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Shimotsuki Haruka - Loving you

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Topic Starter
Little
This beatmap was submitted using in-game submission on August 20, 2014 at 8:48:50 AM

Artist: Shimotsuki Haruka
Title: Loving you
Source: PRETTY×CATION
Tags: hibiki works eroge opening gamu
BPM: 155
Filesize: 22774kb
Play Time: 02:01
Difficulties Available:
  1. Easy (1.57 stars, 124 notes)
  2. Gamu's Hard (2.86 stars, 259 notes)
  3. Insane (4.08 stars, 422 notes)
  4. Normal (1.86 stars, 189 notes)
Download: Shimotsuki Haruka - Loving you
Download: Shimotsuki Haruka - Loving you (no video)
Information: Scores/Beatmap Listing
---------------
Opening from Pretty x Cation
I don't play these games... I just listen to the opening songs xD

Easy - by me - Done
Normal by me - Done
Hard by Gamu - Done
Insane by me - Done

Changelog
Mar. 30, 2014 - Uploaded, changed audio, added hitsounds, finished Insane
Apr. 12, 2014 - Changed hitsounds
May 03, 2014 - Added background image, changed offset
May 23, 2014 - Finished Normal
May 26, 2014 - Added Gamu's Hard
June 19, 2014 - Finished Easy, moved to Pending
June 24, 2014 - Thanks to xxdeathx, kuroanchan for modding!
June 25, 2014 - Thanks to GrayKaiser82 for modding!
July 01, 2014 - Thanks to Neta for modding!
July 03, 2014 - Thanks to Fatfan Kolek for modding!
July 05, 2014 - Thanks to happy623 for modding!
July 20, 2014 - Thanks to RandomEffect, Moo-Chan for modding!
July 25, 2014 - Thanks to Yauxo for modding!
July 31, 2014 - Thanks to PinkHeart for modding!
Aug. 06, 2014 - Thanks to Leorda for modding!
Aug. 12, 2014 - Thanks to Kenezz for modding!
Aug. 20, 2014 - Thanks to popner for modding!
xxdeathx
first mod!

[General]
  1. Hard and easy have a break that the other difficulties don't
[Easy]
  1. 00:17:032 (1,2) - 00:23:225 (1) - (and more) most of your 1.5 beat repeating sliders are ignoring the strong beat that happens every 1 beat
  2. 01:44:129 (1) - replace with a 1 beat slider starting at 01:43:741 so you don't ignore the music going on there
[Normal]
  1. 00:05:612 (3) - the previous two repeated; this one sounds weird without repeating or otherwise extending to be 1 beat long
  2. 00:08:709 (3) - this also sounds better if it was 1 beat long
  3. there are a lot more sliders like those but i guess that's how you intended it to be
  4. 00:51:483 (1) - flip upside down for better flow with 00:52:451 (2) . if flow with 00:50:129 (4) is bad you can also rotate 00:51:483 (1,2) -
  5. 01:28:258 (4,5) - the strong beat is on 01:28:548, do another one of those repeating sliders
[Hard]
  1. 00:22:645 (3,4) - why not 2 circles and start the slider on 00:22:838 to keep the rhythm simple
  2. 00:29:225 (1,1) - not exactly congruent
  3. 00:35:999 (4,6) - you could make these 3/4 sliders as well because it doesn't sound any different from 00:35:999 (4,6) -
  4. 00:51:483 (2,3) - not exactly parallel, drag them next to each other and you'll see
  5. 01:53:032 (1,2) - fix the blanket here
[Insane]
  1. 00:18:580 (1,2,3) - 01:48:387 (1,2,3) - less spacing for 1/4? right now it looks like 1/2 spacing. but i guess your recover decoration map had a lot of this.
  2. 00:25:548 (4) - 01:55:354 (4) - consider new combo because the previous 3 beats were really strong
  3. 00:35:612 (3,4,5) - one of the sliders is curved and the other 2 are straight, make them all the same
  4. 00:35:419 (1,2,3) - 00:36:967 (2,3,4) - 00:47:806 (1,2,3) - 01:14:129 (1,2,3) - 01:26:516 (1,2,3) - 01:28:064 (1,2,3) - usually you have new combos on long white ticks whenever possible except for these. your streams like 00:25:548 (4,5,6,7,8,9,10,11,1) - follow this style but you should do it with two circles too.
  5. 01:53:032 (1,3) - not exactly stacked; as far as i know the only way to snap something to the end of a slider is to make a new slider on top of the slider end
  6. 01:53:032 (1,2) - this spacing also looks far
What happened to your Tina profile picture?...
kuroanchan


[General]
don't forget to add who is make GD

[Easy]
00:07:741 (1) - the slider should be end at 00:08:419
00:05:612 (2) - slider like this, aren't they too hard for easy diff?
01:17:999 - don't stop the kiai, let it continue

[Normal]
AR -1
00:07:741 (1,2) - make it reverse slider?
01:17:999 - don't stop the kiai, let it continue
00:10:838 (1) - remove NC
00:11:225 (2) - NC
00:16:645 (1) - remove NC
00:17:032 (2) - NC

[Insane]
OD +1, HP +1
01:17:999 - don't stop the kiai, let it continue

that's all XD
sorry if it's not help enough-
GL~
Topic Starter
Little
xxdeathx

xxdeathx wrote:

first mod!

[General]
  1. Hard and easy have a break that the other difficulties don't I guess I'll add breaks.. :P
[Easy]
  1. 00:17:032 (1,2) - 00:23:225 (1) - (and more) most of your 1.5 beat repeating sliders are ignoring the strong beat that happens every 1 beat I tend to follow the rhythms that stand out most to me as interesting rhythms. If I mapped everything as 1/1, the whole map would just be circles with 1/1 spacing.
  2. 01:44:129 (1) - replace with a 1 beat slider starting at 01:43:741 so you don't ignore the music going on there Slider end doesn't do justice the the cymbal crash (1), and I prefer to place empty space before it to make it stronger.
[Normal]
  1. 00:05:612 (3) - the previous two repeated; this one sounds weird without repeating or otherwise extending to be 1 beat long I don't think it's weird. I prefer to to have so much consecutive 1/2 beat spacing between objects, and space before (4) since it's a different musical idea, and gives it more power.
  2. 00:08:709 (3) - this also sounds better if it was 1 beat long I'd be skipping the stronger beat if I did that.. and it sounds and plays weird to me.
  3. there are a lot more sliders like those but i guess that's how you intended it to be
  4. 00:51:483 (1) - flip upside down for better flow with 00:52:451 (2) . if flow with 00:50:129 (4) is bad you can also rotate 00:51:483 (1,2) - Discontinuous flow is intentional, as it matches with the feel of the music imo.
  5. 01:28:258 (4,5) - the strong beat is on 01:28:548, do another one of those repeating sliders No, I prefer it as it is, because I want the player to click on (5).
[Insane]
  1. 00:18:580 (1,2,3) - 01:48:387 (1,2,3) - less spacing for 1/4? right now it looks like 1/2 spacing. but i guess your recover decoration map had a lot of this. I wanted this big spacing, because I felt that the music really had that jumpy feel to it with the 1/4 spaced 1/2 sliders, and hoped that high AR would compensate for it. I don't think it's too hard to read. But I'll consider changing this if it is confusing for more players.
  2. 00:25:548 (4) - 01:55:354 (4) - consider new combo because the previous 3 beats were really strong No, I think it's fine.
  3. 00:35:612 (3,4,5) - one of the sliders is curved and the other 2 are straight, make them all the same Why?
  4. 00:35:419 (1,2,3) - 00:36:967 (2,3,4) - 00:47:806 (1,2,3) - 01:14:129 (1,2,3) - 01:26:516 (1,2,3) - 01:28:064 (1,2,3) - usually you have new combos on long white ticks whenever possible except for these. your streams like 00:25:548 (4,5,6,7,8,9,10,11,1) - follow this style but you should do it with two circles too. No, because in most cases with these triplets, the circles are also a part of the next phrase, which is not the case with the streams. It's also easier to read that way when they are stacked.
  5. 01:53:032 (1,3) - not exactly stacked; as far as i know the only way to snap something to the end of a slider is to make a new slider on top of the slider end Oh.. you don't know how to do perfect stacks? Just disable grid snap and move it to the exact coordinates. Fixed.
  6. 01:53:032 (1,2) - this spacing also looks far By this point, the player will already be familiar with the rhythm, so it should be okay.
What happened to your Tina profile picture?... I changed it..
kuroanchan

kuroanchan wrote:



[General]
don't forget to add who is make GD Added to tags.

[Easy]
00:07:741 (1) - the slider should be end at 00:08:419 No, you're wrong.
00:05:612 (2) - slider like this, aren't they too hard for easy diff? Why?
01:17:999 - don't stop the kiai, let it continue Drum stops here, so I also stop kiai, for dramatic effect.

[Normal]
AR -1 No, that would make it really hard to read imo.
00:07:741 (1,2) - make it reverse slider? No.
01:17:999 - don't stop the kiai, let it continue Same as Easy.
00:10:838 (1) - remove NC
00:11:225 (2) - NC
00:16:645 (1) - remove NC
00:17:032 (2) - NC Didn't change any NC.

[Insane]
OD +1, HP +1 No. OD7 and HP7 are enough for this diff, as it already has difficult patterns with streams and high-spaced 1/4s
01:17:999 - don't stop the kiai, let it continue Same as Easy and Normal.

that's all XD
sorry if it's not help enough-
GL~
Thanks for modding.
Gamu

xxdeathx wrote:

first mod!

[Hard]
  1. 00:22:645 (3,4) - why not 2 circles and start the slider on 00:22:838 to keep the rhythm simple No. It is following the clap sound at back.
  2. 00:29:225 (1,1) - not exactly congruent eh. I think it is not strange.
  3. 00:35:999 (4,6) - you could make these 3/4 sliders as well because it doesn't sound any different from 00:35:999 (4,6) - I'm running it :3
  4. 00:51:483 (2,3) - not exactly parallel, drag them next to each other and you'll see It would be nearly parallel :p
  5. 01:53:032 (1,2) - fix the blanket here Not bad the blanket.
thank you for modding!!
Cerulean Veyron
Hi, CSplash! From my mod queue.

[General]
  1. Check AiMod for the Video, or is it okay?
[Easy]
  1. 01:35:999 (2) - Rotate this clockwise at least -30 or -25 for this flow. > http://puu.sh/9Ju0d/76b1f1fe90.png
  2. 01:40:645 (1) - Move it up for blanket? because you've go to a specific place then went back again.
  3. - Great diff there!
[Normal]
  1. 00:25:548 - Unused inherit point.
  2. 00:27:870 (4) - A little curve for this slider like 00:26:709 (2) - for symmetry.
  3. 00:40:645 (4) - Add clap.
  4. 01:00:193 - Same as 00:25:548 -
  5. 01:42:967 (4) - My suggestion > http://puu.sh/9Juzf/7b781146d5.png
  6. 01:55:354 (3) - Same as 00:25:548 -
  7. - Better than Easy! Cool mappings!

Hard and Insane are perfect. Sorry if my mod is kinda tiny, But I LIKE the song, not LOVE. GL anyways!
Topic Starter
Little
GrayKaiser82

GrayKaiser82 wrote:

Hi, CSplash! From my mod queue.

[General]
  1. Check AiMod for the Video, or is it okay? Aimod didn't tell me anything about video... if this is about maximum resolution, yes 720p is allowed.
[Easy]
  1. 01:35:999 (2) - Rotate this clockwise at least -30 or -25 for this flow. > http://puu.sh/9Ju0d/76b1f1fe90.png No, I like it the way it is.
  2. 01:40:645 (1) - Move it up for blanket? because you've go to a specific place then went back again. I don't understand how that's related..? Anyhow, I think blanket would make the flow a bit worse.
  3. - Great diff there!
[Normal]
  1. 00:25:548 - Unused inherit point. Ok
  2. 00:27:870 (4) - A little curve for this slider like 00:26:709 (2) - for symmetry. No, straight slider is better here.
  3. 00:40:645 (4) - Add clap. No. It doesn't fit the song imo.
  4. 01:00:193 - Same as 00:25:548 - Yeah, ok
  5. 01:42:967 (4) - My suggestion > http://puu.sh/9Juzf/7b781146d5.png No, it's fine.
  6. 01:55:354 (3) - Same as 00:25:548 - k, there were a lot more that you missed lol, but fixed all of them.
  7. - Better than Easy! Cool mappings!

Hard and Insane are perfect. Sorry if my mod is kinda tiny, But I LIKE the song, not LOVE. GL anyways!
Thanks.
Neta
Hi CS16 ! pm req

[Easy]
  1. 01:09:677 (3) - I think make this blanket with 01:10:451 (4) - looks nice but maybe you should change 4, 5's slider's location if you accept this
  2. 01:44:903 - missed finish here? i can hear drum and i think it sounds better
  3. 01:54:580 (3) - how about adding clap here as we can hear instruments

    other looks fine

[Normal]
  1. 01:54:580 (2) - same suggestion with Easy diff

    Teach me how to make nice normal diff =_=

[Gamu's Hard]
  1. 00:17:032 (1) - もうちょっと曲げたほうがいいと思います
  2. 00:29:225 (1) - 00:28:451(2)-と重なるために 227, 339 !!
  3. 00:44:903 (1) - 直線Sliderはどうですか?00:46:451 (1) - とよく合うと思います
  4. 01:07:935 - Clap消したほうがいいと思います。Instrumentは聞こえるがオーバーサウンドって感じ....
  5. 01:43:741 (1) - 368, 220はどうでしょうか

[Insane]
  1. 00:14:903 (4) - move to 504, 264 to make distance same with 00:14:709 (3,5) - and for better triangle!
  2. 00:25:548 (4) - how about Add NC here
  3. 00:44:709 (6) - same reason with 1st one 456, 44
  4. 00:45:193 (2) - how about bend this like 00:44:903 (1) - ?
  5. 01:53:612 (3) - move to 78, 246 to make overlap with 01:53:032 (1) -
  6. 01:54:580 (1,2,3) - same with Easy and Normal diff.. i think clap fits here
  7. 01:55:354 (4) - same with 2nd Add NC here? this is just my opinion adding nc here seems better since i played..
poor mod orz

Nice map here~ GL!!
Topic Starter
Little
Neta

Neta wrote:

Hi CS16 ! pm req

[Easy]
  1. 01:09:677 (3) - I think make this blanket with 01:10:451 (4) - looks nice but maybe you should change 4, 5's slider's location if you accept this I see what you mean, But I don't think it makes a significant difference, and it's difficult to reposition the objects to fit and flow properly.
  2. 01:44:903 - missed finish here? i can hear drum and i think it sounds better No, the finish is on the blue tick (it's triplet)
  3. 01:54:580 (3) - how about adding clap here as we can hear instruments I think it's fine.

    other looks fine

[Normal]
  1. 01:54:580 (2) - same suggestion with Easy diff I think it's fine.

    Teach me how to make nice normal diff =_=

[Insane]
  1. 00:14:903 (4) - move to 504, 264 to make distance same with 00:14:709 (3,5) - and for better triangle! Ok, changed.
  2. 00:25:548 (4) - how about Add NC here I think it's unnecessary, but ok, added.
  3. 00:44:709 (6) - same reason with 1st one 456, 44 Moved a bit.
  4. 00:45:193 (2) - how about bend this like 00:44:903 (1) - ? No, I prefer straight slider here.
  5. 01:53:612 (3) - move to 78, 246 to make overlap with 01:53:032 (1) - Fixed stack.
  6. 01:54:580 (1,2,3) - same with Easy and Normal diff.. i think clap fits here I think it's fine without clap.
  7. 01:55:354 (4) - same with 2nd Add NC here? this is just my opinion adding nc here seems better since i played.. ok
poor mod orz

Nice map here~ GL!!
Thanks for modding!
Fatfan Kolek
mod4mod :D

[Easy]
  1. 00:35:612 (1,2) - Looks a bit odd, because of the direction of (1). Maybe change them like this? http://puu.sh/9Vw8d/c3326c259d.jpg
  2. 01:09:677 (3,4) - This flow looks very odd to me. D: Try to make out a blanket here I'd say.
  3. 01:17:419 (1,2) - Just saying, I would copy (2) and put it in for (1). It makes more sense if the look the same since the music part is also the same.
  4. 01:26:709 (1) - Make the tail direct to the left I'd say?
[Normal]
Check AiMod! It looks like there are a few distance snap issues.
  1. 00:47:999 (1,2) - This just doesn't look good in my eyes.
  2. 00:57:290 (1) - Rotate this slider with centred selection for 13 degrees. And check distance afterwards of course! :3
  3. 01:54:580 - Maybe use this kind of notes? http://puu.sh/9Vxfn/5c50c73f0e.jpg
[Gamu's Hard]
  1. 00:03:870 (2,3) - Ctrl + G to make the slider start on a strong beat. Change positions aswell then.
  2. 00:13:935 - I'd change it like this to make it more clear that this is not stacked. http://puu.sh/9VxAg/c889b735a3.jpg
  3. 00:29:225 - Same here. Btw, this pattern looks cool somehow. :D http://puu.sh/9VxLv/c20721b860.jpg
  4. 00:30:774 - ^ http://puu.sh/9VxPz/add2529d51.jpg There are more of these. Think about whether you change them or not.
  5. 01:01:548 (6,1,2) - Looks odd to me. Change the placement or so?
  6. 01:22:064 - Maybe change it this way? http://puu.sh/9VyaY/8ed1c10995.jpg
[Insane]
  1. 00:24:774 (1,2,3) - Maybe make one reverseslider out of this to make it play more smoothier. Think about it. ^^
  2. 01:33:870 (4,5) - Put (4) nearer to (5) just to make it look better. Something like this. http://puu.sh/9VyKH/d761c9fa0b.jpg
  3. 01:46:258 (4,5) - ^
Nothing left to say here. Cool Insane! :)

Good luck~ :3
Topic Starter
Little
Fatfan Kolek

Fatfan Kolek wrote:

mod4mod :D

[Easy]
  1. 00:35:612 (1,2) - Looks a bit odd, because of the direction of (1). Maybe change them like this? http://puu.sh/9Vw8d/c3326c259d.jpg No, it's okay... I want them to feel slightly detached.
  2. 01:09:677 (3,4) - This flow looks very odd to me. D: Try to make out a blanket here I'd say. It's a round flow (Counter-clockwise) and I think it is okay.
  3. 01:17:419 (1,2) - Just saying, I would copy (2) and put it in for (1). It makes more sense if the look the same since the music part is also the same. I think it should be slightly different since (1) is followed by silence, and (2) leads into other notes.
  4. 01:26:709 (1) - Make the tail direct to the left I'd say? Round flow like before.
[Normal]
Check AiMod! It looks like there are a few distance snap issues. The objects are correctly spaced. There was just an unstacked circle before it. Fixed a stack.
  1. 00:47:999 (1,2) - This just doesn't look good in my eyes. Yeah, it does feel a bit off to me. Changed a bit.
  2. 00:57:290 (1) - Rotate this slider with centred selection for 13 degrees. And check distance afterwards of course! :3 I don't think it's important for the two sliders to be 180 rotation of each other, because if I do this, either the flow between the two sliders will be off, or there won't be room for (2) to be in the grid.
  3. 01:54:580 - Maybe use this kind of notes? http://puu.sh/9Vxfn/5c50c73f0e.jpg I prefer not to use 3/4 beat spacing in Normal.
[Insane]
  1. 00:24:774 (1,2,3) - Maybe make one reverseslider out of this to make it play more smoothier. Think about it. ^^ No, I like the circles for a more punctuated feel.
  2. 01:33:870 (4,5) - Put (4) nearer to (5) just to make it look better. Something like this. http://puu.sh/9VyKH/d761c9fa0b.jpg I think it looks fine as it is.
  3. 01:46:258 (4,5) - ^ ^
Nothing left to say here. Cool Insane! :)

Good luck~ :3
Thanks.
happy623
HI

General

  1. Audio Lead In is different between different diffs, please fix it!
  2. If you are not going to add any, you can simply remove the widescreen support function :D , currently you still turning on in Gamu's Hard and Easy

Easy

  1. 00:27:870 (4) - melody changed clearly, NC can make it more obvious. Add a NC here, so it would also be same as 00:40:258 (1) -
  2. 00:46:451 (3) - hmm, you followed vocal at 00:44:903 (1) - , it will be better if you follow vocal in here too for some consistency. Or, use 1/1 slider for 00:44:903 (1) - (end at 00:45:677 - ), I'd prefer this since it will be easier for newbies to catch rhythm.
  3. 00:56:903 - put a note here maybe? It sounds much better to fill this beat here (or it just for me xD)
  4. 01:08:129 (1) - okay here, try not to use 1/2 beat suddenly, it would be easy to miss the note at 01:09:290 (2) - , since players are trying to get the 1/1 beat in 01:05:032 (1,2,3,4) - , they might misclicked 01:09:290 (2) by reading it as 1/1 beat. So, try to end notes at white ticks are helpful for new players to follow beats. I suggest you remove the note 01:09:290 (2) - , and reverse the slider 01:08:129 (1) - at 01:08:709 - then end it on 01:09:290 -, dont forget to snap the distance!
  5. 01:11:225 (1) - same issue as above, you can try to follow the example above and do the same! There are more cases like this in the diffs, maybe you can change some of them, in order to make the lowest diff easier
  6. 01:18:967 (2) - Although the music behind didnt show much cymbal sound, I would still add a finish at its tail, just want to show that they are same 1/2 pattern in 01:17:419 (1,2) -
  7. 01:44:516 (2) - why not extend this slider until 01:45:096 -? It could cover the drums in one slider and wont confuse in playing!

Normal

  1. 00:11:225 (2) - your whistle pattern seems to be added at each 2nd red line, so I think you better add one at 00:11:419 as well
  2. 01:06:580 (5) - I'd try to follow the vocal which the pattern is just same as 01:05:032 (2,3) - , or here would feel empty if you just cover it with a reverse slider imo
  3. 01:46:064 (5) - well it might be soo nazi, just move this a grid to right, for a symmetric shape with 01:46:838 (1) -

    nice diffu!

Gamu's Hard

  1. 00:48:387 (4,5) - maybe move these 2sliders some grids to left? so 00:48:774 (5,6) - will then placing the same distance with 00:49:548 (1) -, thus making a better look :

    nothing to say, so pro!

Insane

  1. 00:11:225 (2) - same as normal, adding a whistle at the red line for consistency, or it will be quite boring if there are no hitsounds in 00:11:225 (2,3,4) - :?
  2. 00:12:967 - maybe try to do something like Gamu's diff? Add a slider to emphasize that obvious sound!
  3. 01:56:999 (1) - whistle xD? well its just personal idea ;w;

    pro

Nice mapset overall, take star o/!
Gamu

Neta wrote:

[Gamu's Hard]
  1. 00:17:032 (1) - もうちょっと曲げたほうがいいと思います
    :arrow: はーい
  2. 00:29:225 (1) - 00:28:451(2)-と重なるために 227, 339 !!
    :arrow: 大丈夫~
  3. 00:44:903 (1) - 直線Sliderはどうですか?00:46:451 (1) - とよく合うと思います
    :arrow: nice!
  4. 01:07:935 - Clap消したほうがいいと思います。Instrumentは聞こえるがオーバーサウンドって感じ....
    :arrow: いや、良いと思う。
  5. 01:43:741 (1) - 368, 220はどうでしょうか
    :arrow: 今のままが好き。

Fatfan Kolek wrote:

[Gamu's Hard]
  1. 00:03:870 (2,3) - Ctrl + G to make the slider start on a strong beat. Change positions aswell then.
    :arrow: No. I don't want to jump-intensive in hard diff.
  2. 00:13:935 - I'd change it like this to make it more clear that this is not stacked. http://puu.sh/9VxAg/c889b735a3.jpg
    :arrow: i love perfect stack :p
  3. 00:29:225 - Same here. Btw, this pattern looks cool somehow. :D http://puu.sh/9VxLv/c20721b860.jpg
    :arrow: ^ This is also!
  4. 00:30:774 - ^ http://puu.sh/9VxPz/add2529d51.jpg There are more of these. Think about whether you change them or not.
    :arrow: ^
  5. 01:01:548 (6,1,2) - Looks odd to me. Change the placement or so?
    :arrow: I think it's looks fine.
  6. 01:22:064 - Maybe change it this way? http://puu.sh/9VyaY/8ed1c10995.jpg
    :arrow: nope.

happy623 wrote:

Gamu's Hard

  1. 00:48:387 (4,5) - maybe move these 2sliders some grids to left? so 00:48:774 (5,6) - will then placing the same distance with 00:49:548 (1) -, thus making a better look :
    :arrow: Good xD I will adjust the placement~
    nothing to say, so pro! :arrow: You too!

Nice mapset overall, take star o/!
thank you for modding :D

My diff: http://puu.sh/9XIbc/b8deb654a1.zip
Topic Starter
Little
happy623

happy623 wrote:

HI

General

  1. Audio Lead In is different between different diffs, please fix it! it seems to be consistent between diffs when I checked the files...
  2. If you are not going to add any, you can simply remove the widescreen support function :D , currently you still turning on in Gamu's Hard and Easy Disabled for all diffs.

Easy

  1. 00:27:870 (4) - melody changed clearly, NC can make it more obvious. Add a NC here, so it would also be same as 00:40:258 (1) - I don't think NC is necessary since it's part of the same phrase in the music. Removed NC from other part instead.
  2. 00:46:451 (3) - hmm, you followed vocal at 00:44:903 (1) - , it will be better if you follow vocal in here too for some consistency. Or, use 1/1 slider for 00:44:903 (1) - (end at 00:45:677 - ), I'd prefer this since it will be easier for newbies to catch rhythm. I chose to map it this way, because the first vocal part has a clipped ending, while the second is sustained, so I wanted to show this difference.
  3. 00:56:903 - put a note here maybe? It sounds much better to fill this beat here (or it just for me xD) Maybe it does.. but I think it doesn't follow vocals, which is what I'm mainly focusing on at this part, so it could be confusing if the note doesn't match vocal. The space also makes the start of the next phrase stronger.
  4. 01:08:129 (1) - okay here, try not to use 1/2 beat suddenly, it would be easy to miss the note at 01:09:290 (2) - , since players are trying to get the 1/1 beat in 01:05:032 (1,2,3,4) - , they might misclicked 01:09:290 (2) by reading it as 1/1 beat. So, try to end notes at white ticks are helpful for new players to follow beats. I suggest you remove the note 01:09:290 (2) - , and reverse the slider 01:08:129 (1) - at 01:08:709 - then end it on 01:09:290 -, dont forget to snap the distance! I prefer to keep these. I like to use some 3/2 spacing because the map would be very bland if it was only 1/1 spacing everywhere. I don't think it's too hard to see the visual difference in distance spacing, so I don't think it can be confused easily.
  5. 01:11:225 (1) - same issue as above, you can try to follow the example above and do the same! There are more cases like this in the diffs, maybe you can change some of them, in order to make the lowest diff easier Same, I think the diff is easy enough.. :P
  6. 01:18:967 (2) - Although the music behind didnt show much cymbal sound, I would still add a finish at its tail, just want to show that they are same 1/2 pattern in 01:17:419 (1,2) - It sounds a bit strange to me.
  7. 01:44:516 (2) - why not extend this slider until 01:45:096 -? It could cover the drums in one slider and wont confuse in playing! I prefer not to use 1/2 beat spacing between notes on Easy

Normal

  1. 00:11:225 (2) - your whistle pattern seems to be added at each 2nd red line, so I think you better add one at 00:11:419 as well Fixed.
  2. 01:06:580 (5) - I'd try to follow the vocal which the pattern is just same as 01:05:032 (2,3) - , or here would feel empty if you just cover it with a reverse slider imo I think it's fine.
  3. 01:46:064 (5) - well it might be soo nazi, just move this a grid to right, for a symmetric shape with 01:46:838 (1) - Improved symmetry.

    nice diffu!

Insane

  1. 00:11:225 (2) - same as normal, adding a whistle at the red line for consistency, or it will be quite boring if there are no hitsounds in 00:11:225 (2,3,4) - :? ok
  2. 00:12:967 - maybe try to do something like Gamu's diff? Add a slider to emphasize that obvious sound! I prefer no object here. Using a slider that way doesn't really fit my map imo. Maybe I would use a kick slider or something... but for now I prefer it to be empty.
  3. 01:56:999 (1) - whistle xD? well its just personal idea ;w; Added whistle.

    pro

Nice mapset overall, take star o/!
Thanks for modding!
Updated.
RandF
From my queue~

[Easy]
  1. 00:10:838 (1) - suggetion
  2. 01:03:096~01:05:032- i recommend to add spinner. reducing drain gauge is unkind for beginner
[Normal]
  1. 00:34:064 (4,5,6) - I prefer the same rhythm as 00:32:516 (1,2,3) -
  2. 00:46:451 (4,5,6) - ^
  3. 00:51:096- add a note?
  4. 00:54:193- ^
  5. 01:28:258 (4,5) - how aobut 3/4 rhythm?
  6. 01:44:516 (2) - ^ and follow by use of finish
[Insane]
  1. 01:03:870~01:04:451- why don't you do mapping?
[Gamu's Hard]
  1. 00:11:806 (4,1,2) - 音取りのご提案
  2. 00:19:741- ここの音をたたくpatternの方が良い気がします。こんな感じとか
  3. 00:28:451 (2,1) - ちょっとstackずれすぎかも
  4. 01:34:064- ここの音をfollowした方が良いと思います
  5. 01:49:548- ^
  6. 01:41:806 (3) - 1/3のtripletにきこえます
  7. 01:54:193 (3) - ^
clean mapping ~☆
~Good Luck~
Topic Starter
Little
RandomEffect

RandomEffect wrote:

From my queue~

[Easy]
  1. 00:10:838 (1) - suggetion Hmm... I prefer current rhythm for more contrast between the two sliders, since the second slider has thinner sound in the music.
  2. 01:03:096~01:05:032- i recommend to add spinner. reducing drain gauge is unkind for beginner Drain is not really harsh at all. You'll see if you play the map.
[Normal]
  1. 00:34:064 (4,5,6) - I prefer the same rhythm as 00:32:516 (1,2,3) - I prefer some contrast.
  2. 00:46:451 (4,5,6) - ^ ^
  3. 00:51:096- add a note? I prefer not to, since instrument ends on the end of the slider, and I want the space.
  4. 00:54:193- ^ ^
  5. 01:28:258 (4,5) - how aobut 3/4 rhythm? Hmm.. maybe, but I really want the click on (5).
  6. 01:44:516 (2) - ^ and follow by use of finish There's not much space, but I'll think about it.
[Insane]
  1. 01:03:870~01:04:451- why don't you do mapping? Leaving empty space will make the next not feel stronger.
clean mapping ~☆
~Good Luck~
Thanks for modding.
Fuuyu
Sorry for the Late Reply From . . xLoupGarou's Modding Queue




*Mp3 --> OK


*BG --> OK


Nyan~MOD
[Easy]
00:07:741 Suggestion


00:30:193 Suggestion


00:42:580 Same Suggestion ^
01:20:709 Add 1 Repeat
01:18:967 Suggestion


01:54:580 Suggestion


[Normal]
00:35:612 Move ( x:65 y:336 )
00:35:999 Move ( x:132 y:260 )
00:52:161 Add a note
00:55:258 ^
01:03:096 Add 1 Repeat or Extend Slider until 01:03:483
01:55:161 Shorten your End until here --> 01:54:870 then Add 1 Repeat


[Gamu's Hard]
00:39:870 Move ( x:396 y:176 ) and improve the tilt of your slider
01:39:096 Move ( x:424 y:192 )

-Not much to comment on your Diff :)

That's All, Nice Song and Mapset . .
Good Luck~
Topic Starter
Little
xLoupGarou

xLoupGarou wrote:

[Easy]
00:07:741 Suggestion No, I prefer current shape for more emphasis on the syncopated offbeat, and I don't really like equal-sided bent sliders.


00:30:193 Suggestion Same.


00:42:580 Same Suggestion ^ This one was for direction leading.
01:20:709 Add 1 Repeat No...? Why?
01:18:967 Suggestion Same as before.


01:54:580 Suggestion No.


[Normal]
00:35:612 Move ( x:65 y:336 ) Breaks DS
00:35:999 Move ( x:132 y:260 ) -
00:52:161 Add a note Empty space so next note is stronger.
00:55:258 ^ ^
01:03:096 Add 1 Repeat or Extend Slider until 01:03:483 There's nothing on the downbeat in the music.
01:55:161 Shorten your End until here --> 01:54:870 then Add 1 Repeat No, I prefer current slider.
Thanks for modding.
Gamu

RandomEffect wrote:

[Gamu's Hard]
  1. 00:11:806 (4,1,2) - 音取りのご提案 :arrow: 00:12:774まで音が伸びているのでここで終了させたほうがいいと思います。
  2. 00:19:741- ここの音をたたくpatternの方が良い気がします。こんな感じとか :arrow: 違うリズムもありかと
  3. 00:28:451 (2,1) - ちょっとstackずれすぎかも  :arrow: tabun, 大丈夫
  4. 01:34:064- ここの音をfollowした方が良いと思います :arrow: 違うリズムもありかと
  5. 01:49:548- ^ :arrow: ^
  6. 01:41:806 (3) - 1/3のtripletにきこえます  :arrow: ほんまや
  7. 01:54:193 (3) - ^ :arrow: ^

xLoupGarou wrote:

[Gamu's Hard]
00:39:870 Move ( x:396 y:176 ) and improve the tilt of your slider  :arrow: no problem
01:39:096 Move ( x:424 y:192 ) :arrow: ^
thank you for modding

map: http://puu.sh/ai8EG/7201c5a70f.zip

EDIT: ok!

My diff
osu file format v13

[General]
AudioFilename: Loving you.mp3
AudioLeadIn: 0
PreviewTime: 64258
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.5

[Metadata]
Title:Loving you
TitleUnicode:Loving you
Artist:Shimotsuki Haruka
ArtistUnicode:霜月はるか
Creator:CloudSplash16
Version:Gamu's Hard
Source:PRETTY×CATION
Tags:hibiki works eroge opening gamu
BeatmapID:430187
BeatmapSetID:161536

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
Video,-270,"op.avi"
0,0,"bg.jpg",0,0
//Break Periods
2,89038,90067
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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116999,909.090909090909,4,2,3,40,1,0


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Combo1 : 160,212,104
Combo2 : 252,110,81
Combo3 : 236,135,192
Combo4 : 79,193,233

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4,232,37741,1,0,0:0:0:0:
24,144,37935,2,0,B|16:104|40:72|40:72|20:40,2,105,2|2|2,0:0|0:0|0:0,0:0:0:0:
116,132,38709,6,0,P|152:128|188:132,1,70,6|0,0:0|0:0,0:0:0:0:
260,184,39096,2,0,P|328:192|396:176,1,140,10|2,0:0|0:0,0:0:0:0:
472,224,39677,1,0,0:0:0:0:
404,164,39870,2,0,L|412:92,1,70,10|0,0:0|0:0,0:0:0:0:
316,48,40258,6,0,L|323:117,1,70,2|0,0:0|0:0,0:0:0:0:
260,184,40645,1,10,0:0:0:0:
172,156,40838,2,0,B|128:152|128:152|76:168|76:168|32:160,1,140,6|6,0:0|0:0,0:0:0:0:
35,160,41612,6,0,P|40:248|136:224,1,210,6|8,0:0|0:0,0:0:0:0:
196,292,42387,1,2,0:0:0:0:
288,280,42580,2,0,P|336:276|392:288,1,105,6|6,0:0|0:0,0:0:0:0:
391,287,43161,6,0,P|352:248|452:212,1,210,6|8,0:0|0:0,0:0:0:0:
444,116,43935,2,0,P|408:108|372:112,1,70,0|2,0:0|0:0,0:0:0:0:
300,160,44322,1,0,0:0:0:0:
276,248,44516,1,10,0:0:0:0:
312,332,44709,1,0,0:0:0:0:
220,320,44903,6,0,L|112:304,2,105,6|0|0,0:0|0:0|0:0,0:0:0:0:
312,332,45677,1,2,0:0:0:0:
276,248,45870,2,0,P|244:232|208:232,2,70,0|10|0,0:0|0:0|0:0,0:0:0:0:
368,260,46451,6,0,L|480:252,2,105,2|0|0,0:0|0:0|0:0,0:0:0:0:
276,248,47225,1,2,0:0:0:0:
332,176,47419,2,0,P|336:140|328:104,1,70,0|10,0:0|0:0,0:0:0:0:
256,56,47806,5,0,0:0:0:0:
256,56,47903,1,0,0:0:0:0:
256,56,47999,2,0,L|176:52,1,70,2|0,0:0|0:0,0:0:0:0:
228,136,48387,2,0,L|148:132,1,70,10|0,0:0|0:0,0:0:0:0:
68,128,48774,2,0,P|56:160|60:200,1,70,2|0,0:0|0:0,0:0:0:0:
92,280,49161,2,0,P|122:294|163:294,1,70,10|0,0:0|0:0,0:0:0:0:
144,204,49548,6,0,P|208:208|256:268,1,140,2|10,0:0|0:0,0:0:0:0:
268,352,50129,2,0,L|337:348,1,70,0|2,0:0|0:0,0:0:0:0:
396,276,50516,2,0,L|465:279,2,70,0|10|0,0:0|0:0|0:0,0:0:0:0:
336,208,51096,6,0,L|328:164,3,35,2|2|2|2,0:0|0:0|0:0|0:0,0:0:0:0:
324,128,51483,2,0,L|328:56,1,70,4|0,0:0|0:0,0:0:0:0:
236,68,51870,2,0,L|228:176,1,105,2|2,0:0|0:0,0:0:0:0:
196,304,52451,6,0,P|136:316|56:208,1,210,6|2,0:0|0:3,0:0:0:0:
144,228,53225,1,0,0:0:0:0:
236,224,53419,2,0,P|280:276|272:352,1,140,8|2,0:0|0:3,0:0:0:0:
444,272,54193,6,0,L|447:237,3,35,2|2|2|2,0:0|0:0|0:0|0:0,0:0:0:0:
492,224,54580,2,0,L|480:140,1,70,4|0,0:0|0:0,0:0:0:0:
456,68,54967,2,0,P|404:56|352:60,1,105,2|2,0:0|0:0,0:0:0:0:
244,144,55548,6,0,P|176:152|104:136,1,140,6|2,0:0|0:0,0:0:0:0:
40,72,56129,1,2,0:3:0:0:
8,156,56322,1,2,0:0:0:0:
52,236,56516,2,0,L|44:340,2,105,8|2|2,0:0|0:0|0:0,0:0:0:0:
132,196,57290,6,0,P|184:188|236:200,2,105,6|2|2,0:0|0:0|0:0,0:0:0:0:
132,196,58258,2,0,L|128:236,2,35,0|0|8,0:0|0:0|0:0,0:0:0:0:
272,312,58838,6,0,P|324:320|376:308,2,105,2|2|2,0:0|0:0|0:0,0:0:0:0:
272,312,59806,2,0,L|268:276,2,35,0|0|8,0:0|0:0|0:0,0:0:0:0:
188,348,60193,5,2,0:0:0:0:
188,348,60290,1,2,0:0:0:0:
188,348,60387,2,0,B|136:332|84:360|84:360|76:324,1,140,6|10,0:0|0:0,0:0:0:0:
52,240,60967,2,0,P|48:204|56:168,1,70,0|2,0:0|0:0,0:0:0:0:
100,92,61354,1,0,0:0:0:0:
184,128,61548,2,0,P|220:132|256:124,1,70,10|0,0:0|0:0,0:0:0:0:
332,84,61935,6,0,P|343:118|366:147,1,70,2|2,0:0|0:0,0:0:0:0:
284,192,62322,2,0,P|309:218|341:235,1,70,10|2,0:0|0:0,0:0:0:0:
428,248,62709,2,0,L|464:244,3,35,2|2|10|2,0:0|0:0|0:0|0:0,0:0:0:0:
504,228,63096,2,0,L|512:192,3,35,10|10|10|10,0:0|0:0|0:0|0:0,0:0:0:0:
339,80,64645,5,8,0:0:0:0:
339,80,65032,6,0,L|444:72,2,105,6|0|0,0:0|0:0|0:0,0:0:0:0:
256,120,65806,2,0,B|240:152|256:188|256:188|272:224|256:256,1,140,2|10,0:0|0:0,0:0:0:0:
172,220,66387,1,0,0:0:0:0:
184,312,66580,6,0,P|248:348|312:332,1,140,2|10,0:0|0:0,0:0:0:0:
360,260,67161,2,0,L|364:184,1,70,0|2,0:0|0:0,0:0:0:0:
368,100,67548,1,0,0:0:0:0:
288,144,67741,2,0,P|252:148|216:140,1,70,10|8,0:0|0:0,0:0:0:0:
136,100,68129,6,0,P|128:164|176:224,1,140,2|10,0:0|0:0,0:0:0:0:
260,244,68709,2,0,L|336:240,2,70,0|2|0,0:0|0:0|0:0,0:0:0:0:
204,316,69290,2,0,L|128:312,1,70,10|0,0:0|0:0,0:0:0:0:
44,292,69677,6,0,P|28:244|36:184,1,105,2|0,0:0|0:0,0:0:0:0:
56,152,70064,2,0,L|44:80,1,70,10|0,0:0|0:0,0:0:0:0:
132,104,70451,2,0,L|152:212,2,105,2|8|10,0:0|0:0|0:0,0:0:0:0:
188,32,71225,6,0,P|256:20|328:28,1,140,6|10,0:0|0:0,0:0:0:0:
280,108,71806,2,0,P|268:176|276:248,1,140,0|0,0:0|0:0,0:0:0:0:
328,320,72387,1,10,0:0:0:0:
364,236,72580,1,0,0:0:0:0:
275,246,72774,6,0,L|132:256,1,140,2|10,0:0|0:0,0:0:0:0:
68,196,73354,2,0,P|72:160|64:124,1,70,0|2,0:0|0:0,0:0:0:0:
144,56,73741,2,0,P|140:92|148:128,1,70,0|10,0:0|0:0,0:0:0:0:
228,168,74129,5,10,0:0:0:0:
228,168,74225,1,0,0:0:0:0:
228,168,74322,2,0,P|304:160|356:196,1,140,2|10,0:0|0:0,0:0:0:0:
356,284,74903,1,0,0:0:0:0:
276,244,75096,2,0,L|308:100,1,140,2|10,0:0|0:0,0:0:0:0:
256,32,75677,1,0,0:0:0:0:
180,84,75870,6,0,P|144:88|104:80,2,70,2|0|10,0:0|0:0|0:0,0:0:0:0:
256,32,76451,1,0,0:0:0:0:
344,60,76645,2,0,L|424:56,1,70,2|10,0:0|0:0,0:0:0:0:
480,120,77032,2,0,L|484:160,3,35,10|10|10|10,0:0|0:0|0:0|0:0,0:0:0:0:
452,188,77419,6,0,P|444:240|460:296,2,105,6|14|14,0:0|0:0|0:0,0:0:0:0:
364,208,78193,2,2,B|324:216|300:188|300:188|256:208|216:200,1,140,0|8,0:0|0:0,0:0:0:0:
68,280,78967,6,0,P|116:292|172:280,2,105,6|0|0,0:0|0:0|0:0,0:0:0:0:
36,196,79741,1,2,0:0:0:0:
88,120,79935,2,0,L|80:44,2,70,0|10|2,0:0|0:0|0:0,0:0:0:0:
160,176,80516,6,0,P|228:188|296:164,1,140,2|10,0:0|0:0,0:0:0:0:
360,104,81096,2,0,P|428:92|496:116,1,140,0|0,0:0|0:0,0:0:0:0:
508,204,81677,1,10,0:0:0:0:
508,204,81870,1,0,0:0:0:0:
424,236,82064,6,0,P|392:276|388:328,1,105,2|0,0:0|0:0,0:0:0:0:
348,308,82451,2,0,P|312:304|276:312,1,70,10|0,0:0|0:0,0:0:0:0:
200,232,82838,2,0,P|252:236|300:216,1,105,2|8,0:0|0:0,0:0:0:0:
324,176,83225,2,0,L|328:104,1,70,2|10,0:0|0:0,0:0:0:0:
276,32,83612,6,0,P|224:20|172:28,1,105,6|2,0:0|0:0,0:0:0:0:
72,120,84193,2,0,L|68:268,1,140,8|2,0:0|0:0,0:0:0:0:
152,292,84774,2,0,L|156:216,1,70,8|2,0:0|0:0,0:0:0:0:
212,148,85161,6,0,P|260:136|320:140,1,105,2|2,0:0|0:0,0:0:0:0:
416,232,85741,2,0,L|424:304,1,70,8|0,0:0|0:0,0:0:0:0:
480,132,86322,2,0,L|488:60,1,70,8|2,0:0|0:0,0:0:0:0:
404,28,86709,6,0,P|352:36|296:32,1,105,6|2,0:0|0:0,0:0:0:0:
168,64,87290,2,0,P|196:124|256:164,1,140,8|2,0:0|0:0,0:0:0:0:
344,176,87870,1,8,0:0:0:0:
424,136,88064,1,2,0:0:0:0:
488,200,88258,6,0,L|496:308,2,105,6|6|6,0:0|0:0|0:0,0:0:0:0:
488,200,90967,5,8,0:0:0:0:
488,200,91354,6,0,P|428:192|396:256,1,140,6|10,0:0|0:0,0:0:0:0:
324,312,91935,2,0,P|256:324|184:308,1,140
140,232,92516,2,0,L|132:160,1,70,10|0,0:0|0:0,0:0:0:0:
124,72,92903,5,2,0:0:0:0:
124,72,93290,1,10,0:0:0:0:
56,132,93483,2,0,B|40:176|64:208|64:208|56:240|68:272,1,140
88,308,93967,2,0,P|136:328|192:324,1,105,8|10,0:0|0:0,0:0:0:0:
264,276,94451,6,0,P|332:264|404:288,1,140,0|10,0:0|0:0,0:0:0:0:
468,228,95032,2,0,L|476:144,1,70,0|2,0:0|0:0,0:0:0:0:
416,88,95419,2,0,L|408:4,2,70,0|10|0,0:0|0:0|0:0,0:0:0:0:
352,152,95999,6,0,P|288:140|276:68,1,140,2|10,0:0|0:0,0:0:0:0:
188,36,96580,2,0,P|140:52|88:36,1,105
16,92,97064,1,8,0:0:0:0:
16,92,97161,2,0,L|20:168,1,70,2|10,0:0|0:0,0:0:0:0:
24,252,97548,6,0,P|60:296|144:296,1,140,2|10,0:0|0:0,0:0:0:0:
104,216,98129,2,0,P|140:172|224:172,1,140,0|0,0:0|0:0,0:0:0:0:
276,240,98709,1,10,0:0:0:0:
276,240,98903,1,0,0:0:0:0:
352,188,99096,6,0,L|428:192,1,70,2|0,0:0|0:0,0:0:0:0:
500,240,99483,1,10,0:0:0:0:
432,180,99677,2,0,L|440:104,1,70,0|2,0:0|0:0,0:0:0:0:
376,44,100064,1,0,0:0:0:0:
376,44,100161,2,0,P|324:40|272:48,1,105,8|10,0:0|0:0,0:0:0:0:
200,104,100645,6,0,P|128:108|80:56,1,140,2|10,0:0|0:0,0:0:0:0:
4,108,101225,2,0,L|12:248,1,140
104,256,101806,2,0,L|110:209,2,46.6666666666667,10|0|0,0:0|0:0|0:0,0:0:0:0:
104,316,102193,6,0,P|164:340|240:324,1,140,2|10,0:0|0:0,0:0:0:0:
308,268,102774,2,0,P|344:264|380:272,1,70,0|2,0:0|0:0,0:0:0:0:
456,320,103161,1,0,0:0:0:0:
456,320,103258,2,0,P|471:271|452:216,1,105,8|10,0:0|0:0,0:0:0:0:
376,180,103741,6,0,L|328:172,3,35,2|2|2|2,0:0|0:0|0:0|0:0,0:0:0:0:
296,168,104129,2,0,L|288:88,1,70,14|0,0:0|0:0,0:0:0:0:
200,80,104516,2,0,L|208:184,2,105,14|14|14,0:0|0:0|0:0,0:0:0:0:
120,36,105290,6,0,L|48:32,1,70,6|0,0:0|0:0,0:0:0:0:
16,116,105677,1,10,0:0:0:0:
64,192,105870,2,0,P|68:224|60:260,1,70,0|2,0:0|0:0,0:0:0:0:
120,328,106258,1,0,0:0:0:0:
120,328,106354,2,0,L|228:324,1,105,8|10,0:0|0:0,0:0:0:0:
316,320,106838,6,0,P|384:336|452:316,1,140,2|10,0:0|0:0,0:0:0:0:
492,236,107419,2,0,L|488:160,1,70,0|2,0:0|0:0,0:0:0:0:
420,108,107806,2,0,L|416:32,2,70,0|10|0,0:0|0:0|0:0,0:0:0:0:
380,188,108387,6,0,P|312:200|256:160,1,140,2|10,0:0|0:0,0:0:0:0:
224,76,108967,2,0,L|120:72,1,105
152,156,109451,2,0,L|48:152,1,105,8|10,0:0|0:0,0:0:0:0:
80,236,109935,6,0,L|224:240,1,140,2|10,0:0|0:0,0:0:0:0:
256,324,110516,1,0,0:0:0:0:
320,260,110709,2,0,P|356:256|392:264,1,70,2|0,0:0|0:0,0:0:0:0:
460,316,111096,2,0,L|472:248,1,70,10|0,0:0|0:0,0:0:0:0:
412,176,111483,6,0,L|400:108,1,70,2|0,0:0|0:0,0:0:0:0:
320,148,111870,1,10,0:0:0:0:
256,84,112064,2,0,P|220:80|184:88,1,70,0|2,0:0|0:0,0:0:0:0:
120,148,112451,1,0,0:0:0:0:
120,148,112548,2,0,L|116:260,1,105,8|10,0:0|0:0,0:0:0:0:
172,324,113032,6,0,P|240:332|288:284,1,140,2|10,0:0|0:0,0:0:0:0:
248,204,113612,2,0,P|316:196|364:244,1,140,0|0,0:0|0:0,0:0:0:0:
428,308,114193,2,0,L|380:316,2,46.6666666666667,10|0|0,0:0|0:0|0:0,0:0:0:0:
484,280,114580,6,0,P|480:232|492:176,2,105,10|10|10,0:0|0:0|0:0,0:0:0:0:
344,340,115354,2,0,L|309:336,3,35,2|2|2|2,0:0|0:0|0:0|0:0,0:0:0:0:
273,363,115741,2,0,L|243:345,3,35,2|2|2|2,0:0|0:0|0:0|0:0,0:0:0:0:
256,192,116999,5,2,0:0:0:0:
256,192,117226,12,2,120635,0:0:0:0:
Topic Starter
Little
@Gamu, your puush link isn't working for me. ;_; Can you re-upload or post code?

Edit: Thanks, Updated.
Moo-Chan
From my modding queue~

[Insane]
  1. Maybe make it AR8.5 or AR9?
  2. 00:23:225 (1,2,3) - Move these closer together
  3. 00:32:516 (1,2,3) - ^
  4. 01:00:387 (1) - I would suggest not having this slider so close to the bottom of the screen
  5. 01:02:322 (3) - ^
  6. 01:23:612 (1,2,3) - Closer together
  7. 01:40:645 (1,2,3) - ^

Good luck on ranking~
Topic Starter
Little
Moo-Chan

Moo-Chan wrote:

From my modding queue~

[Insane]
  1. Maybe make it AR8.5 or AR9? I don't want such high AR, but I guess it'll help with making it more readable. Changed to AR8.3
  2. 00:23:225 (1,2,3) - Move these closer together No, I prefer to keep this large spacing.
  3. 00:32:516 (1,2,3) - ^ ^
  4. 01:00:387 (1) - I would suggest not having this slider so close to the bottom of the screen It doesn't matter. It's fine as long is it's not off the screen.
  5. 01:02:322 (3) - ^ ^
  6. 01:23:612 (1,2,3) - Closer together No.
  7. 01:40:645 (1,2,3) - ^ No.

Good luck on ranking~
Thanks for modding.
Lasoki
Hi, from my moddin queue.

General:

Put your offset to 801, but I'm not sure so you might not want to change it.

Easy:

00:08:736 – 00:08:930 - put a slider, replacing 00:08:930 (2) –
The rest should be okay xD

Normal:

00:38:129 (7) – start this at 00:37:935 – and put one reverse arrow.
01:13:935 - 01:14:129 – put a slider, replacing 01:14:129 (1) –
01:17:806 – add circle

Gamu's Hard:

Got nothing to point out or suggest… sry

Insane:

Here too…. Ugh, but I have to mention that I like the jumps here.

Sry, couldn't help much, hoped it helped in someway or anoter, anyway good luck.
Topic Starter
Little
Lasoki

Lasoki wrote:

Hi, from my moddin queue.

General:

Put your offset to 801, but I'm not sure so you might not want to change it. No, that offset is wrong.

Easy:

00:08:736 – 00:08:930 - put a slider, replacing 00:08:930 (2) – Circle fits better.
The rest should be okay xD

Normal:

00:38:129 (7) – start this at 00:37:935 – and put one reverse arrow. No, I like the current rhythm better.
01:13:935 - 01:14:129 – put a slider, replacing 01:14:129 (1) – No, following vocals, and there would be too many objects chained by just 1/2 spacing, making it hard to play.
01:17:806 – add circle No, there's nothing in the music on that tick, and I left the space for stronger emphasis on the next slider.

Gamu's Hard:

Got nothing to point out or suggest… sry

Insane:

Here too…. Ugh, but I have to mention that I like the jumps here.

Sry, couldn't help much, hoped it helped in someway or anoter, anyway good luck.
Thanks for checking, but no change.
Gaia
omgersh this song lol
I mapped one for practice before and never ended up submitting it but it was nice to find someone with a complete mapset xD
(i made it for fun/practice so it sucks lmao)
http://puu.sh/apG8o/e97d3cde35.osz

^That's mine if u want to take a peek at it xD
GL with ur map ~~
fk it i like this song so ima give u a star
Yauxo
Hi there, coming from your request in our Modding Queue
Please take note that I mod your map for mostly unrankable or "stupid" stuff. I try to avoid style related issues, as I cant really judge these.

Unrankable
Please just do it
Something that really caught my eye and should be looked over again in my opinion
Suggestion

[General]
  1. My mood went from yay to meh ._."

[Easy]
  1. Assuming that you didnt use any Slidertickhitsound, I'd guess that you wont add any at all? Some Slider feel empty without a clap

    Other than that, nothing to be found here. GJ!

[Normal]
  1. OD 4 would make more sense in the spread
  2. On the beginning: There are some unmapped vocals and it doesnt really support the song like this imo. I'd suggest that you go ahead and maybe change some 1/2 sliders to repeatables to fit the gap? Alternatively you can also just fill the gaps with circles, but I'd actually prefer the other way. You'll probably have to move some if you apply this It'd help alot though.
    00:00:967 (1) - 00:02:516 (4) - 00:08:709 (3) - repeat
    00:05:999 (4) - normal circle

  3. NCing 00:17:032 (2) - , 00:23:225 (2) - would make more sense. I guess you've NC'd the raising sound in the song, but the downbeat sounds better (the rather "heavy" bassy noise on it).
    This would also fit the the NCing you did here 00:35:612 (1) - 00:38:709 (1) - etc.
  4. 00:19:741 (7) - change to a 1/2 slider?
  5. 00:40:838 (5,1,2,3) - While this is a nice combo, I feel like that there are more possibilities to map this (instead of copy/paste'ing)
  6. 01:03:096 (6) - Make this a repeat and give the end 10~20% audio
  7. 01:13:935 (1) - remove (1), place a 1/2 Slider on (time) and NC (2). This would fix the awkward pause and the weird NCing
  8. 01:35:419 (1) - any particular reason why the NCs are doubled here? I'd move the first NC to 01:34:451 (2) - , remove 01:35:419 (1) - 's NC and add a repeat to the slider. (01:46:838 (1,2,3,4,5) - Is pretty much the same thing, yet it has no double NC and the NC is on the downbeat)
  9. 01:40:644 (2) - Nc (same issue as above)
  10. 01:52:838 (7) - add circle?

    I like the map, but I really dislike some NCing and the inconsistency of some parts. There are parts where you left beats unmapped, then on the next part they are, next time they are not etc.
    The map has 1,86 diff right now, Dont be too scared to add some extra circles. Something towards 2.05~2.15 should be completely fine for this and would add to the spread even more

[GD Hard]
  1. 00:29:225 (1) - 226/340
  2. 00:30:774 (1) - 00:41:612 (1) - 00:43:161 (1) - Teh pixelz
  3. 00:49:161 (6) - Is that supposed to be a blanket? If so, fix it/adjust it
  4. 00:58:258 (2,2) - I think that you should move these so that they have atleast a bit of spacing. Right now it feels like a pain to wait on the spot until you can click these. This is not only because the slider before that is 3/4R and the pause is 1/1. You just see that approach circle falling down onto it, it's just awkward. The Idea works on normal combos, but not here
  5. 01:40:064 (4,5) - 01:46:258 (4,5) - 01:52:451 (4,5) - Iam not sure if this is the first time in this map, but Ive just noticed these. I'd say that you make this a triplet-slider so that it actually fits to the music. You have a double-slider there atm while there's still a beat to be heard at the white tick. Dont do that :x Please go ahead and fix similar cases of these (but only where you actually hear a triplet/stream. Stuff like 01:43:161 (3,4) - is actually somewhat nice.
  6. 01:49:451 (3) - See above. This one is even more No.
  7. 01:57:226 (1) - Let it start 1/4 after the tick (that'd be 1/8 with the halfbpm) Also, I'd say that you apply the sound lines from the other diffs as well. They work well here

    Also, as a side note, I think that you should go over some blankets to make them look even better. Stuff like 00:52:451 (1,2) - is "okay" but it could be even better.

[Insane]
  1. 00:23:225 (1,2,3) - Iam not really a fan of these as theyre awkward to play (slow stream movement into really fast 1/4 sliderjumps), but oh well... Try to avoid such cursor acceleration.
  2. 00:28:451 (2,3) - 00:30:193 (3,4) - 00:40:838 (3,4) - 00:42:580 (3,4) - Having a high DS jump (~3,08) into an anti-Jump (~0,18) is really, really weird and not fun to play. I'd say a normal spacing (maybe something like 1,8~2,0) would work just well.
  3. Oke, general rant comes here:
    I really dislike how youve handled the 1/4 Sliders. They would make sense if theyre not so far apart or if the general movement would be faster, but some sections like 00:18:580 (1,2,3,4,5) - really .. *shudders*. It's not only that they looks like 1/2 sliders, its also that they force a really quick movement into a rather slow slider, into a quick jump, into a slow slider, into a quick jump that ends on a stack/triplet/slow stream or whatever. It's just not fun to play for me and I wouldnt want to map this.

    Also, the kiai looks so pretty and is actually nice to play, but the ^sections throw it off. :< (And I just noticed that there's some copy paste sections again wgfhowgfhwire. Come on, try to be more creative and dont just copy paste stuff (this is rather general as Ive seen so many copy paste maps recently))
Yauxo
Edit for above: Insane -> I mean the 3/4 sliders, not 1/4.

(New post because for some reason I usually doublepost if I edit posts)
Topic Starter
Little
Yauxo

Yauxo wrote:

Hi there, coming from your request in our Modding Queue
Please take note that I mod your map for mostly unrankable or "stupid" stuff. I try to avoid style related issues, as I cant really judge these.

Unrankable
Please just do it
Something that really caught my eye and should be looked over again in my opinion
Suggestion

[General]
  1. My mood went from yay to meh ._." huh?

[Easy]
  1. Assuming that you didnt use any Slidertickhitsound, I'd guess that you wont add any at all? Some Slider feel empty without a clap I think it's fine.

    Other than that, nothing to be found here. GJ!

[Normal]
  1. OD 4 would make more sense in the spread I think 4 is a bit much, due to the nature of the map (a lot of 1/2 beat spacing) I'll use 3.8.
  2. On the beginning: There are some unmapped vocals and it doesnt really support the song like this imo. I'd suggest that you go ahead and maybe change some 1/2 sliders to repeatables to fit the gap? Alternatively you can also just fill the gaps with circles, but I'd actually prefer the other way. You'll probably have to move some if you apply this It'd help alot though. It makes the rhythm too complex. I prefer to have fewer 1/2 beat spacing, and the gap also allows stronger emphasis of the downbeat after.
    00:00:967 (1) - 00:02:516 (4) - 00:08:709 (3) - repeat
    00:05:999 (4) - normal circle

  3. NCing 00:17:032 (2) - , 00:23:225 (2) - would make more sense. I guess you've NC'd the raising sound in the song, but the downbeat sounds better (the rather "heavy" bassy noise on it). It's an aesthetic choice.
    This would also fit the the NCing you did here 00:35:612 (1) - 00:38:709 (1) - etc.
  4. 00:19:741 (7) - change to a 1/2 slider? Too many connected 1/2 spacings.
  5. 00:40:838 (5,1,2,3) - While this is a nice combo, I feel like that there are more possibilities to map this (instead of copy/paste'ing) I prefer to keep consistency, since it's the same sound in the music, to allow the player to recognize it.
  6. 01:03:096 (6) - Make this a repeat and give the end 10~20% audio No, there's no sound in the music there.
  7. 01:13:935 (1) - remove (1), place a 1/2 Slider on (time) and NC (2). This would fix the awkward pause and the weird NCing Too many connected 1/2 spacings, and I think this pause matches the song well.
  8. 01:35:419 (1) - any particular reason why the NCs are doubled here? I'd move the first NC to 01:34:451 (2) - , remove 01:35:419 (1) - 's NC and add a repeat to the slider. (01:46:838 (1,2,3,4,5) - Is pretty much the same thing, yet it has no double NC and the NC is on the downbeat) It was a mistake. Removed NC.
  9. 01:40:644 (2) - Nc (same issue as above) No
  10. 01:52:838 (7) - add circle? No, too many connected 1/2s and space for emphasis.

    I like the map, but I really dislike some NCing and the inconsistency of some parts. There are parts where you left beats unmapped, then on the next part they are, next time they are not etc. I only used pick-up NCs for 1/2 before downbeat. In terms of rhythm, I map whatever part has the most special//interesting rhythm at the time.
    The map has 1,86 diff right now, Dont be too scared to add some extra circles. Something towards 2.05~2.15 should be completely fine for this and would add to the spread even more I think the spread is good the way it is now. I feel like it would be too hard if I added so many 1/2 spacings.

[Insane]
  1. 00:23:225 (1,2,3) - Iam not really a fan of these as theyre awkward to play (slow stream movement into really fast 1/4 sliderjumps), but oh well... Try to avoid such cursor acceleration. It's mapped this way because that's how it feels in the music.
  2. 00:28:451 (2,3) - 00:30:193 (3,4) - 00:40:838 (3,4) - 00:42:580 (3,4) - Having a high DS jump (~3,08) into an anti-Jump (~0,18) is really, really weird and not fun to play. I'd say a normal spacing (maybe something like 1,8~2,0) would work just well. There's nothing weird about it. The jump to antijump is for really strong accent on the antijump circles, which in this case, fits because of the strong offbeats and quarter note triplets. Reducing the spacing would weaken the effect.
  3. Oke, general rant comes here:
    I really dislike how youve handled the 1/4 Sliders. They would make sense if theyre not so far apart or if the general movement would be faster, but some sections like 00:18:580 (1,2,3,4,5) - really .. *shudders*. It's not only that they looks like 1/2 sliders, its also that they force a really quick movement into a rather slow slider, into a quick jump, into a slow slider, into a quick jump that ends on a stack/triplet/slow stream or whatever. It's just not fun to play for me and I wouldnt want to map this. These quick jumps between slow sliders match my interpretation of the music. I've had a few players testplay this, and they enjoyed it, so I don't think this style is unpleasant.

    Also, the kiai looks so pretty and is actually nice to play, but the ^sections throw it off. :< (And I just noticed that there's some copy paste sections again wgfhowgfhwire. Come on, try to be more creative and dont just copy paste stuff (this is rather general as Ive seen so many copy paste maps recently)) The kiai section is pretty plain, mostly because of how the music is. There's like... 1.5 copy/pasted combos. I don't think it's a big deal. I used these because they represent those phrases in the some well imo.
Thanks for modding.
Natsuki Nanaka
From my queue
  • [Easy]
  1. 00:08:903(2) - very quite pls more volume

    [Normal]
    fine.

    [Gumu's Hard]
  2. 00:37:935(3) - move red point to right 1 grid. It better blanket
  3. 00:52:451(1) - Improve blanket
  4. 01:14:322(3) - ^
  5. 01:44:516(3) - move tail to x212 y184, It better parallel
  6. 01:53:612(2) - Improve blanket

    [Insane]
  7. 01:14:322(3) - Improve blanket
G^3 : Good map, Good song, Good flows
Take my star >:3
Fia
From imouto's queue, since imouto got itself sth wrong and had little access to osu. (hhh

[General]
Too good for a weak modder like me ._.

[Insane]

00:04:645 (1) - ctrl+g makes a better flow here imo
00:04:645 (1) - hard to read?
00:18:870 (2) - ^
00:23:225 (1,2) - ^...maybe I'll add nc to three notes to make them different from other 1/2 notes.
01:18:967 (1,2,3) - try rhythm like this?

[Normal]

No issues. Is it a bit hard for beginners?

[Hard]

00:18:580 (1,2,3) - sounds weird...use the same rhythm as 01:35:999 (1,2,3,4) - ?
01:26:129 - add a note here? it feels a bit empty here

[Easy]

No issues.
Topic Starter
Little
- N a n a k a -

- N a n a k a - wrote:

From my queue
  • [Easy]
  1. 00:08:903(2) - very quite pls more volume I think it's fine.. this hitnormal is not really important to be heard loudly

    [Normal]
    fine.

    [Insane]
  2. 01:14:322(3) - Improve blanket I think it's already perfect though...
PinkHeart

PinkHeart wrote:

From imouto's queue, since imouto got itself sth wrong and had little access to osu. (hhh

[General]
Too good for a weak modder like me ._.

[Insane]

00:04:645 (1) - ctrl+g makes a better flow here imo I think it flows fine, and I want to keep the jump there.
00:04:645 (1) - hard to read? I prefer to keep this.
00:18:870 (2) - ^ The low SV and large spacing is part of my idea for this map, as I feel like it matches the feel of the song.
00:23:225 (1,2) - ^...maybe I'll add nc to three notes to make them different from other 1/2 notes. NC should typically only be used to show phrasing of the music, and adding so many will mess with the hp drain. I'll increase the AR a bit instead, to help make the timing a bit more readable.
01:18:967 (1,2,3) - try rhythm like this? I think the drums have the more dominant rhythm in the kiai section, so I chose to make this straight 1/2 beats.

[Normal]

No issues. Is it a bit hard for beginners? I think it's fine.

[Easy]

No issues.
Thanks
Verlaren
From Aincrad's modding queue.
Sorry for delay.

General:
All diffs must be started in one at the same time.

Easy:
No comments. Good job.

Normal:
NC must be started on strong beats.
00:00:967 (1) - remove this pattern.
00:01:548 (2) - NC.
00:51:096 - add note and move NC from 00:51:483 (1).
01:04:258 (7) - add note and move NC from 01:04:645 (1).
01:03:096 (6) - add one reverse and add clap on slider's end.
01:17:032 (1) - remove pattern. Add notens on 01:17:032 and 01:17:419. Last note with NC and finish hitsound.

Gamu's Hard:
No comments. Good job.

Insane:
00:00:967 (1) - remove pattern.
00:12:774 - 00:13:548 - add spinner
If you remove 01:04:451 (1), then add spinner on 01:03:483 - 01:04:645.


I hope, this can help You.
Topic Starter
Little
Verlaren

Verlaren wrote:

From Aincrad's modding queue.
Sorry for delay.

General:
All diffs must be started in one at the same time. No, they can be different.

Easy:
No comments. Good job.

Normal:
NC must be started on strong beats. No.
00:00:967 (1) - remove this pattern. Why? I think it matches the music well and is playable.
00:01:548 (2) - NC. No. It's not necessary.
00:51:096 - add note and move NC from 00:51:483 (1). No.
01:04:258 (7) - add note and move NC from 01:04:645 (1). No.
01:03:096 (6) - add one reverse and add clap on slider's end. No, there's no note in the music on the downbeat.
01:17:032 (1) - remove pattern. Add notens on 01:17:032 and 01:17:419. Last note with NC and finish hitsound. No.

Insane:
00:00:967 (1) - remove pattern. No.
00:12:774 - 00:13:548 - add spinner No, it's too short imo.
If you remove 01:04:451 (1), then add spinner on 01:03:483 - 01:04:645. No.


I hope, this can help You.
Thanks, no change.
Leorda
こんにちは

[Easy]
* AR +1? Your current one seems bit slow for me

[Normal]
00:18:580 (5) - Add clap at end slider? You probably forgot
00:34:645 (5,6) - Remove (5) and move (6) to previous red tick and extend to match the vocal, since previous one is matched
00:47:032 (5,6) - ^
00:51:483 (1) - Flip these and rotate 180" clockwise to make a better flow?
00:56:322 (3) - I'd like to remove this since it's doesn't match wth vocal nor instrumental
01:22:645 (5,6) - Same suggestion as 00:34:645 (5,6)
01:33:677 (5) - Move backward to red tick to match the vocal like previous objects?

[Gamu's Hard]
00:29:225 (1) - Not stack correctly with tail slider
00:41:612 (1,2,3) - Make a pattern like this to make a better flow? http://osu.ppy.sh/ss/1896242

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