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HitoshizukuP x Yama - Crazy nighT

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Pizza Kun
Ho messo gli hitsound owo tieni il .osu

http://d.pr/f/WWXA+/

SAMPLESET:

aggiungi nella cartella della musica questo

http://d.pr/a/4Tpk+/

e poi metti tutti gli inherit point con sil sampleset custom 1
Genshin
let's MOD:

General:
in tutte le difficoltà hai iniziato a mappare da 00:12:064 - , vai su quel tick bianco, fai f6 e seleziona "use current time", onde evitare successive rotture di scatole in mod future. (lo dico per esperienza)

fix audio per TUTTE le difficolta'
da 00:12:064 - a 00:30:593 - : inherit point > volume 75%
da 00:30:887 - a 00:50:005 - : inherit point > volume 40%
da 00:59:418 (1) - a 01:17:065 (1) - : inherit point > volume 80%
da 01:27:652 (1) - a 01:45:300 (1) - : inherit point > volume 40% (o 35)
da 01:55:006 (1) - a 02:13:535 (1) - : inherit point > volume 80%
da 02:24:124 (1) - a 01:55:006 (1) - : inherit point > volume 20% E METTI SOFT SAMPLESET
da 02:34:712 (1) - a 03:18:830 (2) - : inherit point > volume 100% (tornando a normal sampleset)

[Rakuen's Normal+]
HP -1

00:28:535 (1,2,3) - a bit exceeding for a normal...even with +
else is okay

[Crazy]
HP6
OD7

00:14:124 (1) - leva nc
00:16:918 (6) - leva nc
00:17:065 (7) - nc
00:18:241 (1) - leva nc

00:31:183 (3) - finish qui (inizio slider)
00:35:888 (3) - ^
00:59:418 (1) - finish (inizio slider)
01:08:830 (1) - ^
01:26:477 (1) - fai finire lo spinner qui e aggiungi una nota con finish a 01:27:652 (1) - (sovrapposta al 2 attuale magari 01:28:094 (2) - )
01:32:359 (3) - finish (inizio slider)
01:55:741 (4) - finish (fine slider)
02:05:300 (1) - finish (inizio slider)
02:34:712 (1) - finish (inizio slider)
02:44:124 (1) - finish (inizio slider)

ganbatte!
Topic Starter
Sephibro

Genshin wrote:

let's MOD:

General:
in tutte le difficoltà hai iniziato a mappare da 00:12:064 - , vai su quel tick bianco, fai f6 e seleziona "use current time", onde evitare successive rotture di scatole in mod future. (lo dico per esperienza) quello NON e' l'inizio della battuta

fix audio per TUTTE le difficolta'
da 00:12:064 - a 00:30:593 - : inherit point > volume 75%
da 00:30:887 - a 00:50:005 - : inherit point > volume 40%
da 00:59:418 (1) - a 01:17:065 (1) - : inherit point > volume 80%
da 01:27:652 (1) - a 01:45:300 (1) - : inherit point > volume 40% (o 35)
da 01:55:006 (1) - a 02:13:535 (1) - : inherit point > volume 80%
da 02:24:124 (1) - a 01:55:006 (1) - : inherit point > volume 20% E METTI SOFT SAMPLESET
da 02:34:712 (1) - a 03:18:830 (2) - : inherit point > volume 100% (tornando a normal sampleset)

lo faro'
[Rakuen's Normal+]
HP -1

00:28:535 (1,2,3) - a bit exceeding for a normal...even with +
else is okay

[Crazy]
HP6
OD7

00:14:124 (1) - leva nc fatto
00:16:918 (6) - leva nc fatto
00:17:065 (7) - nc
00:18:241 (1) - leva nc

00:31:183 (3) - finish qui (inizio slider)
00:35:888 (3) - ^
00:59:418 (1) - finish (inizio slider)
01:08:830 (1) - ^
01:26:477 (1) - fai finire lo spinner qui e aggiungi una nota con finish a 01:27:652 (1) - (sovrapposta al 2 attuale magari 01:28:094 (2) - )
01:32:359 (3) - finish (inizio slider)
01:55:741 (4) - finish (fine slider)
02:05:300 (1) - finish (inizio slider)
02:34:712 (1) - finish (inizio slider)
02:44:124 (1) - finish (inizio slider)

ganbatte! grazie <3
<3 Pizza Kun
TheVileOne
Mod

General
Use offset 2967 and resnap all your notes, inheriteds, and preview times.
What is ∞ doing in the title?

Easy
Needs more hitsounds. Listening to the same dull thud after awhile gets boring. I will rate down maps that lack the necessary hitsounding to keep me interested in playing.

00:14:731 (3,4,5) - By turning grid snap off you can fix spacing differences like this. Spacing isn't divided evenly across the grid at certain angles. Grid snap off ensures that the spacing is perfect.
00:15:908 (5,1) - The alignment can and should be better here. In general it will look better if curved sliders or note curves make a seamless curve. It should look like the objects make one single arc. http://osu.ppy.sh/ss/927458
00:31:202 (1) - This shouldn't be the only clap in this section. It should go along with some form of consistent hitsound rhythm. Try adding a clap here as well 00:34:731 (5) - . That is a very basic pattern. you could make it more interesting by adding a clap every other hitcircle. Add clap, skip circle, and then add clap. You could make the pattern even more complex by adding whistles to the skipped over circles. You can choose how involved you want the hitsounds to be. the later parts seem to indicate that you do know how to hitsound correctly.
00:35:908 (1,2,3,4,5) - New some form of hitsounding as well. The previous approach to hitsounding could work, but there may be something even better. you could try adding a clap then skipping two circles, then adding a clap again. If you want to be real fancy you could add a whistle sound after each clap.
00:41:202 (2,3,4) - also very hitsoundable. I might want to go light on the hitsounding here. Maybe leave 4,5 unhitsounded!
00:44:143 (5,1) - Too close.
01:00:614 (2,3,4) - Make spacing exactly 0.80 here or the exact same spacing at least.
01:10:025 (3) - I'm not sure about this being a clap. It doesn't benefit the song at all. The previous object sounds better as a clap.
01:19:437 (3) - not sure if i like this forming a straight line with 2 or where you have it. I guess it's a matter of personal preference.
01:55:908 (1) - you start first kiai with a finish. Why is there not one here?
01:58:261 (3,4) - These were whistles in first kiai. Add whistles
Okay there are several hitsounding difference in second kiai. It should be the same hitsound patterns for both. go through and make sure the hitsounding is consistent.
02:24:143 (1,2,3,4,5,6,1,2,3,4,1,2) - Technically needs very minimal hitsounds since it's mostly vocals. There are patterns that can be hitsounded here. I'll just leave it as it's possible. 02:24:143 (1,2) - this sound pattern continues and could be used for a hitsound pattern.
02:32:378 (2) - Add soft finish to the end.
02:35:908 (2,3,4,5) - I think hitsounds would spice this part up. More whistles would be nice for the entire kiai.
02:40:025 (1,2,3) - whistles on 1,3
02:41:790 (4) - although I feel this is bland without hitsounds, at this volume the sounds overpower the song when I add them. a finish on start would work.
02:42:967 (5,1) - whistle on these circles (start of 1).
02:43:555 (1,2,3,4,5) - The notes that bridge the gap are good hitsounding notes.
02:48:849 (1,2,3,4) - finish on 1, whistles on 2,4. also this curve look lumpy. Make a smooth transition?
02:53:555 (3) - Try having a new combo here to make the change of pace more identifiable.
It's pretty easy to identify places where hitsounds would go well here. Try to find rhythms and experiment a bit.
03:02:967 (1,2,3,4,5,6,7,1) - I was on the fence about the previous version being difficult for the easiest difficulty. This is too many notes at this timing in a row for the easiest difficulty. I recommend removing some of the notes to make it simpler.

Crazy

00:18:681 (2,3,4,1) - A bit cluttered with the overlap, but the process to fix the overlap just creates a mess out of your patterns. It's probably not worth fixing. Let this just be a comment. Don't screw up your flow trying to fix this.
00:23:534 (1,2,3,4) - The randomness confuses me here. I can't play it that well in general though. I don't like this random spacing in maps and prefer symmetry. it doesn't need to be symmetrical, but the more consistent it appears the easier it will be to read.
00:26:769 (2,3,4) - Why a triple? wouldn't a slider make more sense?
00:28:240 (3,4) - I think I tolerate this pattern rather than actually like it. If you changed the curve slightly you can get a blanket here.
00:38:240 (1,2) - Why does this one start spaced differently? Although this pattern seems even less reliant on slider positioning. Maybe there is a way you could even out the spacing to make it more consistent.
00:44:416 (2,3,4,5) - Looks out of place IMO. http://osu.ppy.sh/ss/927644 <- Much better than a rectangle pattern.
00:45:298 (1,2,3,4,5,6,1,2,3,4,5,6) - Pattern isn't cleanly made. The transition from the first shape into the second one doesn't form anything particularly interesting. The stack leniency messes with the spacing, and the second pattern's stack is 0.05 off being 0.90 snap like the other patterns.I suggest making a symmetry pattern of sorts with the first two patterns. I came up with this http://osu.ppy.sh/ss/927660 Slight adjust to the slider shape on the right and repositioned the stack to better align with the slider end. Copied that pattern and flipped vertically and then horizontally.
00:46:475 (1,2,3) - Slider adjust to make it similar to the other shapes.
01:00:446 (4) - I think it looks better if it were placed somewhere between the two sliders like around x 254, y 118
01:00:151 (3,1) - The slider angles are different. ._.
01:00:887 (2,3,4,5) - This is an unusual pattern, but it flows nicely.
01:06:475 (1,2,1,2,1,2) - Confusing. Don't switch directions and spacing for the middle column.
01:16:475 (1,2,3,4) - I don't like this. I would prefer not to jump and had hitsounds.
01:28:534 (4) - Move 1 grid 3 unit up.
02:02:946 (1,2,3,4,5,6) - Pain to sightread, but okay. I would have had the first two object as a slider and had done a different pattern.
03:07:063 (4,5,6,7, 1)- feels weird to play.
03:09:269 (2) - Properly stack on the slider end.

Already been working on this for hours. I'm going to save the remaining difficulty for another day, so i can work on my own maps.
Irie Miyuki
wow Crazy Night xD

Maybe I can test play it a few days later :3
Topic Starter
Sephibro

TheVileOne wrote:

Mod

General
Use offset 2967 and resnap all your notes, inheriteds, and preview times.
What is ∞ doing in the title? dunno, you should ask HitoshizukuP

Easy
Needs more hitsounds. Listening to the same dull thud after awhile gets boring. I will rate down maps that lack the necessary hitsounding to keep me interested in playing.

00:14:731 (3,4,5) - By turning grid snap off you can fix spacing differences like this. Spacing isn't divided evenly across the grid at certain angles. Grid snap off ensures that the spacing is perfect.
00:15:908 (5,1) - The alignment can and should be better here. In general it will look better if curved sliders or note curves make a seamless curve. It should look like the objects make one single arc. http://osu.ppy.sh/ss/927458 now it looks much smoother
00:31:202 (1) - This shouldn't be the only clap in this section. It should go along with some form of consistent hitsound rhythm. Try adding a clap here as well 00:34:731 (5) - . That is a very basic pattern. you could make it more interesting by adding a clap every other hitcircle. Add clap, skip circle, and then add clap. You could make the pattern even more complex by adding whistles to the skipped over circles. You can choose how involved you want the hitsounds to be. the later parts seem to indicate that you do know how to hitsound correctly.
00:35:908 (1,2,3,4,5) - New some form of hitsounding as well. The previous approach to hitsounding could work, but there may be something even better. you could try adding a clap then skipping two circles, then adding a clap again. If you want to be real fancy you could add a whistle sound after each clap.
00:41:202 (2,3,4) - also very hitsoundable. I might want to go light on the hitsounding here. Maybe leave 4,5 unhitsounded!
00:44:143 (5,1) - Too close.
01:00:614 (2,3,4) - Make spacing exactly 0.80 here or the exact same spacing at least.
01:10:025 (3) - I'm not sure about this being a clap. It doesn't benefit the song at all. The previous object sounds better as a clap.
01:19:437 (3) - not sure if i like this forming a straight line with 2 or where you have it. I guess it's a matter of personal preference.
01:55:908 (1) - you start first kiai with a finish. Why is there not one here?
01:58:261 (3,4) - These were whistles in first kiai. Add whistles
Okay there are several hitsounding difference in second kiai. It should be the same hitsound patterns for both. go through and make sure the hitsounding is consistent.
02:24:143 (1,2,3,4,5,6,1,2,3,4,1,2) - Technically needs very minimal hitsounds since it's mostly vocals. There are patterns that can be hitsounded here. I'll just leave it as it's possible. 02:24:143 (1,2) - this sound pattern continues and could be used for a hitsound pattern.
02:32:378 (2) - Add soft finish to the end.
02:35:908 (2,3,4,5) - I think hitsounds would spice this part up. More whistles would be nice for the entire kiai.
02:40:025 (1,2,3) - whistles on 1,3
02:41:790 (4) - although I feel this is bland without hitsounds, at this volume the sounds overpower the song when I add them. a finish on start would work.
02:42:967 (5,1) - whistle on these circles (start of 1).
02:43:555 (1,2,3,4,5) - The notes that bridge the gap are good hitsounding notes.
02:48:849 (1,2,3,4) - finish on 1, whistles on 2,4. also this curve look lumpy. Make a smooth transition?
02:53:555 (3) - Try having a new combo here to make the change of pace more identifiable.
It's pretty easy to identify places where hitsounds would go well here. Try to find rhythms and experiment a bit.
03:02:967 (1,2,3,4,5,6,7,1) - I was on the fence about the previous version being difficult for the easiest difficulty. This is too many notes at this timing in a row for the easiest difficulty. I recommend removing some of the notes to make it simpler. i've made it way simpler

thank you for all the hitsound suggestions, i didn't follow them all, but they have been a precious guideline. Thank you again!

Crazy

00:18:681 (2,3,4,1) - A bit cluttered with the overlap, but the process to fix the overlap just creates a mess out of your patterns. It's probably not worth fixing. Let this just be a comment. Don't screw up your flow trying to fix this.
00:23:534 (1,2,3,4) - The randomness confuses me here. I can't play it that well in general though. I don't like this random spacing in maps and prefer symmetry. it doesn't need to be symmetrical, but the more consistent it appears the easier it will be to read. i think it feels very easy to play if spacing goes decreasing as the pattern leads to the successive one
00:26:769 (2,3,4) - Why a triple? wouldn't a slider make more sense? yes, i think you're probably right, i put it there "to make a try" and now it's still there, and i love it like a son. i'll probably get rid of it soon, but honestly it feels fun to play for me
00:28:240 (3,4) - I think I tolerate this pattern rather than actually like it. If you changed the curve slightly you can get a blanket here.
00:38:240 (1,2) - Why does this one start spaced differently? Although this pattern seems even less reliant on slider positioning. Maybe there is a way you could even out the spacing to make it more consistent. fixed. some of these spacings fucked up when i switched from CS 5 to 4
00:44:416 (2,3,4,5) - Looks out of place IMO. http://osu.ppy.sh/ss/927644 <- Much better than a rectangle pattern. very nice idea
00:45:298 (1,2,3,4,5,6,1,2,3,4,5,6) - Pattern isn't cleanly made. The transition from the first shape into the second one doesn't form anything particularly interesting. The stack leniency messes with the spacing, and the second pattern's stack is 0.05 off being 0.90 snap like the other patterns.I suggest making a symmetry pattern of sorts with the first two patterns. I came up with this http://osu.ppy.sh/ss/927660 Slight adjust to the slider shape on the right and repositioned the stack to better align with the slider end. Copied that pattern and flipped vertically and then horizontally. i agree
00:46:475 (1,2,3) - Slider adjust to make it similar to the other shapes. i think i got it with a ctrl H on the previous slider
01:00:446 (4) - I think it looks better if it were placed somewhere between the two sliders like around x 254, y 118 it would be
01:00:151 (3,1) - The slider angles are different. ._. oops
01:00:887 (2,3,4,5) - This is an unusual pattern, but it flows nicely. thank you!
01:06:475 (1,2,1,2,1,2) - Confusing. Don't switch directions and spacing for the middle column. no fear ctrl g is here
01:16:475 (1,2,3,4) - I don't like this. I would prefer not to jump and had hitsounds. hitsounded and switched 2 and 4. i might reverse this last change btw
01:28:534 (4) - Move 1 grid 3 unit up. moved to make spacing consistent
02:02:946 (1,2,3,4,5,6) - Pain to sightread, but okay. I would have had the first two object as a slider and had done a different pattern.
03:07:063 (4,5,6,7, 1)- feels weird to play. it has to
03:09:269 (2) - Properly stack on the slider end. i dont know how did you notice that....wp

Already been working on this for hours. I'm going to save the remaining difficulty for another day, so i can work on my own maps.
i'll make a statue of you one day, i guarantee it
Evolanrete
Hi~

General

Turn off grid snap for more consistent spacing.

Eazy

00:20:603 (5) - try to have a blanket of 00:19:426 (3)
00:25:308 (4) - start the slider at the position of 00:22:956 (2) imo the overlap is more pretty
00:30:014 (4) - have a 0.81x prev
00:35:897 (1) - better blanket
00:37:661 (3) - ^
01:20:603 (4) - more smooth angle
01:26:485 (6) - Use similar angle with 01:27:661 (1)
01:37:073 (1,2,3,4) - turn off drid snap for consistent spacing
02:40:014 (1,2,3) - ^
02:48:838 (1,2,3,4) - ^
02:57:073 (1,2) - ^
03:00:603 (1,2,3,4) - ^

Normal+

Nice~

Crazy

00:14:132 (1) - change grid level to 4 and place red dots about the middle
01:05:750 (3) - place at the position of start of 01:04:867 (4)
01:56:926 (5,3) - not pretty overlap. Overlap completely or place further.
02:02:073 (3,4,5) - Use the same type of slider
02:05:897 (4) - place at the position of 02:04:720 (1)
02:10:897 (4) - Don't place between 1 and 2, but beyond 2?
02:35:897 (1) - place at the position of 02:36:779 (4)
02:37:367 (3) - place start at the position of 02:37:956 (6) end
02:40:897 (2) - blanket with 02:40:456 (5)
03:06:779 (3) - blanket with 03:06:485 (1)

Good Luck~
Topic Starter
Sephibro

ignobeatmapskin wrote:

Hi~

General

Turn off grid snap for more consistent spacing.

Eazy

00:20:603 (5) - try to have a blanket of 00:19:426 (3) hard with distance snap
00:25:308 (4) - start the slider at the position of 00:22:956 (2) imo the overlap is more pretty i dont think i will do it because i like the next part and i would have to change if i do this, i'll think about it btw
00:30:014 (4) - have a 0.81x prev are you fucking kidding me?
00:35:897 (1) - better blanket hard with distance snap
00:37:661 (3) - ^
01:20:603 (4) - more smooth angle
01:26:485 (6) - Use similar angle with 01:27:661 (1) done
01:37:073 (1,2,3,4) - turn off drid snap for consistent spacing done
02:40:014 (1,2,3) - ^ done
02:48:838 (1,2,3,4) - ^ done
02:57:073 (1,2) - ^ done
03:00:603 (1,2,3,4) - ^

Normal+

Nice~

Crazy

00:14:132 (1) - change grid level to 4 and place red dots about the middle done
01:05:750 (3) - place at the position of start of 01:04:867 (4) i want 01:05:456 (1,2,3) to be as regular as possible
01:56:926 (5,3) - not pretty overlap. Overlap completely or place further. done, i placed (5) away from (3)
02:02:073 (3,4,5) - Use the same type of slider you make me laugh hard
02:05:897 (4) - place at the position of 02:04:720 (1) without any precize reason
02:10:897 (4) - Don't place between 1 and 2, but beyond 2? done, i might revert it
02:35:897 (1) - place at the position of 02:36:779 (4) u are sick
02:37:367 (3) - place start at the position of 02:37:956 (6) end done
02:40:897 (2) - blanket with 02:40:456 (5) they're not meant to be blanketed
03:06:779 (3) - blanket with 03:06:485 (1) done

Good Luck~
Flower
Mod as promised

[General]
Though you have a Normal+, I think you still need a Hard (or Hard+, or Normal-) to make the difficulty spread balanced.

[Crazy]
00:14:132 - add finish?
00:17:367 - add clap, and remove clap on 00:17:514 - this makes pattern neat.
00:21:191 - add whistle and remove clap?
00:21:485 (4) - move to x:204 y:56 to let the 00:21:779 (1) - more readable
00:23:544 (1,2,3,4) - strange and ugly jump. re-arrange the notes to make them more visible.
00:25:897 (1,2,3,4) - they are not symmetrical. move the notes to make them look cooler.
00:26:779 (2,3,4) - move to x:260 y:210 and move 00:27:073 (5,6) - accordingly. this makes them look better.
00:27:661 (1) - move it to y-axis and arrange the nods properly, so it lands right in the centre.
00:28:103 (2,3,4) - move 2 to y-axis and stack 4 under 2. like this:
00:28:838 (1,2,3,4) - arrange the position to make them look neater.
01:01:191 (3,4) - arrange 3's shape so 4 don't touch 3's start. (use ctrl+G when necessary)
01:07:367 (3) - NC. it should look better.
02:09:867 (6) - move 2 grids to right
03:18:838 (2) - This slider in unrankable because it overlaps itself. Even you like this, please change to other patterns before a BAT check.

[Normal+]
very few hitsound is added. please consider adding more, especially claps.
00:59:426 (2) - this really breaks the flow. why not changing to 2 sliders?
01:06:485 (1) - the reverse arrow is a bit overlapped. consider about this.
02:11:779 (1) - ^
02:34:720 (1) - same as 00:59:426 (2) -
03:02:367 (6) - ^

[Eazy]
Nothing to say, but I don't recommend the repeating sliders like 00:17:073 (1) - , as beginners may not be able to deal with sliders that repeat 2 times.

Good luck~
Topic Starter
Sephibro

Flower wrote:

Mod as promised

[General]
Though you have a Normal+, I think you still need a Hard (or Hard+, or Normal-) to make the difficulty spread balanced.

[Crazy]
00:14:132 - add finish? done
00:17:367 - add clap, and remove clap on 00:17:514 - this makes pattern neat. done
00:21:191 - add whistle and remove clap? i think it's nicer like this
00:21:485 (4) - move to x:204 y:56 to let the 00:21:779 (1) - more readable done
00:23:544 (1,2,3,4) - strange and ugly jump. re-arrange the notes to make them more visible. i want to change them but i can't find anything that satisfies me more than this..i'll try many shapes later. I think i've solved it!
00:25:897 (1,2,3,4) - they are not symmetrical. move the notes to make them look cooler. i didn't notice that, thank you very much
00:26:779 (2,3,4) - move to x:260 y:210 and move 00:27:073 (5,6) - accordingly. this makes them look better. done
00:27:661 (1) - move it to y-axis and arrange the nods properly, so it lands right in the centre. simply perfect
00:28:103 (2,3,4) - move 2 to y-axis and stack 4 under 2. like this: awesome, i corrected 00:28:838 (1,2) too to make 2 overlap 4's tail
00:28:838 (1,2,3,4) - arrange the position to make them look neater. done ^
01:01:191 (3,4) - arrange 3's shape so 4 don't touch 3's start. (use ctrl+G when necessary) done
01:07:367 (3) - NC. it should look better. done
02:09:867 (6) - move 2 grids to right done
03:18:838 (2) - This slider in unrankable because it overlaps itself. Even you like this, please change to other patterns before a BAT check. ç_ç why it is so cool ç_ç stupid rules

[Eazy]
Nothing to say, but I don't recommend the repeating sliders like 00:17:073 (1) - , as beginners may not be able to deal with sliders that repeat 2 times. oh didn't know that..let's say this will be a double-repeat-sliders training map :P

Good luck~
Thank you for your great mod!
GIDZ
Here's ur free mod :D

General:
~

Eazy:
~00:25:308 (4) - Might be confusing with all those reverse sliders. Wat about like this? http://puu.sh/44Lm9.jpg
~00:26:485 (1) - For slider with more than 1 reverse arrow, I think replacing them with a 1/1 long beat sliders (2 white ticks) would be better for beginners to read and play.
~00:30:014 (4) - Replace circle with a 1/1 slider.
~01:40:603 (1) - Use this shape --> 00:44:132 (5) - Basically copy and paste then flip and distance snap it.
~01:55:897 - Remap the chorus? Since copying and pasting is kinda lazy. I recommend remapping the Chorus.
~02:38:250 (5) - Strange shape breaks flow. Pls change it.
~02:45:308 (3) - Same thing if u haven't done so.

Rakuen's Normal+
~00:28:544 (1,2,3) - I dun recommend stacking the heads together in normal (even normal+ :P ) Cuz it's quite confusing if the player has no experience in hard maps yet.
~01:37:073 (2) - Add finish on head.
~01:40:750 (4) - This comes suddenly and doesn't really fit the music.. That's why you shouldn't skip the downbeat here 01:40:603 . Why not just do something like this? http://puu.sh/44LYz.jpg
~02:40:014 (3,4) - Same thing about stacking slider heads.
~02:43:544 (5) - This shape looks out of shape. I dun think the red dot is necessary.
~03:19:132 - Stack a note here after slider?

Crazy:
~00:14:132 (1) - Shapes with too many red points like this one is not good in a fast song. Cuz it'll slow us down and bread the flow.
~00:19:132 (3,4,1,2) - Can't read these jumps.
~00:20:014 (4,5) - ^
~00:21:779 (1) - Shape.
~00:23:544 (1,2,3,4) - NO can't read @@
~00:27:661 (1) - 0.o
~00:40:603 (1) - ^
~00:41:044 (2,3,4,5,6,7,1,2,3,4,5,6) - WTF @@
~01:06:632 (2,1,2,1,2) - I can read them, but it doesn't really flow well here.
~ETC...
~Too confusing for me @@

Well, it's understandable that the first map will have the most troubles, but keep on working on the jumps!! Put them so they can make play flow, not overmap @@ Btw, Val0108 is always cool to call for a map like this :3 --> https://osu.ppy.sh/u/val0108 <--

I seriously couldn't mod the Crazy diff @@ Sry >< But hope this helped!
Good luck!~
Leorda
Yo~

[Eazy]
00:17:073 (1,2) - More than one repeating slider can be confusing for beginners because they don't know when it's end. Consider to decrease one repeating slider for each slider. And please follow this when some slider have a same issue as this
01:10:603 (4) - Remove whistle at sliderbody? It feels annoying, but oh well
01:42:956 (1) - Why new combo?
02:07:074 (4) - Same suggestion as 01:10:603 (4)


[Rakuen's Normal+]
01:08:250 (5) - Shorten to white tick? Since your previous slider is following the vocal?
01:22:956 (1) - I think this spinner is follows the vocal of Miku, I guess.... Why not end this spinner to 01:27:073? Having end at red tick and follow the weird effect of music can be weird to heard
01:35:603 (3) - This slider can be make a blanket combo pattern perfectly by click the 2nd sliderpoint with Shift button, and make sure it perfectly blanket'd and stack the tail slider to previous tail slider for best result (?)
02:02:956 (6) - New combo for preventing of long combos
02:11:779 (1,2) - Swap new combo? Since the vocal part are changed?
03:17:073 (8) - New combo? Since the vocal part are changed?


[Crazy]
01:14:426 (3) - Reverse this slider to make a round flow. You current one is uncomfortable, IMO
01:56:632 (3,4) - Bad flow, due to random directions, IMO. Swap this placement to make better flow


Good luck then~
Topic Starter
Sephibro

Leorda wrote:

Yo~

[Eazy]
00:17:073 (1,2) - More than one repeating slider can be confusing for beginners because they don't know when it's end. Consider to decrease one repeating slider for each slider. And please follow this when some slider have a same issue as this ok i'm gonna try and find a solution EDIT: ok done
01:10:603 (4) - Remove whistle at sliderbody? It feels annoying, but oh well that was a mistake, and i didn't notice that because i have no sliderbody hitsounds :P
01:42:956 (1) - Why new combo? why not? changed btw
02:07:074 (4) - Same suggestion as 01:10:603 (4) done


[Rakuen's Normal+]
01:08:250 (5) - Shorten to white tick? Since your previous slider is following the vocal?
01:22:956 (1) - I think this spinner is follows the vocal of Miku, I guess.... Why not end this spinner to 01:27:073? Having end at red tick and follow the weird effect of music can be weird to heard
01:35:603 (3) - This slider can be make a blanket combo pattern perfectly by click the 2nd sliderpoint with Shift button, and make sure it perfectly blanket'd and stack the tail slider to previous tail slider for best result (?)
02:02:956 (6) - New combo for preventing of long combos
02:11:779 (1,2) - Swap new combo? Since the vocal part are changed?
03:17:073 (8) - New combo? Since the vocal part are changed?


[Crazy]
01:14:426 (3) - Reverse this slider to make a round flow. You current one is uncomfortable, IMO done, i like this one
01:56:632 (3,4) - Bad flow, due to random directions, IMO. Swap this placement to make better flow i know that it would flow better with (3) blanketed by (2), but i need them to go towards (5) and it's not a big deal. the most important thing is that it feels good to play


Good luck then~
Thank you very much! :)
Rakuen

Flower wrote:

Mod as promised

[General]
Though you have a Normal+, I think you still need a Hard (or Hard+, or Normal-) to make the difficulty spread balanced.

[Normal+]
very few hitsound is added. please consider adding more, especially claps. - Fixed.
00:59:426 (2) - this really breaks the flow. why not changing to 2 sliders? - Fixed.
01:06:485 (1) - the reverse arrow is a bit overlapped. consider about this. - Fixed.
02:11:779 (1) - ^ - Fixed.
02:34:720 (1) - same as 00:59:426 (2) - - Fixed.
03:02:367 (6) - ^ - Fixed.

Good luck~

gideon5504 wrote:

Here's ur free mod :D

General:
~

Rakuen's Normal+
~00:28:544 (1,2,3) - I dun recommend stacking the heads together in normal (even normal+ :P ) Cuz it's quite confusing if the player has no experience in hard maps yet. - I think just put Hard maybe? :3.
~01:37:073 (2) - Add finish on head. - Fixed.
~01:40:750 (4) - This comes suddenly and doesn't really fit the music.. That's why you shouldn't skip the downbeat here 01:40:603 . Why not just do something like this? http://puu.sh/44LYz.jpg - Keep at the moment.
~02:40:014 (3,4) - Same thing about stacking slider heads. - Will consider.
~02:43:544 (5) - This shape looks out of shape. I dun think the red dot is necessary. Keep at the moment.
~03:19:132 - Stack a note here after slider? Don't like maps with last hit of circle.

Good luck!~

Leorda wrote:

Yo~

[Rakuen's Normal+]
01:08:250 (5) - Shorten to white tick? Since your previous slider is following the vocal? - Fixed.
01:22:956 (1) - I think this spinner is follows the vocal of Miku, I guess.... Why not end this spinner to 01:27:073? Having end at red tick and follow the weird effect of music can be weird to heard - Fixed.
01:35:603 (3) - This slider can be make a blanket combo pattern perfectly by click the 2nd sliderpoint with Shift button, and make sure it perfectly blanket'd and stack the tail slider to previous tail slider for best result (?) - Fixed, didn't know we can stack perfectly with shift orz.
02:02:956 (6) - New combo for preventing of long combos - Fixed.
02:11:779 (1,2) - Swap new combo? Since the vocal part are changed? - Fixed.
03:17:073 (8) - New combo? Since the vocal part are changed? - Fixed.

Good luck then~
Thanks for the mods.

__
kelvinli
Ciao! M4M as promised :)

[General]
seems ok!

[Crazy]
Hp-1?
00:12:073 (1,2) - By the start most player can predict the distance between (2) and (3), however you may see the distance between (1) (2) and (3) are very similar! You might consider move (1) to a relatively higher spot
00:17:514 (3,4) - Move them to the right so that (2) and (4) aren't overlapping!
00:19:279 (4) - Put it like in the following for a better flow: if you followed this one, you might want to stack the coming (1) with (3), while remaining (2) unmoved.
00:24:426 (2,3,4) - they have minor overlapping issues. Don't be so obsessed with DS in this case, use 1.00x (or 0.90x)
00:31:044 (1) - from this part onwards, for every 2nd/4th white line (also widely known as upbeat), use normal sampleset and soft for claps, if you don't know what I mean, see the following image
00:35:456 (1) - This NC is not needed
00:36:191 (4,5,6) - The similar overlapping issue!
00:37:808 (3,1) - this two, too
01:01:632 (4) - instead of putting it behind (3) you could put it somewhere else like this for a better flow:
01:09:132 (2) - 01:09:720 (4) - if you accept the above suggestion, shape it like this:(if you don't it can still be applied)
01:16:485 (1,2,3,4) - make something inclined, straight lines tend to have worse flow than others :/
01:17:073 (1) - NC not needed?
01:32:367 (3,4,5,6) - this part is not bad, but I would like to see some curves. Keeping the last one straight is fine!
01:35:014 (4,5,6,2,3,4) - same as before
01:41:044 (4,1) - stack them perfectly ;)
01:42:367 (3,4) - Ctrl+G for these 2, for better flow
01:44:720 (3,4) - make blankets with previous sliders
02:06:191 (5) - I would like to see some objects to emphasize the high-pitched vocals on the red ticks
02:11:779 (4,5) - since you used large jumps previously, you might want to space them further or they will break the flow
02:24:573 (2) - it can be easily misunderstood to be 1/4
02:26:779 (2) - farther?
02:28:250 (3) - move it down to prevent overlapping!
02:40:603 (1) - Ctrl+G for flow
02:41:191 (3) - ^
02:41:191 (3,1) - they are overlapping. Move the latter pattern downwards
02:43:544 (1,2,3,4) - there are too much claps :?
02:44:132 (1) - 02:45:014 (5) - same, it is awkward that nothing is emphasizing the vocals on red ticks
02:49:426 (4) - 02:49:720 (1) - in fact I did not catch why a stream is in here...
02:51:485 (5,6,7) - try to make them surrounding (2), they have nice flows
03:14:720 (1) - move it down preventing overlapping




[Rakuen's Normal+]
00:19:132 (6,2) - stack them perfectly ;)
00:21:485 (1,2) - Swap NCs?
00:22:367 (3) - it is touching the HP bar,which is redeemed unrankable. Simply move the entire patterns downwards.
00:32:073 (2) - try this rhythm?
00:44:132 (7,2) - No objects should be hidden under a slider. In fact, you may try this:
00:47:661 (1,2,3) - add a finish on all its heads?
00:57:073 (1,2,3) - try to prevent overlapping. Snap it with 0.80x
01:02:367 (2) - move it around so that it is not touching 01:01:191 (6) -
01:08:838 (1,2,3,4) - stack those perfectly
01:22:956 (1) - I don't think a spinner is needed here.
01:31:191 (3) - Objects near edges are hard to click. Change the direction of the blue pattern
01:33:544 (4,2) - again, stack perfectly
01:40:308 (3) - try this rhythm?
01:40:603 (4) - Don't really like this shape :(
02:35:897 (4) - again, try to refrain putting objects near edge.
03:13:250 (5) - I would use 3 circles
03:19:132 - add note?

[Eazy]
00:39:426 (5,1) - that can be confusing
01:12:367 (6,1) - this pattern looks weird to me. make (6) a horizontal slider
02:08:838 (6) - ^
03:06:485 (4) - since the previous 3 sliders repeated once only, one might also think it as an identical one. That can be confusing

I guess that's all.
If you have any problems concerning the mod, feel free to poke me in-game.Call for recheck if you want

Good Luck
Topic Starter
Sephibro

kelvinli wrote:

Ciao! M4M as promised :)

[General]
seems ok!

[Crazy]
Hp-1? i think it's ok, if i can finish this most people won't have problems
00:12:073 (1,2) - By the start most player can predict the distance between (2) and (3), however you may see the distance between (1) (2) and (3) are very similar! You might consider move (1) to a relatively higher spot good idea
00:17:514 (3,4) - Move them to the right so that (2) and (4) aren't overlapping! done
00:19:279 (4) - Put it like in the following for a better flow: if you followed this one, you might want to stack the coming (1) with (3), while remaining (2) unmoved. it's fine as it is, this change would ruin the whole parttern
00:24:426 (2,3,4) - they have minor overlapping issues. Don't be so obsessed with DS in this case, use 1.00x (or 0.90x) fixed. i've not used DS at all here btw
00:31:044 (1) - from this part onwards, for every 2nd/4th white line (also widely known as upbeat), use normal sampleset and soft for claps, if you don't know what I mean, see the following image i don't like it, but i'll consider this when i'll try with others hitsounds too
00:35:456 (1) - This NC is not needed
00:36:191 (4,5,6) - The similar overlapping issue! fixed again
00:37:808 (3,1) - this two, too fixed
01:01:632 (4) - instead of putting it behind (3) you could put it somewhere else like this for a better flow: nope
01:09:132 (2) - done01:09:720 (4) - if you accept the above suggestion, shape it like this:(if you don't it can still be applied) Changed, not like this one but it needed to be changed
01:16:485 (1,2,3,4) - make something inclined, straight lines tend to have worse flow than others :/ done, but i may reverse it
01:17:073 (1) - NC not needed? nope
01:32:367 (3,4,5,6) - this part is not bad, but I would like to see some curves. Keeping the last one straight is fine! i'll keep it like this unless i get some brilliant idea
01:35:014 (4,5,6,2,3,4) - same as before ^
01:41:044 (4,1) - stack them perfectly ;) done
01:42:367 (3,4) - Ctrl+G for these 2, for better flow nope, that idea was brilliant, yet it wasn't mine :P
01:44:720 (3,4) - make blankets with previous sliders done
02:06:191 (5) - I would like to see some objects to emphasize the high-pitched vocals on the red ticks there's no need for hitsounds
02:11:779 (4,5) - since you used large jumps previously, you might want to space them further or they will break the flow i used ctrl+G on (4), and made some changes on the pattern before too
02:24:573 (2) - it can be easily misunderstood to be 1/4 maybe you're right, but i kinda love this part
02:26:779 (2) - farther? i moved 1 farther instead
02:28:250 (3) - move it down to prevent overlapping! done
02:40:603 (1) - Ctrl+G for flow no
02:41:191 (3) - ^ no
02:41:191 (3,1) - they are overlapping. Move the latter pattern downwards done and changed next pattern too
02:43:544 (1,2,3,4) - there are too much claps :?
02:44:132 (1) - changed but not this way02:45:014 (5) - same, it is awkward that nothing is emphasizing the vocals on red ticks added a clap there
02:49:426 (4) - 02:49:720 (1) - in fact I did not catch why a stream is in here...
02:51:485 (5,6,7) - try to make them surrounding (2), they have nice flows done, but i feel i have to find something nicer
03:14:720 (1) - move it down preventing overlapping done




[Rakuen's Normal+]
00:19:132 (6,2) - stack them perfectly ;)
00:21:485 (1,2) - Swap NCs?
00:22:367 (3) - it is touching the HP bar,which is redeemed unrankable. Simply move the entire patterns downwards.
00:32:073 (2) - try this rhythm?
00:44:132 (7,2) - No objects should be hidden under a slider. In fact, you may try this:
00:47:661 (1,2,3) - add a finish on all its heads?
00:57:073 (1,2,3) - try to prevent overlapping. Snap it with 0.80x
01:02:367 (2) - move it around so that it is not touching 01:01:191 (6) -
01:08:838 (1,2,3,4) - stack those perfectly
01:22:956 (1) - I don't think a spinner is needed here.
01:31:191 (3) - Objects near edges are hard to click. Change the direction of the blue pattern
01:33:544 (4,2) - again, stack perfectly
01:40:308 (3) - try this rhythm?
01:40:603 (4) - Don't really like this shape :(
02:35:897 (4) - again, try to refrain putting objects near edge.
03:13:250 (5) - I would use 3 circles
03:19:132 - add note?

[Eazy]
00:39:426 (5,1) - that can be confusing i'll keep it as it is
01:12:367 (6,1) - this pattern looks weird to me. make (6) a horizontal slider changed slightly, i didn't make it horizontal tho
02:08:838 (6) - ^ ^
03:06:485 (4) - since the previous 3 sliders repeated once only, one might also think it as an identical one. That can be confusing i agree, i changed it both here and another point of the map

I guess that's all.
If you have any problems concerning the mod, feel free to poke me in-game.Call for recheck if you want

Good Luck
thank you!
ZLOdeuka-
HI! my modding queue reqs.

[General]

may change the color combo? such as pink (which is present in the BG) bright blue, dark blue. or turquoise

03:17:073 - finish kiai time and 03:19:132 start kiai time , 03:19:206 finish kiai time

[Easy]

HP Drain Rate -2

00:21:779 (1,2) - make them emphasize each other. http://puu.sh/478hO.jpg something like that. maybe you can do better

01:13:544 (1) - http://puu.sh/478l1.jpg so better?

02:08:838 (6,1) - ^

02:43:544 (1) - remove new combo and 02:44:720 (2) - new combo

01:05:308 (2) - x:340 y:215

01:25:308 (4) - finish

02:44:132 (1) - ^

03:10:014 (5) - new combo and 03:11:191 (1) - remove new combo

03:12:367 (3) - new combo

03:18:544 (x) - add circle

[Rakuen's Normal+] rename, it HARD

00:28:544 (1,2,3) - I advise such difficulties as Normal and Easy to do strictly Distance Snap.

00:32:073 (2) - sounds bad... may do so http://puu.sh/47gdh.jpg

00:36:485 (3) - ^ http://puu.sh/47ggM.jpg

00:41:779 (4,5) - make the same rhythm as here 00:40:603 (1,2,3) -

00:45:014 (1) - remove new combo and 00:45:308 (2) - new combo

00:57:073 (1,2,3) - spacing!

01:03:838 (1) - remove new combo and 01:04:132 (2) - new combo

01:13:250 (1) - remove new combo and 01:13:544 (2) - new combo

01:14:720 (4) - new combo or its http://puu.sh/47gyt.jpg

01:27:367 (1) - delete note. the distance between the spinner and the subject was more

02:00:308 (1) - remove new combo and 02:00:603 (2) - new combo

02:21:779 (1) - finish here 02:24:132 and 02:24:132 (1) - delete clider

02:48:544 (1) - remove new combo and 02:48:838 (2) - new combo

02:50:603 (1) - remove new combo and 02:51:485 (2) - new combo

03:07:367 (1) - remove new combo and 03:07:661 (2) - new combo

[Crazy]

http://puu.sh/47gVN.png more than three speeds Velocity. its unranked ... sort of

00:12:367 (2) - new combo

00:17:514 (3,4) - swap them to be so http://puu.sh/47h45.jpg

00:18:691 (2,3) - ^ http://puu.sh/47h5Q.jpg

00:19:720 (3) - put on top of 1 combo http://puu.sh/47h83.jpg

00:20:014 (4,6) - ^ 4 combo

00:22:220 (2) - x:268 y:192 Please do not let these senseless jumps

00:31:044 (1,2) - delete

00:58:250 (1) - start here 00:57:073 finish here 00:58:838

01:45:308 (5) - may do so http://puu.sh/47hwb.jpg

02:10:014 (1,2) - Ctrl+G

02:26:191 (4) - ^

03:18:838 (2) - :D cool <3

I understand that you wanted to do this very difficult level, but you must admit, if I can not play it intuitively very annoying

Good luck :3
Topic Starter
Sephibro

ZLOdeuka- wrote:

HI! my modding queue reqs.

[General]

may change the color combo? such as pink (which is present in the BG) bright blue, dark blue. or turquoise i will think about this later, i think i will change bg

03:17:073 - finish kiai time and 03:19:132 start kiai time , 03:19:206 finish kiai time

[Easy]

HP Drain Rate -2 done

00:21:779 (1,2) - make them emphasize each other. http://puu.sh/478hO.jpg something like that. maybe you can do better

01:13:544 (1) - http://puu.sh/478l1.jpg so better? done

02:08:838 (6,1) - ^ done

02:43:544 (1) - remove new combo and 02:44:720 (2) - new combo done

01:05:308 (2) - x:340 y:215 done

01:25:308 (4) - finish done

02:44:132 (1) - ^ done

03:10:014 (5) - new combo and 03:11:191 (1) - remove new combo done

03:12:367 (3) - new combo done

03:18:544 (x) - add circle im not sure about this

[Rakuen's Normal+] rename, it HARD

00:28:544 (1,2,3) - I advise such difficulties as Normal and Easy to do strictly Distance Snap.

00:32:073 (2) - sounds bad... may do so http://puu.sh/47gdh.jpg

00:36:485 (3) - ^ http://puu.sh/47ggM.jpg

00:41:779 (4,5) - make the same rhythm as here 00:40:603 (1,2,3) -

00:45:014 (1) - remove new combo and 00:45:308 (2) - new combo

00:57:073 (1,2,3) - spacing!

01:03:838 (1) - remove new combo and 01:04:132 (2) - new combo

01:13:250 (1) - remove new combo and 01:13:544 (2) - new combo

01:14:720 (4) - new combo or its http://puu.sh/47gyt.jpg

01:27:367 (1) - delete note. the distance between the spinner and the subject was more

02:00:308 (1) - remove new combo and 02:00:603 (2) - new combo

02:21:779 (1) - finish here 02:24:132 and 02:24:132 (1) - delete clider

02:48:544 (1) - remove new combo and 02:48:838 (2) - new combo

02:50:603 (1) - remove new combo and 02:51:485 (2) - new combo

03:07:367 (1) - remove new combo and 03:07:661 (2) - new combo

[Crazy]

http://puu.sh/47gVN.png more than three speeds Velocity. its unranked ... sort of there are ranked maps with way more slider velocities than this.. and does it matters that much if the map plays fine?

00:12:367 (2) - new combo it was nc before, i'm not changing this back and forth

00:17:514 (3,4) - swap them to be so http://puu.sh/47h45.jpg

00:18:691 (2,3) - ^ http://puu.sh/47h5Q.jpg

00:19:720 (3) - put on top of 1 combo http://puu.sh/47h83.jpg looks like you are counter-modding another guy, it was overlapped but i was told to change it, im not turning back

00:20:014 (4,6) - ^ 4 combo

00:22:220 (2) - x:268 y:192 Please do not let these senseless jumps i changed the previous slider too

00:31:044 (1,2) - delete nope

00:58:250 (1) - start here 00:57:073 finish here 00:58:838 done and added a note when the spinner previously finished

01:45:308 (5) - may do so http://puu.sh/47hwb.jpg i've already thought about it, but this circle alone sounds good and feels good to play for me

02:10:014 (1,2) - Ctrl+G uhm i should have to change all the following pattern but i like this idea tbh

02:26:191 (4) - ^ it's meant to be like that

03:18:838 (2) - :D cool <3 thank you i love it so much too <3

I understand that you wanted to do this very difficult level, but you must admit, if I can not play it intuitively very annoying to be honest i meant to do something much easier, just full of jumps.. in fact the first version had OD-2 HP-1 and CS+1... btw it has been SS'd already D:

Good luck :3 thank you!
10crystalmask01
Hi! :D
Sorry my modding might be bit rusty, just returned from vacation x.x

[General]
  1. Kai time is a bit too long. Try ending the last one at 03:07:661.
[Easy]
01:15:897 (4) - NC
01:20:603 (4) - ^
02:26:485 (4) - ^
02:41:779 (4) - ^
02:53:544 (1,2,3) - Try placing these object on the exact vertical axis for a better symmetry.
03:02:956 (1,2,3) - ^
03:12:367 (1) - Try rotating it and moving it like this:
So that it goes in symmetry with 03:10:014 (1).

This diff looks almost perfect if you ask me! ^^

[Normal +]
  1. Remove the + in this diff.
00:32:073 - 00:33:250 This rhythm sounds better:
http://puu.sh/47Uym/bf28f6352b.jpg - Starting on the 2nd hit circle.
00:36:485 - Remove this slider, and put 00:35:603 (1,2) here instead,so it looks like this:
- Minus the blue combo colour (sorry for that error >x<)
00:37:367 (1,2) - After these 2 objects are highlighted, select New combo,00:37:956 should be New combo instead, because this is the transition between the singers.
00:40:308 (5,1) - ^ Swap combos
00:41:779 (4) - ^
00:42:956 (6) - ^
00:46:485 (4) - ^
00:59:426 (2) - New combo, because the first object appearing in Kai time must always be NC!
01:22:956 (1) - Not sure if Spinner is appropriate here :o
01:43:838 (5) - NC
02:11:779 - Best to move the slider forward,and place a hit circle here instead like this:


Helps emphasize the long 'I in 'waKARANAI'
02:30:014 (5) - NC
03:09:720 (1,2,3) - Make these 3 objects look symmetrical if you can, like this for example:


Normal mode looks ok, but I'm not too sure about the rhythm...

[Crazy]
Insane mode I assume?
00:44:279 and 00:44:720 should have hit circles, since it feels sort of weird how there are gaps here when there's no pause in the music.
00:50:014 - Continue mapping this part, doesn't feel like Insane mode with so many breaks.
01:45:308 - ^

Sorry I can't really mod Crazy mode, I'm not too good with Insane diffs x.x

Hope this helps~! :)
Topic Starter
Sephibro

10crystalmask01 wrote:

Hi! :D
Sorry my modding might be bit rusty, just returned from vacation x.x

[General]
  1. Kai time is a bit too long. Try ending the last one at 03:07:661.
[Easy]
01:15:897 (4) - NC done
01:20:603 (4) - ^ done
02:26:485 (4) - ^ done
02:41:779 (4) - ^
02:53:544 (1,2,3) - Try placing these object on the exact vertical axis for a better symmetry.
03:02:956 (1,2,3) - ^
03:12:367 (1) - Try rotating it and moving it like this: i can't do this because of DS, but you gave me a good idea and i moved this one 03:17:073 (1)
So that it goes in symmetry with 03:10:014 (1).

This diff looks almost perfect if you ask me! ^^

[Normal +]
  1. Remove the + in this diff.
00:32:073 - 00:33:250 This rhythm sounds better:
http://puu.sh/47Uym/bf28f6352b.jpg - Starting on the 2nd hit circle.
00:36:485 - Remove this slider, and put 00:35:603 (1,2) here instead,so it looks like this:
- Minus the blue combo colour (sorry for that error >x<)
00:37:367 (1,2) - After these 2 objects are highlighted, select New combo,00:37:956 should be New combo instead, because this is the transition between the singers.
00:40:308 (5,1) - ^ Swap combos
00:41:779 (4) - ^
00:42:956 (6) - ^
00:46:485 (4) - ^
00:59:426 (2) - New combo, because the first object appearing in Kai time must always be NC!
01:22:956 (1) - Not sure if Spinner is appropriate here :o
01:43:838 (5) - NC
02:11:779 - Best to move the slider forward,and place a hit circle here instead like this:


Helps emphasize the long 'I in 'waKARANAI'
02:30:014 (5) - NC
03:09:720 (1,2,3) - Make these 3 objects look symmetrical if you can, like this for example:


Normal mode looks ok, but I'm not too sure about the rhythm...

[Crazy]
Insane mode I assume?
00:44:279 and 00:44:720 should have hit circles, since it feels sort of weird how there are gaps here when there's no pause in the music.
00:50:014 - Continue mapping this part, doesn't feel like Insane mode with so many breaks. yes i think i should map a break too..the problem is these breaks aren't that easy to map
01:45:308 - ^

Sorry I can't really mod Crazy mode, I'm not too good with Insane diffs x.x don't worry you helped :)

Hope this helps~! :)
thank you very much!
RandF
From my queue~

[Easy]
  1. 01:38:838 (4) - x:77 y:101. That makes 01:37:073 (1,2,3,4) - looks better
[Rakuen's Normal+]
  1. 00:25:897 (5) - move to x:159 y:26
  2. 00:44:132 (7,2) - this overlap is not good
  3. 01:12:808 (5) - move to the place where this slider-start can be more visible
  4. 01:22:956 (1,1) - so hard. I suggest to move 01:27:367 (1) - near the center(x:256 y:192)
  5. 02:28:838 (1,2,3,4,5,6,7,8,1,2) - how about regular pentagon?
    SPOILER
    112,292,148838,5,2,0:2:0:0:
    194,292,149132,1,0,0:0:0:0:
    219,214,149426,1,2,0:2:0:0:
    151,167,149720,1,0,0:0:0:0:
    87,214,150014,1,2,0:2:0:0:
    112,292,150308,1,0,0:0:0:0:
    194,292,150603,1,2,0:2:0:0:
    219,214,150897,1,0,0:0:0:0:
    151,167,151191,5,2,0:2:0:0:
    87,214,151485,2,0,P|87:126|167:94,1,180.000006866455,2|2,0:0|0:0,0:0:0:0:
  6. 02:45:897 (5,1) - avoid overlap
  7. 02:49:426 (3) - move to x:412 y:208
[Crazy]
  1. 02:13:544 (1) - fix up this awkward slider
  2. 02:28:838 (1,5) - stack correctly
  3. 03:09:573 (3,2) - ^
You intend to change BG? That would be better.
~Good Luck~
Topic Starter
Sephibro

RandomEffect wrote:

From my queue~

[Easy]
  1. 01:38:838 (4) - x:77 y:101. That makes 01:37:073 (1,2,3,4) - looks better done, made several other changes in that part to make it look cooler
[Rakuen's Normal+]
  1. 00:25:897 (5) - move to x:159 y:26
  2. 00:44:132 (7,2) - this overlap is not good
  3. 01:12:808 (5) - move to the place where this slider-start can be more visible
  4. 01:22:956 (1,1) - so hard. I suggest to move 01:27:367 (1) - near the center(x:256 y:192)
  5. 02:28:838 (1,2,3,4,5,6,7,8,1,2) - how about regular pentagon?
    SPOILER
    112,292,148838,5,2,0:2:0:0:
    194,292,149132,1,0,0:0:0:0:
    219,214,149426,1,2,0:2:0:0:
    151,167,149720,1,0,0:0:0:0:
    87,214,150014,1,2,0:2:0:0:
    112,292,150308,1,0,0:0:0:0:
    194,292,150603,1,2,0:2:0:0:
    219,214,150897,1,0,0:0:0:0:
    151,167,151191,5,2,0:2:0:0:
    87,214,151485,2,0,P|87:126|167:94,1,180.000006866455,2|2,0:0|0:0,0:0:0:0:
  6. 02:45:897 (5,1) - avoid overlap
  7. 02:49:426 (3) - move to x:412 y:208
[Crazy]
  1. 02:13:544 (1) - fix up this awkward slider im very bad at finding cooler slider shapes...if you have better ideas you can add the code :)
  2. 02:28:838 (1,5) - stack correctly done
  3. 03:09:573 (3,2) - ^ done
You intend to change BG? That would be better. yes i think i will, i just get headache in editor with a brighter one so i think i'll wait until i'm almost done
~Good Luck~
Thank you!
Asphyxia
Hiii (: Mod from my queue <3

Please respond to my suggestions!

Red = Unrankable

Blue = Highly recommended

Black (aka normal) = Just a suggestion

General things: I really don't like your combo colours, I feel like you should have more dark colours maybe? Imo yellow and green doesn't fit.

Eazy
00:15:897 (5) - Slider's start 1 grid down, looks so much better. http://puu.sh/48QTf.jpg
01:15:897 (1) - Stack properly with 01:13:544 (1) - ?'
01:22:956 (1,2,3,4,5,6) - I think this is a too long combo, I would suggest NC'ing somewhere. 01:25:897 (5) - Like here.
02:12:368 (1) - Stack with 02:10:015 (1) - properly?
02:38:250 (5) - I personally don't like this sliders shape at all, maybe you could do something about it?
Didn't find anything else, nice diff~

Rakuen's Nomal+
I'd say -1 AR for sure and 100% volume on some parts?! Try reducing them atleast to ~80%
00:17:073 (1,2,3,4,5,6,1,2,3,1,2,3,4,5,6,1,2,3,4,5) - You should try moving some of these objects more down if you get what I mean D:
00:34:720 (5) - This slider is very ugly (atleast for me) How about trying to create a better shaped one?
01:04:132 (2) - Slider's start 1 grid 1 up, and paste it then 01:04:720 (3) - and 01:05:897 (5) -
01:06:485 (1) - Also slider's start 1 grid up, looks better (:
02:39:426 (2) - Slider's center 1 grid down? Also paste it here 02:40:014 (3) - , 02:40:603 (4) - and 02:41:191 (5) -
02:43:544 (5) - This slider has an ugly shape, try to create a bit more ''fun'' slider?
03:19:132 - Add a note here.

Crazy
Nothing about this, seems fun!

Ah sorry for my noob mod and GL with the mapset (: <3
kelvinli
pop in again for the following

Ranking Criteria wrote:

Vocaloid names must never go in Artist or Source. Instead, use the composer of said song with "Vocaloid" as Artist, the Vocaloid name can go in the tags; more info: http://osu.ppy.sh/forum/p/1767683
you know what to do ;)

no kudosu
Topic Starter
Sephibro

Asphyxia wrote:

Hiii (: Mod from my queue <3

Please respond to my suggestions!

Red = Unrankable

Blue = Highly recommended

Black (aka normal) = Just a suggestion

General things: I really don't like your combo colours, I feel like you should have more dark colours maybe? Imo yellow and green doesn't fit. i already answered to this, the combolors are the ones i use for my skin, i didn't change them because i will probably choose another background

[Eazy]
00:15:897 (5) - Slider's start 1 grid down, looks so much better. http://puu.sh/48QTf.jpg done
01:15:897 (1) - Stack properly with 01:13:544 (1) - ?' done, thank you for pointing this out i didn't notice :)
01:22:956 (1,2,3,4,5,6) - I think this is a too long combo, I would suggest NC'ing somewhere. 01:25:897 (5) - Like here.
02:12:368 (1) - Stack with 02:10:015 (1) - properly? done
02:38:250 (5) - I personally don't like this sliders shape at all, maybe you could do something about it? reshaped, i hope it's better than before :P
Didn't find anything else, nice diff~

[Crazy]
Nothing about this, seems fun! Thank you :)

Ah sorry for my noob mod and GL with the mapset (: <3
thank you for the mod!

kelvinli wrote:

pop in again for the following

Ranking Criteria wrote:

Vocaloid names must never go in Artist or Source. Instead, use the composer of said song with "Vocaloid" as Artist, the Vocaloid name can go in the tags; more info: p/1767683
you know what to do ;)

no kudosu
HitoshizukuP is the name of the composer of the song, and Yama made the mixing. Vocaloid Eight is in the Source and all the vocaloids names are in the tags :)
thank you for pointing this out btw!
Rakuen

kelvinli wrote:

Ciao! M4M as promised :)

[General]
seems ok!

[Rakuen's Normal+]
00:19:132 (6,2) - stack them perfectly ;) Fixed, not sure it's perfect or not.
00:21:485 (1,2) - Swap NCs? Fixed.
00:22:367 (3) - it is touching the HP bar,which is redeemed unrankable. Simply move the entire patterns downwards. Fixed.
00:32:073 (2) - try this rhythm? Keep atm.
00:44:132 (7,2) - No objects should be hidden under a slider. In fact, you may try this: Fixed.
00:47:661 (1,2,3) - add a finish on all its heads? Fixed.
00:57:073 (1,2,3) - try to prevent overlapping. Snap it with 0.80x Fixed.
01:02:367 (2) - move it around so that it is not touching 01:01:191 (6) - Keep atm.
01:08:838 (1,2,3,4) - stack those perfectly Fixed, not sure it's perfect or not.
01:22:956 (1) - I don't think a spinner is needed here. Keep
01:31:191 (3) - Objects near edges are hard to click. Change the direction of the blue pattern Keep, it's still can be clicked
01:33:544 (4,2) - again, stack perfectly Fixed, not sure it's perfect or not.
01:40:308 (3) - try this rhythm? Keep atm.
01:40:603 (4) - Don't really like this shape :( I'll try to make a new shape
02:35:897 (4) - again, try to refrain putting objects near edge. Keep atm
03:13:250 (5) - I would use 3 circles Keep
03:19:132 - add note? No, I don't like maps with last circle hit :\

I guess that's all.
If you have any problems concerning the mod, feel free to poke me in-game.Call for recheck if you want

Good Luck
Thanks for the mods!

ZLOdeuka- wrote:

HI! my modding queue reqs.

[General]

may change the color combo? such as pink (which is present in the BG) bright blue, dark blue. or turquoise

03:17:073 - finish kiai time and 03:19:132 start kiai time , 03:19:206 finish kiai time

[Rakuen's Normal+] rename, it HARD

00:28:544 (1,2,3) - I advise such difficulties as Normal and Easy to do strictly Distance Snap. I'll try to request and make it to hard.

00:32:073 (2) - sounds bad... may do so http://puu.sh/47gdh.jpg Fixed.

00:36:485 (3) - ^ http://puu.sh/47ggM.jpg Fixed.

00:41:779 (4,5) - make the same rhythm as here 00:40:603 (1,2,3) - Fixed.

00:45:014 (1) - remove new combo and 00:45:308 (2) - new combo Fixed.

00:57:073 (1,2,3) - spacing! No xD

01:03:838 (1) - remove new combo and 01:04:132 (2) - new combo Fixed.

01:13:250 (1) - remove new combo and 01:13:544 (2) - new combo Fixed.

01:14:720 (4) - new combo or its http://puu.sh/47gyt.jpg Fixed.

01:27:367 (1) - delete note. the distance between the spinner and the subject was more Fixed.

02:00:308 (1) - remove new combo and 02:00:603 (2) - new combo Fixed.

02:21:779 (1) - finish here 02:24:132 and 02:24:132 (1) - delete clider Fixed.

02:48:544 (1) - remove new combo and 02:48:838 (2) - new combo Fixed.

02:50:603 (1) - remove new combo and 02:51:485 (2) - new combo Fixed.

03:07:367 (1) - remove new combo and 03:07:661 (2) - new combo Fixed.

Good luck :3
Thanks for the mods!
Rakuen
wrong button :\
nvm...

10crystalmask01 wrote:

Hi! :D
Sorry my modding might be bit rusty, just returned from vacation x.x

[General]
  1. Kai time is a bit too long. Try ending the last one at 03:07:661.
[Normal +]
  1. Remove the + in this diff.
00:32:073 - 00:33:250 This rhythm sounds better: Fixed.
http://puu.sh/47Uym/bf28f6352b.jpg - Starting on the 2nd hit circle. Fixed.
00:36:485 - Remove this slider, and put 00:35:603 (1,2) here instead,so it looks like this: Fixed.
- Minus the blue combo colour (sorry for that error >x<) Fixed.
00:37:367 (1,2) - After these 2 objects are highlighted, select New combo,00:37:956 should be New combo instead, because this is the transition between the singers. Fixed.
00:40:308 (5,1) - ^ Swap combos Fixed.
00:41:779 (4) - ^ Fixed.
00:42:956 (6) - ^ Fixed.
00:46:485 (4) - ^ Fixed.
00:59:426 (2) - New combo, because the first object appearing in Kai time must always be NC! Fixed.
01:22:956 (1) - Not sure if Spinner is appropriate here :o Fixed.
01:43:838 (5) - NC Fixed.
02:11:779 - Best to move the slider forward,and place a hit circle here instead like this: Fixed.


Helps emphasize the long 'I in 'waKARANAI' Fixed.
02:30:014 (5) - NC Fixed.
03:09:720 (1,2,3) - Make these 3 objects look symmetrical if you can, like this for example: Fixed.


Normal mode looks ok, but I'm not too sure about the rhythm...

Hope this helps~! :)
Thanks for the mods!
sjoy
Hi from my M4M queue :)
Easy:
00:20:603 (5) - add the fin or 00:15:897 (5) - delete the fin
01:27:367 add a note?
02:51:191 (5) - NC?
03:18:250 (2) - move to 256,64 just 03:17:073 (1) 'y=64
Normal+:
I think this diff can become a hard diff.
If it's a normal diff,it must observe snap divisor .
00:49:720 (1) - no need NC
01:16:191 (5) - NC
02:39:132 (1) - no need NC
03:08:838 (3) - add the clap on the head?
03:10:603 (3) - ^ not end
Crazy:
00:16:485 (1,2,3,4,5) - add whistle not clap seems better
00:20:897 (2,3,4) - ^
00:35:014 (1,2,1,2) - I think they can be the same clour
00:35:823 (2) - delete it
00:38:176 (5) - ^
00:41:044 (2,3,4,5,6,7,1,2,3,4,5,6) - it 's too hard to distinguish them
I suggest 00:41:044 (2,3) - and 00:41:485 (5,6) conbine into a 1/2 slider
00:44:279 add a note and 00:44:720 add a 1/1 slider
00:47:661 (7) - NC
00:47:661 (7,8) - 910,12,34 conbine into a 1/2 slider
00:52:809 (3) -00:53:103 (4) - 00:53:397 (6) - delete it
00:52:956 add a note
01:06:485 (1,2) - conbine into a 1/2 slider
01:08:250 (1,2,3,4,5,6,7,8) - add whistle not clap seems better
01:58:397 (2) - move 300,64
02:04:720 (1,2,3,4,5,6,7,8) - add whistle not clap seems better
02:57:661 (1,2,3,4,5,6,7,8) - ^
03:18:838 (2) - oh that's the same as the BIG MONEY :D
GOOD LUCK :)
Topic Starter
Sephibro

sjoy wrote:

Hi from my M4M queue :)
Easy:
00:20:603 (5) - add the fin or 00:15:897 (5) - delete the fin it has a coherence as it is now
01:27:367 add a note? i'll think about this, maybe i'll add later
02:51:191 (5) - NC? done
03:18:250 (2) - move to 256,64 just 03:17:073 (1) 'y=64 done

Crazy:
00:16:485 (1,2,3,4,5) - add whistle not clap seems better i agree
00:20:897 (2,3,4) - ^
00:35:014 (1,2,1,2) - I think they can be the same clour yes i think so too
00:35:823 (2) - delete it i think it flows good
00:38:176 (5) - ^ ^
00:41:044 (2,3,4,5,6,7,1,2,3,4,5,6) - it 's too hard to distinguish them
I suggest 00:41:044 (2,3) - and 00:41:485 (5,6) conbine into a 1/2 slider i actually love this pattern, and i think it is readable
00:44:279 add a note and 00:44:720 add a 1/1 slider okay i've thought of something like this http://puu.sh/4cbqs.jpg but i still like the old rhythm, i'll ask other opinions and decide later, but it's a good idea
00:47:661 (7) - NC
00:47:661 (7,8) - 910,12,34 conbine into a 1/2 slideri can't think of any fun shape to give them, and i like star patterns to be honest
00:52:809 (3) -00:53:103 (4) - 00:53:397 (6) - delete it it slows the flow too much
00:52:956 add a note beautiful
01:06:485 (1,2) - conbine into a 1/2 slider a slider would be much shorter than this jump
01:08:250 (1,2,3,4,5,6,7,8) - add whistle not clap seems better yup
01:58:397 (2) - move 300,64 nope
02:04:720 (1,2,3,4,5,6,7,8) - add whistle not clap seems better yup
02:57:661 (1,2,3,4,5,6,7,8) - ^ yup
03:18:838 (2) - oh that's the same as the BIG MONEY :D i love this slider <3
GOOD LUCK :)
Thank you for your mod!
rEdo
sorry for that much of a delay x.x

[Easy]
02:43:544 (6,1) - I know what did you try to achieve here, but having a finish on (6)'s end sounds way better.

[Rakuen's Normal+]
rename it to Normal, Normal+ sounds pretty lame if you ask me.
00:33:544 (7) - new combo.
03:19:132 - add a note?

[Crazy]
wow, this is actually pretty good for your first map :­)
00:16:779 (5,1,2) - I'd increase the distance snap between those to like 1.5x.
01:26:485 (1) - I'd start it at 01:25:308 and end it at 1:27:367.
01:37:000 (1,2) - swap new combos.
01:39:426 (1) - I'd add a warning speed-up storyboard here, or something. this plays pretty fine, but it can catch people off-guard.
01:45:308 (1) - start the break at 01:46:485.
02:44:132 (1,2,3,4,5,1,2,3) - if I were you, I'd delete that reverse arrow from (5), move it by 1/2 further and fill in the gaps with notes (click!).
02:53:544 (1) - I'd suggest slowing this slider down (use a 0.7x SV section here) and actually turning off kiai here, in order to turn it on at (2) again.
03:03:838 (4) - similar as above.
03:07:956 (1) - new combo.
03:16:779 (1) - start it at 03:17:073­.


good luck~!
Pagno
@rEdo, i'm posting for Sephibro because he's silenced

rEdo wrote:

sorry for that much of a delay x.x

[Easy]
02:43:544 (6,1) - I know what did you try to achieve here, but having a finish on (6)'s end sounds way better. fixed. i can't understand why i didn't put that finish on the beginning of the measure, my bad here

[Crazy]
wow, this is actually pretty good for your first map :­) thank you and thanks to all the modders who helped me
00:16:779 (5,1,2) - I'd increase the distance snap between those to like 1.5x. 1.5x right after that stream is too much imo, i increased it to 1.0x
01:26:485 (1) - I'd start it at 01:25:308 and end it at 1:27:367. done, i may revert this change btw
01:37:000 (1,2) - swap new combos. done
01:39:426 (1) - I'd add a warning speed-up storyboard here, or something. this plays pretty fine, but it can catch people off-guard. i had already tought about that, i've already made a timer for the hold slider in the end puu.sh/4cwlg.jpg (but i still don't know if i will actually implement it)
01:45:308 (1) - start the break at 01:46:485. i will 99% map this break, so it's not a big deal.. btw this break was well timed once, i must have fucked it up when i made a try to map it yesterday
02:44:132 (1,2,3,4,5,1,2,3) - if I were you, I'd delete that reverse arrow from (5), move it by 1/2 further and fill in the gaps with notes (click!). that's not a bad idea, but i don't know where to put those 2 notes, so im keeping it
02:53:544 (1) - I'd suggest slowing this slider down (use a 0.7x SV section here) and actually turning off kiai here, in order to turn it on at (2) again. done
03:03:838 (4) - similar as above. i can't, i would ruin that beautiful shape
03:07:956 (1) - new combo. yup
03:16:779 (1) - start it at 03:17:073­. changed, but i might revert this fix too


good luck~!
Thank you very much
rEdo

Pagno wrote:

02:53:544 (1) - I'd suggest slowing this slider down (use a 0.7x SV section here) and actually turning off kiai here, in order to turn it on at (2) again. done
forgot to mention - if you're going to use that, please set that kiai fountain in all the difficulties for consistency. as for Crazy diff, a new combo on (2) would work nice as well.

don't kd
Topic Starter
Sephibro

rEdo wrote:

Pagno wrote:

02:53:544 (1) - I'd suggest slowing this slider down (use a 0.7x SV section here) and actually turning off kiai here, in order to turn it on at (2) again. done
forgot to mention - if you're going to use that, please set that kiai fountain in all the difficulties for consistency. as for Crazy diff, a new combo on (2) would work nice as well.

don't kd
Yeah i was thinking about this too yesterday, but it would be very inconsistent with patterns on the other two diffs. I'll just keep the change in slider velocity because it's cool and discard the kiai thing.
I've also fixed many overlapping issues (very minor things, but it should look prettier now on some parts)

Thank you again!

PS: ERRATA CORRIGE

Pagno wrote:

01:26:485 (1) - I'd start it at 01:25:308 and end it at 1:27:367. done, i may revert this change btw
Rakuen

RandomEffect wrote:

From my queue~

[Rakuen's Normal+]
  1. 00:25:897 (5) - move to x:159 y:26 Place changed after previous mod
  2. 00:44:132 (7,2) - this overlap is not good Fixed. Place changed after previous mod
  3. 01:12:808 (5) - move to the place where this slider-start can be more visible Place changed after previous mod
  4. 01:22:956 (1,1) - so hard. I suggest to move 01:27:367 (1) - near the center(x:256 y:192) Fixed.
  5. 02:28:838 (1,2,3,4,5,6,7,8,1,2) - how about regular pentagon? Place changed, I'll try to make a regular pentagon :)
    SPOILER
    112,292,148838,5,2,0:2:0:0:
    194,292,149132,1,0,0:0:0:0:
    219,214,149426,1,2,0:2:0:0:
    151,167,149720,1,0,0:0:0:0:
    87,214,150014,1,2,0:2:0:0:
    112,292,150308,1,0,0:0:0:0:
    194,292,150603,1,2,0:2:0:0:
    219,214,150897,1,0,0:0:0:0:
    151,167,151191,5,2,0:2:0:0:
    87,214,151485,2,0,P|87:126|167:94,1,180.000006866455,2|2,0:0|0:0,0:0:0:0:
  6. 02:45:897 (5,1) - avoid overlap Fixed.
  7. 02:49:426 (3) - move to x:412 y:208 Place changed after previous mod
You intend to change BG? That would be better.
~Good Luck~

Asphyxia wrote:

Hiii (: Mod from my queue <3

Please respond to my suggestions!

Red = Unrankable

Blue = Highly recommended

Black (aka normal) = Just a suggestion

General things: I really don't like your combo colours, I feel like you should have more dark colours maybe? Imo yellow and green doesn't fit.

Rakuen's Nomal+
I'd say -1 AR for sure and 100% volume on some parts?! Try reducing them atleast to ~80% Fixed.
00:17:073 (1,2,3,4,5,6,1,2,3,1,2,3,4,5,6,1,2,3,4,5) - You should try moving some of these objects more down if you get what I mean D: Fixed.
00:34:720 (5) - This slider is very ugly (atleast for me) How about trying to create a better shaped one? Tried to make one.
01:04:132 (2) - Slider's start 1 grid 1 up, and paste it then 01:04:720 (3) - and 01:05:897 (5) - Place changed after previous mod
01:06:485 (1) - Also slider's start 1 grid up, looks better (: Fixed.
02:39:426 (2) - Slider's center 1 grid down? Also paste it here 02:40:014 (3) - , 02:40:603 (4) - and 02:41:191 (5) - Place changed after previous mod
02:43:544 (5) - This slider has an ugly shape, try to create a bit more ''fun'' slider? Replaced with circles, no idea what slider to put yet.
03:19:132 - Add a note here. Added a slider.

Ah sorry for my noob mod and GL with the mapset (: <3
Thanks for mods!
Rakuen

sjoy wrote:

Hi from my M4M queue :)

Normal+:
I think this diff can become a hard diff. Ok.
If it's a normal diff,it must observe snap divisor . Ok.
00:49:720 (1) - no need NC Fixed.
01:16:191 (5) - NC Fixed.
02:39:132 (1) - no need NC Fixed.
03:08:838 (3) - add the clap on the head? Keep.
03:10:603 (3) - ^ not end Fixed.

GOOD LUCK :)

rEdo wrote:

sorry for that much of a delay x.x

[Rakuen's Normal+]
rename it to Normal, Normal+ sounds pretty lame if you ask me.
00:33:544 (7) - new combo. Keep, combo follows the vocal
03:19:132 - add a note? Fixed.

good luck~!
Thanks for mods!
Myxo
Well, here comes my mod (from queue).

[Easy]

Can't find anything here.

[Rakuen's Normal]

01:40:750 (4) - It's strange that this slider starts on a red tick. Build a slider which starts on the white tick after that, then reverses on the next white tick. That would look, sound and play much better in my opinion.
02:34:132 (4) - This slider should only go until the white tick, and not until the red one.

[Crazy]

Hell, this diff is crazy hard. OD is too high in my opinion. Also, why not slider tick rate 2?? But well, here are the problems:
00:17:514 (3) - White tick in the middle of this slider needs to be mapped. Easiest way: Reverse Arrow.
00:18:691 (2,3) - 3 should come before 2. Currently, 2 doesn't fit, because ^
00:35:750 (1,2,3) - Remove 1 and 2.
00:41:044 (2,3,4,5,6,7,1,2,3,4,5,6) - I hate you so much for this. But it's okay I guess.
01:32:220 (1,2,3,4,5,6) - Confusing pattern. Build a pattern where the sliders don't change slider speed, so you can actually guess how it works.
01:40:603 (1,2,3,4,1) - This is really confusing aswell for some reason. I always think I have to do this slider from the right to the left :?
Also, last slider is awesome :3

Well, you got a really nice mapset here. I think it would be better with another difficulty between normal and crazy, because this is a pretty high jump in difficulty. Good luck with your mapset (: You got my star of course ^^
Topic Starter
Sephibro

Desperate-kun wrote:

Well, here comes my mod (from queue).

[Easy]

Can't find anything here. Excellent :)

[Crazy]

Hell, this diff is crazy hard. OD is too high in my opinion. Also, why not slider tick rate 2?? The song is 204 BPM, that means that there's ~70ms difference between ticks at 1/4 snap; od8 gives you a window of 30 ms to get 300, it's perfect here (a guy SS'd this song at first try, too). And i hate slider tick rate 2 because it makes it easier to sliderbreak on fast sliders, but i'll give it a try.
But well, here are the problems:
00:17:514 (3) - White tick in the middle of this slider needs to be mapped. Easiest way: Reverse Arrow. it's a syncopation, and the important is that the white tick there isn't the upbeat
00:18:691 (2,3) - 3 should come before 2. Currently, 2 doesn't fit, because ^ ^
00:35:750 (1,2,3) - Remove 1 and 2. wouldn't it sound like there is something missing?
00:41:044 (2,3,4,5,6,7,1,2,3,4,5,6) - I hate you so much for this. But it's okay I guess. haha
01:32:220 (1,2,3,4,5,6) - Confusing pattern. Build a pattern where the sliders don't change slider speed, so you can actually guess how it works. I've thought about doing that several times, although i think it's cool, i'll look for something even cooler!
01:40:603 (1,2,3,4,1) - This is really confusing aswell for some reason. I always think I have to do this slider from the right to the left :? i think it plays completely fine, it's on the same distance of 01:40:603 (1,2,3,4) , but it has half the speed of those jumps
Also, last slider is awesome :3 Thank you i love it so much too! :)

Well, you got a really nice mapset here. I think it would be better with another difficulty between normal and crazy, because this is a pretty high jump in difficulty. Good luck with your mapset (: You got my star of course ^^ <3 ty! btw yes, hard should be coming soon ;)
Thank you for modding!
_dog
Mapset:
This spread is way off.

Easy:

01:20:603 (1,2,3) - This doesn't look that nice. :c

01:40:603 (1) - could use some work

02:26:485 (1,2,3) - this pattern again :c

02:45:308 (2) - could use some work again but it fits this time idk why

This easy will be very helpful for a lot of new players it has everything they basically need to get started on. Personally I hate copypaste, but for a new player this will help them practice better.Overall good easy, not much to say on it. You could add some more urves on certain sliders though. Not everything needs to be straight. :c

Normal:

AR should be 6 not 5
Don't you think the SV is a bit too fast for a normal? Especially with that CS. It seems like you were trying to map a hard.
Call me back for a recheck once you fix this.
The SV is too fast. The note density is too high. The CS seems also high because of the SV. Theres too many hard patterns for casual players. It looks like all you did was just map a really silly hard and took away 3 circles. Theres too many off beat sliders. The strong beat should be on the slider start not it's end.

01:02:808 (3,4,5) - Pattern is not appropriate for a normal and preferabbly all diffs.
The sliders are also off beat(red tick) please fix this as it causes confusion. I'd reccomend: http://grab.by/pSta

01:12:220 (3,4,5) - Off beat sliders.

01:33:103 (3) - off beat slider. Make this two circles.

01:40:750 (4) - wut... u havin a giggle ther m8?

01:42:515 (3) - off beat slider. Two circles.

01:59:279 (4,5,6) - off beat sliders.

02:08:691 (3,4,5) - off beat sliders.

02:12:661 (2,3,4) - this doesn't look that nice. Try more of a curve.

02:32:220 (3,4,5) - I'll let this one slide since it's more of the vocals.

02:38:103 (3,4,5) - off beat sliders.

02:44:132 (1) - this would make more sense on the next white tick just make this a normal slider or switch

02:44:720 (2,4,5) - these don't fit at all

02:47:514 (3,4,5) - hue off beat

03:06:338 (3,4,5) - you know the deal

03:18:985 (4) - doesn't fit for an ending slider on the wrong tick, it's also... off beat :D
--------
00:42:220 (2,3,4) - this doesnt flow well for a normal.

I would suggest a full remap for this diff. It doesn't work.
Also it's a bit repetitive.
If you want to keep the SV Use CS3 or lower.

Crazy:

00:14:132 (1) - remove all these types of sliders. They really slow an insane player down, especially in a fast section.

00:16:191 (6,1) - doesn't work together

00:16:779 (5,1) - doesn't work together

00:19:132 (3,4,1,2,3,4,5,6) - hard to read and not really fun to play

00:24:132 (1,2,3,4) - add some variety. Same with the easy not everything needs to be 1/2 and straight :c

00:35:750 (1,2,3,4,5,6) - no please

00:38:103 (4,5,1,2) - these patterns plus the blue one after. VARIETY

00:41:044 (2,3,4,5,6,7,1,2,3,4,5,6) - not very readable it's not worthy of a jump section this part of the song is too soft
Influence sections of the song with higher spacing - thats what jumps are for. This does not fit.
-take this into consideration for all the jumps you have placed- make sure they fit, don't lie to yourself.

00:44:132 (1) - you could add some fun little thing here. The song calls for it.

00:52:662 (2,3,4,5,6,7) - not worthy of jumps

00:53:544 (1,2,3,4) - pattern real bad bro

01:05:456 (1,2,3) - please check all your jumps for me this doesnt work also.

01:11:632 (2,3) - bad pattern

01:34:573 (1,2,3) - make sure you get all of these patterns chanfed

01:32:367 (3,4,5,6) - not good

Some parts in this map are extrmely overmapped and you have spots influenced that shouldnt beat and circles placed in wrong areas. a lot of your star patterns don't even fit as many of the circles dont even land on the spt you are trying to influence. Watchout for offbeat stuff. I'm going to stop the mod here. This could use a bit of a remap. Not the whole thing as some parts are unique and fun but you reused too many patterns and added jumps in wrong spots. Fix these and call me back for a recheck.
So far this insane is: ok it's not completely horrible but please make sure you are influencing the right stuff.
A lot of your notes are randomly placed and many of your 1/4 sliders do not work. Use other insanes as examples, they don't do this.
It is your first map and I'm not going to lie, it was better than mine and most peoples, ha but its still not something I feel is ranking material. You should continue practicing mapping, you'll get there at some point. :)

So the Easy is nice.
The Normal needs a remap.
The Insane needs a fixer upper with it's jump placement but it's ok.

Forum PM for a recheck. Rechecks are only done when my modding queue is closed though.
Sephibro, feel free to pm me ingame for any questions, checks or small things on this mod or later. I'll be happy to help.

Oh and also like Charles said, gimmicky insanes are fine but pattern reusing and off jumps are not. :idea:
Don't forget to respond to this post on why you agree or deny things or: blacklist.
Topic Starter
Sephibro

TheGrimOfCrazy wrote:

Mapset:
This spread is way off.

Easy:

01:20:603 (1,2,3) - This doesn't look that nice. :c Good idea, i used a slider that goes back in time http://osu.ppy.sh/ss/962109. jk i made a nicer pattern here and obviously i copy pasted it on 02:26:485 (1,2,3) too :)

01:40:603 (1) - could use some work changed it

02:26:485 (1,2,3) - this pattern again :c done

02:45:308 (2) - could use some work again but it fits this time idk why it fits because it changes direction on each syllable of the lyrics, i'm keeping this one

This easy will be very helpful for a lot of new players it has everything they basically need to get started on. Personally I hate copypaste, but for a new player this will help them practice better.Overall good easy, not much to say on it. You could add some more urves on certain sliders though. Not everything needs to be straight. :c thank you :) btw i made many straight slider shape because im lazy :P

Normal:

AR should be 6 not 5 oh that was my fault, i probably changed it while correcting some metadata. done!

Crazy:

00:14:132 (1) - remove all these types of sliders. They really slow an insane player down, especially in a fast section. That's actually the goal of those sliders. i could have done that by just slowing down slider velocity, but i wanted it to be clearer so i made them like this

00:16:191 (6,1) - doesn't work together why?

00:16:779 (5,1) - doesn't work together why?

00:19:132 (3,4,1,2,3,4,5,6) - hard to read and not really fun to play changed

00:24:132 (1,2,3,4) - add some variety. Same with the easy not everything needs to be 1/2 and straight :c I totally agree

00:35:750 (1,2,3,4,5,6) - no please k sorry

00:38:103 (4,5,1,2) - these patterns plus the blue one after. VARIETY I find this one very nice

00:41:044 (2,3,4,5,6,7,1,2,3,4,5,6) - not very readable it's not worthy of a jump section this part of the song is too soft
Influence sections of the song with higher spacing - thats what jumps are for. This does not fit.
-take this into consideration for all the jumps you have placed- make sure they fit, don't lie to yourself. I'll keep it because it's very fun to play

00:44:132 (1) - you could add some fun little thing here. The song calls for it. I'll explain you my idea briefly: hitsounds are percussions, my intention is to create an accompaniment. I would rarely follow vocals when playing the drums, expecially in this case

00:52:662 (2,3,4,5,6,7) - not worthy of jumps it's not even big jumps.. btw yes, i will think of a better shape, but keeping the distances

00:53:544 (1,2,3,4) - pattern real bad bro I love it bro ç_ç and I think it fits very good with the music

01:05:456 (1,2,3) - please check all your jumps for me this doesnt work also. I don't get why you hate jumps so much :C

01:11:632 (2,3) - bad pattern same as before

01:34:573 (1,2,3) - make sure you get all of these patterns chanfed Yes!

01:32:367 (3,4,5,6) - not good I agree, i'm changing it

Some parts in this map are extrmely overmapped and you have spots influenced that shouldnt beat and circles placed in wrong areas. a lot of your star patterns don't even fit as many of the circles dont even land on the spt you are trying to influence. Watchout for offbeat stuff. I'm going to stop the mod here. This could use a bit of a remap. Not the whole thing as some parts are unique and fun but you reused too many patterns and added jumps in wrong spots. Fix these and call me back for a recheck.
So far this insane is: ok it's not completely horrible but please make sure you are influencing the right stuff.
A lot of your notes are randomly placed and many of your 1/4 sliders do not work. Use other insanes as examples, they don't do this.
It is your first map and I'm not going to lie, it was better than mine and most peoples, ha but its still not something I feel is ranking material. You should continue practicing mapping, you'll get there at some point. :)

I think that the word "overmapping" is quite abused, as i already told you, my goal is to create a rhythm that sounds like what i would play at the drums. I agree that some patterns are very MEH and that's why i'm listening to each of you modders' suggestions to improve them as much as i can :)

So the Easy is nice.
The Normal needs a remap.
The Insane needs a fixer upper with it's jump placement but it's ok.

Forum PM for a recheck. Rechecks are only done when my modding queue is closed though.
Sephibro, feel free to pm me ingame for any questions, checks or small things on this mod or later. I'll be happy to help.

Oh and also like Charles said, gimmicky insanes are fine but pattern reusing and off jumps are not. :idea:
Don't forget to respond to this post on why you agree or deny things or: blacklist.
Thank you for your mod! feel free to poke me ingame if you want to discuss about something :)
MMzz
Hi.
[General]
You need a Hard diff. The jump of difficulty from Normal to Crazy is too high.

[Crazy]
00:12:073 (1) - This finisher hitsound is very fitting. A soft whistle or regular soft sample would be more appropriate. Nothing is really ressembling a finisher sound in the music here.
00:13:838 (7) - You missed a clap hitsound. (Head)
00:16:926 (1,2) - Start the combo on 2 instead to follow the song's downbeat.'
00:19:720 (3) - There isn't much flow in the slider coming out from the previous note. Move it around like this: http://osu.ppy.sh/ss/962431 Notice when playing the shape of the slider leads to player over to 00:20:014 (4) - , locking in the flow for the jump. The same idea should be applied for this too:00:20:014 (4,5,6) - Adjust it like this to maintain the jump patterns flow and properly lead into the next segment: http://osu.ppy.sh/ss/962433 Notice it keeps your triangular shape but the bend it different, allowing the last slider to lead to 00:20:603 (1) - . It doesn't have to be my exact design, but keep the principle in mind.
00:35:456 (1) - Unnecessary combo spam.
00:38:103 (4) - Start the combo here instead for consistency? EX: 00:35:750 (1) - & 00:31:044 (1) - .
00:47:661 (7) - Combo here to follow your combo patterns?
01:01:632 (4) - 0 Flow here. Useing that curve then jolting right back to the top doesn't play very well. You should try and design a curve with the notes that matches the slider for better flow, like: http://osu.ppy.sh/ss/962439
01:17:073 (1) - Reverse this. The flow is more natural keeping the straight line leading out from 4.
01:32:367 (3,4,5,6) - There is not rising type of instrument or sequence in the music here, these sliders don't fit the music. This is unrankable. Change the slider velocities to normal so it fits the song more accurately.
01:35:897 (1) - Make this a single note instead to stress the drop in music?
01:45:308 (1) - I feel like you could fill this in more before the break, there is still a lot going on. Plus potential for some cool 1/3 beats.
03:18:838 (2) - Unrankable burai slider. You can't stack all of these red points ontop of each other, they need to be progressive, like: 02:40:014 (4) - .
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