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Nakanishi Ryosuke - Nyuubu Todoke

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Smoothie

Verlaren wrote:

Smoothie's Hard:
DR +2 IMO No because of the diff spread :s
00:40:861 - add note I rather not since people need some time to find their cursor after the spinner (would do if it was a insane)
00:40:986 - ^ ^
00:41:111 - remove NC -
That is much better and more readable. IMO
No changes here.
But thanks though~
Topic Starter
[Epicz]
@Shulin: fixed allmost all
@Verlaren: fixed some

thanks both! :3
Natsu
Hi pm request in game sorry for be so late im lazy orz

General
  1. You should delete the current images cuz you are not using they als your folder size is so big considering you dont have video:
    menu-background.jpg ranking-winner.png search-background.png selection-mod-nightcore.png selection-mod-perfect.png
  2. Your BG is 1.28 mb actually is too big you should compress it to be like 200 or 400 kb
  3. Remove Kuruko from tags in all the diffs cuz is already on the source got no sense add it in the 2 places

Smoothie Hard:
  1. OD +1 HP +1
  2. 00:10:111 why you ignore the sound in the downbeat since when i test play this one i feel so weird when you hear the music you wanna hit a circle here i suggest you to add one
  3. 00:08:611 this clap dont fit in nothing here should be a finish to empathize well the music
  4. 00:13:736 00:14:111 why you ignore 3/4 rhythm should be something in that places you can ignore the first imo but second one is a downbeat with a important sound i think is necesary to add one circle there
  5. 00:16:111 this reverse slider dont fit the music cuz you choose the wrong point to do it mmm i explain why 00:16:611 in this point the music change totally should be a circle or the start of a slider maybe you can change the actual rhythm cuz really gonna fit better also have to be a finish here 00:16:611 to empathize the change of music (soft finish)
  6. 00:20:611 remove finish is not following nothing in music just sound weird maybe a whistle fit better this point with the music
  7. 00:24:611 same as 00:16:111
  8. 00:28:611 remove finish same explain as the other one maybe add whistle
  9. 00:30:986 ignoring the sound should be a triplet here o3o
  10. 00:34:111 add circle why are you ignoring downbeats with important sounds orz

Normal:
  1. AR +1
  2. 00:10:986 mmm adding circles on offbeat in normal is not good cuz they make new players fail i suggest you to remove 00:10:986 and add a slider starting on 00:11:111 and finishing 00:11:611 this gonna be fun to do and also gonna fit better the music imo
  3. 00:14:986 same as above maybe map the next three downbeats (white lines)
  4. 00:18:611 add circle necesary to empathize the music better also is weird when you play it better add one
  5. 00:18:861 maybe a whistle in the head of this slider gonna fit nice the music imo
  6. 00:20:611 NC since your combos are a little wrongs imo
  7. 00:24:361 ^
  8. 00:28:611 ^
  9. 00:34:986 same as 00:10:986

Easy:
  1. AR +1 OD+1
  2. 00:10:986 same as normal
  3. 00:18:611 add cicle some symilar to i explain in normal
  4. 00:20:611 same as above important sounds cant be ignored imo
  5. 00:32:361 in normal and easy this place can be empathize well with some hitsounds try to fin they by yourself actually sound weird without they imo
  6. 00:41:111 to soon after spinner for a easy maybe delete it and start the slider in 00:41:611 or remove spiner and change it for a long slider since the actual way is so hard fornewbies also have to be a finish in the actually spinner end cuz kiai start there
  7. 00:44:611 NC
  8. 00:52:611 NC
  9. 00:55:361 add finish here kiai and the map end in this point

oh man this look better from the first time when you ask me for advices in game i think is a nice map for be your first also im shooting a star her cuz i thing you deserve it, btw add some hitsounds in all the diffs since they are little right now GL
Smoothie

Natsu wrote:

Hi pm request in game sorry for be so late im lazy orz

Smoothie Hard:
  1. OD +1 HP +1 Done
  2. 00:10:111 why you ignore the sound in the downbeat since when i test play this one i feel so weird when you hear the music you wanna hit a circle here i suggest you to add one Because I'm following the drum sound. Having a note there would create an unnecessary stream.
  3. 00:08:611 this clap dont fit in nothing here should be a finish to empathize well the music Done
  4. 00:13:736 00:14:111 why you ignore 3/4 rhythm should be something in that places you can ignore the first imo but second one is a downbeat with a important sound i think is necesary to add one circle there Same as i mentioned above.
  5. 00:16:111 this reverse slider dont fit the music cuz you choose the wrong point to do it mmm i explain why 00:16:611 in this point the music change totally should be a circle or the start of a slider maybe you can change the actual rhythm cuz really gonna fit better also have to be a finish here 00:16:611 to empathize the change of music (soft finish) I'm not changing it for now...but i'll take it in consideration.
  6. 00:20:611 remove finish is not following nothing in music just sound weird maybe a whistle fit better this point with the music Removed
  7. 00:24:611 same as 00:16:111 Same as i mentioned above.
  8. 00:28:611 remove finish same explain as the other one maybe add whistle I think the finish here fits pretty well.
  9. 00:30:986 ignoring the sound should be a triplet here o3o I'm not following the background noises here.
  10. 00:34:111 add circle why are you ignoring downbeats with important sounds orz Because of the same reason i mentioned above.
Thanks

Update
osu file format v12

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AudioLeadIn: 0
PreviewTime: 16111
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
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Title:Nyuubu Todoke
TitleUnicode:入部届
Artist:Nakanishi Ryosuke
ArtistUnicode:中西 亮輔
Creator:[Epicz]
Version:Smoothie's Hard
Source:Kuruko no Basuke
Tags:Basketball OST Smoothie
BeatmapID:237239
BeatmapSetID:85924

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CircleSize:4
OverallDifficulty:6
ApproachRate:7
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phaZ

Smoothie's Hard

- 00:16:111 (1) - add finish on 2. head?
- 00:28:111 (5) - third slider-waypoint should be at 44;252
- 00:33:111 (6) - third waypoint at 160;148 and end on 144;212
- 00:53:611 (5) - start at 112;139, second waypoint at 152;153 and end at 194;153
- 00:55:111 (8) - move to 276;192
Smoothie

phaZ wrote:

Smoothie's Hard

- 00:33:111 (6) - third waypoint at 160;148 and end on 144;212 I only Fixed this
Thank you

Update
osu file format v12

[General]
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AudioLeadIn: 0
PreviewTime: 16111
Countdown: 0
SampleSet: Normal
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Title:Nyuubu Todoke
TitleUnicode:入部届
Artist:Nakanishi Ryosuke
ArtistUnicode:中西 亮輔
Creator:[Epicz]
Version:Smoothie's Hard
Source:Kuruko no Basuke
Tags:Basketball OST Smoothie
BeatmapID:237239
BeatmapSetID:85924

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56,144,28111,2,0,B|84:208|84:208|52:260|72:316,1,170,2|4,0:0|0:0,0:0:0:0:
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372,368,30611,1,8,0:0:0:0:
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384,36,31861,5,0,0:0:0:0:
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244,112,32611,2,0,P|216:72|212:32,1,85,8|0,0:0|0:0,0:0:0:0:
128,52,33111,2,0,B|116:112|116:112|160:148|144:216,1,170,2|0,0:0|0:0,0:0:0:0:
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204,304,42111,2,0,P|132:324|40:280,1,170,8|0,0:0|0:0,0:0:0:0:
72,208,42861,6,0,L|24:160,2,42.5,0|8|8,0:0|0:0|0:0,0:0:0:0:
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216,118,43611,2,0,P|232:160|228:200,1,85,8|8,0:0|0:0,0:0:0:0:
136,96,44111,2,0,P|176:52|292:80,1,170,10|0,0:0|0:0,0:0:0:0:
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340,124,45111,2,0,P|344:172|332:212,1,85,8|0,0:0|0:0,0:0:0:0:
392,272,45611,2,0,L|436:188,2,85,0|0|8,0:0|0:0|0:0,0:0:0:0:
340,340,46361,1,8,0:0:0:0:
288,272,46611,2,0,P|260:312|260:360,1,85,8|8,0:0|0:0,0:0:0:0:
172,356,47111,2,0,L|84:192,1,170
8,192,47861,2,0,P|68:128|152:152,1,170
208,196,48611,1,4,0:0:0:0:
256,124,48861,5,0,0:0:0:0:
256,124,48986,1,0,0:0:0:0:
256,124,49111,2,0,P|288:160|296:200,1,85,0|0,0:0|0:0,0:0:0:0:
320,280,49611,2,0,P|360:256|380:208,1,85,8|8,0:0|0:0,0:0:0:0:
368,140,50111,2,0,P|448:176|456:256,1,170,8|0,0:0|0:0,0:0:0:0:
432,332,50861,6,0,L|468:356,2,42.5,0|0|8,0:0|0:0|0:0,0:0:0:0:
356,292,51361,1,8,0:0:0:0:
284,336,51611,2,0,P|276:288|288:240,1,85,8|8,0:0|0:0,0:0:0:0:
200,232,52111,2,0,B|152:260|152:260|112:212|40:224,1,170,10|0,0:0|0:0,0:0:0:0:
80,304,52861,5,8,0:0:0:0:
80,304,52986,1,0,0:0:0:0:
80,304,53111,1,0,0:0:0:0:
50,223,53361,1,8,0:0:0:0:
97,133,53611,2,0,P|134:152|187:152,1,85,0|0,0:0|0:0,0:0:0:0:
165,76,54111,2,0,P|207:67|238:37,1,85,8|0,0:0|0:0,0:0:0:0:
320,32,54611,2,0,P|308:72|278:111,1,85,8|0,0:0|0:0,0:0:0:0:
256,188,55111,1,0,0:0:0:0:
256,192,55236,12,4,56611,0:0:0:0:
P A N
hi epicz from #modreqs
sry for a little mod

[Easy]

00:22:611 (3) - I think the pattern a bit weird. try this http://puu.sh/2PCIm.jpg (make it to be a triangle too)
00:28:111 (7) - up 1 grid right 1 grid for better blanket

[Normal]

00:34:986 (4) - what about move it to white tick (00:35:111) I think its a bit confuse

[Smoothie's Hard]

00:53:611 (5) - NC here? because the distance a bit change

good luck :D
Hard
Kleiner mod, weil darum gebeten wurde :) Und heute auch mal in deutsch.


[General]

Das Bild ist zu groß für die Map. So wird es nicht geranked. Größe muss 1024*768 sein.
Die Songdatei ist zu groß. So wird es nicht geranked. Mach sie mit der Hilfe eines Programmes kleiner. (z.B. MP3QualityModifier)
Ich würde es ein wenig leiser machen. (volume auf 40 oder hol dir eine lautere MP3-Datei)

[Easy]

  • 00:08:361 (1) - Überleg, ob du den nicht vielleicht nach oben legen willst. So ist der flow besser. (Von links nach rechts + von oben nach unten)
    00:09:861 (3) - änder die Position zu x: 298 y: 290
    00:11:111 - Bei easy diffs versteckt man die Noten nicht unter nem Slider. Das ist verwirrend. Ändere das bitte.
    00:17:611 (2,3) - Mach die auf die selbe Höhe
    00:20:611 (1) - Position zu 416/220
    00:22:111 (2) - ^ zu 324/260
    00:22:611 (3) - auch pos ändern
    00:24:361 (4) - neue combo
    00:29:611 (2) - pos (348/164)
    00:40:611 (5) - mach hier die gleiche höhe wie beim slider vorher
    00:43:111 (2) - mach nen sich wiederholenden slider draus und lösch 00:44:111 (3)
    00:47:861 - Hier noch ein circle hin

    Das reicht :)
[normal]
  • 00:14:611 (4,5) - mach die beiden zu einem slider
    00:17:611 (2) - einmal ctrl+j und ctrl+h
    00:40:861 - hier ein circle hin
    00:45:611 (1) - der slider sieht komisch aus
    00:48:861 - circle hin
    00:51:861 - ^
    00:53:361 (2,3,4,5) - entweder machst du die hier alle gleich, oder du änderst den winkel direkt proportional

[hard]

  • 00:37:861 (6,7) - mach die zu nem slider
    sonst find ich hier nichts
Umi
Hi hi from #Friends ;3

Easy

- 00:17:111 (1,2) - align
- 00:18:611 (3) - 1 grid toward the left for perfect blanket
- 00:20:611 (1) - beginning 416, 224 and ending 248, 196 = blanket + stack with 00:18:611 (3) - :3
- 00:20:611 (1,2) - blanket again '-' (you hate them ? :o)
- 00:22:111 (2,3) - align
- 00:37:861 (3,4) - like that better http://osu.ppy.sh/ss/747672
- 00:43:111 (2) - beginning 188, 92.
- 00:50:611 (1,2,3) - what about put the same shape as 00:48:611 (1,2,3) - ?

Normal

- 00:19:611 (2) - http://osu.ppy.sh/ss/747686
- 00:38:611 (8) - ^
- 00:20:611 (3,4) - align
- 00:49:111 (1,2) - or symmetry :) http://osu.ppy.sh/ss/747692
- 00:53:361 (2,3,4,5) - http://osu.ppy.sh/ss/747712 ?

Smoothie's Hard

Nothing to say, really good diff :)

That's all, short mod sorry, but not many things to say :3 good luck !
Smoothie

P A N wrote:

[Smoothie's Hard]

00:53:611 (5) - NC here? because the distance a bit change That's not really necessary imo.
Thanks

ChivaCookie wrote:

[hard]

  • 00:37:861 (6,7) - mach die zu nem slider Ich würde lieber die circles lassen, da sie besser zu den drums passen.
    sonst find ich hier nichts
Danke

-Umi- wrote:

Smoothie's Hard

Nothing to say, really good diff :) Thanks :3
Update
osu file format v12

[General]
AudioFilename: Nyuubu Todoke.mp3
AudioLeadIn: 0
PreviewTime: 16111
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Nyuubu Todoke
TitleUnicode:入部届
Artist:Nakanishi Ryosuke
ArtistUnicode:中西 亮輔
Creator:[Epicz]
Version:Smoothie's Hard
Source:Kuruko no Basuke
Tags:Basketball OST Smoothie
BeatmapID:237239
BeatmapSetID:85924

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.7
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Background.png",1,1
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
611,500,4,1,1,50,1,0
40611,-100,4,1,1,50,0,1
55361,-100,4,1,1,70,0,0


[Colours]
Combo1 : 104,112,202
Combo2 : 149,78,47
Combo3 : 215,0,0
Combo4 : 118,153,11

[HitObjects]
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96,316,8486,1,0,0:0:0:0:
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144,168,9111,2,0,P|176:236|172:336,1,170,2|0,0:0|0:0,0:0:0:0:
248,372,9861,5,8,0:0:0:0:
248,372,9986,1,0,0:0:0:0:
276,296,10236,1,0,0:0:0:0:
276,296,10361,2,0,P|272:248|280:208,2,85,8|0|0,0:0|0:0|0:0,0:0:0:0:
352,260,11111,2,0,B|396:236|396:236|440:268|520:276,1,170
512,192,11861,6,0,P|472:184|428:156,1,85,0|2,0:0|0:0,0:0:0:0:
376,100,12361,1,8,0:0:0:0:
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332,40,12611,2,0,P|304:88|300:136,1,85,0|0,0:0|0:0,0:0:0:0:
232,80,13111,2,0,P|228:132|236:168,1,85,2|0,0:0|0:0,0:0:0:0:
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420,84,19111,2,0,P|384:60|328:40,1,85,8|0,0:0|0:0,0:0:0:0:
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192,116,19861,2,0,P|184:72|196:28,1,85,8|10,0:0|0:0,0:0:0:0:
112,52,20361,2,0,L|80:8,2,42.5,0|0|0,0:0|0:0|0:0,0:0:0:0:
40,96,20861,6,0,L|-8:64,2,42.5,0|0|8,0:0|0:0|0:0,0:0:0:0:
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96,160,21611,2,0,P|112:216|100:272,1,85,8|0,0:0|0:0,0:0:0:0:
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256,176,22611,2,0,P|268:224|264:276,1,85,8|0,0:0|0:0,0:0:0:0:
272,344,23111,2,0,P|336:360|440:336,1,170
472,260,23861,1,0,0:0:0:0:
388,264,24111,6,0,P|408:208|532:204,2,170,0|0|8,0:0|0:0|0:0,0:0:0:0:
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128,52,33111,2,0,B|116:112|116:112|160:148|144:216,1,170,2|0,0:0|0:0,0:0:0:0:
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80,264,34236,1,8,0:0:0:0:
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436,264,36486,1,0,0:0:0:0:
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DakeDekaane
Hi o/
Summoned here via in-game :3
Here I go~

[General]
:!: Source: Kuroko no Basuke, fix that typo. Maybe it's Kuroko no Basket, not sure orz.

You're mapping 79% of your mp3, you can cut the last 5 secs of silence you have in the mp3 file :D

You have many skin files that will remain unused, I'll list them, I may be wrong with some.
count1.png
count2.png
count3.png
go.png
play-warning arrow.png
all ranking letter.
section-fail/pass.
star.png
and ranking graph files.

It's curious about everybody haven't noticed or maybe it's just me but I think you should put some hitbursts for 300 that aren't blank files.

[Easy]
00:20:611 (1,3) - This overlap doesn't look nice imo, try something like this
00:47:111 (4,5) - I think this could play better as a slider, it's a bit hard to tell where to hit even with the spacing.

Somehow nazi stuff below, most of them for blankets, feel free to follow or ignore.
00:12:111 (1) - Move the middle node to x:416 y:128
00:19:111 (4) - Move the middle node 1 grid down (level 4) and the last one to x:328 y:252
00:26:611 (3) - Move the middle node 1 grid up and the last one 1 grid down.

[Normal]
Maybe you'd want to use 1.1x for Distance Spacing, this way you'll avoid some overlaps that may look bad, like 00:29:611 (2,3). You could fix this pattern in another way too.
00:09:861 (3) - Make the red node match with the slidertick, it'll add a nice effect while playing. Also you can end this in 00:10:611 and add a circle in 00:11:111 -
00:16:111 - Maybe a circle could fit here.
00:18:861 (1) - Maybe delete this and add a circle in 00:19:111.
00:34:986 (4) - I think this should be in 00:35:111.
00:52:611 (1) - Maybe extend this to 00:53:111.
00:53:361 (2,3,4,5) - I think you should find another way to arrange this, all overlapped don't look nice to me >-<. Or you could use a different beat placement, like here.


[Smoothie's Hard]
I can't point anything here to be improved, I liked while playing ;3

That'd be all from my part, nice mapset, good luck /o/
Natsu
and the source Kuroko no Basuke is correct:

http://kurokonobasuke.wikia.com/wiki/Kuroko_no_Basuke
http://en.wikipedia.org/wiki/Kuroko's_Basketball

No KD this post just was looking o3o
Stefan
Also dann, mal los:

[General]
- Ich schätze mal, dass das Bild die Maße 1366x768 hat aufgrund von 16:9 (oder war das 4:3..?) Darstellung und wird wahrscheinlich sowieso in Ordnung sein.
- Meh.. Ich find's bescheuert, wenn man so eine lange silenced Zeit am Ende des Liedes hat. Ich kann dir das wegcutten, wenn du willst. Das Offset würde dann sowieso das Gleiche bleiben.
- Du hast ein paar Skin Elemente, die unnötig Platz wegnehmen, weil sie nicht benutzt werden. Damit meine ich section-fail.png, section-pass.png, alle ranking- und ranking-small Elemente, ranking-graph.png, ranking-panel.png, ranking-perfect.png, ranking-replay.png, ranking-retry.png, ranking-back.png, star.png und play-warningarrow. Die werden in der Map nicht verwendet, weil es entweder keine Pause gibt oder weil diese Skin Elemente nicht in Beatmaps verwendet werden können. Wenn du die löschst hast du schonmal über einen MB gespart.
- Das Hauptproblem liegt hier am fehlendem (guten)Hitsounding. Ich kann mir gut vorstellen, dass deine Map derzeit unrankable wäre aufgrund von zu wenigem Hitsounden (Easy Diff). Die paar Finishes werden da auch nicht reichen. Ich versuche da ein wenig zu helfen, wie du mit den Basic Hitsounds da was machen könntest. Erstmal solltest du mehr Struktur unter deinen Hitsounds machen. Anscheinend hast du den Skin von jemanden benutzt, der Custom Hitsounds hinzugefügt hat und da solltest du versuchen, die Hitsounds so einzuteilen (in Normal und Soft) damit du sie am Effizientesten und am Angenehmsten benutzen kannst.
- Ich bin im Übrigen auch der Meinung, dass du bis 01:04:361 mappen solltest, weil es sich einfach lohnt. Aber das ist dir überlassen.

[Easy]
HP1.. man kann das fast garnicht failen und sowas ist auch nicht wirklich gut.. mach es wenigstens auf 2.
00:13:861 (3,1) - Der Spinner hat einen komischen Anfang. Du könntest (1) bis zum weißen großen Tick kürzen und den Spinner am jetzigen Endpunkt von (1) anfangen. Das würde sich besser spielen lassen, und würde den Spinner nicht so flott kommen lassen.
00:20:611 (1) - Kann es sein, dass du den Slider falsch gesetzt hast? Bitte schiebe den zu 412;220 damit der Endpunkt mit 00:18:611 (3) stackt und die Kurven eine schönere Form bilden.
00:22:111 (2,3) - (2) nach 320;260 bewegen für eine bessere Form. Natürlich musst du dann das Spacing zwischen 00:22:111 (2,3) fixen, wenn du (2) bewegst. Wobei ich finde, dass du 00:22:611 (3) ein wenig wegbewegen solltest, weil es derzeit den Rand vom Endpunkt von 00:20:611 (1) berührt und sich das ziemlich leicht fixen lässt. 224;284 sieht gut aus.
00:25:111 (2) - Splitte den Spinner zu einem 1/1 Slider und einem Circle auf 00:26:111. Der Slider gerade passt nicht wirklich hier imo.
00:32:361 (1,2) - Ich finde, dass dieses Placement attraktiver ist: http://puu.sh/2Vvzh.jpg
00:47:861 (5) - Schlechte Idee: Einen "losen" Circle auf 1/2 zu mappen in einem Easy ist ein No-Go, in meinen Augen. Aber da würde ich nicht alleine sprechen. :P Du könntest versuchen 00:47:111 (4,5) in einem Slider zu umwandeln. Das würde dem hier Einhalt bieten und nicht so arg zu spielen sein.
00:50:611 (1) - Persönlich würde ich sagen, dass der NC unnötig ist. Ich weiß, dass man keine zu langen Combos machen sollte.. aber NCs sollten auch Sinn machen und der hier macht imo keinen Sinn und sieht optisch fehl am Platz aus.

[Normal]
OD5 und HP4 ist schon drinnen für ein Normal Diff. :P
00:09:861 (3) - Uh.. der Slider endet in einer Non-Beat-Zeit. Jedenfalls höre ich da nichts raus. Bitte kürz den Slider zu dem weißen Tick davor oder verlänger ihn zum nächsten weißen Tick.
00:15:111 (5) - Warum machst du nicht einen Spinner wie in Easy?
00:20:611 (1) - Bewege den roten Sliderpunkt zu 280;192, den zweiten weißen Sliderpunkt zu 288;328 und den letzten weißen zu 432;272 Die Kurve wirkt schöner imo.
00:27:861 - Magst du nicht einen Circle hier einfügen?
00:30:361 (3,4) - Switche die beiden Hitobjects; (3) würde sich besser spielen lassen, wenn es bei 00:30:611 anfängt.
00:34:986 (4) - Nicht einen Circle auf 1/4 mappen in einem Normal Diff. :/ Ich würde den Beat einfach nicht mappen.
00:41:111 (1) - Beweg den Slider zu 80;84 um mit (2) eine schöne Linie zu bilden.
00:44:611 (5,1) - Entfern den NC auf (1) und platziere den auf (5) stattdessen.
00:52:611 (1,2,3,4,5) - Änder dies zu dem hier: http://puu.sh/2Vwiu.jpg Das hört sich viel besser an. Und außerdem finde ich das Placement von (2,3,4,5) derzeit hässlich.. Du könntest es so umändern wie ich es bei 00:30:361 (3,4) vorgeschlagen habe.

Ich find's gut wie du hier ein paar andere Sliderformen benutzt als in Easy. Außerdem benutzt du hier Hitsounds.. versuch die auch in Easy anzuwenden.

[Hard]
00:12:361 (2,3,4) - Ich finde das Prinzip, dass du die Triplets stackst ziemlich gut. Da finde ich den Teil hier ein wenig.. naja.. random. Eventuell solltest du den hier auch stacken.
00:16:111 (1) - Am Ende des Sliders Whistle setzen.
00:24:111 (1) - ^
00:28:861 (1) - ^

Du könntest mehr die Custom Hitsounds benutzen. Da finde ich, kann man sehr viel Potenzial rausholen. :P

Mapset ansich sieht solide aus, du bist schonmal auf einem guten Weg. ^^
Smoothie

Stefan wrote:

[Hard]
00:12:361 (2,3,4) - Ich finde das Prinzip, dass du die Triplets stackst ziemlich gut. Da finde ich den Teil hier ein wenig.. naja.. random. Eventuell solltest du den hier auch stacken. Ich würde es lieber so lassen.
00:16:111 (1) - Am Ende des Sliders Whistle setzen. Okay
00:24:111 (1) - ^ ^
00:28:861 (1) - ^ ^
Danke

Update
osu file format v12

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AudioLeadIn: 0
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DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Nyuubu Todoke
TitleUnicode:入部届
Artist:Nakanishi Ryosuke
ArtistUnicode:中西 亮輔
Creator:[Epicz]
Version:Smoothie's Hard
Source:Kuruko no Basuke
Tags:Basketball OST Smoothie
BeatmapID:237239
BeatmapSetID:85924

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CircleSize:4
OverallDifficulty:5
ApproachRate:7
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Sey
Let's mod \:D/

General:
  1. The map itself plays pretty well and is quite solid. I think you could improve the flow a bit more, especially in the Easy.
  2. Don't forget to set hitsounds in your own difficulties. You can maybe even take a look at Smoothie's Hard because the hitsounds seem pretty well there.
  3. I find a Slider Tick Rate of 1 in the Easy better but that's up to you.
  4. Look at the spinners again, in the Easy and Normal they sometimes appear too quick in my opinion. It is not that good when a spinner appears a 1/2 section after a note.
  5. I would set the audio of the Kiai part louder than the non-Kiai parts to make it more remarkable for the player. 60% sounds quite nice in my opinion.
Easy:

Spacing:
  1. 00:20:611 (1) - Too far away from the previous slider.
  2. 00:36:111 (1) - Could be more far away from the previous circle.
  3. 00:48:611 (1) - x: 460, y: 276
  4. 00:55:111 (3) - Not sure if such a short distance between circle and spinner is recommendable in an Easy.
Aesthetics/Placement:
  1. 00:11:111 (4) - Could be much upper to keep a better flow with 00:09:861 (3) - Like here:
    , please also take a look at 00:12:111 (1) - then to keep the 1,0 distance, maybe you need to change its shape a bit but do not destroy the flow there.
  2. 00:12:111 (1) - to 00:13:861 (3) - You can make that part much more aesthetic with mirrored sliders, like here:
  3. 00:24:361 (1) - to 00:25:111 (2) - That's a terrible flow. The second slider begins where the first one began more or less. Look, that's how your cursor goes in this diff more or less:
  4. 00:32:361 (1) - That slider is going in a very strange way to the next one, check it again.
  5. 00:40:611 (5) - I find this circle a bit too up, would set it more down.

Normal:

Song setup:
  1. OD -1: I would keep a symmetry between HP and OD in a Normal. Even if Stefan said the opposite. I prefer it just that way but you should decide that for yourself.
Spacing:
Seems perfect.

Aesthetics/Placement:
  1. 00:08:361 (1) - The reverse arrow is quite difficult to read. I would make a slider without reverse arrow out of that.
  2. 00:15:111 (4) - Put it upper to keep the flow.
    Why is 00:19:611 (4) - different than 00:17:611 (2) - ? Decide for one shape please, that gives the song a better symmetry.
  3. 00:29:611 (2) - to 00:30:611 (4) - That section can look much better, for example:
    I don't like the flow from 00:36:361 (1) - to 00:37:861 (3) - because you need to do two little jumps here and that's not really a good idea for a Normal.
  4. 00:38:611 (4) - Just 1/2 section later the spinner appears, in my opinion that's a too short moment to prepare the player for that.
  5. 00:41:861 (2) - I don't like this slider so straightened, why don't you make something like this here: If you do it, don't forget to keep the distance also with the following notes again.
  6. 00:48:361 (4) - is badly connected with 00:49:111 (1) - Take a look here again, please.
  7. 00:53:611 (5) - to 00:54:611 (7) - That section can look much nicer, how about this:
  8. 00:55:361 (1) - Same as above... I don't think it's good if the spinner appears that quick.

Smoothie's Hard


Not much to mod here, I really like that difficulty.. I just list a few minor things up.
  1. 00:09:861 (1) - and 00:09:986 (2) - could be a bit more far away from 00:10:236 (3) -
  2. 00:16:111 (1) - I find this a bit boring when you are in the middle of a totally normal slider during the preview point. I would make that part a bit exciting for the player because it is a remarkable point of the song and out of the voice that appears you could make a much more interesting slider shape at least.
  3. 00:47:111 (7) - to 00:47:861 (8) - Dunno, that's a matter of taste but I do not like that section. Maybe you can think of another shape for (7)
Smoothie

Sey wrote:

Smoothie's Hard

Not much to mod here, I really like that difficulty.. I just list a few minor things up.
  1. 00:09:861 (1) - and 00:09:986 (2) - could be a bit more far away from 00:10:236 (3) - Fixed
  2. 00:16:111 (1) - I find this a bit boring when you are in the middle of a totally normal slider during the preview point. I would make that part a bit exciting for the player because it is a remarkable point of the song and out of the voice that appears you could make a much more interesting slider shape at least. Should be better now.
  3. 00:47:111 (7) - to 00:47:861 (8) - Dunno, that's a matter of taste but I do not like that section. Maybe you can think of another shape for (7)I don't really see a problem here tbh.
Thanks
Update
osu file format v12

[General]
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AudioLeadIn: 0
PreviewTime: 16111
Countdown: 0
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Creator:[Epicz]
Version:Smoothie's Hard
Source:Kuruko no Basuke
Tags:Basketball OST Smoothie
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Topic Starter
[Epicz]

Sey wrote:

Let's mod \:D/

General:
  1. The map itself plays pretty well and is quite solid. I think you could improve the flow a bit more, especially in the Easy.
  2. Don't forget to set hitsounds in your own difficulties. You can maybe even take a look at Smoothie's Hard because the hitsounds seem pretty well there. Bin dabei.
  3. I find a Slider Tick Rate of 1 in the Easy better but that's up to you. Werd's erstmal so lassen.
  4. Look at the spinners again, in the Easy and Normal they sometimes appear too quick in my opinion. It is not that good when a spinner appears a 1/2 section after a note. Najo.. die Spinner sind ja eig. ziemlich lang sodass man sie nicht failen kann.
  5. I would set the audio of the Kiai part louder than the non-Kiai parts to make it more remarkable for the player. 60% sounds quite nice in my opinion. Werds mir überlegen.
Easy:

Spacing:
  1. 00:20:611 (1) - Too far away from the previous slider.
  2. 00:36:111 (1) - Could be more far away from the previous circle.
  3. 00:48:611 (1) - x: 460, y: 276 hab's so ähnlich geändert
  4. 00:55:111 (3) - Not sure if such a short distance between circle and spinner is recommendable in an Easy.
Aesthetics/Placement:
  1. 00:11:111 (4) - Could be much upper to keep a better flow with 00:09:861 (3) - Like here:
    , please also take a look at 00:12:111 (1) - then to keep the 1,0 distance, maybe you need to change its shape a bit but do not destroy the flow there.
  2. 00:12:111 (1) - to 00:13:861 (3) - You can make that part much more aesthetic with mirrored sliders, like here:
  3. 00:24:361 (1) - to 00:25:111 (2) - That's a terrible flow. The second slider begins where the first one began more or less. Look, that's how your cursor goes in this diff more or less:
  4. 00:32:361 (1) - That slider is going in a very strange way to the next one, check it again.
  5. 00:40:611 (5) - I find this circle a bit too up, would set it more down.

Normal:

Song setup:
  1. OD -1: I would keep a symmetry between HP and OD in a Normal. Even if Stefan said the opposite. I prefer it just that way but you should decide that for yourself. Werd's so lassen.
Spacing:
Seems perfect.

Aesthetics/Placement:
  1. 00:08:361 (1) - The reverse arrow is quite difficult to read. I would make a slider without reverse arrow out of that.
  2. 00:15:111 (4) - Put it upper to keep the flow.
    Why is 00:19:611 (4) - different than 00:17:611 (2) - ? Decide for one shape please, that gives the song a better symmetry.
  3. 00:29:611 (2) - to 00:30:611 (4) - That section can look much better, for example:
    I don't like the flow from 00:36:361 (1) - to 00:37:861 (3) - because you need to do two little jumps here and that's not really a good idea for a Normal. hab es etwas minimiert
  4. 00:38:611 (4) - Just 1/2 section later the spinner appears, in my opinion that's a too short moment to prepare the player for that.
  5. 00:41:861 (2) - I don't like this slider so straightened, why don't you make something like this here: If you do it, don't forget to keep the distance also with the following notes again.
  6. 00:48:361 (4) - is badly connected with 00:49:111 (1) - Take a look here again, please.
  7. 00:53:611 (5) - to 00:54:611 (7) - That section can look much nicer, how about this:
  8. 00:55:361 (1) - Same as above... I don't think it's good if the spinner appears that quick.
[u]


Den Rest hab ich komplett übernommen, danke für den Mod. :3
Pipse Cola
Mod Request

Easy


00:24:361 (1) -Kürzen to 00:24:611 - ? Blue rythm ist tödlich in Easy :I Und kommt mir hier auch falsch vor.
00:36:111 (1) - Die länge des sliders sollte so sein, aber ohne revers vlt, dafür dann noch button oder slider auf 00:36:611 - wäre besser meiner meinung nach.
00:43:111 (2) - Der sollte zur nächsten Note führen.
00:50:611 (4,5) - 5 weg und nen reverse auf 4? dann auf den reverse kopf und ende jeweils nen finish sound. Klingt geil :3
00:55:361 (1) - Da noch zusätzlich zum Finish nen Clap?


Normal

00:35:111 (4) - Auch wenn ich selbst gegen blue rythm bin, an stellen wie denen könntest du nen slider von 00:34:986 - auf diesen Circle machen.
00:09:111 (2) - ^
00:13:111 (2) - ^
00:15:111 (4) - ^Hier würd ichs sogar empfehlen^^
00:37:111 (2) - ^
00:20:611 (1) - Die Biegung hier finde ich etwas zu steil, flacher vlt?
00:49:111 (1,2) - Anstatt der 2 würde ich die 1 mit Strg+J und Strg+G nehmen. Sieht gut aus
00:55:361 (1) - Hier würd ich die gleichen Hitsounds wie bei Easy empfehlen, du hast momentan keine drauf.


Smoothie's Hard

00:28:111 (5) - Der rote punkt sollte auf Tiny zwei grids runter.
00:53:361 (4) - Correct x: 49 für nen perfekten stack mit dem vorherigen 4er :P

Damits nicht so leer ist hier, http://puu.sh/3nxeV.jpg wäre ein alternatives Ende, find ich ganz nett^^
Sorry, dass hier nicht mehr kommt, aber die Diff ist schon sehr gut. :D

Das wars auch schon von mir, viel Glück beim Ranken , btw ich liebe diesen Sliderball \(>o<)/
Cheers, InC0 :)
Smoothie
Beides gefixt.
Danke~

Update
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TitleUnicode:入部届
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ArtistUnicode:中西 亮輔
Creator:[Epicz]
Version:Smoothie's Hard
Source:Kuruko no Basuke
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72,208,42861,6,0,L|24:160,2,42.5,0|8|8,0:0|0:0|0:0,0:0:0:0:
148,172,43361,1,0,0:0:0:0:
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340,124,44861,5,0,0:0:0:0:
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392,272,45611,2,0,L|436:188,2,85,0|0|8,0:0|0:0|0:0,0:0:0:0:
340,340,46361,1,8,0:0:0:0:
288,272,46611,2,0,P|260:312|260:360,1,85,8|8,0:0|0:0,0:0:0:0:
172,356,47111,2,0,L|84:192,1,170
8,192,47861,2,0,P|68:128|152:152,1,170
208,196,48611,1,4,0:0:0:0:
256,124,48861,5,0,0:0:0:0:
256,124,48986,1,0,0:0:0:0:
256,124,49111,2,0,P|288:160|296:200,1,85,0|0,0:0|0:0,0:0:0:0:
320,280,49611,2,0,P|360:256|380:208,1,85,8|8,0:0|0:0,0:0:0:0:
368,140,50111,2,0,P|448:176|456:256,1,170,8|0,0:0|0:0,0:0:0:0:
432,332,50861,6,0,L|468:356,2,42.5,0|0|8,0:0|0:0|0:0,0:0:0:0:
356,292,51361,1,8,0:0:0:0:
284,336,51611,2,0,P|276:288|288:240,1,85,8|8,0:0|0:0,0:0:0:0:
200,232,52111,2,0,B|152:260|152:260|112:212|40:224,1,170,10|0,0:0|0:0,0:0:0:0:
80,304,52861,5,8,0:0:0:0:
80,304,52986,1,0,0:0:0:0:
80,304,53111,1,0,0:0:0:0:
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165,76,54111,2,0,P|207:67|238:37,1,85,8|0,0:0|0:0,0:0:0:0:
320,32,54611,2,0,P|308:72|278:111,1,85,8|0,0:0|0:0,0:0:0:0:
256,184,55111,1,0,0:0:0:0:
256,192,55236,12,4,56611,0:0:0:0:
Kinomi
Hi~Hi~from my queue
Normal mod

General
I think you didnn't take full use of the space in easy and normal.And there are many parts you can blanket but you don't,it will make modders misunderstand that you didn't do a hard work.

Easy
00:12:111 (1,2) - blanket
00:37:861 (3,4) - ^
00:41:611 (1,2) - ^
00:50:611 (4,5) - ^
00:52:611 (1,2) - ^

Normal
00:11:111 (4) - move to x316 y160
00:13:111 (2) - ^
00:12:111 (1) - move to x320 y40
00:13:861 (3) - I think it is not very pretty ...ctrl g and try other shape
00:17:111 (1,2,3) - I think you can make a bettet blanket
00:45:611 (2,3) - ^
00:20:611 (1) - I think it look strange at that time position
00:26:611 (3) -^
I see that you have not finish this diff's hitsound

Smoothie's Hard

looks fine,but I'm tired..

remember what I said in general

good luck
Zero__wind
Hi :3 from my queue

Hard
HP6 OD6
00:18:111 (4) - add whistle and 00:18:986 (2) - add whistle ? same whistle pattern suggestions for the siilar pat follows, like 00:26:111 (4,2) -
00:22:111 (4) - whistle at end ?
00:24:111 (1) - finish at recerse point
00:28:861 (1) - make it more "curvy" to match with the former slider
00:42:111 (4) - whistle on head, just like what you did before
00:45:611 (4) - maybe form a blancket with 00:45:111 (3) - 's tail
00:48:611 (9,1) - exchange NC ?
00:50:111 (5) - whistle on head

Normal
OD4
00:15:111 (4) - seems no need to add finish here
why don't you add claps regularly? It seems that there should be claps on 00:18:611 (3,4) - 's ends
00:42:611 (3) - remove finish at the end
00:49:111 (1,1) - plz obey the distance snap, and there's no need to add a single NC on 00:49:111 (1) -
00:55:361 (1) - finish ?

Easy
Use NC1 instead of N for the first timing point 00:00:611 - so the sliderslide noise won't bother
00:22:611 (3) - remove the finish on head, the finish at end is fine
00:24:361 (1) - only add finish at end, remove the one on head
00:32:361 (1) - move the finish from its head to its end
00:33:111 (2) - whissle on head
00:36:111 (1) - remove the whistle at end
00:37:111 (2) - add whistle
00:43:111 (2) - no need to add finish here
00:48:611 (1) - add finish
00:50:611 (4,1) - avoid the small overlap between them would look better
00:55:361 (1) - this spinner is a bit short for the Easiest diff, replacee it with a long slider, or remve 00:55:111 (3) - and start the spinner there

Good luck
Smoothie

Zero__wind wrote:

Hard
HP6 OD6 Alright
00:18:111 (4) - add whistle and 00:18:986 (2) - add whistle ? same whistle pattern suggestions for the siilar pat follows, like 00:26:111 (4,2) - I don't really think they fit.
00:22:111 (4) - whistle at end ? ^
00:24:111 (1) - finish at recerse point Sure
00:28:861 (1) - make it more "curvy" to match with the former slider Alright
00:42:111 (4) - whistle on head, just like what you did before I'd rather not.
00:45:611 (4) - maybe form a blancket with 00:45:111 (3) - 's tail Okay
00:48:611 (9,1) - exchange NC ? Nah
00:50:111 (5) - whistle on head Doesn't really fit imo.
Thank you!

Update
osu file format v12

[General]
AudioFilename: Nyuubu Todoke.mp3
AudioLeadIn: 0
PreviewTime: 16111
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Nyuubu Todoke
TitleUnicode:入部届
Artist:Nakanishi Ryosuke
ArtistUnicode:中西 亮輔
Creator:[Epicz]
Version:Smoothie's Hard
Source:Kuruko no Basuke
Tags:Basketball OST Smoothie
BeatmapID:237239
BeatmapSetID:85924

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.7
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Background.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
611,500,4,1,1,50,1,0
40611,-100,4,1,1,50,0,1
56611,-100,4,1,1,70,0,0


[Colours]
Combo1 : 128,0,0
Combo2 : 128,64,64
Combo3 : 0,128,0
Combo4 : 128,128,192

[HitObjects]
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280,312,35861,6,0,P|324:304|376:316,1,85,0|2,0:0|0:0,0:0:0:0:
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Rakuen
DEAncientNaga's Mod Queue

[General]
Good >.o /
Resuze the background to 1024x768

Offset: 616 (nearest I found, please change and try)
Even a little offset will affect the game play

[Easy]
Please follow more white tick for Easy
00:09:611 - Add Circle
00:13:611 - Add Circle
00:48:111 - Add Circle

[Normal]
>.o)b

[Hard]
00:40:861 - Add Circle or something else cuz the music started already
You can try to map the leftover part of the music

Good luck
Lally
hiii o3o

[General]
  • Inconsistency in combo colours since you don't have different BG's i don't see a reason for having different combo colors
[Easy]
Spacing:
  1. 00:43:111 (2,3) - here the spacing is different from the rest i think an other for of slider will hel something like:
    Here is the code for you :3
    103,253,43111,2,0,P|119:285|188:308,1,100,0|0,0:0|0:0,0:0:0:0:
    250,242,44111,1,0,0:0:0:0:
Placement:
  1. 00:18:611 (3,4,1) - the blankets here can be done better; just try to stak better 00:19:111 (4) - with 00:22:111 (2) -
  2. 00:25:111 (2,3) - same about here
  3. 00:28:111 (4,1) - same about here
  4. 00:32:361 (1,2) - imo is better to do it like:
  5. 00:37:861 (3,4) - try to do it like this: if you follow this, place 00:40:611 (5) - to x:239 y:309
Hitsounds:
  1. 00:13:111 (2) - whistle since it follows the song and because you have the same sound here as 00:09:111 (2) -
  2. 00:16:611 - from here try to follow the same patterns i mean:

    nothing / finish when is needed
    clap
    nothing /finish if is needed
    whistle
    nothing / finish when is needed
    because atm you're going sometimes a bit random with hitsounds
[Normal]
Spacing:
  1. 00:11:111 (4,1) - this can confuse very much,my suggestion is to move 00:11:111 (4) - like this:
Placement:
  1. 00:29:611 (2,3,4) - try something like this:
  2. 00:37:861 (3,4) - try something like:
  3. 00:41:861 (2,3) - this little overlap is a bit uglu imo try to improve it
  4. 00:48:361 (4,5) - i think is better t replace this 2 circles with a slider
  5. 00:53:611 (4,5,6) - try to do here the same as 00:29:611 (2,3,4) -
Hitsounds:
  • Follow what I said in Easy :3
[Hard]
  1. 00:24:111 (1) - i have a little rhythm suggestion here: it will sound better and will be consistent with the prev patterns
  2. 00:34:361 (4,5) - try to improve the blanket like:
  3. 00:51:361 (2,3) - do a better blaket here

really nice mapset OwO have a staru-chan
CXu
Sup, from my queue.
Under 1 minute? Awwyeah less work.

[General]
  1. Pretty sure the offset should be 633ms.
  2. You have a SB in [Easy], but not the other diffs. Move the SB lines to a separate .osb file. Also, the SB uses flashes that are in 4:3, while the bg is 16:9. This makes it look pretty weird when playing with widescreen. Consider either cropping the bg, or enlarge the flashes (though I don't really know if this is allowed or not.)
  3. Add "basket" into tags, as well as maybe "Kagami Taiga" and "Kuroko Tetsuya"? Also add "黒子のバスケ" to tags.


[Easy]
  1. CS2? It is the easiest diff after all, and normal uses CS3 as well. :P
  2. 00:13:111 (2) - Change clap to whistle.
  3. 00:13:861 (3) - Remove whistle.
  4. 00:19:111 (4) - Move 1 gridlvl4 down.
  5. 00:19:111 - Clap[
  6. 00:22:111 - Whistle
  7. And so on I guess. It works fairly well to have clap on the 2nd beat, and whistle on the 4th beat, so just add in the missing ones.
[Normal]
  1. 00:00:611 - Why is this set to soft sampleset custom 3? Keep consistency with [Easy], and use N:C1 here as well. And you don't have any custom sounds on S:C3 anyway :P
  2. 00:13:111 (2,4) - Somehow get these centered? Looks better imo when the (4) is in the center of the spinner when the spinner appears. You can get it to the middle by moving 00:08:361 (1,2,3,4,1,2,3,4) - so that the note is in center.
  3. 00:32:361 (1) - Move to 72;276 for a straight line between (1,2)
  4. 00:37:861 (3,4) - Extend (3) so it has the repeat on 00:38:236 - and ends at 00:38:611 - , remove (4) and add a note at 00:38:861 -
[Smoothie's Hard]
  1. Different combocolors? Your colors are a bit dark imo, and blends in a bit more. Consider making them a bit lighter. Especially Color1 can blend a bit with the left part of the bg.
  2. Cool
That's all, good luck!
Smoothie

DEAncientNaga wrote:

DEAncientNaga
[Hard]
00:40:861 - Add Circle or something else cuz the music started already I want to give the players some time to focus on the next note. So i'd rather not add one there.
You can try to map the leftover part of the music

Lally wrote:

Lally
[Hard]
  1. 00:24:111 (1) - i have a little rhythm suggestion here: it will sound better and will be consistent with the prev patterns Alrighty
  2. 00:34:361 (4,5) - try to improve the blanket like: I've changed the pattern here.
  3. 00:51:361 (2,3) - do a better blaket here Done

CXu wrote:

CXu
[Smoothie's Hard]
  1. Different combocolors? Your colors are a bit dark imo, and blends in a bit more. Consider making them a bit lighter. Especially Color1 can blend a bit with the left part of the bg. Should be better now.
  2. Cool

Thank you guys!

Update
osu file format v12

[General]
AudioFilename: Nyuubu Todoke.mp3
AudioLeadIn: 0
PreviewTime: 16111
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Nyuubu Todoke
TitleUnicode:入部届
Artist:Nakanishi Ryosuke
ArtistUnicode:中西 亮輔
Creator:[Epicz]
Version:Smoothie's Hard
Source:Kuruko no Basuke
Tags:Basketball OST Smoothie
BeatmapID:237239
BeatmapSetID:85924

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.7
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Background.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
611,500,4,1,1,50,1,0
40611,-100,4,1,1,50,0,1
56611,-100,4,1,1,70,0,0


[Colours]
Combo1 : 196,0,0
Combo2 : 175,95,95
Combo3 : 0,174,0
Combo4 : 151,151,204

[HitObjects]
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256,192,55236,12,4,56611,0:0:0:0:
Alarido
Hi ^^
A Free Mod from Coffee Party Queue

Legenda wrote:

:!: → Unrankable things, must fix
:?: → My human doubts, things to consider
:idea: → Tips & Tricks to make your map better
♥ → Greetings
* → Just comments, not mods
Naked Lines → Mods
* No General issues to point.

* No complaints for [Easy] and [Normal] diffs.

[Smoothie's Hard]
00:20:861 (1) - A bit adjustement on note position can make your diff better → http://puu.sh/3ww3W.jpg

Aaaand that's it ^^ The song choice is pretty nice <3 and sound me sooooo~ [Epicz] ♥ (= Awesome!)

GO GO Map! Go Go Get it Raned <3 !!!!

Att..

P.S.: Have a Star !
Konei
I'll mod it soon, hue.
Smoothie

Alarido wrote:

[Smoothie's Hard]
00:20:861 (1) - A bit adjustement on note position can make your diff better → http://puu.sh/3ww3W.jpg I prefer it the way it is now :s

Thanks though!
Hinsvar
Hi; mod here.

*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

>General
  1. The BG file's size is 1.28 MB? It really should be decreased to ~200 KB to make the beatmap's .osz smaller... You can get ~1 MB off if you do that, and that's a significant reduction!
>Easy
  1. 00:15:111 (1) - Whistle to emphasize the instrument in the song?
  2. 00:21:611 - Remove finish? I don't think it's necessary at all, since there's nothing on the music that can be emphasized with a finish here.
  3. 00:27:611 - ^
  4. 00:37:861 (3) - ^ (For this one, yeah, all of them.)
  5. 00:40:611 (5) - Whistle here?
>Normal
  1. 00:09:861 (3,4,1) - Why are the spacing not ~1.0x here?
  2. 00:41:111 (1,2) - What's with the spacing here? And looks like the entire kiai time uses a different spacing which is unnoticeable anyway...
  3. 00:49:111 (1,1) - Don't make a jump, even if you want stuff to be symmetrical, and even if it's small, in a Normal diff.
>Smoothie's Hard
  1. 00:53:361 (4,5) - Would look better if the distance between them is ~1.0x (aka spaced normally) since it'll look neater that way. Not a big deal though.
Nah, this map is already pretty good. Kinda hard to get too much thing wrong in a less-than-a-minute-with-three-diffs mapset.

Good luck on the way 8-)
Yukyy

Hinsvar wrote:

>General
  1. The BG file's size is 1.28 MB? It really should be decreased to ~200 KB to make the beatmap's .osz smaller... You can get ~1 MB off if you do that, and that's a significant reduction!
BG with reduzed file size incoming:
Click me
Topic Starter
[Epicz]

CXu wrote:

SPOILER
Sup, from my queue.
Under 1 minute? Awwyeah less work.

[General]
  1. Pretty sure the offset should be 633ms.
  2. You have a SB in [Easy], but not the other diffs. Move the SB lines to a separate .osb file. Also, the SB uses flashes that are in 4:3, while the bg is 16:9. This makes it look pretty weird when playing with widescreen. Consider either cropping the bg, or enlarge the flashes (though I don't really know if this is allowed or not.)
  3. Add "basket" into tags, as well as maybe "Kagami Taiga" and "Kuroko Tetsuya"? Also add "黒子のバスケ" to tags.


^fixed almost all except the offset-thing

[Easy]
  1. CS2? It is the easiest diff after all, and normal uses CS3 as well. :P
  2. 00:13:111 (2) - Change clap to whistle.
  3. 00:13:861 (3) - Remove whistle.
  4. 00:19:111 (4) - Move 1 gridlvl4 down.
  5. 00:19:111 - Clap[
  6. 00:22:111 - Whistle
  7. And so on I guess. It works fairly well to have clap on the 2nd beat, and whistle on the 4th beat, so just add in the missing ones.
^fixed all

[Normal]
  1. 00:00:611 - Why is this set to soft sampleset custom 3? Keep consistency with [Easy], and use N:C1 here as well. And you don't have any custom sounds on S:C3 anyway :P
  2. 00:13:111 (2,4) - Somehow get these centered? Looks better imo when the (4) is in the center of the spinner when the spinner appears. You can get it to the middle by moving 00:08:361 (1,2,3,4,1,2,3,4) - so that the note is in center.
  3. 00:32:361 (1) - Move to 72;276 for a straight line between (1,2)
  4. 00:37:861 (3,4) - Extend (3) so it has the repeat on 00:38:236 - and ends at 00:38:611 - , remove (4) and add a note at 00:38:861 -
^fixed all

That's all, good luck! thanks!

Hinsvar wrote:

SPOILER
Hi; mod here.

*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

>General
  1. The BG file's size is 1.28 MB? It really should be decreased to ~200 KB to make the beatmap's .osz smaller... You can get ~1 MB off if you do that, and that's a significant reduction!
>Easy
  1. 00:15:111 (1) - Whistle to emphasize the instrument in the song?
  2. 00:21:611 - Remove finish? I don't think it's necessary at all, since there's nothing on the music that can be emphasized with a finish here.
  3. 00:27:611 - ^
  4. 00:37:861 (3) - ^ (For this one, yeah, all of them.)
  5. 00:40:611 (5) - Whistle here?
>Normal
  1. 00:09:861 (3,4,1) - Why are the spacing not ~1.0x here?
  2. 00:41:111 (1,2) - What's with the spacing here? And looks like the entire kiai time uses a different spacing which is unnoticeable anyway...
  3. 00:49:111 (1,1) - Don't make a jump, even if you want stuff to be symmetrical, and even if it's small, in a Normal diff.
Nah, this map is already pretty good. Kinda hard to get too much thing wrong in a less-than-a-minute-with-three-diffs mapset.

fixed all in both difs

Good luck on the way 8-) thanks :3
thanks for modding!
Helios_Zul
Hello. Mod From My Queue

Cool Skin !

General
1. Your approachcircle dimension must 128x128 - Your approach circle is 126x128 (AIMod)
2. Your approachcircle 2x dimension must 256x256 - Your approach circle x2 is 252x256 (AIMod)

Easy
00:43:111(2) Change It Like This ?

00:52:111(5) Move To x:308 y:156
00:52:611(1) Move To x:380 y:224

Normal
00:13:611(3) Move To x:384 y:256
00:15:111(4) Move To x:256 y:188
00:32:317(1) Move To x:64 y:284
00:33:861(3) Move To x:420 y:240
00:41:111(1) Make More Neatly

00:44:611(1) Move To x:264 y:132

Smoothie's Hard
00:27:611(4) Change It Like This?


Not Much Wrong Here~

I Hope My Mod Will Help Perhaps.
Good Luck And GO RANKED!
:) Take My Star Too ! :)
Yukyy

Helios_Zul wrote:

Hello. Mod From My Queue

Cool Skin ! Thanks^^

1. Your approachcircle dimension must 128x128 - Your approach circle is 126x128 (AIMod)
2. Your approachcircle 2x dimension must 256x256 - Your approach circle x2 is 252x256 (AIMod)
Fixed
Click
GIDZ
Hi~From modding queue: t/139620&start=0

General:
~ http://puu.sh/3Actz.jpg 0.o

Easy:
~Kiai mode should have 70% volume instead of the next section to make Kiai mode more effective.

Normal:
~Kiai mode should have 70% volume instead of the next section to make Kiai mode more effective.
~00:17:111 (1) - Note after spinner might cause confusion for beginners especially placed in the middle. You could try to move it slightly to the left and 1x distance snap everything else, but other modders might tell you off for the note after spin in normal.
~00:41:111 (1) - Same with slider but I think it's fine, maybe just have a thought about it urself first. On weather or not it's sensible to give beginners a handicap :|


Hard:
~Kiai mode should have 70% volume instead of the next section to make Kiai mode more effective.
~00:29:611 (4,5) - Make jumps instead for more fun? My suggestion --> http://puu.sh/3AcW2.jpg 2x distance snap for jumps.
~00:31:111 (7) -IF you took my suggestion, slant ur slider to the left instead and then distance snap 1x for everything else.

Nice mapping^^ Good luck!
Gamu
Hi~ Request from https://osu.ppy.sh/forum/t/141348

[General]

●About Source: Kuruko no Basuke is wrong.... Correct source is this. ⇒ Kuroko no Basuke You need to fix it.
●About tags: Kuroko is no need. It is because this word is used in the source. Remove please.
●About Skin: approachcircle size is 128*128...approachcircle@2x size is 256*256... Please change to the size of these.

[Easy]

●nice

[Normal]

●00:09:111 (2) - soft-clap ⇒ norma-whistle change? would be a good sound.
●00:38:861 (4) - Remove circle? I think it sounds strange. And. 00:39:111 (1) - You change start. It is 00:38:861. http://puu.sh/3ApOc.jpg
●00:52:611 (4) - Add new combo. keep the consistency.

[Smoothie's Hard]

●00:24:111 (1) - Remove new combo. And. 00:24:861 (2) - Add new combo. This might be correct..



*that's all.

sorry for little modding..orz

good luck :3
Gnep_old
Good map, very good timing.
Thanks.
Sun Rainbow
I am sorry i skip your map,Because is too prefect for me.

Star~
fanzhen0019
orz Sorry for my delay.. > <||

From my queue,


General
  • normal-hitclap is hard to recognize..
    Others are fine imo.

Easy

Hitsounds
  • Fine.
Arrangement & Design
  1. 00:50:611 (4) - Blanket with 5

Normal

Hitsounds
  • Fine.
Arrangement & Design
  1. 00:30:611 (4) - Put it up 2 grid in grid lv4.
  2. 00:53:611 (2,3,4) - Not blanketed very well.

    272,268,53611,2,0,P|224:260|192:236,2,70,8|0|0,0:0|0:0|0:0,0:0:0:0:
    256,192,54361,1,0,0:0:0:0:
    232,120,54611,2,0,P|272:116|308:144,2,70,4|0|2,0:0|0:0|0:0,0:0:0:0:

Smoothie's Hard

Hitsounds
  • Fine.
Arrangement & Design
  1. 00:29:111 (3,4,5) - Not in a good shape imo. Maybe try this?


Quite nice mapset.Star! :D
Smoothie

fanzhen0019 wrote:

Smoothie's Hard

Hitsounds
  • Fine.
Arrangement & Design
  1. 00:29:111 (3,4,5) - Not in a good shape imo. Maybe try this? Alright

Thank you

Update
osu file format v12

[General]
AudioFilename: Nyuubu Todoke.mp3
AudioLeadIn: 0
PreviewTime: 16111
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Nyuubu Todoke
TitleUnicode:入部届
Artist:Nakanishi Ryosuke
ArtistUnicode:中西 亮輔
Creator:[Epicz]
Version:Smoothie's Hard
Source:Kuroko no Basuke
Tags:Basket Basketball OST Smoothie Kagami Taiga Tetsuya 黒子のバスケ
BeatmapID:237239
BeatmapSetID:85924

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.7
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Background.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
611,500,4,1,1,50,1,0
40611,-100,4,1,1,60,0,1
56611,-100,4,1,1,70,0,0


[Colours]
Combo1 : 196,0,0
Combo2 : 175,95,95
Combo3 : 0,174,0
Combo4 : 151,151,204

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