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Horie Yui - Golden Time (TV Size)

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Topic Starter
eniyan
This beatmap was submitted using in-game submission on 2013年12月20日 at 18:52:52

Artist: Horie Yui
Title: Golden Time (TV Size)
Source: Golden Time
Tags: Tsukuyomi baldrace opening ゴールデンタイム 竹宮ゆゆこ 駒都えーじ 多田万里 加賀香子
BPM: 141
Filesize: 20440kb
Play Time: 01:28
Difficulties Available:
  1. Easy (1.96 stars, 77 notes)
  2. Hard (4.77 stars, 180 notes)
  3. Insane (5 stars, 222 notes)
  4. Normal (4.06 stars, 122 notes)
  5. Yomi's Insane (4.99 stars, 349 notes)
Download: Horie Yui - Golden Time (TV Size)
Download: Horie Yui - Golden Time (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
Let's Go Party Night !!!

This is my second beat map!
Easy:completed by me!
Normal:completed by me!
Hard:completed by me!
Insane:completed by me!
Yomi:completed by Tsukuyomi! On 2011 November 10
Enjoy!!!!

December 11 Update
December 3 Add skins. Please redownload
DX5536
Hi~
M4M
[Easy]
I personal this Tick Rate should be 1, cause the bigger the tick rate the easier to break combo in slider (FL too)
General
00:06:916 - Maybe add a note since you jump from "white-white-white" to "white-non white-white" so it's kinda confuse newbie+ the vocal also start here.
00:29:044 - ^
00:30:320 (5) - maybe delete this and replace with a slider start at 00:29:895
00:43:299 (3) - this is kinda hard for newbies and new HD players. i would suggest you to do something like this:
01:08:193 - add a note here too? (same point as 00:06:916)
01:21:810 - ^
01:25:214 - you CAN stop the kiai-time here but your choice :)

Hisounds
00:06:916 - (if you add a note) add finish
00:05:214 (3) - at the end of it: add finish instead of whistle
00:07:342 (5,6,7) - instead of whistle, add clap (?)
00:32:448 (2) - at the end of it: add finish instead whistle
00:42:661 - 00:43:937 - (if you add two note like ^) add finish to (2,3,4)
01:06:491 (2) - at the end of it: add finish
01:08:193 - (if you add a note) add finish
01:20:108 (2) - at the end of it: add finish instead of clap
01:21:810 - (if you add a note) add finish


[Hard]
General
00:33:299 - 00:33:937 - a stream maybe?
00:35:001 (1) - remove NC
00:35:852 (3) - add NC
00:42:980 (2) - uhm, this is a very stupid jump from tick to tick, players will most lightly get a 50 or 100. i suggest you to do something like this
01:25:001 (5) - i personally suggest you to delete this, so that player can rest a bit befor the final spinner

Hitsounds
00:06:491 (9) - add finish
00:07:342 (2,3) - at the head of (2): add clap instead finish/ (3): add clap
00:08:618 (1) - at the end of it: add clap instead whistle
00:32:448 (5) - add finish
01:07:342 (3) - at the end of it: add finish instead clap
01:12:448 (3,5,7) - at the head: add finish
01:20:959 (8) - at the end of it: add finish instead clap


[Insane]
General
00:41:810 (1) - remove NC
01:13:299 - add a note
01:13:512 (1) - remove NC
01:16:703 (1) - ^
01:19:682 (1) - ^

Hitsounds
00:06:491 (5) - add finish instead whistle
00:07:342 (2,4) - at the head: add clap
00:08:618 (1) - at the end of it: add clap
00:32:448 (1) - at the head: add finish
01:07:767 (5,1) - add finish instead of clap/ at the head of (1): add finish
01:12:448 (3,6,2) - (6 is the note that you will add *look up*) at the head of 3: add finish/ 6: add finish/ at the end of 2: add finish
01:21:384 (5,1) - ^

That's all. Nice map! A catchy song, i must say I love the "YEAH!" part :D..
Good luck~ :)
Topic Starter
eniyan

DX5536 wrote:

Hi~
M4M
[Easy]
I personal this Tick Rate should be 1, cause the bigger the tick rate the easier to break combo in slider (FL too)
General
00:06:916 - Maybe add a note since you jump from "white-white-white" to "white-non white-white" so it's kinda confuse newbie+ the vocal also start here. no. because I fell that some rhythm were strange.
00:29:044 - ^ no
00:30:320 (5) - maybe delete this and replace with a slider start at 00:29:895 no
00:43:299 (3) - this is kinda hard for newbies and new HD players. i would suggest you to do something like this:
no
01:08:193 - add a note here too? (same point as 00:06:916) no
01:21:810 - ^ no
01:25:214 - you CAN stop the kiai-time here but your choice :) no.because I want to have it between choruses at time of kiai time.

Hisounds
00:06:916 - (if you add a note) add finish no
00:05:214 (3) - at the end of it: add finish instead of whistle no
00:07:342 (5,6,7) - instead of whistle, add clap (?) nice idea! i fixed
00:32:448 (2) - at the end of it: add finish instead whistle no
00:42:661 - 00:43:937 - (if you add two note like ^) add finish to (2,3,4) no
01:06:491 (2) - at the end of it: add finish no
01:08:193 - (if you add a note) add finish no
01:20:108 (2) - at the end of it: add finish instead of clap no
01:21:810 - (if you add a note) add finish no


[Hard]
General
00:33:299 - 00:33:937 - a stream maybe? no because I avoid using stream in hard dif. sorry
00:35:001 (1) - remove NCOh, mine is surely strange! lol i fixed
00:35:852 (3) - add NCyes
00:42:980 (2) - uhm, this is a very stupid jump from tick to tick, players will most lightly get a 50 or 100. i suggest you to do something like this
It is difficult, and a player may feel it here as you say , but I do not surely change it because I locate a circle for the performance of the music in total here. sorry.
01:25:001 (5) - i personally suggest you to delete this, so that player can rest a bit befor the final spinner ok i deleted.

Hitsounds
00:06:491 (9) - add finish no
00:07:342 (2,3) - at the head of (2): add clap instead finish/ (3): add clap I did not add clap to the point that you pointed out, but I felt it the idea to increase clap in this neighborhood was very good.I added clap to another point. thank you!
00:08:618 (1) - at the end of it: add clap instead whistleok!
00:32:448 (5) - add finishno
01:07:342 (3) - at the end of it: add finish instead clapno
01:12:448 (3,5,7) - at the head: add finishno
01:20:959 (8) - at the end of it: add finish instead clapno


[Insane]
General
00:41:810 (1) - remove NCok!
01:13:299 - add a noteno.I did not add a circle on purpose to change some rhythm.
01:13:512 (1) - remove NCno
01:16:703 (1) - ^no
01:19:682 (1) - ^no

Hitsounds
00:06:491 (5) - add finish instead whistleno
00:07:342 (2,4) - at the head: add clapok
00:08:618 (1) - at the end of it: add clapok
00:32:448 (1) - at the head: add finishno
01:07:767 (5,1) - add finish instead of clap/ at the head of (1): add finish(5):no (1):ok
01:12:448 (3,6,2) - (6 is the note that you will add *look up*) at the head of 3: add finish/ 6: add finish/ at the end of 2: add finishno
01:21:384 (5,1) - ^no

That's all. Nice map! A catchy song, i must say I love the "YEAH!" part :D..i love this part too.<3thank you for modding! :)
Good luck~ :)
sjoy
:) [Easy]
00:42:661 (2,3,4) - Don't stack them
00:54:576 (1) - spinner is too long try to start on 00:57:980
[Normal]
00:38:193 (2) - move to 256,156
[Hard]
00:07:342 (2) - ctrl+g
00:37:129 (5,6) - conbine into 1/2 slider
00:56:278 (5) - NC
00:56:491 (6,8,10,12) - It's too hard on hard diff try to delete?
01:14:576 (8) - why set a long jump?It's not suitable for the music
[Insane]
00:21:810 (6) - ctrl+g
00:25:214 (6) - ^
00:44:363 (1,1,1,3) - add fin on the head
00:53:725 (1,2,3) - use 1/3 rhythm is weird
01:25:214 (1) - too long .try to start on 01:27:342
good luck
jonmaku_025
Can I suggest for a Taiko diff? :D
I just might shoot a star if that happens <3 I just so love this song :)
Topic Starter
eniyan

sjoy wrote:

:) [Easy]
00:42:661 (2,3,4) - Don't stack them no sorry
00:54:576 (1) - spinner is too long try to start on 00:57:980 ok i fixed
[Normal]
00:38:193 (2) - move to 256,156fixed
[Hard]
00:07:342 (2) - ctrl+gno
00:37:129 (5,6) - conbine into 1/2 sliderno
00:56:278 (5) - NCok
00:56:491 (6,8,10,12) - It's too hard on hard diff try to delete?Because it is a swelling point, I don't fix.
01:14:576 (8) - why set a long jump?It's not suitable for the musicI changed a position to change a flow because it was the last point of the consecutive slider.
[Insane]
00:21:810 (6) - ctrl+gno
00:25:214 (6) - ^ok
00:44:363 (1,1,1,3) - add fin on the headok
00:53:725 (1,2,3) - use 1/3 rhythm is weirdno
01:25:214 (1) - too long .try to start on 01:27:342no
good luck
thank you!


jonmaku_025 wrote:

Can I suggest for a Taiko diff? :D
I just might shoot a star if that happens <3 I just so love this song :)


sorry.i can't make taiko diff...
If somebody becomes a guest, I can upload it... :o
10crystalmask01
ello o3o Random mod!
[General]
I don't understand why the timing point has to be so early, before the song even starts o.o Just change it to 108
[Easy]
Ar +1?
00:06:916 - Try placing 00:09:469 (7) - here as well, or just add a note here, or even a 1/1 slider..add anything really, I just don't like how you've missed the cymbal crash here > < Also,make the object NC here.
00:07:342 (5) - If you disagreed to my top suggestion, then make this note a NC. Otherwise, ignore it.
00:42:661 (2,3,4) - Try to avoid stacking in an easy diff.
00:44:363 (1) - Add finish on the head.
00:54:576 (1) - ^
01:04:788 (1) - ^
01:08:193 - Please add something here, with a finish hitsound.
01:11:597 (1) - Add a finish on the head.
01:18:406 (1) - ^
01:21:810 - Needs something here to emphasize the finish hitsound.

[Normal]
00:03:299 (5) - Move to 212/344
00:43:299 (4) - Add finish on the head.
00:44:363 (1) - ^
00:46:065 (3) - ^
01:04:788 (1) - ^
01:08:193 (1) - ^
01:11:597 (1) - ^
01:15:001 (1) - ^
01:18:406 (1) - ^
01:21:810 (1) - ^

Wow, missing a lot of finish hitsounds in kai time :S

[Hard]
00:10:320 (1) - Add finish
00:27:342 (1) - ^ On the head.

[Insane]
Nice o3o

Hope this helps~! ^^
Topic Starter
eniyan

10crystalmask01 wrote:

ello o3o Random mod!
[General]
I don't understand why the timing point has to be so early, before the song even starts o.o Just change it to 108
[Easy]
Ar +1? no.sorry
00:06:916 - Try placing 00:09:469 (7) - here as well, or just add a note here, or even a 1/1 slider..add anything really, I just don't like how you've missed the cymbal crash here > < Also,make the object NC here.
00:07:342 (5) - If you disagreed to my top suggestion, then make this note a NC. Otherwise, ignore it.I changed here into a slider.and add NC. thank you for suggestion!
00:42:661 (2,3,4) - Try to avoid stacking in an easy diff.Because there were a lot of indication, I decided to fix it. Thank you, everybody!
00:44:363 (1) - Add finish on the head.ok!
00:54:576 (1) - ^ok
01:04:788 (1) - ^ok
01:08:193 - Please add something here, with a finish hitsound.nice idea!
01:11:597 (1) - Add a finish on the head.ok!
01:18:406 (1) - ^ok!
01:21:810 - Needs something here to emphasize the finish hitsound.nice idea!

[Normal]
00:03:299 (5) - Move to 212/344nice idea!
00:43:299 (4) - Add finish on the head.ok!
00:44:363 (1) - ^ok!
00:46:065 (3) - ^ok!
01:04:788 (1) - ^ok!
01:08:193 (1) - ^ok!
01:11:597 (1) - ^ok!
01:15:001 (1) - ^ok!
01:18:406 (1) - ^ok!
01:21:810 (1) - ^ok!

Wow, missing a lot of finish hitsounds in kai time :S I forgot to add finish. lol

[Hard]
00:10:320 (1) - Add finishok!
00:27:342 (1) - ^ On the head.ok!

[Insane]
Nice o3o

Hope this helps~! ^^

thank you for modding! :)
It was helped very much. :D
ichivictus
[Easy]
01:23:512 (3) - I feel like the placement for this should be more to the left while playing. http://i.imgur.com/N0nxXVJ.png
Might not look as pretty, but maybe you can find a way to make it look pretty while it's on the left.

00:40:959 (1,2,3) - I'd personally do this (I know it's an easy diff but this really fits the music) http://i.imgur.com/8XdSrVi.png
I don't think it really adds to the difficulty. Actually besides there being more things to click, it's easier. What you have now, (3), is a pain for noobs to read since it's on a red tick. They'll play it the same way they played 00:29:469 (3,4) - which are on white ticks. It is fine if you want to leave it like it is though.

Everything else is good. Nice rhythym and although it lacks some pattern, it has good flow and plays well. Double check your spacing, make things perfect, etc.

[Normal]
00:22:023 (4) - Spacing looks a little bit off.


[Insane]
00:06:916 (1,2,3,4) - I don't think the SV changes match the music. Feels too dramatic.

00:59:682 - Reduce volume to ~35%

Wonderful map plays very nice. Couldn't really find anything in hard worth mentioning. Take a star 8-)
Topic Starter
eniyan

ichivictus wrote:

[Easy]
01:23:512 (3) - I feel like the placement for this should be more to the left while playing. http://i.imgur.com/N0nxXVJ.png
Might not look as pretty, but maybe you can find a way to make it look pretty while it's on the left.I think that it don't have any problem.

00:40:959 (1,2,3) - I'd personally do this (I know it's an easy diff but this really fits the music) http://i.imgur.com/8XdSrVi.png
I don't think it really adds to the difficulty. Actually besides there being more things to click, it's easier. What you have now, (3), is a pain for noobs to read since it's on a red tick. They'll play it the same way they played 00:29:469 (3,4) - which are on white ticks. It is fine if you want to leave it like it is though. 00:29:469 (3,4) - I changed rhythm.00:40:959 (1,2,3) - I think that it don't have any problem...sorry

Everything else is good. Nice rhythym and although it lacks some pattern, it has good flow and plays well. Double check your spacing, make things perfect, etc.

[Normal]
00:22:023 (4) - Spacing looks a little bit off.ok! i fixed :)


[Insane]
00:06:916 (1,2,3,4) - I don't think the SV changes match the music. Feels too dramatic.Umm...I decide to change it if a large number of opinions appear elsewhere.

00:59:682 - Reduce volume to ~35%The volume raises it here because it is a place to swell.

Wonderful map plays very nice. Couldn't really find anything in hard worth mentioning. Take a star 8-)



Wow! thank you for star and modding! :)
YoshinoSakura
for m4m
newbie's mod,may seems stupid :o

[General]
No tags(althought I really don't know what song it is).
Nice skin,but there's something wrong with your section-pass.png.Cut the white part at the bottom.
Disable countdown.

[Easy]
OD-1?May be too hard for Easy
Tick rate=1 Seems too ugly when there are too many small circles

00:09:469 (4) - make it like this
00:23:937 (1) - miss whistle at the reverse(according to the same pattern in Normal diff)
00:51:171 (1) - ^
00:27:342 (1) - ^at the end
00:37:554 (1) - ^
and so on
you can add clap sound to every short white lines in kiai(use clap sound as slider tick and green lines)
others seems nice

[Normal]
DS=1.5 may be too large for normal.consider shorten it
00:03:512 (1,2,3) - add finish or whistle
00:09:469 (3) - not a good blanket
00:29:895 (2) - ^
00:49:469 (1,3) - ^
00:39:257 (1) - a spinner may not suitable here,since it is too urge and close to the next object.Replace it with a reverse slider and two circles
01:06:065 (3) - remove finish at the bottom
01:19:682 (3) - ^
Better not to copy in kiai time cauze it makes the player feel bored.(A lot of Modders have told me about this before)

[Hard]

00:03:512 (3,4,5,6,7,8,9) - try this
256,72,3512,1,2,0:0:0:0:
256,84,4363,1,2,0:0:0:0:
256,96,5214,1,2,0:0:0:0:
256,220,5640,1,2,0:0:0:0:
256,344,6065,1,2,0:0:0:0:
256,344,6278,1,2,0:0:0:0:
256,344,6491,1,2,0:0:0:0:
00:20:533 (1) - not a good blanket
00:23:086 (3,4,5,6) - (suggestion)seems not beautiful,5 stack on the end of 2,6stack on 3
00:46:916 (3) - rotate 10degree clockwise
00:47:342 (4) - rotate 20degree clockwise
00:53:725 (3,4) - not snapped on my computerwhat the fvk is peppy doing
00:56:278 (1,2,3,4,5,6,7,8) - use slider to stream to help you make a perfect arc
01:05:640 (3,4) - you can make small jumps on 1/4 sliders
01:12:874 (4) - why a finish at the end?
01:14:576 (8) - this jump seems too sudden.Consider making gradual jump with 01:11:597 (1,2,3,4,5,6,7,8)

[Insane]
I'm stupid at Insane,sorry.I will try my best to mod it.
00:25:959 (2) - ctrl+g
00:53:725 (1,2,3,1,2,3) - This is unrankable because it is unsnapped.Same in the Hard diff.If you really want to keep this you can add red lines.But I strongly concern to remove this.
01:13:299 you may miss something here
There are still some flow problems.But they are not severe.

Good song,sweet voice.
Hope to rank soon.
GL :)
El SolarBeam
well, I'll focus on some (minor) things since I think this map is good :3

SPOILER
Easy

00:01:810 (3) Add whistle
00:05:214 (3) ^
00:10:320 Adding finisher to the spinner sounds nice
00:20:533 (1) Whistle please
00:22:235 (3) Same here
00:25:640 (3) Here too
00:30:746 (1) ^
00:32:448 (2) ^
00:40:959 (1) ^
00:46:065 (3) Make it a bit wavy?
00:54:576 (1) Whistle again
00:56:278 (3) ^
01:06:491 (2) ^
01:15:001 (1) ^
01:18:406 (1) ^
01:20:108 (2) ^



Normal

00:09:257 (2) Add clap
00:30:533 (3) ^
00:33:725 (2) ^
00:39:044 (4) ^
00:40:959 (1) Add whistle
00:53:512 (2) Add clap
00:57:554 (2) Add finish


Hard

00:06:491 (9) Change into finish (?)
00:23:299 (4,5,6) Add whistle
00:40:959 (1) ^
00:45:852 (4) Add clap
00:49:469 (1) Add whistle
00:52:661 (4) ^
00:53:512 (2) ^


Insane

00:05:214 (1,2) Don't you think the pattern way too plain?
00:10:320 Finisher on spinner
00:20:852 (2) Add clap
00:20:852 (4) ^
00:22:235 (1) Add whistle
00:24:257 (2) ^
00:24:682 (4,5) ^
00:30:320 (4) Maybe clap is better
00:34:469 (2) Add whistle
00:34:895 (4) ^
00:53:725 (1,2,3,1,2,3) You sure don't want to reshape it? It can become something better
01:06:065 (1,2) The spacing is weird somehow
Topic Starter
eniyan

615915887 wrote:

for m4m
newbie's mod,may seems stupid :o

[General]
No tags(althought I really don't know what song it is).
Nice skin,but there's something wrong with your section-pass.png.Cut the white part at the bottom.
Disable countdown.

[Easy]
OD-1?May be too hard for Easyno sorry
Tick rate=1 Seems too ugly when there are too many small circlesno sorry

00:09:469 (4) - make it like this
sorry mine is better
00:23:937 (1) - miss whistle at the reverse(according to the same pattern in Normal diff)no
00:51:171 (1) - ^no
00:27:342 (1) - ^at the endno
00:37:554 (1) - ^no
and so on
you can add clap sound to every short white lines in kiai(use clap sound as slider tick and green lines)
others seems nicesorry mine is better in Easy dif

[Normal]
DS=1.5 may be too large for normal.consider shorten itMany timing of 1/2 exist in my Normal dif.Much heap occurs and will become hard to watch it if I make 1.5.
00:03:512 (1,2,3) - add finish or whistleno
00:09:469 (3) - not a good blanketfixed
00:29:895 (2) - ^no
00:49:469 (1,3) - ^ok
00:39:257 (1) - a spinner may not suitable here,since it is too urge and close to the next object.Replace it with a reverse slider and two circles
no
01:06:065 (3) - remove finish at the bottomno This sound begins a performance of the original music.
01:19:682 (3) - ^no because ^
Better not to copy in kiai time cauze it makes the player feel bored.(A lot of Modders have told me about this before) really? I have not heard it. :o If other people give a similar opinion, I think.

[Hard]

00:03:512 (3,4,5,6,7,8,9) - try this
256,72,3512,1,2,0:0:0:0:
256,84,4363,1,2,0:0:0:0:
256,96,5214,1,2,0:0:0:0:
256,220,5640,1,2,0:0:0:0:
256,344,6065,1,2,0:0:0:0:
256,344,6278,1,2,0:0:0:0:
256,344,6491,1,2,0:0:0:0:
00:20:533 (1) - not a good blanketon purpose :)
00:23:086 (3,4,5,6) - (suggestion)seems not beautiful,5 stack on the end of 2,6stack on 3no
00:46:916 (3) - rotate 10degree clockwise no I felt that it inclined too much.
00:47:342 (4) - rotate 20degree clockwise^
00:53:725 (3,4) - not snapped on my computerwhat the fvk is peppy doingI match it with the rhythm of the performance of the original music.
00:56:278 (1,2,3,4,5,6,7,8) - use slider to stream to help you make a perfect arcUmm...I surely think that it is difficult and is a funny point. However i does not want to change me until it is pointed out by BAT because this point matches the Back ground movie and I like it until it is pointed out either.
01:05:640 (3,4) - you can make small jumps on 1/4 sliders
i think your idea is hard in Hard dif
01:12:874 (4) - why a finish at the end?because a performance of the original music includes the sound
01:14:576 (8) - this jump seems too sudden.Consider making gradual jump with 01:11:597 (1,2,3,4,5,6,7,8) no problem

[Insane]
I'm stupid at Insane,sorry.I will try my best to mod it.
00:25:959 (2) - ctrl+gno
00:53:725 (1,2,3,1,2,3) - This is unrankable because it is unsnapped.Same in the Hard diff.If you really want to keep this you can add red lines.But I strongly concern to remove this.I match it with the rhythm of the performance of the original music.
01:13:299 you may miss something here.no problem

There are still some flow problems.But they are not severe.
Good song,sweet voice.
Hope to rank soon.
GL :)
thank you for modding~ :)


El SolarBeam wrote:

well, I'll focus on some (minor) things since I think this map is good :3

SPOILER
Easy

00:01:810 (3) Add whistleno
00:05:214 (3) ^no
00:10:320 Adding finisher to the spinner sounds niceok
00:20:533 (1) Whistle pleaseno
00:22:235 (3) Same hereno
00:25:640 (3) Here toono
00:30:746 (1) ^no
00:32:448 (2) ^no
00:40:959 (1) ^??? Already i have added.
00:46:065 (3) Make it a bit wavy?fixed
00:54:576 (1) Whistle againno
00:56:278 (3) ^no
01:06:491 (2) ^no
01:15:001 (1) ^no
01:18:406 (1) ^no
01:20:108 (2) ^no



Normal

00:09:257 (2) Add clapno
00:30:533 (3) ^no
00:33:725 (2) ^no
00:39:044 (4) ^no
00:40:959 (1) Add whistleno
00:53:512 (2) Add clapno
00:57:554 (2) Add finishno


Hard

00:06:491 (9) Change into finish (?)no
00:23:299 (4,5,6) Add whistleno
00:40:959 (1) ^??? Already i have added.
00:45:852 (4) Add clapno
00:49:469 (1) Add whistle??? Already i have added.
00:52:661 (4) ^no
00:53:512 (2) ^no


Insane

00:05:214 (1,2) Don't you think the pattern way too plain?no problem
00:10:320 Finisher on spinnerfixed
00:20:852 (2) Add clapno
00:20:852 (4) ^no
00:22:235 (1) Add whistle??? Already i have added.
00:24:257 (2) ^no
00:24:682 (4,5) ^no
00:30:320 (4) Maybe clap is betterno
00:34:469 (2) Add whistleno
00:34:895 (4) ^no
00:53:725 (1,2,3,1,2,3) You sure don't want to reshape it? It can become something betterI match it with the rhythm of the performance of the original music.
01:06:065 (1,2) The spacing is weird somehowno problem

thank you for modding! :)
-Neipezi
hi :D/

[Easy]
Use the slide tick. Download
00:48:193 - finish remove, to loud sounds x_x
00:49:044 - ^
00:49:895 - ^
00:50:746 - ^
00:51:597 - ^
00:52:448 - ^
00:53:299 - ^
00:54:150 - ^
01:28:618 - volum -15%

[Normal]
00:29:895 (2) - blanket
00:48:193 - easy to be the same as
00:49:044 - ^
00:49:895 - ^
00:50:746 - ^
00:51:597 - ^
00:52:448 - ^
00:53:299 - ^
00:54:150 - ^
01:28:618 - easy to be the same as

[Hard]
00:00:533 (2) - 1/1 slide(arrow) the add?
00:01:810 (5) - 1/1 slide the change?
00:02:661 - ^ add
00:06:916 (1) - ctrl + g?
00:22:235 (1) - ^
00:33:512 (2,3) - ^ this
00:35:852 (1) - ctrl + g?
00:42:980 (2) - whistle add?
00:43:512 (1,2) - direction and coordinates, change the shape? this
00:48:193 - easy to be the same as
00:49:044 - ^
00:49:895 - ^
00:50:746 - ^
00:51:597 - ^
00:52:448 - ^
00:53:299 - ^
00:54:150 - ^
00:56:278 (1,2,3,4,5,6,7,8) - change the slide? this
01:01:384 (1) - ctrl + g?
01:28:618 - easy to be the same as

[Insane]
00:00:533 (2) - circle add
00:00:959 (3) - ^
00:01:384 (4) - ^
00:06:491 (5) - finish change?
00:01:810 (5) - 1/1 slide the change?
00:02:661 - ^ add
00:07:342 (2,3,4) - NC add, the speed increases.
00:25:640 (1,2) - this slide a seems strange.this change?
00:30:746 (1,2,1,2) - ^
00:37:554 (1,2) - ^
00:44:363 (1,2) - ^
00:48:193 - easy to be the same as
00:49:044 - ^
00:49:895 - ^
00:50:746 - ^
00:51:597 - ^
00:52:448 - ^
00:53:299 - ^
00:54:150 (1) - ^
00:54:150 (1,2,3) - whistle add?
00:59:682 (4) - volum -30%
01:13:512 (1) - 01:13:299 - move and add to arrow?
01:19:576 - circle add? here is vocal
01:28:618 - easy to be the same as

GL~ :oops:
Vhy
hello ~

here's m4m from my queue
actually the one who should mod this back is my brother. but since he's very busy irl, so i've decided to mod this. i hope it's okay :3

[General]
you can't just use white colour for your combo, i recommend you to change it to another colour
your BG size is 1358x716. resize it to 4:3 or 13:9
remove osb. file on your folder since your map have no sb

[Easy]
00:06:703 - unnecessary green line here. maybe?
00:06:916 - 00:09:895 - i wonder why you put this 40% volume? the music here is same loud as your kiai. and yes it applies to other diffs too

[Normal]
00:47:767 (1) - make this slider symmetrycal across y axis with the note before
00:53:512 (2,3) - hmmm nazi thing. move these objects 2 grid down so it would perfectly blanket'ed with 00:52:874 (1). and this is also prevent 00:53:725 (3) for not touching the HP bar
00:57:980 - i prefer to add a long slider instead. like this http://puu.sh/5mH6H.jpg

[Hard]
00:32:448 (5) - replacing this with 1/1 slider? because i can hear the vocal sound end at 00:32:874

[Yomi]
OD and AR+1? since this is harder than insane diff
01:00:959 (4,1) - swap NC
01:01:703 (2,3) - stack these notes
01:07:554 (5,7) - swap these notes

[Insane]
HP-2 and OD -1? since Yomi diff is harder than this
00:06:065 - why not using 1/3 stream here?
00:06:916 (1,2,3,4) - afaik, using more than 3 different SV is forbidden. also it doesn't match with the music
01:05:214 (2) - ctrl+g?
01:07:342 - should be 1/3 here too same as 00:06:065
01:20:959 - ^

nice map overall
good luck
Topic Starter
eniyan

-Kirito wrote:

hi :D/ Hi

[Easy]
Use the slide tick. Download
00:48:193 - finish remove, to loud sounds x_x Umm...I think that your mapset is not latest...
00:49:044 - ^
00:49:895 - ^
00:50:746 - ^
00:51:597 - ^
00:52:448 - ^
00:53:299 - ^
00:54:150 - ^
01:28:618 - volum -15%no

[Normal]
00:29:895 (2) - blanket ???
00:48:193 - easy to be the same as
00:49:044 - ^
00:49:895 - ^
00:50:746 - ^
00:51:597 - ^
00:52:448 - ^
00:53:299 - ^
00:54:150 - ^
01:28:618 - easy to be the same as

[Hard]
00:00:533 (2) - 1/1 slide(arrow) the add?no
00:01:810 (5) - 1/1 slide the change?no
00:02:661 - ^ addno
00:06:916 (1) - ctrl + g?no
00:22:235 (1) - ^no
00:33:512 (2,3) - ^ thisok
00:35:852 (1) - ctrl + g?ok
00:42:980 (2) - whistle add????
00:43:512 (1,2) - direction and coordinates, change the shape? thisno. sorry
00:48:193 - easy to be the same as
00:49:044 - ^
00:49:895 - ^
00:50:746 - ^
00:51:597 - ^
00:52:448 - ^
00:53:299 - ^
00:54:150 - ^
00:56:278 (1,2,3,4,5,6,7,8) - change the slide? thisno
01:01:384 (1) - ctrl + g?no
01:28:618 - easy to be the same as

[Insane]
00:00:533 (2) - circle addno
00:00:959 (3) - ^no
00:01:384 (4) - ^no
00:06:491 (5) - finish change?no
00:01:810 (5) - 1/1 slide the change?no
00:02:661 - ^ addno
00:07:342 (2,3,4) - NC add, the speed increasesok!.
00:25:640 (1,2) - this slide a seems strange.this change?no
00:30:746 (1,2,1,2) - ^no
00:37:554 (1,2) - ^no
00:44:363 (1,2) - ^no
00:48:193 - easy to be the same as
00:49:044 - ^
00:49:895 - ^
00:50:746 - ^
00:51:597 - ^
00:52:448 - ^
00:53:299 - ^
00:54:150 (1) - ^
00:54:150 (1,2,3) - whistle add?no
00:59:682 (4) - volum -30%no
01:13:512 (1) - 01:13:299 - move and add to arrow?no
01:19:576 - circle add? here is vocalno
01:28:618 - easy to be the same as

GL~ :oops:

Vhy wrote:

hello ~

here's m4m from my queue
actually the one who should mod this back is my brother. but since he's very busy irl, so i've decided to mod this. i hope it's okay :3

[General]
you can't just use white colour for your combo, i recommend you to change it to another colour
your BG size is 1358x716. resize it to 4:3 or 13:9
remove osb. file on your folder since your map have no sb

[Easy]
00:06:703 - unnecessary green line here. maybe? yes. it is unnecessary. I fixed!
00:06:916 - 00:09:895 - i wonder why you put this 40% volume? the music here is same loud as your kiai. and yes it applies to other diffs tooYou're right. I fixed all Diffs

[Normal]
00:47:767 (1) - make this slider symmetrycal across y axis with the note beforeno
00:53:512 (2,3) - hmmm nazi thing. move these objects 2 grid down so it would perfectly blanket'ed with 00:52:874 (1). and this is also prevent 00:53:725 (3) for not touching the HP barok! i fixed
00:57:980 - i prefer to add a long slider instead. like this http://puu.sh/5mH6H.jpgnice idea!

[Hard]
00:32:448 (5) - replacing this with 1/1 slider? because i can hear the vocal sound end at 00:32:874no

[Insane]
HP-2 and OD -1? since Yomi diff is harder than thisNo problem
00:06:065 - why not using 1/3 stream here?I matched it with the sound of the performance.
00:06:916 (1,2,3,4) - afaik, using more than 3 different SV is forbidden. also it doesn't match with the musicbecause it is the first swelling point.
01:05:214 (2) - ctrl+g?no
01:07:342 - should be 1/3 here too same as 00:06:065because same as 00:06:065
01:20:959 - ^because same as 00:06:065

nice map overall
good luck

thank you for modding~ :)
Chry
Hi!, well all i can really say is great job! I play this map all the time and enjoy it. It's put together really well. I can't think of anything you should change. I hope this gets ranked!
Topic Starter
eniyan

[ Chryoxis ] wrote:

Hi!, well all i can really say is great job! I play this map all the time and enjoy it. It's put together really well. I can't think of anything you should change. I hope this gets ranked!

Thank you very much! :) I'm very glad. :) :) :)
I make an effort about it gets ranked as hard as possible.
pife1
Hello from your M4M

General:
I think that should have a new KIAI
KIAI off - 01:14:576 and return - 01:15:001


In the Easy:

00:10:320 (1) - In my opinión this spinner has a bit more to content could it begins 00:12:023. I said this because is a easy and it feel a bit weird. The map is a Little slow at the beginning and after we have this spinner that's long.
00:25:640 (3) - Could you cut until the White note previous 00:26:491. And add a circle to 00:26:916 and add finish
Image

00:27:342 (1) - Remove finish
00:29:044 (3) - This slider could you change its shape
Example
00:32:448 (2) - Could you cut until the White note previous and add a circle 00:33:725
Image

01:25:214 (1) - With this spinner could it finish at 01:28:193

In the Normal:

00:03:299 (5) - Remove please
00:20:533 (1,2,3) - could you change like this?
Image

00:22:874 - In my opinión here should be a note because you have created a rhythm using two notes whites and after a note red
00:26:278 - ^
00:28:831 Should be note here or you will become to 00:28:618 (3) in slider like 01:06:065 (3)

In the Hard:

00:20:533 (1,2,3) - Here a nice blanket will be better

Image

00:30:746 (1,2,3) - could you give this shape
Image

00:42:980 (2) - Remove and could you add a note here 00:42:874 and finish 00:43:086
01:07:342 (3) - Could you give a new shape
Example:
Image


In the Yomi:

00:11:491 (4) - Please remove
00:12:235 - Add a note here
00:33:512 (7) - Move to X: 126 Y : 131
00:40:108 - Please a note here
00:47:129 (5) - Remove
00:59:682 (1,2,3) - I hate them, I never know when they end :o
01:07:342 (4,5) - Please interchange their positions

have to say that this map has some streams unnecessary, sorry for this. :roll:

In the Insane
Only a thing :
01:25:214 (1) - This slider, although in the others difficulties I didn't say nothing except in the easy, I feel that this time need some different o cut it

That's all.
Topic Starter
eniyan

pife1 wrote:

Hello from your M4M

General:
I think that should have a new KIAI
KIAI off - 01:14:576 and return - 01:15:001 no sorry...


In the Easy:

00:10:320 (1) - In my opinión this spinner has a bit more to content could it begins 00:12:023. I said this because is a easy and it feel a bit weird. The map is a Little slow at the beginning and after we have this spinner that's long. no...sorry
00:25:640 (3) - Could you cut until the White note previous 00:26:491. And add a circle to 00:26:916 and add finish no.When the rhythm continues, I will feel a player to be worthless.I use the rhythm in 00:20:533, 00:22:235 and 00:29:044.
Image

00:27:342 (1) - Remove finish no
00:29:044 (3) - This slider could you change its shape Because I feel like not changing very much, I decide not to change it.
Example
00:32:448 (2) - Could you cut until the White note previous and add a circle 00:33:725 Because I feel like not changing very much, I decide not to change it.
Image

01:25:214 (1) - With this spinner could it finish at 01:28:193 no

In the Normal:

00:03:299 (5) - Remove please no
00:20:533 (1,2,3) - could you change like this? no.
Image

00:22:874 - In my opinión here should be a note because you have created a rhythm using two notes whites and after a note redok!I changed it a little, but placed note in the red.
00:26:278 - ^^
00:28:831 Should be note here or you will become to 00:28:618 (3) in slider like 01:06:065 (3) no

In the Hard:

00:20:533 (1,2,3) - Here a nice blanket will be better no.I move it on purpose.

Image

00:30:746 (1,2,3) - could you give this shape no...I thought about placement not to be overlaped in 00:29:469 (2).
Image

00:42:980 (2) - Remove and could you add a note here 00:42:874 and finish 00:43:086 no sorry
01:07:342 (3) - Could you give a new shape Because I feel that it makes all a little difference,I decide not to change it.
Example:
Image


In the Insane
Only a thing :
01:25:214 (1) - This slider, although in the others difficulties I didn't say nothing except in the easy, I feel that this time need some different o cut it no problem

That's all.
Thank you for modding~ :)
RandF
From my queue~

[skinnig]
  1. BG:容量削減のために.jpgにしましょう。ついでに16:9にトリミングした方がよいと思いました
  2. section-pass(fail): ○、×の位置がfield中央にないと違和感があるので余白を調整した方が良いと思います
    (サイズが650*650より大きいみたいですが、確かdefault-skinよりsizeが大きいとダメじゃなっかたかなぁ)
  3. approachcircle.pngと slider border color をdefaultで良いので入れましょう。これは入れないとunrankedです :arrow: Ranking Criteria
  4. Combocolour3はhitcircleoverlay.pngと見分けがつかなくなるので別の色にした方が良いと思います
  5. comboburst.pngもあったほうが・・・ |ω・`)チラッ
[Easy]

  • Good!
[Normal]
  1. 00:06:916 (1,2) - blanketがずれてるような気がします
  2. 00:36:703 (3,4,2) - このあたりのoverlapは避けた方が良いと思います
  3. 01:19:257- remove finish
[Hard]
  1. 00:09:895- finish (backでcymbalがきこえるので)
  2. 00:20:533 (1) - これは00:21:384 (3) - と同じようにblanketした方が良いと思います
  3. 00:23:299 (4) - move to x:360 y:145 (stack correrctly)
  4. 00:29:044 (1,2,3,4,1) - DSを統一した方が良いと思います。きれいなstar-patternになるはずなので
    SPOILER

    112,164,29044,5,2,0:0:0:0:
    349,117,29469,1,2,0:0:0:0:
    184,294,29895,1,2,0:0:0:0:
    213,53,30320,1,0,0:0:0:0:
    331,265,30746,6,0,P|384:254|419:153,1,150,0|2,0:0|0:0,0:0:0:0:
  5. 00:33:725 (3,4) - Ctrl+Gの方がプレイしやすいです
  6. 00:41:384- finish
  7. 01:02:874 (4) - move to x:168 y:165 (stack correrctly)
[Insane]
  1. 00:41:384- finish
  2. 00:41:597 (2) - deleteしたほうが良いような気がします
  3. 00:54:150 (1,3) - Ctrl+Gした方が好き
  4. 01:23:937- finish? (cymbalが聞こえる)
  5. 01:24:788- ^
original-skinのあるmapsetは楽しくて好きです<3
~Good Luck~
Groumiezi


Hi :3 :3 :3 From my queue

[General]
  1. holy shit the offset fuck
[Easy]
  • 00:00:108 - 00:09:895 ~ No hitsounds any yet?
  • 00:06:916 (1) ~ Finish (front slider)
  • 00:09:469 (4) ~ Would you like change it like this? :
  • 00:40:959 (1) ~ Finish? (front slider)
  • 01:16:703 (3) ~ the slider look different with 01:15:001 (1)
[Normal]
OD-1?
  • 00:06:065 (4) ~ the object like out of screen
  • 00:32:448 (1) ~ please remove NC
  • 00:39:257 (1) ~ add finish in this slider ? 8-)
  • 00:56:278 (1) ~ please remove NC
  • 01:06:065 (3) ~ Remove finish at end slider
[Hard]
  • 00:05:214 (5) ~ NC?
  • 00:35:852 (1) ~ Ctrl + G?
  • 00:41:384 (1) ~ Change the whistle to Finish (end slider)
  • 00:51:171 (1) ~ Ctrl + G? it's jump jump jump
  • 01:03:937 (3) ~ ^
  • 01:05:640 (3) ~ must be like this :
  • 01:07:342 (2) ~ Bad slider
[Yomi]
  • 00:12:448 (6) ~ need some NC
The Insane diff is good! :)

Good luck :3 ;)
Topic Starter
eniyan

RandomEffect wrote:

From my queue~

[skinnig]
  1. BG:容量削減のために.jpgにしましょう。ついでに16:9にトリミングした方がよいと思いました 修正しました!
  2. section-pass(fail): ○、×の位置がfield中央にないと違和感があるので余白を調整した方が良いと思います
    (サイズが650*650より大きいみたいですが、確かdefault-skinよりsizeが大きいとダメじゃなっかたかなぁ)  これも直しました!
  3. approachcircle.pngと slider border color をdefaultで良いので入れましょう。これは入れないとunrankedです :arrow:  指摘ありがとうございます!修正しました!Ranking Criteria
  4. Combocolour3はhitcircleoverlay.pngと見分けがつかなくなるので別の色にした方が良いと思います 言われてみると・・・!fixed 指摘ありがとうございます~
  5. comboburst.pngもあったほうが・・・ |ω・`)チラッ
  考えておきます! 12/3 02:00追記 作ったZEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE!!!!!!!!!!!!!
[Easy]

  • Good!
Thank you~<3
[Normal]
  1. 00:06:916 (1,2) - blanketがずれてるような気がします 直しました。
  2. 00:36:703 (3,4,2) - このあたりのoverlapは避けた方が良いと思います 配置を変えることで問題を解消しました
  3. 01:19:257- remove finish
演奏にシンバルがあるのでここはfinishを加えておきます。
[Hard]
  1. 00:09:895- finish (backでcymbalがきこえるので) very good indication!!! ほかの難易度の個所も修正し、さらにサビの最後のあたりの個所もすべての難易度で修正しました。
  2. 00:20:533 (1) - これは00:21:384 (3) - と同じようにblanketした方が良いと思います
    その形を曲のはじめに使うのは避けたいです。。。少し距離を取ることで多少は違和感がなくなったかな・・・?
  3. 00:23:299 (4) - move to x:360 y:145 (stack correrctly) ok!
  4. 00:29:044 (1,2,3,4,1) - DSを統一した方が良いと思います。きれいなstar-patternになるはずなので codeまで載せてもらってありがとうございます。それに伴いそのあとのサークル、スライダーの配置や形等も若干変えました。最後に魔理沙可愛い :) 魔理沙可愛い :)
    SPOILER

    112,164,29044,5,2,0:0:0:0:
    349,117,29469,1,2,0:0:0:0:
    184,294,29895,1,2,0:0:0:0:
    213,53,30320,1,0,0:0:0:0:
    331,265,30746,6,0,P|384:254|419:153,1,150,0|2,0:0|0:0,0:0:0:0:
  5. 00:33:725 (3,4) - Ctrl+Gの方がプレイしやすいです 順番を少しいじりました。
  6. 00:41:384- finish  ok
  7. 01:02:874 (4) - move to x:168 y:165 (stack correrctly)
 ok
[Insane]
  1. 00:41:384- finish ok
  2. 00:41:597 (2) - deleteしたほうが良いような気がします ここは残します。
  3. 00:54:150 (1,3) - Ctrl+Gした方が好き ここはタイミングが少し難しいのでこれ以上難易度は上げません。
  4. 01:23:937- finish? (cymbalが聞こえる)  ok
  5. 01:24:788- ^
ok!

original-skinのあるmapsetは楽しくて好きです<3
~Good Luck~
moddingありがとうございました!comboburstは・・・作っておきます。最後に魔理沙可愛かったです。 :lol:

Groumiezi wrote:



Hi :3 :3 :3 From my queue

[General]
  1. holy shit the offset fuck
[Easy]
  • 00:00:108 - 00:09:895 ~ No hitsounds any yet?
ok! I add hitcircle! :)
  • 00:06:916 (1) ~ Finish (front slider)
oh... I overlooled it... Thank you for pointing out!
  • 00:09:469 (4) ~ Would you like change it like this? : no
  • 00:25:214 (2) ~ it's look overlap with 00:22:235 (3) I think that it don't have any problem because it is after 00:22:235 (3) disappeared.And it overlap with 00:32:448 (2) when I make the placement that you suggested.So I don't change.
  • 00:40:959 (1) ~ Finish? (front slider)
no
  • 01:16:703 (3) ~ the slider look different with 01:15:001 (1)
no...I used Ctrl+C

[Normal]
OD-1? no
  • 00:06:065 (4) ~ the object like out of screen
no problem
  • 00:32:448 (1) ~ please remove NC
ok!
  • 00:39:257 (1) ~ add finish in this slider ? 8-)
no
  • 00:56:278 (1) ~ please remove NC
no
  • 01:06:065 (3) ~ Remove finish at end slider
no.Because this sound begins a performance of the original music.

[Hard]
  • 00:05:214 (5) ~ NC?
no
  • 00:35:852 (1) ~ Ctrl + G?
no. I let a player jump here.
  • 00:41:384 (1) ~ Change the whistle to Finish (end slider)
no.Because this sound begins a performance of the original music.
  • 00:51:171 (1) ~ Ctrl + G? it's jump jump jump
no. I let a player jump here.
  • 01:03:937 (3) ~ ^
no. My placement has better flow.
  • 01:05:640 (3) ~ must be like this : no.
  • 01:07:342 (2) ~ Bad slider no.I make this form same as 01:20:959 (8).
The Insane diff is good! :)   Thank you♪

Good luck :3 ;)

Thank you for modding! :)
Kinomi
http://puu.sh/5xnuC.zip

thanks you guys for mod
fix some
Ultima Fox
I'm very excited to mod this map :)

[Easy]

00:42:661 (2,3) - This part may be confusing to people just starting out, perhaps make (2,3) into a slider instead of 2 circles

[Hard]

00:57:129 (5) - New Combo Maybe
01:13:725 (6,7,8) - 8 is too far from 7, this might have been on purpose but you might want to check it out

[Yomi]

00:00:108 (1,2,1,2,1) - Maybe add something different at this part, because it is the same thing, maybe even easier that what you did in hard
00:30:746 (1,2,3) - Distance is a little off putting
01:26:703 (9) - Start a new combo here

[Insane]

00:00:108 (1,2,1,2,1,2) - Again almost same as hard and yomi
00:07:342 (1,1) - Take off new combo on these
01:02:235 (3,4,5) - distance issue between 4 and 5
01:15:852 (3,4,5) - ^ (you might not have to change it because it is the same thing as last time and it might be understood by now)

Thats all i got, Lets Get This Map Ranked!
Topic Starter
eniyan

GyroX20 wrote:

I'm very excited to mod this map :) thank you! :)

[Easy]

00:42:661 (2,3) - This part may be confusing to people just starting out, perhaps make (2,3) into a slider instead of 2 circles No problem

[Hard]

00:57:129 (5) - New Combo Maybe No.
01:13:725 (6,7,8) - 8 is too far from 7, this might have been on purpose but you might want to check it out No problem.

[Insane]

00:00:108 (1,2,1,2,1,2) - Again almost same as hard and yomi No problem.This is the best rhythm.
00:07:342 (1,1) - Take off new combo on these No.Because this point changes the slider velocity.
01:02:235 (3,4,5) - distance issue between 4 and 5 It is Insane dif...If it is this difficulty, Many player can clear it.
01:15:852 (3,4,5) - ^ (you might not have to change it because it is the same thing as last time and it might be understood by now) ^

Thats all i got, Lets Get This Map Ranked!
Thank you for modding~ I make an effort so that this map ranked.
Topic Starter
eniyan
I maked comboburst!

Please redownload :)
AlexaBM
hi~ From my queue c:

  • [General]
  1. 00:00:108 - Put here inherited timing point.
  2. Disable Countdown, please.

    [Easy]
  3. 00:30:746 (1,2) - Maybe do smth like this?
  4. 00:34:150 (1,3) - ^
    [Normal]
  5. 00:56:278 (1,1) - Bad overlap.
  6. 01:23:299 (4) - Delete this circle.

    [Hard]
  7. 00:20:533 (1,3) - Maybe do smth like this?
  8. 00:23:725 (6,1) - I don't like it.. Maybe Ctrl+g (1)?

    [Yomi]
  9. 00:09:895 (5) - Maybe hide this circle underthe slider's tail?
  10. 00:18:193 (6) - Smth like this?
    [Insane]
    Can't find anything, sorry :(
GL~
Topic Starter
eniyan

AlexaBM wrote:

hi~ From my queue c:

  • [General]
  1. 00:00:108 - Put here inherited timing point. no
  2. Disable Countdown, please. no

    [Easy]
  3. 00:30:746 (1,2) - Maybe do smth like this? no
  4. 00:34:150 (1,3) - ^ no

    [Normal]
  5. 00:56:278 (1,1) - Bad overlap. no problem
  6. 01:23:299 (4) - Delete this circle. ok!

    [Hard]
  7. 00:20:533 (1,3) - Maybe do smth like this? no
  8. 00:23:725 (6,1) - I don't like it.. Maybe Ctrl+g (1)? no

    [Insane]
    Can't find anything, sorry :(
GL~

thank you for modding~ :)
P o M u T a
こん。
insane見てて思ったので此処に記載します。
[Insane]
00:06:065 (1,2,3,4,5,6,7,8) - ここ連打ですけど、自分が聴ける限りではドラムに合わせた1/3の音だと思います。1/4だとovermapで、どこの音を取っているか不明なので無難に1/3にしてみてはどうですか?ジリジリって音も聞こえるけど1/8に聴こえるので、ドラムの1/3の音合わせるか1/8のジリジリ音に合わせるかした方が良いです。
codeも貼って置きます。このcodeは↑の画像の1/3で音を取った(3)と(4)のリバーススライダーです。(1,2,3,4,5,6,7,8)の連打を消してsaveしてからcodeを指定される場所に入れてみてください。採用する場合はhit sound入れなおして下さい!
256,360,6065,2,0,L|196:372,2,60
345,323,6491,2,0,L|405:335,2,60

他の連打の音は確認しましたがfitしてました。
good luck!
Topic Starter
eniyan

P o M u T a wrote:

こん。
insane見てて思ったので此処に記載します。
[Insane]
00:06:065 (1,2,3,4,5,6,7,8) - ここ連打ですけど、自分が聴ける限りではドラムに合わせた1/3の音だと思います。1/4だとovermapで、どこの音を取っているか不明なので無難に1/3にしてみてはどうですか?ジリジリって音も聞こえるけど1/8に聴こえるので、ドラムの1/3の音合わせるか1/8のジリジリ音に合わせるかした方が良いです。
codeも貼って置きます。このcodeは↑の画像の1/3で音を取った(3)と(4)のリバーススライダーです。(1,2,3,4,5,6,7,8)の連打を消してsaveしてからcodeを指定される場所に入れてみてください。採用する場合はhit sound入れなおして下さい!
256,360,6065,2,0,L|196:372,2,60
345,323,6491,2,0,L|405:335,2,60

他の連打の音は確認しましたがfitしてました。
good luck!

ご指摘ありがとうございます。多少リズムは変えましたが、ほとんど採用させていただきました。Hardの方もリズムを変えさせていただきました。
Kinomi
Topic Starter
eniyan
ok!

I changed difname.

Please redownload! :)
tutuhaha
Hi~ o(* ̄▽ ̄*)ブ
[Yomi's Insane]
00:01:810 (x) - suggest add note here
00:03:299 (x) - ^
00:05:001 (x) - ^
00:05:852 (x) - ^
^ just overlap ^
00:08:618 (7,1) - this rhythm will be weird because real rhythm is begin 00:08:831, same rhythm like 00:06:916 (1,2,3,4,5,6) - ,and I dont think this is a good place to change rhythm
maybe try something like this O.O↓
https://osu.ppy.sh/ss/1162603
00:09:469 (4) - same^
00:12:235 (x) - add note → overlap with 00:12:448 (1) - →add nc at here will be more good
00:21:597 (7,8) - ....too far.....I almost know why you do that but ...still so far...
00:25:959 (2,3) - if you want to keep this rhythm, try to add rhythm at 00:26:597 (x) -
00:35:001 (4) - try some rhythm like this
https://osu.ppy.sh/ss/1162608 【just look at rhythm..】
00:37:554 (1) - .....weird...try some rhythm like this
https://osu.ppy.sh/ss/1162610 【just look at rhythm..】
00:53:618 (x) - if is possible...add note here
01:08:937 (5) - delete
01:18:831 (3,4,5,6,7,8,9,10) - //口\\....try to follow vocal will be better?....

[Insane]
00:03:299 (x) - add note
00:05:001 (x) - add note
00:05:214 (1) - rhythm..
https://osu.ppy.sh/ss/1162613
00:26:384 (x) - add note
00:30:746 (1,2,3,1,2,3) - just...feel weird about this rhythm..try to follow vocal?
00:33:193 (x) - add note
00:37:554 (1,2) - same
00:38:406 (4) - rhythm
https://osu.ppy.sh/ss/1162621
00:44:363 (1,2,3,1,2,3) - same /_\..
00:46:384 (2) - move 2 to here then add short slider on 00:46:703 (x) -
01:19:469 (4) - rhythm
https://osu.ppy.sh/ss/1162628

[Hard]
00:43:193 (x) - add note

about Insane
I just think someplace should follow vocal will be more funny so........
Topic Starter
eniyan

tutuhaha wrote:

Hi~ o(* ̄▽ ̄*)ブ Hi~!

[Insane]
00:03:299 (x) - add noteno
00:05:001 (x) - add noteno
00:05:214 (1) - rhythm..no..
https://osu.ppy.sh/ss/1162613
00:26:384 (x) - add noteno
00:30:746 (1,2,3,1,2,3) - just...feel weird about this rhythm..try to follow vocal?fmm...I heard it for the first time.I dont think that it's strange rhythm...I think if pointed out in other one.
00:33:193 (x) - add noteno
00:37:554 (1,2) - sameno
00:38:406 (4) - rhythmno
https://osu.ppy.sh/ss/1162621
00:44:363 (1,2,3,1,2,3) - same /_\..same
00:46:384 (2) - move 2 to here then add short slider on 00:46:703 (x) - no
01:19:469 (4) - rhythmI changed it in reference to the rhythm a little.
https://osu.ppy.sh/ss/1162628

[Hard]
00:43:193 (x) - add note no

about Insane
I just think someplace should follow vocal will be more funny so........


thank you for modding~ :)
Momochikun
Heya ~
Here's come mod as requested :roll:




[General]
  1. According to AIBat, you missed the slider reversearrow.png in your skin files. As said in the ranking criteria, All complete sets of elements must be skinned properly
  2. The BG size you have is 1264 x 711 which slightly different from the recommended ones (1024 x 768 ) . I highly recommend you to resize the BG to fit the recommended criteria.
  3. Remove Golden Time.osb on your song folder, since this map doesn't have an SB and this files was unnecessary to keep
  4. Uncheck widescreen support on all diff for same reason ^

[Insane]
  1. 00:06:065 (1,2) - Well, i think you should give more spacing between them since (1) is a 1/3 kick slider and not 1/4. On the first play players may get confused and think that this were a 1/4 arrangement. This can make them either miss their combo or got 100s. Consider adding more spacing
  2. 00:06:916 (1,1,1,1) - I don't quite understand what instrument you want to emphasize here. Unfortunately this part were ruins the mood of the song because in fact, there's nothing changes on the music. So i didn't see any reason for you to increase the SV here. I highly recommend you to use a normal SV instead
  3. 00:21:278 (4,5) - This rhytm feels awkward to play, the start of (5) didn't land on anything at the BGM. It would be nicer if you delete slider (5) and changing (4) to a 3/4 slider instead to follow the vocal properly.
  4. 00:22:980 - Add a circle here. As you can hear on the BGM, there're a high hold vocal and a beat of drum here. You can also make a triplet with 00:23:086 (3) - to follow the music properly
  5. 00:24:682 (4,5) - Same as 00:21:278 (4,5) -
  6. 00:30:427 - Add a circle here or extend 00:30:320 (4) - into a 1/3 slider to follow the drum on the music. I think a duplet here will fit nicely with the next duplet pattern that you have next. Also you can rearrange the pattern a bit to create more fun
  7. 00:33:937 (3) - May add a whistle here ?, the music were provide such a similiar clap sound that you emphasize with a whistle before o.o, I suppose this is a mistake ?
  8. 00:34:895 (4,5) - Same as 00:21:278 (4,5) -
  9. 00:38:406 (4,5) - Another awkward pattern to play. As i play i feel that you suddenly skip such a high vocal at 00:38:725 - was not a good choice that make the pitch were uncomfortable to follow during gameplay. I highly recommend you to extend (4) to a 3/4 reverse slider to follow the vocal properly or make (4) a 1/2 sldier with a triplet after it. So you can emphasize both vocal and clap instrument on the music
  10. 00:41:597 (2,3) - The flow of this jump didn't really smooth to play imo. How about placing this note on the middle of the 00:40:959 (1,3) - to make more comfortable jump to follow ?
  11. 00:51:171 (1,2) - This will play a lot better if you start the (1) 1/2 beat later to follow the vocal and add a finish note at 00:51:171 - instead. Since skipping the high vocal at 00:51:384 - was feels a bit odd for me.
  12. 00:53:725 (1,2,3,1,2,3) - Hm.. a 1/3 note spam maybe a bit too sudden and cause an unreadable issue for a players at this rate. As you can see all 1/3 rhytm at this song were emphasized with a kick slider before. Some players may get 100 of this pattern since the rhytm suddenly shrunk into 1/3 when the others was 1/4 even if you NC'ed it. How about replacing them with a kick slider instead ? Pretty nice way to follow that instrument imo
  13. 00:59:682 (4) - This 1/8 drum rhytm were still continued until the place when the (5)'s belong. So it would be a nice way if you extend this 1/8 slider into 01:00:906 - then you can place (5) more close to this slider. Try this !
  14. 01:02:448 (4,5,1) - When i play this pattern, i feel uncomfortable with this jump since the flow just didn't make it. the angle of slider (5) just way too arranged in opposite way which it should be. Try rearrange this pattern a bit either with note or slider to make the jump more smooth to play. I'd recommend this pattern for better flow:
  15. 01:05:852 (4) - Eh.. why didn't you make this a 1/3 slider too to fit the next sliderstream jump ? as i can said it was weird to skip the high vocal at 01:05:959 - when you clearly emphasize it all way on the next pattern. Also you can make another angle for this to create nice jump pattern between them
  16. 01:06:491 (7) - Extend this to 01:06:810 - to follow that high beat vocal. As keeping consistency with 01:06:065 (5,6) - . Also you can create some challanging 1/3 jump like this :
  17. 01:09:044 (4) - Same as 00:38:406 (4,5)
  18. 01:10:746 (4) - ^
  19. 01:13:937 (2) - May move this a bit left downward to create neater flow also a better transition to 01:14:363 (3) - ?
  20. 01:16:278 (5,1) - Err.. this plays really weird on the gameplay. Since the cursor move was really awkward and the angle shape or the flow just didn't make it proplerly. How about straight slider instead to create a nice back jump that really fun to play ? Something like this :
  21. 01:19:469 (4,3,4) - Same as 1:05:852 (4) -
  22. 01:25:214 (1) - This spinner seems overlength. I'd be a better choice if you follow that slowing down instrument at 01:26:916 - to start this spinner. Then you can map that part, since this is not Easy diff that need such a long spinner =w=
    Well mainly just a repeated problems, the rhytm on this diff was quite complex because mainly the vocal and drum were crashes together that you must smartly using a rhytm that can fit both side.You should try to give more attention on vocal and the drum beat to create a comfortable map to play, since this song has quite high potential to be an excellent mapset.

[Hard]
  1. 00:03:512 (3,5) - Isn't there's should be NC on these note ? as i can said the rhytm here were perfectly the same with Insane diff so there're no reason to ruin the consistency o.o
  2. 00:26:703 (4,5) - The flow would be much better if you CTRL G this note, so the end of (3) will perfectly align to the next note. Also there're will be a small jump from (5) to (6) to give more impact to the next cymbal crash
  3. 00:36:703 (3,4,5) - A 1/1 slider instead from (3) will fit better here. Since (4) didn't land on anything at the BGM. Also with this you can follow the vocal more properly.
  4. 00:42:661 (1,2) - Change to 3/4 instead. This spacing was really uncommon on Hard diff even if you NC'ed them.
  5. 00:43:299 (3,1) - It would follow the music and vocal a lot better if you using a 1/1 slider instead from (3). Since the music were still holding the effect when the (1) plays that make it awkward to hit since it didn't follow anything on the music.
  6. 00:48:618 (3,1) - Ugh.. really untidy pattern here, the weird angle was catch my attention clearly. Use this technique to make the blanket better.
  7. 00:53:725 (3,4) - Same as Insane, you should make this kickslider instead for more readable. However in this diff it was more recommended since this is not an Insane, some novice Hard players will got hard time to recognized this kind of rhytm change
  8. 00:57:980 (1) - Remove finish from this spinner. It was too loud that bothering my ears so much, besides there're no cymbal sound here that can be emphasized
  9. 01:14:150 (7) - Might as well NC this slider to point that next huge jump to (8) ? works pretty nice imo

[Normal]
  1. 00:00:959 (2) - I guess you miss a whistle on the slider's end ?
  2. 00:22:661 (2,3) - Try arranging them like this for a better blanket
  3. 00:32:235 - This part feels a bit empty with the vocal skipped, may consider adding a note here
  4. 00:56:278 (1,1) - Err.. the slightly overlap between them was a bit weird to look in the gameplay. It would be nicer if you can avoid them
  5. 01:02:235 (2,3) - Try arrange them like this for a better flow. As you can see. the angle of (2) were too edgy that broke the transition to the next note. I think this pattern would make the pattern more smooth
  6. 01:04:788 (1) - A bear pattern imo. I'd recommend you to move this to 316 224 So it will make symmetrical pattern with 01:03:937 (2) -
  7. 01:10:746 (3) - Unnatural flow here. how about arrange (3) like this to create neater pattern ?
  8. 01:16:491 (3) - i'd like to delete this circle to let the 1/1 slider follow the vocal smoothly
  9. 01:23:299 - There's a cymbal crush here, try adding a note with a finish instead ?

[Easy]
  1. 00:01:810 (3) - Might aswell miss a whistle here o.o ?
  2. 01:17:980 (4) - Another flow break as i said before, the angle of (3) were too edgy that make a bad transition to (4). you can move (1,2,3) a bit up like this to fix it

Overall i'm a bit unsure with the gap between Easy - Normal and Hard. In my personal opinion the diff setting in low diff especially Normal and Easy was quite unbalance because you using such a low SV and setting but you using a high DS. Personally i didn't really like this kind of spread, also the rhytm choice of Normal were also a bit too complex for Normal diff in general. Although the rhytm on Normal and Easy were fine enough imo.
You've to be careful for choosing rhytm to present a good pattern balance between music and vocal on Higher diff, the rhytm on Insane can be increased more to be a good map. Hard was pretty fine for me, just give attention to a flow and nazi stuff. I'm not sure with your Normal and Easy diff style though, quite rare for me to see this kind of map.

Well.. Good Luck for this map !
Kinomi
http://puu.sh/5QvAS.rar

why you change the diff name..
because of new rule,name my diff as Yomi's Insane or Yomi's Extra
Topic Starter
eniyan

Tsukuyomi wrote:

http://puu.sh/5QvAS.rar

why you change the diff name..
because of new rule,name my diff as Yomi's Insane or Yomi's Extra
oh,sorry...

I updated it with the second unit PC before.lol

ok! I fixed! :)
Topic Starter
eniyan

Momochikun wrote:

Heya ~
Here's come mod as requested :roll:




[General]
  1. According to AIBat, you missed the slider reversearrow.png in your skin files. As said in the ranking criteria, All complete sets of elements must be skinned properly ok!
  2. The BG size you have is 1264 x 711 which slightly different from the recommended ones (1024 x 768 ) . I highly recommend you to resize the BG to fit the recommended criteria. i changed 1366×768
  3. Remove Golden Time.osb on your song folder, since this map doesn't have an SB and this files was unnecessary to keep ok!
  4. Uncheck widescreen support on all diff for same reason ^
ok!

[Insane]
  1. 00:06:065 (1,2) - Well, i think you should give more spacing between them since (1) is a 1/3 kick slider and not 1/4. On the first play players may get confused and think that this were a 1/4 arrangement. This can make them either miss their combo or got 100s. Consider adding more spacing
  2. 00:06:916 (1,1,1,1) - I don't quite understand what instrument you want to emphasize here. Unfortunately this part were ruins the mood of the song because in fact, there's nothing changes on the music. So i didn't see any reason for you to increase the SV here. I highly recommend you to use a normal SV instead
  3. 00:21:278 (4,5) - This rhytm feels awkward to play, the start of (5) didn't land on anything at the BGM. It would be nicer if you delete slider (5) and changing (4) to a 3/4 slider instead to follow the vocal properly.
  4. 00:22:980 - Add a circle here. As you can hear on the BGM, there're a high hold vocal and a beat of drum here. You can also make a triplet with 00:23:086 (3) - to follow the music properly
  5. 00:24:682 (4,5) - Same as 00:21:278 (4,5) -
  6. 00:30:427 - Add a circle here or extend 00:30:320 (4) - into a 1/3 slider to follow the drum on the music. I think a duplet here will fit nicely with the next duplet pattern that you have next. Also you can rearrange the pattern a bit to create more fun
  7. 00:33:937 (3) - May add a whistle here ?, the music were provide such a similiar clap sound that you emphasize with a whistle before o.o, I suppose this is a mistake ?
  8. 00:34:895 (4,5) - Same as 00:21:278 (4,5) -
  9. 00:38:406 (4,5) - Another awkward pattern to play. As i play i feel that you suddenly skip such a high vocal at 00:38:725 - was not a good choice that make the pitch were uncomfortable to follow during gameplay. I highly recommend you to extend (4) to a 3/4 reverse slider to follow the vocal properly or make (4) a 1/2 sldier with a triplet after it. So you can emphasize both vocal and clap instrument on the music
  10. 00:41:597 (2,3) - The flow of this jump didn't really smooth to play imo. How about placing this note on the middle of the 00:40:959 (1,3) - to make more comfortable jump to follow ?
  11. 00:51:171 (1,2) - This will play a lot better if you start the (1) 1/2 beat later to follow the vocal and add a finish note at 00:51:171 - instead. Since skipping the high vocal at 00:51:384 - was feels a bit odd for me.
  12. 00:53:725 (1,2,3,1,2,3) - Hm.. a 1/3 note spam maybe a bit too sudden and cause an unreadable issue for a players at this rate. As you can see all 1/3 rhytm at this song were emphasized with a kick slider before. Some players may get 100 of this pattern since the rhytm suddenly shrunk into 1/3 when the others was 1/4 even if you NC'ed it. How about replacing them with a kick slider instead ? Pretty nice way to follow that instrument imo
  13. 00:59:682 (4) - This 1/8 drum rhytm were still continued until the place when the (5)'s belong. So it would be a nice way if you extend this 1/8 slider into 01:00:906 - then you can place (5) more close to this slider. Try this !
  14. 01:02:448 (4,5,1) - When i play this pattern, i feel uncomfortable with this jump since the flow just didn't make it. the angle of slider (5) just way too arranged in opposite way which it should be. Try rearrange this pattern a bit either with note or slider to make the jump more smooth to play. I'd recommend this pattern for better flow:
  15. 01:05:852 (4) - Eh.. why didn't you make this a 1/3 slider too to fit the next sliderstream jump ? as i can said it was weird to skip the high vocal at 01:05:959 - when you clearly emphasize it all way on the next pattern. Also you can make another angle for this to create nice jump pattern between them
  16. 01:06:491 (7) - Extend this to 01:06:810 - to follow that high beat vocal. As keeping consistency with 01:06:065 (5,6) - . Also you can create some challanging 1/3 jump like this :
  17. 01:09:044 (4) - Same as 00:38:406 (4,5)
  18. 01:10:746 (4) - ^
  19. 01:13:937 (2) - May move this a bit left downward to create neater flow also a better transition to 01:14:363 (3) - ?
  20. 01:16:278 (5,1) - Err.. this plays really weird on the gameplay. Since the cursor move was really awkward and the angle shape or the flow just didn't make it proplerly. How about straight slider instead to create a nice back jump that really fun to play ? Something like this :
  21. 01:19:469 (4,3,4) - Same as 1:05:852 (4) -
  22. 01:25:214 (1) - This spinner seems overlength. I'd be a better choice if you follow that slowing down instrument at 01:26:916 - to start this spinner. Then you can map that part, since this is not Easy diff that need such a long spinner =w=
    Well mainly just a repeated problems, the rhytm on this diff was quite complex because mainly the vocal and drum were crashes together that you must smartly using a rhytm that can fit both side.You should try to give more attention on vocal and the drum beat to create a comfortable map to play, since this song has quite high potential to be an excellent mapset.

[Hard]
  1. 00:03:512 (3,5) - Isn't there's should be NC on these note ? as i can said the rhytm here were perfectly the same with Insane diff so there're no reason to ruin the consistency o.o
  2. 00:26:703 (4,5) - The flow would be much better if you CTRL G this note, so the end of (3) will perfectly align to the next note. Also there're will be a small jump from (5) to (6) to give more impact to the next cymbal crash
  3. 00:36:703 (3,4,5) - A 1/1 slider instead from (3) will fit better here. Since (4) didn't land on anything at the BGM. Also with this you can follow the vocal more properly.
  4. 00:42:661 (1,2) - Change to 3/4 instead. This spacing was really uncommon on Hard diff even if you NC'ed them.
  5. 00:43:299 (3,1) - It would follow the music and vocal a lot better if you using a 1/1 slider instead from (3). Since the music were still holding the effect when the (1) plays that make it awkward to hit since it didn't follow anything on the music.
  6. 00:48:618 (3,1) - Ugh.. really untidy pattern here, the weird angle was catch my attention clearly. Use this technique to make the blanket better.
  7. 00:53:725 (3,4) - Same as Insane, you should make this kickslider instead for more readable. However in this diff it was more recommended since this is not an Insane, some novice Hard players will got hard time to recognized this kind of rhytm change
  8. 00:57:980 (1) - Remove finish from this spinner. It was too loud that bothering my ears so much, besides there're no cymbal sound here that can be emphasized
  9. 01:14:150 (7) - Might as well NC this slider to point that next huge jump to (8) ? works pretty nice imo

[Normal]
  1. 00:00:959 (2) - I guess you miss a whistle on the slider's end ?
  2. 00:22:661 (2,3) - Try arranging them like this for a better blanket
  3. 00:32:235 - This part feels a bit empty with the vocal skipped, may consider adding a note here
  4. 00:56:278 (1,1) - Err.. the slightly overlap between them was a bit weird to look in the gameplay. It would be nicer if you can avoid them
  5. 01:02:235 (2,3) - Try arrange them like this for a better flow. As you can see. the angle of (2) were too edgy that broke the transition to the next note. I think this pattern would make the pattern more smooth
  6. 01:04:788 (1) - A bear pattern imo. I'd recommend you to move this to 316 224 So it will make symmetrical pattern with 01:03:937 (2) -
  7. 01:10:746 (3) - Unnatural flow here. how about arrange (3) like this to create neater pattern ?
  8. 01:16:491 (3) - i'd like to delete this circle to let the 1/1 slider follow the vocal smoothly
  9. 01:23:299 - There's a cymbal crush here, try adding a note with a finish instead ?

[Easy]
  1. 00:01:810 (3) - Might aswell miss a whistle here o.o ?
  2. 01:17:980 (4) - Another flow break as i said before, the angle of (3) were too edgy that make a bad transition to (4). you can move (1,2,3) a bit up like this to fix it

Overall i'm a bit unsure with the gap between Easy - Normal and Hard. In my personal opinion the diff setting in low diff especially Normal and Easy was quite unbalance because you using such a low SV and setting but you using a high DS. Personally i didn't really like this kind of spread, also the rhytm choice of Normal were also a bit too complex for Normal diff in general. Although the rhytm on Normal and Easy were fine enough imo.
You've to be careful for choosing rhytm to present a good pattern balance between music and vocal on Higher diff, the rhytm on Insane can be increased more to be a good map. Hard was pretty fine for me, just give attention to a flow and nazi stuff. I'm not sure with your Normal and Easy diff style though, quite rare for me to see this kind of map.

Well.. Good Luck for this map !
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