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May'n - ViViD (TV Size) [Osu|Taiko]

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Total Posts
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Topic Starter
GugUCorn
This beatmap was submitted using in-game submission on 2013년 10월 12일 토요일 at 오후 6:25:02

Artist: May'n
Title: ViViD (TV Size)
Source: Blood Lad
Tags: opening TKSalt Brain's Base ブラッドラッド 中林 芽依 Nakabayashi Mei May
BPM: 205
Filesize: 16306kb
Play Time: 01:27
Difficulties Available:
  1. Easy (2.98 stars, 101 notes)
  2. Hard (4.98 stars, 189 notes)
  3. Insane (4.9 stars, 372 notes)
  4. Normal (3.86 stars, 112 notes)
  5. TK'S Muzukashii (4.78 stars, 381 notes)
  6. TK'S Oni (4.89 stars, 529 notes)
Download: May'n - ViViD (TV Size)
Download: May'n - ViViD (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
1st RANKED MAP
Easy - Done!
Normal - Done!
Hard - Done!
Insane - Done!
TK's Muzu, Oni - Done!
[History STANDARD 21 MODs TAIKO 4 MODs]
2013-07-15 : Zzz Mod
2013-07-21 : HabiHolic Mod
2013-08-08 : DingGGu, VeeLaHee104 Mod
2013-08-12 : All Map Set Completed!(STANDARD)
2013-08-12 : Add Taiko Muzu, Oni Made By TKSalt
2013-08-12 : Add Taiko Bg By Me
2013-08-12 : xChippy Mod
2013-08-14 : MineC24 Mod
2013-08-15 : Accel World, Aq801 Mod
2013-08-21 : enlxodutls, Papysh, Lanturn Mod
2013-08-21 : toara_fict Taiko Mod
2013-08-22 : YunoFanatic IRC Mod
2013-08-23 : RandomEffect, DX5536 Mod
2013-08-24 : qoot8123 Taiko Mod
2013-08-26 : Kurokami Mod
2013-08-27 : Mei Mod
2013-09-11 : wcx19911123 Mod(Bubbled! after gotting Taiko Icon)
2013-09-15 : OnisakiHito Taiko Mod(Get Taiko Icon!)
2013-09-16 : Rakuen Mod
2013-09-22 : sheela901 Mod
2013-10-11 : Cxu Mod
2013-10-12 : Andrea Mod
Flower
http://puu.sh/3CCDc.flv The video you want :3
No kd
Topic Starter
GugUCorn

Flower wrote:

http://puu.sh/3CCDc.flv The video you want :3
No kd
thanks!!
[ Zzz ]
안녕하세요 TaMul ofc 모딩요청!

Normal

00:46:817 (1) - x372 y128 이 더 좋은것 같아요

Insane

00:03:940 (2) - 가리는것 같아요

00:07:013 (6) - 이것도 가리는것 같아요

00:06:720 (5) - 리버스 해주면 더 좋아보여요!!

00:12:135 (2) - 슬라이더 사이에 가리는듯한..

00:36:281 (7) - 이렇게 해주시는게 더 좋을것 같아요
그리고 위처럼 하셧다면

00:36:574 (1) - 이렇게 해주시는것도 좋아보여요!!

00:38:330 (3,1) - 이것도 위 2개랑 같은이유에요 ..'ㅂ'

00:41:403 (2) - 리버스

00:43:598 (2) - 이것도 리버스

00:57:354 (3) - 가리는걸 방지해서 리버스 ( 가리지도 않지만요 ㅇㅇ.. )

01:01:452 (4) - 가리는것 같아요

01:05:842 (6) - 이것도 리버스

01:07:452 (7) - 가리는것같아요

01:26:330 (6) - 대충 이런박자로 해보시는건 어떠신가요 .. 슬라이더 서클 하고 슬라이더로요 ㅇㅇ... 모양x

Hard

00:54:720 (3) - 음.. 겹치는것 보다는 이렇게 뛰어놓는게 더 좋을것 같아요 !!

01:08:769 (3) - 더 좋아보여요!! 왠지 ..

01:11:257 (1) - 이것도 이렇게 하는게 더 좋아보이네요 ..

01:14:623 (3) - 이게 더 편해보이지 않을까요 ? ..

허접한 모딩 죄송합니다 .. 그리고 모딩이 맘에 안드셧다면 죄송합니다 ..

+ 맵 잘만드셧네요~!! Star!!

그보다 ..진짜 노래 좋네요 굳굳!!
Topic Starter
GugUCorn

[ Zzz ] wrote:

안녕하세요 TaMul ofc 모딩요청!

Normal

00:46:817 (1) - x372 y128 이 더 좋은것 같아요 ok!

Insane

00:03:940 (2) - 가리는것 같아요 플레이 할 때는 문제 없었어요! Pass!

00:07:013 (6) - 이것도 가리는것 같아요 Pass!

00:06:720 (5) - 리버스 해주면 더 좋아보여요!! ok!

00:12:135 (2) - 슬라이더 사이에 가리는듯한.. Pass!

00:36:281 (7) - 이렇게 해주시는게 더 좋을것 같아요
그리고 위처럼 하셧다면 Pass!

00:36:574 (1) - 이렇게 해주시는것도 좋아보여요!! Pass!

00:38:330 (3,1) - 이것도 위 2개랑 같은이유에요 ..'ㅂ' Pass!

00:41:403 (2) - 리버스 Pass!

00:43:598 (2) - 이것도 리버스 Pass!

00:57:354 (3) - 가리는걸 방지해서 리버스 ( 가리지도 않지만요 ㅇㅇ.. ) ok!

01:01:452 (4) - 가리는것 같아요 Pass!

01:05:842 (6) - 이것도 리버스 ok!

01:07:452 (7) - 가리는것같아요 Pass!

01:26:330 (6) - 대충 이런박자로 해보시는건 어떠신가요 .. 슬라이더 서클 하고 슬라이더로요 ㅇㅇ... 모양x Pass! 하지만 다른 패턴으로 바꿧어요ㅎ 제안 감사합니다^^

Hard

00:54:720 (3) - 음.. 겹치는것 보다는 이렇게 뛰어놓는게 더 좋을것 같아요 !! ok!

01:08:769 (3) - 더 좋아보여요!! 왠지 .. Pass!

01:11:257 (1) - 이것도 이렇게 하는게 더 좋아보이네요 .. 좋은 제안이네요ㅎㅎ굳

01:14:623 (3) - 이게 더 편해보이지 않을까요 ? .. ok!

허접한 모딩 죄송합니다 .. 그리고 모딩이 맘에 안드셧다면 죄송합니다 ..

+ 맵 잘만드셧네요~!! Star!!

그보다 ..진짜 노래 좋네요 굳굳!!
감사합니다 도움 많이 됐습니다ㅎㅎ
[ Zzz ]
겟난좀 넣어주실수 있을까요??
Topic Starter
GugUCorn

[ Zzz ] wrote:

겟난좀 넣어주실수 있을까요??
이지 겟난은 안 받아요ㅎㅎ;;

그 나머지는 가능해요
[ Zzz ]

TaMul wrote:

[ Zzz ] wrote:

겟난좀 넣어주실수 있을까요??
이지 겟난은 안 받아요ㅎㅎ;;

그 나머지는 가능해요
아 이지안받고 다른거 어떤거 가능하시나요?

하드남으면 갈수있을까요?

그런데 이지뺴고 나머지를 들어가면 님이 만드신 난이도는 ... 어찌되나요 .. 없어지나요??ㄷㄷ?
Topic Starter
GugUCorn

[ Zzz ] wrote:

아 이지안받고 다른거 어떤거 가능하시나요?

하드남으면 갈수있을까요?

그런데 이지뺴고 나머지를 들어가면 님이 만드신 난이도는 ... 어찌되나요 .. 없어지나요??ㄷㄷ?
겟난은 그냥 추가만 되는거에요ㅎㅎ
[ Zzz ]

TaMul wrote:

[ Zzz ] wrote:

아 이지안받고 다른거 어떤거 가능하시나요?

하드남으면 갈수있을까요?

그런데 이지뺴고 나머지를 들어가면 님이 만드신 난이도는 ... 어찌되나요 .. 없어지나요??ㄷㄷ?
겟난은 그냥 추가만 되는거에요ㅎㅎ
아하 그말이셧구나 ㅇㅋㅇㅋ~ 그럼 시간되면 ㅇㅇ!
HabiHolic
채팅요청으로 왔습니다~

태그에 왜 아무것도 없죠? 겟난을 한 유저이름과 영어로 오프닝이라고 적어주세요~

[Normal]

00:25:745 (3) - 여기에는 피니쉬를 추가하는게 좋을거 같아요 뒤에 리듬이 없으니 강조하는 의미에서...
00:44:476 (3) - ^
00:46:818 (1) - 뉴콤보 제거? 여기에는 핑요가 없을듯 싶네요


[Hard]

00:33:647 (1) - 뉴콤제거
00:47:696 (3) - ctrl + g? 제 제안이니 님 의견에 맡기겠습니다
01:08:769 (3) - 클랩 넣으세요 없으니 어색한듯
01:12:867 (1,2) - 흠 제가보기엔 좀 이상한 리듬같은듯... 다르게 바꿔보시는걸 추천합니다

[Insane]

00:31:598 (8) - 여기에 뉴콤
00:33:793 (9) - ctrl + g? 너무 저에게는 어려운 감이;; 쿨럭;;
00:43:891 (3,4,5) - 이런 식의 점프는 유저들이 못칠듯 간격 약간만 좁히는걸 추천
00:47:257 (2) - 긴 슬라이더로 하니까 좀 어색한 감이 있네요 다르게 바꾸는걸 추천합니다
01:20:037 (6) - 제 제안입니다만 이걸 01:19:598 (5) - 이걸 복사해서 반전시킨후에 매꾸는건 어떤지요? 밑에 사진까지 첨부할게여




01:20:403 (7) - 01:20:476 (1) - 여기에 겹칠 것

딱히 집을건 없네요
꼭 랭크되세연 파이팅~!
Topic Starter
GugUCorn

HabiHolic wrote:

채팅요청으로 왔습니다~

태그에 왜 아무것도 없죠? 겟난을 한 유저이름과 영어로 오프닝이라고 적어주세요~

[Normal]

00:25:745 (3) - 여기에는 피니쉬를 추가하는게 좋을거 같아요 뒤에 리듬이 없으니 강조하는 의미에서...수정!
00:44:476 (3) - ^수정!
00:46:818 (1) - 뉴콤보 제거? 여기에는 핑요가 없을듯 싶네요 뒤에 노트의 뉴콤보를 제거했습니다


[Hard]

00:33:647 (1) - 뉴콤제거 수정!
00:47:696 (3) - ctrl + g? 제 제안이니 님 의견에 맡기겠습니다 수정!
01:08:769 (3) - 클랩 넣으세요 없으니 어색한듯 수정!
01:12:867 (1,2) - 흠 제가보기엔 좀 이상한 리듬같은듯... 다르게 바꿔보시는걸 추천합니다 Pass!

[Insane]

00:31:598 (8) - 여기에 뉴콤 수정!
00:33:793 (9) - ctrl + g? 너무 저에게는 어려운 감이;; 쿨럭;;Pass!
00:43:891 (3,4,5) - 이런 식의 점프는 유저들이 못칠듯 간격 약간만 좁히는걸 추천 Pass!
00:47:257 (2) - 긴 슬라이더로 하니까 좀 어색한 감이 있네요 다르게 바꾸는걸 추천합니다 Pass! Ctrl+G로 고쳤어요
01:20:037 (6) - 제 제안입니다만 이걸 01:19:598 (5) - 이걸 복사해서 반전시킨후에 매꾸는건 어떤지요? 밑에 사진까지 첨부할게여




01:20:403 (7) - 01:20:476 (1) - 여기에 겹칠 것 Pass!

딱히 집을건 없네요
꼭 랭크되세연 파이팅~!
DingGGu
M4M Request

와우... 맵 제작스킬이 수준급이십니다.. 랭크맵이 없다는게 놀라울정도로.. ㄷㄷ;
모딩 할것도 별로없네요. 몇가지 제안 해봅니다.

[Hard]
00:28:086 (3) - 포근하게 감사안는건 어떤가요?
00:30:428 (1) - ^

[Insane]
00:02:184 (4,5,1) - 배치를 임의대로 바꿔보았습니다. 00:02:184 (4,5,1) - S모양을 이쁘게 신경 써주세요!
196,60,2184,1,0,0:0:0:0:
196,60,2476,1,0,0:0:0:0:
112,140,2769,6,0,B|84:204|124:232|160:256|144:324,1,190,0|0,0:0|0:0,0:0:0:0:
00:42:135 (1,2) - 뜬금없는 모양 같아서 다르게 표현해보았습니다.
392,156,42135,6,0,B|395:198|435:226|435:226|425:234|425:234|460:259|459:315,1,190,2|8,0:0|0:0,0:0:0:0:
364,308,42574,2,0,B|334:277|285:281|285:281|287:269|287:269|244:272|209:229,1,190,2|0,0:0|0:0,0:0:0:0:
01:14:476 (1) - 이것도 이쁘게 신경써주세요.
Venellys
M4M from your queue :)

[Hard]
00:32:769 (1,3) - why did you hide the reverse arrow? it's unrankable!
00:54:574 (2) - Add finish
01:02:623 (2) - remove clap, then add clap here 01:02:915 (2) -
01:05:257 (1,2) - Swap NC

[Normal]
00:54:574 (2) - Add finish and try this > http://puu.sh/3WKTo/e99ad4fb46.png
00:59:403 (2) - mind to move this note on x:256 y:248?
01:02:915 (4,1) - make it smoother blanket.

-------
This is all i can find, nice song ~
Good luck for Ranking! :D
Topic Starter
GugUCorn

DingGGu wrote:

M4M Request

와우... 맵 제작스킬이 수준급이십니다.. 랭크맵이 없다는게 놀라울정도로.. ㄷㄷ;
모딩 할것도 별로없네요. 몇가지 제안 해봅니다.

[Hard]
00:28:086 (3) - 포근하게 감사안는건 어떤가요?
00:30:428 (1) - ^

[Insane]
00:02:184 (4,5,1) - 배치를 임의대로 바꿔보았습니다. 00:02:184 (4,5,1) - S모양을 이쁘게 신경 써주세요!
196,60,2184,1,0,0:0:0:0:
196,60,2476,1,0,0:0:0:0:
112,140,2769,6,0,B|84:204|124:232|160:256|144:324,1,190,0|0,0:0|0:0,0:0:0:0:
00:42:135 (1,2) - 뜬금없는 모양 같아서 다르게 표현해보았습니다.
392,156,42135,6,0,B|395:198|435:226|435:226|425:234|425:234|460:259|459:315,1,190,2|8,0:0|0:0,0:0:0:0:
364,308,42574,2,0,B|334:277|285:281|285:281|287:269|287:269|244:272|209:229,1,190,2|0,0:0|0:0,0:0:0:0:
01:14:476 (1) - 이것도 이쁘게 신경써주세요.
all fixed! thanks!!
Topic Starter
GugUCorn

VeeLaHee104 wrote:

M4M from your queue :)

[Hard]
00:32:769 (1,3) - why did you hide the reverse arrow? it's unrankable!
00:54:574 (2) - Add finish
01:02:623 (2) - remove clap, then add clap here 01:02:915 (2) -
01:05:257 (1,2) - Swap NC

[Normal]
00:54:574 (2) - Add finish and try this > http://puu.sh/3WKTo/e99ad4fb46.png
00:59:403 (2) - mind to move this note on x:256 y:248?
01:02:915 (4,1) - make it smoother blanket.

-------
This is all i can find, nice song ~
Good luck for Ranking! :D
thanks!
xChippy
Hi~ M4M from my queue~ :3

[General]
Add ''Brain's Base'' (The Studio) ''ブラッドラッド'' to tags~ (Blood Lad in Japanese)

[Easy]
Overall diff looks nice but some NC's are weird and blankets some times off.
Btw Love your sliders and Hitsounds <3
00:09:062 (2) - Curve this end point a bit more, so it spreads evenly around (1)
00:13:159 (5) - NC for consistency
00:23:403 (4) - add NC here and Remove NC here 00:24:574 (1) - for consistency
00:28:379 - This is awkward you should map this, either make this a slider 00:28:086 (1) -
Or add circle there 00:28:379
00:40:671 (3) - NC here and remove NC here 00:42:135 (1) -
00:43:013 (2,1) - Blanket is bad move end point to right
00:45:940 (4,5) - This overlap looks rather ugly, fix it o-o?
00:46:818 (1) - NC
00:53:842 (1,2) - These just really look strange imo
00:56:184 (1) - Should be a finish imo
00:57:062 (2) - Clap at head
01:05:549 (1) - add finish
01:14:915 (1) - Should be finish imo

[Normal]
Well.. Next time try not to copy paste whole sections
00:05:842 (1) - Add whistle
00:23:403 (1,2) - Blanket is really off fix it
00:32:769 (1) - Spinner doesn't fit imo just map it o-o
00:55:891 (1) - Add finish at end Kia time start
01:13:159 (3,4) - Blanket this pls
01:21:940 (1) - add clap

[Hard]
00:03:501 (1) - 2 grids left
00:11:696 (1) - Remove NC it's still same sound also consistent with your other ones
00:43:013 (1) - Remove NC
00:43:013 (1) - Stack it properly
00:51:501 (1) - Finish is better
00:56:184 (1) - Add finish it's start of kia
01:00:720 (5) - NC
01:05:549 (1) - Finish is better
01:07:891 (4) - Remove NC be consistent with other part --> 00:58:525 (3) -

I stop here because...:
From my queue No BPM over 180 pls ><
You did not follow rule I can't mod high bpm song especially Insane
Well Good luck~
I'll get to your other map soon~
Topic Starter
GugUCorn

xChippy wrote:

Hi~ M4M from my queue~ :3

[General]
Add ''Brain's Base'' (The Studio) ''ブラッドラッド'' to tags~ (Blood Lad in Japanese)

[Easy]
Overall diff looks nice but some NC's are weird and blankets some times off.
Btw Love your sliders and Hitsounds <3
00:09:062 (2) - Curve this end point a bit more, so it spreads evenly around (1)
00:13:159 (5) - NC for consistency
00:23:403 (4) - add NC here and Remove NC here 00:24:574 (1) - for consistency
00:28:379 - This is awkward you should map this, either make this a slider 00:28:086 (1) -
Or add circle there 00:28:379
00:40:671 (3) - NC here and remove NC here 00:42:135 (1) -
00:43:013 (2,1) - Blanket is bad move end point to right
00:45:940 (4,5) - This overlap looks rather ugly, fix it o-o?
00:46:818 (1) - NC
00:53:842 (1,2) - These just really look strange imo
00:56:184 (1) - Should be a finish imo
00:57:062 (2) - Clap at head
01:05:549 (1) - add finish
01:14:915 (1) - Should be finish imo

[Normal]
Well.. Next time try not to copy paste whole sections
00:05:842 (1) - Add whistle
00:23:403 (1,2) - Blanket is really off fix it
00:32:769 (1) - Spinner doesn't fit imo just map it o-o
00:55:891 (1) - Add finish at end Kia time start
01:13:159 (3,4) - Blanket this pls
01:21:940 (1) - add clap

[Hard]
00:03:501 (1) - 2 grids left
00:11:696 (1) - Remove NC it's still same sound also consistent with your other ones
00:43:013 (1) - Remove NC
00:43:013 (1) - Stack it properly
00:51:501 (1) - Finish is better
00:56:184 (1) - Add finish it's start of kia
01:00:720 (5) - NC
01:05:549 (1) - Finish is better
01:07:891 (4) - Remove NC be consistent with other part --> 00:58:525 (3) -

I stop here because...:
From my queue No BPM over 180 pls ><
You did not follow rule I can't mod high bpm song especially Insane oh Sorry, I didn't see that!
Well Good luck~
I'll get to your other map soon~
thanks almmost fixed!
MineC24
From M4M~~ -> t/148953

TAG 항목이 전부 다 다르네요... 태그의 내용이 전부다 같게 되도록 수정해주세요

Easy
Kiai 타임을 다른 난이도랑 똑같이 되도록 설정

00:06:135 (2) - x:32 y:83 에 있는 슬라이더 포인트를 x:36 y:80 으로 (이건 그냥 개인적인 생각)
00:18:720 (1) - 중간에 있는 빨간 슬라이더 포인트를 x:276 y:144 로
00:32:769 (1) - 후에 나오는 곡선 슬라이더에 맞춰서 그냥 쭈욱 가는 직선 슬라이더가 더 좋아보여요

Normal
00:39:208 - 둘만한 장소가 애매하겠지만, 여기에 노트를 두거나, 00:38:915 (2) 와 엮어서 슬라이더로 만들면 좋을 것 같아요
00:47:403 - 이쪽에 있는 리버스 슬라이더에 S:C1 타이밍 포인트를 만들고 휘슬 커스텀 사운드를 넣어야 할 것 같아요
00:50:915 (3) - 00:50:037 (2) 하고 blanket 패턴이 어긋난... (그냥 찍은거라면 고치지 마시고, 만약 blanket 패턴을 생각해고 짠거라면, 고쳐주세요)
01:07:306 - 비트가 없으니 너무 허전해요;;

Hard
00:03:940 (2,3) - 대칭이 약간 어긋난 듯...
00:35:110 (1,2) - 뭔가 어색한 패턴..
01:12:867 (1) - 개인적인 의견이지만 리버스를 하나 더 만드는게 좋아보여요

Insane
00:21:062 (1) - 전에 나오는 00:20:988 (7) 의 디스턴스에 맞게 띄워두세요
00:22:232 (1) - 정가운데 슬라이더 포인트를 1grid up
00:37:013 (4,5) - 순서를 바꾸는게 오히려 치기에 더 좋아요
00:52:964 (1) - 될 수 있다면, 슬라이더 포인트를 밑으로 두지말고, 위로 둬서 노트랑 안겹치도록...

TK'S Muzukashii
check TAG

00:37:013 (167) - don
00:39:208 (177) - ^
01:08:769 (67) - ^ (because small the sound this timing)
01:14:623 (97) - move to 01:14:476

TK'S Oni
check TAG

01:07:745 (91,92) - don kat (because high vocal sound this timing -> 01:07:891)

GL :)
Topic Starter
GugUCorn

MineC24 wrote:

From M4M~~ -> t/148953

TAG 항목이 전부 다 다르네요... 태그의 내용이 전부다 같게 되도록 수정해주세요 이지,노멀까지만 적고 말았네요ㅋㅋ수정!

Easy
Kiai 타임을 다른 난이도랑 똑같이 되도록 설정 수정!

00:06:135 (2) - x:32 y:83 에 있는 슬라이더 포인트를 x:36 y:80 으로 (이건 그냥 개인적인 생각) 수정!
00:18:720 (1) - 중간에 있는 빨간 슬라이더 포인트를 x:276 y:144 로 수정!
00:32:769 (1) - 후에 나오는 곡선 슬라이더에 맞춰서 그냥 쭈욱 가는 직선 슬라이더가 더 좋아보여요 수정!

Normal
00:39:208 - 둘만한 장소가 애매하겠지만, 여기에 노트를 두거나, 00:38:915 (2) 와 엮어서 슬라이더로 만들면 좋을 것 같아요 보류
00:47:403 - 이쪽에 있는 리버스 슬라이더에 S:C1 타이밍 포인트를 만들고 휘슬 커스텀 사운드를 넣어야 할 것 같아요 Pass!
00:50:915 (3) - 00:50:037 (2) 하고 blanket 패턴이 어긋난... (그냥 찍은거라면 고치지 마시고, 만약 blanket 패턴을 생각해고 짠거라면, 고쳐주세요) Pass!
01:07:306 - 비트가 없으니 너무 허전해요;;01:07:452 에 슬라이더 추가!

Hard
00:03:940 (2,3) - 대칭이 약간 어긋난 듯...의도적인것입니다.^^
00:35:110 (1,2) - 뭔가 어색한 패턴..음..
01:12:867 (1) - 개인적인 의견이지만 리버스를 하나 더 만드는게 좋아보여요 수정!

Insane
00:21:062 (1) - 전에 나오는 00:20:988 (7) 의 디스턴스에 맞게 띄워두세요 일부러 그랬어요
00:22:232 (1) - 정가운데 슬라이더 포인트를 1grid up 수정![/color]
00:37:013 (4,5) - 순서를 바꾸는게 오히려 치기에 더 좋아요
00:52:964 (1) - 될 수 있다면, 슬라이더 포인트를 밑으로 두지말고, 위로 둬서 노트랑 안겹치도록... [color=#000080]수정![/color]

GL :)
thanks~ :D
TKS

MineC24 wrote:

From M4M~~ -> t/148953

TK'S Muzukashii
check TAG

00:37:013 (167) - don
00:39:208 (177) - ^
01:08:769 (67) - ^ (because small the sound this timing)
01:14:623 (97) - move to 01:14:476

TK'S Oni
check TAG

01:07:745 (91,92) - don kat (because high vocal sound this timing -> 01:07:891)

GL :)
all fixed. and change some notes.
thanks for modding!

please update. Link

p.s. TaMul,thanks for awesome taikoBG :)
but, taikoBG is unrankble maybe.(since add of the wide-screen. :cry:
Topic Starter
GugUCorn

TKSalt wrote:

MineC24 wrote:

From M4M~~ -> t/148953

TK'S Muzukashii
check TAG

00:37:013 (167) - don
00:39:208 (177) - ^
01:08:769 (67) - ^ (because small the sound this timing)
01:14:623 (97) - move to 01:14:476

TK'S Oni
check TAG

01:07:745 (91,92) - don kat (because high vocal sound this timing -> 01:07:891)

GL :)
all fixed. and change some notes.
thanks for modding!

please update. Link

p.s. TaMul,thanks for awesome taikoBG :)
but, taikoBG is unrankble maybe.(since add of the wide-screen. :cry:
Updated! thx!
Accel World
[Easy]
AR-1
00:28:617-(3) ds
00:48:574-(1) ^

[Normal]
AR-1

:3 that's all what I can find...no kd~
Aq801
From m4m

태고 전용 이미지는 사용되지 않는거로 알고있는데... 일반 BG로 바꾸는건 어떤가요?

[Easy]

완벽해요~

[Normal]

00:34:232 - 여기부터 비어있으니 좀 어색한거 같아요..

[Insane]

00:33:793 (5) - 제안이지만 컨트롤 + g?

너무 잘만드셔가지고.. 뭘잡아야할지..

매핑초보의 허졉한 모딩이었습니다 ㅠㅠ
Topic Starter
GugUCorn

Accel World wrote:

[Easy]
AR-1
00:28:617-(3) ds
00:48:574-(1) ^

[Normal]
AR-1

:3 that's all what I can find...no kd~
i gave kudosu because i fixed AR of Easy.
thanks
Topic Starter
GugUCorn

Aq801 wrote:

From m4m

태고 전용 이미지는 사용되지 않는거로 알고있는데... 일반 BG로 바꾸는건 어떤가요?

[Easy]

완벽해요~

[Normal]

00:34:232 - 여기부터 비어있으니 좀 어색한거 같아요..

[Insane]

00:33:793 (5) - 제안이지만 컨트롤 + g? Fixed! 다음 노트 패턴도 고쳤어요^^

너무 잘만드셔가지고.. 뭘잡아야할지..

매핑초보의 허졉한 모딩이었습니다 ㅠㅠ
thanks
Ushiro T
안녕하세여~ m4m큐보고왔어여~
ㄱㄱ

Easy


Nothing~



Normal


00:08:769 (4) - 삭제해보니 이 박자가 더 나은 것 같아요.
00:32:769 (1,2) - 박자 이게 더 맞는거같아염01:07:452 (3) - 다른곳 박자 다 무시하시고 정박으로 하셨는데 여기만 'ㅅ'ㅎ 확실히 어색하네여



Hard

Nothing~


Insane

Nothing~!



굿맵이네여!
초보라죄송ㅎ
Topic Starter
GugUCorn

enlxodutls wrote:

안녕하세여~ m4m큐보고왔어여~

Normal


00:08:769 (4) - 삭제해보니 이 박자가 더 나은 것 같아요. pass!
00:32:769 (1,2) - 박자 이게 더 맞는거같아염 fixed
01:07:452 (3) - 다른곳 박자 다 무시하시고 정박으로 하셨는데 여기만 'ㅅ'ㅎ 확실히 어색하네여 pass!
Papysh
328,196,39793,2,0,B|256:160|256:160|184:196,1,160,2|0,0:0|0:0,0:0:0:0:

IRC
Will put here something when bancho unlags ;-;

Hard: 00:13:306 (2) - also this can be moved a bit up



insane not modded since too good

Edit: I couldnt post logs because osu needed updating before i even finished irc modding ;-;
Lanturn
M4M from que. I'll try to keep the sentences short and easy to understand, but I tend to write walls of text before I know it.. X_x;

[General]
Backgrounds
Taiko BGs are unrankable now. Please remove Taiko BG.jpg from your folder and use blood lad.jpg or replace the taiko BG with a similar pic that has no writing.
If you use blood lad.jpg for taiko. Lower it down to 190 (Copy and paste over the following code to change it. This makes your BG move to an appropriate place so it doesn't cut off the heads.
[Events]
//Background and Video events
0,0,"blood lad.jpg",0,190

Tags
Add: 中林 芽依 Nakabayashi Mei May | This is May'n's Real name so I would definitely credit this.

AIBat:
Kiai

I would suggest syncing your kiai times in all difficulties, since they were all made by you (you don't have to worry about the GD Taiko)

Good to go!

[Easy]
Right off the bat I get worried about the clap disease (a name I came up with...), though this seems to be a little more non-existent later on thankfully.
The clap disease is where you map to only claps at points in your song that make it really really hard and unbearable to play due to the awkwardness of hitting claps. I'll point out of examples later.

Overall, really nice hitsounding, and really nice blanketing, a solid diff.

  1. 00:10:818 (1,2,3,4) - First example. When you actually try to play this section, it just feels awkward, like your trying to time a hit without following a proper rhythm. its almost like you have to 'try' to hit these. This is due to the clap disease. If you are wondering what I'm talking about. go play this on easy difficulty. You notice how no one has 100% on an easy diff? Well that's the clap disease. Very uncomfortable to play map, if you go Doubletime it, you'll understand right away. This isn't an unrankable issue, it's just not a fun way to play.
    I would Suggest changing up the pattern here a bit so that people don't have to feel forced when playing this section. Using sliders is a good alternative, but I'd prefer if you added more sliders/circles to make it easier.
  2. 00:26:915 (2,1,2,3) - (2) Move this so it blankets a little better with the previous (1) | Stack (1) where the previous (1) slider was. | Move (2,3) to adjust to the new positions of (2,1) | http://puu.sh/47cM1.jpg
  3. 00:36:281 (2,3) - This confuses me just a little. Its almost like your trying to follow the kick or the vocals?, but end up missing out on the important drums | I would recommend just a simple beat here: http://puu.sh/47cTx.jpg (2 is where 2 should be) | Another reason why you should do this is because both 00:37:159 - and 00:37:452 - are key beats.
  4. 00:44:769 (2,3) - Join these together with a slider to avoid the 'clap disease' I was mentioning about.
  5. 00:49:745 (2,1) - Spacing! Please move the (1) further away. in Easy diffs, it's best not to use anti-jumps or jumps at all and follow the distance snap appropiately.
  6. 00:53:842 (1) - I really don't like how this is blanketed with both the previous and next similar sliders | http://puu.sh/47d2F.jpg | looks much cleaner
  7. 00:55:013 (1) - At the head, Lower the volume to 30-40% and remove the whistle. I'm also not fond of this whistle at the tail end. I would remove it since you have a nice finish already.
  8. 00:58:525 (4,1) - Try reversing the 4 into the 1, and adding an NC:2 at 00:59:257 - | http://puu.sh/47d86.jpg
  9. 01:11:110 (1,2) - Again, I'm not too fond of this, Joining them up as a slider would make this a lot more comfortable to play.
[Normal]
  1. 00:00:281 (1,1) - This spinner intro seems rather pointless. I'd rather you do something similar to the Easy diff.
  2. 00:09:062 (1,2,3) - More complaining about bad clap hits. Use more sliders here if possible please.
  3. 00:16:379 (1) - 00:16:964 - SC:1 | 00:17:110 - NC:2 | The Normal hit on the reverse is really distracting. its better to use the soft hit | Please do the same in the following places: 00:18:720 (1) - 00:35:110 (1) - 00:37:452 (1) - 00:46:818 (1) - 00:59:696 (3) -01:05:549 (1) - 01:19:598 (1) -
  4. 00:31:306 (2) - Wrap this around the tail end of the previous (1) instead of the (3) | http://puu.sh/47eu5.jpg | Much more comfortable approach
  5. 00:53:988 - Add Circle with finish to catch all of the guitar
  6. 00:55:891 (1) - Clap at the head doesn't really fit. Just the finish is good.
  7. 01:07:159 - Add a note here, or use the previous note to make a 1/2 slider. This makes the flow feel much better
[Hard]
This is a really nice diff. I honestly don't have any suggestions for it besides one questionable one.

  1. 01:04:379 (3,5) - in all honesty, this seems to close to have perfectly overlapped sliders. The main problem is that the (3) is still visible by the time the (5) slider is made, making this impossible to predict.
  2. 01:14:623 (3) - Maybe reduce this by one tick. and move the (3) away. you only use two drum hits here, making the last two ticks not very audible. I released much earlier than I was supposed to due to the missing hitsounds. | http://osu.ppy.sh/ss/940231 | Keep hitsounds as they were.
[Insane]
Again, not much to say, I'm not great with modding insanes, so this one will be short as well. Hopefully the easy/normal sections make up for it.. since you've already recieved many many hard/insane mods.

  1. 00:21:501 (2,3,4,1) - I'm worried that this will be almost unrakable. the reverse is mostly hidden and the stacking, while not allowed seems rather ugly. I would suggest you move (2,3,4) somewhere else. Remember that hiding reverses is an unrankable thing, I notice it sticks out a bit, but it just makes the whole scene ugly this way how you have (2,3,4) positioned compared to the (1)
  2. 00:44:037 (4,1) - Move (4) to stack with the upcoming (1) slider properly
  3. 01:11:110 (1,5) - Again, I'm not to fond of these exact looking sliders. This one isn't as bad as hard though as it's somewhat still readable.
Insanes like these aren't my style, but it is well done.

Good luck~
Papysh
I cant connect to bancho and that means i cant open irc and if i reset it i will lose the irc logs ;-;
Topic Starter
GugUCorn

Papysh wrote:

I cant connect to bancho and that means i cant open irc and if i reset it i will lose the irc logs ;-;
okok i remember your mod in IRC chatting. so i give you kudosu. ;)

bad bancho! :x
Topic Starter
GugUCorn

Lanturn wrote:

M4M from que. I'll try to keep the sentences short and easy to understand, but I tend to write walls of text before I know it.. X_x;

[General]
Backgrounds
Taiko BGs are unrankable now. Please remove Taiko BG.jpg from your folder and use blood lad.jpg or replace the taiko BG with a similar pic that has no writing.
If you use blood lad.jpg for taiko. Lower it down to 190 (Copy and paste over the following code to change it. This makes your BG move to an appropriate place so it doesn't cut off the heads.
[Events]
//Background and Video events
0,0,"blood lad.jpg",0,190

Tags
Add: 中林 芽依 Nakabayashi Mei May | This is May'n's Real name so I would definitely credit this.

AIBat:
Kiai

I would suggest syncing your kiai times in all difficulties, since they were all made by you (you don't have to worry about the GD Taiko)

Good to go!

[Easy]
Right off the bat I get worried about the clap disease (a name I came up with...), though this seems to be a little more non-existent later on thankfully.
The clap disease is where you map to only claps at points in your song that make it really really hard and unbearable to play due to the awkwardness of hitting claps. I'll point out of examples later.

Overall, really nice hitsounding, and really nice blanketing, a solid diff.

  1. 00:10:818 (1,2,3,4) - First example. When you actually try to play this section, it just feels awkward, like your trying to time a hit without following a proper rhythm. its almost like you have to 'try' to hit these. This is due to the clap disease. If you are wondering what I'm talking about. go play this on easy difficulty. You notice how no one has 100% on an easy diff? Well that's the clap disease. Very uncomfortable to play map, if you go Doubletime it, you'll understand right away. This isn't an unrankable issue, it's just not a fun way to play.
    I would Suggest changing up the pattern here a bit so that people don't have to feel forced when playing this section. Using sliders is a good alternative, but I'd prefer if you added more sliders/circles to make it easier.
  2. 00:26:915 (2,1,2,3) - (2) Move this so it blankets a little better with the previous (1) | Stack (1) where the previous (1) slider was. | Move (2,3) to adjust to the new positions of (2,1) | http://puu.sh/47cM1.jpg
  3. 00:36:281 (2,3) - This confuses me just a little. Its almost like your trying to follow the kick or the vocals?, but end up missing out on the important drums | I would recommend just a simple beat here: http://puu.sh/47cTx.jpg (2 is where 2 should be) | Another reason why you should do this is because both 00:37:159 - and 00:37:452 - are key beats.
  4. 00:44:769 (2,3) - Join these together with a slider to avoid the 'clap disease' I was mentioning about.
  5. 00:49:745 (2,1) - Spacing! Please move the (1) further away. in Easy diffs, it's best not to use anti-jumps or jumps at all and follow the distance snap appropiately.
  6. 00:53:842 (1) - I really don't like how this is blanketed with both the previous and next similar sliders | http://puu.sh/47d2F.jpg | looks much cleaner
  7. 00:55:013 (1) - At the head, Lower the volume to 30-40% and remove the whistle. I'm also not fond of this whistle at the tail end. I would remove it since you have a nice finish already.
  8. 00:58:525 (4,1) - Try reversing the 4 into the 1, and adding an NC:2 at 00:59:257 - | http://puu.sh/47d86.jpg
  9. 01:11:110 (1,2) - Again, I'm not too fond of this, Joining them up as a slider would make this a lot more comfortable to play.
[Normal]
  1. 00:00:281 (1,1) - This spinner intro seems rather pointless. I'd rather you do something similar to the Easy diff.
  2. 00:09:062 (1,2,3) - More complaining about bad clap hits. Use more sliders here if possible please.
  3. 00:16:379 (1) - 00:16:964 - SC:1 | 00:17:110 - NC:2 | The Normal hit on the reverse is really distracting. its better to use the soft hit | Please do the same in the following places: 00:18:720 (1) - 00:35:110 (1) - 00:37:452 (1) - 00:46:818 (1) - 00:59:696 (3) -01:05:549 (1) - 01:19:598 (1) -
  4. 00:31:306 (2) - Wrap this around the tail end of the previous (1) instead of the (3) | http://puu.sh/47eu5.jpg | Much more comfortable approach
  5. 00:53:988 - Add Circle with finish to catch all of the guitar
  6. 00:55:891 (1) - Clap at the head doesn't really fit. Just the finish is good.
  7. 01:07:159 - Add a note here, or use the previous note to make a 1/2 slider. This makes the flow feel much better
[Hard]
This is a really nice diff. I honestly don't have any suggestions for it besides one questionable one.

  1. 01:04:379 (3,5) - in all honesty, this seems to close to have perfectly overlapped sliders. The main problem is that the (3) is still visible by the time the (5) slider is made, making this impossible to predict.
  2. 01:14:623 (3) - Maybe reduce this by one tick. and move the (3) away. you only use two drum hits here, making the last two ticks not very audible. I released much earlier than I was supposed to due to the missing hitsounds. | http://osu.ppy.sh/ss/940231 | Keep hitsounds as they were.
[Insane]
Again, not much to say, I'm not great with modding insanes, so this one will be short as well. Hopefully the easy/normal sections make up for it.. since you've already recieved many many hard/insane mods.

  1. 00:21:501 (2,3,4,1) - I'm worried that this will be almost unrakable. the reverse is mostly hidden and the stacking, while not allowed seems rather ugly. I would suggest you move (2,3,4) somewhere else. Remember that hiding reverses is an unrankable thing, I notice it sticks out a bit, but it just makes the whole scene ugly this way how you have (2,3,4) positioned compared to the (1)
  2. 00:44:037 (4,1) - Move (4) to stack with the upcoming (1) slider properly
  3. 01:11:110 (1,5) - Again, I'm not to fond of these exact looking sliders. This one isn't as bad as hard though as it's somewhat still readable.
Insanes like these aren't my style, but it is well done.

Good luck~
thanks! all fixed :)
toara_fict
Hi Taiko diff modding For M4M ? #modreqs ?

[General]
  1. D (Big don)
  2. d (don)
  3. K (Big kat)
  4. k (kat)
Please looks TaMul and TKSalt
taikoBG Good Idea ! :D
But, taikoBG is unrankble maybe. ( https://osu.ppy.sh/ss/940526 ) Plerase loot This :?


↑I can not see what great :cry:

So, I want Change BG :(







Change to
0,0,"Taiko BG.jpg",0,0


0,0,"blood lad.jpg",0,120

[TK'S Muzukashii]
  1. 00:28:818 (128,129) - d kk d or k k ?
  2. 00:34:818 (156) - kd
  3. 01:19:159 (121) - add d? (何かの音が聞こえる・・・)
[TK'S Oni]
  1. 00:27:135 (157) - → 00:27:281 (158) -
  2. 00:34:818 (202) - kd?(Bass?の音が低音に聞こえてdでいいかなぁ・・・と)
  3. 01:09:281 (104) - → 01:09:428 (105) - Move?
以上です!何というかmodする点見つかりません・・・・すごい・・・
Ranked期待しています!Good Luck TaMul ,TKS >n<///
toara_fict
Sorry , miss >n<
Topic Starter
GugUCorn

toara_fict wrote:

Hi Taiko diff modding For M4M ? #modreqs ?

Please looks TaMul and TKSalt
taikoBG Good Idea ! :D
But, taikoBG is unrankble maybe. ( https://osu.ppy.sh/ss/940526 ) Plerase loot This :?


↑I can not see what great :cry:

So, I want Change BG :(







Change to
0,0,"Taiko BG.jpg",0,0


0,0,"blood lad.jpg",0,120


以上です!何というかmodする点見つかりません・・・・すごい・・・
Ranked期待しています!Good Luck TaMul ,TKS >n<///
yeah, i know that Taiko BG is unrankable Through Lanturn Mod.
thank you for giving suggestion!
TKS

toara_fict wrote:

Hi Taiko diff modding For M4M ? #modreqs ?

[General]
  1. D (Big don)
  2. d (don)
  3. K (Big kat)
  4. k (kat)
Please looks TaMul and TKSalt
taikoBG Good Idea ! :D
But, taikoBG is unrankble maybe. ( https://osu.ppy.sh/ss/940526 ) Plerase loot This :?


↑I can not see what great :cry:

So, I want Change BG :(







Change to
0,0,"Taiko BG.jpg",0,0


0,0,"blood lad.jpg",0,120

[TK'S Muzukashii]
  1. 00:28:818 (128,129) - d kk d or k k ? - fixed.
  2. 00:34:818 (156) - kd - fixed.
  3. 01:19:159 (121) - add d? (何かの音が聞こえる・・・) - nope.
[TK'S Oni]
  1. 00:27:135 (157) - → 00:27:281 (158) - - nope.
  2. 00:34:818 (202) - kd?(Bass?の音が低音に聞こえてdでいいかなぁ・・・と) - 周辺少しアレしました。
  3. 01:09:281 (104) - → 01:09:428 (105) - Move? - nope.
以上です!何というかmodする点見つかりません・・・・すごい・・・
Ranked期待しています!Good Luck TaMul ,TKS >n<///
thanks for modding!

please update : Link
thanks in advance.
Topic Starter
GugUCorn
updated!
YunoFanatic
m4m D:

irc
2013-08-22 14:44 YunoFanatic: tamul
2013-08-22 14:44 YunoFanatic: m4m
2013-08-22 14:44 YunoFanatic: i mod you irc
2013-08-22 14:44 YunoFanatic: oi
2013-08-22 14:45 YunoFanatic: TAMUL!
2013-08-22 14:45 TaMul: hmm
2013-08-22 14:45 TaMul: ok
2013-08-22 14:45 TaMul: yesyes
2013-08-22 14:45 YunoFanatic: ok wait wait gonna dl your map
2013-08-22 14:47 YunoFanatic: Ok for easy
2013-08-22 14:48 YunoFanatic: 00:03:501- you could make this better since you did not make any blanket for this
2013-08-22 14:48 YunoFanatic: 00:03:501
2013-08-22 14:49 TaMul: hmm
2013-08-22 14:49 TaMul: for example how?
2013-08-22 14:50 YunoFanatic: wait
2013-08-22 14:52 YunoFanatic: http://puu.sh/47Txv.png
2013-08-22 14:52 YunoFanatic: try this slider
2013-08-22 14:52 TaMul: you mean this slider is little strange?
2013-08-22 14:52 TaMul: 00:03:501 (1) -
2013-08-22 14:52 YunoFanatic: yep
2013-08-22 14:53 YunoFanatic: because the lower part of the slider is meant to be a blanket and you didnt you it after all
2013-08-22 14:53 TaMul: hmm think about that
2013-08-22 14:53 YunoFanatic: use*
2013-08-22 14:54 YunoFanatic: 00:11:403 (3) - move a little bit and find the good spot for blanket
2013-08-22 14:54 YunoFanatic: my suggestion is x:388 y:220
2013-08-22 14:56 YunoFanatic: 01:16:086 (3)- wont you think just blanket this with'
2013-08-22 14:56 YunoFanatic: 01:14:915 (2)- ? because the next is a spinner
2013-08-22 14:57 TaMul: 00:11:403 (2) - no change
2013-08-22 14:57 TaMul: because distance
2013-08-22 14:59 YunoFanatic: for blanketing picture in
2013-08-22 14:59 YunoFanatic: 01:16:086 (3)-
2013-08-22 14:59 YunoFanatic: http://puu.sh/47TKa.png
2013-08-22 14:59 YunoFanatic: dun easy
2013-08-22 15:01 YunoFanatic: normal
2013-08-22 15:01 TaMul: wait
2013-08-22 15:02 TaMul: ok go
2013-08-22 15:03 YunoFanatic: 00:31:891 (3)- make this closer imo http://puu.sh/47TQ7.png
2013-08-22 15:04 YunoFanatic: 00:53:985 (6)- suggestion you can nc here and delete nc on 00:54:281 (1)-
2013-08-22 15:04 TaMul: ok
2013-08-22 15:05 YunoFanatic: normal dun
2013-08-22 15:05 TaMul: yeap
2013-08-22 15:06 YunoFanatic: incase of my poor mod ill just shoot a star when dis is dun
2013-08-22 15:06 YunoFanatic: hard moid
2013-08-22 15:08 YunoFanatic: 00:01:159 (1)- maybe dont bend too much of this slider try this instead http://puu.sh/47TYY.png if your gonna go with this slider copy this slder and past it on 00
2013-08-22 15:09 YunoFanatic: 00:03:062 (5)- which you need to ctrl when you pasted
2013-08-22 15:10 TaMul: ok
2013-08-22 15:11 YunoFanatic: im done modding :3 ill just shoot star for the insane and poor mood D:
2013-08-22 15:11 TaMul: no,good mod
2013-08-22 15:11 TaMul: thanks
2013-08-22 15:12 YunoFanatic: but seriously your blanket is too good D: and insane is pretty much rankable

incase of my poor mod ill just shoot a star as said :P
my map http://osu.ppy.sh/s/102307 since my poor mod and my star isnt good enough just mod 3 diff which is easy,hard and insane =w= gomene
Topic Starter
GugUCorn

YunoFanatic wrote:

m4m D:

irc
2013-08-22 14:44 YunoFanatic: tamul
2013-08-22 14:44 YunoFanatic: m4m
2013-08-22 14:44 YunoFanatic: i mod you irc
2013-08-22 14:44 YunoFanatic: oi
2013-08-22 14:45 YunoFanatic: TAMUL!
2013-08-22 14:45 TaMul: hmm
2013-08-22 14:45 TaMul: ok
2013-08-22 14:45 TaMul: yesyes
2013-08-22 14:45 YunoFanatic: ok wait wait gonna dl your map
2013-08-22 14:47 YunoFanatic: Ok for easy
2013-08-22 14:48 YunoFanatic: 00:03:501- you could make this better since you did not make any blanket for this
2013-08-22 14:48 YunoFanatic: 00:03:501
2013-08-22 14:49 TaMul: hmm
2013-08-22 14:49 TaMul: for example how?
2013-08-22 14:50 YunoFanatic: wait
2013-08-22 14:52 YunoFanatic: http://puu.sh/47Txv.png
2013-08-22 14:52 YunoFanatic: try this slider
2013-08-22 14:52 TaMul: you mean this slider is little strange?
2013-08-22 14:52 TaMul: 00:03:501 (1) -
2013-08-22 14:52 YunoFanatic: yep
2013-08-22 14:53 YunoFanatic: because the lower part of the slider is meant to be a blanket and you didnt you it after all
2013-08-22 14:53 TaMul: hmm think about that
2013-08-22 14:53 YunoFanatic: use*
2013-08-22 14:54 YunoFanatic: 00:11:403 (3) - move a little bit and find the good spot for blanket
2013-08-22 14:54 YunoFanatic: my suggestion is x:388 y:220
2013-08-22 14:56 YunoFanatic: 01:16:086 (3)- wont you think just blanket this with'
2013-08-22 14:56 YunoFanatic: 01:14:915 (2)- ? because the next is a spinner
2013-08-22 14:57 TaMul: 00:11:403 (2) - no change
2013-08-22 14:57 TaMul: because distance
2013-08-22 14:59 YunoFanatic: for blanketing picture in
2013-08-22 14:59 YunoFanatic: 01:16:086 (3)-
2013-08-22 14:59 YunoFanatic: http://puu.sh/47TKa.png
2013-08-22 14:59 YunoFanatic: dun easy
2013-08-22 15:01 YunoFanatic: normal
2013-08-22 15:01 TaMul: wait
2013-08-22 15:02 TaMul: ok go
2013-08-22 15:03 YunoFanatic: 00:31:891 (3)- make this closer imo http://puu.sh/47TQ7.png
2013-08-22 15:04 YunoFanatic: 00:53:985 (6)- suggestion you can nc here and delete nc on 00:54:281 (1)-
2013-08-22 15:04 TaMul: ok
2013-08-22 15:05 YunoFanatic: normal dun
2013-08-22 15:05 TaMul: yeap
2013-08-22 15:06 YunoFanatic: incase of my poor mod ill just shoot a star when dis is dun
2013-08-22 15:06 YunoFanatic: hard moid
2013-08-22 15:08 YunoFanatic: 00:01:159 (1)- maybe dont bend too much of this slider try this instead http://puu.sh/47TYY.png if your gonna go with this slider copy this slder and past it on 00
2013-08-22 15:09 YunoFanatic: 00:03:062 (5)- which you need to ctrl when you pasted
2013-08-22 15:10 TaMul: ok
2013-08-22 15:11 YunoFanatic: im done modding :3 ill just shoot star for the insane and poor mood D:
2013-08-22 15:11 TaMul: no,good mod
2013-08-22 15:11 TaMul: thanks
2013-08-22 15:12 YunoFanatic: but seriously your blanket is too good D: and insane is pretty much rankable

incase of my poor mod ill just shoot a star as said :P
my map http://osu.ppy.sh/s/102307 since my poor mod and my star isnt good enough just mod 3 diff which is easy,hard and insane =w= gomene
thanks!
RandF
From my queue~

[Easy]
  1. 00:37:452 (4,1) - uniform DS to x1.0
  2. 01:12:281 (2) - start at 01:11:988
[Normal]
  1. 00:29:549- add a note
[Hard]
  1. 00:03:940 (2) - move to x:216 y:200
  2. 00:56:184 (1,2,3) - How about the following rhythm?
  3. 01:11:257 (1) - rotete 5 degree anti-clockwise
  4. 01:13:452 (2,1) - it is better to avoid stack
[Insane]
  1. 00:11:549 (6,2) - avoid overlap
it is good to change SV at some kind of part, I think ;)
~Good Luck~
DX5536
M4M I guese

[Easy]
00:35:403 Newbies will miss right here. How about you change to something like this
00:46:818 (1,2) - Something like this will be easier for newbies, i hope

I would reconsider about the amount of the sliders, I mean too many slider is quite hard with FL and newbies only learn slider holding, not tapping.

[Normal]
Can you add more circles? [Same points as Easy]

[Hard]
Here too?

[Insane]
I'm not an insane+ high bpm player so i won't say anything here.

Your map is pretty nice well you are a pro after all, but pls add more circle, too many sliders kills osu! (Rhythm is just a click away) D:
qoot8123
Request by TaMul via In-game~

Red : unrankable issue
Purple : strongly recommond
Black : just suggestion

[General]
  1. none~

[ Muzukashii]
  1. 00:18:135 (79) - although this k doesn't impact this song ,but i suggest you change to d due to the vocal's pitch between 00:20:476 (90,91) - and 00:18:135 (79,80) - are different
  2. 00:36:867 (166) - same as above
  3. 00:31:598 (141,142,143,144) - these notes completely used k here ,but i think 00:32:184 (143) - can use d to inflect 00:29:842 (133,134,135) -
  4. the vocal 00:47:988 - is more clear than 00:48:135 - and these two place also have drum sound,so i suggest put note on 00:47:988 - which has vocal and drum sound
  5. if you fixed the previous one,please change 00:48:574 (219) - to d to strengthen d on 00:47:988 -
  6. 01:03:647 - try to add k need more exciting~ :P
  7. 01:21:354 (131) -because of the bpm , the slider is harder than other songs and you put a note on 01:21:940 (132) - it really make players have trouble to play high speed slider with the big note ,so slider end on 01:21:940 - is better
[ Oni]
  1. 00:18:135 (105) - same as muzu
  2. 00:56:476 (5,6) - is the vocal's accent and 00:56:769 (7) - should be as powerful as 00:56:184 (2) - so 00:56:842 - need add note as 00:57:940 (18,19,20,21,22) -
  3. 01:11:915 (123) - move to 01:11:769 - to inflect this pattern 01:12:574 (130,131,132,133,134) -
Both Taiko diffs are awesome,and Oni plays so exciting ~XD
Good Luck~ :)
TKS

qoot8123 wrote:

Request by TaMul via In-game~

Red : unrankable issue
Purple : strongly recommond
Black : just suggestion

[General]
  1. none~

[ Muzukashii]
  1. 00:18:135 (79) - although this k doesn't impact this song ,but i suggest you change to d due to the vocal's pitch between 00:20:476 (90,91) - and 00:18:135 (79,80) - are different - agree.
  2. 00:36:867 (166) - same as above - ^
  3. 00:31:598 (141,142,143,144) - these notes completely used k here ,but i think 00:32:184 (143) - can use d to inflect 00:29:842 (133,134,135) - - ok.
  4. the vocal 00:47:988 - is more clear than 00:48:135 - and these two place also have drum sound,so i suggest put note on 00:47:988 - which has vocal and drum sound
  5. if you fixed the previous one,please change 00:48:574 (219) - to d to strengthen d on 00:47:988 - - some fixed!
  6. 01:03:647 - try to add k need more exciting~ :P - ok.
  7. 01:21:354 (131) -because of the bpm , the slider is harder than other songs and you put a note on 01:21:940 (132) - it really make players have trouble to play high speed slider with the big note ,so slider end on 01:21:940 - is better - agree. nice :3c
[ Oni]
  1. 00:18:135 (105) - same as muzu - ok.
  2. 00:56:476 (5,6) - is the vocal's accent and 00:56:769 (7) - should be as powerful as 00:56:184 (2) - so 00:56:842 - need add note as 00:57:940 (18,19,20,21,22) - - some fixed.
  3. 01:11:915 (123) - move to 01:11:769 - to inflect this pattern 01:12:574 (130,131,132,133,134) - - ok.
Both Taiko diffs are awesome,and Oni plays so exciting ~XD
Good Luck~ :)
thanks for modding!! ╭( ・ㅂ・ )و

please update : Link
thanks!
Topic Starter
GugUCorn

RandomEffect wrote:

From my queue~

[Easy]
  1. 00:37:452 (4,1) - uniform DS to x1.0
  2. 01:12:281 (2) - start at 01:11:988
[Normal]
  1. 00:29:549- add a note
[Hard]
  1. 00:03:940 (2) - move to x:216 y:200
  2. 00:56:184 (1,2,3) - How about the following rhythm?
  3. 01:11:257 (1) - rotete 5 degree anti-clockwise
  4. 01:13:452 (2,1) - it is better to avoid stack
[Insane]
  1. 00:11:549 (6,2) - avoid overlap
it is good to change SV at some kind of part, I think ;)
~Good Luck~
thanks almost fixed without avoiding overlap.
Topic Starter
GugUCorn

DX5536 wrote:

M4M I guese

[Easy]
00:35:403 Newbies will miss right here. How about you change to something like this
00:46:818 (1,2) - Something like this will be easier for newbies, i hope

I would reconsider about the amount of the sliders, I mean too many slider is quite hard with FL and newbies only learn slider holding, not tapping.

[Normal]
Can you add more circles? [Same points as Easy]

[Hard]
Here too?

[Insane]
I'm not an insane+ high bpm player so i won't say anything here.

Your map is pretty nice well you are a pro after all, but pls add more circle, too many sliders kills osu! (Rhythm is just a click away) D:
mod not fix.but A lot of slider is nice advice. thanks
Topic Starter
GugUCorn
Taiko updated!
Kurokami
[Easy]

For me this diff feels weird while I testplayed. After I looked at the timeline andrealized. You lived every mainbeat empty with your long sliders. This makes you map not just borring but kinda unplayable.

00:06:135 (2) - Finish it 1/1 earlier and add one more repeat slider at 00:07:306 finish it 00:08:184. This will solve the next problem too.
00:07:891 (1) -
00:09:062 (2) - Start it 1/1 later and place 3 circles between the previous and this one.
00:28:671 (3) - How about move this a bit earlier like at 00:28:379 and then place a note at 00:29:549. I think it will sound better.
00:33:647 (2) -
00:38:330 (1) - How about this: http://puu.sh/4bjmH.jpg
00:40:671 (1) - http://puu.sh/4bjt0.jpg
00:43:013 (3) - http://puu.sh/4bjvl.jpg
00:47:842 (2) - http://puu.sh/4bjBK.jpg or http://puu.sh/4bjDQ.jpg but I personally like the first one more.
00:48:574 (1) - How about end this one 1/1 earlier and add a note between the two slider.
01:11:110 (1) - I liked the kiai until this one appeared. Plese make it a repeat slider. I think it will fir better.
They are all leave the main beat empty. I suggest you to try do map them again. Even if you map a reverse slider at the main beat it will be okay just please not leave them as they are now.

00:14:037 (1,2) - I personally think these should end at the next white tick. That way feels more comfortable to play them. Or you just make them into one repeat slider which is ends at the next long white tick. And maybe add a note at 00:15:501

01:21:940 (1,1,1) - And also I don't really like this too. This is just an Easy so this should be just one long spinner. It fit the rhythm but its hard to play even for experienced player not speak about a user who only playing this as his/her first map.

[Normal]

00:05:549 (1) - I think with a repeat slider this would be better.
00:11:403 (2) - I personally think this will sound better: http://puu.sh/4bk6Q.jpg
00:27:208 (5,1) - (5) makes (1)'s repeat arrow hidden which is unrankable on every diff. You should do something about it. And it will be still unrankable if particially hidden.
00:40:671 (2) - Reverse slider here too. There is no main beat now.
00:52:379 (2) - http://puu.sh/4bkAT.jpg
00:53:842 (1,2) - One reverse arrow should be better. http://puu.sh/4bkF8.jpg
01:00:281 (3) - http://puu.sh/4bkJB.jpg
01:01:745 (1) - Repeat slider here also helps to keep the main beat.
01:04:379 (1,2) - One repeat slider which ends at 01:05:257
01:08:769 (1) - Start it 1/1 later and add a circle at 01:08:769
01:17:257 (1) - End it 1/1 earlier and add a circle.
01:21:940 (1,1,1) - Same here as on Easy but maybe here isn't a big problem.

[Hard]

00:21:062 (1) - Ctrl+g? I think it will be more enjoyable.
00:32:769 (1,3) - I dunno. I read the repear arrow just fine, but I dunno what will BATs say about this. Maybe you can try to change it.
00:37:891 (2,2) - Same as before.
00:56:184 (1) - How about end it 1/2 earlier and add one circle there. Place at the next slider's startpoint? Something like this.
00:58:379 (2) - I dunno this makes no sense for me. o.o
01:10:086 (1) - Why new combo? This should be the part of the previous one since the vocal is also there.

I personally enjoyed this map so I just suggest them to change.

[Insane]

I can't play this very well so I unable to mod it as I want so the following ones are just personal feelings.

00:20:988 (7) - Why this is here? With this AR almost impossible to read it nor reagate to it. I suggest you to remove it.
00:48:574 (1,2,3,4) - This is also hard a bit, but maybe you can leave it. I just don't really like it.
00:57:867 (5) - Same as before with the same problem. I suggest you to remove it. Not makes much difference but at least there will be no sudden misses from nothing.

Anything else seems okay.
[]

I can't play taikos nor mod them I hope its not a big problem. I just mod this because I love this song (and also for your mod. \:3/). I really enjoyed them except the main beats on the Easiest ones. And even your hitsoundings not helpes much, they are still weird to play. Anyways, I think your mapset is fine, good luck with it. o/
Mei
Hi,this is a new modder to try to give some suggestions. If yo have some comments with my mods plz point it out so that I can also learn from it as well ._.

let's start (。・∀・)ノ゙

Insane
i really like this diff with long jump and not very long streams, and the fast rhythnm also make me feel this map really playable
00:03:940 (2,3,4,5) - 1/4 notes are hard, this i think is better
00:34:671 (5,6,7,1) - i think there can be stream
00:35:696 (3,4,5,6) - there is a little strange...i prefer this
00:49:671 add notes is better?
00:58:964 (2,3,4,1) - hard to play, i would like add notes at 00:59:347 and remove 00:59:696 (1) -

Hard
00:31:598 (3,4) - change this to
00:56:184 (1) - remove one repeat and add a note is better like this

Normal
00:05:549 (1) - change this to a note and a 1/1 slider ,my opinion
01:04:818 (2) - make it to a 1/2 slider and repeat 3 times
wow those green lines

Easy
ummm..i am not good at NM and EZ mod...i think it's fine


nice map :)
Topic Starter
GugUCorn
@Kurokami Thanks,Almost Fixed!
@Mei Thanks, almost fixed without Normal mod.
wcx19911123
here's your ticket

[General]
I'll check timing tomorrow, it seems a bit off to me

[Easy]
I suggest AR+1
00:31:891 - missed a clap?
00:46:525 - ^

[Normal]
00:37:891 - shouldn't this section be S:C1? the current sounds odd imo(remember to remove the following useless section if you fixed this)
00:52:671 - add clap? maybe turn the volume down a bit, sounds better imo
00:54:574 - I'd like to add some sounds in this tick cuz there's heavy drums in the songs at here, but the slidertick in S:C2 sounds too loud here, you can add it and turn down the volume a bit
01:11:110 - missed clap?
01:16:964 - ^
I strongly suggest to map some patterns instead of the 3 spinners at the song's ending, spinners don't fit the song too much at that part, which has many heavy durms

[Hard]
HD+1? it's a bit low as a Hard diff imo
00:05:549 - I strongly suggest to add a circle instead, and rpeat the slider 1 time less. a circle should be clicked, the action fit the heavy beat in the song
01:12:867 (1,2,3) - this repeat sliders sound too loud imo, try to turn the volume down a bit?
01:16:232 (1,2) - ctrl+g on this 2 notes? flow can be a bit better(remember to fix the hitsounds too if you fixed this)
01:21:647 - add/ change to clap here? sounds better imo
same suggestion as Normal in the end

[Insane]
00:05:549 - same as Hard here
01:12:281 - missed clap?

nice map, I'll be back(I'm a bit wondering why you haven't ranked maps)
Topic Starter
GugUCorn

wcx19911123 wrote:

here's your ticket

[General]
I'll check timing tomorrow, it seems a bit off to me

[Easy]
I suggest AR+1
00:31:891 - missed a clap?
00:46:525 - ^

[Normal]
00:37:891 - shouldn't this section be S:C1? the current sounds odd imo(remember to remove the following useless section if you fixed this)
00:52:671 - add clap? maybe turn the volume down a bit, sounds better imo
00:54:574 - I'd like to add some sounds in this tick cuz there's heavy drums in the songs at here, but the slidertick in S:C2 sounds too loud here, you can add it and turn down the volume a bit
01:11:110 - missed clap?
01:16:964 - ^
I strongly suggest to map some patterns instead of the 3 spinners at the song's ending, spinners don't fit the song too much at that part, which has many heavy durms

[Hard]
HD+1? it's a bit low as a Hard diff imo
00:05:549 - I strongly suggest to add a circle instead, and rpeat the slider 1 time less. a circle should be clicked, the action fit the heavy beat in the song
01:12:867 (1,2,3) - this repeat sliders sound too loud imo, try to turn the volume down a bit?
01:16:232 (1,2) - ctrl+g on this 2 notes? flow can be a bit better(remember to fix the hitsounds too if you fixed this)
01:21:647 - add/ change to clap here? sounds better imo
same suggestion as Normal in the end

[Insane]
00:05:549 - same as Hard here
01:12:281 - missed clap?

nice map, I'll be back(I'm a bit wondering why you haven't ranked maps)
all fixed! thanks :)
wcx19911123
timing is fine
hope you can find a taiko BAT to check taiko diffs, then I can bubble this
OnosakiHito
Requested Taiko Mod

[ Muzukashii]
SPOILER
General

One problem in the whole Muzukashii: There are just a few rest moments available which are important. I will suggest some.
01:21:940 - Expanding this kiai up to the end would be no problem and recommendable in my opinion.

Notes

00:09:940 (43) - K ? 00:10:232 (44,45) - here you have finisher as well and at 00:14:037 (63) - . Maybe delete 00:09:793 (42) - So the finisher is easier to hit.
00:13:306 (58) - Yes, the note fits, but to keep it more simple in the Muzukashii you could change it to kat. Fits to high pitch as well.
00:17:549 (76) - If you would change this to don, 00:18:281 (80) - this note would be more emphasized.
00:19:013 (83,84) - Rest Moment: You could delete these notes.
00:21:354 (94,95) - ^
00:22:232 (98) - don ? Emphasizing upcoming kats and fits to vocal "no".
00:26:037 (115,116) - Rest Moment: You could delete these notes.
00:35:110 - At this point you could keep it for now without breaks, like emphasizing the whole section in this way.
00:36:281 (163) - don ? Emphasizing note at 00:37:306 (168) -
00:47:842 (216,217,218) - I think having this http://puu.sh/4rQzG.jpg fits better to the vocal.
00:51:208 (228) - Deleting this would be not a bad idea. Yes, you mapped to vocal really much, but at 00:51:793 you didn't, so it would fit in this way.
00:52:671 (232) - D ? For better alternating way.
00:53:110 (234) - kat ? To simplify the pattern.
01:00:281~01:01:598 - I think this fits better: http://puu.sh/4rR2t.jpg

Fine so far, but try next time to make it a bit more easy. This hits nearly level Oni due to complex and alternating patterns and less rest moments.

[ Oni]
SPOILER
General

01:21:940 - Expanding this kiai up to the end would be no problem and recommendable in my opinion.

Notes

00:15:647 (89,90,91,92) - I don't think this 1/6 is really needed. Consider deleting it.
00:34:671 (201,202,203) - ddk ? Sounds nice and has the mirror effect.
00:52:964~00:54:720 - http://puu.sh/4rSzw.jpg ?
01:12:208 (128) - I think deleting this note might be better.
01:03:208 (57,60) - (01:03:208, 01:03:793) D for both notes? You had one at 01:04:379 (63) - as well.
00:52:671 (304) - Maybe D ? Sounds maybe nicer in a alternating way.
00:59:988~01:01:745 - How about this http://puu.sh/4rSra.jpg ?

That's it. The Muzukashii is a bit hard, but I won't stop the ranking process here since it is after all nice mapped. Just keep it a bit easier next time.
The Oni is okay, though there are many 1/4 patterns. Still, it is rankable and interesting to play.

Call me back after you are done.
TKS

OnosakiHito wrote:

Requested Taiko Mod

[ Muzukashii]
SPOILER
General

One problem in the whole Muzukashii: There are just a few rest moments available which are important. I will suggest some.
01:21:940 - Expanding this kiai up to the end would be no problem and recommendable in my opinion.

Notes

00:09:940 (43) - K ? 00:10:232 (44,45) - here you have finisher as well and at 00:14:037 (63) - . Maybe delete 00:09:793 (42) - So the finisher is easier to hit. - no. lose the momentum of this => 00:09:793 (42) but, changed some pattern.
00:13:306 (58) - Yes, the note fits, but to keep it more simple in the Muzukashii you could change it to kat. Fits to high pitch as well. - del.
00:17:549 (76) - If you would change this to don, 00:18:281 (80) - this note would be more emphasized. - agree.
00:19:013 (83,84) - Rest Moment: You could delete these notes. - ok.
00:21:354 (94,95) - ^ - ^
00:22:232 (98) - don ? Emphasizing upcoming kats and fits to vocal "no". - ^
00:26:037 (115,116) - Rest Moment: You could delete these notes. - ^
00:35:110 - At this point you could keep it for now without breaks, like emphasizing the whole section in this way. - i see. thanks.
00:36:281 (163) - don ? Emphasizing note at 00:37:306 (168) - - ok.
00:47:842 (216,217,218) - I think having this http://puu.sh/4rQzG.jpg fits better to the vocal. - d kk!
00:51:208 (228) - Deleting this would be not a bad idea. Yes, you mapped to vocal really much, but at 00:51:793 you didn't, so it would fit in this way. - well, indeed. :3c
00:52:671 (232) - D ? For better alternating way. - ok.
00:53:110 (234) - kat ? To simplify the pattern. - i like the pattern of now!! :3
01:00:281~01:01:598 - I think this fits better: http://puu.sh/4rR2t.jpg

Fine so far, but try next time to make it a bit more easy. This hits nearly level Oni due to complex and alternating patterns and less rest moments.

[ Oni]
SPOILER
General

01:21:940 - Expanding this kiai up to the end would be no problem and recommendable in my opinion.

Notes

00:15:647 (89,90,91,92) - I don't think this 1/6 is really needed. Consider deleting it. - express the feeling of galloping(?) well, del.
00:34:671 (201,202,203) - ddk ? Sounds nice and has the mirror effect. - mirror effect is good. but i want to keep fit the snare.
00:52:964~00:54:720 - http://puu.sh/4rSzw.jpg ? - cool!!
01:12:208 (128) - I think deleting this note might be better. - ok.
01:03:208 (57,60) - (01:03:208, 01:03:793) D for both notes? You had one at 01:04:379 (63) - as well. - nice sounds.
00:52:671 (304) - Maybe D ? Sounds maybe nicer in a alternating way. - ok. same as muzu.
00:59:988~01:01:745 - How about this http://puu.sh/4rSra.jpg ? - uuuu keep the now!

That's it. The Muzukashii is a bit hard, but I won't stop the ranking process here since it is after all nice mapped. Just keep it a bit easier next time.
The Oni is okay, though there are many 1/4 patterns. Still, it is rankable and interesting to play.

Call me back after you are done.
ono san arigatou!!!!

please update : Link
Topic Starter
GugUCorn
updated! thanks!
Rakuen
( =`・ω・´) Rakuen 楽園 (Mod/GD/M4M)

[Easy]
00:28:671 (5) - This is strange, try Ctrl+G
00:53:842 (3) - Try not to stack with 00:55:013 (1) - , hard to read the tail of 00:55:013 (1) -


[Normal]
00:25:306 - Add circle

[Hard]
00:41:696 (7) - Replace this with a circle here 00:41:842 -
00:47:257 - Add circle (Beat is stopped)
00:58:379 - Add a circle below 00:58:525 (3) - cuz spacing is too close (Flow is slowed down suddenly)
01:05:257 (5) - Stack it perfectly with Grid Snap off (hold shift or toggle by T)

[Insane]
00:05:549 (1) - Place this circle at the right of 00:05:257 (2) -
00:48:135 (4,5,6) - Make it upside down (Ctrl+J something)
01:22:818 (3,4) - Swap timing for better flow
Topic Starter
GugUCorn

Rakuen wrote:

( =`・ω・´) Rakuen 楽園 (Mod/GD/M4M)

[Easy]
00:28:671 (5) - This is strange, try Ctrl+G
00:53:842 (3) - Try not to stack with 00:55:013 (1) - , hard to read the tail of 00:55:013 (1) -


[Normal]
00:25:306 - Add circle

[Hard]
00:41:696 (7) - Replace this with a circle here 00:41:842 -
00:47:257 - Add circle (Beat is stopped)
00:58:379 - Add a circle below 00:58:525 (3) - cuz spacing is too close (Flow is slowed down suddenly)
01:05:257 (5) - Stack it perfectly with Grid Snap off (hold shift or toggle by T)

[Insane]
00:05:549 (1) - Place this circle at the right of 00:05:257 (2) -
00:48:135 (4,5,6) - Make it upside down (Ctrl+J something)
01:22:818 (3,4) - Swap timing for better flow
thank you for mod~!
Hanabi
버블버블 톡톡
OnosakiHito
Hm, one last thing in Muzukashii:
00:19:013 -
00:21:354 -
00:25:745 -

I think it wasn't a good idea from me to suggest having breaks here, what do you think TK...?
The parts are too much connected together, so having such breaks doesn't feel so good as I thought before.
This time I give it a go without many breaks. Just think about it the next time.
TKS

OnosakiHito wrote:

Hm, one last thing in Muzukashii:
00:19:013 -
00:21:354 -
00:25:745 -

I think it wasn't a good idea from me to suggest having breaks here, what do you think TK...?
The parts are too much connected together, so having such breaks doesn't feel so good as I thought before.
This time I give it a go without many breaks. Just think about it the next time.
hm.
it's pros and cons...
well, i think as a change in the flow of the diff, it is good.
also, im TKS. not TK. (off-topic)
OnosakiHito
If you say so, let's go for it TKS~
I approve these Taiko difficulties.
TKS
╭( ・ㅂ・)و
Topic Starter
GugUCorn
Thanks!!:) ono~
sheela
[Easy]
00:25:159 (1) - Maybe move the red little square to x:304 y:156 so it could be align to the head of 00:23:403 (3) ?
00:39:208 (3) - Maybe add a finish at the tail?
01:00:867 (3) - Add a new combo?
01:07:891 (4) - ^

[Normal]
00:28:379 (2) - It kind of touch the bar.
00:33:940 (6) - At the tail, add a finish?
01:04:818 (2) - I think it's better to move it to 01:04:964 .
01:19:598 (1) - Move the red little square to x:272 y:132.

[Insane]
00:37:306 (1) - Move the little red square to x:200 y:180.

[Hard]
01:16:232 (1,2) - Try Ctrl+G for a flow.

Good Luck!
Topic Starter
GugUCorn

sheela901 wrote:

[Easy]
00:25:159 (1) - Maybe move the red little square to x:316 y:248 so it could be align to the head of 00:23:403 (3) ? Fixed
00:39:208 (3) - Maybe add a finish at the tail? Fixed
01:00:867 (3) - Add a new combo?
01:07:891 (4) - ^ Think about NC suggestion. pass

[Normal]
00:28:379 (2) - It kind of touch the bar. i move little down it!
00:33:940 (6) - At the tail, add a finish? Fixed!
01:04:818 (2) - I think it's better to move it to 01:04:964 .no,pass
01:19:598 (1) - Move the red little square to x:272 y:132. Fixed!

[Insane]
00:37:306 (1) - Move the little red square to x:200 y:180.Fixed!

[Hard]
01:16:232 (1,2) - Try Ctrl+G for a flow. no, already did in first mapping.

Good Luck!
thanks mod~
wcx19911123
no kd

[Easy]
01:03:208 - finish

[Normal]
01:05:549 - finish
01:21:940 - 01:27:940 - I hope you can use the same hitsounds as Easy diff in this part, Easy diff sounds better to me

[Hard]
00:06:135 - clap
01:21:940 - 01:27:940 - same as Normal here, Insane diff

nice slidertick using, but lack of an overall sense of hitsounds between different difficulties
jsut call me back then
Topic Starter
GugUCorn

wcx19911123 wrote:

no kd

[Easy]
01:03:208 - finish

[Normal]
01:05:549 - finish
01:21:940 - 01:27:940 - I hope you can use the same hitsounds as Easy diff in this part, Easy diff sounds better to me

[Hard]
00:06:135 - clap
01:21:940 - 01:27:940 - same as Normal here, Insane diff

nice slidertick using, but lack of an overall sense of hitsounds between different difficulties
jsut call me back then
all fixed! thanks!
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