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Nishino Kana - if

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Topic Starter
Modem
This beatmap was submitted using in-game submission on Thursday, January 15, 2015 at 2:44:01 PM

Artist: Nishino Kana
Title: if
Source: Naruto Shippuden the Movie: The Lost Tower
Tags: Thank You, Love 劇場版 NARUTO-ナルト-疾風伝 ザ・ロストタワー
BPM: 123
Filesize: 8149kb
Play Time: 04:21
Difficulties Available:
  1. Easy (1.26 stars, 169 notes)
  2. Hard (2.93 stars, 449 notes)
  3. Normal (1.67 stars, 235 notes)
Download: Nishino Kana - if
Information: Scores/Beatmap Listing
---------------
Yaaay!!!!! Done! Mod please ~~~
PureCreamy
omg the background is so beautiful :)
Topic Starter
Modem

PureCreamy wrote:

omg the background is so beautiful :)
Thanks! (>///<)
PureCreamy
Your map already looks great for me. Just change the volume around 10% - 15 % at the spinner, and I'll call it perfect :D
btw, sorry for my poor english :oops:
Topic Starter
Modem

PureCreamy wrote:

Your map already looks great for me. Just change the volume around 10% - 15 % at the spinner, and I'll call it perfect :D
btw, sorry for my poor english :oops:

Okay!


Updated~~! :)
PureCreamy

Modem wrote:

PureCreamy wrote:

Your map already looks great for me. Just change the volume around 10% - 15 % at the spinner, and I'll call it perfect :D
btw, sorry for my poor english :oops:

Okay!


Updated~~! :)
Now, it looks great. Take my star ~~~ :)
Topic Starter
Modem

PureCreamy wrote:

Now, it looks great. Take my star ~~~ :)
Thank you very much!!! (>////<)
EndlessShadow
01:26:135 Add Timing Point~ ( Disable Kiai )
01:26:257 Add Timing Point~ ( Enable Kiai )
02:42:355 Delete Spiner (Suggestion)
02:42:355 Add A Timing Point ( x 0.5)
02:42:355 Add A Slider .
02:43:818 Slider End Here.
02:44:062 Add A Timing Point ( x 1.0)
03:17:355 Add Timing Point~ ( Disable Kiai )
03:17:477 Add Timing Point~ ( Enable Kiai )
Topic Starter
Modem

EndlessShadow wrote:

01:26:135 Add Timing Point~ ( Disable Kiai ) I think the same :) . But it will make the kiai time toggle for less than 15 seconds
01:26:257 Add Timing Point~ ( Enable Kiai ) I think the same :) . But it will make the kiai time toggle for less than 15 seconds. But I'll think about it :)
02:42:355 Delete Spiner (Suggestion) I think it suits the vocal, so nope, sorry :oops:
02:42:355 Add A Timing Point ( x 0.5) Nope, sorry. But thanks for the idea :)
02:42:355 Add A Slider . Sorry, I prefer a spinner over there :)
02:43:818 Slider End Here. I still prefer spinner here, sorry.....
02:44:062 Add A Timing Point ( x 1.0) Actually, I wanna keep the SV the same until the end. But I'll think about it to make it slower or faster :)
03:17:355 Add Timing Point~ ( Disable Kiai ) But it will make the kiai time toggle for less than 15 seconds.
03:17:477 Add Timing Point~ ( Enable Kiai )
I think the same :) . But it will make the kiai time toggle for less than 15 seconds. But I'll think about it :)

Thank you very much for the mods (> w <)
AIR
here's m4m

  • Hard
  1. 00:31:623 (1) - seens can move to 280,174
  2. 00:37:477 (2) - ctrl+g
  3. 00:40:160 (4) -
  4. 00:42:599 (2,3) - ctrl+g and fix
  5. 00:58:696 (4,2,4) - overlap
  6. 01:30:891 (4,5,6) - ^
  7. 02:01:379 (4,5) - fix blanket
  8. 02:03:330 (8,9) - ^
  9. 02:12:599 (5,7) - overlap
  10. 03:01:867 (1,2,3) - ^
  11. 03:42:843 (1,4) - ^
  12. 03:46:745 (4) -
    300,276,226745,2,0,B|328:248|392:244|404:176|424:132|408:76|380:52|352:44|308:40|264:60|244:112|244:112|212:64|152:56|108:76|96:104|80:140|80:188|116:252|160:292|232:268|240:328,1,840
  13. 04:02:111 (5,2) - ^
goodluck~
Topic Starter
Modem

AIR wrote:

here's m4m

  • Hard
  1. 00:31:623 (1) - seens can move to 280,174 Sorry, no change :) . I want to create a blanket over there :)
  2. 00:37:477 (2) - ctrl+g Ok!!
  3. 00:40:160 (4) -
    Sorry... No change :oops:
  4. 00:42:599 (2,3) - ctrl+g and fix Sorry, no change :)
  5. 00:58:696 (4,2,4) - overlap Sorry, no change. Because I think it's still playable :)
  6. 01:30:891 (4,5,6) - ^ No change, sorry
  7. 02:01:379 (4,5) - fix blanket Done!
  8. 02:03:330 (8,9) - ^ Ok!!
  9. 02:12:599 (5,7) - overlap I think it's fine
  10. 03:01:867 (1,2,3) - ^ I think it's fine
  11. 03:42:843 (1,4) - ^ I think it's fine :oops:
  12. 03:46:745 (4) -
    300,276,226745,2,0,B|328:248|392:244|404:176|424:132|408:76|380:52|352:44|308:40|264:60|244:112|244:112|212:64|152:56|108:76|96:104|80:140|80:188|116:252|160:292|232:268|240:328,1,840
    That's nice :) . No change, but thank you very much! :)
  13. 04:02:111 (5,2) - ^
No change, but thanks!!! :)

goodluck~
Thank you very much for the mod!!! (> w <)
Topic Starter
Modem
Updated ~
EndlessShadow
It ok , Because A lot of Ranked Map also do that.
Disable > Enable = Flashing Effect :D

Try to do that~
Topic Starter
Modem

EndlessShadow wrote:

It ok , Because A lot of Ranked Map also do that.
Disable > Enable = Flashing Effect :D

Try to do that~
Really?? :) I will think about it then! (Because I really want to add that too :) ) Thanks!!! (> w <)
sodarose
from Paper modding team Queue!
Skin very good!
[Hard]
AR+1 HP-1?
00:43:086 (3) - x:264 y:104
01:06:745 (2,4) - Copy&Paste

[Normal]
03:52:111 (1,2,3,4) - circle Too much

[Easy]
00:17:964 (3) - x:272 y:228
00:19:428 (1) - x:184 y:204
03:43:818 (2,3) - Copy&Paste
:)
-[Hikari]-
Hello Mod from Paper Modding Team

[Hard]
  1. Try to put ALL of NEW COMBO to the long white line. They're in chaos now
  2. OD-1 or AR+1
  3. The most important one: Your mapping style is a bit old. I mean you stick on the Distance Snap too much. Though your map seems in a good order, it's a bit boring. Don't use Distance Snap all the time when you are making a Hard diff or a harder one. You can just put some jumps or some reverse sliders in your map to make it more interesting.
No kds if you don't agree with me
MirinH
from paper modding team
[General]

  • You can't use this BG because it doesn't fit the song, try this
    many osu players and bats doesn't like the style that you are mapping with, just a reminder, try to change your style in your next map, also gl on ranking this
[Easy]

  • 00:17:477 (2,1) - stick with 2
    00:17:964 (3) - if you did ^,blanket it with 1 well
    00:46:745 (1,3) - stick 3 with 1's end
    01:00:891 (5,1,2,3) - not looking so good,try to sick 1's end with 3's head and 2's head with 5's end
    01:06:257 (1,2) - blanket
    01:10:647 (1,3) - separate 1 3
    01:17:964 (1,3) - stick 3 with 1
    01:27:721 (2,3) - blanket
    01:31:135 (5,6) - ^
    02:05:769 (2,4) - stick 4 with 2
    02:11:135 (6,1) - blanket
    02:16:501 (1,2) - try to separate 1 and 2
    02:24:306 (1,2) - fix blanket
    02:24:306 (1,3) - 1 stick with 3
    02:28:696 (5) - nc
    03:03:330 (2,3) - blanket
    03:03:330 (2,1) - stick 1 with 2
    03:09:184 (1,3) - how about 3 on 1's head
    03:52:111 (2,3) - blanket
    04:02:355 (2,3) - blanket
    04:07:721 (2,3) - ^
    04:17:477 (1,2) - ^

  • [Normal]
    00:39:916 (5,6) - blanket
    00:40:891 (6,1) - ^
    00:53:086 (3,2) - 2 end on 3 end?
    00:56:989 (3,1) - blanket
    01:02:843 (1,2) - looks not right
    01:03:818 (2,3) - blanket
    01:04:794 (3,1) - blanket
    01:16:501 (4,5) - blanket
    01:23:086 (4,5) - blanket
    01:25:769 (1) - stick on 01:23:086 (4) - 's end
    01:30:160 (1,2) - blanket
    01:31:135 (2,3) - blanket
    01:32:111 (3,1) - blanket
    01:32:111 (3,2) - fix over lap
    02:07:233 (4,5) - blanket
    02:20:891 (1,2) - blanket
    02:20:891 (1,3) - stick on 1's end
    02:23:818 (4,1) - blanket
    02:35:525 (4,1) - blanket
    02:39:916 (1,2) - blanket
    03:05:769 (5,6) - ^
    03:19:916 (7,1) - ^
    03:21:379 (1,2) - ^
    03:22:355 (2,3) - ^
    03:39:916 (1,2) - ^
    03:43:330 (3,4) - ^
    04:08:696 (5,1) - ^
    04:11:135 (2,3) - ^
    04:16:013 (6,3) - overlap

  • [Hard]
    00:18:696 (4,5) - blanket
    00:30:403 (5,6) - ^
    00:36:501 (6,2) - separate
    00:36:501 (6,1,2) - blanket
    00:58:696 (4,2) - stick
    00:58:696 (4,1,2,3) - separate
    01:05:769 (5,1) - blanket
    01:58:452 (2) - ctrl g
    02:02:843 (7,8) - blanket
    02:32:599 (1,2,3) - blanket
    03:01:867 (1,2,3) - blanket
    03:11:867 (2,3) - blanket
    03:42:843 (1,4) - stick
    03:50:403 (6,1) - blanket
    03:54:306 (8,9) - blanket
Topic Starter
Modem
Wow! Papper Modding Team is so Wonderful! :)
I'll reply all of your mod when I have some free time :( . Thanks for the mods guys!!! :)
Topic Starter
Modem

sodarose wrote:

from Paper modding team Queue!
Skin very good!Wow! Thank you very muuchh!!! (> w <)
[Hard]
AR+1 HP-1?Ok! I'll increase AR but I'll keep HP :)
00:43:086 (3) - x:264 y:104 Sorry. I wanna keep it :)
01:06:745 (2,4) - Copy&Paste Done! :) And I'll keep that three circles before kiai time :)

[Normal]
03:52:111 (1,2,3,4) - circle Too much I want to create some rythm over there :)

[Easy]
00:17:964 (3) - x:272 y:228 Sorry. I wanna keep it
00:19:428 (1) - x:184 y:204 Sorry. I wanna keep it
03:43:818 (2,3) - Copy&Paste Okay! Done :)
:)
Thank you very much for the mods!!! :)
Topic Starter
Modem

-[Hikari]- wrote:

Hello Mod from Paper Modding Team

[Hard]
  1. Try to put ALL of NEW COMBO to the long white line. They're in chaos now Okay! All fixed! :)
  2. OD-1 or AR+1 I'll choose AR+1 Thanks! :)
  3. The most important one: Your mapping style is a bit old. I mean you stick on the Distance Snap too much. Though your map seems in a good order, it's a bit boring. Don't use Distance Snap all the time when you are making a Hard diff or a harder one. You can just put some jumps or some reverse sliders in your map to make it more interesting.
I agree :) . My beatmap looks not too interesting because I stick on the Distance Snap too much. But it's the way I mapping for now. I'm a beginner at mapping, so I don't think to make insane diff that needs a lot of jumps yet. I even still use DS at the hard diff. I do this because I'm still a beginner, and I'm not experienced enough to know about some rankable or unrankable jumps. So I'll increase AR to make it harder eventhough there are no jumps at this diff. This is all because I'm still a beginner :) . But I'll learn about jumps along with my experience. Thanks for your suggestion! :)
No kds if you don't agree with me
Thank you very much for the mods! :)
Topic Starter
Modem

Alex Li wrote:

from paper modding team
[General]

  • You can't use this BG because it doesn't fit the song, try this Sorry. No change. But thanks for your recommendation :)
    many osu players and bats doesn't like the style that you are mapping with, just a reminder, try to change your style in your next map, also gl on ranking this Well, this is the way I'm mapping for now, because I'm still a beginner. But I'll learn more style in the future. So I still need some experiences. But for now I'll use this style :) . Even if it's boring or anything like that, but I'm fine with that because I'm still a beginner and lack of experience. So, this is the way I'm making a playable map :) . But thanks for your opinion :) . I'll definitely learn more about mapping in the future. Thanks! :)
[Easy]

  • 00:17:477 (2,1) - stick with 2 Nope, sorry....
    00:17:964 (3) - if you did ^,blanket it with 1 well No change, sorry...
    00:46:745 (1,3) - stick 3 with 1's end Nope, sorry....
    01:00:891 (5,1,2,3) - not looking so good,try to sick 1's end with 3's head and 2's head with 5's end Nope, sorry....
    01:06:257 (1,2) - blanket I already make a blanket there :)
    01:10:647 (1,3) - separate 1 3 Sorry... I use DS, so it will be hard to move it away. But since I already make this 1st slider into a blanket with this note (2nd), so the 1st slider will be gone before the 3rd slider appear. So, it is fine I think :D
    01:17:964 (1,3) - stick 3 with 1 Nope, sorry....
    01:27:721 (2,3) - blanket I already make a blanket there :)
    01:31:135 (5,6) - ^ I already make a blanket there :)
    02:05:769 (2,4) - stick 4 with 2 Nope, sorry....
    02:11:135 (6,1) - blanket I already make a blanket there :)
    02:16:501 (1,2) - try to separate 1 and 2 That's hard.... Since I use 1.0 DS sorry.....
    02:24:306 (1,2) - fix blanket Fixed!
    02:24:306 (1,3) - 1 stick with 3 Nope, sorry.....
    02:28:696 (5) - nc Sorry.... I prefer use Finish hitsound at SC1
    03:03:330 (2,3) - blanket I already make a blanket there :)
    03:03:330 (2,1) - stick 1 with 2 Nope, sorry...
    03:09:184 (1,3) - how about 3 on 1's head That's nice! But I can't, sorry....
    03:52:111 (2,3) - blanket I already make a blanket there :)
    04:02:355 (2,3) - blanket I already make a blanket there :)
    04:07:721 (2,3) - ^ I already make a blanket there :)
    04:17:477 (1,2) - ^ I already make a blanket there :)

  • [Normal]
    00:39:916 (5,6) - blanket I already make a blanket there :)
    00:40:891 (6,1) - ^ I already make a blanket there :)
    00:53:086 (3,2) - 2 end on 3 end? Wow! That's nice! But I use DS, so it's hard to move it over there, sorry....
    00:56:989 (3,1) - blanket I already make a blanket there :)
    01:02:843 (1,2) - looks not right I think it's right. Since I follow the flow of the slider and the song, even if it isn't a blanket :)
    01:03:818 (2,3) - blanket I already make a blanket there :)
    01:04:794 (3,1) - blanket I already make a blanket there :)
    01:16:501 (4,5) - blanket I already make a blanket there :)
    01:23:086 (4,5) - blanket I already make a blanket there :)
    01:25:769 (1) - stick on 01:23:086 (4) - 's end No change, sorry....
    01:30:160 (1,2) - blanket I already make a blanket there :)
    01:31:135 (2,3) - blanket I already make a blanket there :)
    01:32:111 (3,1) - blanket I already make a blanket there :)
    01:32:111 (3,2) - fix over lap I think that's not an overlap. Since I make a blanket with this 3rd slider with this note (1, new combo colour). So, the 3rd slider will gone before this note (2, new combo colour) appear. So, it is definitely visible to play ;) But, I'll fix it thanks! .
    02:07:233 (4,5) - blanket I already make a blanket there :)
    02:20:891 (1,2) - blanket I already make a blanket there :)
    02:20:891 (1,3) - stick on 1's end Nice! But since I use DS, so I can't. Sorry....
    02:23:818 (4,1) - blanket I already make a blanket there :)
    02:35:525 (4,1) - blanket I already make a blanket there :)
    02:39:916 (1,2) - blanket I already make a blanket there :)
    03:05:769 (5,6) - ^ I already make a blanket there :)
    03:19:916 (7,1) - ^ I already make a blanket there :)
    03:21:379 (1,2) - ^ I already make a blanket there :)
    03:22:355 (2,3) - ^ I already make a blanket there :)
    03:39:916 (1,2) - ^ I already make a blanket there :)
    03:43:330 (3,4) - ^ I already make a blanket there :)
    04:08:696 (5,1) - ^ I already make a blanket there :)
    04:11:135 (2,3) - ^ I already make a blanket there :)
    04:16:013 (6,3) - overlap Okay! This is really overlap! Fixed!!! :)

  • [Hard]
    00:18:696 (4,5) - blanket I already make a blanket there :)
    00:30:403 (5,6) - ^ I already make a blanket there :)
    00:36:501 (6,2) - separate Nope. Sorry.... I want to make stack over there :D
    00:36:501 (6,1,2) - blanket blanket I already make a blanket there :)
    00:58:696 (4,2) - stick Sorry..... I prefer blanket :)
    00:58:696 (4,1,2,3) - separate I think it's fine ;)
    01:05:769 (5,1) - blanket blanket I already make a blanket there :)
    01:58:452 (2) - ctrl g Nope, sorry.... I didn't follow the flow, so it will make this diff harder a bit ;)
    02:02:843 (7,8) - blanket blanket I already make a blanket there :)
    02:32:599 (1,2,3) - blanket blanket I already make a blanket there :)
    03:01:867 (1,2,3) - blanket blanket I already make a blanket there :)
    03:11:867 (2,3) - blanket blanket I already make a blanket there :)
    03:42:843 (1,4) - stick Nope, sorry..... I prefer separate it
    03:50:403 (6,1) - blanket blanket I already make a blanket there :)
    03:54:306 (8,9) - blanket blanket I already make a blanket there :)
Thank you very much for the mods!!!! :) :) :)
Topic Starter
Modem
Updated~! ;)
DeletedUser_1574070
#m4m

  • Easy
  1. 00:19:428 (1) - need complete stack imo
  2. 01:12:599 (3) - can u make a bit apart from (1)?
  3. 01:12:111 (2,1) - stack
  4. 01:22:355 (6) - remove one of those two white dots in the slider, reddot 192:72, whitedot on about 208:100
  5. 01:26:257 (1) - reddot 252:192
  6. 01:37:964 (3) - same on above (6)
  7. 02:17:477 (2) - rotate clockwise a bit
  8. 02:28:696 (5) - newbeat here so NC is needed imo
  9. 02:39:916 (5) - moving to 256:148 can have better flow and shape
  10. 03:03:330 (2,1) - stack
  • Normal
  1. 00:43:330 (4) - ctrl J
  2. 02:12:111 (2,3,4) - two 1/2 sliders can be a good choice of rhythm.
  3. 03:01:379 (1,2) - 1/2slider


  • Hard
  1. 00:58:696 (4,2) - stack
  2. orz im not good at modding cs5..... sry i couldn't catch out anything.
Lurei
Came from mod queue (M4M req.).
Good mapping. I like the map. *gifts stars*

[Easy]

  1. 00:17:477 (2,1) - Stack circles. If not possible, just copy and paste one of them in the place of the other (DS still constant).
  2. 00:19:916 (2) - Shouldn't you make this curve go to the opposite direction for better flow?
  3. 01:02:355 (1,2) - Makes me wonder why those don't make blanket while 01:03:330 (2,3) - does.
  4. 01:12:111 (2,1) - Again, you should stack.
  5. 01:17:964 (1,3) - ^^
  6. 01:24:306 (1) - Next note's too close of the spinner. You should make some long slider to replace it, since Easy players aren't used to hitting notes placed close to a spinner.
  7. 02:05:769 (2,4) - Once more, stack.
  8. 02:42:355 (1) - Shouldn't this end at next white tick (the big one)?
  9. 03:03:330 (2,1) - Stack, please.
[Normal]

  1. Make CS a little bit bigger. CS 4 too small for a Normal (there isn't problem if you make it CS 3, like Easy)
  2. Also, I feel this diff doesn't map some parts of the song. I suggested below some parts you could map, so do it if you want to. Diff plays well, anyway; so it might not be needed.
  3. 01:14:306 - Add a circle here to keep rhythm constant.
  4. 01:16:257 - ^^
  5. 01:29:916 - ^^
  6. 01:33:818 - ^^
  7. 01:34:550 (3) - You could turn this circle in a 1/2 slider with a reverse to keep rhythm constant. Delete 01:35:038 (4) - in that case. I mention it because it follows a rhythm that sounds like this: 01:35:525 (1,2,3) -
  8. 01:56:989 (2,4) - You should stack sliders.
  9. 02:42:355 (1) - Same as I said on Easy: End at next white tick.
  10. 03:09:428 - Add a circle here and in 03:10:403
  11. 03:21:135 - ^^
  12. 03:23:086 - A circle here and in 03:24:550
[Hard]

  1. 00:58:696 (4,2,4) - Stack those properly.
  2. 02:42:355 (1) - Same as other diffs: End at white tick.
  3. 03:42:843 (1,4) - Stack.
  4. I fell in love with this diff. <3
That's it. Good luck, Modem! :)
PureCreamy
Hard diff. Is readable and fun to play ♡
Topic Starter
Modem

PureCreamy wrote:

Hard diff. Is readable and fun to play ♡
You played it?? Wow! Thanks Pure-san (>////<)
streeteelf
SEE's Modding Queue

M4M request

[General]

-I'd enable Epilepsy warning due to skin you used.
-Make Kiai less than 1/3 of the beatmap. The AIMod says it's more than 1/3.

[Easy]

-00:16:013 (1,3) - Make them the same (blanket to 00:17:477 (2) )
-If you corrected ^, 00:17:477 (2,1) - stack them.
-01:02:355 (1,3) - Stack tail of 1 with head of 3
-01:10:647 (1,3) - Move them a little to not overlap like this:
-01:12:111 (2,1) - Stack them
-01:24:306 (1,1) - As it's easy it must be space between spinner and first note/slider minimum 2 white ticks long. I suggest to change 01:24:306 (1) to slider 2/1 beat long.
-01:27:721 (2,3) - Correct blanket
-02:11:135 (6,1) - ^
-02:16:501 (1,2) - Make them like this:
-02:18:940 (3) - Change it a little to keep DS 1.0
-02:24:306 (1,2) - Correct blanket
-02:24:306 (1,3) - Stack circle with head of 3
-02:57:964 (1) - Make end a little more quiet
-03:03:330 (2,3) - Correct blanket
-03:03:330 (2,1) - Stack them
-03:18:940 (3,4) - Correct blanket
-03:29:184 (2,3) - Correct blanket a little of 2 to head of 3
-03:31:135 (3) - Make it 2/1 long instead of 3/1.
-03:50:647 (1) - Make it curved and blanket 03:52:111 (2)
-04:07:721 (2,3) - Correct blanket
-04:17:477 (1,2) - ^

Little mistakes, but generally nice mapped. :)

[Normal]

-00:28:696 (3,4) - Correct blanket
-00:39:916 (5,6) - ^
-01:02:843 (1,2) - Make them symmetrical
-01:23:086 (4,5) - Correct blanket
-02:09:184 (1,1) - At least 2/1 free space between spinner and 1st note
-02:33:575 (2,3) - Correct blanket
-02:35:525 (4,1) - ^
-02:57:964 (1,1) - Again there must be at least 2/1 free space
-03:47:721 (1,1) - ^
-04:11:135 (2,3) - Correct blanket a little

Again little mistakes, but nice mapped. :)

I end this now, because it's long song and I wanted to check these 2 diffs carefully. Maybe it'll help you. :D Good luck~ :)
Topic Starter
Modem
Thanks for mods guys ♥
I'll definitely reply to all of your mods when I have free time (^ w ^)
moonlightleaf
ohhhh oh ho! i like this song ,really , it is a really nice song~ star ☆ :)
Topic Starter
Modem

Flandre_ErMei wrote:

ohhhh oh ho! i like this song ,really , it is a really nice song~ star ☆ :)
Thanks for the star Flandre-senpai (> w <) ♡♥♡♥
Topic Starter
Modem

Kloyd wrote:

#m4m

  • Easy
  1. 00:19:428 (1) - need complete stack imo That's not stack. Because I'm using DS here :)
  2. 01:12:599 (3) - can u make a bit apart from (1)? Okay! I changed it to another pattern. Fixed!
  3. 01:12:111 (2,1) - stack Nope, I make it blanket. Sorry...
  4. 01:22:355 (6) - remove one of those two white dots in the slider, reddot 192:72, whitedot on about 208:100 No change, sorry...
  5. 01:26:257 (1) - reddot 252:192 No change, sorry...
  6. 01:37:964 (3) - same on above (6) No change, sorry...
  7. 02:17:477 (2) - rotate clockwise a bit No change, sorry...
  8. 02:28:696 (5) - newbeat here so NC is needed imo Actually I use SC for this part. But, if what you mean about NC is Finish hitsound, okay! I'll add it!
  9. 02:39:916 (5) - moving to 256:148 can have better flow and shape Cool! You're right! Ok! Fixed!
  10. 03:03:330 (2,1) - stack
I wanna to keep it as blanket, sorry....

  • Normal
  1. 00:43:330 (4) - ctrl J Sorry..... No change. I wanna to keep it as the two symetrical-shaped slider
  2. 02:12:111 (2,3,4) - two 1/2 sliders can be a good choice of rhythm. Well.... I wanna make some variation there, so I put two notes instead :)
  3. 03:01:379 (1,2) - 1/2slider
Nope, I prefer two notes instead ;)

  • Hard
  1. 00:58:696 (4,2) - stack Nope. I wanna keep it the way it is now. Because it will form star-shaped flow ;)
  2. orz im not good at modding cs5..... sry i couldn't catch out anything.
Thank you very much for the mod!!! :) :) :)
Topic Starter
Modem

LixRei wrote:

Came from mod queue (M4M req.).
Good mapping. I like the map. *gifts stars* Thank you very much Rei! :)

[Easy]

  1. 00:17:477 (2,1) - Stack circles. If not possible, just copy and paste one of them in the place of the other (DS still constant). Awesome! That worked! Ok, Fixed! Thanks! :)
  2. 00:19:916 (2) - Shouldn't you make this curve go to the opposite direction for better flow? No, I wanna keep it for variations shape of sliders
  3. 01:02:355 (1,2) - Makes me wonder why those don't make blanket while 01:03:330 (2,3) - does. Done! Fixed!
  4. 01:12:111 (2,1) - Again, you should stack. Okay! Fixed!
  5. 01:17:964 (1,3) - ^^ Done! Fixed!
  6. 01:24:306 (1) - Next note's too close of the spinner. You should make some long slider to replace it, since Easy players aren't used to hitting notes placed close to a spinner. No change, Sorry....
  7. 02:05:769 (2,4) - Once more, stack. Okay! Fixed!
  8. 02:42:355 (1) - Shouldn't this end at next white tick (the big one)? The music stopped at red tick. So I should end it there ;)
  9. 03:03:330 (2,1) - Stack, please.
Okay! Fixed!

[Normal]

  1. Make CS a little bit bigger. CS 4 too small for a Normal (there isn't problem if you make it CS 3, like Easy) I think that size is a bit too big for normal diff. So, I prefer CS 4 ;)
  2. Also, I feel this diff doesn't map some parts of the song. I suggested below some parts you could map, so do it if you want to. Diff plays well, anyway; so it might not be needed.
  3. 01:14:306 - Add a circle here to keep rhythm constant. After I map the vocal, then I map the song's rhytm. So, I didn't put a circle there ;)
  4. 01:16:257 - ^^ After I map the vocal, then I map the song's rhytm. So, I didn't put a circle there ;)
  5. 01:29:916 - ^^ After I map the vocal, then I map the song's rhytm. So, I didn't put a circle there ;)
  6. 01:33:818 - ^^ After I map the vocal, then I map the song's rhytm. So, I didn't put a circle there ;)
  7. 01:34:550 (3) - You could turn this circle in a 1/2 slider with a reverse to keep rhythm constant. Delete 01:35:038 (4) - in that case. I mention it because it follows a rhythm that sounds like this: 01:35:525 (1,2,3) - Sorry... I prefer this rhytm :)
  8. 01:56:989 (2,4) - You should stack sliders. Okay! Fixed!
  9. 02:42:355 (1) - Same as I said on Easy: End at next white tick. The music stopped at red tick. So I should end it there ;)
  10. 03:09:428 - Add a circle here and in 03:10:403 After I map the vocal, then I map the song's rhytm. So, I didn't put a circle there ;)
  11. 03:21:135 - ^^ After I map the vocal, then I map the song's rhytm. So, I didn't put a circle there ;)
  12. 03:23:086 - A circle here and in 03:24:550
After I map the vocal, then I map the song's rhytm. So, I didn't put a circle there ;)

[Hard]

  1. 00:58:696 (4,2,4) - Stack those properly. Done! Fixed :)
  2. 02:42:355 (1) - Same as other diffs: End at white tick. The music stopped at red tick. So I should end it there ;)
  3. 03:42:843 (1,4) - Stack. Okay! Fixed! :)
  4. I fell in love with this diff. <3
Re-really?? T-thank you very much! (>///<) *doki* *doki*

That's it. Good luck, Modem! :)
Thank you very much for the mod! :)
Topic Starter
Modem

streeteelf wrote:

SEE's Modding Queue

M4M request

[General]

-I'd enable Epilepsy warning due to skin you used. I think there's no need to. Since I didn't make any toggled sotryboards :)
-Make Kiai less than 1/3 of the beatmap. The AIMod says it's more than 1/3. I think it's alright. (^ w ^) so, no change

[Easy]

-00:16:013 (1,3) - Make them the same (blanket to 00:17:477 (2) ) I already make it blanket ;)
-If you corrected ^, 00:17:477 (2,1) - stack them. Okay! Fixed!
-01:02:355 (1,3) - Stack tail of 1 with head of 3 Okay! Fixed!
-01:10:647 (1,3) - Move them a little to not overlap like this: I will make another pattern so it won't overlap ;)
-01:12:111 (2,1) - Stack them Okay! Fixed!
-01:24:306 (1,1) - As it's easy it must be space between spinner and first note/slider minimum 2 white ticks long. I suggest to change 01:24:306 (1) to slider 2/1 beat long. Sorry, no change.
-01:27:721 (2,3) - Correct blanket Okay! Fixed!
-02:11:135 (6,1) - ^ Okay! Fixed!
-02:16:501 (1,2) - Make them like this: Sorry... No change
-02:18:940 (3) - Change it a little to keep DS 1.0 Sorry... No change
-02:24:306 (1,2) - Correct blanket Okay! Done!
-02:24:306 (1,3) - Stack circle with head of 3 Okay! Fixed!
-02:57:964 (1) - Make end a little more quiet Okay! I changed the volume to 30% at the end of spinner
-03:03:330 (2,3) - Correct blanket Okay! Done!
-03:03:330 (2,1) - Stack them Okay! Fixed!
-03:18:940 (3,4) - Correct blanket Okay! Done!
-03:29:184 (2,3) - Correct blanket a little of 2 to head of 3 I think that's already a correct blanket ;)
-03:31:135 (3) - Make it 2/1 long instead of 3/1. I'm following the clap sound of music's background. So I prefer 3/1 slider ;)
-03:50:647 (1) - Make it curved and blanket 03:52:111 (2) Sorry... No change...
-04:07:721 (2,3) - Correct blanket Okay! Done!
-04:17:477 (1,2) - ^ Okay! Done!

Little mistakes, but generally nice mapped. :) Wow! Thanks! (> w <)

[Normal]

-00:28:696 (3,4) - Correct blanket Okay! Done!
-00:39:916 (5,6) - ^ Okay! Done!
-01:02:843 (1,2) - Make them symmetrical Okay! Fixed!
-01:23:086 (4,5) - Correct blanket Okay! Done!
-02:09:184 (1,1) - At least 2/1 free space between spinner and 1st note Sorry ... No change...
-02:33:575 (2,3) - Correct blanket I think that's already correct
-02:35:525 (4,1) - ^ Okay! Fixed!
-02:57:964 (1,1) - Again there must be at least 2/1 free space Sorry... No change...
-03:47:721 (1,1) - ^ Sorry...No change...
-04:11:135 (2,3) - Correct blanket a little Okay! Done!

Again little mistakes, but nice mapped. :) Wow! Thanks again! (> w <)

I end this now, because it's long song and I wanted to check these 2 diffs carefully. Maybe it'll help you. :D Good luck~ :)
Thank you very much for the mod! :)
Topic Starter
Modem
Updated ~~~ !
-Mo-
Hey, Mod4Mod from my queue.

Skin
- Consider finding a skin for the spinner; I can hardly see the bonus scores with that colour ontop of the default spinner.

Easy
- 00:16:013 (1,2,3) - These blankets aren't quite perfect. [00:17:111] If you look on that timestamp, you can see the body of 3 is closer than 1. This also messes up the blanket on 00:19:428 (1).
- 00:19:428 (1,2) - Have these line up, or offset them a bit more.
- 00:32:111 (2) - This blanket can be improved [00:32:721].
- 00:33:086 (3,2) - Stack these so the blanket with 00:35:525 (1) is consistent.
- 00:46:745 (1,3) - Stack 3 with the tail of 1 better for consistent blankets. Use Ctrl+G to find the position of a slider's tail.
- 01:02:355 (1,3) - Same as above.
- 01:06:745 (2) - Move this to 344:60 for the blanket. It looks like you nudged it by mistake.
- 01:12:599 (3) - This blanket can be improved [01:11:867].
- 01:24:306 (1,1) - I think this spinner is too close to the next note for an Easy. The next note is also visible from over half the spinner away, which will throw beginners off.
- 01:28:208 (3) - Same as above [01:27:477].
- 01:37:964 (3) - Remove the second to last slider point.
- 02:00:891 (4) - This blanket can be improved [02:03:086].
- 02:11:135 (6) - Impove this blanket [02:12:233]; it seems that you moved it, but moving it back messes with spacing.
- 02:15:038 (4) - Same as above [02:16:135].
- 02:17:477 (2) - This blanket can be improved [02:18:574].
- 02:24:794 (2) - Same as above [02:24:062].
- 02:31:135 (5,6,7) - The spacing is inconsisnt here.
- 03:03:818 (3) - This blanket can be improved [03:03:086].
- 03:52:599 (3) - Same as above [03:51:745].
- 03:54:550 (2,3) - These aren't quite lined up perfectly.
- 04:17:964 (2) - This blanket can be improved [04:17:223].

Normal
- 00:17:964 (3) - Move this to 339:120 for a slightly better blanket and triangle to follow.
- 00:23:818 (1,2,3) - These aren't lined up.
- 00:40:891 (6) - This blanket can be improved [00:41:501].
- 00:47:233 (1) - Same as above [00:47:843].
- 00:56:013 (2,1) - Stack these for a more consistent blanket.
- 00:58:696 (2,3) - Line these up.
- 01:02:843 (1,2) - Make it so that the slider head and tail are parallel with the x-axis, and then make these two the same shape.
- 01:06:501 (2,3) - These aren't quite lined up.
- 01:11:623 (4,5) - Improve the flow here; the slider points down while the combo moves horizontally.
- 01:16:501 (4) - This blanket can be improved [01:14:477].
- 01:24:306 (5) - Same as above [01:23:818].
- 01:23:086 (4,1) - Stack these for a more consistent blanket.
- 01:28:452 (5,6) - Line these up, but watch that the slider doesn't go off-screen.
- 01:30:160 (1,2,3) - Make all of these the same shape, and then improve their blankets.
- 02:03:330 (4,2) - Stack these for a more consistent blanket.
- 02:23:818 (4) - This blanket can be improved [02:24:428].
- 02:28:696 (1,2) - These aren't quite lined up (Check the tail of 1).
- 02:34:550 (3,4) - Same as above.
- 03:04:062 (3,4) - This feels too linear; I would move 4 down so the angle is more obtuse.
- 03:05:769 (5) - This blanket can be improved [03:06:257].
- 03:14:306 (4) - Same as above [03:15:282].
- 03:22:355 (2) - Move to 172:204 for the blanket with 1, and then improve the blanket with 3.
- 03:39:916 (1) - This blanket can be improved [03:40:525].
- 03:43:818 (4) - Same as above [03:42:964].
- 03:45:769 (6) - Same as above [03:44:916].
- 04:08:696 (5) - Same as above [04:09:794].
- 04:16:013 (6) - Same as above [04:17:111].

Hard
I think CS4 would be better for this difficulty personally.
I noticed a lot of circle combos tend to go parallel with the normal planes of axis, for example 00:29:672 (1,2,3,4,5,6) and 02:27:477 (6,7,8,9). This kind of gives the difficulty a linear feel that is present in many old generation maps, which is kind of bland. Whether you were aiming for this or not, I'm not sure.

- 00:18:940 (6) - This blanket can be improved [00:18:452].
- 00:23:818 (1,2,3,4) - This feels kind of repetetive. Change it up a bit.
- 00:26:745 (4) - This slider would look better if it didn't stick out on the right side.
- 00:30:160 (4,5) - Line these up if you want to continue with this style.
- 00:36:013 (4,5,1) - Same as above.
- 00:36:501 (1,2,3) - The spacing between these are inconsistent. The blankets could be improved too [00:36:989].
- 00:47:233 (1) - This blanket can be improved [00:47:843].
- 00:51:135 (1,2,3) - The spacing between these is inconsistent.
- 00:56:989 (6) - This blanket can be improved [00:56:379].
- 00:58:940 (1,3) - Perhaps avoid having these touch?
- 01:05:769 (5) - This blanket can be improved [01:06:257].
- 01:11:379 (3,4,5) - The spacing between these is inconsistent.
- 01:13:086 (1) - This blanket can be improved [01:12:660].
- 01:28:696 (1,2,3) - The spacing between these is inconsistent.
- 01:59:428 (3) - This slider is slightly skewed to the left.
- 02:01:379 (4) - This blanket can be improved [02:01:867].
- 02:13:086 (6,8) - Have these be the same shape.
- 02:22:843 (1,3) - Same as above.
- 02:27:477 (6,7) - This is poor polarity.
- 03:01:867 (1,2,3) - The spacing between these is inconsistent. Their blankets could also be improved [03:02:355].
- 03:11:135 (1,2,3) - These blankets can be improved. Just make it good for one, then copy it, Ctrl+G, and rotate and flip it.
- 03:45:526 (1) - This blanket cane be improved [03:45:038].
- 03:46:745 (4) - I think this heart slider can be improved. This is what I came up with (You may need to move it around for spacing):
^
284,308,226745,2,0,B|296:212|512:188|400:44|340:4|280:76|256:116|256:116|232:76|172:4|112:44|0:188|216:212|232:316,1,840,6|2,0:0|0:0,0:0:0:0:
- 03:50:647 (1) - This blanket can be improved [03:50:160].
- 03:53:086 (7,8,9) - The spacing between these is inconsistent.
- 03:56:013 (4) - This blanket can be improved [03:55:525].
- 03:58:452 (3) - This slider is slightly skewed to the right.
- 03:59:916 (4,5,1,2) - This square can be improved, 2 is not quite lined up.
- 04:06:257 (1,2,3) - The spacing between these is inconsistent.
- 04:08:696 (7) - This blanket cane be improved [04:08:208]. I think they look better when they are circular rather than parabolic.
- 04:13:574 (1,4) - Make these level with eachother.

Good luck :)
A Mystery
Hello, from my queue!

General

Hmm, not bad, but very beginner-like. There is still a lot of work to be done. You should care a bit more about the blankets you make, because there were only a few that looked good. Really, take time for these, I am not going to point them out because there are too much that have been done wrong. I also think that you are using vertical and horizontal follow-ups too much. Making the map less boxy looks better overall. (example: 00:35:525 (1,2,3,4,5,1) - in hard more like this http://puu.sh/cFZBV/4553c52eb9.jpg, though this looks terrible)

Hard

I think you overuse this slider 00:43:330 (1) - but if you think it looks great, ignore me.

00:19:916 (1,2,3) - You should move them so they are on a straight line.
00:42:111 (2,3) - There isn't really a reason for these sliders to start off-beat, I suggest moving them on the timeline and adding a circle.
http://puu.sh/cFZLQ/5cc57a5772.jpg
00:35:891 (3,1,3) - They don't look the same because Ctrl+G will change your slider shape sometimes (has to do with slider-points)
00:45:038 (4) - The downbeat (large white white tick) is now a slider end, and it shouldn't in this case.
00:45:525 (1,2,3,4,5,6) - An example of what I said in general. There are more people doing this in their early maps, but it's better to avoid this.
00:51:135 (1,2,3) - It looks better when both sliders have the same distance from the circle in the middle.
00:58:940 (1,2,3) - Same here.
01:00:647 (4) - Same about the downbeat, there has to be something that should be clicked, so not a slider end.
01:06:745 (1,3) - Sliders look different again.
01:59:428 (3) - I think your intention was to make this slider the same on both sides.
02:04:794 (1) - make this a 1/2 slider and make sure there is something on the downbeat.
02:11:623 (1,2,3,4) - This square kinda failed, use the polygon create option.
03:40:647 (5) - Again an example of something that should be clicked. Make this a circle follow by a slider.
03:41:379 (6) - A long slider doesn't fit here.
03:44:550 (5) - Downbeat that should be clicked.
03:46:745 (4) - Hmm, heart looks good, but it doesn't fit there because the voice is still changing halfway through the slider. Consider making it smaller and letting it start at 03:47:721 - .

Also http://puu.sh/cG53y/3ef3b931aa.png There isn't even 1 little jump, everything is mapped to the distance snap, which makes it a bit boring. Consider doing it different next time, a hard should be a diff to learn new things like jumps and inconsistent spacing.

Suggesting everything I think that could be better would make a much larger list, I just pointed the basic things out. I can't really help you further with it. Anyway good luck!
Topic Starter
Modem

-Mo- wrote:

Hey, Mod4Mod from my queue.

Skin
- Consider finding a skin for the spinner; I can hardly see the bonus scores with that colour ontop of the default spinner. Okay, I'll try!

Easy
- 00:16:013 (1,2,3) - These blankets aren't quite perfect. [00:17:111] If you look on that timestamp, you can see the body of 3 is closer than 1. This also messes up the blanket on 00:19:428 (1). Whoops, that's right! Fixed!
- 00:19:428 (1,2) - Have these line up, or offset them a bit more. Okay! Fixed!
- 00:32:111 (2) - This blanket can be improved [00:32:721]. Okay! Fixed!
- 00:33:086 (3,2) - Stack these so the blanket with 00:35:525 (1) is consistent. Okay! Fixed!
- 00:46:745 (1,3) - Stack 3 with the tail of 1 better for consistent blankets. Use Ctrl+G to find the position of a slider's tail. Okay! Fixed!
- 01:02:355 (1,3) - Same as above. Okay! Fixed!
- 01:06:745 (2) - Move this to 344:60 for the blanket. It looks like you nudged it by mistake. Okay! Fixed!
- 01:12:599 (3) - This blanket can be improved [01:11:867]. Okay! Fixed! I moved it to x:340 y:196
- 01:24:306 (1,1) - I think this spinner is too close to the next note for an Easy. The next note is also visible from over half the spinner away, which will throw beginners off. Sorry... No change
- 01:28:208 (3) - Same as above [01:27:477]. Sorry... No change. That's already correct blanket I think
- 01:37:964 (3) - Remove the second to last slider point. Sorry... No change
- 02:00:891 (4) - This blanket can be improved [02:03:086]. Sorry... No change. That's already correct blanket I think
- 02:11:135 (6) - Impove this blanket [02:12:233]; it seems that you moved it, but moving it back messes with spacing. Okay! Fixed!
- 02:15:038 (4) - Same as above [02:16:135]. Sorry... No change.
- 02:17:477 (2) - This blanket can be improved [02:18:574]. Sorry... No change
- 02:24:794 (2) - Same as above [02:24:062]. Sorry... No change
- 02:31:135 (5,6,7) - The spacing is inconsisnt here. Okay! Fixed!
- 03:03:818 (3) - This blanket can be improved [03:03:086]. No change, sorry... I think that's already correct blanket
- 03:52:599 (3) - Same as above [03:51:745]. Okay! Fixed!
- 03:54:550 (2,3) - These aren't quite lined up perfectly. Okay! Fixed!
- 04:17:964 (2) - This blanket can be improved [04:17:223]. Okay! Fixed!

Normal
- 00:17:964 (3) - Move this to 339:120 for a slightly better blanket and triangle to follow. Sorry... I think x:340 y:120 is the right position
- 00:23:818 (1,2,3) - These aren't lined up. Okay! Fixed!
- 00:40:891 (6) - This blanket can be improved [00:41:501]. Okay! Fixed!
- 00:47:233 (1) - Same as above [00:47:843]. Sorry... No change. I think that's already correct blanket
- 00:56:013 (2,1) - Stack these for a more consistent blanket. Okay! Fixed!
- 00:58:696 (2,3) - Line these up. Okay! Fixed!
- 01:02:843 (1,2) - Make it so that the slider head and tail are parallel with the x-axis, and then make these two the same shape. Sorry... No change
- 01:06:501 (2,3) - These aren't quite lined up. Okay! Fixed!
- 01:11:623 (4,5) - Improve the flow here; the slider points down while the combo moves horizontally. Sorry... No change
- 01:16:501 (4) - This blanket can be improved [01:14:477]. Sorry... No change. I think that's already the right blanket
- 01:24:306 (5) - Same as above [01:23:818]. Sorry... No change. I think that's already the right blanket
- 01:23:086 (4,1) - Stack these for a more consistent blanket. Okay! Fixed!
- 01:28:452 (5,6) - Line these up, but watch that the slider doesn't go off-screen. Ok! Fixed!
- 01:30:160 (1,2,3) - Make all of these the same shape, and then improve their blankets. Sorry... No change. I think that's already the right blanket
- 02:03:330 (4,2) - Stack these for a more consistent blanket. Okay! Fixed!
- 02:23:818 (4) - This blanket can be improved [02:24:428]. Sorry... I think that's already the right blanket
- 02:28:696 (1,2) - These aren't quite lined up (Check the tail of 1). Okay! Fixed!
- 02:34:550 (3,4) - Same as above. Okay! Fixed!
- 03:04:062 (3,4) - This feels too linear; I would move 4 down so the angle is more obtuse. Ok! I'll do something else. Thanks!
- 03:05:769 (5) - This blanket can be improved [03:06:257]. Okay! Fixed!
- 03:14:306 (4) - Same as above [03:15:282]. Okay! Fixed!
- 03:22:355 (2) - Move to 172:204 for the blanket with 1, and then improve the blanket with 3. Okay! Fixed!
- 03:39:916 (1) - This blanket can be improved [03:40:525]. That's right! Ok! Fixed!!!
- 03:43:818 (4) - Same as above [03:42:964]. Ok! Fixed!
- 03:45:769 (6) - Same as above [03:44:916]. Ok! Fixed!
- 04:08:696 (5) - Same as above [04:09:794]. Ok! Fixed!
- 04:16:013 (6) - Same as above [04:17:111]. Ok! Fixed!

Hard
I think CS4 would be better for this difficulty personally. Nope. Because there is no Insane diff in this mapset also, because I still use DS in this diff. So I think CS5 is the best choice to increase the difficulty a bit
I noticed a lot of circle combos tend to go parallel with the normal planes of axis, for example 00:29:672 (1,2,3,4,5,6) and 02:27:477 (6,7,8,9). This kind of gives the difficulty a linear feel that is present in many old generation maps, which is kind of bland. Whether you were aiming for this or not, I'm not sure. Well.... Maybe it's because I'm still a new mapper here.... I still want to learn more about rankable or unrankable jumps ;)

- 00:18:940 (6) - This blanket can be improved [00:18:452].
- 00:23:818 (1,2,3,4) - This feels kind of repetetive. Change it up a bit.
- 00:26:745 (4) - This slider would look better if it didn't stick out on the right side.
- 00:30:160 (4,5) - Line these up if you want to continue with this style.
- 00:36:013 (4,5,1) - Same as above.
- 00:36:501 (1,2,3) - The spacing between these are inconsistent. The blankets could be improved too [00:36:989].
- 00:47:233 (1) - This blanket can be improved [00:47:843].
- 00:51:135 (1,2,3) - The spacing between these is inconsistent.
- 00:56:989 (6) - This blanket can be improved [00:56:379].
- 00:58:940 (1,3) - Perhaps avoid having these touch?
- 01:05:769 (5) - This blanket can be improved [01:06:257].
- 01:11:379 (3,4,5) - The spacing between these is inconsistent.
- 01:13:086 (1) - This blanket can be improved [01:12:660].
- 01:28:696 (1,2,3) - The spacing between these is inconsistent.
- 01:59:428 (3) - This slider is slightly skewed to the left.
- 02:01:379 (4) - This blanket can be improved [02:01:867].
- 02:13:086 (6,8) - Have these be the same shape.
- 02:22:843 (1,3) - Same as above.
- 02:27:477 (6,7) - This is poor polarity.
- 03:01:867 (1,2,3) - The spacing between these is inconsistent. Their blankets could also be improved [03:02:355].
- 03:11:135 (1,2,3) - These blankets can be improved. Just make it good for one, then copy it, Ctrl+G, and rotate and flip it.
- 03:45:526 (1) - This blanket cane be improved [03:45:038].
- 03:46:745 (4) - I think this heart slider can be improved. This is what I came up with (You may need to move it around for spacing):
^
284,308,226745,2,0,B|296:212|512:188|400:44|340:4|280:76|256:116|256:116|232:76|172:4|112:44|0:188|216:212|232:316,1,840,6|2,0:0|0:0,0:0:0:0:
- 03:50:647 (1) - This blanket can be improved [03:50:160].
- 03:53:086 (7,8,9) - The spacing between these is inconsistent.
- 03:56:013 (4) - This blanket can be improved [03:55:525].
- 03:58:452 (3) - This slider is slightly skewed to the right.
- 03:59:916 (4,5,1,2) - This square can be improved, 2 is not quite lined up.
- 04:06:257 (1,2,3) - The spacing between these is inconsistent.
- 04:08:696 (7) - This blanket cane be improved [04:08:208]. I think they look better when they are circular rather than parabolic.
- 04:13:574 (1,4) - Make these level with eachother.
Fixed almost everything in this diff. Except for the love-shaped slider ;) Actually, I didn't follow the main singer's voice at this part. But group of peoples that sung along with her after she said "ni" . And, they began to sing at 03:48:208 . So I wanna keep that love-shaped slider :oops:
Good luck :)
Wow! Thanks for the nice mod that you gave Mo-chan! It really helped me a lot! :)
Topic Starter
Modem

A Mystery wrote:

Hello, from my queue!

General

Hmm, not bad, but very beginner-like. There is still a lot of work to be done. You should care a bit more about the blankets you make, because there were only a few that looked good. Really, take time for these, I am not going to point them out because there are too much that have been done wrong. I also think that you are using vertical and horizontal follow-ups too much. Making the map less boxy looks better overall. (example: 00:35:525 (1,2,3,4,5,1) - in hard more like this http://puu.sh/cFZBV/4553c52eb9.jpg, though this looks terrible) Okay! I'll fix the blankets ;)

Hard

I think you overuse this slider 00:43:330 (1) - but if you think it looks great, ignore me. Well... Maybe it's because I like the shape of this slider. There is a curved part in this slider that matches with the vocal from the song

00:19:916 (1,2,3) - You should move them so they are on a straight line. Ok! Fixed!
00:42:111 (2,3) - There isn't really a reason for these sliders to start off-beat, I suggest moving them on the timeline and adding a circle. Sorry... I wanna keep that pattern...
http://puu.sh/cFZLQ/5cc57a5772.jpg
00:35:891 (3,1,3) - They don't look the same because Ctrl+G will change your slider shape sometimes (has to do with slider-points) Sorry... I wanna keep it
00:45:038 (4) - The downbeat (large white white tick) is now a slider end, and it shouldn't in this case. I think it's fine as long as it has a reason. Since the music stopped for a while at the large white tick, so I think it's fine to end the slider there...
00:45:525 (1,2,3,4,5,6) - An example of what I said in general. There are more people doing this in their early maps, but it's better to avoid this. But, it follows the music as well as the claps from the song. So I think it's fine. Anyway, because I didn't make any Insane diff. in this mapset, so this is the best way to make it the hardest diff. in this mapset and balance things up.
00:51:135 (1,2,3) - It looks better when both sliders have the same distance from the circle in the middle. Yes it is! Fixed!
00:58:940 (1,2,3) - Same here. Ok! Fixed!
01:00:647 (4) - Same about the downbeat, there has to be something that should be clicked, so not a slider end. Sorry... No change. The reason is the same as before ;)
01:06:745 (1,3) - Sliders look different again. Actually, it's the same shape as the slider before. But when I copy and paste it, then flip it, it turned out like that.... :?
01:59:428 (3) - I think your intention was to make this slider the same on both sides. Yes it is. But no change. It looks symetrical enough for me ;)
02:04:794 (1) - make this a 1/2 slider and make sure there is something on the downbeat. Sorry.... No change. I wanna keep that pattern
02:11:623 (1,2,3,4) - This square kinda failed, use the polygon create option. Sorry... No change
03:40:647 (5) - Again an example of something that should be clicked. Make this a circle follow by a slider. The same reason as before ;)
03:41:379 (6) - A long slider doesn't fit here. It follows the vocal. So I decided to make a long slider over there ;)
03:44:550 (5) - Downbeat that should be clicked. The same reason as before ;) . But now, both vocal and music that stopped for a while. So I have the reason to make that pattern ;)
03:46:745 (4) - Hmm, heart looks good, but it doesn't fit there because the voice is still changing halfway through the slider. Consider making it smaller and letting it start at 03:47:721 - . Actually, I didn't follow the main singer's voice at this part. But group of peoples that sung along with her after she said "ni" . And, they began to sing at 03:48:208 . So I wanna keep that love-shaped slider :oops:

Also http://puu.sh/cG53y/3ef3b931aa.png There isn't even 1 little jump, everything is mapped to the distance snap, which makes it a bit boring. Consider doing it different next time, a hard should be a diff to learn new things like jumps and inconsistent spacing.
Okay! It's because I'm still a new mapper and I want to learn more about rankable or unrankable jumps :oops:

Suggesting everything I think that could be better would make a much larger list, I just pointed the basic things out. I can't really help you further with it. Anyway good luck!
Thanks for the mods :) !
Topic Starter
Modem
Updated ~~~ !
aigoh
Hi Modem~ for m4m!

[General]
* The BG size does not follow the ranking criteria. I resized it: http://puu.sh/cRhMm.jpg. The ranking criteria can be found at: https://osu.ppy.sh/wiki/Ranking_Criteria

[Hard]
1) for your next map, try to also map out beats on red ticks, such as 02:14:306 –

[*Timing/composition/flow]
* 00:12:111 – 00:15:525 - add spinner?
* 00:46:257 (5,6) –ctrl G for better rhythm
* 00:44:306 (3,4) –ctrl + G for better rhythm b/c there’s a beat at 00:44:550 -
* 03:10:647 (10) –change to slider to cover up the beat at 03:10:891 -
* 04:15:769 (2,3) –ctrl G for better rhythm (and don’t forget to adjust hitsounds if you apply this mod
* 04:16:502 (4,5) - ^

[*Aesthetics/ patterns]
* 00:30:403 (5,1) –stack?
* 02:54:062 (1,2) –unstack because Kana’s pitch gets higher at 02:55:038 (2) -
* 03:46:745 (4) –whoa nice slider

[*hit-sounds]
(This is just me being perfectionist XD) I don’t think it is necessary to add green lines for “D:C1” when you don’t have custom drum hitsounds. Also, it would have been easier if you used the sampleset on the left instead: http://puu.sh/cRgYb.jpg. Either way, things worked out ;)

* 00:16:013 (1,4) - 00:18:208 (2,3,4,5) - 00:19:916 - 00:20:647 - 00:22:111 (2,3,4,5) - 00:25:038 - 00:26:013 (2,3) - 00:28:940 - 00:29:916 (2,3,4,5) - 00:31:623 (1) - 00:33:574 - 00:35:769 (2,3,4,5) - 00:40:647 - 00:42:599 - 00:44:550 - 00:45:525 (1,2,4) - 00:46:501 - 00:47:233 - 00:48:452 - 00:49:184 (5) - 00:52:355 - 00:53:818 - 00:56:257 - 00:58:208 - 01:01:135 (5,6,7,1) - 01:02:111 - 01:04:062 - 01:11:379 - 01:12:355 (6) - 01:14:306 - 01:15:282 - 01:16:257 - 01:16:745 - 01:18:208 - 01:18:208 (2) - 01:21:623 - 01:22:111 - 01:24:062 - 01:26:989 - 01:27:964 - 01:29:916 - 01:30:891 - 01:33:818 - 01:34:794 - 01:35:282 - 01:37:233 - 01:56:501 (5) - 02:01:379 (4) - change to drum sampleset? I’ll stop here because this is just gonna be spamming if you choose to not apply this mod :P

* 00:26:501 (3) – 00:34:550 - hitwhistle
* 00:31:623 (1) –00:58:940 - remove hitfinish because there is no emphasis in the music, nor is it right at the highlight of this song (e.g. kiai time/end of the music)
* 00:35:525 (1) –add whistle and remove whistle on 00:36:013 (4) -
* 00:39:428 (3) – This would be a better place for hitfinish because there’s a deep bell sound, and the beat frequency starts to change
*01:56:501 (5) –add clap
* 03:41:867 –change in timeline to drum sound


[Normal]

[*Timing/composition/ flow]
* 03:13:574 (3) – try deleting this and make 03:14:306 (4) – into a reverse slider that starts at 03:13:574 -
* 01:33:574 –01:35:525 - 01:37:477 - add note
* 02:39:916 - add a note here and more 02:39:916 (5) – to , then move spinner 02:42:477 (1) – to 02:42:628 – and end it at 02:44:062 -
[*Aesthetics/ patterns]
* 03:43:330 (3,5) –stack

[*hitsounds]
* 00:50:160 –remove whistle (there’s VERY little chime sound, but most people won’t notice while playing)


[Easy]

[*Timing/ composition/ flow]
* 00:19:428 (1) –move to 72,120 for better flow
* I think you should map out this part instead of placing a slider.

Good luck!
Sonnyc
[Hard]
00:31:623 (1) - Mind stacking with (5) perfectly?
00:43:330 (1,3) - These shape differ because the slider points are different. It happens because of ctrl+G, so you should keep in mind to place the last slider dot where the slider actually ends in this case.
02:11:867 (2) - I think it's better to make this symmetry with (4).
03:09:672 (8) - The combo went a little long here imo.

Neat map. Have a star.
Cerulean Veyron
Hello, Modem! From my queue~ sorry for a bit delay.

[> General <]
  1. - Is the background's dimension is rankable? Since it's alike widescreen, shouldn't it be 1366x768?
  2. - Remove "pop" and "japanese" from tags, It'll be counted on the Song Genre later on.
  3. - Good skin, beatmap file is clean, pretty fine here~
[> Easy <]
  1. 00:29:184 (3) - The song/vocal track here sounds intense for a click, perferred this rhythm > http://puu.sh/cRubP/3d6a9487b7.png
  2. 00:33:086 (3) - ^, also stack and blanket perfectly with 00:36:989 (2) -
  3. 00:46:745 (1,2) - Try to make a double blanket, don't forget the stackings and the spacings > http://puu.sh/cRume/20314f72d7.png
  4. 00:49:184 (3,4) - nazi, recorrect your blanket.
  5. 01:03:330 (2) - Ctrl + G for better flow, also stack perfectly
  6. 01:27:721 (2,4) - Likely much a nazi, split to avoid tiny overlaps.
  7. 02:00:891 (4) - Same as 00:29:184 (3) -
  8. 02:13:086 (2,4) - Overlaps like this on Easy diffs would look unrankable, due that beginners can't notice instant stack or overlaps since they've just started playing. You should split them and place it somewhere, or stack with the previous slider.
  9. 02:16:501 (1,2,3) - Not sure about you when these overlaps are intentionally made, so i'm just gonna say... the same reason as above.
  10. 02:20:403 (1,3) - ^
  11. 02:35:525 (1,3) - ^
  12. 02:39:916 (5) - Same as 00:29:184 (3) -
  13. 03:03:330 (2,3) - Recorrect your blanket.
  14. 03:05:769 (2,4) - Same as 02:13:086 (2,4) -
  15. 03:09:184 (1,3) - ^
  16. 03:18:940 (3,1) - Small suggestion... Stack?
  17. 03:22:355 (2,1) - ^
  18. - Diff is pretty fine, but a bit bugged wit hthe overlaps i've seen. So to tell my opinion, rework a bit of your few stacks and blankets.
[> Normal <]
  1. - To avoid making a huge mod just for one issue, i'll tell it here. The 1/2 beat circles you've made looks too straightic on the flow, it'd look boring to me. So i perfer you could curve them a little bit > http://puu.sh/cRveT/c80f82adf0.png
  2. 00:32:111 (2,3) - Recorrect the symmetry here.
  3. 00:41:867 (1,4) - Overlap, try to flip slider (4) vertical for a bit of blanket, and also slider (5) for a continuous Symmetry.
  4. 00:53:086 (3,1) - Try to blanket here, flow will still be the same, but pattern will be better. Also, stack slider (3) on slider (1).
  5. 01:16:501 (4,5) - Recorrect your blanket here.
  6. 01:32:111 (3,1) - ^
  7. 02:07:233 (4,5) - ^
  8. 02:18:940 (3) - One grid up for symmetry, It's nazi...
  9. 03:43:330 (3,5) - Stack perfectly.
  10. - Very good mapping here, just curve the 1/2 beat circles like i've said before.
[> Hard <]
  1. - Great mapping in this diff~ most mods here are just my opinions.
  2. 00:17:964 (1,2,3,4,5) - A bit straightic, try to make a Triangle formation here.
  3. 00:30:403 (5,6,1) - Check your spacing here, or is it an Anti-jump?
  4. 01:32:111 (7) - Just my opinion on this rhythm > http://puu.sh/cRvNO/9b115ce4ac.png
  5. 02:18:940 (1) - ^
  6. 03:01:867 (1,2,3) - Weird blanket, recorrect it.
  7. 03:11:135 (1,2,3) - ^
  8. 03:23:330 (4) - Same as 01:32:111 (7) -
  9. 03:52:355 (4,5,6,7) - Recorrect the Square formation.
  10. - Almost the same suggestion for the 1/2 and 1/4 beat circles, but less often... The mapping here looks very good imo! Great job!

Looks like i'm finished here, Nice song and Background!
Good Luck!
Topic Starter
Modem
Thanks for mods guys!!! I'll certainly reply to all of your mods when I find some free time again! \(> ◆ <)/
PureCreamy
Wow! <3
Topic Starter
Modem

PureCreamy wrote:

Wow! <3
Ummmm.... Thanks! (>///<) *bluush*
Mint
Hello Modem! from my queue

:idea: General


* You can delete the file 'Nishino Kana - if (Modem).osb'. This is a storyboard file, but since you are not using a storyboard in the map it's not needed.
* You can delete 'pop japanese' from the tags, because if your beatmap gets ranked, it will be put in a category.
* I'd add to the tags 'Thank You, Love' (album name), '劇場版 NARUTO-ナルト-疾風伝 ザ・ロストタワー' (the source in the original language, you may want to put this one in the source, and the source in the tags)
* Please disable 'Widescreen Support', since you are not using a storyboard.
* The correct artist is '西野カナ' without the space in between.
* Your lovely background has very weird dimensions. I recommend to just stick with the recommended 1366x768.

Easy


* You should take a look at the things I suggested in the other diffs as well.
* Delete the unusued green line at 01:11:135 - 02:29:672 - 03:02:355
* 01:18:452 (2,3,4) - A little bit similar to what I said in the Normal diff at 00:23:818.
* 01:24:306 (1,1) - The spinner issue. This is way too fast after the spinner. I'd have a nice 2 or 4 beat break after a spinner.
* 02:01:379 - You are ignoring a really strong beat here! Please don't do this, it's highly recommended to have the downbeats clickable. Try this rhythm? You can actually click the downbeat this way and the vocals are more clear when using this.
* 02:28:696 (5) - I think you forgot the NC here, since this combo is quite long compared to the rest of this diff.

What I also noticed is that a lot of finish sounds are on
the slider ends. I highly recommend to make these finish sounds 'clickable', since they are the peak in the song. But I see you are mainly following the vocals, but just for you next beatmap you could consider this :)

Normal


* 00:23:818 (1,2,3) - You could make your map more interesting if you played around with sliders and the flow a bit more. Here you are repeating the same slider, but the flow gets a bit broken with it. You can make the flow better and make it play more smoothly, just by simply flipping the slider.
* 00:35:038 (4) - 01:11:623 (4,5) - etc.. - A little bit the same as above. There are a handful of these issues in all the diffs, but I won't list them anymore in my mod. I think you can fix them if you really want them, since I also think flow is also something that has to do with your mapping style. But it would be great if you could fix a few of these things, since it definitely would make your map better and more fun.


* 00:44:306 (5,1,2,3,1) - By looking at your style, I think you can improve the placement here.
* 00:58:940 (3) - The NC should be here. I highly recommend having a consistent NC pattern in your maps, like every two long white ticks a NC. This is exactly the case here, and the finish sound is much stronger than (1), don't you think?
* 01:10:647 (2) - ^ (won't list them anymore)
* 01:12:599 (6,7) - Consider turning these two 1/2 circles into one slider. This is the only moment in the song where there is this kind of single-tapping which might be a little too sudden for some players.
* 02:01:135 (2) - I think you forgot to put a whistle on the slider end here. There is a sound here, and you also did it in the Hard diff.
* 02:57:964 (1,1) - This is too fast after the spinner, even for in a Normal diff. A good rule of thumb is to have two to the recommended four beat pauze after a spinner since beginners really need that.
* 03:52:111 (1,2) - Same what I said earlier about that single-tapping.

Hard


* 00:29:672 (1,2,3,4,5,6,1) - Did you move them away from the y-axis on purpose? Would be nice if this was exactly on the y-axis, and if you worry about spacing, you can move 00:27:721 (1,2,3,4) - a little bit so you have enough spacing to put it on the y-axis. (same for 00:45:525 (1,2,3,4,5,6,7) - )
* 00:40:160 (4,5) - These sliders are offbeat. The strong parts of the song are on the slider end, which I don't recommend. Try this rhythm, fits better with the vocals & clap sound imo.

* 00:42:111 (2,3,4) - ^
* 01:10:647 (3) - The NC should be here. The finish sound is much stronger than the vocals bedfore this, and the NC would also indicate the start of KIAI time.
* 01:26:257 - I'd put the NC here, since the finish is much stronger overall.
* 02:01:379 (4) - ^
* 02:54:062 (1,2) - Put in the middle? (256,192)
* 03:11:135 (1,2,3) - I'm not that strict anymore on blankets, but these blankets are really off. I think your can improve them by a lot. Use the code if you want c:

120,88,191135,6,0,B|104:132|104:132|51:142|35:187,1,140,8|6,0:0|0:0,0:0:0:0:
112,216,191867,1,0,0:0:0:0:
183,245,192111,2,0,B|173:291|120:299|120:299|96:347,1,140,8|2,0:0|0:0,0:0:0:0:
If you do use my code, make sure to fix the spacing again at 03:13:086 (4) - !
* 03:17:477 (3) - Same NC thing I said earlier.
* 03:46:745 (4) - Nice heart shape! Personal preference, but if I would make a slider like that I'd make sure every slider point is symmetrical to each other by using CTRL+H and that the slider end and slider head won't overlap. This is really a personal preference though, so if you don't want to fix it, it's fine.

289,304,226745,2,0,B|288:192|468:176|440:28|348:-4|296:56|257:85|257:85|216:56|164:-4|72:28|44:176|224:192|225:304,1,840,6|4,0:0|3:0,0:0:0:0:

I really like your map, it does needs some more fixing with flow and inconsistent NCs - but after that you'll have a wonderful mapset. I think you did a really great job considering you have no ranked beatmaps at all.

If you have any questions feel free to ask me o/
Little
From my queue.

[Easy]
  1. 00:21:379 (3) - Add whistle to match with 00:17:477 (2,1)
  2. 00:35:525 (1) - Finish on head?
  3. 00:35:525 (1,2) - Move (2) to stack under previous combo's (3), and move (1) to blanket properly: http://puu.sh/cXLOR/9aaf7b0d3b.jpg
  4. 00:42:843 (1,2) - Minor spacing error.
  5. 01:04:794 - The beat here is quite significant, so maybe it would be good to either change the rhythm so you can apply soft-hitfinish sound there.
  6. 01:26:257 (1) - This object is much too soon after the spinner, and is too hard for Easy difficulty level. I suggest using other objects (circles/sliders) in place of the spinner to avoid this.
  7. 01:59:916 (3) - Add a drum-hitnormal. It fits really well with the drum sound in the song: http://puu.sh/cXNkf/dc9567b172.jpg Also applies to any other notes that cover this sound in the song.
  8. 03:13:574 (2) - Finish on head.
  9. 04:02:355 (2) - Finish on head.
  10. 04:05:769 (4,1) - Switch the new combo around to be consistent with the rest of the map.
  11. 02:28:208 (4) - Add new combo for consistency.
  12. 02:08:696 (4) - Add new combo.
  13. 02:00:891 (4) - Add new combo?
  14. 01:29:672 (4) - Add new combo.
  15. 01:21:867 (5) - Add new combo.
  16. 00:58:940 (3) - Add new combo.
[Normal]
  1. 01:11:379 (3,4) - Spacing is too large. Reduce to 0.8x.
  2. 00:21:379 (3) - Add whistle?
  3. 00:38:452 (3) - Why are you using DC:1 when you have no custom drum hitsounds? This is just the same as D. The sliderslide is noisy, so I suggest that either you add a silenced drum-sliderslide or use SC:1 and add drum-hitnormal as I demonstrated for Easy.
  4. 00:56:013 (2) - Clap on end?
  5. 01:22:355 (3) - Finish to match Easy.
  6. 01:24:306 (5) - I think maybe the reverse will play better: http://puu.sh/cXYGK/84ade8a083.jpg
  7. 01:39:916 (1) - soft-hitfinish2 to match Easy.
  8. 01:57:964 - Same hitsound suggestion as Easy with the drum-hitnormal.
  9. 02:09:184 (1) - I think whistle will fit well on this spinner.
  10. 02:12:843 (4,5) - Angle here feels awkward to play. Try making the flow more round: http://puu.sh/cXYRa/eea8ef23b2.jpg
  11. 03:13:574 (3) - Add a finish?
  12. 03:29:184 (3) - Finish?
  13. 04:16:013 (6) - Why is there sliderwhistle here? It sounds really harsh and doesn't fit the song.
  14. 03:43:818 (4) - Add new combo.
  15. 03:05:769 (5) - Add new combo.
  16. 02:13:086 (5) - Add new combo for clarity.
  17. 01:17:964 (5,1) - Swap new combo.
  18. 00:39:428 (4) - Add new combo.
  19. 00:35:038 (4,1) - Swap new combo.
[Hard]
  1. 00:18:696 (5) - Add whistle.
  2. 00:18:940 (6) - Whistle on end.
  3. 00:30:647 (6,1) - These are really close together, and the angle is weird. Maybe it would be better to move (1) away somewhere else.
  4. 01:39:916 (1) - soft-hitfinish2 to match Easy.
  5. 01:55:525 (1,2,3,4,5) - You can make this a regular pentagon using the Compose->Create Polygon Circles tool.
  6. 01:59:428 (3) - Same suggestion of drum-hitnormal as Easy and Normal.
Not much to suggest for style, but needs more consistency in hitsound and combo.
Topic Starter
Modem

Ninja Bunny wrote:

Hi Modem~ for m4m!

[General]
* The BG size does not follow the ranking criteria. I resized it: http://puu.sh/cRhMm.jpg. The ranking criteria can be found at: https://osu.ppy.sh/wiki/Ranking_Criteria

[Hard]
1) for your next map, try to also map out beats on red ticks, such as 02:14:306 – Umm... Okay!

[*Timing/composition/flow]
* 00:12:111 – 00:15:525 - add spinner? Sorry... I wanna to start the map at 00:16:013
* 00:46:257 (5,6) –ctrl G for better rhythm Sorry, I wanna keep this flow
* 00:44:306 (3,4) –ctrl + G for better rhythm b/c there’s a beat at 00:44:550 - I think I prefer mine
* 03:10:647 (10) –change to slider to cover up the beat at 03:10:891 - Sorry.... I'm following the singer's vocal over there, not the music's beat
* 04:15:769 (2,3) –ctrl G for better rhythm (and don’t forget to adjust hitsounds if you apply this mod Sorry... But I prefer mine better ;)
* 04:16:502 (4,5) - ^ Nope, sorry....

[*Aesthetics/ patterns]
* 00:30:403 (5,1) –stack? Ok!!!
* 02:54:062 (1,2) –unstack because Kana’s pitch gets higher at 02:55:038 (2) - Nope, sorry... I prefer stack, because it still suits with Kana's pitch even if it gets higher
* 03:46:745 (4) –whoa nice slider Thanks!!! (>///<)

[*hit-sounds]
(This is just me being perfectionist XD) I don’t think it is necessary to add green lines for “D:C1” when you don’t have custom drum hitsounds. Also, it would have been easier if you used the sampleset on the left instead: http://puu.sh/cRgYb.jpg. Either way, things worked out ;) Ok!!! I'll use sampleset instead, but just to the part that have the green line before

* 00:16:013 (1,4) - 00:18:208 (2,3,4,5) - 00:19:916 - 00:20:647 - 00:22:111 (2,3,4,5) - 00:25:038 - 00:26:013 (2,3) - 00:28:940 - 00:29:916 (2,3,4,5) - 00:31:623 (1) - 00:33:574 - 00:35:769 (2,3,4,5) - 00:40:647 - 00:42:599 - 00:44:550 - 00:45:525 (1,2,4) - 00:46:501 - 00:47:233 - 00:48:452 - 00:49:184 (5) - 00:52:355 - 00:53:818 - 00:56:257 - 00:58:208 - 01:01:135 (5,6,7,1) - 01:02:111 - 01:04:062 - 01:11:379 - 01:12:355 (6) - 01:14:306 - 01:15:282 - 01:16:257 - 01:16:745 - 01:18:208 - 01:18:208 (2) - 01:21:623 - 01:22:111 - 01:24:062 - 01:26:989 - 01:27:964 - 01:29:916 - 01:30:891 - 01:33:818 - 01:34:794 - 01:35:282 - 01:37:233 - 01:56:501 (5) - 02:01:379 (4) - change to drum sampleset? I’ll stop here because this is just gonna be spamming if you choose to not apply this mod :P

* 00:26:501 (3) – 00:34:550 - hitwhistle Nope, it doesn't fit the music
* 00:31:623 (1) –00:58:940 - remove hitfinish because there is no emphasis in the music, nor is it right at the highlight of this song (e.g. kiai time/end of the music) Nope, it fits the song. Sorry...
* 00:35:525 (1) –add whistle and remove whistle on 00:36:013 (4) - Nope, sorry....
* 00:39:428 (3) – This would be a better place for hitfinish because there’s a deep bell sound, and the beat frequency starts to change Ok!!!!
*01:56:501 (5) –add clap Ok!!!!
* 03:41:867 –change in timeline to drum sound
Umm.... Nope. Sorry.... Because the slider slide's sound will be noisy


[Normal]

[*Timing/composition/ flow]
* 03:13:574 (3) – try deleting this and make 03:14:306 (4) – into a reverse slider that starts at 03:13:574 - No... I make that flow for variations so the players won't get bored
* 01:33:574 –01:35:525 - 01:37:477 - add note Ok!!!! But at 01:37:477 I prefer 1/4 slider to let the player's fingers rest a bit (from the double-click moment)
* 02:39:916 - add a note here and more 02:39:916 (5) – to , then move spinner 02:42:477 (1) – to 02:42:628 – and end it at 02:44:062 - No change, sorry...
[*Aesthetics/ patterns]
* 03:43:330 (3,5) –stack Nope. I put (5) at x:156 y:144 to make a better blanket with (4,6) sliders

[*hitsounds]
* 00:50:160 –remove whistle (there’s VERY little chime sound, but most people won’t notice while playing)
Okay!!! I'll remove whistle and change it to another attractive hitsound


[Easy]

[*Timing/ composition/ flow]
* 00:19:428 (1) –move to 72,120 for better flow Nope, I prefer x:184 y:208
* I think you should map out this part instead of placing a slider.
No change, sorry....
Good luck!
Thanks for the mod!!! :)
Topic Starter
Modem

Sonnyc wrote:

[Hard]
00:31:623 (1) - Mind stacking with (5) perfectly? Okay!!!
00:43:330 (1,3) - These shape differ because the slider points are different. It happens because of ctrl+G, so you should keep in mind to place the last slider dot where the slider actually ends in this case. Sorry... No change
02:11:867 (2) - I think it's better to make this symmetry with (4). Okay!!!
03:09:672 (8) - The combo went a little long here imo. I think it's fine :oops:

Neat map. Have a star.
Uwaaaaa (>///<) Thanks for the mod and the star ♡ ♥ ♡ ♥
Topic Starter
Modem

Gray Veyron wrote:

Hello, Modem! From my queue~ sorry for a bit delay.

[> General <]
  1. - Is the background's dimension is rankable? Since it's alike widescreen, shouldn't it be 1366x768?
  2. - Remove "pop" and "japanese" from tags, It'll be counted on the Song Genre later on. Okay!!!
  3. - Good skin, beatmap file is clean, pretty fine here~
Thanks!!! (^ w ^)

[> Easy <]
  1. 00:29:184 (3) - The song/vocal track here sounds intense for a click, perferred this rhythm > http://puu.sh/cRubP/3d6a9487b7.png Nope, I prefer this slider's shape. Sorry....
  2. 00:33:086 (3) - ^, also stack and blanket perfectly with 00:36:989 (2) - Ok! Fixed!!
  3. 00:46:745 (1,2) - Try to make a double blanket, don't forget the stackings and the spacings > http://puu.sh/cRume/20314f72d7.png Nice!! Ok! Fixed!!
  4. 00:49:184 (3,4) - nazi, recorrect your blanket. Ok!!!
  5. 01:03:330 (2) - Ctrl + G for better flow, also stack perfectly Ok!!!
  6. 01:27:721 (2,4) - Likely much a nazi, split to avoid tiny overlaps. Whoops! That's right! Okay, Fixed!!!
  7. 02:00:891 (4) - Same as 00:29:184 (3) - Okay! I'll fix the blanket :oops:
  8. 02:13:086 (2,4) - Overlaps like this on Easy diffs would look unrankable, due that beginners can't notice instant stack or overlaps since they've just started playing. You should split them and place it somewhere, or stack with the previous slider. Okay! I'll change it to another pattern and flow
  9. 02:16:501 (1,2,3) - Not sure about you when these overlaps are intentionally made, so i'm just gonna say... the same reason as above. Okay, I'll make another pattern
  10. 02:20:403 (1,3) - ^ Okay! I'll change it to another pattern
  11. 02:35:525 (1,3) - ^ Okay! Fixed!
  12. 02:39:916 (5) - Same as 00:29:184 (3) - Okay! Fixed!!
  13. 03:03:330 (2,3) - Recorrect your blanket. Okay! Fixed!!
  14. 03:05:769 (2,4) - Same as 02:13:086 (2,4) - Okay! Fixed!!
  15. 03:09:184 (1,3) - ^ Okay! I'll change it to another pattern
  16. 03:18:940 (3,1) - Small suggestion... Stack? Nice idea! Okay!!
  17. 03:22:355 (2,1) - ^ Okay!!
  18. - Diff is pretty fine, but a bit bugged wit hthe overlaps i've seen. So to tell my opinion, rework a bit of your few stacks and blankets.
Okay!! Thanks!

[> Normal <]
  1. - To avoid making a huge mod just for one issue, i'll tell it here. The 1/2 beat circles you've made looks too straightic on the flow, it'd look boring to me. So i perfer you could curve them a little bit > http://puu.sh/cRveT/c80f82adf0.png Umm.... I'll think about it :oops:
  2. 00:32:111 (2,3) - Recorrect the symmetry here. I think that's neat enough
  3. 00:41:867 (1,4) - Overlap, try to flip slider (4) vertical for a bit of blanket, and also slider (5) for a continuous Symmetry. Okay!!! I'll change it to another better flow
  4. 00:53:086 (3,1) - Try to blanket here, flow will still be the same, but pattern will be better. Also, stack slider (3) on slider (1). Okay!! Fixed!!!
  5. 01:16:501 (4,5) - Recorrect your blanket here. Ok! Fixed!!
  6. 01:32:111 (3,1) - ^ Okay!! Fixed!!
  7. 02:07:233 (4,5) - ^ Okay!! Fixed!
  8. 02:18:940 (3) - One grid up for symmetry, It's nazi... Nope, sorry. I think that's already symmetry enough ;)
  9. 03:43:330 (3,5) - Stack perfectly. Okay!! Fixed!!!
  10. - Very good mapping here, just curve the 1/2 beat circles like i've said before.
Thanks! (> w <)

[> Hard <]
  1. - Great mapping in this diff~ most mods here are just my opinions. (> w <)
  2. 00:17:964 (1,2,3,4,5) - A bit straightic, try to make a Triangle formation here. Well.... That's one of my plans, so no change ;)
  3. 00:30:403 (5,6,1) - Check your spacing here, or is it an Anti-jump? Well... That's some kind of traps :D
  4. 01:32:111 (7) - Just my opinion on this rhythm > http://puu.sh/cRvNO/9b115ce4ac.png Nope, sorry...I wanna keep it as reverse slider instead since it will form a blanket with the next note and slider
  5. 02:18:940 (1) - ^I wanna keep that pattern, sorry.
  6. 03:01:867 (1,2,3) - Weird blanket, recorrect it. Okay!! Fixed!
  7. 03:11:135 (1,2,3) - ^ Okay!! Fixed!!
  8. 03:23:330 (4) - Same as 01:32:111 (7) - I wanna keep that pattern too. Sorry....
  9. 03:52:355 (4,5,6,7) - Recorrect the Square formation. I think that's neat enough, so, no change
  10. - Almost the same suggestion for the 1/2 and 1/4 beat circles, but less often... The mapping here looks very good imo! Great job!
Uwaa... Thank youuu (>///<)

Looks like i'm finished here, Nice song and Background!
Good Luck!
Thank you very much for the mod!!!! (> w <)
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