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40mP - Junjou Skirt

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Topic Starter
pkk
This beatmap was submitted using in-game submission on March-22-15 at 1:04:04 PM

Artist: 40mP
Title: Junjou Skirt
Tags: Hatsune Miku 40meterP Pure-Hearted Skirt Tama Shintai Sokutei EXIT TUNES Vocalosensation PIAPRO Sukaato
BPM: 115
Filesize: 7699kb
Play Time: 03:41
Difficulties Available:
  1. Easy (1.77 stars, 235 notes)
  2. Hard (2.93 stars, 531 notes)
  3. Insane Remap (0 stars, 0 notes)
  4. Insane (3.31 stars, 690 notes)
  5. Normal (2.53 stars, 426 notes)
Download: 40mP - Junjou Skirt
Information: Scores/Beatmap Listing
---------------
ripped since june 2014
---
You can listen to the instrumental version here.
DeletedUser_3044645
First
Topic Starter
pkk

No Dap wrote:

First
wow beat me to it
Eyenine
Yo.
M4M from modding queue. (Queue name is a lie.)
Prepare your knife, please. My mod may not be of any help.

>Easy
  1. Too pro for me.
>Normal
  1. 00:43:370 (2) - End slider at 00:43:631 (probably missed?)
  2. 00:43:892 (3) - Move farther.
  3. 01:03:587 (1) - Make into a slider instead? Dunno, but the vocal syllable at 01:03:718 - can be ignored.
  4. 01:49:761 (1,2) - Delete 01:50:153 (2) then end slider (1) where (2) was; sounds better.
  5. 02:04:892 (5,1) - NC on (5) instead of (1)
>Hard
  1. 01:43:239 (3,4) - This jump is too wide. You may place (4) inside the corner of slider (1) (somewhere around x: 248, y: 172) then just move (3) up, but that might not be a good idea.
  2. Other than that, map is too good for me. (Yes, that's how noob I am as a modder.)
>Insane
  1. 00:14:544 (3,4,1) - You can space this a bit more, like, stack (4) at end of slider (1). Should be more comfortable to play with since 00:14:544 is too high-pitched to follow with a 3/4 that's very near.
  2. 00:26:804 (2,3,4) - Looks bad, especially in play. Maybe stack (2,3) above slider (4) head instead?
  3. 00:45:066 (1) - Change to a single circle. Fits better, and for consistency.
  4. 02:00:197 (1) - ^
  5. 02:00:848 - Add note.
  6. 03:15:326 (1) - Repeat and end are doing nothing at 1/6 ticks. Change to a circle at 03:15:326 - followed by a 1/2 slider at 03:15:457 - then another circle at 03:15:979 - http://puu.sh/8z44k.jpg
I suck at modding o.o
Sorry if my mod isn't of any help.
Good luck~ and kill me please. I don't deserve to live o.o
Topic Starter
pkk

Eyenine wrote:

Yo.
M4M from modding queue. (Queue name is a lie.)
Prepare your knife, please. My mod may not be of any help.

>Easy
  1. Too pro for me.
>Normal
  1. 00:43:370 (2) - End slider at 00:43:631 (probably missed?) thanks for the catch, fixed
  2. 00:43:892 (3) - Move farther. spaced it out from slider
  3. 01:03:587 (1) - Make into a slider instead? Dunno, but the vocal syllable at 01:03:718 - can be ignored. turned it into one longer slider and added hitcircle at end
  4. 01:49:761 (1,2) - Delete 01:50:153 (2) then end slider (1) where (2) was; sounds better.hm it does sound better, fixed
  5. 02:04:892 (5,1) - NC on (5) instead of (1) fixed
>Hard
  1. 01:43:239 (3,4) - This jump is too wide. You may place (4) inside the corner of slider (1) (somewhere around x: 248, y: 172) then just move (3) up, but that might not be a good idea. fixed
  2. Other than that, map is too good for me. (Yes, that's how noob I am as a modder.)
>Insane
  1. 00:14:544 (3,4,1) - You can space this a bit more, like, stack (4) at end of slider (1). Should be more comfortable to play with since 00:14:544 is too high-pitched to follow with a 3/4 that's very near. fixed spacing
  2. 00:26:804 (2,3,4) - Looks bad, especially in play. Maybe stack (2,3) above slider (4) head instead? stacked with slider head
  3. 00:45:066 (1) - Change to a single circle. Fits better, and for consistency. fixed
  4. 02:00:197 (1) - ^ fixed
  5. 02:00:848 - Add note.turned the previous hitcircle into a slider on 1/8 beat snap instead
  6. 03:15:326 (1) - Repeat and end are doing nothing at 1/6 ticks. Change to a circle at 03:15:326 - followed by a 1/2 slider at 03:15:457 - then another circle at 03:15:979 - http://puu.sh/8z44k.jpg fixed
I suck at modding o.o
Sorry if my mod isn't of any help.
Good luck~ and kill me please. I don't deserve to live o.o
Thanks for modding! :D
LucyS
Hello
From my queue =3

[Eazy]
  1. 00:10:500 (2) - I recommend a Ctrl+V in this, beginners will certainly click the tail, and will confuse.
  2. 00:16:761 (2) - try increasing this slider to here 00:17:413, to vary the rhythm and make it easier.
  3. 00:20:935 (2) - ^
  4. 00:18:848 (2) - Same as the first.
  5. Try add a slider here 00:24:196 - ending here 00:24:718 - because there is a beat, and a slide is easier to hit at the start of a new rhythm.
  6. 00:31:761 (2,3,4) - this in my opinion is too complex, try this: http://puu.sh/8AppH.jpg
  7. 00:35:153 (2,3) - I don't like this rhythm, try this http://puu.sh/8ApLE.jpg
  8. 01:00:196 - For follow the vocals: http://puu.sh/8Aqwg.jpg
  9. Increase this slider 01:22:631 (1) - to here 01:23:283 ?
  10. 01:24:718 (3,4,5) - it is hard to read, i don't now, try to increase 3 to here 01:25:761
  11. 01:26:805 (1) - Mirrored would be nice here http://puu.sh/8ArXt.jpg
  12. 01:42:718 (4,5) - http://puu.sh/8Asar.jpg this way is more eazy to read.
  13. 02:02:283 (1,2,3,4,5) - This is hard, try simplify the rhythm.
  14. 02:17:413 (1,2,3) - ^, The newbies will not know what to click first, in the first time at least
  15. 02:27:326 (1,2) - Add a slider here? by replacing the circles.
  16. 02:30:457 - Add a circle here
  17. 02:33:718 (1) - Delete this, and add a circle here 02:34:109 this way is better in my opnion.
  18. 02:50:283 (1,2) - Blanket it better?
  19. 02:56:544 (1,2) - Do something like this http://puu.sh/8Atkw.jpg
  20. 03:00:718 (1) - Add a note here?
  21. 03:15:326 (3,4) - This is weird, try replace by a slider.
[Normal]
  1. 00:26:283 (1) - Move the last node to y:256, Just for blanket more precisely haha
  2. 00:52:240 (4) - I think this stack weird, try move all 00:52:240 (4,5,6,1,2,3,4,1) - x:328, y:164
  3. 02:12:718 02:23:153 - I think this part, hard for this diff, but i think it is not a big problem.
  4. 03:02:674 - I think better without this note.
[Hard]
  1. 02:00:848 - Add a note here?
  2. 02:18:326 (3) - http://puu.sh/8Avg7.jpg
  3. 03:10:370 (5) - This is weird, try move 428, 124
  4. 01:08:022 (1) - http://puu.sh/8AvWO.jpg
Hope it helps. Good Luck!
Topic Starter
pkk

LucyS wrote:

Hello
From my queue =3

[Eazy]
  1. 00:10:500 (2) - I recommend a Ctrl+V in this, beginners will certainly click the tail, and will confuse. actually I think this is fine because the shape of the slider leads the cursor towards the head of the slider, plus the hit circle and combo number on the slider will help beginners determine where to click
  2. 00:16:761 (2) - try increasing this slider to here 00:17:413, to vary the rhythm and make it easier. alright
  3. 00:20:935 (2) - ^ fixed
  4. 00:18:848 (2) - Same as the first. I prefer it this way since I feel that it strongly suits the music. The piano here is abrupt, so I think that it makes sense for the slider to go the opposite direction as the one before it
  5. Try add a slider here 00:24:196 - ending here 00:24:718 - because there is a beat, and a slide is easier to hit at the start of a new rhythm. fixed
  6. 00:31:761 (2,3,4) - this in my opinion is too complex, try this: http://puu.sh/8AppH.jpg fixed
  7. 00:35:153 (2,3) - I don't like this rhythm, try this http://puu.sh/8ApLE.jpg fixed
  8. 01:00:196 - For follow the vocals: http://puu.sh/8Aqwg.jpg fixed
  9. Increase this slider 01:22:631 (1) - to here 01:23:283 ? fixed
  10. 01:24:718 (3,4,5) - it is hard to read, i don't now, try to increase 3 to here 01:25:761 fixed differently
  11. 01:26:805 (1) - Mirrored would be nice here http://puu.sh/8ArXt.jpg I don't have it mirrored here because the vocal is stronger on the second slider
  12. 01:42:718 (4,5) - http://puu.sh/8Asar.jpg this way is more eazy to read. fixed
  13. 02:02:283 (1,2,3,4,5) - This is hard, try simplify the rhythm. fixed, made last slider and hit circle into one slider
  14. 02:17:413 (1,2,3) - ^, The newbies will not know what to click first, in the first time at least fixed
  15. 02:27:326 (1,2) - Add a slider here? by replacing the circles. fixed
  16. 02:30:457 - Add a circle here fixed
  17. 02:33:718 (1) - Delete this, and add a circle here 02:34:109 this way is better in my opnion. fixed
  18. 02:50:283 (1,2) - Blanket it better? fixed
  19. 02:56:544 (1,2) - Do something like this http://puu.sh/8Atkw.jpg fixed
  20. 03:00:718 (1) - Add a note here? there's already a note here
  21. 03:15:326 (3,4) - This is weird, try replace by a slider. fixed
[Normal]
  1. 00:26:283 (1) - Move the last node to y:256, Just for blanket more precisely haha fixed blanket
  2. 00:52:240 (4) - I think this stack weird, try move all 00:52:240 (4,5,6,1,2,3,4,1) - x:328, y:164 fixed
  3. 02:12:718 02:23:153 - I think this part, hard for this diff, but i think it is not a big problem.
  4. 03:02:674 - I think better without this note. fixed
[Hard]
  1. 02:00:848 - Add a note here? I think this is fine since in the other parts like this where I added notes, the vocal was clearer. Here I think 1 circle is fine because of the vocal
  2. 02:18:326 (3) - http://puu.sh/8Avg7.jpg cool rhythm, fixed
  3. 03:10:370 (5) - This is weird, try move 428, 124 fixed
  4. 01:08:022 (1) - http://puu.sh/8AvWO.jpg
fixed

Hope it helps. Good Luck!
Thanks for modding!
RandF
hi, thanks for M4M!

[General]
  1. Romanised Title: Junjou Skirt
[Easy]
  1. it is better to make DS smaller than normal diff
  2. 00:03:848 (1) - start at 00:03:326- (big white line)
  3. 00:25:761 (3) - x:164 y:248 for good flow
  4. 01:06:718 (2) - it is better to start at 01:06:979
  5. 01:14:283 (1) - move near the center
  6. 02:14:153 (3) - curved slider is better
[Normal]
  1. 01:55:370 (6,7) - combine into 1 slider
  2. 02:03:587 (2,3) - blanket correctly
  3. 02:11:022 (2) - it is better to end at 02:11:413
  4. 02:17:283 (2) - delete. a little difficult for normal
  5. 02:46:109 (4) - NC
  6. 03:18:979 (5,6) - I suggest to combine into 1 slider
[Hard]
  1. 00:03:718 (7) - slider: 00:03:718~00:03:979
  2. 01:26:935 (2,3,4) - flow is not good
  3. 01:30:457 (5) - just suggestion
  4. 02:11:022- add a note
  5. 02:18:196 (2,3) - I prefer this
  6. 02:28:370 (3,4) - how about moving before 1/4?
  7. 02:56:544 (1,2,3) - blanket correctly
  8. 03:06:979 (1,2) - it is better not to stack in common with 03:07:631 (3,4) -
[Insane]
  1. 00:03:718 (8) - slider: 00:03:718~00:03:979
  2. 00:04:109 (1) - because of insane, how about the defferent pattern from other diff? for example...
  3. 00:46:631 (5,6) - I prefer to combine into 1 slider
  4. 00:51:848 (3,4) - increase DS more
  5. 01:20:413 (7,1) - swap DS?
  6. 02:03:848 (5) - it is better to divide into 2 sliders (avoid x2-reverse slider)
  7. 02:15:653 (4,5) - 1/8 rhythm is unnecessary, imo
  8. 02:17:740 (4,5) - ^
  9. 02:24:000 (4,5) - ^
  10. 02:25:826 (3,4) - ^
don't you add hitsound such as finish and clap? I highly recommend to add them ;)
~Good Luck~
Topic Starter
pkk

RandomEffect wrote:

hi, thanks for M4M!

[General]
  1. Romanised Title: Junjou Skirt
according to the vocaloid wiki it says that the romaji is Junjou Suukato , but the title of the page says Junjou Skirt. I'm not sure which one it's supposed to be so I put it as Suukato since it said romaji.
[Easy]
  1. it is better to make DS smaller than normal diff I keep DS at 1.2x so the 1/2 patterns look nice with the space between the bojects. Anyways easy is already smaller than normal diff by 0.1x
  2. 00:03:848 (1) - start at 00:03:326- (big white line) fixed
  3. 00:25:761 (3) - x:164 y:248 for good flow fixed
  4. 01:06:718 (2) - it is better to start at 01:06:979 fixed
  5. 01:14:283 (1) - move near the center hmm it looks like I ended spinner on wrong spot, anyways now spinner ends one tick earlier so I think it should be ok now
  6. 02:14:153 (3) - curved slider is better
I like to keep this as straight slider to differentiate it from the previous slider and the different piano parts between the two sliders
[Normal]
  1. 01:55:370 (6,7) - combine into 1 slider fixed
  2. 02:03:587 (2,3) - blanket correctly fixed
  3. 02:11:022 (2) - it is better to end at 02:11:413 fixed
  4. 02:17:283 (2) - delete. a little difficult for normal fixed
  5. 02:46:109 (4) - NC fixed
  6. 03:18:979 (5,6) - I suggest to combine into 1 slider
fixed
[Hard]
  1. 00:03:718 (7) - slider: 00:03:718~00:03:979 fixed
  2. 01:26:935 (2,3,4) - flow is not good fixed flow
  3. 01:30:457 (5) - just suggestion nice, changed to your suggestion
  4. 02:11:022- add a note fixed
  5. 02:18:196 (2,3) - I prefer this fixed
  6. 02:28:370 (3,4) - how about moving before 1/4? fixed
  7. 02:56:544 (1,2,3) - blanket correctly fixed
  8. 03:06:979 (1,2) - it is better not to stack in common with 03:07:631 (3,4) -
fixed
[Insane]
  1. 00:03:718 (8) - slider: 00:03:718~00:03:979 fixed
  2. 00:04:109 (1) - because of insane, how about the defferent pattern from other diff? for example...
    fixed
  3. 00:46:631 (5,6) - I prefer to combine into 1 slider hmm ok
  4. 00:51:848 (3,4) - increase DS more fixed
  5. 01:20:413 (7,1) - swap DS? I think you meant NC, but anyways switched
  6. 02:03:848 (5) - it is better to divide into 2 sliders (avoid x2-reverse slider) fixed
  7. 02:15:653 (4,5) - 1/8 rhythm is unnecessary, imo I'd like to keep this to match the piano that also does 1/8, I think it turns out nice
  8. 02:17:740 (4,5) - ^
  9. 02:24:000 (4,5) - ^
  10. 02:25:826 (3,4) - ^
don't you add hitsound such as finish and clap? I highly recommend to add them ;) currently adding hitsounds to insane :D
~Good Luck~
Thanks for modding!
Ciyus Miapah
sorry for late and fail mod by Fort, i will give you stars for this
rezoons
Hi :),

Here is my mod for the M4M.

[Insane]
  1. You have a calm map so HP=8 seems a little bit too high for the kind of map you made. I think HP6~7 would fit better.
Rhythm
  1. 00:04:109 (1) - The slider is following the voice, right? So it should end at 00:05:674.
  2. 00:06:457 - If you followed my previous suggestion i also think that these first drum notes whould be followed so... maybe something like this?

    But if you want to only follow the piano here you have to remove 00:06:979 (1) then because the piano starts at 00:07:109. (Like you did in the Hard)
  3. 01:05:935 (1) - Since you follow the voice and the music and that there is the voice at 01:06:326 maybe shorten this slider by 1/4 beat then add a note at 01:06:457 where it's tail was.
  4. 01:12:718 - We can ear the drum here and on all the 1/4 until 01:13:240 (1) so maybe add a 1/4-beat long slider with 2 repeats here?
  5. 02:00:718 (1) - I think you should avoid the 1/8 in your map. They doesn't fit very well with the spirit of your map imo. But yeah, for each 1/8 you use i will detail why they doesn't fit. For this one it's easy, it's a consistency issue. You follow vocals in priority in your map but here the 1/8 follow the piano and ignore the vocals. Look at all the similar patterns: 00:24:718 (1,2), 00:28:892 (1,2), 00:33:066 (1,2), 00:41:413 (1,2) etc... So for consistency don't use 1/8 here.
  6. 02:15:653 (4,5) - Slow down the song and listen. There is no 1/8 here. This is actually a 1/16 at 02:15:750 and that would be ridiculous to make play this. Especially since you ignored all the 1/16 between 02:14:674 and 02:14:805.
  7. 02:21:979 (4,5,6,7,8) - Maybe change the rhythm like this:

    It would emphasize the repetitivity of 02:22:240, 02:22:370 and 02:22:500 with 02:22:631, 02:22:761 and 02:22:892.
  8. 02:24:000 (4,5) - Same issue than 02:15:653 (4,5) and you also have the issue with 02:25:826 (3,4).
  9. 02:44:935 (1,2,3) - Ok... This one is legit. But maybe put a slider 1/8 with a reverse here. You don't have a difficult map so having to play a 1/8 feels out of place. It's too difficult compared to the rest of the map.
Placement/Aesthetic
  1. 00:09:848 (3,4) - Why so close? Look at your other 1/4 gap nearby (00:07:892 (3,4), 00:08:674 (6,7), 00:10:761 (6,7) etc...) you always avoid the overlap so why having it here?
  2. 00:18:457 (3) - Maybe CTRL+G? It gives a nice rotative flow to 00:17:935 (1,2,3) and also it gives a better flow from 00:18:457 (3) to 00:18:848 (4).
  3. 00:39:848 (4,5) - Since 00:39:848 (4), 00:40:240 (5) and 00:40:500 (6) are all on powerful notes i don't think a stack is really necessary here. same for 01:50:283 (3,4).
  4. 00:50:153 (3,4) - Here too you have a 1/4 gap with a spacing shorter than the spacing you usually use. Also the overlap doesn't really looks good. If you want to overlap maybe avoid the slider head and overlap the slider body instead. Maybe somethin like this:
  5. 01:16:761 (3,5) - Bad blanket. Move the 2nd sldier point one grid down.
  6. 01:39:848 (1,2,3,4,5,6) - Flow here is not very good. Try changing the direction of 01:40:240 (3,4) like this
  7. 02:06:457 (1,2) - It looks even worse than 00:50:153 (3,4). Same remark. I also think you can change the slider into a note + a 1/4 beat long slider in order to play the piano note at 02:06:979.
  8. 02:09:849 (4,5,6,7) - Spacing goes x1.5/x1.5/x1.5/x1.2. Why is the spacing way shorter at the end? You could have made a nice square.
  9. 02:19:109 (1,2,3,4,5) - This is really hard to read and confusing to play. This is only AR8 so try not to use this kind of pattern. Especially since most of your map is really easy to read so having this pattern breaks that.
  10. 02:34:109 (4,5) - Why not stack? I don't think it deserves an anti-jump here. Same for 02:55:500 (4,5,6) and 03:15:326 (1,2,3).
  11. 02:56:283 (8) - Move it to x=296 y=316? It looks better imo.
  12. 03:20:544 (6) - Maybe turn the slider in the opposite direction? It doesn't affect the flow of 03:20:153 (4,5,6) that much but improve the flow of
  13. 03:20:544 (6,7) way more imo.
NC
  1. 01:30:457 (1) - This NC is really not necessary. Look at your simillar patterns like 02:11:022 (8,1,2,3,4,5,6,7,8,9,10) or 03:11:936 (4,5,6,7,8,9,10,11). You don't use any NC like this one in these.
I didn't really appreciate some of the anti-jump and the 1/8 were awful to play but overall this diff is quite nice and fun to play. I will remove the 1/8 myself (because i guess you won't do it seeing your answer to the previous mod) but i will totally keep playing this map. You totally deserve a ~star~ for that.

[Hard]
Rhythm
  1. 00:04:109 (1) - Same as in the insane
  2. 00:24:196 - Add a note? This is a strong beat. Same for 01:39:326.
  3. 00:43:370 (2) - Shorten the slider by 1/4 beat then add a note at 00:43:631 where the slider previously ended in order to play the note at 00:43:500.
  4. 00:55:500 (5) - I understand that you could be reluctant using 1/3 but if you play the vocal at 00:55:848 then by consistency you can't ignore the vocal at 00:55:674. So either turn 00:55:500 (5) into a 1/3 beat long slider with a reverse or turn it into a 1 beat long slider. But don't ignore a 1/3 and play the other.
  5. 02:00:848 - Add a note? For consistency with 01:39:848 (1,2), 01:44:021 (1,2), 01:48:196 (1,2) etc...
Placement/Aesthetic
  1. 00:15:326 (5,6,7,1,2) - having three 1/4 then a jump then two 1/4 is maybe a little too difficult for a hard diff.
  2. 00:51:066 (6,1) - This jump is way too big for a hard. If it was a jump between powerful notes (like most of your jumps are) i would have accepted but here it's just a random big jump which brings nothing to the map and doesn't fit so you'd better remove it.
  3. 00:52:240 (4,5) - I think you could make a way better blanket here. Blankets in your insane were good.
  4. 01:16:370 (1,2,3) - Any reason why there is a jump here? 01:17:022 (4,5) is fine since 01:17:283 (5) starts on a strong beat but nothing really justify a jump here. Especially a jump after a doublet which is even harder to play.
  5. 01:19:370 (4,5,6,1) - These two jumps are also a little bit too much for a hard.
  6. 02:11:413 (1,2,3,4,5) - This pattern is also a too complicated for a hard diff. Maybe by changing the rhythm like this you could make it more hard-like:
  7. 02:18:457 (3,1) - Flow is not that good since the slider ends in the bad direction. So, maybe remove a reverse then add a note like this:
  8. 02:19:500 (3,1) - Another jump which is too much imo. 02:23:413 (1,2,3,1) is really the limit. No need to have larger jump than that.
  9. 02:53:413 (1,2,3,1,2,3) - The fact that you use the same spacing for the 3/4 gap and 1/2 gap is REALLY hard to read with AR7. Even worse when playing HD. Not a pattern i would use in a hard.
  10. 03:02:674 (1,2) - You never used this kind of anti-jump before so why starting using them now? They litterally appears out of nowhere. Besides, except confusing hard players they don't really have a purpose so i would suggest to change all of them into proper stack.
meh.... After such a nice Insane i was expecting something better for the hard. It doesn't have the nice aesthetic of your insane and is a pain to read sometimes so i think you should work on it a little bit more. It would made the whole mapset looks cooler. Because remember that people usually rate a map only on how they like the song usually after they played one diff so it's better if the whole mapset has nice diffs.
Also i had a better accuracy playing the insane than the hard if it doesn't tell the whole story.

[Normal]
Rhythm
  1. 02:00:848 - Add a note for consistency with 01:56:022 (1,2) and 01:39:848 (1,2) and 01:44:022 (1,2).
  2. 02:53:805 (1,2,1,2,3) - All the changes between the 3/4 and 1/2 (and sometimes 5/4) gaps in your map are really confusing for normal-players and highly unrecommended. It's called polarity. If you don't know what i'm talking about i suggest to take a look at this video by Charles445: https://www.youtube.com/watch?v=53PkFLrK8Ws But if i talk about this part especially that's because it's the worse part in the map with the polarity issue and it can easily be fixed like this:
Placement/Aesthetic
  1. 01:10:109 (1,2) - Why using a spacing of x1.5 instead of x1.3 here?
  2. 01:17:283 (4) - Very bad blanket. Move the 2nd slider point 2 grid right and the 3rd slider point 1 grid right.
  3. 02:11:674 (3,4) - Very confusing for beginner players. I highly recommand not using this kind of pattern.
  4. 03:27:848 (1,2,3,4,5,1,2,3,4,1,2) - Pattern way too complicated for a normal.
All these 3/4 gap (and the 5/4 gaps too) that's not really normal-like. these kind of things are really confusing to play for beginners, especially with the low AR of the normal. Your map have huge polarity issues and overall plays more like an easy Hard rather than a normal diff. Otherwise, it looks good. I retrieve the nice aesthetic of the insane that i missed in the hard.

[Easy]
Placement/Aesthetic
  1. 03:01:109 (2,3) - Bad blanket. Move it's 2nd slider point 2 grid up then it's 3rd slider point to x=336 y=100.
  2. 02:57:457 (2) - Ove the 2nd slider point 4 grid right for a better blanket.
Same polarity issue than the normal. Otherwise diff is good


Well, awesome insane diff. As you probably guessed i still think other diff needs work but seeing the insane i'm sure you have all the potential to do a nice mapset :) . The song has a weird rhythm so i can understand it can be complicated for easy/normal diff. I wish you good luck and i hope it will get ranked one day. ;)

P.S. I also looked at electric angel and now i have a new favourite vocaloid song so thank you for that too. <3
Topic Starter
pkk
rezoons - Hard + Insane

rezoons wrote:

Hi :),

here is my mod for the M4M. I didn't have time to do every diff today (map is kinda long) so i'll post what i did today and edit and i will have done the rest tomorrow.

[Insane]
  1. You have a calm map so HP=8 seems a little bit too high for the kind of map you made. I think HP6~7 would fit better. good idea, changed to HP 7
Rhythm
  1. 00:04:109 (1) - The slider is following the voice, right? So it should end at 00:05:674. alright, although I ended on a white tick instead of the red tick so that it matches the beat.
  2. 00:06:457 - If you followed my previous suggestion i also think that these first drum notes whould be followed so... maybe something like this?
    changed differently to match drums
    But if you want to only follow the piano here you have to remove 00:06:979 (1) then because the piano starts at 00:07:109. (Like you did in the Hard)
  3. 01:05:935 (1) - Since you follow the voice and the music and that there is the voice at 01:06:326 maybe shorten this slider by 1/4 beat then add a note at 01:06:457 where it's tail was. fixed
  4. 01:12:718 - We can ear the drum here and on all the 1/4 until 01:13:240 (1) so maybe add a 1/4-beat long slider with 2 repeats here?
    nice, fixed
  5. 02:00:718 (1) - I think you should avoid the 1/8 in your map. They doesn't fit very well with the spirit of your map imo. But yeah, for each 1/8 you use i will detail why they doesn't fit. For this one it's easy, it's a consistency issue. You follow vocals in priority in your map but here the 1/8 follow the piano and ignore the vocals. Look at all the similar patterns: 00:24:718 (1,2), 00:28:892 (1,2), 00:33:066 (1,2), 00:41:413 (1,2) etc... So for consistency don't use 1/8 here. removed 1/8 and replaced with circle
  6. 02:15:653 (4,5) - Slow down the song and listen. There is no 1/8 here. This is actually a 1/16 at 02:15:750 and that would be ridiculous to make play this. Especially since you ignored all the 1/16 between 02:14:674 and 02:14:805. changed the sections with 1/8
  7. 02:21:979 (4,5,6,7,8) - Maybe change the rhythm like this:
    fixed
    It would emphasize the repetitivity of 02:22:240, 02:22:370 and 02:22:500 with 02:22:631, 02:22:761 and 02:22:892.
  8. 02:24:000 (4,5) - Same issue than 02:15:653 (4,5) and you also have the issue with 02:25:826 (3,4). fixed in previous suggestion
  9. 02:44:935 (1,2,3) - Ok... This one is legit. But maybe put a slider 1/8 with a reverse here. You don't have a difficult map so having to play a 1/8 feels out of place. It's too difficult compared to the rest of the map. ok, changed to 1/8 repeat
Placement/Aesthetic
  1. 00:09:848 (3,4) - Why so close? Look at your other 1/4 gap nearby (00:07:892 (3,4), 00:08:674 (6,7), 00:10:761 (6,7) etc...) you always avoid the overlap so why having it here? fixed
  2. 00:18:457 (3) - Maybe CTRL+G? It gives a nice rotative flow to 00:17:935 (1,2,3) and also it gives a better flow from 00:18:457 (3) to 00:18:848 (4). fixed
  3. 00:39:848 (4,5) - Since 00:39:848 (4), 00:40:240 (5) and 00:40:500 (6) are all on powerful notes i don't think a stack is really necessary here. same for 01:50:283 (3,4). fixed
  4. 00:50:153 (3,4) - Here too you have a 1/4 gap with a spacing shorter than the spacing you usually use. Also the overlap doesn't really looks good. If you want to overlap maybe avoid the slider head and overlap the slider body instead. Maybe somethin like this:
    fixed without overlap
  5. 01:16:761 (3,5) - Bad blanket. Move the 2nd sldier point one grid down. fixed
  6. 01:39:848 (1,2,3,4,5,6) - Flow here is not very good. Try changing the direction of 01:40:240 (3,4) like this
    fixed
  7. 02:06:457 (1,2) - It looks even worse than 00:50:153 (3,4). Same remark. I also think you can change the slider into a note + a 1/4 beat long slider in order to play the piano note at 02:06:979. changed it
  8. 02:09:849 (4,5,6,7) - Spacing goes x1.5/x1.5/x1.5/x1.2. Why is the spacing way shorter at the end? You could have made a nice square. fixed
  9. 02:19:109 (1,2,3,4,5) - This is really hard to read and confusing to play. This is only AR8 so try not to use this kind of pattern. Especially since most of your map is really easy to read so having this pattern breaks that. fixed
  10. 02:34:109 (4,5) - Why not stack? I don't think it deserves an anti-jump here. Same for 02:55:500 (4,5,6) and 03:15:326 (1,2,3). fixed all except the one right before kiai time
  11. 02:56:283 (8) - Move it to x=296 y=316? It looks better imo. fixed
  12. 03:20:544 (6) - Maybe turn the slider in the opposite direction? It doesn't affect the flow of 03:20:153 (4,5,6) that much but improve the flow of
  13. 03:20:544 (6,7) way more imo. fixed
NC
  1. 01:30:457 (1) - This NC is really not necessary. Look at your simillar patterns like 02:11:022 (8,1,2,3,4,5,6,7,8,9,10) or 03:11:936 (4,5,6,7,8,9,10,11). You don't use any NC like this one in these. fixed
I didn't really appreciate some of the anti-jump and the 1/8 were awful to play but overall this diff is quite nice and fun to play. I will remove the 1/8 myself (because i guess you won't do it seeing your answer to the previous mod) but i will totally keep playing this map. You totally deserve a ~star~ for that.

[Hard]
Rhythm
  1. 00:04:109 (1) - Same as in the insane fixed
  2. 00:24:196 - Add a note? This is a strong beat. Same for 01:39:326. fixed
  3. 00:43:370 (2) - Shorten the slider by 1/4 beat then add a note at 00:43:631 where the slider previously ended in order to play the note at 00:43:500. fixed
  4. 00:55:500 (5) - I understand that you could be reluctant using 1/3 but if you play the vocal at 00:55:848 then by consistency you can't ignore the vocal at 00:55:674. So either turn 00:55:500 (5) into a 1/3 beat long slider with a reverse or turn it into a 1 beat long slider. But don't ignore a 1/3 and play the other. changed into 2 1/2 sliders
  5. 02:00:848 - Add a note? For consistency with 01:39:848 (1,2), 01:44:021 (1,2), 01:48:196 (1,2) etc... the vocal only has one syllable here so I only put one hit circle
Placement/Aesthetic
  1. 00:15:326 (5,6,7,1,2) - having three 1/4 then a jump then two 1/4 is maybe a little too difficult for a hard diff. stacked the triplet instead
  2. 00:51:066 (6,1) - This jump is way too big for a hard. If it was a jump between powerful notes (like most of your jumps are) i would have accepted but here it's just a random big jump which brings nothing to the map and doesn't fit so you'd better remove it.fixed
  3. 00:52:240 (4,5) - I think you could make a way better blanket here. Blankets in your insane were good.fixed
  4. 01:16:370 (1,2,3) - Any reason why there is a jump here? 01:17:022 (4,5) is fine since 01:17:283 (5) starts on a strong beat but nothing really justify a jump here. Especially a jump after a doublet which is even harder to play.fixed
  5. 01:19:370 (4,5,6,1) - These two jumps are also a little bit too much for a hard.
  6. 02:11:413 (1,2,3,4,5) - This pattern is also a too complicated for a hard diff. Maybe by changing the rhythm like this you could make it more hard-like:
    changed to match the drums instead of piano
  7. 02:18:457 (3,1) - Flow is not that good since the slider ends in the bad direction. So, maybe remove a reverse then add a note like this:
  8. 02:19:500 (3,1) - Another jump which is too much imo. 02:23:413 (1,2,3,1) is really the limit. No need to have larger jump than that. fixed
  9. 02:53:413 (1,2,3,1,2,3) - The fact that you use the same spacing for the 3/4 gap and 1/2 gap is REALLY hard to read with AR7. Even worse when playing HD. Not a pattern i would use in a hard.fixed
  10. 03:02:674 (1,2) - You never used this kind of anti-jump before so why starting using them now? They litterally appears out of nowhere. Besides, except confusing hard players they don't really have a purpose so i would suggest to change all of them into proper stack. ended up stacking everything
meh.... After such a nice Insane i was expecting something better for the hard. It doesn't have the nice aesthetic of your insane and is a pain to read sometimes so i think you should work on it a little bit more. It would made the whole mapset looks cooler. Because remember that people usually rate a map only on how they like the song usually after they played one diff so it's better if the whole mapset has nice diffs.
Also i had a better accuracy playing the insane than the hard if it doesn't tell the whole story. ;w;

Easy and Normal will be moded tomorrow.
Thanks for modding!
Topic Starter
pkk

rezoons wrote:

[Normal]
Rhythm
  1. 02:00:848 - Add a note for consistency with 01:56:022 (1,2) and 01:39:848 (1,2) and 01:44:022 (1,2). this is intentional as the vocal only has one syllable here, while in the other parts there are two syllables
  2. 02:53:805 (1,2,1,2,3) - All the changes between the 3/4 and 1/2 (and sometimes 5/4) gaps in your map are really confusing for normal-players and highly unrecommended. It's called polarity. If you don't know what i'm talking about i suggest to take a look at this video by Charles445: https://www.youtube.com/watch?v=53PkFLrK8Ws But if i talk about this part especially that's because it's the worse part in the map with the polarity issue and it can easily be fixed like this:
hmm I see, I'll look over the map and fix any polarity issues I find. Fixed this part for now.
Placement/Aesthetic

  1. 01:10:109 (1,2) - Why using a spacing of x1.5 instead of x1.3 here? fixed spacing
  2. 01:17:283 (4) - Very bad blanket. Move the 2nd slider point 2 grid right and the 3rd slider point 1 grid right. fixed
  3. 02:11:674 (3,4) - Very confusing for beginner players. I highly recommand not using this kind of pattern. changed patter
  4. 03:27:848 (1,2,3,4,5,1,2,3,4,1,2) - Pattern way too complicated for a normal. changed patter
All these 3/4 gap (and the 5/4 gaps too) that's not really normal-like. these kind of things are really confusing to play for beginners, especially with the low AR of the normal. Your map have huge polarity issues and overall plays more like an easy Hard rather than a normal diff. Otherwise, it looks good. I retrieve the nice aesthetic of the insane that i missed in the hard. thanks, I'll work towards fixing these types of issues in the difficulty

[Easy]
Placement/Aesthetic
  1. 03:01:109 (2,3) - Bad blanket. Move it's 2nd slider point 2 grid up then it's 3rd slider point to x=336 y=100. fixed
  2. 02:57:457 (2) - Ove the 2nd slider point 4 grid right for a better blanket. fixed
Same polarity issue than the normal. Otherwise diff is good


Well, awesome insane diff. As you probably guessed i still think other diff needs work but seeing the insane i'm sure you have all the potential to do a nice mapset :) . The song has a weird rhythm so i can understand it can be complicated for easy/normal diff. I wish you good luck and i hope it will get ranked one day. ;)

P.S. I also looked at electric angel and now i have a new favourite vocaloid song so thank you for that too. <3 haha I hope that one gets ranked soon
Once again, thanks for modding!
Sharlo
Hi M4M <3

☆ General

  1. All your diffs are lack of Finish sound. Fix it plz.

☆ Easy

  • 1.5SV is not fit x.x since you use AR2
  1. 00:03:326 (1) - Prefer to start at 00:01:240 - and end at 00:05:413 -
  2. 00:09:587 (1) - move to 396,352 to make a blanket here
  3. 00:12:587 (2) - blanket
  4. 00:19:500 (3) - wrong spacing
  5. 00:24:196 (1) - Finish on the head
  6. 00:32:283 (3) - I prefer to use whistle on the head
  7. 00:38:283 (3) - Remove it and add a note on 00:38:544 -
  8. 00:39:326 (1) - its not unacceptable to put note one beat behind a spinner, see here:http://osu.ppy.sh/wiki/Easy#Spinners
    A good rule of thumb is 3-4 beats after a spinner, but this can vary depending on BPM.
    So you'd better to change it slider instead.
  9. 00:39:326 (1) - Finish
  10. 00:57:587 (1) - Finish on the head and Clap on the tail
  11. 01:01:761 (1) - Clap on the middle note
  12. 01:04:761 (5) - do following rhythm will be better fit
  13. 01:05:935 (1) - Remove Clap on the head and add finish
  14. 01:09:066 (4,5) - Remove them and add a repeat slider here
  15. 01:11:153 (2) - Starts on 01:11:413 - better for the vocal
  16. 01:21:587 (5) - Finish
    01:25:109 (4) - Finish on the tail... Well, add finish yourself, I wont point all of them.
  17. 01:39:326 - add note
  18. 01:43:240 (5) - whistle on the tail
  19. 01:59:935 (3) - Remove Clap
  20. 02:07:761 (4) - Remove Clap on the head and add Clap on the tail
  21. 03:27:326 (3) - 260,148

☆ Normal

  1. 03:28:240 (2) - Start on 03:28:240 - will be better

    it is so hard... 1/4 is not good for a Normal diff I think, though its 115BPM
    Other issues are fine.

☆ Hard

  1. 00:15:326 (5,6,7) - Change a repeat slider?
  2. 00:30:457 (1) - weird flow lol
  3. 01:00:587 (4) - Ctrl+G
  4. 01:01:240 (5) - Clap
  5. 01:01:761 (1,2) - Whistle?
  6. 02:18:457 (3) - Dont repeat it and add a note here 02:18:848 - instead
  7. 03:14:805 (5) - Ctrl+G
  8. 03:35:022 (5) - blanket?

☆ Insane

  1. 00:06:326 (1,2,3,4,5) - add hitsound on these notes plz. the drum sound in the music are so clear. You can use the Normal Sampleset.
  2. 00:32:022 (5) - Ctrl+G?
  3. 01:03:326 - The drum in the music is obvious , dont cover it using a slider
  4. 01:18:457 (1) - Stack well?
  5. 02:36:196 (3) - Dont stack , since you never stack the 1/4 rhythm before
  6. 02:52:109 (6) - Ctrl+G
  7. 03:37:370 (4) - a bit lowish I think, sounds weird. I prefer to not make gradual changing volume here. there is no need. or make it 50, 60, 70, 80 and 90. I think it will play a better role here.

    So nice diff. All I pointed out are small details w

Edit: Going to look over hit sound files once again, I might add a finish hit sound or something. Other than that, hit sounding is complete.

Sorry I have not seen that x.x
So ignore my finish suggestion lol
Topic Starter
pkk

Sharlo wrote:

Hi M4M <3

☆ General

  1. All your diffs are lack of Finish sound. Fix it plz.

fixed all hitsound suggestions except for finish since I still have to add it

☆ Easy

  • 1.5SV is not fit x.x since you use AR2 ok I increased AR by 1
  1. 00:03:326 (1) - Prefer to start at 00:01:240 - and end at 00:05:413 - fixed
  2. 00:09:587 (1) - move to 396,352 to make a blanket here fixed
  3. 00:12:587 (2) - blanket fixed
  4. 00:19:500 (3) - wrong spacing fixed
  5. 00:24:196 (1) - Finish on the head
  6. 00:32:283 (3) - I prefer to use whistle on the head
  7. 00:38:283 (3) - Remove it and add a note on 00:38:544 - fixed
  8. 00:39:326 (1) - its not unacceptable to put note one beat behind a spinner, see here:http://osu.ppy.sh/wiki/Easy#Spinners
    A good rule of thumb is 3-4 beats after a spinner, but this can vary depending on BPM. ah ok, I shortened spinner a bit so I think it's okay now. If not, I will make it into slider.
    So you'd better to change it slider instead.
  9. 00:39:326 (1) - Finish
  10. 00:57:587 (1) - Finish on the head and Clap on the tail
  11. 01:01:761 (1) - Clap on the middle note
  12. 01:04:761 (5) - do following rhythm will be better fit fixed
  13. 01:05:935 (1) - Remove Clap on the head and add finish
  14. 01:09:066 (4,5) - Remove them and add a repeat slider here fixed
  15. 01:11:153 (2) - Starts on 01:11:413 - better for the vocal fixed
  16. 01:21:587 (5) - Finish
    01:25:109 (4) - Finish on the tail... Well, add finish yourself, I wont point all of them.
  17. 01:39:326 - add note
  18. 01:43:240 (5) - whistle on the tail
  19. 01:59:935 (3) - Remove Clap
  20. 02:07:761 (4) - Remove Clap on the head and add Clap on the tail
  21. 03:27:326 (3) - 260,148 fixed

☆ Normal

  1. 03:28:240 (2) - Start on 03:28:240 - will be better fixed

    it is so hard... 1/4 is not good for a Normal diff I think, though its 115BPM
    Other issues are fine.

☆ Hard

  1. 00:15:326 (5,6,7) - Change a repeat slider? fixed
  2. 00:30:457 (1) - weird flow lol haha, ok I curved it a bit so the flow is better now
  3. 01:00:587 (4) - Ctrl+G ok, flow seems to be better
  4. 01:01:240 (5) - Clap
  5. 01:01:761 (1,2) - Whistle?
  6. 02:18:457 (3) - Dont repeat it and add a note here 02:18:848 - instead fixed
  7. 03:14:805 (5) - Ctrl+G fixed
  8. 03:35:022 (5) - blanket? fixed

☆ Insane

  1. 00:06:326 (1,2,3,4,5) - add hitsound on these notes plz. the drum sound in the music are so clear. You can use the Normal Sampleset. fixed
  2. 00:32:022 (5) - Ctrl+G? fixed
  3. 01:03:326 - The drum in the music is obvious , dont cover it using a slider fixed
  4. 01:18:457 (1) - Stack well? fixed
  5. 02:36:196 (3) - Dont stack , since you never stack the 1/4 rhythm before fixed
  6. 02:52:109 (6) - Ctrl+G changed and moved slider to improve flow
  7. 03:37:370 (4) - a bit lowish I think, sounds weird. I prefer to not make gradual changing volume here. there is no need. or make it 50, 60, 70, 80 and 90. I think it will play a better role here. ok, made it 50 - 90

    So nice diff. All I pointed out are small details w

Edit: Going to look over hit sound files once again, I might add a finish hit sound or something. Other than that, hit sounding is complete.

Sorry I have not seen that x.x
So ignore my finish suggestion lol
Thanks for modding!
Kibbleru
okay lets see here m4m

[Insane]
  1. 00:03:326 (7) - NC for consistency? (every downbeat)
  2. 00:04:109 - add note and move slider back?
  3. 00:09:587 (1,2,3,4) - try this rhythm
  4. 00:17:935 (1,2,3) - use a similar rhythm as ^
  5. 00:26:935 (3,4) - space this out pls, confusing to play
  6. 00:35:153 - map out this note here
  7. 02:06:979 - ^
  8. 00:43:370 (3,4) - space this out, can't explain but they just don't really fit into the same triplet
  9. 01:30:587 (9) - change the stream pattern here? to match with the piano. (what i mean when i say change the stream pattern is like, either place them differently, or like put a jump, or decrease DS, etc.)
  10. 02:00:848 - add note here o-o?
  11. 03:13:241 (1,2) - stack to be consistent?
[Hard]
  1. 00:03:326 (6) - as in insane
  2. 00:08:674 (5) - bleh these sliders, you can just delete the 4th slider point, imo makes it look better
  3. 00:19:109 (5) - rawr^
  4. 00:40:500 (3) - ^
    k ill stop posting these sliders
  5. 00:14:544 (3,4) - why does this go to 0.4 ds?
  6. 00:32:544 (4) - NC here on the downbeat instead of 00:33:066 (1) - ? follows rhythm better.
    wtf are these NC so inconsistent D:
  7. 00:38:805 (5) - need nc here? etc tec
  8. 01:14:674 (3,4) - why not blanket?
  9. 01:23:022 (3,4) - ^ eh w/e this is up to u
  10. 01:19:370 (4) - this looks better
  11. 01:24:196 (5,6) - ctrl g better flow
  12. 02:00:848 - add note?


  13. ahh not in the mood to mod right now e_e, ill post this and finish it later
Topic Starter
pkk

Kibbleru wrote:

okay lets see here m4m

[Insane]
  1. 00:03:326 (7) - NC for consistency? (every downbeat) fixed
  2. 00:04:109 - add note and move slider back? fixed
  3. 00:09:587 (1,2,3,4) - try this rhythm ok
  4. 00:17:935 (1,2,3) - use a similar rhythm as ^ fixed
  5. 00:26:935 (3,4) - space this out pls, confusing to play fixed
  6. 00:35:153 - map out this note here fixed
  7. 02:06:979 - ^ fixed
  8. 00:43:370 (3,4) - space this out, can't explain but they just don't really fit into the same triplet fixed
  9. 01:30:587 (9) - change the stream pattern here? to match with the piano. (what i mean when i say change the stream pattern is like, either place them differently, or like put a jump, or decrease DS, etc.) changed stream direction
  10. 02:00:848 - add note here o-o? a lot of people have been asking me to put a note here, but I do not because there is only one syllable of the vocal at this point, and I only added two notes where there were two, audible syllables
  11. 03:13:241 (1,2) - stack to be consistent? fixed
[Hard]
  1. 00:03:326 (6) - as in insane fixed
  2. 00:08:674 (5) - bleh these sliders, you can just delete the 4th slider point, imo makes it look better I don't like those type of sliders so i add a point right after the red point. I like how it looks right now but if I find a cleaner shape I'll use it
  3. 00:19:109 (5) - rawr^ the hate is real
  4. 00:40:500 (3) - ^ please
    k ill stop posting these sliders k
  5. 00:14:544 (3,4) - why does this go to 0.4 ds? oops, fixed
  6. 00:32:544 (4) - NC here on the downbeat instead of 00:33:066 (1) - ? follows rhythm better.
    wtf are these NC so inconsistent D: lol idk wtf i was doing with the combos, I'll have to look them over later. Personally I think having the NC on vocal start looks better than having it on downbeat in places like the ones you pointed out.
  7. 00:38:805 (5) - need nc here? etc tec
  8. 01:14:674 (3,4) - why not blanket? ok ok
  9. 01:23:022 (3,4) - ^ eh w/e this is up to u yea I'd have to rearrange a lot of objects for this. I'll probably end up blanketing it though
  10. 01:19:370 (4) - this looks better fixed
  11. 01:24:196 (5,6) - ctrl g better flow fixed
  12. 02:00:848 - add note? no, for same reason as hard


  13. ahh not in the mood to mod right now e_e, ill post this and finish it later
Thanks for modding! \o/
Tsumetaku
Hihai -ω-~

about the romanised title,i think
if the japanese didn't symbol any actual words in english,
than we should keep it in romanised spell.just like... we'll spell the junjou in just junjou not for ''junejoe'' or something

on the other hand,if it does symbol any words,than we should spell it in english instead of spelling romanised.
like your suukato. the vocawiki typed like that just for speaking well.
we wont write the word like that as any title,you can see the recent ranks.
it says that skirt will be more easy comprehention with suukatto.

really suggest you to spell english in possible. also not in translation like innocent skirt.

^ω^ 40mp saikou!
blaterwolf
Hi You Requested on my Queue

General

:!: :!: Letterbox Conflict to Hard & Insane :!: :!:

Easy

There IS A problem in this diff...
Slider Velocity was Too fast for Easy Players to handle that Slider Speed , i know this is hard for you but i think it should be downgraded into 1.3 or 1.4

Change it to to AR2 so it can be Appropiate to the Easy Diff again and your BPM is only 115

03:28:631 : slider should be aligned like this


Thats All~~

too noob to handle Hard and Insane (And Normal >_<)
Topic Starter
pkk

SkyBearer245 wrote:

Hi You Requested on my Queue

General

:!: :!: Letterbox Conflict to Hard & Insane :!: :!: hmm letterbox is turned off for all diffs, but my AImod still tells me this, must be a bug

Easy

There IS A problem in this diff...
Slider Velocity was Too fast for Easy Players to handle that Slider Speed , i know this is hard for you but i think it should be downgraded into 1.3 or 1.4

Change it to to AR2 so it can be Appropiate to the Easy Diff again and your BPM is only 115 I think the current slider velocity is fine for a number of reasons. As you mentioned, it is 115 BPM so 1.5 SV isn't that fast, but it's still faster than what you'd normally see in an easy diff. However, decreasing SV will make shorter sliders and my aim here was to make an aesthetically pleasing diff that was also fun to play, and long sliders helps to make that happen. That being said, the sliders aren't too long in the sense that the easy player only has to move through half the slider in order for the slider to count due to the large size of the slider follow circle. I could lower DS instead, but that would make some blankets look really bad. What I can do instead is make the easy difficulty easier by combining some hit circles and short sliders.

03:28:631 : slider should be aligned like this ok, changed slider shape


Thats All~~

too noob to handle Hard and Insane (And Normal >_<)
Thanks for modding!
Samah
From queue:

[Easy]
Based on the rhythm of the song and all the blue ticks, it's fairly hard for an Easy diff.
00:27:196 - It's a pity you can't do something here to emphasize the piano like you have at 00:25:109.
00:58:370 - Would it be overmapping to put a note here?
01:41:413 (4) - This ends on the vocals, but I think it would be nicer to end on the piano at 01:42:326.

[Normal]
00:33:196 (2) - Move down for better flow between the two sliders?
02:00:848 - It feels like there should be a note here, since there is actually a syllable (Japanese ん)
03:02:674 - Add a note here? I think it's the only unmapped vocal note in the section.

[Hard]
02:00:848 - Same as [Normal].
02:17:544 (2,1) - This gap is slightly too big. It makes it seem like the next slider starts on the white tick.
02:25:892 (4) - I think it would play better if this mirrored (3) at 232,320. It would make the spacing between (3,4,5,6) fairly consistent.
02:51:848 (5) - Want to move this down a bit? The inconsistent spacing in that combo plays a bit strange. Suggest 260,280.

[Insane]
02:00:848 - Same as [Normal] and [Hard].

Very nice maps, have a star! <3
Topic Starter
pkk

Samah wrote:

From queue:

[Easy]
Based on the rhythm of the song and all the blue ticks, it's fairly hard for an Easy diff. yea i should make it easier
00:27:196 - It's a pity you can't do something here to emphasize the piano like you have at 00:25:109. alright, fixed
00:58:370 - Would it be overmapping to put a note here? ok, put a note here
01:41:413 (4) - This ends on the vocals, but I think it would be nicer to end on the piano at 01:42:326. fixed

[Normal]
00:33:196 (2) - Move down for better flow between the two sliders? fixed
02:00:848 - It feels like there should be a note here, since there is actually a syllable (Japanese ん) turned circle into slider for this part
03:02:674 - Add a note here? I think it's the only unmapped vocal note in the section. fixed

[Hard]
02:00:848 - Same as [Normal].
02:17:544 (2,1) - This gap is slightly too big. It makes it seem like the next slider starts on the white tick. turned it into a slider instead
02:25:892 (4) - I think it would play better if this mirrored (3) at 232,320. It would make the spacing between (3,4,5,6) fairly consistent. ok, rearranged
02:51:848 (5) - Want to move this down a bit? The inconsistent spacing in that combo plays a bit strange. Suggest 260,280. fixed

[Insane]
02:00:848 - Same as [Normal] and [Hard]. added note

Very nice maps, have a star! <3
Thanks for modding! :)
OblivioN
40mp \:D/
Topic Starter
pkk
wow this map is so bad

pls don't look at it x_x
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