Hello, m4m
GeneralUncheck letterbox during breaks in std diffs
If i'm not wrong, taiko bg is not allowed anymore
Inconsistency in break time (normal diff has a break time)
is it just me or the kiai burst here 00:52:775 - doesn't fit the song? well, it lacks emphasis
01:18:694 - this kiai starts kinda suddenly, i prefer to change the kiai here 01:18:898 -
Easy00:10:326 (1) - you broke the distance snap here. Even though you do it on purpose for a good formation, it's recommended not change the distance snap suddenly, especially in easiest diff
00:27:469 (2) - prefer 396|204 so 00:26:653 (1,2) - won't be too dense
00:29:918 (5) - should be nc (big white tick)
00:30:326 (1) - remove nc
00:40:122 (2,3) - kinda not sure about overlap in easiest diff, but this is only a mere opinion
00:46:245 - the vocal ends here. add a note. it's also good to make the rhythm flow better
01:02:571 (1,2) -
http://puu.sh/2VPbN.jpg01:27:877 (5) - nc so the combo won't be really long
01:27:877 (5,1) - overlap. consider placing 01:30:326 (1) - somewhere
01:42:163 (2,3) - adjust the blanket more
http://puu.sh/2VPg5.jpgGiNa's NormalOD+1
HP+1
00:13:592 (2) - maybe a little bit more to the right so the flow is better
00:17:265 - add a note here, because you have this slider 00:16:449 (4) - following the beat, not the vocal, so this slider's kinda hanging. i hope you understand
00:19:306 (1) - remove combo. if you don't want to, nc here 00:20:122 (3) - since it's the starting beat where the main music starts
00:56:041 (1,2,3) - how about making it symmetry?
http://puu.sh/2VPo7.jpg01:40:326 (2) - idk but i don't like this pattern. i suggest you to change the pattern to follow the song more. Or if you want, i have an abnormal suggestion
http://puu.sh/2VPBT.jpgHardi would suggest AR-1 because this diff is jumpy
00:09:510 (1) - nc is not really needed here, imo
00:18:082 (1,2) - this sudden anti jump is kinda awkward. i prefer if you use the normal distance snap here
00:45:224 (1) - remove nc, it's red tick
01:04:409 (5) - nc should be here, because this is where the jump starts
01:23:796 - prefer if you add a note
01:32:776 (3) - the jump is too cruel imo, especially after a short reverse slider
D.N.Angely u use grid level 1 i suggest to use grid level 4 if you like
00:52:367 (1) - this speed-up slider is not necessary, because the zap sound you're trying to map with this speed-up slider lack of emphasis, so it only confuse the player
01:18:286 (1) - same reason as above
01:26:245 (4,5) - you should exchange their position (4 to 5, 5 to 4) so the flow is better (clockwise)
http://puu.sh/2VQ4P.jpgnot good at modding insane diff /runsGood luck~