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Yun*chi - Your song (TV Size)

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Topic Starter
Come[Back]Home
This beatmap was submitted using in-game submission on Donnerstag, 10. Juli 2014 at 15:07:14

Artist: Yun*chi
Title: Your song (TV Size)
Source: Log Horizon
BPM: 130
Filesize: 8052kb
Play Time: 01:29
Difficulties Available:
  1. Easy (1,25 stars, 95 notes)
  2. Hard (2,51 stars, 177 notes)
  3. Insane (3,32 stars, 232 notes)
  4. Normal (1,58 stars, 108 notes)
Download: Yun*chi - Your song (TV Size)
Download: Yun*chi - Your song (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
Insane (Done, Hitsounds 100%)
Hard (Done, Hitsounds 100%)
Normal (Done, Hitsounds 100%)
Easy (Done,Hitsounds 100%)
Thanks to leon1341414 for the better Mp3
marjoni01
Here you go if you want the video :3
http://www.mediafire.com/download/kocjq ... /Video.avi
Neru
Hi CBH,

here is some modding help for you

First add some tags from the Anime and Artist.

Easy:

00:16:566 no new combo, it looks ok to go on till 5.
The rest is good.

Normal:

Circle Size 3 would be better for my opinion.
01:01:335 to 01:01:566 line it up so the overlapping feels smoother.
Everythink else looks fine.

Hard:

00:54:873 if the slider ends at 00:55:104 it sounds more in the rythm of the song. You can add a circle on 00:55:335 if you like.
http://osu.ppy.sh/ss/1101627
I like the starway sliders, it gives a nice flowing through the map, and the circle in the end are good placed over all.

Insane:

00:38:258 the stream at this part feels a little to linear, maybe you can add a little curve.
http://osu.ppy.sh/ss/1101665
00:59:950 new combo
The rest is very good, I love this difficulty. The jumps are good placed and it makes fun to play, keep on going.

Overall:

00:53:489 in every difficulty the KiaiTime sounds a little too loud, maybe you can change it to 65%.
Change the combo colours in Easy, Normal, Hard like you did in Insane to every mode.
You can line up many parts in your beatmap to make them look more cemetery.



Good luck to get ranked! :)
Kuron-kun
Is not the correct name (TV Size)? o_o
Topic Starter
Come[Back]Home

Kuron-Kun wrote:

Is not the correct name (TV Size)? o_o

OMG Thanks 0.0
AruOtta
M4M From your queue ~

[Easy]
00:01:171 (1,2) - Blanket ?
00:12:247 (1,2,3) - Maybe you can try that :
00:15:478 (1) - Strange to put a Finish hitsound with 5% of volume =3
00:24:709 (2) - Place this circle at the same place as (3) of previous combo or (4) (It's not a problem for the Distance Snap)
00:28:401 (2) - ^
00:30:247 (4) - ^
00:30:247 (4,1) - Blanket ?
00:34:401 (1,2) - Try that (for blanket)
00:42:709 (2) - CTRL + G and place it on the (4) of the previous combo.
00:43:632 (3) - Try that :
00:45:017 (4,1,2) - So here that :
00:48:709 (4) - Better at x : 336 and y : 180
00:53:786 (2) - Place at the same place as (3) of the previous combo
00:55:171 (4) - CTRL + G =3

[Normal]
00:36:017 (5) - Need to finish at 00:36:709 -
00:42:709 (2) - Place at the same place as the (4) of the previous combo + Blanket
01:02:555 (4,1) - Blanket
01:23:324 (2) - Same place as (3) of previous combo

[Hard]
00:08:555 - Here, x0,75 is needed.
00:09:190 - You can delete that x0,75
00:15:247 (6) - Too much Finish hitsound
00:23:324 - x1.00 Here
00:23:959 - And delete the x1.00 here
00:30:017 (7) - Finish hitsound T^T
00:41:786 (1,2) - Try that (for the end of the slider)
00:43:632 (3,4) - Distance Snaaaaap
I think Inherited Points need to be fixed =/ (Like for the Kiai Time)
00:55:863 (7) - Same place as the (5)

[Insane]
00:15:247 (10) - Finish with 5% volume... Delete Finish (I hate finish now xD)
00:30:017 (8) - ^
00:37:863 (5) - Better at x : 368 and y : 184
01:00:017 (11) - x : 208 and y : 306
01:07:170 (1) - Need to finish on a white line (If you see what I mean xD)

Thanks ^^
RandF
From my queue~

[General]
  1. Title: "Your song* (TV Size)"
  2. "yun*chi - your song (tv.size)" is unnecessary for tags. I suggest the following
    "ログ・ホライズン"
    "ending"
  3. you must make BG less than 1366*768. it's unrankable
  4. I recommend to add Audio-Leadin 1000~1500
[Easy]
  1. For easy-diff, you should not change SV. (SV change is hard for beginner player)
  2. 00:22:863 (3,2) - stack correctly
  3. 00:26:555 (4,2) - ^
  4. 00:32:094 (3,4) - avoid overlap
  5. 00:43:632 (3,1) - ^
  6. 00:52:401 (3,2) - stack correctly
  7. 00:54:247 (3,4) - avoid overlap
  8. 01:07:632 (1,3) - stack slider's heads correctly
  9. 01:27:940 (1) - end at 01:29:324 (kiai-time, too) (same as all diff)
[Normal]
  1. HP-1 AR-1 OD-1
  2. it is better to increase DS (0.7x is small)
  3. 00:07:632 (4,1) - avoid overlap
  4. 00:17:786 (3,1) - ^
  5. 00:36:017 (5) - end at 00:36:709
  6. 00:41:324 (4,2) - stack
  7. 00:52:863 (1) - move slider-start near the center. iit's a little hard because of after spinner
  8. 00:52:863~01:29:786- it is better not to increase SV
  9. 01:06:709 (1) - remove NC
  10. 01:25:632 (5,2) - stack correctly
[Hard]
  1. Audio preview time conflicts with other diffs
  2. recheck AI-mod. several objects and kiai-time isn't snapped
  3. 00:23:324 (1,2) - you should adjust slider's end on the 1/2 rhythm(red line)
  4. 00:54:940 (5,7) - how about stack?
  5. 01:06:709 (1,1,1) - changing SV in the middle of slider is unrankable, maybe
[Insane]
  1. 00:28:170 (4) - move to x:256 y:323 (stack correctly)
  2. 00:51:940 (6,7) - I prefer the following
  3. 01:07:170 (1) - object isn't snapped
yun*chi is so cute <3
~Good Luck~
Topic Starter
Come[Back]Home

Kenterz9 wrote:

M4M From your queue ~

[Easy]
00:01:171 (1,2) - Blanket ?
00:12:247 (1,2,3) - Maybe you can try that :
00:15:478 (1) - Strange to put a Finish hitsound with 5% of volume =3
00:24:709 (2) - Place this circle at the same place as (3) of previous combo or (4) (It's not a problem for the Distance Snap)
00:28:401 (2) - ^
00:30:247 (4) - ^
00:30:247 (4,1) - Blanket ?
00:34:401 (1,2) - Try that (for blanket)
00:42:709 (2) - CTRL + G and place it on the (4) of the previous combo.
00:43:632 (3) - Try that :
00:45:017 (4,1,2) - So here that :
00:48:709 (4) - Better at x : 336 and y : 180
00:53:786 (2) - Place at the same place as (3) of the previous combo
00:55:171 (4) - CTRL + G =3

[Normal]
00:36:017 (5) - Need to finish at 00:36:709 -
00:42:709 (2) - Place at the same place as the (4) of the previous combo + Blanket
01:02:555 (4,1) - Blanket
01:23:324 (2) - Same place as (3) of previous combo

[Hard]
00:08:555 - Here, x0,75 is needed.
00:09:190 - You can delete that x0,75
00:15:247 (6) - Too much Finish hitsound
00:23:324 - x1.00 Here
00:23:959 - And delete the x1.00 here
00:30:017 (7) - Finish hitsound T^T
00:41:786 (1,2) - Try that (for the end of the slider)
00:43:632 (3,4) - Distance Snaaaaap
I think Inherited Points need to be fixed =/ (Like for the Kiai Time)
00:55:863 (7) - Same place as the (5)

[Insane]
00:15:247 (10) - Finish with 5% volume... Delete Finish (I hate finish now xD)
00:30:017 (8) - ^
00:37:863 (5) - Better at x : 368 and y : 184
01:00:017 (11) - x : 208 and y : 306
01:07:170 (1) - Need to finish on a white line (If you see what I mean xD)

Thanks ^^
Thank you very much, i changed alot :3
Knotts
[General]
Your background image is too big. I resized it for you: http://puu.sh/5kQvu.jpg
Preview time on your hard is not the same as the rest.


[Easy]
00:03:940 - Add circle
00:04:401 - ^


[Normal]
01:23:786 (3) - Should fix this slider to make it symmetrical with the other slider.

[Hard]
00:06:709 (7) - NC
00:12:247 - 00:18:709 - Needs more spacing. Maybe DS 1.2ish?
00:21:478 (4) - Should move this somewhere else. It's boring to play where it is now.

[Insane]
00:08:555 - 00:18:709 - Needs more spacing for an insane.
00:12:247 (1,2,3,4,5) - Make this into a pattern?
00:22:401 (1) - Move slider two ticks back
00:23:324 - Add circle here
Topic Starter
Come[Back]Home

RandomEffect wrote:

From my queue~

[General]
  1. Title: "Your song* (TV Size)"
  2. "yun*chi - your song (tv.size)" is unnecessary for tags. I suggest the following
    "ログ・ホライズン"
    "ending"
  3. you must make BG less than 1366*768. it's unrankable
  4. I recommend to add Audio-Leadin 1000~1500
[Easy]
  1. For easy-diff, you should not change SV. (SV change is hard for beginner player)
  2. 00:22:863 (3,2) - stack correctly
  3. 00:26:555 (4,2) - ^
  4. 00:32:094 (3,4) - avoid overlap
  5. 00:43:632 (3,1) - ^
  6. 00:52:401 (3,2) - stack correctly
  7. 00:54:247 (3,4) - avoid overlap
  8. 01:07:632 (1,3) - stack slider's heads correctly
  9. 01:27:940 (1) - end at 01:29:324 (kiai-time, too) (same as all diff)
[Normal]
  1. HP-1 AR-1 OD-1
  2. it is better to increase DS (0.7x is small)
  3. 00:07:632 (4,1) - avoid overlap
  4. 00:17:786 (3,1) - ^
  5. 00:36:017 (5) - end at 00:36:709
  6. 00:41:324 (4,2) - stack
  7. 00:52:863 (1) - move slider-start near the center. iit's a little hard because of after spinner
  8. 00:52:863~01:29:786- it is better not to increase SV
  9. 01:06:709 (1) - remove NC
  10. 01:25:632 (5,2) - stack correctly
[Hard]
  1. Audio preview time conflicts with other diffs
  2. recheck AI-mod. several objects and kiai-time isn't snapped
  3. 00:23:324 (1,2) - you should adjust slider's end on the 1/2 rhythm(red line)
  4. 00:54:940 (5,7) - how about stack?
  5. 01:06:709 (1,1,1) - changing SV in the middle of slider is unrankable, maybe
[Insane]
  1. 00:28:170 (4) - move to x:256 y:323 (stack correctly)
  2. 00:51:940 (6,7) - I prefer the following
  3. 01:07:170 (1) - object isn't snapped
yun*chi is so cute <3
~Good Luck~
I changed many things too, thank you very much :)
-Neipezi
hi o_o/

[General]
- new background download
- tag "Yun * chi - Your song ending" Delete, "ログ・ホライズン" add
- 01:29:786 - volum 5% change
- 01:27:940 - kiai time end

[Easy]
- slider tick rate -1
00:01:171 - whistle -> finish change
00:03:940 - circle add
00:04:401 - ^ (finish)
00:19:171 - ^
00:22:863 (3) - whistle add
00:23:324 - whistle -> finish change
00:38:094 - ^
00:52:863 - finish add (x1.1 -> x1.0 change)
00:52:863 - green lin delete
01:06:247 - ^
01:07:171 - ^
01:07:632 - whistle -> finish change

[Normal]
- slider velocity 1.6 -> 1.2 change. it is too difficult for beginners.
- slider tick rate -1
00:01:171 - whistle -> finish change
00:22:863 - whistle add
00:38:094 - whistle -> finish change
00:52:863 - ^ (x1.1 -> x1.0 change)
00:52:863 - green lin delete
01:06:247 - ^
01:07:171 - ^

[Hard]
00:08:084 - whistle -> finish change
00:11:786 - circle add? (next combo)
00:50:555 (4) - whistle add
00:51:017 (1) - clap add?
00:52:401 - soft-finish add
01:21:017 (1,1) - NC remove
01:20:555 - clap add
01:21:017 (1) - ^
01:22:401 (1) - whistle -> finish change

[Insane]
00:01:171 (1) - whistle -> finish change
00:08:094 - ^
00:08:555 (1) - ^
00:11:555 - here slides (1.2 arrow) to add?
00:21:478 (6) - this change? Photo
00:22:401 (1) - it is not suitable for a spin.
00:28:632 (5) - NC add?
00:33:709 - circle add?
00:39:478 - whistle -> finish change?
01:20:555 (1,3,5,6) - clap add
01:22:055 - Add to circle(stream)?
01:22:286 - ^
01:22:401 - finish add?

GL :oops:
sheela
General
Replace all the inherited points with a 5% in the volume to 20-30%. 5% isn't acceptable.

Easy
00:03:940 to 00:04:401 - Why not a slider? It feels empty.
00:07:632 to 00:08:094 - Add a 1/2 beat repeat slider.
00:15:478 (1) - Find a way that this circle don't stack on something.
01:04:863 (2) - Move it to x:476 y:144.

Normal
00:19:171 (1,2,3) - Try the pattern below:
00:27:017 (1) - Make it less curvy. Move it to x:272 y:180, and move the little square on the tail to x:416 y:148.
00:30:247 (4,5) - Try not to stack it.
00:50:555 (4) - Move it to x:180 y:124.

Hard
This difficulty hasn't the same preview time to other. Put the same time as other, 00:52:863 .

Insane
01:00:132 (12) - Move it to x:156 y:232.
01:20:094 (4) - Move it far from 01:19:401 (3) .
01:20:555 (1,2,3,4) - Distance that's inconsistent.

That's all. Good Luck.
Xinchii
Hi ~ M4M :D

[Easy]
Not thing :3
[Normal]
  1. 00:33:940(1,2) - Maybe like this ? current is too hard to normal diff.
[Hard]
  1. 00:09:478(3,4) - Maybe you can do like this , make some expanse will be more comfortable when watching
  2. 00:19:632 - Add a note here will be better , like you do at 00:21:478(4) - , similar rhythm and same piano voice.

    umm... but if you want to just follow vocal , then I suggest remove 00:21:478(4) - to have a symmetry.
  3. 00:21:940 - I suggest add a note here too , but not high suggestion , just can hear a piano voice here and I think this part will be fit with one more note here.

    With 00:19:632 - 's suggestion , just for reference , I most recommend like this :
    It can keep all in 1/1 beat and follow vocal and important piano voice simultaneously.
    But it's only my veiw :3
  4. 01:01:632(3,4) - vocal at slider is a little bit confuse. so I suggest start the slider at 01:01:863 -
    maybe like this or some other
  5. 01:04:401 - Add a note ? like 01:19:171(2) - do ? it heav a durm voice here.
[Insane]
  1. 00:58:171(4) - maybe ctrl + G here ? this is a nice jump piont.
  2. 01:12:478(4) - ^
Umm.... haven't other patterns or rhythm suggestion , I can see your opinion in this map.
But I think if it have more suitable spacing diversification or some jump when strong voice / vocal
It can make diff more vivid :3

That's all I can do , hope it can help you

Good luck :3
Topic Starter
Come[Back]Home
Thank you very much, i fixed a lot
Lust
ello mod4mod

[Easy]
  1. 00:26:555 (4) - this should not be underneath 00:24:709 (2) its an easy difficulty, combos like this shouldnt be there, simply because it might be too confusing for newer players. same for 00:22:863 (3,2)
  2. 00:28:401 (2) - ^
  3. 00:30:247 (4) - ^
  4. 00:30:017 - snap this green line on to 00:30:247
  5. 00:32:094 (3,4) - dont have this overlap, it is avoidable (looks very messy now)
  6. 00:35:786 - note here
  7. 00:36:247 (2,1) - overlap is ugly and avoidable, please change
  8. 00:43:632 (3,1) - again with the overlaps (it only overlaps slightly, but it still looks bad, you might be able to get away with this one)
  9. 00:47:324 (3) - try this rhythm
  10. 00:54:247 (3,4) - overlap
  11. 01:08:555 (2,3) - looks very ugly and spacing is inconsistent. try this

  12. 01:22:401 (1) - remove NC
    01:23:324 (7) - then NC here
  13. 01:26:094 (1) - and finally remove NC
[Normal]
  1. 01:23:786 (3,4) - check spacing
  2. 00:10:401 (3) - turn this in to repeating slider (only one turn)
  3. 00:15:017 - needs something here
  4. 00:27:017 (1,2) - not feeling this pattern, seems very off to me
  5. 01:03:478 (1) - slider doesnt fit here, split in to two circles
take a look at some of your rhythms again
[Hard]
  1. 00:06:709 (7) - NC
  2. 00:17:094 (6) - NC
I am going to stop here for this diff, mainly because it seems you need some more work with overall design and polish, call me back for a recheck when you fix more things up.

I love this song ;~; uguuu
good luck
Xinchii
Oh , just saw that ....

Seems you don't need "Yun*chi - Your song" in tag , it's already show in artist and title .
Topic Starter
Come[Back]Home

Lust wrote:

ello mod4mod

[Easy]
  1. 00:26:555 (4) - this should not be underneath 00:24:709 (2) its an easy difficulty, combos like this shouldnt be there, simply because it might be too confusing for newer players. same for 00:22:863 (3,2)
  2. 00:28:401 (2) - ^
  3. 00:30:247 (4) - ^
  4. 00:30:017 - snap this green line on to 00:30:247
  5. 00:32:094 (3,4) - dont have this overlap, it is avoidable (looks very messy now)
  6. 00:35:786 - note here
  7. 00:36:247 (2,1) - overlap is ugly and avoidable, please change
  8. 00:43:632 (3,1) - again with the overlaps (it only overlaps slightly, but it still looks bad, you might be able to get away with this one)
  9. 00:47:324 (3) - try this rhythm
  10. 00:54:247 (3,4) - overlap
  11. 01:08:555 (2,3) - looks very ugly and spacing is inconsistent. try this

  12. 01:22:401 (1) - remove NC
    01:23:324 (7) - then NC here
  13. 01:26:094 (1) - and finally remove NC
[Normal]
  1. 01:23:786 (3,4) - check spacing
  2. 00:10:401 (3) - turn this in to repeating slider (only one turn)
  3. 00:15:017 - needs something here
  4. 00:27:017 (1,2) - not feeling this pattern, seems very off to me
  5. 01:03:478 (1) - slider doesnt fit here, split in to two circles
take a look at some of your rhythms again
[Hard]
  1. 00:06:709 (7) - NC
  2. 00:17:094 (6) - NC
I am going to stop here for this diff, mainly because it seems you need some more work with overall design and polish, call me back for a recheck when you fix more things up.

I love this song ;~; uguuu
good luck
Well thanks, i changed a few things in normal and Easy.
smallboat
Hi,Come[Back]Home.Random mod req.(Bad English)

  1. Red words: Should be fix it.
  2. Blue words : I recommended suggestion.
  3. Black words : In my personal opinion.

[General]

Kiai time is not consistent,notice it.
Letterbox can be cancel.No breaktime.
Suggest add "soft-sliderslide" to mute the slider.


[Easy]

00:32:094 (3,4) - DS error, I think no cover is good better. Try this: 00:33:017 (4,1) - (If use, you may need to adjust the next hitobjects a bit!)
00:39:940 (3) - Stack the 00:38:094 (1) slider head.
00:41:324 (4) - Stack 00:42:709 (2) slider end.
01:03:478 (1) - Slider end +whistle.
01:05:324 (3) - ^

[Normal]

00:19:171 (1) - DS.
00:19:171 (1) - Slider end remove finish,not fit.
00:27:017 (1,2) - I think the slider end should not cover it,imo.(It is not good pattern.)
00:36:017 (5) - Be a arc , (If use, you may need to adjust the next hitobjects a bit!)
00:38:094 (1,2) - Can be symmetry.
00:43:632 (3) - Move to (376|216),good pattern,because 00:43:632 (3) can blanket 00:45:017 (4).
00:57:247 (2) - (If use, you may need to adjust the next hitobjects a bit!)
00:59:324 (5) - ^
01:13:401 (4,5) - Be a arc.

[Hard]

00:01:632 (2,4) - Recommded ctrl+g,good flow.
00:28:171 (4) - Ctrl+g?
01:20:094 (4) and 01:21:017 (1) - clap is a bit noise,imo. Remove?
01:27:940 (1) - Volume 10%,beacuse the song in the end.

[Insane]

00:46:401 (2) - (284|80).
00:50:555 (5,6,7,8,1,2,3,4) - I think place the continuous hit is not fit,beacuse there are not continuous beat.imo.
00:59:094 (6) - Too far,suggest move to (192|124).
01:26:555 (2) - Ctrl+g.

[Other]
1.If you have any mod above problems, you can PM or in-game to me.
2.Hope to you improved.
3.Hope my mod is useful to you.
Topic Starter
Come[Back]Home

smallboat wrote:

Hi,Come[Back]Home.Random mod req.(Bad English)

  1. Red words: Should be fix it.
  2. Blue words : I recommended suggestion.
  3. Black words : In my personal opinion.

[General]

Kiai time is not consistent,notice it.
Letterbox can be cancel.No breaktime.
Suggest add "soft-sliderslide" to mute the slider.


[Easy]

00:32:094 (3,4) - DS error, I think no cover is good better. Try this: 00:33:017 (4,1) - (If use, you may need to adjust the next hitobjects a bit!)
00:39:940 (3) - Stack the 00:38:094 (1) slider head.
00:41:324 (4) - Stack 00:42:709 (2) slider end.
01:03:478 (1) - Slider end +whistle.
01:05:324 (3) - ^

[Normal]

00:19:171 (1) - DS.
00:19:171 (1) - Slider end remove finish,not fit.
00:27:017 (1,2) - I think the slider end should not cover it,imo.(It is not good pattern.)
00:36:017 (5) - Be a arc , (If use, you may need to adjust the next hitobjects a bit!)
00:38:094 (1,2) - Can be symmetry.
00:43:632 (3) - Move to (376|216),good pattern,because 00:43:632 (3) can blanket 00:45:017 (4).
00:57:247 (2) - (If use, you may need to adjust the next hitobjects a bit!)
00:59:324 (5) - ^
01:13:401 (4,5) - Be a arc.

[Hard]

00:01:632 (2,4) - Recommded ctrl+g,good flow.
00:28:171 (4) - Ctrl+g?
01:20:094 (4) and 01:21:017 (1) - clap is a bit noise,imo. Remove?
01:27:940 (1) - Volume 10%,beacuse the song in the end.

[Insane]

00:46:401 (2) - (284|80).
00:50:555 (5,6,7,8,1,2,3,4) - I think place the continuous hit is not fit,beacuse there are not continuous beat.imo.
00:59:094 (6) - Too far,suggest move to (192|124).
01:26:555 (2) - Ctrl+g.

[Other]
1.If you have any mod above problems, you can PM or in-game to me.
2.Hope to you improved.
3.Hope my mod is useful to you.
Wow *_*
Thank you, it really helped alot :)
Lizbeth
Try this offset: 1207
I hit terribly late with yours.

[Insane]
00:25:632 (1,2,3) - Considering this is an Insane, why not make proper jumps here. This diff could be a harder in my opinion.
00:47:324 (1,2,3,4,5,6) - This doesnt really fits with the song in my opinion. Maybe if you move 00:48:247 (4) - to here: 00:48:017 - .And maybe add a reverse to this slider:00:46:401 (2) - removing the circle here ofc:00:47:324 (1) - .
00:59:094 (6,7) - I think you should add more jumps like this. This whole diff is quiet easy for me and Im an average player.
01:05:786 (1,1,1,1) - If you added new combos just for the increase of SV, I think is not necessary, because is too subtle.
01:14:555 (8) - I think you should replace by 3 circles, there isnt any sound that justify adding stuff to the blue ticks here.
01:19:401 (3,4) - I know you wanna keep symmetry, but this looks messy, you messed up the distance, maybe you can find a way to keep symmetry and spacing.
Overall, I think you should make this diff more challenging, I d see this more like a Hard to be honest.

[Hard]
00:03:940 (7) - Shouldnt this slider be part of the next combo?
I didnt like much the usage of linear sliders like this: 00:37:632 (2) - Kinda clash with the curved ones in terms of design and aesthetic.
00:58:632 (5,6) - Good example of what I said above. Looks random.
01:05:786 (1,1,1,1) - Same thing I said on Insane.

[Normal
I can't say there are technical mistake. But I will say the layout is a bit poor, again the clash of linear and curved sliders seems random, like if you didnt put too much thought to it, like for example: 01:08:324 (2,3) -
Anyway as I said, technically is ok.

[Easy]
Low the AR by 1, I think feels better. Try it.
Overal is nice.

Good luck
Topic Starter
Come[Back]Home

Lizbeth wrote:

Try this offset: 1207
I hit terribly late with yours.

[Insane]
00:25:632 (1,2,3) - Considering this is an Insane, why not make proper jumps here. This diff could be a harder in my opinion. Well, that might be true, but i wnated a calm insane :3
00:47:324 (1,2,3,4,5,6) - This doesnt really fits with the song in my opinion. Maybe if you move 00:48:247 (4) - to here: 00:48:017 - .And maybe add a reverse to this slider:00:46:401 (2) - removing the circle here ofc:00:47:324 (1) - . I will overthink it, but it seems nice
00:59:094 (6,7) - I think you should add more jumps like this. This whole diff is quiet easy for me and Im an average player.
01:05:786 (1,1,1,1) - If you added new combos just for the increase of SV, I think is not necessary, because is too subtle. Fixed
01:14:555 (8) - I think you should replace by 3 circles, there isnt any sound that justify adding stuff to the blue ticks here. fixed
01:19:401 (3,4) - I know you wanna keep symmetry, but this looks messy, you messed up the distance, maybe you can find a way to keep symmetry and spacing. fixed
Overall, I think you should make this diff more challenging, I d see this more like a Hard to be honest.

[Hard]
00:03:940 (7) - Shouldnt this slider be part of the next combo? Fixed
I didnt like much the usage of linear sliders like this: 00:37:632 (2) - Kinda clash with the curved ones in terms of design and aesthetic. fixed
00:58:632 (5,6) - Good example of what I said above. Looks random. Well, its my mapstyle
01:05:786 (1,1,1,1) - Same thing I said on Insane. fixed

[Normal
I can't say there are technical mistake. But I will say the layout is a bit poor, again the clash of linear and curved sliders seems random, like if you didnt put too much thought to it, like for example: 01:08:324 (2,3) - Well, i am thinking about how i map, its just my mapstyle. I hate it to copy and paste the whole time sliders. It looks nice, but boring then. :3
Anyway as I said, technically is ok.

[Easy]
Low the AR by 1, I think feels better. Try it. Changed
Overal is nice.

Good luck
yurunneram
I'm sorry Orz Very late mod

I like the vocals for this song :3 Might become a fan of this artist

GENERAL

Something I've noticed.. um The end of the spinner at the end isn't consistent with all the diffs. Please standardize when that last note should end.

EASY

Very nice arrangement :)

00:45:514 (1) - Bad overlap

00:51:514 (1,2,3) - Might as well increase the spacing here too right? (just move 00:51:976 (2) to stack over the later slider)

01:00:283 (1) - Ya think changing the angle here would make it possible that the end of (2) would stack over the previous circle (4)?

01:07:668 (1) - Why change DS again from here on?

NORMAL

00:23:822 (1,2,3) - (2) overlaps and (3) is not spaced properly. Erm... Not compulsory to fix the overlap though

00:37:668 (2) - Not perfect Stacking

00:49:207 (1,2,3,4) - Rotate these notes a bit clockwise so that (2) doesn't cover the previous note 00:48:745 (4) ?

HARD

Would be better if 00:03:053 (5) - was two hitcircles instead

00:34:207 (2,4) - Make symmetrical

00:51:053 (1,2,3,4,5) - This part was a bit weird o.o just saying

00:54:283 (3) - Blanket properly

01:21:053 (1,2,3) - Would rather have this spread out

That's all ^^ Thanks for your time and patience~ have a nice day~

You have been modded out by Yurun Ceroia Neram~
captin1
hi

[General]

you should remove countdown, since the mp3 starts so early that the countdown doesn't even happen

[Easy]

I wish you would reduce circle size, it makes the map look much nicer.

00:01:207 (1,2) - perhaps reduce the curve on these, it looks a bit odd

00:08:591 (1,2,3,4) - kay, so your map has a little bit of imbalance in rhythm because of parts like this. the difficulty of a low diff depends on how often the player has to click. when you have like this 00:04:899 (1,2) - where the player clicks every 2 beats in the louder intro, and then when you get to the softer verse and you have 00:09:514 (2,3) - with players clicking every 1 beat, it doesn't make a lot of sense.Try this rhythm for parts like this, and work on improving rhythm so that it reflects the mood of the song better throughout the map

00:15:514 (1) - would recommend removing this note, if you do so rhythm will be more balanced afterwards and this may be confusing since before you always waited until the downbeat (large white tick) before coming in with vocal

00:18:745 (5) - to keep with vocal, I would move this to 00:19:207 - . this way, you end 00:15:976 (2,3,4) - in the same rhythm as the two before

00:23:360 - from here rhythm is a bit better, although I do wish that you would reduce some of the 1/1 clicks

00:23:360 (1) - raise a grid for correct symmetry

00:38:130 (1,3) - stack properly

00:51:514 (1) - I think this note is too soon after the spinner, there's not nearly enough recovery time, and it may be confusing since it appears so soon before the spinner ends.

00:52:899 (1) - Since you increased the sv here, your pattern is ruined by the fact that the distance spacing is going off of the new sv. therefore, you should make sure that this is still symmetrical with 00:51:976 (2) - in order to preserve your pattern.

00:55:207 (4) - This repeat arrow is hidden by the hitburst before, which is actually unrankable. You're going to have to find another way to arrange this.

01:06:745 (2) - honestly, this sv change is unnecessary, and it will look much better if you just keep the same sv and make this slider blanket the one before. It would look nicer if you curved them a bit more, similar to how I arranged the two sliders earlier.

01:09:514 (3) - while this slider's idea is nice, with the longer blanket, it's not quite perfect, you should spend a little more time on this so that there is an even amount of space between this and the slider before, like this. Simply adding another point and adjusting made this much easier

While it's not a huge issue with this map, keep in mind that hitbursts do still stay for a bit, and may make some things confusing to read. In your future maps, try to avoid things like 00:52:437 (3,2) - , 00:22:899 (3,2,4,2,4) - , and 01:14:591 (4,2) - , where the hitburst from the first note or notes will cover up the later ones.
Things like 01:07:668 (1,3) - and 00:38:130 (1,3) - are fine, since the hitburst for 1 will be at the end of the slider, so it will not cover up the start of 3

[Normal]

00:08:591 - using more drastic sv changes like this in a normal is kinda iffy, it's probably okay for this, but I think if you're going to change sv you should do it gradually, in .1 differences, just so it's easier to understand.

00:15:053 (4,5,6) - it would be best if you changed this to two 1/2 sliders like this. It will be simpler to play, and will also let the player click on the high note in the melody at 00:15:514 -

00:16:899 (2,3) - flow here seems really odd to me, try rotating 3 with ctrl + , and moving to x232 y192 so it might play a bit smoother

00:22:437 (1) - I would recommend splitting this up like this, so that the player can click the high pop sound

00:33:976 (1,2,3) - try this rhythm instead, I think it will represent the vocal line a bit better

00:48:745 (4,3) - try to avoid overlaps like this, it just looks messy

rhythm in the kiai is well done, nice!

[Hard]

00:02:591 (4,5,6,7) - I think this would look much better as a diamond shape, ya?

00:15:976 (1,2,3,4,5,6) - this rhythm is much harder than the rest in this section, because of the density of circles, I think you could add at least once slider to relieve the number of clicks in this

00:24:745 (4) - why not move this to about x180 y104? it will make the angle between (3,4) a bit sharper for consistency with the ones before, and also makes a nice long triangle shape. Spacing after will need to be adjusted, of course.

00:51:514 (3,4) - I think you should do something to make these sliders look different, since they look the same but one is longer than the other, which is misleading. A new combo or changing the angle are the two ideas that I would give you

00:53:591 (2,3) - flow here is really quite odd, since 2 curves noticeably away from the start of 3. Try fixing the end of 2 so that it leads into 3 better

00:56:591 (1,2) - This is one is similar to ^ but perhaps a bit less of an issue, if you change ^ I would recommend changing this one as well

This same idea^ happens many times in the kiai, so I think if you could try and fix them it would improve flow a lot :D

[Insane]

Ok, so I read what you said to Lizbeth about wanting this to be a calm insane. That's fine, however this map is very unbalanced, as much of it plays pretty much like a hard diff, and then is interrupted by relatively huge jumps that don't fit well. I'm going to try and help you keep this a calm insane, while making the map overall more balanced and still feel like an insane rather than a higher sv hard.

00:01:668 (3,5) - I'm not too sure about these repeats, since they cover up the higher notes in the melody at 00:02:130 - and 00:03:053 - . I would recommend changing both into this rhythm.
What you can do with these circles after the slider, is break distance spacing with them. You can do this because the slider allows the player to move past them before it has actually ended. If you keep a circle in the same 1.0 spacing after the slider, it will feel just a little too slow since the player will be moving faster than the actual sv. I would recommend somewhere between 1.2x and 1.4x spacing for the circle.

00:04:437 (2) - you can also break distance spacing with this note, since it is a slider surrounded by other sliders. Try putting this at x272 y72, it will give a nice pattern and play very well.

00:07:668 (1) - if you're going to have an anchor in this slider, I think you should move it to the left a bit so it's more noticeable.

00:09:976 (5,6) - try to reverse this rhythm, and put some more space between them. this way, it will accent the vocal at 00:10:207 - with a click and a small break in spacing.

00:13:437 (6) - another spot where you cover up the high vocal with a slider end, try to end this 1/2 earlier and put a circle where the vocal is.

00:17:591 (6) - rhythm more like this! but same as 00:09:976 (5,6) - , try to put a little space here to accent the vocal.

00:22:899 - every other diff you mapped this sound, please map it here too for consistency.

00:38:130 (1) - this slider would look nicer if the curve followed the stream before it, like this

00:39:976 (1,2,3,4,5,6) - try to space these out more, so that they're a bit more interesting to play.

00:43:668 (1,2,3,4,5,6) - ^

00:51:283 (2,3,4,6) - for this, I would reverse how you have this, and put the short repeat with the three notes to start, and then stream the last five, like this. It will create more excitement and momentum going into the kiai

00:53:360 (2,3) - move these farther away, like x100 y68 area. this is the kiai, so you should have more interesting things going on here since it is the loudest and most important part of the song.

00:54:745 (5,6) - try a ctrl + g on these two notes, I think it plays really well

00:56:130 (9) - I think a jump on this note will fit much better than this stack. I would also recommend changing it to a 1/2 slider, to preserve the 1/2 rhythm, and there is also a sound at 00:56:360 - that is getting skipped.

00:59:130 (6) - this note is what I was talking about, with the unbalanced jumps. nothing else in this diff is like this, so bring this closer in, like x252 y148. It will still play like a jump, just not as sudden.

00:59:591 (8,9,10,11,12,1) - the flow going into this stream is rather bad, since the player has to jump backwards to get to the stream, and then goes the other direction, and it doesn't feel natural. try flipping the stream like this, it feels much nicer

01:01:207 (4,5) - same as the first in the kiai, increase spacing so that it's more interesting since the slider will be lenient

01:03:514 (1) - this repeat slider is very anti climatic, I think having three circles here arranged in a small jump will much better fit this high point in the vocal.

01:06:283 (2,4) - move these two to the right together, to improve the flow and make the back and forth motion more natural

01:12:976 (1,2,3,4,5,6,7,8,9,10,11) - this whole section just doesn't play very well to me. it starts with an awkward jump 01:12:514 (4,1) - , into odd placement of circles that go against the flow of the jump01:12:976 (1,2,3) - , another awkwardly large jump at 01:13:668 (4,5) - , and then the rhythm in the last notes 01:14:591 (8,9,10,11) - is hard to see with all of the approach circles. Plus the whole thing being circles is inconsistent with the rest of the kiai. Please consider redoing this part and avoiding all of these things.

01:18:283 (7,1) - another unfitting jump, while it is the peak of the vocal this is just too much compared to the rest of the diff, please move 7 upwards to make this much smoother to play.

01:20:822 (2,3,4) - this is very very awkward, with varying spacing of circles along the same line. try to have angles between circles like this, so that the player has some solid point to hit before moving to the next, instead of an awkward anti-jump like this

01:26:591 (2) - I think you may know by now what I would say here

whew. sorry for the wall, hope it helps. good luck!
Topic Starter
Come[Back]Home

captin1 wrote:

hi

[General]

you should remove countdown, since the mp3 starts so early that the countdown doesn't even happen

[Easy]

I wish you would reduce circle size, it makes the map look much nicer.

00:01:207 (1,2) - perhaps reduce the curve on these, it looks a bit odd

00:08:591 (1,2,3,4) - kay, so your map has a little bit of imbalance in rhythm because of parts like this. the difficulty of a low diff depends on how often the player has to click. when you have like this 00:04:899 (1,2) - where the player clicks every 2 beats in the louder intro, and then when you get to the softer verse and you have 00:09:514 (2,3) - with players clicking every 1 beat, it doesn't make a lot of sense.Try this rhythm for parts like this, and work on improving rhythm so that it reflects the mood of the song better throughout the map

00:15:514 (1) - would recommend removing this note, if you do so rhythm will be more balanced afterwards and this may be confusing since before you always waited until the downbeat (large white tick) before coming in with vocal

00:18:745 (5) - to keep with vocal, I would move this to 00:19:207 - . this way, you end 00:15:976 (2,3,4) - in the same rhythm as the two before

00:23:360 - from here rhythm is a bit better, although I do wish that you would reduce some of the 1/1 clicks

00:23:360 (1) - raise a grid for correct symmetry

00:38:130 (1,3) - stack properly

00:51:514 (1) - I think this note is too soon after the spinner, there's not nearly enough recovery time, and it may be confusing since it appears so soon before the spinner ends.

00:52:899 (1) - Since you increased the sv here, your pattern is ruined by the fact that the distance spacing is going off of the new sv. therefore, you should make sure that this is still symmetrical with 00:51:976 (2) - in order to preserve your pattern.

00:55:207 (4) - This repeat arrow is hidden by the hitburst before, which is actually unrankable. You're going to have to find another way to arrange this.

01:06:745 (2) - honestly, this sv change is unnecessary, and it will look much better if you just keep the same sv and make this slider blanket the one before. It would look nicer if you curved them a bit more, similar to how I arranged the two sliders earlier.

01:09:514 (3) - while this slider's idea is nice, with the longer blanket, it's not quite perfect, you should spend a little more time on this so that there is an even amount of space between this and the slider before, like this. Simply adding another point and adjusting made this much easier

While it's not a huge issue with this map, keep in mind that hitbursts do still stay for a bit, and may make some things confusing to read. In your future maps, try to avoid things like 00:52:437 (3,2) - , 00:22:899 (3,2,4,2,4) - , and 01:14:591 (4,2) - , where the hitburst from the first note or notes will cover up the later ones.
Things like 01:07:668 (1,3) - and 00:38:130 (1,3) - are fine, since the hitburst for 1 will be at the end of the slider, so it will not cover up the start of 3

[Normal]

00:08:591 - using more drastic sv changes like this in a normal is kinda iffy, it's probably okay for this, but I think if you're going to change sv you should do it gradually, in .1 differences, just so it's easier to understand.

00:15:053 (4,5,6) - it would be best if you changed this to two 1/2 sliders like this. It will be simpler to play, and will also let the player click on the high note in the melody at 00:15:514 -

00:16:899 (2,3) - flow here seems really odd to me, try rotating 3 with ctrl + , and moving to x232 y192 so it might play a bit smoother

00:22:437 (1) - I would recommend splitting this up like this, so that the player can click the high pop sound

00:33:976 (1,2,3) - try this rhythm instead, I think it will represent the vocal line a bit better

00:48:745 (4,3) - try to avoid overlaps like this, it just looks messy

rhythm in the kiai is well done, nice!

[Hard]

00:02:591 (4,5,6,7) - I think this would look much better as a diamond shape, ya?

00:15:976 (1,2,3,4,5,6) - this rhythm is much harder than the rest in this section, because of the density of circles, I think you could add at least once slider to relieve the number of clicks in this

00:24:745 (4) - why not move this to about x180 y104? it will make the angle between (3,4) a bit sharper for consistency with the ones before, and also makes a nice long triangle shape. Spacing after will need to be adjusted, of course.

00:51:514 (3,4) - I think you should do something to make these sliders look different, since they look the same but one is longer than the other, which is misleading. A new combo or changing the angle are the two ideas that I would give you

00:53:591 (2,3) - flow here is really quite odd, since 2 curves noticeably away from the start of 3. Try fixing the end of 2 so that it leads into 3 better

00:56:591 (1,2) - This is one is similar to ^ but perhaps a bit less of an issue, if you change ^ I would recommend changing this one as well

This same idea^ happens many times in the kiai, so I think if you could try and fix them it would improve flow a lot :D

[Insane]

Ok, so I read what you said to Lizbeth about wanting this to be a calm insane. That's fine, however this map is very unbalanced, as much of it plays pretty much like a hard diff, and then is interrupted by relatively huge jumps that don't fit well. I'm going to try and help you keep this a calm insane, while making the map overall more balanced and still feel like an insane rather than a higher sv hard.

00:01:668 (3,5) - I'm not too sure about these repeats, since they cover up the higher notes in the melody at 00:02:130 - and 00:03:053 - . I would recommend changing both into this rhythm.
What you can do with these circles after the slider, is break distance spacing with them. You can do this because the slider allows the player to move past them before it has actually ended. If you keep a circle in the same 1.0 spacing after the slider, it will feel just a little too slow since the player will be moving faster than the actual sv. I would recommend somewhere between 1.2x and 1.4x spacing for the circle.

00:04:437 (2) - you can also break distance spacing with this note, since it is a slider surrounded by other sliders. Try putting this at x272 y72, it will give a nice pattern and play very well.

00:07:668 (1) - if you're going to have an anchor in this slider, I think you should move it to the left a bit so it's more noticeable.

00:09:976 (5,6) - try to reverse this rhythm, and put some more space between them. this way, it will accent the vocal at 00:10:207 - with a click and a small break in spacing.

00:13:437 (6) - another spot where you cover up the high vocal with a slider end, try to end this 1/2 earlier and put a circle where the vocal is.

00:17:591 (6) - rhythm more like this! but same as 00:09:976 (5,6) - , try to put a little space here to accent the vocal.

00:22:899 - every other diff you mapped this sound, please map it here too for consistency.

00:38:130 (1) - this slider would look nicer if the curve followed the stream before it, like this

00:39:976 (1,2,3,4,5,6) - try to space these out more, so that they're a bit more interesting to play.

00:43:668 (1,2,3,4,5,6) - ^

00:51:283 (2,3,4,6) - for this, I would reverse how you have this, and put the short repeat with the three notes to start, and then stream the last five, like this. It will create more excitement and momentum going into the kiai

00:53:360 (2,3) - move these farther away, like x100 y68 area. this is the kiai, so you should have more interesting things going on here since it is the loudest and most important part of the song.

00:54:745 (5,6) - try a ctrl + g on these two notes, I think it plays really well

00:56:130 (9) - I think a jump on this note will fit much better than this stack. I would also recommend changing it to a 1/2 slider, to preserve the 1/2 rhythm, and there is also a sound at 00:56:360 - that is getting skipped.

00:59:130 (6) - this note is what I was talking about, with the unbalanced jumps. nothing else in this diff is like this, so bring this closer in, like x252 y148. It will still play like a jump, just not as sudden.

00:59:591 (8,9,10,11,12,1) - the flow going into this stream is rather bad, since the player has to jump backwards to get to the stream, and then goes the other direction, and it doesn't feel natural. try flipping the stream like this, it feels much nicer

01:01:207 (4,5) - same as the first in the kiai, increase spacing so that it's more interesting since the slider will be lenient

01:03:514 (1) - this repeat slider is very anti climatic, I think having three circles here arranged in a small jump will much better fit this high point in the vocal.

01:06:283 (2,4) - move these two to the right together, to improve the flow and make the back and forth motion more natural

01:12:976 (1,2,3,4,5,6,7,8,9,10,11) - this whole section just doesn't play very well to me. it starts with an awkward jump 01:12:514 (4,1) - , into odd placement of circles that go against the flow of the jump01:12:976 (1,2,3) - , another awkwardly large jump at 01:13:668 (4,5) - , and then the rhythm in the last notes 01:14:591 (8,9,10,11) - is hard to see with all of the approach circles. Plus the whole thing being circles is inconsistent with the rest of the kiai. Please consider redoing this part and avoiding all of these things.

01:18:283 (7,1) - another unfitting jump, while it is the peak of the vocal this is just too much compared to the rest of the diff, please move 7 upwards to make this much smoother to play.

01:20:822 (2,3,4) - this is very very awkward, with varying spacing of circles along the same line. try to have angles between circles like this, so that the player has some solid point to hit before moving to the next, instead of an awkward anti-jump like this

01:26:591 (2) - I think you may know by now what I would say here

whew. sorry for the wall, hope it helps. good luck!
Wow, this is pretty much. I'll read it if i have time. But there are a few points where i dont understand why i should change them.
I mean, You might find it ugly, but it is my mapping style and i think it looks pretty nice. But thats the difference :)
But i saw also very good points. Thank you very much for this long mod.
It really helps me to improve my Mapping skills :)
phaZ
as many people mentioned remove "yun*chi - your song" from the tags in all diffs because you find all diffs already with that because of the song name
...
you really want map this yea? :D
i think your offset is late by ~2ms ? you could check all the other mapsets of the song if you want to know (or i will do it later by myself)
[Easy]
http://puu.sh/5NdFY.png thats why sv-changes arent very recommend in easy diffs. i mean newbies dont care about spacing and rhythm at all but they should learn that. they got no feeling for the sliderduration(sliderlenght) and they wont learn it that way. it doesnt feel comfortable imo
00:23:360 to 00:37:207 - 00:34:437 (1,2) - imo its a bit hard hitting it correctly in time. it would become easier by decreaing the whistleusage (only on 1 and 3). at least add a whistle on slidertail 00:34:437 (1). It doesnt sound as good as with whistles on every 1/1 but it gives way more feeling to the rhythm imo so its considerable.
00:38:130 to 00:48:745 - maybe try out to add some normal/soft finishes :?
00:55:207 (4,1) - spacing okay
01:09:514 (3) - move second sliderwaypoint to 380;316 so its a bit better curved. but at all it its so unfitting to the rest. try a "S"-slider? i have no idea
[Normal]
00:14:130 (3,4,5,6,1) - looks a bit confusing. try something different and avoid syncope.
00:19:207 (1,2,3) - make a pattern? it looks a bit "boring". or ignore it
00:34:437 (2,3) - i swear most players will panic there. break distance spacing (increase) so people wont hit too early here. or just leave it
00:52:899 (kiai) - 00:52:899 (1) - add normal finish on sliderhead, remove whistle
00:56:130 (6) - add finish
00:59:360 (5) - ^on slidertail
01:07:668 (1) - normal finish on sliderhead, remove whistle
01:10:899 (5) - finish
01:14:130 (5) - finish on tail
01:19:668 (2) - sampleset: drum, addition: soft at slidertaill
01:21:053 (1) - ^
01:21:514 (2,3) - remove whistle
01:22:437 (1) - add normal finish
01:24:745 (4) - remove whistle on slidertail
01:25:668 (5) - ^
01:26:130 (1) - finish on sliderhead
- you can ignore hitsound-suggestions
[Hard]
00:15:283 (6,1) - this is a bit too hard imo. i prefer either to shorten (6) by 2 ticks or prolong it by 2 ticks or even to move it 2 ticks forward
00:30:053 (7) - ^
01:20:130 (4,1) - you sure you clap? make drum-sample
hitsound-suggestions similar to normal
[Insane]
(even) more flow

[]
Btw your astronaut-map is AWESOME <333
thats all
DenoisoGoiso
Go go go go cbh!

Yun*chi - Your song <----- Y U NO DELETE THIS FROM TAG? wwww no kds
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