - I mentioned this before at 00:45:318 -.
  11. 02:59:190 - I told this to Tatsu before, but when I was playing with difficulty, whenever this hitsound was used, it sounded so out of place. It literally sounds like metal hitting metal, which is a tad bit odd to have during one of the calmest and lightest parts of the song. So I would highly suggest finding some alternate hitsound here.
Honestly, the difficulty itself is pretty solid. Just some of the hitsounding seemed a bit off at parts. Otherwise it was nice.

[Gezo's Phantasm Oni]
  1. clva tbh.
  2. 00:12:716 - This could easily be a D. There's a finish in the background, and there's ample time to hit the next note at 00:14:104 - .
  3. 00:23:815 - Relatively the same thing here, but not as suggested as the first one.
  4. 00:34:913 - ^
  5. 00:46:011 - Considering this is the one of the highest points of the piano, I'd recommend changing this to k. This would also get rid of the monotone d's in this area.
  6. 00:51:560 - The pitch of background music has changed here from the d's at 00:48:786 - . So instead of keeping the same type of note, I'd suggest making this a k.
  7. 00:57:109 - Like at 00:12:716 - this could be changed to be a K. Considering the finish in the background here. As well as 4 measures to hit the next k.
  8. 01:02:659 - I suggested this for 00:51:560 -, so I will suggest it here too. Except a d instead. Since you changed from d's to k's in this part.
  9. 01:08:208 - D. Why are there no finishers in this difficulty when there could be aaaa
  10. 01:13:757 - This should be a D. There is a lot of room between this note and the next one. Which is at 01:16:531 - . ;w;
  11. 01:19:306 - D. Same situation as the above point.
    Relating to the above point, when I played this difficulty, the start of the kiai felt very lacking. You don't have to add a lot, even just a note at like 01:20:693 - would be a lot better than nothing at all.
  12. 01:22:774 - Consider moving this note. Having a random 4-plet pattern here doesn't really seem needed, even with the vocals. Just seems harder than most patterns up until now.
  13. 01:26:242 - Add a d here. Same reason as at the start of the kiai.
  14. 01:27:977 - This could be removed if you want to simplify the flute that it's following here. Since the flute is mainly at 01:28:323 - .
  15. 01:31:792 - Same issue as the start of the kiai.
  16. 01:33:526 - This 4-plet also sounds out of place. I'd suggest removing this note.
  17. 01:37:341 - This part also sounds really empty without anything here. Add a d.
  18. 01:52:601 - Consider making this k d k or k d d. Because the sound at 01:52:601 - is pretty powerful.
  19. 01:55:375 (115,116,117,118) - Ctrl+G this pattern. The flute is more prominent at 01:56:069 - / 01:56:416 - / 01:56:763 - .
  20. 02:05:086 - I've pointed this out a bunch of times before here. ;w;
  21. 02:08:208 - This could be moved to 02:10:635 - . Which would get rid of the weird 4-plet and not have this big break afterwards.
  22. 02:14:104 - Remove. Already mentioned this in the first half of the map. The 4-plet doesn't really make sense with the rhythm here.
  23. 02:20:346 - and 02:21:734 - I would highly suggest making these K's. The most prominent sounds here are the finishes in the background, and k's by themselves just feel..lacking.
    Similar to the above point, 02:23:121 - / 02:23:815 - / 02:24:508 - could also be finishers, since they're following the same sound. But regardless if you agree or disagree with using finishers here, I would recommend removing the k at 02:25:202 - . Since it makes the k's sound very monotonous, and doesn't really seem like it fits here, where everything is calm until 02:25:896 - .
  24. 02:25:896 - D. There's a finish in the background here.
  25. 02:26:589 - and 02:26:936 - These two notes would follow the rhythm a bit better if they were to be moved to 02:27:630 - and 02:27:977 - . Where the vocal is a bit more intense, and so is the rising sound in the background.
  26. 02:31:445 - to 02:36:994 - I would make these finishers. Same basic reason as every other time finishers were mentioned.
  27. 02:40:809 - and 02:41:156 - Ctrl+G. Imo, this makes the pattern a bit more interesting than d k d k d and follows the vocal better.
  28. 02:51:560 - Change to k. Has the same basic pitch as 02:51:907 - .
  29. 02:58:497 - Remove. It sounds a bit forced to have a note here, when you could just leave 02:57:803 - to follow the start of the drums and have the pattern simplified.
  30. 03:21:387 - D. The tempo picks up here, making this note pretty important.
  31. 03:32:485 - Same issue as above. But instead, K.
  32. 03:43:583 - to 04:27:977 - This kiai feels denser than the first two kiais, which can be fine for the end, but the first two kiais have barely anything going on in them. Consider evening this out a bit.
  33. 04:27:977 - to 04:50:173 - Anything I said about finishers in the beginning could be applied here.
I like that you tried to make simple patterns by just using monotone patterns, but it could be improved in some places.

[HyperiBomb's Flower Petal Rain]
  1. Anything I said regarding hitsouding in the Standard difficulty, could apply here too. So I won't mention any of that. The only thing that stood out to me is that the whistles felt differently hitsounded throughout most of this map in relation to how the Standard difficulty is. ;w;
I actually like this difficulty the best in this set. >w< Good job! :D

[Julie's Nostalgia]
  • 00:22:427 - It honestly sounds kind of weird to not follow the start of the drums here, as well as overly empty. ;w;
  1. 00:44:624 - Same issue as above.
  2. 01:08:208 (68208|3) - I would suggest moving this over one row, so this pattern is more like the one you had at 01:06:820 -
  3. 01:55:375 - and 01:56:763 - I would not suggest leaving either of these bars empty. You've had one note consistent on each bar, so why stop now?
  4. 02:02:312 - I'm mentioning this again, because it feels really weird to leave this empty. Please put something at the beginning of these drums. ;w;
  5. 02:05:086 - Kind of the same issue as above.
  6. 02:10:635 - ^
  7. 02:16:185 - The silence here actually makes sense, since things are relatively calmer than the rest of the times that I pointed out. Nice one. :D
  8. 02:56:416 (176416|1) - Why not have this note held out like the rest of them in the kiai? Seems a bit weird imo.
  9. 03:35:260 - and 03:36:647 - The tempo started picking up at 03:32:485 - . It feels weird to skip these beats when you had more consistent notes before the tempo picked up.
  10. 04:25:202 (265202|1) - Same issue as 02:56:416 (176416|1) -.
Overall, probably my second favorite difficulty in the set. :3/

Anyways, good luck to all of you! ;w;7
JBHyperion

Ayyri wrote:

mod 4 frog

[General]
  1. Stop.
[Reverie]
  1. 00:36:300 - to 00:37:688 - It feels like a whistle is missing here. Added
  2. 00:45:318 - The whistle here sounds rather out of place, since the drums started at 00:44:624 - and the whistle is a bit more "cheery" in relation to the sound used at 00:44:624 - . So I would recommend changing the whistle at 00:45:318 - to a clap instead, so the emphasis on 00:46:011 - is amplified. Fair point, changed
  3. 01:08:208 - Why ignore the finish here? It sounds more important than the clap tbh. I'm deaf
  4. 01:16:531 - and 01:17:225 - These two circles are following just as important of a sound as the finishes you used at 01:15:838 - and 01:13:757 - . I would suggest making one of the circles have a finish hitsound too. Having finish in the middle of the buildup would sound inbalanced, and having more than one finish would be overbearing, so I used whistle/whistle/finish instead of clap/clap/whistle
  5. 01:40:809 - I'd lower the volume of the whistle here, if you're going to use it. Because the drums are the most prominent sound at this time, and the whistle sound overpowering to the song itself. But honestly consider just making the whistle a clap. Yeah SC:1 clap makes more sense here, changed
  6. 02:06:474 - and 02:07:861 - It feels like there should be at least one bell in here, considering you used one at 02:05:086 - . Yeah, used whistles on the start of each slider for the guitar sounds
  7. 02:12:023 - and 02:13:410 - Same issue here. ^
  8. 02:17:572 - For both the slider head and slider tail should be a bit lower volume for this section, considering even the vocal is lower. Kden
  9. 02:58:497 - I mentioned this before at 00:45:318 -. Did the same thing here
  10. 02:59:190 - I told this to Tatsu before, but when I was playing with difficulty, whenever this hitsound was used, it sounded so out of place. It literally sounds like metal hitting metal, which is a tad bit odd to have during one of the calmest and lightest parts of the song. So I would highly suggest finding some alternate hitsound here. I chose it for the combination of short chime with held, low-pitched strike sound. I found it to fit well with the sombre nature of the music at this point, but I decided to try out a ringing chime sound instead as it was what I used initially. See if it sounds any better for you I guess?
Honestly, the difficulty itself is pretty solid. Just some of the hitsounding seemed a bit off at parts. Otherwise it was nice. \o/


[HyperiBomb's Flower Petal Rain]
  1. Anything I said regarding hitsouding in the Standard difficulty, could apply here too. So I won't mention any of that. The only thing that stood out to me is that the whistles felt differently hitsounded throughout most of this map in relation to how the Standard difficulty is. ;w;
I had to use different hitsound patterning between the two diffs as they followed largely different rhythms throughout (ctb allowing for higher density, whereas the Std diff patterning was more "simplified" to focus on consistency). Went through the Std diff suggestions regardless and applied some stuff (:

I actually like this difficulty the best in this set. >w< Good job! :D <3

Anyways, good luck to all of you! ;w;7
Thanks for the mod! Applied hitsound fixes to Std and Ctb diffs:
  1. Reverie
  2. Flower Petal Rain
  3. Replacement soft-hitwhistle8.wav
Riari

Tatsuyu wrote:

Fuuyu wrote:

mai gad does tis map needs mods???
I only recently received the guest difficulties and even though they were all made by talented nominators, they still need quality checks. :cry:

Talented?
Topic Starter
Weber

Riari wrote:

Talented?
anyone who maps an easy marathon length 173bpm GD for someone without any ranked maps has a heart of gold, fuck you tictac man
Ayyri

JBHyperion wrote:

  1. Replacement soft-hitwhistle8.wav
hi

that hitsound is a lot better, thank you.

tbh, i've used it many times myself. especially with the other whistle that you have in this map. :3/
Yuzeyun
>has nothing for 3380 years
>has 4895656123 things in .04 second
:(

decided to delete "oni" from diff name to avoid provoking drama by the taiko diff naming police (which is worse than fucking gestapo)

Remus wrote:

Hello from my queue o/
Gezo's Phantasm Oni

  1. 02:05:086 (128,136) -well, i think that it's not necessary cause of 5k in a row between them, but just remind, that you can insert here dons to not break a rhytm, which was in similar part before. Plus you have 02:16:185 (144) in similar position as this potential dons. This can be unnecessary then if you decide to follow and insert dons. no guitar on bar 2.
  2. 02:27:977 (158) - the same as i said before, but i think if you insert kats here you can break your overall dencity, so... except here i wouldn't have a single bar of break before basically the last 16 beats before the kiai
  3. 02:45:318 (179,180,181,182,183) - what about d d d d k to emphasize 183 sound? if by 183 you meant 180, it was like that because of the strings in the background.
  4. 03:36:647 (216) - why not kat here? the buildup starts later, would make no sense in making the density the same before it

Good luck :D

Neo Adonis wrote:

[Taiko]

02:05:086 - I understand you might want to contrast with faster part at 02:16:185 , but this is still a long pause. Add Don note.I didn't hear any guitar so it felt completely normal to blank this note
02:09:248 - ^ same
03:36:647 - NM: Another pause you could avoid, although you could leave it as is if you want to. buildup starts later, having same den... oh and it's in the above answer, suggest reading it
04:07:167 (266,267,268) - Inconsistency with 04:05:780 (263,264,265) ; it's more expectable and sounds better if both patterns are the same. Make it DKD. dkd kdk is easier to hit, at least for a beginner (because some would use two different hands to hit them instead of one)
04:12:716 (275,276,277) - Inconsistency with 04:11:329 (272,273,274). It can (and should for the best) be different from 04:07:167 (266,267,268), so make it KDK. same
04:36:300 (310,311) - NM: Wondering why both notes are not Kats. wondering why the last note was kat, wasnt ok
05:01:271 (339) - NM: Add finish. .... of all good candidates it had to be the least relevant, the song stops very calm
05:01:965 (1) - Unnecessary spinner: the song has already ended with 05:01:271 (339). In contrast with osu!, this adds an awful lot more sounds. i forgot to ask tat to put timing section as well, and i have to put a spinner because else my drain time is too low to be rankable (4:59 as pointed out by Julie)

what is nm anyway

I have no experience with osu!mania, so sorry if I didn't mod that. Also, it's good somebody think of the novice players like me. Seriously. :)

Ayyri wrote:

[Gezo's Phantasm Oni]
  1. clva tbh. you can't simply mod that. that's illegal.
  2. 00:46:011 - Considering this is the one of the highest points of the piano, I'd recommend changing this to k. This would also get rid of the monotone d's in this area. focus here was the kick, not the filtered piano
  3. 00:51:560 - The pitch of background music has changed here from the d's at 00:48:786 - . So instead of keeping the same type of note, I'd suggest making this a k.but my focus was still kicks
  4. 01:02:659 - I suggested this for 00:51:560 -, so I will suggest it here too. Except a d instead. Since you changed from d's to k's in this part. colors were inverted to avoid having a third minute long don section.
  5. 01:52:601 - Consider making this k d k or k d d. Because the sound at 01:52:601 - is pretty powerful. except having this oddity in the whole section would be.... as i said. odd.
  6. 01:55:375 (115,116,117,118) - Ctrl+G this pattern. The flute is more prominent at 01:56:069 - / 01:56:416 - / 01:56:763 - . except i wanted to map every 1st note of pack of 2 instead of prominent piano usage. Makes up for a nice rhythm consistency with the next.
  7. 02:05:086 - I've pointed this out a bunch of times before here. ;w; fuck the 1/1, it's the oddity, not the break.
  8. 02:26:589 - and 02:26:936 - These two notes would follow the rhythm a bit better if they were to be moved to 02:27:630 - and 02:27:977 - . Where the vocal is a bit more intense, and so is the rising sound in the background.i deleted the middle note of the triplet.
  9. 02:40:809 - and 02:41:156 - Ctrl+G. Imo, this makes the pattern a bit more interesting than d k d k d and follows the vocal better. i did ddkkd instead
  10. 02:51:560 - Change to k. Has the same basic pitch as 02:51:907 - . instead is dkkkd because same as later
  11. 03:21:387 - D. The tempo picks up here, making this note pretty important. i added a note in the break
  12. 03:43:583 - to 04:27:977 - This kiai feels denser than the first two kiais, which can be fine for the end, but the first two kiais have barely anything going on in them. Consider evening this out a bit.
I like that you tried to make simple patterns by just using monotone patterns, but it could be improved in some places.
I don't agree with finishers because of how I want to avoid as many optional notes as possible - so any player can play this map properly without any taiko experience. The rest that isn't mentioned is changed properly.
Shiirn
hi
EphemeralFetish
Nuke this abomination.
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