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Kou Otani - Free Bird

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MaxSalsa_old
Looked this over... I see no problem with this map at all. Storyboard looks great too. I look forward to playing it again once it's ranked. Take this Star.
Xgor
Lovely map and SB :D

[Skin]
A custom spinner would be great.

[Normal]
01:27:011 (1) - Almost off-screen

[Hard]
:)

Great map,it felt like it needs a Easy due to the feel of the song (But if you want it I'll can make one :) )
*star*
Xgor
Yes i know i double-posted but i want it clear that i have finished my guest diff :D
Download: Kou Otani - Free Bird (Teara) [Xgor's Relaxing].osu

Also i found some things that should be applyed to all the other diffs (But mine has those things already finished!

Add haibane_5_10241 as Background image so it shows in the song select.
Also change the offset to 1 490 and change the time signature to 3/4 .

Also this map would be perfect for the Easy Series! (Just a suggestion from me, A major supporter of that series :P )
*kudosu star*
0_o
General
While your timing gets notes in the right spot, the metronome is definitely not correct. I'm not sure about the offset, but the BPM is 64, snapped to 1/3 in 4/4 time. You'll have to play a bit with your slider velocity, but you realllllly should change this.

Storyboard/Skin
I think a custom spinner would be nice, the current one kind of clashes with the theme imo
01:03:677 - idk if it's just me, but it immediately switches from black to the normal background here. If this is the case could you fade into it more?

Normal
00:08:036 (3) - New combo
00:23:036 (1,2,3,1,2,3,1,2,3) - I would be more consistent with the whistle usage, personally I think whistles on 1 and 3 sound good.

Hard
I'm not crazy about some of the whistle usage, I won't go through them all but mainly I would try to stick to similar hitsound usage on similar sounding parts like 00:00:055 (1,2,3,1,2,3). Use the whistles to emphasize the strong notes like 00:01:017 (3) [endpoint] or 00:08:036 (1) [beginning], and not on weaker notes like 00:00:086 (2) or 00:08:036 (1) [endpoint]. (This goes for Normal too) If choose not to ignore my advice and want further advice on this, let me know ;)

Nice map ^_^ The SB was awesome :)
hawkzor
Custom spinner, and sb fix, problem with setting the background image fixed

edit: added spinner bg image too

Download: newsbfiles.zip

whymeman
Hmmmm.....

This is only my input for timing help.

This song "could" use a negative offset with the way it is setup since thinking about it, the song starts off abrupt as if there used to be some audio before it kind of feeling. Try using -385ms since the notes at 00:00:055 (1,2,3) is going before the offset and will have to be removed if you plan to keep the current one. Remember that you can't have notes before the very first offset. Also, since this map has an SB, make sure to check the objects of the SB as well to make sure they are functioning properly. Hope that helps you out.
NoHitter
Overall
The dark green combo looks sort of an eyesore...
Put Xgor in the tags.
You can put kiai from 00:31:487 -> 00:57:737

Storyboard
Make bgw.png end at 02:19:300 (for all) and fade slowly after that. (For Xgor's diff)

Xgor's Relaxing
Good

Normal
Good

Hard
Good

Awesome SB
Matma Rex
Fixed hitcircles are here (modding in progress). On current build it's all messed up on slider, but AFAIK it'll be fixed in next build.

To make numbers land above overlay, add
OverlayPosition: below
under [General] section in each .osu file (but I'm afraid it'll be on next public build, too).

Download: hitcirclestuff.rar
Xgor
Here is my diff, adapted for 64 BPM
Download: Kou Otani - Free Bird (Teara) [Xgor's Relaxing].osu
Andrea
New "Detailed" modding style for help maps <3

You don't have to follow my post, remember there are not directions, but suggestions!

[File Checking...]

Background: Yes.
Source: Yes.
Tags: Yes.
File Size: 4,81MB/24,00MB

[Overall]

Timing: BPM: 64,00 - Offset: 564 (Remember to resnap all notes.)

[Difficulties]

[Xgor's Relaxing]

You have some unsnapped notes on this difficulty. You have to resnap all notes.

00:00:055 (1) - Unsnapped.
00:02:042 (2) - ^
00:04:030 (1) - ^
00:06:017 (2) - ^
00:07:011 (3) - ^ Etc. (See AIMod for more info)

01:46:049 (1) - Remove new combo.

[Normal]

00:08:036 (3) - New combo.
01:25:086 (1) - Remove new combo.


[Hard]

00:38:067 (1) - Unsnapped.
00:38:082 (2) - ^
00:38:098 (3) - ^
Kytoxid
[General]

Delete:
- newsbfiles folder
- Thumbs.db in the pics folder
- any other unused files you may have
and do a full submit.

Everything else has been picked out meticulously by Mr. Osuplayer111, so I'll spare you the rambling and pass on a star.
Diasios
Mod Infos:

Green: Suggestions.
Orange: I think you should fix this.
Red: You must fix this.

Start Suggestions:

All seems ok.

[Xgor's Relaxing]

Resnap all notes.
Add kiai
01:56:096 (x) - Add a break
02:02:659 (x) - ^


[Normal]

Add kiai
01:33:596 (x) - Add a break
01:56:096 (x) - ^
02:02:659 (x) - ^


[Hard]

Add kiai
01:33:596 (x) - Add a break
01:46:800 (x) - ^


Awesome, i love this beatmap *w*
Starred~
Topic Starter
Teara
This map has been deleted on the request of its creator. It is no longer available.
Mukku
This map has been deleted on the request of its creator. It is no longer available.
Dusty
This map has been deleted on the request of its creator. It is no longer available.
Jinxy
[Skin]
Right now the overlay is covering the hitcircle numbers up. Either use the overlay as the hitcircle or change all the numbers to a 1x1 transparent pixel.


[Xgor's]
SB writes "Beatmap by: Teara" O RLY?
(In other words, change "Beatmap by: Teara" into one that is only in the Normal and Hard difficulties.)


[Normal and Hard]
Nothing.


Star.
hawkzor
Fixed numbers(to nothing) and Added credits for Xgor dif, (storyboard was made before there were any guest difs)

Download: newfilesforsb.rar
Matma Rex

JInxyjem wrote:

[Skin]
Right now the overlay is covering the hitcircle numbers up. Either use the overlay as the hitcircle or change all the numbers to a 1x1 transparent pixel.

Matma Rex wrote:

To make numbers land above overlay, add
OverlayPosition: below
under [General] section in each .osu file (but I'm afraid it'll be on next public build, too).
awp
Aw, I was slightly disappointed that this Free Bird wasn't a Lynyrd Skynyrd cover. On the other hand, this is a thousand times easier to time.

Offset: 552

1:03:20 (63548ms) - around this point the SB cuts off abruptly - extend the fade time so it doesn't just "jump" to black. It does so for all three difficulties, though [Normal] appears to be the most correctly executed of the lot.

Also, your images are much larger than necessary, by the looks of it. You should be able to get away with scaling them down (1:1) to 600px height-wise, and tweaking the in-game scaling to match it.

Delete pics\Thumbs.db
I also see an entry for a "sbfiles\starsomethingorother" - delete any unnecessary lines in the SB, including deprecated/replaced lines.

T'is rather pretty, though~
Topic Starter
Teara

awp wrote:

Aw, I was slightly disappointed that this Free Bird wasn't a Lynyrd Skynyrd cover. On the other hand, this is a thousand times easier to time.

Offset: 552

1:03:20 (63548ms) - around this point the SB cuts off abruptly - extend the fade time so it doesn't just "jump" to black. It does so for all three difficulties, though [Normal] appears to be the most correctly executed of the lot.

Also, your images are much larger than necessary, by the looks of it. You should be able to get away with scaling them down (1:1) to 600px height-wise, and tweaking the in-game scaling to match it.

Delete pics\Thumbs.db
I also see an entry for a "sbfiles\starsomethingorother" - delete any unnecessary lines in the SB, including deprecated/replaced lines.

T'is rather pretty, though~
Ironically I'll have to wait for hawkzor to get back from his holidays, since I have absolutely no idea on how to manipulate Storyboards. Its sad I know. Once I get back home and have internet faster then 5kb's I'll go though some of the tutorials.

Thanks for the timing.
happy30
nice sb ~

on normal and hard:

02:17:152 (1,2,3,4) - These notes are off, well, actually the the song is off here D:
you can try a new timing section on 136.501 ms with 61,400 BPM
its better, but still :\

I think the SB needs a huuuuge clean-up
just follow what awp said :P

star
EEeee
everything looks good, just uhhh in Xgor's Relaxing, maybe add that second timing section at the very last note, like in the other diffs, then remove 02:19:283 - cause it is unused

anyways, nice map in all diffs, i would say perfect
*star
Lokamp
Xgor's Relaxing
02:06:177 (2) - move it 2 squares right and 3 squares down

Normal
00:13:364 (1,2) - no whistle on 1st, whistle on 2nd
01:08:989 (3,1) - whistle here

Hard
00:47:739 (5) - whistle on this slider's start
00:48:989 (2,5) - no whistles here

Finally, I've found a map with an Easy mode worthy of this name!
In fact, it's rare for modders like me to found an Easy mode with 1 or lower star of difficulty ranking: good job!
This good and relaxing map merits a star for the storyboard and 2 other random tips:

-The beatmap's skin is really nice, but where are combo numbers on beats and sliders? Please, add them on the skin.
-Teara's Normal mode hasn't too much sliders... maybe, try to add some of them...
NoHitter
Just some things to add.

Disable letterbox during breaks (this will make the break part with the credits look neater)

and

Set the preferred skin to Default. (This wont override the custom skin)
XepherX3
ok this is what i get:

[Hard]
2nd herited timing section on : 136.489 ms , BPM 61

set the hitcircles like this

place the start of the spinner on 138.702ms move the inherited section to this spot too

make the spinner end at the old spot : 02:25:341

hope this is helpfull

{bonus}
as i'm on a big high res momitor i found this image a bit too pixelerated <does this word exist<< :lol:
here is a fix:


Zekira
OK uh, please try this:

First offset: 64BPM, 1500ms
Second offset: 61BPM, 136500ms

And with this many number of mods I couldn't find anything much else from the other aspects of the map, so... heh.
Dangaard
Nice and soothing map, since you are still working on the SB:
fumoffu star :3
vytalibus
Sleepy star~

I don't like slow songs myself, but you did a good job of mapping this. Probably not one of the most exceptional slow songs I've seen, but it's good.
Gens
[Xgor's Relaxing]
  1. Combo colors aren't the same, is this intended?
02:16:500 - You're missing a timing section here... even if it isn't used, it's necessary.

[Hard]
  1. My only complaint is that this difficulty isn't hard at all. ;p
~ ~ ~

So yeah, I like relaxing beatmaps. Pretty good job you did on this one, the SB adds a nice little touch. :)
Xgor
You can fix minor thing like this yourself, you know :/
Download: Kou Otani - Free Bird (Teara) [Xgor's Relaxing].osu
Edit: Please don't let this die :(
Kujo
bump with a star? :D
hawkzor
fixed storyboard

Download: Kou Otani - Free Bird (Teara).osb
Zerostarry
It's all good. There isn't much room for error with a song like this though...

Not bubbling because i'm inexperienced with skins/storyboards...sorry about that >< Star though.
NoHitter
This mapped would get ranked already if it weren't for the hitcircleoverlay :(
Topic Starter
Teara
I'll just delete it
NoHitter
The image appearing on 00:17:437 is kind of sudden.

Can't you make it gradually appear starting on 00:15:562

Also why in [Hard] the bg is different?

(We're you serious of deleting the hitcircleoverlay.png?)
hawkzor
This magical storyboard breaks itself (or osu! updater does)

well fixed it again, and some sketchy transitions in the middle:

Download: Kou Otani - Free Bird (Teara).osb
Dangaard
I only found some SB stuff:
The storyboarded pics are too large, 800x600 is supposed to be the maximum for SB. You could use black as background color, you probably don't need the black SB image then anymore, and you should fade out the pic at the end of the map instead of removing it instantly. Maybe you should get feedback from an SB pro^^
Beuchi
Revived!!
jameskong1
^^star~~ :)
NoHitter
Add:
OverlayPosition: Below
under [General] in all the .osu files to fix the overlay being above the hitnumbers.

Also where's the bg image for normal?
Xgor
http://puu.sh/2eIk1
Updated for 2013 with prettier patterns and hitsounds.

Also 0,5 tick and 0% volume is soooo 2010 and is un-ranked nowdays.

I'd say tick rate 3 would work the best with this song.
Topic Starter
Teara

Xgor wrote:

http://puu.sh/2eIk1
Updated for 2013 with prettier patterns and hitsounds.

Also 0,5 tick and 0% volume is soooo 2010 and is un-ranked nowdays.

I'd say tick rate 3 would work the best with this song.
:3 Thank you
rezoons
Hi :),

I'm not an expert but i'll try a M4M:

[Xgor's Relaxing]
  1. 00:12:125 (3) - Not symmetrical with 00:08:375(1)
  2. 00:15:562 (1) - Bad distance snapping.
  3. 00:28:687 (2,3,4,1) - The alignment isn't really good.
  4. 00:39:300 (1) - Maybe you should have started on the top left hand corner for a better flow (since the movement of the mouse will go in that direction because of the previous slider).
  5. 00:57:750 (5) - If i understand the pattern: 2 is down 1. 3 is a little up 2. 4 is down 3. So 5 shouldn't have been a little up 4?
  6. 01:23:062 (1) - Move it one grid down for the symmetry with 01:21:187 (3).
  7. 01:56:031 - Maybe a break here.
  8. 02:11:812 (4) - Move it one grid down for the symmetry with 02:09:937 (2).
[Normal]
  • I find the circle size maybe too small for a normal. But since it's an old map i guess it makes more sense.
  1. 00:02:437 (1) - The distance snapping isn't good.
  2. 00:04:312 (1,2) - Why not something like this in order to keep the symmetry of the start of the map:
  3. 00:46:477 (4) - Move it one grid down. Prettier like this.
  4. 00:48:687 (1,2,3,4,5,1,2,3,4) - I don't know what you wanted to do because it's nearly straight but not totaly straight. If you wanted something straight move them like this:
  5. 01:10:875 (3) - This slider isn't really good looking. I think you could change it a little (and maybe smoothing the turnings).
  6. 01:24:937 (1,2) - Not symmetrical.
  7. 02:05:250 (1,1,1,1,1,1,1,1,1,1,1,1) - Not sure about the FC but it's the first time i see that (and i've played a lot of map).
[Hard]
  1. 00:21:187 (1,2) - Why break the symmetry with these two?
  2. 00:43:062 (2,3) - Ctrl+g? For a better flow?
  3. 00:55:250 (5) - Ugly overlapping.
  4. 00:57:437 (5) - Not aligned with 2 and 3.
  5. 00:58:687 (2,3) - Not symmetrical.
  6. 01:40:250 (1,1,2,3,4,5) - Wouah! The jump is.... not bad in itself bu very surprising since you havn't any in the first 1:40 of the map and suddenly BAM a jump (and not a short one, far from it.....)
  7. 02:05:250 (1,2,1,2,1,2,1,2) - If you do Ctrl+h+j on the 1 you'll see that it's not symmetrical.
Your map is very old style (logic since it's 3 years old.....). But very pleasent to play. Good luck :)
Broccoly
Hi. M4M from your queue. (wow golden stars.. pressure..)

[Normal]
00:35:250 (2) - How about moving to x:448 y: 192 ? that way it could have kinda similar pattern with these 00:19:312 (1,2,3,4,1) and maybe these 00:39:937 (1,2,3,4,1)
00:43:687 (4,5) - (nazi) blanket?
00:38:687 (1,2) - how about replacing these with a repeating slider in 1/6 beat snap division? Not hard for normal diff, and fits the music.
00:46:500 - how about replacing those circles into a slider starting 00:46:500 and ending on 00:47:437 ? fits the violin (or w/e)
00:54:000 (1,2) - replace with a slider? beginning of the section can be stressed better by using a slider than two circles. Also, it might feel boring for players to hit only circles that much.
00:55:250 (5,1) - (nazi) blanket?
01:10:875 (3) - how about something like this↓ ? Right now it's shaped kinda sharp. I'd say make it smooth and sexy so that it fits the atmosphere of the song.

01:16:500 (3) - ^same
01:36:812 (1,2) // 01:38:687 (1,2) - consider Ctrl + G ing. to give a variation to the pattern that might feel monotonous.
01:55:562 (1) - This note and the music is off (of course you knew this). I know it's the music's fault but can you think of a different idea other than that? Spinner starting from 01:54:000 and ending on 01:55:875 here with extra note on 01:56:812 would sound fine too.
02:17:155 (1,2,3,4) - lower hitsounds?

[Hard]
00:08:375 (1,2,1,2) - blanket each other?
00:46:500 (1,2,3,4,5) - how about this ↓ ? or at least just the first slider.

00:54:937 (4,5) - whoa whoa.. That many XATs missed this? Or is it just mistake.. repeats can't be obscured and it's unrankable isn't it? move the repeat slider's head to x:328 y:160. Should be better.


Alright.. that's it. Hope this helps~
I don't think I need to say good luck haha. :)
Xgor

rezoons wrote:

[Xgor's Relaxing]
  1. 00:12:125 (3) - Not symmetrical with 00:08:375(1)Fixed
  2. 00:15:562 (1) - Bad distance snapping.Fixed
  3. 00:28:687 (2,3,4,1) - The alignment isn't really good.Fixed
  4. 00:39:300 (1) - Maybe you should have started on the top left hand corner for a better flow (since the movement of the mouse will go in that direction because of the previous slider).
  5. 00:57:750 (5) - If i understand the pattern: 2 is down 1. 3 is a little up 2. 4 is down 3. So 5 shouldn't have been a little up 4?Well, (5) sounds a bit diffent than the other notes so that one changes the pattern a bit.
  6. 01:23:062 (1) - Move it one grid down for the symmetry with 01:21:187 (3).Done
  7. 01:56:031 - Maybe a break here.It would feel and break conistency with the other diffs if there was a break there. And with the low HP drain it dosn't really matter much if it's a break or not.
  8. 02:11:812 (4) - Move it one grid down for the symmetry with 02:09:937 (2).Done
Thanks, pretty good stuff you pointed out.


Fixed diff here.
http://puu.sh/2tPVo
Rare
not found nothing issue.
shot a star~. go go rank!!
Topic Starter
Teara
Thanks rezoons & Broccoly for the mods, I used most of them.
MoodyRPG
Hey, random for you.

General
  1. Perhaps disable the countdown?
Xgor's Relaxing
  • - 02:14:625 (3) - OMG when I hear this note... in my opinion I suggest reduce this hitsound-clap
Normal
  • - 00:38:062 (x) - Add a note here with a whistle because it's feels silent this part in my opinion
    - 01:10:875 (1) - I'd prefer to remove this new combo like you did it here 01:09:000 and here 01:07:125
    - 01:27:125 (1) - In my opinion, it sounds better if you add a whistle, since the pitch is higher
    - 01:27:750 (3) - Same but the end of the slider
    - 01:29:625 (2) - ^
    - 02:14:625 (3) - Unstack this note?
Hard
  • - 01:27:125 (1) - Same suggestion about the whistles
    - 01:27:750 (3) - ^
    - 01:29:625 (2) - ^
    - 02:14:625 (3) - This needs a new combo because the pattern is (1,2,1,2,1,2)
Good song :)
Topic Starter
Teara

MoodyRPG wrote:

Hey, random for you.

General
  1. Perhaps disable the countdown?
Xgor's Relaxing
  • - 02:14:625 (3) - OMG when I hear this note... in my opinion I suggest reduce this hitsound-clap
Normal
  • - 00:38:062 (x) - Add a note here with a whistle because it's feels silent this part in my opinion
    - 01:10:875 (1) - I'd prefer to remove this new combo like you did it here 01:09:000 and here 01:07:125
    - 01:27:125 (1) - In my opinion, it sounds better if you add a whistle, since the pitch is higher
    - 01:27:750 (3) - Same but the end of the slider
    - 01:29:625 (2) - ^
    - 02:14:625 (3) - Unstack this note?
Hard
  • - 01:27:125 (1) - Same suggestion about the whistles
    - 01:27:750 (3) - ^
    - 01:29:625 (2) - ^
    - 02:14:625 (3) - This needs a new combo because the pattern is (1,2,1,2,1,2)
Good song :)
Fixed all!

Thank you :)
Nyar
Hi :3

Xgor's Relaxing
00:27:125 (3) - remove nc
01:30:875 (3) - ^
Normal
00:00:562 (1,2,3,1,2,3) - move x32 y272
00:04:312 (1,2) - move x176 y48
00:06:187 (1,2) - move x256 y280
00:25:250 (1,2,3) - move x192 y48
02:14:625 (1) - add nc
Hard
00:08:375 (1,2,1,2) - How about this? http://puu.sh/2vcKO
00:30:562 (2) - move x344 y192
00:32:437 (1) - move x344 y192
00:32:750 (2) - move x256 y152
00:33:062 (3) - move x168 y192
00:34:312 (1,2) - move x256 y152
01:05:562 (1) - remove nc
01:05:875 (1) - add nc
01:06:500 (3) - remove nc
01:06:812 (1) - add nc
01:07:437 (3) - remove nc
01:07:750 (1) - add nc
01:08:375 (3) - remove nc
01:08:687 (1) - add nc
01:09:312 (3) - remove nc
01:09:625 (1) - add nc
01:10:250 (3) - remove nc
01:10:562 (1) - add nc
01:14:937 (4) - remove nc
01:15:250 (1) - add nc
01:15:875 (3) - remove nc
01:16:187 (1) - add nc
01:18:687 (1) - remove nc
01:19:000 (1) - add nc
01:19:312 (2) - remove nc
01:36:500 (3) - remove nc
01:37:437 (3) - ^
01:38:375 (3) - ^
01:39:312 (3) - ^
01:40:250 (3) - ^
01:43:062 (3) - ^
01:44:000 (3) - ^
01:44:937 (1) - ^
01:45:875 (3) - ^
01:54:000 (1) - add nc
Submitted : Nov 23 ,\ 2009 /
wow, old map! :3 nice song x3
[CSGA]Ar3sgice
like this old map wwwwww

Hard

  1. 00:33:375 (4) - make the shape look like this o.o http://osu.ppy.sh/ss/693621
  2. 00:34:312 (1,4) - this rhythm is similar to the previous pattern, i suggest the same 4notes here http://osu.ppy.sh/ss/693624
  3. 00:36:187 (1) - this one is different; how about this (1) as a slider
  4. 00:53:843 - add note..
  5. 01:12:750 (1) - spacing should be larger, 1.2x http://osu.ppy.sh/ss/693632
  6. 01:14:937 (1,2,3) - i think the music is not strong enough here, this can be a slider
  7. 01:41:187 (3) - remove whistle; too much
Normal

  1. 00:01:187 (3,3) - remove whistle on slider head
  2. 00:57:750 (1) - drum finish at beginning like before
  3. 01:20:250 (4,4,4) - add whistle and volume change o.o
  4. 01:33:375 (2) - add whistle here..
  5. 01:41:187 (3) - remove whistle
  6. ..you can use more sliders, this is too much circle usage now
Xgor's Relaxing

  1. set 80% section to 60% vol
  2. yeah, that's all, good map! wwwww
Topic Starter
Teara
Thanks for the mods.

Applied the NC's from Nyar suggestions

Also did about 40% of [CSGA]Ar3sgice suggestions.

There reason I use so many hit circles and so few sliders is, because this is an old map, I want to keep it like that. :)
Loooctav
Good Luck!
riffy
it's an old map, so it needs some special handling, i guess

[General]
  1. Is Widescreen Support should be enabled? I don't think so.
  2. Even for a relaxing song 2000ms lead in is enough. Don't make players wait for too long.
  3. Credit the person who made this awesome storyboard for you, put his username to tags!
[Xgor's Relaxing]
  1. I'd increase AR by one tick to improve AR/SV balance! :)
  2. 01:06:500 (2,3) - nazi - it looks cute but newbies may mistakenly hit (3)'s tail. Just because it is so close to previous object.
  3. 01:17:750 (4,1) - nazi - is this spacing mistake intentional? I think it's should be fixed. It's minor, but...
  4. 01:54:000 (5) - how about adding a reverse-arrow to this slider? It'll help you to keep rhythm consistent and emphasize beat on 01:57:750. beat is too quite for a circle, but it's too loud to be ignored.
    Note: don't forget to fix spacing :)
  5. 02:05:250 (1,2,3,4,1,2,3,4,1,2,3,1) - clicking more than 10 circles with perfect timing is pretty hard even for advanced players. Try to add some sliders here. It may hurt rhythm a bit, but it will make diff much more playable!
[Normal]
  1. This song should be relaxing, so reduce HP Drain by one tick! If you do it, players will be able to relax and don't worry about their HP-Bars!
  2. You use plenty of 1/2 beats, increasing AR by one or two ticks would help us to read your patterns! Also, it will fit with your SV a little bit better!
  3. 00:12:125 (1,1) - tbh thisoverlap doesn't look good even for an old map. What if we'll try to make blanket from 00:12:125 (1) ? looks cute, huh? :)

    Diff uses almost the same rhythm as [Hard]! Try to replace some circles with sliders or ignore some quite/minor beats to make diff a bit easier!
    Feel free to poke me again, if you agree and need some help with removing some hitobjects. :)
[Hard]
  1. It's a hard diff, try to increase AR by one tick! I think it will make patterns a bit neater, too!

    Honestly, I can't find any problems here. Yes, there're a lot of circles but they fit with music and you want to keep it this way. I have nothing else to say about this diff, good job!
~~~~~~~~~~~~~~~~~
Star! ~

Good luck!
Ultimate
Hey Teara : )

Offset 1: 1485
Offset 2: 136485

both -15, feels better ^^
Nice map : D!
Topic Starter
Teara

Ultimate wrote:

Hey Teara : )

Offset 1: 1485
Offset 2: 136485

both -15, feels better ^^
Nice map : D!
Thank you very much :3
happy30
[General]
- lightning.png is a bit big. perhaps resize it a bit smaller?
- The images in the pics folder are a bit large too. Try to resize them to max 1024x768
- The spinnercircle looks a bit too bright with the spinner-metre. http://puu.sh/3VfA8.jpg could you make the contrast less so the circle fits better with the metre?
- 01:01:485 - I don't know if it's intended or not, but the fade to black in the sb here has some stutters, could you try to make it go smooth?
- Usernames of osu!players in tags are currently only used if the user participated in the making of the maps themselves, not the SB. You can still credit them in the description of the map, but remove them from the tags.

[Xgor's Relaxing]
02:19:107 (1) - Can you silence the end of this spinner?
Topic Starter
Teara
Thanks goes to Wafu for a new SB :)
Kodora
4 years old map
star from awp

holy shit
quiz-chan_DELETED
this must be the oldest still pending map of which I know it exists. great respect to you, Teara
Shadow
lol inb4 pending for another 4 years.

Go Teara-chan, get this ranked already..
Topic Starter
Teara
Well.

Maybe because of the oldschool mapping style, I'm having trouble getting this bubbled. Maybe I should just delete the song, and remap it new-style.
Kodora

Teara wrote:

Well.

Maybe because of the oldschool mapping style, I'm having trouble getting this bubbled. Maybe I should just delete the song, and remap it new-style.
No please. Map is good as it now. Dont give up!
Natsu

Teara wrote:

Well.

Maybe because of the oldschool mapping style, I'm having trouble getting this bubbled. Maybe I should just delete the song, and remap it new-style.
like kodora say plz dont give up Teara fight~<3
Topic Starter
Teara
Sorry.

Unsightly of me to moan over stupid stuff.

I wont give up :)
UnitedWeSin
Woah old map.

[General]

  1. The timing is definitely not correct. You can clearly hear beats like 00:02:422 (1,2,3) or 00:06:172 (1,2) are way off. I think this song has a more complicated timing that you might think. We need to ask a few people for opinions on it.
  2. I can't find anywhere that you're using the hitsound files "soft-hitnormal2" and "normal-hitclap2." If you aren't using those files, please remove them from the song folder.
[Hard]

Mapping

  1. All of the inherited timing sections are unsnapped by quite a bit. I suggest that you snap then all properly.
  2. Imo the 50% volume sections sound too loud. I think if you reduced them to 40% or so it would sound nicer.
  3. Try using AR-5 here since you use 4 in the normal diff. I think it makes the diff play a bit better.
  4. 00:10:235 (1) - I'd like more to see this slider as a reflection of the 00:08:360 (1) and placed blanketing the 00:09:297 (2) in the same way.
    Example

    If you change, make sure to also adjust the 00:11:172 (2) to maintain that nice blanket.
  5. 00:20:235 (4,1,2) - Imo it would be much more interesting to play if you unstacked all of these. It's a long time to keep the cursor on one spot.
  6. 00:44:922 (1,2,3,4,5) - Watch your spacing here. Try not to fluctuate from 1.2 too much. You can rotate the 00:43:985 (5) a bit to maintain the blanket with the 2 after you fix the spacing. Also try placing the 00:45:547 (3) more upwards and using a rounded flow through the 3-5 to move to the right:
    Example
    Fix spacing on 2:

    Try a more rounded flow with the 3-5:
  7. 00:46:485 (1,2,3,4,5) - If you change the above, it would be nice to change flow direction here on the NC to represent the change in music. Try it out like this:
  8. 00:57:735 (1,2,3) - Try placing them in a consistently spaced pattern, consider a triangle.
  9. 01:04:922 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2) - It seems much more fitting with the music here if you NC after each volume change. Try this combo setup:
  10. 01:14:297 (2,3,4,1,2,3,1,2) - Same thing here, try this combo setup instead:
  11. 01:18:047 (4,5,6,1,2,3,4,5) - And similar point, I suggest this combo setup:
    Image

    NC at 01:19:297 is great because the music changes verse there.
  12. 01:44:297 (1,2,3,1,2) - I would work on the placements here a bit to make them less linear. Try making a triangle with the previous pattern. Here's an example:
  13. 02:16:485 - How about reducing volume a bit more here. The whistles are kinda loud since the music is fading.
Hitsounds

  1. 00:30:547 (2) - Try drum finish on the end instead of the soft whistle for that loud bass hit in the music.
  2. You can place more drum finishes if you'd like. Examples:
    00:38:985 (3)
    00:40:860 (4)
    00:42:735 (1)
    00:46:485 (1)
    00:50:235 (1)
[Normal]

  1. Again please snap all of the inherited timing points properly to a tick.
  2. Same as Hard, I would reduce the 50% volume sections to 40%.
  3. You could try adding some volume changes like you do in the Hard diff. o.o
  4. 00:12:110 (1,1) - It would be nice to avoid the overlap with the tail of the slider like that. Try moving the 00:13:360 (1,2,3) more to the right and place it blanketing the slider instead:
  5. 00:42:735 to 00:57:735 - I think there is too much constant 1/3 in this section. I'd like it if you could delete some notes or add more sliders to make it easier. Right now it's practically the same difficulty as the Hard diff.
  6. 01:53:985 (1) - This spinner feels too short imo because the flute is still holding after it ends. I think it might be nicer if you extend the spinner to 01:57:735 where the flute hold officially stops. Try it and see what you think.
Lots of placements in this diff could benefit from minor adjustments in spacing and to even out curves more. I'd like you to go through and check the placements to make sure there are no noticeable spacing inconsistencies. For example 00:54:610 (2,3,4) it doesn't look very nice because the variance in overlapping of the circles makes the spacing obviously inconsistent. Moving the 4 one grid down would fix it.

[Xgor's Relaxing]

  1. Same as other diffs, be sure to snap all of the timing sections.
  2. I think the map would benefit from reducing the overall volume of the hitsounds by 10% or so.
  3. 00:36:172 (6) - Is it just me or is the sliderslide playing for this slider when it shouldn't be? Maybe you need to remake it.
  4. 00:51:172 (5) - ^
  5. 01:38:047 (4) - No need for both clap and whistle imo it's too much noise. Remove the clap please.
  6. 01:45:547 (4) - ^
  7. 02:07:110 (3) - The normal sample set hit is far too loud here, I highly suggest that you change back to auto.
  8. 02:10:860 (3) - ^
  9. 02:14:610 (3) - ^
  10. 02:19:107 (1) - I'd either silence the spinner completely like Teara has done in her diffs, or add more of a gradual volume decrease to match the music.
I don't like the hitsounding in this diff but it's alright I guess. lol


Lets try to figure out the timing before moving further here. :3
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