Looked this over... I see no problem with this map at all. Storyboard looks great too. I look forward to playing it again once it's ranked. Take this Star.
OverlayPosition: belowunder [General] section in each .osu file (but I'm afraid it'll be on next public build, too).
JInxyjem wrote:
[Skin]
Right now the overlay is covering the hitcircle numbers up. Either use the overlay as the hitcircle or change all the numbers to a 1x1 transparent pixel.
Matma Rex wrote:
To make numbers land above overlay, addOverlayPosition: belowunder [General] section in each .osu file (but I'm afraid it'll be on next public build, too).
Ironically I'll have to wait for hawkzor to get back from his holidays, since I have absolutely no idea on how to manipulate Storyboards. Its sad I know. Once I get back home and have internet faster then 5kb's I'll go though some of the tutorials.awp wrote:
Aw, I was slightly disappointed that this Free Bird wasn't a Lynyrd Skynyrd cover. On the other hand, this is a thousand times easier to time.
Offset: 552
1:03:20 (63548ms) - around this point the SB cuts off abruptly - extend the fade time so it doesn't just "jump" to black. It does so for all three difficulties, though [Normal] appears to be the most correctly executed of the lot.
Also, your images are much larger than necessary, by the looks of it. You should be able to get away with scaling them down (1:1) to 600px height-wise, and tweaking the in-game scaling to match it.
Delete pics\Thumbs.db
I also see an entry for a "sbfiles\starsomethingorother" - delete any unnecessary lines in the SB, including deprecated/replaced lines.
T'is rather pretty, though~
OverlayPosition: Belowunder [General] in all the .osu files to fix the overlay being above the hitnumbers.
:3 Thank youXgor wrote:
http://puu.sh/2eIk1
Updated for 2013 with prettier patterns and hitsounds.
Also 0,5 tick and 0% volume is soooo 2010 and is un-ranked nowdays.
I'd say tick rate 3 would work the best with this song.
Thanks, pretty good stuff you pointed out.rezoons wrote:
[Xgor's Relaxing]
- 00:12:125 (3) - Not symmetrical with 00:08:375(1)Fixed
- 00:15:562 (1) - Bad distance snapping.Fixed
- 00:28:687 (2,3,4,1) - The alignment isn't really good.Fixed
- 00:39:300 (1) - Maybe you should have started on the top left hand corner for a better flow (since the movement of the mouse will go in that direction because of the previous slider).
- 00:57:750 (5) - If i understand the pattern: 2 is down 1. 3 is a little up 2. 4 is down 3. So 5 shouldn't have been a little up 4?Well, (5) sounds a bit diffent than the other notes so that one changes the pattern a bit.
- 01:23:062 (1) - Move it one grid down for the symmetry with 01:21:187 (3).Done
- 01:56:031 - Maybe a break here.It would feel and break conistency with the other diffs if there was a break there. And with the low HP drain it dosn't really matter much if it's a break or not.
- 02:11:812 (4) - Move it one grid down for the symmetry with 02:09:937 (2).Done
Fixed all!MoodyRPG wrote:
Hey, random for you.
GeneralXgor's Relaxing
- Perhaps disable the countdown?
Normal
- - 02:14:625 (3) - OMG when I hear this note... in my opinion I suggest reduce this hitsound-clap
Hard
- - 00:38:062 (x) - Add a note here with a whistle because it's feels silent this part in my opinion
- 01:10:875 (1) - I'd prefer to remove this new combo like you did it here 01:09:000 and here 01:07:125
- 01:27:125 (1) - In my opinion, it sounds better if you add a whistle, since the pitch is higher
- 01:27:750 (3) - Same but the end of the slider
- 01:29:625 (2) - ^
- 02:14:625 (3) - Unstack this note?Good song
- - 01:27:125 (1) - Same suggestion about the whistles
- 01:27:750 (3) - ^
- 01:29:625 (2) - ^
- 02:14:625 (3) - This needs a new combo because the pattern is (1,2,1,2,1,2)
Thank you very much :3Ultimate wrote:
Hey Teara : )
Offset 1: 1485
Offset 2: 136485
both -15, feels better ^^
Nice map : D!
like kodora say plz dont give up Teara fight~<3Teara wrote:
Well.
Maybe because of the oldschool mapping style, I'm having trouble getting this bubbled. Maybe I should just delete the song, and remap it new-style.