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FELT - Hail Storm

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Total Posts
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Topic Starter
RandF
This beatmap was submitted using in-game submission on 2024年8月2日 at 14:36:48

Artist: FELT
Title: Hail Storm
Source: 東方紅魔郷 ~ the Embodiment of Scarlet Devil.
Tags: Touhou cirno maika mika NAGI☆ Icicle Fall Beloved Tomboyish Girl おてんば恋娘 reitaisai 10 japanese pop jpop j-pop rock jrock j-rock video game
BPM: 134
Filesize: 9376kb
Play Time: 04:40
Difficulties Available:
  1. Hard (3.13 stars, 566 notes)
  2. Lunatic (4.21 stars, 822 notes)
  3. Normal (1.9 stars, 296 notes)
Download: FELT - Hail Storm
Information: Scores/Beatmap Listing
---------------
FELT <3

lyrics work
10nya
first!

good luck on the song, it's a good one ~

EDIT: supported~
Topic Starter
RandF

10nya wrote:

first!

good luck on the song, it's a good one ~

EDIT: supported~
Thank you~

:)
Squichu
hi there!
mod from my queue. :3
keep in mind I'm only making suggestions, feel free to disagree!

General
  1. enable epilepsy warning in both difficulties
  2. I like the storyboard, even if I don't understand it. nice work! owo
  3. why didn't you map the last partin Normal diff? it's totally mapable, so you should do that, imo
    (atm it seems like you were just to lazy to do that. :b)
Normal
  1. 00:12:486 (1) - (just my personal taste, but) objects that directly follow a spinner are kind of hard to read if you place them at the center cause their approach circle overlaps with the spinner approach circle.
    > therefore I'd prefer if you place this differently, but it's totally fine if you don't. c:
  2. 00:15:172 (1) - no need for NC, remove?
  3. 00:16:068 (1,2) - try to blanket this better?also, you'd greatly improve the flow if you ctrl+g 00:16:963 (2) -
  4. 00:21:889 (2,3) - the overlap miht be hard to read, I'd prefer if you stack 3 below 2.
  5. 00:24:128 (2,1) - imo, those two together looks kind of "unorganized", maybe bend 1 in the other direction? that's look more harmonic.
  6. 00:28:605 (1,2) - flow here isn't good, try to place 2 differently, so it matches with the movement 1 indicates.
  7. 00:33:978 (1) - extending this til the next white tick sounds better to me o:
  8. 00:36:889 - consider adding a cirlce here? that matches far better with the (dominant) vocals, imo
    atm it feels like there is sth missing
  9. 01:16:963 (1) - remove NC? (I don't see any reason for that here)
  10. 01:22:337 - add a circle here? it matches with vocals and the beat, plus it emphasizes the change in tune very well
  11. 01:41:590 (2) - replace circle with a short slider? that'd match better with teh vocals, I think
  12. 01:49:650 (1) - no need for NC, imo
  13. 02:25:023 (1,2) - this might be too hard to read (for easiest diff), cause of red/white tick change.
    you could replace 02:25:023 (1) - with a short slider
    also adding a cirlce at 02:26:142 emphasizes the vocals really nicely, then replace 02:26:366 (4) - with a short slider as well?
  14. 02:48:978 (1) - remove NC
  15. 03:33:083 - there is this guitar sound starting here, emphasize it with a circle? (also move NC from 03:33:531 (1) - to this if you do!)
  16. 03:58:157 (1) - remove NC?
  17. 04:07:560 (4,1) - and swap NC here? (move from 1 to 4)
  18. 04:23:456 (1,2) - this is really confusing. I'd suggest to not map blue ticks in the easiest diff, as it is too hard to read.
    consider dragging 2 back to the white tick
I know I've told you to emphasize the vocals a few times, even though you follow the beat, but in this case the beat is quite.. (I'm missing the word.. xD) confusing? You can't follow every beat which leaves some weird gaps. so sometimes it's easier to stick to the vocals instead of the beat (imo).

Hard
I like this diff, just some minor things -
  1. 00:05:322 (1,2) - use same angle for both? similar to 00:07:113 (3,4) -
  2. 00:14:277 (1,1,1,1) - don't overuse NC here. it's getting a bit hard to read. maybe delete NC on 00:14:501 (1) - and 00:14:948 (1) - ? (or all 3)
  3. 00:28:605 (1,1) - plays more natural if you don't stack them
  4. 00:39:799 (3,4) - ^ .. and there are some more, I don't wanna list them all, so please check for yourself. ><
  5. 00:56:590 - gab feels really weird, add a circle here?
  6. 01:16:963 (1) - I never get these NCs, are they there for a particular reason? o-o
  7. 03:40:023 (1) - remove NC?
nice mapset, good luck! :3
*squee*
blaterwolf
Mod Reqs from Queue

Lol dis looks like an M4M for me coz you modded me map :v

Cirno <3

Normal

00:15:172 : Ugly V Slider , more Ellaborated like this


00:29:501 : ^ same

01:05:769 : Hit Circle too op o.o move a little up

01:16:516 : Remove NC

01:26:590 : ^

01:28:381 : Follow the point of the slider in the pic


02:25:023 : stack to the hit circle

02:38:904 : Remove NC

03:37:560 : like this


04:26:366 : :v you know what im gonna say :v

Hard

00:14:277(1,1,1,1) : <---- Lol (:v NC Remove :cry: )

01:15:396 : something like this?


01:59:948 : ^ same

02:01:740 : ^ same

Done That's All

[Cirno Intensifies] *O*
Topic Starter
RandF

Squirrel wrote:

hi there!
mod from my queue. :3
keep in mind I'm only making suggestions, feel free to disagree!

General
  1. enable epilepsy warning in both difficulties
    :arrow: this SB don't attack eyes, imo
  2. I like the storyboard, even if I don't understand it. nice work! owo :arrow: thanks a lot!
  3. why didn't you map the last partin Normal diff? it's totally mapable, so you should do that, imo
    (atm it seems like you were just to lazy to do that. :b)
    :arrow: when I made map in the outro of normal-diff, it became too boring... so I cut it on purpose
Normal
  1. 00:12:486 (1) - (just my personal taste, but) objects that directly follow a spinner are kind of hard to read if you place them at the center cause their approach circle overlaps with the spinner approach circle.
    > therefore I'd prefer if you place this differently, but it's totally fine if you don't. c: :arrow: no change
  2. 00:15:172 (1) - no need for NC, remove? :arrow: OK
  3. 00:16:068 (1,2) - try to blanket this better?also, you'd greatly improve the flow if you ctrl+g 00:16:963 (2) -
    :arrow: fix~
  4. 00:21:889 (2,3) - the overlap miht be hard to read, I'd prefer if you stack 3 below 2. :arrow: OK
  5. 00:24:128 (2,1) - imo, those two together looks kind of "unorganized", maybe bend 1 in the other direction? that's look more harmonic.
    :arrow: make other pattern
  6. 00:28:605 (1,2) - flow here isn't good, try to place 2 differently, so it matches with the movement 1 indicates. :arrow: KEEP
  7. 00:33:978 (1) - extending this til the next white tick sounds better to me o:
    :arrow: no change
    I intend to follow vocal
  8. 00:36:889 - consider adding a cirlce here? that matches far better with the (dominant) vocals, imo
    atm it feels like there is sth missing
    :arrow: KEEP
    a little difficult for easiest diff
  9. 01:16:963 (1) - remove NC? (I don't see any reason for that here) :arrow: OK
  10. 01:22:337 - add a circle here? it matches with vocals and the beat, plus it emphasizes the change in tune very well
    :arrow: KEEP
  11. 01:41:590 (2) - replace circle with a short slider? that'd match better with teh vocals, I think
    :arrow: no change
    I intend to beat loud sound by use of circle
  12. 01:49:650 (1) - no need for NC, imo :arrow: OK
  13. 02:25:023 (1,2) - this might be too hard to read (for easiest diff), cause of red/white tick change.
    you could replace 02:25:023 (1) - with a short slider
    also adding a cirlce at 02:26:142 emphasizes the vocals really nicely, then replace 02:26:366 (4) - with a short slider as well?
    :arrow: mmm, no change
    1/2 rhthm rush is a little difficult

  14. 02:48:978 (1) - remove NC :arrow: OK
  15. 03:33:083 - there is this guitar sound starting here, emphasize it with a circle? (also move NC from 03:33:531 (1) - to this if you do!)
    :arrow: no change
    I want to emphasize the finish of 03:32:859
  16. 03:58:157 (1) - remove NC?
    :arrow: KEEP: because of stack
  17. 04:07:560 (4,1) - and swap NC here? (move from 1 to 4) :arrow: OK
  18. 04:23:456 (1,2) - this is really confusing. I'd suggest to not map blue ticks in the easiest diff, as it is too hard to read.
    consider dragging 2 back to the white tick
    :arrow: fix: start at white line
I know I've told you to emphasize the vocals a few times, even though you follow the beat, but in this case the beat is quite.. (I'm missing the word.. xD) confusing? You can't follow every beat which leaves some weird gaps. so sometimes it's easier to stick to the vocals instead of the beat (imo).

Hard
I like this diff, just some minor things -
  1. 00:05:322 (1,2) - use same angle for both? similar to 00:07:113 (3,4) -
    :arrow: no change
  2. 00:14:277 (1,1,1,1) - don't overuse NC here. it's getting a bit hard to read. maybe delete NC on 00:14:501 (1) - and 00:14:948 (1) - ? (or all 3)
    :arrow: OK: you are right, so hard to see...
  3. 00:28:605 (1,1) - plays more natural if you don't stack them :arrow: KEEP
  4. 00:39:799 (3,4) - ^ .. and there are some more, I don't wanna list them all, so please check for yourself. ><
    :arrow: OK, I'll try!
  5. 00:56:590 - gab feels really weird, add a circle here? :arrow: no change
  6. 01:16:963 (1) - I never get these NCs, are they there for a particular reason? o-o
    :arrow: fix
    I intended to emphasize loud sound by use of NC. but it's unnecessary :?
  7. 03:40:023 (1) - remove NC? :arrow: OK
nice mapset, good luck! :3
*squee*
Thank you for modding!
red: change
blue: no change
Topic Starter
RandF

SkyBearer245 wrote:

Mod Reqs from Queue

Lol dis looks like an M4M for me coz you modded me map :v

Cirno <3

Normal

00:15:172 : Ugly V Slider , more Ellaborated like this :arrow: OK


00:29:501 : ^ same :arrow: no change about this

01:05:769 : Hit Circle too op o.o move a little up
:arrow: no change
no problem in the play field

01:16:516 : Remove NC :arrow: k
01:26:590 : ^

01:28:381 : Follow the point of the slider in the pic :arrow: OK


02:25:023 : stack to the hit circle :arrow: fix

02:38:904 : Remove NC :arrow: k

03:37:560 : like this
:arrow: no
I cannnot make this pattern while keeping DistanceSnap



04:26:366 : :v you know what im gonna say :v :arrow: OK

Hard

00:14:277(1,1,1,1) : <---- Lol (:v NC Remove :cry: ) :arrow: fix

01:15:396 : something like this? :arrow: hmm, no sorry

01:59:948 : ^ same
02:01:740 : ^ same

Done That's All

[Cirno Intensifies] *O*
Thank you for modding!
red: change
blue: no change
truonant
Hello~ M4M from my Mod Queue

General
Very polished, clean sliders, nice flow, and etc. it was hard to find anything so I focused on syncopation and hitsounds. It’s up to you if you want to implement them

Normal
Looks good so far.

Hard
syncopation
00:31:068 (2) – add circle, stack on slider head
00:35:098 (4) – remove circle and put ¼ slider at 00:34:986 – Possibly here: http://puu.sh/9EMfz/d3d0a77c4c.jpg
00:36:441 – add circle, stack on slider head
00:41:814 – ^
00:42:710 (5) – stack on slider head of 00:42:822 (6) – for better flow?
00:43:605 – add circle
00:48:978 – ^
01:05:545 – ^
01:17:187 – ^
01:22:672 – ^
02:17:635 – ^
02:18:307 (3) – change to ¼ slider
02:21:777 (2) – change into ¼ slider and move back to 02:21:665 –
02:25:359 (2) – move back ¼ tick
02:25:359 - Add ¼ slider, stack on top of ^
03:21:441 (1,2,3) - These are fine since there is adequate time to read the approach circle
03:33:866 (2) - ^
Hitsound
Based on your hitsound pattern during kiai:
01:22:337 (1) – remove clap on slider end
01:22:784 (3) – add clap on slider head
02:41:926 (4) – remove clap from slider head
02:41:366 (2) –extend to ½ slider + clap on slider end
02:41:702 (3) –remove
02:43:829 (3) – move back ¼ tick

I hope this mod was helpful. Good luck with your map!
Topic Starter
RandF

truonant wrote:

Hello~ M4M from my Mod Queue

General
Very polished, clean sliders, nice flow, and etc. it was hard to find anything so I focused on syncopation and hitsounds. It’s up to you if you want to implement them

Normal
Looks good so far. :arrow: thanks!

Hard
syncopation
00:31:068 (2) – add circle, stack on slider head
00:35:098 (4) – remove circle and put ¼ slider at 00:34:986 – Possibly here: http://puu.sh/9EMfz/d3d0a77c4c.jpg
:arrow: no change: I intend to suit to back music
00:36:441 – add circle, stack on slider head
00:41:814 – ^
00:42:710 (5) – stack on slider head of 00:42:822 (6) – for better flow? :arrow: no: become hard to see, imo
00:43:605 – add circle
00:48:978 – ^
01:05:545 – ^
01:17:187 – ^ :arrow: fix!: suit to vocal~
01:22:672 – ^ :arrow: fix!: I like it
02:17:635 – ^

02:18:307 (3) – change to ¼ slider
02:21:777 (2) – change into ¼ slider and move back to 02:21:665 –
02:25:359 (2) – move back ¼ tick
02:25:359 - Add ¼ slider, stack on top of ^
:arrow: KEEP
interseting idea~, but I want to suit to bass sound


03:21:441 (1,2,3) - These are fine since there is adequate time to read the approach circle
03:33:866 (2) - ^
:arrow: sorry, I cannot understand

Hitsound
Based on your hitsound pattern during kiai:
01:22:337 (1) – remove clap on slider end
01:22:784 (3) – add clap on slider head :arrow: fix: I forgot...
02:41:926 (4) – remove clap from slider head
02:41:366 (2) –extend to ½ slider + clap on slider end:arrow: I intend to suit to vocal
02:41:702 (3) –remove
02:43:829 (3) – move back ¼ tick :arrow: I intend to suit to vocal

I hope this mod was helpful. Good luck with your map!
Thank you for modding!
red: change
blue: no change (no comment is also)
Kinshara
Hi M4M from your queue!

My map: t/215057

General

OMG THIS SONG IS SO GOOD.

Nice background and SB!

Normal

Maybe increase HP and OD by 1?

Try making the rhythm more interesting. There are a lot of 1/1 sliders :/

00:17:859 (1) - maybe blanket this around the tail of 00:16:963 (2) -
00:17:859 (1,2) - try this sort of blanket: http://puu.sh/9GWoe/30bc8d9f0b.jpg
00:19:650 (1,2) - flow problem because you are taking a sharp turn the other way. Maybe try: http://puu.sh/9GWyZ/3b9dbe70e6.jpg
00:22:113 (3) - wouldn't suggest starting slider on red ticks (for normal at least).
00:31:740 - maybe put a hit circle here or start 00:31:963 (1) at 00:31:740 because it starts at a red tick mark.
00:43:829 (2,3) - flow problem
01:02:635 (1) - passive slider?
I am not really understanding your rhythm here, so I'll just comment more on style. I just don't want to give advice that'll turn out to be wrong lol because I don't do this sort of stuff (like sliders on red ticks and strong beats in the middle of the sliders), but you probably have your reasons for that.
01:16:516 (1) - remove nc
01:16:963 (2) - nc
01:22:560 (5) - fix blanket
01:26:590 (2) - slightly fix blanket
01:30:396 (2) - use 1/2 beat snap divisor. 1/4 sliders in normal are not a good idea.
01:34:874 (1,2) - fix the blankets so they "fit" into each other lol
01:37:560 (3) - fix blanket
02:09:351 (2) - fix blanket
02:20:322 (2) - 1/4 slider not a good idea here either
02:23:232 (2) - fix blanket
02:32:187 (1) - maybe blanket this around tail of 02:31:292 (2) -
02:34:874 (2) - curve this so that it "fits" with 02:33:754 (1) -
02:38:904 (1) - remove nc
02:39:351 (2) - nc
02:44:948 (1) - fix blanket
02:46:516 (1) - move this up a little
03:22:337 (1) - fix blanket
03:23:232 (2) - fix blanket
03:26:814 (2) - ^
03:28:157 (2) - see if you can blanket this nicely around 03:26:814 (2) -
04:11:814 (1) - another 1/4 slider
04:13:381 (2) - fix blanket
04:26:814 - maybe add a spinner after this?

Sorry if this wasn't helpful! :/

Hard

00:06:217 (2,3) - this is a flow issue
00:13:157 (2,3,4) - try this: http://puu.sh/9H2kV/cef20e8348.jpg and try this pattern: http://puu.sh/9H2o3/da954fc2c2.jpg
00:35:657 (6,1,2) - stack these maybe
00:58:605 (2,3,4,5,1) - stack these?
01:32:635 (5,1) - this breaks flow very badly :/
02:03:531 (1,2,3) - this is weird (hard to play)
03:36:889 (1,2,3,4,5,6,7) - star pattern with soft and loud beats is not good. Try something else?


I really liked Hard! Sorry I didn't find much :/ I was also getting distracted by the music...so good q.q

I hope this helped! Thanks for letting me mod your map. :)
Topic Starter
RandF

Kinshara wrote:

Hi M4M from your queue!

My map: t/215057

General

OMG THIS SONG IS SO GOOD.

Nice background and SB! :arrow: thanks a lot!

Normal

Maybe increase HP and OD by 1? :arrow: according to AI-mod, I must make easy diff if I do it...

Try making the rhythm more interesting. There are a lot of 1/1 sliders :/

00:17:859 (1) - maybe blanket this around the tail of 00:16:963 (2) -
00:17:859 (1,2) - try this sort of blanket: http://puu.sh/9GWoe/30bc8d9f0b.jpg
:arrow: no change
I prioritize good flow over blanketting


00:19:650 (1,2) - flow problem because you are taking a sharp turn the other way. Maybe try: http://puu.sh/9GWyZ/3b9dbe70e6.jpg :arrow: no change
00:22:113 (3) - wouldn't suggest starting slider on red ticks (for normal at least). :arrow: no problem for normal ,for easy it may be possible
00:31:740 - maybe put a hit circle here or start 00:31:963 (1) at 00:31:740 because it starts at a red tick mark.
:arrow: I intend to suit to vocal
00:43:829 (2,3) - flow problem
01:02:635 (1) - passive slider?
I am not really understanding your rhythm here, so I'll just comment more on style. I just don't want to give advice that'll turn out to be wrong lol because I don't do this sort of stuff (like sliders on red ticks and strong beats in the middle of the sliders), but you probably have your reasons for that.
:arrow: a little change
about this long slider, I intend to make the same rhythm as 00:59:053 (1) - . but, simple curved slider might be boring. so I make other shape slider~


01:16:516 (1) - remove nc
01:16:963 (2) - nc
:arrow: because of stack, remaining pattern is good visible

01:22:560 (5) - fix blanket :arrow: fix
01:26:590 (2) - slightly fix blanket :arrow: no problem
01:30:396 (2) - use 1/2 beat snap divisor. 1/4 sliders in normal are not a good idea.
:arrow: no problem for normal ,for easy it may be possible
01:34:874 (1,2) - fix the blankets so they "fit" into each other lol
01:37:560 (3) - fix blanket :arrow: fix
02:09:351 (2) - fix blanket :arrow: fix
02:20:322 (2) - 1/4 slider not a good idea here either
02:23:232 (2) - fix blanket :arrow: fix
02:32:187 (1) - maybe blanket this around tail of 02:31:292 (2) -
02:34:874 (2) - curve this so that it "fits" with 02:33:754 (1) - :arrow: fix
02:38:904 (1) - remove nc
02:39:351 (2) - nc
02:44:948 (1) - fix blanket
:arrow: I don't intend to blanket in this part
02:46:516 (1) - move this up a little
03:22:337 (1) - fix blanket
03:23:232 (2) - fix blanket
03:26:814 (2) - ^
03:28:157 (2) - see if you can blanket this nicely around 03:26:814 (2) - :arrow: OK~
04:11:814 (1) - another 1/4 slider :arrow: ??
04:13:381 (2) - fix blanket :arrow: I don't intend to blanket in this part
04:26:814 - maybe add a spinner after this?

Sorry if this wasn't helpful! :/

Hard

00:06:217 (2,3) - this is a flow issue
00:13:157 (2,3,4) - try this: http://puu.sh/9H2kV/cef20e8348.jpg and try this pattern: http://puu.sh/9H2o3/da954fc2c2.jpg
:arrow: your suggetion is interesting! but I don't want to twice reverse slider, sorry
00:35:657 (6,1,2) - stack these maybe
00:58:605 (2,3,4,5,1) - stack these?
01:32:635 (5,1) - this breaks flow very badly :/ :arrow: fix
02:03:531 (1,2,3) - this is weird (hard to play) :arrow: hmm, really?
03:36:889 (1,2,3,4,5,6,7) - star pattern with soft and loud beats is not good. Try something else? :arrow: KEEP


I really liked Hard! Sorry I didn't find much :/ I was also getting distracted by the music...so good q.q

I hope this helped! Thanks for letting me mod your map. :)
Thank you for modding!
red: change
blue: no change (no comment is also)
Micka
for m4m

[Normal]

00:14:725 (2) - make this semi pentagon. but keep spacing
00:20:545 (2) - symmetry with (1)
00:29:501 (2) - make same shape with (1)
00:44:725 (1) - symmetry with (2)
01:30:396 (2) - no 1/4. too fast for normal players
02:20:322 (2) - ^
02:52:784 (2) - ^
03:35:769 (2) - lighten angle of red points


[Hard]

00:07:113 (3) - symmetry with (2)
00:13:829 (4,5) - cant quite understand it
00:58:605 (2,3,4,5) - fix stack pls
02:34:874 (4) - ctrl g better flow
03:02:859 (2) - near
Topic Starter
RandF

RenzMichael wrote:

for m4m

[Normal]

00:14:725 (2) - make this semi pentagon. but keep spacing :arrow: KEEP
00:20:545 (2) - symmetry with (1)
00:29:501 (2) - make same shape with (1)
00:44:725 (1) - symmetry with (2)

01:30:396 (2) - no 1/4. too fast for normal players
02:20:322 (2) - ^
02:52:784 (2) - ^
:arrow: fix all

03:35:769 (2) - lighten angle of red points
:arrow: KEEP
if make angle more sharply, it becomes hard to see, imo


[Hard]

00:07:113 (3) - symmetry with (2)
00:13:829 (4,5) - cant quite understand it :arrow: remap
00:58:605 (2,3,4,5) - fix stack pls :arrow: avoiding stack is on purpose
02:34:874 (4) - ctrl g better flow :arrow: on purpose
03:02:859 (2) - near
:arrow: KEEP
I couldn't notice... but I feel no problem while playing
Thank you for modding!
red: change
blue: no change (no comment is also)
-Kyra-_old
For M4M! Im a beginner modder, so sorry. :? My english will be very-very lame. xD
[General]
  1. The song is really awesome. I like this catchy song. Felt is an awesome circle. ^^
  2. The storyboard is great too. Well done! :3
[Normal]
  1. 01:52:884 , 03:08:473 - Dont make long breaks. You'are so creative, you can make some nice pattern here with long sliders. Maybe a drop or a heart slider.
  2. 03:07:337 (2) - Replace this note over the slider.
  3. Its a nice diff, I dont have any suggestion. : o
[Hard]
  1. 00:35:657 (6) - Replace this note on the slider.
  2. 02:06:441 (3) and 02:06:553 (4) - Its not looking good next to the slider... Smae here, replace to the slider.
  3. 03:43:672 - Again this break... ><"" You should make some nice pattern with a lower slider velocity.
I think thats all. This is my first modding, so I dont know how to do this properly. But good luck with this map, its gonna be alright. I like your patterns, and your technique. Ganbare'! :)
Topic Starter
RandF

-Kyra- wrote:

For M4M! Im a beginner modder, so sorry. :? My english will be very-very lame. xD
[General]
  1. The song is really awesome. I like this catchy song. Felt is an awesome circle. ^^
  2. The storyboard is great too. Well done! :3
:arrow: thanks a lot!
[Normal]
  1. 01:52:884 , 03:08:473 - Dont make long breaks. You'are so creative, you can make some nice pattern here with long sliders. Maybe a drop or a heart slider.
    :arrow: because of easiset-diff and long map, the break at this time is kind for beginner, imo
  2. 03:07:337 (2) - Replace this note over the slider. :arrow: h~m, no problem for normal, imo
  3. Its a nice diff, I dont have any suggestion. : o
[Hard]
  1. 00:35:657 (6) - Replace this note on the slider. :arrow: no change
  2. 02:06:441 (3) and 02:06:553 (4) - Its not looking good next to the slider... Smae here, replace to the slider. :arrow: fix~
  3. 03:43:672 - Again this break... ><"" You should make some nice pattern with a lower slider velocity.
    :arrow: Let me think...
    you have a point there for hardest diff. I'll consider~
I think thats all. This is my first modding, so I dont know how to do this properly. But good luck with this map, its gonna be alright. I like your patterns, and your technique. Ganbare'! :)
:arrow: arigato~ <3
Thank you for modding!
red: change
blue: no change
Iceskulls
Hello there
I like FELT's song <3

[General]
fine

[Lunatic]
Edited:Sorry I didn't see that you haven't finished Lunatic yet but you can take my mod for some ideas
00:02:187 (2,4) - Add whistle
00:03:531 (5,6) - Clap at the end
00:05:322 (1) - ^
00:09:351 (2) - Ctrl+G ?
00:36:889 (5) - NC
00:40:471 (4,1) - Swap NC
00:58:157 (1) - Delete NC and NC 00:58:381 (2) -
01:05:545 - Add note and delete 01:05:657 (8) -
01:35:545 - How about this https://osu.ppy.sh/ss/1782437
01:48:307 (1,2) - Stack ?
01:48:978 (3,4,5) - DS should consistent here
01:58:493 (2,3) - How about don't stack.The flow feel weird for me
02:18:307 (4,8) - Stack perfect
02:23:232 (1) - Move to x=451 y=181 for triangle with 02:22:784 (5,6) -
02:41:366 - How about this? https://osu.ppy.sh/ss/1782458
02:48:083 (1,2) - Stack
02:48:978 (1,2) - ^
02:54:463 (5) - How about this https://osu.ppy.sh/ss/1782404
03:01:963 (5) - NC
03:03:307 (4,5) - Don't stack ?
03:06:889 (2) - Ctrl+J ?
03:23:344 (5,6) - How about increase the spacing here a little bit?
03:25:023 (5) - Ctrl+G ? If yes apply to 03:28:606 (5) - and 03:32:188 (5) - too
03:56:590 (2,3,4) - Same as 01:58:493 (2,3) -
04:06:441 (4,5) - Something simillar to this? https://osu.ppy.sh/ss/1782486
04:31:963 (6) - NC
04:40:471 (5,6,7) - Same as 01:58:493 (2,3) -
I think I will skip the hitsound mod or it will be too much mod

[Hard]
Since I don't find problem with the pattern on this diff so I take this diff as hitsound mod
00:01:740 (1) - Whistle at the end
00:02:635 (2) - ^
00:03:531 (3) - ^
00:04:426 (4) - ^
00:05:322 (1) - Clap at the end
00:06:217 (2) - ^
00:07:113 (3) - ^
00:08:008 (4) - ^
00:08:904 (1) - ^
00:12:486 (1) - ^
00:13:157 (2) - Whistle at the end
00:13:493 (3) - ^
00:13:829 (4) - Whistle at the head
00:14:053 (5) - ^
00:35:769 (1) - Delete clap it feel sudden for me
00:41:142 - How about this? http://puu.sh/9WrRi/0d7030d13d.jpg
00:41:926 (2) - Delete clap it feel sudden for me
00:43:045 (1) - Delete clap at the head
00:44:277 (4) - Delete clap
00:52:337 (2) - At the end delete clap
00:56:254 (3) - Replace clap with whistle
01:22:337 (1) - Delete clap
01:22:784 (3) - ^ at the end
01:24:911 (3) - Replace clap with whistle and whistle slider's way
01:44:053 (1,2,3) - Whistle all
01:44:948 (4) - Whistle head and slider's way
04:10:695 - to 04:11:590 - How about add some notes?
I will mod hitsounds from the start to the first kiai and let you try to organize the rest
You don't have to follow my hitsounds mod.It's my first time modding the hitsounds

[Normal]
00:14:725 (2) - Move to x=300 y=184
00:24:128 (2) - Move to x=252 y=284 . If changed modifier 00:25:023 (1) - too
00:57:710 (2) - Move to x=312 y=320
01:21:889 (4) - NC
01:25:695 (1,2) - Blanket ?
02:26:814 (1) - Ctrl+H then modifier the placement ?
02:31:292 (2) - Move to x=292 y=252
02:58:157 (2,1) - Change the placement or keep overlap?
03:33:978 (2,1) - ^
03:37:560 (2) - Ctrl+H then modifier the placement ?
04:15:172 (2,1) - Symmetry them ?
04:24:128 (3) - End at 04:25:023 -

[Overall]
You can organize hitsounds more to make the song consistent with the hitsounds
A little bit improve and this map should be okay for me

osu! need more FELT
Good luck ;)
Topic Starter
RandF

CelsiusLK wrote:

Hello there
I like FELT's song <3

[General]
fine

[Lunatic]
Edited:Sorry I didn't see that you haven't finished Lunatic yet but you can take my mod for some ideas
00:02:187 (2,4) - Add whistle
00:03:531 (5,6) - Clap at the end
00:05:322 (1) - ^
00:09:351 (2) - Ctrl+G ?
00:36:889 (5) - NC
00:40:471 (4,1) - Swap NC
00:58:157 (1) - Delete NC and NC 00:58:381 (2) -
01:05:545 - Add note and delete 01:05:657 (8) -
01:35:545 - How about this https://osu.ppy.sh/ss/1782437
01:48:307 (1,2) - Stack ?
01:48:978 (3,4,5) - DS should consistent here
01:58:493 (2,3) - How about don't stack.The flow feel weird for me
02:18:307 (4,8) - Stack perfect
02:23:232 (1) - Move to x=451 y=181 for triangle with 02:22:784 (5,6) -
02:41:366 - How about this? https://osu.ppy.sh/ss/1782458
02:48:083 (1,2) - Stack
02:48:978 (1,2) - ^
02:54:463 (5) - How about this https://osu.ppy.sh/ss/1782404
03:01:963 (5) - NC
03:03:307 (4,5) - Don't stack ?
03:06:889 (2) - Ctrl+J ?
03:23:344 (5,6) - How about increase the spacing here a little bit?
03:25:023 (5) - Ctrl+G ? If yes apply to 03:28:606 (5) - and 03:32:188 (5) - too
03:56:590 (2,3,4) - Same as 01:58:493 (2,3) -
04:06:441 (4,5) - Something simillar to this? https://osu.ppy.sh/ss/1782486
04:31:963 (6) - NC
04:40:471 (5,6,7) - Same as 01:58:493 (2,3) -
I think I will skip the hitsound mod or it will be too much mod

:arrow: Lunatic-diff is still WIP. but consider your sggetions~

[Hard]
Since I don't find problem with the pattern on this diff so I take this diff as hitsound mod
00:01:740 (1) - Whistle at the end
00:02:635 (2) - ^
00:03:531 (3) - ^
00:04:426 (4) - ^
00:05:322 (1) - Clap at the end
00:06:217 (2) - ^
00:07:113 (3) - ^
00:08:008 (4) - ^
00:08:904 (1) - ^
00:12:486 (1) - ^
00:13:157 (2) - Whistle at the end
00:13:493 (3) - ^
00:13:829 (4) - Whistle at the head
00:14:053 (5) - ^
00:35:769 (1) - Delete clap it feel sudden for me
00:41:142 - How about this? http://puu.sh/9WrRi/0d7030d13d.jpg
:arrow: fine!
00:41:926 (2) - Delete clap it feel sudden for me
00:43:045 (1) - Delete clap at the head
00:44:277 (4) - Delete clap
00:52:337 (2) - At the end delete clap
00:56:254 (3) - Replace clap with whistle
01:22:337 (1) - Delete clap
01:22:784 (3) - ^ at the end
01:24:911 (3) - Replace clap with whistle and whistle slider's way
01:44:053 (1,2,3) - Whistle all
01:44:948 (4) - Whistle head and slider's way
04:10:695 - to 04:11:590 - How about add some notes?
:arrow: I intend to add short break
I will mod hitsounds from the start to the first kiai and let you try to organize the rest
You don't have to follow my hitsounds mod.It's my first time modding the hitsounds
:arrow: let me think about hitsound

[Normal]
00:14:725 (2) - Move to x=300 y=184 :arrow: OK
00:24:128 (2) - Move to x=252 y=284 . If changed modifier 00:25:023 (1) - too :arrow: a little change
00:57:710 (2) - Move to x=312 y=320 :arrow: a little change
01:21:889 (4) - NC :arrow: fix
01:25:695 (1,2) - Blanket ? :arrow: ??
02:26:814 (1) - Ctrl+H then modifier the placement ? :arrow: KEEP
02:31:292 (2) - Move to x=292 y=252 :arrow: why?
02:58:157 (2,1) - Change the placement or keep overlap? :arrow: fix
03:33:978 (2,1) - ^ :arrow: Let me think...
03:37:560 (2) - Ctrl+H then modifier the placement ? :arrow: KEEP
04:15:172 (2,1) - Symmetry them ? :arrow: no change
04:24:128 (3) - End at 04:25:023 -
:arrow: no change:
I want to follow clap at 04:24:799


[Overall]
You can organize hitsounds more to make the song consistent with the hitsounds
A little bit improve and this map should be okay for me

osu! need more FELT
Good luck ;)
Thank you for modding!
red: change
blue: no change
Rakuen
( =`・ω・´) AIRakuen 愛楽園 (Opens for M4M)

Thanks for the m4m :)

[General]
This song is so nice!
Favorited ♥
Please rank!!

[Normal]
Hmmm can try AR4, in my view it lets the slider ball move more smoothly after approaching
^ Some point like 01:39:799 - , the (3) slider is not end but next combo is start showing up slowly
Can try slidertick 2, prefer constant claps :)
00:16:068 (1,2) - Rotate 45 degree clockwise and make it like this:
00:23:232 - There's a light finish here sound (it's good too without finish)
00:27:710 (2) - I prefer to replace this to something like 00:26:366 (3) - with Ctrl+J (need to arrange 00:27:262 (1) - for a little):
00:29:501 (2) - Shape like this (need to arrange 00:30:396 (1) - )
00:30:396 (1) - Finish
00:33:978 (1) - I prefer this rhythm like this, because 00:34:202 - vocal here is dragging~:
00:37:560 - Finish
00:39:799 - Suggest to put a clap for slidertick in normal
00:41:590 - Some where like here too~ make the music beat!
00:51:889 - Finish
00:59:053 - ^
01:01:292 (2) - Can try to extend to 01:01:740 - for clap, but might be a little awkward, depends on how you arrange
01:02:635 - Finish
01:15:396 (1) - I prefer this to move to left side of 01:14:725 (4) - , don't really like the stack (hard for new HD plalyer):
01:16:963 (2) - For me I will prefer start of KIAI to be NC instead of 01:16:516 (1) - (it's personal preferences)
01:24:575 - Feel like too blanky~ clap~
01:46:292 - I prefer this rhythm:
02:14:277 (1) - Finish
02:23:792 - Hmm.. slider not end but 02:25:023 (1) - showing up! raise AR! or maybe dun stack :)
02:37:784 (1) - Can put at somewhere like here, since 02:34:874 (2) - is ending at left side
03:31:740 (2) - Prefer this to move further from 03:30:396 (2) - to avoid mistaking with 03:31:292 (1) -
03:34:650 - Finish
03:38:232 - Finish
03:57:710 (1) - Hmm this one is too hard even for me :d, I prefer to use spinner from 03:56:366 - until 03:57:710 -
04:11:814 (1) - Since this is the easiest diff of the map (normal), try to use spinner at 04:10:695 - to 04:12:038 -
04:23:232 - Prefer a hit here
04:24:128 (2,1,2,3) - Prefer this rhythm:

[Hard]
Could try AR 8.2? I'm not very sure, ask someone else to test coz 8.0 seems a bit slow for me
No major prob, I'll just point out a little bit
00:35:657 (5,1,2) - Strange stack owo
00:49:090 (2) - It "looks" like big jump cuz after 00:48:307 (1) - there's nothing and 00:49:090 (2) - is too cornered
01:15:396 (2,3,4) - Prefer not to stack, make it flowy hit (or maybe triangle, any pattern)
^ Even you want to stack don't make it so below the screen =w=''
01:31:068 - Put a hit for vocal (since most part is following vocal)
^ If you do try to NC here 01:30:844 (8) -
02:37:784 (1,2,3) - Prefer not to stack
02:39:128 - Vooocall! (vocal is too nice <3)
03:57:262 (5) - NC, might help to read and gives a bit HP to avoid fail for new players
04:06:441 (4) - NC, sudden DS change and to make vocal heavier
04:26:814 (1,2,3,4) - Not sure why, I dun like this pattern...hmm try to remap this part if you have any new idea?
04:34:650 (2) - Put at X:112 Y:152 (with DS) makes better looking IMO, or it's too close to 04:33:978 (1) -
04:40:247 (4) - NC! (dont know why :d)

[Lunatic]
Very well mapped diff!
I like the 2nd KIAI the most!
00:26:814 (1,2) - Hmm strange stack
00:29:948 (8) - NC here
01:05:322 (7) - NC here, easier to read for 6 hits (players hit 5 and then see another new combo hit still left there)
01:15:396 (2,3,4) - Make it jumpy, can use DS around 01:13:605 (2,3,4,5,6,7,1) -
01:16:292 (5) - NC for SV change
01:16:740 - Hit! Vocal!!
01:29:948 (3) - Move a bit further from 01:29:501 (1) -
01:38:008 (6) - I prefer to put at left side of mapping area, more flow the better in KIAI
01:40:695 (6) - Prefer to unstack, or add a hit at 01:40:583 -
01:50:322 (7) - Last hit before spinner, NC? XD
01:53:008 - There should be a hit here, also at 01:53:344 -
01:54:575 (1,2,3) - ^ Like above, applies for other circles like this too
02:07:448 - A hit here would be nice, coz there's a stream/tap at 02:06:665 (4,5,6,7,1) - , don't want it to be slowed down suddenly
02:20:993 (7) - NC here, better looking (without 10 number) and give players little more HP (you'll never know it when it's useful)
03:06:665 - Prefer a hit here, or make 03:06:441 (1) - a slider too
03:07:560 (1) - Prefer not to slow down from 1.0x > 0.5x, maybe try 0.75x or remove the slow
03:07:784 - ^ Missing vocal here too! Can try a shorter slider with reverse
03:23:008 (3,4,5) - Same DS would be more neater
03:32:524 (6) - Can move the slider tail to left for a little, looks better away from head of 03:32:188 (5) -
03:33:866 (3) - NC for anti jump, or move it further from last note
03:36:217 (8) - NC here? 5+3 hits
03:38:232 (7) - NC here instead of 03:38:680 (1) -
03:40:023 (6) - NC for last hit before spinner
03:43:829 - Make break starts here (for the music), or you can map the part, it's a good part leading to KIAI (the feel), keep if you prefer longer break
04:06:665 (5) - Ctrl+G? Fun pattern for me
04:10:919 - Prefer something slow to hit here, not HP drain
04:24:799 (8) - NC here instead of 04:25:023 (1) - , then let 04:25:695 (3) - NC too for better looking

Good luck! Raaaank!!!
04:26:814 - Volume can +10% or 20% here, BGM still quite loud
04:32:859 (8) - NC (better looking)
04:36:441 (8) - ^
04:40:471 (5) - A bit change in the music, NC too
Topic Starter
RandF

Rakuen wrote:

( =`・ω・´) AIRakuen 愛楽園 (Opens for M4M)

Thanks for the m4m :)

[General]
This song is so nice!
Favorited ♥
Please rank!!
:arrow: thanks <3
[Normal]
Hmmm can try AR4, in my view it lets the slider ball move more smoothly after approaching
^ Some point like 01:39:799 - , the (3) slider is not end but next combo is start showing up slowly
:arrow: remarkable indication for me!
Can try slidertick 2, prefer constant claps :) :arrow: no change
00:16:068 (1,2) - Rotate 45 degree clockwise and make it like this: :arrow: prefer it~
00:23:232 - There's a light finish here sound (it's good too without finish) :arrow: KEEP
00:27:710 (2) - I prefer to replace this to something like 00:26:366 (3) - with Ctrl+J (need to arrange 00:27:262 (1) - for a little):
:arrow: OK, consider and remap
00:29:501 (2) - Shape like this (need to arrange 00:30:396 (1) - ) :arrow: try~
00:30:396 (1) - Finish :arrow: OK:
00:33:978 (1) - I prefer this rhythm like this, because 00:34:202 - vocal here is dragging~:
00:37:560 - Finish
00:39:799 - Suggest to put a clap for slidertick in normal
00:41:590 - Some where like here too~ make the music beat!
00:51:889 - Finish
00:59:053 - ^ :arrow: OK
01:01:292 (2) - Can try to extend to 01:01:740 - for clap, but might be a little awkward, depends on how you arrange :arrow: remap
01:02:635 - Finish :arrow: OK
01:15:396 (1) - I prefer this to move to left side of 01:14:725 (4) - , don't really like the stack (hard for new HD plalyer):
:arrow: remap
01:16:963 (2) - For me I will prefer start of KIAI to be NC instead of 01:16:516 (1) - (it's personal preferences)
:arrow: agree with you <3
01:24:575 - Feel like too blanky~ clap~
01:46:292 - I prefer this rhythm: :arrow: no change
02:14:277 (1) - Finish :arrow: OK
02:23:792 - Hmm.. slider not end but 02:25:023 (1) - showing up! raise AR! or maybe dun stack :) :arrow: ??
02:37:784 (1) - Can put at somewhere like here, since 02:34:874 (2) - is ending at left side :arrow: OK
03:31:740 (2) - Prefer this to move further from 03:30:396 (2) - to avoid mistaking with 03:31:292 (1) - :arrow: remap
03:34:650 - Finish :arrow: OK
03:38:232 - Finish :arrow: OK
03:57:710 (1) - Hmm this one is too hard even for me :d, I prefer to use spinner from 03:56:366 - until 03:57:710 -
:arrow: nice idea!
04:11:814 (1) - Since this is the easiest diff of the map (normal), try to use spinner at 04:10:695 - to 04:12:038 -
:arrow: nice idea, too!
04:23:232 - Prefer a hit here :arrow: OK
04:24:128 (2,1,2,3) - Prefer this rhythm: :arrow: OK

KEEP about adding hitsound at slider ticks

[Hard]
Could try AR 8.2? I'm not very sure, ask someone else to test coz 8.0 seems a bit slow for me
No major prob, I'll just point out a little bit
:arrow: let me think...
00:35:657 (5,1,2) - Strange stack owo :arrow: fix
00:49:090 (2) - It "looks" like big jump cuz after 00:48:307 (1) - there's nothing and 00:49:090 (2) - is too cornered :arrow: fix
01:15:396 (2,3,4) - Prefer not to stack, make it flowy hit (or maybe triangle, any pattern)
^ Even you want to stack don't make it so below the screen =w=''
:arrow: KEEP
01:31:068 - Put a hit for vocal (since most part is following vocal)
^ If you do try to NC here 01:30:844 (8) -
:arrow: KEEP
I want to add a little break at this part

02:37:784 (1,2,3) - Prefer not to stack
:arrow: change
rut pattern is not good XD

02:39:128 - Vooocall! (vocal is too nice <3) :arrow: mmm~, KEEP
03:57:262 (5) - NC, might help to read and gives a bit HP to avoid fail for new players :arrow: OK
04:06:441 (4) - NC, sudden DS change and to make vocal heavier :arrow: OK
04:26:814 (1,2,3,4) - Not sure why, I dun like this pattern...hmm try to remap this part if you have any new idea? :arrow: remap!
04:34:650 (2) - Put at X:112 Y:152 (with DS) makes better looking IMO, or it's too close to 04:33:978 (1) - :arrow: OK
04:40:247 (4) - NC! (dont know why :d)
:arrow: no
this's a batch of the pattern

[Lunatic]
Very well mapped diff!
I like the 2nd KIAI the most!
00:26:814 (1,2) - Hmm strange stack :arrow: fix
00:29:948 (8) - NC here :arrow: OK
01:05:322 (7) - NC here, easier to read for 6 hits (players hit 5 and then see another new combo hit still left there)
:arrow: nice idea!
01:15:396 (2,3,4) - Make it jumpy, can use DS around 01:13:605 (2,3,4,5,6,7,1) - :arrow: no change
01:16:292 (5) - NC for SV change :arrow: OK
01:16:740 - Hit! Vocal!! :arrow: KEEP
01:29:948 (3) - Move a bit further from 01:29:501 (1) - :arrow: why?
01:38:008 (6) - I prefer to put at left side of mapping area, more flow the better in KIAI :arrow: KEEP
01:40:695 (6) - Prefer to unstack, or add a hit at 01:40:583 - :arrow: add a note
01:50:322 (7) - Last hit before spinner, NC? XD :arrow: KEEP

01:53:008 - There should be a hit here, also at 01:53:344 -
01:54:575 (1,2,3) - ^ Like above, applies for other circles like this too
:arrow: Let me think...

02:07:448 - A hit here would be nice, coz there's a stream/tap at 02:06:665 (4,5,6,7,1) - , don't want it to be slowed down suddenly
:arrow: no change: don't suit to rhythm?
02:20:993 (7) - NC here, better looking (without 10 number) and give players little more HP (you'll never know it when it's useful)
:arrow: fix~
03:06:665 - Prefer a hit here, or make 03:06:441 (1) - a slider too :arrow: fix
03:07:560 (1) - Prefer not to slow down from 1.0x > 0.5x, maybe try 0.75x or remove the slow :arrow: no change
03:07:784 - ^ Missing vocal here too! Can try a shorter slider with reverse
:arrow: I don't intend to suit vocal, sorry
03:23:008 (3,4,5) - Same DS would be more neater :arrow: OK
03:32:524 (6) - Can move the slider tail to left for a little, looks better away from head of 03:32:188 (5) - :arrow: fix
03:33:866 (3) - NC for anti jump, or move it further from last note :arrow: OK
03:36:217 (8) - NC here? 5+3 hits :arrow: KEEP
03:38:232 (7) - NC here instead of 03:38:680 (1) - :arrow: OK
03:40:023 (6) - NC for last hit before spinner :arrow: KEEP
03:43:829 - Make break starts here (for the music), or you can map the part, it's a good part leading to KIAI (the feel), keep if you prefer longer break
:arrow: OK: and, consider mapping
04:06:665 (5) - Ctrl+G? Fun pattern for me :arrow: OK
04:10:919 - Prefer something slow to hit here, not HP drain
:arrow: Let me think...
04:24:799 (8) - NC here instead of 04:25:023 (1) - , then let 04:25:695 (3) - NC too for better looking :arrow: OK

Good luck! Raaaank!!!
04:26:814 - Volume can +10% or 20% here, BGM still quite loud :arrow: OK
04:32:859 (8) - NC (better looking):arrow: OK
04:36:441 (8) - ^:arrow: OK
04:40:471 (5) - A bit change in the music, NC too :arrow: KEEP
Thank you for modding!
red: change
blue: no change
PEPOTTI
m4mです。postありがとうございます。
どうでもいいですが、私もこの曲大好きです(=>∀<=)



[General]
fine


[Normal]
"もう"の音取りの部分はLunaticと同様なのでこの難易度では書きません(Lunaticからmodしたので順番変でごめんなさい)
02:25:695 (2) - 一番と同じ音取りを推奨します
03:37:560 (2) - 始点をx:60 y:256に移動


[Hard]
"もう"の音取りの部分はLunaticと同様なのでこの難易度では書きません
00:18:754 (4) - too far 少し遠すぎる気がします
00:59:053 (1) - 直前のノートとずらす必要が無い気がします
01:04:762 (2,3) - 2があるところに折り返し1回のスライダーを置いてみては?
04:06:441 (1,2,3) - 普通のスペーシングでいいのでは?

00:35:657 (5,1,2,3) - Lunaticと違う音取りでしかも青線から始まるというのはHardには似つかわしくないと思います
00:49:090 (2) - ^
00:56:254 (3) - ^
02:17:747 (1,2) - ^
02:18:642 (4,5) - ^

01:59:948 (1,2,3) - Hardの難易度なら01:56:366 (1) - と同様のスライダーに置き換えていいと思います
02:01:740 (1,2,3) - ^
02:03:531 (1,2,3) - ^
02:21:441 (1,2,3) - ^
02:25:023 (1,2,3) - ^ 
03:21:441 (1,2,3) - ^ (特にここは難しすぎる気がします)


[Lunatic]
00:01:740 (1,2,3,4,5,6) - 5,6のスライダーが丁度原点に対して点対称になる位置にずらしてもいいかも?
00:15:172 (1,2,3,4,5) - 5角形の入りをコピペして144度回転したこういう形はどうでしょう
https://osu.ppy.sh/ss/1832614
00:27:038 (2) - too near 少し近すぎる気がします
01:27:486 (1,2) - 直前の01:26:590 (1,2) とかと同じ音取りはどうでしょう?
01:32:635 (6) - 少し端すぎて打ちづらいので直前の5をコピーして点対称にしてx:256 y:364に始点をもってきては?(他にいい配置があれば他で全然いいとおもいます)
01:52:784 (1,2,3) - 個人的にスピナーの後に初見では分かりづらい音取りは避けた方がいいと思います。この音取りをしたいのであればスライダー折り返しと取り替えてみては
02:05:098 (7) - 直前の02:04:650 (4,5,6) - と同一直線上にあるほうが綺麗かもしれません。どちらかを動かしたり両方動かしたりしてそうなるような配置はどうでしょう?
02:38:680 (4,5,6) - 1番と同じ感じでもいいかも?
02:49:874 (1,2,3,4) - same as 01:27:486 (1,2) でも後ろのSBの歌詞の"もう"が2回だけ光ってるのでこのSBなら両方とも修正しなくていいかも。個人的にはこの曲なら3回同じにするかなっていう程度です
02:52:560 (4,5) - きちんと直線上にあるほうが綺麗
03:21:441 (1,2,3) - 初見の人用にこの音取りならスライダー折り返しがベター?
03:33:866 (1,2) - もうすこしスペーシングを考えた方がいいかもしれません
04:02:523 (3,4) - 直前のスライダーの流れを考えるとこれくらいの位置のほうがいいかも?
https://osu.ppy.sh/ss/1832687



Good luck!! がんばってください
Topic Starter
RandF

PEPOTTI wrote:

m4mです。postありがとうございます。
どうでもいいですが、私もこの曲大好きです(=>∀<=)  :arrow: <3



[General]
fine


[Normal]
"もう"の音取りの部分はLunaticと同様なのでこの難易度では書きません(Lunaticからmodしたので順番変でごめんなさい)
02:25:695 (2) - 一番と同じ音取りを推奨します :arrow: OK
03:37:560 (2) - 始点をx:60 y:256に移動 :arrow: OK


[Hard]
"もう"の音取りの部分はLunaticと同様なのでこの難易度では書きません
00:18:754 (4) - too far 少し遠すぎる気がします :arrow: fix
00:59:053 (1) - 直前のノートとずらす必要が無い気がします :arrow: KEEP
01:04:762 (2,3) - 2があるところに折り返し1回のスライダーを置いてみては? :arrow: OK
04:06:441 (1,2,3) - 普通のスペーシングでいいのでは? :arrow: KEEP: いいアイディア浮かんだら変えるかも

00:35:657 (5,1,2,3) - Lunaticと違う音取りでしかも青線から始まるというのはHardには似つかわしくないと思います
00:49:090 (2) - ^ :arrow: fix
00:56:254 (3) - ^
02:17:747 (1,2) - ^ :arrow: fix
02:18:642 (4,5) - ^ :arrow: fix

01:59:948 (1,2,3) - Hardの難易度なら01:56:366 (1) - と同様のスライダーに置き換えていいと思います :arrow: fix
02:01:740 (1,2,3) - ^ :arrow: fix
02:03:531 (1,2,3) - ^ :arrow: fix
02:21:441 (1,2,3) - ^
02:25:023 (1,2,3) - ^ 
03:21:441 (1,2,3) - ^ (特にここは難しすぎる気がします)


[Lunatic]
00:01:740 (1,2,3,4,5,6) - 5,6のスライダーが丁度原点に対して点対称になる位置にずらしてもいいかも? :arrow: OK
00:15:172 (1,2,3,4,5) - 5角形の入りをコピペして144度回転したこういう形はどうでしょう :arrow: nice: いい感じ
https://osu.ppy.sh/ss/1832614
00:27:038 (2) - too near 少し近すぎる気がします
:arrow: no change
ここは意図的です。が、中途半端な間隔だったのでもっと近づけました

01:27:486 (1,2) - 直前の01:26:590 (1,2) とかと同じ音取りはどうでしょう?
:arrow: KEEP
直前の2setとは違う音取りをしたかったのでこうしました。rhythmは同じなので3setで揃えても良いんですけどね

01:32:635 (6) - 少し端すぎて打ちづらいので直前の5をコピーして点対称にしてx:256 y:364に始点をもってきては?(他にいい配置があれば他で全然いいとおもいます)
:arrow: no change
次のcircleへのつながりを考えるとこの位置が良いかなと。少しだけ調整しました

01:52:784 (1,2,3) - 個人的にスピナーの後に初見では分かりづらい音取りは避けた方がいいと思います。この音取りをしたいのであればスライダー折り返しと取り替えてみては
:arrow: fix
insaneだしいいかな?と思いましたがreverse sliderにしました。SVも変えてるので初見ではたたけないかもしれませんね

02:05:098 (7) - 直前の02:04:650 (4,5,6) - と同一直線上にあるほうが綺麗かもしれません。どちらかを動かしたり両方動かしたりしてそうなるような配置はどうでしょう? :arrow: KEEP
02:38:680 (4,5,6) - 1番と同じ感じでもいいかも?
:arrow: KEEP
別なpatternにしたかったのでこうしてます。同じ指摘が多いようなら変えようかと

02:49:874 (1,2,3,4) - same as 01:27:486 (1,2) でも後ろのSBの歌詞の"もう"が2回だけ光ってるのでこのSBなら両方とも修正しなくていいかも。個人的にはこの曲なら3回同じにするかなっていう程度です :arrow: KEEP: 上で書いた通り
02:52:560 (4,5) - きちんと直線上にあるほうが綺麗 :arrow: OK
03:21:441 (1,2,3) - 初見の人用にこの音取りならスライダー折り返しがベター?
:arrow: KEEP
ここはspinnerの所と違って余裕があるのでこのままで

03:33:866 (1,2) - もうすこしスペーシングを考えた方がいいかもしれません :arrow: fix
04:02:523 (3,4) - 直前のスライダーの流れを考えるとこれくらいの位置のほうがいいかも? :arrow: fix a little
https://osu.ppy.sh/ss/1832687

Good luck!! がんばってください
Thank you for modding!
red: change
blue: no change
Venellys
Hi, from V&V's modding queue~

[Normal]
  • 00:15:172 (3) - unsharp, and smooth this slider
    01:06:217 (1,1) - overlap, stack better
    02:27:710 - add note, i hear a beat here.
    02:45:844 (2) - smooth slider
    04:14:277 (1) - unsharp, smooth like other sliders
[Hard]
  • 00:21:889 (3) - smooth slider
    00:29:948 (4,1) - why jump here?
    00:39:463 (2) - smooth slider
    00:42:262 (2,3,4,1,2) - remake perfect star
    00:54:575 (3,1) - Why jump here? but bigger than before.
    01:22:113 (6,1) - same as above
    01:24:575 (2) - smooth slider
    02:59:948 (5) - smooth slider
    04:15:172 (4) - smooth slider
Almost perfect for me to mod, GL~
Leorda
今日は。M4Mしたをありがとう~ (sorry for poor Japanese orz)

[General]
* Add "eosd" and "embodiment of scarlet devil" since that original song came from that game

[Normal]
01:08:232 (1) - Overlapped by previous slider can suprised for beginners. Consider to move further away from previous slider
01:36:665 (1,2,3) - Move backward to red tick to following vocal like you did at 01:25:695 (1,2)?
02:37:784 (1) - Because this note is far from center of spinner and it's 1/1 difference with end spinner, it may hard to reach for beginners. Consider to make it closer to center
03:06:441 (1) - ^
03:35:769 (2) - How about make a wave slider? Linear slider with curve slider in previous one seems weird to see...

[Hard]
00:03:531 (3,4) - Your current position of these two are likely breaking flow that players expecting that this pattern is actually a circular flow. Consider to make a pattern like this? http://osu.ppy.sh/ss/1848675
00:14:277 (1) - How about stack this with tail slider or make it closer to previous one? I found it difficult while testing this pattern....
00:24:911 (6) - Remove this note because it doesn't follow any instruments in music itself
00:59:053 (1) - During gameplay, this slider is overlapped by stacks of 00:58:605 (2,3,4,5). Perhaps stack together or maybe move further away so it doesn't overlapped by stacks during in-game?
01:30:172 (4) - Why short slider here even the doublets vocal isn't belongs here? Perhaps, replace it with circle?
02:34:314 (2) - I would like to remove this note since the instruments inside music isn't heard here
02:48:978 (1) - Why new combo here? Any explaination?
03:56:366 (1,2,3,4,1) - It doesn't looks like a good star pattern here... Fix the pattern until it ends like this http://osu.ppy.sh/ss/1848723

[Insane]
00:20:993 (5) - Move to X:312 and Y:124, so it makes the spacing between previous one and this note is having a consistent jump spacing (nazi)
00:27:038 (2) - This anti-jump makes players thought that this is a 1/4 note here. Consider to move further away to prevent of confusion?
00:33:083 (5,6) - Since 00:31:963 (1,2) is a circular flow. Why not this two slider make a circular for by reverse the slider of (6)?
00:38:904 (5) - Move to X:236 and Y:260 for consistent jump spacing
00:50:993 (4) - Having a sudden jump here makes players plays uncomfortable and suprising, especially if the note is 1/4 difference from previous note. Consider to correct a spacing for this note?
01:23:232 (5) - ^
02:39:799 (3) - Reverse this slider to make a circular flow?
03:25:919 (1) - Same suggestion as 00:50:993 (4)
03:57:374 (2) - Move 1 grid down for fix the curve pattern? (nazi)
04:10:247 (6) - ^
04:32:859 (8) - Add new combo here for shorten the long combo

頑張ってね~
Topic Starter
RandF

VeeLaHee104 wrote:

Hi, from V&V's modding queue~

[Normal]
  • 00:15:172 (3) - unsharp, and smooth this slider :arrow: no change
    01:06:217 (1,1) - overlap, stack better :arrow: fix
    02:27:710 - add note, i hear a beat here. :arrow: remap
    02:45:844 (2) - smooth slider :arrow: fix: curving
    04:14:277 (1) - unsharp, smooth like other sliders :arrow: no change
[Hard]
  • 00:21:889 (3) - smooth slider
    :arrow: no change
    no porblem in playing ,imo

    00:29:948 (4,1) - why jump here?
    :arrow: starting vocal position. jump pattern is not bad for hard
    00:39:463 (2) - smooth slider :arrow: no change
    00:42:262 (2,3,4,1,2) - remake perfect star
    :arrow: KEEP
    interesting suggetion~. but not good flow...

    00:54:575 (3,1) - Why jump here? but bigger than before.
    :arrow: no problem for playing because of NC and considering flow
    01:22:113 (6,1) - same as above :arrow: ^
    01:24:575 (2) - smooth slider :arrow: no
    02:59:948 (5) - smooth slider :arrow: no
    04:15:172 (4) - smooth slider :arrow: no
Almost perfect for me to mod, GL~
Thank you for modding!
red: change
blue: no chang
Topic Starter
RandF

Leorda wrote:

今日は。M4Mしたをありがとう~ (sorry for poor Japanese orz)

[General]
* Add "eosd" and "embodiment of scarlet devil" since that original song came from that game
:arrow: KEEP: but consider it
[Normal]
01:08:232 (1) - Overlapped by previous slider can suprised for beginners. Consider to move further away from previous slider :arrow: fix
01:36:665 (1,2,3) - Move backward to red tick to following vocal like you did at 01:25:695 (1,2)?
:arrow: no change
hard to find rhythm for beginner

02:37:784 (1) - Because this note is far from center of spinner and it's 1/1 difference with end spinner, it may hard to reach for beginners. Consider to make it closer to center :arrow: fix
03:06:441 (1) - ^ :arrow: fix
03:35:769 (2) - How about make a wave slider? Linear slider with curve slider in previous one seems weird to see...
:arrow: fix: interesting~

[Hard]
00:03:531 (3,4) - Your current position of these two are likely breaking flow that players expecting that this pattern is actually a circular flow. Consider to make a pattern like this? http://osu.ppy.sh/ss/1848675
:arrow: OK
00:14:277 (1) - How about stack this with tail slider or make it closer to previous one? I found it difficult while testing this pattern....
:arrow:fix: make it closer
00:24:911 (6) - Remove this note because it doesn't follow any instruments in music itself :arrow: OK
00:59:053 (1) - During gameplay, this slider is overlapped by stacks of 00:58:605 (2,3,4,5). Perhaps stack together or maybe move further away so it doesn't overlapped by stacks during in-game?
:arrow: all right: stack together
01:30:172 (4) - Why short slider here even the doublets vocal isn't belongs here? Perhaps, replace it with circle?
:arrow: I intend to emphasis triplet 01:30:396 (5,6,7) -
02:34:314 (2) - I would like to remove this note since the instruments inside music isn't heard here :arrow: remap
02:48:978 (1) - Why new combo here? Any explaination?
:arrow: intend to empasis the phrase "もう"
03:56:366 (1,2,3,4,1) - It doesn't looks like a good star pattern here... Fix the pattern until it ends like this http://osu.ppy.sh/ss/1848723
:arrow: no change
this shape is on purpose in order to stack 03:57:710 (5) - on the SB effect


[Insane]
00:20:993 (5) - Move to X:312 and Y:124, so it makes the spacing between previous one and this note is having a consistent jump spacing (nazi)
:arrow: OK
00:27:038 (2) - This anti-jump makes players thought that this is a 1/4 note here. Consider to move further away to prevent of confusion?
:arrow: fix
00:33:083 (5,6) - Since 00:31:963 (1,2) is a circular flow. Why not this two slider make a circular for by reverse the slider of (6)?
:arrow: circular pattern is not good fow against after pattern
00:38:904 (5) - Move to X:236 and Y:260 for consistent jump spacing :arrow: OK
00:50:993 (4) - Having a sudden jump here makes players plays uncomfortable and suprising, especially if the note is 1/4 difference from previous note. Consider to correct a spacing for this note? :arrow: OK
01:23:232 (5) - ^
:arrow: KEEP
this pattern is no problem because of flow?

02:39:799 (3) - Reverse this slider to make a circular flow? :arrow: nice!
03:25:919 (1) - Same suggestion as 00:50:993 (4) :arrow: OK
03:57:374 (2) - Move 1 grid down for fix the curve pattern? (nazi) :arrow: OK
04:10:247 (6) - ^ :arrow: OK
04:32:859 (8) - Add new combo here for shorten the long combo :arrow: OK

頑張ってね~ :arrow: ありがとうございました~
Thank you for modding!
red: change
blue: no change
Tari
ok~

[Lunatic]

00:03:531 (5,6) - The flow here is little strange, I'd expect 6 to be ctrl+g to have more circular movement,
00:22:784 (5,6,7,8,1) - I think the curve formed from these notes, can be fixed up, currently looks a little messy to me , could use a little bit more curve to be more appealing.
00:29:837 (7) - Make it straight? I wouldn't start the curve until the next note which has a new combo.
00:31:963 (1) - Move right? I don't like overlaps like these, imo unless they really help flow.
00:41:142 (1) - The slider can be improved? the curve at end should be smoother.http://puu.sh/arSUn.jpg
00:59:053 (1) - Seems you forgot to make it stack with 01:00:620 (4) -
01:25:695 (1,2,1) - The blanket looks ugly here :c
01:26:590 (1) - New combo is unnecessary here.
02:48:978 (1) - ^
01:37:337 (3,4,5) - This is about to touch hp bar, move it down more?
01:46:292 (4) - Make sure this is same place as 01:47:635 (4) -
02:20:993 (1,2,3,4) - The spacing of the notes in this stream should be evenly spread out.
02:43:717 (3) - I think the stacking is wrong here again, place them at 02:42:934 (1) -
03:33:866 (1,2) - I would prefer you stack them , since the rhythm here is easy to read.
04:25:695 (1,2,3,4,5,6,7,8,9,10) - Stream designing needs some work.
04:41:142 - Add note here? there still fade out going on.

[Hard]

00:18:754 (4) - decrease the spacing a little bit? I almost thought this was on blue tick instead of white.
00:30:396 (1) - Add Finish? sounds better than whistle here.
01:11:366 (1) - Curve it down? the next notes are slightly placed above the slider, curve will fit with it.
01:26:590 (1) - Same as insane. remove new combo
02:48:978 (1) - ^
01:40:023 (5) - New combo should be here, makes more sense with jump , prob remove nc from 01:40:919 (1) -
02:03:531 (1,2,3) - blue tick rhythm here may be little tricky suggest turn this all into 1 slider.
02:40:471 (4) - Jump makes more sense if you ctrl+g.
03:40:023 (5) - Form a triangle with this note? http://puu.sh/arXtj.jpg

[Normal]

00:19:650 (1,2) - Place them like this? http://puu.sh/arXAa.jpg looks cleaner.
00:31:292 (3) - Move slider end to the left so it can get blanketed more.
01:23:904 (1,2) - I don't want to ruin your pattern here, but I'd prefer you stack them orz
01:25:695 (1,2) - Symmetry is not good here.

great!
Topic Starter
RandF

Tari wrote:

ok~

[Lunatic]

00:03:531 (5,6) - The flow here is little strange, I'd expect 6 to be ctrl+g to have more circular movement,
:arrow: remap
00:22:784 (5,6,7,8,1) - I think the curve formed from these notes, can be fixed up, currently looks a little messy to me , could use a little bit more curve to be more appealing. :arrow: fix
00:29:837 (7) - Make it straight? I wouldn't start the curve until the next note which has a new combo. :arrow: KEEP
00:31:963 (1) - Move right? I don't like overlaps like these, imo unless they really help flow. :arrow: OK
00:41:142 (1) - The slider can be improved? the curve at end should be smoother. http://puu.sh/arSUn.jpg :arrow: OK
00:59:053 (1) - Seems you forgot to make it stack with 01:00:620 (4) - :arrow: woops, fix
01:25:695 (1,2,1) - The blanket looks ugly here :c :arrow: fix
01:26:590 (1) - New combo is unnecessary here.
02:48:978 (1) - ^
:arrow: KEEP
I intend to suit to phrase "もう". but I consider if other moder indicates the same stuf

01:37:337 (3,4,5) - This is about to touch hp bar, move it down more? :arrow: OK
01:46:292 (4) - Make sure this is same place as 01:47:635 (4) - :arrow: fix
02:20:993 (1,2,3,4) - The spacing of the notes in this stream should be evenly spread out. :arrow: fix
02:43:717 (3) - I think the stacking is wrong here again, place them at 02:42:934 (1) - :arrow: fix
03:33:866 (1,2) - I would prefer you stack them , since the rhythm here is easy to read. :arrow: OK
04:25:695 (1,2,3,4,5,6,7,8,9,10) - Stream designing needs some work. :arrow: let me think...
04:41:142 - Add note here? there still fade out going on. :arrow: I prefer no object

[Hard]

00:18:754 (4) - decrease the spacing a little bit? I almost thought this was on blue tick instead of white. :arrow: OK
00:30:396 (1) - Add Finish? sounds better than whistle here. :arrow: fix: forgot it...
01:11:366 (1) - Curve it down? the next notes are slightly placed above the slider, curve will fit with it. :arrow: OK
01:26:590 (1) - Same as insane. remove new combo
02:48:978 (1) - ^
:arrow: KEEP
01:40:023 (5) - New combo should be here, makes more sense with jump , prob remove nc from 01:40:919 (1) -
:arrow: fine!
02:03:531 (1,2,3) - blue tick rhythm here may be little tricky suggest turn this all into 1 slider. :arrow: remap
02:40:471 (4) - Jump makes more sense if you ctrl+g. :arrow: nice!
03:40:023 (5) - Form a triangle with this note? http://puu.sh/arXtj.jpg
:arrow: no change
I want to keep better flow


[Normal]

00:19:650 (1,2) - Place them like this? http://puu.sh/arXAa.jpg looks cleaner. :arrow: no change
00:31:292 (3) - Move slider end to the left so it can get blanketed more.
:arrow: no change
I want to keep better flow

01:23:904 (1,2) - I don't want to ruin your pattern here, but I'd prefer you stack them orz
:arrow: fix
I prefer to stack at this part, too

01:25:695 (1,2) - Symmetry is not good here. :arrow: really?

great!
Thank you for modding!
red: change
blue: no change
-Nanaka-
お久しぶりです! :)

[General]
  1. Mapsetのバランスが悪い気がします
    Hardを2連など減らしもう少し簡単にしてみてはどうでしょう?
[Normal]
Fine

[Hard]
  1. SV1.2、1.8、2.0はバランス悪いと思うので1.5辺りでRemapしてはどうでしょう?
  2. 低BPMでジャンプもそんなありませんしARも7でいいかと

  3. 02:19:538 (6,1,4,5) - Kiai中や盛り上がる所なら分かりますがHardユーザーには難しいんじゃないでしょうか?
  4. 02:51:889 (1,2,3) - 綺麗な△にしませんか?
  5. 02:54:351 (3) - スタックミス?
  6. 04:23:680 (3,4) - 03:01:516 (3,4) - こういった1/4の後に単発はキツそうなのでリバースで音取りしてはどうでしょう?
[Lunatic]
  1. Hardと同じ理由でAR8で良いと思います
  2. 04:00:732 (4,5) - ここ難しすぎませんか?lol
    04:00:396 (3,4) - Ctrl+Jで同じ場所か、こんな感じにして欲しいです
見ようと思ったものの綺麗であまり指摘できる部分がありませんでした :(
☆投げるので許してください :o
Topic Starter
RandF

-Nanaka- wrote:

お久しぶりです! :)

[General]
  1. Mapsetのバランスが悪い気がします
    Hardを2連など減らしもう少し簡単にしてみてはどうでしょう?
    :arrow: 考えてみますね
[Normal]
Fine

[Hard]
  1. SV1.2、1.8、2.0はバランス悪いと思うので1.5辺りでRemapしてはどうでしょう?
    :arrow: SVはこのままでもよいかなと思ってます。その分patternで違いをつけますので
  2. 低BPMでジャンプもそんなありませんしARも7でいいかと :arrow: OK~

  3. 02:19:538 (6,1,4,5) - Kiai中や盛り上がる所なら分かりますがHardユーザーには難しいんじゃないでしょうか?
    :arrow: OK
    6を消して少し調整
  4. 02:51:889 (1,2,3) - 綺麗な△にしませんか? :arrow: OK
  5. 02:54:351 (3) - スタックミス? :arrow: fix
  6. 04:23:680 (3,4) - 03:01:516 (3,4) - こういった1/4の後に単発はキツそうなのでリバースで音取りしてはどうでしょう?
    :arrow: no change
    曲が盛り上がるところなので少し難しくても良いかなと
[Lunatic]
  1. Hardと同じ理由でAR8で良いと思います :arrow: OK~
  2. 04:00:732 (4,5) - ここ難しすぎませんか?lol
    04:00:396 (3,4) - Ctrl+Jで同じ場所か、こんな感じにして欲しいです
    :arrow: fix
    別なpatternですが、DS揃えました
見ようと思ったものの綺麗であまり指摘できる部分がありませんでした :(
☆投げるので許してください :o
mod + star ありがとうございました!
Thank you for modding!
red: change
blue: no change
Hinsvar
Yo; modding here!

*Bolded = Unrankable or very, very strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

>Normal
  1. 00:19:650 (1,2) - I think the positioning here can be made neater. What about simply continuing the curved sliders pattern from 00:17:859 (1,2)?
  2. 00:27:710 (2) - Move to (396,268) so it'll look vertically in line with 00:26:366 (3)? Looks better IMO.
  3. 00:44:725 (1,2) - Move them until they look like this? Again, this is for neatness.
  4. 00:48:307 (1) - Curve the slider near its tail like this for a slightly better flow, if you want?
  5. 00:53:456 (1) - Move to (312,336) to make a blanket pattern with 00:52:560 (2)?
  6. 00:58:381 (3) - You may want to make this curved, preferably by copy-pasting and flipping 00:57:710 (2).
  7. 01:02:187 (3,1) - The blanket here can be better. Try moving the second node of (1) to (316,304).
  8. 01:15:396 (1) - Try to use a horizontally-flipped version of 01:14:725 (4)? Looks better IMO.
  9. 01:21:889 (1,2) - Swap NC? I think that follows the song more correctly.
  10. 02:25:023 (1,1) - Why don't you use the same slider shape for these two sliders for the sake of symmetry?
  11. 04:14:277 (1) - Why is this the only slider with a straight curve around the other sliders before and after it? It just feels awkward IMO. I think you should keep using softly curved sliders (sliders without red nodes) for shape consistency.
>Hard
  1. 00:13:157 (2,3) - These are spaced relatively similar to 00:13:829 (4,5), but the rhythm is very different. Don't you think this is going to trap players?
  2. 00:33:531 (4,1) - Try to make them spaced like 00:33:083 (3,4)? Maybe move (1) to (244,216).
  3. 00:36:441 - Add a circle to follow the noticeable instrument sound here?
  4. 00:42:934 (1,2) - Move to (40,108) so 00:42:262 (2,3,4,1,2) will look neater?
  5. 01:04:762 (2,3,4) - Don't you think this is going to be a bit hard to play? What about combining 01:05:098 (3,4) into a 1/4 slider with a repeat instead?
  6. 01:05:545 (5,1) - I feel that these sliders are a little too close to each other... Try something like this?
  7. 01:14:725 (4,1) - Why do you choose to make an anti-jump? A regular jump would fit the song much better and it'd be less awkward.
  8. 02:10:247 (4,1,2,3,4,5) - The flow here is just weird. Try to play this part by yourself to judge it.
  9. 02:10:695 (1) - Add a finish? There's clearly a heavy instrument sound here...
  10. 02:53:120 (6) - I can't hear what is this circle trying to follow. Remove it? It'd make 02:52:784 (5,7) more emphasized, anyway.
  11. 03:22:337 - 03:32:859 - The rhythm here is very hard to follow because you're mapping the weaker instruments most of the time... I really recommend to remap this part with an easier-to-follow rhythm.
  12. 04:05:769 (2) - Try curving it like this for a better flow from 04:05:098 (1)? Btw, I recommend making the curve of (1) smoother so it looks nicer and gives a nicer flow too.
  13. 04:06:217 (3,1,2,3) - Any reason of using such a small spacing (with anti-jumps) here? It just feels awkward to play, IMO...
  14. 04:26:366 (6,7,1) - ^
>Lunatic
  1. 00:06:665 (4,5,6,7) - Why is this stream not connected with 00:07:113 (1)? It may confuse players, especially since you have the 1/4 sliders at 00:05:993 (2,3). People might think that this is a 3/4 beats stream and will assume that there's a 1/2 beats gap to 00:07:113 (1).
  2. 00:35:545 (6,7) - What's with this overlap? I'm sure it can be easily avoided.
  3. 01:16:292 (1) - Whoa. Won't the increase in speed be shocking? There's no indication that this is going to happen, you know... At least use 1.5x multiplier so it won't feel so sudden?
  4. 01:38:008 (6,1) - Is this anti-jump really necessary? It plays weirdly, IMO...
  5. 01:52:784 - 02:04:202 - Don't you think the 3/4 patterns here can be confusing, at least to sightread? Just asking.
  6. 02:11:590 (5,6,7,8) - Why is the 1/4 stream spaced so big? People may mistake this as a series of 1/2 notes...
  7. 02:19:202 (8,9,1) - Why are they spaced like this? This can work in certain circumstances where the pattern fits with the music, but not here. Try to just space them consistently.
  8. 02:38:680 (4,5) - Again, what's with the usage of such a small spacing? I honestly can't see any point in this...
  9. 03:32:859 (1,2) - ^
  10. 04:09:575 (3,4,5,6,7,1) - Same as the first suggestion for this diff.
I believe that this mapset can still be improved in terms of placement and design, but the other stuff is... okay enough, I guess.

Good luck on the way 8-)
Topic Starter
RandF

Hinsvar wrote:

Yo; modding here!

*Bolded = Unrankable or very, very strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

>Normal
  1. 00:19:650 (1,2) - I think the positioning here can be made neater. What about simply continuing the curved sliders pattern from 00:17:859 (1,2)?
    :arrow: change
    since several modders indicated it, I dicide to change
  2. 00:27:710 (2) - Move to (396,268) so it'll look vertically in line with 00:26:366 (3)? Looks better IMO. :arrow: OK
  3. 00:44:725 (1,2) - Move them until they look like this? Again, this is for neatness.
    :arrow: fix
  4. 00:48:307 (1) - Curve the slider near its tail like this for a slightly better flow, if you want?
    :arrow: fine!
  5. 00:53:456 (1) - Move to (312,336) to make a blanket pattern with 00:52:560 (2)? :arrow: no problem, imo
  6. 00:58:381 (3) - You may want to make this curved, preferably by copy-pasting and flipping 00:57:710 (2).
    :arrow: intersting idea!
  7. 01:02:187 (3,1) - The blanket here can be better. Try moving the second node of (1) to (316,304). :arrow: fix
  8. 01:15:396 (1) - Try to use a horizontally-flipped version of 01:14:725 (4)? Looks better IMO.
    :arrow: no change
    not good flow, imo
  9. 01:21:889 (1,2) - Swap NC? I think that follows the song more correctly. :arrow: OK
  10. 02:25:023 (1,1) - Why don't you use the same slider shape for these two sliders for the sake of symmetry?
    :arrow: OK, good suggetion~
  11. 04:14:277 (1) - Why is this the only slider with a straight curve around the other sliders before and after it? It just feels awkward IMO. I think you should keep using softly curved sliders (sliders without red nodes) for shape consistency. :arrow: remap
>Hard
  1. 00:13:157 (2,3) - These are spaced relatively similar to 00:13:829 (4,5), but the rhythm is very different. Don't you think this is going to trap players?
    :arrow: adjusting a little
  2. 00:33:531 (4,1) - Try to make them spaced like 00:33:083 (3,4)? Maybe move (1) to (244,216). :arrow: fix
  3. 00:36:441 - Add a circle to follow the noticeable instrument sound here? :arrow: fix
  4. 00:42:934 (1,2) - Move to (40,108) so 00:42:262 (2,3,4,1,2) will look neater? :arrow: fix
  5. 01:04:762 (2,3,4) - Don't you think this is going to be a bit hard to play? What about combining 01:05:098 (3,4) into a 1/4 slider with a repeat instead?
    :arrow: fix
  6. 01:05:545 (5,1) - I feel that these sliders are a little too close to each other... Try something like this?
    :arrow: change to the other pattern
  7. 01:14:725 (4,1) - Why do you choose to make an anti-jump? A regular jump would fit the song much better and it'd be less awkward.
    :arrow: OK: stack correctly
  8. 02:10:247 (4,1,2,3,4,5) - The flow here is just weird. Try to play this part by yourself to judge it.
    :arrow: remap
  9. 02:10:695 (1) - Add a finish? There's clearly a heavy instrument sound here...
    :arrow: OK
  10. 02:53:120 (6) - I can't hear what is this circle trying to follow. Remove it? It'd make 02:52:784 (5,7) more emphasized, anyway.
    :arrow: OK
  11. 03:22:337 - 03:32:859 - The rhythm here is very hard to follow because you're mapping the weaker instruments most of the time... I really recommend to remap this part with an easier-to-follow rhythm.
    :arrow: OK, I'll try
  12. 04:05:769 (2) - Try curving it like this for a better flow from 04:05:098 (1)? Btw, I recommend making the curve of (1) smoother so it looks nicer and gives a nicer flow too.
    :arrow: fix: good flow<3
  13. 04:06:217 (3,1,2,3) - Any reason of using such a small spacing (with anti-jumps) here? It just feels awkward to play, IMO...
    :arrow: KEEP
    I want to emphasize it by use of small spacing
  14. 04:26:366 (6,7,1) - ^ :arrow: fix: conform DS
>Lunatic
  1. 00:06:665 (4,5,6,7) - Why is this stream not connected with 00:07:113 (1)? It may confuse players, especially since you have the 1/4 sliders at 00:05:993 (2,3). People might think that this is a 3/4 beats stream and will assume that there's a 1/2 beats gap to 00:07:113 (1).
    :arrow: you're right, fix~
  2. 00:35:545 (6,7) - What's with this overlap? I'm sure it can be easily avoided. :arrow: delete 6
  3. 01:16:292 (1) - Whoa. Won't the increase in speed be shocking? There's no indication that this is going to happen, you know... At least use 1.5x multiplier so it won't feel so sudden?
    :arrow: I like this pattern very much. so KEEP it
  4. 01:38:008 (6,1) - Is this anti-jump really necessary? It plays weirdly, IMO... :arrow: fix: stack correctly
  5. 01:52:784 - 02:04:202 - Don't you think the 3/4 patterns here can be confusing, at least to sightread? Just asking.
    :arrow: Let me think...
  6. 02:11:590 (5,6,7,8) - Why is the 1/4 stream spaced so big? People may mistake this as a series of 1/2 notes...
    :arrow: fix
  7. 02:19:202 (8,9,1) - Why are they spaced like this? This can work in certain circumstances where the pattern fits with the music, but not here. Try to just space them consistently.
    :arrow: fix: stack 9 on 1
  8. 02:38:680 (4,5) - Again, what's with the usage of such a small spacing? I honestly can't see any point in this...
    :arrow: in this part, small spacing is not bad, imo
  9. 03:32:859 (1,2) - ^ :arrow: change to stack
  10. 04:09:575 (3,4,5,6,7,1) - Same as the first suggestion for this diff. :arrow: fix
I believe that this mapset can still be improved in terms of placement and design, but the other stuff is... okay enough, I guess.

Good luck on the way 8-)
Thank you for modding!
orange: change
green: no change
dorillis
Hard: (most of this is a matter of constancy)

00:58:605 - space these out.
1. 01:30:396 (5,7) - squish these together a bit.
2. 01:37:337 (3,4)
01:40:919 (3,4)
01:53:904 (2,3)
01:55:695 (2,3)
01:57:486 (2,3) - try to substitute these for sliders or do what you did at 01:57:486 (2,3)
3. 01:48:754 (2) - don't overlap these. it's too hidden.
4. 02:08:904 (1) - I wouldn't hide a circle in the wake of another circle. it makes it too hard to see.

Even thought it's really well done I might argue that some of the elements in the hard mode are too much. I mean even the star rating for hard and lunatic are very similar.

I hope that helps. :D
Topic Starter
RandF

dorillis wrote:

Hard: (most of this is a matter of constancy)

00:58:605 - space these out.
1. 01:30:396 (5,7) - squish these together a bit.
2. 01:37:337 (3,4)
01:40:919 (3,4)
01:53:904 (2,3)
01:55:695 (2,3)
01:57:486 (2,3) - try to substitute these for sliders or do what you did at 01:57:486 (2,3)
:arrow: fix some
3. 01:48:754 (2) - don't overlap these. it's too hidden.
4. 02:08:904 (1) - I wouldn't hide a circle in the wake of another circle. it makes it too hard to see. :arrow: OK, remap

Even thought it's really well done I might argue that some of the elements in the hard mode are too much. I mean even the star rating for hard and lunatic are very similar. :arrow: umm, let me think...

I hope that helps. :D
Thank you for modding!
red: change
blue: no change (no comment is also)
Hollow Wings
from Scorpiour's Modding Queue

no kd

Lunatic

  1. 00:40:471 (4,1) - partly blanket?
  2. 00:48:083 (6,1) - ^, and lots more
  3. 01:23:120 (4,5) - is this jump necessary? for there're more heated part using shorter ones
  4. 03:00:620 (1,2) - larger ds
well... i have to say u r a bit of lacking patterns... idk what kind of mapping idea u always own, i still think u can give a better version in ur detail designs...

same thing to hard and normal diffs... after modding lots of maps, appreciate set should be set in ur maps imo... 0.0

good luck
Topic Starter
RandF

Hollow Wings wrote:

from Scorpiour's Modding Queue

no kd

Lunatic

  1. 00:40:471 (4,1) - partly blanket? :arrow: OK: I didn't notice///
  2. 00:48:083 (6,1) - ^, and lots more :arrow: ^
  3. 01:23:120 (4,5) - is this jump necessary? for there're more heated part using shorter ones :arrow: OK
  4. 03:00:620 (1,2) - larger ds :arrow: no change
well... i have to say u r a bit of lacking patterns... idk what kind of mapping idea u always own, i still think u can give a better version in ur detail designs...

same thing to hard and normal diffs... after modding lots of maps, appreciate set should be set in ur maps imo... 0.0

good luck
Thank you for modding!
red: change
blue: no change
Modem
Hi! From M4M! Sorry For the late mods. It's because the internet connection :P
Okay, then, here's my mod (^ w ^)

Normal
01:40:471 How about make a small slider from here to 01:40:695 ? I think it will make the flow easier to read.
01:41:814 Add a note at x: 356 y: 72 so it will fit the song
02:22:113 (1) How about move this slider to 02:22:337 ?
03:06:889 (1) Add whistle there
03:07:560 (3) Make this slider shorter from here to 03:07:784 and reversed it once
04:02:635 (2) Make the slider shorter from here to 04:03:083
04:03:307 Add a note
04:04:202 (2) Make this slider shorter from here to 04:04:650
04:05:098 Add a note

Hard
00:31:068 Add a note so it will make the flow easier to read
01:04:426 Reversed it once
01:05:434 Add a short slider from here to 01:05:545 and reversed it once. It will follow the piano
02:18:307 (2) Remove this note
02:18:531 Move it to 02:18:307
02:18:754 Move it to 02:18:531
03:07:113 (2) Move it to 03:07:737
03:07:560 (3) Move it to 03:07:784

Lunatic
02:15:060 (3) Remove this note
02:15:172 Move this slider to 02:15:060
02:15:396 Add a note and blanket it
02:59:837 Move it closer to the slider at 02:59:501 (2) and 02:59:984 (4)
03:07:560 (1) Make this slider shorter to 03:07:784 and move it to 03:07:784
03:07:560 Add a note

Nice map and beautiful storyboard! Hope this map can get ranked soon!!! Good luck! (^ w ^)
Topic Starter
RandF

Modem wrote:

Hi! From M4M! Sorry For the late mods. It's because the internet connection :P
Okay, then, here's my mod (^ w ^)

Normal
01:40:471 How about make a small slider from here to 01:40:695 ? I think it will make the flow easier to read.
01:41:814 Add a note at x: 356 y: 72 so it will fit the song
02:22:113 (1) How about move this slider to 02:22:337 ?
:arrow: it might good for hitsound. but a little hard to find rhythm
03:06:889 (1) Add whistle there
03:07:560 (3) Make this slider shorter from here to 03:07:784 and reversed it once
04:02:635 (2) Make the slider shorter from here to 04:03:083
04:03:307 Add a note
04:04:202 (2) Make this slider shorter from here to 04:04:650
04:05:098 Add a note

Hard
00:31:068 Add a note so it will make the flow easier to read
01:04:426 Reversed it once
01:05:434 Add a short slider from here to 01:05:545 and reversed it once. It will follow the piano
:arrow: sound good~ but a little difficult...
02:18:307 (2) Remove this note

02:18:531 Move it to 02:18:307
02:18:754 Move it to 02:18:531
:arrow: remap

03:07:113 (2) Move it to 03:07:737
03:07:560 (3) Move it to 03:07:784

Lunatic
02:15:060 (3) Remove this note

02:15:172 Move this slider to 02:15:060
02:15:396 Add a note and blanket it
:arrow: remap

02:59:837 Move it closer to the slider at 02:59:501 (2) and 02:59:984 (4) :arrow: make other pattern
03:07:560 (1) Make this slider shorter to 03:07:784 and move it to 03:07:784
03:07:560 Add a note

Nice map and beautiful storyboard! Hope this map can get ranked soon!!! Good luck! (^ w ^)
Thank you for modding!
red: change
blue: no change (no comment is also)
litoluna
らんどさーんんんn

[Normal]
  1. 00:08:904 (1,1) - スピンとnoteの間が短いので直したほうがいいかもです。unrank回避のためにも
    02:35:769 (1,1) - ,03:04:426 (1,1) - ,03:56:366 (1,1) - ,04:10:695 (1,1) - ^
  2. 01:40:471 - ここ1/2のsliderほしいです!03:02:859 (4) - みたいに!
[Hard]
  1. SV1.8早くないですか・・・。SV1.5ぐらいまで下げたいです._.
  2. 01:28:381 (4,5) - 1/4Reverseでおいたほうが私は好きです。。
  3. 02:11:142 (3,4,5) - 配置自体はきれいなのですが02:11:142 (3,5) - でnoteが被ってしまってplay中見づらく感じました。
    02:11:366 (4) - とnoteの空きが無く繋がっているのでここは他のnoteと被せず配置したほうが自分としてはいいかなと感じました。
  4. 02:21:441 (1,2) - vocalフォローした音取りのほうが叩きやすく感じました。(02:25:023 (1) - )

    LunaticとHardのStar Difficultyの差があまり無くHardをすこし簡単にした方がいいと思いました。(diffバランス的な意味です!
[Lunatic]
  1. 01:04:762 (2,3,4,5,6,1) - 01:05:210 (6) - ここにピアノの音入ってない気がします。01:05:098 (5,1) - をsliderでつなぐと合うとおもいますがどうでしょうか。
  2. 02:38:680 (1) - 両端にwhistle合うと思います!
ラストサビ入る前の波紋のSB好きです ;)
ふぁいとです"
Topic Starter
RandF

litoluna wrote:

らんどさーんんんn :arrow: りとるなさーんんんn

[Normal]
  1. 00:08:904 (1,1) - スピンとnoteの間が短いので直したほうがいいかもです。unrank回避のためにも
    02:35:769 (1,1) - ,03:04:426 (1,1) - ,03:56:366 (1,1) - ,04:10:695 (1,1) - ^
    :arrow: OK
    unrankedになってる譜面いくつかあるらしいですしね。最低難易度だし直します
  2. 01:40:471 - ここ1/2のsliderほしいです!03:02:859 (4) - みたいに!
    :arrow: KEEP
    ちょっと難しいかな。。。次のsliderを長くすればいいんだけどとりあえすこのままで
[Hard]
  1. SV1.8早くないですか・・・。SV1.5ぐらいまで下げたいです._.
    :arrow: f...f... fix!
    nanakaさんにも同じこと言われたんですよね。hardの難易度下げたいですし直すことにしました!
  2. 01:28:381 (4,5) - 1/4Reverseでおいたほうが私は好きです。。
    :arrow: fix:ちょっとは難易度下がったかな?
  3. 02:11:142 (3,4,5) - 配置自体はきれいなのですが02:11:142 (3,5) - でnoteが被ってしまってplay中見づらく感じました。
    02:11:366 (4) - とnoteの空きが無く繋がっているのでここは他のnoteと被せず配置したほうが自分としてはいいかなと感じました。
    :arrow: fix
    1/4rhythmはやめて1/2rhythmにしました
  4. 02:21:441 (1,2) - vocalフォローした音取りのほうが叩きやすく感じました。(02:25:023 (1) - )
    :arrow: fix
    3/4rhythmのcircleはわかりにくいかな。sliderにしました


    LunaticとHardのStar Difficultyの差があまり無くHardをすこし簡単にした方がいいと思いました。(diffバランス的な意味です!
    :arrow: 最近はdiffバランスもunranked要素になるみたいですね。SV修正しながら直してみます
[Lunatic]
  1. 01:04:762 (2,3,4,5,6,1) - 01:05:210 (6) - ここにピアノの音入ってない気がします。01:05:098 (5,1) - をsliderでつなぐと合うとおもいますがどうでしょうか。
    :arrow: fine!
  2. 02:38:680 (1) - 両端にwhistle合うと思います! :arrow: OK:いいかんじ
ラストサビ入る前の波紋のSB好きです ;) :arrow: うれしいです<3 ありがとう!
ふぁいとです"
Thank you for modding!
red: change
blue: no change
Koa_old_1
HI~from your modding queue ,poor english
m4m: https://osu.ppy.sh/s/210772

General
i like this song :)

Normal
fine~

Hard
a little bit diffcult in general>.<
00:19:650 (1) - move the last point of this slider down 264,108, prettier
00:38:232 (2) - change it into a 1/4 reverse slider
00:26:366 (6) - rotate 5 degree of secletion centre
00:48:978 (2) - curve this
01:04:762 (2,3) - both reverse 2 times
01:48:754 (2) - shoud stack well
04:06:441 (1,2,3) - why keep this spacing too small,i mean normal DS here is ok
04:25:695 (2,3,4,5) - i think this pattern is too hard to a hard diff,maybe use a 5 circles stream


Lunatic
well done l like this diff
00:12:934 (2) - shoud stack well
00:29:948 (1,2,3,4,1) - i'm not sure but seems need claps here
02:00:284 (2) - feel weird because instrumen not that prominent compare to vocal at 02:00:396 -
03:32:188 (5) - reduce DS move 03:32:188 (5,6) - down a little bit
03:35:657 (1,2,3,4,5,6,7,8) - make ths stream more smoothly especially 03:36:105 (5) -
03:57:038 (4) - try rhythm like this? http://puu.sh/btglR/9c04105e0a.jpg
04:26:254 (6,7,8,9,10) - i think add claps and put a greenline at 04:26:254 (6) - to turn down the volume , 40% or less

hope helpful
GOOD LUCK~
Topic Starter
RandF

Koa wrote:

HI~from your modding queue ,poor english
m4m: https://osu.ppy.sh/s/210772

General
i like this song :)

Normal
fine~

Hard
a little bit diffcult in general>.< :arrow: yes, I'm remapping now~ (no comment figures are remapped parts)
00:19:650 (1) - move the last point of this slider down 264,108, prettier
00:38:232 (2) - change it into a 1/4 reverse slider :arrow: no: I want to follow vocal
00:26:366 (6) - rotate 5 degree of secletion centre
00:48:978 (2) - curve this
01:04:762 (2,3) - both reverse 2 times :arrow: no: 2times reverse is confusing. so I intend to avoid it
01:48:754 (2) - shoud stack well :arrow: fix
04:06:441 (1,2,3) - why keep this spacing too small,i mean normal DS here is ok :arrow: Let me think...
04:25:695 (2,3,4,5) - i think this pattern is too hard to a hard diff,maybe use a 5 circles stream :arrow: OK, I'll fix~


Lunatic
well done l like this diff
00:12:934 (2) - shoud stack well :arrow: fix
00:29:948 (1,2,3,4,1) - i'm not sure but seems need claps here :arrow: no: I like finish of drum-hitsound
02:00:284 (2) - feel weird because instrumen not that prominent compare to vocal at 02:00:396 -
:arrow: KEEP
you may well say it. but I want to keep 3/4 rhythm in the same way as others

03:32:188 (5) - reduce DS move 03:32:188 (5,6) - down a little bit :arrow: fix
03:35:657 (1,2,3,4,5,6,7,8) - make ths stream more smoothly especially 03:36:105 (5) - :arrow: change a little
03:57:038 (4) - try rhythm like this? http://puu.sh/btglR/9c04105e0a.jpg :arrow: no: I like stream
04:26:254 (6,7,8,9,10) - i think add claps and put a greenline at 04:26:254 (6) - to turn down the volume , 40% or less :arrow: cool!!!

hope helpful
GOOD LUCK~
Thank you for modding!
red: change
blue: no change
tochiii
[Lunatic]
00:11:031 (2) - I prefer that u delete this note because i think it sound better.
02:38:680 (1,2) - I prefer to set the note first and then the slider.
It sounds better if delete 02:41:590 (3) - and make 02:41:366 (2) - longer to 02:41:590 -
03:33:866 (1) - press Q
03:33:978 (1) - same ^

Nice map and work!
Sorry i couldn't help you so much ;w;
Topic Starter
RandF

Otaku-kun123 wrote:

[Lunatic]
00:11:031 (2) - I prefer that u delete this note because i think it sound better.
:arrow: I intend to follow tweet sound
02:38:680 (1,2) - I prefer to set the note first and then the slider.
It sounds better if delete 02:41:590 (3) - and make 02:41:366 (2) - longer to 02:41:590 -
:arrow: KEEP
your idea might be good, but I want to follow big clap by circle

03:33:866 (1) - press Q :arrow: OK
03:33:978 (1) - same ^ :arrow: OK

Nice map and work!
Sorry i couldn't help you so much ;w;
Thank you for modding!
red: change
blue: no change
Gamu
Hello~

Red : Unrankable issue / must fix.
Blue : Should be fixed / highly suggested.
Black : Just suggestion.

[ General]
  1. fine!

[ Normal]
  1. Normalにしては設定が甘いので、HPまたはODのどちらかを+1上げることをお勧めします。Easyがないからこの設定をしてるかもしれませんが、BPMが低いので+1上がったところで問題はないと思います。
  2. 00:12:486 (1) - スピナー後にwhistleをつけているので、ここにもwhistleを入れたほうがいいです。back soundにもそういう音はあります。あと、スピナー後のオブジェクトはど真ん中に置くことはあまりおすすめしたくないです。osuを始めたばっかの人はデフォルトスキンを使ってることが多いと思いますので、300とかの点数表示で被っちゃうので、何処か違うとこに置きたいです。
  3. 00:18:754 (2) - hitsoundのパターンを見てますと、ここにwhistleをつけるのは変です。外したほうが自然かと思います。
  4. 00:59:053 (1) - whistleだけでは物足りない感じがしましたのでfinishを始点に入れてみてはどうでしょうか?
  5. 01:00:844 (1,2) - (2)のリズムにちょっと違和感があります。このようなボーカルをフォローするリズムを試してみてはどうでしょうか?この方がリズムが理解しやすいし、プレイもしやすくなると思います。
  6. 01:10:247 (3) - normal-whistleを始点に入れませんか?
  7. 01:24:128 (2,3) - リズムちょいと難しいというかわかりにくいと思います。ボーカルにフォローしたいのはわかりますが、ちょっとわかりにくいかなって思います。なので、このリズムを試してみてください。
  8. 01:46:292 (1) - 00:12:486と同じ感じで、真ん中には(ry
  9. 02:37:784 (1) - ^ ここはスピナー後との時間の間隔があまりないので、もしかしたら間隔をもっと空けなければならないかもしれません。結構厳しいので・・・
  10. 03:07:337 (1) - ないほうが自然かも。
  11. 04:01:068 (2) - うーん、前の(1)がボーカルをフォローしているので、ここもボーカルにフォローすべきかと思います。なので、スライダーの代わりに04:01:292にサークルを一個置くほうがいいです。
  12. 04:06:441 (3) - 中点にclapを~
  13. 04:11:814 (1) - Normal diffで1/4はダメかなって思います。今までいろんな譜面見てきましたが、Normal diffでこれは見たことがないです。ここは素直に04:12:038にサークルを一個って感じにしたほうがいいです。

[ Hard]
  1. 00:01:740 (1) - 始点にhitsoundがないのは勿体無いかな、曲の開始でもありますし、finishをつけて強調させたい。
  2. 00:07:113 (3,4) - 見た目がちょっとあまりよくないので、スライダーを曲げてこのような感じにしてみてはどうでしょうか?
  3. 00:13:829 (4,5,1) - スライダーよりも5連打にした方が良いです。
  4. 00:16:963 (3) - 綺麗にスタックさせたいのでx:332 y:220に移動させてください。
  5. 00:34:650 (2) - リピートスライダーに変えてみませんか?今のままだとやりにくくて(3)でミスしてしまいます。
  6. 00:44:277 (5) - 中途半端に音を取ってしまっているので、1/4スライダーよりもサークル一個が適しています。
  7. 00:56:254 (3) - これも中途半端に音を取っています。このリズムを試してみてください。
  8. 00:59:053 (1) - 始点にfinishが欲しいです~
  9. 01:30:172 (4,5,6,7) - Hard diffでは、あまりこのようなinsaneレベルのリズムはおすすめしたくないです。(4)をサークル1個に変えてください。
  10. 01:31:292 (1) - 始点finish~
  11. 01:43:605 (1) - new comboいらないかな。
  12. 01:44:053 (1) - 前の(4)と近すぎるので離したほうがいいです。
  13. 02:53:232 (6) - 終点にfinish~
  14. 03:21:441 (1,2,3) - リピートスライダーにかえることをお勧めします。急にこのようなリズムがサークルで来るとミスりやすくなってしまいますので。Hard diffですから。
  15. 04:06:441 (1,2,3) - 重ねていますが、ここは重ねないほうがいいです。特にこのようにスペーシングを狭くして配置するべきところではないので。
  16. 04:11:814 (1,2) - hard diffのことを考えて(1)を消して(2)だけにしたほうが自然かと思います。もしくは、3連打に変えてしまったほうがいいです。
  17. 04:19:650 (1) - finish~

[ Lunatic]
  1. 00:01:740 ~ 00:14:277 - このパートに何もhitsoundが付いてないのは寂しいです。以下に書いてあるとおりにhitsoundを入れてみてはどうでしょうか? ほかのdiffには書いていませんが、同じ感じでお願いします。
    hitsoundの提案
    -00:01:740 (1) - ほかのdiffにも書いてある通りfinish欲しいです。
    -00:03:531 (5,6) - これらの始点にnormal-whistleをつけてみてはどうですか?
    -00:07:113 (1,4) - ^
    -00:10:695 (1,4) - ^
    -00:05:322 (1) - 始点にfinish~
    -00:08:904 (1) - ^
    -00:12:486 (1) - ^
  2. 00:18:195 (2) - これちょっと変かな。00:18:195で何の音を取っているかわからないです。このスライダーを消して、00:18:307にサークル一個置きましょ!
  3. finish付けて欲しいところ書きました。もし一つでも入れたいと思いましたら全部いれることをお勧めします。
    finishの提案
    -00:33:978 (1) - 始点に
    -00:37:560 (1) - ^
    -00:41:142 (1) - ^
    -00:48:307 (1) - ^
    -00:51:889 (1) - ^
    -00:55:471 (1) - ^
  4. 00:59:053 (1) - 強い音がありますので、finishが始点に欲しいな。
  5. 01:07:560 (4) - 流れ的にCTRL+Gしたほうが好きです。
  6. 01:16:292 (1) - スピード変化は合ってないように見えます・・・通常速の1.0xにしたほうがいいかも。
  7. 01:26:590 (1) - ここのnew comboいらないです。
  8. 01:27:486 (1,2) - new combo交換しましょ!(1)を外して、(2)に入れる。
  9. 01:43:605 (1) - new comboいらないかな。
  10. 01:44:053 (1) - 前のオブジェクトに近いからもっと離すか、スタックさせたほうがいいかも。
  11. 01:45:620 (1) - finish~
  12. 01:52:784 (1) - 始点finish~
  13. 01:56:366 (1) - ^
  14. 03:35:657 (1,2,3,4,5,6,7,8) - 開始が青線からっていうのはちょっといやらしいです。よく聞いてみるとこの連打は03:35:545から始まってるように聞こえますので、03:35:545にサークルを追加しませんか?もしくは、聞き取りやすい03:35:769から開始してもいいかと思います。
  15. 04:11:814 (1) - 01:16:292 (1)と同じです。
  16. 04:19:650 (1) - finish~

<気になったこと>
●Normal(1.68)-Hard(3.11)の差とHard(3.11)-Insane(3.95)の差があまりバランスが取れていません。少しHard diffが難しい(star ratingが高い)ので、3.00未満に調整してみてはどうでしょうか。Hard diffで1/4多く使ってるので、それを減らしたりすれば調整はそこまで苦ではないと思います。


以上です。 がんばってください~ :)
Topic Starter
RandF

Gamu wrote:

Hello~

Red : Unrankable issue / must fix.
Blue : Should be fixed / highly suggested.
Black : Just suggestion.

[ General]
  1. fine!

[ Normal]
  1. Normalにしては設定が甘いので、HPまたはODのどちらかを+1上げることをお勧めします。Easyがないからこの設定をしてるかもしれませんが、BPMが低いので+1上がったところで問題はないと思います。
    :arrow: fix: OD+1しました
  2. 00:12:486 (1) - スピナー後にwhistleをつけているので、ここにもwhistleを入れたほうがいいです。back soundにもそういう音はあります。あと、スピナー後のオブジェクトはど真ん中に置くことはあまりおすすめしたくないです。osuを始めたばっかの人はデフォルトスキンを使ってることが多いと思いますので、300とかの点数表示で被っちゃうので、何処か違うとこに置きたいです。
    :arrow: fix!
    spinner後のcenter objectは目からうろこでした。今度私もmodで誰かに教えます
  3. 00:18:754 (2) - hitsoundのパターンを見てますと、ここにwhistleをつけるのは変です。外したほうが自然かと思います。
    :arrow: fix: ミスです...
  4. 00:59:053 (1) - whistleだけでは物足りない感じがしましたのでfinishを始点に入れてみてはどうでしょうか?
    :arrow: fix~
    2番にはfinish入ってるのになんでここには入れなかったのか...
  5. 01:00:844 (1,2) - (2)のリズムにちょっと違和感があります。このようなボーカルをフォローするリズムを試してみてはどうでしょうか?この方がリズムが理解しやすいし、プレイもしやすくなると思います。
    :arrow: KEEP
    良いflowが思いつかなかったのでこのままで。normalなのでこのくらいのrhythmは良いかなと思います
  6. 01:10:247 (3) - normal-whistleを始点に入れませんか? :arrow: OK
  7. 01:24:128 (2,3) - リズムちょいと難しいというかわかりにくいと思います。ボーカルにフォローしたいのはわかりますが、ちょっとわかりにくいかなって思います。なので、このリズムを試してみてください。
    :arrow: fix!
    1/2が続くから難しいか心配でしたが、絶対こっちのrhythmが良いですよね。
  8. 01:46:292 (1) - 00:12:486と同じ感じで、真ん中には(ry :arrow: (ry
  9. 02:37:784 (1) - ^ ここはスピナー後との時間の間隔があまりないので、もしかしたら間隔をもっと空けなければならないかもしれません。結構厳しいので・・・
    :arrow: fix
    りとるなさんにも言われたけど最近厳しくなったかな。3連clap気に入ってるんですけど減らしました
  10. 03:07:337 (1) - ないほうが自然かも。 :arrow: OK
  11. 04:01:068 (2) - うーん、前の(1)がボーカルをフォローしているので、ここもボーカルにフォローすべきかと思います。なので、スライダーの代わりに04:01:292にサークルを一個置くほうがいいです。
    :arrow: OK
  12. 04:06:441 (3) - 中点にclapを~ :arrow: OK: 良く聞いたら聞こえた
  13. 04:11:814 (1) - Normal diffで1/4はダメかなって思います。今までいろんな譜面見てきましたが、Normal diffでこれは見たことがないです。ここは素直に04:12:038にサークルを一個って感じにしたほうがいいです。
    :arrow: fix
    やっぱだめかぁ。。。

[ Hard]
  1. 00:01:740 (1) - 始点にhitsoundがないのは勿体無いかな、曲の開始でもありますし、finishをつけて強調させたい。
    :arrow: fix
  2. 00:07:113 (3,4) - 見た目がちょっとあまりよくないので、スライダーを曲げてこのような感じにしてみてはどうでしょうか? :arrow: fine!
  3. 00:13:829 (4,5,1) - スライダーよりも5連打にした方が良いです。
    :arrow: no change
    streamはなるべく使いたくないので(私が苦手というのもありますが。。。)
  4. 00:16:963 (3) - 綺麗にスタックさせたいのでx:332 y:220に移動させてください。 :arrow: OK
  5. 00:34:650 (2) - リピートスライダーに変えてみませんか?今のままだとやりにくくて(3)でミスしてしまいます。 :arrow: fix
  6. 00:44:277 (5) - 中途半端に音を取ってしまっているので、1/4スライダーよりもサークル一個が適しています。
    :arrow: fix
  7. 00:56:254 (3) - これも中途半端に音を取っています。このリズムを試してみてください。
    :arrow: fix: 1/4始点は中途半端かな、やっぱり
  8. 00:59:053 (1) - 始点にfinishが欲しいです~ :arrow: OK~
  9. 01:30:172 (4,5,6,7) - Hard diffでは、あまりこのようなinsaneレベルのリズムはおすすめしたくないです。(4)をサークル1個に変えてください。
    :arrow: fix
    SR少しでも下げないと。。。
  10. 01:31:292 (1) - 始点finish~ :arrow: KEEP
  11. 01:43:605 (1) - new comboいらないかな。 :arrow: OK: なんかかっこつけたかった
  12. 01:44:053 (1) - 前の(4)と近すぎるので離したほうがいいです。 :arrow: remap
  13. 02:53:232 (6) - 終点にfinish~ :arrow: KEEP
  14. 03:21:441 (1,2,3) - リピートスライダーにかえることをお勧めします。急にこのようなリズムがサークルで来るとミスりやすくなってしまいますので。Hard diffですから。
    :arrow: fix
    ここもなんかかっこつけたかった。mapping中にplayした譜面の影響でもありますけど
  15. 04:06:441 (1,2,3) - 重ねていますが、ここは重ねないほうがいいです。特にこのようにスペーシングを狭くして配置するべきところではないので。
    :arrow: fix: 上と同じです
  16. 04:11:814 (1,2) - hard diffのことを考えて(1)を消して(2)だけにしたほうが自然かと思います。もしくは、3連打に変えてしまったほうがいいです。
    :arrow: remap
    reverse sliderにしました。normalで削ったのでこっちに使います
  17. 04:19:650 (1) - finish~ :arrow: OK: いいかんじ

[ Lunatic]
  1. 00:01:740 ~ 00:14:277 - このパートに何もhitsoundが付いてないのは寂しいです。以下に書いてあるとおりにhitsoundを入れてみてはどうでしょうか? ほかのdiffには書いていませんが、同じ感じでお願いします。
    hitsoundの提案
    -00:01:740 (1) - ほかのdiffにも書いてある通りfinish欲しいです。
    -00:03:531 (5,6) - これらの始点にnormal-whistleをつけてみてはどうですか?
    -00:07:113 (1,4) - ^
    -00:10:695 (1,4) - ^
    -00:05:322 (1) - 始点にfinish~
    -00:08:904 (1) - ^
    -00:12:486 (1) - ^
    :arrow: fine!!!
    実はいろいろ試してうまくいかなかったのでno hitsoundにしてました。
    ほぼ提案通り修正。すごい助かりました :)
  2. 00:18:195 (2) - これちょっと変かな。00:18:195で何の音を取っているかわからないです。このスライダーを消して、00:18:307にサークル一個置きましょ!
    :arrow: fix
    1/4rhythm並べたかったって意図があったと思います。これがovermappingってやつ?
  3. finish付けて欲しいところ書きました。もし一つでも入れたいと思いましたら全部いれることをお勧めします。
    finishの提案
    -00:33:978 (1) - 始点に
    -00:37:560 (1) - ^
    -00:41:142 (1) - ^
    -00:48:307 (1) - ^
    -00:51:889 (1) - ^
    -00:55:471 (1) - ^
    :arrow: KEEP
    これは保留で。backmusicに合わせたいと思います。
  4. 00:59:053 (1) - 強い音がありますので、finishが始点に欲しいな。 :arrow: OK
  5. 01:07:560 (4) - 流れ的にCTRL+Gしたほうが好きです。 :arrow: fine!
  6. 01:16:292 (1) - スピード変化は合ってないように見えます・・・通常速の1.0xにしたほうがいいかも。
    :arrow: no change
    これも他の譜面の影響でいれました。insaneなのでこれは残したい
  7. 01:26:590 (1) - ここのnew comboいらないです。
    :arrow: OK
    SBに合わせて・・・なんて意図がありましたが、あまり意味ないので消します
  8. 01:27:486 (1,2) - new combo交換しましょ!(1)を外して、(2)に入れる。 :arrow: OK
  9. 01:43:605 (1) - new comboいらないかな。 :arrow: OK
  10. 01:44:053 (1) - 前のオブジェクトに近いからもっと離すか、スタックさせたほうがいいかも。
    :arrow: no change
    このあたりで流れ止めたくてこうしてます。
  11. 01:45:620 (1) - finish~ :arrow: OK
  12. 01:52:784 (1) - 始点finish~ :arrow: OK
  13. 01:56:366 (1) - ^ :arrow: OK
  14. 03:35:657 (1,2,3,4,5,6,7,8) - 開始が青線からっていうのはちょっといやらしいです。よく聞いてみるとこの連打は03:35:545から始まってるように聞こえますので、03:35:545にサークルを追加しませんか?もしくは、聞き取りやすい03:35:769から開始してもいいかと思います。
    :arrow: remap
    ここも何か意図があったような。。。circle x8だと対称な形が作りやすいとか。。。
  15. 04:11:814 (1) - 01:16:292 (1)と同じです。 :arrow: no change
  16. 04:19:650 (1) - finish~ :arrow: OK

<気になったこと>
●Normal(1.68)-Hard(3.11)の差とHard(3.11)-Insane(3.95)の差があまりバランスが取れていません。少しHard diffが難しい(star ratingが高い)ので、3.00未満に調整してみてはどうでしょうか。Hard diffで1/4多く使ってるので、それを減らしたりすれば調整はそこまで苦ではないと思います。
:arrow: 最初はSR3.5くらいありました(爆
がんばって減らしましたがもう少しがんばりますね。(SRに効いてる因子ってよーわからんです)



以上です。 がんばってください~ :)
Thank you for modding!
orange: change
purple: no change

sorry for late reply :(
ごめんなさい!!! なかなかosuできなくてこんな遅くなってしまって・・・
とっても勉強になりました :) :) :)  
DaxMasterix
Awesome map, Good luck in the rank :D
Topic Starter
RandF

DaxMasterix wrote:

Awesome map, Good luck in the rank :D
thank you! :) :) :)
-Nya-
Hey! M4M from PM.
Well, here's my mod:

Normal:
00:17:859 (1) – Not good flow. Maybe try something like this?
00:23:232 (1,2) – Blanket here?
00:26:366 (3,1) – Also not good flow. Maybe move 00:27:262 (1) – till it’s somewhere here: X:40 Y:13200:29:501 (2) – Rather remove the second white square, so the last part of the slider won’t be curved.
The one in the middle. So in the end the slider must look something like this:
00:41:142 (1,2) – Try to fix the blanket a bit.00:57:710 (2) – Why not make this slider look the same as this slider: 00:58:381 (3) - ? Like this:
01:22:560 (1) – Rather remove new combo01:38:904 (2,3) – Why not just blanket here?
02:16:516 (2) – Rather just make this a straight slider.02:40:247 (2) – Rather do this? I think it looks much better.
Copy and paste 02:39:351 (1) – then Ctrl+J and then Ctrl+G.02:43:381 (2,3) – Maybe make a small blanket?
02:54:351 (3) – Move this circle till it’s here: X:52 Y:17202:56:366 (4,1) – Improve the blanket.
03:02:187 (3) – Rather do this?
It forms a kind of triangle and blankets 03:01:740 (2) – 03:03:307 (1) – Remove NC?03:25:919 (1,2) – This doesn’t look so good in my opinion. Make these two sliders look the same? Copy and paste 03:26:814 (2) – and then rotate the new slider till it looks like this:
04:13:381 (2,1) – Blanket this better, like you have blanketed this one: 04:12:038 (1,1) – This is all I could find. Nice diff.


Hard:
00:39:799 (3,4) – What about a blanket here?
00:43:605 (3,4) – I don’t like this. Rather this?
Copy and paste 00:43:045 (2) – then Ctrl+J00:47:859 (5) – Maybe this here:
Copy and paste 00:46:963 (3) – then Ctrl+H and then Ctrl+G00:55:919 (2,4) – Improve this stack. Place 00:56:814 (4) – here: X:276 Y:21201:12:934 (5,2) - ^, move 01:13:829 (2) – till it’s here: X:332 Y:15101:26:366 (2,3) – Blanket here.01:28:829 (5) – Rather do this?
01:55:919 (3,1) – Rather blanket here.02:10:695 (1,2,3,4,5) – Complete this square shape. So DS 02:11:366 (4,5) – like you had DS’ed the previous notes.
Something like that.02:20:322 (4,5) – Don’t make a jump here. Rather form a triangle shape with the previous notes. Like this:
Picture
02:22:784 (4,1) – Fix this stack. Move 02:23:232 (1) – till it’s here: X:448 Y:31902:51:889 (1,2,3,4) – Try to form a shape with these. Like this:
[box=Picture]
Something like above, but just better.03:29:501 (1,4) – This stack can be improved. Move 03:30:844 (4) – till it’s here: X:148 Y:14803:57:262 (1) – Move this slider a bit upwards till it’s somewhere here: X:256 Y:236 to make the flower shape look better04:27:486 (2,4) – Improve stack. Place 04:28:381 (4) – here: X:288 Y:37104:31:963 (4,6) - ^, place 04:32:859 (6) – here: X:380 Y:183Also a very nice diff.

Overall, very nice mapset.
Hope this gets ranked soon.
Good Luck! :D
Topic Starter
RandF

-Nya- wrote:

Hey! M4M from PM.
Well, here's my mod:

Normal:
00:17:859 (1) – Not good flow. Maybe try something like this?

:arrow: OK
but about 00:17:859 (1) - , I use other way for good flow to next note
00:23:232 (1,2) – Blanket here? :arrow: OK
00:26:366 (3,1) – Also not good flow. Maybe move 00:27:262 (1) – till it’s somewhere here: X:40 Y:132
:arrow: no change
I intend to align 00:27:262 (1) - and the end of 00:26:366 (3) - in a straight line
00:29:501 (2) – Rather remove the second white square, so the last part of the slider won’t be curved.
The one in the middle. So in the end the slider must look something like this:
:arrow: no: I want irregular curveing at this part00:41:142 (1,2) – Try to fix the blanket a bit. :arrow: no: I don't intend to blanket00:57:710 (2) – Why not make this slider look the same as this slider: 00:58:381 (3) - ? Like this:
:arrow: change to other pattern01:22:560 (1) – Rather remove new combo :arrow: KEEP01:38:904 (2,3) – Why not just blanket here?
:arrow: no change
for good flow to next note, I don't use blanket pattern
02:16:516 (2) – Rather just make this a straight slider. :arrow: OK!02:40:247 (2) – Rather do this? I think it looks much better.
Copy and paste 02:39:351 (1) – then Ctrl+J and then Ctrl+G.
:arrow:no change
moving to next part is so confusing...
02:43:381 (2,3) – Maybe make a small blanket? :arrow: good!
02:54:351 (3) – Move this circle till it’s here: X:52 Y:172 :arrow: OK02:56:366 (4,1) – Improve the blanket. :arrow: OK
03:02:187 (3) – Rather do this?
It forms a kind of triangle and blankets 03:01:740 (2) –
:arrow: fine!03:03:307 (1) – Remove NC?
:arrow: no: but move NC to 03:02:859 (1) - 03:25:919 (1,2) – This doesn’t look so good in my opinion. Make these two sliders look the same? Copy and paste 03:26:814 (2) – and then rotate the new slider till it looks like this:
:arrow: OK, I agree04:13:381 (2,1) – Blanket this better, like you have blanketed this one: 04:12:038 (1,1) –
:arrow: change to other patternThis is all I could find. Nice diff. :arrow: <3


Hard:
00:39:799 (3,4) – What about a blanket here? :arrow: no, I prefer mine
00:43:605 (3,4) – I don’t like this. Rather this?
Copy and paste 00:43:045 (2) – then Ctrl+J
:arrow: KEEP00:47:859 (5) – Maybe this here:
Copy and paste 00:46:963 (3) – then Ctrl+H and then Ctrl+G
:arrow: OK! good looking~00:55:919 (2,4) – Improve this stack. Place 00:56:814 (4) – here: X:276 Y:212 :arrow: fix01:12:934 (5,2) - ^, move 01:13:829 (2) – till it’s here: X:332 Y:151 :arrow: fix01:26:366 (2,3) – Blanket here.
:arrow: no change
I want copy pattern
01:28:829 (5) – Rather do this? :arrow: good!
01:55:919 (3,1) – Rather blanket here.
:arrow: no
since low SV and small DS, blanketting is hard to keep good flow
02:10:695 (1,2,3,4,5) – Complete this square shape. So DS 02:11:366 (4,5) – like you had DS’ed the previous notes.
Something like that.
:arrow: fine!02:20:322 (4,5) – Don’t make a jump here. Rather form a triangle shape with the previous notes. Like this:
:arrow: KEEP
I think jump pattern is suitable for this part, but if other modders say not good it, I reconsider
02:22:784 (4,1) – Fix this stack. Move 02:23:232 (1) – till it’s here: X:448 Y:319 :arrow: fix02:51:889 (1,2,3,4) – Try to form a shape with these. Like this:
Something like above, but just better.
:arrow: OK, fix it~03:29:501 (1,4) – This stack can be improved. Move 03:30:844 (4) – till it’s here: X:148 Y:148 :arrow: fix03:57:262 (1) – Move this slider a bit upwards till it’s somewhere here: X:256 Y:236 to make the flower shape look better
:arrow: KEEP
your right, but a little hard because of large spacing, imo
04:27:486 (2,4) – Improve stack. Place 04:28:381 (4) – here: X:288 Y:371 :arrow: fix04:31:963 (4,6) - ^, place 04:32:859 (6) – here: X:380 Y:183 :arrow: fixAlso a very nice diff. :arrow: <3<3

Overall, very nice mapset.
Hope this gets ranked soon.
Good Luck! :D
Thank you for modding!
red: change
blue: no change
Kinshara
No don't grave this please ;w;
Topic Starter
RandF

Kinshara wrote:

No don't grave this please ;w;
I cannot prevent to grave it now,,, sorry :?

but, I'll never give up for ranked!!!
-Yuzuriha
from pm ~
張ってあったURL見てみたらプロフィールにとばされてどれmodしていいかわかんなくて
とりあえずこれやってみますー

これじゃなかったらまた連絡してね


 Lunatic 

難易度が簡単に感じたので、HPドレインをもう少し下げてもいいかなって感じます

00:18:531 (3,4) -  初見だとここの部分は厳しいと思います

01:00:956 (2,3) -  3をはやく押してしまいます。 もうちょっと離したほうがいいと思います
こんなのはどうかな?
http://gyazo.com/a577b229dfd69a430a6a4ba269b41c8b

01:14:725 (7,1) -  csがいきなり大きくなって違和感を感じました
01:13:381 (1,2,3,4,5,6,7,1) -  ここの部分で少しずつ大きくするような緑線を入れてみてはどうでしょうか

02:12:262 (8,1) -  8と1のdsと02:12:486 (1,2) -  1と2のdsを同じにしたほうがたたきやすいです

03:07:560 (1) -  個人的には曲げたほうが好きです
こういうリズムとか
http://gyazo.com/86ee1abe1b1c0a960cffe5b01928f4ec

03:25:695 (7,8,1) -  stackきちんとしてあげましょう
結構ずれてるように見えます
http://gyazo.com/b91e01ec04ad17481fa667cecf7f9ff6

03:26:814 (4) -  5にstackしてみてはどうでしょうか

04:22:784 (7,8,1) -  dsがきつく感じます


 Hard 

00:44:277 (5) -  方向を1のほうに向けてみてはどうでしょうか

01:33:307 (2,4,1) -  全部まっすぐはすごい固いかんじになってしまうので、どれか曲げたほうがいいかもです

---------------------------------------------------------------------------------------------------------------------------------

SBできるんですね!
今度たのもうかなw

またね :)
Topic Starter
RandF

-Yuzuriha wrote:

from pm ~
張ってあったURL見てみたらプロフィールにとばされてどれmodしていいかわかんなくて
とりあえずこれやってみますー

これじゃなかったらまた連絡してね
:arrow: ごめんないさい!URLミスりました... でもこの譜面のmodをお願いしたかったのでよかったです~

 Lunatic 

難易度が簡単に感じたので、HPドレインをもう少し下げてもいいかなって感じます
:arrow: 気持ち下げました

00:18:531 (3,4) -  初見だとここの部分は厳しいと思います
:arrow: KEEP
それほどspacingもきつくないのでこのままで


01:00:956 (2,3) -  3をはやく押してしまいます。 もうちょっと離したほうがいいと思います
こんなのはどうかな?
http://gyazo.com/a577b229dfd69a430a6a4ba269b41c8b
:arrow: OK:ちょっと修正

01:14:725 (7,1) -  csがいきなり大きくなって違和感を感じました
01:13:381 (1,2,3,4,5,6,7,1) -  ここの部分で少しずつ大きくするような緑線を入れてみてはどうでしょうか
:arrow: no change
やってみましたがかえって違和感出た気がするので


02:12:262 (8,1) -  8と1のdsと02:12:486 (1,2) -  1と2のdsを同じにしたほうがたたきやすいです
:arrow: fix~

03:07:560 (1) -  個人的には曲げたほうが好きです
こういうリズムとか
http://gyazo.com/86ee1abe1b1c0a960cffe5b01928f4ec
:arrow: SV変えないなら有ですね。でもここは遅くしたいのでこのままで

03:25:695 (7,8,1) -  stackきちんとしてあげましょう
結構ずれてるように見えます
http://gyazo.com/b91e01ec04ad17481fa667cecf7f9ff6
:arrow: fix!

03:26:814 (4) -  5にstackしてみてはどうでしょうか
:arrow: いいかんじ<3

04:22:784 (7,8,1) -  dsがきつく感じます
:arrow: fix~

 Hard 

00:44:277 (5) -  方向を1のほうに向けてみてはどうでしょうか
:arrow: やっぱ違和感あるよね。。。

01:33:307 (2,4,1) -  全部まっすぐはすごい固いかんじになってしまうので、どれか曲げたほうがいいかもです
:arrow: 4に決めた!

---------------------------------------------------------------------------------------------------------------------------------

SBできるんですね!
今度たのもうかなw
:arrow: edit久しぶりすぎて忘れたんですけどねw Ruleも変わったみたいだし勉強しなおそうかな
またね :)
Thank you for modding!
red: change
blue: no change
Yauxo


Hi there, coming from either your or my request/queue or m4m, whatever. Be so kind to answer to my mod and tell my why you denied suggestions.

Unrankable
Suggestion, no change neccessary
Rather important change
Not so important change/small note or opinion
(copy paste end | HistoryTag: ~ Sploosh ~)

[Lunatic]
00:08:008 (4) - You could silence the Sliderend if you feel fancy
00:08:904 (1) - Maybe ctrl+g this one?
■ 00:12:486 (1,2) - I think you should unstack this one (not only to be consistent with stuff like 00:07:113 (1,2) - and 01:48:307 (1,2) - , but also so that it's easier to read)
■ 00:16:068 (1,2) - ^
■ 00:18:531 (3,4) - This doesnt really look like it'd be that fast, since it has, well, kinda the same distance 00:18:195 (2,3) - has. They player only knows this from before 00:16:740 (3,4) - . People might misread that.
As another example, the player could also read 00:35:322 (6,7) - as a faster combo like ^ is, yet it isnt.
■ 00:19:202 (6) - stack is pretty off
■ 00:22:225 (4) - This also has more spacing than it should have (since they just played the same rhythm with less spacing, 00:21:441 (1,2) - )
01:15:396 (2,3,4) - How about this?

■ 01:16:292 (1) - if you did ^, then you probably want to move this one (maybe stack it?)
■ 01:30:844 (8) - Maybe you could make this one faster (since it's the same sound as 01:16:292 (1) - ) and place it somehow similar to this?


Make it round so that the player doesnt Sliderbreak if he's suprised by the speedup

■ 02:38:680 (1,2) - I think this one should be consistent with 01:16:292 (1) -
■ 02:39:799 (3,4) - I would never expect this spacing like this, once again
■ 02:53:232 (9) - See 1:15
■ 03:40:135 (1) - I think it'll be better if you let the Spinner end on where the break starts now, since that swoosh sound doesnt stop until then
■ 04:05:769 (2,3) - unstack (see previous ones)
04:11:814 (1) - Now, this is where it'll become a problem I think. The song's kinda slow on that part, youve had a break before that and suddeny, BAM, fast Slider and you realize that too late - Your combo is now gone. In the end it might be better if you just mapped all of these like 02:38:680 (1,2) -

Now, there's that spacing thing that buggs me. Sometime you use the same spacing for either 1/4 or 1/2 timings and there is no way of telling which is which. You maybe want to go over that again (Ive written down some examples)
This also forces some rather random speedups and slowdowns (kinda like 03:00:620 (1,2,3,4,5,6) - ) which dont really have to be there.

[Hard]
■ 00:29:053 (1) - unstack please. It'll be easier to read if it's more visible, since so many things appear at one in that combo
■ 01:04:762 (2) - I think something like this would be easier to read (having a Slider start on the blue tick feels weird to me)

■ 02:27:934 (3,4,5) - move these down by just a little so that the automatic stacking doesnt make them touch ingame

■ 03:40:135 (1) - same as in Lunatic

[Normal]
■ 00:21:889 (4,5) - since this is the easiest diff, I'd try to avoid stack everywhere possible
■ 01:44:053 (1,1) - Iam not sure if QATs will let you go through with that. The minimum time between a Spinner and the next object should be at least 750ms and you're just under that with ~670ms. Might want to ask a QAT for this
■ 02:46:516 (1) - This one is extremely close to the bottom of the screen, you might want to move it up just a little bit
■ 03:28:157 (4) - ^ same thing
■ 03:40:135 (1) - same as the other diffs
Topic Starter
RandF

Yauxo wrote:



Hi there, coming from either your or my request/queue or m4m, whatever. Be so kind to answer to my mod and tell my why you denied suggestions.

Unrankable
Suggestion, no change neccessary
Rather important change
Not so important change/small note or opinion
(copy paste end | HistoryTag: ~ Sploosh ~)

[Lunatic]
00:08:008 (4) - You could silence the Sliderend if you feel fancy
:arrow: no thank you
00:08:904 (1) - Maybe ctrl+g this one?
:arrow: I intend rightside moving like 00:09:351 (2) -
■ 00:12:486 (1,2) - I think you should unstack this one (not only to be consistent with stuff like 00:07:113 (1,2) - and 01:48:307 (1,2) - , but also so that it's easier to read)
:arrow: I like this stack pattern for accent
■ 00:16:068 (1,2) - ^
■ 00:18:531 (3,4) - This doesnt really look like it'd be that fast, since it has, well, kinda the same distance 00:18:195 (2,3) - has. They player only knows this from before 00:16:740 (3,4) - . People might misread that.
As another example, the player could also read 00:35:322 (6,7) - as a faster combo like ^ is, yet it isnt.
:arrow: OK, decrease spacing
■ 00:19:202 (6) - stack is pretty off
:arrow: u~m, I dont think so
■ 00:22:225 (4) - This also has more spacing than it should have (since they just played the same rhythm with less spacing, 00:21:441 (1,2) - )
:arrow: fix
01:15:396 (2,3,4) - How about this?
:arrow: I want symmetrical pattern at this part
■ 01:16:292 (1) - if you did ^, then you probably want to move this one (maybe stack it?)
■ 01:30:844 (8) - Maybe you could make this one faster (since it's the same sound as 01:16:292 (1) - ) and place it somehow similar to this?


Make it round so that the player doesnt Sliderbreak if he's suprised by the speedup
:arrow: no change
your suggetion is intersiting! but I don't want to use this SV-changing many times.

■ 02:38:680 (1,2) - I think this one should be consistent with 01:16:292 (1) -
:arrow: I feel the same pattern is boring
■ 02:39:799 (3,4) - I would never expect this spacing like this, once again
:arrow: fix
■ 02:53:232 (9) - See 1:15
■ 03:40:135 (1) - I think it'll be better if you let the Spinner end on where the break starts now, since that swoosh sound doesnt stop until then
:arrow: nice suggetion!
■ 04:05:769 (2,3) - unstack (see previous ones)
04:11:814 (1) - Now, this is where it'll become a problem I think. The song's kinda slow on that part, youve had a break before that and suddeny, BAM, fast Slider and you realize that too late - Your combo is now gone. In the end it might be better if you just mapped all of these like 02:38:680 (1,2) -
:arrow: KEEP
this part is the turning point from slow to fast. so I think this pattern is suitable. but this SV-changing is unusual way. if other modder indicate the same stuff, I consider again

Now, there's that spacing thing that buggs me. Sometime you use the same spacing for either 1/4 or 1/2 timings and there is no way of telling which is which. You maybe want to go over that again (Ive written down some examples)
This also forces some rather random speedups and slowdowns (kinda like 03:00:620 (1,2,3,4,5,6) - ) which dont really have to be there.
:arrow: ok, consider it

[Hard]
■ 00:29:053 (1) - unstack please. It'll be easier to read if it's more visible, since so many things appear at one in that combo
:arrow: OK
■ 01:04:762 (2) - I think something like this would be easier to read (having a Slider start on the blue tick feels weird to me)
:arrow: fix
■ 02:27:934 (3,4,5) - move these down by just a little so that the automatic stacking doesnt make them touch ingame
:arrow: nice!

■ 03:40:135 (1) - same as in Lunatic
:arrow: fix!

[Normal]
■ 00:21:889 (4,5) - since this is the easiest diff, I'd try to avoid stack everywhere possible
:arrow: OK
■ 01:44:053 (1,1) - Iam not sure if QATs will let you go through with that. The minimum time between a Spinner and the next object should be at least 750ms and you're just under that with ~670ms. Might want to ask a QAT for this
:arrow: remap
according to t/241019 , this amount of time worries me. so I change to no spinner pattern

■ 02:46:516 (1) - This one is extremely close to the bottom of the screen, you might want to move it up just a little bit
:arrow: in playing view, I see it no problem
■ 03:28:157 (4) - ^ same thing
■ 03:40:135 (1) - same as the other diffs
:arrow: fix!
Thank you for modding!
orange: change
green: no change
emilia
IRC
2015-03-03 20:52 Estellia-: I'll start with normal then
2015-03-03 20:53 Estellia-: 00:16:068 (1,2) - Blanket fix
2015-03-03 20:54 Estellia-: 00:17:859 (3,4) - Consider blanket??
2015-03-03 20:54 Estellia-: 00:19:650 (1,2) - Blanket fix
2015-03-03 20:54 Estellia-: 00:23:232 (1,2) - Same^
2015-03-03 20:54 Estellia-: 00:31:292 (3,4) - ^
2015-03-03 20:55 Estellia-: 00:39:351 (4) - Slider shape is very awkward, consider change :P
2015-03-03 20:55 Estellia-: 00:41:142 (1,2) - Fix blanket
2015-03-03 20:56 Estellia-: 01:25:695 (4,5) - Centralize?
2015-03-03 20:56 Estellia-: 01:28:381 (3,4) - Consider blanket
2015-03-03 20:56 Estellia-: 01:34:874 (1,2) - Blanket fix
2015-03-03 20:57 Estellia-: 02:08:904 (4,5) - ^
2015-03-03 20:57 Estellia-: 02:22:113 (1,2) - ^
2015-03-03 20:57 Estellia-: 02:23:232 (2,3,1) - ^
2015-03-03 20:57 Estellia-: 02:26:814 (3,4) - ^
2015-03-03 20:57 Estellia-: 02:33:754 (3,4) - ^
2015-03-03 20:58 Estellia-: 02:35:769 (1,1) - Distance too short for recovery time in Normal
2015-03-03 20:58 Estellia-: 02:43:381 (2,3) - Blanket fix
2015-03-03 20:58 Estellia-: 02:48:083 (4,5) - ^
2015-03-03 20:58 Estellia-: 02:48:978 (5,1) - ^
2015-03-03 20:58 Estellia-: 02:50:769 (2,3) - consider blanket?
2015-03-03 20:59 Estellia-: 03:22:337 (1,2,3) - ^
2015-03-03 20:59 Estellia-: 03:26:814 (2,3) - Blanket fix
2015-03-03 20:59 Estellia-: 03:26:814 (2,3,4) - ^
2015-03-03 20:59 Estellia-: 03:29:501 (1,2) - ^
2015-03-03 20:59 Estellia-: 03:57:710 (1,1,2) - ^
2015-03-03 20:59 Estellia-: 04:03:754 (5,6) - ^
2015-03-03 20:59 Estellia-: 04:12:038 (1,1) - ^
2015-03-03 21:00 Estellia-: That's it I think
2015-03-03 21:00 Estellia-: I feel like for Normals you need to have better blanket techniques because only then it will be a neat Normal
2015-03-03 21:01 Estellia-: Also, minimize the use of weird slider shapes such as 00:41:142 (1) - 01:30:396 (5) -
2015-03-03 21:01 Estellia-: That's all my advice for normal~
2015-03-03 21:01 Estellia-: Moving onto Hard~
2015-03-03 21:06 Estellia-: 00:03:531 (3,4) - Slider shapes are weird
2015-03-03 21:06 Estellia-: `00:12:486 (1,2,3,4,5) - Rhythm may be too hard to understand
2015-03-03 21:07 Estellia-: 00:37:337 (5,1) - Blanket fix
2015-03-03 21:07 Estellia-: 00:40:471 (4,1) - Make this more circular?
2015-03-03 21:07 Estellia-: 00:50:993 (3,1) - The overlapping is very obstructive looking, shift 1 away
2015-03-03 21:08 Estellia-: 00:57:374 (6,1) - Shift 1 closer to 5 so rhythm is more understandable
2015-03-03 21:12 Estellia-: 01:38:232 (1,2) - I don't like how the sliders touch
2015-03-03 21:13 Estellia-: 02:34:426 (2,3,4) - Flow is very conflicting here, consider changing the flow of these sliders
2015-03-03 21:15 Estellia-: I think that's about it
2015-03-03 21:16 Estellia-: I don't want to be too strict about your Hard
2015-03-03 21:16 Estellia-: Also I find some rhythms to be not optimal for Hard diffs, especially the parts where you were following the drums.
2015-03-03 21:17 Estellia-: As the drums are rather soft, I'd rather you pick up some of the vocal as well and remove some repetitive rhythms like here: 01:56:366 (1,2,3) -
2015-03-03 21:17 Estellia-: On to lunatic~
2015-03-03 21:19 Estellia-: For your Lunatic, I really won't like to say much, because you did a really good job!
2015-03-03 21:20 Estellia-: Although you mainly followed the drums, it is still ok for Insane players to follow
2015-03-03 21:20 Estellia-: And I also have a feeling that this difficulty will be very fun! >w<
2015-03-03 21:20 RandomEffect: thanks a lot~
2015-03-03 21:20 Estellia-: Maybe 01:16:292 (1) - could be slowed down more
2015-03-03 21:20 Estellia-: Nothing much to say for your lunatic, it is really well done
2015-03-03 21:20 Estellia-: Ok that's it from me~
2015-03-03 21:21 Estellia-: Was my mod ok? owo
2015-03-03 21:21 RandomEffect: thanks, your blanket suggetions are so useful~
2015-03-03 21:22 Estellia-: Haha thank you >w<
2015-03-03 21:22 Estellia-: I can only do blanket mods :c
2015-03-03 21:22 Estellia-: Which is sad :c
2015-03-03 21:22 Estellia-: I'll go post this log on your map~
Topic Starter
RandF
thank you, Estellia- :)

fix
fix some blankets
[Normal]
  1. 01:25:695 (4,5) - centralize
  2. 02:35:769 (1) - delete the note of after spinner

update!
Hijiri
osu! more the FELT!!!!

ganbattekudasai!! :D
Kamio Misuzu
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaa FELT <3
Giralda
Yes, I love FELT <3

[Normal]
  1. 00:29:501 (5) - Try removing the whistle and use a drum-hitclap here instead for a stronger emphasis.
  2. 00:50:993 (5) - Remove whistle on the body lol.
  3. 00:51:889 (1) - There seems to be a very faint cymbal sound in the background here. Adding a finish to match that would be pretty cool.
  4. 01:20:769 (2,3) - Not a big fan of the 1/2s being here since we skip through a lot of the vocals as well. How about this? http://puu.sh/grKpx/6453a1ca48.jpg
  5. 01:34:874 (1,2,3) - Hmm how about this kind of rhythm instead to match the vocals better? http://puu.sh/grJ0h/825fcb9ac7.jpg
  6. 02:13:381 (4) - I think adding a whistle with normal additions here sounds great with that piano.
    1. 02:28:157 (4) - Here, too :D
  7. 02:38:904 (1) - I think you also missed a finish here to go with the clap.
  8. 02:41:142 (4) - The slider is kinda weird here since you had a greater density of notes in the first kiai (01:18:754 (4,5) ), where in the second kiai it's easier to play o_o; I would probably break up that slider and follow the first kiai imo.
  9. 02:52:784 (1,2) - Maybe try this pattern instead so that the finish hits the slider end instead, to be consistent with 01:30:396 (5). Oh, and add a finish as well. http://puu.sh/grJDK/e064d7f703.jpg
  10. 02:58:157 (2) - I think you missed a whistle on the slider head here.
  11. 03:06:441 (1,2) - Not a big fan of what's going on here :P maybe move this around like this? http://puu.sh/grL1h/c23b05e676.jpg
  12. 03:33:978 (2,1) - Hmm, try a drum-hitfinish on the repeat and drum-hitclap on the slider end. I find that this sounds really good with the music!
[Hard]
  1. 00:13:829 (4,5) - Kinda confusing to play ;w; how about this instead? http://puu.sh/grRgw/5181e118cf.jpg
  2. 00:51:889 (1) - How about a finish here to match that faint cymbal sound? (same point as Normal)
  3. 01:04:874 (3) - The repeat slider here sounds kind of empty? Maybe add a whistle with normal additions to the head and tail for better feedback?
  4. 01:05:322 (4) - Kind of weird how you're following the instruments at 01:04:874 (3) - but this slider passes through a similar sound at 01:05:545. I would suggest to continue following the instruments until the next measure at 01:06:217.
  5. 01:26:590 (3) - Try Ctrl+J and place it to bit to the left? I think it plays nicely that way. http://puu.sh/grQsZ/70c5dd9aee.jpg
[Lunatic]
  1. 00:07:672 (3) - This is quite difficult to read for AR8 since the objects appear a lot earlier than compared to AR9.
  2. 00:30:844 (2) - Were you aiming to match the sliderbody with 00:29:837 (4,1,2,3,4,1)? Try moving the slider end to x:14|y:178
  3. 02:30:620 (2,3,4,5) - How about a whistle with normal additions on the head for these and then one on just the 5 to match the vocals?
  4. 02:43:829 (4) - Remove the drum-sampleset from the head here. Probably an accident :P
Good luck~
Topic Starter
RandF

Giralda wrote:

Yes, I love FELT <3

[Normal]
  1. 00:29:501 (5) - Try removing the whistle and use a drum-hitclap here instead for a stronger emphasis.
    :arrow: fix!
    I forgot only normal-diff...
  2. 00:50:993 (5) - Remove whistle on the body lol.
    :arrow: lol fix
  3. 00:51:889 (1) - There seems to be a very faint cymbal sound in the background here. Adding a finish to match that would be pretty cool.
    :arrow: KEEP
    I cannot hear that
  4. 01:20:769 (2,3) - Not a big fan of the 1/2s being here since we skip through a lot of the vocals as well. How about this? http://puu.sh/grKpx/6453a1ca48.jpg
    :arrow: fine!
  5. 01:34:874 (1,2,3) - Hmm how about this kind of rhythm instead to match the vocals better? http://puu.sh/grJ0h/825fcb9ac7.jpg
    :arrow: OK
  6. 02:13:381 (4) - I think adding a whistle with normal additions here sounds great with that piano.
    1. 02:28:157 (4) - Here, too :D
    :arrow: I don't like it, sorry
  7. 02:38:904 (1) - I think you also missed a finish here to go with the clap.
    :arrow: yes, thanks XD
  8. 02:41:142 (4) - The slider is kinda weird here since you had a greater density of notes in the first kiai (01:18:754 (4,5) ), where in the second kiai it's easier to play o_o; I would probably break up that slider and follow the first kiai imo.
    :arrow: remap
    you're right. that's a little boring
  9. 02:52:784 (1,2) - Maybe try this pattern instead so that the finish hits the slider end instead, to be consistent with 01:30:396 (5). Oh, and add a finish as well. http://puu.sh/grJDK/e064d7f703.jpg
    :arrow: no change
    in this part, I intend to make inconsitent pattern with first kiai. finish hitting slider''s start is fine, too. but i missed finish... add it :|
  10. 02:58:157 (2) - I think you missed a whistle on the slider head here.
    :arrow: fix
  11. 03:06:441 (1,2) - Not a big fan of what's going on here :P maybe move this around like this? http://puu.sh/grL1h/c23b05e676.jpg
    :arrow: fix
    I intended to make 03:07:560 (2) - by straight slider for big finish -sound, but your symmetrical pattern is fine! i prefer it
  12. 03:33:978 (2,1) - Hmm, try a drum-hitfinish on the repeat and drum-hitclap on the slider end. I find that this sounds really good with the music!
    :arrow: OK
    I missed only normal-diff, too...
[Hard]
  1. 00:13:829 (4,5) - Kinda confusing to play ;w; how about this instead? http://puu.sh/grRgw/5181e118cf.jpg
    :arrow: fix
    several modders say the same point, so OK change~
  2. 00:51:889 (1) - How about a finish here to match that faint cymbal sound? (same point as Normal)
    :arrow: no change
  3. 01:04:874 (3) - The repeat slider here sounds kind of empty? Maybe add a whistle with normal additions to the head and tail for better feedback?
    :arrow: good idea~
  4. 01:05:322 (4) - Kind of weird how you're following the instruments at 01:04:874 (3) - but this slider passes through a similar sound at 01:05:545. I would suggest to continue following the instruments until the next measure at 01:06:217.
    :arrow: KEEP
    if following the instruments correectly, 1/4rhythm appears. that's hard to find rhythm for hard, imo
  5. 01:26:590 (3) - Try Ctrl+J and place it to bit to the left? I think it plays nicely that way. http://puu.sh/grQsZ/70c5dd9aee.jpg
    :arrow: fix~
[Lunatic]
  1. 00:07:672 (3) - This is quite difficult to read for AR8 since the objects appear a lot earlier than compared to AR9.
    :arrow: mmm, KEEP
    around SR4, almost diff are AR8. but if other modder indicate the same, I reconsider it
  2. 00:30:844 (2) - Were you aiming to match the sliderbody with 00:29:837 (4,1,2,3,4,1)? Try moving the slider end to x:14|y:178
    :arrow: fine!
  3. 02:30:620 (2,3,4,5) - How about a whistle with normal additions on the head for these and then one on just the 5 to match the vocals?
    :arrow: that's good~
  4. 02:43:829 (4) - Remove the drum-sampleset from the head here. Probably an accident :P
    :arrow: yes, fix
Good luck~
Thank you for modding!
red: change
blue: no change
Flower
Hi!

Nice map x.x

[Insane]
00:18:754 (4) - move 1/4 later? I think it fits music better
02:07:113 (1,2,3,4,5,6,7,8) - following a smooth curve instead of returning jump may fit the atmosphere better imo. ofc you can keep current patter c:
03:27:934 (1) - moving 1/4 earlier will fit music better. hear the drum in music. btw I think current rhythm is kind of confusing, and doesn't have a clear theme
03:24:351 (1) -
03:31:516 (1) - ^
04:19:650 (1,2) - exchange nc? kinda hard to read to me

[Hard]
00:24:575 (4) - move a bit farther from 00:24:128 (3) -
01:38:904 (2) - move farther. this is kind of confusing antijump
02:38:904 (1) - move under 02:37:784 (1) - ?

[Normal]
Looks fine~

I think the map needs a bit more polish. Find 2 more mods then call me back. Good luck :3
Topic Starter
RandF

Flower wrote:

Hi!

Nice map x.x

[Insane]
00:18:754 (4) - move 1/4 later? I think it fits music better
:arrow: u~m. I want to follow bass drum sound
02:07:113 (1,2,3,4,5,6,7,8) - following a smooth curve instead of returning jump may fit the atmosphere better imo. ofc you can keep current patter c:
:arrow: I remap to smoother pattern~
03:27:934 (1) - moving 1/4 earlier will fit music better. hear the drum in music. btw I think current rhythm is kind of confusing, and doesn't have a clear theme
03:24:351 (1) -
03:31:516 (1) - ^
:arrow: OK, add notes intead of moving 1/2 notes. I want to follow strong main sound, too

04:19:650 (1,2) - exchange nc? kinda hard to read to me :arrow: fix

[Hard]
00:24:575 (4) - move a bit farther from 00:24:128 (3) - :arrow: ok
01:38:904 (2) - move farther. this is kind of confusing antijump :arrow: ok
02:38:904 (1) - move under 02:37:784 (1) - ?
:arrow: you recommend stack ? ok, fix

[Normal]
Looks fine~ :arrow: <3

I think the map needs a bit more polish. Find 2 more mods then call me back. Good luck :3
Thank you for modding!
red: change
blue: no change
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