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Chata - Skip

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Topic Starter
Asagi
Thanks for the mod Vainslay :3

ill edit it after a week, my PC broke :/ i think ill do the changes next week
YGOkid8
Insane:
00:06:843 (1,2,3) - Not a big fan of the decrease in spacing here. With the increasing of pitch in the music, you should be having the same spacing, or be increasing it instead.
00:09:017 (1,2,3,4,5,6,7) - In this combo here, I see no reason why (2,3,4) have jumps while (5,6,7) don't. Not really anything in the music asks for a jump there.
00:19:017 (6,7) - Same here, having jumps here doesn't make much sense. 00:15:321 (5,6,7) - This one works because of how you've mapped to the vocals, but the one at 00:19:017 (6,7) - doesn't work, since there's nothing really there to warrant the jumps. Even if you say you're mapping to the drums...
00:20:321 (3,4,5) - The same drum pattern is being mapped here both with different hitcircle / slider choices, as well as no jumps. Having consistency here would be nice.
00:23:582 (3,4,5,6,7,8) - Again I don't think jumps here work very well.
00:30:104 - Gap here feels pretty awkward, considering that up to this point you haven't had a 1/1 gap.
00:38:148 (5) - Replace with a 1/2 slider would be better imo.
00:39:017 (2,3) - Since you have a jump here, a jump 00:39:669 (4,1) - here would work very well as well.
00:42:930 (3) - Jump here is again awkward, if you were going to do a jump, a jump on the previous (2) would've been better.
00:45:321 (6) - Same thing here, a jump on the previous (5) would've been better, as being more appropriate to the music.
00:59:235 (6,1) - Delete the (1), replace (6) with a 1/2 slider then add a hitcircle 00:59:561 - here = map to vocals and music better.
01:06:191 - Hitcircle here would be good.
01:13:148 (5,1) - Same thing as before.
02:19:236 (6,1) - ^
03:02:495 (5) - I was expecting two hitcircles here, so this slider took me by surprise. So yeah, I think replacing with two hitcircles (with jumps) would be better.
03:03:365 (8,9) - I also think mapping to the drums here would be better.
03:22:060 (1,2,3,4) - Er... similar to before? Basically map more strictly to the vocals, rather than 1/4 stream thing.
03:36:191 (2,3,4,5,6,7,8) - Not a fan of the stream. I know you want to make the ending a bit harder, but this stream with large spacing just feels out of place. It's a bit too different from what you've been doing up until now. Make it more similar to what you've been doing (and what I've been asking you to do)?
03:50:539 (3,4,5) - I can sort of see what you're mapping to, but this still feels really weird. I would change it up to make it more intuitive.

Getting late here now, so I'll take a look at the other diffs. later.

Diff. isn't bad; I can see you've put a lot of work into the beat placement. However I don't think a lot of the beat placement did much good for the flow.

EDIT: okay continuing on

continuing on:

Hard:
00:02:278 (2) - I know it's difficult, but if you can get this perfectly symmetrical, it would be a LOT better. Right now it doesn't really look nice and on a map with much emphasis on looks, it does make a difference.
00:05:974 (2,3) - In my opinion, this would look a lot better if you moved the red point on the sliders 2 grids down (so that it bends in the middle of the slider). Afterwards, try moving them around so that they pseudo-blanket the (1) head like you're already trying to do, I think you'll like this better!
00:07:061 (5,6) - I personally like moving left to right, rather than right to left; consider swapping these?
00:15:756 (5,1) - The overlaps at the slider-ends look really bad here, seriously consider adjusting it.
00:22:061 (3) - This could blanket the previous (1) slider end better.
00:25:756 (3,3) - Again the first (3) touching the body of the next (3) doesn't look very nice.
00:34:017 (1,2) - The flow from (1) into the triple could be better, e.g. if you had put the triple at x:224 y:224, it would've had a better flow entry... if that makes sense.
00:36:626 (1,2,3) - Why not make all these sliders identical? As far as I know, (1) is the only one that is different, and it does look a bit off.
00:40:648 (2,3,4,5) - Though by itself it's fine, I'm not liking how you did something quite different in Insane. In Insane, you have the sliders start on the white/red ticks, making it fairly intuitive. However in Hard, you've decided to have the sliders start on the blue ticks instead. Either way is fine, but it's important that you make it consistent throughout your diffs, as they're both very different interpretations and ideas. And you want it to be consistent, basically.
00:45:539 (1,2,3) - I wouldn't normally comment on this, but since you've avoided overlaps and touching sliders and whatnot throughout the diff, the sliders touching each other does look out of place.
00:50:104 (1,2,3,4,5) - If you ctrl+g'd this whole combo here, it would make the spacing and motif consistent with 00:48:365 (6,7,1,2,3) - , so I'd highly recommend doing this.
00:55:539 (2,1) - Again, not too big a fan of the overlappiness going on here.
00:59:235 (5,1,2) - What you've done here in Hard is a lot better than what you've done in Insane, as you map to the vocals much better :P
01:24:452 (3,4) - Would've been better if you did a shape like this I reckon; also makes the overlap more appealing:
01:36:191 (1,1) - You don't need NCs here, as the first NC already dictates the spacing change. As for the second one, it's already intuitive enough to be able to tell now the next slider doesn't use reduced spacing.
02:00:648 (2,3,4,5) - Same thing as before; consistency with Insane, i.e. starting on the "on" ticks or the "off" ticks, not one in both difficulties.
02:06:192 (2) - Move to x:276 y:288 for better blanket.
03:07:278 (3,1) - Now that slider touch is not appealing at all lol, you can afford a little spacing jump to make it more visually appealing :P
03:22:278 (2,3) - This one felt really weird though, make it follow the vocals more please~
03:36:191 (2,3) - ^
03:50:539 (3,4) - Similar to Insane, also feels weird.

Normal:
00:10:104 (4,2) - Try making (2) blanket with end of (4)? Consider flipping the shape of vertically as well, I personally like that better.
00:25:974 (1,2,3) - I can really see the change of spacing here, so could you adjust so that it's less obvious?
00:27:278 (4) - Rotate the shape by 45 degrees clockwise (selection centre). Continues on from the previous slider better.
00:34:235 (1,2,3) - Continuation of flow here could be better. If you look closely, the (1,2) doesn't really lead into the curve of (3), which feels a bit weird.
00:57:278 (3) - Missing a clap on the head?
00:59:669 (2,3) - Missing claps here too.
01:00:974 (4) - Now that slider touch REALLY doesn't look good, please adjust :o
02:13:583 (3) - Rotate 135 degrees clockwise (selection centre).
02:20:975 (5,6) - Why not have both these sliders the same shape, same as what you did in the previous chorus?
02:23:366 (2) - This isn't perfectly stacked beneath the previous (6), which is quite noticeable.
03:02:495 (3,4,5,6) - Blankets don't really work well here, so fix them up? Also I'm not a big fan of the flow at (5,6). It'd work better if you stack the (6) underneath the end of (3), but then it creates a spacing problem... well, I'll leave it up to you.
03:04:669 (1,2,3,4,5,6) - Flow here is a bit wonky too. After the straight slider (1), the curve at (3) feels really awkward to turn at, not to mention (2,3,4) doesn't flow into the (5) slider properly. I would probably consider redoing this whole pattern here.
03:50:321 (2,3) - Again this feels weird... but I can't say anything else because I don't know what to do myself, sorry!
03:51:408 (4,5,6) - Doing this would flow better imo:

Easy:
00:07:713 - I really don't like this break here, please map it in, just like the other difficulties! It feels really out of place.
00:43:800 (3,1) - Blanket here could be improved on.
00:48:365 (1,2,3,4,5) - To avoid the overlap at the (5), why not make a pentagon shape? In this case, all sliders will be equally angled from each other at 72 degrees, and it'd look pretty nice too.

Hope you don't mind the wall of text :o overall map is pretty solid.
Topic Starter
Asagi
Thanks for the mod :3

I will apply the mod when my PC fixed, it will be fixed tomorrow or the next next day
Mira-san
Resurrect Ridakuto soon pls. :v
Topic Starter
Asagi

Mira-san wrote:

Resurrect Ridakuto soon pls. :v
SOON™
Topic Starter
Asagi
PC Fixed, lets do this :3

Vainslay wrote:

Heya, from Kenterz's Modding queue
Sorry about the wait, many mods of mine is mainly opinionated, so its just somethings that I'm suggesting.

Easyremarkable
00:05:104 perhaps a circle here? make sure to readjust the first slider to make it less ugly ~added
00:38:582 (1) - you could put the reverse on the red tick, but many would want to stick to 1/1 instead of mapping to the vocals. your choice ( imo I would place it on the red tick , it proves no increase in difficulty) :) ~i dont know what are you talking about here, ill just keep it, it looks fine to me
01:58:582 same here ^ ~same
00:48:365 (1,2,3,4,5) - this may trick new comers, do something else. ~i get the idea, but i did my own "after" part XD
I thought of another pattern but its not the best. Before..
after..
Normal
03:32:495 (1,2,3) - Distance spacing* ~no spacing error here?? o.o
apart from that, very nice

Hard
00:16:626 (1) - make it look better to 5 ~i think ill keep it for now
00:40:648 (2,3) - these are hard to hit, they're on the blue ticks ~i get the idea, i just moved them in the white tick. But i didnt follow the pic suggestion XD
"suggestion"

Edit: just to clearify these two images are my suggestion on what you should put instead. I had to put two so you could see all of it

00:51:191 - ctrl + g ~wat? o.o, i think its fine XD
01:25:974 (1,2,3,4) - I'm sure you could make jumps here ~fixed, and the other part similar to that
It repeats again after this pause, so any of the changes up there would be applied again here in the latter. I'm just lazy
03:22:278 (2,3) - these two sliders don't make very good sense. I would just make a stream instead ~i really dont know, but ill just gonna follow the vocals instead
03:36:191 (2,3) - ^ ~same

Insane
Very beautiful , no problems really at all ~~~~ :)


Good luck! ;)
Thanks :D
Topic Starter
Asagi

YGOkid8 wrote:

Insane:
00:06:843 (1,2,3) - Not a big fan of the decrease in spacing here. With the increasing of pitch in the music, you should be having the same spacing, or be increasing it instead. ~fixed, i increased the spacing
00:09:017 (1,2,3,4,5,6,7) - In this combo here, I see no reason why (2,3,4) have jumps while (5,6,7) don't. Not really anything in the music asks for a jump there. ~well i think its better(for me lol) to put jumps on the instrument part rather than the vocals ~ (!)
00:19:017 (6,7) - Same here, having jumps here doesn't make much sense. 00:15:321 (5,6,7) - This one works because of how you've mapped to the vocals, but the one at 00:19:017 (6,7) - doesn't work, since there's nothing really there to warrant the jumps. Even if you say you're mapping to the drums... ~ (!)
00:20:321 (3,4,5) - The same drum pattern is being mapped here both with different hitcircle / slider choices, as well as no jumps. Having consistency here would be nice. ~i removed the 1/4 slider and i just did a triples like i always do
00:23:582 (3,4,5,6,7,8) - Again I don't think jumps here work very well. ~ (!)
00:30:104 - Gap here feels pretty awkward, considering that up to this point you haven't had a 1/1 gap. ~well i just did similar to this part 00:15:321 (5,6,7) to make it consistent
00:38:148 (5) - Replace with a 1/2 slider would be better imo. ~3/4 slider fits better imo
00:39:017 (2,3) - Since you have a jump here, a jump 00:39:669 (4,1) - here would work very well as well. ~i didnt know if im gonna put some jump there, but ill keep it for now
00:42:930 (3) - Jump here is again awkward, if you were going to do a jump, a jump on the previous (2) would've been better. ~ (!)
00:45:321 (6) - Same thing here, a jump on the previous (5) would've been better, as being more appropriate to the music.~fixed
00:59:235 (6,1) - Delete the (1), replace (6) with a 1/2 slider then add a hitcircle 00:59:561 - here = map to vocals and music better.~wow, it really fits here, changed and fixed
01:06:191 - Hitcircle here would be good.~i think there is no reason to put a note there, ill just removed 01:05:756 (6) - instead
01:13:148 (5,1) - Same thing as before. ~fixed
02:19:236 (6,1) - ^ ~fixed
03:02:495 (5) - I was expecting two hitcircles here, so this slider took me by surprise. So yeah, I think replacing with two hitcircles (with jumps) would be better. ~changed
03:03:365 (8,9) - I also think mapping to the drums here would be better. ~the drum part is here 03:03:800 (10) - but i think ill keep it
03:22:060 (1,2,3,4) - Er... similar to before? Basically map more strictly to the vocals, rather than 1/4 stream thing. ~well i think this part is different to other similar part that you are saying,well yeah ill change it with a good rhythm
03:36:191 (2,3,4,5,6,7,8) - Not a fan of the stream. I know you want to make the ending a bit harder, but this stream with large spacing just feels out of place. It's a bit too different from what you've been doing up until now. Make it more similar to what you've been doing (and what I've been asking you to do)? ~yes yes, fixed
03:50:539 (3,4,5) - I can sort of see what you're mapping to, but this still feels really weird. I would change it up to make it more intuitive. ~i removed the slider here 03:50:974 (4) - then i made 03:50:539 (3) - into a 1/2 repeat slider.. i think it fits

about with the (~ (!)) sign,i know youre a little strict about that, im not sure about that if im gonna change or not (and it made my head explode lol), ill just need further mod about that

Getting late here now, so I'll take a look at the other diffs. later.

Diff. isn't bad; I can see you've put a lot of work into the beat placement. However I don't think a lot of the beat placement did much good for the flow.

EDIT: okay continuing on

continuing on:

Hard:
00:02:278 (2) - I know it's difficult, but if you can get this perfectly symmetrical, it would be a LOT better. Right now it doesn't really look nice and on a map with much emphasis on looks, it does make a difference. ~i dont understand this :o
00:05:974 (2,3) - In my opinion, this would look a lot better if you moved the red point on the sliders 2 grids down (so that it bends in the middle of the slider). Afterwards, try moving them around so that they pseudo-blanket the (1) head like you're already trying to do, I think you'll like this better!~fixed
00:07:061 (5,6) - I personally like moving left to right, rather than right to left; consider swapping these?~fixed
00:15:756 (5,1) - The overlaps at the slider-ends look really bad here, seriously consider adjusting it. ~fixed
00:22:061 (3) - This could blanket the previous (1) slider end better. ~fixed
00:25:756 (3,3) - Again the first (3) touching the body of the next (3) doesn't look very nice. ~fixed
00:34:017 (1,2) - The flow from (1) into the triple could be better, e.g. if you had put the triple at x:224 y:224, it would've had a better flow entry... if that makes sense. ~fixed
00:36:626 (1,2,3) - Why not make all these sliders identical? As far as I know, (1) is the only one that is different, and it does look a bit off. ~fixed
00:40:648 (2,3,4,5) - Though by itself it's fine, I'm not liking how you did something quite different in Insane. In Insane, you have the sliders start on the white/red ticks, making it fairly intuitive. However in Hard, you've decided to have the sliders start on the blue ticks instead. Either way is fine, but it's important that you make it consistent throughout your diffs, as they're both very different interpretations and ideas. And you want it to be consistent, basically.~i made this 00:40:104 (1) - a 3/4 slider so the next 1/4 repeat slider will be on the white tick and the next note
00:45:539 (1,2,3) - I wouldn't normally comment on this, but since you've avoided overlaps and touching sliders and whatnot throughout the diff, the sliders touching each other does look out of place. ~i think its fine to put overlap on that part, ill keep it for now
00:50:104 (1,2,3,4,5) - If you ctrl+g'd this whole combo here, it would make the spacing and motif consistent with 00:48:365 (6,7,1,2,3) - , so I'd highly recommend doing this. ~fixed
00:55:539 (2,1) - Again, not too big a fan of the overlappiness going on here.~its perfectly fine,try to check it again :P
00:59:235 (5,1,2) - What you've done here in Hard is a lot better than what you've done in Insane, as you map to the vocals much better :P ~yeah youre right XD
01:24:452 (3,4) - Would've been better if you did a shape like this I reckon; also makes the overlap more appealing: ~fixed
01:36:191 (1,1) - You don't need NCs here, as the first NC already dictates the spacing change. As for the second one, it's already intuitive enough to be able to tell now the next slider doesn't use reduced spacing. ~i dont really know,many said to remove NC, and many said to put an NC there, i think ill keep the NC to make it consistent,ill just keep it for now :o
02:00:648 (2,3,4,5) - Same thing as before; consistency with Insane, i.e. starting on the "on" ticks or the "off" ticks, not one in both difficulties.~same as above too
02:06:192 (2) - Move to x:276 y:288 for better blanket. ~fixed
03:07:278 (3,1) - Now that slider touch is not appealing at all lol, you can afford a little spacing jump to make it more visually appealing :P ~fixed
03:22:278 (2,3) - This one felt really weird though, make it follow the vocals more please~ ~this part is different on the previous chorus,well it confused me a little, but i did the rhythm well this time (i hope so lol)
03:36:191 (2,3) - ^ ~^
03:50:539 (3,4) - Similar to Insane, also feels weird.~fixed, similar to insane too lol

Normal:
00:10:104 (4,2) - Try making (2) blanket with end of (4)? Consider flipping the shape of vertically as well, I personally like that better.~fixed
00:25:974 (1,2,3) - I can really see the change of spacing here, so could you adjust so that it's less obvious? ~fixed
00:27:278 (4) - Rotate the shape by 45 degrees clockwise (selection centre). Continues on from the previous slider better. ~fixed
00:34:235 (1,2,3) - Continuation of flow here could be better. If you look closely, the (1,2) doesn't really lead into the curve of (3), which feels a bit weird.~fixed
00:57:278 (3) - Missing a clap on the head? ~added
00:59:669 (2,3) - Missing claps here too. ~added
01:00:974 (4) - Now that slider touch REALLY doesn't look good, please adjust :o ~fixed
02:13:583 (3) - Rotate 135 degrees clockwise (selection centre). ~fixed
02:20:975 (5,6) - Why not have both these sliders the same shape, same as what you did in the previous chorus? ~fixed
02:23:366 (2) - This isn't perfectly stacked beneath the previous (6), which is quite noticeable.~fixed
03:02:495 (3,4,5,6) - Blankets don't really work well here, so fix them up? Also I'm not a big fan of the flow at (5,6). It'd work better if you stack the (6) underneath the end of (3), but then it creates a spacing problem... well, I'll leave it up to you. ~fixed
03:04:669 (1,2,3,4,5,6) - Flow here is a bit wonky too. After the straight slider (1), the curve at (3) feels really awkward to turn at, not to mention (2,3,4) doesn't flow into the (5) slider properly. I would probably consider redoing this whole pattern here. ~fixed
03:50:321 (2,3) - Again this feels weird... but I can't say anything else because I don't know what to do myself, sorry! ~meeh XD
03:51:408 (4,5,6) - Doing this would flow better imo: ~fixed

Easy:
00:07:713 - I really don't like this break here, please map it in, just like the other difficulties! It feels really out of place. ~mapped lol
00:43:800 (3,1) - Blanket here could be improved on. ~fixed
00:48:365 (1,2,3,4,5) - To avoid the overlap at the (5), why not make a pentagon shape? In this case, all sliders will be equally angled from each other at 72 degrees, and it'd look pretty nice too. ~i changed the rhythm there because of the previous mod that i didnt apply yet

Hope you don't mind the wall of text :o overall map is pretty solid. ~ :) :) :)
Thanks for the SOLID mod :D
Pizza Kun
[Insane]

00:02:278 (2) - Ctrl+G and move to 332 || 316; 00:02:930 (3) - Ctrl+G
00:04:669 (4) - Move to 336 || 328 for better simmetry
00:07:712 (1) - Blanket is better
00:47:495 (2) - Move to 292 || 148 for a regular spacing
01:14:235 (6,1) - Stack better
01:16:191 (4) - Try this
01:20:756 (2) - Clap
01:23:148 (4) - Clap at start make a good rithm
01:42:931 (1,4,5,6) - Bad overlap fix it
01:49:887 (8) - Delete this note and add stacked note in 01:50:104



01:52:714 (5,2) - Fix stack
02:06:844 (3,3) - ^
02:09:670 (3) - Move to 300 || 160 and 02:10:105 (4,5) - Ctrl+G
02:37:495 (2) - Move to 152 || 256
02:43:801 (1) - In 104 || 248 is better for me
02:59:235 (1) - mhh i don't like this spinner D: Try this:



03:22:387 (4) - Try to delete this note and make other type of stream
03:38:147 (2,1) - Stack?

Whistle in:
03:49:886 (1) -
03:50:539 (3) - Start - End
03:52:061 (2) -
03:52:930 (4) -
03:53:365 (5) - Start
03:54:524 (2) - All

03:56:082 (1) - Finish in 04:00:376


[Hard]


00:14:887 (2) - Ctrl+G Flow better without too spacing
00:50:104 (1,2,3) - Try this
02:05:540 (1,2,3) - Fix stack
02:34:888 (1,2) - Fix blanket
02:36:192 (4) - Ctrl+G
02:59:235 (1) - Same for insane
03:16:408 (7) - This shape
03:42:495 (7,2) - Fix stack
03:49:887 - Add whistle in this part, like insane
03:55:974 (1) - Same for insane
Topic Starter
Asagi

Pizza Kun wrote:

[Insane]

00:02:278 (2) - Ctrl+G and move to 332 || 316; 00:02:930 (3) - Ctrl+G ~fixed
00:04:669 (4) - Move to 336 || 328 for better simmetry ~fixed
00:07:712 (1) - Blanket is better ~fixed
00:47:495 (2) - Move to 292 || 148 for a regular spacing ~no change, it doesnt look good to me
01:14:235 (6,1) - Stack better ~fixed
01:16:191 (4) - Try this~fixed
01:20:756 (2) - Clap ~added
01:23:148 (4) - Clap at start make a good rithm ~added
01:42:931 (1,4,5,6) - Bad overlap fix it ~fixed
01:49:887 (8) - Delete this note and add stacked note in 01:50:104 ~no change, i think the rhythm you suggested is weird :o



01:52:714 (5,2) - Fix stack ~fixed
02:06:844 (3,3) - ^ ~fixed
02:09:670 (3) - Move to 300 || 160 and 02:10:105 (4,5) - Ctrl+G ~fixed
02:37:495 (2) - Move to 152 || 256 ~fixed
02:43:801 (1) - In 104 || 248 is better for me ~fixed
02:59:235 (1) - mhh i don't like this spinner D: Try this: ~ill keep this, it follow the squeak sound



03:22:387 (4) - Try to delete this note and make other type of stream
03:38:147 (2,1) - Stack? ~fixed

Whistle in: ~all fixed
03:49:886 (1) -
03:50:539 (3) - Start - End
03:52:061 (2) -
03:52:930 (4) -
03:53:365 (5) - Start
03:54:524 (2) - All

03:56:082 (1) - Finish in 04:00:376 ~no change on the start,finish fixed


[Hard]


00:14:887 (2) - Ctrl+G Flow better without too spacing ~fixed
00:50:104 (1,2,3) - Try this~wow, nice idea, fixed
02:05:540 (1,2,3) - Fix stack ~fixed
02:34:888 (1,2) - Fix blanket ~fixed
02:36:192 (4) - Ctrl+G ~fixed
02:59:235 (1) - Same for insane ~same
03:16:408 (7) - This shape ~fixed
03:42:495 (7,2) - Fix stack ~fixed
03:49:887 - Add whistle in this part, like insane ~same
03:55:974 (1) - Same for insane ~same


Thanks :)
Raiku
Raiku here!

This one will be purely playability, I have a few suggestions which I feel will help the map progress and flow in certain areas where I feel a little more movement is welcome!


[Hard]

- 00:13:365 - I feel that a repeat slider is more appropriate here after playing this on DT and nomod. The triple would either go better as a mini stream rather than a stack (http://puu.sh/5xxBg.jpg).

- 00:41:843 - I felt that a single note here would go better than repeating the slider once more, it helps players who are training for insanes deal with alternating into the first note of a stream as in many cases in your insane diff. I also angled it so the section flows nicely into the next section! (http://puu.sh/5xxJ0.jpg)

- 01:35:322 (4) - In this section I shortened the slider and added a note coming off the end to add variety and because I felt that it coincides with the lyricism rhythm a little better than previously (http://puu.sh/5xxQ6.jpg).

- 01:36:191 (1) - Not sure how you feel about me altering this breakdown (http://puu.sh/5xxY9.jpg), personally in my opinion I think the way I spaced it creates a welcome little bit of flair to such a crucial part of the map! It also fits in to the progressive line that you notice forming at the top of the map into a thunderbolt triangle which involved me moving the slider at the end further down to improve flow into the slider after (http://puu.sh/5xy1I.jpg).

- 02:01:626 - Shortened the last slider by 2 beats and added a joining note into the next combo, I really think it helps with the flow (http://puu.sh/5xy6q.jpg).

- 03:17:495 - Moved note 2 below instead of above, it seemed a little awkwardly placed where it was before and creates a more dynamic pattern when paired with the notes that follow (http://puu.sh/5xyaU.jpg).

- 03:54:561 - May I suggest a 1/4 slider where the long slider starts then a circle where it ends to coincide with the chimes? :D

[Insane]

- 00:27:713 - I felt the slider that was pointing backwards followed by a stacked note under the slider could have moved a little more fluidly into each other come the return of the beat. What I did was remove the slider and the stacked circle and replaced them with two 1/4 sliders that gently ease the cursor into the next slider (http://puu.sh/5xwIw.jpg).

- 00:34:669 (7) - Similarly to before, I implemented two 1/4 sliders followed by another circle that helped keep up the rhythm that I felt was necessary in order for it to flow into the next combo (http://puu.sh/5xwFZ.jpg). I also feel that the placing of the 2 new sliders are a welcome addition to the breakdown when exiting the set of jumps beforehand.

- 01:09:887 (1) - I altered the placement and trajectory of the 1/4 sliders here for a little more variety and flowiness into the next section. I felt that the way they were placed to begin with wasn't enough to tease the cursor into working harder whilst maintaining flow during that section. (http://puu.sh/5xwYR.jpg) and (http://puu.sh/5xx1L.jpg)

- 02:09:669 - I really felt that this part was missing something considering the activity of the drums so I altered the pattern to include a note at the start and an extra 1/4 slider in a thunderbolt pattern to give the section the flow I felt it needed \;D/ (http://puu.sh/5xxbU.jpg).

Overall I think this is a really inventive map with some really nice patterns and I hope to see this ranked soon, the rest of the map in my opinion flows really well, thanks for your time! \;D/
Topic Starter
Asagi

Raiku wrote:

Raiku here!

This one will be purely playability, I have a few suggestions which I feel will help the map progress and flow in certain areas where I feel a little more movement is welcome!
~yay yay :3

[Hard]

- 00:13:365 - I feel that a repeat slider is more appropriate here after playing this on DT and nomod. The triple would either go better as a mini stream rather than a stack (http://puu.sh/5xxBg.jpg). ~i think ill keep with the triples, it has better flow than the one you suggested

- 00:41:843 - I felt that a single note here would go better than repeating the slider once more, it helps players who are training for insanes deal with alternating into the first note of a stream as in many cases in your insane diff. I also angled it so the section flows nicely into the next section! (http://puu.sh/5xxJ0.jpg)~fixed

- 01:35:322 (4) - In this section I shortened the slider and added a note coming off the end to add variety and because I felt that it coincides with the lyricism rhythm a little better than previously (http://puu.sh/5xxQ6.jpg). ~fixed

- 01:36:191 (1) - Not sure how you feel about me altering this breakdown (http://puu.sh/5xxY9.jpg), personally in my opinion I think the way I spaced it creates a welcome little bit of flair to such a crucial part of the map! It also fits in to the progressive line that you notice forming at the top of the map into a thunderbolt triangle which involved me moving the slider at the end further down to improve flow into the slider after (http://puu.sh/5xy1I.jpg).~i think anti jump fits here better, well your explanation is quite reasonable, im not sure either so ill just keep it for now

- 02:01:626 - Shortened the last slider by 2 beats and added a joining note into the next combo, I really think it helps with the flow (http://puu.sh/5xy6q.jpg). ~ill just follow your suggestion about 00:41:843 (5) - to make it consistent with the other part with the same rhythm

- 03:17:495 - Moved note 2 below instead of above, it seemed a little awkwardly placed where it was before and creates a more dynamic pattern when paired with the notes that follow (http://puu.sh/5xyaU.jpg).~fixed

- 03:54:561 - May I suggest a 1/4 slider where the long slider starts then a circle where it ends to coincide with the chimes? :D ~no change here, as you saw 03:54:524 (2) - ,it is not on the blue tick, but on the purple tick(1/6),even if i put 1/4 slider there, it doesnt fit the rhythm well

[Insane]

- 00:27:713 - I felt the slider that was pointing backwards followed by a stacked note under the slider could have moved a little more fluidly into each other come the return of the beat. What I did was remove the slider and the stacked circle and replaced them with two 1/4 sliders that gently ease the cursor into the next slider (http://puu.sh/5xwIw.jpg).~no change here,i know you suggesting about the pattern, but if i follow that, the rhythm will be messed up

- 00:34:669 (7) - Similarly to before, I implemented two 1/4 sliders followed by another circle that helped keep up the rhythm that I felt was necessary in order for it to flow into the next combo (http://puu.sh/5xwFZ.jpg). I also feel that the placing of the 2 new sliders are a welcome addition to the breakdown when exiting the set of jumps beforehand. ~^same

- 01:09:887 (1) - I altered the placement and trajectory of the 1/4 sliders here for a little more variety and flowiness into the next section. I felt that the way they were placed to begin with wasn't enough to tease the cursor into working harder whilst maintaining flow during that section. (http://puu.sh/5xwYR.jpg) and (http://puu.sh/5xx1L.jpg) ~i get the idea :3 fixed in a different way :3

- 02:09:669 - I really felt that this part was missing something considering the activity of the drums so I altered the pattern to include a note at the start and an extra 1/4 slider in a thunderbolt pattern to give the section the flow I felt it needed \;D/ (http://puu.sh/5xxbU.jpg).~i was following the vocals here, so i intentionally didnt put 1/4 or triples in there

Overall I think this is a really inventive map with some really nice patterns and I hope to see this ranked soon, the rest of the map in my opinion flows really well, thanks for your time! \;D/~yay yay \:D/
THANKS :D
-Teina-
[Insane]
open
00:08:582 (1,2) - reversion of qualify↓



Try to use this package^

00:22:604 - circle here (not important)

00:40:974 (1,2,3,4) - I feel some uncomfortable when I was playing
00:54:887 (1,2,3,4,5) - ^
01:08:800 (1,2,3,4,5) - ^
01:22:713 (2,3,4,5) - ^
02:00:975 (1,2,3,4) - ^
02:14:888 (1,2,3,4,5) - ^
02:28:800 (1,2,3,4,5) - ^
02:42:714 (2,3,4,5,6) - ^
03:31:408 (3,4,5,6,7) - ^
03:36:191 (2,3,4) - ^
03:45:321 (2,3,4,5,6) - ^

00:59:235 (1) - reduction 1/4

01:13:148 (1,2,3) - ↓
00:59:561 - 00:59:669 - 00:59:778 - circle here↓
02:19:235 (1,2,3) - ↓
02:33:148 (1,2,3) - ↓
03:21:843 (1,2,3) - ↓

Try to use this package^
01:38:149 (2,3) - ^

01:40:648 (4) - more near the 01:40:757 (5) -

Try to use this package^

02:08:800 (1) - reduction 2/4
02:09:235 - circle here

02:09:452 (3,4,5) - 02:11:192 (2,3,4) - style diffs (not important)


Try to use this package^


Try to use this package^

[Song setup]
open
Source :Grisaia no Kajitsu グリザイアの果実
Tags :game Matsushima Michiru

Please use the one of style per map~

quick mod~
good luck..
Swayzo_old
Easy:
Fun: 8/10
It was ok.
Design: 10/10
Everything seems perfect.
Fundamentals: 10/10

Normal:
Fun: 9.5/10
Great job.
Design: 10/10
Everything seems perfect.
Fundamentals: 10/10

Hard:
Fun: 10/10
Great job. Really fun.
Design: 9.5/10
- Maybe replace the reversing sliders @ 00:54:814 02:14:887 with a long slider that is 1 1/3rd of a beat long. (Might have to do a bit of rearranging)
Everything seems perfect.
Fundamentals: 10/10

00:54:887
Insane:
Fun: 10/10
Great job. Really fun.
Design: 9.5/10
- Maybe change the sliders @ 00:54:887 so that it's like the same as 02:14:887
Fundamentals: 10/10

Overall:
Good job! Would give a star if I had any :p
CakiP
supp. good luck!!
Topic Starter
Asagi

CakiP wrote:

supp. good luck!!
yay yay, thanks :)
RandF
From my queue~
[Geeral]
  1. 03:49:887~ reduce BPM guradually?
[Easy]
  1. 00:12:495 (6) - move to x:332 y:146 (stack correctly)
  2. 02:11:626 (8) - I prefer to curve
  3. 03:46:408 (2) - I feel this blanket isn't correct. how about this?
    331,176,226408,2,0,P|288:169|256:138,2,90,4|8|0,0:0|0:0|0:0,0:0:0:0:
[Normal]

  • Good!
[Hard]
  1. 01:13:582 (1,2) - too near ?
  2. 00:55:539 (2) - i prefer to end at red line : 00:55:756
  3. 02:15:539 (2) - ^
  4. 03:20:973 (3) - how about stack slider's head correctly on 03:19:234 (2) - ?
[Insane]
  1. 00:14:887 (4,5) - blanket correctly
  2. 02:29:453 (4) - I prefer to make in parallel with 02:29:670 (5) -
  3. 03:15:104 (1,2,3,4,5,6,7,1,2,3,4) - Great!
  4. 03:32:060 (6,7) - I prefer to replace them
Nice Chata <3
Well-looking map~☆
~Good Luck~
Topic Starter
Asagi

RandomEffect wrote:

From my queue~
[Geeral]
  1. 03:49:887~ reduce BPM guradually?~i dont know how to do this but ill fix it :3
[Easy]
  1. 00:12:495 (6) - move to x:332 y:146 (stack correctly)~fixed
  2. 02:11:626 (8) - I prefer to curve ~fixed
  3. 03:46:408 (2) - I feel this blanket isn't correct. how about this? ~fixed
    331,176,226408,2,0,P|288:169|256:138,2,90,4|8|0,0:0|0:0|0:0,0:0:0:0:
[Normal]

  • Good!~yay :D
[Hard]
  1. 01:13:582 (1,2) - too near ? ~fixed
  2. 00:55:539 (2) - i prefer to end at red line : 00:55:756 ~no change here,if you listen to it carefully, the "tomtom" sound ended in the blue tick
  3. 02:15:539 (2) - ^ ^
  4. 03:20:973 (3) - how about stack slider's head correctly on 03:19:234 (2) - ?~no change,the purpose of the curve here 03:20:104 (1) - is 03:19:234 (2)
[Insane]
  1. 00:14:887 (4,5) - blanket correctly ~fixed
  2. 02:29:453 (4) - I prefer to make in parallel with 02:29:670 (5) - ~fixed
  3. 03:15:104 (1,2,3,4,5,6,7,1,2,3,4) - Great! ~YAY YAY :D
  4. 03:32:060 (6,7) - I prefer to replace them~yeah, fixed
Nice Chata <3 ~ <3
Well-looking map~☆ ~yay, and thanks for the ☆
~Good Luck~
Thanks
smallboat
Hi,-Asagi,I'm late~! sorry >_< form req.

  1. Red words: Should be fix it.
  2. Blue words : I recommended suggestion.
  3. Black words : In my personal opinion.

[General]

None.

[Easy]

No find error >_<

[Normal]

00:55:974 (1) - Blanket 00:55:321 (2) slider end?
02:12:496 (2) - Recommended blanket(place in the middle): 03:41:626 (4,5) - Can be symmetry. 03:52:278 (6) - Stack the 03:49:886 (1) .
03:52:713 (7) - This DS error,change it?

[Hard]

00:09:887 (3) - (452|248),be a triangle.
00:13:799 (6) - +clap?
00:16:408 (6) - (320|344),be a triangle.
00:21:843 (2) - Use 00:21:191 (1) blanket this.
00:25:756 (3) - Slider head stack 00:24:452 (5).
00:36:626 (1) - Blanket 00:35:974 (3) slider end.
00:40:104 (1) - Blanket 00:39:669 (4) slider head.
00:59:669 (1,2) - Beacuse this continuous hit,so I think this DS should be place in the same DS with 00:59:235 (5,1).
01:13:800 (1,2) - ^
01:51:192 (5) - Ctrl+g?
02:04:236 (2) - Blanket crooked off.
02:19:670 (6,7) - Same as 00:59:669.
02:33:583 (2,3) - ^
02:32:279 (6) - Slider end stack crooked off.
02:43:366 (4) - Blanket crooked off.
02:44:236 (2) - ^
03:12:713 (4) - Stack 03:10:539 (4) - slider head.
03:18:148 (1) - Try to stack 03:18:582 (1) - slider head?
03:28:582 (6) - Stack 03:26:843 (7) .

[Insane]

00:42:713 (2) - Feel move to (250|77) is good blanket.
01:12:278 (7) - Can make jump,because the 01:11:408 (4) is in the same rhythm with (7) ,music is turn up,so,move to (360|224)?
01:12:713 (8) - If adjust (7),recommended use ctrl+g this here.
01:16:408 (5) - Recommended stack the 01:14:887 (1) slider head,better flow.
01:22:495 (1) - Stack 01:21:409 (4) ?
01:24:452 (2) - Stack 01:22:930 (3) -slider head?
01:53:801 (3,4) - Feel use ctrl+g is better flow.
03:39:234 (5) - Rotate a bit angle,
[Other]
1.If you have any mod above problems, you can PM or in-game to me.
2.Hope to you ranked.
3.Hope my mod is useful to you.
Topic Starter
Asagi

smallboat wrote:

Hi,-Asagi,I'm late~! sorry >_< form req. ~No problem :3

  1. Red words: Should be fix it.
  2. Blue words : I recommended suggestion.
  3. Black words : In my personal opinion.

[General]

None. ~yay

[Easy]

No find error >_< ~yay

[Normal]

00:55:974 (1) - Blanket 00:55:321 (2) slider end? ~no change
02:12:496 (2) - Recommended blanket(place in the middle): ~fixed
03:41:626 (4,5) - Can be symmetry. ~fixed
03:52:278 (6) - Stack the 03:49:886 (1) . ~fixed
03:52:713 (7) - This DS error,change it? ~fixed

[Hard]

00:09:887 (3) - (452|248),be a triangle. ~fixed
00:13:799 (6) - +clap? ~uhmm.. no
00:16:408 (6) - (320|344),be a triangle. ~fixed
00:21:843 (2) - Use 00:21:191 (1) blanket this. ~i dont really understand this, i just removed the red anchor and made it a good curve
00:25:756 (3) - Slider head stack 00:24:452 (5). ~no change
00:36:626 (1) - Blanket 00:35:974 (3) slider end. ~fixed in a different way
00:40:104 (1) - Blanket 00:39:669 (4) slider head. ~uhmm...no
00:59:669 (1,2) - Beacuse this continuous hit,so I think this DS should be place in the same DS with 00:59:235 (5,1).~no change here, the NC makes recognize it as a continuous hit(as you said), and its not a big deal to have different DS
01:13:800 (1,2) - ^ ^
01:51:192 (5) - Ctrl+g?~fixed
02:04:236 (2) - Blanket crooked off.~fixed
02:19:670 (6,7) - Same as 00:59:669. ~same
02:33:583 (2,3) - ^ ^
02:32:279 (6) - Slider end stack crooked off. ~fixed
02:43:366 (4) - Blanket crooked off. ~fixed
02:44:236 (2) - ^ ~fixed
03:12:713 (4) - Stack 03:10:539 (4) - slider head. ~fixed
03:18:148 (1) - Try to stack 03:18:582 (1) - slider head?~fixed
03:28:582 (6) - Stack 03:26:843 (7) . ~fixed

[Insane]

00:42:713 (2) - Feel move to (250|77) is good blanket.~fixed
01:12:278 (7) - Can make jump,because the 01:11:408 (4) is in the same rhythm with (7) ,music is turn up,so,move to (360|224)?~uhmm no change here, it think this is perfectly fine
01:12:713 (8) - If adjust (7),recommended use ctrl+g this here. ^
01:16:408 (5) - Recommended stack the 01:14:887 (1) slider head,better flow.~fixed
01:22:495 (1) - Stack 01:21:409 (4) ? ~fixed
01:24:452 (2) - Stack 01:22:930 (3) -slider head? ~fixed
01:53:801 (3,4) - Feel use ctrl+g is better flow. ~fixed
03:39:234 (5) - Rotate a bit angle, ~nice, fixed

[Other]
1.If you have any mod above problems, you can PM or in-game to me.
2.Hope to you ranked.~hope so :3
3.Hope my mod is useful to you.
~yes, its very helpful :D

Thanks! :)
lolia
Hi, Try M4M

Many New Combo error in All the diffs..
If you couldn't fix NC well, call me In-game plz


[Easy]

00:45:539 (1,2) - Well, this rhythm is strange a bit in Easy diff I think. change like this?
01:02:930 (1) - change like 01:04:669 (3) - is more fit I think.
01:22:495 (1,2) - change them is more fit.
02:05:539 (2,3) - same as above
03:06:843 (3) - like this?

[Normal]

Distance is x1.1~x1.3... QwQ

01:02:713 (1,2) - change them? (because music is changed from 01:02:931 (2) - )
01:03:800 (4,1) - change into slider?
01:04:452 (2,3) - same as above
01:08:365 (4,5) - like this?
01:22:495 (4,5) - maybe this is more fit.
01:25:104 - add a note and clap?
02:42:495 (4,5) - same as above
03:01:626 (2) - NC?
03:23:147 (4,5) - Actually, they feels close relatively because these are slider. But this is Normal..;w;
03:45:104 (4,5) - same as above
03:52:278 (6) - move to (440|252)

[Hard]


00:40:104 (1,2,3,4,5) - When I played, I felt weird..fix like this?
00:55:974 (1) - clap on tail
01:40:322 (3) - ctrl + g?
01:48:583 (3) - ^
02:00:105 (1,2,3,4,5) - same as above
03:54:524 (2) - ctrl + g?

[Insane]

01:34:888 (3) - 1grid down is more blanket..
01:40:757 (5) - ctrl+ g?
03:44:017 (4) - move to (83|234)
03:44:452 (5) - move to (429|234)

others are fine I think.

GL :)
lolia
star
eniyan
Hi From your queue!

[General]
The title of this music is 'SKIP'. isn't 'Skip'

03:54:235 ~ BPM is changing...I suggest that you add Timing Points.

[Easy]
General
no problem! :)
Placement
  1. 03:49:887 (1,2,3,4) - Specing is different! You need to fix it.
  1. 03:18:148 (1) - Move to x=460y=36. I think mine is better.
Rhythm
No problem in Rhythm ;)
Hitosound
  1. 01:07:930 (2) - Remove Finish from the head and add Whistle on the head
  1. 01:21:408 (3) - Remove Finish from the end and add Whistle on the end
  1. 01:34:235 (1) - Add Finish on 01:34:669 - (Add on the reverse point)
  1. 02:11:626 (8) - Add Clap on the end
  1. 02:27:930 (2) - Remove Finish from the head and add Whistle on the head
  1. 02:41:408 (3) - Remove Finish from the end and add Whistle on the end
  1. 03:06:843 (3) - Add Finish on the end
  1. 03:44:017 (3) - Remove Finish from the end and add Whistle on the end
  1. 03:49:887 (1) - Remove Finish from the head and add Clap on the head
[Normal]
General
Placement
  1. 03:23:147 (4,5) - Specing is different! You need to fix it.
Rhythm
no problem in Rhythm! :D
Hitosound
  1. 00:01:191 (3) - Add Clap on the head
  1. 00:02:930 (1) - Add Clap on the end
  1. 00:04:669 (4) - Add Clap on the head
  1. 00:07:713 (1) - Add Clap on the head
  1. 01:07:495 (3) - Remove Finish from the end and add Whistle on the end
  1. 01:21:408 (3) - Remove Finish from the end and add Whistle on the end
  1. 01:36:626 (5) - Remove Finish from the head
  1. 02:27:496 (3) - Remove Finish from the end and add Whistle on the end
  1. 02:41:409 (3) - Remove Finish from the end and add Whistle on the end
  1. 02:45:322 (3) - Remove Finish from the head
  1. 03:30:104 (3) - Remove Finish from the end and add Whistle on the end
  1. 03:44:017 (3) - Remove Finish from the end and add Whistle on the end
[Hard]
General
  1. 00:59:235 (1) - Change NC
Placement
  1. 00:38:582 (1) - Ctrl+g
  1. 00:48:582 (7,1,2) - I think spacing are same as 00:50:321 (2,3) .How about in this way?
  1. 00:51:191 (4,5) - Ctrl+g
Rhythm
  1. 00:28:039 (1) - Remove the note
  1. 01:48:039 (1) - Remove the note
  1. 02:11:844 (1) - move to x=276y=176 (stack perfectly)
Hitosound
  1. 00:07:278 (6) - Add Finish
  1. 00:55:974 (1) - Add Clap on the end
  1. 01:07:495 (3) - Remove Finish from the end and add Whistle on the end
  1. 01:21:843 (5) - Remove Finish and Add Whistle
  1. 01:36:626 (1) - Remove Finish from the head
  1. 02:27:496 (3) - Remove Finish from the end and add Whistle on the end
  1. 02:41:844 (5) - Remove Finish and Add Whistle
[Insane]
This dif is well-nigh perfect.
Hitosound
  1. 00:02:930 (3) - Add Clap on the end
  1. 01:21:843 (5) - Remove Finish from the end and add Whistle on the end
  1. 02:41:844 (5) - Remove Finish and Add Whistle
I love this song, so Igive a kudosu for you! ;)

Good luck for ranked! :)
Hinsvar
Yo; modding for M4M.

Let's have fun here, shall we?

*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

>Easy
  1. Your NC usage seems to be very, very inconsistent. You sometimes apply it every two stanzas, and then every four stanzas, and then going back to two. Make it consistent (every two stanzas, preferably) please. (Stuff like 00:26:408 (1) is an exception, since the NC goes well with the music.)
  2. 00:07:278 (5,1) - Swap NC to follow how the song's rhythm goes?
  3. 00:13:800 (1,2) - ^
  4. 00:45:104 (1,2) - ^ (Well, I guess you should've gotten the idea by now: Put NCs only at the beginning of a stanza unless the song's rhythm dictates otherwise.)
  5. 01:21:843 - The instrument is not really heavy here, so use a whistle instead of a finish?
  6. 01:23:800 (2) - I'd add an NC here to follow the song's rhythm.
  7. 01:36:626 - Needs a finish to emphasize the instrument, IMO.
  8. 01:37:713 (4,1) - And you should swap the NCs here too. I think you'll understand why by now.
  9. 02:43:800 (2) - Same as 01:23:800 (2).
  10. 03:01:191 - I'd begin 03:01:626 (1) here to follow the song better, but if you think it'll be too hard for the Easy players, let it be.
  11. 03:34:234 (3) - Move the middle node to (288,344) and the last one to (264,248) in order to make a nice blanket pattern at 03:32:495 (1,3)? Might need to adjust spacing here and there.
  12. 03:46:408 (2) - Same as 01:23:800 (2).
  13. 03:49:887 (1,2,3) - Nope, a spacing inconsistency like this isn't allowed, even if it's to make the pattern look neat. In fact, it only makes the players confused.
>Normal
  1. 00:08:582 (2,3,4) - Uh, the spacing's not consistent here, and it makes this pattern look weird. Moving 00:09:452 (3) by one grid to the right should solve it.
  2. 00:13:365 (5,1) - Yep, it's almost unnoticeable, I know, but what about making the spacing ~1.25x for the sake of consistency anyway?
  3. 00:39:017 (4) - Ctrl+G? Gives a better flow, but that means you must adjust the spacing here.
  4. 01:09:452 - Add a clap? Something feels wrong here without one...
  5. 03:23:147 (4,5) - Sorry, but jumps aren't allowed in a Normal diff. Make the spacing consistent, please.
  6. 03:44:017 (3,4) - I don't really like the flow here; it feels so forced. Not that much of a problem anyway, but fix it if you want.
>Hard
  1. 00:13:799 (6) - What's with the sudden disappearance of the claps? Add one here, please.
  2. 00:27:713 (7) - Uh, lengthen the slider to 00:27:930 to follow the instrument more accurately? The current rhythm feels so weird.
  3. 00:59:669 (1,2) - I don't recommend having a 1/4 jump like this in a Hard diff because the spacing is particularly confusing. Those who regularly passes Insane diffs will easily play this, but you get my point, right? (Applies to similar patterns.)
  4. 01:36:191 (1) - You don't need to apply an NC to every note that is a part of a series of anti-jumps, just the first one, so remove the NC here?
  5. 01:47:714 (7) - Same as 00:27:713 (7).
  6. 02:08:149 (4,5,6) - It looks forced to make them stacked above 02:06:844 (3)'s head. How about moving them to (424,164) and 02:08:583 (7) (504,112) to make 02:07:496 (1,2,3,4,5,6,7) symmetrical?
  7. 02:31:409 (1) - The blanket can be better by moving the second node to (276,32).
  8. 03:36:191 (2,3) - The current rhythm is very confusing, to say the least. Use this, instead?
  9. 03:54:235 (6,7) - Well let me tell you something: Those instruments are snapped on 1/12 ticks, although they are exactly 1/2 beats apart, so it shouldn't be difficult to play them. Feel free to use the current rhythm anyway; just thought of telling a random fact.
>Insane
  1. 00:40:974 (1,2,3,4) - Nope. The song doesn't call for a series of 1/4 jumps. The music isn't that intense at all. Just space them normally or make a smaller series of jumps, or maybe make a stream. Whatever you can think, but not this. The flow is also not that good, anyway. And this only makes an unnecessary increase in difficulty, so there is no reason to do this. Remember: This pattern IS playable, it just doesn't fit with the song.
  2. 00:54:887 (1,2,3,4,5) - ^. While this isn't as crazy as the one above, this one still feels as random because the music's intensity doesn't support the pattern. (Okay, this one applies to similar patterns too.)
  3. 01:36:191 (1) - Same as Hard.
  4. 01:54:126 - Would've been better if you added a note here to follow the instrument more accurately, but it can't be helped since you've already made such a pattern.
  5. 02:08:039 - ^
  6. 02:12:496 (1) - You can follow how the instruments are played better if you stacked this above 02:12:931 (2).
  7. 02:16:627 (2) - The flow can be better if you made the slider look like this.
  8. 02:19:235 (1,2,3) - I don't know if it's just me, but I think the flow is pretty bad here.
  9. 02:20:975 (3,1) - It feels weird to skip the vocal at 02:21:191, so change them to this, maybe?
  10. 02:33:148 (1,2,3) - Same as 02:19:235 (1,2,3). Probably because the angle of the 1/4 slider that is used to connect the two sliders are badly placed...
  11. 02:44:017 - The instrument is pretty loud here. You might want to consider adding a note.
  12. 03:16:626 (1,2,3,4) - The pattern might be too hard to sightread, since you're suddenly changing the rhythm to a constant 1/1. Might be just me, anyway.
  13. 03:35:756 (1,2,3) - This rhythm goes along with the song better, IMO.
  14. 03:42:495 (2,1) - Don't you think the sudden spacing change here will confuse the players? Again, might be just me that is being worried, but with the map being really intense and suddenly having this kind of pattern, I'm not really sure if this pattern is okay.
  15. 03:46:626 - Same as 02:44:017.
Aaaand that's it.

Good luck on the way 8-)
Atrue
Hello~
From At's Modding Queue. Username changed. Sorry for the late mod.



[Notion]
This color means something you can either choose to fix or not to fix cause I prefer to do this.
And this color means some issue to fix I think.

[General]
Good luck!
(ノ·ω·)ノ︵
[Easy]
General
Not much problems here.
Beats
01:06:408 (1,2,3) - Now that you choose to follow vocal here, just follow more on that, like this (1 note will not increase a lot difficulty, but if you want to keep the difficulty now, the note 2 can be removed..)
02:26:408 (1,2,3) - Same as above.
03:29:017 (1,2,3) - ^
[Normal]
General
Nice feeling but still some thing to say.

Beats
00:05:539 (1) - Because you started to hit the slider on a drum and then you followed drum so maybe confusing beats. (Just suggestions)
00:08:582 (2) - Here is a drum, but you followed another instrument. For better follow the voice, I suggest move the slider 1/2 later.00:11:191 (2,3) - 1/4 is ok for covering the beats.
00:16:843 (1,2,3,4,5) - Hmmmm..I won't agree this kind of beats.. But the whole part is that beats.. This kind of beats is really can fit in similar songs... So sorry for saying that.. I prefer this one..(just suggestion)00:39:886 (1,2,3) - I prefer moving them 1/2 earlier to cover the vocal. After all, the drum here is not so obvious to follow.
00:45:539 (1,2,3) - Now that you followed the vocal here, why not consider to follow the vocal here at 00:42:061 (1,2,3) ?
Placement
AImod mentioned 03:23:147 (4,5) - distance too long.. And I know you may using some flow tech here. But not suitable to use it in a Normal diff I think.
[Hard]
General
So.. Maybe distance snap is needed. A little messy in distance.
Beats
00:40:539 (2,3,4,5) - I think the start of these sliders should be re-arranged. Because they are not equal on drums in the song.
01:06:843 - A note is needed here to emphasize the strong vocal here.
01:08:148 (1) - The note is not so important to emphasize. But why here you used a note but not here 01:07:930 ?
01:19:017 (5,6,7) 03:41:625 (5,6,7) - Maybe the slider here should be put on the long vocal like this:Placement
00:25:321 (2,3) - Here the distance is bigger than I supposed.
00:25:321 (2,3,4,5,1) - ^
00:34:887 (1) - If you think the distance I mentioned above is logical, How about this one? Smaller distance than that 2 parts? Maybe here is more suitable for a relatively big jump.
00:43:582 (1) - Another not-so-reasonable jump..
01:00:974 (3,4) - Blanket is not good here.
01:17:930 (3,4) - Blanket is really not good here.
01:19:017 (5) - Though pattern is pretty, I think the distance here should be more neat.
02:03:366 (4,1) - Maybe here the jump is too big and not so reasonable.
02:12:931 (1,2) - Here the blanket is not good.....
02:37:931 (3,4) - Flow is not that good for a hard diff.
03:25:973 (4,5) - An abrupt change in distance here. I think the distance between 3,4,5 should be equal.
03:39:234 (5,1) - I think the distance here is also big without a sign..
[Insane]
General
Some distance and beat may not be so reasonable.
Beats
00:36:408 - A note is needed considering the hitting feeling.
01:02:713 (6) - the feeling of adhere on the short slider is not good and the vocal is just a word, so a circle is ok.
01:08:148 (2) - Not necessary note which is neither on beat or on vocal. And leaving the blank is helpful for the pattern of 01:07:495 (1,3) .
02:28:149 (1,2,1) - The change from vocal to drum is really abrupt.(Some similar parts passed because I think they are not that bad, but here you ignored the vocal stress and make the change really obvious.)
02:37:495 (2) - That might be a vocal.. I mean another abrupt change in tracks.
Placement
00:24:452 (8,1) - Maybe the jump here is too big. For better consistence I think 1.0~1.5 is okay.
00:25:974 (4,1) - Flow is not smooth. Though I know for you is suitable for change flow,I have to say this flow with the distance made here too obvious. But a big change is needed if you apply.
00:30:321 (2,3) - For me the blanket is not perfect. But ok.
00:32:713 (5,1) - The big jump is not good for consistency on the 2 vocal which is consistant, though you are in fact following the drum.
00:45:321 (6,1) - Jump is suitable and this pattern made the flow is really sharp which is not suggested.
00:49:669 (3,1) - This distance is feeling like human-made. I mean it is not so comfortable in this relatively short but not so short distance. In my opinion 0.1~0.3 or stack is suggested. But just suggestion.(after this pattern is one more issue like it.I mean just take it into a consider.)
00:52:930 (2,3) - Blanket is not so good.
00:53:582 (4,5,6) - Sudden jump which is confusing for no obvious reason to emphasize 5(but 6 is a good idea to emphasize). Make 5 a bit closer will help. Or other patterns.
00:54:887 (1,2,3,4,5) - I have to say a bit messy. But just okay for you to keep that.
00:59:017 (4,1) - Sudden jump with flow changed. I think it is equal with 00:57:495 (1,2,3) some thing like this.
01:14:235 (4,5) - I'm not so sure about the distance. vocal is consistent and 1.5 +1.0 will provide a feel of jump.
01:15:539 (2,3) - ^ 01:14:887 (1,2) - or you can enlarge this distance between the 2 notes.
01:17:930 (5,1) - 1.4~1.6. This change is also not reasonable for me.
01:34:669 (2,3,4,5) - Here the distance is a little messy I think.
01:54:018 (4,5) - I think no sign showed a big jump here.
02:09:670 (3,4) - Here is a stack and 02:11:409 (3,1) - here make a big distance. Maybe they are equal for me.
02:12:496 (1) - I think here is not suitable for 1.0. Stacking or a big jump is suitable.
02:14:888 (1,2,3,4,5) - Big jumps which I can not find that obvious sign.
02:16:627 (2,3) - Here is a jump but 02:17:495 (1,2) - here you use 1.0. Maybe latter one should be a jump too?
02:22:496 (5) - From a high point to a lower point in vocal, so not that big jump is more suitable in my opinion.(Though you followed drums.)
02:23:366 (2,3,4) - For prettier I think you can have the triangle fixed to be a real equilateral triangle. Now the distance is not equal and the angle is kinda random.
02:35:540 (2,3,4,5) - Making the distance equal will get a neat look.
03:02:930 (7,8) - A abrupt jump which showed no sing in the music.
03:30:756 (1,2) - Nazimod. The blanket is not perfect for me.
03:27:712 (4) - Obvious shortened distance. You can make about 1.5+ distance here.
03:42:277 (1,2,1) - Confusing distance. You can make a pretty small distance on 03:42:495 (2,1) .

That's my suggestions. Thanks for requesting.If you have any questions feel free to send pm to me.:) .
Topic Starter
Asagi
Thanks for the mod :3, ill apply them when the exam is finished
and the M4Ms too
Setsurei

yo! sorry I'm so late, did a mod on Normal diff several weeks ago, then stopped for a while
idk if you already did some changes on Normal
I can't find mistakes orz forgive me for modding this short
here some suggestions (I didn't do much because I don't want to destroy your style)

[Normal]
00:07:713 (1) - tail x 216 y 108
00:12:061 (3) - tail x 184 y 204
00:34:669 (3) - tail x 396 y 144
03:23:147 (4,5) - jump on Normal diff? how about changing to this?
SPOILER

03:22:712 (3) - x 115 y 90
03:23:147 (4) - x 219 y 193

[Hard]
00:20:104 (2) - ctrl + G?
00:55:539 (2,1) - this angle is too acute, 00:55:974 (1,2,3) - move this somewhere?
00:59:887 (2) - ctrl + G?
03:11:626 (7) - ^
03:45:103 (1) - x 100 y 260 (perfect blanket with 03:45:321 (2) - )

[Insane]
00:15:321 (5) - x 256 y 92 (blanket with 00:15:974 (1) - )
02:17:495 (1) - x 164 y 194, x 168 y 164, x 196 y 148, x 264 y 192, x 320 y 158 (fix blanket 02:18:149 (2) - red color means the red point on that slider)

good luck for ranked!
Legaulto
Well This is what I think:

Insane

00:53:691 (5) - I think it sounds better if you add a circle there.
03:00:974 (3) - I think it sounds better with whistle.
03:01:082 (4) - I think a whistle and clap would sounds nice at this one. ;)
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