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Nishino Kana - if

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Topic Starter
Modem

PureCreamy wrote:

Wow! <3
Ummmm.... Thanks! (>///<) *bluush*
Mint
Hello Modem! from my queue

:idea: General


* You can delete the file 'Nishino Kana - if (Modem).osb'. This is a storyboard file, but since you are not using a storyboard in the map it's not needed.
* You can delete 'pop japanese' from the tags, because if your beatmap gets ranked, it will be put in a category.
* I'd add to the tags 'Thank You, Love' (album name), '劇場版 NARUTO-ナルト-疾風伝 ザ・ロストタワー' (the source in the original language, you may want to put this one in the source, and the source in the tags)
* Please disable 'Widescreen Support', since you are not using a storyboard.
* The correct artist is '西野カナ' without the space in between.
* Your lovely background has very weird dimensions. I recommend to just stick with the recommended 1366x768.

Easy


* You should take a look at the things I suggested in the other diffs as well.
* Delete the unusued green line at 01:11:135 - 02:29:672 - 03:02:355
* 01:18:452 (2,3,4) - A little bit similar to what I said in the Normal diff at 00:23:818.
* 01:24:306 (1,1) - The spinner issue. This is way too fast after the spinner. I'd have a nice 2 or 4 beat break after a spinner.
* 02:01:379 - You are ignoring a really strong beat here! Please don't do this, it's highly recommended to have the downbeats clickable. Try this rhythm? You can actually click the downbeat this way and the vocals are more clear when using this.
* 02:28:696 (5) - I think you forgot the NC here, since this combo is quite long compared to the rest of this diff.

What I also noticed is that a lot of finish sounds are on
the slider ends. I highly recommend to make these finish sounds 'clickable', since they are the peak in the song. But I see you are mainly following the vocals, but just for you next beatmap you could consider this :)

Normal


* 00:23:818 (1,2,3) - You could make your map more interesting if you played around with sliders and the flow a bit more. Here you are repeating the same slider, but the flow gets a bit broken with it. You can make the flow better and make it play more smoothly, just by simply flipping the slider.
* 00:35:038 (4) - 01:11:623 (4,5) - etc.. - A little bit the same as above. There are a handful of these issues in all the diffs, but I won't list them anymore in my mod. I think you can fix them if you really want them, since I also think flow is also something that has to do with your mapping style. But it would be great if you could fix a few of these things, since it definitely would make your map better and more fun.


* 00:44:306 (5,1,2,3,1) - By looking at your style, I think you can improve the placement here.
* 00:58:940 (3) - The NC should be here. I highly recommend having a consistent NC pattern in your maps, like every two long white ticks a NC. This is exactly the case here, and the finish sound is much stronger than (1), don't you think?
* 01:10:647 (2) - ^ (won't list them anymore)
* 01:12:599 (6,7) - Consider turning these two 1/2 circles into one slider. This is the only moment in the song where there is this kind of single-tapping which might be a little too sudden for some players.
* 02:01:135 (2) - I think you forgot to put a whistle on the slider end here. There is a sound here, and you also did it in the Hard diff.
* 02:57:964 (1,1) - This is too fast after the spinner, even for in a Normal diff. A good rule of thumb is to have two to the recommended four beat pauze after a spinner since beginners really need that.
* 03:52:111 (1,2) - Same what I said earlier about that single-tapping.

Hard


* 00:29:672 (1,2,3,4,5,6,1) - Did you move them away from the y-axis on purpose? Would be nice if this was exactly on the y-axis, and if you worry about spacing, you can move 00:27:721 (1,2,3,4) - a little bit so you have enough spacing to put it on the y-axis. (same for 00:45:525 (1,2,3,4,5,6,7) - )
* 00:40:160 (4,5) - These sliders are offbeat. The strong parts of the song are on the slider end, which I don't recommend. Try this rhythm, fits better with the vocals & clap sound imo.

* 00:42:111 (2,3,4) - ^
* 01:10:647 (3) - The NC should be here. The finish sound is much stronger than the vocals bedfore this, and the NC would also indicate the start of KIAI time.
* 01:26:257 - I'd put the NC here, since the finish is much stronger overall.
* 02:01:379 (4) - ^
* 02:54:062 (1,2) - Put in the middle? (256,192)
* 03:11:135 (1,2,3) - I'm not that strict anymore on blankets, but these blankets are really off. I think your can improve them by a lot. Use the code if you want c:

120,88,191135,6,0,B|104:132|104:132|51:142|35:187,1,140,8|6,0:0|0:0,0:0:0:0:
112,216,191867,1,0,0:0:0:0:
183,245,192111,2,0,B|173:291|120:299|120:299|96:347,1,140,8|2,0:0|0:0,0:0:0:0:
If you do use my code, make sure to fix the spacing again at 03:13:086 (4) - !
* 03:17:477 (3) - Same NC thing I said earlier.
* 03:46:745 (4) - Nice heart shape! Personal preference, but if I would make a slider like that I'd make sure every slider point is symmetrical to each other by using CTRL+H and that the slider end and slider head won't overlap. This is really a personal preference though, so if you don't want to fix it, it's fine.

289,304,226745,2,0,B|288:192|468:176|440:28|348:-4|296:56|257:85|257:85|216:56|164:-4|72:28|44:176|224:192|225:304,1,840,6|4,0:0|3:0,0:0:0:0:

I really like your map, it does needs some more fixing with flow and inconsistent NCs - but after that you'll have a wonderful mapset. I think you did a really great job considering you have no ranked beatmaps at all.

If you have any questions feel free to ask me o/
Little
From my queue.

[Easy]
  1. 00:21:379 (3) - Add whistle to match with 00:17:477 (2,1)
  2. 00:35:525 (1) - Finish on head?
  3. 00:35:525 (1,2) - Move (2) to stack under previous combo's (3), and move (1) to blanket properly: http://puu.sh/cXLOR/9aaf7b0d3b.jpg
  4. 00:42:843 (1,2) - Minor spacing error.
  5. 01:04:794 - The beat here is quite significant, so maybe it would be good to either change the rhythm so you can apply soft-hitfinish sound there.
  6. 01:26:257 (1) - This object is much too soon after the spinner, and is too hard for Easy difficulty level. I suggest using other objects (circles/sliders) in place of the spinner to avoid this.
  7. 01:59:916 (3) - Add a drum-hitnormal. It fits really well with the drum sound in the song: http://puu.sh/cXNkf/dc9567b172.jpg Also applies to any other notes that cover this sound in the song.
  8. 03:13:574 (2) - Finish on head.
  9. 04:02:355 (2) - Finish on head.
  10. 04:05:769 (4,1) - Switch the new combo around to be consistent with the rest of the map.
  11. 02:28:208 (4) - Add new combo for consistency.
  12. 02:08:696 (4) - Add new combo.
  13. 02:00:891 (4) - Add new combo?
  14. 01:29:672 (4) - Add new combo.
  15. 01:21:867 (5) - Add new combo.
  16. 00:58:940 (3) - Add new combo.
[Normal]
  1. 01:11:379 (3,4) - Spacing is too large. Reduce to 0.8x.
  2. 00:21:379 (3) - Add whistle?
  3. 00:38:452 (3) - Why are you using DC:1 when you have no custom drum hitsounds? This is just the same as D. The sliderslide is noisy, so I suggest that either you add a silenced drum-sliderslide or use SC:1 and add drum-hitnormal as I demonstrated for Easy.
  4. 00:56:013 (2) - Clap on end?
  5. 01:22:355 (3) - Finish to match Easy.
  6. 01:24:306 (5) - I think maybe the reverse will play better: http://puu.sh/cXYGK/84ade8a083.jpg
  7. 01:39:916 (1) - soft-hitfinish2 to match Easy.
  8. 01:57:964 - Same hitsound suggestion as Easy with the drum-hitnormal.
  9. 02:09:184 (1) - I think whistle will fit well on this spinner.
  10. 02:12:843 (4,5) - Angle here feels awkward to play. Try making the flow more round: http://puu.sh/cXYRa/eea8ef23b2.jpg
  11. 03:13:574 (3) - Add a finish?
  12. 03:29:184 (3) - Finish?
  13. 04:16:013 (6) - Why is there sliderwhistle here? It sounds really harsh and doesn't fit the song.
  14. 03:43:818 (4) - Add new combo.
  15. 03:05:769 (5) - Add new combo.
  16. 02:13:086 (5) - Add new combo for clarity.
  17. 01:17:964 (5,1) - Swap new combo.
  18. 00:39:428 (4) - Add new combo.
  19. 00:35:038 (4,1) - Swap new combo.
[Hard]
  1. 00:18:696 (5) - Add whistle.
  2. 00:18:940 (6) - Whistle on end.
  3. 00:30:647 (6,1) - These are really close together, and the angle is weird. Maybe it would be better to move (1) away somewhere else.
  4. 01:39:916 (1) - soft-hitfinish2 to match Easy.
  5. 01:55:525 (1,2,3,4,5) - You can make this a regular pentagon using the Compose->Create Polygon Circles tool.
  6. 01:59:428 (3) - Same suggestion of drum-hitnormal as Easy and Normal.
Not much to suggest for style, but needs more consistency in hitsound and combo.
Topic Starter
Modem

Ninja Bunny wrote:

Hi Modem~ for m4m!

[General]
* The BG size does not follow the ranking criteria. I resized it: http://puu.sh/cRhMm.jpg. The ranking criteria can be found at: https://osu.ppy.sh/wiki/Ranking_Criteria

[Hard]
1) for your next map, try to also map out beats on red ticks, such as 02:14:306 – Umm... Okay!

[*Timing/composition/flow]
* 00:12:111 – 00:15:525 - add spinner? Sorry... I wanna to start the map at 00:16:013
* 00:46:257 (5,6) –ctrl G for better rhythm Sorry, I wanna keep this flow
* 00:44:306 (3,4) –ctrl + G for better rhythm b/c there’s a beat at 00:44:550 - I think I prefer mine
* 03:10:647 (10) –change to slider to cover up the beat at 03:10:891 - Sorry.... I'm following the singer's vocal over there, not the music's beat
* 04:15:769 (2,3) –ctrl G for better rhythm (and don’t forget to adjust hitsounds if you apply this mod Sorry... But I prefer mine better ;)
* 04:16:502 (4,5) - ^ Nope, sorry....

[*Aesthetics/ patterns]
* 00:30:403 (5,1) –stack? Ok!!!
* 02:54:062 (1,2) –unstack because Kana’s pitch gets higher at 02:55:038 (2) - Nope, sorry... I prefer stack, because it still suits with Kana's pitch even if it gets higher
* 03:46:745 (4) –whoa nice slider Thanks!!! (>///<)

[*hit-sounds]
(This is just me being perfectionist XD) I don’t think it is necessary to add green lines for “D:C1” when you don’t have custom drum hitsounds. Also, it would have been easier if you used the sampleset on the left instead: http://puu.sh/cRgYb.jpg. Either way, things worked out ;) Ok!!! I'll use sampleset instead, but just to the part that have the green line before

* 00:16:013 (1,4) - 00:18:208 (2,3,4,5) - 00:19:916 - 00:20:647 - 00:22:111 (2,3,4,5) - 00:25:038 - 00:26:013 (2,3) - 00:28:940 - 00:29:916 (2,3,4,5) - 00:31:623 (1) - 00:33:574 - 00:35:769 (2,3,4,5) - 00:40:647 - 00:42:599 - 00:44:550 - 00:45:525 (1,2,4) - 00:46:501 - 00:47:233 - 00:48:452 - 00:49:184 (5) - 00:52:355 - 00:53:818 - 00:56:257 - 00:58:208 - 01:01:135 (5,6,7,1) - 01:02:111 - 01:04:062 - 01:11:379 - 01:12:355 (6) - 01:14:306 - 01:15:282 - 01:16:257 - 01:16:745 - 01:18:208 - 01:18:208 (2) - 01:21:623 - 01:22:111 - 01:24:062 - 01:26:989 - 01:27:964 - 01:29:916 - 01:30:891 - 01:33:818 - 01:34:794 - 01:35:282 - 01:37:233 - 01:56:501 (5) - 02:01:379 (4) - change to drum sampleset? I’ll stop here because this is just gonna be spamming if you choose to not apply this mod :P

* 00:26:501 (3) – 00:34:550 - hitwhistle Nope, it doesn't fit the music
* 00:31:623 (1) –00:58:940 - remove hitfinish because there is no emphasis in the music, nor is it right at the highlight of this song (e.g. kiai time/end of the music) Nope, it fits the song. Sorry...
* 00:35:525 (1) –add whistle and remove whistle on 00:36:013 (4) - Nope, sorry....
* 00:39:428 (3) – This would be a better place for hitfinish because there’s a deep bell sound, and the beat frequency starts to change Ok!!!!
*01:56:501 (5) –add clap Ok!!!!
* 03:41:867 –change in timeline to drum sound
Umm.... Nope. Sorry.... Because the slider slide's sound will be noisy


[Normal]

[*Timing/composition/ flow]
* 03:13:574 (3) – try deleting this and make 03:14:306 (4) – into a reverse slider that starts at 03:13:574 - No... I make that flow for variations so the players won't get bored
* 01:33:574 –01:35:525 - 01:37:477 - add note Ok!!!! But at 01:37:477 I prefer 1/4 slider to let the player's fingers rest a bit (from the double-click moment)
* 02:39:916 - add a note here and more 02:39:916 (5) – to , then move spinner 02:42:477 (1) – to 02:42:628 – and end it at 02:44:062 - No change, sorry...
[*Aesthetics/ patterns]
* 03:43:330 (3,5) –stack Nope. I put (5) at x:156 y:144 to make a better blanket with (4,6) sliders

[*hitsounds]
* 00:50:160 –remove whistle (there’s VERY little chime sound, but most people won’t notice while playing)
Okay!!! I'll remove whistle and change it to another attractive hitsound


[Easy]

[*Timing/ composition/ flow]
* 00:19:428 (1) –move to 72,120 for better flow Nope, I prefer x:184 y:208
* I think you should map out this part instead of placing a slider.
No change, sorry....
Good luck!
Thanks for the mod!!! :)
Topic Starter
Modem

Sonnyc wrote:

[Hard]
00:31:623 (1) - Mind stacking with (5) perfectly? Okay!!!
00:43:330 (1,3) - These shape differ because the slider points are different. It happens because of ctrl+G, so you should keep in mind to place the last slider dot where the slider actually ends in this case. Sorry... No change
02:11:867 (2) - I think it's better to make this symmetry with (4). Okay!!!
03:09:672 (8) - The combo went a little long here imo. I think it's fine :oops:

Neat map. Have a star.
Uwaaaaa (>///<) Thanks for the mod and the star ♡ ♥ ♡ ♥
Topic Starter
Modem

Gray Veyron wrote:

Hello, Modem! From my queue~ sorry for a bit delay.

[> General <]
  1. - Is the background's dimension is rankable? Since it's alike widescreen, shouldn't it be 1366x768?
  2. - Remove "pop" and "japanese" from tags, It'll be counted on the Song Genre later on. Okay!!!
  3. - Good skin, beatmap file is clean, pretty fine here~
Thanks!!! (^ w ^)

[> Easy <]
  1. 00:29:184 (3) - The song/vocal track here sounds intense for a click, perferred this rhythm > http://puu.sh/cRubP/3d6a9487b7.png Nope, I prefer this slider's shape. Sorry....
  2. 00:33:086 (3) - ^, also stack and blanket perfectly with 00:36:989 (2) - Ok! Fixed!!
  3. 00:46:745 (1,2) - Try to make a double blanket, don't forget the stackings and the spacings > http://puu.sh/cRume/20314f72d7.png Nice!! Ok! Fixed!!
  4. 00:49:184 (3,4) - nazi, recorrect your blanket. Ok!!!
  5. 01:03:330 (2) - Ctrl + G for better flow, also stack perfectly Ok!!!
  6. 01:27:721 (2,4) - Likely much a nazi, split to avoid tiny overlaps. Whoops! That's right! Okay, Fixed!!!
  7. 02:00:891 (4) - Same as 00:29:184 (3) - Okay! I'll fix the blanket :oops:
  8. 02:13:086 (2,4) - Overlaps like this on Easy diffs would look unrankable, due that beginners can't notice instant stack or overlaps since they've just started playing. You should split them and place it somewhere, or stack with the previous slider. Okay! I'll change it to another pattern and flow
  9. 02:16:501 (1,2,3) - Not sure about you when these overlaps are intentionally made, so i'm just gonna say... the same reason as above. Okay, I'll make another pattern
  10. 02:20:403 (1,3) - ^ Okay! I'll change it to another pattern
  11. 02:35:525 (1,3) - ^ Okay! Fixed!
  12. 02:39:916 (5) - Same as 00:29:184 (3) - Okay! Fixed!!
  13. 03:03:330 (2,3) - Recorrect your blanket. Okay! Fixed!!
  14. 03:05:769 (2,4) - Same as 02:13:086 (2,4) - Okay! Fixed!!
  15. 03:09:184 (1,3) - ^ Okay! I'll change it to another pattern
  16. 03:18:940 (3,1) - Small suggestion... Stack? Nice idea! Okay!!
  17. 03:22:355 (2,1) - ^ Okay!!
  18. - Diff is pretty fine, but a bit bugged wit hthe overlaps i've seen. So to tell my opinion, rework a bit of your few stacks and blankets.
Okay!! Thanks!

[> Normal <]
  1. - To avoid making a huge mod just for one issue, i'll tell it here. The 1/2 beat circles you've made looks too straightic on the flow, it'd look boring to me. So i perfer you could curve them a little bit > http://puu.sh/cRveT/c80f82adf0.png Umm.... I'll think about it :oops:
  2. 00:32:111 (2,3) - Recorrect the symmetry here. I think that's neat enough
  3. 00:41:867 (1,4) - Overlap, try to flip slider (4) vertical for a bit of blanket, and also slider (5) for a continuous Symmetry. Okay!!! I'll change it to another better flow
  4. 00:53:086 (3,1) - Try to blanket here, flow will still be the same, but pattern will be better. Also, stack slider (3) on slider (1). Okay!! Fixed!!!
  5. 01:16:501 (4,5) - Recorrect your blanket here. Ok! Fixed!!
  6. 01:32:111 (3,1) - ^ Okay!! Fixed!!
  7. 02:07:233 (4,5) - ^ Okay!! Fixed!
  8. 02:18:940 (3) - One grid up for symmetry, It's nazi... Nope, sorry. I think that's already symmetry enough ;)
  9. 03:43:330 (3,5) - Stack perfectly. Okay!! Fixed!!!
  10. - Very good mapping here, just curve the 1/2 beat circles like i've said before.
Thanks! (> w <)

[> Hard <]
  1. - Great mapping in this diff~ most mods here are just my opinions. (> w <)
  2. 00:17:964 (1,2,3,4,5) - A bit straightic, try to make a Triangle formation here. Well.... That's one of my plans, so no change ;)
  3. 00:30:403 (5,6,1) - Check your spacing here, or is it an Anti-jump? Well... That's some kind of traps :D
  4. 01:32:111 (7) - Just my opinion on this rhythm > http://puu.sh/cRvNO/9b115ce4ac.png Nope, sorry...I wanna keep it as reverse slider instead since it will form a blanket with the next note and slider
  5. 02:18:940 (1) - ^I wanna keep that pattern, sorry.
  6. 03:01:867 (1,2,3) - Weird blanket, recorrect it. Okay!! Fixed!
  7. 03:11:135 (1,2,3) - ^ Okay!! Fixed!!
  8. 03:23:330 (4) - Same as 01:32:111 (7) - I wanna keep that pattern too. Sorry....
  9. 03:52:355 (4,5,6,7) - Recorrect the Square formation. I think that's neat enough, so, no change
  10. - Almost the same suggestion for the 1/2 and 1/4 beat circles, but less often... The mapping here looks very good imo! Great job!
Uwaa... Thank youuu (>///<)

Looks like i'm finished here, Nice song and Background!
Good Luck!
Thank you very much for the mod!!!! (> w <)
Topic Starter
Modem

CloudSplash16 wrote:

From my queue.

[Easy]
  1. 00:21:379 (3) - Add whistle to match with 00:17:477 (2,1) Okay!!! Added!
  2. 00:35:525 (1) - Finish on head? Nope, sorry... It's a bit loud to use finish there
  3. 00:35:525 (1,2) - Move (2) to stack under previous combo's (3), and move (1) to blanket properly: http://puu.sh/cXLOR/9aaf7b0d3b.jpg Okay!! Fixed!!!
  4. 00:42:843 (1,2) - Minor spacing error. That's right!!! Okay! Fixed!
  5. 01:04:794 - The beat here is quite significant, so maybe it would be good to either change the rhythm so you can apply soft-hitfinish sound there. That's right! But somehow I wanna keep that patter, sorry...
  6. 01:26:257 (1) - This object is much too soon after the spinner, and is too hard for Easy difficulty level. I suggest using other objects (circles/sliders) in place of the spinner to avoid this. Okay! Fixed!
  7. 01:59:916 (3) - Add a drum-hitnormal. It fits really well with the drum sound in the song: Okay! I'll use sampleset and addition :oops: http://puu.sh/cXNkf/dc9567b172.jpg Also applies to any other notes that cover this sound in the song.
  8. 03:13:574 (2) - Finish on head. Okay!! Fixed!!
  9. 04:02:355 (2) - Finish on head. Whoops! I'm forgot! Okay! Fixed!!
  10. 04:05:769 (4,1) - Switch the new combo around to be consistent with the rest of the map. Okay!! Fixed!!
  11. 02:28:208 (4) - Add new combo for consistency. Okay! Fixed!
  12. 02:08:696 (4) - Add new combo. Okay! Fixed!
  13. 02:00:891 (4) - Add new combo? Sure! Fixed!
  14. 01:29:672 (4) - Add new combo. Okay!! Fixed!!
  15. 01:21:867 (5) - Add new combo. Okay! Fixed!!
  16. 00:58:940 (3) - Add new combo.
Ummm... I think it still match with the next section of combo colour, so no change

[Normal]
  1. 01:11:379 (3,4) - Spacing is too large. Reduce to 0.8x. Okay!! Fixed!!
  2. 00:21:379 (3) - Add whistle? Sure! Added!
  3. 00:38:452 (3) - Why are you using DC:1 when you have no custom drum hitsounds? This is just the same as D. The sliderslide is noisy, so I suggest that either you add a silenced drum-sliderslide or use SC:1 and add drum-hitnormal as I demonstrated for Easy. Okay!! Fixed!!
  4. 00:56:013 (2) - Clap on end? Okay!! Added!
  5. 01:22:355 (3) - Finish to match Easy. Okay!! Fixed!
  6. 01:24:306 (5) - I think maybe the reverse will play better: http://puu.sh/cXYGK/84ade8a083.jpg Sorry..... I wanna to keep the flow like this
  7. 01:39:916 (1) - soft-hitfinish2 to match Easy. That's right! Okay!! Fixed!!!
  8. 01:57:964 - Same hitsound suggestion as Easy with the drum-hitnormal. Ummm.... I wanna keep these hitsound sorry....
  9. 02:09:184 (1) - I think whistle will fit well on this spinner. Nice! Okay! Fixed!!
  10. 02:12:843 (4,5) - Angle here feels awkward to play. Try making the flow more round: http://puu.sh/cXYRa/eea8ef23b2.jpg Sorry... I prefer to let it straight
  11. 03:13:574 (3) - Add a finish? Okay!!!
  12. 03:29:184 (3) - Finish? Okay!! Fixed!!!!
  13. 04:16:013 (6) - Why is there sliderwhistle here? It sounds really harsh and doesn't fit the song. But I think that fits well. So, no change
  14. 03:43:818 (4) - Add new combo. Okay!! Fixed!!
  15. 03:05:769 (5) - Add new combo. Okay!! Fixed!
  16. 02:13:086 (5) - Add new combo for clarity. Okay!! Fixed!!
  17. 01:17:964 (5,1) - Swap new combo. Okay! Fixed!!
  18. 00:39:428 (4) - Add new combo. Okay!! Fixed!!
  19. 00:35:038 (4,1) - Swap new combo. Ummm.... Nope. Sorry....
[Hard]
  1. 00:18:696 (5) - Add whistle. Okay!! Added!!
  2. 00:18:940 (6) - Whistle on end. Okay!! Fixed!!!
  3. 00:30:647 (6,1) - These are really close together, and the angle is weird. Maybe it would be better to move (1) away somewhere else.Okay!! Fixed!!
  4. 01:39:916 (1) - soft-hitfinish2 to match Easy. Okay!! Fixed!!
  5. 01:55:525 (1,2,3,4,5) - You can make this a regular pentagon using the Compose->Create Polygon Circles tool.
  6. 01:59:428 (3) - Same suggestion of drum-hitnormal as Easy and Normal.
Ummm.... I changed it to star-shaped pattern to make some jumps since it's hard diff. And I wanna to keep these hitsound again. Sorry....
Not much to suggest for style, but needs more consistency in hitsound and combo.
Okay!! Thanks!!!
Thank you very much for the mod!!! :)
Topic Starter
Modem

appleeaterx wrote:

Hello Modem! from my queue

:idea: General


* You can delete the file 'Nishino Kana - if (Modem).osb'. This is a storyboard file, but since you are not using a storyboard in the map it's not needed. Ummm.... I'll think about it
* You can delete 'pop japanese' from the tags, because if your beatmap gets ranked, it will be put in a category.
Okay!!!
* I'd add to the tags 'Thank You, Love' (album name), '劇場版 NARUTO-ナルト-疾風伝 ザ・ロストタワー' (the source in the original language, you may want to put this one in the source, and the source in the tags) Okay!!!
* Please disable 'Widescreen Support', since you are not using a storyboard. Okay!!
* The correct artist is '西野カナ' without the space in between. Okay!!!
* Your lovely background has very weird dimensions. I recommend to just stick with the recommended 1366x768.

Easy


* You should take a look at the things I suggested in the other diffs as well.
* Delete the unusued green line at 01:11:135 - 02:29:672 - 03:02:355 Okay!! Fixed!!
* 01:18:452 (2,3,4) - A little bit similar to what I said in the Normal diff at 00:23:818. Actually I lower down the volume over there, so no change. Sorry....
* 01:24:306 (1,1) - The spinner issue. This is way too fast after the spinner. I'd have a nice 2 or 4 beat break after a spinner. That's right! I'll fix it
* 02:01:379 - You are ignoring a really strong beat here! Please don't do this, it's highly recommended to have the downbeats clickable. Try this rhythm? You can actually click the downbeat this way and the vocals are more clear when using this
That's nice, but since this is an easy diff. So I wanna keep this slider's shape
* 02:28:696 (5) - I think you forgot the NC here, since this combo is quite long compared to the rest of this diff. I use finish hitsound (SC2) over there

What I also noticed is that a lot of finish sounds are on
the slider ends. I highly recommend to make these finish sounds 'clickable', since they are the peak in the song. But I see you are mainly following the vocals, but just for you next beatmap you could consider this :)
Okay!

Normal


* 00:23:818 (1,2,3) - You could make your map more interesting if you played around with sliders and the flow a bit more. Here you are repeating the same slider, but the flow gets a bit broken with it. You can make the flow better and make it play more smoothly, just by simply flipping the slider.
Okay! I'll flip it vertically but I wanna keep it as a line up
* 00:35:038 (4) - 01:11:623 (4,5) - etc.. - A little bit the same as above. There are a handful of these issues in all the diffs, but I won't list them anymore in my mod. I think you can fix them if you really want them, since I also think flow is also something that has to do with your mapping style. But it would be great if you could fix a few of these things, since it definitely would make your map better and more fun.

Wow! It really plays smoothly! Okay!! Fixed!!!
* 00:44:306 (5,1,2,3,1) - By looking at your style, I think you can improve the placement here.
Okay!!! I'll change it to another pattern
* 00:58:940 (3) - The NC should be here. I highly recommend having a consistent NC pattern in your maps, like every two long white ticks a NC. This is exactly the case here, and the finish sound is much stronger than (1), don't you think? Ok!! Fixed!!
* 01:10:647 (2) - ^ (won't list them anymore) Okay! Fixed!
* 01:12:599 (6,7) - Consider turning these two 1/2 circles into one slider. This is the only moment in the song where there is this kind of single-tapping which might be a little too sudden for some players. No change, sorry.... Because it's already normal diff. So I think it's fine to put some click-able objects more than easy diff.
* 02:01:135 (2) - I think you forgot to put a whistle on the slider end here. There is a sound here, and you also did it in the Hard diff. Sorry... No change. I add whistle based from the rhytm
* 02:57:964 (1,1) - This is too fast after the spinner, even for in a Normal diff. A good rule of thumb is to have two to the recommended four beat pauze after a spinner since beginners really need that. Sorry.... No change. I think it's fine
* 03:52:111 (1,2) - Same what I said earlier about that single-tapping.
Umm... Same reason as above :oops:

Hard


* 00:29:672 (1,2,3,4,5,6,1) - Did you move them away from the y-axis on purpose? Would be nice if this was exactly on the y-axis, and if you worry about spacing, you can move 00:27:721 (1,2,3,4) - a little bit so you have enough spacing to put it on the y-axis. (same for 00:45:525 (1,2,3,4,5,6,7) - ) Umm.... No change, sorry.... I still like this flow better
* 00:40:160 (4,5) - These sliders are offbeat. The strong parts of the song are on the slider end, which I don't recommend. Try this rhythm, fits better with the vocals & clap sound imo.
Nope, sorry. I still like this pattern since it follows the singer's voice better
* 00:42:111 (2,3,4) - ^ Same reason as above
* 01:10:647 (3) - The NC should be here. The finish sound is much stronger than the vocals bedfore this, and the NC would also indicate the start of KIAI time. No change, sorry.... I still like finish hitsound better
* 01:26:257 - I'd put the NC here, since the finish is much stronger overall. I think finish hitsound here will fit more with the music
* 02:01:379 (4) - ^ Same reason as above
* 02:54:062 (1,2) - Put in the middle? (256,192) Sure! Fixed!!!
* 03:11:135 (1,2,3) - I'm not that strict anymore on blankets, but these blankets are really off. I think your can improve them by a lot. Use the code if you want c:

120,88,191135,6,0,B|104:132|104:132|51:142|35:187,1,140,8|6,0:0|0:0,0:0:0:0:
112,216,191867,1,0,0:0:0:0:
183,245,192111,2,0,B|173:291|120:299|120:299|96:347,1,140,8|2,0:0|0:0,0:0:0:0:
If you do use my code, make sure to fix the spacing again at 03:13:086 (4) - !
Thanks! For the suggestion, but I'll try to fix it by myself to learn more about blankets :oops: (because I'm a new mapper
* 03:17:477 (3) - Same NC thing I said earlier. Umm.... No change, sorry....
* 03:46:745 (4) - Nice heart shape! Personal preference, but if I would make a slider like that I'd make sure every slider point is symmetrical to each other by using CTRL+H and that the slider end and slider head won't overlap. This is really a personal preference though, so if you don't want to fix it, it's fine.

289,304,226745,2,0,B|288:192|468:176|440:28|348:-4|296:56|257:85|257:85|216:56|164:-4|72:28|44:176|224:192|225:304,1,840,6|4,0:0|3:0,0:0:0:0:
Thanks! But I prefer mine!

I really like your map, it does needs some more fixing with flow and inconsistent NCs - but after that you'll have a wonderful mapset. I think you did a really great job considering you have no ranked beatmaps at all.
Thanks (> w <)

If you have any questions feel free to ask me o/
Thank you very much for the mod (> w <)
Topic Starter
Modem
Updated~~~!
XinCrin
Hello Modem, I'm here from my modding queue :)

General

  1. I really liked the skin but wait . .you are missing something. The "approachcircle.png" file, Use the default one if you want
Easy

  1. 00:35:525 (1) Because of your hitsounds patterns, consider adding a Whistle at the beginning of this slider
  2. 00:37:477 (3) Honestly, I didn't like how this slider plays with the previous one. Try making a better blanket, something like this:
    If you apply this, don't forget to fix the spacing in next objects
  3. 00:49:184 (3) The custom Finish from the slider end in this part of the song sounds bad in my opinion. Whistle sounds much better, so try it maybe
  4. 01:26:257 (1,2) Stacked objects could be hard to read for beginner players. So I suggest you to unstack them
Normal

  1. 00:19:916 (2) Could be better if you make something parallel at 00:21:867 (4).Example:
  2. 00:25:769 (3) If you move this slider some grids up the flow will improve in my opinion. Try moving it to x:360 y:136
  3. 00:39:428 (1) Try using Finish at here, it gives a better touch ;)
  4. 01:12:843 (7) Checking the way how you feel the music, this note feels a bit unnecessary . Also, this is a normal diff. and you dont have to map everything you hear. So, I suggest you to delete this note and if you apply this you , fix the spacing in next objects
  5. 02:15:525 (4) Could be cool if you add whistles at the beginning and the end of this slider. Fits good with the music
Hard

  1. 00:26:501 (3) There are a Whistle sound in the music. So, could be cool if you add a Whistle at this circle to emphasize that sound
  2. 00:36:501 (1,3) The blanket between these two objects looks bad imo. I suggest you to CTRL+J , CTRL+G the slider (3). Example:
  3. 00:49:184 (5) This long slider is ignoring a Clap in the middle of it. I know that you are using a Clap sound in the slidertick sound but anyways I feel necessary something to press in that place. So, I suggest you to cut this slider til 00:49:672 and add a 1/2 slider in 00:49:916. Example:
  4. 00:58:940 (1,3) Same suggestion as 00:36:501 (1,3)
That's all for me. It's a very enjoyable beatmap to play. Have a star and Good luck with the ranking!
Josefumi
Hi, Im from ☆ Yuri & Ferna's Modding Room ☆ ^^ Im new moding so please don't be bad with me ;'(

Easy:

02:42:355 (1) - Move this to 02:43:818 or 02:44:306 , But not in 02:42:355 please, It does not sound good


Normal:

01:12:355 (5,6,7) - Try this instead of the circles: http://puu.sh/d0Ob3/0900dfe133.jpg

01:21:867 (1,2) - Same here, Try this: http://puu.sh/d0OgI/3c870abab9.jpg

01:56:989 (2) - New combo here, just in this slider.

02:06:257 (2,3) - ...Maybe this?? http://puu.sh/d0Ost/598ef2a44c.jpg

02:11:867 (1,2) - You should delete this please, is weird

02:42:355 (1) - Same like normal, Move this to 02:43:818 or 02:44:306 , But not in 02:42:355 please

03:01:379 (1,2) - Slider from 03:01:379 to 03:01:623

03:03:574 (1,2) - Slider instead of circles please

03:03:574 - Don't put a new combo here, put it in 03:04:306 (4)

03:47:233 (4) - move to X: 160 Y: 144

03:52:111 (1,2,3) - Delete and put a slider

Hard:

Change the circle size to 4 please, most of the people hate the current size in hard.

00:19:672 - You should put a circle here, its sounds good ;-)

00:27:477 - Same here~

00:31:379 - And here~

00:57:721 - and here~

01:09:428 (6,7,8) - This does not sounds good, Try this instead http://puu.sh/d0Pf6/55c82e63b7.jpg ^^

01:25:282 (4,5,6) - Try this!!: http://puu.sh/d0Pp1/84ff17cef2.jpg It sounds really good and is not that hard, (it works if you put drum clap until 01:25:769 )

02:26:989 (5) - move this to X: 248 Y: 176

02:42:355 (1) - Same like in the others diffs, Move this to 02:43:818 or 02:44:306
Topic Starter
Modem

XinCrin wrote:

Hello Modem, I'm here from my modding queue :)

General

  1. I really liked the skin but wait . .you are missing something. The "approachcircle.png" file, Use the default one if you want
Eh?? Really?? But I didn't make the approachcircle as a skin since I didn't make hitcircle and hitcircle overlay
Easy

  1. 00:35:525 (1) Because of your hitsounds patterns, consider adding a Whistle at the beginning of this slider Nope, sorry...
  2. 00:37:477 (3) Honestly, I didn't like how this slider plays with the previous one. Try making a better blanket, something like this:

    If you apply this, don't forget to fix the spacing in next objects Sorry...... I wanna keep it. I make that blanket for variations.so the players won't get bored
    (^ w ^)
  3. 00:49:184 (3) The custom Finish from the slider end in this part of the song sounds bad in my opinion. Whistle sounds much better, so try it maybe That's also to attract the players, and it fits the song I think, so no change. Sorry.....
  4. 01:26:257 (1,2) Stacked objects could be hard to read for beginner players. So I suggest you to unstack them Okay! I'll change it to another pattern


Normal

  1. 00:19:916 (2) Could be better if you make something parallel at 00:21:867 (4).Example:
    Okay!!!
  2. 00:25:769 (3) If you move this slider some grids up the flow will improve in my opinion. Try moving it to x:360 y:136 Nope, sorry.... That's true, but I wanna keep it as parallel
  3. 00:39:428 (1) Try using Finish at here, it gives a better touch ;) Wow!! That's right! Okay, added!!!
  4. 01:12:843 (7) Checking the way how you feel the music, this note feels a bit unnecessary . Also, this is a normal diff. and you dont have to map everything you hear. So, I suggest you to delete this note and if you apply this you , fix the spacing in next objects Sorry.... No change. If I delete that note, the flow will be weird. Anyway, since it's normal diff. I guess it's fine to increase the difficulty a bit
  5. 02:15:525 (4) Could be cool if you add whistles at the beginning and the end of this slider. Fits good with the music
Okay! Added!

Hard

  1. 00:26:501 (3) There are a Whistle sound in the music. So, could be cool if you add a Whistle at this circle to emphasize that sound That's right! But I'll use finish hitsound at SC2 thanks for telling me :)
  2. 00:36:501 (1,3) The blanket between these two objects looks bad imo. I suggest you to CTRL+J , CTRL+G the slider (3). Example:
    Nope, sorry... I wanna keep it as variations too
  3. 00:49:184 (5) This long slider is ignoring a Clap in the middle of it. I know that you are using a Clap sound in the slidertick sound but anyways I feel necessary something to press in that place. So, I suggest you to cut this slider til 00:49:672 and add a 1/2 slider in 00:49:916. Example:
    Nope, sorry. I wanna keep it. By the way, I already add the slider tick sound in the middle of this slider, so don't worry. It won't missing the clap sound (^ w ^)
  4. 00:58:940 (1,3) Same suggestion as 00:36:501 (1,3)
And same reason as above (> w <)

That's all for me. It's a very enjoyable beatmap to play. Have a star and Good luck with the ranking!
Uwaaa T-thank you very muuch!!! (>///<)

Thank you very much for the mod and star!!! (> w <)
Topic Starter
Modem

Ferna52 wrote:

Hi, Im from ☆ Yuri & Ferna's Modding Room ☆ ^^ Im new moding so please don't be bad with me ;'( Don't worry!!! 'Cause I'm also a new mapper here!! (> w <)/

Easy:

02:42:355 (1) - Move this to 02:43:818 or 02:44:306 , But not in 02:42:355 please, It does not sound good Nope, sorry.... It follows both the singer's voice and the music background, so I think it fits well (^ w ^)


Normal:

01:12:355 (5,6,7) - Try this instead of the circles: http://puu.sh/d0Ob3/0900dfe133.jpg Nope, sorry.... I prefer some click-able objects (notes) there

01:21:867 (1,2) - Same here, Try this: http://puu.sh/d0OgI/3c870abab9.jpg Same reason as above

01:56:989 (2) - New combo here, just in this slider. Nope. Sorry..... I'm afraid that will make another combo colours are inconsistent

02:06:257 (2,3) - ...Maybe this?? http://puu.sh/d0Ost/598ef2a44c.jpg Nope, sorry..... I make that two short slider for variation so the players won't get bored (● w <)

02:11:867 (1,2) - You should delete this please, is weird Eh? Why?? At that part the song is already begin so I think it's fine to map that part (^ w ^)

02:42:355 (1) - Same like normal, Move this to 02:43:818 or 02:44:306 , But not in 02:42:355 please Nope, the same reason as above. Sorry.....

03:01:379 (1,2) - Slider from 03:01:379 to 03:01:623 I also prefer some click-able objects over there. Sorry.....

03:03:574 (1,2) - Slider instead of circles please Same reason as above

03:03:574 - Don't put a new combo here, put it in 03:04:306 (4) Whoops. That's right. Okay! Fixed!!

03:47:233 (4) - move to X: 160 Y: 144 Nope, sorry..... I think it forms a perfect blanket at x:156 y:144

03:52:111 (1,2,3) - Delete and put a slider I think notes fits better, so no change

Hard:

Change the circle size to 4 please, most of the people hate the current size in hard. Nope, sorry.... Since there is no insane diff. at this mapset so I think CS5 is the best choice to make the hardest diff. In this mapset (● w <)

00:19:672 - You should put a circle here, its sounds good ;-) And it sounds good for me too. Okay! Added!!!

00:27:477 - Same here~ Nope. I map the music at this part. Not the vocal. Sorry....

00:31:379 - And here~ Okay!!! Added!!!

00:57:721 - and here~ That part is silent. So, no change sorry...

01:09:428 (6,7,8) - This does not sounds good, Try this instead http://puu.sh/d0Pf6/55c82e63b7.jpg ^^ Ummmm...... Nope, sorry......

01:25:282 (4,5,6) - Try this!!: http://puu.sh/d0Pp1/84ff17cef2.jpg It sounds really good and is not that hard, (it works if you put drum clap until 01:25:769 ) Ummm that sounds great for insane diff. But a bit overmapped for hard diff. So, no change sorry.... But, I like your suggestion! Maybe I'll use that flow when I make a map again ;)

02:26:989 (5) - move this to X: 248 Y: 176 Nope sorry.... I wanna form a blanket with the previous slider ;)

02:42:355 (1) - Same like in the others diffs, Move this to 02:43:818 or 02:44:306 And same reason as above :)
Thank you very much for the mods!!!!! :)
Topic Starter
Modem
Updated~~~!!!
Topic Starter
Modem
Uwaaaaa!!!!! Thanks for the star Hinsvar!!! \(>///<)/
neonat
Hard

There is too much error in terms of the use of combos refer to below

00:36:501 (1,3) - they aren't on the same level on the y-axis, 00:37:477 (3) y axis at the top is 52 while 00:36:501 (1) is 50
00:42:599 (3,1) - I would suggest you avoid this overlap
00:46:257 (5,6,7,1) - this pattern is really too right angled, the movement here is off and doesn't really flow well, especially since 00:46:989 (7,1) stack as well, cutting back the movement
00:54:550 (7,8,1) - the line of movement looks wobbly, either align 00:55:038 (1) with the other 2 circles or have it somewhere more above the other 2 circles, like somewhere around x: 280 y: 136
00:56:501 (5,6) - blanket them
00:59:672 (2,3) - blanket properly
01:05:769 (5,6) - ^
01:07:721 (3) - use the same shape as 01:06:745 (1) - it currently doesn't match up and and does not blanket 01:07:477 (2) well
01:10:647 (3,4,5) - make the spacing between them equal for nicer proportions
01:14:550 (3) - NC here instead of 01:13:086 (1)
01:20:403 (3) - ^
01:28:696 (1,2,3) - make this pattern better, blanket them and make them equal
01:32:111 (7) - NC
02:02:842 (7,8) - blanket them
02:04:794 (1) - the strong beat is on the slider end, which plays bad and is bad for placement of combo
02:26:989 (5) - NC
02:36:501 (2) - ^ NC here instead
03:01:867 (1,2,3) - they can surround the circle better
03:09:672 (8) - NC
03:11:135 (1) - remove NC, it's also not a very good place for a slider as it ends on a critical beat, one of the highlights of this section and it's on a slider end, which gives little or no impact in the song
03:23:330 (4) - NC here instead
03:25:282 (1,2,3,4,1,2,3,4,1,2,3,4,5) - your sense of combo sections is just not making sense, the phrasing with the combo throughout the whole difficulty isn't making sense. The main beats and important downbeats that start of phrases in the vocals are 03:27:232 (2) and 03:29:184 (5) why are they in the middle of nowhere in terms of new combos? 03:50:160 (1,2,1) - this one FINALLY makes sense in terms of how the phrasing should have been done long ago, beats at places like 03:50:647 are the starting of phrases and should not be anything else. I don't know why you just ignore all of them beforehand with sectionings like 01:26:257 (3) and 03:17:477 (3) - did you finally realise that what you have been segmenting was not right? You should have went back again to fix everything then,because now everything is not consistent and very messy
03:54:550 (3) - beats like these are the start of new phrases. This should have been a NC, there shouldn't have been one at 03:53:086 (1) - if you had wanted one over there it would have been 03:52:599 (5)
04:05:769 (7,8,1) - see it wasn't that hard to start using this pattern right? having the NC on 04:05:769 (7,8,1) finally
04:14:061 (2) - NC should have been here
04:15:769 (2) - this is bad because the new section should have been at 04:16:013 but it's a slider end, remove the slider and change it to something else
04:17:964 (3) - would have been NC. not 04:17:477 (1)

Just looking at the rest of the parts, the combos are all messed up. Places like 01:28:696 (1) - 00:38:940 (1) - 01:04:306 (1) - 01:10:160 (1) - 01:13:086 (1) - 01:16:989 (1) - 01:19:916 (1) - 01:25:769 (1) - 01:28:696 (1) - 01:37:477 (1) - 02:36:257 (1) - 03:16:989 (1) - 03:19:916 (1) - 03:22:599 (1) - 03:26:745 (1) - should not be New Combos, they should have been elsewhere.

Look through again, for every difficulty. The placements weren't too good either unfortunately, patterns that look like they cover or blanket each other just aren't doing so, check for flow issues as well.

Good Luck in improving this.
Topic Starter
Modem
Thanks for the mod neonat! I'll certainly reply on your mod when I find the time (^ w ^)
Topic Starter
Modem
T-Thanks for the star Ninja Bunny <3 (>///<)
Topic Starter
Modem

neonat wrote:

Hard

There is too much error in terms of the use of combos refer to below Uwaa.... Sorry.... 'Cause I'm a new mapper here (> x <)

00:36:501 (1,3) - they aren't on the same level on the y-axis, 00:37:477 (3) y axis at the top is 52 while 00:36:501 (1) is 50 Okay! Fixed!!!
00:42:599 (3,1) - I would suggest you avoid this overlap Fixed!!!
00:46:257 (5,6,7,1) - this pattern is really too right angled, the movement here is off and doesn't really flow well, especially since 00:46:989 (7,1) stack as well, cutting back the movement I think it flows well.... So no change. Sorry...
00:54:550 (7,8,1) - the line of movement looks wobbly, either align 00:55:038 (1) with the other 2 circles or have it somewhere more above the other 2 circles, like somewhere around x: 280 y: 136 Nope, sorry. I still prefer that triangle-shaped pattern
00:56:501 (5,6) - blanket them Umm... No change sorry... Since that is 1/4 slider and it lined up with the previous slider, so it'll hardly perform a perfect blanket :oops:
00:59:672 (2,3) - blanket properly Nope, sorry. I think I still like that double blanket
01:05:769 (5,6) - ^ Okay! Fixed!
01:07:721 (3) - use the same shape as 01:06:745 (1) - it currently doesn't match up and and does not blanket 01:07:477 (2) well Okay! Fixed!!
01:10:647 (3,4,5) - make the spacing between them equal for nicer proportions Okay! Fixed!!
01:14:550 (3) - NC here instead of 01:13:086 (1) NC? Do you mean finish hitsound? I already added it there :oops:
01:20:403 (3) - ^ I already added it there :oops:
01:28:696 (1,2,3) - make this pattern better, blanket them and make them equal Nope, sorry... I think that's already the correct blanket and equal enough ;)
01:32:111 (7) - NC That sounds nice! Okay!!!
02:02:842 (7,8) - blanket them Okay!!! Fixed!!!
02:04:794 (1) - the strong beat is on the slider end, which plays bad and is bad for placement of combo I think it's okay, so no change. Sorry....
02:26:989 (5) - NC Okay! Added!
02:36:501 (2) - ^ NC here instead I already added it there :oops:
03:01:867 (1,2,3) - they can surround the circle better Nope, sorry... I think that's already neat enough. So no change
03:09:672 (8) - NC I already added it there :oops:
03:11:135 (1) - remove NC, it's also not a very good place for a slider as it ends on a critical beat, one of the highlights of this section and it's on a slider end, which gives little or no impact in the song B-but I just added clap there, not finish hitsound (NC) and I think it flows well, so no change
03:23:330 (4) - NC here instead I already added it there :oops:
03:25:282 (1,2,3,4,1,2,3,4,1,2,3,4,5) - your sense of combo sections is just not making sense, the phrasing with the combo throughout the whole difficulty isn't making sense. The main beats and important downbeats that start of phrases in the vocals are 03:27:232 (2) and 03:29:184 (5) why are they in the middle of nowhere in terms of new combos? 03:50:160 (1,2,1) - this one FINALLY makes sense in terms of how the phrasing should have been done long ago, beats at places like 03:50:647 are the starting of phrases and should not be anything else. I don't know why you just ignore all of them beforehand with sectionings like 01:26:257 (3) and 03:17:477 (3) - did you finally realise that what you have been segmenting was not right? You should have went back again to fix everything then,because now everything is not consistent and very messy Okay, Fixed!!
03:54:550 (3) - beats like these are the start of new phrases. This should have been a NC, there shouldn't have been one at 03:53:086 (1) - if you had wanted one over there it would have been 03:52:599 (5) No change, sorry...
04:05:769 (7,8,1) - see it wasn't that hard to start using this pattern right? having the NC on 04:05:769 (7,8,1) finally Um.. Okay, thanks! :oops:
04:14:061 (2) - NC should have been here I already added it there :oops:
04:15:769 (2) - this is bad because the new section should have been at 04:16:013 but it's a slider end, remove the slider and change it to something else Sorry.... No change
04:17:964 (3) - would have been NC. not 04:17:477 (1) I already added it there :oops:

Just looking at the rest of the parts, the combos are all messed up. Places like 01:28:696 (1) - 00:38:940 (1) - 01:04:306 (1) - 01:10:160 (1) - 01:13:086 (1) - 01:16:989 (1) - 01:19:916 (1) - 01:25:769 (1) - 01:28:696 (1) - 01:37:477 (1) - 02:36:257 (1) - 03:16:989 (1) - 03:19:916 (1) - 03:22:599 (1) - 03:26:745 (1) - should not be New Combos, they should have been elsewhere.

Look through again, for every difficulty. The placements weren't too good either unfortunately, patterns that look like they cover or blanket each other just aren't doing so, check for flow issues as well. Well... Sorry... It's becaue I'm a new mapper here. And still need a lot of experiences ;)

Good Luck in improving this.
Okay!!!

Thank you very much for the mod!!! :)
Topic Starter
Modem
Okay then, Updated~~~!
RandF
From my queue~

[General]
  1. Source: Naruto Shippuuden the Movie: The Lost Tower
    :arrow: t/185922
[Easy]
  1. 00:39:428- finish
    01:08:208 (1) - add some hitsound
  2. 01:24:306 (1) - too short spinner for easy
  3. 01:57:477 (2) - NC?
  4. 02:57:964 (1) - add some hitsound
  5. 03:50:647 (1,2) - flow suggetion
  6. 04:16:989 (4) - move upward for good flow
[Normal]
  1. CS: 3.5
  2. 00:23:818 (1,2,3) - flow suggetion
  3. 01:02:843 (1,2) - make symmetrically
  4. 01:12:355 (5,6,7) - circle x3 of 1/2 rhythm is too difficult for normal. make with slider like this
  5. 03:03:574 (2,3,4) - ^
  6. 01:28:208 (4,5) - 1/2 slider is better, imo. a little confusing
  7. 01:57:477- finish
  8. 02:01:379- add some hitsound
  9. 02:11:867 (1) - delete
  10. 03:01:379 (1,2) - 1/2 slider is better
  11. 03:45:282 (2,4) - why not stack?
  12. 03:50:160 (1,2) - i recommend to delete. too sooner between spinner and next note
  13. 03:52:111 (1,2,3,4) - difficult, imo. suggetion
  14. 04:16:013 (6) - remove whistle from slider's body
[Hard]
  1. SC: 4
  2. 00:30:647 (6,7) - I prefer not to stack
  3. 01:32:111 (7) - avoid reverse x2. how about this?
  4. 02:18:940 (1,2) - ^
  5. 03:23:330 (4) - ^
  6. 02:00:160 (4) - I prefer to stack on the end of 01:59:428 (3) -
  7. 02:28:086 (7,8,9) - suggetion
  8. 02:57:964 (1) - add some hitsound, and increase volume
I think you need more of development about hitsound. you should consider the unity of beat when add hitsound
thank you for continuous visit to my queue <3
~Good Luck~
Jintai
03:31:135 (1,1) -

Missing a couple circles after the spinner, also the HP Drain should be a little higher ^_^
Squichu
hi there!
mod from my queue
just making suggestions, feel free to disagree!

General
  1. try to find a BG with 3:4 or 16:9 ratio, preferably 1024x768px or 1366x768px, so it doesn't get resized.
    you could crop your current BG to 16:9 ratio, too, e.g. 1216x684px
  2. your skin is missing cursormiddle.png, cause you have to skin complete sets. you can always add the defualt one, if you don't plan to skin it yourself!
  3. I noticed that you use pretty nice patterns and blankets, but sometimes that leads to breaks of flow, which don't always suit the map. you might want to take a look here - https://osu.ppy.sh/news/61334266941 - and see if it helps you improving your flow.
    also, you might be better off with disabling Grid Snap. your movement is party that abrupt because of that. it limits your flexibility greatly. work without Grid Snap while applying suggestions and you'll how it looks way better most of the times!
  4. your breaks are slightly different in each diff, make them consistent! (talking about the dragged parts)
Easy
looks okay, some suggestions -
  1. 00:21:867 (4,1) - example of 'bad' flow. the movement is really abrupt and (imo) doesn't suit the calm, pretty feeling the song has. to improve flow/movement, 4 should end somewhere below 1 or 1 should start somewhere at the top left. example how you can improve it - http://puu.sh/da30T/8c684ee249.png
  2. 00:27:233 (1) - finish on the tail sounds off to me, kind of dull. remove?
  3. 00:42:843 (1,2) - if you use the same shape, place them 100% symmetrical! -> move 2 to 278|75 (disable Grid Snap for that)
  4. 01:08:208 (1,1) - they are too close to each other, beginners need more recovery time after the spinner to re-adjust their aim. you should go with a recovery time close to what you had before here - 00:51:135 (1,1) - roughly 1000-1500ms.
    if you reduce length of spinner here it gets too short tho, so consider replacing 01:08:208 (1) - with a slider
    the same goes for 01:24:306 (1) - way too short and too close to the next object, too. use a slider instead?
  5. 01:32:111 (3,1) - think about placing 1 differently, or using another shape. atm the end is pretty close to 3, so it might confuse beginners and they'll hit the wrong end of the slider. probably better to avoid that. :n
  6. 02:07:233 (3) - move this further to the left, you'll improve movement a lot! (to 284|184 e.g.)
  7. 02:17:477 (2) - ytrl+g this? flows better, too
  8. 02:36:989 (2) - ctrl+h and move to 158|218? looks and plays better, imo
  9. 02:42:355 (1) - I'd prefer if you stick to the vocals here and end it on the white tick before. cause vocals are most dominant here.
  10. 02:57:964 (1,1) - mentioned already, object too close to spinner. reduce spinner length or remove objects? >-<
  11. 03:47:721 (1,1) - ^
that's all for now. I think you can greatly improve flow by yourself if you read the stuff I linked you in General. (and some of your blankets could need some love, too, but that's minor. bother with that once you're 100% certain about placement and rhythm!)

Normal
  1. 00:16:013 (1) - ctrl+g this? you still keep the symmetry while improving flow a lot
  2. 00:38:452 (3) - sounds off, cause there is no beat at the second blue tick, try this:

    on a sidenote - you barely mapped any red ticks and no blue ticks at all, which isn't exactly bad, but because so many beats are ignored the diff feels like it lacks something. if you look at the rhythm there are really huge parts (mostly non-kiai parts) that are very similar to Easy. They could be way harder, tho, so you might want to add some more red ticks and a few blue ticks similar to what's on the screen up above.
    I don't really want to give you that many examples here, cause it's party style-related what you map and I don't want to mess yours up, so feel free to ask for help ingame in case you need help with that!
  3. 02:09:184 (1,1) - still too close for Normal diff, imo. I'd suggest this rhythm here (cause the spinner breaks off in the middle of the vocals which it seemed to be mapped to) -
  4. 02:23:818 (4) - how about splitting this into cirlce + short slider like this:

    that matches with the beat and emphasizes the vocals better.
  5. 02:42:355 (1) - same about this as in Easy: end on the white tick before
  6. 02:57:964 (1,1) - mentiones already, aim for 750-1000ms between spinner and the nect object, you're on the safe side with that!
  7. 03:47:721 (1,1) - ^
  8. 03:53:086 (1) - the reverse doesn't fit here, cause the beat at 03:54:062 isn't 'realted' to the ones before. remove the reverse and add a circle at 03:54:062.
Hard
  1. are you sure about CS5? given the way the diff is mapped if feels a bit exaggerated.
  2. your NCing is very inconsistent, try to stick to a combo length from 5-8 maybe. there are many 3-4 combos and some that reach up to 10. :/
  3. there are many many triplets like 00:18:208 (2,3,4) - , which is fine, but it gets really monotonous after a while. consider replacing some more of them with short reverse sliders or short slider + circle, that adds variety!
  4. 00:30:647 (6) - ctrl+g for better movement. don't forget to place 00:31:379 (7) - differently then!
  5. 00:36:501 (1,3) - personally, I don't like this overlap. ;-; it looks very out of place, so I' prefer if you rotate 3 slightly, so it still blankets 2, but doesn't overlap with 1.
    similar here - 00:58:940 (1,3) -
  6. 00:41:379 (1,2) - what's with this random jump? use regular spacing here, please, there is no reason for a jump at all. ;_;
  7. 01:09:428 (6,7,8) - sounds off. the blue tick before (01:09:306) should be mapped to, the sound's there, too. and I might be mistaken, but this sounds like 1/8 snap here? ask some pro for confirmation, I suck with these kind of things, but a 1/8 stream from 01:09:306 - 01:09:672 (8) - should be what you're looking for here.
  8. 01:44:794 (1) - this should be placed at 01:45:769 instead, to follow the same rhythm as 01:41:867 (1) - .
    also, consider adding a circle at 01:49:672, for the same reason.
    the breaks in-between are, imo, not necessary, btw. short breaks feel hectic and that doesn't match the song. ;-; remove them?
  9. 01:53:086 - missing a slider here, the log gap feels awkward, and the beat's there. ~
  10. 02:03:330 (8) - why do you ignore the beat on the first red and second blue tick here? please map them!
  11. 02:18:940 (1) - similar to ^
  12. 02:42:355 (1) - same as in E/N !
I think the map needs some refining, but you're on the right track, good luck!
Ultima Fox
Hi, from M4M queue

[Easy]

00:45:282 (3,1) - Blanket these, you will have to change the notes after it too
01:16:501 (4) - Make this blanket (1) ?
02:42:355 (1) - End it at 02:44:306
03:07:721 (4) - Same as before

[Normal]

01:28:696 (6) - Make this curved like this 01:30:160 (1) -
02:11:867 (1,2,3,4) - Maybe make the slider at the first 2 beats and have the circles after to make it easier for players
03:01:379 (1,2,3,4,1,2,3,4,1) - Here you connected all of the sliders with circles but here: 03:04:306 (1,2,3,4) you dont, try to spread it out and put the connecting circles in a spread of places
03:24:794 (1) - Remove New Combo
03:25:282 (2) - New Combo
03:53:086 (1) - Remove New Combo
03:54:550 (2) - New Combo
03:57:964 (5) - New Combo
03:59:916 (1) - Remove New Combo

[Hard]

01:21:623 (6) - New Combo
01:28:696 (1) - Remove New Combo
01:30:160 (3) - New Combo
01:53:086 - Circle Here?
03:08:208 (6,8) - You could make these curved to blanket better

Good Luck
Topic Starter
Modem

RandomEffect wrote:

From my queue~

[General]
  1. Source: Naruto Shippuuden the Movie: The Lost Tower
    :arrow: t/185922
Okay, fixed! Thanks!!!
[Easy]
  1. 00:39:428- finish Whoops, I'm forgot! Okay, Fixed!!!
    01:08:208 (1) - add some hitsound It follows the music background, so I make that part silent
  2. 01:24:306 (1) - too short spinner for easy Okay!!! I'll change it into a sloder and a note!!!
  3. 01:57:477 (2) - NC? Nope, sorry... I prefer whistle instead
  4. 02:57:964 (1) - add some hitsound Same reason as above (● w <)
  5. 03:50:647 (1,2) - flow suggetion
    Wow! Nice! But sorry.... I prefer mine since there are a reverse part at 03:51:135
  6. 04:16:989 (4) - move upward for good flow
Nope, sorry.... I prefer keep it as a lined up
[Normal]
  1. CS: 3.5 Nope, sorry.... I prefer CS 4 since there are just 3 diff. In this mapset, so I use CS 4 to balance the difficulty
  2. 00:23:818 (1,2,3) - flow suggetion
    Nope, sorry.... I wanna keep it as a lined up
  3. 01:02:843 (1,2) - make symmetrically Sure! Fixed!!!
  4. 01:12:355 (5,6,7) - circle x3 of 1/2 rhythm is too difficult for normal. make with slider like this
    Okay!!! Fixed!!!
  5. 03:03:574 (2,3,4) - ^ Okay!!!
  6. 01:28:208 (4,5) - 1/2 slider is better, imo. a little confusing Sorry... No change. It's a noce flow I think ;)
  7. 01:57:477- finish Okay!!! Added!
  8. 02:01:379- add some hitsound Okay!!! I added finish hitsound
  9. 02:11:867 (1) - delete The singer start to sing again at 02:11:867, so I think it would be nice to add a note there
  10. 03:01:379 (1,2) - 1/2 slider is better Umm.... I prefer two notes, sorry....
  11. 03:45:282 (2,4) - why not stack? Wow! I just realized it! Thanks for remind me!! Ok! Fixed!!
  12. 03:50:160 (1,2) - i recommend to delete. too sooner between spinner and next note Well... It's a normal diff. So I think it's fine to increase the difficulty a bit ;)
  13. 03:52:111 (1,2,3,4) - difficult, imo. suggetion
    Nope, sorry... No chanhe
  14. 04:16:013 (6) - remove whistle from slider's body Okay!!! Fixed!
[Hard]
  1. SC: 4 Same reason as above, and I want to keep using SC 5 (● w <)
  2. 00:30:647 (6,7) - I prefer not to stack I prefer stack to make it harder + to make a jump to the next note
  3. 01:32:111 (7) - avoid reverse x2. how about this?
    Ummm... I think it's too long to the next reverse part, so no change, sorry....
  4. 02:18:940 (1,2) - ^ Same reason as above
  5. 03:23:330 (4) - ^ Same reason as above
  6. 02:00:160 (4) - I prefer to stack on the end of 01:59:428 (3) - Nope, sorry...
  7. 02:28:086 (7,8,9) - suggetion
    Sorry.... I wanna to keep it as triple-click circles
  8. 02:57:964 (1) - add some hitsound, and increase volume Same reason as above, I wanna keep ot silent :)


I think you need more of development about hitsound. you should consider the unity of beat when add hitsound Okay!! It's because I'm a new mapper here (> w <)
thank you for continuous visit to my queue <3 And thanks for always helping me!!! :)
~Good Luck~
Thank you bery mich for the mod!!! (^ w ^)
Topic Starter
Modem

Jintai wrote:

03:31:135 (1,1) -

Missing a couple circles after the spinner, also the HP Drain should be a little higher ^_^
Ummmm.... No change, sorry... And I think HD 6 is high enough (^ w ^)
Topic Starter
Modem

Squirrel wrote:

hi there! Hi!!! (^ w ^)
mod from my queue
just making suggestions, feel free to disagree!

General
  1. try to find a BG with 3:4 or 16:9 ratio, preferably 1024x768px or 1366x768px, so it doesn't get resized.
    you could crop your current BG to 16:9 ratio, too, e.g. 1216x684px Ummm..... I'll find the way to resize it
  2. your skin is missing cursormiddle.png, cause you have to skin complete sets. you can always add the defualt one, if you don't plan to skin it yourself! Do you mean cursor trail? I think it isn't missing. It's already at this map folder (^ w ^)
  3. I noticed that you use pretty nice patterns and blankets, but sometimes that leads to breaks of flow, which don't always suit the map. you might want to take a look here - https://osu.ppy.sh/news/61334266941 - and see if it helps you improving your flow. It really helped! Thanks!!!
    also, you might be better off with disabling Grid Snap. your movement is party that abrupt because of that. it limits your flexibility greatly. work without Grid Snap while applying suggestions and you'll how it looks way better most of the times!
  4. your breaks are slightly different in each diff, make them consistent! (talking about the dragged parts) I think it's since there are different the different difficulty for each diff.
Easy
looks okay, some suggestions -
  1. 00:21:867 (4,1) - example of 'bad' flow. the movement is really abrupt and (imo) doesn't suit the calm, pretty feeling the song has. to improve flow/movement, 4 should end somewhere below 1 or 1 should start somewhere at the top left. example how you can improve it - http://puu.sh/da30T/8c684ee249.png Sorry.... No change. I think it flows pretty well
  2. 00:27:233 (1) - finish on the tail sounds off to me, kind of dull. remove? There is bell sound from the music, so I think I wanna keep it
  3. 00:42:843 (1,2) - if you use the same shape, place them 100% symmetrical! -> move 2 to 278|75 (disable Grid Snap for that) Nope, sorry.... I think x:284 y:76 is the right place for this slider to form symmetrical pattern
  4. 01:08:208 (1,1) - they are too close to each other, beginners need more recovery time after the spinner to re-adjust their aim. you should go with a recovery time close to what you had before here - 00:51:135 (1,1) - roughly 1000-1500ms.
    if you reduce length of spinner here it gets too short tho, so consider replacing 01:08:208 (1) - with a slider I think it's not too close since I let 01:10:160 empty (1 beat break time) so the player won't get too surprise
    the same goes for 01:24:306 (1) - way too short and too close to the next object, too. use a slider instead? Sure, at this part I'll change it into a slider and a note
  5. 01:32:111 (3,1) - think about placing 1 differently, or using another shape. atm the end is pretty close to 3, so it might confuse beginners and they'll hit the wrong end of the slider. probably better to avoid that. :n Nope, I think it's fine since this slider's tail is a bit lined up with the next slider's head so I think it would be pretty readable for players
  6. 02:07:233 (3) - move this further to the left, you'll improve movement a lot! (to 284|184 e.g.) Sorry.... I wanna to keep this slider's head is lined up with the previous slider's head
  7. 02:17:477 (2) - ytrl+g this? flows better, too Sure! Fixed!!!
  8. 02:36:989 (2) - ctrl+h and move to 158|218? looks and plays better, imo Nope. I wanna keep it sorry.....
  9. 02:42:355 (1) - I'd prefer if you stick to the vocals here and end it on the white tick before. cause vocals are most dominant here. Well..... I map the music at this part. So I prefer end this spinner at 02:44:062 since the music stopped for a while there
  10. 02:57:964 (1,1) - mentioned already, object too close to spinner. reduce spinner length or remove objects? >-< No change sorry..... Same reason as above (^ w ^)
  11. 03:47:721 (1,1) - ^Same reason as above
that's all for now. I think you can greatly improve flow by yourself if you read the stuff I linked you in General. (and some of your blankets could need some love, too, but that's minor. bother with that once you're 100% certain about placement and rhythm!) Okay!!!! (> w <)

Normal
  1. 00:16:013 (1) - ctrl+g this? you still keep the symmetry while improving flow a lot Wow! Nice flow! Ok!!! Fixed!!!
  2. 00:38:452 (3) - sounds off, cause there is no beat at the second blue tick, try this:
    Ummm... I planned to map the blue tick before. But I think that's a bit too hard for beginner if they play this map. So I decided to mostly map the white tick and the red tick ;)
    on a sidenote - you barely mapped any red ticks and no blue ticks at all, which isn't exactly bad, but because so many beats are ignored the diff feels like it lacks something. if you look at the rhythm there are really huge parts (mostly non-kiai parts) that are very similar to Easy. They could be way harder, tho, so you might want to add some more red ticks and a few blue ticks similar to what's on the screen up above.
    I don't really want to give you that many examples here, cause it's party style-related what you map and I don't want to mess yours up, so feel free to ask for help ingame in case you need help with that! Wow! Thanks!!
  3. 02:09:184 (1,1) - still too close for Normal diff, imo. I'd suggest this rhythm here (cause the spinner breaks off in the middle of the vocals which it seemed to be mapped to) -
    Not really I think, there is still a gap for players to get some break time
  4. 02:23:818 (4) - how about splitting this into cirlce + short slider like this:

    that matches with the beat and emphasizes the vocals better. No change, sorry.....
  5. 02:42:355 (1) - same about this as in Easy: end on the white tick before And same reason as before (^ w ^)
  6. 02:57:964 (1,1) - mentiones already, aim for 750-1000ms between spinner and the nect object, you're on the safe side with that! Umm... That's right. But this is my way to increase the difficulty a bit
  7. 03:47:721 (1,1) - ^ Same reason as above
  8. 03:53:086 (1) - the reverse doesn't fit here, cause the beat at 03:54:062 isn't 'realted' to the ones before. remove the reverse and add a circle at 03:54:062. But I mapped the music, so I think it's related
Hard
  1. are you sure about CS5? given the way the diff is mapped if feels a bit exaggerated. Yes I am. There is no insane diff. At this mapset so this is my way to spread the difficulty through this mapset
  2. your NCing is very inconsistent, try to stick to a combo length from 5-8 maybe. there are many 3-4 combos and some that reach up to 10. :/ Okay
  3. there are many many triplets like 00:18:208 (2,3,4) - , which is fine, but it gets really monotonous after a while. consider replacing some more of them with short reverse sliders or short slider + circle, that adds variety! Sure
  4. 00:30:647 (6) - ctrl+g for better movement. don't forget to place 00:31:379 (7) - differently then! No change, sorry.....
  5. 00:36:501 (1,3) - personally, I don't like this overlap. ;-; it looks very out of place, so I' prefer if you rotate 3 slightly, so it still blankets 2, but doesn't overlap with 1. Well.... That's some variety pattern
    similar here - 00:58:940 (1,3) - This one too
  6. 00:41:379 (1,2) - what's with this random jump? use regular spacing here, please, there is no reason for a jump at all. ;_; Well.... It's fine since this is hard diff. Some surprising jump like this is allowed I think. And if
    I use regular spacing here, then it will overlap with the slider at 00:43:330 (1)
  7. 01:09:428 (6,7,8) - sounds off. the blue tick before (01:09:306) should be mapped to, the sound's there, too. and I might be mistaken, but this sounds like 1/8 snap here? ask some pro for confirmation, I suck with these kind of things, but a 1/8 stream from 01:09:306 - 01:09:672 (8) - should be what you're looking for here. Wow! It's not! I just want to map it into 1/4 beat since it isn't insane diff.
  8. 01:44:794 (1) - this should be placed at 01:45:769 instead, to follow the same rhythm as 01:41:867 (1) - .
    also, consider adding a circle at 01:49:672, for the same reason. Nope, sorry.... I mapled clap sound from the music
    the breaks in-between are, imo, not necessary, btw. short breaks feel hectic and that doesn't match the song. ;-; remove them? Nope, sorry....
  9. 01:53:086 - missing a slider here, the log gap feels awkward, and the beat's there. ~ Nope, it's a silent part I think
  10. 02:03:330 (8) - why do you ignore the beat on the first red and second blue tick here? please map them! This time I map the vocal
  11. 02:18:940 (1) - similar to ^ This time I map the bell's sound
  12. 02:42:355 (1) - same as in E/N !
Same reason as E/N

I think the map needs some refining, but you're on the right track, good luck!
Thanks for the mod! :)
Topic Starter
Modem

GyroX20 wrote:

Hi, from M4M queue

[Easy]

00:45:282 (3,1) - Blanket these, you will have to change the notes after it too Umm... No change. Sorry......
01:16:501 (4) - Make this blanket (1) ? Sorry.... I prefer triangle-shaped pattern
02:42:355 (1) - End it at 02:44:306 Sorry.... No change since the music stopped at 02:44:062
03:07:721 (4) - Same as before I prefer to keep it as a lined up pattern

[Normal]

01:28:696 (6) - Make this curved like this 01:30:160 (1) - Nope. That's some variety so the players won't get bored so easily
02:11:867 (1,2,3,4) - Maybe make the slider at the first 2 beats and have the circles after to make it easier for players No change, sorry... I wanna to increase the difficulty a bit
03:01:379 (1,2,3,4,1,2,3,4,1) - Here you connected all of the sliders with circles but here: 03:04:306 (1,2,3,4) you dont, try to spread it out and put the connecting circles in a spread of places And that's some variety for the rhytm
03:24:794 (1) - Remove New Combo Okay!!!
03:25:282 (2) - New Combo Okay!!!
03:53:086 (1) - Remove New Combo Okay!! Fixed!!!
03:54:550 (2) - New Combo Okay!!! Fixed!!!
03:57:964 (5) - New Combo Okay!!! Fixed!!!
03:59:916 (1) - Remove New Combo Okay!!! Fixed!!!

[Hard]

01:21:623 (6) - New Combo Nope, sorry.... It's on the red tick and it's not allowed to add new combo colour on the red tick
01:28:696 (1) - Remove New Combo Okay!!! Fixed!!
01:30:160 (3) - New ComboOkay!!!
01:53:086 - Circle Here? Okay then, added!!!
03:08:208 (6,8) - You could make these curved to blanket better Nope, I wanna keep ot sorry...

Good Luck
Thanks for the mod!!!
Topic Starter
Modem
Updated~~~! :)
Squichu
//just for clarification

Modem wrote:

Do you mean cursor trail? I think it isn't missing. It's already at this map folder (^ w ^)
No, I don't mean cursortrail, I am talking about cursormiddle.png. It's an element that was added with the default skin change earlier this year.
you can look it up here: https://osu.ppy.sh/wiki/Skinning


here's the link to Ranking Criteria in case you want to check that you have to skin complete sets: https://osu.ppy.sh/wiki/Ranking_Criteria#Skinning
Topic Starter
Modem

Squirrel wrote:

//just for clarification

Modem wrote:

Do you mean cursor trail? I think it isn't missing. It's already at this map folder (^ w ^)
No, I don't mean cursortrail, I am talking about cursormiddle.png. It's an element that was added with the default skin change earlier this year.
you can look it up here: https://osu.ppy.sh/wiki/Skinning


here's the link to Ranking Criteria in case you want to check that you have to skin complete sets: https://osu.ppy.sh/wiki/Ranking_Criteria#Skinning
Okay then. I'll check it. Thanks! (^ w ^)
Axarious

[General]
//2014mapskinincludedwhat.// Suggestions may be off by a little because of the skin -- too lazy to disable(delete) it.
[Easy]
  1. Overall, really nice patterns and fun to play. Excellent job with the combo colors.
  2. 01:04:306 (3) - Move to x:224 y:233.
  3. 01:10:647 (1,2,3) - Awkward blanketing.
  4. 01:31:135 (2,3) - Move (3) to x:28 y:134.
  5. 02:11:135 (3,1) - Move (1) to x:149 y:163 -- this ruins the ds by a little, though. Probably curve (3) more to have a better blanket and to preserve distance snap at the same time.
  6. 02:17:477 (2) - Move to x:99 y:47, maybe.
  7. 03:03:330 (2,3,1) - Curve (3) more to create a better blanket with (2) and (1).
  8. 03:05:769 (2,3) - Rotate (3) -2 degrees around selection center.
  9. 03:45:769 (3) - I recommend moving this to y:313 to match with slider (2)'s tail y-coordinate.
  10. 04:11:135 (2,3) - Rotate (2) 1 degree around selection center.
[Normal]
  1. 00:29:672 (4,1) - Rotate (4) 2 degrees around selection center.
  2. 00:32:111 (2,3) - Mirror.
  3. 00:36:989 (2) - Moving this to y:245 to match the y-coordinate of the previous slider's end.
  4. 00:43:330 (4,5) - Mirror.
  5. 00:47:233 (1,2) - Rotate (2) 1 degree around selection center.
  6. 01:03:818 (2) - Moving this to x:120 to match the x-coordinate of the previous slider's end.
  7. 01:06:745 (3,5) - Same mirroring.
  8. 01:37:964 (5) - Move this down to y:284 to match with the previous slider.
  9. 02:03:330 (4,1,2) - Move (1) to x:365 y:319.
  10. 02:06:257 (2,3) - Probably should mirror these, too.
  11. 02:17:964 (2,3) - ^
  12. 02:29:672 (2) - Move down to y:318 to match previous slider's tail y-coordinate.
  13. 02:30:647 (3) - Move to x:58 y:148.
  14. 02:35:525 (4) - Move to y:278 to match with previous slider's tail y-coordinate.
  15. 03:15:525 (5) - Move down to x:300 y:311.
  16. 03:53:086 (5) - Move this up to y:188.
  17. 03:55:525 (2) - Make this a better V shape so that (3) looks balanced with it.
  18. 04:17:964 (3) - Move to y:72, it looks better.
[Hard]
  1. Adventurous with the CS5 now, aren't we? XD
  2. 00:21:867 (1) - Move down to y:268 to match with the following circle y-coordinates.
  3. 00:29:184 (4) - Move to x:188 to be in the center of (2) and (3).
  4. 00:30:647 (6) - Move to x:197 y:222.
  5. 00:31:379 (7) - If ^ is followed, move to x:235 y:335.
  6. 00:48:696 (4) - Move to y:134 to match previous slider's tail y-coordinate.
  7. 01:55:525 (1,2,3,4,5) - Ctrl Shift D 5 points to make a perfect pentagon, then ctrl G what the orders to make a star.
  8. 01:58:452 (2) - Move to x:268.
  9. 02:02:355 (3,4) - Mirror.
  10. 02:05:769 (3) - Move to x:361 y:143.
  11. 02:13:086 (1,3) - Mirror.
  12. 02:18:452 (7,8,1) - Probably make (8,1) match y-coordinates with 7 for parallelism with (5,6).
  13. 02:21:867 (5) - Move to x:320 y:203.
  14. 02:23:818 (3) - Move to y:338.
  15. 02:28:086 (7) - Maybe new combo because of an awkward blue tick start. Could help the player see it better.
  16. 02:35:282 (7,8) - Ctrl HJ these.
  17. 03:36:501 (1) - Move to x:126 y:65.
Pereira006
hi ! from my queue, kill me if you hate wait :(

[Hard]

hitsound:

  1. 00:56:501 (5) - why whistle in begin? clap sound better also could consistency other diff's
  2. 01:59:428 at 02:41:867 - where hitsounds ? very very lack....
gameplay:

  1. 00:16:013 (1,2,3,4,5,6,7,8) - grid 1 right, because the (8) need align with 00:17:964 (1)
  2. 00:22:111 (2,3,4,5,6) - grid 1 up to align with 00:21:867 (1)
  3. 00:27:721 (1,2,3,4) - grid 1 down because the (4) need align with 00:29:672 (1)
  4. 00:36:501 (1,2,3) - this can improve more the gameplay, this both, that border look bad nad blanket is off, try this http://puu.sh/dgSnP/97c98645f6.jpg if you don't like mine, change you own, this part pattern look ugly imo also if you change that, carefully in 00:38:208 (4,5,6,7,1,2)
  5. 00:49:184 (5) - this could NC, you missing nc there for consistency
  6. 00:50:403 (6,7) - need align pls
  7. 00:53:818 (4) - need nc
  8. 00:54:794 (8) - need grid 1 up or move place because this note is very closer with 00:54:306 (5,6,7)
  9. 00:56:989 (6,1,2,3,4) - wrong place color, put new combo in (6) and remove new combo in (1), is better also fit music imo
  10. 00:58:940 (1,3) - (1) begin is very closer border with (2) end, need clean border
  11. 01:14:550 (3) - the red point need grid 1 up, to better blanket with 01:15:282 (4,5)
  12. 01:25:525 (3,4,5) - bad flow, I wanna that (4) need move to x:64 y:116 then fix spacing the (5) better flow
  13. 01:32:111 (5,6) - i don't think this slider fit this music, could reduce 1 repeat and add 3 note stream in 01:33:330 http://puu.sh/dgTji/3d9c7a4532.jpg really better IMO
  14. 01:52:111 (x) - no add note ? :/ there melody very high
  15. 01:59:428 (3) - the red poin and second point need grid 1 right, to symentrical shape
  16. 02:05:769 (3) - need grid 1 up to align with 02:04:794 (1)
  17. 02:03:330 (5,6,1,2,3,4,5,6,7,8) - very wrong place color, you could know this is "hard" try this http://puu.sh/dgTMT/1fde7df837.jpg you did pattern before in begin and why this don't ? is show inconsistency
  18. 02:16:989 (5) - NC
  19. 02:20:891 (3) - ^ same
  20. 02:18:940 (1) - again this don't fit with this music because vocal stop in 02:19:916, is same happened in 01:32:111 (5,6)
  21. 02:24:794 (4) - need NC
  22. 03:31:135 (1) - i don't know... this spinner is very small and this diff is hard, not sure is fine as play. I prefer this change rhythm like this http://puu.sh/dgUk8/9c80d0b5fa.jpg or change you own
  23. 03:46:745 (1) - unsymentrical and bad shape, use this http://puu.sh/dgUAN/96b67af30d.jpg if you like my, use this code
    SPOILER
    296,308,226745,6,0,B|316:207|460:215|472:59|344:15|287:63|259:115|259:115|231:63|175:15|47:59|59:215|203:207|223:308,1,840,6|4,0:0|3:0,0:0:0:0:
  24. 03:58:452 (3) - the red point and thirty point (near end) need grid 1 left
  25. 04:00:891 (3) - same ^
the play is really nice, I like, big problem is color combo show is inconsistency from you style also hitsound is lack, need more work

[Normal]

Song setup:

  1. in difficulty try use OD -1 and HP, CS try use 3.5 is better IMO
hitsound:

  1. 00:41:867 (1) - missing add clap for hitsound another diff's (remove whistle)
  2. 00:42:843 (3) - ^ same
  3. 00:45:769 (1) - ^ same
  4. 00:46:745 (3) - ^ same
  5. 01:59:428 at 02:41:867 - need hitsound, same before...
gameplay:

  1. 00:21:867 (4) - grid 1 up to symentrical with 00:21:379 (3)
  2. 00:33:574 (3) - ^ same
  3. 00:36:989 (2,3) - ^ same
  4. 00:45:769 (1) - this diff is normal could remove nc
  5. 00:53:086 (3) - grid 1 up to align with 00:51:135 (2)
  6. 01:28:696 (6,1) - wrong place, put new combo in (6) and remove nc in (1) like you did pattern in 01:13:086 (1)
  7. 01:35:525 (1) - remove nc and put nc in 01:37:964 (5) fir consistency
  8. 03:02:843 (1) - no need nc, is normal
  9. 03:26:745 (1) - ^ same
  10. 03:52:111 (1) - ^ same
nice, really nice, only color combo and hitsound need more work, gameplay is good

[Easy]

Song setup:

  1. +1 AR is really better imo
hitsound:

  1. 01:59:428 at 02:41:867 -hiiiiiiiitsouuuuund :(
Gameplay:

  1. 01:08:208 (1) - not really fine, better if 01:06:745 (2) - reduce lenght to 01:07:233, and spinner start in 01:07:721, better a lot, because this spinner is really small and super hard to play this diff
  2. 01:20:403 (4) - grid 1 down to align with 01:18:452 (2,3)
  3. 02:39:916 (5) - missing nc
  4. 02:42:355 (1) - very small, need increassing lenght. no sure this is fine....
very consistency, stuff cool, my problem is spinner
[]
Normal and easy are really good and play very nice hard too! but big problem combo color need more work, they are confuse and show is inconsistency (only hard) also hitsound pls... add more...
Any question if you don't understand ask me so I can explain better
nice mapset and music, only hard more work
I wish good luck and star also sorry later
Iceskulls
[General]
  1. Doesn't naruto already tagged at source so delete naruto at tags ?
  2. Have you tried offset = 412 or 414 , I guess it sound better around that
[Hard]
  1. 00:40:160 (4,5) - I'm feeling like if you emphasis these beat a bit 00:40:403 - ,00:40:891 - like making it clickable it will play better
  2. 00:45:038 (4) - Play a bit weird since the head isn't feel emphasized , I think you can emphasis this beat 00:45:282 - a bit more
  3. 01:10:647 (3) - NC here instead of 01:10:160 (1) - ?
  4. 01:12:599 (7) - NC this instead of 01:13:086 (1) -
  5. 01:14:550 (3) - NC
    I see that the NC patterni is a bit incosistent , try to work on that , I see that it pretty weird I don't know how you NC this, every 1 bar ? or every 2 bar ? and you even NC on some snare beat(2nd/4th white tick) which make this a bit more weird
  6. 01:58:452 (2) - Ctrl+G ? kinda make the flow here a bit consistent , your flow looks a bit weird having to go the same direction while the song isn't really sound the same
  7. 03:11:135 (1) - Since you decide to place finish at tail , I have to say that making the beat here 03:11:623 - clickable can make this play better because it is emphasized beat and you actually make it more emphasized by putting finish there
  8. 03:37:964 (3) - similiar to above
  9. 03:44:550 (5) - Hmm..I kinda think you also might need to work on rhythm too https://osu.ppy.sh/wiki/Music_Theory this article is the only rhythm article I can come up with, it about basic rhythm thing in music , I think if you understand what it said you can make the rhythm here a bit better, not sure tho lol

    I like the way you place the notes , it make the map pretty clean , I like it
    The problem here could be NC , rhythm and a bit hitsound ( I guess )
[Normal]
  1. 00:25:282 (2) - x272 y132 ? the flow can be a bit more consistent here
  2. 01:12:355 (5) - the rhythm , I have already said about it in Hard
  3. 01:23:086 (4,5) - Blanket?
  4. 03:52:111 (1,2,3,4) - Woahh...imo this looks a bit too crazy for Normal try to use 1/2 sliders here if you want to keep using 1/2 beat here Same as Hard you might need to work on NC , rhythm and a bit hitsound
    Also some blanket is a bit off try to take a look , it not that many tho so no worry
[Easy]
  1. 01:12:111 (2,3) - Blanket is off
  2. 01:34:062 (1) - DS=1.0x nazi
    Same as Normal and Hard , I guess you know what to work on here now
    Also some blanket is a bit off try to take a look , it not that many tho so no worry ( copy-paste the sentence from normal lol )
I like the way you place the notes
but there is still things you need to work on

Beautiful song <3 Hope to see this get ranked
Good luck :)
BanchoBot
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