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Kano - Irony

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Topic Starter
Vita-VVA
This beatmap was submitted using in-game submission on 2015年5月27日 at 18:35:44

Artist: Kano
Title: Irony
Tags: vocaloid scop Bilibili Douga
BPM: 180
Filesize: 21646kb
Play Time: 04:32
Difficulties Available:
  1. Banana's Hard (3.12 stars, 534 notes)
  2. Hard (2.73 stars, 394 notes)
  3. Normal (1.41 stars, 222 notes)
  4. one7th's insane (3.81 stars, 609 notes)
Download: Kano - Irony
Download: Kano - Irony (no video)
Information: Scores/Beatmap Listing
---------------
Strongly suggest to play with video!
请下载视频以获得最佳的游戏体验!

MAD(video)'s author: Caaaaarrot
( http://www.bilibili.tv/video/av391645/ )
BG:pixiv ID=39164142
( http://www.pixiv.net/member_illust.php? ... d=39164142 )
my 1st beatmap
Hope you could enjoy Kano's sweet voice!
感谢video的作者Caaaaarrot(http://weibo.com/caaaaarrot)(Sina)
2013-11-25 13:54:04 fixed rhythm
2013-12-1 10:57:47 Thanks to Lust's mod!
2013-12-1 11:13:01 Started to work SB
2013-12-3 10:17:07 Updated the video with a smaller size
2013-12-3 22:52:13 Thanks for one7th's mod and GD!
2013-12-4 11:27:22 Delete my insane :( and combine it into hard
2013-12-7 0:08:43 Thanks for Banana's mod and GD!
2013-12-31 0:28:43 Thanks for KH's GD and back for pending since my final examnation :)
2014-2-9 19:17:54 Back for pending
2014-2-9 19:56:42 Changed GD's names
2014-3-28 13:49:34 Thanks for Kibbleru's mod!
2014-4-8 17:25:03 normal remap
2014-6-2 02:40:32 Ready for rank :) (hope)
2015-4-29 12:19:02 fix :(
TatsumiAlicekawa
1.Tags栏加上作曲者scop
2.sliders的滑动音效用无声文件替代
3.我喜欢这首歌~ :D
[Normal]
01:08:431 - 1,2,3移至x:136 y:104
01:56:431 - 建议只折返一次
Normal的效果音音量为什么这么大呢?
[Hard]
00:49:431 - 这里没有物件很空荡
00:52:098 - ^
03:00:431 - 加个note
有些地方滑条遮掩和速度变化大很难读
03:01:098 - 这种方式最好不要用
[Insane]
很不错的图 :)
只是一些两连的节奏还是有点不爽,不要太跟vocal比较好
Topic Starter
Vita-VVA

TatsumiAlicekawa wrote:

1.Tags栏加上作曲者scop 修改ed
2.sliders的滑动音效用无声文件替代 将会在做SB的时候修改
3.我喜欢这首歌~ :D
[Normal]
01:08:431 - 1,2,3移至x:136 y:104 修改ed
01:56:431 - 建议只折返一次 后面的歌词要比之前长所以多折返一次=。=没有修改
Normal的效果音音量为什么这么大呢?修改ed
[Hard]
00:49:431 - 这里没有物件很空荡 00:52:098 - 这里也没有note的,故意的啦
00:52:098 - ^
03:00:431 - 加个note 修改ed
有些地方滑条遮掩和速度变化大很难读
03:01:098 - 这种方式最好不要用 修改ed(其实我自己也不喜欢
[Insane]
很不错的图 :)
只是一些两连的节奏还是有点不爽,不要太跟vocal比较好
thanks for your mod !
and I'll mod your map soon
Lust
from my queue. You asked me to mod insane, but honestly you need to fix your normal before anything else.

Please find a video with smaller size.

[Normal]Why have the beatsnap on 1/3? all your notes land 1/1s anyways

Major things I have noticed is your spacing. It is very poor and inconsistent in this difficulty. For a newer mapper mapping a normal, I suggest you use DS (distance snap) always and do not force notes in locations that do not need them to be. For example:
  1. 00:27:098 (1,2) - use DS here, make a blanket with 00:27:098 (1) (slider wraps around the note)
  2. 00:29:765 (1,2,3) - here spacing needs to be adjusted. maybe try something like this
  3. 00:32:431 (1,2,3,4) - again do not force these to be here, it will only confuse the player. even spacing is a requirement
  4. 00:37:765 (1,2,3) - ^ change the pattern so that every piece has equal spacing
  5. 00:47:098 (1) - this spinner does not belong here and is too long
  6. 00:44:431 (3,4) - ugly overlap and is avoidable
  7. 00:43:098 (1,2) - ^
  8. 01:03:098 (6) - NC here, try to follow the downbeat (the long white ticks) when coloring your combos
  9. 00:44:431 (3) - Out of order but same for here
  10. 01:04:431 (1,2) - check spacing
  11. 01:07:765 (5,1) - ^
  12. 01:08:431 (1,2,3,1) - weird overlap again (also try and not stack notes on easier difficulties like this)
  13. 01:09:765 (1,2,1,2) - this this this do NOT do this. it may seem good on paper but in play it wont work as well as you think. and why have 01:09:765 (1,2) going in opposite directions but not have 01:12:431 (1,2) doing the same? it only ruins the flow. if anything ctrl+g on 01:13:765 (2)
  14. 01:17:765 (1,2,3,4,5) - awkward, i would change this. straight flow is very weird and you have straight flow all over your map. reminds me of older maps xD
  15. 01:20:431 (1,2,3) - again spacing, do not force always use DS. you have uneven spacing for 1,2,3 and then use the actual spacing for 01:21:765 (3,4), what is the point in doing so? none other than to confuse the player
  16. 01:23:098 (1,2,3,4) - again
  17. 01:27:098 (2,3) - unrankable
  18. 01:28:431 (3,4,5,6) - why the long jump? makes no sense with the music and in normal does not fit
  19. 01:36:431 (1,2,3,4) - you know by now what is wrong
  20. For all of your long sliders, try using green lines to slower the slide speed.
  21. 01:44:431 (3,4,5) - mmm
  22. 01:50:431 (3,4,5,6) - bad flow. in your patterns try and make it so players can smoothly move their cursor along and not have to abruptly change their direction
  23. 01:55:098 (1,2,3) - so now you decide to use correct spacing, keep all the sliders like these
  24. 02:01:765 (9,10,11) - stacks that are unnecessary
  25. 03:24:431 (3) - I should also take the time to point out normal players are not going to be expecting more than one turn in a repeat slider. change all the repeat sliders with more than one turn is my suggestion
  26. 03:27:765 (4) - snap the kiai time on to this note, do not want kiai time going on in to the break
  27. 02:10:765 (1) - same with this, snap kiai on the the end of the spinner
  28. 03:27:765 - this will also give me a chance to point out how obnoxiously long this break is. map it out some more!
okay im done with that, by now you should be able to look through your map and see the problems with it. there are many so I highly suggest you look hard and apply distance snap to everything. Now lets fix these combo colors


  • NC=New combo
  1. 01:07:098 (3) - NC
  2. 01:11:098 (2) - ^
  3. 01:13:765 (2) - ^
  4. 01:16:431 (2) - ^
  5. 01:19:098 (4) - ^
  6. 01:27:098 (2) - ^
  7. 01:28:431 (1) - ^
  8. 01:29:765 (1) - ^
  9. 01:35:098 (2) - ^
  10. 01:37:765 (3) - ^
  11. 01:43:098 (2) - ^
  12. 01:44:431 (1) - ^
  13. 01:45:765 (3) - ^
  14. 01:46:431 (1) - Remove NC
  15. 01:47:098 (1) - NC here
  16. 01:47:765 (1) - Remove NC
  17. 01:48:431 (4) - NC
  18. 01:49:098 (1) - Remove NC
  19. 01:49:765 (1) - NC
  20. 01:51:098 (3) - Remove NC
  21. 01:59:098 (4) - NC
  22. 02:00:431 (4) - ^
  23. 02:01:765 (6) - NC
  24. 02:09:765 (3) - ^
  25. 02:25:765 (3) - ^
  26. 02:28:431 (3) - ^
  27. 02:31:098 (3) - ^
  28. 02:33:765 (3) - ^
  29. 02:44:431 (3) - ^
  30. 02:59:098 (3) - ^
  31. 03:01:098 (1) - Remove NC
  32. 03:01:765 (1) - NC
  33. 03:02:431 (1) - Remove NC
  34. 03:03:098 (3) - NC
  35. 03:15:098 (4) - ^
  36. 03:16:431 (6) - ^
  37. 03:21:765 (5) - ^
  38. 03:52:431 (2) - ^
  39. 03:56:431 (3) - ^
  40. 04:07:098 (3) - ^
  41. 04:09:765 (3) - ^
[Insane]
Since you did also ask me to look at insane, there are some parts that do need work. Mostly your combo colors, your patterns (blankets need to be prettier, flow needs to be better), and your rhythms. Look at other (ranked) insanes to see how they work!

ive done a lot already. apply what you have learned here to your other difficulties. if you need any help feel free to pm me
Topic Starter
Vita-VVA
Firstly I am feeling really grateful for your help:) as you see, I'm a newbie mapper and really week in mapping(also in playing). For you are willing to take time to correct low-level mistakes about me down, I can only express my respect to you again :3
Also it's available for you to ask me for modding your map(if you don't think my opinion is useless) at any time(or shoot a star) and that's all could I do to express my gratitude:)

Meanwhile,I fixed almost all of the problems your mentioned :)I have fixed the combo problems and DS not only in normal but also in hard and insane:)

Lust wrote:

from my queue. You asked me to mod insane, but honestly you need to fix your normal before anything else.

Please find a video with smaller size. Of course I will

[Normal]Why have the beatsnap on 1/3? all your notes land 1/1s anyways

Major things I have noticed is your spacing. It is very poor and inconsistent in this difficulty. For a newer mapper mapping a normal, I suggest you use DS (distance snap) always and do not force notes in locations that do not need them to be. For example:
  1. 00:27:098 (1,2) - use DS here, make a blanket with 00:27:098 (1) (slider wraps around the note)
  2. 00:29:765 (1,2,3) - here spacing needs to be adjusted. maybe try something like this
  3. 00:32:431 (1,2,3,4) - again do not force these to be here, it will only confuse the player. even spacing is a requirement
  4. 00:37:765 (1,2,3) - ^ change the pattern so that every piece has equal spacing
  5. 00:47:098 (1) - this spinner does not belong here and is too long
  6. 00:44:431 (3,4) - ugly overlap and is avoidable
  7. 00:43:098 (1,2) - ^
  8. 01:03:098 (6) - NC here, try to follow the downbeat (the long white ticks) when coloring your combos
  9. 00:44:431 (3) - Out of order but same for here
  10. 01:04:431 (1,2) - check spacing
  11. 01:07:765 (5,1) - ^
  12. 01:08:431 (1,2,3,1) - weird overlap again (also try and not stack notes on easier difficulties like this)
  13. 01:09:765 (1,2,1,2) - this this this do NOT do this. it may seem good on paper but in play it wont work as well as you think. and why have 01:09:765 (1,2) going in opposite directions but not have 01:12:431 (1,2) doing the same? it only ruins the flow. if anything ctrl+g on 01:13:765 (2)
  14. 01:17:765 (1,2,3,4,5) - awkward, i would change this. straight flow is very weird and you have straight flow all over your map. reminds me of older maps xD
  15. 01:20:431 (1,2,3) - again spacing, do not force always use DS. you have uneven spacing for 1,2,3 and then use the actual spacing for 01:21:765 (3,4), what is the point in doing so? none other than to confuse the player
  16. 01:23:098 (1,2,3,4) - again
  17. 01:27:098 (2,3) - unrankable
  18. 01:28:431 (3,4,5,6) - why the long jump? makes no sense with the music and in normal does not fit
  19. 01:36:431 (1,2,3,4) - you know by now what is wrong
  20. For all of your long sliders, try using green lines to slower the slide speed.
  21. 01:44:431 (3,4,5) - mmm
  22. 01:50:431 (3,4,5,6) - bad flow. in your patterns try and make it so players can smoothly move their cursor along and not have to abruptly change their direction
  23. 01:55:098 (1,2,3) - so now you decide to use correct spacing, keep all the sliders like these
  24. 02:01:765 (9,10,11) - stacks that are unnecessary
  25. 03:24:431 (3) - I should also take the time to point out normal players are not going to be expecting more than one turn in a repeat slider. change all the repeat sliders with more than one turn is my suggestion
  26. 03:27:765 (4) - snap the kiai time on to this note, do not want kiai time going on in to the break
  27. 02:10:765 (1) - same with this, snap kiai on the the end of the spinner
  28. 03:27:765 - this will also give me a chance to point out how obnoxiously long this break is. map it out some more!
okay im done with that, by now you should be able to look through your map and see the problems with it. there are many so I highly suggest you look hard and apply distance snap to everything. Now lets fix these combo colors


  • NC=New combo
  1. 01:07:098 (3) - NC
  2. 01:11:098 (2) - ^
  3. 01:13:765 (2) - ^
  4. 01:16:431 (2) - ^
  5. 01:19:098 (4) - ^
  6. 01:27:098 (2) - ^
  7. 01:28:431 (1) - ^
  8. 01:29:765 (1) - ^
  9. 01:35:098 (2) - ^
  10. 01:37:765 (3) - ^
  11. 01:43:098 (2) - ^
  12. 01:44:431 (1) - ^
  13. 01:45:765 (3) - ^
  14. 01:46:431 (1) - Remove NC
  15. 01:47:098 (1) - NC here
  16. 01:47:765 (1) - Remove NC
  17. 01:48:431 (4) - NC
  18. 01:49:098 (1) - Remove NC
  19. 01:49:765 (1) - NC
  20. 01:51:098 (3) - Remove NC
  21. 01:59:098 (4) - NC
  22. 02:00:431 (4) - ^
  23. 02:01:765 (6) - NC
  24. 02:09:765 (3) - ^
  25. 02:25:765 (3) - ^
  26. 02:28:431 (3) - ^
  27. 02:31:098 (3) - ^
  28. 02:33:765 (3) - ^
  29. 02:44:431 (3) - ^
  30. 02:59:098 (3) - ^
  31. 03:01:098 (1) - Remove NC
  32. 03:01:765 (1) - NC
  33. 03:02:431 (1) - Remove NC
  34. 03:03:098 (3) - NC
  35. 03:15:098 (4) - ^
  36. 03:16:431 (6) - ^
  37. 03:21:765 (5) - ^
  38. 03:52:431 (2) - ^
  39. 03:56:431 (3) - ^
  40. 04:07:098 (3) - ^
  41. 04:09:765 (3) - ^
[Insane]
Since you did also ask me to look at insane, there are some parts that do need work. Mostly your combo colors, your patterns (blankets need to be prettier, flow needs to be better), and your rhythms. Look at other (ranked) insanes to see how they work!

ive done a lot already. apply what you have learned here to your other difficulties. if you need any help feel free to pm me
RandF
From my queue~
Thank you for M4M!

[General]
  1. File size is more than 24MB. it's unrankable
  2. Airtist: "鹿乃" Title: "アイロニ"
[Normal]
  1. For normal-diff, you should conform DS(Distance Spacing) as much as posibble
    I recommend to use Distance Snap consistently
  2. AR(Approach Rate)-1, OD(Overrall Difficulty)-1
  3. avoid the following points. all of them are difficult and confusing for normal
    overlap like 00:32:431 (1,2,3) - (apply for all diffs)
    many reverse like 00:59:098 (1) -
    exactly the same slider like 01:27:098 (2,3) - (apply for all diffs)
    too many 1/1beat like 03:20:431 (1,2,3,4,5,6,7) -
    1/2 reverse slider like 04:01:765 (3) -
  4. 00:45:431 (4,5,6,7) - the following is better
  5. 00:47:098 (1) - end at 00:51:098
  6. 02:10:765 (1) - 02:11:098~02:13:765
  7. 03:57:431 (1,1) - too difficult. I recommend to end spinner at 03:59:765
[Hard]
  1. HD(HP Drain Rate)-1, OD-1
  2. I prefer to reduce SV(Slider Velocity) to 1.1~1.2x
  3. it is better not to use many reverse like 00:53:765 (1) - frequently
  4. increase DS of the star-pattern like 01:42:765 (1,2,3,4,5) -
  5. 00:46:431 (5) - move to 00:46:265
  6. 01:46:431 (1,2,3) - if you intend to stack correctly, it does well by removing Grid Snap
    at this case, move 01:47:098 (2,3) - to x:295 y:241
  7. 02:59:097 (1) - Object isn't snapped!
  8. 03:59:765 (1) - too large SV. it's not good, imo
[Insane]
  1. many notes are out of 1/3 rhythm. for example the following. please recheck
    00:26:681 (1) -
    01:36:098 (1,2,3,4,5,6,7,8,9) -
    02:07:015 (4) -
    03:07:098 (1,2,3,4) -
  2. I prefer to reduce SV to 1.4~1.5x
  3. 00:46:320 (5) - move to 00:46:265 (this is 1/4 rhythm, imo)
  4. 00:46:765 (6) - NC
  5. 01:09:431 (1) - remove DS
  6. 01:20:209 (9) - delete
  7. 01:36:098 (1,2,3,4,5,6,7,8,9) - slider's ends are out of ryhthm
  8. 01:54:654 (8) - mistake clap?
  9. 02:00:654 (2) - move to 02:00:765- ? (if you intend to suit to vocal, 01:59:765 (1,3) - are out of rhythm )
  10. 02:05:098 (1,2,3,4) - I prefer this
  11. 02:21:098 (1) - 02:21:765~02:23:765
  12. 04:18:431 (1) - Object isn't snapped!
  13. 02:49:320 (3,4,5) - it is better to change into 1 slider
  14. 02:53:543 (9) - move to 02:53:654
  15. 03:14:431 (1,2,3,1) - out of rhythm. maybe this
  16. 03:18:209 (4) - move to 03:18:320
  17. 03:20:876 (4) - move to 03:20:987
  18. 03:21:543 (7,8,9) - if you intend to suit to vocal, change into the following
  19. 03:22:876 (3) - move to 03:22:987
  20. 04:05:543 (10) - move to 04:05:654
mainly basic indication
I'm not sure about 1/3 rhythm map. so please hear the opinions of many other modders
~Good Luck~
Topic Starter
Vita-VVA
Tks for your mod and I'll edit my reply to tell you what I changed and not :)

RandomEffect wrote:

From my queue~
Thank you for M4M!

[General]
  1. File size is more than 24MB. it's unrankable Fixed
  2. Airtist: "鹿乃" Title: "アイロニ"
Added into Tags cause I prefer using English title in order to search easier
[Normal]
  1. For normal-diff, you should conform DS(Distance Spacing) as much as posibble
    I recommend to use Distance Snap consistently
  2. AR(Approach Rate)-1, OD(Overrall Difficulty)-1
  3. avoid the following points. all of them are difficult and confusing for normal
    overlap like 00:32:431 (1,2,3) - (apply for all diffs)
    many reverse like 00:59:098 (1) -
    exactly the same slider like 01:27:098 (2,3) - (apply for all diffs)
    too many 1/1beat like 03:20:431 (1,2,3,4,5,6,7) -
    1/2 reverse slider like 04:01:765 (3) -
  4. 00:45:431 (4,5,6,7) - the following is better
  5. 00:47:098 (1) - end at 00:51:098
  6. 02:10:765 (1) - 02:11:098~02:13:765
  7. 03:57:431 (1,1) - too difficult. I recommend to end spinner at 03:59:765
I remapped the normal almost with the advise given by you all :)

[Hard]
  1. HD(HP Drain Rate)-1, OD-1 FIxed
  2. I prefer to reduce SV(Slider Velocity) to 1.1~1.2x Ummm....I'll check it
  3. it is better not to use many reverse like 00:53:765 (1) - frequently FIxed
  4. increase DS of the star-pattern like 01:42:765 (1,2,3,4,5) - FIxed
  5. 00:46:431 (5) - move to 00:46:265 FIxed
  6. 01:46:431 (1,2,3) - if you intend to stack correctly, it does well by removing Grid Snap FIxed
    at this case, move 01:47:098 (2,3) - to x:295 y:241 FIxed
  7. 02:59:097 (1) - Object isn't snapped! FIxed
  8. 03:59:765 (1) - too large SV. it's not good, imo
Not Fixed :) I'll check it
[Insane]
  1. many notes are out of 1/3 rhythm. for example the following. please recheck
    00:26:681 (1) - FIxed
    01:36:098 (1,2,3,4,5,6,7,8,9) - FIxed
    02:07:015 (4) - FIxed
    03:07:098 (1,2,3,4) - FIxed
  2. I prefer to reduce SV to 1.4~1.5x
  3. 00:46:320 (5) - move to 00:46:265 (this is 1/4 rhythm, imo) FIxed
  4. 00:46:765 (6) - NC FIxed
  5. 01:09:431 (1) - remove DS FIxed
  6. 01:20:209 (9) - delete FIxed
  7. 01:36:098 (1,2,3,4,5,6,7,8,9) - slider's ends are out of ryhthm FIxed
  8. 01:54:654 (8) - mistake clap? FIxed
  9. 02:00:654 (2) - move to 02:00:765- ? (if you intend to suit to vocal, 01:59:765 (1,3) - are out of rhythm ) FIxed
  10. 02:05:098 (1,2,3,4) - I prefer this FIxed
  11. 02:21:098 (1) - 02:21:765~02:23:765 FIxed
  12. 04:18:431 (1) - Object isn't snapped! FIxed
  13. 02:49:320 (3,4,5) - it is better to change into 1 slider FIxed and reversed the 02:49:765 (1) -
  14. 02:53:543 (9) - move to 02:53:654 I moved to 02:53:598 (9) -
  15. 03:14:431 (1,2,3,1) - out of rhythm. maybe this
    FIxed
  16. 03:18:209 (4) - move to 03:18:320 FIxed
  17. 03:20:876 (4) - move to 03:20:987 FIxed
  18. 03:21:543 (7,8,9) - if you intend to suit to vocal, change into the following
    FIxed
  19. 03:22:876 (3) - move to 03:22:987 FIxed
  20. 04:05:543 (10) - move to 04:05:654 FIxed and changed the distance


mainly basic indication
I'm not sure about 1/3 rhythm map. so please hear the opinions of many other modders
~Good Luck~
Tks a lot to spend time on my basic problems :)
AruOtta
From my queue ~ M4M Request

[Insane]
00:26:654 (1) - Here is THIS patern =D :
00:29:209 (1) - ^
00:31:987 (1) - ^
00:37:320 (1) - ^
00:39:987 (1) - ^

00:32:431 (2,3,4,5) - Distance Snap
00:39:765 (3,1) - ^
01:14:098 (7,8) - Blanket
01:22:320 (1) - Place it at 01:22:431 and add a circle at 01:22:320
01:23:098 (2,3,4,5) - Use the 1/3 Snap
01:25:765 (2,3,4,5,1) - ^
01:36:098 - In this part, Distance Snap isn't adaptated as the x1.5
01:38:098 (10) - Bad Patern
01:51:987 (1,1,2,3,4,5;6,7,8) - ^
01:57:320 (8,9,10) - ^
02:01:431 (4) - ^
02:02:654 (1) - ^
02:04:265 (6) - ^
02:07:987 (5,6,7) - ^
02:09:598 (2,3) - Placed them on red tick with 1/4 or 1/2
02:12:320 (2) - Placed the end on the white tick
02:43:098 (1,2,3) - With 1/3
02:49:431 - If you follows the vocals, there is a beat here (normally)
02:50:765 (1,2,3,4,5,6,7,8,9) - With 1/3 and don't forget the Distance Snap

So don't forget to placed everything with 1/3 and also with the Distance Snap

That's all ~ Thanks ^w^
Topic Starter
Vita-VVA

Kenterz9 wrote:

From my queue ~ M4M Request

[Insane]
00:26:654 (1) - Here is THIS patern =D :
00:29:209 (1) - ^
00:31:987 (1) - ^
00:37:320 (1) - ^
00:39:987 (1) - ^ All fixed :)
00:32:431 (2,3,4,5) - Distance Snap fixed
00:39:765 (3,1) - ^ fixed
01:14:098 (7,8) - Blanket fixed
01:22:320 (1) - Place it at 01:22:431 and add a circle at 01:22:320 Sorry but keep :(
01:23:098 (2,3,4,5) - Use the 1/3 Snap Sorry but keep :(
01:25:765 (2,3,4,5,1) - ^ Sorry but keep :(
01:36:098 - In this part, Distance Snap isn't adaptated as the x1.5 I didn't caught your meaning :(
01:38:098 (10) - Bad Patern ^(Cause I didn't recognize your words....
01:51:987 (1,1,2,3,4,5;6,7,8) - ^
01:57:320 (8,9,10) - ^
02:01:431 (4) - ^
02:02:654 (1) - ^
02:04:265 (6) - ^
02:07:987 (5,6,7) - ^
02:09:598 (2,3) - Placed them on red tick with 1/4 or 1/2 Sorry but keep :(
02:12:320 (2) - Placed the end on the white tick Sorry but keep :(Cause following the vocals
02:43:098 (1,2,3) - With 1/3 fixed
02:49:431 - If you follows the vocals, there is a beat here (normally) Sorry but keep :(Cause difficult and not smooth,I'll consider with it in my later working
02:50:765 (1,2,3,4,5,6,7,8,9) - With 1/3 and don't forget the Distance Snap Sorry but keep :(

So don't forget to placed everything with 1/3 and also with the Distance Snap

That's all ~ Thanks ^w^
After all I tried to use 1/4 sliders to make the rhythm stronger and make sliders more gentle :)
And I well keep your advise if it really should be changed :)
sheela
The timing that you use is okay, for me. But my suggestion is that the offset should be: 3,090 (-2)
Topic Starter
Vita-VVA

sheela901 wrote:

The timing that you use is okay, for me. But my suggestion is that the offset should be: 3,090 (-2)
Tks a lot and I fixed it :)
Groumiezi


Ouwai :3 From my M4M Queue!
Your mod : Your Mod

General? Na prablem :3 but stop using 1/3 please

[Normal]
  1. Don't try much stacks in this diff. Newbies will confusing to click the circle/slider.
  2. You don't use DS in this diff. Normal must have a DS. Newbies will confusing with the AR. and for new taiko player this is so easy.
  3. 00:29:098 (2,1) - The jump is bit long. Cuz newbies can't catch it -_-
  4. 00:44:431 (1) - u forgot place whistle in here (end slider)
  5. 01:05:765 (1) - it's NC spam
  6. 01:04:431 (1,1) - ugly slider then change into another slider.
  7. 01:09:765 (1) - place finish in the head slider
  8. 01:20:431 (1) - ^
  9. 01:22:431 (4) - wistel
  10. 01:52:431 (1) - add finish in head slider, imo with the kiai time
  11. 02:32:098 (2,1) - Jump bit long.
  12. 02:33:765 (1) - the slider looks different as before slider, Considering copy paste the before slider, then Remove nc in 02:33:765 (1)
  13. 02:35:098 (1) - Whistle
  14. 02:56:431 (1) - Finish in head slider
  15. 03:01:098 (5) - Add NC, and remove nc in 03:01:765 (1). Instead.
  16. 04:00:431 (1) - Finish in head slider
  17. 04:19:098 (1) - The spinner must end in 04:21:765
[Hard]
  1. The slider velocity is too fast.
  2. No hitsound any yet in some part? This is very easy for hard taiko player. it's unrankable.
  3. 00:53:431 (3,1) - the jump very long
  4. 00:56:098 (2,1) - ^ too
    Just that.
[Insane]
  1. 00:36:765 (1,1) - NC spam
  2. 01:32:431 (1) - Like this?
  3. 01:36:765 (4,7,10) - add nc here. This combo bit long.
  4. 01:38:098 (10) - make 1 reverse arrow again in this slider?
  5. 01:52:431 (1) - finish
  6. 01:54:431 (6,7,8) - don't stack in here
more is coming soon
Good Luck :3~
one7th
新人渣MOD求轻拍
以下只是一些建议
[insane]
overall:
AR 7和8都很适合,不过个人喜欢给温柔的曲子配低AR
既然是I难度,有些地方可以不跟vocal,按鼓点下。
可以多用些多锚点的滑条,使弧度富有变化
排列有点太正,不跳的话排成正方和正圆就显得有点乏味
长滑条下的很赞

00:50:765 (1) - 左右对称的放置会更好看些。还有00:53:431 (1) 也是。后面的物件直到转圈之前也都可以用左右对称的pattern
01:32:098 (2) - 01:33:431 (2) - 都叠在滑条尾或者都离开它
01:36:098 (1,2,3) - 用(滑条-点)来代替,后面那几个也一样
02:40:431 (1,2,3,4) - 这样把节奏不均匀的点排在一条线有老图的感觉,折起来比较好看。相似的还有下面这条
00:41:764 (1,12) - 这一块全是点而且排列没有转折,也有类似的感觉,可以用滑条替换当中的一些点
02:23:431 (1) - 这一句被转盘带过感觉略可惜
02:45:765 (1,2,3,1,2,3) - 一种在一群H+梗中混了个I+梗的感觉。如果没有这个梗我还想建议CS5的。。。
03:12:431 (1,2,3,4,5,6,7,8) - 像五角星这种规则排列的梗最好做到时间上的DS,否则打起来会不舒服
03:51:931 (1) - 好像摆到1/2的线上了,这里应该是在1/3线上的。好像还有一些也是这样
04:20:098 (1) - 我好想拉个⑨啊>O<
Topic Starter
Vita-VVA
Thanks for your mod and GD

one7th wrote:

新人渣MOD求轻拍
以下只是一些建议
[insane]
overall:
AR 7和8都很适合,不过个人喜欢给温柔的曲子配低AR
既然是I难度,有些地方可以不跟vocal,按鼓点下。
可以多用些多锚点的滑条,使弧度富有变化
排列有点太正,不跳的话排成正方和正圆就显得有点乏味
长滑条下的很赞

00:50:765 (1) - 左右对称的放置会更好看些。还有00:53:431 (1) 也是。后面的物件直到转圈之前也都可以用左右对称的pattern
01:32:098 (2) - 01:33:431 (2) - 都叠在滑条尾或者都离开它
01:36:098 (1,2,3) - 用(滑条-点)来代替,后面那几个也一样
02:40:431 (1,2,3,4) - 这样把节奏不均匀的点排在一条线有老图的感觉,折起来比较好看。相似的还有下面这条
00:41:764 (1,12) - 这一块全是点而且排列没有转折,也有类似的感觉,可以用滑条替换当中的一些点
02:23:431 (1) - 这一句被转盘带过感觉略可惜
02:45:765 (1,2,3,1,2,3) - 一种在一群H+梗中混了个I+梗的感觉。如果没有这个梗我还想建议CS5的。。。
03:12:431 (1,2,3,4,5,6,7,8) - 像五角星这种规则排列的梗最好做到时间上的DS,否则打起来会不舒服
03:51:931 (1) - 好像摆到1/2的线上了,这里应该是在1/3线上的。好像还有一些也是这样
04:20:098 (1) - 我好想拉个⑨啊>O<
Topic Starter
Vita-VVA
Combined my insane and hard and tks for one7th's insane diff :)
back to wait for modding :)
Narcissu
請拒收到處都是問題的GD

高潮時請提升音量

不要無緣無故使用sv0.5*這樣誇張的東西

避免微小覆蓋

NC不要亂

更換默認的顏色,使用高亮度的顏色比如粉色

00:58:765 (1) - 長轉盤換掉↓↓↓↓↓,實在拉不出來可以選擇放棄或者PM我


不要浪費這個曲子和視頻
Topic Starter
Vita-VVA
事实上我真的很喜欢这曲子and视频
and实际上我也很喜欢one7th's GD(因为打起来比原来的我的insane要好的多,不论是在节奏还是arrange方面)
and作为一个新的mapper我也知道图里满是槽点所以才需要mod……
and非常感谢your mod

CB的颜色在SB制作之后会随着背景换的

slider的确是我太noob不会拉……

如果可以的话希望可以得到PM MOD以及指点=。=谢谢

zengdaen wrote:

請拒收到處都是問題的GD

高潮時請提升音量

不要無緣無故使用sv0.5*這樣誇張的東西

避免微小覆蓋

NC不要亂

更換默認的顏色,使用高亮度的顏色比如粉色

00:58:765 (1) - 長轉盤換掉↓↓↓↓↓,實在拉不出來可以選擇放棄或者PM我


不要浪費這個曲子和視頻
Atrue
Hello~
From m4m req



[Notion]
This color means something you can either choose to fix or not to fix cause I prefer to do this.
This color means some suggestions.
And this color means some issue to fix I think.

[General]
那我就汉语走起了
话说你的in难度没有上传啊。。
改完这些可以立即找我要mod
[Normal]
General
问题感觉上比hard要小,但是如果要我来说的话似乎还得是remap一下比较好一点,质量还是不够,音轨问题仍然存在不过要好很多,然后间距尽量用distance snap,无论何处都保证不要跳,跳不是normal的做法。包括突然地间距减小也是一定不要的,除非有很明显的征兆。如果你remap完了的话可以找我来再mod遍,我会以最高优先级来看你的图。
还需要注意的一点是音效用法,最常见的是24clap,就是在两根长白线中间有三条短白线,从第一条长白线数起找第二根和第四根白线然后加clap是通常做法,然后finish一般是加13白线,你就记,24clap 13finish即可,不过我感觉还是得解决主要问题,hitsound是锦上添花的东西。
[Hard]
General
唉。。问题太大。。我感觉是要remap了
请仔细检查以下方面:
第一(主要):你的节奏跟的是不是比较坚持在跟vocal或者是drum?我感觉打的时候好几次都是突然就不跟vocal去跟鼓了,找一条轨道一跟到底比迷茫不知道跟哪一条好多了。
第二(主要):排版问题,间距实在是得好好看看,不是乱,是confusing,整体的confusing,建议看右上角(我也是这几天才学会用这个的)
第三:中间有一个印象特别深的超快的滑条 03:59:765 (1) - 这个确确实实太突然了
第四:无意义堆梗问题:比如03:25:098 (1) - 其实我感觉这里与其用一个滑条带过还不如老老实实下节奏,vocal多适合跟啊。。关键的是这样的地方还挺多的。。
第五:请区分insane梗和hard梗和normal梗,虽然说没有明显的区别,但是那种长滑条带过明显是normal梗,不过是把间距拉大了就可以变成hard梗么?这答案是否定的。
第六:抱歉可能我说的有点激烈,但是真的是需要提高质量,我觉得如果是现有质量不足以rank的。。

[one7th's baka]
General
做的感觉还是很不错的,需要修一下一些细节的东西
尤其是想要blanket的地方一定要包好,很多地方是没有包好的
然后是间距问题,这里找不到一个主线的间距,就是说不知道你一直在用的是哪种间距,一会跳一会不跳就会显得比较乱,虽然可以看得出来真的是在用心做间距,但是变得太多也不太好。
注意滑条锚点尽量让他放在滑条中心,这样会有一种对称和均匀的滑条出现,虽然我倒是觉得现在你的滑条感觉还可以啦
Beats
00:38:320 - 是否考虑在这里加note以覆盖vocal呢?
01:18:987 - ^,而且二连打着还是很有意思的
01:27:987 - 倾向于这里加note
01:29:320 - ^
01:38:765 (9,10,11,12) - 全弄成二连是有条件并且会增加趣味的,不过难度也增加了,考虑一下吧
01:40:098 (1) - 这个spinner倾向于改成slider,因为头上有音又适合长滑条
01:58:987 (4,1,2,1,2,1,2,1,2) - 我感觉之前你是在跟vocal的,然后这个地方就是第一组和第四组是重音在滑条头上,而中间两组重音在circle上,打击感分布不均有一种用梗带过的感觉,如果跟drum的话倒是有点感觉,但是我没听出来这里有很多drum。。慎重一下这里的节奏。
02:02:765 - 我感觉这样更贴vocal02:03:654 (5,6,7,8,9) - 五连实在是没有根据,跟的轨道应该是vocal
02:05:320 (1) - 见前边的图
02:06:765 - 少个note,虽然空一空也还可以不过这里还是加上
02:07:987 (1,2) - 还是不推荐这种节奏型,因为1的尾巴上正好是个长音
02:35:098 (1) - 啊。。这个滑条啊。。少了好多节奏,补齐了吧。。
03:10:321 (5,6,7,8,9) - 五连没有依据
03:12:432 (1,2,3,4,5,6) - 这里的连打也是没有依据的。。
03:13:098 (7,8,9) - 很松的节奏型,最起码7是可以打破然后往里塞一点节奏的
03:14:432 (10) - ^
后边那些五连我不挑了,03:17:320 (1,1) - 类似这样的地方我也不说了,因为前边已经说过
03:21:098 (4) - 这个应该减少1/3的感觉,因为这个音应该是要短一点的
04:18:431 (1) - spinner?这里不应该是挺好摆的节奏么。。Placement
00:31:765 (10,1) - 有一点confusing,间距的变化
00:32:431 (3,4) - blanket就是说的这个地方可以让滑条包着note,让note判定线在收缩的时候正好某一时刻和滑条侧面重合,这方面的问题我就不再检查了,有相当多的地方。00:33:765 (7,8) - 也是
00:32:431 (3,4) - 这里还有间距问题,不觉得这个4跳的有些突然么?
00:35:431 (4) - 这里突然增大的间距,这里还是用1.4以下的小间距还是很有味道的,跳大了反而会有一种比较突然的感觉。虽然说这里还是有比较充分的跳的理由的。而且你其他地方没出现那么大的间距
00:45:320 (7) - 注意flow问题,我感觉这里是不应该换flow的,让7从6的右边顺下来
00:52:765 (2,4) - 单独拿这个blanket说下,我感觉这里维持原状即可,不然改起来相当麻烦
01:09:431 (2,3,4,5) - 这几个间距差了一点,可以稍微统一下
01:14:098 (9) - 反blanket专业户,我觉得似是有意为之,不过为何呢。。
01:17:320 (4) - 跳比较突然
01:20:431 (6,7,8) - 间距好大,对比一下你后边的那些间距,然后还有就是这几个之间间距还是控制一下弄得相等比较好,(01:23:098 (2,3,4,5) - )
01:28:098 (1) - 又是一个跳比较突然的地方
01:35:098 (1) - 我觉得后边那个滑条跟他的间距得是这个滑条的速度为基准,不能突然一个间距拉开然后其实是一个连续的vocal
01:50:987 (1,2,1,2,1,2,1,2,3,4) - 间距增加固然很有味道,不过我感觉其实跳的有点大,不过打起来倒也是有点high
01:53:765 (8,9) - 是个梗,不过有一种断开的感觉,还是考虑一下顺flow吧?其实改起来会有够麻烦的。。
01:55:431 (4) - 这里也不要叠摊开就好啦
01:57:431 (11) - 我就吐槽一下这锚点
02:01:765 (1,2,3,4,5,6,7) - 串分几组没问题,个人意见是间距一定要一致,要不然会比较confusing。
02:12:654 (1,2,3,4,5,1,2,3,4,5) - 这梗串之间距离略大啊。。
02:41:431 (1,2) - 不用stack,前边相似的地方你没用stack
02:48:431 (1,2,3,4,1,2,3,4,5,6,1) - 注意串里面的每个note是不是等间距
02:55:098 (1,2,3,4,1,1,2,3,4) - 统一每组串内部的间距,因为我感觉这一part里面串应该还是等价的,不如弄成跟前边那几个串一样的间距吧
吐槽:怎么后面那段似曾相识?
03:12:432 (1,2,3,4,5,6) - 串内部间距太小了看上去不展开
03:23:098 (3,4) - stack摊开
04:00:765 (6,7,8,9,10) - 注意串间距
最后一段kiai间距还是统一下,实在是看着有些乱
That's my suggestions. Thanks for requesting.If you have any questions feel free to send pm to me.:) .
EDIT:(ノ·ω·)ノ︵ 加油! :)
Banana
嗯 from 百度Pending吧 自主自愿送渣mod

[General]
tag: Bilibili->Bilibili Douga
アイロニ在title里面所以不要

[one7th's baka]
名字为啥叫baka呢..思考
作为I难度略简单了点...排列方面 虽然滑条速度选的挺合适 不过note之间的间距略小
00:46:654 - 这边开始转
00:48:431 - 节奏比较松的这一段做的不好 而且实际上这一部分也不好做..
01:15:098 (1,2) - 取缔 这歌除了前面有个吉他没有1/2节奏 说是自创倒是可以说 不过说出来感觉不太好..
01:22:098 (10) - stack下一个滑条尾巴(建议 后同
01:25:765 (4) - oh.-.
01:30:431 (10) - stack下一个滑条尾巴
01:36:431 (2) - 可跳 1.8ds什么的都是没问题的 滑条和圈之间的间距可以大 因为滑条判定松
02:01:765 (1) - 这个 间距容易读成1/3
02:02:431 (7) - 这边节奏没下好 试试这里滑条 下一个滑条尾巴没有对应的音 这里节奏得重弄
02:03:876 (7) - 删 奇数连打是1/4节奏下的东西 前面的那个作为过渡还说的过去 这个ng
02:06:987 - 吐槽节奏开始的到这里为止的节奏可能要重弄 没下好 嗯 可能是想弄出点新东西 但是效果不好建议老老实实弄
02:08:987 (5) - 这两个1/3不合适啊.-.
02:37:431 (2) - 个人是建议删
02:43:098 (2,3) - 这两个1/3不合适啊.-.
02:46:654 (2) - 额 滑条尾巴压长音 前面的1/3也是 不合适啊.-.
03:51:987 (1) - 前面一段似乎复制粘贴了于是懒b 这边建议拉长1/3
03:55:987 (6) - 这个时间点上的vocal是短音但是滑条给连在一起了 不合适
04:05:543 (3) - pu...节奏错了,右下角1/4速听一下
04:13:543 (3) - 如果是想弄出点新东西..好吧 效果不好
(原来最后一句是baka.-.

[Hard]
02:50:765 (1) - 取缔1/2
03:17:765 (1) - ^
03:51:987 (1) - ^,稍微唱快了 但是还是应该是1/3
03:59:765 (1) - .-.
04:00:431 (1) - 取缔
04:05:543 (10) - .-.取缔 取缔、取缔
虽然排列非常有问题以至于可能要大手术甚至re排列 不过多次折返滑条梗是我见过的用的比较好的了 还有02:33:765 (1,2,3) - 这样stack什么的梗 虽然简单但是用的很好 后面接若干次折返的1/1节奏滑条 现在的map似乎没人敢这么干 嘛 反正大概是这一段打消了我准备试完图跑的冲动..额
总之..希望能加油
然后我把我交给wonders的gd挖了出来 改了offset和音效:http://pan.baidu.com/s/1cPYbZ 如果不嫌弃可以送过来当gd hard
嗯 wonders也希望你能加油(我们都是懒b不愿意找mod233
Topic Starter
Vita-VVA
很抱歉现在才回复你拉,小七的GD已经转达给mapper了╮(╯▽╰)╭ hard和insane我会在明天remap and 重新check 的 :)
第一次作图真的是很坑很坑=。=
当mpaaer回复之后我会再次编辑回复

azuretwinight wrote:

Hello~
From m4m req



[Notion]
This color means something you can either choose to fix or not to fix cause I prefer to do this.
This color means some suggestions.
And this color means some issue to fix I think.

[General]
那我就汉语走起了
话说你的in难度没有上传啊。。
改完这些可以立即找我要mod
[Normal]
General
问题感觉上比hard要小,但是如果要我来说的话似乎还得是remap一下比较好一点,质量还是不够,音轨问题仍然存在不过要好很多,然后间距尽量用distance snap,无论何处都保证不要跳,跳不是normal的做法。包括突然地间距减小也是一定不要的,除非有很明显的征兆。如果你remap完了的话可以找我来再mod遍,我会以最高优先级来看你的图。
还需要注意的一点是音效用法,最常见的是24clap,就是在两根长白线中间有三条短白线,从第一条长白线数起找第二根和第四根白线然后加clap是通常做法,然后finish一般是加13白线,你就记,24clap 13finish即可,不过我感觉还是得解决主要问题,hitsound是锦上添花的东西。
[Hard]
General
唉。。问题太大。。我感觉是要remap了
请仔细检查以下方面:
第一(主要):你的节奏跟的是不是比较坚持在跟vocal或者是drum?我感觉打的时候好几次都是突然就不跟vocal去跟鼓了,找一条轨道一跟到底比迷茫不知道跟哪一条好多了。
第二(主要):排版问题,间距实在是得好好看看,不是乱,是confusing,整体的confusing,建议看右上角(我也是这几天才学会用这个的)
第三:中间有一个印象特别深的超快的滑条 03:59:765 (1) - 这个确确实实太突然了
第四:无意义堆梗问题:比如03:25:098 (1) - 其实我感觉这里与其用一个滑条带过还不如老老实实下节奏,vocal多适合跟啊。。关键的是这样的地方还挺多的。。
第五:请区分insane梗和hard梗和normal梗,虽然说没有明显的区别,但是那种长滑条带过明显是normal梗,不过是把间距拉大了就可以变成hard梗么?这答案是否定的。
第六:抱歉可能我说的有点激烈,但是真的是需要提高质量,我觉得如果是现有质量不足以rank的。。

[one7th's baka]
General
做的感觉还是很不错的,需要修一下一些细节的东西
尤其是想要blanket的地方一定要包好,很多地方是没有包好的
然后是间距问题,这里找不到一个主线的间距,就是说不知道你一直在用的是哪种间距,一会跳一会不跳就会显得比较乱,虽然可以看得出来真的是在用心做间距,但是变得太多也不太好。
注意滑条锚点尽量让他放在滑条中心,这样会有一种对称和均匀的滑条出现,虽然我倒是觉得现在你的滑条感觉还可以啦
Beats
00:38:320 - 是否考虑在这里加note以覆盖vocal呢?
01:18:987 - ^,而且二连打着还是很有意思的
01:27:987 - 倾向于这里加note
01:29:320 - ^
01:38:765 (9,10,11,12) - 全弄成二连是有条件并且会增加趣味的,不过难度也增加了,考虑一下吧
01:40:098 (1) - 这个spinner倾向于改成slider,因为头上有音又适合长滑条
01:58:987 (4,1,2,1,2,1,2,1,2) - 我感觉之前你是在跟vocal的,然后这个地方就是第一组和第四组是重音在滑条头上,而中间两组重音在circle上,打击感分布不均有一种用梗带过的感觉,如果跟drum的话倒是有点感觉,但是我没听出来这里有很多drum。。慎重一下这里的节奏。
02:02:765 - 我感觉这样更贴vocal02:03:654 (5,6,7,8,9) - 五连实在是没有根据,跟的轨道应该是vocal
02:05:320 (1) - 见前边的图
02:06:765 - 少个note,虽然空一空也还可以不过这里还是加上
02:07:987 (1,2) - 还是不推荐这种节奏型,因为1的尾巴上正好是个长音
02:35:098 (1) - 啊。。这个滑条啊。。少了好多节奏,补齐了吧。。
03:10:321 (5,6,7,8,9) - 五连没有依据
03:12:432 (1,2,3,4,5,6) - 这里的连打也是没有依据的。。
03:13:098 (7,8,9) - 很松的节奏型,最起码7是可以打破然后往里塞一点节奏的
03:14:432 (10) - ^
后边那些五连我不挑了,03:17:320 (1,1) - 类似这样的地方我也不说了,因为前边已经说过
03:21:098 (4) - 这个应该减少1/3的感觉,因为这个音应该是要短一点的
04:18:431 (1) - spinner?这里不应该是挺好摆的节奏么。。Placement
00:31:765 (10,1) - 有一点confusing,间距的变化
00:32:431 (3,4) - blanket就是说的这个地方可以让滑条包着note,让note判定线在收缩的时候正好某一时刻和滑条侧面重合,这方面的问题我就不再检查了,有相当多的地方。00:33:765 (7,8) - 也是
00:32:431 (3,4) - 这里还有间距问题,不觉得这个4跳的有些突然么?
00:35:431 (4) - 这里突然增大的间距,这里还是用1.4以下的小间距还是很有味道的,跳大了反而会有一种比较突然的感觉。虽然说这里还是有比较充分的跳的理由的。而且你其他地方没出现那么大的间距
00:45:320 (7) - 注意flow问题,我感觉这里是不应该换flow的,让7从6的右边顺下来
00:52:765 (2,4) - 单独拿这个blanket说下,我感觉这里维持原状即可,不然改起来相当麻烦
01:09:431 (2,3,4,5) - 这几个间距差了一点,可以稍微统一下
01:14:098 (9) - 反blanket专业户,我觉得似是有意为之,不过为何呢。。
01:17:320 (4) - 跳比较突然
01:20:431 (6,7,8) - 间距好大,对比一下你后边的那些间距,然后还有就是这几个之间间距还是控制一下弄得相等比较好,(01:23:098 (2,3,4,5) - )
01:28:098 (1) - 又是一个跳比较突然的地方
01:35:098 (1) - 我觉得后边那个滑条跟他的间距得是这个滑条的速度为基准,不能突然一个间距拉开然后其实是一个连续的vocal
01:50:987 (1,2,1,2,1,2,1,2,3,4) - 间距增加固然很有味道,不过我感觉其实跳的有点大,不过打起来倒也是有点high
01:53:765 (8,9) - 是个梗,不过有一种断开的感觉,还是考虑一下顺flow吧?其实改起来会有够麻烦的。。
01:55:431 (4) - 这里也不要叠摊开就好啦
01:57:431 (11) - 我就吐槽一下这锚点
02:01:765 (1,2,3,4,5,6,7) - 串分几组没问题,个人意见是间距一定要一致,要不然会比较confusing。
02:12:654 (1,2,3,4,5,1,2,3,4,5) - 这梗串之间距离略大啊。。
02:41:431 (1,2) - 不用stack,前边相似的地方你没用stack
02:48:431 (1,2,3,4,1,2,3,4,5,6,1) - 注意串里面的每个note是不是等间距
02:55:098 (1,2,3,4,1,1,2,3,4) - 统一每组串内部的间距,因为我感觉这一part里面串应该还是等价的,不如弄成跟前边那几个串一样的间距吧
吐槽:怎么后面那段似曾相识?
03:12:432 (1,2,3,4,5,6) - 串内部间距太小了看上去不展开
03:23:098 (3,4) - stack摊开
04:00:765 (6,7,8,9,10) - 注意串间距
最后一段kiai间距还是统一下,实在是看着有些乱
That's my suggestions. Thanks for requesting.If you have any questions feel free to send pm to me.:) .
EDIT:(ノ·ω·)ノ︵ 加油! :)
Topic Starter
Vita-VVA
香蕉神麻婆好!(我是在B站看了你的教程才入坑的啦=。=)
one7th的mod已经传送给了mapper,回复之后我会在本楼编辑并PM您
顺便GD名字为Banana’s hard 可以嘛
Hard难度会明天remap :)

Banana wrote:

嗯 from 百度Pending吧 自主自愿送渣mod

[General]
tag: Bilibili->Bilibili Douga
アイロニ在title里面所以不要 修复

[one7th's baka]
名字为啥叫baka呢..思考
作为I难度略简单了点...排列方面 虽然滑条速度选的挺合适 不过note之间的间距略小
00:46:654 - 这边开始转
00:48:431 - 节奏比较松的这一段做的不好 而且实际上这一部分也不好做..
01:15:098 (1,2) - 取缔 这歌除了前面有个吉他没有1/2节奏 说是自创倒是可以说 不过说出来感觉不太好..
01:22:098 (10) - stack下一个滑条尾巴(建议 后同
01:25:765 (4) - oh.-.
01:30:431 (10) - stack下一个滑条尾巴
01:36:431 (2) - 可跳 1.8ds什么的都是没问题的 滑条和圈之间的间距可以大 因为滑条判定松
02:01:765 (1) - 这个 间距容易读成1/3
02:02:431 (7) - 这边节奏没下好 试试这里滑条 下一个滑条尾巴没有对应的音 这里节奏得重弄
02:03:876 (7) - 删 奇数连打是1/4节奏下的东西 前面的那个作为过渡还说的过去 这个ng
02:06:987 - 吐槽节奏开始的到这里为止的节奏可能要重弄 没下好 嗯 可能是想弄出点新东西 但是效果不好建议老老实实弄
02:08:987 (5) - 这两个1/3不合适啊.-.
02:37:431 (2) - 个人是建议删
02:43:098 (2,3) - 这两个1/3不合适啊.-.
02:46:654 (2) - 额 滑条尾巴压长音 前面的1/3也是 不合适啊.-.
03:51:987 (1) - 前面一段似乎复制粘贴了于是懒b 这边建议拉长1/3
03:55:987 (6) - 这个时间点上的vocal是短音但是滑条给连在一起了 不合适
04:05:543 (3) - pu...节奏错了,右下角1/4速听一下
04:13:543 (3) - 如果是想弄出点新东西..好吧 效果不好
(原来最后一句是baka.-.

[Hard]
02:50:765 (1) - 取缔1/2 没有看懂啦
03:17:765 (1) - ^
03:51:987 (1) - ^,稍微唱快了 但是还是应该是1/3 修复
03:59:765 (1) - .-.
04:00:431 (1) - 取缔 所以说依旧不懂什么叫取缔呜呜
04:05:543 (10) - .-.取缔 取缔、取缔
虽然排列非常有问题以至于可能要大手术甚至re排列 不过多次折返滑条梗是我见过的用的比较好的了 还有02:33:765 (1,2,3) - 这样stack什么的梗 虽然简单但是用的很好 后面接若干次折返的1/1节奏滑条 现在的map似乎没人敢这么干 嘛 反正大概是这一段打消了我准备试完图跑的冲动..额
总之..希望能加油
然后我把我交给wonders的gd挖了出来 改了offset和音效:http://pan.baidu.com/s/1cPYbZ 如果不嫌弃可以送过来当gd hard
嗯 wonders也希望你能加油(我们都是懒b不愿意找mod233
Topic Starter
Vita-VVA
General
做的感觉还是很不错的,需要修一下一些细节的东西
尤其是想要blanket的地方一定要包好,很多地方是没有包好的
然后是间距问题,这里找不到一个主线的间距,就是说不知道你一直在用的是哪种间距,一会跳一会不跳就会显得比较乱,虽然可以看得出来真的是在用心做间距,但是变得太多也不太好。
注意滑条锚点尽量让他放在滑条中心,这样会有一种对称和均匀的滑条出现,虽然我倒是觉得现在你的滑条感觉还可以啦
Beats
00:38:320 - 是否考虑在这里加note以覆盖vocal呢?00:38:320 (6) -00:40:987 (14) -added
01:18:987 - ^,而且二连打着还是很有意思的01:18:987 (1) -added
01:27:987 - 倾向于这里加note 01:27:987 (1) –added..另外出于distance的考虑把接下来的一段combo都改了位置
01:29:320 - ^01:29:320 (6) - added
01:38:765 (9,10,11,12) - 全弄成二连是有条件并且会增加趣味的,不过难度也增加了,考虑一下吧 感觉是个nice idea,不过由于后面改成4连和单点,便没有在这里用上二连
01:40:098 (1) - 这个spinner倾向于改成slider,因为头上有音又适合长滑条 最后还是决定和02:54:765一样按照鼓点下了><
01:58:987 (4,1,2,1,2,1,2,1,2) - 我感觉之前你是在跟vocal的,然后这个地方就是第一组和第四组是重音在滑条头上,而中间两组重音在circle上,打击感分布不均有一种用梗带过的感觉,如果跟drum的话倒是有点感觉,但是我没听出来这里有很多drum。。慎重一下这里的节奏。 我也是不知道怎么下好,现在是选择跟drum
02:02:765 - 我感觉这样更贴vocal fixed
collapsed text

02:03:654 (5,6,7,8,9) - 五连实在是没有根据,跟的轨道应该是vocal 已用note接slider替换
02:05:320 (1) - 见前边的图 fixed
02:06:765 - 少个note,虽然空一空也还可以不过这里还是加上 延长了slider到这里
02:07:987 (1,2) - 还是不推荐这种节奏型,因为1的尾巴上正好是个长音 fixed
02:35:098 (1) - 啊。。这个滑条啊。。少了好多节奏,补齐了吧。。 歌曲这一块是没有伴奏,个人感觉用滑条十分契合(当时我修改VVV姥爷的insane时就觉得这条下的赞,没有改动)
03:10:321 (5,6,7,8,9) - 五连没有依据 已用note接slider替换
03:12:432 (1,2,3,4,5,6) - 这里的连打也是没有依据的。。 已用slider接slider替换
03:13:098 (7,8,9) - 很松的节奏型,最起码7是可以打破然后往里塞一点节奏的 试着换了个节奏,但是我没有什么好的想法
03:14:432 (10) - ^ 已用slider接note替换
后边那些五连我不挑了,03:17:320 (1,1) - 类似这样的地方我也不说了,因为前边已经说过 不大确定后面的是否都找出改掉了><最后个KIAI下的和前面有点不一样不清楚是不是有一样的问题
03:21:098 (4) - 这个应该减少1/3的感觉,因为这个音应该是要短一点的 已缩短,不过在25%下面听感觉又是有原来那么长><
04:18:431 (1) - spinner?这里不应该是挺好摆的节奏么。。 主要还是个人习惯,在即将结束时放spin
collapsed text

Placement
00:31:765 (10,1) - 有一点confusing,间距的变化 已调整至0.8ds左右
00:32:431 (3,4) - blanket就是说的这个地方可以让滑条包着note,让note判定线在收缩的时候正好某一时刻和滑条侧面重合,这方面的问题我就不再检查了,有相当多的地方。00:33:765 (7,8) - 也是 把可以调的都微调过,不知有无遗漏><
00:32:431 (3,4) - 这里还有间距问题,不觉得这个4跳的有些突然么?已移至滑条尾
00:35:431 (4) - 这里突然增大的间距,这里还是用1.4以下的小间距还是很有味道的,跳大了反而会有一种比较突然的感觉。虽然说这里还是有比较充分的跳的理由的。而且你其他地方没出现那么大的间距 已调整摆放,间距在1.5以下
00:45:320 (7) - 注意flow问题,我感觉这里是不应该换flow的,让7从6的右边顺下来 fixed
00:52:765 (2,4) - 单独拿这个blanket说下,我感觉这里维持原状即可,不然改起来相当麻烦
01:09:431 (2,3,4,5) - 这几个间距差了一点,可以稍微统一下 已微调至1.35左右
01:14:098 (9) - 反blanket专业户,我觉得似是有意为之,不过为何呢。。只是当时拉的时候没注意><
01:17:320 (4) - 跳比较突然 已调整位置
01:20:431 (6,7,8) - 间距好大,对比一下你后边的那些间距,然后还有就是这几个之间间距还是控制一下弄得相等比较好,(01:23:098 (2,3,4,5) - )已调整位置
01:28:098 (1) - 又是一个跳比较突然的地方 已重新放置
01:35:098 (1) - 我觉得后边那个滑条跟他的间距得是这个滑条的速度为基准,不能突然一个间距拉开然后其实是一个连续的vocal 后面一段已重新放置
01:50:987 (1,2,1,2,1,2,1,2,3,4) - 间距增加固然很有味道,不过我感觉其实跳的有点大,不过打起来倒也是有点high
01:53:765 (8,9) - 是个梗,不过有一种断开的感觉,还是考虑一下顺flow吧?其实改起来会有够麻烦的。。 试着改了下没有好的想法,还是照旧吧QAQ
01:55:431 (4) - 这里也不要叠摊开就好啦 fixed
01:57:431 (11) - 我就吐槽一下这锚点 /.\
02:01:765 (1,2,3,4,5,6,7) - 串分几组没问题,个人意见是间距一定要一致,要不然会比较confusing。 已重新排列
02:12:654 (1,2,3,4,5,1,2,3,4,5) - 这梗串之间距离略大啊。。 缩小了一些
02:41:431 (1,2) - 不用stack,前边相似的地方你没用stack fixed
02:48:431 (1,2,3,4,1,2,3,4,5,6,1) - 注意串里面的每个note是不是等间距 fixed
02:55:098 (1,2,3,4,1,1,2,3,4) - 统一每组串内部的间距,因为我感觉这一part里面串应该还是等价的,不如弄成跟前边那几个串一样的间距吧 fixed
吐槽:怎么后面那段似曾相识?
03:12:432 (1,2,3,4,5,6) - 串内部间距太小了看上去不展开 照着beat部分的意见改成别的样子了><
03:23:098 (3,4) - stack摊开 已重新排列
04:00:765 (6,7,8,9,10) - 注意串间距 fixed
最后一段kiai间距还是统一下,实在是看着有些乱 还是就一个KIAI好了(其实一直用着vva的红绿线没有注意这个地方/.\)
再次感谢your modding!
Topic Starter
Vita-VVA
one7th's baka
名字为啥叫baka呢..思考
作为I难度略简单了点...排列方面 虽然滑条速度选的挺合适 不过note之间的间距略小
00:46:654 - 这边开始转 fixed
00:48:431 - 节奏比较松的这一段做的不好 而且实际上这一部分也不好做.. 个人是比较喜欢这种节奏(当时我修改VVV姥爷的insane时就觉得这段下的赞,于是只改了一点位置 )
01:15:098 (1,2) - 取缔 这歌除了前面有个吉他没有1/2节奏 说是自创倒是可以说 不过说出来感觉不太好.. 有点头大><怎么下好
01:22:098 (10) - stack下一个滑条尾巴(建议 后同 改成别的样子了><
01:25:765 (4) - oh.-. fixed to 1/3,也调整了一下滑条位置
01:30:431 (10) - stack下一个滑条尾巴 改成别的样子了><
01:36:431 (2) - 可跳 1.8ds什么的都是没问题的 滑条和圈之间的间距可以大 因为滑条判定松 尝试了把前一组的note放在后一组的滑条头,再修改每一组的distance
02:01:765 (1) - 这个 间距容易读成1/3 fixed,摆成弧线,连打数也按照drum修正
02:02:431 (7) - 这边节奏没下好 试试这里滑条 下一个滑条尾巴没有对应的音 这里节奏得重弄 按照LS的方法改了节奏
02:03:876 (7) - 删 奇数连打是1/4节奏下的东西 前面的那个作为过渡还说的过去 这个ng 已删
02:06:987 - 吐槽节奏开始的到这里为止的节奏可能要重弄 没下好 嗯 可能是想弄出点新东西 但是效果不好建议老老实实弄 整段已结合LS的mod进行修改
02:08:987 (5) - 这两个1/3不合适啊.-. 换成俩二连,不知道有没有适合些
02:37:431 (2) - 个人是建议删 已删
02:43:098 (2,3) - 这两个1/3不合适啊.-. 已延长至2/3
02:46:654 (2) - 额 滑条尾巴压长音 前面的1/3也是 不合适啊.-. 这个延长到2/3的话感觉和后面那串离太远><所以先保持原状,如果真的是大问题我再想想别的办法
03:51:987 (1) - 前面一段似乎复制粘贴了于是懒b 这边建议拉长1/3 其实有些地方不一样QAQ;已拉长1/3并出于distance的考虑修改了位置
03:55:987 (6) - 这个时间点上的vocal是短音但是滑条给连在一起了 不合适 fixed(不知道断的对不对)
04:05:543 (3) - pu...节奏错了,右下角1/4速听一下 fixed
04:13:543 (3) - 如果是想弄出点新东西..好吧 效果不好 fixed
(原来最后一句是baka.-.
Thanks again for your modding!
-Teina-
[one7th's baka]
open
00:34:765 (1,2,3) - 容易誤讀
00:44:987 (6) - 放去X:320 Y:53 左右 試試效果
00:51:431 - 00:51:765 - 00:52:098 - 加個圈試試 雖然不重要

試試這個^
01:35:098 (1) - 將這個整做7個圈 如何?
01:51:654 (1,2) - 放去 X:221 Y:145 左右
02:05:320 (1,2) - 這裡不重疊 注意
02:35:098 (1) - 這裡有像有點單調 (嘗試其他圖案或增加節奏)
02:46:431 (1,2,1,2) - 同02:49:654 (6,1) - 有小小誤讀..

大致上很好~
尤其在節奏方面~

[Banana's hard]
open
00:26:765 - 加個圈/slider 2/3
01:34:431 (2) - 覺得這裡有點問題
01:34:431 - 01:34:765 - 可以試試加圈^
03:32:876 - 加個圈
03:32:987 - 加個圈
03:32:654 - ^
03:33:098 (9,10) - 如果做個反彈 可能效果更好
03:57:654 - 加個圈

感覺上速度慢點~
但比較溫和 很好~
Banana

tellertheworld wrote:

[Banana's hard]
open
00:26:765 - 加個圈/slider 2/3 因为有好好的跟着吉他的所以先让我考虑一下.-.暂时没改
01:34:431 (2) - 覺得這裡有點問題 重新设定了New Combo的位置 现在应该好一点了 这边因为和上一句有点变化不想stack 节奏倒是没变化还用的之前的
01:34:431 - 01:34:765 - 可以試試加圈^
03:32:876 - 加個圈 这两个看了一下 想了想只加了一个在03:32:654了 hard太难了感觉不好
03:32:987 - 加個圈
03:32:654 - ^
03:33:098 (9,10) - 如果做個反彈 可能效果更好 没懂.-. 这边个人还比较满意想了想不知道怎么改
03:57:654 - 加個圈 跟着吉他来着.-.

感覺上速度慢點~
但比較溫和 很好~
修改稿:
osu file format v12

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TitleUnicode:アイロニ
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ArtistUnicode:鹿乃
Creator:Vita-VVA
Version:Banana's Hard
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Tags:vocaloid scop 鹿乃 Bilibili Douga
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319,244,149431,5,8,0:0:0:0:
302,135,149764,2,0,P|371:143|410:181,1,111,2|8,0:0|0:0,0:0:0:0:
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368,301,187654,1,0,0:0:0:0:
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301,93,188431,2,0,P|226:130|176:123,1,111,2|8,0:0|0:0,0:0:0:0:
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216,203,198987,1,0,0:0:0:0:
192,346,199320,1,0,0:0:0:0:
44,271,199653,6,0,L|61:320,1,37,0|2,0:0|0:0,0:0:0:0:
96,182,199987,1,0,0:0:0:0:
86,131,200098,6,0,P|116:115|141:84,1,74,10|0,0:0|0:0,0:0:0:0:
171,42,200431,2,0,P|223:48|288:33,1,111,2|8,0:0|0:0,0:0:0:0:
353,109,200987,1,0,0:0:0:0:
353,109,201098,2,0,P|400:113|427:123,1,74,2|0,0:0|0:0,0:0:0:0:
489,163,201431,1,10,0:0:0:0:
511,298,201654,2,0,P|459:335|403:343,2,111
473,211,202654,5,0,0:0:0:0:
473,211,202765,2,0,P|446:255|402:270,1,74,10|0,0:0|0:0,0:0:0:0:
376,274,203098,1,2,0:0:0:0:
232,327,203431,2,0,P|210:277|212:243,1,74,8|0,0:0|0:0,0:0:0:0:
185,204,203764,2,0,P|208:171|222:85,1,111,2|8,0:0|0:0,0:0:0:0:
54,148,204320,2,0,P|100:138|151:83,2,111
16,218,205098,6,0,P|27:275|24:320,1,74,2|0,0:0|0:0,0:0:0:0:
71,317,205431,1,10,0:0:0:0:
209,362,205765,1,2,0:0:0:0:
343,308,206098,2,0,P|405:306|440:318,1,74,8|0,0:0|0:0,0:0:0:0:
469,322,206431,1,2,0:0:0:0:
478,224,206653,5,2,0:0:0:0:
449,220,206764,1,10,0:0:0:0:
421,210,206876,1,2,0:0:0:0:
396,194,206987,1,2,0:0:0:0:
377,171,207098,1,2,0:0:0:0:
295,115,207320,5,2,0:0:0:0:
271,133,207431,1,10,0:0:0:0:
244,145,207543,1,2,0:0:0:0:
215,151,207654,1,2,0:0:0:0:
186,147,207765,1,4,0:3:0:0:
34,122,208431,6,0,P|54:159|59:211,1,74,2|0,0:0|0:0,0:0:0:0:
44,223,208764,2,0,P|81:253|99:287,1,74,2|0,0:0|0:0,0:0:0:0:
89,312,209098,2,0,L|205:331,1,111,2|2,0:0|0:0,0:0:0:0:
306,302,209764,2,0,P|359:312|388:325,1,74,2|0,0:0|0:0,0:0:0:0:
408,298,210098,2,0,P|446:316|467:343,1,74,2|0,0:0|0:0,0:0:0:0:
502,342,210431,2,0,L|490:216,1,111,2|2,0:0|0:0,0:0:0:0:
464,123,211098,5,2,0:0:0:0:
464,123,211431,1,2,0:0:0:0:
391,68,211764,1,2,0:0:0:0:
391,68,212098,2,0,P|331:92|299:88,1,74,2|0,0:0|0:0,0:0:0:0:
286,87,212431,1,2,0:0:0:0:
219,155,212654,1,0,0:0:0:0:
187,137,212764,1,2,0:0:0:0:
187,137,213098,2,0,P|137:131|103:108,1,74,2|0,0:0|0:0,0:0:0:0:
85,139,213431,2,0,P|59:102|53:61,1,74,2|0,0:0|0:0,0:0:0:0:
16,67,213764,6,0,L|8:190,1,111,4|2,0:3|0:0,0:0:0:0:
41,286,214431,1,2,0:0:0:0:
147,256,214764,1,2,0:0:0:0:
147,256,215098,1,2,0:0:0:0:
241,324,215431,1,2,0:0:0:0:
356,328,215764,2,0,P|407:327|440:314,1,74,2|0,0:0|0:0,0:0:0:0:
428,282,216098,2,0,P|469:253|483:225,1,74,2|0,0:0|0:0,0:0:0:0:
460,201,216431,6,0,P|478:158|478:114,1,74,2|0,0:0|0:0,0:0:0:0:
468,96,216764,2,0,P|437:121|400:133,1,74,2|0,0:0|0:0,0:0:0:0:
376,108,217098,2,0,P|329:113|291:105,1,74,2|0,0:0|0:0,0:0:0:0:
199,69,217653,1,4,0:3:0:0:
215,102,217764,1,4,0:3:0:0:
182,177,218098,5,4,0:3:0:0:
144,250,218431,6,0,L|108:325,2,66.5999979675294,4|4|2,0:3|0:3|0:0,0:0:0:0:
80,84,227098,6,0,P|95:191|71:268,1,177.6,4|2,0:0|0:0,0:0:0:0:
140,326,228098,1,2,0:0:0:0:
230,302,228431,2,0,P|281:323|331:322,2,88.8,2|2|4,0:0|0:0|0:0,0:0:0:0:
73,138,229764,5,0,0:0:0:0:
79,226,230098,2,0,P|99:215|118:212,1,33.2999989837647,0|2,0:0|0:0,0:0:0:0:
150,172,230431,2,0,P|190:188|219:188,1,66.5999979675294,0|2,0:0|0:0,0:0:0:0:
206,111,231098,2,0,P|255:100|280:80,1,66.5999979675294,0|2,0:0|0:0,0:0:0:0:
348,78,231764,1,0,0:0:0:0:
417,129,232098,1,0,0:0:0:0:
348,200,232431,6,0,P|369:198|392:205,1,33.2999989837647,0|2,0:0|0:0,0:0:0:0:
425,233,232764,2,0,P|452:262|487:271,1,66.5999979675294,0|2,0:0|0:0,0:0:0:0:
404,347,233431,1,0,0:0:0:0:
292,334,233764,2,0,P|278:349|235:363,1,66.5999979675294,0|2,0:0|0:0,0:0:0:0:
162,295,234431,2,0,P|195:296|226:284,1,66.5999979675294,0|2,0:0|0:0,0:0:0:0:
115,210,235098,6,0,P|152:222|189:216,1,66.5999979675294,0|2,0:0|0:0,0:0:0:0:
255,201,235764,1,0,0:0:0:0:
370,125,236098,1,2,0:0:0:0:
340,200,236431,2,0,P|374:206|411:197,1,66.5999979675294,0|2,0:0|0:0,0:0:0:0:
433,73,237098,2,0,P|468:65|495:42,1,66.5999979675294,0|2,0:0|0:0,0:0:0:0:
449,267,237764,6,0,P|476:241|483:203,2,66.5999979675294,0|0|2,0:0|0:0|0:0,0:0:0:0:
312,56,238764,1,0,0:0:0:0:
312,56,239097,1,2,0:0:0:0:
288,100,239431,5,2,0:0:0:0:
265,144,239764,5,2,0:0:0:0:
48,302,240431,6,0,P|104:265|174:266,1,111,2|8,0:0|0:0,0:0:0:0:
235,313,240987,1,0,0:0:0:0:
283,332,241098,2,0,P|335:337|376:327,1,74,2|0,0:0|0:0,0:0:0:0:
391,296,241431,2,0,P|428:308|485:306,1,74,10|0,0:0|0:0,0:0:0:0:
507,280,241764,1,2,0:0:0:0:
423,148,242098,1,8,0:0:0:0:
423,148,242431,2,0,P|463:137|490:103,1,74,2|0,0:0|0:0,0:0:0:0:
477,62,242764,6,0,P|426:56|398:38,1,74,10|0,0:0|0:0,0:0:0:0:
355,34,243098,1,2,0:0:0:0:
229,125,243431,1,8,0:0:0:0:
229,125,243764,2,0,P|159:117|137:123,1,74,2|0,0:0|0:0,0:0:0:0:
115,150,244098,2,0,P|77:164|37:161,1,74,10|0,0:0|0:0,0:0:0:0:
28,317,244653,1,0,0:0:0:0:
183,305,244987,1,0,0:0:0:0:
231,287,245098,2,0,P|272:286|316:296,1,74,2|0,0:0|0:0,0:0:0:0:
355,291,245431,6,0,P|400:306|427:328,1,74,10|0,0:0|0:0,0:0:0:0:
472,327,245764,2,0,P|461:281|464:238,1,74,2|0,0:0|0:0,0:0:0:0:
433,210,246098,1,10,0:0:0:0:
467,58,246431,2,0,P|429:84|389:88,1,74,2|0,0:0|0:0,0:0:0:0:
350,85,246764,2,0,P|310:88|277:75,1,74,10|0,0:0|0:0,0:0:0:0:
123,77,247320,1,0,0:0:0:0:
123,77,247431,2,0,P|145:108|149:155,1,74,10|0,0:0|0:0,0:0:0:0:
142,194,247764,5,2,0:0:0:0:
38,343,248098,1,8,0:0:0:0:
180,280,248431,2,0,P|237:273|260:278,1,74,2|0,0:0|0:0,0:0:0:0:
297,301,248764,2,0,P|343:302|384:288,1,74,10|0,0:0|0:0,0:0:0:0:
411,325,249098,2,0,P|470:292|483:275,1,74,2|0,0:0|0:0,0:0:0:0:
473,132,249653,2,0,L|479:71,1,37,0|2,0:0|0:0,0:0:0:0:
372,95,249987,5,2,0:0:0:0:
378,123,250098,1,10,0:0:0:0:
378,152,250209,1,2,0:0:0:0:
375,181,250320,1,2,0:0:0:0:
366,209,250431,2,0,P|298:208|274:214,1,74,2|0,0:0|0:0,0:0:0:0:
243,191,250764,2,0,P|199:206|170:227,1,74,10|0,0:0|0:0,0:0:0:0:
124,228,251098,5,4,0:0:0:0:
74,80,251431,1,8,0:0:0:0:
279,103,251764,6,0,P|203:108|154:126,1,111,2|8,0:0|0:0,0:0:0:0:
118,224,252320,2,0,P|194:219|243:201,2,111
94,270,253098,2,0,P|39:267|6:278,1,74,2|0,0:0|0:0,0:0:0:0:
26,323,253431,6,0,P|63:351|107:357,1,74,10|0,0:0|0:0,0:0:0:0:
140,349,253764,1,2,0:0:0:0:
275,271,254098,2,0,P|306:307|348:318,1,74,8|0,0:0|0:0,0:0:0:0:
373,288,254431,2,0,P|415:298|453:294,1,74,2|0,0:0|0:0,0:0:0:0:
494,280,254764,2,0,P|462:244|453:206,1,74,10|0,0:0|0:0,0:0:0:0:
408,194,255098,1,2,0:0:0:0:
474,114,255320,2,0,P|415:102|367:70,1,111
218,54,255987,5,0,0:0:0:0:
168,68,256098,2,0,P|152:107|109:133,1,74,10|0,0:0|0:0,0:0:0:0:
76,125,256431,1,2,0:0:0:0:
32,273,256764,1,8,0:0:0:0:
152,174,257098,1,2,0:0:0:0:
164,328,257431,1,8,0:0:0:0:
223,243,257653,2,0,P|253:301|302:327,1,111
496,294,258431,6,0,P|466:236|417:210,1,111,2|8,0:0|0:0,0:0:0:0:
413,74,259098,2,0,P|371:98|329:97,1,74,2|0,0:0|0:0,0:0:0:0:
310,137,259431,2,0,P|264:134|234:115,1,74,10|0,0:0|0:0,0:0:0:0:
194,143,259764,1,2,0:0:0:0:
208,245,259987,5,2,0:0:0:0:
180,255,260098,1,10,0:0:0:0:
150,257,260209,1,2,0:0:0:0:
120,252,260320,1,2,0:0:0:0:
93,238,260431,2,0,L|114:357,2,111,2|8|2,0:0|0:0|0:0,0:0:0:0:
93,238,261431,1,8,0:0:0:0:
80,270,261764,5,2,0:0:0:0:
184,194,262431,1,2,0:0:0:0:
202,322,263098,1,2,0:0:0:0:
330,286,263764,1,2,0:0:0:0:
371,159,264431,5,2,0:0:0:0:
463,254,265098,1,0,0:0:0:0:
170,82,265764,5,2,0:0:0:0:
257,103,266098,1,0,0:0:0:0:
342,77,266431,1,2,0:0:0:0:
429,92,266764,1,0,0:0:0:0:
478,166,267098,5,4,0:0:0:0:
349,201,267764,1,2,0:0:0:0:
439,299,268431,1,2,0:0:0:0:
309,328,269098,1,2,0:0:0:0:
216,260,269764,5,2,0:0:0:0:
113,314,270431,1,2,0:0:0:0:
52,77,271098,1,2,0:0:0:0:
126,135,271431,1,0,0:0:0:0:
215,102,271764,1,2,0:0:0:0:
215,102,272098,1,0,0:0:0:0:
我把难度名的Hard首字母大写了下..打开我的难度的osu文件把上面这个一堆东西粘贴进去就行

另外关于tag 因为有gd然后gd的作者是应该加到tag里的 然后鹿乃是artist是不用的 然后..应该是这样全难度统一:
vocaloid scop Bilibili Douga one7th Banana
再另外 no kudosu for this post
Komeiji Hatsu
KD什麽的射出來舒服點 :)

我的GD音效還沒下呢怎麼上傳了?
Topic Starter
Vita-VVA

Komeiji Hatsu wrote:

KD什麽的射出來舒服點 :)

我的GD音效還沒下呢怎麼上傳了?
就是放上去而已啦十天十一门考试我要死掉了啦
Erina
Random mod!

I'm pretty new to modding, so feel free to treat everything below as only suggestions.

I love this song :)

[KH's Insane]
00:46:765 (1,2,3,4) - I feel like these should be single notes and not sliders, but it might just be my opinion.
00:58:765 (3) - I really don't want to change your beautiful heart slider, but I think this would follow the rhythm better: http://puu.sh/6UArg.jpg
01:33:320 (1) - Remove NC
01:33:765 (3) - Add NC
01:41:098 (16,17) - I think this fits the rhythm better: http://puu.sh/6UAzs.jpg
02:47:987 (1) - Remove NC
02:48:432 (3) - Add NC
02:49:432 (1) - Remove NC for consistency with 01:34:654 (11)
02:55:765 (8,9) - Same as 01:41:098 (16,17)
03:35:431 (1) - Remove NC
03:43:431 (1) - Remove NC
03:47:098 (1,2,3,4,5) - You could consider making this section a stream, it matches up with the piano in the background
04:13:320 (7,8,9) - Add a note in between the 8th and 9th note, it seems to flow with the rhythm better, like this: http://puu.sh/6UBhn.jpg
04:24:431 (10) - Add NC
04:30:987 (8,1) - Decrease spacing between these notes

[one7th's Insane]
00:40:098 (11) - Add NC
00:50:765 (4) - After this slider, add two notes here: 00:51:431 (5) and 00:51:765 (6). I think it makes the map more consistent.
01:36:098 (1,2,3,4,5,6,7,8) - I think the slider and the note should be closer together in timing, like this: http://puu.sh/6UBRe.jpg. I think it follows the vocals better.
01:41:765 (10) - Add NC
01:45:431 (17) - This might be better as a slider to follow the vocals.
01:52:431 (5) - Maybe add NC here
02:35:098 (1) - Maybe change this into a spinner
02:50:765 (1,2,3,4,5,6,7,8) - Same as 01:36:098 (1,2,3,4,5,6,7,8)
03:07:098 (5) - Maybe add NC here
03:50:431 (3) - Change into a slider to match the vocals
03:53:098 (4) - Same as above ^

[Banana's Hard]
02:01:098 (1) - Remove NC
02:26:431 (6,1,2) - Increase the spacing between these notes to match the spacing of the notes before this pattern
02:31:098 (1,2,3,4) - Weird spacing, like above ^

[Hard]
Consider using distance snap for your map (especially in the first part before the break). Some parts of the map are hard to read. For example, 00:27:098 (1,2,3) looks very similar to 00:32:431 (1,2,3), but the timing is different.

01:16:431 (3) - Consider having this slider repeat one more time, fits better with the vocals.
01:22:431 (1,1) - Consider increasing the spacing between these notes.
01:39:098 (1,2,3,1) - Consider changing it to be something like this: http://puu.sh/6UDlm.jpg
01:52:431 (1,2,3) - This part doesn't seem to follow any apparent melody...
02:00:320 (1,2,3) - Distance snap these notes
02:07:987 (4,1) - This jump is too large and too sudden compared to the spacing on the notes before these two.
02:37:765 (1,2,3,4) - Distance snap these notes.
03:50:431 (4) - Consider changing it into a slider to follow the vocals better
03:53:098 (3) - Same as above ^

[Normal]
Make sure you have distance snap on for the entire map, and make sure that the spacing is consistent throughout the whole map.
00:48:431 (2) - Consider adding a spinner on this note here.
01:05:765 (2) - Remove NC
01:17:765 (1,2,1) - Spacing is inconsistent, try making the spacing even here
02:42:765 (2,1) - Decrease the spacing between these two notes (make them closer together)

Great song and great map, and the video is amazing :) :)

Good luck!

Also, if you don't understand anything, I can translate some parts to Chinese for you :P
Topic Starter
Vita-VVA
Really thanks for your mod :) and you've got a mod ticket form me whenever you want a mod :) (If you don't mind my weak skills :( )
The responses of the GDs' will be posted later after the guide mappers sent them to me :)

Erina wrote:

Random mod!

I'm pretty new to modding, so feel free to treat everything below as only suggestions.

I love this song :)

[KH's Insane]
00:46:765 (1,2,3,4) - I feel like these should be single notes and not sliders, but it might just be my opinion.
00:58:765 (3) - I really don't want to change your beautiful heart slider, but I think this would follow the rhythm better: http://puu.sh/6UArg.jpg
01:33:320 (1) - Remove NC
01:33:765 (3) - Add NC
01:41:098 (16,17) - I think this fits the rhythm better: http://puu.sh/6UAzs.jpg
02:47:987 (1) - Remove NC
02:48:432 (3) - Add NC
02:49:432 (1) - Remove NC for consistency with 01:34:654 (11)
02:55:765 (8,9) - Same as 01:41:098 (16,17)
03:35:431 (1) - Remove NC
03:43:431 (1) - Remove NC
03:47:098 (1,2,3,4,5) - You could consider making this section a stream, it matches up with the piano in the background
04:13:320 (7,8,9) - Add a note in between the 8th and 9th note, it seems to flow with the rhythm better, like this: http://puu.sh/6UBhn.jpg
04:24:431 (10) - Add NC
04:30:987 (8,1) - Decrease spacing between these notes

[one7th's Insane]
00:40:098 (11) - Add NC
00:50:765 (4) - After this slider, add two notes here: 00:51:431 (5) and 00:51:765 (6). I think it makes the map more consistent.
01:36:098 (1,2,3,4,5,6,7,8) - I think the slider and the note should be closer together in timing, like this: http://puu.sh/6UBRe.jpg. I think it follows the vocals better.
01:41:765 (10) - Add NC
01:45:431 (17) - This might be better as a slider to follow the vocals.
01:52:431 (5) - Maybe add NC here
02:35:098 (1) - Maybe change this into a spinner
02:50:765 (1,2,3,4,5,6,7,8) - Same as 01:36:098 (1,2,3,4,5,6,7,8)
03:07:098 (5) - Maybe add NC here
03:50:431 (3) - Change into a slider to match the vocals
03:53:098 (4) - Same as above ^

[Banana's Hard]
02:01:098 (1) - Remove NC
02:26:431 (6,1,2) - Increase the spacing between these notes to match the spacing of the notes before this pattern
02:31:098 (1,2,3,4) - Weird spacing, like above ^

[Hard]
Consider using distance snap for your map (especially in the first part before the break). Some parts of the map are hard to read. For example, 00:27:098 (1,2,3) looks very similar to 00:32:431 (1,2,3), but the timing is different. Fixed

01:16:431 (3) - Consider having this slider repeat one more time, fits better with the vocals.Fixed and I love this change
01:22:431 (1,1) - Consider increasing the spacing between these notes. Fixed
01:39:098 (1,2,3,1) - Consider changing it to be something like this: http://puu.sh/6UDlm.jpg Perfect
01:52:431 (1,2,3) - This part doesn't seem to follow any apparent melody... Actually I'm considering a better arrange :)
02:00:320 (1,2,3) - Distance snap these notes Fixed
02:07:987 (4,1) - This jump is too large and too sudden compared to the spacing on the notes before these two. Fixed
02:37:765 (1,2,3,4) - Distance snap these notes.Fixed
03:50:431 (4) - Consider changing it into a slider to follow the vocals better Really excellent
03:53:098 (3) - Same as above ^

[Normal] I'm trying to fix and make a great change
Make sure you have distance snap on for the entire map, and make sure that the spacing is consistent throughout the whole map.
00:48:431 (2) - Consider adding a spinner on this note here.
01:05:765 (2) - Remove NC
01:17:765 (1,2,1) - Spacing is inconsistent, try making the spacing even here
02:42:765 (2,1) - Decrease the spacing between these two notes (make them closer together)

Great song and great map, and the video is amazing :) :)

Good luck!

Also, if you don't understand anything, I can translate some parts to Chinese for you :P
wonders
额,改改估计能rank。
实在不想再仔细听这节奏了,稍微说两句吧。no kd
GD的所有变速的地方请重新慎重考虑一遍。
说下insane
文似看山不喜平,图更是如此,时间长于3分钟的图,如何在几乎相同的节奏片段里表现出新意是很重要的,区分细微的节奏上的变化,用不同的细节去完成一个图,能更好的贴近原曲。
第二个break前的下的很漂亮,后面就没那么用心了,套路很相近,细节却不是很好,不要去刻意完成一张图。
音效略显粗暴。
当然,比我的版本要好的多了,加油~
Topic Starter
Vita-VVA

wonders wrote:

额,改改估计能rank。
实在不想再仔细听这节奏了,稍微说两句吧。no kd
GD的所有变速的地方请重新慎重考虑一遍。
说下insane
文似看山不喜平,图更是如此,时间长于3分钟的图,如何在几乎相同的节奏片段里表现出新意是很重要的,区分细微的节奏上的变化,用不同的细节去完成一个图,能更好的贴近原曲。
第二个break前的下的很漂亮,后面就没那么用心了,套路很相近,细节却不是很好,不要去刻意完成一张图。
音效略显粗暴。
当然,比我的版本要好的多了,加油~
哇哦感谢批驳
insane应该是说kh吧。。
其实我真的很想给kd。。。因为“区分细微的节奏上的变化”真的是一针见血的帮助呢
再次致谢
Leorda
Ni hao

[Normal]
* If possible, don't add new combo every one stanza (long white tick) because it's probably unreadable for beginners. Consider to add NC every 2 stanzas,
example 02:48:432 (1,2)

02:08:431 (1) - Spacing is too far from previous object
02:43:098 (1) - ^
04:01:765 (3) - Using 1/2 slider with repeating slider can be confusing for beginners because they don't know when the slider is going to end. Consider to
replace it 1/1 slider
04:04:431 (3) - ^

[Hard]
* After seeing this diff from start to end, it seems there is problem with distance snap. There is some random distance snap that makes players confusing during gameplay (e.g. 00:33:098 (3,1), 00:35:765 (3,4)). Use distance snap correctly through this diff

01:31:987 (1,2) - This doublets looks awkward to click because the previous pattern was 1/1 and this is doublets that can make players confusing. Consider to replace it with slider
01:33:765 (1,1,1,1) - This combo spam doesn't make sense to me. Remove them please
01:52:431 (2,3,4,5,6,7) - Using various tick for this pattern with circle-only could be confusing for players. Please add one or two slider inside this pattern, so player can able to understand the rhythm
02:40:987 (3,4) - Same issue as 01:31:987 (1,2)
02:42:320 (4,5) - ^
02:50:765 (1,2,3,4,5,1) - Why slowdown section? I don't feel any calm part of the song
03:25:098 (1) - This spiral looks ugly. Do it like this -> http://puu.sh/1ifC (well, it's from my old map.... but, yeah)
04:03:320 (2,3) - Same issue as 01:31:987 (1,2)

[Banana's Hard]
00:37:098 (7) - Why small jump here? It doesn't follow anything
02:26:764 (1) - NC with 2 object? It's this intentional or smth?
02:31:098 (1,2,3,4) - This pattern spacing looks random because spacing between (1) and (2) are too far and other was small. Well, consider to make cconsistence spacing or this is intentional?
02:41:431 (1) - Remove new combo for your combo pattern?
02:43:764 (1) - ^
03:19:653 (1) - ^
03:38:098 (1) - Why new combo?

[one7th's Insane]
* The 3rd kiai part haven't added the hitsound yet. Add them?

01:17:431 (7) - Not stack perfectly with previous object... Use distance spacing 0.00x to fix this
01:33:765 (1,1,1,1,1) - This combo spam doesn't make sense to me. Remove them please
01:41:765 (10) - New combo for preventing of long combos
02:05:431 (2) - Same issue as 01:17:431 (7)
02:50:431 (2) - ^
02:57:431 - 0,5x SV Multiplier should snap here instead 02:53:765 because it doesn't make sense if there's a slow slider suddenly inside the pattern
03:23:765 (5) - Same issue as 01:17:431 (7)

[KH's Insane]
* There's some combos that longer than 15 combos. Please check and add NC if possible
* I rarely hear a clap sound.... it is intentional?

04:21:431 (2) - Unsnapped slider

It needs more work, btw.... good luck
Topic Starter
Vita-VVA
tks for it!and the mod reply will be posted tomorrow since it's midnight here~
also,a mod ticket is available for my queue :)

Leorda wrote:

Ni hao

[Normal]
* If possible, don't add new combo every one stanza (long white tick) because it's probably unreadable for beginners. Consider to add NC every 2 stanzas,
example 02:48:432 (1,2)

02:08:431 (1) - Spacing is too far from previous object Fixed
02:43:098 (1) - ^ Fixed
04:01:765 (3) - Using 1/2 slider with repeating slider can be confusing for beginners because they don't know when the slider is going to end. Consider to
replace it 1/1 sliderFixed
04:04:431 (3) - ^Fixed

[Hard]
* After seeing this diff from start to end, it seems there is problem with distance snap. There is some random distance snap that makes players confusing during gameplay (e.g. 00:33:098 (3,1), 00:35:765 (3,4)). Use distance snap correctly through this diff Fixed

01:31:987 (1,2) - This doublets looks awkward to click because the previous pattern was 1/1 and this is doublets that can make players confusing. Consider to replace it with slider Fixed
01:33:765 (1,1,1,1) - This combo spam doesn't make sense to me. Remove them please Uh....I kept that ...but considering to change :)
01:52:431 (2,3,4,5,6,7) - Using various tick for this pattern with circle-only could be confusing for players. Please add one or two slider inside this pattern, so player can able to understand the rhythm Fixed
02:40:987 (3,4) - Same issue as 01:31:987 (1,2) Fixed
02:42:320 (4,5) - ^Fixed
02:50:765 (1,2,3,4,5,1) - Why slowdown section? I don't feel any calm part of the song uhhhh....I'd prefer since the lyrics...
03:25:098 (1) - This spiral looks ugly. Do it like this -> http://puu.sh/1ifC (well, it's from my old map.... but, yeah)Considering a better arrange
04:03:320 (2,3) - Same issue as 01:31:987 (1,2)Fixed

[Banana's Hard]
00:37:098 (7) - Why small jump here? It doesn't follow anything
02:26:764 (1) - NC with 2 object? It's this intentional or smth?
02:31:098 (1,2,3,4) - This pattern spacing looks random because spacing between (1) and (2) are too far and other was small. Well, consider to make cconsistence spacing or this is intentional?
02:41:431 (1) - Remove new combo for your combo pattern?
02:43:764 (1) - ^
03:19:653 (1) - ^
03:38:098 (1) - Why new combo?

[one7th's Insane]
* The 3rd kiai part haven't added the hitsound yet. Add them?

01:17:431 (7) - Not stack perfectly with previous object... Use distance spacing 0.00x to fix this
01:33:765 (1,1,1,1,1) - This combo spam doesn't make sense to me. Remove them please
01:41:765 (10) - New combo for preventing of long combos
02:05:431 (2) - Same issue as 01:17:431 (7)
02:50:431 (2) - ^
02:57:431 - 0,5x SV Multiplier should snap here instead 02:53:765 because it doesn't make sense if there's a slow slider suddenly inside the pattern
03:23:765 (5) - Same issue as 01:17:431 (7)

[KH's Insane]
* There's some combos that longer than 15 combos. Please check and add NC if possible
* I rarely hear a clap sound.... it is intentional?

04:21:431 (2) - Unsnapped slider

It needs more work, btw.... good luck
Kibbleru
ehh im not gunna mod every diff since this map is kinda long and your mod was kinda short but here.

>one7th's Insane
  1. 00:28:098 (7,8) - for the sake of readability (and maybe consistency). something like this?
  2. 00:42:765 (5,6,7) - space this out or overlap a bit more
  3. 00:43:431 (7,1) - ^
  4. 00:49:431 - add circle
  5. 00:46:654 (1) - im just saying this isn't the best place for a spinner
  6. 00:54:765 (2,1,2) - (nazi) stack better
  7. 00:58:654 - add circle for drum :o?
  8. 01:09:431 (2,3) - um.. juts use normal curves??
  9. 01:14:431 (10,2) - don't overlap?
  10. 01:16:431 (5,8) - ^
  11. 01:22:431 (1) - this is a bad curve since one of the inner curves is sharp plus it overlaps badly with (11) i suggest something like this maybe
  12. 01:23:431 (3,4) - again the overlapping stuff, don't have things overlap half assedly either don't overlap. or overlap a good amount. (last bad overlap im gunna point out, you can look for the rest yourself :))
  13. 01:26:431 (6,8) - k i lied, but this one just doesn't look good
  14. 01:55:765 (6,8) - ^
  15. 01:41:765 (10,12) - i'm not sure why you're using so many of these brezier curves. like, stuff like this just use a normal curve? they feel smoother and nicer.
  16. 01:53:098 (6,10) - stack better
  17. 02:23:431 (1) - i think unrankable
  18. 02:35:098 (1) - i think you can make better slider art than this, this one just looks too linear and.. rigid... i dunno shape too simple.
  19. 03:06:654 (1,2,3,4) - a bit less ds for this stream
  20. 03:20:098 (2,5) - get them to stack, looks better
  21. 03:25:098 (9,1) - ^
>Hard
  1. 00:33:765 (2) - repeating twice... i dunno..
  2. 00:35:765 (3,4) - due to distance snap, i thought this was 1/3 apart since its so similar to 00:36:098 (4,1)
  3. 00:38:431 (3,4) - ^ i think a way to solve this is to just stack them fully, to differ them from stuff like 00:36:098 (4,1)
  4. 00:37:765 (1) - curve the other way
  5. 00:46:265 (3,1,2,3,4) - not snapped??...
  6. 00:53:431 (1,2) - just doesn't look good
  7. 00:57:765 (2,2) - these could be expressed using circles to differ drums from vocals
  8. 01:16:431 (3) - the repeating twice thing again, people hate it. kinda annoying cuz people don't expect it alot.
  9. 01:23:098 (1,2,3,4) - forgive me if im wrong but are u using the rotate tool for these patterns? cuz if not, i suggest you use it. (ctrl shift r)
  10. 01:24:098 (4,5) - jump a bit too big?
  11. 01:31:987 (1) - no need for that NC
  12. 01:35:098 (1,1) - don't overlap
  13. 01:38:098 (3) - just copy (1) and ctrl hj?
  14. 01:44:431 (1) - again, avoid reversing more than once
  15. 01:46:876 - there's a bit of a stream that you can probably map out here with a 1/3 slider reversed once
  16. 01:55:431 (3,4) - use the rhythm of these 2 ctrl g'd (i mean use the RHYTHM not the placement. so u gotta rearrange)
  17. 02:45:765 (1,1) - space out they touch
  18. 02:49:431 (3,1) - yah.. space these kind of things out...
>Normal
  1. 00:29:765 (1,2) - blanket these better lols
  2. 00:27:098 (1,2) - ^
  3. 01:12:431 (1) - oh god get rid of that last reverse too confusing
    ok just gunna point out a few recurring problems here.
    first of all the flow isn't that good but i suppose its fine cuz there are alot of spaces between notes but the main thing here i've noticed is that your notes are placed really close together
  4. 01:52:431 (1,2,3) - make sure ur spacing is CONSISTENT :o
  5. 01:57:765 (1,2,3,1,2,3,1) - too linear lel, but thats just more of an opinion
    NO stacking on normal.. ie 01:59:765 (2,3) - , 01:58:431 (2,3) -

    Gunna be bold here, this diff isn't as good as the rest of your diffs
Good luck!~
Topic Starter
Vita-VVA
Really thanks for your mod !~And a ticket is available for another modding (queue is here t/194107)
Tks again for your help! really helpful!

Kibbleru wrote:

ehh im not gunna mod every diff since this map is kinda long and your mod was kinda short but here.

>one7th's Insane
  1. 00:28:098 (7,8) - for the sake of readability (and maybe consistency). something like this?
  2. 00:42:765 (5,6,7) - space this out or overlap a bit more
  3. 00:43:431 (7,1) - ^
  4. 00:49:431 - add circle
  5. 00:46:654 (1) - im just saying this isn't the best place for a spinner
  6. 00:54:765 (2,1,2) - (nazi) stack better
  7. 00:58:654 - add circle for drum :o?
  8. 01:09:431 (2,3) - um.. juts use normal curves??
  9. 01:14:431 (10,2) - don't overlap?
  10. 01:16:431 (5,8) - ^
  11. 01:22:431 (1) - this is a bad curve since one of the inner curves is sharp plus it overlaps badly with (11) i suggest something like this maybe
  12. 01:23:431 (3,4) - again the overlapping stuff, don't have things overlap half assedly either don't overlap. or overlap a good amount. (last bad overlap im gunna point out, you can look for the rest yourself :))
  13. 01:26:431 (6,8) - k i lied, but this one just doesn't look good
  14. 01:55:765 (6,8) - ^
  15. 01:41:765 (10,12) - i'm not sure why you're using so many of these brezier curves. like, stuff like this just use a normal curve? they feel smoother and nicer.
  16. 01:53:098 (6,10) - stack better
  17. 02:23:431 (1) - i think unrankable
  18. 02:35:098 (1) - i think you can make better slider art than this, this one just looks too linear and.. rigid... i dunno shape too simple.
  19. 03:06:654 (1,2,3,4) - a bit less ds for this stream
  20. 03:20:098 (2,5) - get them to stack, looks better
  21. 03:25:098 (9,1) - ^
>Hard
  1. 00:33:765 (2) - repeating twice... i dunno..Fixed that and I love this change ~
  2. 00:35:765 (3,4) - due to distance snap, i thought this was 1/3 apart since its so similar to 00:36:098 (4,1) Fixed
  3. 00:38:431 (3,4) - ^ i think a way to solve this is to just stack them fully, to differ them from stuff like 00:36:098 (4,1)
  4. 00:37:765 (1) - curve the other way Fixed
    Wowwwwwwwww perfect (Since I was really a newbie)
  5. 00:46:265 (3,1,2,3,4) - not snapped??...Cause the guitar follows the 1/4 rhythm
  6. 00:53:431 (1,2) - just doesn't look good Considering
  7. 00:57:765 (2,2) - these could be expressed using circles to differ drums from vocalsI'm considering a better arrange
  8. 01:16:431 (3) - the repeating twice thing again, people hate it. kinda annoying cuz people don't expect it alot. Fixed
  9. 01:23:098 (1,2,3,4) - forgive me if im wrong but are u using the rotate tool for these patterns? cuz if not, i suggest you use it. (ctrl shift r)Yap I am :)
  10. 01:24:098 (4,5) - jump a bit too big?Fixed
  11. 01:31:987 (1) - no need for that NCFixed
  12. 01:35:098 (1,1) - don't overlapUmmmmm...I didn't caught your idea....
  13. 01:38:098 (3) - just copy (1) and ctrl hj? I prefer to keep that
  14. 01:44:431 (1) - again, avoid reversing more than once Um...This time I think it'll be better...
  15. 01:46:876 - there's a bit of a stream that you can probably map out here with a 1/3 slider reversed oncePerfect....
  16. 01:55:431 (3,4) - use the rhythm of these 2 ctrl g'd (i mean use the RHYTHM not the placement. so u gotta rearrange)fixed
  17. 02:45:765 (1,1) - space out they touch Ummmmm...I didn't caught your idea as former
  18. 02:49:431 (3,1) - yah.. space these kind of things out...^
>Normal
  1. 00:29:765 (1,2) - blanket these better lols fixed
  2. 00:27:098 (1,2) - ^fixed
  3. 01:12:431 (1) - oh god get rid of that last reverse too confusingfixed
    ok just gunna point out a few recurring problems here.
    first of all the flow isn't that good but i suppose its fine cuz there are alot of spaces between notes but the main thing here i've noticed is that your notes are placed really close together
  4. 01:52:431 (1,2,3) - make sure ur spacing is CONSISTENT :ofixed
  5. 01:57:765 (1,2,3,1,2,3,1) - too linear lel, but thats just more of an opinionfixed
    NO stacking on normal.. ie 01:59:765 (2,3) - , 01:58:431 (2,3) - fixed

    Gunna be bold here, this diff isn't as good as the rest of your diffs
Good luck!~
[Hijiri Byakuren]
[Normal]
01:20:431 (1) - 这根滑条不好看
。。怎么这么多直弯的滑条。。
注意美观 你直滑条用的太多了。。

[Hard]
00:41:765 (1) - 去掉NC
00:43:431 (3) - DS
01:17:654 (5) - 移到下一个滑条头上
01:28:098 (4,1) - DS
01:31:987 (1) - 去掉NC
01:34:098 (1,1,1,1) - 去掉NC
01:38:765 (1) - 去掉NC
01:47:431 (3,1) - DS或者3移到滑条头上
01:38:098 (3,4) - 考虑对称
01:50:765 (4) - 转向太大 希望另作处理
01:53:654 (5,6) - 建议做短滑条处理 各自处理到白线上
01:54:320 这里也做个短滑条 和前面一样处理
01:52:765 (3) - DS
01:54:654 (1,2,3,4,5,6,7,8,9) - 这排列怎么看怎么不舒服。。。建议这段KIAI全程单点做成短滑条处理
实在不行就做成下段KIAI的前半段模样
02:42:765 (1) - 不要告诉我你就是为了一个YO就弄了个NC 建议去掉
02:45:431 (1) - 去掉NC

03:14:431 (1,1) - 这俩NC完全不明不白

03:17:320 (1,2,3,4,5,6,7) - 这一段我又没看懂了。。要不做成和前面一样 要么就全部单点短滑条处理。。

04:05:765 (1,2,3,4,5,6) - 啧啧 这段怎么又1/4了 前面都是1/3啊

柑橘一团糟..KIAI段处理的不是很好 建议大改

[Banana's Hard]
02:53:764 (2,3,4) - 这里做成这样咋样?
03:15:987 ADD note
03:18:987 (6,7) - 可以都做成短滑条和后面的1对应
感觉活力不够,是因为节奏太省了么?

[one7th's Insane]
01:29:320 (6,7,8,9,10,11) - 感觉太随便 整个pattern都有点随便
01:34:098 (1,1,1,1) - 去掉NC 都不知道有什么好加的NC。。
01:41:765 (10) - NC
01:43:098 (12) - 这个和前面那个滑条没关系吗?有点随意啊拉的。
01:48:431 (10) - NC?
01:58:987 (4,5) - 建议短滑条处理
02:05:431 (2) - 没完全遮挡
02:45:765 (1,2,3,1,2,3,1,2,1,2,3,1,2,3,1,2) - 处理的也太随便了吧。这个梗配合这NC简直坑的要死。前面还好 后面间距这么短能不能反应过来还是问题
03:23:765 (5) - 没有完全遮挡(很抱歉 我不知道这个专有名词应该用什么)
03:25:987 (1,1) - 去掉NC
感觉不对称的地方太多,有点随意,稍微注意下

[KH's Insane]
01:18:987 (11) - 干嘛不放在下一个滑条头上?
03:30:431 (3,4,5) - .........突然就来坑人的仨NOTE
04:12:320 (4) - 这个是神马情况?
04:27:098 (1) - 木有完全遮挡
04:31:098 (1) - DS?
嘛。。就这么多了吧 大概
Banana
will check my diff later today
thanks for your mods in advance

Erina
[Banana's Hard]
02:01:098 (1) - Remove NC fixed
02:26:431 (6,1,2) - Increase the spacing between these notes to match the spacing of the notes before this pattern spacing here seems ok to me
02:31:098 (1,2,3,4) - Weird spacing, like above ^ vocal dim at here, the spacing go with that

Leorda
[Banana's Hard]
00:37:098 (7) - Why small jump here? It doesn't follow anything the guitar seems harder here?
02:26:764 (1) - NC with 2 object? It's this intentional or smth? removed nc
02:31:098 (1,2,3,4) - This pattern spacing looks random because spacing between (1) and (2) are too far and other was small. Well, consider to make cconsistence spacing or this is intentional? actually i made it that way here, change the nc to the (2) and it should be more readable now
02:41:431 (1) - Remove new combo for your combo pattern? removed these three
02:43:764 (1) - ^
03:19:653 (1) - ^
03:38:098 (1) - Why new combo? fun removed

[box=[Hijiri Byakuren:1337]]
[Banana's Hard]
02:53:764 (2,3,4) - 这里做成这样咋样?no 这个空拍我个人很喜欢 而且多了一个滑条尾巴在这边并不很合适
03:15:987 ADD note 似乎没有音对应?
03:18:987 (6,7) - 可以都做成短滑条和后面的1对应 不一样也是一种对应嘛(因为觉得不太糟糕就懒
感觉活力不够,是因为节奏太省了么?似乎是不够跳(毕竟是hard
谢mod
修改稿
osu file format v12

[General]
AudioFilename: kano-irony.mp3
AudioLeadIn: 0
PreviewTime: 111931
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 1
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Irony
TitleUnicode:アイロニ
Artist:Kano
ArtistUnicode:鹿乃
Creator:Vita-VVA
Version:Banana's Hard
Source:
Tags:vocaloid scop Bilibili Douga
BeatmapID:333972
BeatmapSetID:129545

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:1.11
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
Video,0,"kano-irony.flv"
//Break Periods
2,48631,55681
2,133965,140681
2,219297,226348
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
432,333.333333333333,4,2,0,50,1,0
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301,93,188431,2,0,P|226:130|176:123,1,111,2|8,0:0|0:0,0:0:0:0:
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353,109,201098,2,0,P|400:113|427:123,1,74,2|0,0:0|0:0,0:0:0:0:
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511,298,201654,2,0,P|459:335|403:343,2,111
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232,327,203431,2,0,P|210:277|212:243,1,74,8|0,0:0|0:0,0:0:0:0:
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391,68,211764,1,2,0:0:0:0:
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241,324,215431,1,2,0:0:0:0:
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140,326,228098,1,2,0:0:0:0:
230,302,228431,2,0,P|281:323|331:322,2,88.8,2|2|4,0:0|0:0|0:0,0:0:0:0:
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265,144,239764,5,2,0:0:0:0:
48,302,240431,6,0,P|104:265|174:266,1,111,2|8,0:0|0:0,0:0:0:0:
235,313,240987,1,0,0:0:0:0:
283,332,241098,2,0,P|335:337|376:327,1,74,2|0,0:0|0:0,0:0:0:0:
391,296,241431,2,0,P|428:308|485:306,1,74,10|0,0:0|0:0,0:0:0:0:
507,280,241764,1,2,0:0:0:0:
423,148,242098,1,8,0:0:0:0:
423,148,242431,2,0,P|463:137|490:103,1,74,2|0,0:0|0:0,0:0:0:0:
477,62,242764,6,0,P|426:56|398:38,1,74,10|0,0:0|0:0,0:0:0:0:
355,34,243098,1,2,0:0:0:0:
229,125,243431,1,8,0:0:0:0:
229,125,243764,2,0,P|159:117|137:123,1,74,2|0,0:0|0:0,0:0:0:0:
115,150,244098,2,0,P|77:164|37:161,1,74,10|0,0:0|0:0,0:0:0:0:
28,317,244653,1,0,0:0:0:0:
183,305,244987,1,0,0:0:0:0:
231,287,245098,2,0,P|272:286|316:296,1,74,2|0,0:0|0:0,0:0:0:0:
355,291,245431,6,0,P|400:306|427:328,1,74,10|0,0:0|0:0,0:0:0:0:
472,327,245764,2,0,P|461:281|464:238,1,74,2|0,0:0|0:0,0:0:0:0:
433,210,246098,1,10,0:0:0:0:
467,58,246431,2,0,P|429:84|389:88,1,74,2|0,0:0|0:0,0:0:0:0:
350,85,246764,2,0,P|310:88|277:75,1,74,10|0,0:0|0:0,0:0:0:0:
123,77,247320,1,0,0:0:0:0:
123,77,247431,2,0,P|145:108|149:155,1,74,10|0,0:0|0:0,0:0:0:0:
142,194,247764,5,2,0:0:0:0:
38,343,248098,1,8,0:0:0:0:
180,280,248431,2,0,P|237:273|260:278,1,74,2|0,0:0|0:0,0:0:0:0:
297,301,248764,2,0,P|343:302|384:288,1,74,10|0,0:0|0:0,0:0:0:0:
411,325,249098,2,0,P|470:292|483:275,1,74,2|0,0:0|0:0,0:0:0:0:
473,132,249653,2,0,L|479:71,1,37,0|2,0:0|0:0,0:0:0:0:
372,95,249987,5,2,0:0:0:0:
378,123,250098,1,10,0:0:0:0:
378,152,250209,1,2,0:0:0:0:
375,181,250320,1,2,0:0:0:0:
366,209,250431,2,0,P|298:208|274:214,1,74,2|0,0:0|0:0,0:0:0:0:
243,191,250764,2,0,P|199:206|170:227,1,74,10|0,0:0|0:0,0:0:0:0:
124,228,251098,5,4,0:0:0:0:
74,80,251431,1,8,0:0:0:0:
279,103,251764,6,0,P|203:108|154:126,1,111,2|8,0:0|0:0,0:0:0:0:
118,224,252320,2,0,P|194:219|243:201,2,111
94,270,253098,2,0,P|39:267|6:278,1,74,2|0,0:0|0:0,0:0:0:0:
26,323,253431,6,0,P|63:351|107:357,1,74,10|0,0:0|0:0,0:0:0:0:
140,349,253764,1,2,0:0:0:0:
275,271,254098,2,0,P|306:307|348:318,1,74,8|0,0:0|0:0,0:0:0:0:
373,288,254431,2,0,P|415:298|453:294,1,74,2|0,0:0|0:0,0:0:0:0:
494,280,254764,2,0,P|462:244|453:206,1,74,10|0,0:0|0:0,0:0:0:0:
408,194,255098,1,2,0:0:0:0:
474,114,255320,2,0,P|415:102|367:70,1,111
218,54,255987,5,0,0:0:0:0:
168,68,256098,2,0,P|152:107|109:133,1,74,10|0,0:0|0:0,0:0:0:0:
76,125,256431,1,2,0:0:0:0:
32,273,256764,1,8,0:0:0:0:
152,174,257098,1,2,0:0:0:0:
164,328,257431,1,8,0:0:0:0:
223,243,257653,2,0,P|253:301|302:327,1,111
496,294,258431,6,0,P|466:236|417:210,1,111,2|8,0:0|0:0,0:0:0:0:
413,74,259098,2,0,P|371:98|329:97,1,74,2|0,0:0|0:0,0:0:0:0:
310,137,259431,2,0,P|264:134|234:115,1,74,10|0,0:0|0:0,0:0:0:0:
194,143,259764,1,2,0:0:0:0:
208,245,259987,5,2,0:0:0:0:
180,255,260098,1,10,0:0:0:0:
150,257,260209,1,2,0:0:0:0:
120,252,260320,1,2,0:0:0:0:
93,238,260431,2,0,L|114:357,2,111,2|8|2,0:0|0:0|0:0,0:0:0:0:
93,238,261431,1,8,0:0:0:0:
80,270,261764,5,2,0:0:0:0:
184,194,262431,1,2,0:0:0:0:
202,322,263098,1,2,0:0:0:0:
330,286,263764,1,2,0:0:0:0:
371,159,264431,5,2,0:0:0:0:
463,254,265098,1,0,0:0:0:0:
170,82,265764,5,2,0:0:0:0:
257,103,266098,1,0,0:0:0:0:
342,77,266431,1,2,0:0:0:0:
429,92,266764,1,0,0:0:0:0:
478,166,267098,5,4,0:0:0:0:
349,201,267764,1,2,0:0:0:0:
439,299,268431,1,2,0:0:0:0:
309,328,269098,1,2,0:0:0:0:
216,260,269764,5,2,0:0:0:0:
113,314,270431,1,2,0:0:0:0:
52,77,271098,1,2,0:0:0:0:
126,135,271431,1,0,0:0:0:0:
215,102,271764,1,2,0:0:0:0:
215,102,272098,1,0,0:0:0:0:
Narcissu
Normal有DS限制,你這0.5~1.2都有所以你的N是肯定要Remap的,一般是0.8~1.2里選一個看上去舒服的跟全程

除了香蕉触的GD其他的真的還不行。尤其我妹妹的lnsane,務必刪掉,而且我很建議你自己寫最高難度。

加油√

****************************************************************************************************

先寫點音效的建議,音效大概3種下發,第一種是複寫原曲的音軌,就是曲子什麽地方有鼓點我就什麽地方下clap or finish,吉他下whistle,音叉用drum等等,一般人都選這個因為他們本身下節奏就是選一些音軌複寫所以很方便而且帶感,第二種是下額外的音效,就是固定1.3finish,2.4clap,1.2finish跟3clap帶空拍或者只有1.4clap等等等等,這個比較無腦所以深受玩家喜愛,你hard的diff一開始就是只有1whistle,而且實際上那個位置原曲也是吉他重音所以很不錯,但是後面就不科學了而且只有單個whistle的話和osu大部份鋪面對比的話略單調,我建議你適當增加到音效位置占note的1/3差不多,第三種是自創音效讓我們無視它

應該有人說過了NC最好一個長白一次?因為大部份的曲子都是長白開始下一段節奏的,也就是所謂一段節奏一次NC,當然你可以選一段歌詞一次如果你能……額外的大幅度的變速時要加NC的,特殊讀圖梗也是要加NC的,連續大號finish(你這個圖沒有)也是要NC的

[hard]

00:33:098 (3,1) - 隔了2/3卻疊一半是會誤讀為1/3的,hard以下diff不建議下讀圖梗,建議分開

00:43:098 (2,3) - ^

00:33:765 (2,3) - 這樣的疊放我認為並不美觀,可以考慮分開

00:44:320 (5,6,7) - 1/3和2/3使用同一個距離?

01:17:654 (5,1) - 這樣的逆向疊放在hard裏面也是不建議的,因為風格很強烈,如果要使用的話應該多次出現保證整體性

01:19:987 - 這裡和01:20:098 (4) - 有完全相同的鼓點,如果你不下note會讓玩家有只點了一下卻有兩個鼓點的感覺,而且當曲子有特殊樂器加入比如02:02:098 - 那個大概是吉他?的5個音。或者某一個節奏占主導時,完全無視其他聲音只跟隨最明顯的聲音是很不錯的選擇

01:21:098 (2,3,4) - 滑條尾疊1/1的note本身就是影響ACC的停頓梗,只有在曲子有明顯停頓只才會使用,而且你還連續疊了兩個1/1的note這很不合理,明顯停頓的比如03:48:431 - 03:48:765 - ,這兩個同型號的鼓點之間什麽音都沒有,就有一種明顯的停頓感,可以兩個note疊

01:25:765 (1) - 這個折返是錯的,首先這裡吉他在1/3線,人聲也是,如果是故意使用1/4的折返的話,據某人說一般在1/4的曲子裏面使用1/3是在變奏前加修飾音……反過來大概一樣

01:27:765 (3,4) - 同之前說的,這些很影響ACC的讀圖梗都是不推薦在hard以下diff使用的,因為會讓玩家很不爽,即使是在以坑爹著名的歡快曲目的insane圖中也很少下這樣的梗,慢歌強烈建議取締

01:44:431 (1) - 折返一般不建議超過1次,因為丟失了太多點擊,它完全可以拆成2個slider

01:47:098 - 這種聽上去就是該下finish的重音最好有note點擊,玩家沒有點擊卻有一個明顯的回饋這個也是不合理的

01:56:320 - 減速滑條最討厭了

02:23:431 (1) - 說真的我覺得不好看啊,233

02:25:765 (3) - 奇葩的滑條是很影響一張圖的整體風格的,如果它不合曲就應該一次也不要出現,不必擔心滑條樣式會單調

02:35:098 (1) - 2折我已經很不建議了……

03:25:098 (1,1) - 很遺憾這兩個估計都是unrank的……前面的不肯定,後面的8成

03:49:098 (1) - 刪了,無論開始或者結束一般都是選長白線的除非重音不在長白線或者像00:26:654 - 有人聲先行

04:20:098 (1) - unrank

[normal]

首先這個diff因為DS限制所以需要remap……然後有幾個我說一下

你的節奏很稀……明顯是當easy的,所以SV其實算高了因為我們建議DS選0.9~1.1,這個標準下物件的距離明顯太遠,你可以降SV做真*easy繼續寫normal的名字也可以弄個真*normal補一個easy,當然物件隔的遠也不是不行,我是提供大部份曲子的設置

01:31:098 (1) - 嚴格的說是不允許有出界的錨點的

03:57:765 (1,1) - 轉盤接note至少隔2/1,是至少,所以這個轉盤不能留

剩下三個GD,我妹妹那個是她當年隨便做著玩的,雖然很對不起不過如果可以的話等放假了她可以remap……反正現在這個是不能看的不能rank的肯定要刪的,然後那個one7th's Insane,雖然說別人不好是不好的,不過見面的00:29:765 (4,6) - 就是unrankable,而且這個diff也是需要認真修的,雖然insane的限制很少,但是insane的評分向來是最嚴的,很多圖容易rank就是因為他們沒有insane這個diff,低難度因為都很規範所以很容易就過了,然後香蕉的那個diff……他完全可以不回來改動……

最後說一下最高難度,這不是能力的問題,一直做下去會做好的,(日啊我的圖快8個月了)最高難度歸creator這是一種……愛【喂……

加油√
Topic Starter
Vita-VVA

Narcissu wrote:

Normal有DS限制,你這0.5~1.2都有所以你的N是肯定要Remap的,一般是0.8~1.2里選一個看上去舒服的跟全程

除了香蕉触的GD其他的真的還不行。尤其我妹妹的lnsane,務必刪掉,而且我很建議你自己寫最高難度。

加油√
ds的问题我会再考虑重做
kh的in我不想删掉。。。找了这么多mod改都没有改就删是对modder的不尊重,但如果你确认放弃的话那就放弃好了
最高难度我并没有能力做,我只是想rank kano的歌而已
Topic Starter
Vita-VVA
谢谢mod!

[Hijiri Byakuren] wrote:

[Normal]
01:20:431 (1) - 这根滑条不好看
。。怎么这么多直弯的滑条。。
注意美观 你直滑条用的太多了。。

[Hard]
00:41:765 (1) - 去掉NC 修了
00:43:431 (3) - DS 修了
01:17:654 (5) - 移到下一个滑条头上 修了
01:28:098 (4,1) - DS 修了
01:31:987 (1) - 去掉NC 修了
01:34:098 (1,1,1,1) - 去掉NC 修了
01:38:765 (1) - 去掉NC 修了
01:47:431 (3,1) - DS或者3移到滑条头上 修了
01:38:098 (3,4) - 考虑对称 = =已经对称啦
01:50:765 (4) - 转向太大 希望另作处理没改。。。
01:53:654 (5,6) - 建议做短滑条处理 各自处理到白线上为了跟节奏还是没改
01:54:320 这里也做个短滑条 和前面一样处理
01:52:765 (3) - DS这里……还是考虑不用DS。。。。
01:54:654 (1,2,3,4,5,6,7,8,9) - 这排列怎么看怎么不舒服。。。建议这段KIAI全程单点做成短滑条处理
实在不行就做成下段KIAI的前半段模样在考虑新的ARRANGE
02:42:765 (1) - 不要告诉我你就是为了一个YO就弄了个NC 建议去掉 修了
02:45:431 (1) - 去掉NC 修了

03:14:431 (1,1) - 这俩NC完全不明不白 修了

03:17:320 (1,2,3,4,5,6,7) - 这一段我又没看懂了。。要不做成和前面一样 要么就全部单点短滑条处理。。

04:05:765 (1,2,3,4,5,6) - 啧啧 这段怎么又1/4了 前面都是1/3啊 修了

柑橘一团糟..KIAI段处理的不是很好 建议大改 你说的对

[Banana's Hard]
02:53:764 (2,3,4) - 这里做成这样咋样?
03:15:987 ADD note
03:18:987 (6,7) - 可以都做成短滑条和后面的1对应
感觉活力不够,是因为节奏太省了么?

[one7th's Insane]
01:29:320 (6,7,8,9,10,11) - 感觉太随便 整个pattern都有点随便
01:34:098 (1,1,1,1) - 去掉NC 都不知道有什么好加的NC。。
01:41:765 (10) - NC
01:43:098 (12) - 这个和前面那个滑条没关系吗?有点随意啊拉的。
01:48:431 (10) - NC?
01:58:987 (4,5) - 建议短滑条处理
02:05:431 (2) - 没完全遮挡
02:45:765 (1,2,3,1,2,3,1,2,1,2,3,1,2,3,1,2) - 处理的也太随便了吧。这个梗配合这NC简直坑的要死。前面还好 后面间距这么短能不能反应过来还是问题
03:23:765 (5) - 没有完全遮挡(很抱歉 我不知道这个专有名词应该用什么)
03:25:987 (1,1) - 去掉NC
感觉不对称的地方太多,有点随意,稍微注意下

[KH's Insane]
01:18:987 (11) - 干嘛不放在下一个滑条头上?
03:30:431 (3,4,5) - .........突然就来坑人的仨NOTE
04:12:320 (4) - 这个是神马情况?
04:27:098 (1) - 木有完全遮挡
04:31:098 (1) - DS?
嘛。。就这么多了吧 大概
Topic Starter
Vita-VVA
先寫點音效的建議,音效大概3種下發,第一種是複寫原曲的音軌,就是曲子什麽地方有鼓點我就什麽地方下clap or finish,吉他下whistle,音叉用drum等等,一般人都選這個因為他們本身下節奏就是選一些音軌複寫所以很方便而且帶感,第二種是下額外的音效,就是固定1.3finish,2.4clap,1.2finish跟3clap帶空拍或者只有1.4clap等等等等,這個比較無腦所以深受玩家喜愛,你hard的diff一開始就是只有1whistle,而且實際上那個位置原曲也是吉他重音所以很不錯,但是後面就不科學了而且只有單個whistle的話和osu大部份鋪面對比的話略單調,我建議你適當增加到音效位置占note的1/3差不多,第三種是自創音效讓我們無視它

應該有人說過了NC最好一個長白一次?因為大部份的曲子都是長白開始下一段節奏的,也就是所謂一段節奏一次NC,當然你可以選一段歌詞一次如果你能……額外的大幅度的變速時要加NC的,特殊讀圖梗也是要加NC的,連續大號finish(你這個圖沒有)也是要NC的

[hard]

00:33:098 (3,1) - 隔了2/3卻疊一半是會誤讀為1/3的,hard以下diff不建議下讀圖梗,建議分開 修了

00:43:098 (2,3) - ^ 修了

00:33:765 (2,3) - 這樣的疊放我認為並不美觀,可以考慮分開 修了

00:44:320 (5,6,7) - 1/3和2/3使用同一個距離? 修了

01:17:654 (5,1) - 這樣的逆向疊放在hard裏面也是不建議的,因為風格很強烈,如果要使用的話應該多次出現保證整體性还是比较喜欢。。。

01:19:987 - 這裡和01:20:098 (4) - 有完全相同的鼓點,如果你不下note會讓玩家有只點了一下卻有兩個鼓點的感覺,而且當曲子有特殊樂器加入比如02:02:098 - 那個大概是吉他?的5個音。或者某一個節奏占主導時,完全無視其他聲音只跟隨最明顯的聲音是很不錯的選擇会很难读

01:21:098 (2,3,4) - 滑條尾疊1/1的note本身就是影響ACC的停頓梗,只有在曲子有明顯停頓只才會使用,而且你還連續疊了兩個1/1的note這很不合理,明顯停頓的比如03:48:431 - 03:48:765 - ,這兩個同型號的鼓點之間什麽音都沒有,就有一種明顯的停頓感,可以兩個note疊 修了

01:25:765 (1) - 這個折返是錯的,首先這裡吉他在1/3線,人聲也是,如果是故意使用1/4的折返的話,據某人說一般在1/4的曲子裏面使用1/3是在變奏前加修飾音……反過來大概一樣……这里vocal我听的是1/4...

01:27:765 (3,4) - 同之前說的,這些很影響ACC的讀圖梗都是不推薦在hard以下diff使用的,因為會讓玩家很不爽,即使是在以坑爹著名的歡快曲目的insane圖中也很少下這樣的梗,慢歌強烈建議取締 修了

01:44:431 (1) - 折返一般不建議超過1次,因為丟失了太多點擊,它完全可以拆成2個slider我真的很喜欢reverse

01:47:098 - 這種聽上去就是該下finish的重音最好有note點擊,玩家沒有點擊卻有一個明顯的回饋這個也是不合理的reverse

01:56:320 - 減速滑條最討厭了

02:23:431 (1) - 說真的我覺得不好看啊,233我也这么觉得

02:25:765 (3) - 奇葩的滑條是很影響一張圖的整體風格的,如果它不合曲就應該一次也不要出現,不必擔心滑條樣式會單調

02:35:098 (1) - 2折我已經很不建議了……还是很喜欢

03:25:098 (1,1) - 很遺憾這兩個估計都是unrank的……前面的不肯定,後面的8成到时候看看BAT怎么说吧= =我还是挺喜欢的

03:49:098 (1) - 刪了,無論開始或者結束一般都是選長白線的除非重音不在長白線或者像00:26:654 - 有人聲先行KEEP

04:20:098 (1) - unrank

[normal]

首先這個diff因為DS限制所以需要remap……然後有幾個我說一下

你的節奏很稀……明顯是當easy的,所以SV其實算高了因為我們建議DS選0.9~1.1,這個標準下物件的距離明顯太遠,你可以降SV做真*easy繼續寫normal的名字也可以弄個真*normal補一個easy,當然物件隔的遠也不是不行,我是提供大部份曲子的設置

01:31:098 (1) - 嚴格的說是不允許有出界的錨點的

03:57:765 (1,1) - 轉盤接note至少隔2/1,是至少,所以這個轉盤不能留

剩下三個GD,我妹妹那個是她當年隨便做著玩的,雖然很對不起不過如果可以的話等放假了她可以remap……反正現在這個是不能看的不能rank的肯定要刪的,然後那個one7th's Insane,雖然說別人不好是不好的,不過見面的00:29:765 (4,6) - 就是unrankable,而且這個diff也是需要認真修的,雖然insane的限制很少,但是insane的評分向來是最嚴的,很多圖容易rank就是因為他們沒有insane這個diff,低難度因為都很規範所以很容易就過了,然後香蕉的那個diff……他完全可以不回來改動……

最後說一下最高難度,這不是能力的問題,一直做下去會做好的,(日啊我的圖快8個月了)最高難度歸creator這是一種……愛【喂……

加油√[/quote]
Atrue
Hello~
From pm req. As your request I will only mod Banana's and your diff. :D


[Notion]
This color means something you can either choose to fix or not to fix cause I prefer to do this.
And this color means some issue to fix I think.

[General]
Good map and a little suggestions here.
Call me back for another mod when you finish the mod in Hard if you want.
[Normal]
General
This diff is ok~
Distance snap please..
Beats
00:45:765 (1,2,3) - I think leaving note 1 is enough here.
Hitsound
Claps in Kiai is not well used.. You need to keep using clap on 2,4 white ticks or just not using claps..
[Hard]
General
You need to pay more attention to the distance control.
02:59:097 (1) - Unsnapped.
00:45:765 (1,2,3,1,2,3,4,1,2,3) - Unsnapped or something..... Mainly paying on your placement in this mod.
Beats
04:18:987 - You need a note here I guess.
Placement
00:33:098 (3,1) - Here is a 1/1 but the distance is really too small.. Changing it may be a hard try.. Example:00:39:098 (4) - Nazi: stack better.
00:39:098 (4,5,1) - The distance should not be the same I think. Example:00:50:765 (1) - The flow here is rather harsh.. But hard to change. Example:01:17:431 (4,5) - The jump here is too big.. Also hard to change. Example:01:18:431 (2,3,4,1) - Distance is kinda messy.. You need to get a big change in the part..
01:21:765 (3,4,1) - ^.... I think you need to remap the distance of the part.
01:24:431 (5) - The big jump is not that reasonable..
01:33:765 (1,2,3,4) - This kind of rhythm is a little harder than the other parts in the diff.
01:35:098 (1,1) - Hmmm... Another distance control problem.. And the sliders are overlapped.
01:40:098 (2) - ^.. Example:01:44:431 (1) - Hmm.. Flow here is not good... Example:01:53:654 (5,6) - Better not make 1/1s together..
01:56:320 (6,7,8) - The distance is strange here. And the decelerate is not so reasonable..
02:08:431 (1,2,3,4) - Make the distance more clear would be fine..
02:29:765 - Don't know why here you decelerated..
02:42:098 (3,4,5,1) - Similar as mentioned above..
02:49:431 (3,1) - This overlap is not good to look..
02:57:431 (1,2,3,4,5,1) - Similar as mentioned above...
03:04:431 (1,2,3,4,1) - At least make them totally stacked.
04:06:987 (1,2) - Harsh flow here. Example: But here you have too little space here.
04:15:098 (1,2,3,4) - Messy distance...

[Banana's Hard]
General
Highly completed map. I like it.
Beats
01:45:098 (4) - Here the blank after the note is not recommended. Because the vocal is really strong on the tail of the slider and it worth a hit in my opinion. And the blank is just strange and not fit in the music. So I suggest the rhythm here. Example:Placement
01:14:431 (5,1) - I order to make it more clear I think you may stack it completely. 01:15:431 (2,3) - Nazi mod: Stack better.
01:33:097 (1,2,1) - I think the distance here is not good to read. The distance between 1,2 and 2,1 should not be the same. After all the interval is not the same. You can just do what you did in previous part. Just stacking 2,1 together is fine.02:23:098 (1,2) - Nazi mod: The blanket is not good here.02:48:430 (1,2) - Similar as mentioned above. Example:03:32:654 (6,7) - Just saying here stacking would increase the risk of break combo when playing.. Especially you chose to ignore the piano after 7. In a hard diff you can make the notes not just stacked to make the rhythm more clear.03:50:098 (2,3) - I just don't like the flow here. If you change the slider 2, it may be more smooth to play. :) Hitsound
02:29:765 - I just don't know why you lowered the hitsound volume here.. I think the music didn't showed the sign...
That's my suggestions. Thanks for requesting.If you have any questions feel free to send pm to me.:) .
Topic Starter
Vita-VVA
谢谢摸图啦~~~明早还有考试 hard的REPLY明天写给你~~

Atrue wrote:

Hello~
From pm req. As your request I will only mod Banana's and your diff. :D


[Notion]
This color means something you can either choose to fix or not to fix cause I prefer to do this.
And this color means some issue to fix I think.

[General]
Good map and a little suggestions here.
Call me back for another mod when you finish the mod in Hard if you want.
[Normal]
General
This diff is ok~
Distance snap please.. 呜呜我真的有开着DS REMAP。。。FIXED
Beats
00:45:765 (1,2,3) - I think leaving note 1 is enough here. FIXED
Hitsound
Claps in Kiai is not well used.. You need to keep using clap on 2,4 white ticks or just not using claps..
FIXED
[Hard]
General
You need to pay more attention to the distance control.
02:59:097 (1) - Unsnapped. Fixed
00:45:765 (1,2,3,1,2,3,4,1,2,3) - Unsnapped or something..... Mainly paying on your placement in this mod.Fixed
Beats
04:18:987 - You need a note here I guess. Fixed
Placement
00:33:098 (3,1) - Here is a 1/1 but the distance is really too small.. Changing it may be a hard try.. Example:Fixed
00:39:098 (4) - Nazi: stack better.Fixed
00:39:098 (4,5,1) - The distance should not be the same I think. Example:Fixed
00:50:765 (1) - The flow here is rather harsh.. But hard to change. Example:Fixed
01:17:431 (4,5) - The jump here is too big.. Also hard to change. Example:Fixed
01:18:431 (2,3,4,1) - Distance is kinda messy.. You need to get a big change in the part..Fixed
01:21:765 (3,4,1) - ^.... I think you need to remap the distance of the part. Fixed
01:24:431 (5) - The big jump is not that reasonable..Fixed
01:33:765 (1,2,3,4) - This kind of rhythm is a little harder than the other parts in the diff.Fixed
01:35:098 (1,1) - Hmmm... Another distance control problem.. And the sliders are overlapped.Fixed
01:40:098 (2) - ^.. Example: Fixed
01:44:431 (1) - Hmm.. Flow here is not good... Example: Fixed
01:53:654 (5,6) - Better not make 1/1s together.. Fixed
01:56:320 (6,7,8) - The distance is strange here. And the decelerate is not so reasonable.. Fixed
02:08:431 (1,2,3,4) - Make the distance more clear would be fine.. Fixed
02:29:765 - Don't know why here you decelerated.. Fixed
02:42:098 (3,4,5,1) - Similar as mentioned above.. Fixed
02:49:431 (3,1) - This overlap is not good to look.. Fixed
02:57:431 (1,2,3,4,5,1) - Similar as mentioned above... Fixed
03:04:431 (1,2,3,4,1) - At least make them totally stacked. Fixed
04:06:987 (1,2) - Harsh flow here. Example: But here you have too little space here. Fixed
04:15:098 (1,2,3,4) - Messy distance...
Fixed

[Banana's Hard]
General
Highly completed map. I like it.
Beats
01:45:098 (4) - Here the blank after the note is not recommended. Because the vocal is really strong on the tail of the slider and it worth a hit in my opinion. And the blank is just strange and not fit in the music. So I suggest the rhythm here. Example:Placement
01:14:431 (5,1) - I order to make it more clear I think you may stack it completely. 01:15:431 (2,3) - Nazi mod: Stack better.
01:33:097 (1,2,1) - I think the distance here is not good to read. The distance between 1,2 and 2,1 should not be the same. After all the interval is not the same. You can just do what you did in previous part. Just stacking 2,1 together is fine.02:23:098 (1,2) - Nazi mod: The blanket is not good here.02:48:430 (1,2) - Similar as mentioned above. Example:03:32:654 (6,7) - Just saying here stacking would increase the risk of break combo when playing.. Especially you chose to ignore the piano after 7. In a hard diff you can make the notes not just stacked to make the rhythm more clear.03:50:098 (2,3) - I just don't like the flow here. If you change the slider 2, it may be more smooth to play. :) Hitsound
02:29:765 - I just don't know why you lowered the hitsound volume here.. I think the music didn't showed the sign...
That's my suggestions. Thanks for requesting.If you have any questions feel free to send pm to me.:) .
really thanks for your mod!!!
Neta
Hi~ from my modding queue

[Normal]
  1. First check Ai mods.
  2. 00:45:765 (1,2,3) - isn't this should be same distance with 00:41:765 (4,5,6) - ? or the other way
  3. 01:43:098 (1) - Delete NC. if there's no reason you put this
  4. 02:11:098 (1) - i think Finish is more fit on here
  5. 03:11:099 (2,3) - swap clap to slider's end
  6. 04:16:431 (1,2) - this beat will help you :p
  7. I'll give you some advice. you'd better use all same distance snap when you make Easy and Normal diff. it's really important

[Hard]
  1. 00:33:654 (1,2) - this need more wider distance users can confused with these beats 00:32:765 (2,3) -
  2. 00:44:320 (5,6) - ^
  3. 00:50:765 (1) - Delete NC
  4. 01:17:654 (5,1) - swap NC
  5. 01:21:765 (3,4) - shorter distance. really confusing notes
  6. 01:53:654 (5,6) - this note's distance should be same with 01:52:431 (2,3) -
  7. 01:56:320 (6) - add NC slider's speed goes different
  8. 02:08:431 (1,2,3,4) - make these four notes' distance same
  9. 03:16:431 (4) - add NC slider's speed goes different
  10. 04:06:431 (3,4,5) - i think you should reshape this
  11. 04:15:098 (1,2,3,4) - make these four notes' distance same

GL~
Fuseka
Why did you delete KH diff :(
Topic Starter
Vita-VVA

Fuseka wrote:

Why did you delete KH diff :(
since he said he'll remap it…
Topic Starter
Vita-VVA
fixed lots of bugs after AFK
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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