neku plz stapNeku okazaki wrote:
Traigo mas droga![]()
http://puu.sh/9vo67/1b73b87813.rar
Dale kudo plzDecon082 wrote:
Random attempt at Taiko mod from #modreqs. (This is my first mod so don't expect it to be very helpful but I'll try my best!)
Also I have no idea how to make all the fancy mod posts that everyone else does so you get generic formatting!
Taiko General:
• CS and AR don't matter in Taiko. Most people recommend keeping them both at 5 for consistency. ._.
• Slider Velocity is the same in both difficulties. I would raise SV on the Muzukashii or lower it on the Futsuu. I feel like the Muzukashi is a bit slow, so try raising it to 1.5 or 1.6 and see how it feels. Unrankeable :v
• The hitsounds are a bit quiet at times. I feel like they should be louder for the entire song. If you copied the timing sections over from another difficulty, keep in mind that green sections do not have to stay consistent for each difficulty, and most Taiko maps have constant hitsound volume throughout. :v
Neku's Futsuu:
• Overall I feel like the patterns are pretty good. It's a bit easy for a Futsuu but then again it's a slow song so don't worry too much about the star rating.
• 00:25:560 (38,39,40,41) - I think 39 sounds better as a blue note. Try adding a clap and see what you think. ok :v
• 00:36:663 (60,61,62) - Maybe try this as blue blue red? Lel, no :v
• 00:37:443 - You don't really need this break just because there are no vocals because there are other things that could be mapped. I need this
• 00:52:248 (83,84,85) - blue blue red, same as above. No :v
• 01:04:715 (106,107,108) - Same as above. No, plz stop xD
• 01:05:495 - 01:14:845 - I feel like this part can be mapped on every second beat also to go along with the drum I hear in the background. Try adding a blue note in each of these gaps other than the first one. If you do this, you'll probably want to change up the patterns in the next part of the song because it would get repetitive. Fuutsu plz
Neku's Muzukashii:
• The main problem with this difficulty is that it's too easy for a Muzukashii and too similar to your Futsuu. The map is composed mostly of 1/1 and 2/1 with not enough 1/2. Be looking for lots of places where you can remap to 1/2 patterns without overmapping and without making the 1/2 patterns too long.
• The first part of this is identical to your Futsuu. I think if you mapped more to the vocals with 1/2 patterns in this section it would be more fun to play and also help increase the difficulty.
• Most of the 1/4s you placed don't seem to go with anything I can hear in the song. They play fine though and 1/4s are fine in Muzukashii unless they're overused so I'd leave them as is.
• I'm not going to give any specific places where you should add notes because as I said, the entire difficulty should be made harder. It's a good map but just too easy for what it probably should be for a nice difficulty spread.
Mapping mode plz
I really like the song so it would be really nice to see ranked. Good luck! Thanks
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TitleUnicode:細胞キオク
Artist:nano.RIPE
ArtistUnicode:nano.RIPE
Creator:rossonero1899
Version:Neku's Futsuu
Source:花咲くいろは
Tags:neku okazaki ed ending insert ins song hanairo hanasaku iroha
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Thanks for all <3!Mako Sakata wrote:
Helloooo from my Queue![]()
[General][Normal]
- I think slidertick on S:C2 should be same as whistle sound on S:C1, because I hear that slidertick on S:C2 is louder than whistle on S:C1 is just feel weird since the rhythm is same you probably follow the guitar sound ~I used the same for C2 I used a different for C3 because of the constant in all the differences(?
- The finish sound on Normal that you use is not fit imo, maybe you should use Soft sampleset, since I think It's more fit to put cymbal sound rather than drum on finish e.g. 01:14:846 (1) - and many more ~You meant normal-hitfinish? I remove it but kept the normal finish default, i hope it's better D:
[Hard]
- 00:19:521 (1) - Delete NC? I think it's still have same rhythm with the previous NC so no need to NC that ~Fixed
- 00:36:664 (1) - Same ^ ~not sure but Fixed
- 00:52:249 (1) - Delete finish on head then put clap on tail ~Fixed
- 00:52:638 (2) - Delete whistle on head then put finish on tail ~Fixed
- 01:04:716 (1) - Delete finish on head then put clap on tail ~Fixed
- 01:05:106 (2) - Delete whistle on head then put finish on tail ~Fixed
[Insane]
- 00:13:287 (1) - Delete NC? I think it's still have same rhythm with the previous NC so no need to NC that ~Fixed
- 00:42:898 (1) - Delete NC? Because the singer still singing on same rhythm ~Fixed
- 00:49:132 (1) - Same as above ~Fixed
- 00:46:794 (1) - NC that, since the singer begin to sing again~Fixed
- 00:51:469 (9) - Nc that, to follow the drum sound. Then delete Nc on this 00:52:249 (1) - ~Fixed
- 01:00:820 (1) - Not necesary to NC~Fixed
- 01:02:379 (1) - Same ^~Fixed
- 01:03:937 (1) - NC to follow drum sound~Fixed
[]
- 00:06:858 (8) - Delete? somehow not fit~um ok
- 00:13:287 (1) - Delete NC? I think it's still have same rhythm with the previous NC so no need to NC that~Fixed
- 00:19:521 (7) - Delete clap on head~Fixed
- 00:24:781 (6,7,8) - Stack (6) and (7) on slider head or you can make them neater~I made it neater <3
- 00:36:664 (1,2,3,4) - As for me, the hitsound not right~i changed for what you said on normal xD
- 00:37:054 (3,1) - Bad overlap, maybe you can move (3) somewhere else to prevent that~Fixed
- 00:40:170 - Add circle~why? i dont hear any sound, despite of the vocals
- 00:52:249 (1,2,3) - The hitsound does not sound right
- 01:04:716 (1,2,3,4) - Same ^
Good maaaap, but I don't know why the hitsound espesialy on drum still not fit in some places ~I'm pretty bad at hitsounding D:
That's all and good luck~ ~Thank you very much! <3
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TitleUnicode:細胞キオク
Artist:nano.RIPE
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osu file format v13
[General]
AudioFilename: 12 - Saibou Kioku.mp3
AudioLeadIn: 0
PreviewTime: 39002
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 1
[Editor]
Bookmarks: 40536,65456,74846,84197,87314
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1
[Metadata]
Title:Saibou Kioku
TitleUnicode:細胞キオク
Artist:nano.RIPE
ArtistUnicode:nano.RIPE
Creator:rossonero1899
Version:Neku's Muzukashii
Source:花咲くいろは
Tags:neku okazaki ed ending insert ins song hanairo hanasaku iroha
BeatmapID:441089
BeatmapSetID:181337
[Difficulty]
HPDrainRate:6
CircleSize:2.5
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.4
SliderTickRate:1
[Events]
//Background and Video events
0,0,"MuzukashiiBG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255
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Fixed everything except for the red one. I hope it look a bit better nowtruonant wrote:
Hello~ from my mod queue
General
Seem really solid already. The mapset plays very well and is also fun. Although I did noticed that some blankets could be improved. Increasing the beatsnap divisor and utilizing ctrl + g will help you fine tune those blankets
Hard
00:05:493 (4) – blanket
00:27:311 (2) – Blanket
00:28:090 (3) - ^
00:28:869 (5) –I think this may look better if this was a straight vertical slider http://puu.sh/9JMmk/91fe788efd.jpg ~~ I feel better with the curve
00:29:648 (1) – blanket – middle point of the slider should be moved to the right a bit
00:32:765 (1,2) – blanket - http://puu.sh/9JMJ7/5bd384392a.jpg - other sliders stacking on 00:32:765 (1) – would need to be fixed accordingly
00:40:558 (1) – blanket http://puu.sh/9JMTD/80f5901357.jpg
00:43:674 (6,8,2,1) – Stack properly
00:47:570 (2) – Blanket - Utilize Ctrl+G
00:48:350 (4) – ^
00:49:129 (5) – ^
00:49:908 (7) – ^
00:50:687 (8) – stack slider end on slider end of 00:49:129 (5) -
00:55:363 (4) – Blanket - Utilize Ctrl+G
00:56:921 (6) - ^
Insane
00:05:493 (4) – blanket
00:08:610 (4) – blanket. The angle seems off. Try rotating ~~I changed it completely
00:09:389 (6) - ^
00:10:168 (8) – ^
00:11:726 (5) – ^ - middle pointer a bit to the right
00:14:843 (5) – blanket
00:16:402 (10) - ^ - middle pointer a bit to the left
00:17:960 (4) – blanket
00:22:636 (9) – ^
00:23:415 (3,5) – ^
00:24:973 (8) –^
00:29:648 (1) – ^
00:31:207 (5,1) – stack?
00:33:350 (2) - stack on 00:31:986 (7) –
00:37:441 (1) – blanket
00:53:025 (1,2,3) – ^
00:55:947 (8,9) - Stack on slider head of 00:54:584 (5) –
01:00:038 (4,6) – blanket
Following the sound pattern @ 00:40:558 - 00:46:012 of F C WW C, F WW CC C
00:54:583 (5) - – add whistle
00:56:921 (2) – remove clap add whistle to slider head
00:57:311 (3) - ^
Good luck with your map! Thank you!
Thanks! <3Lapis Aoki wrote:
From my queue ~ :3 (Sorry for delay ~ >.<'')
[Normal]Nothing to say about this map, its fine already ~ <3
- 00:05:103 (6) - Add a whistle on the slider repeat? You did that on other sliders though, also it fits ~ >w< I forgot to increase Tick rate, so some ticks are hitsounded. That's why i didnt add whistle on those repeating, I dont know if i should add it anyways, but i wont for while .Thank you for remember me xd
- 00:08:999 (3) - Change shape for this slider for better blanket for (7)? And also, the blanket will still be fine for (4) ~ c:[/liist]
~~Changed it a bit and overlapped 4 with 7 >.<[Hard]
- 00:10:558 (4) - Again, add whistle on the repeat, cause you also did it on another slider though, and also, it fits ~
- 00:16:791 (3) - ^
- 01:23:398 (4) - Move to x:292 y:212 for better rhythm .. ? ~~Changed
- 01:27:668 (1) - Add whistle maybe ? It is at 5% audio, so it doesnt matter i guess, i forgot to move the timeline xD thanks!
- 00:13:869 (2) - Move this to x:296 y:88 for better rhythm ? I think it'd break the flow with the following slider, and also i did something like that on insane >.<
Goodluck with rank ~ ^^ Thank you! <3
Thank you!<3Hegatrek wrote:
Hi, from my modding queue (p/3202116#p3202116)
Normal
00:12:895 (6) - Delete ~It's fine with it imo
00:13:285 (7) - ^ same^
00:36:661 (6) - make this slider longer ( i mean two passages ) and delete the note who is supposed to be after The slider represents the drums, so the following note, that represent other sound, should be ok
Otherwise, she's almost perfect, gj !
Hard
01:04:713 (3) - Make this slider begin on the other side yep Changed
01:09:756 (7) - move this one Not doing that, because I did that on insane, and i want to make a difference between the difficulties i guess.
01:11:315 (2) - ^ it fits well with the music imo
01:26:889 (2) - Make this slider begin on the other side Changed
Aaaand i couldn't mod the insane, i can't even play it so ..
I hope it helped you, at least a littleeverything helps <3
I dont know about combo colours, i try something. Despite of that, I think I changed all correctly, Thank you! <3neonat wrote:
General
Remove Letterbox during Breaks
The default combo colours do not suit the map/BG/video, use different colours
Normal
00:33:934 (2,3) - the flow here is not really good
00:52:246 (1) - whistle on start of slider
00:52:635 (2) - clap on start of slider
01:04:713 (1,2) - ^ same as previous 2
01:21:839 (2) - remove the finish, I don't think it's needed
01:26:499 (3) - the finish on the slider end should be a Normal finish
Hard
00:10:947 (2,4) - can you make them symmetrical, the slider body of 00:11:726 (4) is closer to the head of 00:10:947 (2) than the other blanket
01:01:596 (4) - not too close to 01:00:038 (2) - further down would be nice
01:04:713 (3,4) - whistle on start of 1st slider, clap on start of second slider
01:21:645 (2) - finish on the middle part of slider is not needed
01:24:941 (2) - finish
Insane
01:23:399 (1,2) - just doesn't feel right, especially with that spacing. End 01:23:399 (1) at 01:23:593 ------- 01:23:788 (2) is fine
01:24:941 (3) - finish on start of slider
A more relax depiction of the song, an interesting way of showing it. Good Luck I don't know what you mean here, but thanks!
Thanks for the modIMMoRTalS wrote:
From my queueNeku's MuzukashiiNo :300:20:298 (28) - remove finish No D:
00:37:246 (66) - k No :3
00:46:012 (84) - k No :v
00:46:110 (85,86) - delete Only (85)
00:52:246 (95) - k No
01:04:713 (122) - k ^
01:05:298 (126) - add d No
01:12:483 (138) - add k ^
01:16:775 (147) - add d ^
01:24:940 (167) - KCan you ask someone for timing check ?oh DakeDekaane mod it already ... but i'm feel a little weird:v
Good Luck ~Thanks
7._.7 Sorry, no changesCharlotte wrote:
Hi from Charlotte's Taiko Modding Queue
d
k
D(big d)
K(big k)
Neku's Futsuu
OD1→3or4
00:39:392 - add k
00:39:780 - add d
00:40:182 - ^
01:26:102 - ^
Neku's Muzukashii
OD6→5 SV1.4→1.6(bpm77 so 1.6 be better?)
00:28:672 - add d
00:37:441 (68) - change k
00:58:090 (112) - ^
00:58:480 (113) - change d
01:24:551 (165) - change k
Good luck
Changed everything except for the blue, didnt understand exactly what you mean xdRandomEffect wrote:
thanks for M4M!
[Normal][Hard]
- 00:04:713 (5,6,7) - suggetion
- 00:10:558 (4,5) - I prefer this
- 00:16:791 (3) - it is better to make 1/1 rhythm
- 00:36:661 (6,1) - difficult for easiest diff. I recommend to combine into 1 slider really didnt want to. But, that is a good reason iguess
- 00:43:285 (4,5) - not good flow. I suggest not to blanket
- 00:52:246 (1,2,1) - too difficult, imo. how about reverse slider?
- 01:04:713 (1,2,1) - ^
- 01:14:827 (1,2) - not good flow
- 01:23:398 (4,5,1) - ^
[Insane]
- 00:03:155 (4,5) - not good flow
- 00:18:739 (6) - Ctrl+G for better flow
- 00:24:194 (4) - ^
- 00:24:973 (6) - I prefer 1 circle at 00:24:973 ~~what? did you mean 00:24:876? I dont want to make it like insane here D:
- 00:37:051 (3,4) - I think finish or clap of drum-hitsound is more suitable than whistle
- 00:42:895 (5) - Ctrl+G
- 01:26:499 (1,2) - suggetion ( 1/6 rhythm) Didn't know that it was 1/6 xd. Ok
I love nano.RIPE <3 yee<3
- 00:03:739 (6,7) - stack at the same way as previous pattern?
- 00:06:077 (5,6,7) - 1/8 triplet is unnecesarry, imo
- 00:10:752 (1,2,3) - ^
- 00:15:428 (6,7,8) - ^
- 00:23:220 (1,2,3) - ^
- 00:52:635 (3) - I prefer to divide into 2 circles
- 01:14:827~01:21:060- you may make 1/4 rhythm(on the blue line) by use of circles. just a suggetion ~~Not doing it for the moment
01:16:190- add a note
01:17:749- ^
01:19:307- ^
01:20:865- ^- 01:26:500 (1,2,1,2) - 1/6 rhythm is better. how about stream like this?
~Good Luck~
Thanks for modding and the star <3imoutosan wrote:
From queue
[General]
None.
[Normal]
00:25:558 (1) - beginning at blue line may be a bit hard for players? changed
[Hard]
01:20:281 (2,3) - x168 y276 why?
[Insane]
00:21:077 (4,5,6) - move 5 to the right side for better flow tried something
00:36:661 (1,2) - I think it's not necessary to use sliders here I do like them a lot:(
00:52:246 (1,2) - ^
01:04:713 (1,2) - ^
01:26:889 (2,3,4) - too big jump imo, though it's a good idea to jump here made it a bit closer
Not much to point out here. Pretty good imo. <3
Changed everything, except for the red one.Leorda wrote:
Hola~ sorry for delay....
[Normal]
00:38:220 (7) - Touched by HP Bar can difficult to read for beginners. Move down a bit to prevent to touch the HP Bar
00:52:246 (1) - Why new combo? It seems doesn't need it btw
01:04:713 (1) - ^
[Hard]
00:25:752 (2) - Can you unstack from tail slider? Because I had trouble to read this note since I thought that this would be unstack
00:35:103 (4) - This current placement breaks the circular flow due to linear path that makes players move the cursor goes uncomfortable. Consider to move to X:348 and Y:100 to make a good circular flow
00:41:337 (2) - Why not flip these slider for creating a circular flow? i just reversed 00:40:558 (1) - xd
00:47:570 (2) - ^ (don't forget to fit the spacing if you agree this) no changing it atm
00:58:090 (2) - Move up a bit so the players didn't realized that this slider isn't too close from previous slider
01:11:704 (3) - New combo for new instrument part?
01:16:385 (1) - Remove new combo here?
01:19:502 (1) - ^
[Insane]
00:21:856 (6) - Why you put jump here? It doesn't fit in this part btw
00:25:558 (1) - Using 1/4 slider doesn't fit here because the drum is just heard one hit in music itself. Consider to replace it with circle?
00:29:648 (1) - Reverse this slider to make circular flow?
00:36:661 (1,2) - Same suggestion as 00:25:558 (1)
00:52:246 (1,2) - ^
Good luck then (I don't know how to say it in Spanish orz) buena suerte? xD
Animation,Foreground,Centre,"SB\c3\c.jpg",320,240,320,480,LoopForever
M,0,48350,49129,316,251,306,251
F,0,48350,49129,1
S,0,48350,49129,1.41,1.415
Animation,Foreground,Centre,"SB\d1\d.jpg",320,240,480,480,LoopForever
M,0,70925,71704,320,240
S,0,70925,71704,1.5,1.48
1597,779.220779220779,4,1,0,65,1,0
40558,-100,4,1,0,65,0,1
65571,-100,4,1,0,65,0,0
Sorry no changesichia7x wrote:
Thanks for give me a chance to mod your map
Called from ♪ ichia7x's [4Mode] Modding Queue ♪
[General][osu!standart]
- 01:36:629 - outro - seems like you must remove this from this song, since there's nothing, but you can ignore this
- For SB, there's 2 file missing
so, remove this code from *.osbAnimation,Foreground,Centre,"SB\c3\c.jpg",320,240,320,480,LoopForever
M,0,48350,49129,316,251,306,251
F,0,48350,49129,1
S,0,48350,49129,1.41,1.415
Animation,Foreground,Centre,"SB\d1\d.jpg",320,240,480,480,LoopForever
M,0,70925,71704,320,240
S,0,70925,71704,1.5,1.48[Normal][ Hard]
- Seems nothing wrong \w/
[Insane]
- Seems nothing wrong \w/
- 00:05:298 (3) - move this above 00:05:493 (4) - for your pattern
[Taiko]Good luck~d is don note
k is kat note
D is finish don note
K is finish kat note
Timing[Neku's Fuutsu]
- Please remove all timing points and change with this one
1597,779.220779220779,4,1,0,65,1,0
40558,-100,4,1,0,65,0,1
65571,-100,4,1,0,65,0,0[Neku's Muzukashii]
- Change OD to 4 atm
- 00:21:661 (31,32) - remove this
- 00:21:467 (30) - move this to 00:21:856 -
- 00:25:947 - add d
- 00:37:246 - ^
- 00:38:999 - add k
- 00:40:558 (61) - NC required for last part
- 00:41:726 (63) - remove this
- 00:42:116 (63,64,65) - ctrl + g
- 00:52:441 (21) - change to k
- 00:58:869 (33) - remove this
- 01:04:908 (44) - change to k
- 01:05:276 - add k
- 01:07:029 (48,49,51,52) - change to k
- 01:27:084 (73) - move to 01:26:694 -
- 00:40:558 (72) - NC
- 00:49:519 - add d
- 00:53:804 - http://puu.sh/altUH/79a1a8481d.jpg
- 01:05:276 - add d
- 01:10:146 (134) - change to d
- 01:12:483 (138) - add k
- 01:17:749 - ^
No change on standart. I'll tell the person who did the SB for it xDichia7x wrote:
Thanks for give me a chance to mod your map
Called from ♪ ichia7x's [4Mode] Modding Queue ♪
[General]
- 01:36:629 - outro - seems like you must remove this from this song, since there's nothing, but you can ignore this I'm going to keep it for the moment (Don't want to cut the mp3 anymore xD)
- For SB, there's 2 file missing
so, remove this code from *.osbAnimation,Foreground,Centre,"SB\c3\c.jpg",320,240,320,480,LoopForever
M,0,48350,49129,316,251,306,251
F,0,48350,49129,1
S,0,48350,49129,1.41,1.415
Animation,Foreground,Centre,"SB\d1\d.jpg",320,240,480,480,LoopForever
M,0,70925,71704,320,240
S,0,70925,71704,1.5,1.48
[osu!standart][Normal][ Hard]
- Seems nothing wrong \w/
[Insane]
- Seems nothing wrong \w/
- 00:05:298 (3) - move this above 00:05:493 (4) - for your pattern
Good luck~
At least check and change the timing points `-`)aNeku okazaki wrote:
Sorry no changes
396,152,5493,2,0,P|418:81|377:26,1,130,2|0,0:0|0:0,0:0:0:0:
342,96,6077,1,0,0:0:0:0:
Changed everything, except for the blue ones.AllStar12 wrote:
Hi, M4M from my queue.
[General]
• Seems like there's a mistake in one part of the storyboard I'm right? I know the picture is going to shift it to the left but is placed in weird way to me.
It was a resolution problem or something, On way to be fixed xD
Insane
- 01:09:756 (8) - Having a Whistle here was intentional? I guess it wasn't xD
- 00:05:298 (3,4) - Understand that you have circle note 3 on the x axis line but why not just have it on x: 466 y: 185 and have slider 4 on x: 387 y: 95. That way Slider 4 is stacked on where it use to be slider 7 and also fixes the distance snap by a bit to 1.60x Not really fan of that, but ok xd
- Starting from 00:07:051 to 00:11:532 the common distance snap that you're using changed from 1.60x to 1.50x and later on it staggers around there. Not sure which distance snap you're commonly using despite being an Insane since your notes go through mostly simple flow. I suggest fixing this because sometimes players might hit too early or too late due to the distance snap not being the same in some parts of the notes. Your jumps are fine but mainly talking about parts such as 00:13:674 (1,2,3) - which is 1.30x but after that becomes 1.50x. 00:23:415 (2,3,4) - is also where you start using 1.60x but later change back to 1.50x and so on into the song. The song has very clear the beats and the map is very constant so it's not a very big problem imo. Anyways I changed some stuffs
- 00:23:415 (2,3,4) - Not really blanket as good so try to make it better? ~~It's good imo http://puu.sh/amVAp/85f4beb032.jpg
- 01:02:376 (3,5) - These two not aren't really symmetrical on their placement so just copy and past slider 3, Ctrl+ H and then Ctrl+ G. After that move 01:02:960 (4) - to x: 256 y: 31 to have the distance snap to 1.50 for previous and next.
- 01:03:934 (7) - You might have to fix the stack for this if you did what I said above this.
- 01:26:889 (2,3,4) - If you listen closely using 25% of the Playback Rate, you can tell it's not really on the exact placement which in this case sounds like circle note 3 should be on 01:26:986 and circle note 4 should be on 01:27:132 but also don't recommend placing them there because it's not in a rhythm. But as of now every time I test this part I most definitely would get a 100 because it's in 1/6 and pretty sure people won't expect it to be that quick, especially when playing in hidden. What I can say is rather than having 01:26:889 (2,3,4) - as a circle note, why not just have it as a repeated slider but this is just a suggestion. Try to find other ways to make this part execute in a smooth way. ~~I'm going to keep for a bit
Hard
- 00:05:298 (3) - Move this to x: 341 y: 207 to fix the distance snap to 1.20x
- 00:05:493 (4,5) - Not really a good blanket and the distance snap from slider 4 to circle note 5 is 1.25x. Fixed it up for you so here's how it looks like and the code I provided you. If you don't know how to input the code then message me about this.
Picture and CodeThanks for the code <3396,152,5493,2,0,P|418:81|377:26,1,130,2|0,0:0|0:0,0:0:0:0:
342,96,6077,1,0,0:0:0:0:- 00:32:765 (1,2) - Both don't seem to be symmetrical together so copy and paste slider 1 and replace slider 2. Ctrl+ H, then Ctrl+ G and then finally move it to x: 265 y: 241. This should be symmetrical as of now and the distance snap is still somewhat 1.50x. I copy 2 instead, because it is blanket of the next slider
Did a good job here
Normal
- Your New Combo doesn't seem to be consistent such as from 00:26:532 to 00:32:765 you have NC as every big white tick but after that it's every two big white tick. Carefully go over this difficulty if you're planning on going for every 2 big white ticks. I'm NC every change of lyrics
- 01:25:720 (2) - Move to x: 190 y: 17 to fix the previous distance snap from 0.96x to 1.00x
Seems to be good here
If you have any complaints, questions, comments, etc. or found any errors in my work, ✉ in-game or on the osu website! Good luck on ranking this rossonero1899!
Changed the settings.-Chata- wrote:
Hello. It's M4M -Chata- & K.P's Modding Queue
Red : Unrankable issue / must fix.
Blue : Should be fixed / highly suggested.
Black : Just suggestion.
[General][Normal]
- clear
[Hard]
- 01:08:587 (5,1) - Do not stack this. is not unrankable. but, I think it is not for nice editing
[Insane]
- AR -1. it is not fit to the BPM
- 00:28:090 (3,5) - it is not fine. bad flow thing
- AR -0.5 OD -1. same as Hard.
- 01:26:500 (1,2,3,4) - is not fit this song x_x. please fixed this.
sorry for late and short mod.
it's so clear. I can't find any problem.
but, It so need more works. cheer up. give my star
good luck
Thank you for modding <3No Dap wrote:
[normal][Hard]
- 01:16:385 (3) - you can move this a bit to anywhere you like so the flow seems more interesting.
[Insane]
- 01:04:713 (3,4) - They are too close imo, try to put them more apart.
- 01:06:639 (3) - Try moving this down a lot. I think it looks better.
maps is in pretty nice state imo,
- 00:37:441 (1,2,3) - I think the rhythm can be improved here. There is absolutely nothing in the music after the cymbal at 00:37:441 till the vocal at 00:39:389 and having sliders just doesn't make sense to me.
Also, 00:39:389 - 00:39:778 - 00:40:168 - I would either map all vocals, or just not map at all. You just mapped the first two and it doesn't sound good. It's ok imo- 01:26:500 (1,2,3,4) - I think this plays hard. Hard to read and play imo. Or at least, if you add a circle to emphasize finish 01:27:278 -
It would be at least more intuitive to play because it's not ending absurdly. noone liked this part ;n;
Good luck~
Cuando vea la persona le digo lo del SB. Cambie todo menos lo azulCloudchaser wrote:
Moshi moshi Cloud dess
GeneralInsane
- Los BG: BG-I, BG-N, BG-H, Fuutsu y Muzukashii no cumplen con el tamaño debido. Estos deben ser 1366x768, 1024x768 o 800x600. Lo cambiare en otro momento (ya que yo no cacho mucho como hacer eso xD)
- ¿Podrías incrementar el volumen de las notas al inicio de la canción? Casi no se escuchan los hitsounds voy a mantenerlo por un rato así
Hard
- 00:28:609 - Quita el NC en esta nota, no le veo mucho sentido ya que es el mismo ritmo.
- 00:31:207 (5) - ctrl+g en este slider
- 00:46:791 - Según lo que estás haciendo con los NCs acá debería haber un NC por consistencia.
- 00:50:687 - pone un NC y luego quita el NC de aquí 00:51:467 (1) -
- 01:11:704 - quita NC
- 01:19:503 (4) - Baja la cola del slider algunos grids más para abajo para que quede simétrico. no busco simetria en esta parte
- 01:22:229 - Quita NC a lo igual que aquí 01:23:398 -
Normal
- 00:07:051 (7) - Haz un blanket con (5) para que se vea más bonito ;_; Just saying
- 00:08:609 (3,5) - Blanket blanket blanket !!!!1
- 01:10:146 - Quita NC
Storyboard
- 00:23:415 - El actual NC pattern es muy largo, acortalo colocando un NC aquí.
- 00:35:882 - Lo mismo que arriba
- 00:49:908 - lo mismo
- 01:17:943 - ^ Quiero mantener los NC cada 2 lineas
Buena suerte :3
- 00:24:973 - Fade this element instead of a sudden vanishment, It will look better.
- I suggest you use the fade tool and use some white effects to provide a better transition to the storyboard. Use this beatmap as example