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kors k feat.Yoshikawa Sunao - 7 Colors [Osu|Taiko]

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Total Posts
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Topic Starter
sionKotori
This beatmap was submitted using in-game submission on 2014年11月23日 at 12:36:36

Artist: kors k feat.Yoshikawa Sunao
Title: 7 Colors
Source: REFLEC BEAT colette
Tags: summer fanzhen0019 naryuga pop'n music sunny park prism euro jubeat saucer fulfill
BPM: 156
Filesize: 2370kb
Play Time: 01:35
Difficulties Available:
  1. Easy (1.46 stars, 85 notes)
  2. fanzhen's Hard (3.75 stars, 363 notes)
  3. Insane (4.3 stars, 422 notes)
  4. Naryuga's Taiko Muzukashii (3.2 stars, 402 notes)
  5. Naryuga's Taiko Oni (3.89 stars, 603 notes)
  6. Normal (2.15 stars, 171 notes)
Download: kors k feat.Yoshikawa Sunao - 7 Colors
Information: Scores/Beatmap Listing
---------------
10/11(日) Club Nagoya LOOPSにて7 colors x IN THE NAME OF LOVE "ナナザネ"開催!!
http://twipla.jp/events/156818
-Yuzuriha
01:12:424 前のスライダーと少し重なってるのので、少し上にあげたほうが良いかと

01:31:655 ここで区切りを付けて色を変えたほうがよいかも

00:08:001 と 00:09:539 は同じようなリズムにしたほうが良いかと
        あと↑二つとも速度を変えてみたらおもしろいかも?

以上です
Topic Starter
sionKotori

-Yuzuriha-inori- wrote:

01:12:424 前のスライダーと少し重なってるのので、少し上にあげたほうが良いかと fixed

01:31:655 ここで区切りを付けて色を変えたほうがよいかも 前のパートと同一にしたいので変えません

00:08:001 と 00:09:539 は同じようなリズムにしたほうが良いかと シンセの音の長さ自体が変わってるので変えません
        あと↑二つとも速度を変えてみたらおもしろいかも?

以上です
modありがとうございました!
Naryuga
Taiko
muzui yatsu http://puu.sh/6T6ke.osu
motto muzui yatsu http://puu.sh/6T6lp.osu
thanks /o/
Topic Starter
sionKotori
add shimashitaaaaaaaaaaaaaaaaaaa
Gyuunyu
Great map !!! :D
Topic Starter
sionKotori
thanks!!!!! :D
Suzully
やぁ

[General]

  • Audio Lead Inが1500は欲しいなー

    BASICとInsaneのletterboxも切っちゃえ
[BASIC]
  1. 00:19:539 (4,1) - できればこういう重なりはEasy(Normal?)では避けたいけど、特に問題になるってわけじゃないのでどちらでも
  2. 00:49:924 (1,2,3,4) - 配置がきたない( `^´)
[Insane]

  • OD8オススメ
  1. 00:11:270 (1) - ここは1/8じゃなくて1/6
  2. 00:13:770 (4,1,2,3,4,5,6,7) - (4,1)で良い流れが出来てるから、それをそのまま生かしたいなー。今の配置も良いんだけど、もうちょい曲線形というか、↓のはあくまで一例だけども(5)と(6)の間隔が開いても良いから(1)~(4)を曲線に置いた方が気持ちよく叩けるよ
  3. 00:33:001 (3,5) - (3)と(5)の始端にwhistleとか、
  4. 00:34:539 (2,4) - ↑と同様にとか、
  5. 00:35:693 (1,5) - こことか、もっとwhistleで曲に合わせた方がイイ感じになると思う~
  6. 00:47:328 (x) - ここにもサークル置いて(4)と重ねたい
  7. 00:51:078 (1) - むしろ思いっきり加速した方が俺は好みなんだけどまぁ好みの問題なので
  8. 00:58:770 (1) - この始端にはぜひともfinishとwhistleがダブルで欲しいレベル
  9. 01:04:924 (1,2,3,4,5) - こういうパターンは思った以上に読みづらいし、ただ広いだけって感じもするので、全体的に狭めた方がいいよ~
  10. 01:10:405 (7) - new combo入れてー。あと詰まってて変なので(8)との間隔をそれ以降と同じくらいにしよう
  11. 01:27:616 (7) - 1grid右に置きたい。今までのパターンよりも狭いし、ここで狭いのは結構流れを止めがち

    全体的にもっとwhistleを効果的に使おう!
    音取りと配置はべりーぐっど
[Naryuga's Taiko Muzukashii]

  • BPM早くないし複雑なパターンじゃなければ5連を使っても大丈夫な気がするけどなー
    やっぱり曲が5連の音なのに譜面が3連で終わるのって違和感ある
[Naryuga's Taiko Oni]

  • Oniだしもう少し2連でdkだけじゃなくkdのパターンを混ぜ込んでもいいんじゃないかなーと思った
    パターンがすごい綺麗なんだけど綺麗にまとまりすぎてる印象
    でもとてもグッド
Taikoに関しては問題点って感じのが無かったから雑感しか書けなんだ
Topic Starter
sionKotori

Suzully wrote:

やぁ

[General]

  • Audio Lead Inが1500は欲しいなー 入れました

    BASICとInsaneのletterboxも切っちゃえ 切りました
[BASIC]
  1. 00:19:539 (4,1) - できればこういう重なりはEasy(Normal?)では避けたいけど、特に問題になるってわけじゃないのでどちらでも のーちぇんじで
  2. 00:49:924 (1,2,3,4) - 配置がきたない( `^´) 72°に設定したはずなのにおかしいなあ・・・直しました


[Insane]

  • OD8オススメ 直しました
  1. 00:11:270 (1) - ここは1/8じゃなくて1/6 直しました
  2. 00:13:770 (4,1,2,3,4,5,6,7) - (4,1)で良い流れが出来てるから、それをそのまま生かしたいなー。今の配置も良いんだけど、もうちょい曲線形というか、↓のはあくまで一例だけども(5)と(6)の間隔が開いても良いから(1)~(4)を曲線に置いた方が気持ちよく叩けるよ 直しました
  3. 00:33:001 (3,5) - (3)と(5)の始端にwhistleとか、 つけ
  4. 00:34:539 (2,4) - ↑と同様にとか、 まし
  5. 00:35:693 (1,5) - こことか、もっとwhistleで曲に合わせた方がイイ感じになると思う~ た!
  6. 00:47:328 (x) - ここにもサークル置いて(4)と重ねたい 追加しました
  7. 00:51:078 (1) - むしろ思いっきり加速した方が俺は好みなんだけどまぁ好みの問題なので のーちぇんじで
  8. 00:58:770 (1) - この始端にはぜひともfinishとwhistleがダブルで欲しいレベル 追加しました
  9. 01:04:924 (1,2,3,4,5) - こういうパターンは思った以上に読みづらいし、ただ広いだけって感じもするので、全体的に狭めた方がいいよ~ 直しました
  10. 01:10:405 (7) - new combo入れてー。あと詰まってて変なので(8)との間隔をそれ以降と同じくらいにしよう 直しました
  11. 01:27:616 (7) - 1grid右に置きたい。今までのパターンよりも狭いし、ここで狭いのは結構流れを止めがち 直しました

    全体的にもっとwhistleを効果的に使おう! 修正します :D
    音取りと配置はべりーぐっど
ありがとうございました!
Topic Starter
sionKotori

Suzully wrote:

[Insane]
  1. 00:51:078 (1) - むしろ思いっきり加速した方が俺は好みなんだけどまぁ好みの問題なので 加速させることにしました!
:D
Snow Lover
Hi

[BASIC]


  • 00:18:770 (2) - 座標を X:324 Y:216 にすると綺麗だよ

    00:25:501 (3) - 座標を X:200 Y:136 にすると綺麗だよ

    01:08:001 (1) - 01:08:770 (2) - とちょっと重なってるから、01:08:001 (1) - の配置場所を一段上にしたほうがいいと思う(X:332 Y:120)
[Insane]


  • 00:25:501 (1) - NC

    00:36:270 (4) - NC (追加したほうが見やすい) 
     
    01:24:732 (1) - NC → 01:24:924 (1) - NC削除

    01:26:078 (9) - NC → 01:26:462 (5) - NC削除

    01:31:655 (6) - NC
あんまり良い指摘になってないかもしれないけど、どうぞ><
Topic Starter
sionKotori

Snow Lover wrote:

Hi

[BASIC]


  • 00:18:770 (2) - 座標を X:324 Y:216 にすると綺麗だよ 移動しました

    00:25:501 (3) - 座標を X:200 Y:136 にすると綺麗だよ Distanceの問題で動かせないので保留

    01:08:001 (1) - 01:08:770 (2) - とちょっと重なってるから、01:08:001 (1) - の配置場所を一段上にしたほうがいいと思う(X:332 Y:120) 移動しました
[Insane]


  • 00:25:501 (1) - NC 小節ごとにNC合わせてあるのでノーチェンジ 他の人からも指摘あったので半保留

    00:36:270 (4) - NC (追加したほうが見やすい) 追加しました
     
    01:24:732 (1) - NC → 01:24:924 (1) - NC削除 ノーチェンジ

    01:26:078 (9) - NC → 01:26:462 (5) - NC削除 ノーチェンジ

    01:31:655 (6) - NC 上記と同じ
あんまり良い指摘になってないかもしれないけど、どうぞ><

ありがとうございました~~!!
Satellite
Hi~ BG kawaii so good

[General]
  1. Widescreen Supportのチェックを外しましょう~ワイド対応したSBを追加する予定でしたら、そのままで。
  2. TagやLetterbox等、統一してあるか確認してください。
[BASIC]
  1. 00:12:905 (2,3) - 一番最低難易度で青線を拾うのなら、スライダーをせめて使ったほうが良いです。このリズムは危険です。
  2. 00:19:539 (4,1) - できれば終点が手前の4に被らない位置が好ましいです。
  3. 00:23:385 (1) - 上記と同じ理由で手前のスライダーに被らない位置が好ましいです。
  4. 00:25:501 (3,4) - このリズムも少し危険のように思えます。1つのスライダーでフォローしませんか?
  5. 00:30:693 (2,3) - 細かいですがスライダーにあたっているのできっちり*1.00でDSを整えたほうが好ましいです。
  6. 01:03:001 (4) - ^
  7. 01:18:770 (5,6,1) - 見栄えよくしませんか?
    一応codeのせておきますが、手前の部分や後ろの部分のDSを整えたバージョンなので使用するのであれば
    01:17:232 (1,2,3,4,5,6,1,2) - この位置全て入ってるのでご了承ください、一度お試しください。
    01:17:232 (1,2,3,4,5,6,1,2) - この部分です
    176,100,77232,5,2,0:0:0:0:
    124,160,77616,1,2,0:0:0:0:
    108,240,78001,1,2,0:0:0:0:
    132,316,78385,1,2,0:0:0:0:
    196,364,78770,2,0,P|236:376|276:364,2,79.9999999999999,2|2|2,0:0|0:0|0:0,0:0:0:0:
    236,292,79924,1,4,0:0:0:0:
    316,300,80309,6,0,P|380:312|440:248,1,160,2|0,0:0|0:0,0:0:0:0:
    376,200,81462,1,0,0:0:0:0:
  8. 01:31:078 (2,3,4) - 00:25:501 (3,4) - ここと同じです。
スライダーが被さってる等の指摘が多々ありますが、最低難易度としてこのdiffを持ってきているのであれば
極力overlap要素は入れないほうが好ましいと思います。Nice diffです!!


[Normal]
  1. 01:34:925 (1) - remove NC? newcombo打たなくてもいいかも?
[fanzhen's Hard]
  1. AR-1, 8 pls.
  2. 00:23:961 (2) - un snapped.
[Insane]
  1. 00:02:424 (4,5) - できればもうちょっと綺麗に作って欲しい。
  2. 00:51:078 (1) - un snapped.
言うことないです、とてもいいdiffです :)

Good luck star~
Topic Starter
sionKotori

Satellite wrote:

Hi~ BG kawaii so good <3 kawaii ha seigi

[General]
  1. Widescreen Supportのチェックを外しましょう~ワイド対応したSBを追加する予定でしたら、そのままで。 外しました
  2. TagやLetterbox等、統一してあるか確認してください。 修正しました
[BASIC]
  1. 00:12:905 (2,3) - 一番最低難易度で青線を拾うのなら、スライダーをせめて使ったほうが良いです。このリズムは危険です。 追加しました
  2. 00:19:539 (4,1) - できれば終点が手前の4に被らない位置が好ましいです。 修正しました
  3. 00:23:385 (1) - 上記と同じ理由で手前のスライダーに被らない位置が好ましいです。 ^
  4. 00:25:501 (3,4) - このリズムも少し危険のように思えます。1つのスライダーでフォローしませんか? 追加しました
  5. 00:30:693 (2,3) - 細かいですがスライダーにあたっているのできっちり*1.00でDSを整えたほうが好ましいです。 修正しました
  6. 01:03:001 (4) - ^ ^
  7. 01:18:770 (5,6,1) - 見栄えよくしませんか? ^
    一応codeのせておきますが、手前の部分や後ろの部分のDSを整えたバージョンなので使用するのであれば
    01:17:232 (1,2,3,4,5,6,1,2) - この位置全て入ってるのでご了承ください、一度お試しください。 今のところno changeで
    01:17:232 (1,2,3,4,5,6,1,2) - この部分です
    176,100,77232,5,2,0:0:0:0:
    124,160,77616,1,2,0:0:0:0:
    108,240,78001,1,2,0:0:0:0:
    132,316,78385,1,2,0:0:0:0:
    196,364,78770,2,0,P|236:376|276:364,2,79.9999999999999,2|2|2,0:0|0:0|0:0,0:0:0:0:
    236,292,79924,1,4,0:0:0:0:
    316,300,80309,6,0,P|380:312|440:248,1,160,2|0,0:0|0:0,0:0:0:0:
    376,200,81462,1,0,0:0:0:0:
  8. 01:31:078 (2,3,4) - 00:25:501 (3,4) - ここと同じです。 修正しました
スライダーが被さってる等の指摘が多々ありますが、最低難易度としてこのdiffを持ってきているのであれば
極力overlap要素は入れないほうが好ましいと思います。Nice diffです!! [color=#008000]ありがとうございます:D
[/color]

[Normal]
  1. 01:34:925 (1) - remove NC? newcombo打たなくてもいいかも? 完全に見落としてました…修正しました
[fanzhen's Hard]
  1. AR-1, 8 pls. 修正しました
  2. 00:23:961 (2) - un snapped. 修正しました
[Insane]
  1. 00:02:424 (4,5) - できればもうちょっと綺麗に作って欲しい。 修正しました
  2. 00:51:078 (1) - un snapped. 修正しました
言うことないです、とてもいいdiffです :)

Good luck star~
mod&starありがとうございました~~!!

toara_fict
Hi. Mod request @SionKotori

Modding
[ about]
  1. d is don note
  2. k is kat note
  3. D is Finish don note
  4. K is Finish kat note

  5. Purple is UnRankable , Please change
  6. Green is I would strongly recommend
  7. black is Pointed out that

[ General]
  1. http://osu.ppy.sh/ss/1371632 => http://osu.ppy.sh/ss/1371636 ( BGのコードを0.0から0.120にしてはどうでしょうか?
- - - - - - - - - - - - - - - - - - - - - - - - -


[ Muzukashii]
  1. 00:25:309 - & 01:31:462 - add note ? ( ここの音はとても拾いたい・・・ )
  2. 01:09:347 (260,261,262) - swap ? ( 01:09:540 (261,262) - Oniでの配置だとここの部分にdを置いていたのでMuzuもdでいいのでは・・・ )
- - - - - - - - - - - - - - - - - - - - - - - - -


[ Oni]
  1. Perfect.
- - - - - - - - - - - - - - - - - - - - - - - - -

指摘点探そうとしても音の拾ってる部分や意図がちゃんとしててこれ以外思ったところはありませんでした;;
あまりお役に立てなくてすいません;;

Std Taiko 共にいい譜面でした!頑張ってください!
Naryuga

Suzully wrote:

やぁ

[Naryuga's Taiko Muzukashii]

  • BPM早くないし複雑なパターンじゃなければ5連を使っても大丈夫な気がするけどなー
    やっぱり曲が5連の音なのに譜面が3連で終わるのって違和感ある - やってみます!
[Naryuga's Taiko Oni]

  • Oniだしもう少し2連でdkだけじゃなくkdのパターンを混ぜ込んでもいいんじゃないかなーと思った
    パターンがすごい綺麗なんだけど綺麗にまとまりすぎてる印象
    でもとてもグッド
Taikoに関しては問題点って感じのが無かったから雑感しか書けなんだ

toara_fict wrote:

Hi. Mod request @SionKotori

Modding
[ about]
  1. d is don note
  2. k is kat note
  3. D is Finish don note
  4. K is Finish kat note

  5. Purple is UnRankable , Please change
  6. Green is I would strongly recommend
  7. black is Pointed out that

[ General]
  1. http://osu.ppy.sh/ss/1371632 => http://osu.ppy.sh/ss/1371636 ( BGのコードを0.0から0.120にしてはどうでしょうか? - ok


- - - - - - - - - - - - - - - - - - - - - - - - -


[ Muzukashii]
  1. 00:25:309 - & 01:31:462 - add note ? ( ここの音はとても拾いたい・・・ ) - ok
  2. 01:09:347 (260,261,262) - swap ? ( 01:09:540 (261,262) - Oniでの配置だとここの部分にdを置いていたのでMuzuもdでいいのでは・・・ ) - ok
- - - - - - - - - - - - - - - - - - - - - - - - -


[ Oni]
  1. Perfect.
- - - - - - - - - - - - - - - - - - - - - - - - -

指摘点探そうとしても音の拾ってる部分や意図がちゃんとしててこれ以外思ったところはありませんでした;;
あまりお役に立てなくてすいません;;

Std Taiko 共にいい譜面でした!頑張ってください!
Thaank you /o/

Muzukashii: http://puu.sh/7emHD.osu
Oni: http://puu.sh/7emIy.osu
Avena
JEWROBITTTTTTTTTT
Expect a mod from me soon
Topic Starter
sionKotori
thanks a lot <3
Sunao Yoshikawa
best bg <3
Myxo
Mod by Request~

[General]

  1. Fine.
[Easy]

  1. 00:24:924 (2) - Avoid overlap with (1)? Highly suggested o: Doesn't look good
  2. 00:26:462 (1) - This slider looks like it's too close to the one before. Fix the spacing to 1.0x
  3. 00:26:462 (1,2,3) - Symmetry and distances are sloppy. Consider to fix exactly
  4. 00:38:770 (1,2,1) - Why not use blankets here? But I guess your version doesn't look too bad...
  5. 01:04:924 (1) - 1.06x Spacing might be a bit too high
  6. 01:09:539 (3) - The slider is touching (2), doesn't look good
  7. 01:14:155 (1) - Wrong spacing
  8. 01:28:385 (2) - It touches (1), move more to the left (with spacing)
[Normal]

  1. 00:30:885 (1,2,3,4,1) - These do all touch each other. Try to fix
  2. 01:00:309 (1,2,3) - ^
  3. 01:12:616 (1,2,3) - ^
[Fanzhen's Hard]

  1. HP6 + OD6?
  2. Btw, what are you going to do with this diff, because fanzhen is banned now o:
[Insane]

  1. Amazing! Can't find anything to point out o:
I just love this mapset <3 The insane and hard are perfect, and the normal and easy are almost ;w; They may need some more mods but the rest is incredible :3 Keep up the good work!

You have my star for sure!
eeezzzeee
Hi, from modding queue.

EASY

00:52:232 (5) - new combo
01:17:232 (1,2,3,4,5,6) - maybe replace this part with a spinner

NORMAL
This 1/4,3/4 timing is hard for a normal difficulty
AR = 5
Slider Tick = 2 to make it easier to tell timing
00:52:232 (1) - new combo
01:18:770 (1) - no new combo

fanzhen's HARD
This is very hard too for a "hard" difficulty
In general i think should have less streams and less 1/4 circles
HP = 6
OD = 6
00:25:597 (6,7,8,9) - kinda hard. new combo on (6)?
00:31:655 (3,1) - maybe change into 1/2 slider from 00:31:655 to 00:31:847
00:45:501 (1,2,3,4) - i think should change to 1/4 sliders instead
00:47:039 (1,2,3,4) - ^
00:49:539 (1,2,3,4,5,1,2,3,4,5) - hard, maybe just remap this part
00:54:059 (7) - remove this circle
00:57:809 (4,5) - i think would look nicer if (4) was on top of (5)
01:01:078 (5,6,1,2,1) - space between (2) and (1) is too large. how about this?
01:07:424 (1,2) - should be closer
01:31:078 (1,2,3,4,5,6,7,8,9) - see 00:25:597

INSANE
Perfect! Nothing to change

That's all. Very pretty map patterns! Best of luck :)
Topic Starter
sionKotori

Desperate-kun wrote:

Mod by Request~

[General]

  1. Fine.
[Easy]

  1. 00:24:924 (2) - Avoid overlap with (1)? Highly suggested o: Doesn't look good ok
  2. 00:26:462 (1) - This slider looks like it's too close to the one before. Fix the spacing to 1.0x fix
  3. 00:26:462 (1,2,3) - Symmetry and distances are sloppy. Consider to fix exactly ^
  4. 00:38:770 (1,2,1) - Why not use blankets here? But I guess your version doesn't look too bad... but no fix
  5. 01:04:924 (1) - 1.06x Spacing might be a bit too high fix
  6. 01:09:539 (3) - The slider is touching (2), doesn't look good ^
  7. 01:14:155 (1) - Wrong spacing ^
  8. 01:28:385 (2) - It touches (1), move more to the left (with spacing) ^
[Normal]

  1. 00:30:885 (1,2,3,4,1) - These do all touch each other. Try to fix fix
  2. 01:00:309 (1,2,3) - ^ ^
  3. 01:12:616 (1,2,3) - ^ ^
[Fanzhen's Hard]

  1. HP6 + OD6? fix
  2. Btw, what are you going to do with this diff, because fanzhen is banned now o: I'll fix his map
[Insane]

  1. Amazing! Can't find anything to point out o:
I just love this mapset <3 The insane and hard are perfect, and the normal and easy are almost ;w; They may need some more mods but the rest is incredible :3 Keep up the good work!

You have my star for sure! You're really good modder :D

eeezzzeee wrote:

Hi, from modding queue.

EASY

00:52:232 (5) - new combo fix
01:17:232 (1,2,3,4,5,6) - maybe replace this part with a spinner nope

NORMAL
This 1/4,3/4 timing is hard for a normal difficulty I don't think so
AR = 5 no change
Slider Tick = 2 to make it easier to tell timing fix
00:52:232 (1) - new combo add
01:18:770 (1) - no new combo ???

fanzhen's HARD
This is very hard too for a "hard" difficulty :p
In general i think should have less streams and less 1/4 circles
HP = 6 fix
OD = 6 ^
00:25:597 (6,7,8,9) - kinda hard. new combo on (6)? deleted 6
00:31:655 (3,1) - maybe change into 1/2 slider from 00:31:655 to 00:31:847 no
00:45:501 (1,2,3,4) - i think should change to 1/4 sliders instead yes
00:47:039 (1,2,3,4) - ^ yeah
00:49:539 (1,2,3,4,5,1,2,3,4,5) - hard, maybe just remap this part not so hard
00:54:059 (7) - remove this circle ok
00:57:809 (4,5) - i think would look nicer if (4) was on top of (5) uh
01:01:078 (5,6,1,2,1) - space between (2) and (1) is too large. how about this? did other changes
01:07:424 (1,2) - should be closer o.o
01:31:078 (1,2,3,4,5,6,7,8,9) - see 00:25:597same as i did

INSANE
Perfect! Nothing to change

That's all. Very pretty map patterns! Best of luck :)
thanks for modding!!
Topic Starter
sionKotori
Waiting for Taiko mod
Ceui

ツイッターから来ました!

d=ドン / k=カツ / D=ドン(大) / K=カツ(大)

[Naryuga's Taiko Muzukashii]

00:06:270 (24) - kd (Recommand)
00:37:135 - add d
00:41:462 (146) - dk
00:50:501 (182) - dk
00:55:501 (200) - kd
00:57:616 (210) - kd (Recommand)
01:26:270 (332) - kd

[Naryuga's Taiko Oni]

00:06:270 (31) - kd
00:12:232 (28) - dk
00:47:039 (261) - kd
01:31:751 (547) - kd (Recommand)


Good Luck~!
Naryuga

A R U S wrote:


ツイッターから来ました!

d=ドン / k=カツ / D=ドン(大) / K=カツ(大)

[Naryuga's Taiko Muzukashii]

00:06:270 (24) - kd (Recommand) - already...
00:37:135 - add d - ok and removed the next finish
00:41:462 (146) - dk - no the vocal is being down here
00:50:501 (182) - dk - done
00:55:501 (200) - kd - I want to know why... the vocal is fit with the k k d so it's ok imo
00:57:616 (210) - kd (Recommand) - ok, too many kats...
01:26:270 (332) - kd - no

[Naryuga's Taiko Oni]

00:06:270 (31) - kd - already.
00:12:232 (28) - dk - umm no >:
00:47:039 (261) - kd - no
01:31:751 (547) - kd (Recommand) - why recommended? this kkddd kkddd sounds good to me


Good Luck~!
Thank you for comming to mod :>

むずかしいのほうアプデおねがいします
http://puu.sh/7m1Sj.osu
Topic Starter
sionKotori
update
mintong89
Hello :D
m4m with Naryuga.

[Taiko Oni]

00:17:424 (60) - k? it sound just like up - down , down - up.
00:30:405 (149) - ^? well, I think dk kd is better at here.
00:49:732 (274,275,276,277,278,279,280,281,282,283,284) - I think just map stream instead than 5notes+1+5.

[Taiko Muzu]

00:56:078 (203) - k?
00:57:809 - add a note? I think it's not hard for muzu player.
00:58:193 (214) - k here? it sound high pitch than other.

well good job!
Naryuga

Mintong wrote:

Hello :D
m4m with Naryuga.

[Taiko Oni]

00:17:424 (60) - k? it sound just like up - down , down - up.
00:30:405 (149) - ^? well, I think dk kd is better at here.
00:49:732 (274,275,276,277,278,279,280,281,282,283,284) - I think just map stream instead than 5notes+1+5.

[Taiko Muzu]

00:56:078 (203) - k?
00:57:809 - add a note? I think it's not hard for muzu player.
00:58:193 (214) - k here? it sound high pitch than other.

well good job!
Thanks >w< All fixed!

Muzukashii: http://puu.sh/7tv3Z.osu
Oni: http://puu.sh/7tv55.osu
TKS
[ General]
  1. Artist : kors k feat. 吉河順央
  2. Romanised Artist : kors k feat. Yoshikawa Sunao
    公式では「f」は小文字です。また、日本人の名前は「姓-名」で表記すべきです。
[ Oni]
  1. 00:15:216 - how about dd here? the pitch is a bit lower than the previous patterns.
  2. 00:21:366 - same as above. (曲後半の方も)
  3. 00:54:924 - add a notes? there is a relatively strong sound here. (と思ったらKIAI後半には置いてたけど変化付けとしては微妙...?
  4. 00:58:001 - add k. and 00:58:097 (325) - del? sounds better imo.
  5. 01:10:309 - same as above.
  6. 01:19:828 (464) - => 01:19:443 - move here. and 01:19:924 (465) - finisher here?

[ Muzukashii]
  1. 00:50:309 - i strongly recommend add a notes. the song become a lively from this part.
  2. 00:58:193 (215,216,217,218) - swap these colors? i mean d kkk D same as 01:10:501 plays better imo.
  3. 01:19:539 (308) - finisher?

amazing diffs. modチェックしたら呼んでください。
Naryuga

TKSalt wrote:

[ General]
  1. Artist : kors k feat. 吉河順央
  2. Romanised Artist : kors k feat. Yoshikawa Sunao
    公式では「f」は小文字です。また、日本人の名前は「姓-名」で表記すべきです。 - General丸投げします


[ Oni]
  1. 00:15:216 - how about dd here? the pitch is a bit lower than the previous patterns. - all done 変化付にはいいかも
  2. 00:21:366 - same as above. (曲後半の方も)
  3. 00:54:924 - add a notes? there is a relatively strong sound here. (と思ったらKIAI後半には置いてたけど変化付けとしては微妙...? - got don here
  4. 00:58:001 - add k. and 00:58:097 (325) - del? sounds better imo. - added kat but still not deleting 00:58:097 -
  5. 01:10:309 - same as above.
  6. 01:19:828 (464) - => 01:19:443 - move here. and 01:19:924 (465) - finisher here? - just deleted 01:19:828 - and added finisher on 01:19:924 - . No specific sounds here and the k d k d still works well here. (テーテーテーテーをよく聴いて叩いてほしいのでテーとテテテテテーの間にnote置くのはためらいました)

    - additionally, fixed 00:23:578 (104,105,106,107,108,109,110,111) - pattern which is inconsistent from the others (dd dk dd dk --> kd dk kd dk)

[ Muzukashii]
  1. 00:50:309 - i strongly recommend add a notes. the song become a lively from this part. - okay.
  2. 00:58:193 (215,216,217,218) - swap these colors? i mean d kkk D same as 01:10:501 plays better imo. - oh oh i see yes yes
  3. 01:19:539 (308) - finisher? - ii kamo

    - additionally, changed around 00:38:674 - here (ddk --> d K) on my side. The big notes plays better with the beginning of vocal and in this way I can make 400 combo. lol

amazing diffs. modチェックしたら呼んでください。
ありがとゆございます!

Updates
Muzukashii: http://puu.sh/7uzqn.osu
Oni: http://puu.sh/7uzrp.osu
Topic Starter
sionKotori

TKSalt wrote:

[ General]
  1. Artist : kors k feat. 吉河順央
  2. Romanised Artist : kors k feat. Yoshikawa Sunao
    公式では「f」は小文字です。また、日本人の名前は「姓-名」で表記すべきです。 fixed feat.と吉河順央の間のスペースも消しました
ありがとうございました!
TKS
Naryuga's diffs are the best taiko diff i have seen recently. great job!

keep going sioYakitori!!
Topic Starter
sionKotori
thanks!!! :D
Naryuga

TKSalt wrote:

Naryuga's diffs are the best taiko diff i have seen recently. great job!

keep going sioYakitori!!
ヾ(ゆ・ω・*)ノ♥ <3
JUDYDANNY
:P
Gannbatte~ :)
Topic Starter
sionKotori
thanks for star!! :D
RandF
From my queue~
thank you for M4M!

[Easy]
  1. easyだけhitsoundvolumeが小さいのは意図的ですか? volumeが大きい方がbeginnerには優しいと思います
  2. 00:12:616 (2,1) - easyでこういうoverlapは避けた方が良いかと
  3. 00:24:924 (2) - もう少しcurveをきつくすればきれいにblanketできると思います
  4. 00:47:616 - add a note?
  5. 01:04:924 (1) - きれいな曲線が難しいのでいっそblanketしない方が良いかもしれません。赤アンカーうってもイマイチかな。。。
    SPOILER

    307,130,64924,6,0,B|337:152|345:194|336:231|304:256|304:256|303:290,1,160,2|0,0:0|0:0,0:0:0:0:
  6. 01:06:462 (3) - ^
[Normal]
  1. 00:09:539 (1,2) - avoid overlap
  2. 00:12:232 (3) - x:80 y:367くらいに移動して00:11:462 (1) - とのoverlapを避けた方がきれいかも
  3. 00:48:001 (1) - slider end を00:49:539 (1) - とstack!
  4. 00:48:578 (2) - slider startを00:50:308 (1) - とstack!
  5. 01:15:885 (1) - もっとcurveをきつくして01:16:847 (2) - をきれいにblanketした方が良いです
  6. easyに比べてけっこう難しいので、少し簡単にした方がよいかも。1/4rhythm(青線) startを減らしたり、SVを小さくしたりなど
[Insane]
  1. 00:03:770 (3,4) - 位置changeが良いかな
  2. 00:09:539 (1) - Ctrl+G?
  3. 00:25:501 (6) - NC
  4. 00:26:078 (11) - ^
  5. 01:03:385 (5) - end at 01:03:674
  6. 01:31:655 (6) - NC
  7. 01:32:232 (11) - ^
[fanzhen's Hard]
  1. 00:12:232- add a note
  2. 00:52:232 (1) - x:265 y:200
  3. 01:08:385 (2,3) - avoid this overlap
いい曲ですね~ ポップンであるならやってみようかな
~Good Luck~
Topic Starter
sionKotori

RandomEffect wrote:

From my queue~
thank you for M4M!

[Easy]
  1. easyだけhitsoundvolumeが小さいのは意図的ですか? volumeが大きい方がbeginnerには優しいと思います 完全に見落としてました・・・fixed
  2. 00:12:616 (2,1) - easyでこういうoverlapは避けた方が良いかと 許容範囲かなと思います 今のところno change
  3. 00:24:924 (2) - もう少しcurveをきつくすればきれいにblanketできると思います fixed
  4. 00:47:616 - add a note? ^
  5. 01:04:924 (1) - きれいな曲線が難しいのでいっそblanketしない方が良いかもしれません。赤アンカーうってもイマイチかな。。。 したほうが見栄えいいかなーってので一応保留、no changeにします 形を少し整えました
    SPOILER

    307,130,64924,6,0,B|337:152|345:194|336:231|304:256|304:256|303:290,1,160,2|0,0:0|0:0,0:0:0:0:
  6. 01:06:462 (3) - ^ ^
[Normal]
  1. 00:09:539 (1,2) - avoid overlap fixed
  2. 00:12:232 (3) - x:80 y:367くらいに移動して00:11:462 (1) - とのoverlapを避けた方がきれいかも ^
  3. 00:48:001 (1) - slider end を00:49:539 (1) - とstack! 星型を重視したいのでそれを崩さずできるだけStackさせました
  4. 00:48:578 (2) - slider startを00:50:308 (1) - とstack! ^
  5. 01:15:885 (1) - もっとcurveをきつくして01:16:847 (2) - をきれいにblanketした方が良いです 綺麗になりました :D
  6. easyに比べてけっこう難しいので、少し簡単にした方がよいかも。1/4rhythm(青線) startを減らしたり、SVを小さくしたりなど 検討します
[Insane]
  1. 00:03:770 (3,4) - 位置changeが良いかな fixed
  2. 00:09:539 (1) - Ctrl+G? ^
  3. 00:25:501 (6) - NC 小節ごとに統一したいのでno change
  4. 00:26:078 (11) - ^ ^
  5. 01:03:385 (5) - end at 01:03:674 リードシンセの音にあわせているのでno change
  6. 01:31:655 (6) - NC 上記と同じ理由で
  7. 01:32:232 (11) - ^ ^
[fanzhen's Hard]
  1. 00:12:232- add a note nope
  2. 00:52:232 (1) - x:265 y:200 ^
  3. 01:08:385 (2,3) - avoid this overlap ^
いい曲ですね~ ポップンであるならやってみようかな BEMANIスタジアムのイベントページから解禁できますよ!
~Good Luck~
ありがとうございました~!!
Avena
As promised~

General
  1. As mentioned ingame, Using a spread from one of the Bemani titles (e.g. Beginner -> Standard -> Hyper -> Another) Would work better for a song like this.
  2. Due to the new diffname rule, you can now call the highest diff whatever you want as long as the rest of the diffs make sense, Which means that you could pick whatever name you want. I'd suggest either Prism or Rainbow for the Insane since they both could fit the song well without being bland names such as "Colors" (If you count in the previous section, then that means I'd suggest Beginner -> Standard -> Hyper -> Prism)

Insane
  1. Testplay Results: Replay | Score
  2. I have noticed that pretty much ALL the streams in this diff have spacing inconsistencies inside of them (e.g. x0.6 x0.6 x0.7 x0.6 in a single stream), Please fix them so the map is more polished, looks nicer and makes more sense. Also, it seems like you used Grid Snap while you made all the streams which can cause the shapes to be a bit icky and the spacing to be a bit wrong at points, I'd suggest you to disable Grid Snap while making streams for nicer visuals and consistent spacing.
  3. 00:00:693 (3) - Clap on Head 00:01:078 (4) - Drum Whistle on head 00:01:462 (5) - Soft clap on the end (red tick). Please note that all these go together, so if you don't apply one, don't apply any.
  4. 00:03:001 (5) - Ctrl + G Creates really interesting flow in my opinion, give it a try?
  5. 00:04:924 (1) - Use N:C2 for this note so it uses the custom sample, fits the music better.
  6. 00:08:001 (1,1,8) - Add Whistles on head (Either apply to all or to none)
  7. 00:12:616 (1,2,3) - I'd say make these soft finishes on normal hitnormal and increase the volume of the section, sounds much cooler imo.
  8. 00:13:770 (4) - Soft Clap on head?
  9. 00:16:078 (5) - This slider is so strange, it goes against the flow visually, it's kind of ugly in my opinion and doesn't go well with the stream, I'd say just make something more simple.
  10. 00:23:962 (3) - Add whistle on head?
  11. 00:27:039 (2,3) - Stack these to be consistent with pretty much the whole map?
  12. 00:38:770 (1,2,3) - This pattern is kinda uneven, here is a trick on how to make this type of things perfect - Take a slider, copy paste it, rotate it by 120 or -120 degrees and place it near the original one. Then, move a bit further in the timeline and copypaste the two sliders and rotate them again by 120 or -120 degrees, so now you have 4 sliders. Select 3 and 4 together and drag them until 3 stacks 2 perfectly, and there you have it, a perfect triangle pattern!
  13. 00:38:770 (1) - Use a finish with no sample on this? Fits the back voosh
  14. 00:39:539 (3) - Whistle on tail?
  15. 00:45:501 (2,3) - Stack?
  16. 00:51:078 (1) - Add a no sample finish to fit the back sound.
  17. 00:52:232 (1) - Add a drum clap (or alternatively, finish) On head? fits the sound pretty well.
  18. 00:53:193 (4,5) - Stack?
  19. 01:25:309 (5,6,7) - This looks kinda awkward. I'd suggest you to use a slider that is the same angle as 5 and 6 iinstead of 7 so it looks nicer (Put a straight slider and rotate it by 11 degrees, should be good enough) Example
  20. 01:35:309 (8) - Change the timing section of this to default so it plays the default finish.

fanzhen's Hard
  1. Testplay Results: Replay | Score
  2. The low stack leniency feels a bit too gimmicky here, It makes for nicer visuals, that's true, but it makes the map really really hard to read, I'd suggest you to increase it to atleast 4.
  3. 00:18:770 (1,2,3,4,5) - This is kind of.. umm. awkward? I don't really find a reason for a strange shape like this.
  4. 00:24:924 (1,2,3,4,5) - ^
  5. 00:34:155 (1) - NC?
  6. 00:52:232 (1) - Drum clap on head? fits the sound really nicely.
This diff is really well made, I loved it.

I'm not modding Easy and Normal because I'm really flipping tired atm, Call me back incase you want me to mod them too.
Try to apply the hitsounding suggestions I've made to Easy and Normal, could work nice on them too.
Shot a star~ Lovely song.
Topic Starter
sionKotori

Priti wrote:

As promised~

General
  1. As mentioned ingame, Using a spread from one of the Bemani titles (e.g. Beginner -> Standard -> Hyper -> Another) Would work better for a song like this. REFLEC BEAT uses "BASIC -> MEDIUM -> HARD" but this map has 4 diffs. so don't use REFLEC BEAT's diff name. And 7 colors doesn't put in beatmaniaIIDX so don't use too. no change
  2. Due to the new diffname rule, you can now call the highest diff whatever you want as long as the rest of the diffs make sense, Which means that you could pick whatever name you want. I'd suggest either Prism or Rainbow for the Insane since they both could fit the song well without being bland names such as "Colors" (If you count in the previous section, then that means I'd suggest Beginner -> Standard -> Hyper -> Prism) ^

Insane
  1. Testplay Results: Replay | Score
  2. I have noticed that pretty much ALL the streams in this diff have spacing inconsistencies inside of them (e.g. x0.6 x0.6 x0.7 x0.6 in a single stream), Please fix them so the map is more polished, looks nicer and makes more sense. Also, it seems like you used Grid Snap while you made all the streams which can cause the shapes to be a bit icky and the spacing to be a bit wrong at points, I'd suggest you to disable Grid Snap while making streams for nicer visuals and consistent spacing. some fixed
  3. 00:00:693 (3) - Clap on Head 00:01:078 (4) - Drum Whistle on head 00:01:462 (5) - Soft clap on the end (red tick). Please note that all these go together, so if you don't apply one, don't apply any. added
  4. 00:03:001 (5) - Ctrl + G Creates really interesting flow in my opinion, give it a try? good idea,fixed
  5. 00:04:924 (1) - Use N:C2 for this note so it uses the custom sample, fits the music better. fixed
  6. 00:08:001 (1,1,8) - Add Whistles on head (Either apply to all or to none) some added
  7. 00:12:616 (1,2,3) - I'd say make these soft finishes on normal hitnormal and increase the volume of the section, sounds much cooler imo. fixed
  8. 00:13:770 (4) - Soft Clap on head? nope
  9. 00:16:078 (5) - This slider is so strange, it goes against the flow visually, it's kind of ugly in my opinion and doesn't go well with the stream, I'd say just make something more simple. fixed?
  10. 00:23:962 (3) - Add whistle on head? ok
  11. 00:27:039 (2,3) - Stack these to be consistent with pretty much the whole map? yea
  12. 00:38:770 (1,2,3) - This pattern is kinda uneven, here is a trick on how to make this type of things perfect - Take a slider, copy paste it, rotate it by 120 or -120 degrees and place it near the original one. Then, move a bit further in the timeline and copypaste the two sliders and rotate them again by 120 or -120 degrees, so now you have 4 sliders. Select 3 and 4 together and drag them until 3 stacks 2 perfectly, and there you have it, a perfect triangle pattern! some fixed
  13. 00:38:770 (1) - Use a finish with no sample on this? Fits the back voosh added
  14. 00:39:539 (3) - Whistle on tail? no change
  15. 00:45:501 (2,3) - Stack? ok
  16. 00:51:078 (1) - Add a no sample finish to fit the back sound. added
  17. 00:52:232 (1) - Add a drum clap (or alternatively, finish) On head? fits the sound pretty well. umm...no change
  18. 00:53:193 (4,5) - Stack? ok
  19. 01:25:309 (5,6,7) - This looks kinda awkward. I'd suggest you to use a slider that is the same angle as 5 and 6 iinstead of 7 so it looks nicer (Put a straight slider and rotate it by 11 degrees, should be good enough) Example some fixed but don't choose your idea, sorry
  20. 01:35:309 (8) - Change the timing section of this to default so it plays the default finish. added

fanzhen's Hard
  1. Testplay Results: Replay | Score
  2. The low stack leniency feels a bit too gimmicky here, It makes for nicer visuals, that's true, but it makes the map really really hard to read, I'd suggest you to increase it to atleast 4.
  3. 00:18:770 (1,2,3,4,5) - This is kind of.. umm. awkward? I don't really find a reason for a strange shape like this.
  4. 00:24:924 (1,2,3,4,5) - ^ melody here marks a up-and-down convert,so i put them in such shape. also there are two patterns.i think there are consistant
  5. 00:34:155 (1) - NC? ok
  6. 00:52:232 (1) - Drum clap on head? fits the sound really nicely. wow
This diff is really well made, I loved it.

I'm not modding Easy and Normal because I'm really flipping tired atm, Call me back incase you want me to mod them too.
Try to apply the hitsounding suggestions I've made to Easy and Normal, could work nice on them too.
Shot a star~ Lovely song.
thanks for mod and star~~ :D
Topic Starter
sionKotori
okay Priti, I reposit diff names.

because if I use REFLEC BEAT's diff names:
BASIC -> Easy
MEDIUM -> Normal or Hard
HARD -> Hard+ or Insane

but, My beatmap has 4 diffs.
BASIC - MEDIUM - HARD - PRISM are REFLEC BEAT's diff names + osu!'s custom names.
I think it's a mistaken idea. sorry.

and "mod" is a suggestion.I decide accept or not.
I'd like to make it clear that I will not change my mind.

Please let me express my sincere gratitude once again.Thanks for your mod.
Chirony
Hi~

Thank you for M4M!

[Prism]
  1. 00:13:770 (4) - add finish(head)
  2. 00:41:655 - ここに音がないのが不自然に感じたのでこの音取りはどうでしょうか?
  3. 00:44:924 (1) - add whistle(head)
  4. 00:46:462 (1) - ^
  5. 00:47:809 (7) - remove finish
  6. 01:04:924 (1) - add finish
  7. 01:07:039 (2) - Ctrl+Gしたほうが流れがいいと思います
  8. 01:29:539 (1) - add finish
[fanzhen's Hard]
  1. 00:06:462 (1) - add whistle (head)
  2. 00:06:847 (2) - ^
  3. 00:13:385 (1,2) - I think these are unnecessary. But might be better to leave only (2)
  4. 00:49:924 (5) - add clap(head)?
  5. 00:50:694 (5) - ^
  6. 00:52:232 (1) - move x;265 y;200
  7. 01:35:309 (9) - Better to use circle than slider
[Normal]
  1. 00:11:462 (1) - add finish(head)
  2. 00:11:847 (2) - remove finish and add whistle(head)
  3. 00:50:693 (2) - add finish
  4. 00:26:462 ~ 00:35:693 すこしリズムが取りにくく感じました(青線から始まるところなど)。なのでドラムの音に合わせて音を取るとといいと思います。
[Easy]
  1. 00:01:078 (2) - add clap(head)
  2. 00:04:924 (1) - add whistle(head)
  3. 00:08:001 (1) - add finish(head)
  4. 00:10:309 (2) - remove finish
  5. 00:52:616 (1) - remove whistle and add finish(head)
  6. 00:58:770 (1) - ^
  7. 01:04:924 (1) - ^
  8. 01:11:078 (1) - ^
楽しいmapsetでした:3 ranked待ってます~
good luck :)
Topic Starter
sionKotori
@Chironyさん

modありがとうございます!少々修正報告が遅くなります、ご了承ください
Topic Starter
sionKotori

Chirony wrote:

Hi~

Thank you for M4M!

[Prism]
  1. 00:13:770 (4) - add finish(head) no change
  2. 00:41:655 - ここに音がないのが不自然に感じたのでこの音取りはどうでしょうか? some fixed
  3. 00:44:924 (1) - add whistle(head) fixed
  4. 00:46:462 (1) - ^ ^
  5. 00:47:809 (7) - remove finish nope
  6. 01:04:924 (1) - add finish ^
  7. 01:07:039 (2) - Ctrl+Gしたほうが流れがいいと思います 意図的なキックなのでno change
  8. 01:29:539 (1) - add finish nope
[Normal]
  1. 00:11:462 (1) - add finish(head) nope. 裏拍にfinishを置いているので
  2. 00:11:847 (2) - remove finish and add whistle(head) ^
  3. 00:50:693 (2) - add finish added
  4. 00:26:462 ~ 00:35:693 すこしリズムが取りにくく感じました(青線から始まるところなど)。なのでドラムの音に合わせて音を取るとといいと思います。 他の方にも指摘されたら検討します。
[Easy]
  1. 00:01:078 (2) - add clap(head) added
  2. 00:04:924 (1) - add whistle(head) ^
  3. 00:08:001 (1) - add finish(head) 既に入ってるよー!
  4. 00:10:309 (2) - remove finish no change
  5. 00:52:616 (1) - remove whistle and add finish(head) ^
  6. 00:58:770 (1) - ^ ^
  7. 01:04:924 (1) - ^ ^
  8. 01:11:078 (1) - ^ ^
楽しいmapsetでした:3 ranked待ってます~
good luck :)
ありがとうございました :D
DeletedUser_1574070
ike!!!!
Topic Starter
sionKotori

Kloyd wrote:

ike!!!!
waiting fanzhen and BAT
DeletedUser_1574070
やりましょうか

#Prism

これただ'俺ならこれこうしたかも知れない’って感じだからやって見るだけでありがたいよ!

00:22:905 (9,10) - こっちは00:17:520 (3,4) - これとか00:20:309 (1,2) - これ見るとスライダーとサークルが一直線になってるのでこっちもそうするのはどうでしょうか?

00:27:135 (3,4) - バスケットしましょう!
00:27:616 (4,5,1) - その後、このノートたちの頭がTriangleの形になるようにして見ましょう!
00:30:885 (1) - こんな感じのスライダーはどうかな? http://osu.ppy.sh/ss/1582260
00:33:193 (4,5,6) - 試して見てこれ!http://osu.ppy.sh/ss/1582263
00:53:193 (4,5) - これはどう?http://osu.ppy.sh/ss/1582265

楽しい!

#fanzhen

- sup man :D

00:30:693 (4,5,1) - stack completely into the end of the slider
00:52:232 (1) - intentional unstacking?
00:59:924 (4,5,1) - same

omg.. sry for nazi thingz.... I got nuthin on here


#normal
SVがちょっと高めだけどスペーシングの変化がないからまぁいいか!

00:45:501 (4) -と00:47:039 (4) - これノーマルではちょっとむずいパタンなのでは?(推測だけ)
01:34:925 (3) - これ、リターンよりはこんな感じのリズム配置はどうかな? http://osu.ppy.sh/ss/1582285

#Easy

Spinner一個くらいはあって欲しい!

00:08:001 (1) - 203:266?
Basketにして欲しいところいくつかあったけど、これら形とか位置変えたら次のノートその次のノートまで変えなければならない状況になりそうだから、もし変える意思あるならPM送ってね!
01:18:770 (5) - これPlayingField外れ
01:34:155 (3,4) - Easyではこれ一つのスライダーにしても良さそう!





ーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーー

ゴミモッドゴメンネ :(
Topic Starter
sionKotori
Resurrect?
Topic Starter
sionKotori

Kloyd wrote:

やりましょうか

#Prism

これただ'俺ならこれこうしたかも知れない’って感じだからやって見るだけでありがたいよ!

00:22:905 (9,10) - こっちは00:17:520 (3,4) - これとか00:20:309 (1,2) - これ見るとスライダーとサークルが一直線になってるのでこっちもそうするのはどうでしょうか? fixed

00:27:135 (3,4) - バスケットしましょう! ^
00:27:616 (4,5,1) - その後、このノートたちの頭がTriangleの形になるようにして見ましょう! ^
00:30:885 (1) - こんな感じのスライダーはどうかな? http://osu.ppy.sh/ss/1582260 URLリンク切れしてたので見れませんでした
00:33:193 (4,5,6) - 試して見てこれ!http://osu.ppy.sh/ss/1582263 ^
00:53:193 (4,5) - これはどう?http://osu.ppy.sh/ss/1582265 ^ :(

楽しい!

#normal
SVがちょっと高めだけどスペーシングの変化がないからまぁいいか!

00:45:501 (4) -と00:47:039 (4) - これノーマルではちょっとむずいパタンなのでは?(推測だけ) 保留で
01:34:925 (3) - これ、リターンよりはこんな感じのリズム配置はどうかな? http://osu.ppy.sh/ss/1582285 URLが・・・


#Easy

Spinner一個くらいはあって欲しい! Easy適正の人が回しきれる箇所が見つからない・・・

00:08:001 (1) - 203:266?
Basketにして欲しいところいくつかあったけど、これら形とか位置変えたら次のノートその次のノートまで変えなければならない状況になりそうだから、もし変える意思あるならPM送ってね! no change
01:18:770 (5) - これPlayingField外れ test画面で見る限りギリギリ収まってるようにも見える
01:34:155 (3,4) - Easyではこれ一つのスライダーにしても良さそう! no change





ーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーー

ゴミモッドゴメンネ :(
非常に遅くなりました…
Topic Starter
sionKotori
.
alacat
[General]
  1. 難易度の名前ですが音ゲー?の曲なのでBeginner/standard/Hyper/Another のような構成にしてみてはどうでしょう?より曲に合ってるかと思います。
[Easy]
  1. HPDrain, OD -1.難易度に対して値が大きいと思います。
  2. 01:13:770 (4,1,2,3,4) - 連続したサークルは初心者にとって難しいと思うのでいくつかのスライダーを作成してください。
  3. 01:18:770 (5) - 下に配置しすぎて画面すれすれになっているので少しだけ上に移動してください。
  4. 01:31:078 (2) - 始点、折り返しにwhistleを追加
[Normal]
  1. HPDrain, AR -1
  2. 00:28:578 (3) - ここだけ赤線から開始になっているので前後のパートにあわせて青線からはじめた方が統一性があり叩きやすいかと思います。
  3. 01:03:385 (1,2) - できれば同じ形にしたいです。
[Insane]
  1. 00:30:885 (1) - 始点にfinish
  2. 00:44:443 - ここにも音があるので00:44:539 (4,5) - この辺と合わせて連打を作成してみてはどうでしょう?
Call me back !
Topic Starter
sionKotori

alacat wrote:

[General]
  1. 難易度の名前ですが音ゲー?の曲なのでBeginner/standard/Hyper/Another のような構成にしてみてはどうでしょう?より曲に合ってるかと思います。 REFLEC BEATとpop'n musicに収録されている楽曲で、REFLEC BEATの場合BASIC/MEDIUM/HARD、pop'n musicの場合Easy/Normal/Hyper/EXに分かれています。今回ソースがREFLEC BEAT coletteなので、変更は無しで
[Easy]
  1. HPDrain, OD -1.難易度に対して値が大きいと思います。 fixed
  2. 01:13:770 (4,1,2,3,4) - 連続したサークルは初心者にとって難しいと思うのでいくつかのスライダーを作成してください。 fixed
  3. 01:18:770 (5) - 下に配置しすぎて画面すれすれになっているので少しだけ上に移動してください。 fixed
  4. 01:31:078 (2) - 始点、折り返しにwhistleを追加 added
[Normal]
  1. HPDrain, AR -1 fixed
  2. 00:28:578 (3) - ここだけ赤線から開始になっているので前後のパートにあわせて青線からはじめた方が統一性があり叩きやすいかと思います。 fixed
  3. 01:03:385 (1,2) - できれば同じ形にしたいです。 1のスライダーをコピーして反転させたものを使ってるので同じ形かな・・・? nochange
[Insane]
  1. 00:30:885 (1) - 始点にfinish added
  2. 00:44:443 - ここにも音があるので00:44:539 (4,5) - この辺と合わせて連打を作成してみてはどうでしょう? 00:46:078 (4,5,1) - と同じパターンで行きたいのでno change
Call me back !
ありがとうございました :3
alacat
Everything looks good to me now :D

Bubbled
Topic Starter
sionKotori

alacat wrote:

Everything looks good to me now :D

Bubbled
arigatou~~~ >///<

fanzhen0019
!
Topic Starter
sionKotori
:shock:
Sylith
go go 8-)
Avena
omgomgomgomgomgomgomgomgomgomgomgomgomgomgomgomgomgomg
Topic Starter
sionKotori
#BATreqs
Xiaolin
wow, gratz on first rank bubble ~ ! :D
Kiiwa
where is bat...
Topic Starter
sionKotori
BATs are so busy. keep waiting
DeletedUser_1574070
orega BATnara kore rank suruzo
Topic Starter
sionKotori

Kloyd wrote:

orega BATnara kore rank suruzo
今からBATになって www
Topic Starter
sionKotori
a month passed since bubbled.
Meg
はよ
Eni
~rank soon(tm)~
TicClick
Hello. I was staring at old bubbles, then I realized I have this map downloaded for a month already.

General
  1. Metadata (according to http://vjarmy.com/wiki/index.php/7_Colors:
    1. kors k feat.Yoshikawa Sunao ← there should be a space after period, both in "Artist" and "Romanized Artist" fields
    2. Source is REFLEC BEAT colette -Summer- (you can remove summer from tags after that)

read the post below; the metadata is correct


Insane
  1. 00:51:078 (1) - what? Why is this 1/8? Shouldn't it be 1/4 like all the sliders before, because nothing in the music calls for 1/8?
  2. 01:04:924 (1) - add finish?
fanzhen's Hard
  1. 00:26:270 (1) - what if you replace it to map the downbeat at 00:26:462 properly?
  2. 00:53:578 (5,6) - may be confusing to read, as all the stacks before (and also after) were 1/4
Easy
  1. 01:35:309 (4) - add new combo? All the other standard diffs have it, and it looks good for a very last note in the song
Regarding the very recent situation: this track was not subject to removal, but no one can guarantee that it will stay on osu! forever; it will likely be claimed as Konami's property at certain point after the new claim comes and, therefore, will be unavailable for downloading with audio.

However, ranking is possible, because it's not claimed yet and is unrelated to IIDX. Call me back if you wish to see it ranked when you fixed the above.
Topic Starter
sionKotori

TicClick wrote:

Hello. I was staring at old bubbles, then I realized I have this map downloaded for a month already.

General
  1. Metadata (according to http://vjarmy.com/wiki/index.php/7_Colors:
    1. kors k feat.Yoshikawa Sunao ← there should be a space after period, both in "Artist" and "Romanized Artist" fields fm. please see it:
      http://www.konamistyle.jp/sp/reflecbeat ... /disc.html (REFLEC BEAT Official Soundtrack VOL.2)
      https://www.youtube.com/watch?v=767mWCszZc8 (^)
      these don't have a space after period. I think don't have to add a space.
    2. Source is REFLEC BEAT colette -Summer- (you can remove summer from tags after that) fixed
      and add "Macuilxochitl" in tags.
Insane
  1. 00:51:078 (1) - what? Why is this 1/8? Shouldn't it be 1/4 like all the sliders before, because nothing in the music calls for 1/8? fixed
  2. 01:04:924 (1) - add finish? added
fanzhen's Hard
  1. 00:26:270 (1) - what if you replace it to map the downbeat at 00:26:462 properly?
  2. 00:53:578 (5,6) - may be confusing to read, as all the stacks before (and also after) were 1/4
Easy
  1. 01:35:309 (4) - add new combo? All the other standard diffs have it, and it looks good for a very last note in the song added
Regarding the very recent situation: this track was not subject to removal, but no one can guarantee that it will stay on osu! forever; it will likely be claimed as Konami's property at certain point after the new claim comes and, therefore, will be unavailable for downloading with audio. :(

However, ranking is possible, because it's not claimed yet and is unrelated to IIDX. Call me back if you wish to see it ranked when you fixed the above.
thanks for modding :D
fanzhen0019
fanzhen's Hard
  1. 00:26:270 (1) - what if you replace it to map the downbeat at 00:26:462 properly? :arrow: done
  2. 00:53:578 (5,6) - may be confusing to read, as all the stacks before (and also after) were 1/4 changed pattern
also this song is not related to iidx :) unless konmai thinks taht every bemani composer is associated with iidx

CODE:
123
osu file format v13

[General]
AudioFilename: 7colors.mp3
AudioLeadIn: 1500
PreviewTime: 52039
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:7 Colors
TitleUnicode:7 Colors
Artist:kors k feat.Yoshikawa Sunao
ArtistUnicode:kors k feat.吉河順央
Creator:sionKotori
Version:fanzhen's Hard
Source:REFLEC BEAT colette
Tags:summer Macuilxochitl fanzhen0019 naryuga pop'n music sunny park prism euro
BeatmapID:376805
BeatmapSetID:148397

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"32371347.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
309,384.615384615385,4,1,0,70,1,0
14155,-90.9090909090909,4,1,0,70,0,1
14251,-90.9090909090909,4,1,0,70,0,0
19924,-90.9090909090909,4,1,0,40,0,0
20020,-90.9090909090909,4,1,0,50,0,0
20116,-90.9090909090909,4,1,0,60,0,0
20212,-90.9090909090909,4,1,0,70,0,0
52616,-90.9090909090909,4,1,0,70,0,1
79924,-90.9090909090909,4,1,0,70,0,0
80309,-90.9090909090909,4,1,0,70,0,1
80405,-90.9090909090909,4,1,0,70,0,0


[Colours]
Combo1 : 77,77,155
Combo2 : 255,85,85
Combo3 : 255,142,30
Combo4 : 255,255,89
Combo5 : 150,255,45
Combo6 : 128,255,255
Combo7 : 255,98,255

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304,224,86078,1,2,0:0:0:0:
296,204,86174,1,0,0:0:0:0:
292,184,86270,1,0,0:0:0:0:
292,164,86366,1,0,0:0:0:0:
296,144,86462,6,0,P|348:132|424:160,1,132.00000402832,4|2,0:2|0:2,0:0:0:0:
296,144,87039,2,0,P|244:156|168:128,1,132.00000402832,2|2,0:2|0:2,0:0:0:0:
296,144,87520,1,0,0:0:0:0:
296,124,87616,2,0,L|296:32,1,88.000002685547,2|2,0:2|0:2,0:0:0:0:
180,64,88001,5,0,0:0:0:0:
160,68,88097,1,0,0:0:0:0:
140,64,88193,1,0,0:0:0:0:
120,56,88289,1,0,0:0:0:0:
104,40,88385,2,0,P|88:84|48:112,1,88.000002685547,2|0,0:2|0:0,0:0:0:0:
132,168,88770,6,0,L|120:308,1,132.00000402832,4|0,0:2|0:0,0:0:0:0:
120,320,89155,2,0,L|32:320,1,88.000002685547,2|4,0:2|0:2,0:0:0:0:
240,296,89539,6,0,P|296:304|360:364,1,132.00000402832,4|2,0:2|0:2,0:0:0:0:
240,296,90116,2,0,P|184:288|120:228,1,132.00000402832,2|2,0:2|0:2,0:0:0:0:
240,296,90597,1,0,0:0:0:0:
248,276,90693,2,0,L|280:188,1,88.000002685547,2|2,0:2|0:2,0:0:0:0:
336,128,91078,5,2,0:0:0:0:
356,120,91174,1,0,0:0:0:0:
376,112,91270,1,0,0:0:0:0:
396,120,91366,1,0,0:0:0:0:
416,128,91462,2,0,L|480:60,1,88.000002685547,2|2,0:0|0:0,0:0:0:0:
396,20,91847,1,0,0:0:0:0:
376,28,91943,1,0,0:0:0:0:
356,36,92039,2,0,L|268:36,1,88.000002685547,2|2,0:0|0:0,0:0:0:0:
180,88,92424,6,0,L|144:68,2,29.3333342285157
192,96,92616,5,6,0:0:0:0:
112,132,92809,1,2,0:2:0:0:
188,172,93001,5,0,0:0:0:0:
264,212,93194,1,2,0:2:0:0:
192,248,93385,5,0,0:0:0:0:
112,284,93578,1,2,0:2:0:0:
188,324,93770,5,0,0:0:0:0:
264,364,93963,1,2,0:2:0:0:
264,364,94059,1,0,0:0:0:0:
264,364,94155,5,0,0:0:0:0:
112,284,94347,1,0,0:0:0:0:
264,212,94539,1,0,0:0:0:0:
112,132,94732,1,0,0:0:0:0:
272,56,94924,1,0,0:0:0:0:
292,60,95020,1,0,0:0:0:0:
312,56,95116,1,0,0:0:0:0:
332,48,95212,1,0,0:0:0:0:
348,32,95309,6,0,L|436:32,1,88.000002685547,6|0,0:2|2:0,2:0:0:0:


EDIT wow the 1234th post
TicClick

Macuilxochitl wrote:

also this song is not related to iidx :) unless konmai thinks taht every bemani composer is associated with iidx
it has both bemani and konami in tags, thought just to warn you
also kors k
Topic Starter
sionKotori
update.
fanzhen0019
from the announcement by konami i think there will be no morejubeat and rb series someday.. but for now only iidx was sentenced to jail for lifetime
Topic Starter
sionKotori

Macuilxochitl wrote:

from the announcement by konami i think there will be no morejubeat and rb series someday.. but for now only iidx was sentenced to jail for lifetime
i think so too
no more bemani series mappers x_x
TicClick
We have one more bemani series map now, though. Ranked!
ShiraKai
omedeto :)
rui
おめでとう!
Topic Starter
sionKotori
thank you <3 my 1st ranked mapset
Meg
やったな。
TKS
:roll: :roll: :roll: :roll: :roll:
Satellite
congratz piyo ;)
Some1
congratulations!
Zeraph
congrats on soon to be removed!
Mythol
/popcorn
Taskmaster
Congarts ~ >w<
Frobe
gratz :)
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