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Yuuki Aoi, Matayoshi Ai & Saitou Momoko - Taisetsu na Basho

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Topic Starter
Zero__wind
This beatmap was submitted using in-game submission on 2013年11月19日 at 11:36:51

Artist: Yuuki Aoi, Matayoshi Ai & Saitou Momoko
Title: Taisetsu na Basho
Source: A Channel + smile
Tags: insert song meetmeetdee Azure Ichii Tooru Imai Yutaka Noyama Miho
BPM: 67.99
Filesize: 8788kb
Play Time: 04:55
Difficulties Available:
  1. Collab (4.6 stars, 564 notes)
  2. Hard (4.36 stars, 441 notes)
  3. Normal (2.97 stars, 299 notes)
Download: Yuuki Aoi, Matayoshi Ai & Saitou Momoko - Taisetsu na Basho
Information: Scores/Beatmap Listing
---------------
A Channel + Smile insert song (lullaby)
Aoi Yuuki so moe~
Check out other A Channel maps made by me and Fycho ↓
Yuuki Aoi - Gyutto Shite Hoshiinda
Fukuhara Kaori & Yuuki Aoi - Tomodachi
Fukuhara Kaori, Yuuki Aoi, Uchiyama Yumi & Kotobuki Minako - Harukaze no Kagaku

Normal and Hard by myself
collab with meetmeetdee
SB and skin by Azure, thx~`w`~
Changelog & thanks
edit: 5th JUL. thanks to Shinchaechae and Rotte
edit: 14th JUL. thanks to Sweet Vanilla and pieguy1372
edit: 15th JUL. thanks to lally
edit: 18th JUL. thanks to ts8zs and baldrace
edit: 29th JUL. thanks to Setsurei
edit: 7th AUG. thanks to hopperhtkn
edit: 18th AUG. thanks to Byakugan249
edit: 23rd AUG. thanks to Azure
edit: 29th AUG. thanks to Quiz-chan, kecco and Heanday
edit: 31st AUG. thanks to Konei, 11t and DakeDekaane
edit: 21st SEP. thanks to Andrea
edit: 25th SEP. FIXED TITLE, thanks to rokusunkugi
edit: 17th OCT. fixed some lyrics file, plz redownload
edit: 13th NOV. added Hard
edit: 14th NOV. thanks to Evil_Twilight and mintong89
edit: 19th NOV. thanks for Garven's recheck
and thanks to Kawai Rika~
chaee
Collab:

  1. 00:34:709 (6) - Rotate by -4
  1. 00:37:135 (5) - Scale by 3.108
  1. 00:37:135 (5) - Stack, maybe?
  1. 02:31:179 (1) - Love what you did here
Not much to report. This is a great map c:. I really wanna see it ranked :)
Rotte
Hi~ m4m

[General]


  1. Timing
---------------------------------------------------------


[Collab]



    Useless Green line

  • 02:00:518 -
    04:00:518 -

Rhythm

00:31:179 (4,1) - 太突然00:36:694 (4) - 丑00:52:576 (5,6) - 也许5可以配合6让5弯曲01:11:988 (3,4) - 看起来好怪的样子,打起来虽然没什么01:26:106 (5) - 把5往上一点?在底下看着有点奇怪02:26:106 (2,3) - 看着超级别扭02:45:518 (1,2) - 稍显违和啊02:54:341 (2) - 配合1不错,后面一个3的形状简直差评04:04:929 (4) - 弯起来?
04:20:591 (5) - 弄成这样如何?
04:38:238 (8,9) - 不好看04:41:106 (1,2,3,4,5,6,7,8) - 这种bpm不建议出这种stream04:52:797 (3) - 向上弯?类似下图这种并带动slider开转




Sound Effect

00:15:518 (1) - slider头 whistle00:20:812 (5) - 加whistle.00:38:459 - whistle01:17:282 - 这儿的音效呢01:17:724 (7) - w02:26:106 - 音效呢?02:59:856 - drum的clap试试03:24:782 - drum的clap试试

clap音效好难听,趁早换了

没啥大问题
alex_98
m4m~
yay~ A-Channel~

[General]
BPM = 68
and resnap notes and timing points etc.

[Collab (maybe?)]
SB for mapper (who maps when?)
HP = 6
OD = 5

just suggestions~
great map~
Fycho
真是好听的歌呢~star
Selisi
说好的来看看呢QvQ~ 渣摸一下哦 ;)
好好听呀> <~~~~ 要star~~一定要rank哦
[General]
none
[Collab]
  1. 音效加的好好 看不出什么
  1. 00:31:605 (2) - X232 Y124 00:31:826 (3) - X256 Y192 00:32:047 (4) - X308 Y240 00:32:267 (1) - X376 Y260 试试这个吧QvQ
  1. 00:32:267 (1) - 这个滑条网上一一点点好看
  1. 00:15:501 (1) - 距离和形状好像有一些问题呢...可以适当修改一下
  1. 02:04:921 (1) - 这个开始的小滑条感觉没有放好 有些不太好看
  1. 00:40:430 (5) - 咱感觉这个new combo好一些
  1. 00:45:503 (5) - 这个和后面的circle没有对齐的感觉 是故意的么?
  1. 01:03:814 (2) - 这个向右边移动一点点 对齐了会很好看
  1. 01:25:874 (4,5) - 这个之间的距离是不是多了0.1X呢?
  1. 01:30:066 (6,8) - 这两个好像斜度不一样 一样的话玩起来会更好一些QvQ
  1. 01:38:449 (6,7,8) - 这个距离也不太一样微微的影响美观
  1. 02:09:113 (3) - 用这个3包住2试试看QvQ
  1. 02:21:687 (1,2) - 这两个对称会不会好看一些呢
  1. 02:37:571 (7) - 这个弯度减少一些更好
  1. 02:51:689 (4,5) - 这个可以试着包住5 然后让5的方向对准6
  1. 03:11:102 (1) - 这个咱感觉不要nc吧 咱因为这个ncmiss掉了 不是道是不是nc的问题
  1. 03:22:574 (3,1) - 这两个可以试着平行
  1. 03:31:398 (2) - 这个也是故意不对齐的咩?
  1. 03:51:988 (2,3,4) - 这个1/6的音咱感觉要放的开一些 就是让combo更远一些这样不会习惯性的打快
  1. 04:21:255 (6) - 这个不够弯
  1. 04:26:770 (4) - 这个感觉也可以和后面的5对齐
[Normal]
  1. 有一定数量的overlap 不过咱感觉还可以 但是有的有些不规则02:28:746 (1,2) - 这个就和后面的不一样
  1. 00:37:341 (3) - 这个感觉要向上一点点,这样不太好看
  1. 00:55:210 - 这里后面有些空呀是不是这里的音没有map上
  1. 01:28:742 (1,2) - 这两个感觉不太美 可以试试做45度对称
  1. 01:31:830 (5,2) - 这两个可以做45读对称试试看QvQ
  1. 01:35:801 (1) - 这个往上移动一点点会很好看
  1. 03:08:455 (1) - 这个和之前的直滑条对准好看一些
好喜欢呀 > < ~~~
pieguyn
hi, from my queue :)

[Normal]
01:23:006 (4) - add finish on end to match cymbal in music?
01:39:331 (1) - add finish on start like at 03:00:513 (1) -
02:29:188 (2) - add finish on end? same idea as before
01:45:287 (4) - add finish on end? to match 03:06:470 (4) -
02:44:189 (4) - add finish on start?
04:29:196 (2) - maybe it's better to curve it like (1)

[Collab]
00:28:738 (3) - add whistle on start to match previous notes
01:26:756 - maybe add note here with jump would feel good ~
01:32:272 (11,1) - switch NCs for start of measure?
01:49:258 (4) - http://puu.sh/3zkck.jpg maybe this looks better?
02:40:218 (6) - maybe add whistle on both ends to continue pattern? like at 02:41:100 (1) -
03:18:162 (4) - add NC for new rhythm and strong note , also it matches the next NCs
04:28:755 (1) - add finish to match other finishes

beautiful map & song ( ・_ ・)
shoot star ~ good luck :D
Topic Starter
Zero__wind

Sweet Vanilla wrote:

SPOILER
说好的来看看呢QvQ~ 渣摸一下哦 ;)
好好听呀> <~~~~ 要star~~一定要rank哦
[General]
none
[Collab]
  1. 音效加的好好 看不出什么
  1. 00:31:605 (2) - X232 Y124 00:31:826 (3) - X256 Y192 00:32:047 (4) - X308 Y240 00:32:267 (1) - X376 Y260 试试这个吧QvQ 按照你的意思改了一下
  1. 00:32:267 (1) - 这个滑条网上一一点点好看
  1. 00:15:501 (1) - 距离和形状好像有一些问题呢...可以适当修改一下 还好
  1. 02:04:921 (1) - 这个开始的小滑条感觉没有放好 有些不太好看
  1. 00:40:430 (5) - 咱感觉这个new combo好一些 我想要4到5的连接线
  1. 02:09:113 (3) - 用这个3包住2试试看QvQ 那样flow不好
  1. 02:21:687 (1,2) - 这两个对称会不会好看一些呢
  1. 02:51:689 (4,5) - 这个可以试着包住5 然后让5的方向对准6 本来就包好了呀0.0 对准了感觉不好看
  1. 03:11:102 (1) - 这个咱感觉不要nc吧 咱因为这个ncmiss掉了 不是道是不是nc的问题 新一部分的重音 要NC的
  1. 03:31:398 (2) - 这个也是故意不对齐的咩? 这个对齐什么?这完全是复制的前面一个slider噢
  1. 03:51:988 (2,3,4) - 这个1/6的音咱感觉要放的开一些 就是让combo更远一些这样不会习惯性的打快 感觉还好 再考虑考虑
  1. 04:21:255 (6) - 这个不够弯 故意不弯的 我想要一个往下的趋势配合finish
[Normal]
  1. 有一定数量的overlap 不过咱感觉还可以 但是有的有些不规则02:28:746 (1,2) - 这个就和后面的不一样 没问题的
  1. 00:37:341 (3) - 这个感觉要向上一点点,这样不太好看 =。=感觉打起来比较舒服 让3的头比2的尾巴低一些
  1. 00:55:210 - 这里后面有些空呀是不是这里的音没有map上 会考虑的 想控制难度
  1. 01:28:742 (1,2) - 这两个感觉不太美 可以试试做45度对称 ORZ这个45度圈太小了呀
  1. 01:31:830 (5,2) - 这两个可以做45读对称试试看QvQ 感觉不太相关 我希望5是直的 2是弯的
  1. 01:35:801 (1) - 这个往上移动一点点会很好看
  1. 03:08:455 (1) - 这个和之前的直滑条对准好看一些 希望现在好了
好喜欢呀 > < ~~~

pieguy1372 wrote:

SPOILER
hi, from my queue :)

[Normal]
01:23:006 (4) - add finish on end to match cymbal in music? omg all fixed
01:39:331 (1) - add finish on start like at 03:00:513 (1) -
02:29:188 (2) - add finish on end? same idea as before
01:45:287 (4) - add finish on end? to match 03:06:470 (4) -
02:44:189 (4) - add finish on start?
04:29:196 (2) - maybe it's better to curve it like (1)

[Collab]
00:28:738 (3) - add whistle on start to match previous notes did

beautiful map & song ( ・_ ・)
shoot star ~ good luck :D
Thx for your mod and star~
Lally
yo m4m here o3o/

[Normal]
  1. 00:33:150 (2,3) - could you place this 2 sliders 1-2 grinds up because they are near to be offscreen
  2. 00:35:797 (1,2) - what about to do this 2 sliders like:
  3. 00:39:327 (1,2) - try to don't stack objects in a easyer diff of a mapset
  4. 00:55:210 - you missed something here, try to add something
  5. 01:07:564 (1,2) - same about the stacks
  6. 02:41:983 (4) - whistle + clap at slider start?
[Collab]
  1. what about to notice us with a SB who mapped wich part in the Collab?
  2. 00:18:149 (1,4) - this little overlap is ugly
  3. 00:21:237 (6,2) - stack this 2 together
  4. 00:23:222 (3,5) - same^
  5. 00:49:916 (6) - place this circle like: ; will flow better, ofc later move 00:50:357 (7) - this one for a better understable spacing
  6. 01:11:094 (1,3) - stack they together
  7. 01:27:639 (8) - new combo
  8. 02:20:143 (1,2,3,4,5,6,7) - very random placed
  9. 02:59:631 (5,1) - very confusional,try to unstack this 2 sliders
    I think you overused a bit star form pattern imo o3o and the spacing is not so good in many places sometimes big jumps and some big anti jumps ;w;

hope this can help >u< good luck
sheela
Hi! From my queue~ Sorry for the late mod

[General]
Put meetmeetdee in the tags because he'd a collab and no SB for the collab?

[Normal]
03:06:470 (4) - It should end at 03:06:690
04:47:286 (3) - It's unsnapped and ends at 04:47:727
04:48:610 (5) - ^

[Collab]
03:06:470 (5) - ^

Yawn~ I modded this at 8:50PM, the song is making me sleepy... Good Luck and star!... *fell from a chair and fell asleep*
Kinomi
From my queue

Normal 好像抓不出什么东西,只看高难度了0.0

感觉有些地方看起来不太干净,00:23:222 (3,5) - 像这个,让4靠近3一点,然后让5的头和3的头叠起来

00:15:942 (2) -这个2我觉得该离1近一点,因为3是个重音,所以间距大一点强调的效果会比较好,现在这样打起来有点违和
00:21:899 (2,3) - 鉴于音调变化我感觉应该ctrl G, 打着也舒服点
01:07:785 (5,6) - 我觉得note-slide-note好一点
01:26:095 (5,6,7) - 不如5跳出去,然后5、6、7的距离小一点,现在这样感觉怪
01:30:507 (1) - ctrl g然后3 如果要叠就叠在2尾端,你感受一下,另外这样改了的话可以让4远一点
01:32:933 (2,3) - 怪怪的,1,2,3的间距我觉得该是平常的而不是跳
01:42:861 (1,2,3,4) - 摆个来回叠的读图梗?
02:28:746 (1,2) - 叠起来?
04:06:254 (6,7) - 近一点吧。。反正8和后面的叠着呢,这两个拆那么远打着好奇怪
04:34:711 (2) - 往下指怎么样。。读后面的舒服

就那么多0.0
Topic Starter
Zero__wind
@sheela901 : they are snapped on 1/16 to fit the unstable drum in the backgound, if I did snap them well, they would sound really weird
ts8zs
看到BG感觉不错所以骗个M4M好了……最喜欢小透了:3 你不同意M4M我也会mod的……(我是有多贱)
[Collab]
00:34:473 (5) - http://osu.ppy.sh/ss/873551
00:58:519 (5,6) - http://osu.ppy.sh/ss/873562
01:36:684 (3,5) - Blanket?
02:04:039 (8) - 放在7的延长线上感觉更好?大概424,72这里
02:26:761 (3) - http://osu.ppy.sh/ss/873579
02:28:746 (1) - 放在488,296看看?(我个人有点喜欢随机跳啦……不喜欢的话就算了:3)
03:10:661 (5,6,1,2) - http://osu.ppy.sh/ss/873591
04:20:593 (5) - Ctrl+G
[Normal]
02:47:939 (3,4) - http://osu.ppy.sh/ss/873608 这样的话flow能好点,也不用大改,4是包住下一个1的:3 DS1.2x
03:43:531 (2) - 这个滑条的whistle是故意的么?如果不是 去掉

被治愈了 Zzz……
Topic Starter
Zero__wind

ts8zs wrote:

看到BG感觉不错所以骗个M4M好了……最喜欢小透了:3 你不同意M4M我也会mod的……(我是有多贱)
那我就不回摸了好了
[Collab]
00:34:473 (5) - http://osu.ppy.sh/ss/873551 这样4到5flow很差
02:04:039 (8) - 放在7的延长线上感觉更好?大概424,72这里 感觉太近了 而且6和7本来就是中心对称的 8放在中心有啥不好
02:26:761 (3) - http://osu.ppy.sh/ss/873579 感觉和后面衔接不好 和前面差别不大
02:28:746 (1) - 放在488,296看看?(我个人有点喜欢随机跳啦……不喜欢的话就算了:3) 这个太近了啊 而且那两下很重的钢琴的第二下我希望是一个向下的趋势
04:20:593 (5) - Ctrl+G 打着很不爽
[Normal]
02:47:939 (3,4) - http://osu.ppy.sh/ss/873608 这样的话flow能好点,也不用大改,4是包住下一个1的:3 DS1.2x 我觉得打起来根本就没有区别,长相吧也说不上哪个更好看 我就懒改了
03:43:531 (2) - 这个滑条的whistle是故意的么?如果不是 去掉 你根本没看到我很多类似的地方都加了whistle

被治愈了 Zzz……

baldrace wrote:

From my queue

Normal 好像抓不出什么东西,只看高难度了0.0

感觉有些地方看起来不太干净,00:23:222 (3,5) - 像这个,让4靠近3一点,然后让5的头和3的头叠起来 完全改了

00:15:942 (2) -这个2我觉得该离1近一点,因为3是个重音,所以间距大一点强调的效果会比较好,现在这样打起来有点违和 k
00:21:899 (2,3) - 鉴于音调变化我感觉应该ctrl G, 打着也舒服点 没直接换 重新摆了下位置
02:28:746 (1,2) - 叠起来? 不 这个角度距离和方向我觉得都很好

就那么多0.0
Thx for your mod~
ts8zs
服了你……好吧……我的射kd规则添一条……如果大部分没有被接受却给了kd我就射回去:3

Zero__wind wrote:

ts8zs wrote:

看到BG感觉不错所以骗个M4M好了……最喜欢小透了:3 你不同意M4M我也会mod的……(我是有多贱)
那我就不回摸了好了 都同意了,不能这样QAQ
[Collab]
00:34:473 (5) - http://osu.ppy.sh/ss/873551 这样4到5flow很差
02:04:039 (8) - 放在7的延长线上感觉更好?大概424,72这里 感觉太近了 而且6和7本来就是中心对称的 8放在中心有啥不好 一面强调flow一面强调对称的真不多见尤其是两者还冲突的情况下……这flow完全别手好伐
[Normal]
02:47:939 (3,4) - http://osu.ppy.sh/ss/873608 这样的话flow能好点,也不用大改,4是包住下一个1的:3 DS1.2x 我觉得打起来根本就没有区别,长相吧也说不上哪个更好看 我就懒改了 ……………………
03:43:531 (2) - 这个滑条的whistle是故意的么?如果不是 去掉 你根本没看到我很多类似的地方都加了whistle 所以我先询问了QAQ

被治愈了 Zzz……
Thx for your mod~
抱歉发发牢骚而已……NoKD for sure
Setsurei

sorry for a late mod, being too lazy
as requested, mod only Collab diff

my suggestions

[Collab]
00:17:487 (5) - x 180 y 324, center point x 119 y 314, tail point x 79 y 273
00:18:149 (1,2,3,4) - not tidy, my suggestion preserve your DS (following your DS)
  • 00:18:149 (1) - x 176 y 203
    00:18:369 (2) - x 116 y 136
    00:18:590 (3) - x 79 y 273 < stack 00:17:487 (5) - tail
    00:18:810 (4) - x 28 y 164
00:20:355 (4,5,6,1,2,3,4) - prefer DS 2.0x
  • 00:20:355 (4) - x 172 y 240
    00:20:796 (5) - x 292 y 184
    00:21:237 (6) - ^
    00:21:678 (1,2,3,4) - not tidy, try triangular?
    [list:1337]00:21:678 (1) - x 328 y 296
    00:21:899 (2) - x 400 y 200
    00:22:119 (3) - x 448 y 308
    00:22:340 (4) - x 328 y 296
00:30:061 (5) - x 148 y 192
00:30:502 (1) - x 120 y 336
00:33:150 (2) - x 236 y 114, stack to 00:31:605 (2) -
00:37:341 (1) - center point x 380 y 112, tail point x 375 y 158
00:43:297 (2) - x 432 y 104
00:43:739 (3) - x 312 y 236 < tidier, stack with 00:42:415 (4) -
00:44:400 (4) - x 224 y 256, center point x 124 y 284, tail point x 60 y 252
00:45:503 (5) - stack it properly, because yours was 0.01 DS from 00:44:400 (4) - tail, follow ^ x 60 y 252
00:53:886 (1) - x 256 y 324
00:56:092 (5) - stack it properly, x 31 y 81
01:11:976 (3) - x 201 y 215, stack the head to 01:11:094 (1) - tail
01:12:638 (4) - x 56 y 286
01:23:006 (1) - tail point x 368 y 40
01:38:890 (8) - stack to 01:36:684 (3) - tail, x 324 y 214
01:48:817 (3) - stack properly, x 457 y 203
01:58:082 (1) - ^, x 206 y 182
01:59:847 (1) - ^, x 397 y 159
02:01:612 (1) - ^, x 239 y 246
02:11:098 (1) - x 322 y 275, stack this to 02:10:216 (5) - tail
02:12:642 (3) - tail point x 128 y 260
02:20:143 (1,2,3,4,5,6,7) - not tidy :( - not sure if my suggestion is tidy enough, at least the placement is not random
  • 02:20:143 (1) - x 168 y 196
    02:20:363 (2) - x 240 y 68
    02:20:584 (3) - x 120 y 108
    02:20:805 (4) - x 240 y 148
    02:21:025 (5) - x 240 y 240
    02:21:246 (6) - x 360 y 108
    02:21:466 (7) - x 312 y 196
02:21:687 (1) - x 364 y 336
02:22:569 (2) - x 148 y 336
02:23:231 (3) - x 236 y 204
02:23:893 (4) - x 148 y 336, stack to 02:22:569 (2) - head
02:24:334 (5) - x 48 y 187, stack to 02:26:099 (2) - head
02:24:775 (6) - x 148 y 38
02:25:217 (1) - x 162 y 206
02:26:099 (2) - x 48 y 187, center point x 112 y 212, tail point x 162 y 206
02:33:158 (3) - tail point could cause the next note unstacked properly, move the tail to x 397 y 318
02:33:820 (4) - stack properly, x 397 y 318
02:34:041 (5,6) - move these to ^ too (x 397 y 318)
02:44:189 (4) - x 425 y 268, blanket to 02:42:865 (1) - head.. tail point causing trouble for stacking, move tail point to x 294 y 331
02:45:071 (5) - stack properly, x 301 y 337
03:15:956 (4) - x 412 y 40
03:16:397 (5) - x 228 y 40
03:21:691 (1) - x 432 y 104
03:21:250 (3) - x 332 y 124
03:22:353 (2) - x 444 y 240, stack to 03:20:809 (2) - head
03:22:574 (3) - x 332 y 124, stack to 03:21:250 (3) - head
03:33:825 (3) - x 78 y 139, stack to 03:32:280 (1) - tail
03:34:486 (4) - x 296 y 312
03:43:531 (2) - x 154 y 288
03:45:075 (5) - tail point x 156 y 288
03:51:988 (2) - x 248 y 152
03:52:282 (3) - x 368 y 272, stack to 03:51:252 (5) -
04:17:284 (2) - x 261 y 244, stack to 04:16:181 (5) - head
04:17:725 (3) - x 144 y 60
04:18:166 (1) - x 124 y 164
04:18:607 (2) - x 144 y 60
04:19:049 (3) - x 216 y 244
04:24:784 (5) - x 370 y 158, stack to 04:22:578 (2) - tail
04:38:903 (9) - x 269 y 120, stack properly
04:45:080 (7) - x 136 y 252, stack to 04:43:315 (2) - head
04:45:301 (8) - blanket this ^, x 56 y 292

that's all, good luck for ranked! :D
Topic Starter
Zero__wind

Setsurei wrote:


sorry for a late mod, being too lazy
as requested, mod only Collab diff

my suggestions

[Collab]
00:17:487 (5) - x 180 y 324, center point x 119 y 314, tail point x 79 y 273
00:18:149 (1,2,3,4) - not tidy, my suggestion preserve your DS (following your DS) sorry but your flow is bad imo
  • 00:18:149 (1) - x 176 y 203
    00:18:369 (2) - x 116 y 136
    00:18:590 (3) - x 79 y 273 < stack 00:17:487 (5) - tail
    00:18:810 (4) - x 28 y 164
00:20:355 (4,5,6,1,2,3,4) - prefer DS 2.0x I think the current distance and placement is fine
  • 00:20:355 (4) - x 172 y 240
    00:20:796 (5) - x 292 y 184
    00:21:237 (6) - ^
    00:21:678 (1,2,3,4) - not tidy, try triangular?
    [list:1337]00:21:678 (1) - x 328 y 296
    00:21:899 (2) - x 400 y 200
    00:22:119 (3) - x 448 y 308
    00:22:340 (4) - x 328 y 296
00:30:061 (5) - x 148 y 192 k
00:30:502 (1) - x 120 y 336 ^
00:33:150 (2) - x 236 y 114, stack to 00:31:605 (2) - sorry I stacked another one
00:37:341 (1) - center point x 380 y 112, tail point x 375 y 158 k

01:11:976 (3) - x 201 y 215, stack the head to 01:11:094 (1) - tail intended not to do so
01:12:638 (4) - x 56 y 286 nope
01:23:006 (1) - tail point x 368 y 40 k

02:11:098 (1) - x 322 y 275, stack this to 02:10:216 (5) - tail k
02:12:642 (3) - tail point x 128 y 260 k
02:20:143 (1,2,3,4,5,6,7) - not tidy :( - not sure if my suggestion is tidy enough, at least the placement is not random I tried, but I don't like it =.=
  • 02:20:143 (1) - x 168 y 196
    02:20:363 (2) - x 240 y 68
    02:20:584 (3) - x 120 y 108
    02:20:805 (4) - x 240 y 148
    02:21:025 (5) - x 240 y 240
    02:21:246 (6) - x 360 y 108
    02:21:466 (7) - x 312 y 196
02:21:687 (1) - x 364 y 336 neither these series of placements
02:22:569 (2) - x 148 y 336
02:23:231 (3) - x 236 y 204
02:23:893 (4) - x 148 y 336, stack to 02:22:569 (2) - head
02:24:334 (5) - x 48 y 187, stack to 02:26:099 (2) - head
02:24:775 (6) - x 148 y 38
02:25:217 (1) - x 162 y 206
02:26:099 (2) - x 48 y 187, center point x 112 y 212, tail point x 162 y 206

03:33:825 (3) - x 78 y 139, stack to 03:32:280 (1) - tail no need to
03:34:486 (4) - x 296 y 312 ^
03:43:531 (2) - x 154 y 288 k
03:45:075 (5) - tail point x 156 y 288 k
03:51:988 (2) - x 248 y 152 nope
03:52:282 (3) - x 368 y 272, stack to 03:51:252 (5) - intended not to do so
04:17:284 (2) - x 261 y 244, stack to 04:16:181 (5) - head ^
04:17:725 (3) - x 144 y 60 sorry I don't like this pattern
04:18:166 (1) - x 124 y 164
04:18:607 (2) - x 144 y 60
04:19:049 (3) - x 216 y 244
04:24:784 (5) - x 370 y 158, stack to 04:22:578 (2) - tail k


that's all, good luck for ranked! :D[/color]
Thx for your mod~
hopperhtkn
I love this song and A channel!

[General]
・Artist should change to "Yuuki Aoi"
and this song's artist is not only Yuuki Aoi
you should add "又吉愛" "斎藤桃子" "Matayoshi Ai" "Saitou Momoko"

・Add charactor name at tag? "Tooru" "Yutaka" "Miho"

・Source is A Channel + smile is better

[Collab]
03:51:988 (2) - delete and 03:51:473 (1) - this slider end 03:51:988 here? used 1/12

I cant find other modding point
so nice map!

GL! :)
hopperhtkn
I forgot important thing

Title is "Taisetsu na Basho" it's japanese song's rule


star~ :D
Topic Starter
Zero__wind

hopperhtkn wrote:

I love this song and A channel!

[General]
・Artist should change to "Yuuki Aoi"
and this song's artist is not only Yuuki Aoi
you should add "又吉愛" "斎藤桃子" "Matayoshi Ai" "Saitou Momoko"

・Add charactor name at tag? "Tooru" "Yutaka" "Miho"

・Source is A Channel + smile is better fixed all the general settings~ hopperhtkn you saved my life `w`

[Collab]
03:51:988 (2) - delete and 03:51:473 (1) - this slider end 03:51:988 here? used 1/12 not really neccessary to change it cause I think there is a beat at 03:51:694 -

I cant find other modding point
so nice map!

GL! :)
Thx for your mod~
hopperhtkn
okay~

"Ichii Tooru" "Imai Yutaka" "Noyama Miho" is charactor's full name ;)
YTYuyu
ooh A Channel <3.

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Green: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comments, Advice, or Other.

[General]
CLEAR~!

[Normal]
the OD and AR should be decreased by 1 because AR5 in this calm and slow song would feel too forced and unfitting to follow for players and since this is the easiest diff, OD3 would seem appropriate for players during gameplay.
00:11:089 (1) - i don't like this spinner because of how it follows the piano halfway. the moment the piano changes is the moment the flow in the diff feels odd and broken to follow during gameplay, so for this one, you can do 2 things: end the spinner at 00:12:854 and add a circle at 00:14:619, or remove the spinner and just add the circle at the same spot to make it more easier and to give a nice introduction to the song during gmaeplay.
00:15:501 (2,3,4) - the flow and transition between these notes feel awkward and uncomfortable to follow. the way the end of (2) goes to (3) doesn't feel comfortable to follow for players during gameplay, so for this one, do something like this to make it more readable and more smoother to follow as well during gameplay.
00:28:738 (1) - there's no need for the timing point at the beginning of this slider because the dinging sounds in the BGM sounds exactly the same as the previous one, so for this one, remove the timing point at this spot for that purpose.
00:32:267 (1,2) - the transition for these 2 notes feel really uncomfortable and awkward for beginners to follow because of how (1) is placed away from (2) even though it follows DS, so instead you should do something like this or something similar to this to make the pattern more readable and more fun for players to follow during gameplay. don't forget to extend (3) bv 1/4 ><. made a mistake when showing you that ><.
00:39:768 (2,3) - replace this for a 1/1 slider instead because you'll be following the piano instead of the vocals and that would be a lot easier to follow than the 1/4 slider since players might think that it'd play like a circle during gameplay, also don't forget to add whistles at each end to show emphasis in the piano in this part of the song.
00:49:033 (2) - you know that if you rotate this slider the other way like this, then not only that the slow would feel smoother, but so would the transition as it shows a blanket from (1) during gameplay.
00:56:975 (1) - same as 00:28:738.
00:58:299 (2,3) - this pattern can be played even better with the correct notes instead of the current pattern, so for this one, use a circle at the start, and add a slider until 00:59:402 and adding a repeat instead. it'll be a lot easier and it'll follow the music a lot smoothly during gameplay. the pattern should look something like this.
01:05:358 (2) - add a repeat on this slider mainly because it'll be easier as it follows the piano in this part of the song instead of the vocals.
01:14:623 (1,2,3) - i highly suggest that you do something like this mainly because the flow in your current pattern feels awkward to follow for players as the (2) is faced at the opposite direction from (3), making the flow look awkward to follow during gameplay.
01:19:697 (3) - since this is the easiest diff, it'll be hard for players to read this since it's overlapping (2) and it doesn't look nice as well to follow during gameplay, so for this one, you should make this slider look symmetrical without overlapping on (2) so that it'll be a lot easier for players during gameplay. it should look like [url]http://puu.sh/42ZUG.jpg]this[/url] or something similar to this.
01:31:169 (4) - this slider should be replaced for a circle at the 1/1 tick. ik that you're following the vocals, but at the same time following the vocals has downsides. in other words the patterns could be hard to follow like this one right here. instead follow the BGM by adding a whistle and clap to show emphasis in the BGM during gameplay.
01:41:758 (4) - i think you can make this a curved slider so that you can blanket the next slider in this part, increasing the flow and how fun it'll be to follow for players IMO.
01:45:287 (4) - same as 01:31:169.
01:47:273 (1) - you should rotate this the other way, and move it down to make it a lot easier for players to follow. right now since the repeat slider is in the way of this pattern, it'll be confusing and hard for players to follow during gameplay.
02:00:509 (1) - same as 00:11:089.
02:05:583 (2) - curve this slider instead because if you do, the transition would be a lot smoother from (1) and not as uncomfortable as the previous one during gameplay.
02:06:686 (3,4) - for this one follow the BGM instead for 2 reasons. the transition to the next note feels uncomfortable to follow(1), and again, this could be hard to follow for players during gameplay, so i'm highly suggesting that you use a 1/2 repeat slider or a 1/2 slider and a circle to follow the BGM so that it'll be eaiser and it'll flow smoother during gameplay.
02:18:157 (1) - same as 00:28:738.
02:22:569 (2,3) - for this one, curve this slider like this. as you see, try to do a perfect stack on the end of (1) to make the transition look a lot smoother to follow for players during gameplay.
02:36:688 (2) - align this slider to the end of (1)(hold shift while aligning this) instead because it'll be a lot smoother since it's more of a straight path to follow for players during gameplay.
02:40:880 (3) - similar issue, but this time, curve it like this for that smooth feeling in this part of the song during gameplay.
02:47:939 (3) - you can do 2 things: remove this slider and add a repeat on (2) to make it look flowy and to make it easier to follow, or remove this and add a circle to make this a lot easier for players to follow during gameplay since both follow the BGM during gameplay.
02:52:351 (4) - ^
02:54:998 (2) - same as 02:40:880, but like [url=https://osu.ppy.sh/ss/931508]this/url] instead.
03:21:691 (1) - same as 00:11:089.
03:26:765 (2) - curve this slider to the point that it'd look like this. same reason as 02:40:880.
03:36:472 (2) - same idea as 02:40:880. curve this slider so that it'll look a smoother and it'll look a lot nicer to follow as well.
03:40:884 (3) - ^
03:59:415 (1,2) - replace this for a circle and a 1/2 slider since it'll be a lot easier to follow for players during gameplay. this pattern would make players feel uncomfortable as they play this as well.
04:06:474 (4) - same as 03:36:472.
04:10:666 (1) - i think this should be 2 circles instead of a slider--in which the 2nd circle should be a NC because it'll follow the vocals a lot smoother during gameplay.
if you can, avoid using too many 1/4 sliders since this is the easiest diff in the set. it could give players a hard time to keep up, follow and time correctly, it's ok to use some of it, but don't use too much.

[Collab]
00:11:089 (1) - same as normal, but this time, the rhythm should look something like this so that it'd look more fun and more readable to the music during gameplay.
00:22:340 (4) - make the diamond pattern look evened out so that it'd be a lot easier and more readable for players to follow during gameplay. it should look like this.
00:24:987 (1,2) - the flow in this pattern feels really awkward because of how this slider is away from (1). it's facing the opposite direction, which effects the flow in an uncomfortable way, so for this one, you should, move (2) around so that the spacing should look like this. it's around 2.30 for both previous and next so try to round it from there.
00:28:738 (3) - same as normal.
00:37:341 (1,2) - this jump is inconsistent because it's at the same combo, and because the vocals are connected in one word, so it doesn't make any sense during gameplay, so i'm highly suggesting that you reduce the spacing for (2) so that it'd be more readable for players to follow, also one shouldn't be a NC and 2 should be because of the jump and because the vocal pitch changes to a slightly high note so it should fit with the song if you do that instead.
00:41:533 (2,3,4) - add whistles on all 3 circles so that it'll show emphasis in the dinging sound which make it sound more effective and more nicer to play during gameplay.
01:07:785 (5) - add a whistle at the end to show emphasize to the piano like you did at the previous slider in this part during gameplay.
01:24:330 (1,2) - drum claps at the end of (1) and (2) should be more fitting to show emphasis to the drums, and since they sound a lot similar if you listen carefully.
01:26:756 (6) - the jump from (5,6) is inconsistent because (6,7) gap is a lot closer and that could be a problem when following the song, so i highly suggest that you keep the gap between (6,7) evened out by moving (5) at an even spot. if you wanna make this more effective and more readable, then you should align (5,7) and move (6) at an even spot. when i say even spot, i mean that the DS should be the same or close to the same.
01:46:390 (2) - replace the whistle for a finish because there are cymbals in this part and the finish would show emphasis to the cymbals in the BGM.
01:49:258 (4,1) - for this once, you should move the spinner up by 1/8 and add a repeat on this slider so that it'll be a lot easier to follow since the hold in the vocals follows the end of the slider and the spinner.
02:07:348 (6) - i think you can align the beginning of this slider to the end of the previous slider so that it'll look symmetrical and more readable to follow during gameplay.
02:41:983 (3) - you forgot to add a clap at the beginning of this slider, so for this one, add a clap on the beginning of this slider to keep the consistency in the claps.
02:56:101 (5) - same as above, but this time switch the sampleset to auto and remove the whistle on this circle.
03:11:102 (1) - a finish should be here instead of a whistle since it shows that there's a new phrase in this part of the song, also it sounds more fitting than the whistle since the whistle isn't loud enough to follow during gameplay.
03:51:988 (2,3) - ik that you're following the piano, but re-snap this back to the 1/4 ticks because a pattern like this could throw off a lot of players when they play this during gameplay, you can follow the guitar. to do that, remove (2,3,4) and add a circle at the 1/4 tick, followed by a 1/2 slider so that it'd be more readable and a lot easier to follow during gameplay.
03:56:106 (7) - go the other way from (5) so that it'd look more symmetrical and more fun to follow during gameplay. it should look like this if you don't understand. if you do this, remember to make (6) spacing evened out. i prefer somewhere around 1.80.
04:15:519 (4) - to be consistent with the next patterns ahead, remove the clap, and switch the sampleset to normal, with a soft addition.
04:17:284 (2) - ^
04:37:359 (6) - this is is calling for a NC because of the change in the lyrics. it wouldn't fit if this isn't a NC since there's a slight pause i nthe vocals, and the lyrics change at the same time.
04:41:109 (1,2,3,4,5,6,7,8) - you need to replace this for something that follows the music because this stream is overmapped since there's nothing that alternates by 1/4. i highly suggest that you replace this for a 1/2 slider and a circle to follow the music and to make more sense during gameplay.
04:45:301 (8) - follow the vocals in this because this repeat slider doesn't fit with the vocals at all. remove the timing points because they're unnecessary to add, and i highly suggest that you add a circle and a 1/2 slider to follow the vocals and BGM at the same time during gameplay.
04:46:404 (1,2) - same as 01:26:756.
04:49:492 (1) - same as 04:41:109, but this time, just a 1/4 slider. same reason.

and that's all i got. i'm sure you know what you need to work on from this mod. you should get more mods for this set if you wanna get this bubbled or even ranked. anyways GL and don't give up on this map.
Topic Starter
Zero__wind

Byakugan249 wrote:

ooh A Channel <3.

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Green: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comments, Advice, or Other.

[General]
CLEAR~!

[Normal]
the OD and AR should be decreased by 1 because AR5 in this calm and slow song would feel too forced and unfitting to follow for players and since this is the easiest diff, OD3 would seem appropriate for players during gameplay. reasonable
00:11:089 (1) - i don't like this spinner because of how it follows the piano halfway. the moment the piano changes is the moment the flow in the diff feels odd and broken to follow during gameplay, so for this one, you can do 2 things: end the spinner at 00:12:854 and add a circle at 00:14:619, or remove the spinner and just add the circle at the same spot to make it more easier and to give a nice introduction to the song during gmaeplay. removed
00:15:501 (2,3,4) - the flow and transition between these notes feel awkward and uncomfortable to follow. the way the end of (2) goes to (3) doesn't feel comfortable to follow for players during gameplay, so for this one, do something like this to make it more readable and more smoother to follow as well during gameplay. k
00:28:738 (1) - there's no need for the timing point at the beginning of this slider because the dinging sounds in the BGM sounds exactly the same as the previous one, so for this one, remove the timing point at this spot for that purpose. removed, and the similar ones
00:32:267 (1,2) - the transition for these 2 notes feel really uncomfortable and awkward for beginners to follow because of how (1) is placed away from (2) even though it follows DS, so instead you should do something like this or something similar to this to make the pattern more readable and more fun for players to follow during gameplay. don't forget to extend (3) bv 1/4 ><. made a mistake when showing you that ><. made something similar
00:39:768 (2,3) - replace this for a 1/1 slider instead because you'll be following the piano instead of the vocals and that would be a lot easier to follow than the 1/4 slider since players might think that it'd play like a circle during gameplay, also don't forget to add whistles at each end to show emphasis in the piano in this part of the song. k
00:49:033 (2) - you know that if you rotate this slider the other way like this, then not only that the slow would feel smoother, but so would the transition as it shows a blanket from (1) during gameplay. k
00:56:975 (1) - same as 00:28:738.
00:58:299 (2,3) - this pattern can be played even better with the correct notes instead of the current pattern, so for this one, use a circle at the start, and add a slider until 00:59:402 and adding a repeat instead. it'll be a lot easier and it'll follow the music a lot smoothly during gameplay. the pattern should look something like this. good idea
01:05:358 (2) - add a repeat on this slider mainly because it'll be easier as it follows the piano in this part of the song instead of the vocals. k
01:14:623 (1,2,3) - i highly suggest that you do something like this mainly because the flow in your current pattern feels awkward to follow for players as the (2) is faced at the opposite direction from (3), making the flow look awkward to follow during gameplay. looks nice
01:19:697 (3) - since this is the easiest diff, it'll be hard for players to read this since it's overlapping (2) and it doesn't look nice as well to follow during gameplay, so for this one, you should make this slider look symmetrical without overlapping on (2) so that it'll be a lot easier for players during gameplay. it should look like [url]http://puu.sh/42ZUG.jpg]this[/url] or something similar to this. not changing it currently, I like the way it flows, and this kind of small overlap should be ok, also for the similar ones
01:31:169 (4) - this slider should be replaced for a circle at the 1/1 tick. ik that you're following the vocals, but at the same time following the vocals has downsides. in other words the patterns could be hard to follow like this one right here. instead follow the BGM by adding a whistle and clap to show emphasis in the BGM during gameplay. nope, I think it's nice to follow both vocal and bgm like this, also the similar points
01:41:758 (4) - i think you can make this a curved slider so that you can blanket the next slider in this part, increasing the flow and how fun it'll be to follow for players IMO. hope I've made it nice
01:45:287 (4) - same as 01:31:169.
01:47:273 (1) - you should rotate this the other way, and move it down to make it a lot easier for players to follow. right now since the repeat slider is in the way of this pattern, it'll be confusing and hard for players to follow during gameplay. k
02:00:509 (1) - same as 00:11:089.
02:05:583 (2) - curve this slider instead because if you do, the transition would be a lot smoother from (1) and not as uncomfortable as the previous one during gameplay.
02:06:686 (3,4) - for this one follow the BGM instead for 2 reasons. the transition to the next note feels uncomfortable to follow(1), and again, this could be hard to follow for players during gameplay, so i'm highly suggesting that you use a 1/2 repeat slider or a 1/2 slider and a circle to follow the BGM so that it'll be eaiser and it'll flow smoother during gameplay. k
02:18:157 (1) - same as 00:28:738.
02:22:569 (2,3) - for this one, curve this slider like this. as you see, try to do a perfect stack on the end of (1) to make the transition look a lot smoother to follow for players during gameplay.
02:36:688 (2) - align this slider to the end of (1)(hold shift while aligning this) instead because it'll be a lot smoother since it's more of a straight path to follow for players during gameplay. I think it already fine currently, considering ds
02:40:880 (3) - similar issue, but this time, curve it like this for that smooth feeling in this part of the song during gameplay.
02:47:939 (3) - you can do 2 things: remove this slider and add a repeat on (2) to make it look flowy and to make it easier to follow, or remove this and add a circle to make this a lot easier for players to follow during gameplay since both follow the BGM during gameplay. no, I think it's natural enough enough and I like way they're formed
02:52:351 (4) - ^
02:54:998 (2) - same as 02:40:880, but like [url=https://osu.ppy.sh/ss/931508]this/url] instead.
03:21:691 (1) - same as 00:11:089. removed
03:26:765 (2) - curve this slider to the point that it'd look like this. same reason as 02:40:880.
03:36:472 (2) - same idea as 02:40:880. curve this slider so that it'll look a smoother and it'll look a lot nicer to follow as well.
03:40:884 (3) - ^
03:59:415 (1,2) - replace this for a circle and a 1/2 slider since it'll be a lot easier to follow for players during gameplay. this pattern would make players feel uncomfortable as they play this as well. Ithink it's ok and is consistent to the former part
04:06:474 (4) - same as 03:36:472.
04:10:666 (1) - i think this should be 2 circles instead of a slider--in which the 2nd circle should be a NC because it'll follow the vocals a lot smoother during gameplay. nice point
if you can, avoid using too many 1/4 sliders since this is the easiest diff in the set. it could give players a hard time to keep up, follow and time correctly, it's ok to use some of it, but don't use too much. ok I'll decide

[Collab]
00:11:089 (1) - same as normal, but this time, the rhythm should look something like this so that it'd look more fun and more readable to the music during gameplay. also removed
00:22:340 (4) - make the diamond pattern look evened out so that it'd be a lot easier and more readable for players to follow during gameplay. it should look like this. nice
00:24:987 (1,2) - the flow in this pattern feels really awkward because of how this slider is away from (1). it's facing the opposite direction, which effects the flow in an uncomfortable way, so for this one, you should, move (2) around so that the spacing should look like this. it's around 2.30 for both previous and next so try to round it from there. I don't it flows bad, considering the slider leniency
00:28:738 (3) - same as normal. did all these
00:37:341 (1,2) - this jump is inconsistent because it's at the same combo, and because the vocals are connected in one word, so it doesn't make any sense during gameplay, so i'm highly suggesting that you reduce the spacing for (2) so that it'd be more readable for players to follow, also one shouldn't be a NC and 2 should be because of the jump and because the vocal pitch changes to a slightly high note so it should fit with the song if you do that instead. yes, fixed
00:41:533 (2,3,4) - add whistles on all 3 circles so that it'll show emphasis in the dinging sound which make it sound more effective and more nicer to play during gameplay. k

01:24:330 (1,2) - drum claps at the end of (1) and (2) should be more fitting to show emphasis to the drums, and since they sound a lot similar if you listen carefully. k

02:07:348 (6) - i think you can align the beginning of this slider to the end of the previous slider so that it'll look symmetrical and more readable to follow during gameplay. nope, actually the rotate-120° pattern is already nicely set

02:56:101 (5) - same as above, but this time switch the sampleset to auto and remove the whistle on this circle. I'd prefer the current hitsound, it fits better imo

03:51:988 (2,3) - ik that you're following the piano, but re-snap this back to the 1/4 ticks because a pattern like this could throw off a lot of players when they play this during gameplay, you can follow the guitar. to do that, remove (2,3,4) and add a circle at the 1/4 tick, followed by a 1/2 slider so that it'd be more readable and a lot easier to follow during gameplay. sorry, I love these notes. Different rhythm in the same song is really precious and should be treasured. Yeah, players may be thrown off at here for once or twice, but not again or always simplly because I didn't map wrong. I think the changing rhythm is just the fun in this, and besides, why should care about the 1PC players ?
03:56:106 (7) - go the other way from (5) so that it'd look more symmetrical and more fun to follow during gameplay. it should look like this if you don't understand. if you do this, remember to make (6) spacing evened out. i prefer somewhere around 1.80. nice
04:15:519 (4) - to be consistent with the next patterns ahead, remove the clap, and switch the sampleset to normal, with a soft addition. no change here, I think it's not a matter of consistency, just because I think clap fits these points better while normal fits those ones
04:17:284 (2) - ^ ^

and that's all i got. i'm sure you know what you need to work on from this mod. you should get more mods for this set if you wanna get this bubbled or even ranked. anyways GL and don't give up on this map.
Thx for your mod~
meetmeetdee

Byakugan249 wrote:

ooh A Channel <3.

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Green: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comments, Advice, or Other.

[General]
CLEAR~!

[Collab]
01:07:785 (5) - add a whistle at the end to show emphasize to the piano like you did at the previous slider in this part during gameplay. OK
01:26:756 (6) - the jump from (5,6) is inconsistent because (6,7) gap is a lot closer and that could be a problem when following the song, so i highly suggest that you keep the gap between (6,7) evened out by moving (5) at an even spot. if you wanna make this more effective and more readable, then you should align (5,7) and move (6) at an even spot. when i say even spot, i mean that the DS should be the same or close to the same. Fixed
01:46:390 (2) - replace the whistle for a finish because there are cymbals in this part and the finish would show emphasis to the cymbals in the BGM. OK
01:49:258 (4,1) - for this once, you should move the spinner up by 1/8 and add a repeat on this slider so that it'll be a lot easier to follow since the hold in the vocals follows the end of the slider and the spinner. OK
02:41:983 (3) - you forgot to add a clap at the beginning of this slider, so for this one, add a clap on the beginning of this slider to keep the consistency in the claps. Fixed
03:11:102 (1) - a finish should be here instead of a whistle since it shows that there's a new phrase in this part of the song, also it sounds more fitting than the whistle since the whistle isn't loud enough to follow during gameplay. OK
04:37:359 (6) - this is is calling for a NC because of the change in the lyrics. it wouldn't fit if this isn't a NC since there's a slight pause i nthe vocals, and the lyrics change at the same time. Fixed
04:41:109 (1,2,3,4,5,6,7,8) - you need to replace this for something that follows the music because this stream is overmapped since there's nothing that alternates by 1/4. i highly suggest that you replace this for a 1/2 slider and a circle to follow the music and to make more sense during gameplay. OK
04:45:301 (8) - follow the vocals in this because this repeat slider doesn't fit with the vocals at all. remove the timing points because they're unnecessary to add, and i highly suggest that you add a circle and a 1/2 slider to follow the vocals and BGM at the same time during gameplay. OK
04:46:404 (1,2) - same as 01:26:756. Fixed
04:49:492 (1) - same as 04:41:109, but this time, just a 1/4 slider. same reason. Fixed

and that's all i got. i'm sure you know what you need to work on from this mod. you should get more mods for this set if you wanna get this bubbled or even ranked. anyways GL and don't give up on this map.
All fixed, thanks for your mod :)
Azure
as your request

Collab在改mod之前先把這個osu.貼一次,然後把osb文件刪掉。
SPOILER
osu file format v12

[General]
AudioFilename: .mp3
AudioLeadIn: 0
PreviewTime: 69782
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 0

[Editor]
Bookmarks: 14635,42871,71106,85224,124047,152282,152607,166400,186690,191106,205224,240518,254635,268753,287286,288610,289051,293459
DistanceSpacing: 1.5
BeatDivisor: 8
GridSize: 4

[Metadata]
Title:Taisetsu Na Basho
TitleUnicode:大切な場所
Artist:Yuuki Aoi, Matayoshi Ai & Saitou Momoko
ArtistUnicode:悠木碧, 又吉愛 & 斎藤桃子
Creator:Zero__wind
Version:Collab
Source:A Channel + smile
Tags:insert song meetmeetdee Azure Ichii Tooru Imai Yutaka Noyama Miho
BeatmapID:269053
BeatmapSetID:101579

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:2.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
2,111885,116079
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"meN.png",320,240
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F,0,42415,42856,0,1
R,0,42415,42856,0.101,0
F,0,42856,70652,1
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Sprite,Foreground,Centre,"zwN.png",320,240
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F,0,14178,14619,0,1
R,0,14178,14619,0.099,0
F,0,14619,42415,1
F,0,42415,42856,1,0
R,0,42415,42856,0,-0.099
Sprite,Foreground,Centre,"zwN.png",320,240
F,0,70652,71094,0,1
R,0,70652,71094,0.101,0
M,0,71094,,180,380
F,0,71094,,1
F,0,71094,84771,1
F,0,84771,85212,1,0
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Sprite,Foreground,Centre,"meN.png",320,240
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F,0,85212,111244,1
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Sprite,Foreground,Centre,"meN.png",320,240
M,0,116538,,180,380
F,0,116538,116979,0,1
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F,0,116979,123597,1
F,0,123597,124039,1,0
R,0,123597,124039,0,-0.101
Sprite,Foreground,Centre,"zwN.png",320,240
M,0,123597,,180,380
F,0,123597,124039,0,1
R,0,123597,124039,0.099,0
F,0,124039,151835,1
F,0,151835,152276,1,0
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Sprite,Foreground,Centre,"meN.png",320,240
M,0,151835,,180,380
F,0,151835,152276,0,1
R,0,151835,152276,0.101,0
F,0,152276,165953,1
F,0,165953,166395,1,0
R,0,165953,166395,0,-0.101
Sprite,Foreground,Centre,"zwN.png",320,240
M,0,165953,,180,380
F,0,165953,166395,0,1
R,0,165953,166395,0.099,0
F,0,166395,190661,1
F,0,190661,191102,1,0
R,0,190661,191102,0,-0.099
Sprite,Foreground,Centre,"meN.png",320,240
M,0,190661,,180,380
F,0,190661,191102,0,1
R,0,190661,191102,0.101,0
F,0,191102,204780,1
F,0,204780,205221,1,0
R,0,204780,205221,0,-0.101
Sprite,Foreground,Centre,"zwN.png",320,240
M,0,204780,,180,380
F,0,204780,205221,0,1
R,0,204780,205221,0.099,0
F,0,205221,240077,1
F,0,240077,240518,1,0
R,0,240077,240518,0,-0.099
Sprite,Foreground,Centre,"meN.png",320,240
M,0,240077,,180,380
F,0,240077,240518,0,1
R,0,240077,240518,0.101,0
F,0,240518,254195,1
F,0,254195,254636,1,0
R,0,254195,254636,0,-0.101
Sprite,Foreground,Centre,"zwN.png",320,240
M,0,254195,,180,380
F,0,254195,254636,0,1
R,0,254195,254636,0.099,0
F,0,254636,268314,1
F,0,268314,268755,1,0
R,0,268314,268755,0,-0.099
Sprite,Foreground,Centre,"meN.png",320,240
M,0,268314,,180,380
F,0,268314,268755,0,1
R,0,268314,268755,0.101,0
F,0,268755,294787,1
F,0,294787,295228,1,0
R,0,294787,295228,0,-0.101
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
7560,882.417824840062,4,2,1,20,1,0
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19472,-100,4,2,1,10,0,0
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166395,-100,4,2,1,40,0,1
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293242,-100,4,2,1,20,0,1
293463,-100,4,2,1,40,0,0
295228,-100,4,2,0,5,0,0


[Colours]
Combo1 : 139,188,38
Combo2 : 151,124,188
Combo3 : 247,250,112
Combo4 : 78,119,156
Combo5 : 199,198,215

[HitObjects]
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348,32,74182,1,0,0:0:0:0:
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104,200,77050,2,0,P|75:216|48:224,1,60,0|10,0:0|0:0,0:0:0:0:
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137,106,78153,6,0,P|169:127|189:132,1,60,4|0,0:0|0:0,0:0:0:0:
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100,112,80800,1,10,0:0:0:0:
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248,56,82124,1,2,0:0:0:0:
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220,320,86095,2,0,P|276:336|336:316,1,120,8|0,0:0|0:0,0:0:0:0:
440,216,86756,1,0,0:0:0:0:
392,76,86977,2,0,P|336:60|276:80,1,120,2|2,0:0|0:0,0:0:0:0:
132,76,87639,5,0,0:0:0:0:
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260,140,88521,1,0,0:0:0:0:
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420,164,88963,1,0,0:0:0:0:
412,252,89183,1,0,0:0:0:0:
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260,340,89624,2,0,L|192:344,1,60,8|0,0:0|0:0,0:0:0:0:
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52,48,93154,1,8,0:0:0:0:
52,48,93595,2,0,P|32:104|52:160,1,120,0|2,0:0|0:0,0:0:0:0:
184,300,94257,1,0,0:0:0:0:
184,300,94478,2,0,P|204:244|184:188,1,120,0|8,0:0|0:0,0:0:0:0:
376,88,95360,1,2,0:0:0:0:
248,32,95801,6,0,P|228:88|247:142,1,120,4|0,0:0|0:0,0:0:0:0:
324,324,96463,1,0,0:0:0:0:
324,324,96684,2,0,P|344:270|324:214,1,120,8|0,0:0|0:0,0:0:0:0:
244,270,97346,1,0,0:0:0:0:
164,324,97566,2,0,P|144:270|164:214,1,120,2|2,0:0|0:0,0:0:0:0:
236,44,98449,1,2,0:0:0:0:
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324,212,98890,1,2,0:0:0:0:
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192,240,100213,2,0,P|256:236|312:256,1,120,8|0,0:0|0:0,0:0:0:0:
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344,52,101758,2,0,P|256:32|164:52,1,180,0|0,0:0|0:0,0:0:0:0:
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80,236,103081,1,0,0:0:0:0:
188,300,103302,1,2,0:0:0:0:
240,228,103522,1,0,0:0:0:0:
192,152,103743,2,0,P|182:114|187:95,1,60,8|0,0:0|0:0,0:0:0:0:
312,8,104184,2,0,P|322:46|310:74,1,60
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436,96,108155,2,0,P|468:148|456:204,1,120,4|2,0:0|0:0,0:0:0:0:
456,202,108817,1,0,0:0:0:0:
288,296,109258,2,0,P|256:288|228:296,2,60
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156,44,116979,5,0,0:0:0:0:
115,186,117200,1,0,0:0:0:0:
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315,282,118303,1,2,0:0:0:0:
286,137,118524,1,0,0:0:0:0:
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320,92,120068,1,2,0:0:0:0:
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336,234,122274,1,2,0:0:0:0:
272,91,122494,1,0,0:0:0:0:
108,125,122936,2,0,L|108:197,1,60,0|8,0:0|0:0,0:0:0:0:
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439,279,124921,6,0,P|415:298|388:308,1,60
332,224,125362,1,0,0:0:0:0:
240,172,125583,2,0,P|229:250|294:323,1,180,2|0,0:0|0:0,0:0:0:0:
64,308,126686,1,2,3:0:0:0:
64,308,126907,2,0,P|99:316|126:332,1,60
144,184,127348,2,0,P|119:210|92:225,1,60,0|2,0:0|0:0,0:0:0:0:
236,48,128010,1,0,0:0:0:0:
340,180,128451,5,0,0:0:0:0:
340,180,128671,2,0,P|377:179|400:172,1,60
432,44,129113,2,0,P|476:80|492:144,1,120,2|0,0:0|0:0,0:0:0:0:
436,256,129774,2,0,P|460:280|484:288,1,60
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184,276,131319,1,0,0:0:0:0:
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280,304,131760,1,2,0:0:0:0:
128,372,131980,6,0,P|96:350|82:330,1,60
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36,128,132642,2,0,P|108:164|128:260,1,180,2|2,0:0|0:0,0:0:0:0:
288,172,133745,1,2,3:0:0:0:
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412,168,134186,1,0,0:0:0:0:
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240,76,135069,1,0,0:0:0:0:
368,252,135510,1,2,0:0:0:0:
176,352,135951,1,2,0:0:0:0:
176,352,136172,6,0,P|141:347|118:337,1,60
93,311,136834,1,2,0:0:0:0:
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41,259,137716,5,2,0:0:0:0:
41,259,137937,1,0,0:0:0:0:
41,259,138157,2,0,P|3:183|31:93,1,180,2|0,0:0|0:0,0:0:0:0:
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306,86,140363,1,0,0:0:0:0:
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320,172,141466,1,0,0:0:0:0:
408,312,141687,6,0,P|472:276|490:235,1,120,2|0,0:0|0:0,0:0:0:0:
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40,176,144334,1,2,3:0:0:0:
188,20,144775,1,0,0:0:0:0:
160,208,145217,6,0,P|108:279|21:299,1,180,2|0,0:0|0:0,0:0:0:0:
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192,36,148746,5,2,0:0:0:0:
372,240,149188,2,0,P|308:304|216:308,2,180.000006866455,2|4|8,0:0|0:0|0:0,0:0:0:0:
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192,224,151614,1,0,0:0:0:0:
183,232,151835,1,0,0:0:0:0:
183,232,152276,6,0,P|192:201|187:174,1,60,4|0,0:0|0:0,0:0:0:0:
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301,254,153158,2,0,P|344:300|396:320,1,120,8|0,0:0|0:0,0:0:0:0:
396,320,153820,1,0,0:0:0:0:
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392,52,157350,1,0,0:0:0:0:
412,140,157571,2,0,P|380:192|324:212,1,120,2|0,0:0|0:0,0:0:0:0:
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325,224,159997,1,0,0:0:0:0:
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428,268,164189,2,0,P|388:344|304:336,1,180,4|0,0:0|0:0,0:0:0:0:
304,336,165071,1,0,0:0:0:0:
208,188,165512,6,0,P|252:192|284:180,1,60
232,56,165953,2,0,P|272:68|296:92,1,60
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208,188,166836,2,0,P|238:158|250:132,1,60,0|0,0:0|0:0,0:0:0:0:
196,288,167277,2,0,P|248:316|309:314,1,120,10|0,0:0|0:0,0:0:0:0:
404,200,167939,2,0,P|424:180|436:152,1,60
464,340,168601,5,2,0:0:0:0:
304,196,169042,1,10,0:0:0:0:
508,124,169483,1,0,0:0:0:0:
372,292,169924,6,0,P|341:308|316:314,1,60,2|0,0:0|0:0,0:0:0:0:
144,228,170366,2,0,P|120:202|111:174,1,60,0|0,0:0|0:0,0:0:0:0:
248,256,170807,2,0,P|212:312|164:336,1,120,10|0,0:0|0:0,0:0:0:0:
120,60,171689,2,0,P|65:80|23:126,1,120,0|2,0:0|0:0,0:0:0:0:
128,176,172351,2,0,L|180:208,1,60,0|12,0:0|0:0,0:0:0:0:
320,372,173013,1,2,0:0:0:0:
476,224,173454,6,0,P|504:168|484:112,1,120,4|0,0:0|0:0,0:0:0:0:
236,112,174336,2,0,P|192:68|200:16,1,120,2|0,3:0|0:0,0:0:0:0:
236,112,174998,2,0,P|180:140|120:144,1,120,2|0,0:0|0:0,0:0:0:0:
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72,184,176101,1,2,3:0:0:0:
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120,300,176984,6,0,P|214:293|268:230,1,180,4|0,0:0|0:0,0:0:0:0:
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332,328,179631,2,0,L|388:308,2,60,2|0|0,1:2|0:0|0:0,0:0:0:0:
388,307,180513,6,0,P|414:288|429:265,1,60,4|0,0:0|0:0,0:0:0:0:
301,188,180955,2,0,P|317:209|344:227,1,60
209,252,181396,2,0,P|260:240|301:188,1,120,10|0,0:0|0:0,0:0:0:0:
256,60,182058,2,0,L|304:100,1,60
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92,240,182940,2,0,P|111:318|191:369,1,180
184,112,184043,6,0,P|151:114|120:108,1,60,2|0,0:0|0:0,0:0:0:0:
52,20,184484,2,0,P|30:43|16:72,1,60
168,204,184925,2,0,P|224:197|270:149,1,120,10|0,0:0|0:0,0:0:0:0:
468,32,185808,2,0,P|460:100|420:132,1,120,2|0,0:0|0:0,0:0:0:0:
323,66,186470,2,0,L|364:48,1,45,0|4,0:0|0:0,0:0:0:0:
440,212,187132,1,0,0:0:0:0:
312,340,187573,6,0,P|232:376|140:364,1,180,4|0,0:0|0:0,0:0:0:0:
112,200,188455,1,2,3:0:0:0:
196,276,188676,1,0,0:0:0:0:
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256,192,192867,1,2,0:0:0:0:
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212,374,222869,6,0,P|261:342|284:284,1,120,0|0,0:0|0:0,0:0:0:0:
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348,224,273608,2,0,P|326:216|300:188,1,60,2|0,0:0|0:0,0:0:0:0:
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108,88,276697,1,8,0:0:0:0:
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269,120,278903,1,2,0:0:0:0:
256,192,279124,12,2,280668,0:0:0:0:
200,284,281109,6,0,P|256:304|312:284,1,120
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164,120,281991,6,0,P|184:84|204:68,1,60,4|0,0:0|0:0,0:0:0:0:
345,120,282433,2,0,P|325:84|312:72,1,60,8|0,0:0|0:0,0:0:0:0:
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216,56,287065,1,0,0:0:0:0:
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316,336,287948,1,0,0:0:0:0:
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312,132,289051,2,0,L|296:64,1,60,4|0,0:0|0:0,0:0:0:0:
212,48,289492,6,0,P|176:40|144:12,1,60
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252,296,290705,1,0,0:0:0:0:
252,296,290816,1,0,0:0:0:0:
340,320,291036,1,0,0:0:0:0:
320,232,291257,1,0,0:0:0:0:
336,52,291698,5,4,0:0:0:0:
160,16,292139,2,0,P|132:84|148:132,1,120,0|0,0:0|0:0,0:0:0:0:
132,224,292801,2,0,P|164:222|194:210,1,60
256,192,293242,12,0,295228,0:0:0:0:

[Normal]
  1. 01:33:816 (3) 這slider有聲音
  2. 01:35:801 (1) ^
  3. 01:45:949 (5) 這樣好看點
  4. 02:44:189 (4) 這slider有聲音
  5. 02:56:984 (1) ^
  6. 03:35:810 (1) ^
  7. 03:43:531 (2) ^
  8. 03:46:179 (1) ^
  9. 03:49:929 (1) ^
  10. 04:12:430 (4) ^
  11. 04:25:226 (1,3) ^
這麼多個,讓我懷疑你本來就是這樣設定的 orz

[Collab]
  1. 00:36:679 (4) ctrl+G 弧度換邊?
  2. 00:49:695 (5,6) 兩個交換位置,因為要順著前一個slider的弧度下來
  3. 00:56:092 (5) 沒黏好哦
  4. 02:02:936 NC一下
  5. 02:21:025 (5) 移到x236, y48呢?
  6. 02:44:189 (4) ctrl+G 好點
  7. 03:10:882 (6) 移到x432, y248
  8. 04:52:801 (3) 折返一次,然後spinner從白線開始
真的是摸不出東西,就這樣吧 Good Luck
Topic Starter
Zero__wind

Azure wrote:

as your request

Collab在改mod之前先把這個osu.貼一次,然後把osb文件刪掉。 ok 谢谢AZ姐姐~
SPOILER
osu file format v12

[General]
AudioFilename: .mp3
AudioLeadIn: 0
PreviewTime: 69782
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 0

[Editor]
Bookmarks: 14635,42871,71106,85224,124047,152282,152607,166400,186690,191106,205224,240518,254635,268753,287286,288610,289051,293459
DistanceSpacing: 1.5
BeatDivisor: 8
GridSize: 4

[Metadata]
Title:Taisetsu Na Basho
TitleUnicode:大切な場所
Artist:Yuuki Aoi, Matayoshi Ai & Saitou Momoko
ArtistUnicode:悠木碧, 又吉愛 & 斎藤桃子
Creator:Zero__wind
Version:Collab
Source:A Channel + smile
Tags:insert song meetmeetdee Azure Ichii Tooru Imai Yutaka Noyama Miho
BeatmapID:269053
BeatmapSetID:101579

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:2.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
2,111885,116079
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"meN.png",320,240
M,0,42415,,180,380
F,0,42415,42856,0,1
R,0,42415,42856,0.101,0
F,0,42856,70652,1
F,0,70652,71094,1,0
R,0,70652,71094,0,-0.101
Sprite,Foreground,Centre,"zwN.png",320,240
M,0,14178,,180,380
F,0,14178,14619,0,1
R,0,14178,14619,0.099,0
F,0,14619,42415,1
F,0,42415,42856,1,0
R,0,42415,42856,0,-0.099
Sprite,Foreground,Centre,"zwN.png",320,240
F,0,70652,71094,0,1
R,0,70652,71094,0.101,0
M,0,71094,,180,380
F,0,71094,,1
F,0,71094,84771,1
F,0,84771,85212,1,0
R,0,84771,85212,0,-0.101
Sprite,Foreground,Centre,"meN.png",320,240
M,0,84771,,180,380
F,0,84771,85212,0,1
R,0,84771,85212,0.099,0
F,0,85212,111244,1
F,0,111244,111685,1,0
R,0,111244,111685,0,-0.099
Sprite,Foreground,Centre,"meN.png",320,240
M,0,116538,,180,380
F,0,116538,116979,0,1
R,0,116538,116979,0.101,0
F,0,116979,123597,1
F,0,123597,124039,1,0
R,0,123597,124039,0,-0.101
Sprite,Foreground,Centre,"zwN.png",320,240
M,0,123597,,180,380
F,0,123597,124039,0,1
R,0,123597,124039,0.099,0
F,0,124039,151835,1
F,0,151835,152276,1,0
R,0,151835,152276,0,-0.099
Sprite,Foreground,Centre,"meN.png",320,240
M,0,151835,,180,380
F,0,151835,152276,0,1
R,0,151835,152276,0.101,0
F,0,152276,165953,1
F,0,165953,166395,1,0
R,0,165953,166395,0,-0.101
Sprite,Foreground,Centre,"zwN.png",320,240
M,0,165953,,180,380
F,0,165953,166395,0,1
R,0,165953,166395,0.099,0
F,0,166395,190661,1
F,0,190661,191102,1,0
R,0,190661,191102,0,-0.099
Sprite,Foreground,Centre,"meN.png",320,240
M,0,190661,,180,380
F,0,190661,191102,0,1
R,0,190661,191102,0.101,0
F,0,191102,204780,1
F,0,204780,205221,1,0
R,0,204780,205221,0,-0.101
Sprite,Foreground,Centre,"zwN.png",320,240
M,0,204780,,180,380
F,0,204780,205221,0,1
R,0,204780,205221,0.099,0
F,0,205221,240077,1
F,0,240077,240518,1,0
R,0,240077,240518,0,-0.099
Sprite,Foreground,Centre,"meN.png",320,240
M,0,240077,,180,380
F,0,240077,240518,0,1
R,0,240077,240518,0.101,0
F,0,240518,254195,1
F,0,254195,254636,1,0
R,0,254195,254636,0,-0.101
Sprite,Foreground,Centre,"zwN.png",320,240
M,0,254195,,180,380
F,0,254195,254636,0,1
R,0,254195,254636,0.099,0
F,0,254636,268314,1
F,0,268314,268755,1,0
R,0,268314,268755,0,-0.099
Sprite,Foreground,Centre,"meN.png",320,240
M,0,268314,,180,380
F,0,268314,268755,0,1
R,0,268314,268755,0.101,0
F,0,268755,294787,1
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R,0,294787,295228,0,-0.101
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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293242,-100,4,2,1,20,0,1
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295228,-100,4,2,0,5,0,0


[Colours]
Combo1 : 139,188,38
Combo2 : 151,124,188
Combo3 : 247,250,112
Combo4 : 78,119,156
Combo5 : 199,198,215

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80,236,103081,1,0,0:0:0:0:
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240,228,103522,1,0,0:0:0:0:
192,152,103743,2,0,P|182:114|187:95,1,60,8|0,0:0|0:0,0:0:0:0:
312,8,104184,2,0,P|322:46|310:74,1,60
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100,188,106390,2,0,P|128:136|116:72,1,120,4|0,0:0|0:0,0:0:0:0:
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376,164,107935,5,0,0:0:0:0:
436,96,108155,2,0,P|468:148|456:204,1,120,4|2,0:0|0:0,0:0:0:0:
456,202,108817,1,0,0:0:0:0:
288,296,109258,2,0,P|256:288|228:296,2,60
256,192,109920,12,0,111685,0:0:0:0:
156,44,116979,5,0,0:0:0:0:
115,186,117200,1,0,0:0:0:0:
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206,182,117641,1,0,0:0:0:0:
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315,282,118303,1,2,0:0:0:0:
286,137,118524,1,0,0:0:0:0:
224,271,118744,2,0,L|176:316,1,60,2|0,0:0|0:0,0:0:0:0:
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320,92,120068,1,2,0:0:0:0:
220,88,120288,1,2,0:0:0:0:
136,148,120509,2,0,L|80:108,2,60,2|0|0,0:0|0:0|0:0,0:0:0:0:
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240,245,121612,5,2,0:0:0:0:
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200,156,122053,1,0,0:0:0:0:
336,234,122274,1,2,0:0:0:0:
272,91,122494,1,0,0:0:0:0:
108,125,122936,2,0,L|108:197,1,60,0|8,0:0|0:0,0:0:0:0:
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439,279,124921,6,0,P|415:298|388:308,1,60
332,224,125362,1,0,0:0:0:0:
240,172,125583,2,0,P|229:250|294:323,1,180,2|0,0:0|0:0,0:0:0:0:
64,308,126686,1,2,3:0:0:0:
64,308,126907,2,0,P|99:316|126:332,1,60
144,184,127348,2,0,P|119:210|92:225,1,60,0|2,0:0|0:0,0:0:0:0:
236,48,128010,1,0,0:0:0:0:
340,180,128451,5,0,0:0:0:0:
340,180,128671,2,0,P|377:179|400:172,1,60
432,44,129113,2,0,P|476:80|492:144,1,120,2|0,0:0|0:0,0:0:0:0:
436,256,129774,2,0,P|460:280|484:288,1,60
348,328,130216,2,0,P|331:303|321:269,1,60,2|0,3:0|0:0,0:0:0:0:
231,211,130657,2,0,P|253:188|279:173,1,60
322,275,131098,5,2,0:0:0:0:
184,276,131319,1,0,0:0:0:0:
277,173,131539,1,0,0:0:0:0:
280,304,131760,1,2,0:0:0:0:
128,372,131980,6,0,P|96:350|82:330,1,60
28,232,132422,1,0,0:0:0:0:
36,128,132642,2,0,P|108:164|128:260,1,180,2|2,0:0|0:0,0:0:0:0:
288,172,133745,1,2,3:0:0:0:
348,104,133966,1,0,0:0:0:0:
412,168,134186,1,0,0:0:0:0:
437,81,134407,6,0,P|391:23|348:12,1,120,2|0,0:0|0:0,0:0:0:0:
240,76,135069,1,0,0:0:0:0:
368,252,135510,1,2,0:0:0:0:
176,352,135951,1,2,0:0:0:0:
176,352,136172,6,0,P|141:347|118:337,1,60
93,311,136834,1,2,0:0:0:0:
67,285,137275,1,2,0:0:0:0:
41,259,137716,5,2,0:0:0:0:
41,259,137937,1,0,0:0:0:0:
41,259,138157,2,0,P|3:183|31:93,1,180,2|0,0:0|0:0,0:0:0:0:
117,171,139040,2,0,P|141:115|129:43,1,120,2|0,0:0|0:0,0:0:0:0:
240,148,139702,2,0,P|272:168|300:176,1,60,0|2,0:0|0:0,0:0:0:0:
184,196,140143,5,0,0:0:0:0:
306,86,140363,1,0,0:0:0:0:
168,88,140584,1,0,0:0:0:0:
240,216,140805,1,2,1:2:0:0:
172,276,141025,1,0,0:0:0:0:
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320,172,141466,1,0,0:0:0:0:
408,312,141687,6,0,P|472:276|490:235,1,120,2|0,0:0|0:0,0:0:0:0:
196,326,142569,2,0,P|132:290|114:249,1,120,2|0,0:0|0:0,0:0:0:0:
272,192,143231,2,0,L|332:216,1,60,0|0,0:0|0:0,0:0:0:0:
196,326,143893,1,2,0:0:0:0:
40,176,144334,1,2,3:0:0:0:
188,20,144775,1,0,0:0:0:0:
160,208,145217,6,0,P|108:279|21:299,1,180,2|0,0:0|0:0,0:0:0:0:
48,187,146099,2,0,P|95:212|160:208,1,120,2|0,0:0|0:0,0:0:0:0:
79,77,146761,2,0,P|100:96|118:123,1,60,2|0,0:0|0:0,0:0:0:0:
396,120,147423,2,0,P|452:88|476:32,2,120,0|2|0,0:0|1:2|0:0,0:0:0:0:
192,36,148746,5,2,0:0:0:0:
372,240,149188,2,0,P|308:304|216:308,2,180.000006866455,2|4|8,0:0|0:0|0:0,0:0:0:0:
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192,224,151614,1,0,0:0:0:0:
183,232,151835,1,0,0:0:0:0:
183,232,152276,6,0,P|192:201|187:174,1,60,4|0,0:0|0:0,0:0:0:0:
365,90,152717,2,0,P|334:97|312:114,1,60,2|0,0:0|0:0,0:0:0:0:
301,254,153158,2,0,P|344:300|396:320,1,120,8|0,0:0|0:0,0:0:0:0:
396,320,153820,1,0,0:0:0:0:
396,320,154041,1,2,0:0:0:0:
396,320,154482,2,0,P|446:249|438:209,1,120,2|8,0:0|0:0,0:0:0:0:
372,56,155364,1,0,0:0:0:0:
144,152,155806,6,0,L|88:184,1,60,2|0,0:0|0:0,0:0:0:0:
140,72,156247,2,0,L|96:28,1,60,2|0,0:0|0:0,0:0:0:0:
214,107,156688,2,0,P|272:128|328:112,1,120,8|0,0:0|0:0,0:0:0:0:
392,52,157350,1,0,0:0:0:0:
412,140,157571,2,0,P|380:192|324:212,1,120,2|0,0:0|0:0,0:0:0:0:
244,244,158232,1,2,0:0:0:0:
244,244,158453,1,8,0:0:0:0:
244,244,158894,1,0,0:0:0:0:
292,316,159115,5,0,0:0:0:0:
195,312,159335,1,2,0:0:0:0:
168,219,159556,1,0,0:0:0:0:
248,165,159777,1,2,0:0:0:0:
325,224,159997,1,0,0:0:0:0:
404,272,160218,2,0,L|468:224,1,60,8|0,0:0|0:0,0:0:0:0:
436,148,160659,2,0,L|372:196,1,60
248,40,161100,5,2,0:0:0:0:
248,40,161541,2,0,L|196:68,1,60,0|0,0:0|0:0,0:0:0:0:
148,192,161983,2,0,L|149:132,1,60,8|0,0:0|0:0,0:0:0:0:
72,252,162424,2,0,L|122:283,1,60,0|0,0:0|0:0,0:0:0:0:
348,272,162865,6,0,P|368:236|376:208,1,60,4|0,0:0|0:0,0:0:0:0:
268,156,163306,2,0,P|273:173|293:209,1,60,0|0,0:0|0:0,0:0:0:0:
404,120,163747,2,0,P|372:124|340:136,1,60,8|0,0:0|0:0,0:0:0:0:
428,268,164189,2,0,P|388:344|304:336,1,180,4|0,0:0|0:0,0:0:0:0:
304,336,165071,1,0,0:0:0:0:
208,188,165512,6,0,P|252:192|284:180,1,60
232,56,165953,2,0,P|272:68|296:92,1,60
148,88,166395,6,0,P|120:77|88:75,1,60,4|0,0:0|0:0,0:0:0:0:
208,188,166836,2,0,P|238:158|250:132,1,60,0|0,0:0|0:0,0:0:0:0:
196,288,167277,2,0,P|248:316|309:314,1,120,10|0,0:0|0:0,0:0:0:0:
404,200,167939,2,0,P|424:180|436:152,1,60
464,340,168601,5,2,0:0:0:0:
304,196,169042,1,10,0:0:0:0:
508,124,169483,1,0,0:0:0:0:
372,292,169924,6,0,P|341:308|316:314,1,60,2|0,0:0|0:0,0:0:0:0:
144,228,170366,2,0,P|120:202|111:174,1,60,0|0,0:0|0:0,0:0:0:0:
248,256,170807,2,0,P|212:312|164:336,1,120,10|0,0:0|0:0,0:0:0:0:
120,60,171689,2,0,P|65:80|23:126,1,120,0|2,0:0|0:0,0:0:0:0:
128,176,172351,2,0,L|180:208,1,60,0|12,0:0|0:0,0:0:0:0:
320,372,173013,1,2,0:0:0:0:
476,224,173454,6,0,P|504:168|484:112,1,120,4|0,0:0|0:0,0:0:0:0:
236,112,174336,2,0,P|192:68|200:16,1,120,2|0,3:0|0:0,0:0:0:0:
236,112,174998,2,0,P|180:140|120:144,1,120,2|0,0:0|0:0,0:0:0:0:
52,64,175660,1,0,0:0:0:0:
72,184,176101,1,2,3:0:0:0:
0,280,176543,1,2,0:0:0:0:
120,300,176984,6,0,P|214:293|268:230,1,180,4|0,0:0|0:0,0:0:0:0:
120,300,177866,2,0,L|212:376,1,120,10|0,0:0|0:0,0:0:0:0:
84,376,178528,2,0,L|24:368,1,60
160,192,179190,1,2,1:2:0:0:
332,328,179631,2,0,L|388:308,2,60,2|0|0,1:2|0:0|0:0,0:0:0:0:
388,307,180513,6,0,P|414:288|429:265,1,60,4|0,0:0|0:0,0:0:0:0:
301,188,180955,2,0,P|317:209|344:227,1,60
209,252,181396,2,0,P|260:240|301:188,1,120,10|0,0:0|0:0,0:0:0:0:
256,60,182058,2,0,L|304:100,1,60
92,240,182719,1,2,0:0:0:0:
92,240,182940,2,0,P|111:318|191:369,1,180
184,112,184043,6,0,P|151:114|120:108,1,60,2|0,0:0|0:0,0:0:0:0:
52,20,184484,2,0,P|30:43|16:72,1,60
168,204,184925,2,0,P|224:197|270:149,1,120,10|0,0:0|0:0,0:0:0:0:
468,32,185808,2,0,P|460:100|420:132,1,120,2|0,0:0|0:0,0:0:0:0:
323,66,186470,2,0,L|364:48,1,45,0|4,0:0|0:0,0:0:0:0:
440,212,187132,1,0,0:0:0:0:
312,340,187573,6,0,P|232:376|140:364,1,180,4|0,0:0|0:0,0:0:0:0:
112,200,188455,1,2,3:0:0:0:
196,276,188676,1,0,0:0:0:0:
48,312,188896,1,0,0:0:0:0:
10,172,189117,1,0,0:0:0:0:
10,172,189338,6,0,P|27:139|46:118,1,60,4|0,0:0|0:0,0:0:0:0:
144,24,189779,2,0,P|168:56|176:76,1,60
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308,200,190441,1,0,0:0:0:0:
407,122,190661,1,2,0:0:0:0:
401,265,190882,1,0,0:0:0:0:
380,192,191102,5,4,0:0:0:0:
244,344,191985,1,2,0:0:0:0:
256,192,192867,1,2,0:0:0:0:
328,136,193088,1,0,0:0:0:0:
248,92,193308,1,0,0:0:0:0:
380,224,193750,2,0,L|408:292,1,60,2|0,0:0|0:0,0:0:0:0:
260,352,194191,2,0,L|237:296,1,60
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272,156,195073,2,0,L|224:193,1,60,2|2,0:0|0:0,0:0:0:0:
320,48,195735,1,0,0:0:0:0:
412,40,195956,2,0,P|408:80|388:112,1,60,2|2,0:0|0:0,0:0:0:0:
228,40,196397,2,0,P|232:80|252:112,1,60,0|2,0:0|0:0,0:0:0:0:
120,260,197059,5,0,0:0:0:0:
172,188,197279,2,0,L|240:188,2,60,2|2|0,0:0|0:0|0:0,0:0:0:0:
120,260,197941,1,0,0:0:0:0:
84,180,198162,6,0,P|56:128|68:68,1,120,4|0,0:0|0:0,0:0:0:0:
312,304,199044,2,0,P|340:252|328:192,1,120,8|0,0:0|0:0,0:0:0:0:
196,40,199927,6,0,P|185:97|213:149,1,120,2|0,0:0|0:0,0:0:0:0:
444,240,200809,2,0,L|488:180,1,60,8|0,0:0|0:0,0:0:0:0:
332,124,201250,2,0,L|362:177,1,60
432,104,201691,6,0,L|402:51,2,60,2|0|0,0:0|0:0|0:0,0:0:0:0:
444,240,202353,1,0,0:0:0:0:
332,124,202574,2,0,L|272:120,2,60,8|0|0,0:0|0:0|0:0,0:0:0:0:
320,264,203236,1,0,0:0:0:0:
192,208,203456,6,0,L|260:200,2,60,2|0|0,0:0|0:0|0:0,0:0:0:0:
132,132,204118,2,0,P|96:188|104:248,1,120,2|0,0:0|1:0,0:0:0:0:
268,284,204780,2,0,P|304:228|296:168,1,120,2|4,0:0|0:0,0:0:0:0:
408,68,206104,6,0,P|384:124|332:152,1,120
216,40,206765,2,0,P|161:113|193:188,1,180,2|0,0:0|0:0,0:0:0:0:
312,324,207868,1,2,3:0:0:0:
244,120,208310,1,0,0:0:0:0:
48,208,208751,6,0,P|8:252|12:312,1,120,2|0,0:0|0:0,0:0:0:0:
112,344,209413,2,0,L|168:368,1,60,0|2,0:0|3:0,0:0:0:0:
372,296,210074,1,0,0:0:0:0:
372,296,210957,5,0,0:0:0:0:
168,368,211398,2,0,L|112:344,1,60,2|0,3:0|0:0,0:0:0:0:
64,248,211839,1,0,0:0:0:0:
64,248,212280,6,0,P|92:180|76:136,1,120
264,28,213163,2,0,P|199:65|154:65,1,120,2|0,1:2|0:0,0:0:0:0:
92,145,213825,2,0,L|149:172,1,60,2|0,0:0|0:0,0:0:0:0:
308,319,214486,2,0,P|355:274|362:220,2,120,0|2|0,0:0|3:0|0:0,0:0:0:0:
340,39,215810,6,0,P|400:51|440:91,1,120,2|2,0:0|0:0,0:0:0:0:
432,200,216472,2,0,L|365:221,1,60,0|2,0:0|3:0,0:0:0:0:
212,140,217134,1,0,0:0:0:0:
112,256,217465,6,0,L|80:248,1,30,0|2,0:0|0:0,0:0:0:0:
40,168,217796,1,0,0:0:0:0:
190,304,218016,5,2,0:0:0:0:
109,347,218237,1,0,0:0:0:0:
239,226,218457,5,2,3:0:0:0:
282,307,218678,1,0,0:0:0:0:
160,178,218899,5,2,0:0:0:0:
241,135,219119,1,0,0:0:0:0:
318,231,219340,6,0,P|351:189|363:123,1,120,4|0,0:0|0:0,0:0:0:0:
356,332,220222,2,0,P|412:366|464:363,1,120,2|0,3:0|0:0,0:0:0:0:
456,244,220884,2,0,L|400:263,1,60,2|0,0:0|0:0,0:0:0:0:
172,172,221546,2,0,P|189:109|232:72,2,120,2|2|0,0:0|3:0|0:0,0:0:0:0:
212,374,222869,6,0,P|261:342|284:284,1,120,0|0,0:0|0:0,0:0:0:0:
154,288,223531,2,0,L|94:312,1,60,2|2,0:0|3:0,0:0:0:0:
172,172,224193,1,0,0:0:0:0:
56,36,224634,1,0,0:0:0:0:
64,216,225075,2,0,P|100:264|156:288,2,120,2|2|0,0:0|3:0|0:0,0:0:0:0:
210,126,226179,6,0,L|172:172,1,60,2|0,0:0|0:0,0:0:0:0:
300,320,226840,1,0,0:0:0:0:
376,356,227061,1,0,0:0:0:0:
388,226,227282,5,2,3:0:0:0:
442,306,227502,1,0,0:0:0:0:
481,130,227723,5,0,0:0:0:0:
489,239,227943,1,2,0:0:0:0:
356,64,228164,5,0,0:0:0:0:
356,64,228605,2,0,P|424:60|464:24,2,120,0|2|0,0:0|3:0|0:0,0:0:0:0:
128,32,229929,2,0,P|56:96|56:176,1,180,4|0,0:0|0:0,0:0:0:0:
128,228,230811,1,2,3:0:0:0:
368,272,231252,1,2,0:0:0:0:
368,272,231473,6,0,L|316:308,1,60
231,192,231988,1,2,0:0:0:0:
384,262,232282,1,2,0:0:0:0:
328,104,232576,1,2,3:0:0:0:
328,104,233017,5,0,0:0:0:0:
328,104,233458,2,0,P|264:69|218:62,1,120,4|0,0:0|0:0,0:0:0:0:
112,16,234120,1,0,0:0:0:0:
112,108,234341,2,0,P|92:172|48:200,1,120,2|0,3:0|0:0,0:0:0:0:
24,320,235003,2,0,L|80:356,1,60,0|2,0:0|0:0,0:0:0:0:
264,248,235665,1,2,0:0:0:0:
456,344,236106,2,0,L|504:308,2,60,2|0|2,3:0|0:0|0:0,0:0:0:0:
264,248,236988,5,2,0:0:0:0:
264,248,237429,2,0,P|220:204|216:148,1,120,2|0,0:0|0:0,0:0:0:0:
384,272,238312,6,0,P|336:344|247:370,1,180.000006866455,2|0,0:0|0:0,0:0:0:0:
212,279,239415,2,0,L|264:248,1,60,2|0,0:0|0:0,0:0:0:0:
300,120,240077,1,0,0:0:0:0:
300,120,240518,5,2,0:0:0:0:
136,48,240959,1,0,0:0:0:0:
152,228,241400,1,8,0:0:0:0:
300,120,241841,2,0,L|408:60,1,120,0|2,0:0|0:0,0:0:0:0:
152,228,242724,2,0,L|28:232,1,120,0|8,0:0|0:0,0:0:0:0:
328,272,243606,2,0,L|432:336,1,120,0|2,0:0|0:0,0:0:0:0:
484,264,244268,5,0,0:0:0:0:
424,196,244489,1,2,0:0:0:0:
340,164,244709,1,0,0:0:0:0:
252,152,244930,2,0,P|216:140|200:120,1,60,8|0,0:0|0:0,0:0:0:0:
216,268,245371,2,0,P|276:288|332:268,1,120,0|2,0:0|0:0,0:0:0:0:
424,80,246254,1,2,0:0:0:0:
312,152,246474,2,0,L|232:152,1,60,0|8,0:0|0:0,0:0:0:0:
252,152,247136,1,0,0:0:0:0:
96,99,247577,5,2,0:0:0:0:
194,69,247798,1,0,0:0:0:0:
252,152,248018,1,2,0:0:0:0:
192,236,248239,1,0,0:0:0:0:
94,202,248460,1,8,0:0:0:0:
94,202,248901,2,0,P|52:248|68:308,1,120,0|2,0:0|0:0,0:0:0:0:
418,182,249783,2,0,P|460:136|450:83,1,120,0|8,0:0|0:0,0:0:0:0:
256,192,250666,1,0,0:0:0:0:
256,40,251107,5,0,0:0:0:0:
256,352,251548,1,0,0:0:0:0:
32,192,251989,1,8,0:0:0:0:
480,192,252430,1,0,0:0:0:0:
256,192,252872,1,2,0:0:0:0:
256,192,253092,6,0,L|256:124,1,60
188,260,253533,1,0,0:0:0:0:
128,192,253754,6,0,L|128:132,1,60,8|0,0:0|0:0,0:0:0:0:
376,192,254195,2,0,L|376:252,1,60
332,124,254636,6,0,P|364:116|384:100,1,60,4|0,0:0|0:0,0:0:0:0:
248,96,255078,1,0,0:0:0:0:
313,214,255298,1,0,0:0:0:0:
424,260,255519,2,0,P|380:316|332:336,1,120,10|0,0:0|0:0,0:0:0:0:
261,244,256181,2,0,L|313:214,1,60,2|0,0:0|0:0,0:0:0:0:
76,360,256843,5,0,0:0:0:0:
252,232,257284,1,10,0:0:0:0:
188,24,257725,1,0,0:0:0:0:
92,216,258166,6,0,P|60:236|40:244,1,60,2|0,0:0|0:0,0:0:0:0:
104,104,258607,2,0,P|131:117|152:140,1,60
176,288,259049,2,0,P|228:324|282:322,1,120,2|0,1:2|0:0,0:0:0:0:
444,144,259931,2,0,P|480:80|472:36,1,120
277,140,260593,2,0,P|311:138|336:128,1,60,2|2,0:0|1:2,0:0:0:0:
104,84,261255,2,0,P|84:148|92:204,1,120,2|4,0:0|0:0,0:0:0:0:
420,56,262358,5,0,0:0:0:0:
420,56,262578,2,0,P|404:124|368:160,1,120,10|0,0:0|0:0,0:0:0:0:
240,220,263240,2,0,P|292:280|390:300,1,180,2|0,0:0|0:0,0:0:0:0:
212,360,264343,1,2,1:2:0:0:
370,158,264784,1,0,0:0:0:0:
180,52,265226,6,0,P|112:60|52:152,1,180,2|0,0:0|0:0,0:0:0:0:
71,235,266108,1,10,0:0:0:0:
224,140,266549,1,2,0:0:0:0:
224,140,266770,2,0,L|284:168,1,60
448,300,267432,1,2,1:2:0:0:
232,328,267873,2,0,L|184:368,2,60,8|0|0,0:0|0:0|0:0,0:0:0:0:
372,211,268755,6,0,L|318:237,1,60,6|0,0:0|0:0,0:0:0:0:
200,68,269196,2,0,L|232:118,1,60,2|0,0:0|0:0,0:0:0:0:
178,192,269638,1,8,0:0:0:0:
178,192,270079,2,0,P|132:240|80:248,1,120,0|2,0:0|0:0,0:0:0:0:
319,145,270961,2,0,P|365:97|417:89,1,120,0|8,0:0|0:0,0:0:0:0:
300,280,271844,1,0,0:0:0:0:
214,72,272285,5,2,0:0:0:0:
160,145,272505,1,0,0:0:0:0:
214,219,272726,1,2,0:0:0:0:
300,191,272947,1,0,0:0:0:0:
300,100,273167,2,0,P|323:72|345:64,1,60,8|0,0:0|0:0,0:0:0:0:
348,224,273608,2,0,P|326:216|300:188,1,60,2|0,0:0|0:0,0:0:0:0:
448,148,274050,6,0,L|512:148,2,60,2|0|0,0:0|0:0|0:0,0:0:0:0:
300,100,274711,2,0,L|248:68,1,60,0|8,0:0|0:0,0:0:0:0:
348,224,275153,1,0,0:0:0:0:
348,224,275373,2,0,P|304:272|248:280,1,120,2|4,0:0|0:0,0:0:0:0:
108,88,276697,1,8,0:0:0:0:
328,248,277359,5,0,0:0:0:0:
328,248,277579,2,0,P|276:280|216:292,1,120,2|2,0:0|0:0,0:0:0:0:
160,164,278241,2,0,P|212:132|272:120,1,120,2|2,0:0|0:0,0:0:0:0:
269,120,278903,1,2,0:0:0:0:
256,192,279124,12,2,280668,0:0:0:0:
200,284,281109,6,0,P|256:304|312:284,1,120
256,192,281771,1,0,0:0:0:0:
164,120,281991,6,0,P|184:84|204:68,1,60,4|0,0:0|0:0,0:0:0:0:
345,120,282433,2,0,P|325:84|312:72,1,60,8|0,0:0|0:0,0:0:0:0:
256,192,282874,6,0,L|256:252,1,60,4|0,0:0|0:0,0:0:0:0:
136,252,283315,2,0,L|136:332,1,60
16,196,283756,1,8,0:0:0:0:
40,100,283977,1,0,0:0:0:0:
136,72,284197,1,2,0:0:0:0:
216,28,284418,2,0,P|224:96|192:144,1,120
136,252,285080,1,0,0:0:0:0:
56,192,285301,1,0,0:0:0:0:
56,288,285521,2,0,P|90:332|150:340,1,120,8|0,0:0|0:0,0:0:0:0:
56,192,286404,6,0,P|92:120|96:68,1,120,2|2,0:0|0:0,0:0:0:0:
216,56,287065,1,0,0:0:0:0:
312,132,287286,2,0,P|276:204|272:256,1,120,8|2,0:0|0:0,0:0:0:0:
316,336,287948,1,0,0:0:0:0:
432,276,288168,2,0,L|484:208,1,60,2|0,0:0|0:0,0:0:0:0:
384,188,288610,2,0,L|408:128,1,60,4|0,0:0|0:0,0:0:0:0:
312,132,289051,2,0,L|296:64,1,60,4|0,0:0|0:0,0:0:0:0:
212,48,289492,6,0,P|176:40|144:12,1,60
144,116,289933,2,0,P|96:172|92:232,1,120,4|0,0:0|0:0,0:0:0:0:
252,296,290705,1,0,0:0:0:0:
252,296,290816,1,0,0:0:0:0:
340,320,291036,1,0,0:0:0:0:
320,232,291257,1,0,0:0:0:0:
336,52,291698,5,4,0:0:0:0:
160,16,292139,2,0,P|132:84|148:132,1,120,0|0,0:0|0:0,0:0:0:0:
132,224,292801,2,0,P|164:222|194:210,1,60
256,192,293242,12,0,295228,0:0:0:0:

[Normal]
  1. 01:33:816 (3) 這slider有聲音 嗯OAQ真的就是这么设定的0.0
  2. 01:35:801 (1) ^
  3. 01:45:949 (5) 這樣好看點
    因为配合尾巴上的finish我想让它直着下去↓ 咣当!
  4. 02:44:189 (4) 這slider有聲音
  5. 02:56:984 (1) ^
  6. 03:35:810 (1) ^
  7. 03:43:531 (2) ^
  8. 03:46:179 (1) ^
  9. 03:49:929 (1) ^
  10. 04:12:430 (4) ^
  11. 04:25:226 (1,3) ^
這麼多個,讓我懷疑你本來就是這樣設定的 orz

[Collab]
  1. 00:36:679 (4) ctrl+G 弧度換邊? 其实flow没什么区别啦 这么短的slider 点到脑袋之后都不用往下移
  2. 02:21:025 (5) 移到x236, y48呢? 感觉不算很舒服=。=
  3. 03:10:882 (6) 移到x432, y248 嗯好的
真的是摸不出東西,就這樣吧 Good Luck
嗯没关系啦 Thx for your mod~
meetmeetdee

Azure wrote:

as your request

[Collab]
  1. 00:49:695 (5,6) 兩個交換位置,因為要順著前一個slider的弧度下來 還好吧
  2. 00:56:092 (5) 沒黏好哦 Fixed
  3. 02:02:936 NC一下 OK
  4. 02:44:189 (4) ctrl+G 好點 現在的還好
  5. 04:52:801 (3) 折返一次,然後spinner從白線開始 不改,跟人聲
真的是摸不出東西,就這樣吧 Good Luck
Thanks for your mod :)
quiz-chan_DELETED


Hello there~ from our queue


[General]
Everything seems to be fine.

I don't know, but I think, it would be really cool, if there was a SB that shows what the singer is currently singing. I am sure that would work out well.

Just one thing about Collab: the slow parts feel to jumpy for me, actually. I can point out possible spots that might describe my thoughts about the spacing. The spacing in general could be a little more consistent, not pixel-perfect and strict, but it could really be even a liiiiittle more consistent. The jumps just feel unnecessary on such a slow song, especially in the slower parts.

[Normal]
00:53:886 (4) - I would rather put a NC here instead of 00:55:651 (1) - simply because the theme changes in pitch right here. And it would be nice to emphasize that.

Otherwise, really marvellous diff. It feels very calm and that's how Normals are supposed to feel. Except for the fact, that the objects, that are on blue ticks, might be harder to hit for newer players.

[Collab]
Alright, about the spacing (as I complained about the inconsistencies):
00:14:619 (1,2,3) - This would be an example of unnecessary jumping. I think, it is just there to make the map harder, where you could simply use a higher SV with more consistent spacing.
00:18:149 (1,2,3,4) - Or this. This part of the song is too slow for such accelerated spacing.
You should make the overall spacing more consistent. The song really doesn't call for jumps. I think, it is very necessary.

00:51:460 (2,3) - I would erase (3) and lengthen (2) by 1/4, so it matches the vocals better.
01:11:094 - Okay, it can be a little jumpy here, but still, jumpy spacing doesn't mean inconsistent spacing. The spacing here is so jumpy, it is already inconsistent again.
01:23:006 (1) - I don't see why there is a NC here. Nothing in particular has changed in the song.
01:56:979 (1,2,3,4,1,2,3,4,5) - I know I already told you, but really, why is this so jumpy? (just pointing this one out, again, please make spacing more consistent)
02:20:143 (1,2,3,4,5,6,7) - Or this. Why? This song is way too slow to pull this off.
03:38:016 (1,2,1,2,1,2) - New combo spam? I think one NC would be enough.
03:47:282 (1,2,1,2) - I would completely erase the new combos. They don't make sense at all. Neither theme nor vocals have changed at this point.

This diff could use more work on overall spacing, but otherwise, I think it can work out well after all.

Anyway, I hope you can get this ranked.

Good luck!

Kecco


From the QAT's Queue :3

[General]
Turn on the Widescreen Support for the Storyboard on every diff. Song Setup>Design>Widescreen Support

[Collab]
00:15:060 (2,3) - Mhmhmh, it's just the begin. Don't use this jump here please. Plays better without it.
00:18:149 (1,2,3,4) - This looks crooked. Can't you rearrange the notes in a better way? You can keep the little jumps, but please replace the notes.
00:21:678 (1,2,3,4,1) - Can you just reduce a little bit the distance between these notes? They are too jumpy for a calm song imo.
01:25:212 (1) - Should be further away.
01:43:081 (2,3) - Avoid this jump please. It ruins the flow imo.
02:21:246 (6,7) - Rearrange them? I think you can remap them a in better way. Maybe something like this?
02:31:614 (2,3) - Make them straight, following the direction of the previous slider. Now they are curvy and it's kinda bad to see imo.
02:33:158 (3,4,5,6) - Unstack these? Would flow better imo.
02:39:115 (1,2,3,4,5) - What about turning it into a jumping pattern? Listen carefully: 02:39:335 (2,3) - CTRL+G, then 02:39:556 (3,5) - CTRL+G and then again 02:39:777 (4,5) - CTRL+G.
03:00:513 (1) - I'd move this away. I'd look better and have better flow.
03:08:455 (2,3,4,5) - I think you could replace these notes in a better way. The pattern is crooked and bad to see.
03:13:750 (6) - Move this a bit more down?
03:51:988 (2,3) - Why are these notes on 1/6? It's totally wrong imo. Fix them. Should be something like this.
04:07:577 (1,2,3,4,5) - Same suggestion of the one up. Turn it into a jumping pattern?
04:15:078 (2,3,4) - Mhmh, I don't like the disposition of these. Try something like this instead. Would flow better.
04:32:285 (1,2,3,4,5) - This is fine like this.
04:44:418 (6) - Move it down a little bit? Just to have a curve with the 04:43:756 (3,4,5) - hitcircles. Flows bettre imo.
04:50:705 (3,4,5,6) - Move these just a little bit further? Just to emphasize the incoming blue tick note.
Topic Starter
Zero__wind
QC
Hello there~ from our queue

[General]
Everything seems to be fine.

I don't know, but I think, it would be really cool, if there was a SB that shows what the singer is currently singing. I am sure that would work out well. yes a good idea

Just one thing about Collab: the slow parts feel to jumpy for me, actually. I can point out possible spots that might describe my thoughts about the spacing. The spacing in general could be a little more consistent, not pixel-perfect and strict, but it could really be even a liiiiittle more consistent. The jumps just feel unnecessary on such a slow song, especially in the slower parts. some will be improved

[Normal]
00:53:886 (4) - I would rather put a NC here instead of 00:55:651 (1) - simply because the theme changes in pitch right here. And it would be nice to emphasize that. nice catch

Otherwise, really marvellous diff. It feels very calm and that's how Normals are supposed to feel. Except for the fact, that the objects, that are on blue ticks, might be harder to hit for newer players.

[Collab]
Alright, about the spacing (as I complained about the inconsistencies):
00:14:619 (1,2,3) - This would be an example of unnecessary jumping. I think, it is just there to make the map harder, where you could simply use a higher SV with more consistent spacing. fixed considering it's just at the beginning and the melody goes smooth
00:18:149 (1,2,3,4) - Or this. This part of the song is too slow for such accelerated spacing. setting jumps at coherent piano sounds is the way I map this diff, it's pretty consistent throughout the diff and I love the emphasize in this way
You should make the overall spacing more consistent. The song really doesn't call for jumps. I think, it is very necessary.

01:11:094 - Okay, it can be a little jumpy here, but still, jumpy spacing doesn't mean inconsistent spacing. The spacing here is so jumpy, it is already inconsistent again. I think nothing went wrong for this point
01:23:006 (1) - I don't see why there is a NC here. Nothing in particular has changed in the song. because sv changed

02:20:143 (1,2,3,4,5,6,7) - Or this. Why? This song is way too slow to pull this off. mentioned once above, setting jumps at coherent piano keysounds is how I map this. it plays fine
03:38:016 (1,2,1,2,1,2) - New combo spam? I think one NC would be enough. it's to improve the readablity
03:47:282 (1,2,1,2) - I would completely erase the new combos. They don't make sense at all. Neither theme nor vocals have changed at this point. also here

This diff could use more work on overall spacing, but otherwise, I think it can work out well after all.

Anyway, I hope you can get this ranked. sure I will `w`

Good luck!

kecco
From the QAT's Queue :3

[General]
Turn on the Widescreen Support for the Storyboard on every diff. Song Setup>Design>Widescreen Support fixed

[Collab]
00:15:060 (2,3) - Mhmhmh, it's just the begin. Don't use this jump here please. Plays better without it. agree, and alraedy fixed in the previous mod
00:18:149 (1,2,3,4) - This looks crooked. Can't you rearrange the notes in a better way? You can keep the little jumps, but please replace the notes. kk hoped I've made it better now
00:21:678 (1,2,3,4,1) - Can you just reduce a little bit the distance between these notes? They are too jumpy for a calm song imo. reduced
01:25:212 (1) - Should be further away. i fixed my previous notes

02:21:246 (6,7) - Rearrange them? I think you can remap them a in better way. Maybe something like this? I agree that your suggestion applies a nice arranging but I don't think my current one plays bad, so no fix atm
02:31:614 (2,3) - Make them straight, following the direction of the previous slider. Now they are curvy and it's kinda bad to see imo. they're heading ↙

03:00:513 (1) - I'd move this away. I'd look better and have better flow. k
03:08:455 (2,3,4,5) - I think you could replace these notes in a better way. The pattern is crooked and bad to see. hope they're better now

03:51:988 (2,3) - Why are these notes on 1/6? It's totally wrong imo. Fix them. Should be something like this. no I'll never change. They fit and I love them

04:15:078 (2,3,4) - Mhmh, I don't like the disposition of these. Try something like this instead. Would flow better. changed in another way but still thx for pointing out
thx for your mod~
Heanday
Hi ! :° From my Queue

[Normal]

03:38:457 (4) - this rythm is a bit wrong imo http://puu.sh/4d5si.jpg or just 2 circle, fits more.


perfect !


[Collab]


01:58:744 (4,5) - Try symetry between them ?
02:03:377 (2) - Whistle early slid ?
02:04:039 (3) - ^
02:12:642 (3) - curve this one a bit more for blanket with the previous circle ?
03:10:661 (5,6) - Ctrl G them fits more with the previous flow
04:43:756 (3,4,5,6) - This flow is unconfortable to play, try something like that ? http://puu.sh/4d6CA.jpg
04:50:705 (3,4) - deserve a triple imo

That's all i got, ready to go i think :° Gl !
Topic Starter
Zero__wind

Heanday wrote:

Hi ! :° From my Queue

[Normal]

03:38:457 (4) - this rythm is a bit wrong imo http://puu.sh/4d5si.jpg or just 2 circle, fits more.
hmm, not really, I think 3 keys exist

perfect !


[Collab]



02:04:039 (3) - ^ not really fitting, soft means kick at this point
02:12:642 (3) - curve this one a bit more for blanket with the previous circle ? hope I've made it better
03:10:661 (5,6) - Ctrl G them fits more with the previous flow nice catch

That's all i got, ready to go i think :° Gl !
thx for your mod~
Konei



[Normal]

  1. 00:35:797 (1,2) - Can't say that this is looking really good, either improve the blanket of 1 or change the pattern with 2 as it looks clustered.
  2. 00:39:327 (1,2) - I highly advise not to use stacks in your lowest difficulty, it's just confusing and unneeded, especially in such a relaxing song.
  3. 00:45:503 (4) - Try to use a whistle on the end to fit the piano.
  4. 01:05:358 (2) - Using 1/4 here is really weird, the music doesnt suggest it which makes it unneeded, advising you to change the rhythm here.
  5. 01:21:683 (1,2,3,4) - Same thing about the stacks here.
  6. 01:32:933 (1,2) - And again and again and so on and so on, I won't mention them anymore, if you change it, which I highly recommend, go through the diff yourself and change them.

[Collab]

  1. This difficulty is surprisingly jumpy after this Normal, that makes the spread really weird and I kind of don't know. I don't think the spread is acceptable at this point but well, let the BAT decide. Technically, the difficulty is fine though.
11t


Hello from the QAT queue!

[General]

Everything looks fine from here. No issues!

[Collab]

00:49:916 (6) - x=304,y=164 looks better for this one. Right now it sort of forms an awkward looking non-symmetrical triangle with (5) and the end of (4). You should change this for consistency since you've got equilateral triangles at parts like 00:57:857 (4,5,6) .

01:07:123 (4,5,6) - I'm not sure if this arrangement appropriately matches the rhythm of the song here. Something like this could work:


Though this might be even better:


The long slider at the beginning helps to balance the arrangement, in my opinion.

01:11:094 - Generally, I would limit the use of stacks here. You seem to like to use stacks as 1/2 beat pauses, but you also toss in a lot of 1/4 beat stacks into the mix. This can be confusing for some players, especially when these two are used next to each other in the same section.

01:46:390 (2,3,1,2,3) - As an example. There are many other ways you could arrange this part.


Would eliminate the ambiguity and matches the piano here.

You could also unstack 01:48:817 (3) as an option.

02:15:951 (4,1,2) - This is somewhat of a dangerous combination: a 1/4 beat stack into a 1/2 beat anti-jump. I think this arrangement would be less confusing:


This starts the anti-jumps on the first accented piano note, which is the instrument you're basing this pattern on in the first place. If you do this, make sure to space out (4) and (1) enough so that the player doesn't mistake the (4,1) timing to be the same as the (1,2) timing.

02:20:143 (1,2,3,4,5,6,7) - Good arrangement! It's a nice touch that you didn't immediately resort to some sort of perfect geometric shape here, like a lot mappers would do. It adds an element of character and fluidity to this section which reflects the timbre of the guitar.

02:31:173 (1,2,3,1) - This is mean ;_;
The 02:29:188 (2,1) gap is somewhat unexpectedly large given the slow SV, and puts the player into a more reactive mindset, which makes the pause at 02:31:835 (3,1) relatively hard to detect, especially amidst the closely-spaced triple here. I don't see a reason why you could unstack 02:32:276 (1) from this.

02:33:158 (3,4,5,6) - I find stack mixing like this somewhat problematic. What Zero__wind did here 02:46:395 (1,2,3,4) dealt with the same rhythm in a different way without having to stack mix, and I think this works better.

02:37:571 (5,6,7,8) - Another stack mix; this would could be easily changed by adding a note between (7) and (8). Fortunately there's a short background guitar melody that starts somewhere around 02:37:571 that would be perfectly matched by a hitcircle between (7) and (8).

02:39:115 (1,2,3,4,5) - Ctrl+Shift+D for this.

02:55:660 (4,5) - Deceiving anti-jump, coming from a similarly-spaced 1/4 beat gap at 02:54:998 (3,4) . You could easily fix this by changing (4,5) into a slider, or the more difficult approach would be to adjust spacing in some way.

03:00:955 (2,3) - I'm not sure how much I like this one, especially coming from the recent 02:56:984 (1,2) and 02:54:336 (2,3) patterns. But I also believe that this pattern does flow well, and adds a bit of diversity to your map. It's just somewhat difficult to prepare for.

03:37:465 (1,2,1,2,1,2,1,2) - Again, beautiful arrangement. It looks organized, but still preserves the "free" feeling of the melody. The timing for 03:37:465 (1) is somewhat unexpected, but it's not a huge issue. I'm sort of sad that you're missing the note at 03:38:513 , but there isn't much that can be done about that, unless you want to go with 1/16 snapping.

03:45:075 (5,1) - This rhythm is awkward. Ideally, I think you'd want to have a hitcircle or slider start on 03:46:399 , not end there, especially if it's a short slider. After fiddling around with it for a bit I couldn't find a way to map this section any better though.

03:51:252 (5,1,2,3,4,1) - This is very difficult to read. You've got a stack at 03:51:252 (5,1) , which is okay, but then you've got this 1/3 gap to the next note and then 03:52:282 (3) which is placed in a very awkward position, and it's really not easy for the player to be able to go "okay, 03:52:576 (4,1) is definitely a 1/2 beat pause and not more of this silly 1/3 business."

Consider a pattern like this?
You lose the nice triangle arrangement but I think the huge gap at 03:51:473 (1,2) helps to reinforce the idea that this isn't a normal timing. The fact that 03:53:017 (1) is totally not in the (2,3,4) line can help suggest to the player that it's not a part of the 1/3 beat sequence.

04:11:989 (3,4) - This spacing might be a tad extreme. The people for whom the difficulty of this map is well-suited probably won't be able to make this jump. A small decrease in the gap won't hurt the pattern.

04:34:050 (1,2,3,4) - The vocal emphasis doesn't match the rhythm you have here, I think. Try something like this, and see if you like it:


04:45:080 (7,8,9) - Triangle issue, please fix this to look either isosceles along the y-axis or equilateral. Make sure you readjust the (7,9) blanket afterwards.

04:50:705 (3,4) - Consider spacing a bit for slight overlap; I think this will fit the feeling of the percussion better.

Overall, this is a solid map. There are plenty of wonderful sections with beautiful patterns, but there are also sections where the use of both 1/2 beat gaps and 1/4 beat gaps makes for ambiguous play, especially with regards to spacing. Mixing stacks can be an issue, as I've pointed out above, but there are also times when your use of exaggerated spacing with notes 1/4 beats apart leads to confusion when you use similar spacing for notes 1/2 beats apart in the same section. There's no real easy way to fix this, and actually, given the music, there might not be a way to completely fix this at all without overmapping 1/4 beats everywhere or resorting to consistent distance snapping. But that's boring, right?

[Normal]

00:41:533 (3) - 76,204
00:41:974 (4) - 20,128
This neatens up the triangle a bit. But again, Ctrl+Shift+D is your friend!

02:36:688 (2,3) - naziblanket

02:56:101 (3,4,1) - This one doesn't seem to be a huge problem, but consider making this triangle neater.

03:30:516 - I think you should map this note. The gap is huge and awkward and kind of huge.

Overall, there are no issues with this difficulty. The rhythm is simple and easy to read, the spacing is consistent, and the map flows well as a whole. Good work!

That being said, I think the map could use some work in the aesthetics department. While your patterns aren't bad to look at, they're not particularly beautiful to look at either, and aesthetics are much more of an important factor in lower difficulties because the player spends more time staring instead of reacting.

I'm a huge fan of slider blankets myself; I think they make the elements within the map, aesthetically, fit together much better. It doesn't seem like your style, but just in case it's something you want to try out, I've noted a couple sections for potential slider-slider blanketing.

01:33:816 (3,4)
01:41:758 (4,1)
03:39:340 (1,2)
04:00:518 (1,2)

[Closing]

Generally great work! There are no outstanding problems. The Collab flows well and there are few issues with rhythm and arrangement. Above all, it's fun, and at the end of the day, that's all that matters.

Thank you for choosing QAT, we hope to see you again soon!
DakeDekaane


Hi~

We're not done yet~

[General]
Clean

[Normal]
Maybe use AR5? I think it fits better with the speed you're using.
I'm going to be a bit nitpicky about some sliders, but that's up to you as the map is good as it is now :3
00:20:796 (2) - This could have a better blanketting, mive the middle node around x:108 y:156
00:41:533 (1) - NC to remark the change of instrument?
00:48:923 (2) - Same as the first, you can achieve a nice blanket moving the middle node around x:444 y:104 x:484 y:100
00:53:886 (1) - How about making the curve opening in the opposite side, to lead better to next circles?
01:06:240 (3) - Same for blanket, move the middle node to x:312 y:276
01:19:035 (2,3) - This overlap looks quite bad as the end of (3) is still covered by (2), how about making something like this, its very similar and you avoid the overlap I mentioned, also you may need to move (4) a bit to keep the spacing consistent.
02:40:218 (2) - I'd suggest you to make more notable this curve, in a way that leads better to the next slider, it'd look neater imo.
03:02:058 (3) - You may want to avoid the end of this being overlapped by the previous slider, just move the end a bit up, also don't forget arrange the next objects if you do.
03:49:929 (1) - Blanketing would look nicer here, move the middle node to x:340 y:24 and the last one to x:292 y:16
04:14:636 (1,2) - I'd prefer this rhythm a simplified, as this is the lowest diff, it could be a bit tricky for some new players as they often tend to click faster if they see objects too close. You could use either a 1/1 slider, a 1/2 slider with one repeat in 04:14:636 and may be a circle in 04:15:298. This is for all similar rhythm in the last kiai.

[Hard]
meetmeetdee:
01:08:005 (5,6) - This parts is a bit overdone, try a calmer rhythm and let's put emphasis in the piano a bit

01:10:432 - You could add a cirlcle here for drums, sounds a bit empty actually.
01:28:521 (3) - I feel this is overmapped, remove it
01:31:610 (3) - ^
01:33:595 (4) - How about making this a 1/4 slider and putting a circle in 01:34:036? This way would fit a lot better with both piano and vocals, as they emphasizes in the blue tick.
01:34:257 (5) - Remove it.
01:36:463 (2) - ^
01:38:449 (6) - NC to mark instrument change and the increase in spacing better.
01:45:728 (9) - Remove.
01:47:052 - You can add a circles for the piano here,
01:47:493 - Here too.
01:47:714 - And here.
02:03:377 (2) - I'd suggest to use a circle instead a slider here, the hold doesn't feel too good here, as there's nothing?
02:49:924 (1,2) - This is really a huge jump, you should decrease it.
03:10:110 (3) - I'd prefer to this be circles in 1/8, it feels more natural to hit it as that, as a slider feels weird as you have to release on the stronger note. Though the correct snap to use here is 1/12.
04:28:755 (1,2,3) - I was expecting a jump between (2,3) like you did in (1,2).
04:43:977 (4) - I'd remove this to give more emphasis to the previous note.
04:52:139 (2) - Make this a 1/4 slider, matches better the vocals

Zero__wind:
02:06:907 (5) - I can't see a reason to lower the volume in the end, as the piano is clearly audible and calls for a hitsound, maybe a whistle?
02:20:143 (1,2,3,4,5,6,7) - I found this a quite jumpy for the pace of the song, just a comment. You could use set NC for (2,4,6) like you did in 03:37:465 (1,2,1,2,1,2,1,2).
I really disliked some of those "silenced end sliders", maybe it's just me, but it'd sound better with a higher volume or using single circles instead of them. The diff is a bit jumpy, but well, I won't mess too much here except from the few spots I mentioned.

It seems 11t posted before, so some of the suggested spots may be similar, that'd be all from my part, nice map overall, just some rhythm issues, good luck o/
Topic Starter
Zero__wind
Konei
[Normal]

  1. 00:35:797 (1,2) - Can't say that this is looking really good, either improve the blanket of 1 or change the pattern with 2 as it looks clustered. hope I've improved
  2. 00:39:327 (1,2) - I highly advise not to use stacks in your lowest difficulty, it's just confusing and unneeded, especially in such a relaxing song. actually I think it really fits with the 2 heavy key
  3. 00:45:503 (4) - Try to use a whistle on the end to fit the piano. k
  4. 01:05:358 (2) - Using 1/4 here is really weird, the music doesnt suggest it which makes it unneeded, advising you to change the rhythm here. I think it matches with the music
  5. 01:21:683 (1,2,3,4) - Same thing about the stacks here. will consider change into a long reverse, thx for pointing out
  6. 01:32:933 (1,2) - And again and again and so on and so on, I won't mention them anymore, if you change it, which I highly recommend, go through the diff yourself and change them. I think it's fine for this point

[Collab]

  1. This difficulty is surprisingly jumpy after this Normal, that makes the spread really weird and I kind of don't know. I don't think the spread is acceptable at this point but well, let the BAT decide. Technically, the difficulty is fine though. not a really smooth thread, but I think it's acceptable for long maps

11t
Hello from the QAT queue!

[General]

Everything looks fine from here. No issues!

[Collab]

01:11:094 - Generally, I would limit the use of stacks here. You seem to like to use stacks as 1/2 beat pauses, but you also toss in a lot of 1/4 beat stacks into the mix. This can be confusing for some players, especially when these two are used next to each other in the same section. I think it's fine, to read or to play, the rhythm is consistent and quite natural, even if players got confused at the first try, I think they wouldn't at the second



02:15:951 (4,1,2) - This is somewhat of a dangerous combination: a 1/4 beat stack into a 1/2 beat anti-jump. I think this arrangement would be less confusing:


This starts the anti-jumps on the first accented piano note, which is the instrument you're basing this pattern on in the first place. If you do this, make sure to space out (4) and (1) enough so that the player doesn't mistake the (4,1) timing to be the same as the (1,2) timing. I moved the first stack out, no change for the anti-jumps, it's fit and consistent with the first part

02:20:143 (1,2,3,4,5,6,7) - Good arrangement! It's a nice touch that you didn't immediately resort to some sort of perfect geometric shape here, like a lot mappers would do. It adds an element of character and fluidity to this section which reflects the timbre of the guitar. `w` yeah~ finally someone showed appreciation to this! so happy

02:31:173 (1,2,3,1) - This is mean ;_;
The 02:29:188 (2,1) gap is somewhat unexpectedly large given the slow SV, and puts the player into a more reactive mindset, which makes the pause at 02:31:835 (3,1) relatively hard to detect, especially amidst the closely-spaced triple here. I don't see a reason why you could unstack 02:32:276 (1) from this. hmm, I think it's fine, the gap fits right with the vocal, and thus I think it's quite natural



02:55:660 (4,5) - Deceiving anti-jump, coming from a similarly-spaced 1/4 beat gap at 02:54:998 (3,4) . You could easily fix this by changing (4,5) into a slider, or the more difficult approach would be to adjust spacing in some way. increased spacing, but I still have much space to use

03:00:955 (2,3) - I'm not sure how much I like this one, especially coming from the recent 02:56:984 (1,2) and 02:54:336 (2,3) patterns. But I also believe that this pattern does flow well, and adds a bit of diversity to your map. It's just somewhat difficult to prepare for. yeah, I think I don't really need to deal with this

03:37:465 (1,2,1,2,1,2,1,2) - Again, beautiful arrangement. It looks organized, but still preserves the "free" feeling of the melody. The timing for 03:37:465 (1) is somewhat unexpected, but it's not a huge issue. I'm sort of sad that you're missing the note at 03:38:513 , but there isn't much that can be done about that, unless you want to go with 1/16 snapping. `w` glad you like it

03:45:075 (5,1) - This rhythm is awkward. Ideally, I think you'd want to have a hitcircle or slider start on 03:46:399 , not end there, especially if it's a short slider. After fiddling around with it for a bit I couldn't find a way to map this section any better though. will consider more about it

03:51:252 (5,1,2,3,4,1) - This is very difficult to read. You've got a stack at 03:51:252 (5,1) , which is okay, but then you've got this 1/3 gap to the next note and then 03:52:282 (3) which is placed in a very awkward position, and it's really not easy for the player to be able to go "okay, 03:52:576 (4,1) is definitely a 1/2 beat pause and not more of this silly 1/3 business."

You lose the nice triangle arrangement but I think the huge gap at 03:51:473 (1,2) helps to reinforce the idea that this isn't a normal timing. The fact that 03:53:017 (1) is totally not in the (2,3,4) line can help suggest to the player that it's not a part of the 1/3 beat sequence. OAQ I really love this point, and not feel like to change, from the triangle to a quite straight line



Overall, this is a solid map. There are plenty of wonderful sections with beautiful patterns, but there are also sections where the use of both 1/2 beat gaps and 1/4 beat gaps makes for ambiguous play, especially with regards to spacing. Mixing stacks can be an issue, as I've pointed out above, but there are also times when your use of exaggerated spacing with notes 1/4 beats apart leads to confusion when you use similar spacing for notes 1/2 beats apart in the same section. There's no real easy way to fix this, and actually, given the music, there might not be a way to completely fix this at all without overmapping 1/4 beats everywhere or resorting to consistent distance snapping. But that's boring, right? yeah I think I did get the ballance at this point and it will be nice to play, thx for understanding

[Normal]

00:41:533 (3) - 76,204
00:41:974 (4) - 20,128
This neatens up the triangle a bit. But again, Ctrl+Shift+D is your friend! did so

02:36:688 (2,3) - naziblanket lol I really suck at drawing this, hope I've made it better

02:56:101 (3,4,1) - This one doesn't seem to be a huge problem, but consider making this triangle neater. not easy to do so

03:30:516 - I think you should map this note. The gap is huge and awkward and kind of huge. hm nope, I like the short rhythm gap here for the slow part

Overall, there are no issues with this difficulty. The rhythm is simple and easy to read, the spacing is consistent, and the map flows well as a whole. Good work!

That being said, I think the map could use some work in the aesthetics department. While your patterns aren't bad to look at, they're not particularly beautiful to look at either, and aesthetics are much more of an important factor in lower difficulties because the player spends more time staring instead of reacting.

I'm a huge fan of slider blankets myself; I think they make the elements within the map, aesthetically, fit together much better. It doesn't seem like your style, but just in case it's something you want to try out, I've noted a couple sections for potential slider-slider blanketing. thx for pointing out, did some of them

01:33:816 (3,4)
01:41:758 (4,1)
03:39:340 (1,2)
04:00:518 (1,2)

[Closing]

Generally great work! There are no outstanding problems. The Collab flows well and there are few issues with rhythm and arrangement. Above all, it's fun, and at the end of the day, that's all that matters.

Thank you for choosing QAT, we hope to see you again soon!

thx for your mods~
Azure
BeatofIke
Sorry for the delay. My QAT mod will be her map shortly!
Stay tuned! :D


Nevermind, your map is already modded by 5 QATs! :3
Topic Starter
Zero__wind
DakeDekaane
Hi~

We're not done yet~

[General]
Clean

[Normal]
Maybe use AR5? I think it fits better with the speed you're using. I used to use AR5, changed to 4 according to 249's suggestion, I think it's reasonable for such a slow song
I'm going to be a bit nitpicky about some sliders, but that's up to you as the map is good as it is now :3 actually thx for this, I'm so bad at drawing lol
00:20:796 (2) - This could have a better blanketting, mive the middle node around x:108 y:156
00:41:533 (1) - NC to remark the change of instrument?
00:48:923 (2) - Same as the first, you can achieve a nice blanket moving the middle node around x:444 y:104 x:484 y:100
00:53:886 (1) - How about making the curve opening in the opposite side, to lead better to next circles?
01:06:240 (3) - Same for blanket, move the middle node to x:312 y:276
01:19:035 (2,3) - This overlap looks quite bad as the end of (3) is still covered by (2), how about making something like this, its very similar and you avoid the overlap I mentioned, also you may need to move (4) a bit to keep the spacing consistent.
didn't deal with this one, I quite like the current arrangement
02:40:218 (2) - I'd suggest you to make more notable this curve, in a way that leads better to the next slider, it'd look neater imo.
03:02:058 (3) - You may want to avoid the end of this being overlapped by the previous slider, just move the end a bit up, also don't forget arrange the next objects if you do. currently fine imo
03:49:929 (1) - Blanketing would look nicer here, move the middle node to x:340 y:24 and the last one to x:292 y:16
04:14:636 (1,2) - I'd prefer this rhythm a simplified, as this is the lowest diff, it could be a bit tricky for some new players as they often tend to click faster if they see objects too close. You could use either a 1/1 slider, a 1/2 slider with one repeat in 04:14:636 and may be a circle in 04:15:298. This is for all similar rhythm in the last kiai. it needs more opinions as I suppose, I'm aware of that I've made it harder at the last kiai, actually I inteded to do this, to make the diff gap smaller, while I think this difficulty is acceptable as a Normal. Hope it'd be fine

others all fixed~

[Hard]

Zero__wind:
02:06:907 (5) - I can't see a reason to lower the volume in the end, as the piano is clearly audible and calls for a hitsound, maybe a whistle? sorry I was adding hitsounds according to vocal at parts with vocal
02:20:143 (1,2,3,4,5,6,7) - I found this a quite jumpy for the pace of the song, just a comment. You could use set NC for (2,4,6) like you did in 03:37:465 (1,2,1,2,1,2,1,2). I'll consider more about this, I think NC at this point won'd make it more readable, like what they do at the other "similar" points
I really disliked some of those "silenced end sliders", maybe it's just me, but it'd sound better with a higher volume or using single circles instead of them. The diff is a bit jumpy, but well, I won't mess too much here except from the few spots I mentioned. will gather more opinions about the sliders, jumps are fine imo

It seems 11t posted before, so some of the suggested spots may be similar, that'd be all from my part, nice map overall, just some rhythm issues, good luck o/

thx for your mod~
meetmeetdee

Quiz-chan wrote:

SPOILER


Hello there~ from our queue


[General]
Everything seems to be fine.

I don't know, but I think, it would be really cool, if there was a SB that shows what the singer is currently singing. I am sure that would work out well.

Just one thing about Collab: the slow parts feel to jumpy for me, actually. I can point out possible spots that might describe my thoughts about the spacing. The spacing in general could be a little more consistent, not pixel-perfect and strict, but it could really be even a liiiiittle more consistent. The jumps just feel unnecessary on such a slow song, especially in the slower parts.

[Collab]
00:51:460 (2,3) - I would erase (3) and lengthen (2) by 1/4, so it matches the vocals better. OK
01:56:979 (1,2,3,4,1,2,3,4,5) - I know I already told you, but really, why is this so jumpy? (just pointing this one out, again, please make spacing more consistent) I don't think there is the problem
This diff could use more work on overall spacing, but otherwise, I think it can work out well after all.

Anyway, I hope you can get this ranked.

Good luck!

Kecco wrote:

SPOILER


From the QAT's Queue :3

[General]
Turn on the Widescreen Support for the Storyboard on every diff. Song Setup>Design>Widescreen Support

[Collab]
01:25:212 (1) - Should be further away. It is fine imo
01:43:081 (2,3) - Avoid this jump please. It ruins the flow imo. OK
02:33:158 (3,4,5,6) - Unstack these? Would flow better imo. OK
02:39:115 (1,2,3,4,5) - What about turning it into a jumping pattern? Listen carefully: 02:39:335 (2,3) - CTRL+G, then 02:39:556 (3,5) - CTRL+G and then again 02:39:777 (4,5) - CTRL+G. I don't like jump there
03:13:750 (6) - Move this a bit more down? OK
04:07:577 (1,2,3,4,5) - Same suggestion of the one up. Turn it into a jumping pattern? Same as above
04:32:285 (1,2,3,4,5) - This is fine like this.
04:44:418 (6) - Move it down a little bit? Just to have a curve with the 04:43:756 (3,4,5) - hitcircles. Flows bettre imo. Fixed in another way
04:50:705 (3,4,5,6) - Move these just a little bit further? Just to emphasize the incoming blue tick note. Fixed in another way


Heanday wrote:

SPOILER
Hi ! :° From my Queue

[Collab]


01:58:744 (4,5) - Try symetry between them ? It is fine
02:03:377 (2) - Whistle early slid ? OK
04:43:756 (3,4,5,6) - This flow is unconfortable to play, try something like that ? http://puu.sh/4d6CA.jpg I change it in another way
04:50:705 (3,4) - deserve a triple imo OK

That's all i got, ready to go i think :° Gl !

11t wrote:

SPOILER


Hello from the QAT queue!

[General]

Everything looks fine from here. No issues!

[Collab]

00:49:916 (6) - x=304,y=164 looks better for this one. Right now it sort of forms an awkward looking non-symmetrical triangle with (5) and the end of (4). You should change this for consistency since you've got equilateral triangles at parts like 00:57:857 (4,5,6) . OK

01:07:123 (4,5,6) - I'm not sure if this arrangement appropriately matches the rhythm of the song here. Something like this could work:


Though this might be even better:


The long slider at the beginning helps to balance the arrangement, in my opinion. seems good

01:11:094 - Generally, I would limit the use of stacks here. You seem to like to use stacks as 1/2 beat pauses, but you also toss in a lot of 1/4 beat stacks into the mix. This can be confusing for some players, especially when these two are used next to each other in the same section.

01:46:390 (2,3,1,2,3) - As an example. There are many other ways you could arrange this part.


Would eliminate the ambiguity and matches the piano here. OK

You could also unstack 01:48:817 (3) as an option. OK

02:33:158 (3,4,5,6) - I find stack mixing like this somewhat problematic. What Zero__wind did here 02:46:395 (1,2,3,4) dealt with the same rhythm in a different way without having to stack mix, and I think this works better. Fixed

02:37:571 (5,6,7,8) - Another stack mix; this would could be easily changed by adding a note between (7) and (8). Fortunately there's a short background guitar melody that starts somewhere around 02:37:571 that would be perfectly matched by a hitcircle between (7) and (8). Fixed in another way

02:39:115 (1,2,3,4,5) - Ctrl+Shift+D for this. It is already

04:11:989 (3,4) - This spacing might be a tad extreme. The people for whom the difficulty of this map is well-suited probably won't be able to make this jump. A small decrease in the gap won't hurt the pattern. Fixed

04:34:050 (1,2,3,4) - The vocal emphasis doesn't match the rhythm you have here, I think. Try something like this, and see if you like it:
OK

04:45:080 (7,8,9) - Triangle issue, please fix this to look either isosceles along the y-axis or equilateral. Make sure you readjust the (7,9) blanket afterwards. Fixed

04:50:705 (3,4) - Consider spacing a bit for slight overlap; I think this will fit the feeling of the percussion better. OK

Overall, this is a solid map. There are plenty of wonderful sections with beautiful patterns, but there are also sections where the use of both 1/2 beat gaps and 1/4 beat gaps makes for ambiguous play, especially with regards to spacing. Mixing stacks can be an issue, as I've pointed out above, but there are also times when your use of exaggerated spacing with notes 1/4 beats apart leads to confusion when you use similar spacing for notes 1/2 beats apart in the same section. There's no real easy way to fix this, and actually, given the music, there might not be a way to completely fix this at all without overmapping 1/4 beats everywhere or resorting to consistent distance snapping. But that's boring, right?

[Closing]

Generally great work! There are no outstanding problems. The Collab flows well and there are few issues with rhythm and arrangement. Above all, it's fun, and at the end of the day, that's all that matters.

Thank you for choosing QAT, we hope to see you again soon!

DakeDekaane wrote:

SPOILER


Hi~

We're not done yet~

[General]
Clean

[Hard]
meetmeetdee:
01:08:005 (5,6) - This parts is a bit overdone, try a calmer rhythm and let's put emphasis in the piano a bit OK

01:10:432 - You could add a cirlcle here for drums, sounds a bit empty actually. OK
01:28:521 (3) - I feel this is overmapped, remove it OK
01:31:610 (3) - ^ OK
01:33:595 (4) - How about making this a 1/4 slider and putting a circle in 01:34:036? This way would fit a lot better with both piano and vocals, as they emphasizes in the blue tick. not bad
01:34:257 (5) - Remove it. OK
01:36:463 (2) - ^ OK
01:38:449 (6) - NC to mark instrument change and the increase in spacing better. OK
01:45:728 (9) - Remove. OK
01:47:052 - You can add a circles for the piano here, I use a slider for it
01:47:493 - Here too. OK
01:47:714 - And here. OK
02:03:377 (2) - I'd suggest to use a circle instead a slider here, the hold doesn't feel too good here, as there's nothing? OK
04:28:755 (1,2,3) - I was expecting a jump between (2,3) like you did in (1,2). OK
04:43:977 (4) - I'd remove this to give more emphasis to the previous note. OK
04:52:139 (2) - Make this a 1/4 slider, matches better the vocals OK

It seems 11t posted before, so some of the suggested spots may be similar, that'd be all from my part, nice map overall, just some rhythm issues, good luck o/
Thanks for your mod :)
Topic Starter
Zero__wind
all parts updated
Irreversible

no kd for this please.


Hi there, from QAT Queue.

After some further discussion about your map, we came to the conclusion that it's not completely ready yet.
Probably all of us think that this is a quite good collab, but the main problem are definitely the jumps. The overall spacing should be more consistent (and maybe a bit smaller, but that's totally up to you)

I hope you can work on your map a bit more, and I'm sure it'll turn out to a great ranked map. Don't hesitate to ask a member of us to give you further examples. Still - we hope that we could help you with our mods!

See you then, and good luck.
Andrea
~General~
  1. The file reversearrow.png's dimensions must be exactly 128x128 (currently 78x58).
~Normal~
  1. Reduce HP Drain by 1 tick to balance the difficulty settings, also because it's way too high at the moment.
  1. 00:39:327 (1,2) - I'd prefer if you don't stack these two notes together, they might be confusing for beginners to read.
  2. 01:07:564 (1,2) - ^
  3. 01:21:683 (1,2,3,4) - ^ And so on, check the rest of these stacks please and see what to do with them.
  4. 03:06:470 (4) - Unsnapped slider (end).
  5. 04:14:636 (1,2,3,4) - This pattern seems a bit tricky if compared to the rest of the difficulty, try to make it easier.
  6. 04:28:755 (1,2,3,4) - ^
  7. 04:41:991 (1) - I stronly suggest to not place this slider in the middle since it can be covered by previous hitburst from spinner and it might confuse beginners during play.
  8. 04:47:231 (3) - Unsnapped slider (start).
  9. 04:48:554 (5) - Whole slider is unsnapped.
~Collab~
  1. 00:44:400 (4,5) - The stack here could be improved a lot if you disable the grid snap.
  2. 01:59:185 (5,1) - ^
  3. 03:06:470 (5) - Unsnapped slider (end).
  4. 03:51:988 (2,3,4) - These three circles are really confusing to play due to the rhythm, I highly suggest you to change them into a single slider with repeat for better play.
I almost fell asleep while modding this xD
Topic Starter
Zero__wind

Andrea wrote:

~General~
  1. The file reversearrow.png's dimensions must be exactly 128x128 (currently 78x58).
~Normal~
  1. Reduce HP Drain by 1 tick to balance the difficulty settings, also because it's way too high at the moment.
fine
  1. 00:39:327 (1,2) - I'd prefer if you don't stack these two notes together, they might be confusing for beginners to read. ok dealt withm them all
  2. 01:07:564 (1,2) - ^
  3. 01:21:683 (1,2,3,4) - ^ And so on, check the rest of these stacks please and see what to do with them.
  4. 03:06:470 (4) - Unsnapped slider (end). yes also fixed all `w`
  5. 04:14:636 (1,2,3,4) - This pattern seems a bit tricky if compared to the rest of the difficulty, try to make it easier. ok split it up
  6. 04:28:755 (1,2,3,4) - ^ ^
  7. 04:41:991 (1) - I stronly suggest to not place this slider in the middle since it can be covered by previous hitburst from spinner and it might confuse beginners during play. ok this is a nice catch
  8. 04:47:231 (3) - Unsnapped slider (start).
  9. 04:48:554 (5) - Whole slider is unsnapped.
~Collab~
  1. 00:44:400 (4,5) - The stack here could be improved a lot if you disable the grid snap. xD will change with no doubt~
  2. 01:59:185 (5,1) - ^ ^
  3. 03:06:470 (5) - Unsnapped slider (end). fixed
  4. 03:51:988 (2,3,4) - These three circles are really confusing to play due to the rhythm, I highly suggest you to change them into a single slider with repeat for better play. >.< may I keep them? I really appreciate this variety of rhythm
I almost fell asleep while modding this xD
thx for your mod~
Andrea
Recheck.

~General~
  1. The file reversearrow.png is missing, make sure to add it or either remove whole skin files.
~Normal~
  1. 04:47:231 (3) - Unsnapped slider (start).
~Collab~
  1. 00:44:400 (4,5) - This stack still looks like it could be improved.
  2. 01:59:185 (5,1) - ^
  3. 03:51:988 (2,3,4) - I still disagree with this pattern, it's the only one with such rhythm and it's pretty confusing, if you ask me.
EDIT: After some rechecks on IRC and stuff this is good to go.

Bubbled~
rokusunkugi

hopperhtkn wrote:

I forgot important thing

Title is "Taisetsu na Basho" it's japanese song's rule


star~ :D
You should fix this.
Current(incorrect):Taisetsu Na Basho
Correct:Taisetsu na Basho

I think BATs must check titles more carefully... there are a lot of ranked maps with their titles incorrect.
SPOILER
I found some trivial mistakes in SB lyrics.
A6.png:ミホ(藤桃子)
L01-2.png:小さな
S03-1.png:出った人
S03-2.png:起こる出
These errors are caused by the difference between traditional Chinese characters and Japanese ones.
I think they are so trivial that you don't have to fix.
Topic Starter
Zero__wind

rokusunkugi wrote:

hopperhtkn wrote:

I forgot important thing

Title is "Taisetsu na Basho" it's japanese song's rule


star~ :D
You should fix this.
Current(incorrect):Taisetsu Na Basho
Correct:Taisetsu na Basho

I think BATs must check titles more carefully... there are a lot of ranked maps with their titles incorrect.
SPOILER
I found some trivial mistakes in SB lyrics.
A6.png:ミホ(藤桃子)
L01-2.png:小さな
S03-1.png:出った人
S03-2.png:起こる出
These errors are caused by the difference between traditional Chinese characters and Japanese ones.
I think they are so trivial that you don't have to fix.
thx for the help, really.
will fix when the next BAT came, after further comfirming
Andrea
Never wait for another BAT if there's something important to fix.

Fix the issues please and call me back for repair the bubble once your map is ready again.
Topic Starter
Zero__wind

Andrea wrote:

Never wait for another BAT if there's something important to fix.

Fix the issues please and call me back for repair the bubble once your map is ready again.
kk my fault here
fixed


and I shuold say thx again to rokusunkugi, you saved my life >.<
Andrea
Okay then, glad things are fixed like they should be.

Bubble Repair~
Garven
[General]
Tick rate 2 fits this song best

[Storyboard]
L01-2 -> 小さな
S01 -> ダビンチ
S03-1 -> 出会った人

rokusunkugiさんありがとうございます!

[Normal]
04:12:430 (4) - Remove whistle from slider body
04:25:226 (1) - ^
04:26:770 (3) - ^
04:41:991 (1) - Remove new combo

[Collab]
This is a big jump up in difficulty from that really slow Normal...
This is more of an Insane rather than a Hard in comparison to the other difficulty... Kind of reluctant to move this forward as it is..
Topic Starter
Zero__wind

Garven wrote:

[General]
Tick rate 2 fits this song best did so

[Storyboard]
L01-2 -> 小さなfixed these three
S01 -> ダビンチ
S03-1 -> 出会った人

rokusunkugiさんありがとうございます!
fixed A6, didn't get what happeneed to S03-2, anything wrong?

[Normal]
04:12:430 (4) - Remove whistle from slider body No I intended to add them, and many which you didn't point out, I think they fit the long vocal sound well
04:25:226 (1) - ^
04:26:770 (3) - ^
04:41:991 (1) - Remove new combo why? I think an NC after a spinner is neccessary as I remember, a bug exists about this though. I don't think I did anything wrong, the NC should remain.

[Collab]
This is a big jump up in difficulty from that really slow Normal...
This is more of an Insane rather than a Hard in comparison to the other difficulty... Kind of reluctant to move this forward as it is.. Yes I admit it may a bit hard but I think it's not really that unacceptable,many players with about #50,000 or so could handle this properly.After all, you should consider that the BPM made the map easy. But anyway, I'm willing to have a direct discuss in-game about this diff. It's ok that I shorten some spacings as compromise. Not a big fixing need to be done as I suppose.
rokusunkugi

Zero__wind wrote:

fixed A6, didn't get what happeneed to S03-2, anything wrong?
起こる出事 -> 起こる出
"來" is not used in Japanese. "来" is used instead.
cf.) 會/会 , 寫/写

More info about 來/来:http://en.wiktionary.org/wiki/%E4%BE%86#Japanese
Topic Starter
Zero__wind

rokusunkugi wrote:

Zero__wind wrote:

fixed A6, didn't get what happeneed to S03-2, anything wrong?
起こる出事 -> 起こる出
"來" is not used in Japanese. "来" is used instead.
cf.) 會/会 , 寫/写

More info about 來/来:http://en.wiktionary.org/wiki/%E4%BE%86#Japanese
oh well thank you
Hope I've done everything correct now this time
Topic Starter
Zero__wind
an additional Hard diff is done, need a few more mods now
Evil_Twilight
00:57:857 (2) - 把00:56:975 (1) - 彎120度,再把00:58:519 (3) - 移上去一點變成三角形
01:23:006 (1) - 窩喜歡擺直的
01:43:743 (3) - 尾巴的點往下一點
02:29:188 (2) - 我會加finish
02:47:939 (4) - 1 grid up
02:38:894 (1,2,3) - 現在可以壓到分數嗎
04:13:092 (x) - https://osu.ppy.sh/ss/1100115 節奏我會弄成這樣

>3<
mintong89
Hello req from QQ desu

[Hard]
這diff質量已經很好了 所以我只是nazi得說說下 [stress]

00:14:619 (1,2,3) - 弄個round怎麼樣? 如図 00:31:385 (3) - 尾端也放個whistle? 鋼琴音
00:37:120 (4,1) - 我覺得把whistle放在(4)比較好而不是(1)
00:37:782 - 感覺...不需要減volume吧..?
00:44:400 (2) - 我覺得CTRL+J 會比較flow
00:49:916 (1,2,3) - 試試這樣? 00:57:857 (2,3) - 好像沒blanket好
01:26:756 (4) - 我覺得尾端翹上去的比較美?
01:28:742 (1,2,3) - 其實我覺得這三個note的頭部做成三角形比較美 02:38:894 (1,2,3) - 沒關係嗎? 我有點擔心那個數目會擋住stack的圈
04:38:682 (3) - CTRL+G and 04:39:124 (1) - this too

又是騙kd的mod QAQ 加油
Topic Starter
Zero__wind

Evil_Twilight wrote:

SPOILER
00:57:857 (2) - 把00:56:975 (1) - 彎120度,再把00:58:519 (3) - 移上去一點變成三角形 感觉那样flow不够好 而且要照顾间距 就不动了
01:23:006 (1) - 窩喜歡擺直的 我倒是无所谓……
01:43:743 (3) - 尾巴的點往下一點 嗯好
02:29:188 (2) - 我會加finish 犹豫了挺久的 好吧 还是finish吧
02:47:939 (4) - 1 grid up k
02:38:894 (1,2,3) - 現在可以壓到分數嗎 嗯 保险起见 挪了一下
04:13:092 (x) - https://osu.ppy.sh/ss/1100115 節奏我會弄成這樣 考虑过从鼓那里起 但是我不喜欢break之后用circle开始 很容易直接点100 =。= 所以就不改了

>3<

mintong89 wrote:

SPOILER
Hello req from QQ desu

[Hard]
這diff質量已經很好了 所以我只是nazi得說說下 [stress]

00:14:619 (1,2,3) - 弄個round怎麼樣? 如図 ok
00:31:385 (3) - 尾端也放個whistle? 鋼琴音 嗯还可以 虽然感觉有点多
00:37:120 (4,1) - 我覺得把whistle放在(4)比較好而不是(1) 果然神音效
00:37:782 - 感覺...不需要減volume吧..? 嘛 感觉都可以吧 反正其他diff也这样了
00:44:400 (2) - 我覺得CTRL+J 會比較flow 不太好 后面是顺时针的
00:49:916 (1,2,3) - 試試這樣? 感觉关系不大 调间距有点麻烦
00:57:857 (2,3) - 好像沒blanket好 嗯修了
01:26:756 (4) - 我覺得尾端翹上去的比較美? 好的
01:28:742 (1,2,3) - 其實我覺得這三個note的頭部做成三角形比較美 嗯确实还可以 我觉得我那个也还好啦 我现在的3压了前一个3 如果按你这个改的话会出现01:28:301 (3,1) - 间距太小的问题 所以就不动了
02:38:894 (1,2,3) - 沒關係嗎? 我有點擔心那個數目會擋住stack的圈 嗯改了
04:38:682 (3) - CTRL+G and 04:39:124 (1) - this too 感觉不太好 我新的1和后面的slider衔接比较好 而且在同一个combo里面的同向新combo的slider反向我觉得还不错的

又是騙kd的mod QAQ 加油
thx for your mods~
kamisamaaa
我只是很萌这首歌 所以想写个mod。。。虽然我知道已经泡了不需要我了。。。
[hard]
01:45:949 (6) - 这个可以像之前那种 做个小小S型完全的滑条 因为他调有变化 感觉有喝的S型很合适
04:51:036 (3,4,5) - 为什么不用相同间距额
[collab]
总体来说感觉后面比前面要跳好多
00:34:473 (5,6,1,2) - 这里感觉应该把前面离得近 后面离得远 一个是符合节奏 还有是因为之前的1/4拍间距是1.2 这里突然变成1.5了0.0 虽然不是啥大问题
01:10:211 (1) - 这个感觉换成滑条更好听 起点在 01:09:991 这里 而且和转盘间距足够大了吧。。。要不然这三个单点的第一个音感觉不舒服
02:11:098 (1,2,3,4) - 这几个白的不好看 感觉单纯为了遮挡而遮挡额 并且因为1重音 按后后面三个变轻 这么摆放也体现不出这种感觉 我觉得可以后面三个离得近一些摆成一组 1和他们稍微分开一些是不是感觉更好一些 像这样
可能1位置造成flow不好 我不知道该怎么换 但是是这个感觉额
或者吧02:11:098 (1,2) - 这两个变成一个小滑条 也感觉会舒服些 具体怎么摆我比较蠢。。
02:22:569 (2,3) - 吧2 3做成一个圆的感觉 并且顺着圆弧指向4 是不是更好一点 音乐也是这么自然的感觉
03:38:016 (1,2,1,2,1,2) - 这里我感觉音乐是慢慢降调的 摆放应该从上往下倾斜比较好 感觉就像是把这六个从第六个王第一个去的感觉(不过位置还要掉正一下)
01:35:801 (1,2,4) - 这三个感觉用慢速滑条是不是好点
02:51:689 (4,5) - 这个虽然blanket了 但是总觉得5的方向应该在往下一些

嘛嘛 我想说的就是这些 虽然都没啥用就是了。。。好评 给星星!
Topic Starter
Zero__wind

kamisamaaa wrote:

我只是很萌这首歌 所以想写个mod。。。虽然我知道已经泡了不需要我了。。。
[hard]
01:45:949 (6) - 这个可以像之前那种 做个小小S型完全的滑条 因为他调有变化 感觉有喝的S型很合适 这里没有考虑vocal 直接为了让尾巴的finish感觉强一些一致用的直滑条向下 你可以找其他几个地方都是一致的
04:51:036 (3,4,5) - 为什么不用相同间距额 因为鼓的感觉就是这样的 那几个鼓从drum clap到drum finish的时候就是这样的感觉
[collab]
总体来说感觉后面比前面要跳好多 只是在有纯旋律音的地方跳而已 而且开头段落本来就更为柔和 连伴奏里都没鼓
00:34:473 (5,6,1,2) - 这里感觉应该把前面离得近 后面离得远 一个是符合节奏 还有是因为之前的1/4拍间距是1.2 这里突然变成1.5了0.0 虽然不是啥大问题 circle离slider远是因为从slider移到circle比较容易 所以放的比后面远一点移动比较流畅
01:10:211 (1) - 这个感觉换成滑条更好听 起点在 01:09:991 这里 而且和转盘间距足够大了吧。。。要不然这三个单点的第一个音感觉不舒服 不要在意 他跟的是鼓 而且 从那里起的话接spinner接太紧了
02:11:098 (1,2,3,4) - 这几个白的不好看 感觉单纯为了遮挡而遮挡额 并且因为1重音 按后后面三个变轻 这么摆放也体现不出这种感觉 我觉得可以后面三个离得近一些摆成一组 1和他们稍微分开一些是不是感觉更好一些 像这样
可能1位置造成flow不好 我不知道该怎么换 但是是这个感觉额
或者吧02:11:098 (1,2) - 这两个变成一个小滑条 也感觉会舒服些 具体怎么摆我比较蠢。。 你这个根本分组就分错了啊 我整张图的思路就是在纯旋律音放circle跳 这里4个circle也一样 你为什么要把这4个音里面的两个归到后面一组里去?这从思路上就不对 而且你这个图摆成这样打起来一点都不舒服啊 还有就是 遮挡是一门艺术
02:22:569 (2,3) - 吧2 3做成一个圆的感觉 并且顺着圆弧指向4 是不是更好一点 音乐也是这么自然的感觉 可以吧 其实根本无所谓的 当时有直滑条只是为了均衡直和弯的数量而已
03:38:016 (1,2,1,2,1,2) - 这里我感觉音乐是慢慢降调的 摆放应该从上往下倾斜比较好 感觉就像是把这六个从第六个王第一个去的感觉(不过位置还要掉正一下) 转圈的结构没法表示出你的意思啊 我难得发一个超级规则的跳=。=
01:35:801 (1,2,4) - 这三个感觉用慢速滑条是不是好点 [color=#008080没有必要 这样的vocal很多啊 而且仅仅是1/2长度的slider 没有必要减速来控制形状 太频繁的变速就没意义了 还会降低流畅感 宁缺毋滥[/color]
02:51:689 (4,5) - 这个虽然blanket了 但是总觉得5的方向应该在往下一些 嘛 大概是可以的=。= 这有什么所谓么……

嘛嘛 我想说的就是这些 虽然都没啥用就是了。。。好评 给星星!
重在参与 no fix
kamisamaaa
04:51:036 (3,4,5) - 为什么不用相同间距额 因为鼓的感觉就是这样的 那几个鼓从drum clap到drum finish的时候就是这样的感觉
因为我看collab里面这个地方都是等间距的 可是hard反而不等了额0.0 嘛嘛 不该应该也没问题 不算啥大问题~ :)
Topic Starter
Zero__wind

kamisamaaa wrote:

04:51:036 (3,4,5) - 为什么不用相同间距额 因为鼓的感觉就是这样的 那几个鼓从drum clap到drum finish的时候就是这样的感觉
因为我看collab里面这个地方都是等间距的 可是hard反而不等了额0.0 嘛嘛 不该应该也没问题 不算啥大问题~ :)
collab里面那段不是我做的吧=。=
Garven
LOG ROLLS DOWN STAIRS

ROLL OVER IN PAIRS
2013-11-18 19:52 Zero__wind: Hi Garven, don't know what time is it there. Is it possible that you check my map? I suppose it's ready now
2013-11-18 19:52 Zero__wind: ACTION is listening to [http://osu.ppy.sh/b/269054 Yuuki Aoi, Matayoshi Ai & Saitou Momoko - Taisetsu na Basho]
2013-11-18 19:55 Garven: In normal
2013-11-18 19:56 Garven: 01:19:035 (2,3) - Think you can reduce the overlap on this? Most of the slider is covered
2013-11-18 19:56 Garven: 01:33:816 (3) - Whistle on sliderbody intended?
2013-11-18 19:56 Garven: 01:35:801 (1) - ^
2013-11-18 19:57 Zero__wind: `yeah all the sliderwhistle on body is intended, I somehow think it fits the long vocal sounds
2013-11-18 19:58 Garven: I think it sounds horrible, but I hate that sound regardless ;)
2013-11-18 19:59 Zero__wind: hmm
2013-11-18 19:59 Garven: As long as you did them on purpose, it's fine
2013-11-18 19:59 Garven: I never find them to fit the music though.
2013-11-18 19:59 Garven: Sounds like some annoying hisssssssssss
2013-11-18 20:00 Garven: Very few instances where that would compliment the music
2013-11-18 20:00 Zero__wind: http://puu.sh/5mHj8.jpg is this fine now?
2013-11-18 20:00 Garven: Eh.. yeah, it'll do
2013-11-18 20:02 Zero__wind: ok, maybe I changed my mind
2013-11-18 20:02 Zero__wind: fwhistles gone
2013-11-18 20:02 Zero__wind: :3
2013-11-18 20:02 Zero__wind: I mostly refuse to use soft sliderwhistle as well
2013-11-18 20:02 Zero__wind: can't remember how I considered that when I mapped the Normal=.= though It's intended
2013-11-18 20:02 Garven: Haha, there's a lot in the map so uh
2013-11-18 20:02 Garven: Have fun finding them all q:
2013-11-18 20:04 Zero__wind: yeah
2013-11-18 20:04 Zero__wind: I know
2013-11-18 20:04 Zero__wind: don't worry, my earphones will work for me
2013-11-18 20:04 Zero__wind: and I'm farmiliar with this song enough, to know where they are~
2013-11-18 20:05 Garven: Hard: 03:58:312 (1) - Maybe extend by one repeat? Fits pretty well
2013-11-18 20:05 Zero__wind: ok all the whistles gone
2013-11-18 20:05 Garven: 04:27:873 (1,2,3) - These jumps are uncharacteristic of the rest of the map. Might want to tone them down
2013-11-18 20:06 Zero__wind: hmm, make them a bit closer then
2013-11-18 20:07 Zero__wind: will go 2.0 distance
2013-11-18 20:07 Garven: In the Collab... 00:23:222 (3,4) - why are you silencing the ends of sliders? There's music there to follow anyway. Sounds weird without a sound.
2013-11-18 20:08 Zero__wind: it suddenly happened to me that
2013-11-18 20:08 Zero__wind: I feel like to add a muted soft-slidertick file
2013-11-18 20:08 Garven: I'm not sure I understand.
2013-11-18 20:09 Zero__wind: the ticks sound really weird on 03:58:312 (1) - in Hard, just the slider you've mentioned
2013-11-18 20:09 Zero__wind: so I kindda wanna silence them
2013-11-18 20:09 Garven: Aaah
2013-11-18 20:09 Garven: That should be fine when it's a limited use.
2013-11-18 20:09 Zero__wind: ah, ok
2013-11-18 20:10 Garven: 01:08:888 (1) - This spinner is super-short and feels too intense for such a calm piece.
2013-11-18 20:10 Zero__wind: let me see
2013-11-18 20:11 Zero__wind: hmm
2013-11-18 20:11 Garven: 02:08:671 (2,3) - And here's those weird silenced slider-ends again
2013-11-18 20:11 Zero__wind: yeah I know them
2013-11-18 20:12 Garven: 02:10:657 (6,1,2,3,4,1) - Your pattern is a little cluttered here. Think you can spread it out so it doesn't overlap so much?
2013-11-18 20:12 Zero__wind: I think it's just in editor?
2013-11-18 20:12 Zero__wind: I suppose it plays fine
2013-11-18 20:12 Garven: I'm playtesting and stopping when I see something weird.
2013-11-18 20:13 Garven: It plays okay, but the presentation is awful.
2013-11-18 20:13 Garven: There's a ton of overlapping that could be easily avoided.
2013-11-18 20:14 Zero__wind: well I see
2013-11-18 20:14 Zero__wind: adjusted a bit, mostly kept the shape thuogh =.=
2013-11-18 20:15 Garven: As long as you avoid all the overlapping a bit
2013-11-18 20:15 Garven: 03:37:465 (1,2,1,2,1,2,1,2) - I'd prefer if you didn't new combo spam.
2013-11-18 20:15 Zero__wind: I don't feel like using a regular square
2013-11-18 20:15 Zero__wind: well
2013-11-18 20:15 Garven: 03:47:061 (3,1,2,1,2,1) - ^
2013-11-18 20:16 Zero__wind: doesn't it make it easier to read?
2013-11-18 20:16 Zero__wind: I'm not sure but at least I'm doing this for the reason
2013-11-18 20:17 Garven: If your pattern needs new combos to make it easier to read, you should re-evaluat ethe design of the pattern.
2013-11-18 20:18 Garven: Anyway, the rest of the map is fine
2013-11-18 20:19 Zero__wind: k
2013-11-18 20:19 Zero__wind: will need a little more time consider the points above
2013-11-18 20:19 Garven: Okay
2013-11-18 20:19 Garven: The song puts me to sleep anyway, so I do'nt mind a break . q:

RUNS OVER YOUR NEIGHBOR'S DOG

Edit:

IT FITS ON YOUR BACK
IT'S GREAT AS A SNACK
IT'S LOG LOG BUBBLE

:U
Kawayi Rika
Moe relax mapset ~

Here you go <3


Topic Starter
Zero__wind

Kawayi Rika wrote:

Moe relax mapset ~

Here you go <3
oops 0.0 surprise~
thank your Rika~
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