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FELT - Hail Storm

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Total Posts
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Topic Starter
RandF
This beatmap was submitted using in-game submission on 2015年4月3日 at 23:36:22

Artist: FELT
Title: Hail Storm
Source: 東方Project
Tags: Touhou cirno maika mika NAGI☆ Icicle Fall Beloved Tomboyish Girl おてんば恋娘 reitaisai 10
BPM: 134
Filesize: 9377kb
Play Time: 04:40
Difficulties Available:
  1. Hard (3 stars, 566 notes)
  2. Lunatic (3.98 stars, 838 notes)
  3. Normal (1.75 stars, 297 notes)
Download: FELT - Hail Storm
Information: Scores/Beatmap Listing
---------------
GY
lyrics work
~Special Thanks for BG~
Kuba (くばさん)
10nya
first!

good luck on the song, it's a good one ~

EDIT: supported~
Topic Starter
RandF

10nya wrote:

first!

good luck on the song, it's a good one ~

EDIT: supported~
Thank you~

:)
Squichu
hi there!
mod from my queue. :3
keep in mind I'm only making suggestions, feel free to disagree!

General
  1. enable epilepsy warning in both difficulties
  2. I like the storyboard, even if I don't understand it. nice work! owo
  3. why didn't you map the last partin Normal diff? it's totally mapable, so you should do that, imo
    (atm it seems like you were just to lazy to do that. :b)
Normal
  1. 00:12:486 (1) - (just my personal taste, but) objects that directly follow a spinner are kind of hard to read if you place them at the center cause their approach circle overlaps with the spinner approach circle.
    > therefore I'd prefer if you place this differently, but it's totally fine if you don't. c:
  2. 00:15:172 (1) - no need for NC, remove?
  3. 00:16:068 (1,2) - try to blanket this better?also, you'd greatly improve the flow if you ctrl+g 00:16:963 (2) -
  4. 00:21:889 (2,3) - the overlap miht be hard to read, I'd prefer if you stack 3 below 2.
  5. 00:24:128 (2,1) - imo, those two together looks kind of "unorganized", maybe bend 1 in the other direction? that's look more harmonic.
  6. 00:28:605 (1,2) - flow here isn't good, try to place 2 differently, so it matches with the movement 1 indicates.
  7. 00:33:978 (1) - extending this til the next white tick sounds better to me o:
  8. 00:36:889 - consider adding a cirlce here? that matches far better with the (dominant) vocals, imo
    atm it feels like there is sth missing
  9. 01:16:963 (1) - remove NC? (I don't see any reason for that here)
  10. 01:22:337 - add a circle here? it matches with vocals and the beat, plus it emphasizes the change in tune very well
  11. 01:41:590 (2) - replace circle with a short slider? that'd match better with teh vocals, I think
  12. 01:49:650 (1) - no need for NC, imo
  13. 02:25:023 (1,2) - this might be too hard to read (for easiest diff), cause of red/white tick change.
    you could replace 02:25:023 (1) - with a short slider
    also adding a cirlce at 02:26:142 emphasizes the vocals really nicely, then replace 02:26:366 (4) - with a short slider as well?
  14. 02:48:978 (1) - remove NC
  15. 03:33:083 - there is this guitar sound starting here, emphasize it with a circle? (also move NC from 03:33:531 (1) - to this if you do!)
  16. 03:58:157 (1) - remove NC?
  17. 04:07:560 (4,1) - and swap NC here? (move from 1 to 4)
  18. 04:23:456 (1,2) - this is really confusing. I'd suggest to not map blue ticks in the easiest diff, as it is too hard to read.
    consider dragging 2 back to the white tick
I know I've told you to emphasize the vocals a few times, even though you follow the beat, but in this case the beat is quite.. (I'm missing the word.. xD) confusing? You can't follow every beat which leaves some weird gaps. so sometimes it's easier to stick to the vocals instead of the beat (imo).

Hard
I like this diff, just some minor things -
  1. 00:05:322 (1,2) - use same angle for both? similar to 00:07:113 (3,4) -
  2. 00:14:277 (1,1,1,1) - don't overuse NC here. it's getting a bit hard to read. maybe delete NC on 00:14:501 (1) - and 00:14:948 (1) - ? (or all 3)
  3. 00:28:605 (1,1) - plays more natural if you don't stack them
  4. 00:39:799 (3,4) - ^ .. and there are some more, I don't wanna list them all, so please check for yourself. ><
  5. 00:56:590 - gab feels really weird, add a circle here?
  6. 01:16:963 (1) - I never get these NCs, are they there for a particular reason? o-o
  7. 03:40:023 (1) - remove NC?
nice mapset, good luck! :3
*squee*
blaterwolf
Mod Reqs from Queue

Lol dis looks like an M4M for me coz you modded me map :v

Cirno <3

Normal

00:15:172 : Ugly V Slider , more Ellaborated like this


00:29:501 : ^ same

01:05:769 : Hit Circle too op o.o move a little up

01:16:516 : Remove NC

01:26:590 : ^

01:28:381 : Follow the point of the slider in the pic


02:25:023 : stack to the hit circle

02:38:904 : Remove NC

03:37:560 : like this


04:26:366 : :v you know what im gonna say :v

Hard

00:14:277(1,1,1,1) : <---- Lol (:v NC Remove :cry: )

01:15:396 : something like this?


01:59:948 : ^ same

02:01:740 : ^ same

Done That's All

[Cirno Intensifies] *O*
Topic Starter
RandF

Squirrel wrote:

hi there!
mod from my queue. :3
keep in mind I'm only making suggestions, feel free to disagree!

General
  1. enable epilepsy warning in both difficulties
    :arrow: this SB don't attack eyes, imo
  2. I like the storyboard, even if I don't understand it. nice work! owo :arrow: thanks a lot!
  3. why didn't you map the last partin Normal diff? it's totally mapable, so you should do that, imo
    (atm it seems like you were just to lazy to do that. :b)
    :arrow: when I made map in the outro of normal-diff, it became too boring... so I cut it on purpose
Normal
  1. 00:12:486 (1) - (just my personal taste, but) objects that directly follow a spinner are kind of hard to read if you place them at the center cause their approach circle overlaps with the spinner approach circle.
    > therefore I'd prefer if you place this differently, but it's totally fine if you don't. c: :arrow: no change
  2. 00:15:172 (1) - no need for NC, remove? :arrow: OK
  3. 00:16:068 (1,2) - try to blanket this better?also, you'd greatly improve the flow if you ctrl+g 00:16:963 (2) -
    :arrow: fix~
  4. 00:21:889 (2,3) - the overlap miht be hard to read, I'd prefer if you stack 3 below 2. :arrow: OK
  5. 00:24:128 (2,1) - imo, those two together looks kind of "unorganized", maybe bend 1 in the other direction? that's look more harmonic.
    :arrow: make other pattern
  6. 00:28:605 (1,2) - flow here isn't good, try to place 2 differently, so it matches with the movement 1 indicates. :arrow: KEEP
  7. 00:33:978 (1) - extending this til the next white tick sounds better to me o:
    :arrow: no change
    I intend to follow vocal
  8. 00:36:889 - consider adding a cirlce here? that matches far better with the (dominant) vocals, imo
    atm it feels like there is sth missing
    :arrow: KEEP
    a little difficult for easiest diff
  9. 01:16:963 (1) - remove NC? (I don't see any reason for that here) :arrow: OK
  10. 01:22:337 - add a circle here? it matches with vocals and the beat, plus it emphasizes the change in tune very well
    :arrow: KEEP
  11. 01:41:590 (2) - replace circle with a short slider? that'd match better with teh vocals, I think
    :arrow: no change
    I intend to beat loud sound by use of circle
  12. 01:49:650 (1) - no need for NC, imo :arrow: OK
  13. 02:25:023 (1,2) - this might be too hard to read (for easiest diff), cause of red/white tick change.
    you could replace 02:25:023 (1) - with a short slider
    also adding a cirlce at 02:26:142 emphasizes the vocals really nicely, then replace 02:26:366 (4) - with a short slider as well?
    :arrow: mmm, no change
    1/2 rhthm rush is a little difficult

  14. 02:48:978 (1) - remove NC :arrow: OK
  15. 03:33:083 - there is this guitar sound starting here, emphasize it with a circle? (also move NC from 03:33:531 (1) - to this if you do!)
    :arrow: no change
    I want to emphasize the finish of 03:32:859
  16. 03:58:157 (1) - remove NC?
    :arrow: KEEP: because of stack
  17. 04:07:560 (4,1) - and swap NC here? (move from 1 to 4) :arrow: OK
  18. 04:23:456 (1,2) - this is really confusing. I'd suggest to not map blue ticks in the easiest diff, as it is too hard to read.
    consider dragging 2 back to the white tick
    :arrow: fix: start at white line
I know I've told you to emphasize the vocals a few times, even though you follow the beat, but in this case the beat is quite.. (I'm missing the word.. xD) confusing? You can't follow every beat which leaves some weird gaps. so sometimes it's easier to stick to the vocals instead of the beat (imo).

Hard
I like this diff, just some minor things -
  1. 00:05:322 (1,2) - use same angle for both? similar to 00:07:113 (3,4) -
    :arrow: no change
  2. 00:14:277 (1,1,1,1) - don't overuse NC here. it's getting a bit hard to read. maybe delete NC on 00:14:501 (1) - and 00:14:948 (1) - ? (or all 3)
    :arrow: OK: you are right, so hard to see...
  3. 00:28:605 (1,1) - plays more natural if you don't stack them :arrow: KEEP
  4. 00:39:799 (3,4) - ^ .. and there are some more, I don't wanna list them all, so please check for yourself. ><
    :arrow: OK, I'll try!
  5. 00:56:590 - gab feels really weird, add a circle here? :arrow: no change
  6. 01:16:963 (1) - I never get these NCs, are they there for a particular reason? o-o
    :arrow: fix
    I intended to emphasize loud sound by use of NC. but it's unnecessary :?
  7. 03:40:023 (1) - remove NC? :arrow: OK
nice mapset, good luck! :3
*squee*
Thank you for modding!
red: change
blue: no change
Topic Starter
RandF

SkyBearer245 wrote:

Mod Reqs from Queue

Lol dis looks like an M4M for me coz you modded me map :v

Cirno <3

Normal

00:15:172 : Ugly V Slider , more Ellaborated like this :arrow: OK


00:29:501 : ^ same :arrow: no change about this

01:05:769 : Hit Circle too op o.o move a little up
:arrow: no change
no problem in the play field

01:16:516 : Remove NC :arrow: k
01:26:590 : ^

01:28:381 : Follow the point of the slider in the pic :arrow: OK


02:25:023 : stack to the hit circle :arrow: fix

02:38:904 : Remove NC :arrow: k

03:37:560 : like this
:arrow: no
I cannnot make this pattern while keeping DistanceSnap



04:26:366 : :v you know what im gonna say :v :arrow: OK

Hard

00:14:277(1,1,1,1) : <---- Lol (:v NC Remove :cry: ) :arrow: fix

01:15:396 : something like this? :arrow: hmm, no sorry

01:59:948 : ^ same
02:01:740 : ^ same

Done That's All

[Cirno Intensifies] *O*
Thank you for modding!
red: change
blue: no change
truonant
Hello~ M4M from my Mod Queue

General
Very polished, clean sliders, nice flow, and etc. it was hard to find anything so I focused on syncopation and hitsounds. It’s up to you if you want to implement them

Normal
Looks good so far.

Hard
syncopation
00:31:068 (2) – add circle, stack on slider head
00:35:098 (4) – remove circle and put ¼ slider at 00:34:986 – Possibly here: http://puu.sh/9EMfz/d3d0a77c4c.jpg
00:36:441 – add circle, stack on slider head
00:41:814 – ^
00:42:710 (5) – stack on slider head of 00:42:822 (6) – for better flow?
00:43:605 – add circle
00:48:978 – ^
01:05:545 – ^
01:17:187 – ^
01:22:672 – ^
02:17:635 – ^
02:18:307 (3) – change to ¼ slider
02:21:777 (2) – change into ¼ slider and move back to 02:21:665 –
02:25:359 (2) – move back ¼ tick
02:25:359 - Add ¼ slider, stack on top of ^
03:21:441 (1,2,3) - These are fine since there is adequate time to read the approach circle
03:33:866 (2) - ^
Hitsound
Based on your hitsound pattern during kiai:
01:22:337 (1) – remove clap on slider end
01:22:784 (3) – add clap on slider head
02:41:926 (4) – remove clap from slider head
02:41:366 (2) –extend to ½ slider + clap on slider end
02:41:702 (3) –remove
02:43:829 (3) – move back ¼ tick

I hope this mod was helpful. Good luck with your map!
Topic Starter
RandF

truonant wrote:

Hello~ M4M from my Mod Queue

General
Very polished, clean sliders, nice flow, and etc. it was hard to find anything so I focused on syncopation and hitsounds. It’s up to you if you want to implement them

Normal
Looks good so far. :arrow: thanks!

Hard
syncopation
00:31:068 (2) – add circle, stack on slider head
00:35:098 (4) – remove circle and put ¼ slider at 00:34:986 – Possibly here: http://puu.sh/9EMfz/d3d0a77c4c.jpg
:arrow: no change: I intend to suit to back music
00:36:441 – add circle, stack on slider head
00:41:814 – ^
00:42:710 (5) – stack on slider head of 00:42:822 (6) – for better flow? :arrow: no: become hard to see, imo
00:43:605 – add circle
00:48:978 – ^
01:05:545 – ^
01:17:187 – ^ :arrow: fix!: suit to vocal~
01:22:672 – ^ :arrow: fix!: I like it
02:17:635 – ^

02:18:307 (3) – change to ¼ slider
02:21:777 (2) – change into ¼ slider and move back to 02:21:665 –
02:25:359 (2) – move back ¼ tick
02:25:359 - Add ¼ slider, stack on top of ^
:arrow: KEEP
interseting idea~, but I want to suit to bass sound


03:21:441 (1,2,3) - These are fine since there is adequate time to read the approach circle
03:33:866 (2) - ^
:arrow: sorry, I cannot understand

Hitsound
Based on your hitsound pattern during kiai:
01:22:337 (1) – remove clap on slider end
01:22:784 (3) – add clap on slider head :arrow: fix: I forgot...
02:41:926 (4) – remove clap from slider head
02:41:366 (2) –extend to ½ slider + clap on slider end:arrow: I intend to suit to vocal
02:41:702 (3) –remove
02:43:829 (3) – move back ¼ tick :arrow: I intend to suit to vocal

I hope this mod was helpful. Good luck with your map!
Thank you for modding!
red: change
blue: no change (no comment is also)
Kinshara
Hi M4M from your queue!

My map: t/215057

General

OMG THIS SONG IS SO GOOD.

Nice background and SB!

Normal

Maybe increase HP and OD by 1?

Try making the rhythm more interesting. There are a lot of 1/1 sliders :/

00:17:859 (1) - maybe blanket this around the tail of 00:16:963 (2) -
00:17:859 (1,2) - try this sort of blanket: http://puu.sh/9GWoe/30bc8d9f0b.jpg
00:19:650 (1,2) - flow problem because you are taking a sharp turn the other way. Maybe try: http://puu.sh/9GWyZ/3b9dbe70e6.jpg
00:22:113 (3) - wouldn't suggest starting slider on red ticks (for normal at least).
00:31:740 - maybe put a hit circle here or start 00:31:963 (1) at 00:31:740 because it starts at a red tick mark.
00:43:829 (2,3) - flow problem
01:02:635 (1) - passive slider?
I am not really understanding your rhythm here, so I'll just comment more on style. I just don't want to give advice that'll turn out to be wrong lol because I don't do this sort of stuff (like sliders on red ticks and strong beats in the middle of the sliders), but you probably have your reasons for that.
01:16:516 (1) - remove nc
01:16:963 (2) - nc
01:22:560 (5) - fix blanket
01:26:590 (2) - slightly fix blanket
01:30:396 (2) - use 1/2 beat snap divisor. 1/4 sliders in normal are not a good idea.
01:34:874 (1,2) - fix the blankets so they "fit" into each other lol
01:37:560 (3) - fix blanket
02:09:351 (2) - fix blanket
02:20:322 (2) - 1/4 slider not a good idea here either
02:23:232 (2) - fix blanket
02:32:187 (1) - maybe blanket this around tail of 02:31:292 (2) -
02:34:874 (2) - curve this so that it "fits" with 02:33:754 (1) -
02:38:904 (1) - remove nc
02:39:351 (2) - nc
02:44:948 (1) - fix blanket
02:46:516 (1) - move this up a little
03:22:337 (1) - fix blanket
03:23:232 (2) - fix blanket
03:26:814 (2) - ^
03:28:157 (2) - see if you can blanket this nicely around 03:26:814 (2) -
04:11:814 (1) - another 1/4 slider
04:13:381 (2) - fix blanket
04:26:814 - maybe add a spinner after this?

Sorry if this wasn't helpful! :/

Hard

00:06:217 (2,3) - this is a flow issue
00:13:157 (2,3,4) - try this: http://puu.sh/9H2kV/cef20e8348.jpg and try this pattern: http://puu.sh/9H2o3/da954fc2c2.jpg
00:35:657 (6,1,2) - stack these maybe
00:58:605 (2,3,4,5,1) - stack these?
01:32:635 (5,1) - this breaks flow very badly :/
02:03:531 (1,2,3) - this is weird (hard to play)
03:36:889 (1,2,3,4,5,6,7) - star pattern with soft and loud beats is not good. Try something else?


I really liked Hard! Sorry I didn't find much :/ I was also getting distracted by the music...so good q.q

I hope this helped! Thanks for letting me mod your map. :)
Topic Starter
RandF

Kinshara wrote:

Hi M4M from your queue!

My map: t/215057

General

OMG THIS SONG IS SO GOOD.

Nice background and SB! :arrow: thanks a lot!

Normal

Maybe increase HP and OD by 1? :arrow: according to AI-mod, I must make easy diff if I do it...

Try making the rhythm more interesting. There are a lot of 1/1 sliders :/

00:17:859 (1) - maybe blanket this around the tail of 00:16:963 (2) -
00:17:859 (1,2) - try this sort of blanket: http://puu.sh/9GWoe/30bc8d9f0b.jpg
:arrow: no change
I prioritize good flow over blanketting


00:19:650 (1,2) - flow problem because you are taking a sharp turn the other way. Maybe try: http://puu.sh/9GWyZ/3b9dbe70e6.jpg :arrow: no change
00:22:113 (3) - wouldn't suggest starting slider on red ticks (for normal at least). :arrow: no problem for normal ,for easy it may be possible
00:31:740 - maybe put a hit circle here or start 00:31:963 (1) at 00:31:740 because it starts at a red tick mark.
:arrow: I intend to suit to vocal
00:43:829 (2,3) - flow problem
01:02:635 (1) - passive slider?
I am not really understanding your rhythm here, so I'll just comment more on style. I just don't want to give advice that'll turn out to be wrong lol because I don't do this sort of stuff (like sliders on red ticks and strong beats in the middle of the sliders), but you probably have your reasons for that.
:arrow: a little change
about this long slider, I intend to make the same rhythm as 00:59:053 (1) - . but, simple curved slider might be boring. so I make other shape slider~


01:16:516 (1) - remove nc
01:16:963 (2) - nc
:arrow: because of stack, remaining pattern is good visible

01:22:560 (5) - fix blanket :arrow: fix
01:26:590 (2) - slightly fix blanket :arrow: no problem
01:30:396 (2) - use 1/2 beat snap divisor. 1/4 sliders in normal are not a good idea.
:arrow: no problem for normal ,for easy it may be possible
01:34:874 (1,2) - fix the blankets so they "fit" into each other lol
01:37:560 (3) - fix blanket :arrow: fix
02:09:351 (2) - fix blanket :arrow: fix
02:20:322 (2) - 1/4 slider not a good idea here either
02:23:232 (2) - fix blanket :arrow: fix
02:32:187 (1) - maybe blanket this around tail of 02:31:292 (2) -
02:34:874 (2) - curve this so that it "fits" with 02:33:754 (1) - :arrow: fix
02:38:904 (1) - remove nc
02:39:351 (2) - nc
02:44:948 (1) - fix blanket
:arrow: I don't intend to blanket in this part
02:46:516 (1) - move this up a little
03:22:337 (1) - fix blanket
03:23:232 (2) - fix blanket
03:26:814 (2) - ^
03:28:157 (2) - see if you can blanket this nicely around 03:26:814 (2) - :arrow: OK~
04:11:814 (1) - another 1/4 slider :arrow: ??
04:13:381 (2) - fix blanket :arrow: I don't intend to blanket in this part
04:26:814 - maybe add a spinner after this?

Sorry if this wasn't helpful! :/

Hard

00:06:217 (2,3) - this is a flow issue
00:13:157 (2,3,4) - try this: http://puu.sh/9H2kV/cef20e8348.jpg and try this pattern: http://puu.sh/9H2o3/da954fc2c2.jpg
:arrow: your suggetion is interesting! but I don't want to twice reverse slider, sorry
00:35:657 (6,1,2) - stack these maybe
00:58:605 (2,3,4,5,1) - stack these?
01:32:635 (5,1) - this breaks flow very badly :/ :arrow: fix
02:03:531 (1,2,3) - this is weird (hard to play) :arrow: hmm, really?
03:36:889 (1,2,3,4,5,6,7) - star pattern with soft and loud beats is not good. Try something else? :arrow: KEEP


I really liked Hard! Sorry I didn't find much :/ I was also getting distracted by the music...so good q.q

I hope this helped! Thanks for letting me mod your map. :)
Thank you for modding!
red: change
blue: no change (no comment is also)
Micka
for m4m

[Normal]

00:14:725 (2) - make this semi pentagon. but keep spacing
00:20:545 (2) - symmetry with (1)
00:29:501 (2) - make same shape with (1)
00:44:725 (1) - symmetry with (2)
01:30:396 (2) - no 1/4. too fast for normal players
02:20:322 (2) - ^
02:52:784 (2) - ^
03:35:769 (2) - lighten angle of red points


[Hard]

00:07:113 (3) - symmetry with (2)
00:13:829 (4,5) - cant quite understand it
00:58:605 (2,3,4,5) - fix stack pls
02:34:874 (4) - ctrl g better flow
03:02:859 (2) - near
Topic Starter
RandF

RenzMichael wrote:

for m4m

[Normal]

00:14:725 (2) - make this semi pentagon. but keep spacing :arrow: KEEP
00:20:545 (2) - symmetry with (1)
00:29:501 (2) - make same shape with (1)
00:44:725 (1) - symmetry with (2)

01:30:396 (2) - no 1/4. too fast for normal players
02:20:322 (2) - ^
02:52:784 (2) - ^
:arrow: fix all

03:35:769 (2) - lighten angle of red points
:arrow: KEEP
if make angle more sharply, it becomes hard to see, imo


[Hard]

00:07:113 (3) - symmetry with (2)
00:13:829 (4,5) - cant quite understand it :arrow: remap
00:58:605 (2,3,4,5) - fix stack pls :arrow: avoiding stack is on purpose
02:34:874 (4) - ctrl g better flow :arrow: on purpose
03:02:859 (2) - near
:arrow: KEEP
I couldn't notice... but I feel no problem while playing
Thank you for modding!
red: change
blue: no change (no comment is also)
-Kyra-_old
For M4M! Im a beginner modder, so sorry. :? My english will be very-very lame. xD
[General]
  1. The song is really awesome. I like this catchy song. Felt is an awesome circle. ^^
  2. The storyboard is great too. Well done! :3
[Normal]
  1. 01:52:884 , 03:08:473 - Dont make long breaks. You'are so creative, you can make some nice pattern here with long sliders. Maybe a drop or a heart slider.
  2. 03:07:337 (2) - Replace this note over the slider.
  3. Its a nice diff, I dont have any suggestion. : o
[Hard]
  1. 00:35:657 (6) - Replace this note on the slider.
  2. 02:06:441 (3) and 02:06:553 (4) - Its not looking good next to the slider... Smae here, replace to the slider.
  3. 03:43:672 - Again this break... ><"" You should make some nice pattern with a lower slider velocity.
I think thats all. This is my first modding, so I dont know how to do this properly. But good luck with this map, its gonna be alright. I like your patterns, and your technique. Ganbare'! :)
Topic Starter
RandF

-Kyra- wrote:

For M4M! Im a beginner modder, so sorry. :? My english will be very-very lame. xD
[General]
  1. The song is really awesome. I like this catchy song. Felt is an awesome circle. ^^
  2. The storyboard is great too. Well done! :3
:arrow: thanks a lot!
[Normal]
  1. 01:52:884 , 03:08:473 - Dont make long breaks. You'are so creative, you can make some nice pattern here with long sliders. Maybe a drop or a heart slider.
    :arrow: because of easiset-diff and long map, the break at this time is kind for beginner, imo
  2. 03:07:337 (2) - Replace this note over the slider. :arrow: h~m, no problem for normal, imo
  3. Its a nice diff, I dont have any suggestion. : o
[Hard]
  1. 00:35:657 (6) - Replace this note on the slider. :arrow: no change
  2. 02:06:441 (3) and 02:06:553 (4) - Its not looking good next to the slider... Smae here, replace to the slider. :arrow: fix~
  3. 03:43:672 - Again this break... ><"" You should make some nice pattern with a lower slider velocity.
    :arrow: Let me think...
    you have a point there for hardest diff. I'll consider~
I think thats all. This is my first modding, so I dont know how to do this properly. But good luck with this map, its gonna be alright. I like your patterns, and your technique. Ganbare'! :)
:arrow: arigato~ <3
Thank you for modding!
red: change
blue: no change
Iceskulls
Hello there
I like FELT's song <3

[General]
fine

[Lunatic]
Edited:Sorry I didn't see that you haven't finished Lunatic yet but you can take my mod for some ideas
00:02:187 (2,4) - Add whistle
00:03:531 (5,6) - Clap at the end
00:05:322 (1) - ^
00:09:351 (2) - Ctrl+G ?
00:36:889 (5) - NC
00:40:471 (4,1) - Swap NC
00:58:157 (1) - Delete NC and NC 00:58:381 (2) -
01:05:545 - Add note and delete 01:05:657 (8) -
01:35:545 - How about this https://osu.ppy.sh/ss/1782437
01:48:307 (1,2) - Stack ?
01:48:978 (3,4,5) - DS should consistent here
01:58:493 (2,3) - How about don't stack.The flow feel weird for me
02:18:307 (4,8) - Stack perfect
02:23:232 (1) - Move to x=451 y=181 for triangle with 02:22:784 (5,6) -
02:41:366 - How about this? https://osu.ppy.sh/ss/1782458
02:48:083 (1,2) - Stack
02:48:978 (1,2) - ^
02:54:463 (5) - How about this https://osu.ppy.sh/ss/1782404
03:01:963 (5) - NC
03:03:307 (4,5) - Don't stack ?
03:06:889 (2) - Ctrl+J ?
03:23:344 (5,6) - How about increase the spacing here a little bit?
03:25:023 (5) - Ctrl+G ? If yes apply to 03:28:606 (5) - and 03:32:188 (5) - too
03:56:590 (2,3,4) - Same as 01:58:493 (2,3) -
04:06:441 (4,5) - Something simillar to this? https://osu.ppy.sh/ss/1782486
04:31:963 (6) - NC
04:40:471 (5,6,7) - Same as 01:58:493 (2,3) -
I think I will skip the hitsound mod or it will be too much mod

[Hard]
Since I don't find problem with the pattern on this diff so I take this diff as hitsound mod
00:01:740 (1) - Whistle at the end
00:02:635 (2) - ^
00:03:531 (3) - ^
00:04:426 (4) - ^
00:05:322 (1) - Clap at the end
00:06:217 (2) - ^
00:07:113 (3) - ^
00:08:008 (4) - ^
00:08:904 (1) - ^
00:12:486 (1) - ^
00:13:157 (2) - Whistle at the end
00:13:493 (3) - ^
00:13:829 (4) - Whistle at the head
00:14:053 (5) - ^
00:35:769 (1) - Delete clap it feel sudden for me
00:41:142 - How about this? http://puu.sh/9WrRi/0d7030d13d.jpg
00:41:926 (2) - Delete clap it feel sudden for me
00:43:045 (1) - Delete clap at the head
00:44:277 (4) - Delete clap
00:52:337 (2) - At the end delete clap
00:56:254 (3) - Replace clap with whistle
01:22:337 (1) - Delete clap
01:22:784 (3) - ^ at the end
01:24:911 (3) - Replace clap with whistle and whistle slider's way
01:44:053 (1,2,3) - Whistle all
01:44:948 (4) - Whistle head and slider's way
04:10:695 - to 04:11:590 - How about add some notes?
I will mod hitsounds from the start to the first kiai and let you try to organize the rest
You don't have to follow my hitsounds mod.It's my first time modding the hitsounds

[Normal]
00:14:725 (2) - Move to x=300 y=184
00:24:128 (2) - Move to x=252 y=284 . If changed modifier 00:25:023 (1) - too
00:57:710 (2) - Move to x=312 y=320
01:21:889 (4) - NC
01:25:695 (1,2) - Blanket ?
02:26:814 (1) - Ctrl+H then modifier the placement ?
02:31:292 (2) - Move to x=292 y=252
02:58:157 (2,1) - Change the placement or keep overlap?
03:33:978 (2,1) - ^
03:37:560 (2) - Ctrl+H then modifier the placement ?
04:15:172 (2,1) - Symmetry them ?
04:24:128 (3) - End at 04:25:023 -

[Overall]
You can organize hitsounds more to make the song consistent with the hitsounds
A little bit improve and this map should be okay for me

osu! need more FELT
Good luck ;)
Topic Starter
RandF

CelsiusLK wrote:

Hello there
I like FELT's song <3

[General]
fine

[Lunatic]
Edited:Sorry I didn't see that you haven't finished Lunatic yet but you can take my mod for some ideas
00:02:187 (2,4) - Add whistle
00:03:531 (5,6) - Clap at the end
00:05:322 (1) - ^
00:09:351 (2) - Ctrl+G ?
00:36:889 (5) - NC
00:40:471 (4,1) - Swap NC
00:58:157 (1) - Delete NC and NC 00:58:381 (2) -
01:05:545 - Add note and delete 01:05:657 (8) -
01:35:545 - How about this https://osu.ppy.sh/ss/1782437
01:48:307 (1,2) - Stack ?
01:48:978 (3,4,5) - DS should consistent here
01:58:493 (2,3) - How about don't stack.The flow feel weird for me
02:18:307 (4,8) - Stack perfect
02:23:232 (1) - Move to x=451 y=181 for triangle with 02:22:784 (5,6) -
02:41:366 - How about this? https://osu.ppy.sh/ss/1782458
02:48:083 (1,2) - Stack
02:48:978 (1,2) - ^
02:54:463 (5) - How about this https://osu.ppy.sh/ss/1782404
03:01:963 (5) - NC
03:03:307 (4,5) - Don't stack ?
03:06:889 (2) - Ctrl+J ?
03:23:344 (5,6) - How about increase the spacing here a little bit?
03:25:023 (5) - Ctrl+G ? If yes apply to 03:28:606 (5) - and 03:32:188 (5) - too
03:56:590 (2,3,4) - Same as 01:58:493 (2,3) -
04:06:441 (4,5) - Something simillar to this? https://osu.ppy.sh/ss/1782486
04:31:963 (6) - NC
04:40:471 (5,6,7) - Same as 01:58:493 (2,3) -
I think I will skip the hitsound mod or it will be too much mod

:arrow: Lunatic-diff is still WIP. but consider your sggetions~

[Hard]
Since I don't find problem with the pattern on this diff so I take this diff as hitsound mod
00:01:740 (1) - Whistle at the end
00:02:635 (2) - ^
00:03:531 (3) - ^
00:04:426 (4) - ^
00:05:322 (1) - Clap at the end
00:06:217 (2) - ^
00:07:113 (3) - ^
00:08:008 (4) - ^
00:08:904 (1) - ^
00:12:486 (1) - ^
00:13:157 (2) - Whistle at the end
00:13:493 (3) - ^
00:13:829 (4) - Whistle at the head
00:14:053 (5) - ^
00:35:769 (1) - Delete clap it feel sudden for me
00:41:142 - How about this? http://puu.sh/9WrRi/0d7030d13d.jpg
:arrow: fine!
00:41:926 (2) - Delete clap it feel sudden for me
00:43:045 (1) - Delete clap at the head
00:44:277 (4) - Delete clap
00:52:337 (2) - At the end delete clap
00:56:254 (3) - Replace clap with whistle
01:22:337 (1) - Delete clap
01:22:784 (3) - ^ at the end
01:24:911 (3) - Replace clap with whistle and whistle slider's way
01:44:053 (1,2,3) - Whistle all
01:44:948 (4) - Whistle head and slider's way
04:10:695 - to 04:11:590 - How about add some notes?
:arrow: I intend to add short break
I will mod hitsounds from the start to the first kiai and let you try to organize the rest
You don't have to follow my hitsounds mod.It's my first time modding the hitsounds
:arrow: let me think about hitsound

[Normal]
00:14:725 (2) - Move to x=300 y=184 :arrow: OK
00:24:128 (2) - Move to x=252 y=284 . If changed modifier 00:25:023 (1) - too :arrow: a little change
00:57:710 (2) - Move to x=312 y=320 :arrow: a little change
01:21:889 (4) - NC :arrow: fix
01:25:695 (1,2) - Blanket ? :arrow: ??
02:26:814 (1) - Ctrl+H then modifier the placement ? :arrow: KEEP
02:31:292 (2) - Move to x=292 y=252 :arrow: why?
02:58:157 (2,1) - Change the placement or keep overlap? :arrow: fix
03:33:978 (2,1) - ^ :arrow: Let me think...
03:37:560 (2) - Ctrl+H then modifier the placement ? :arrow: KEEP
04:15:172 (2,1) - Symmetry them ? :arrow: no change
04:24:128 (3) - End at 04:25:023 -
:arrow: no change:
I want to follow clap at 04:24:799


[Overall]
You can organize hitsounds more to make the song consistent with the hitsounds
A little bit improve and this map should be okay for me

osu! need more FELT
Good luck ;)
Thank you for modding!
red: change
blue: no change
Rakuen
( =`・ω・´) AIRakuen 愛楽園 (Opens for M4M)

Thanks for the m4m :)

[General]
This song is so nice!
Favorited ♥
Please rank!!

[Normal]
Hmmm can try AR4, in my view it lets the slider ball move more smoothly after approaching
^ Some point like 01:39:799 - , the (3) slider is not end but next combo is start showing up slowly
Can try slidertick 2, prefer constant claps :)
00:16:068 (1,2) - Rotate 45 degree clockwise and make it like this:
00:23:232 - There's a light finish here sound (it's good too without finish)
00:27:710 (2) - I prefer to replace this to something like 00:26:366 (3) - with Ctrl+J (need to arrange 00:27:262 (1) - for a little):
00:29:501 (2) - Shape like this (need to arrange 00:30:396 (1) - )
00:30:396 (1) - Finish
00:33:978 (1) - I prefer this rhythm like this, because 00:34:202 - vocal here is dragging~:
00:37:560 - Finish
00:39:799 - Suggest to put a clap for slidertick in normal
00:41:590 - Some where like here too~ make the music beat!
00:51:889 - Finish
00:59:053 - ^
01:01:292 (2) - Can try to extend to 01:01:740 - for clap, but might be a little awkward, depends on how you arrange
01:02:635 - Finish
01:15:396 (1) - I prefer this to move to left side of 01:14:725 (4) - , don't really like the stack (hard for new HD plalyer):
01:16:963 (2) - For me I will prefer start of KIAI to be NC instead of 01:16:516 (1) - (it's personal preferences)
01:24:575 - Feel like too blanky~ clap~
01:46:292 - I prefer this rhythm:
02:14:277 (1) - Finish
02:23:792 - Hmm.. slider not end but 02:25:023 (1) - showing up! raise AR! or maybe dun stack :)
02:37:784 (1) - Can put at somewhere like here, since 02:34:874 (2) - is ending at left side
03:31:740 (2) - Prefer this to move further from 03:30:396 (2) - to avoid mistaking with 03:31:292 (1) -
03:34:650 - Finish
03:38:232 - Finish
03:57:710 (1) - Hmm this one is too hard even for me :d, I prefer to use spinner from 03:56:366 - until 03:57:710 -
04:11:814 (1) - Since this is the easiest diff of the map (normal), try to use spinner at 04:10:695 - to 04:12:038 -
04:23:232 - Prefer a hit here
04:24:128 (2,1,2,3) - Prefer this rhythm:

[Hard]
Could try AR 8.2? I'm not very sure, ask someone else to test coz 8.0 seems a bit slow for me
No major prob, I'll just point out a little bit
00:35:657 (5,1,2) - Strange stack owo
00:49:090 (2) - It "looks" like big jump cuz after 00:48:307 (1) - there's nothing and 00:49:090 (2) - is too cornered
01:15:396 (2,3,4) - Prefer not to stack, make it flowy hit (or maybe triangle, any pattern)
^ Even you want to stack don't make it so below the screen =w=''
01:31:068 - Put a hit for vocal (since most part is following vocal)
^ If you do try to NC here 01:30:844 (8) -
02:37:784 (1,2,3) - Prefer not to stack
02:39:128 - Vooocall! (vocal is too nice <3)
03:57:262 (5) - NC, might help to read and gives a bit HP to avoid fail for new players
04:06:441 (4) - NC, sudden DS change and to make vocal heavier
04:26:814 (1,2,3,4) - Not sure why, I dun like this pattern...hmm try to remap this part if you have any new idea?
04:34:650 (2) - Put at X:112 Y:152 (with DS) makes better looking IMO, or it's too close to 04:33:978 (1) -
04:40:247 (4) - NC! (dont know why :d)

[Lunatic]
Very well mapped diff!
I like the 2nd KIAI the most!
00:26:814 (1,2) - Hmm strange stack
00:29:948 (8) - NC here
01:05:322 (7) - NC here, easier to read for 6 hits (players hit 5 and then see another new combo hit still left there)
01:15:396 (2,3,4) - Make it jumpy, can use DS around 01:13:605 (2,3,4,5,6,7,1) -
01:16:292 (5) - NC for SV change
01:16:740 - Hit! Vocal!!
01:29:948 (3) - Move a bit further from 01:29:501 (1) -
01:38:008 (6) - I prefer to put at left side of mapping area, more flow the better in KIAI
01:40:695 (6) - Prefer to unstack, or add a hit at 01:40:583 -
01:50:322 (7) - Last hit before spinner, NC? XD
01:53:008 - There should be a hit here, also at 01:53:344 -
01:54:575 (1,2,3) - ^ Like above, applies for other circles like this too
02:07:448 - A hit here would be nice, coz there's a stream/tap at 02:06:665 (4,5,6,7,1) - , don't want it to be slowed down suddenly
02:20:993 (7) - NC here, better looking (without 10 number) and give players little more HP (you'll never know it when it's useful)
03:06:665 - Prefer a hit here, or make 03:06:441 (1) - a slider too
03:07:560 (1) - Prefer not to slow down from 1.0x > 0.5x, maybe try 0.75x or remove the slow
03:07:784 - ^ Missing vocal here too! Can try a shorter slider with reverse
03:23:008 (3,4,5) - Same DS would be more neater
03:32:524 (6) - Can move the slider tail to left for a little, looks better away from head of 03:32:188 (5) -
03:33:866 (3) - NC for anti jump, or move it further from last note
03:36:217 (8) - NC here? 5+3 hits
03:38:232 (7) - NC here instead of 03:38:680 (1) -
03:40:023 (6) - NC for last hit before spinner
03:43:829 - Make break starts here (for the music), or you can map the part, it's a good part leading to KIAI (the feel), keep if you prefer longer break
04:06:665 (5) - Ctrl+G? Fun pattern for me
04:10:919 - Prefer something slow to hit here, not HP drain
04:24:799 (8) - NC here instead of 04:25:023 (1) - , then let 04:25:695 (3) - NC too for better looking

Good luck! Raaaank!!!
04:26:814 - Volume can +10% or 20% here, BGM still quite loud
04:32:859 (8) - NC (better looking)
04:36:441 (8) - ^
04:40:471 (5) - A bit change in the music, NC too
Topic Starter
RandF

Rakuen wrote:

( =`・ω・´) AIRakuen 愛楽園 (Opens for M4M)

Thanks for the m4m :)

[General]
This song is so nice!
Favorited ♥
Please rank!!
:arrow: thanks <3
[Normal]
Hmmm can try AR4, in my view it lets the slider ball move more smoothly after approaching
^ Some point like 01:39:799 - , the (3) slider is not end but next combo is start showing up slowly
:arrow: remarkable indication for me!
Can try slidertick 2, prefer constant claps :) :arrow: no change
00:16:068 (1,2) - Rotate 45 degree clockwise and make it like this: :arrow: prefer it~
00:23:232 - There's a light finish here sound (it's good too without finish) :arrow: KEEP
00:27:710 (2) - I prefer to replace this to something like 00:26:366 (3) - with Ctrl+J (need to arrange 00:27:262 (1) - for a little):
:arrow: OK, consider and remap
00:29:501 (2) - Shape like this (need to arrange 00:30:396 (1) - ) :arrow: try~
00:30:396 (1) - Finish :arrow: OK:
00:33:978 (1) - I prefer this rhythm like this, because 00:34:202 - vocal here is dragging~:
00:37:560 - Finish
00:39:799 - Suggest to put a clap for slidertick in normal
00:41:590 - Some where like here too~ make the music beat!
00:51:889 - Finish
00:59:053 - ^ :arrow: OK
01:01:292 (2) - Can try to extend to 01:01:740 - for clap, but might be a little awkward, depends on how you arrange :arrow: remap
01:02:635 - Finish :arrow: OK
01:15:396 (1) - I prefer this to move to left side of 01:14:725 (4) - , don't really like the stack (hard for new HD plalyer):
:arrow: remap
01:16:963 (2) - For me I will prefer start of KIAI to be NC instead of 01:16:516 (1) - (it's personal preferences)
:arrow: agree with you <3
01:24:575 - Feel like too blanky~ clap~
01:46:292 - I prefer this rhythm: :arrow: no change
02:14:277 (1) - Finish :arrow: OK
02:23:792 - Hmm.. slider not end but 02:25:023 (1) - showing up! raise AR! or maybe dun stack :) :arrow: ??
02:37:784 (1) - Can put at somewhere like here, since 02:34:874 (2) - is ending at left side :arrow: OK
03:31:740 (2) - Prefer this to move further from 03:30:396 (2) - to avoid mistaking with 03:31:292 (1) - :arrow: remap
03:34:650 - Finish :arrow: OK
03:38:232 - Finish :arrow: OK
03:57:710 (1) - Hmm this one is too hard even for me :d, I prefer to use spinner from 03:56:366 - until 03:57:710 -
:arrow: nice idea!
04:11:814 (1) - Since this is the easiest diff of the map (normal), try to use spinner at 04:10:695 - to 04:12:038 -
:arrow: nice idea, too!
04:23:232 - Prefer a hit here :arrow: OK
04:24:128 (2,1,2,3) - Prefer this rhythm: :arrow: OK

KEEP about adding hitsound at slider ticks

[Hard]
Could try AR 8.2? I'm not very sure, ask someone else to test coz 8.0 seems a bit slow for me
No major prob, I'll just point out a little bit
:arrow: let me think...
00:35:657 (5,1,2) - Strange stack owo :arrow: fix
00:49:090 (2) - It "looks" like big jump cuz after 00:48:307 (1) - there's nothing and 00:49:090 (2) - is too cornered :arrow: fix
01:15:396 (2,3,4) - Prefer not to stack, make it flowy hit (or maybe triangle, any pattern)
^ Even you want to stack don't make it so below the screen =w=''
:arrow: KEEP
01:31:068 - Put a hit for vocal (since most part is following vocal)
^ If you do try to NC here 01:30:844 (8) -
:arrow: KEEP
I want to add a little break at this part

02:37:784 (1,2,3) - Prefer not to stack
:arrow: change
rut pattern is not good XD

02:39:128 - Vooocall! (vocal is too nice <3) :arrow: mmm~, KEEP
03:57:262 (5) - NC, might help to read and gives a bit HP to avoid fail for new players :arrow: OK
04:06:441 (4) - NC, sudden DS change and to make vocal heavier :arrow: OK
04:26:814 (1,2,3,4) - Not sure why, I dun like this pattern...hmm try to remap this part if you have any new idea? :arrow: remap!
04:34:650 (2) - Put at X:112 Y:152 (with DS) makes better looking IMO, or it's too close to 04:33:978 (1) - :arrow: OK
04:40:247 (4) - NC! (dont know why :d)
:arrow: no
this's a batch of the pattern

[Lunatic]
Very well mapped diff!
I like the 2nd KIAI the most!
00:26:814 (1,2) - Hmm strange stack :arrow: fix
00:29:948 (8) - NC here :arrow: OK
01:05:322 (7) - NC here, easier to read for 6 hits (players hit 5 and then see another new combo hit still left there)
:arrow: nice idea!
01:15:396 (2,3,4) - Make it jumpy, can use DS around 01:13:605 (2,3,4,5,6,7,1) - :arrow: no change
01:16:292 (5) - NC for SV change :arrow: OK
01:16:740 - Hit! Vocal!! :arrow: KEEP
01:29:948 (3) - Move a bit further from 01:29:501 (1) - :arrow: why?
01:38:008 (6) - I prefer to put at left side of mapping area, more flow the better in KIAI :arrow: KEEP
01:40:695 (6) - Prefer to unstack, or add a hit at 01:40:583 - :arrow: add a note
01:50:322 (7) - Last hit before spinner, NC? XD :arrow: KEEP

01:53:008 - There should be a hit here, also at 01:53:344 -
01:54:575 (1,2,3) - ^ Like above, applies for other circles like this too
:arrow: Let me think...

02:07:448 - A hit here would be nice, coz there's a stream/tap at 02:06:665 (4,5,6,7,1) - , don't want it to be slowed down suddenly
:arrow: no change: don't suit to rhythm?
02:20:993 (7) - NC here, better looking (without 10 number) and give players little more HP (you'll never know it when it's useful)
:arrow: fix~
03:06:665 - Prefer a hit here, or make 03:06:441 (1) - a slider too :arrow: fix
03:07:560 (1) - Prefer not to slow down from 1.0x > 0.5x, maybe try 0.75x or remove the slow :arrow: no change
03:07:784 - ^ Missing vocal here too! Can try a shorter slider with reverse
:arrow: I don't intend to suit vocal, sorry
03:23:008 (3,4,5) - Same DS would be more neater :arrow: OK
03:32:524 (6) - Can move the slider tail to left for a little, looks better away from head of 03:32:188 (5) - :arrow: fix
03:33:866 (3) - NC for anti jump, or move it further from last note :arrow: OK
03:36:217 (8) - NC here? 5+3 hits :arrow: KEEP
03:38:232 (7) - NC here instead of 03:38:680 (1) - :arrow: OK
03:40:023 (6) - NC for last hit before spinner :arrow: KEEP
03:43:829 - Make break starts here (for the music), or you can map the part, it's a good part leading to KIAI (the feel), keep if you prefer longer break
:arrow: OK: and, consider mapping
04:06:665 (5) - Ctrl+G? Fun pattern for me :arrow: OK
04:10:919 - Prefer something slow to hit here, not HP drain
:arrow: Let me think...
04:24:799 (8) - NC here instead of 04:25:023 (1) - , then let 04:25:695 (3) - NC too for better looking :arrow: OK

Good luck! Raaaank!!!
04:26:814 - Volume can +10% or 20% here, BGM still quite loud :arrow: OK
04:32:859 (8) - NC (better looking):arrow: OK
04:36:441 (8) - ^:arrow: OK
04:40:471 (5) - A bit change in the music, NC too :arrow: KEEP
Thank you for modding!
red: change
blue: no change
PEPOTTI
m4mです。postありがとうございます。
どうでもいいですが、私もこの曲大好きです(=>∀<=)



[General]
fine


[Normal]
"もう"の音取りの部分はLunaticと同様なのでこの難易度では書きません(Lunaticからmodしたので順番変でごめんなさい)
02:25:695 (2) - 一番と同じ音取りを推奨します
03:37:560 (2) - 始点をx:60 y:256に移動


[Hard]
"もう"の音取りの部分はLunaticと同様なのでこの難易度では書きません
00:18:754 (4) - too far 少し遠すぎる気がします
00:59:053 (1) - 直前のノートとずらす必要が無い気がします
01:04:762 (2,3) - 2があるところに折り返し1回のスライダーを置いてみては?
04:06:441 (1,2,3) - 普通のスペーシングでいいのでは?

00:35:657 (5,1,2,3) - Lunaticと違う音取りでしかも青線から始まるというのはHardには似つかわしくないと思います
00:49:090 (2) - ^
00:56:254 (3) - ^
02:17:747 (1,2) - ^
02:18:642 (4,5) - ^

01:59:948 (1,2,3) - Hardの難易度なら01:56:366 (1) - と同様のスライダーに置き換えていいと思います
02:01:740 (1,2,3) - ^
02:03:531 (1,2,3) - ^
02:21:441 (1,2,3) - ^
02:25:023 (1,2,3) - ^ 
03:21:441 (1,2,3) - ^ (特にここは難しすぎる気がします)


[Lunatic]
00:01:740 (1,2,3,4,5,6) - 5,6のスライダーが丁度原点に対して点対称になる位置にずらしてもいいかも?
00:15:172 (1,2,3,4,5) - 5角形の入りをコピペして144度回転したこういう形はどうでしょう
https://osu.ppy.sh/ss/1832614
00:27:038 (2) - too near 少し近すぎる気がします
01:27:486 (1,2) - 直前の01:26:590 (1,2) とかと同じ音取りはどうでしょう?
01:32:635 (6) - 少し端すぎて打ちづらいので直前の5をコピーして点対称にしてx:256 y:364に始点をもってきては?(他にいい配置があれば他で全然いいとおもいます)
01:52:784 (1,2,3) - 個人的にスピナーの後に初見では分かりづらい音取りは避けた方がいいと思います。この音取りをしたいのであればスライダー折り返しと取り替えてみては
02:05:098 (7) - 直前の02:04:650 (4,5,6) - と同一直線上にあるほうが綺麗かもしれません。どちらかを動かしたり両方動かしたりしてそうなるような配置はどうでしょう?
02:38:680 (4,5,6) - 1番と同じ感じでもいいかも?
02:49:874 (1,2,3,4) - same as 01:27:486 (1,2) でも後ろのSBの歌詞の"もう"が2回だけ光ってるのでこのSBなら両方とも修正しなくていいかも。個人的にはこの曲なら3回同じにするかなっていう程度です
02:52:560 (4,5) - きちんと直線上にあるほうが綺麗
03:21:441 (1,2,3) - 初見の人用にこの音取りならスライダー折り返しがベター?
03:33:866 (1,2) - もうすこしスペーシングを考えた方がいいかもしれません
04:02:523 (3,4) - 直前のスライダーの流れを考えるとこれくらいの位置のほうがいいかも?
https://osu.ppy.sh/ss/1832687



Good luck!! がんばってください
Topic Starter
RandF

PEPOTTI wrote:

m4mです。postありがとうございます。
どうでもいいですが、私もこの曲大好きです(=>∀<=)  :arrow: <3



[General]
fine


[Normal]
"もう"の音取りの部分はLunaticと同様なのでこの難易度では書きません(Lunaticからmodしたので順番変でごめんなさい)
02:25:695 (2) - 一番と同じ音取りを推奨します :arrow: OK
03:37:560 (2) - 始点をx:60 y:256に移動 :arrow: OK


[Hard]
"もう"の音取りの部分はLunaticと同様なのでこの難易度では書きません
00:18:754 (4) - too far 少し遠すぎる気がします :arrow: fix
00:59:053 (1) - 直前のノートとずらす必要が無い気がします :arrow: KEEP
01:04:762 (2,3) - 2があるところに折り返し1回のスライダーを置いてみては? :arrow: OK
04:06:441 (1,2,3) - 普通のスペーシングでいいのでは? :arrow: KEEP: いいアイディア浮かんだら変えるかも

00:35:657 (5,1,2,3) - Lunaticと違う音取りでしかも青線から始まるというのはHardには似つかわしくないと思います
00:49:090 (2) - ^ :arrow: fix
00:56:254 (3) - ^
02:17:747 (1,2) - ^ :arrow: fix
02:18:642 (4,5) - ^ :arrow: fix

01:59:948 (1,2,3) - Hardの難易度なら01:56:366 (1) - と同様のスライダーに置き換えていいと思います :arrow: fix
02:01:740 (1,2,3) - ^ :arrow: fix
02:03:531 (1,2,3) - ^ :arrow: fix
02:21:441 (1,2,3) - ^
02:25:023 (1,2,3) - ^ 
03:21:441 (1,2,3) - ^ (特にここは難しすぎる気がします)


[Lunatic]
00:01:740 (1,2,3,4,5,6) - 5,6のスライダーが丁度原点に対して点対称になる位置にずらしてもいいかも? :arrow: OK
00:15:172 (1,2,3,4,5) - 5角形の入りをコピペして144度回転したこういう形はどうでしょう :arrow: nice: いい感じ
https://osu.ppy.sh/ss/1832614
00:27:038 (2) - too near 少し近すぎる気がします
:arrow: no change
ここは意図的です。が、中途半端な間隔だったのでもっと近づけました

01:27:486 (1,2) - 直前の01:26:590 (1,2) とかと同じ音取りはどうでしょう?
:arrow: KEEP
直前の2setとは違う音取りをしたかったのでこうしました。rhythmは同じなので3setで揃えても良いんですけどね

01:32:635 (6) - 少し端すぎて打ちづらいので直前の5をコピーして点対称にしてx:256 y:364に始点をもってきては?(他にいい配置があれば他で全然いいとおもいます)
:arrow: no change
次のcircleへのつながりを考えるとこの位置が良いかなと。少しだけ調整しました

01:52:784 (1,2,3) - 個人的にスピナーの後に初見では分かりづらい音取りは避けた方がいいと思います。この音取りをしたいのであればスライダー折り返しと取り替えてみては
:arrow: fix
insaneだしいいかな?と思いましたがreverse sliderにしました。SVも変えてるので初見ではたたけないかもしれませんね

02:05:098 (7) - 直前の02:04:650 (4,5,6) - と同一直線上にあるほうが綺麗かもしれません。どちらかを動かしたり両方動かしたりしてそうなるような配置はどうでしょう? :arrow: KEEP
02:38:680 (4,5,6) - 1番と同じ感じでもいいかも?
:arrow: KEEP
別なpatternにしたかったのでこうしてます。同じ指摘が多いようなら変えようかと

02:49:874 (1,2,3,4) - same as 01:27:486 (1,2) でも後ろのSBの歌詞の"もう"が2回だけ光ってるのでこのSBなら両方とも修正しなくていいかも。個人的にはこの曲なら3回同じにするかなっていう程度です :arrow: KEEP: 上で書いた通り
02:52:560 (4,5) - きちんと直線上にあるほうが綺麗 :arrow: OK
03:21:441 (1,2,3) - 初見の人用にこの音取りならスライダー折り返しがベター?
:arrow: KEEP
ここはspinnerの所と違って余裕があるのでこのままで

03:33:866 (1,2) - もうすこしスペーシングを考えた方がいいかもしれません :arrow: fix
04:02:523 (3,4) - 直前のスライダーの流れを考えるとこれくらいの位置のほうがいいかも? :arrow: fix a little
https://osu.ppy.sh/ss/1832687

Good luck!! がんばってください
Thank you for modding!
red: change
blue: no change
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