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nano.RIPE - Saibou Kioku [Osu|Taiko]

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Topic Starter
Milan-
This beatmap was submitted using in-game submission on Tuesday, September 23, 2014 at 4:08:03 AM

Artist: nano.RIPE
Title: Saibou Kioku
Source: 花咲くいろは
Tags: Neku okazaki ed ending insert ins hanairo hanasaku iroha truonant Lantis P.A. Works cut version
BPM: 76.9
Filesize: 7201kb
Play Time: 01:29
Difficulties Available:
  1. Hard (2.32 stars, 160 notes)
  2. Neku's Futsuu (1.14 stars, 98 notes)
  3. Neku's Muzukashii (1.64 stars, 163 notes)
  4. Normal (1.61 stars, 100 notes)
Download: nano.RIPE - Saibou Kioku
Information: Scores/Beatmap Listing
---------------
<3

Taiko done by Neku okazaki

Awesome Storyboard by truonant

Thank you!
NicoNicoNiii
I love this song hope it will get ranked. Dont know about standard but in taiko every note was red. Is there a way to balance it for taiko?
Topic Starter
Milan-

Zakkyliar wrote:

I love this song hope it will get ranked. Dont know about standard but in taiko every note was red. Is there a way to balance it for taiko?
I really have no idea about taiko, but somewhere says "Red notes refers to no hitsound Hit Object, while blue notes need a whistle or a clap on a hit circle."

I haven't put any hitsound yet. So, that would be the reason xD
NicoNicoNiii
Oh sure, then waiting for this to be updated. Wish I could help but I don't have any experience in mapping or modding.
Topic Starter
Milan-

Zakkyliar wrote:

Oh sure, then waiting for this to be updated. Wish I could help but I don't have any experience in mapping or modding.
I put some hitsounds. I dont know if they are ok, but now you have blue notes, I hope it is more enjoyable for you xd <3
NicoNicoNiii
Yeah it was really better, I will test normal and hard on osu/taiko later. Cheers :D
Yauxo
Hi there, coming from your request in my Modding Q

[General]
  1. Can never go wrong with blankets

[Normal]
  1. 00:03:157 (3,6) - both ends should overlap imo
  2. 00:04:326 (4,7) - let 7 overlap with 4. this would also make a better blanket
    [*}00:07:443 (1) - that finish is pretty loud, lower the volume a little bit (actually, I think removing the finish is better)
  3. 00:13:677 (1) - ^
  4. 00:19:521 (1) - remove clap
  5. 01:05:496 (1) - ^
  6. 00:23:417 (5) - move a little bit up so that there's a nice turn from 4 into 5. This also allows a nicer placement for 00:24:976 (7) -
  7. 00:25:560 (1) - this shape seems kinda off. The map's building up on pretty curved sliders, this hard slider here should be reformed
  8. 00:36:664 (1) - ^
  9. 01:07:054 (3,5,1,3,5) - ^
  10. 00:52:249 (1) - ^i guess you can also replace it with a repeating
  11. 01:04:716 (1) - ^
  12. 00:26:534 (1) - This is one big thing here: First of all, remove the clap on the head.
    Now, you can hear a very loud bass-y sound at the slider's tail. This one should be hitsounded! The thing is, standard hitsounds usually dont fit to bass-y stuff, so I'd recommend you to find a fitting hitsound (either on the net, forum or from other maps) and use it with custom overrides. This has to be changed through the whole diff (and probably mapset)

  13. 00:41:729 (2) - reverse should be on the big white and not on the red. shorten it and add a circle 00:42:898 (3) -
  14. 00:59:262 (1) - is touching 00:56:924 (5) - , fix that (touching objects are never good like this)

[Hard]
  1. I'd rework the hitsounds on this diff completely. especially the beginning. It's quiet and it should have claps all over it. There are also some overlap issues. Fix these by looking at each objects x and y coord and set them to exactly the same. Other than that, the map looks actually pretty good
  2. 00:09:196 (4,5) - blanket can be improved
  3. 00:25:755 (1,1,1) - all these NCs are not necessary. Overlaps should also be fixed
  4. 00:37:053 (1) - remove NC
  5. 00:59:262 (1,1,1) - important overlap issue

[Insane]
  1. Same issues as in Hard
  2. 00:08:417 (3,4) - I like the idea behind this, but eventually people will think that 3, which is a normal circle, will be the start for 4, the actual slider. Especially since you repeat thie combo a lot
  3. 00:25:560 (1,2,3,4) - something like this? Fits the song better
  4. 01:13:191 (6) - fix placement

Gl with your mapset :3 The basics are set, but there's still room for improvement
Topic Starter
Milan-

Yauxo wrote:

Hi there, coming from your request in my Modding Q

[General]
  1. Can never go wrong with blankets I've doble checked everything i hope now it's better

[Normal]
  1. 00:03:157 (3,6) - both ends should overlap imo ~ Done
  2. 00:04:326 (4,7) - let 7 overlap with 4. this would also make a better blanket ~ Done
    [*}00:07:443 (1) - that finish is pretty loud, lower the volume a little bit (actually, I think removing the finish is better) ~ I removed it xd
  3. 00:13:677 (1) - ^ ~ same
  4. 00:19:521 (1) - remove clap ~ removed clap, but kept the whistle, is it ok?
  5. 01:05:496 (1) - ^ ~ same here, keep finish?
  6. 00:23:417 (5) - move a little bit up so that there's a nice turn from 4 into 5. This also allows a nicer placement for 00:24:976 (7) - ~ Great, Done
  7. 00:25:560 (1) - this shape seems kinda off. The map's building up on pretty curved sliders, this hard slider here should be reformed ~ Changed
  8. 00:36:664 (1) - ^ ~ Changed
  9. 01:07:054 (3,5,1,3,5) - ^ ~ Changed
  10. 00:52:249 (1) - ^i guess you can also replace it with a repeating ~ I Changed it but is it ok for normal?
  11. 01:04:716 (1) - ^ ~ same
  12. 00:26:534 (1) - This is one big thing here: First of all, remove the clap on the head.
    Now, you can hear a very loud bass-y sound at the slider's tail. This one should be hitsounded! The thing is, standard hitsounds usually dont fit to bass-y stuff, so I'd recommend you to find a fitting hitsound (either on the net, forum or from other maps) and use it with custom overrides. This has to be changed through the whole diff (and probably mapset)
    ~ I really don't know too much about hitsounds (as you may have noticed) but i'll try <3
  13. 00:41:729 (2) - reverse should be on the big white and not on the red. shorten it and add a circle 00:42:898 (3) - ~ Done
  14. 00:59:262 (1) - is touching 00:56:924 (5) - , fix that (touching objects are never good like this) ~ i wasnt sure about that, thanks!

[Hard]
  1. I'd rework the hitsounds on this diff completely. especially the beginning. It's quiet and it should have claps all over it. There are also some overlap issues. Fix these by looking at each objects x and y coord and set them to exactly the same. Other than that, the map looks actually pretty good
  2. 00:09:196 (4,5) - blanket can be improved ~ I hope it's better
  3. 00:25:755 (1,1,1) - all these NCs are not necessary. Overlaps should also be fixed ~ Done
  4. 00:37:053 (1) - remove NC ~ Done
  5. 00:59:262 (1,1,1) - important overlap issue ~ oh much better<3


[Insane]
  1. Same issues as in Hard
  2. 00:08:417 (3,4) - I like the idea behind this, but eventually people will think that 3, which is a normal circle, will be the start for 4, the actual slider. Especially since you repeat thie combo a lot ~ I really liked it, but you're right :(. Changed
  3. 00:25:560 (1,2,3,4) - something like this? Fits the song better ~ I changed it, but don't know if it's ok like i put the notes
  4. 01:13:191 (6) - fix placement ~ ops xd

Gl with your mapset :3 The basics are set, but there's still room for improvement ~ thanks <3

About the hitsounds, i'll try but i dont think i'll do it right :( - hope you can give it a quick look when you can/want.

I dont know what else to say. So, Thanks for everything <3!
Luccyous
Hi, from Newcomer Queue.

[General]
Change the source, 花咲くいろは.

Lower all difficulties volume by 10 %, current are too loud. (on my opinion. XD)

You should remove the slider slide's sound, it's pretty annoying. Find a silent .wav file, or download here. Copy to your Map folder, (If you don't know where, it's on your osu! folder > Songs > Your map name) then rename it.

with: *-sliderslide
Change * with: Normal, Soft, or Drum.

then, on your time Timing Panel check this.

[Normal]
00:13:677 (1) - Add finish on the beginning of the slider.
00:40:560 (1) - Add clap on the end. (of the slider :v)
00:42:898 (3) - Add clap.
00:45:236 (6) - Add clap on the end. (After the reverse arrow)
00:46:794 (1) - Add clap on the end.
00:49:132 (3) - Add clap on the beginning.
00:49:911 (4) - Add clap on the end.
00:53:028 (1) - ^
00:54:586 (3) - Add clap on the middle. (The reverse arrow)
00:56:924 (5) - Add clap on the beginning and the end of the slider.
00:59:262 (1) - Add clap on the end.
01:00:431 (2) - ^
01:02:379 (3) - ^
01:07:054 ~ 01:13:288 - Remove all claps from this area.
01:30:042 - Reduce the volume to 5 %

[Hard]
01:30:042 - Reduce the volume to 5 %
All good. XD

[Insane]
00:13:287 (1) - Sounds weird, change the hitsound.
01:23:418 (1) & 01:23:808 (2) - Is this even possible?
01:26:730 (2) & 01:26:925 (1) - ^

---------------------------------------------

That's it. Nice map, Good luck! :D
Yauxo
About the hitsounds, i'll try but i dont think i'll do it right :( - hope you can give it a quick look when you can/want.
Pm me ingame, iam sure that I'll find some time for you
Topic Starter
Milan-

ChiLynn wrote:

Hi, from Newcomer Queue.

[General]
Change the source, 花咲くいろは. ~ Done

Lower all difficulties volume by 10 %, current are too loud. (on my opinion. XD) ~ Done

You should remove the slider slide's sound, it's pretty annoying. Find a silent .wav file, or download here. Copy to your Map folder, (If you don't know where, it's on your osu! folder > Songs > Your map name) then rename it.

with: *-sliderslide
Change * with: Normal, Soft, or Drum.

then, on your time Timing Panel check this. ~ I hope i did it correctly xD

[Normal]
00:13:677 (1) - Add finish on the beginning of the slider. ~ I removed it because it was very loud, um
00:40:560 (1) - Add clap on the end. (of the slider :v) ~ Done
00:42:898 (3) - Add clap. ~ Done
00:45:236 (6) - Add clap on the end. (After the reverse arrow) ~ Done
00:46:794 (1) - Add clap on the end. ~ Done
00:49:132 (3) - Add clap on the beginning. ~ Done
00:49:911 (4) - Add clap on the end. ~ Done
00:53:028 (1) - ^ ~ Done
00:54:586 (3) - Add clap on the middle. (The reverse arrow) ~ Done
00:56:924 (5) - Add clap on the beginning and the end of the slider. ~ Done
00:59:262 (1) - Add clap on the end. ~ Done
01:00:431 (2) - ^ ~ Done
01:02:379 (3) - ^ ~ Done
01:07:054 ~ 01:13:288 - Remove all claps from this area. ~ Done; I think i found a better sound for that section xd
01:30:042 - Reduce the volume to 5 % ~ I think i did xD

[Hard]
01:30:042 - Reduce the volume to 5 % ~ alright xd
All good. XD

[Insane]
00:13:287 (1) - Sounds weird, change the hitsound.
01:23:418 (1) & 01:23:808 (2) - Is this even possible? ~ i dont know what you mean, it's easy to beat..?
01:26:730 (2) & 01:26:925 (1) - ^ ~ same^

---------------------------------------------

That's it. Nice map, Good luck! :D ~ Thanks <3
I'm pretty bad at hitsounding xd. Thanks for everything, Chimi <3
Kodora
Just checked hitsounds and some other minor stuff. Good luck!

SPOILER
09:51 rossonero1899: in what difficulty did you get that? :O
09:51 Kodora: Insane
09:53 rossonero1899: i think it's you
09:53 Kodora: also not bad hitsounds
09:53 rossonero1899: xcD
09:54 rossonero1899: really? that surprise me
09:56 Kodora: also
09:56 Kodora: why doubled bpm?
09:56 Kodora: 00:07:053 (9) - don't use these claps during the calm beginning
09:56 Kodora: whistles only are enough
09:58 rossonero1899: really it's doubled bpm? o.o
09:58 Kodora: 00:38:223 (2) - i'd add whistle to head
09:58 Kodora: 00:39:002 (3) - ^
09:58 Kodora: yes
09:58 Kodora: 77 BPM lands on metronome perfectly
09:59 Kodora: just set 77 BPM and double slider velocity
09:59 Kodora: nothing will change
09:59 Kodora: also i feel timing a bit off orz..
09:59 rossonero1899: im waiting a new mp3
10:00 rossonero1899: so ill change it then
10:00 Kodora: yeah this one seems corrupted
10:00 Kodora: but BPM is definitely 77 XD
10:00 rossonero1899: if you listen 01:16:405 (1) -
10:00 rossonero1899: you can hear my bad cut xD
10:00 Kodora: oh
10:01 Kodora: that's why timing is off
10:01 rossonero1899: if was funny when i realized what i did xd
10:02 rossonero1899: i added what you said btw <3
10:03 Kodora: wow your bpm also not rounded
10:04 Kodora: if you will check it in timing setup panel you will see that it goes .998
10:04 rossonero1899: yes i have to change it, i wont affect that much xD
10:05 Kodora: you can try [http://puu.sh/9sNZi/0ed0569a65.png this timing] for now
10:05 Kodora: should work
10:06 rossonero1899: but i'll have the new mp3 tomorrow, then ill to see the correct timing i guess xd
10:06 Kodora: ahh okay :3
10:07 rossonero1899: Thanks anyways <3
10:08 rossonero1899: About the custom hitsounds, do you think they're ok? or should i changed them?
10:08 rossonero1899: change
10:09 Kodora: 01:21:063 (1) - add finish to head ww
10:09 Kodora: they are fine for me, but i personally prefer to use defaults
10:09 Kodora: well, it's always up to mapper
10:09 Kodora: 01:24:180 (1) - finish to head here too
10:10 rossonero1899: and remove clap?
10:10 Kodora: yes
10:10 rossonero1899: ok
10:10 Kodora: the only one thing
10:11 Kodora: 00:42:118 (4) - these custom finishes really bothering me
10:11 Kodora: too loud and doesn't fits well ;;
10:12 rossonero1899: um if you changed the additives to soft?
10:12 Kodora: i'd simple remove them
10:12 Kodora: and use soft-whistles instead
10:13 Kodora: also your custom finishes here are just default soft-whistles, only louder
10:14 rossonero1899: the drum finish?
10:14 rossonero1899: ill remove it then, i dont remember where else i used
10:14 Kodora: 00:42:118 (4) - 00:42:508 (5) - 00:44:456 (4,5) -
10:15 Kodora: only here at slider heads
10:15 Kodora: 00:51:469 (1,2) - and here
10:16 Kodora: 01:03:936 (7,8) - and here
10:17 rossonero1899: oh didnt remeber that, ok i changed them
10:18 Kodora: that's all i guess
10:18 Kodora: oh well, it's so pain to mod with these bugged notes x.x
10:18 rossonero1899: would you see other difficulties when you want? :o
10:19 Kodora: sure
10:19 rossonero1899: sometimes it stops playing hitsounds
10:19 rossonero1899: it is just me ?
10:22 *Kodora is playing [http://osu.ppy.sh/b/435433 nano.RIPE - Saibou Kioku [Hard]]
10:23 Kodora: hm
10:23 Kodora: i'm kind of surprised that you used different customs for this diff
10:23 Kodora: or your hitsounds is not completed yet?
10:24 rossonero1899: i did everything i could, so you can say that i finished them xD
10:24 rossonero1899: i used other custom at the begging cause the different pattorn
10:25 rossonero1899: but i dont know if that even correct xd
10:25 rossonero1899: pattern*
10:25 Kodora: 00:02:378 (2) - these custom finishes doesn't fit :<
10:25 Kodora: also it is better to unify hitsounds at your diffs
10:26 rossonero1899: um ok i'll changed those finish for whistle then xd
10:26 rossonero1899: change*
10:26 Kodora: of course lower diffs usually have much more simple rhythm but different customs? i don't see much reason for it
10:26 Kodora: ww
10:26 Kodora: also lol
10:27 Kodora: now we have osu format file v13
10:27 Kodora: lol
10:27 rossonero1899: what is that?xD
10:27 rossonero1899: the file with all the info right?
10:29 Kodora: it is just currect version of .osu file
10:29 Kodora: well
10:29 Kodora: Hard is good
10:29 Kodora: /np
10:29 *Kodora is editing [http://osu.ppy.sh/b/435434 nano.RIPE - Saibou Kioku [Normal]]
10:30 Kodora: 00:01:599 (1) - why this is only diff where you used finish here?
10:30 rossonero1899: Um .. i dont know xD
10:31 rossonero1899: how does it sound?
10:31 Kodora: i personally don't like to use loud hitsounds at clm parts
10:31 Kodora: it doesn'r fit
10:31 Kodora: *calm
10:32 rossonero1899: yes xd
10:32 rossonero1899: i think i did because it the only difficulty that i dont how to map
10:32 rossonero1899: i mean how to put hitsounds xD
10:34 Kodora: rhythm choice isn't really great as for me x.x
10:34 Kodora: 00:20:300 (1) - again, i don't think that this finish needed here
10:36 Kodora: why you haven't used same hitsounds as in hardest diffs here?
10:36 Kodora: strange that you used claps on kiai
10:36 Kodora: oh well
10:36 rossonero1899: Another person told me that
10:36 rossonero1899: the part of the claps xd
10:36 Kodora: 00:44:456 (5) - also missed clap on head
10:37 Kodora: 00:52:249 (1) - actually it is very not recommended to use more than 1 repeat at such sliders, especially considering that it spaced very close to next slider
10:38 Kodora: 01:04:716 (1) - same
10:39 rossonero1899: doesn't matter that the sound hasnt finished?
10:40 Kodora: e
10:41 Kodora: sound?
10:41 Kodora: just use 2 1/2 slider instead
10:41 Kodora: that would me much easier to play
10:41 rossonero1899: oh ok xD thanks
10:44 Kodora: 01:21:080 (1) - missed finish
10:44 Kodora: 01:24:197 (5) - ^
10:45 rossonero1899: should i keep the whistle?
10:45 rossonero1899: 01:24:197 (5) - it has finish
10:45 Kodora: damn, stupid bug with silent notes
10:45 Kodora: X_X
10:45 rossonero1899: xD
10:46 Kodora: it's literally so impossible to mod now
10:46 Kodora: 01:26:535 (3) - also it would be nice to extend this slider to the 01:27:314 - '
10:46 Kodora: and add finish to tail
10:46 Kodora: and begin next spinner 1/4 later
10:47 Kodora: also i forgot to say
10:47 Kodora: silence spinnerends in all diffs
10:48 Kodora: well, that's all i guess]
10:49 rossonero1899: but i cant use 0% audio xD
10:49 rossonero1899: i has already 5%
10:49 Kodora: make it soft addition
10:49 Kodora: instead of drum
10:50 rossonero1899: that was a mistake xD
10:50 Kodora: ww
10:52 rossonero1899: i guess ill have to add whistles to normal too
10:52 Kodora: yes
10:53 Kodora: i'd personally if all diffs had consistent hitsounds at least on kiai
10:53 Kodora: well, that's all i guess \:3/
10:55 rossonero1899: so you would recomend delete claps and make it similar to other diffs?
10:55 Kodora: yes
10:55 Kodora: you can aslo use ticksounds
10:55 Kodora: that's a very good idea for easiest diffs
10:57 rossonero1899: oh i ll try that
10:57 rossonero1899: can i ask you again when i finish this?
10:57 rossonero1899: other day
10:59 Kodora: sure
Topic Starter
Milan-

Kodora wrote:

Just checked hitsounds and some other minor stuff. Good luck!

SPOILER
09:51 rossonero1899: in what difficulty did you get that? :O
09:51 Kodora: Insane
09:53 rossonero1899: i think it's you
09:53 Kodora: also not bad hitsounds
09:53 rossonero1899: xcD
09:54 rossonero1899: really? that surprise me
09:56 Kodora: also
09:56 Kodora: why doubled bpm?
09:56 Kodora: 00:07:053 (9) - don't use these claps during the calm beginning
09:56 Kodora: whistles only are enough
09:58 rossonero1899: really it's doubled bpm? o.o
09:58 Kodora: 00:38:223 (2) - i'd add whistle to head
09:58 Kodora: 00:39:002 (3) - ^
09:58 Kodora: yes
09:58 Kodora: 77 BPM lands on metronome perfectly
09:59 Kodora: just set 77 BPM and double slider velocity
09:59 Kodora: nothing will change
09:59 Kodora: also i feel timing a bit off orz..
09:59 rossonero1899: im waiting a new mp3
10:00 rossonero1899: so ill change it then
10:00 Kodora: yeah this one seems corrupted
10:00 Kodora: but BPM is definitely 77 XD
10:00 rossonero1899: if you listen 01:16:405 (1) -
10:00 rossonero1899: you can hear my bad cut xD
10:00 Kodora: oh
10:01 Kodora: that's why timing is off
10:01 rossonero1899: if was funny when i realized what i did xd
10:02 rossonero1899: i added what you said btw <3
10:03 Kodora: wow your bpm also not rounded
10:04 Kodora: if you will check it in timing setup panel you will see that it goes .998
10:04 rossonero1899: yes i have to change it, i wont affect that much xD
10:05 Kodora: you can try [http://puu.sh/9sNZi/0ed0569a65.png this timing] for now
10:05 Kodora: should work
10:06 rossonero1899: but i'll have the new mp3 tomorrow, then ill to see the correct timing i guess xd
10:06 Kodora: ahh okay :3
10:07 rossonero1899: Thanks anyways <3
10:08 rossonero1899: About the custom hitsounds, do you think they're ok? or should i changed them?
10:08 rossonero1899: change
10:09 Kodora: 01:21:063 (1) - add finish to head ww
10:09 Kodora: they are fine for me, but i personally prefer to use defaults
10:09 Kodora: well, it's always up to mapper
10:09 Kodora: 01:24:180 (1) - finish to head here too
10:10 rossonero1899: and remove clap?
10:10 Kodora: yes
10:10 rossonero1899: ok
10:10 Kodora: the only one thing
10:11 Kodora: 00:42:118 (4) - these custom finishes really bothering me
10:11 Kodora: too loud and doesn't fits well ;;
10:12 rossonero1899: um if you changed the additives to soft?
10:12 Kodora: i'd simple remove them
10:12 Kodora: and use soft-whistles instead
10:13 Kodora: also your custom finishes here are just default soft-whistles, only louder
10:14 rossonero1899: the drum finish?
10:14 rossonero1899: ill remove it then, i dont remember where else i used
10:14 Kodora: 00:42:118 (4) - 00:42:508 (5) - 00:44:456 (4,5) -
10:15 Kodora: only here at slider heads
10:15 Kodora: 00:51:469 (1,2) - and here
10:16 Kodora: 01:03:936 (7,8) - and here
10:17 rossonero1899: oh didnt remeber that, ok i changed them
10:18 Kodora: that's all i guess
10:18 Kodora: oh well, it's so pain to mod with these bugged notes x.x
10:18 rossonero1899: would you see other difficulties when you want? :o
10:19 Kodora: sure
10:19 rossonero1899: sometimes it stops playing hitsounds
10:19 rossonero1899: it is just me ?
10:22 *Kodora is playing [http://osu.ppy.sh/b/435433 nano.RIPE - Saibou Kioku [Hard]]
10:23 Kodora: hm
10:23 Kodora: i'm kind of surprised that you used different customs for this diff
10:23 Kodora: or your hitsounds is not completed yet?
10:24 rossonero1899: i did everything i could, so you can say that i finished them xD
10:24 rossonero1899: i used other custom at the begging cause the different pattorn
10:25 rossonero1899: but i dont know if that even correct xd
10:25 rossonero1899: pattern*
10:25 Kodora: 00:02:378 (2) - these custom finishes doesn't fit :<
10:25 Kodora: also it is better to unify hitsounds at your diffs
10:26 rossonero1899: um ok i'll changed those finish for whistle then xd
10:26 rossonero1899: change*
10:26 Kodora: of course lower diffs usually have much more simple rhythm but different customs? i don't see much reason for it
10:26 Kodora: ww
10:26 Kodora: also lol
10:27 Kodora: now we have osu format file v13
10:27 Kodora: lol
10:27 rossonero1899: what is that?xD
10:27 rossonero1899: the file with all the info right?
10:29 Kodora: it is just currect version of .osu file
10:29 Kodora: well
10:29 Kodora: Hard is good
10:29 Kodora: /np
10:29 *Kodora is editing [http://osu.ppy.sh/b/435434 nano.RIPE - Saibou Kioku [Normal]]
10:30 Kodora: 00:01:599 (1) - why this is only diff where you used finish here?
10:30 rossonero1899: Um .. i dont know xD
10:31 rossonero1899: how does it sound?
10:31 Kodora: i personally don't like to use loud hitsounds at clm parts
10:31 Kodora: it doesn'r fit
10:31 Kodora: *calm
10:32 rossonero1899: yes xd
10:32 rossonero1899: i think i did because it the only difficulty that i dont how to map
10:32 rossonero1899: i mean how to put hitsounds xD
10:34 Kodora: rhythm choice isn't really great as for me x.x
10:34 Kodora: 00:20:300 (1) - again, i don't think that this finish needed here
10:36 Kodora: why you haven't used same hitsounds as in hardest diffs here?
10:36 Kodora: strange that you used claps on kiai
10:36 Kodora: oh well
10:36 rossonero1899: Another person told me that
10:36 rossonero1899: the part of the claps xd
10:36 Kodora: 00:44:456 (5) - also missed clap on head
10:37 Kodora: 00:52:249 (1) - actually it is very not recommended to use more than 1 repeat at such sliders, especially considering that it spaced very close to next slider
10:38 Kodora: 01:04:716 (1) - same
10:39 rossonero1899: doesn't matter that the sound hasnt finished?
10:40 Kodora: e
10:41 Kodora: sound?
10:41 Kodora: just use 2 1/2 slider instead
10:41 Kodora: that would me much easier to play
10:41 rossonero1899: oh ok xD thanks
10:44 Kodora: 01:21:080 (1) - missed finish
10:44 Kodora: 01:24:197 (5) - ^
10:45 rossonero1899: should i keep the whistle?
10:45 rossonero1899: 01:24:197 (5) - it has finish
10:45 Kodora: damn, stupid bug with silent notes
10:45 Kodora: X_X
10:45 rossonero1899: xD
10:46 Kodora: it's literally so impossible to mod now
10:46 Kodora: 01:26:535 (3) - also it would be nice to extend this slider to the 01:27:314 - '
10:46 Kodora: and add finish to tail
10:46 Kodora: and begin next spinner 1/4 later
10:47 Kodora: also i forgot to say
10:47 Kodora: silence spinnerends in all diffs
10:48 Kodora: well, that's all i guess]
10:49 rossonero1899: but i cant use 0% audio xD
10:49 rossonero1899: i has already 5%
10:49 Kodora: make it soft addition
10:49 Kodora: instead of drum
10:50 rossonero1899: that was a mistake xD
10:50 Kodora: ww
10:52 rossonero1899: i guess ill have to add whistles to normal too
10:52 Kodora: yes
10:53 Kodora: i'd personally if all diffs had consistent hitsounds at least on kiai
10:53 Kodora: well, that's all i guess \:3/
10:55 rossonero1899: so you would recomend delete claps and make it similar to other diffs?
10:55 Kodora: yes
10:55 Kodora: you can aslo use ticksounds
10:55 Kodora: that's a very good idea for easiest diffs
10:57 rossonero1899: oh i ll try that
10:57 rossonero1899: can i ask you again when i finish this?
10:57 rossonero1899: other day
10:59 Kodora: sure
Thanks xd <3
Neku Okazaki
Aqui te dejo la droga :v
http://puu.sh/9uet8/fd59df6f07.rar
Neku Okazaki
Topic Starter
Milan-

Neku okazaki wrote:

Traigo mas droga :roll:
http://puu.sh/9vo67/1b73b87813.rar
neku plz stap
Kioshinxs_old
holi, puedo hacer la oni y el kantan para completar las 4 dificultades del taiko? gracias :#
Catgirl
Random attempt at Taiko mod from #modreqs. (This is my first mod so don't expect it to be very helpful but I'll try my best!)
Also I have no idea how to make all the fancy mod posts that everyone else does so you get generic formatting!


Taiko General:
• CS and AR don't matter in Taiko. Most people recommend keeping them both at 5 for consistency.
• Slider Velocity is the same in both difficulties. I would raise SV on the Muzukashii or lower it on the Futsuu. I feel like the Muzukashi is a bit slow, so try raising it to 1.5 or 1.6 and see how it feels.
• The hitsounds are a bit quiet at times. I feel like they should be louder for the entire song. If you copied the timing sections over from another difficulty, keep in mind that green sections do not have to stay consistent for each difficulty, and most Taiko maps have constant hitsound volume throughout.


Neku's Futsuu:
• Overall I feel like the patterns are pretty good. It's a bit easy for a Futsuu but then again it's a slow song so don't worry too much about the star rating.
• 00:25:560 (38,39,40,41) - I think 39 sounds better as a blue note. Try adding a clap and see what you think.
• 00:36:663 (60,61,62) - Maybe try this as blue blue red?
• 00:37:443 - You don't really need this break just because there are no vocals because there are other things that could be mapped.
• 00:52:248 (83,84,85) - blue blue red, same as above.
• 01:04:715 (106,107,108) - Same as above.
• 01:05:495 - 01:14:845 - I feel like this part can be mapped on every second beat also to go along with the drum I hear in the background. Try adding a blue note in each of these gaps other than the first one. If you do this, you'll probably want to change up the patterns in the next part of the song because it would get repetitive.


Neku's Muzukashii:
• The main problem with this difficulty is that it's too easy for a Muzukashii and too similar to your Futsuu. The map is composed mostly of 1/1 and 2/1 with not enough 1/2. Be looking for lots of places where you can remap to 1/2 patterns without overmapping and without making the 1/2 patterns too long.
• The first part of this is identical to your Futsuu. I think if you mapped more to the vocals with 1/2 patterns in this section it would be more fun to play and also help increase the difficulty.
• Most of the 1/4s you placed don't seem to go with anything I can hear in the song. They play fine though and 1/4s are fine in Muzukashii unless they're overused so I'd leave them as is.
• I'm not going to give any specific places where you should add notes because as I said, the entire difficulty should be made harder. It's a good map but just too easy for what it probably should be for a nice difficulty spread.


I really like the song so it would be really nice to see ranked. Good luck!
Neku Okazaki

Decon082 wrote:

Random attempt at Taiko mod from #modreqs. (This is my first mod so don't expect it to be very helpful but I'll try my best!)
Also I have no idea how to make all the fancy mod posts that everyone else does so you get generic formatting!


Taiko General:
• CS and AR don't matter in Taiko. Most people recommend keeping them both at 5 for consistency. ._.
• Slider Velocity is the same in both difficulties. I would raise SV on the Muzukashii or lower it on the Futsuu. I feel like the Muzukashi is a bit slow, so try raising it to 1.5 or 1.6 and see how it feels. Unrankeable :v
• The hitsounds are a bit quiet at times. I feel like they should be louder for the entire song. If you copied the timing sections over from another difficulty, keep in mind that green sections do not have to stay consistent for each difficulty, and most Taiko maps have constant hitsound volume throughout. :v


Neku's Futsuu:
• Overall I feel like the patterns are pretty good. It's a bit easy for a Futsuu but then again it's a slow song so don't worry too much about the star rating.
• 00:25:560 (38,39,40,41) - I think 39 sounds better as a blue note. Try adding a clap and see what you think. ok :v
• 00:36:663 (60,61,62) - Maybe try this as blue blue red? Lel, no :v
• 00:37:443 - You don't really need this break just because there are no vocals because there are other things that could be mapped. I need this
• 00:52:248 (83,84,85) - blue blue red, same as above. No :v
• 01:04:715 (106,107,108) - Same as above. No, plz stop xD
• 01:05:495 - 01:14:845 - I feel like this part can be mapped on every second beat also to go along with the drum I hear in the background. Try adding a blue note in each of these gaps other than the first one. If you do this, you'll probably want to change up the patterns in the next part of the song because it would get repetitive. Fuutsu plz


Neku's Muzukashii:
• The main problem with this difficulty is that it's too easy for a Muzukashii and too similar to your Futsuu. The map is composed mostly of 1/1 and 2/1 with not enough 1/2. Be looking for lots of places where you can remap to 1/2 patterns without overmapping and without making the 1/2 patterns too long.
• The first part of this is identical to your Futsuu. I think if you mapped more to the vocals with 1/2 patterns in this section it would be more fun to play and also help increase the difficulty.
• Most of the 1/4s you placed don't seem to go with anything I can hear in the song. They play fine though and 1/4s are fine in Muzukashii unless they're overused so I'd leave them as is.
• I'm not going to give any specific places where you should add notes because as I said, the entire difficulty should be made harder. It's a good map but just too easy for what it probably should be for a nice difficulty spread.
Mapping mode plz

I really like the song so it would be really nice to see ranked. Good luck! Thanks :D
Dale kudo plz

osu file format v13

[General]
AudioFilename: 12 - Saibou Kioku.mp3
AudioLeadIn: 0
PreviewTime: 39002
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 40536,65456,74846,84197,87314
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1

[Metadata]
Title:Saibou Kioku
TitleUnicode:細胞キオク
Artist:nano.RIPE
ArtistUnicode:nano.RIPE
Creator:rossonero1899
Version:Neku's Futsuu
Source:花咲くいろは
Tags:neku okazaki ed ending insert ins song hanairo hanasaku iroha
BeatmapID:441088
BeatmapSetID:181337

[Difficulty]
HPDrainRate:4
CircleSize:2.5
OverallDifficulty:1
ApproachRate:4
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"FutsuuBG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
1599.04154863039,389.61038961039,4,2,1,35,1,0
25560,-100,4,3,0,45,0,0
26534,-100,4,2,1,50,0,0
36664,-100,4,3,0,45,0,0
37443,-100,4,2,1,50,0,0
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74846,-100,4,2,1,50,0,0
86535,-100,4,3,0,50,0,0
89457,-100,4,2,1,40,0,0
89652,-100,4,2,1,30,0,0
89847,-100,4,2,1,15,0,0
90042,-100,4,2,1,5,0,0


[HitObjects]
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256,192,87313,1,0,0:0:0:0:

/me runs
Shiranai
Helloooo from my Queue :)

[General]
  1. I think slidertick on S:C2 should be same as whistle sound on S:C1, because I hear that slidertick on S:C2 is louder than whistle on S:C1 is just feel weird since the rhythm is same you probably follow the guitar sound
  2. The finish sound on Normal that you use is not fit imo, maybe you should use Soft sampleset, since I think It's more fit to put cymbal sound rather than drum on finish e.g. 01:14:846 (1) - and many more
[Normal]
  1. 00:19:521 (1) - Delete NC? I think it's still have same rhythm with the previous NC so no need to NC that
  2. 00:36:664 (1) - Same ^
  3. 00:52:249 (1) - Delete finish on head then put clap on tail
  4. 00:52:638 (2) - Delete whistle on head then put finish on tail
  5. 01:04:716 (1) - Delete finish on head then put clap on tail
  6. 01:05:106 (2) - Delete whistle on head then put finish on tail
[Hard]
  1. 00:13:287 (1) - Delete NC? I think it's still have same rhythm with the previous NC so no need to NC that
  2. 00:42:898 (1) - Delete NC? Because the singer still singing on same rhythm
  3. 00:49:132 (1) - Same as above
  4. 00:46:794 (1) - NC that, since the singer begin to sing again
  5. 00:51:469 (9) - Nc that, to follow the drum sound. Then delete Nc on this 00:52:249 (1) -
  6. 01:00:820 (1) - Not necesary to NC
  7. 01:02:379 (1) - Same ^
  8. 01:03:937 (1) - NC to follow drum sound
[Insane]
  1. 00:06:858 (8) - Delete? somehow not fit
  2. 00:13:287 (1) - Delete NC? I think it's still have same rhythm with the previous NC so no need to NC that
  3. 00:19:521 (7) - Delete clap on head
  4. 00:24:781 (6,7,8) - Stack (6) and (7) on slider head or you can make them neater
  5. 00:36:664 (1,2,3,4) - As for me, the hitsound not right
  6. 00:37:054 (3,1) - Bad overlap, maybe you can move (3) somewhere else to prevent that
  7. 00:40:170 - Add circle
  8. 00:52:249 (1,2,3) - The hitsound does not sound right
  9. 01:04:716 (1,2,3,4) - Same ^
[]
Good maaaap, but I don't know why the hitsound espesialy on drum still not fit in some places
That's all and good luck~
Topic Starter
Milan-

Mako Sakata wrote:

Helloooo from my Queue :)

[General]
  1. I think slidertick on S:C2 should be same as whistle sound on S:C1, because I hear that slidertick on S:C2 is louder than whistle on S:C1 is just feel weird since the rhythm is same you probably follow the guitar sound ~I used the same for C2 I used a different for C3 because of the constant in all the differences(?
  2. The finish sound on Normal that you use is not fit imo, maybe you should use Soft sampleset, since I think It's more fit to put cymbal sound rather than drum on finish e.g. 01:14:846 (1) - and many more ~You meant normal-hitfinish? I remove it but kept the normal finish default, i hope it's better D:
[Normal]
  1. 00:19:521 (1) - Delete NC? I think it's still have same rhythm with the previous NC so no need to NC that ~Fixed
  2. 00:36:664 (1) - Same ^ ~not sure but Fixed
  3. 00:52:249 (1) - Delete finish on head then put clap on tail ~Fixed
  4. 00:52:638 (2) - Delete whistle on head then put finish on tail ~Fixed
  5. 01:04:716 (1) - Delete finish on head then put clap on tail ~Fixed
  6. 01:05:106 (2) - Delete whistle on head then put finish on tail ~Fixed
[Hard]
  1. 00:13:287 (1) - Delete NC? I think it's still have same rhythm with the previous NC so no need to NC that ~Fixed
  2. 00:42:898 (1) - Delete NC? Because the singer still singing on same rhythm ~Fixed
  3. 00:49:132 (1) - Same as above ~Fixed
  4. 00:46:794 (1) - NC that, since the singer begin to sing again~Fixed
  5. 00:51:469 (9) - Nc that, to follow the drum sound. Then delete Nc on this 00:52:249 (1) - ~Fixed
  6. 01:00:820 (1) - Not necesary to NC~Fixed
  7. 01:02:379 (1) - Same ^~Fixed
  8. 01:03:937 (1) - NC to follow drum sound~Fixed
[Insane]
  1. 00:06:858 (8) - Delete? somehow not fit~um ok
  2. 00:13:287 (1) - Delete NC? I think it's still have same rhythm with the previous NC so no need to NC that~Fixed
  3. 00:19:521 (7) - Delete clap on head~Fixed
  4. 00:24:781 (6,7,8) - Stack (6) and (7) on slider head or you can make them neater~I made it neater <3
  5. 00:36:664 (1,2,3,4) - As for me, the hitsound not right~i changed for what you said on normal xD
  6. 00:37:054 (3,1) - Bad overlap, maybe you can move (3) somewhere else to prevent that~Fixed
  7. 00:40:170 - Add circle~why? i dont hear any sound, despite of the vocals
  8. 00:52:249 (1,2,3) - The hitsound does not sound right
  9. 01:04:716 (1,2,3,4) - Same ^
[]
Good maaaap, but I don't know why the hitsound espesialy on drum still not fit in some places ~I'm pretty bad at hitsounding D:
That's all and good luck~ ~Thank you very much! <3
Thanks for all <3!
DakeDekaane
Holi, Taiko mod =w=

:!: El timing esta algo fuera de tiempo, al igual que el BPM esta al doble, el timing correcto es el siguiente:
1. Offset: 1,581ms BPM: 77.00
2. Offset: 40,639ms BPM: 77.00 (Para ajustar el metrónomo, no cambia nada en lo demás).

1. Offset: 1,597ms BPM: 77.00
2. Offset: 40,558ms BPM: 77.00
3. Offset: 65,471ms BPM: 77.00
4. Offset: 74,827ms BPM: 77.00
5. Offset: 84,162ms BPM: 77.00

No hay que remapear ni nada, solo haz un resnap para todas las notas, duplica el Slider Velocity en cada dificultad y checar que los sliders no se hayan cambiado de longitud.

[General (para las diff Taiko)]
:!: Usa el Normal sampleset con 60-65% de volumen , las notas se oyen muy bajo. Adémas, las partes donde tienes el Drum sampleset no se oyen para nada, lo cual es unrankable :V. Para este mapa, solo necesitas las lineas verdes para el kiai, y tal vez para bajar el volumen al inicio.
Puedes usar 2.80 para el SV si el BPM se cambia a 77.

[Futsuu]
No hay nada que decir acerca de las notas, pero si pudieras hacer más simple la diff sería mejor, ya que es practicamente igual que el Muzu pero solo cambiado en unas partes.
Y la verdad me gusto el Muzu así que no pienso decirte que lo hagas más díficil, es más fácil simplificar el Futsuu aquí :P

[Muzukashii]
00:53:027 (101) - big don?
00:54:196 - Añade un don?
00:54:586 (104) - kat?
00:56:534 - Añade un don
00:57:313 - ^
00:58:088 - Tal vez un triple ddd aqui como en 00:46:014?
01:27:021 (170) - Mueve esta nota a 01:26:826, queda mejor ahí en mi opinión.

=w=b
Neku Okazaki
Gracias dake, aplique casi todo

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Futsuu
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osu file format v13

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256,192,84162,1,0,0:0:0:0:
256,192,84551,1,0,0:0:0:0:
256,192,84940,1,4,0:0:0:0:
256,192,85330,1,0,0:0:0:0:
256,192,85719,1,0,0:0:0:0:
256,192,86109,1,8,0:0:0:0:
256,192,86499,1,8,0:0:0:0:
256,192,86693,1,0,0:0:0:0:
256,192,86888,1,0,0:0:0:0:
256,192,87083,1,0,0:0:0:0:
256,192,87180,1,0,0:0:0:0:
256,192,87278,1,0,0:0:0:0:
truonant
Hello~ from my mod queue

General
Seem really solid already. The mapset plays very well and is also fun. Although I did noticed that some blankets could be improved. Increasing the beatsnap divisor and utilizing ctrl + g will help you fine tune those blankets


Hard
00:05:493 (4) – blanket
00:27:311 (2) – Blanket
00:28:090 (3) - ^
00:28:869 (5) –I think this may look better if this was a straight vertical slider http://puu.sh/9JMmk/91fe788efd.jpg
00:29:648 (1) – blanket – middle point of the slider should be moved to the right a bit
00:32:765 (1,2) – blanket - http://puu.sh/9JMJ7/5bd384392a.jpg - other sliders stacking on 00:32:765 (1) – would need to be fixed accordingly
00:40:558 (1) – blanket http://puu.sh/9JMTD/80f5901357.jpg
00:43:674 (6,8,2,1) – Stack properly
00:47:570 (2) – Blanket - Utilize Ctrl+G
00:48:350 (4) – ^
00:49:129 (5) – ^
00:49:908 (7) – ^
00:50:687 (8) – stack slider end on slider end of 00:49:129 (5) -
00:55:363 (4) – Blanket - Utilize Ctrl+G
00:56:921 (6) - ^

Insane
00:05:493 (4) – blanket
00:08:610 (4) – blanket. The angle seems off. Try rotating
00:09:389 (6) - ^
00:10:168 (8) – ^
00:11:726 (5) – ^ - middle pointer a bit to the right
00:14:843 (5) – blanket
00:16:402 (10) - ^ - middle pointer a bit to the left
00:17:960 (4) – blanket
00:22:636 (9) – ^
00:23:415 (3,5) – ^
00:24:973 (8) –^
00:29:648 (1) – ^
00:31:207 (5,1) – stack?
00:33:350 (2) - stack on 00:31:986 (7) –
00:37:441 (1) – blanket
00:53:025 (1,2,3) – ^
00:55:947 (8,9) - Stack on slider head of 00:54:584 (5) –
01:00:038 (4,6) – blanket

Following the sound pattern @ 00:40:558 - 00:46:012 of F C WW C, F WW CC C
00:54:583 (5) - – add whistle
00:56:921 (2) – remove clap add whistle to slider head
00:57:311 (3) - ^

Good luck with your map!
Topic Starter
Milan-

truonant wrote:

Hello~ from my mod queue

General
Seem really solid already. The mapset plays very well and is also fun. Although I did noticed that some blankets could be improved. Increasing the beatsnap divisor and utilizing ctrl + g will help you fine tune those blankets


Hard
00:05:493 (4) – blanket
00:27:311 (2) – Blanket
00:28:090 (3) - ^
00:28:869 (5) –I think this may look better if this was a straight vertical slider http://puu.sh/9JMmk/91fe788efd.jpg ~~ I feel better with the curve
00:29:648 (1) – blanket – middle point of the slider should be moved to the right a bit
00:32:765 (1,2) – blanket - http://puu.sh/9JMJ7/5bd384392a.jpg - other sliders stacking on 00:32:765 (1) – would need to be fixed accordingly
00:40:558 (1) – blanket http://puu.sh/9JMTD/80f5901357.jpg
00:43:674 (6,8,2,1) – Stack properly
00:47:570 (2) – Blanket - Utilize Ctrl+G
00:48:350 (4) – ^
00:49:129 (5) – ^
00:49:908 (7) – ^
00:50:687 (8) – stack slider end on slider end of 00:49:129 (5) -
00:55:363 (4) – Blanket - Utilize Ctrl+G
00:56:921 (6) - ^

Insane
00:05:493 (4) – blanket
00:08:610 (4) – blanket. The angle seems off. Try rotating ~~I changed it completely
00:09:389 (6) - ^
00:10:168 (8) – ^
00:11:726 (5) – ^ - middle pointer a bit to the right
00:14:843 (5) – blanket
00:16:402 (10) - ^ - middle pointer a bit to the left
00:17:960 (4) – blanket
00:22:636 (9) – ^
00:23:415 (3,5) – ^
00:24:973 (8) –^
00:29:648 (1) – ^
00:31:207 (5,1) – stack?
00:33:350 (2) - stack on 00:31:986 (7) –
00:37:441 (1) – blanket
00:53:025 (1,2,3) – ^
00:55:947 (8,9) - Stack on slider head of 00:54:584 (5) –
01:00:038 (4,6) – blanket

Following the sound pattern @ 00:40:558 - 00:46:012 of F C WW C, F WW CC C
00:54:583 (5) - – add whistle
00:56:921 (2) – remove clap add whistle to slider head
00:57:311 (3) - ^

Good luck with your map! Thank you!
Fixed everything except for the red one. I hope it look a bit better now

Thanks <3
Xiaolin
From my queue ~ :3 (Sorry for delay ~ >.<'')
[Normal]
  1. 00:05:103 (6) - Add a whistle on the slider repeat? You did that on other sliders though, also it fits ~ >w<
  2. 00:08:999 (3) - Change shape for this slider for better blanket for (7)? And also, the blanket will still be fine for (4) ~ c:[/liist]
    1. 00:10:558 (4) - Again, add whistle on the repeat, cause you also did it on another slider though, and also, it fits ~
    2. 00:16:791 (3) - ^
    3. 01:23:398 (4) - Move to x:292 y:212 for better rhythm .. ?
    4. 01:27:668 (1) - Add whistle maybe ?
    [Hard]
    1. 00:13:869 (2) - Move this to x:296 y:88 for better rhythm ?
Nothing to say about this map, its fine already ~ <3

Goodluck with rank ~ ^^
Topic Starter
Milan-

Lapis Aoki wrote:

From my queue ~ :3 (Sorry for delay ~ >.<'')
[Normal]
  1. 00:05:103 (6) - Add a whistle on the slider repeat? You did that on other sliders though, also it fits ~ >w< I forgot to increase Tick rate, so some ticks are hitsounded. That's why i didnt add whistle on those repeating, I dont know if i should add it anyways, but i wont for while .Thank you for remember me xd
  2. 00:08:999 (3) - Change shape for this slider for better blanket for (7)? And also, the blanket will still be fine for (4) ~ c:[/liist]
    ~~Changed it a bit and overlapped 4 with 7 >.<
    1. 00:10:558 (4) - Again, add whistle on the repeat, cause you also did it on another slider though, and also, it fits ~
    2. 00:16:791 (3) - ^
    3. 01:23:398 (4) - Move to x:292 y:212 for better rhythm .. ? ~~Changed
    4. 01:27:668 (1) - Add whistle maybe ? It is at 5% audio, so it doesnt matter i guess, i forgot to move the timeline xD thanks!
    [Hard]
    1. 00:13:869 (2) - Move this to x:296 y:88 for better rhythm ? I think it'd break the flow with the following slider, and also i did something like that on insane >.<
Nothing to say about this map, its fine already ~ <3

Goodluck with rank ~ ^^ Thank you! <3
Thanks! <3
Hegatrek
Hi, from my modding queue (p/3202116#p3202116)



Normal

00:12:895 (6) - Delete

00:13:285 (7) - ^

00:36:661 (6) - make this slider longer ( i mean two passages ) and delete the note who is supposed to be after

Otherwise, she's almost perfect, gj ! :)

Hard

01:04:713 (3) - Make this slider begin on the other side

01:09:756 (7) - move this one

01:11:315 (2) - ^

01:26:889 (2) - Make this slider begin on the other side

Aaaand i couldn't mod the insane, i can't even play it so ..
I hope it helped you, at least a little :)
Topic Starter
Milan-

Hegatrek wrote:

Hi, from my modding queue (p/3202116#p3202116)

Normal

00:12:895 (6) - Delete ~It's fine with it imo

00:13:285 (7) - ^ same^

00:36:661 (6) - make this slider longer ( i mean two passages ) and delete the note who is supposed to be after The slider represents the drums, so the following note, that represent other sound, should be ok

Otherwise, she's almost perfect, gj ! :)

Hard

01:04:713 (3) - Make this slider begin on the other side yep Changed

01:09:756 (7) - move this one Not doing that, because I did that on insane, and i want to make a difference between the difficulties i guess.

01:11:315 (2) - ^ it fits well with the music imo

01:26:889 (2) - Make this slider begin on the other side Changed

Aaaand i couldn't mod the insane, i can't even play it so ..
I hope it helped you, at least a little :) everything helps <3
Thank you!<3
neonat
General

Remove Letterbox during Breaks
The default combo colours do not suit the map/BG/video, use different colours

Normal

00:33:934 (2,3) - the flow here is not really good
00:52:246 (1) - whistle on start of slider
00:52:635 (2) - clap on start of slider
01:04:713 (1,2) - ^ same as previous 2
01:21:839 (2) - remove the finish, I don't think it's needed
01:26:499 (3) - the finish on the slider end should be a Normal finish

Hard

00:10:947 (2,4) - can you make them symmetrical, the slider body of 00:11:726 (4) is closer to the head of 00:10:947 (2) than the other blanket
01:01:596 (4) - not too close to 01:00:038 (2) - further down would be nice
01:04:713 (3,4) - whistle on start of 1st slider, clap on start of second slider
01:21:645 (2) - finish on the middle part of slider is not needed
01:24:941 (2) - finish

Insane

01:23:399 (1,2) - just doesn't feel right, especially with that spacing. End 01:23:399 (1) at 01:23:593 ------- 01:23:788 (2) is fine
01:24:941 (3) - finish on start of slider


A more relax depiction of the song, an interesting way of showing it. Good Luck
Topic Starter
Milan-

neonat wrote:

General

Remove Letterbox during Breaks
The default combo colours do not suit the map/BG/video, use different colours

Normal

00:33:934 (2,3) - the flow here is not really good
00:52:246 (1) - whistle on start of slider
00:52:635 (2) - clap on start of slider
01:04:713 (1,2) - ^ same as previous 2
01:21:839 (2) - remove the finish, I don't think it's needed
01:26:499 (3) - the finish on the slider end should be a Normal finish

Hard

00:10:947 (2,4) - can you make them symmetrical, the slider body of 00:11:726 (4) is closer to the head of 00:10:947 (2) than the other blanket
01:01:596 (4) - not too close to 01:00:038 (2) - further down would be nice
01:04:713 (3,4) - whistle on start of 1st slider, clap on start of second slider
01:21:645 (2) - finish on the middle part of slider is not needed
01:24:941 (2) - finish

Insane

01:23:399 (1,2) - just doesn't feel right, especially with that spacing. End 01:23:399 (1) at 01:23:593 ------- 01:23:788 (2) is fine
01:24:941 (3) - finish on start of slider


A more relax depiction of the song, an interesting way of showing it. Good Luck I don't know what you mean here, but thanks!
I dont know about combo colours, i try something. Despite of that, I think I changed all correctly, Thank you! <3
wasonz
From my queue

Neku's Muzukashii
00:20:298 (28) - remove finish
00:37:246 (66) - k
00:46:012 (84) - k
00:46:110 (85,86) - delete
00:52:246 (95) - k
01:04:713 (122) - k
01:05:298 (126) - add d
01:12:483 (138) - add k
01:16:775 (147) - add d
01:24:940 (167) - K

Can you ask someone for timing check ? oh DakeDekaane mod it already ... but i'm feel a little weird :roll:

Good Luck ~ :)
Neku Okazaki

IMMoRTalS wrote:

From my queue

Neku's Muzukashii
00:20:298 (28) - remove finish No D:
00:37:246 (66) - k No :3
00:46:012 (84) - k No :v
00:46:110 (85,86) - delete Only (85)
00:52:246 (95) - k No
01:04:713 (122) - k ^
01:05:298 (126) - add d No
01:12:483 (138) - add k ^
01:16:775 (147) - add d ^
01:24:940 (167) - K
No :3

Can you ask someone for timing check ? oh DakeDekaane mod it already ... but i'm feel a little weird :roll: :v

Good Luck ~ :) Thanks :D
Thanks for the mod

http://puu.sh/9TRDT/dd3c58964d.txt
RandF
thanks for M4M!

[Normal]
  1. 00:04:713 (5,6,7) - suggetion
  2. 00:10:558 (4,5) - I prefer this
  3. 00:16:791 (3) - it is better to make 1/1 rhythm
  4. 00:36:661 (6,1) - difficult for easiest diff. I recommend to combine into 1 slider
  5. 00:43:285 (4,5) - not good flow. I suggest not to blanket
  6. 00:52:246 (1,2,1) - too difficult, imo. how about reverse slider?
  7. 01:04:713 (1,2,1) - ^
  8. 01:14:827 (1,2) - not good flow
  9. 01:23:398 (4,5,1) - ^
[Hard]
  1. 00:03:155 (4,5) - not good flow
  2. 00:18:739 (6) - Ctrl+G for better flow
  3. 00:24:194 (4) - ^
  4. 00:24:973 (6) - I prefer 1 circle at 00:24:973
  5. 00:37:051 (3,4) - I think finish or clap of drum-hitsound is more suitable than whistle
  6. 00:42:895 (5) - Ctrl+G
  7. 01:26:499 (1,2) - suggetion ( 1/6 rhythm)
[Insane]
  1. 00:03:739 (6,7) - stack at the same way as previous pattern?
  2. 00:06:077 (5,6,7) - 1/8 triplet is unnecesarry, imo
  3. 00:10:752 (1,2,3) - ^
  4. 00:15:428 (6,7,8) - ^
  5. 00:23:220 (1,2,3) - ^
  6. 00:52:635 (3) - I prefer to divide into 2 circles
  7. 01:14:827~01:21:060- you may make 1/4 rhythm(on the blue line) by use of circles. just a suggetion
    01:16:190- add a note
    01:17:749- ^
    01:19:307- ^
    01:20:865- ^
  8. 01:26:500 (1,2,1,2) - 1/6 rhythm is better. how about stream like this?
I love nano.RIPE <3
~Good Luck~
Charlotte
Hi from Charlotte's Taiko Modding Queue

d
k
D(big d)
K(big k)

Neku's Futsuu

OD1→3or4

00:39:392 - add k
00:39:780 - add d
00:40:182 - ^
01:26:102 - ^

Neku's Muzukashii

OD6→5 SV1.4→1.6(bpm77 so 1.6 be better?)

00:28:672 - add d
00:37:441 (68) - change k
00:58:090 (112) - ^
00:58:480 (113) - change d
01:24:551 (165) - change k

Good luck
Neku Okazaki

Charlotte wrote:

Hi from Charlotte's Taiko Modding Queue

d
k
D(big d)
K(big k)

Neku's Futsuu

OD1→3or4

00:39:392 - add k
00:39:780 - add d
00:40:182 - ^
01:26:102 - ^

Neku's Muzukashii

OD6→5 SV1.4→1.6(bpm77 so 1.6 be better?)

00:28:672 - add d
00:37:441 (68) - change k
00:58:090 (112) - ^
00:58:480 (113) - change d
01:24:551 (165) - change k

Good luck
7._.7 Sorry, no changes
Topic Starter
Milan-

RandomEffect wrote:

thanks for M4M!

[Normal]
  1. 00:04:713 (5,6,7) - suggetion
  2. 00:10:558 (4,5) - I prefer this
  3. 00:16:791 (3) - it is better to make 1/1 rhythm
  4. 00:36:661 (6,1) - difficult for easiest diff. I recommend to combine into 1 slider really didnt want to. But, that is a good reason iguess
  5. 00:43:285 (4,5) - not good flow. I suggest not to blanket
  6. 00:52:246 (1,2,1) - too difficult, imo. how about reverse slider?
  7. 01:04:713 (1,2,1) - ^
  8. 01:14:827 (1,2) - not good flow
  9. 01:23:398 (4,5,1) - ^
[Hard]
  1. 00:03:155 (4,5) - not good flow
  2. 00:18:739 (6) - Ctrl+G for better flow
  3. 00:24:194 (4) - ^
  4. 00:24:973 (6) - I prefer 1 circle at 00:24:973 ~~what? did you mean 00:24:876? I dont want to make it like insane here D:
  5. 00:37:051 (3,4) - I think finish or clap of drum-hitsound is more suitable than whistle
  6. 00:42:895 (5) - Ctrl+G
  7. 01:26:499 (1,2) - suggetion ( 1/6 rhythm) Didn't know that it was 1/6 xd. Ok
[Insane]
  1. 00:03:739 (6,7) - stack at the same way as previous pattern?
  2. 00:06:077 (5,6,7) - 1/8 triplet is unnecesarry, imo
  3. 00:10:752 (1,2,3) - ^
  4. 00:15:428 (6,7,8) - ^
  5. 00:23:220 (1,2,3) - ^
  6. 00:52:635 (3) - I prefer to divide into 2 circles
  7. 01:14:827~01:21:060- you may make 1/4 rhythm(on the blue line) by use of circles. just a suggetion ~~Not doing it for the moment
    01:16:190- add a note
    01:17:749- ^
    01:19:307- ^
    01:20:865- ^
  8. 01:26:500 (1,2,1,2) - 1/6 rhythm is better. how about stream like this?
I love nano.RIPE <3 yee<3
~Good Luck~
Changed everything except for the blue, didnt understand exactly what you mean xd

Thanks for modding <3
Fushimi Rio
From queue

[General]
None.

[Normal]

00:25:558 (1) - beginning at blue line may be a bit hard for players?

[Hard]

01:20:281 (2,3) - x168 y276

[Insane]

00:21:077 (4,5,6) - move 5 to the right side for better flow
00:36:661 (1,2) - I think it's not necessary to use sliders here
00:52:246 (1,2) - ^
01:04:713 (1,2) - ^
01:26:889 (2,3,4) - too big jump imo, though it's a good idea to jump here

Not much to point out here. Pretty good imo.
Topic Starter
Milan-

imoutosan wrote:

From queue

[General]
None.

[Normal]

00:25:558 (1) - beginning at blue line may be a bit hard for players? changed

[Hard]

01:20:281 (2,3) - x168 y276 why?

[Insane]

00:21:077 (4,5,6) - move 5 to the right side for better flow tried something
00:36:661 (1,2) - I think it's not necessary to use sliders here I do like them a lot:(
00:52:246 (1,2) - ^
01:04:713 (1,2) - ^
01:26:889 (2,3,4) - too big jump imo, though it's a good idea to jump here made it a bit closer

Not much to point out here. Pretty good imo. <3
Thanks for modding and the star <3
Leorda
Hola~ sorry for delay....

[Normal]
00:38:220 (7) - Touched by HP Bar can difficult to read for beginners. Move down a bit to prevent to touch the HP Bar
00:52:246 (1) - Why new combo? It seems doesn't need it btw
01:04:713 (1) - ^

[Hard]
00:25:752 (2) - Can you unstack from tail slider? Because I had trouble to read this note since I thought that this would be unstack
00:35:103 (4) - This current placement breaks the circular flow due to linear path that makes players move the cursor goes uncomfortable. Consider to move to X:348 and Y:100 to make a good circular flow
00:41:337 (2) - Why not flip these slider for creating a circular flow?
00:47:570 (2) - ^ (don't forget to fit the spacing if you agree this)
00:58:090 (2) - Move up a bit so the players didn't realized that this slider isn't too close from previous slider
01:11:704 (3) - New combo for new instrument part?
01:16:385 (1) - Remove new combo here?
01:19:502 (1) - ^

[Insane]
00:21:856 (6) - Why you put jump here? It doesn't fit in this part btw
00:25:558 (1) - Using 1/4 slider doesn't fit here because the drum is just heard one hit in music itself. Consider to replace it with circle?
00:29:648 (1) - Reverse this slider to make circular flow?
00:36:661 (1,2) - Same suggestion as 00:25:558 (1)
00:52:246 (1,2) - ^

Good luck then (I don't know how to say it in Spanish orz)
Topic Starter
Milan-

Leorda wrote:

Hola~ sorry for delay....

[Normal]
00:38:220 (7) - Touched by HP Bar can difficult to read for beginners. Move down a bit to prevent to touch the HP Bar
00:52:246 (1) - Why new combo? It seems doesn't need it btw
01:04:713 (1) - ^

[Hard]
00:25:752 (2) - Can you unstack from tail slider? Because I had trouble to read this note since I thought that this would be unstack
00:35:103 (4) - This current placement breaks the circular flow due to linear path that makes players move the cursor goes uncomfortable. Consider to move to X:348 and Y:100 to make a good circular flow
00:41:337 (2) - Why not flip these slider for creating a circular flow? i just reversed 00:40:558 (1) - xd
00:47:570 (2) - ^ (don't forget to fit the spacing if you agree this) no changing it atm
00:58:090 (2) - Move up a bit so the players didn't realized that this slider isn't too close from previous slider
01:11:704 (3) - New combo for new instrument part?
01:16:385 (1) - Remove new combo here?
01:19:502 (1) - ^

[Insane]
00:21:856 (6) - Why you put jump here? It doesn't fit in this part btw
00:25:558 (1) - Using 1/4 slider doesn't fit here because the drum is just heard one hit in music itself. Consider to replace it with circle?
00:29:648 (1) - Reverse this slider to make circular flow?
00:36:661 (1,2) - Same suggestion as 00:25:558 (1)
00:52:246 (1,2) - ^

Good luck then (I don't know how to say it in Spanish orz) buena suerte? xD
Changed everything, except for the red one.

Now I can love you <3 Thanks!
Ichigaki
Thanks for give me a chance to mod your map :)
Called from ♪ ichia7x's [4Mode] Modding Queue ♪


[General]
  1. 01:36:629 - outro - seems like you must remove this from this song, since there's nothing, but you can ignore this
  2. For SB, there's 2 file missing

    so, remove this code from *.osb
    Animation,Foreground,Centre,"SB\c3\c.jpg",320,240,320,480,LoopForever
    M,0,48350,49129,316,251,306,251
    F,0,48350,49129,1
    S,0,48350,49129,1.41,1.415

    Animation,Foreground,Centre,"SB\d1\d.jpg",320,240,480,480,LoopForever
    M,0,70925,71704,320,240
    S,0,70925,71704,1.5,1.48
[osu!standart]
[Normal]
  • Seems nothing wrong \w/
[ Hard]
  • Seems nothing wrong \w/
[Insane]
  1. 00:05:298 (3) - move this above 00:05:493 (4) - for your pattern

[Taiko]
d is don note
k is kat note
D is finish don note
K is finish kat note


Timing
  • Please remove all timing points and change with this one
    1597,779.220779220779,4,1,0,65,1,0
    40558,-100,4,1,0,65,0,1
    65571,-100,4,1,0,65,0,0
[Neku's Fuutsu]
  1. Change OD to 4 atm
  2. 00:21:661 (31,32) - remove this
  3. 00:21:467 (30) - move this to 00:21:856 -
  4. 00:25:947 - add d
  5. 00:37:246 - ^
  6. 00:38:999 - add k
  7. 00:40:558 (61) - NC required for last part
  8. 00:41:726 (63) - remove this
  9. 00:42:116 (63,64,65) - ctrl + g
  10. 00:52:441 (21) - change to k
  11. 00:58:869 (33) - remove this
  12. 01:04:908 (44) - change to k
  13. 01:05:276 - add k
  14. 01:07:029 (48,49,51,52) - change to k
  15. 01:27:084 (73) - move to 01:26:694 -
[Neku's Muzukashii]
  1. 00:40:558 (72) - NC
  2. 00:49:519 - add d
  3. 00:53:804 - http://puu.sh/altUH/79a1a8481d.jpg
  4. 01:05:276 - add d
  5. 01:10:146 (134) - change to d
  6. 01:12:483 (138) - add k
  7. 01:17:749 - ^
Good luck~
Neku Okazaki

ichia7x wrote:

Thanks for give me a chance to mod your map :)
Called from ♪ ichia7x's [4Mode] Modding Queue ♪


[General]
  1. 01:36:629 - outro - seems like you must remove this from this song, since there's nothing, but you can ignore this
  2. For SB, there's 2 file missing

    so, remove this code from *.osb
    Animation,Foreground,Centre,"SB\c3\c.jpg",320,240,320,480,LoopForever
    M,0,48350,49129,316,251,306,251
    F,0,48350,49129,1
    S,0,48350,49129,1.41,1.415

    Animation,Foreground,Centre,"SB\d1\d.jpg",320,240,480,480,LoopForever
    M,0,70925,71704,320,240
    S,0,70925,71704,1.5,1.48
[osu!standart]
[Normal]
  • Seems nothing wrong \w/
[ Hard]
  • Seems nothing wrong \w/
[Insane]
  1. 00:05:298 (3) - move this above 00:05:493 (4) - for your pattern

[Taiko]
d is don note
k is kat note
D is finish don note
K is finish kat note


Timing
  • Please remove all timing points and change with this one
    1597,779.220779220779,4,1,0,65,1,0
    40558,-100,4,1,0,65,0,1
    65571,-100,4,1,0,65,0,0
[Neku's Fuutsu]
  1. Change OD to 4 atm
  2. 00:21:661 (31,32) - remove this
  3. 00:21:467 (30) - move this to 00:21:856 -
  4. 00:25:947 - add d
  5. 00:37:246 - ^
  6. 00:38:999 - add k
  7. 00:40:558 (61) - NC required for last part
  8. 00:41:726 (63) - remove this
  9. 00:42:116 (63,64,65) - ctrl + g
  10. 00:52:441 (21) - change to k
  11. 00:58:869 (33) - remove this
  12. 01:04:908 (44) - change to k
  13. 01:05:276 - add k
  14. 01:07:029 (48,49,51,52) - change to k
  15. 01:27:084 (73) - move to 01:26:694 -
[Neku's Muzukashii]
  1. 00:40:558 (72) - NC
  2. 00:49:519 - add d
  3. 00:53:804 - http://puu.sh/altUH/79a1a8481d.jpg
  4. 01:05:276 - add d
  5. 01:10:146 (134) - change to d
  6. 01:12:483 (138) - add k
  7. 01:17:749 - ^
Good luck~
Sorry no changes
Topic Starter
Milan-

ichia7x wrote:

Thanks for give me a chance to mod your map :)
Called from ♪ ichia7x's [4Mode] Modding Queue ♪


[General]
  1. 01:36:629 - outro - seems like you must remove this from this song, since there's nothing, but you can ignore this I'm going to keep it for the moment (Don't want to cut the mp3 anymore xD)
  2. For SB, there's 2 file missing

    so, remove this code from *.osb
    Animation,Foreground,Centre,"SB\c3\c.jpg",320,240,320,480,LoopForever
    M,0,48350,49129,316,251,306,251
    F,0,48350,49129,1
    S,0,48350,49129,1.41,1.415

    Animation,Foreground,Centre,"SB\d1\d.jpg",320,240,480,480,LoopForever
    M,0,70925,71704,320,240
    S,0,70925,71704,1.5,1.48


[osu!standart]
[Normal]
  • Seems nothing wrong \w/
[ Hard]
  • Seems nothing wrong \w/
[Insane]
  1. 00:05:298 (3) - move this above 00:05:493 (4) - for your pattern

Good luck~
No change on standart. I'll tell the person who did the SB for it xD

Neku plz wtf xD

Thanks for modding <3
Ichigaki

Neku okazaki wrote:

Sorry no changes
At least check and change the timing points `-`)a
AllStar12
Hi, M4M from my queue.

[General]
• Seems like there's a mistake in one part of the storyboard I'm right? I know the picture is going to shift it to the left but is placed in weird way to me.



  • Insane
  1. 01:09:756 (8) - Having a Whistle here was intentional?
  2. 00:05:298 (3,4) - Understand that you have circle note 3 on the x axis line but why not just have it on x: 466 y: 185 and have slider 4 on x: 387 y: 95. That way Slider 4 is stacked on where it use to be slider 7 and also fixes the distance snap by a bit to 1.60x
  3. Starting from 00:07:051 to 00:11:532 the common distance snap that you're using changed from 1.60x to 1.50x and later on it staggers around there. Not sure which distance snap you're commonly using despite being an Insane since your notes go through mostly simple flow. I suggest fixing this because sometimes players might hit too early or too late due to the distance snap not being the same in some parts of the notes. Your jumps are fine but mainly talking about parts such as 00:13:674 (1,2,3) - which is 1.30x but after that becomes 1.50x. 00:23:415 (2,3,4) - is also where you start using 1.60x but later change back to 1.50x and so on into the song.
  4. 00:23:415 (2,3,4) - Not really blanket as good so try to make it better?
  5. 01:02:376 (3,5) - These two not aren't really symmetrical on their placement so just copy and past slider 3, Ctrl+ H and then Ctrl+ G. After that move 01:02:960 (4) - to x: 256 y: 31 to have the distance snap to 1.50 for previous and next.
  6. 01:03:934 (7) - You might have to fix the stack for this if you did what I said above this.
  7. 01:26:889 (2,3,4) - If you listen closely using 25% of the Playback Rate, you can tell it's not really on the exact placement which in this case sounds like circle note 3 should be on 01:26:986 and circle note 4 should be on 01:27:132 but also don't recommend placing them there because it's not in a rhythm. But as of now every time I test this part I most definitely would get a 100 because it's in 1/6 and pretty sure people won't expect it to be that quick, especially when playing in hidden. What I can say is rather than having 01:26:889 (2,3,4) - as a circle note, why not just have it as a repeated slider but this is just a suggestion. Try to find other ways to make this part execute in a smooth way.


  • Hard
  1. 00:05:298 (3) - Move this to x: 341 y: 207 to fix the distance snap to 1.20x
  2. 00:05:493 (4,5) - Not really a good blanket and the distance snap from slider 4 to circle note 5 is 1.25x. Fixed it up for you so here's how it looks like and the code I provided you. If you don't know how to input the code then message me about this.
    Picture and Code

    396,152,5493,2,0,P|418:81|377:26,1,130,2|0,0:0|0:0,0:0:0:0:
    342,96,6077,1,0,0:0:0:0:
  3. 00:32:765 (1,2) - Both don't seem to be symmetrical together so copy and paste slider 1 and replace slider 2. Ctrl+ H, then Ctrl+ G and then finally move it to x: 265 y: 241. This should be symmetrical as of now and the distance snap is still somewhat 1.50x.

    Did a good job here


  • Normal
  1. Your New Combo doesn't seem to be consistent such as from 00:26:532 to 00:32:765 you have NC as every big white tick but after that it's every two big white tick. Carefully go over this difficulty if you're planning on going for every 2 big white ticks.
  2. 01:25:720 (2) - Move to x: 190 y: 17 to fix the previous distance snap from 0.96x to 1.00x

    Seems to be good here

If you have any complaints, questions, comments, etc. or found any errors in my work, in-game or on the osu website!

Good luck on ranking this rossonero1899!
Topic Starter
Milan-

AllStar12 wrote:

Hi, M4M from my queue.

[General]
• Seems like there's a mistake in one part of the storyboard I'm right? I know the picture is going to shift it to the left but is placed in weird way to me.
It was a resolution problem or something, On way to be fixed xD



  • Insane
  1. 01:09:756 (8) - Having a Whistle here was intentional? I guess it wasn't xD
  2. 00:05:298 (3,4) - Understand that you have circle note 3 on the x axis line but why not just have it on x: 466 y: 185 and have slider 4 on x: 387 y: 95. That way Slider 4 is stacked on where it use to be slider 7 and also fixes the distance snap by a bit to 1.60x Not really fan of that, but ok xd
  3. Starting from 00:07:051 to 00:11:532 the common distance snap that you're using changed from 1.60x to 1.50x and later on it staggers around there. Not sure which distance snap you're commonly using despite being an Insane since your notes go through mostly simple flow. I suggest fixing this because sometimes players might hit too early or too late due to the distance snap not being the same in some parts of the notes. Your jumps are fine but mainly talking about parts such as 00:13:674 (1,2,3) - which is 1.30x but after that becomes 1.50x. 00:23:415 (2,3,4) - is also where you start using 1.60x but later change back to 1.50x and so on into the song. The song has very clear the beats and the map is very constant so it's not a very big problem imo. Anyways I changed some stuffs
  4. 00:23:415 (2,3,4) - Not really blanket as good so try to make it better? ~~It's good imo http://puu.sh/amVAp/85f4beb032.jpg
  5. 01:02:376 (3,5) - These two not aren't really symmetrical on their placement so just copy and past slider 3, Ctrl+ H and then Ctrl+ G. After that move 01:02:960 (4) - to x: 256 y: 31 to have the distance snap to 1.50 for previous and next.
  6. 01:03:934 (7) - You might have to fix the stack for this if you did what I said above this.
  7. 01:26:889 (2,3,4) - If you listen closely using 25% of the Playback Rate, you can tell it's not really on the exact placement which in this case sounds like circle note 3 should be on 01:26:986 and circle note 4 should be on 01:27:132 but also don't recommend placing them there because it's not in a rhythm. But as of now every time I test this part I most definitely would get a 100 because it's in 1/6 and pretty sure people won't expect it to be that quick, especially when playing in hidden. What I can say is rather than having 01:26:889 (2,3,4) - as a circle note, why not just have it as a repeated slider but this is just a suggestion. Try to find other ways to make this part execute in a smooth way. ~~I'm going to keep for a bit


  • Hard
  1. 00:05:298 (3) - Move this to x: 341 y: 207 to fix the distance snap to 1.20x
  2. 00:05:493 (4,5) - Not really a good blanket and the distance snap from slider 4 to circle note 5 is 1.25x. Fixed it up for you so here's how it looks like and the code I provided you. If you don't know how to input the code then message me about this.
    Picture and Code

    396,152,5493,2,0,P|418:81|377:26,1,130,2|0,0:0|0:0,0:0:0:0:
    342,96,6077,1,0,0:0:0:0:
    Thanks for the code <3
  3. 00:32:765 (1,2) - Both don't seem to be symmetrical together so copy and paste slider 1 and replace slider 2. Ctrl+ H, then Ctrl+ G and then finally move it to x: 265 y: 241. This should be symmetrical as of now and the distance snap is still somewhat 1.50x. I copy 2 instead, because it is blanket of the next slider

    Did a good job here


  • Normal
  1. Your New Combo doesn't seem to be consistent such as from 00:26:532 to 00:32:765 you have NC as every big white tick but after that it's every two big white tick. Carefully go over this difficulty if you're planning on going for every 2 big white ticks. I'm NC every change of lyrics
  2. 01:25:720 (2) - Move to x: 190 y: 17 to fix the previous distance snap from 0.96x to 1.00x

    Seems to be good here

If you have any complaints, questions, comments, etc. or found any errors in my work, in-game or on the osu website!

Good luck on ranking this rossonero1899!
Changed everything, except for the blue ones.

Thanks for modding <3
Abe Nana

Hello. It's M4M -Chata- & K.P's Modding Queue

Red : Unrankable issue / must fix.
Blue : Should be fixed / highly suggested.
Black : Just suggestion.

[General]
  1. clear
[Normal]
  1. 01:08:587 (5,1) - Do not stack this. is not unrankable. but, I think it is not for nice editing
[Hard]
  1. AR -1. it is not fit to the BPM
  2. 00:28:090 (3,5) - it is not fine. bad flow thing
[Insane]
  1. AR -0.5 OD -1. same as Hard.
  2. 01:26:500 (1,2,3,4) - is not fit this song x_x. please fixed this.

sorry for late and short mod.

it's so clear. I can't find any problem.

but, It so need more works. cheer up. give my star

good luck
Topic Starter
Milan-

-Chata- wrote:


Hello. It's M4M -Chata- & K.P's Modding Queue

Red : Unrankable issue / must fix.
Blue : Should be fixed / highly suggested.
Black : Just suggestion.

[General]
  1. clear
[Normal]
  1. 01:08:587 (5,1) - Do not stack this. is not unrankable. but, I think it is not for nice editing
[Hard]
  1. AR -1. it is not fit to the BPM
  2. 00:28:090 (3,5) - it is not fine. bad flow thing
[Insane]
  1. AR -0.5 OD -1. same as Hard.
  2. 01:26:500 (1,2,3,4) - is not fit this song x_x. please fixed this.

sorry for late and short mod.

it's so clear. I can't find any problem.

but, It so need more works. cheer up. give my star

good luck
Changed the settings.

Thanks for modding and the star <3
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