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Whitetail - Pinkie Pie Theme [CatchTheBeat|Osu|Taiko]

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Topic Starter
Itachi_Uchiha
This beatmap was submitted using in-game submission on Montag, 3. Juni 2013 at 16:51:55

Artist: Whitetail
Title: Pinkie Pie Theme
Source: Fighting is Magic
Tags: My Little Pony MLP Fighting is Magic Inori KazukiSinx CLSW
BPM: 200
Filesize: 12156kb
Play Time: 03:06
Difficulties Available:
  1. Crystal's Applejack (4,99 stars, 669 notes)
  2. Fluttershy (1,86 stars, 160 notes)
  3. Inori's Vinyl Scratch (4,94 stars, 1231 notes)
  4. KazukiSinx's Twilight Sparkle (4,8 stars, 685 notes)
  5. Pinkie Pie (4,9 stars, 611 notes)
  6. Rarity (4,29 stars, 300 notes)
Download: Whitetail - Pinkie Pie Theme
Information: Scores/Beatmap Listing
---------------
3rd Beatmap
REDOWNLOAD IF YOU DOWNLOADED BEFORE 25.04.2013
Difficulties
Fluttershy (Easy) 100%
Rarity (Normal+) 100%
Pinkie Pie (Insane) 100%
Inori´s Vinyl Scratch(Taiko Oni) 100%
KazukiSinx´s Twilight Sparkle(Taiko Muzukashii) 100%
Crystal´s Applejack(CtB Overdose) 100%
Acknowledgments
Thanks to TwilightSparkle for this awesome skin http://osu.ppy.sh/u/TwilightSparkle
Thanks to Slum for all his help on finishing Rainbow Dash Pinkie Pie and Fluttershy http://osu.ppy.sh/u/Slum
Thanks to Inori for making the Taiko Oni diff http://osu.ppy.sh/u/Inori
Thanks to KazukiSinx for making the Taiko Muzukashii diff http://osu.ppy.sh/u/kazukisinx
Thanks to CLSW for making the CtB diff http://osu.ppy.sh/u/CLSW
Credtis of the Skin goes to Pony Swag, Smile Smile Smile and BBBFF (and me for this awesome CtB Skin)
Changes
20.03.2013 - Added New BG for every Difficulty
20.03.2013 - Added Guest Taiko Difficulty
20.03.2013 - Added New Skin for Osu
20.03.2013 - Added New Skin for CTB
20.03.2013 - Added Custom Hitsounds
20.03.2013 - Added Hitsounds to Pinkie Pie
22.03.2013 - Added Hitsounds to Rainbow Dash
24.03.2013 - Renamed Vinyl Dash to Vinyl Scratch
25.03.2013 - Changes the Skin... again
25.03.2013 - Changed the ComboColours
25.03.2013 - Changed Artist to "Mane6"
25.03.2013 - Applied Saturos-fangirl´s Mod
25.03.2013 - Removed "Derpy Hooves" since it never was meant to be uploaded lol
25.03.2013 - Added KazukiSinxs Taiko Muzukashii
27.03.2013 - Applied Lally´s Mod (the big one)
27.03.2013 - Rezised All Backgrounds and changed the Backgrounds on the Taiko diffs
27.03.2013 - Renamed Vinyl Scratch to Inoris Vinyl Scratch
27.03.2013 - Renamed Twilight Sparkle to KazukiSinxs Twilight Sparkle
27.03.2013 - Changed the BGs
27.03.2013 - Added Pulsation SB
30.03.2013 - Added CLSW´s CtB Overdose
30.03.2013 - Renamed Inoris Vinyl Scratch to Inori´s Vinyl Scratch
30.03.2013 - Renamed KazukiSInxs Twilight Sparkle to KazukiSInx´s Twilight Sparkle
30.03.2013 - Renamed Crystals Applejack to Crystal´s Applejack
04.01.2013 - Applied Arrivals Mod
05.04.2013 - Added Hitsounds to Fluttershy and Rarity (finally)
07.04.2013 - Redone Pinkie Pie with bigger SV
09.04.2013 - Applied Shulin's and Stefan's Mod
13.04.2013 - Changed Artist to "Whitetail" and Name to "Pinkie Pie Theme" (thanks Zexion_vi :D)
15.04.2013 - AIBat time
27.04.2013 - Reworked the Hitsounds
01.05.2013 - After a long talk with a precious guy I´m going to remap my whole mapset
04.05.2013 - Pinkie Pie remapped
11.05.2013 - Added awesome SB to Pinkie Pie
Slum
Hey! Maybe things I'll say won't be precisely true, but I'll say them after all :P So I will start:

01:31:479 - Not sure about the start of a Kiai part here
01:31:479 - 02:09:879 : For that whole "slow part", maybe keep the same distance spacing ?
For example, that was hard to play for me :



02:07:479 (5) - Maybe not set this circle on a previous one ?
02:26:679 (1) - Freakin' love that stream !

Synthesis:
1. Some curved sliders would have been appreciated but it's hard to do it when they are short, yes.
2. I love the slow and huge curved sliders of the slow part.
3. I love that song.
Kuria
irc mod
08:23 Itachi_Uchiha: hey^^
08:23 Kuria: ?
08:23 Itachi_Uchiha: would you please mod my map with me?
08:24 Kuria: m4m?
08:24 Itachi_Uchiha: m4m?
08:24 Kuria: mod for mod
08:25 Itachi_Uchiha: ah
08:25 Itachi_Uchiha: sure
08:25 Kuria: just give the link here
08:25 Itachi_Uchiha: ACTION is listening to [http://osu.ppy.sh/b/166739 Amy MacDonald - This Is The Life]
08:25 Kuria: ill mod it now
08:25 Itachi_Uchiha: nope
08:25 Itachi_Uchiha: thats wrong
08:25 Itachi_Uchiha: ACTION is listening to [http://osu.ppy.sh/b/226137 Fighting is Magic - Pinkie Pie]
08:25 Itachi_Uchiha: thats right
08:26 Kuria: dl first
08:26 Kuria: wanna do irc or post?
08:26 Itachi_Uchiha: irc
08:26 Itachi_Uchiha: is better
08:26 Kuria: kay
08:26 Kuria: then, this is my map
08:26 Itachi_Uchiha: irc i can cahnge direct xD
08:26 Kuria: ACTION is listening to [http://osu.ppy.sh/b/195766 ONE OK ROCK - Kanzen Kankaku Dreamer]
08:26 Itachi_Uchiha: dling it
08:28 Kuria: only 1 diff?
08:28 Itachi_Uchiha: started today with it
08:28 Kuria: oo
08:28 Itachi_Uchiha: i thought of making one diff and a taiko
08:28 Itachi_Uchiha: but i think i just make hard normal and easy too
08:29 Kuria: kk then
08:30 Kuria: 00:31:629 why you put the 1st kiai from here? :P
08:30 Kuria: 00:31:629-
08:30 Kuria: 00:31:629 -
08:30 Kuria: should be on 00:31:479 - imo since usually kiai started on the downbeat
08:31 Itachi_Uchiha: ah
08:31 Itachi_Uchiha: yeah
08:31 Kuria: also dont forget to set the preview point
08:31 Itachi_Uchiha: i added this note recently
08:31 Itachi_Uchiha: forgott to adjust the iherited point
08:31 Kuria: just put it on the same time as the first kiai
08:32 Kuria: 01:48:279 (7) unsnapped slider end here :3
08:32 Kuria: 01:48:279 (7) -
08:32 Itachi_Uchiha: ?
08:33 Kuria: 01:48:279 (7) - if you check on the endpoint of this slider, you will see that its not really snapped on the red tick
08:33 Kuria: so, you should fix it^^
08:34 Kuria: http://puu.sh/2b7qO this one
08:34 Itachi_Uchiha: jup
08:34 Kuria: ?
08:34 Itachi_Uchiha: fixed it
08:34 Kuria: kk
08:34 Itachi_Uchiha: ^^
08:35 Kuria: now, ill look on the design :P
08:35 Kuria: 00:12:279 (1) - why not make this blanket with 00:10:779 (3) - ?
08:36 Kuria: you can try to make it by move both 00:12:279 (1,2) - up a bit
08:36 Kuria: along with 00:13:479 (1,2) -
08:37 Itachi_Uchiha: then its out of beat
08:37 Itachi_Uchiha: or not
08:37 Kuria: also it seems better too if you stacked the endslider of 00:13:479 (1) - with 00:11:979 (6) -
08:37 Kuria: it should be ok
08:37 Kuria: as long as it doesnt affect the gameplay so much
08:38 Kuria: just tell me when you done with it :3
08:38 Itachi_Uchiha: fixed
08:39 Kuria: 00:27:879 (4) - i prefer to make the new combo start from here instead of 00:27:954 (1) -
08:39 Kuria: because the stream pattern start from it
08:40 Itachi_Uchiha: ok
08:40 Kuria: also, it seems that some of the notes on that stream isnt on the same spacing as the other
08:41 Kuria: i saw some of the have 1,3- 1,6 instead of 1 spacing
08:41 Kuria: is it intentional?
08:41 Kuria: i prefer to make them on the same spacing though, to make it less confusing :D
08:42 Itachi_Uchiha: now its all 1
08:42 Kuria: kk
08:42 Kuria: 00:35:379 (3,4) - switch this notes?
08:43 Itachi_Uchiha: why?
08:43 Kuria: imo its better to make the spacing consistent on this jump pattern instead of make a jump then anti jump
08:43 Itachi_Uchiha: its no anti jump
08:43 Itachi_Uchiha: 2 is below 1 and 3 is right of 1
08:43 Itachi_Uchiha: and 4 right of 2
08:44 Kuria: ah, i see!
08:44 Kuria: my bad then, sorry >_<'
08:44 Itachi_Uchiha: xD
08:44 Itachi_Uchiha: np^^
08:44 Kuria: k then, another thing xD
08:45 Kuria: 00:34:779 (4,5) - make this stacked?
08:45 Kuria: if you wanna do it then, i recommend to move the 00:35:079 (1,2,3,4,5,6,7) - all together to make it easier
08:46 Kuria: just call me when you done :3
08:46 Itachi_Uchiha: all togehter?
08:46 Itachi_Uchiha: you
08:46 Itachi_Uchiha: mean smaller spacing?
08:47 Kuria: no, i mean
08:47 Kuria: 00:35:079 (1,2,3,4,5,6,7) - ctrl-a this pattern
08:47 Kuria: and then move it a bit so 00:34:779 (4,5) - will be stacked
08:48 Itachi_Uchiha: ah ok
08:48 Itachi_Uchiha: now
08:48 Kuria: kk
08:48 Itachi_Uchiha: done
08:50 Kuria: yep, i think that's all that i can find for now xD
08:50 Itachi_Uchiha: nice^^
08:50 Itachi_Uchiha: its my 3rd beatmap though hope its good^^
08:50 Kuria: your map's design is good :D
08:50 Kuria: i can feel the flow even just by look at it lol
08:51 Kuria: btw it seems you still have a lot of blank part afterthe 2nd kiai
08:51 Itachi_Uchiha: thats silly... other mat said there is absolutely no flow in it thats why i asekd some other people
08:51 Itachi_Uchiha: you mean in the slow part?
08:52 Kuria: no, i mean after 02:48:279 -
08:52 Itachi_Uchiha: hmm
08:52 Itachi_Uchiha: there i thought of making some pattern but then i thought "it would just repeat the beat"
08:53 Itachi_Uchiha: so i ended it there
08:53 Kuria: if you're not use the blank part, then i recommend to cut it :3
08:53 Kuria: to make the filesize less consuming lol
08:55 Kuria: ah
08:55 Kuria: 00:46:179 (2,3) - why not switch this two?
08:55 Kuria: i think make this 00:45:879 (1,2,3,4) - a zigzag jump would be better
08:56 Kuria: will be like http://puu.sh/2b84S later
08:57 Kuria: are you there? :D
08:57 Itachi_Uchiha: just made the zigzag
08:57 Itachi_Uchiha: now i fill the blanket
08:57 Kuria: kk
08:58 Kuria: then, that's all what i can find for now :3
08:58 Itachi_Uchiha: ^^
08:58 Itachi_Uchiha: you think it has a chance to get approved?
08:58 Kuria: i cant mod taiko so im sorry >_<'
08:58 Kuria: yeah it has
08:59 Kuria: but for it, i prefer to make it ranked instead
AnceriI Sacred
irc mod
SPOILER
16:20 Zeolith: insane :
16:20 Zeolith: 00:11:087 (4) - die würd ich wegnehmen
16:20 Zeolith: spielt sich iwie kacke
16:21 Itachi_Uchiha: hmm
16:21 Zeolith: offset war doch 283 ?
16:22 Itachi_Uchiha: 279
16:22 Itachi_Uchiha: hab ich
16:23 Itachi_Uchiha: 281
16:23 Itachi_Uchiha: wärs
16:25 Zeolith: iwie
16:25 Zeolith: kp D:
16:25 Zeolith: find ich
16:25 Zeolith: iwie das offset stimmt net aber
16:25 Zeolith: iwei gehts auch net besser
16:25 Itachi_Uchiha: xD
16:25 Zeolith: **iwie
16:26 Itachi_Uchiha: 281 find ich so recht korrekt
Doomsday
Had a quick testplay. Here's the log

Chatlog
15:22 Doomsday: hmm, nice map!
15:22 Itachi_Uchiha: thabks :)
15:22 Doomsday: Nothing seems really wrong to me playing it first time. Skin was a little hard to play with though to be honest :P
15:22 Doomsday: but it's nice ~
15:22 Itachi_Uchiha: *n
15:25 Itachi_Uchiha: yeah the skin is a little flashy
15:25 Itachi_Uchiha: but it fits so perfectly to the song :)
15:25 Doomsday: true
15:26 Itachi_Uchiha: other one said there is no flow in this map
15:26 Itachi_Uchiha: but i dont know what he means with it if i must be true :(
15:27 Doomsday: I think it works alright, but everyone has different opinions so :p
15:27 Doomsday: I don't think that stream at the end fits though
15:28 Doomsday: 03:00:279 (1) -
15:28 Itachi_Uchiha: the long one?
15:28 Doomsday: Yeah
15:28 Doomsday: I think I spinner would fit there better D:
15:28 Itachi_Uchiha: but then there are two spinners nearly together
15:28 Itachi_Uchiha: is this still alright?
15:29 Doomsday: Yeah, that's still fine I think
15:29 Itachi_Uchiha: fixed
15:30 Doomsday: Okay
15:31 Itachi_Uchiha: i think the offset is wrong... in the begiining you can clearly hear it
15:32 Itachi_Uchiha: but i dont know what could be better though
15:34 Doomsday: I think the offset is right D:
15:34 Doomsday: It felt okay playing it
15:34 Itachi_Uchiha: kk
15:35 Itachi_Uchiha: okay
15:36 Itachi_Uchiha: would you take another look at the hard one? cause i dont know if it isn´t a bit too hard for hard sometimes
15:37 Doomsday: sure, but I need to go afk for a couple of minutes,
15:37 Doomsday: brb
15:45 Doomsday: and back!
15:46 Itachi_Uchiha: wb^^
15:50 Doomsday: considering how hard magic is, it does fit as a hard diff
15:50 Itachi_Uchiha: need to go afk for 5 mins
15:50 Doomsday: even though it is quite hard for a hard diff D:
15:50 Doomsday: depends on how you map the easier difficulties though. if they fit with it, it would work okay
16:12 Itachi_Uchiha: re
16:15 Itachi_Uchiha: dou you post the chat in the forum?
16:16 Doomsday: you mean post the log of this chat?
16:16 Itachi_Uchiha: yep
Slum
Hey~ :)
I may need a pair of glasses but I don't think the grid placement is good for all elements.
I don't know if it's normal, but I see them out of the grid.

On the Fluttershy
00:17:079 (3) - More ON the grid ? :(
00:22:479 (2,4) - I don't see these one ON the grid.. :?
00:26:679 (3) - ^
00:44:079 (5) - ^
01:06:879 (4) - ^
01:13:479 (3) - ^
01:18:279 (2,3) - ^
01:20:679 (2,3) - ^
01:22:479 (2) - ^
01:25:479 (2,3) - ^
01:27:279 (2) - ^
01:41:079 (1,2,4,5) - ^
01:46:479 (1,3) - ^
02:01:479 (4) - ^
02:03:879 (2) - ^
02:21:279 (4) - ^
02:30:879 (3) - ^
02:37:479 (7) - ^
02:49:479 (2) - ^
02:56:079 (6) - ^
02:59:679 (2) - ^
Topic Starter
Itachi_Uchiha
dunno how to delete this post xD
Topic Starter
Itachi_Uchiha

Itachi_Uchiha wrote:

Slum wrote:

Hey~ :)
I may need a pair of glasses but I don't think the grid placement is good for all elements.
I don't know if it's normal, but I see them out of the grid.

On the Fluttershy
00:17:079 (3) - More ON the grid ? :( -> fixed
00:22:479 (2,4) - I don't see these one ON the grid.. :? -> is on the grid
00:26:679 (3) - ^ -> fixed
00:44:079 (5) - ^ -> is on the grid
01:06:879 (4) - ^ -> is on the grid
01:13:479 (3) - ^ -> is on the grid
01:18:279 (2,3) - ^ -> is on the grid
01:20:679 (2,3) - ^ -> is on the grid
01:22:479 (2) - ^ -> fixed
01:25:479 (2,3) - ^ -> is on the grid
01:27:279 (2) - ^ -> is on the grid
01:41:079 (1,2,4,5) - ^ -> is on the grid
01:46:479 (1,3) - ^ -> is on the grid
02:01:479 (4) - ^ -> is on the grid
02:03:879 (2) - ^ -> is on the grid
02:21:279 (4) - ^ -> is on the grid
02:30:879 (3) - ^ -> is on the grid
02:37:479 (7) - ^ -> fixed
02:49:479 (2) - ^ -> fixed
02:56:079 (6) - ^ -> fixed
02:59:679 (2) - ^ -> is on the grid
Irreversible

Doomsday wrote:

Had a quick testplay. Here's the log

Chatlog
15:31 Itachi_Uchiha: i think the offset is wrong... in the begiining you can clearly hear it
15:32 Itachi_Uchiha: but i dont know what could be better though

das denk ich aber auch xD ist iwie komisch, aber nur beim anfang^^
Birdy
modding log
01:27 Static Noise Bird: okay
01:27 Static Noise Bird: was the command "/savelog"?
01:27 Itachi_Uchiha: yep
01:27 Static Noise Bird: yey
01:27 Static Noise Bird: okay
01:28 Itachi_Uchiha: i hope you dont hate MLP
01:28 Itachi_Uchiha: ^^
01:28 Static Noise Bird: I don't hate it, but I don't really like it too much either
01:28 Static Noise Bird: it's better than anime, anywayt
01:28 Itachi_Uchiha: :)
01:29 Static Noise Bird: but first of all, the offset should be 272
01:29 Static Noise Bird: oh and by the way, I'll mod Pinkie Pie diff now, and others when you want to mod my map's other diffs
01:29 Itachi_Uchiha: sure^^
01:29 Static Noise Bird: 00:10:031 (2) - Adjust blanket better
01:29 Itachi_Uchiha: but with the offset
01:30 Itachi_Uchiha: there are the most people say different things
01:30 Itachi_Uchiha: so i just keep 281 because it fits the most
01:30 Static Noise Bird: well, I guess someone will point it out later, but okay
01:30 Itachi_Uchiha: what you mean with blanket?
01:31 Static Noise Bird: basically the curve
01:31 Static Noise Bird: http://puu.sh/2eWg3
01:32 Static Noise Bird: it's not perfectly round there now, so move the red tick a bit more up
01:32 Itachi_Uchiha: done
01:33 Static Noise Bird: 00:22:321 (2) - Too close to previous slider, move a bit right (+ down if you want)
01:33 Static Noise Bird: After that's done, just copy, paste and flip 1 and 2 to 00:22:621 (3,4)
01:35 Static Noise Bird: You could make this part with Polygon Circles 00:27:871 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - Ctrl+Shift+D
01:35 Static Noise Bird: not the last slider though, don't select that in it
01:36 Static Noise Bird: 00:50:071 (3) - Copy, paste and flip this to 00:49:471 (1)
01:37 Static Noise Bird: 01:10:321 (2) - Stack this with previous (5)
01:39 Static Noise Bird: 01:38:679 (1) - Slider endpoint should be one square right and down (on grid level 4)
01:40 Static Noise Bird: 01:50:679 (1) - You could make this prettier with the new slider system
01:40 Itachi_Uchiha: new slider system?
01:40 Static Noise Bird: you can make pretty curves with only 1 point
01:41 Static Noise Bird: you used 3 on that slider
01:41 Static Noise Bird: and before the new system, you had to use a lot of points to make a good curve
01:41 Static Noise Bird: but now with the one point system it's easier to make better curves
01:42 Static Noise Bird: Like you used it here 01:55:479 (1) -
01:42 Static Noise Bird: and again, remake these:
01:42 Static Noise Bird: 02:00:279 (1)
01:42 Static Noise Bird: 02:02:679 (1)
01:43 Itachi_Uchiha: well
01:44 Itachi_Uchiha: done that but dunno what you mean with the polygon circles in the stream earlier
01:51 Static Noise Bird: Press Ctrl+Shift+D for that
01:51 Itachi_Uchiha: yah
01:51 Itachi_Uchiha: but i dunno how it should look after it
01:51 Static Noise Bird: Should look like a perfect circle
01:52 Static Noise Bird: 02:47:679 (3) - Copy this one and replace (1) with it agai
01:52 Static Noise Bird: n
01:52 Itachi_Uchiha: done it
01:52 Itachi_Uchiha: already :)=
01:52 Itachi_Uchiha: ahh
01:52 Itachi_Uchiha: nono
01:52 Itachi_Uchiha: the stream is no circle
01:52 Itachi_Uchiha: better
01:52 Itachi_Uchiha: its not supposed to be a cricle
01:53 Itachi_Uchiha: ats...
01:53 Itachi_Uchiha: dunno the english word for it
01:53 Itachi_Uchiha: a show for a horse
01:53 Itachi_Uchiha: show
01:53 Itachi_Uchiha: shoe
01:53 Static Noise Bird: I think it's just called horseshoe
01:53 Itachi_Uchiha: ah ok
01:53 Itachi_Uchiha: xD
01:53 Static Noise Bird: 02:50:679 (1) - Stack to (4)'s end
01:53 Itachi_Uchiha: done it
01:53 Itachi_Uchiha: already :)
01:54 Static Noise Bird: cool, I guess that's all
tiper
Good luck!
Irreversible
starrrr
msh1107
I think offset should be 283
ignorethis
don't kd me since it's not a real mod..

SPOILER
00:49 ignorethis: no hitsounds used?
00:50 Itachi_Uchiha: not until now
00:50 Itachi_Uchiha: stil searching for the right soundpack
00:50 ignorethis: note arrangement could have more variety
00:51 Itachi_Uchiha: would you be so nice and make a forum mod?
00:51 Itachi_Uchiha: kinda busy for irc mod right now sorry :)
00:51 ignorethis: there's not much i could say for this map
00:51 Itachi_Uchiha: even the tiniest thing would be helpful :)
00:52 ignorethis: two main suggestions, redraw the sliders, and use more varied arrangement
00:52 ignorethis: umm that's all maybe, for now
00:53 Itachi_Uchiha: ok
00:53 ignorethis: :)
00:54 Itachi_Uchiha: would be nice if you just post it in the forums... but if you wonßt its no problem :)
00:54 ignorethis: well ok
Lanturn
So many pony maps lol :P

[General]
Ctrl+Shft+A picks up a few errors such as the hit circle overlay and some audio preview/uninherited timing errors.

Source: My Little Pony: Friendship is Magic | Artist name should not be be in the source
Tags:My Little Pony MLP Pinkie Pie Fighting is Magic | Remove the striked tags as you don't need to put the Artist/Source/Title in the tags



03:02:979 - Make sure to lower the hitsound volume at this point on all of your difficulties when you get around to doing hitsounds.


[Fluttershy]
Lower AR by 1-2 | Too high for an easy difficulty.
Lower OD by 1-2
  • Some of the following might be a bit Nazi because this map is symmetrical
  1. 00:14:079 (4) - Stack this where the previous 2 is located on the map | 00:11:679
  2. 00:14:679 (1,1) - Try to get these a bit closer together | Move the tail end and then do a horizontal flip and Ctrl+G. 1.11 distance spacing is a bit far
  3. 01:01:479 (3) - Move the 2nd and 3rd node in this slider up 2 places on the grid to keep the curves somewhat the same length
  4. 01:03:879 (3) - Copy / Paste the new slider here if you did the above
  5. 01:16:179 (3,5) - A bit hard for an Easy difficulty as newer players won't be able to see this note and they'd assume to just go for the slider instead.
  6. 01:59:679 (1) - Mirror this from the (3) at 02:00:879 so it keeps the symmetry
  7. 02:19:479 (1,2,3,4) - Copy paste these sliders so they're even? | There is a slight angle difference in them.
  8. 02:24:279 (1,2,3,4) - Same as above. | If you stack them, you'll notice.
  9. 02:53:679 (3) - Would look better from a vertical flip at (5) | Adjust the earlier sliders to get this.
  10. 03:02:979 (1,2,3) - soft hitset?
    hit sounds! get to them soon :P
[Rarity]
  1. 00:39:879 (5,6,7) - Too hard for a normal+ | Stacked 1/2 notes really only appear on insane difficulties. | Same thing at 02:37:479 (5,6,7,1) -
  2. 00:45:879 (1,2) - Just make these a simple 3 point curve | http://osu.ppy.sh/ss/661946 | I notice you make similar designs in later on. I'll leave this suggestion here though and won't mention it anymore
  3. 01:14:679 (1,2) - Too much of a jump here for having a note stacked under the slider | This might be a bit too hard for a normal+ difficulty (If this is supposed to be a hard then you can just ignore this) | Same thing at 01:17:079 (1,2) - but its a bit easier and not as bad. | Another at 01:24:279 (1,2) -
  4. 01:18:279 (1,2) - Really ugly looking sliders. This would probably work out better as a 3 point curve like I mentioned at 45 secs.
[Applejack]
The skin for CTB confuses me. Is that even MLP?

[Rainbow Dash]
  1. 00:29:079 (1) - Unrankable | No two objects can be placed on the same spot. This includes spinners.. Move the spinner 1/4 forward
  2. 00:44:829 - Add note? | Feels empty
  3. 01:09:879 (1,2) - Ugly | Try to blanket the sliders a little bit better if you can.
  4. 01:12:279 (1,2) - ^
  5. 01:38:679 (7) - Um. There is nothing in the song indicating you should speed up this slider here. This should honestly stay the same multiplier as the rest of this area.
  6. 02:27:879 (1) - Unrankable | No two objects can be placed on the same spot. This includes spinners.. Move the spinner 1/4 forward
  7. 03:00:279 (1) - Make this a spinner | The song is fading out at this point and all of those reverses are painful to hear when there is no 1/4 notes in song during this point. | You do this on every other difficulty including your insane
[Pinkie Pie]
  1. 00:50:081 (3,4,5) - the 4 and 5 should be stacked under properly. Ctrl+G the (3) slider and then place (4) and (5) on it.
  2. 02:47:679 (3,4,5) - ^
  3. 02:50:379 (4,1) - ^
Insanes aren't really my specialty and all I see really when I was watching it was literally notes everywhere on the screen, but symmetrical at least. Good luck to anyone who can complete it lol
Topic Starter
Itachi_Uchiha

Lanturn wrote:

So many pony maps lol :P

[General]
Ctrl+Shft+A picks up a few errors such as the hit circle overlay and some audio preview/uninherited timing errors.

Source: My Little Pony: Friendship is Magic | Artist name should not be be in the source
Tags:My Little Pony MLP Pinkie Pie Fighting is Magic | Remove the striked tags as you don't need to put the Artist/Source/Title in the tags



03:02:979 - Make sure to lower the hitsound volume at this point on all of your difficulties when you get around to doing hitsounds.


[Fluttershy]
Lower AR by 1-2 | Too high for an easy difficulty. -done
Lower OD by 1-2 -done
  • Some of the following might be a bit Nazi because this map is symmetrical
  1. 00:14:079 (4) - Stack this where the previous 2 is located on the map | 00:11:679 -done
  2. 00:14:679 (1,1) - Try to get these a bit closer together | Move the tail end and then do a horizontal flip and Ctrl+G. 1.11 distance spacing is a bit far -done
  3. 01:01:479 (3) - Move the 2nd and 3rd node in this slider up 2 places on the grid to keep the curves somewhat the same length -done
  4. 01:03:879 (3) - Copy / Paste the new slider here if you did the above -done
  5. 01:16:179 (3,5) - A bit hard for an Easy difficulty as newer players won't be able to see this note and they'd assume to just go for the slider instead. -done
  6. 01:59:679 (1) - Mirror this from the (3) at 02:00:879 so it keeps the symmetry -done
  7. 02:19:479 (1,2,3,4) - Copy paste these sliders so they're even? | There is a slight angle difference in them.
  8. 02:24:279 (1,2,3,4) - Same as above. | If you stack them, you'll notice.
  9. 02:53:679 (3) - Would look better from a vertical flip at (5) | Adjust the earlier sliders to get this.
  10. 03:02:979 (1,2,3) - soft hitset?
    hit sounds! get to them soon :P
[Rarity]
  1. 00:39:879 (5,6,7) - Too hard for a normal+ | Stacked 1/2 notes really only appear on insane difficulties. | Same thing at 02:37:479 (5,6,7,1) - -done
  2. 00:45:879 (1,2) - Just make these a simple 3 point curve | http://osu.ppy.sh/ss/661946 | I notice you make similar designs in later on. I'll leave this suggestion here though and won't mention it anymore
  3. 01:14:679 (1,2) - Too much of a jump here for having a note stacked under the slider | This might be a bit too hard for a normal+ difficulty (If this is supposed to be a hard then you can just ignore this) | Same thing at 01:17:079 (1,2) - but its a bit easier and not as bad. | Another at 01:24:279 (1,2) - -done
  4. 01:18:279 (1,2) - Really ugly looking sliders. This would probably work out better as a 3 point curve like I mentioned at 45 secs. -done
[Applejack]
The skin for CTB confuses me. Is that even MLP?

[Rainbow Dash]
  1. 00:29:079 (1) - Unrankable | No two objects can be placed on the same spot. This includes spinners.. Move the spinner 1/4 forward -done
  2. 00:44:829 - Add note? | Feels empty
  3. 01:09:879 (1,2) - Ugly | Try to blanket the sliders a little bit better if you can.
  4. 01:12:279 (1,2) - ^
  5. 01:38:679 (7) - Um. There is nothing in the song indicating you should speed up this slider here. This should honestly stay the same multiplier as the rest of this area.
  6. 02:27:879 (1) - Unrankable | No two objects can be placed on the same spot. This includes spinners.. Move the spinner 1/4 forward -done
  7. 03:00:279 (1) - Make this a spinner | The song is fading out at this point and all of those reverses are painful to hear when there is no 1/4 notes in song during this point. | You do this on every other difficulty including your insane -done
[Pinkie Pie]
  1. 00:50:081 (3,4,5) - the 4 and 5 should be stacked under properly. Ctrl+G the (3) slider and then place (4) and (5) on it. -done
  2. 02:47:679 (3,4,5) - ^ -done
  3. 02:50:379 (4,1) - ^ -done
Insanes aren't really my specialty and all I see really when I was watching it was literally notes everywhere on the screen, but symmetrical at least. Good luck to anyone who can complete it lol
Rare
m4m

[Fluttershy]
03:02:979 (1) - away from center. too hard for beginners.
03:03:879 (2) - end this at 03:04:479 -

[Rarity]
AR-1
03:03:879 (2) - end this at 03:04:479 -

[Rainbow Dash]
00:50:079 (5) - add one repeat
01:29:079 (8) - add new combo
02:09:879 - break from here
03:03:879 (2) - end this at 03:04:479 -

[Pinkie Pie]
00:27:881 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - try use convert slider to stream http://osu.ppy.sh/ss/662589
01:33:879 (6) - replace~ http://osu.ppy.sh/ss/662591
01:50:679 (8) - add new combo
02:09:879 - break from here
03:03:879 (2) - end this at 03:04:479 -
Inori
Niko-nyan
hi there
General mod only
delete Fighting is Magic from source and tags and change the source to My Little Pony
Topic Starter
Itachi_Uchiha

Frans Niko wrote:

hi there
General mod only
delete Fighting is Magic from source and tags and change the source to My Little Pony
Well but the Song is from the game "Fighting is Magic"
anyway... i changed it :)
Autumn
Hi~M4M from PM
[General]
Get a better skin. I just couldn't tell the change in colour when there's a new combo.

From 00:00:281 to 00:31:481 , set the volume to 40%
03:02:679 - Set the volume to 30%

Fluttershy and Rarity is fine.. there's not much for me to mod ._.

[Rainbow Dush]
00:50:679 - Add a note
01:10:329 (2) - Blanket:
and adjust 01:10:779 (3,4) accordingly
01:12:729 (2) - ^

01:31:479 - Set the volume to 40%
01:38:679 (7) - Use new combo to notify the SV change

[Pinkie Pie]
01:57:279 (2,3,4) - Use Distance Snap here, or it would be a little confusing
02:06:879 (2,3,4,5) - ^

Good Luck!
Inori
Woops, rename Vinyl Dash diff to Vinyl Scratch :P
Zexion
Hey there, nice map. I don't have time to mod it atm (may do it later) but I can tell you this: "Fighting is Magic" its not the artist, its the source. I do not remember who composed this song but you should look the author and makes the changes.

Good luck!
Yuukari-Banteki
First things first, you need a second taiko difficulty to be viable for ranking.


[Fluttershy]
00:32:079 (1) - in this easy of a difficulty, I would not recommend putting a note so soon after the end of a spinner.
00:38:079 (3,4,5) - notes this close together, also not recommended on this difficulty level
00:42:879 (2,3,4) - ^
01:10:479 (1) - same spinner end issue
01:15:879 (2,3,4,5,1) - same issue as 00:38
01:25:479 (2,3,4,5,1) - ^
01:32:079 (1) - same issue as 00:32
01:51:279 (1) - ^
02:19:479 (1,2,3,4) - its fairly common among Easy level players to not be able to distinguish the correct slider end. This is going to massively exacerbate the problem because when in doubt, they go for the end that is closest - which in this case is the wrong end. It also does not help that it's difficult to read the numbers over the custom hitcircle.
02:29:679 (1) - same issue as 00:32
02:35:679 (3,4,5) - same issue as 00:38
02:48:879 (1) - 00:32
02:50:079 (3,4,5) - 00:38
02:54:879 (3,4,5) - ^
03:02:979 (1) - DEFINITELY too early for a note after the spinner end in this difficulty

[Rarity]
01:38:679 (1) - align this horizontally with 5,6
eh...its not terrible. Nor is it great. A little bit more imagination could go a long way with making this map better but its up to you to decide if you want to put in the effort or not.
Slight side note here: it's fairly difficult to tell when you are going to hit a new combo because your custom hitcircle does so much to hide the combo color and your colors are not particularly difficult to begin with. On a related note it's slightly distracting when the slider changes angle and it causes the way the stars in the ball circle are spinning to change.

[Rainbow]
00:11:379 (1,2,3) - these being so close to your sliders looks kind of ugly and clusterfucky. Maybe move 1 a bit farther out - its ok to have a jump on a new combo.
00:14:979 (2,3,4,5) - the primary beat here is in 4's and you have it in 3's, it'd fit the music better to have the sliders repeat 2 times and only have 3 of them.
01:01:404 (5,6) - may want to reduce the hitvolume slightly for these double hits - the double finish is quite loud and disrupts the flow of the music and the map
01:03:804 (5,6) - ^ yes i do mean all of them
01:38:679 (1) - line this up with 6 for prettier map
02:05:079 (1) - this would flow better if you just reversed it

[Vinyl]
01:31:479 (205) - holy jesus this speed change is bad. This and the entire stream after that is overtaken by the previous five notes and it makes it both difficult to read and kind of WTF-worthy. Try slowing down gradually.
Also a small increase to hitvolume, maybe 50%, I think might help - half the dons are so hard to hear they might as well be inaudible. (Take this with a grain of salt as i am hearing impaired but still)

[Pinkie Pie]
00:17:681 (2) - this spacing is really deceptive coming right after 00:15:881 (1,2,3) - which has similar spacing but vastly different timing
00:27:881 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - this stream is pretty ugly...can you try to make it curve more smoothly? I also think its a bit unnecessary but I have no doubt that you'll disagree with me on that and refuse to change it regardless.
00:47:681 (1) - center between 4 and 2 pls. You'll want to move following 4 as well to match.
02:45:279 (1) - ^

[Derpy]
Appears to be incomplete. If you have incomplete maps in your set you should probably move it to the WIP forum.
Topic Starter
Itachi_Uchiha

Zexion_Vi wrote:

Hey there, nice map. I don't have time to mod it atm (may do it later) but I can tell you this: "Fighting is Magic" its not the artist, its the source. I do not remember who composed this song but you should look the author and makes the changes.

Good luck!
Well Mane6 made the game so I put Mane6 as artist :)
Topic Starter
Itachi_Uchiha

Saturos-fangirl wrote:

First things first, you need a second taiko difficulty to be viable for ranking.


[Fluttershy]
00:32:079 (1) - in this easy of a difficulty, I would not recommend putting a note so soon after the end of a spinner.
00:38:079 (3,4,5) - notes this close together, also not recommended on this difficulty level
00:42:879 (2,3,4) - ^
01:10:479 (1) - same spinner end issue
01:15:879 (2,3,4,5,1) - same issue as 00:38
01:25:479 (2,3,4,5,1) - ^
01:32:079 (1) - same issue as 00:32
01:51:279 (1) - ^
02:19:479 (1,2,3,4) - its fairly common among Easy level players to not be able to distinguish the correct slider end. This is going to massively exacerbate the problem because when in doubt, they go for the end that is closest - which in this case is the wrong end. It also does not help that it's difficult to read the numbers over the custom hitcircle.
02:29:679 (1) - same issue as 00:32
02:35:679 (3,4,5) - same issue as 00:38
02:48:879 (1) - 00:32
02:50:079 (3,4,5) - 00:38
02:54:879 (3,4,5) - ^
03:02:979 (1) - DEFINITELY too early for a note after the spinner end in this difficulty

[Rarity]
01:38:679 (1) - align this horizontally with 5,6
eh...its not terrible. Nor is it great. A little bit more imagination could go a long way with making this map better but its up to you to decide if you want to put in the effort or not.
Slight side note here: it's fairly difficult to tell when you are going to hit a new combo because your custom hitcircle does so much to hide the combo color and your colors are not particularly difficult to begin with. On a related note it's slightly distracting when the slider changes angle and it causes the way the stars in the ball circle are spinning to change.

[Rainbow]
00:11:379 (1,2,3) - these being so close to your sliders looks kind of ugly and clusterfucky. Maybe move 1 a bit farther out - its ok to have a jump on a new combo.
00:14:979 (2,3,4,5) - the primary beat here is in 4's and you have it in 3's, it'd fit the music better to have the sliders repeat 2 times and only have 3 of them.
01:01:404 (5,6) - may want to reduce the hitvolume slightly for these double hits - the double finish is quite loud and disrupts the flow of the music and the map
01:03:804 (5,6) - ^ yes i do mean all of them
01:38:679 (1) - line this up with 6 for prettier map
02:05:079 (1) - this would flow better if you just reversed it

[Vinyl]
01:31:479 (205) - holy jesus this speed change is bad. This and the entire stream after that is overtaken by the previous five notes and it makes it both difficult to read and kind of WTF-worthy. Try slowing down gradually.
Also a small increase to hitvolume, maybe 50%, I think might help - half the dons are so hard to hear they might as well be inaudible. (Take this with a grain of salt as i am hearing impaired but still)

[Pinkie Pie]
00:17:681 (2) - this spacing is really deceptive coming right after 00:15:881 (1,2,3) - which has similar spacing but vastly different timing
00:27:881 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - this stream is pretty ugly...can you try to make it curve more smoothly? I also think its a bit unnecessary but I have no doubt that you'll disagree with me on that and refuse to change it regardless.
00:47:681 (1) - center between 4 and 2 pls. You'll want to move following 4 as well to match.
02:45:279 (1) - ^

[Derpy]
Appears to be incomplete. If you have incomplete maps in your set you should probably move it to the WIP forum.
First things first

Thanks for the mod :)

Derpy Hooves will be removed since there are coming two CtB Guest diffs.
And there will be another Taiko diff :)

[Fluttershy]
Fixed all and the DEFINITELY toe early after spinner thing... I fixed it with a butterfly :)

[Rarity]
Fixed
Well, since I´m very busy with studying I´m just leaving it this way.
And about the skin... Many people already complained about it so I decided to add another Hitcircle skin :) I hope it´s better now :)

[Rainbow Dash]
Fixed all

[Vinyl Scratch]
Well... I removed the stream before and changed the speed
I also increased Volume to 70%

[Pinkie Pie]
Remade the mentioned Tornado Jumps
I won´t change the Stream at the beginning because it is supposed to be a horseshoe... and a horseshoe is not a circle :)
BtCCCY
IRC
22:53 *BtCCCY is editing [http://osu.ppy.sh/b/226029 Fighting is Magic - Pinkie Pie [Pinkie Pie]]
22:53 BtCCCY: in this diff
22:53 BtCCCY: 02:06:879 (2,3,4,5) -
22:54 Itachi_Uchiha: yeah?
22:54 BtCCCY: i feel this 4 are not distributed evenly.
22:54 BtCCCY: i slowed it down to 25%
22:55 BtCCCY: http://puu.sh/2ok79
22:55 Itachi_Uchiha: ah
22:55 Itachi_Uchiha: i see
22:55 BtCCCY: and i feel this is better.
22:55 BtCCCY: cuz when i play here.
22:55 BtCCCY: 2*100 was bumped out.
23:02 *BtCCCY is editing [http://osu.ppy.sh/b/226137 Fighting is Magic - Pinkie Pie [Rainbow Dash]]
23:02 BtCCCY: in this diff...
23:02 BtCCCY: 01:51:879 (3,4) -
23:03 BtCCCY: 01:54:279 (3,4) -
23:03 BtCCCY: these 4 also do not match the song. I think u can change the slider speed or using some method to reduce the duration time of these sliders
23:04 BtCCCY: 02:01:479 (3,4,3,4) - these 4 are repeating the same situation.
Lally
o3o/ hai hmm it should be kinda m4m

[General]
  1. i did not really understand if Vinyl Scratch diff is made from Inori if yes please add him in all diff as tags and who made the other taiko?
  2. uhm you need a lower taiko diff
  3. those taiko BGs are unrankable please use normal BGs
  4. please notice us in you creator words that ex Fluttershy is a easy a normal is ... ecc
Background:
  1. neon_pinkie_pie_wallpaper_by_ultimateultimate-d5a329c.jpg is 1024x576, wich is not 1024x768. the rankable size
  2. neon_rainbow_dash_wallpaper_by_ultimateultimate-d5a31qt.jpg is 1024x576, wich is not 1024x768. the rankable size
  3. neon_fluttershy_wallpapers_by_ultimateultimate-d5a7zhx.jpg is 1024x576, wich is not 1024x768. the rankable size
  4. neon_rarity_wallpaper_by_ultimateultimate-d5a70ow.jpg is 1024x576, wich is not 1024x768. the rankable size
Missing Skin Files
  1. go.png
Skin Dimensions
  1. comboburst.png's dimensions must not be larger than 500x767 (currently 680x680)
  2. comboburst.png's dimensions must not be larger than 500x767 (currently 512x502)
  3. comboburst.png's dimensions must not be larger than 500x767 (currently 512x600)
  4. comboburst.png's dimensions must not be larger than 500x767 (currently 512x606)
  5. comboburst.png's dimensions must not be larger than 500x767 (currently 635x421)
  6. comboburst.png's dimensions must not be larger than 500x767 (currently 512x606)
  7. comboburst.png's dimensions must not be larger than 500x767 (currently 512x680)
  8. comboburst.png's dimensions must not be larger than 500x767 (currently 512x746)
  9. fail-background.png's dimensions must be exactly 1024x768 (currently 768x480)
  10. hitcircleoverlay.png's dimensions must be exactly 128x128 (currently 131x131)
Unused Image Files
  1. derpy_hooves_neon_wallpaper_by_allicornuk-d4ftelq.jpg
Inconsistency in AudioLeadIn:
  1. Fluttershy : 2000
  2. Pinkie Pie : 2000
  3. Rainbow Dash : 1996
  4. Rarity : 2000
  5. Twilight Sparkle : 1996
  6. Vinyl Scratch : 2000
Inconsistency in PreviewTime:
  1. Fluttershy : 91479 -
  2. Pinkie Pie : 91479 -
  3. Rainbow Dash : -1
  4. Rarity : -1
  5. Twilight Sparkle : 91479
  6. Vinyl Scratch : 91479
Inconsistency in LetterboxInBreaks:
  1. Fluttershy : 1
  2. Pinkie Pie : 1
  3. Rainbow Dash : 1
  4. Rarity : 1
  5. Twilight Sparkle : 0
  6. Vinyl Scratch : 1
Kiai
  1. Rarity: pleas end kiai on 00:50:529 - like in all other diff and not on 00:50:679 -
Timing Sections Inconsistency :

Fluttershy
  1. 00:00:279, BPM of 200,000
  2. 01:31:479, BPM of 100,000
  3. 02:09:879, BPM of 200,000
  4. 03:02:679, BPM of 200,000
  5. 03:06:279, BPM of 200,000
Pinkie Pie
  1. 00:00:281, BPM of 200,000
  2. 01:31:479, BPM of 100,000
  3. 02:09:879, BPM of 200,000
  4. 03:02:679, BPM of 100,000
  5. 03:06:279, BPM of 200,000
Rainbow Dash
  1. 00:00:279, BPM of 200,000
  2. 01:31:479, BPM of 100,000
  3. 02:09:879, BPM of 200,000
  4. 03:02:679, BPM of 100,000
  5. 03:06:279, BPM of 200,000


Rarity
  1. 00:00:279, BPM of 200,000
  2. 01:31:479, BPM of 100,000
  3. 02:09:879, BPM of 200,000
  4. 03:02:679, BPM of 100,000
  5. 03:06:279, BPM of 200,000
Twilight Sparkle
  1. 00:00:281, BPM of 200,000
  2. 02:09:879, BPM of 200,000
  3. 03:02:679, BPM of 100,000
  4. 03:06:279, BPM of 200,000


Vinyl Scratch
  1. 00:00:281, BPM of 200,000
  2. 01:31:479, BPM of 200,000
  3. 02:09:879, BPM of 200,000
  4. 03:02:679, BPM of 100,000
  5. 03:06:279, BPM of 200,000
[Fluttershy]
  1. where are the hitsounds?
  2. 00:32:679 (2) - Consider adding a NC here,because this is after a spinner
  3. 01:51:879 (2) - Consider adding a NC here, because this is after a spinner
  4. 02:30:279 (2) - Consider adding a NC here,because this is after a spinner
  5. 02:49:479 (2) - Consider adding a NC here, because this is after a spinner
  6. 00:14:079 (4,1,2,3) - the spacing here is really inconsistent please fix it
  7. 00:24:279 (1,2,3) - same about here^
  8. 00:39:879 (6) - please consider to change this slider because this is e easy and it can be hard for some beginners to read so many reverse-arrows @3@ same about this slider 01:13:479 (3) -
  9. 00:43:479 - next object is to near to this circle fix spacing here
  10. 01:00:279 (1,2,3) - spacing is inconsistent here
  11. 01:36:879 (1) - to close to prev object
  12. 03:02:679 - cool slider but very difficult to read at first impression make it more simpler just like something like http://puu.sh/2ovBq
[Rarity]
  1. 00:27:879 - it a bit to hard for a normal or isn't this a normal?
  2. btw some general points:
    - don't over use 1/2
    - add hitsounds
    - relook spacing is not at all consistent
[Twilight Sparkle]
  1. you have many unsnapped circles in this diff
    Unsnapped inherited sections at:
  2. 00:31:479 - snap to 00:31:481
  3. 00:50:529 - snap to 00:50:381
  4. 01:50:379 - snap to 01:50:381
[Vinyl Scratch]
  1. Unsnapped inherited sections at:
    00:31:479 - snap to 00:31:481
    00:50:529 - snap to 00:50:531
hope it can help to improve a bit >.<
Topic Starter
Itachi_Uchiha

Itachi_Uchiha wrote:

Frans Niko wrote:

hi there
General mod only
delete Fighting is Magic from source and tags and change the source to My Little Pony
Well but the Song is from the game "Fighting is Magic"
anyway... i changed it :)
Well...
that much to "i changed the artist"
...
If I change the artist it´s a complete new map
Cloudchaser
#Pony #Music

General
Remove "Pinkie Pie" from tags, the songs have the name of it :P
Mapped in taiko mode? x_x ... I'm a kinda confused.
BGs bad resolution... find another with good quality

Lally wrote:

please notice us in you creator words that ex Fluttershy is a easy a normal is ... ecc
Lead- in 1 please.
those objects from the skin are not yours. from Pony Swag, Smile Smile Smile and BBBFF. requesting authorization for the mappers to use pieces of skin.
SPOILER
comboburst-0.png
comboburst-1.png
comboburst-2.png
comboburst-3.png
comboburst-4.png
hit0.png
hit50.png
hit100.png
hit300.png
hit300g.png
hit300k.png
lightning.png
hitcircle.png
scorebar-bg.png
scorebar-colour-1.png
scorebar-colour-2.png
scorebar-colour-3.png
sliderb0.png
sliderb1.png
sliderb2.png
sliderb3.png
sliderb4.png
sliderb5.png
spinner-approachcircle.png
spinnercircle.png
spinner-clear.png
spinner-spin.png
star2.png

Pinkie Pie
  1. Inconsistent distance, try to fix it in all the diff
  2. CS+3... actual CS looks terrible.
  3. 01:01:406 (5) - delete it, sounds ugly
  4. 01:03:806 (5) - follow the rhythm
  5. 02:08:079 (1) - This slider ends here 02:09:279 -
Rainbow Dash
  • CS+1
    Some inconsistent NC and spacing, USE DISTANCE SNAP :P ~ xwx
  1. 00:10:031 (2) - remove new combo, useless here.
  2. 00:18:281 (1,2,3,4,5,6,7,8,9,1) - I don't understand, o_o http://puu.sh/2oFPn red, blue, red, blue...?
Rarity
  1. 00:18:281 (1,2,3,4,5) - use distance snap, please.
  2. 00:19:931 (1,2,3) - moves to a white line and add a circle here 00:20:681 - and obviously, Check the distance.
  3. 00:22:031 (1,2,3,4) - ^
  4. 00:26:681 (1,2,3,4) - distance?
  5. 00:38:081 (6,7) - ^
Too lazy to continue.
Need more more work, but not bad
good luck~:3
Topic Starter
Itachi_Uchiha
since there will be more replys with "inconsistent spacing" i´m going to remake all diffs...
never touching the "Distance Snap" Button
So that it is a map with no variations
Cloudchaser

Itachi_Uchiha wrote:

since there will be more replys with "inconsistent spacing" i´m going to remake all diffs...
never touching the "Distance Snap" Button
So that it is a map with no variations
Do your best.
Star ~
Topic Starter
Itachi_Uchiha

-Cloudchaser wrote:

#Pony #Music

General
Remove "Pinkie Pie" from tags, the songs have the name of it :P
Mapped in taiko mode? x_x ... I'm a kinda confused.
BGs bad resolution... find another with good quality

Lally wrote:

please notice us in you creator words that ex Fluttershy is a easy a normal is ... ecc
Lead- in 1 please.
those objects from the skin are not yours. from Pony Swag, Smile Smile Smile and BBBFF. requesting authorization for the mappers to use pieces of skin.
SPOILER
comboburst-0.png
comboburst-1.png
comboburst-2.png
comboburst-3.png
comboburst-4.png
hit0.png
hit50.png
hit100.png
hit300.png
hit300g.png
hit300k.png
lightning.png
hitcircle.png
scorebar-bg.png
scorebar-colour-1.png
scorebar-colour-2.png
scorebar-colour-3.png
sliderb0.png
sliderb1.png
sliderb2.png
sliderb3.png
sliderb4.png
sliderb5.png
spinner-approachcircle.png
spinnercircle.png
spinner-clear.png
spinner-spin.png
star2.png

Pinkie Pie
  1. Inconsistent distance, try to fix it in all the diff
  2. CS+3... actual CS looks terrible.
  3. 01:01:406 (5) - delete it, sounds ugly
  4. 01:03:806 (5) - follow the rhythm
  5. 02:08:079 (1) - This slider ends here 02:09:279 -
Rainbow Dash
  • CS+1
    Some inconsistent NC and spacing, USE DISTANCE SNAP :P ~ xwx
  1. 00:10:031 (2) - remove new combo, useless here.
  2. 00:18:281 (1,2,3,4,5,6,7,8,9,1) - I don't understand, o_o http://puu.sh/2oFPn red, blue, red, blue...?
Rarity
  1. 00:18:281 (1,2,3,4,5) - use distance snap, please.
  2. 00:19:931 (1,2,3) - moves to a white line and add a circle here 00:20:681 - and obviously, Check the distance.
  3. 00:22:031 (1,2,3,4) - ^
  4. 00:26:681 (1,2,3,4) - distance?
  5. 00:38:081 (6,7) - ^
Too lazy to continue.
Need more more work, but not bad
good luck~:3
Applied nearly all of it except:
[Rainbow Dash]
00:19:931 (1,2,3) - moves to a white line and add a circle here 00:20:681 - and obviously, Check the distance.
[Pinkie Pie]
CS+3... actual CS looks terrible.
[ Zzz ]
CLSW
CtB diff complete.

gogo
Horo
IRC Mod
Short general and Pinkie Pie diff.

SPOILER
16:23 Horo: ill test play it
16:24 Horo: Pinkie Pie diff?
16:25 Itachi_Uchiha: Is the Insane yes :)
16:25 Itachi_Uchiha: I would appreciate it if you could mod all diffs but one is fine too :)
16:25 Horo: this skin ><
16:26 Itachi_Uchiha: I say the same to other skins but I thought it fits good to the song :)
16:27 Itachi_Uchiha: now it gets hard
16:27 Itachi_Uchiha: :O
16:28 Horo: So
16:28 Itachi_Uchiha: :)
16:28 Horo: You might consider OD8
16:28 Horo: I;m not sure
16:29 Horo: there are slow parts but the overall map is single tap jump heavy
16:29 Horo: and i might consider od8, up to you
16:29 Itachi_Uchiha: is OD7 too easy?
16:33 Horo: 02:38:229 (5)
16:33 Horo: you might want to rearrange that combo
16:34 Horo: and make it to where you are moving back and forth still instead of laterally to the top left like it ends
16:34 Horo: perhaps simply move 02:38:229 (5)
16:34 Horo: towards the center more
16:35 Horo: on teh other side of 02:38:079 (4)
16:35 Horo: As for the OD, idk
16:35 Horo: the diff is meant to be jumpy and hard
16:35 Horo: and it is 200 BPM
16:35 Horo: so its up to you
16:36 Horo: let me see what happens if i throw on HR
16:38 Horo: Maybe the OD is fine
16:38 Horo: up to you
16:38 Horo: A few general things though
16:39 Horo: In the guest difficulty names you have ` instead of '
16:39 Horo: those are tildes, not apostrophes
16:39 Itachi_Uchiha: I made `
16:39 Horo: yeah
16:39 Horo: should be '
16:39 Itachi_Uchiha: ah ok
16:40 Horo: Crystal's vs. Crystal`s
16:41 Itachi_Uchiha: ok :)
16:42 Horo: Another thing
16:42 Horo: correct me if im wrong
16:42 Horo: but you put a whole skin in the beatmap
16:43 Itachi_Uchiha: nearly
16:43 Horo: i dont think anything in the ranking screen actually shows
16:43 Horo: even if you set the beatmap with a custom skin
16:43 Itachi_Uchiha: not?
16:43 Itachi_Uchiha: w8
16:43 Horo: I dont think so
16:43 Horo: i could be totally wrong
16:44 Horo: goign thru auto
16:44 Horo: and checking
16:44 Itachi_Uchiha: I added Images for the ranking
16:44 Itachi_Uchiha: it should be visible :)
16:45 Horo: Yeah as I thought
16:45 Horo: I didnt mean the small ranks
16:46 Horo: that show during play
16:46 Horo: I mean
16:46 Horo: things like
16:46 Horo: ranking-graph.png
16:46 Horo: Those dont actually show
16:46 Horo: http://puu.sh/2ruT9
16:46 Horo: That is my skin
16:46 Horo: I had the skin enabled during play
16:47 Horo: You should delete ranking- graph, maxcom, panel, percet, replay, and retry
16:47 Horo: unnecessary
16:49 Itachi_Uchiha: i see
16:49 Itachi_Uchiha: done :)
16:50 Itachi_Uchiha: ROFLTROLOLOL
16:50 Itachi_Uchiha: https://www.google.com/intl/en/landing/nose/
16:52 Horo: lol google april fools
16:53 Horo: Consider beginning the second kiai section after the stream and spinner
16:53 Itachi_Uchiha: yes?
16:53 Horo: It feels better and would get kiai under 1/4 of the song
16:53 Horo: but up to you
16:54 Horo: If you don't do that
16:54 Horo: then end kiai at 02:27:879
16:54 Horo: and start it again at 02:29:079
16:55 Horo: use inherited sections
16:59 Itachi_Uchiha: done
16:59 Itachi_Uchiha: would you post this mod in the forum?
16:59 Itachi_Uchiha: need to go now
kushu
here is my little (really little) mod :3

Fluttershy
i think is clear :3 good job

Rarity
03:03:879 - make this slider longer ( end slider at 03:04:779 -) (i think its sound better like that)

Rainbow Dash
03:03:879 - make this slider longer ( end slider at 03:04:779 -) (again)

Pinkie Pie
Good job, clear :3

good luck with your map, i wish get ranked soon :3
Negri_sk
little something something here
03:09 skipp3y: 1 more approachrate rate (fluttershy)
03:15 skipp3y: 1 more drain rate (rarity)
03:16 skipp3y: 1 snap back on OD (rarity)
03:22 skipp3y: 1 more drain on (vinyl)
03:22 skipp3y: 1 more OD on (twi)
03:40 skipp3y: 1 more on the drain rate (pinkie)
and 1 less OD on pinkie difficulty
Topic Starter
Itachi_Uchiha

skipp3y wrote:

little something something here
03:09 skipp3y: 1 more approachrate rate (fluttershy)
03:15 skipp3y: 1 more drain rate (rarity)
03:16 skipp3y: 1 snap back on OD (rarity)
03:22 skipp3y: 1 more drain on (vinyl)
03:22 skipp3y: 1 more OD on (twi)
03:40 skipp3y: 1 more on the drain rate (pinkie)
and 1 less OD on pinkie difficulty
Thanks :)
Topic Starter
Itachi_Uchiha

kushu wrote:

here is my little (really little) mod :3

Fluttershy
i think is clear :3 good job

Rarity
03:03:879 - make this slider longer ( end slider at 03:04:779 -) (i think its sound better like that)

Rainbow Dash
03:03:879 - make this slider longer ( end slider at 03:04:779 -) (again)

Pinkie Pie
Good job, clear :3

good luck with your map, i wish get ranked soon :3
Thank you very much :)
Topic Starter
Itachi_Uchiha

Horo wrote:

IRC Mod
Short general and Pinkie Pie diff.

SPOILER
16:23 Horo: ill test play it
16:24 Horo: Pinkie Pie diff?
16:25 Itachi_Uchiha: Is the Insane yes :)
16:25 Itachi_Uchiha: I would appreciate it if you could mod all diffs but one is fine too :)
16:25 Horo: this skin ><
16:26 Itachi_Uchiha: I say the same to other skins but I thought it fits good to the song :)
16:27 Itachi_Uchiha: now it gets hard
16:27 Itachi_Uchiha: :O
16:28 Horo: So
16:28 Itachi_Uchiha: :)
16:28 Horo: You might consider OD8
16:28 Horo: I;m not sure
16:29 Horo: there are slow parts but the overall map is single tap jump heavy
16:29 Horo: and i might consider od8, up to you
16:29 Itachi_Uchiha: is OD7 too easy?
16:33 Horo: 02:38:229 (5)
16:33 Horo: you might want to rearrange that combo
16:34 Horo: and make it to where you are moving back and forth still instead of laterally to the top left like it ends
16:34 Horo: perhaps simply move 02:38:229 (5)
16:34 Horo: towards the center more
16:35 Horo: on teh other side of 02:38:079 (4)
16:35 Horo: As for the OD, idk
16:35 Horo: the diff is meant to be jumpy and hard
16:35 Horo: and it is 200 BPM
16:35 Horo: so its up to you
16:36 Horo: let me see what happens if i throw on HR
16:38 Horo: Maybe the OD is fine
16:38 Horo: up to you
16:38 Horo: A few general things though
16:39 Horo: In the guest difficulty names you have ` instead of '
16:39 Horo: those are tildes, not apostrophes
16:39 Itachi_Uchiha: I made `
16:39 Horo: yeah
16:39 Horo: should be '
16:39 Itachi_Uchiha: ah ok
16:40 Horo: Crystal's vs. Crystal`s
16:41 Itachi_Uchiha: ok :)
16:42 Horo: Another thing
16:42 Horo: correct me if im wrong
16:42 Horo: but you put a whole skin in the beatmap
16:43 Itachi_Uchiha: nearly
16:43 Horo: i dont think anything in the ranking screen actually shows
16:43 Horo: even if you set the beatmap with a custom skin
16:43 Itachi_Uchiha: not?
16:43 Itachi_Uchiha: w8
16:43 Horo: I dont think so
16:43 Horo: i could be totally wrong
16:44 Horo: goign thru auto
16:44 Horo: and checking
16:44 Itachi_Uchiha: I added Images for the ranking
16:44 Itachi_Uchiha: it should be visible :)
16:45 Horo: Yeah as I thought
16:45 Horo: I didnt mean the small ranks
16:46 Horo: that show during play
16:46 Horo: I mean
16:46 Horo: things like
16:46 Horo: ranking-graph.png
16:46 Horo: Those dont actually show
16:46 Horo: http://puu.sh/2ruT9
16:46 Horo: That is my skin
16:46 Horo: I had the skin enabled during play
16:47 Horo: You should delete ranking- graph, maxcom, panel, percet, replay, and retry
16:47 Horo: unnecessary
16:49 Itachi_Uchiha: i see
16:49 Itachi_Uchiha: done :)
16:50 Itachi_Uchiha: ROFLTROLOLOL
16:50 Itachi_Uchiha: https://www.google.com/intl/en/landing/nose/
16:52 Horo: lol google april fools
16:53 Horo: Consider beginning the second kiai section after the stream and spinner
16:53 Itachi_Uchiha: yes?
16:53 Horo: It feels better and would get kiai under 1/4 of the song
16:53 Horo: but up to you
16:54 Horo: If you don't do that
16:54 Horo: then end kiai at 02:27:879
16:54 Horo: and start it again at 02:29:079
16:55 Horo: use inherited sections
16:59 Itachi_Uchiha: done
16:59 Itachi_Uchiha: would you post this mod in the forum?
16:59 Itachi_Uchiha: need to go now
Thanks :)
Topic Starter
Itachi_Uchiha

Irreversible wrote:

starrrr
Would someone please deny the kudosu I gave on this post?

Wasn´t meant to get kudosu'ed
Arrival
Hi ! M4M, as we said on Osu! chat.

[General]
I prefer the kiai time on 02:48:279 to 03:00:279

[Fluttershy]
00:14:681 (1,2,3) - Two grids on the right. (Level 3)
00:29:081 (1) - Move this slider one grid up.
01:38:679 (4) - One gride to the right
01:53:679 (2) - One to the right
02:36:879 (5) - One gride down
02:37:479 (6) - One or two down to be symmetrical with 02:35:079 (2) -

[Rarity]
00:39:581 (4,5,6,7) - Here i'll do something like this : http://puu.sh/2tMSS
00:47:681 (4) - Reverse selection ? I find the movement more natural.
01:02:381 (6) - One gris up
01:53:079 (3) - One gride right
02:04:479 (4) - One gride left
02:29:379 (1) - One gride right
02:40:779 (7) - ^
02:43:179 (7) - ^
02:44:079 (2) - Reverse selection

[Rainbow Dash]
I used the grid level 3
01:00:281 (1) - One grid left
01:02:681 (1) - One grid right
02:32:979 (1,2,3,4,1,2,3,4) - - Place them on the same spot where are placed 02:31:479 (1,2,3,4,5) - (One grid down i think)


[Pinkie Pie]
I used the grid level 3
00:21:881 (8) - One grid up
00:30:356 (1) - You should reduce the spinner. It's so hard to have the 00:31:481 (1) - With this length !
00:47:231 (2) - One grid up
01:26:381 (7) - This isn't symmetrical with 01:25:631 (2) -
02:27:879 (1) - This spinner with the placement of 02:29:079 (1) - Is really very hard.
02:44:829 (2) - One grid up

Really fun map to play and to mod ! Good luck, here is my map! http://osu.ppy.sh/s/86086
Topic Starter
Itachi_Uchiha

Arrival wrote:

Hi ! M4M, as we said on Osu! chat.

[General]
I prefer the kiai time on 02:48:279 to 03:00:279

[Fluttershy]
00:14:681 (1,2,3) - Two grids on the right. (Level 3)
00:29:081 (1) - Move this slider one grid up.
01:38:679 (4) - One gride to the right
01:53:679 (2) - One to the right
02:36:879 (5) - One gride down
02:37:479 (6) - One or two down to be symmetrical with 02:35:079 (2) -

[Rarity]
00:39:581 (4,5,6,7) - Here i'll do something like this : http://puu.sh/2tMSS
00:47:681 (4) - Reverse selection ? I find the movement more natural.
01:02:381 (6) - One gris up
01:53:079 (3) - One gride right
02:04:479 (4) - One gride left
02:29:379 (1) - One gride right
02:38:379 (7) - Why NC here ?
02:40:779 (7) - ^
02:43:179 (7) - ^
02:44:079 (2) - Reverse selection

[Rainbow Dash]
I used the grid level 3
01:00:281 (1) - One grid left
01:02:681 (1) - One grid right
02:32:979 (1,2,3,4,1,2,3,4) - - Place them on the same spot where are placed 02:31:479 (1,2,3,4,5) - (One grid down i think)


[Pinkie Pie]
I used the grid level 3
00:21:881 (8) - One grid up
00:30:356 (1) - You should reduce the spinner. It's so hard to have the 00:31:481 (1) - With this length !
00:47:231 (2) - One grid up
01:26:381 (7) - This isn't symmetrical with 01:25:631 (2) -
02:27:879 (1) - This spinner with the placement of 02:29:079 (1) - Is really very hard.
02:44:829 (2) - One grid up

Really fun map to play and to mod ! Good luck, here is my map! http://osu.ppy.sh/s/86086
Thank you very much :)
Marcin
Well, I was going to mod it today... But I spent whole day on:
a) Defending from a raid on osu!'s minecraft server
b) Mapping my own map
So I'll leave this post, and edit it tomorrow, with further modding.
Only thing which I spot after playing one diff

Okay, I'm free now, so let's do this (took me 2 days :( )

[General]
Approach circle - I REALLY dislike it. It looks so.... ugly....
Don't get offended by that - it's just my personal opinion.
[Fluttershy]
How about slider tick 2? It'll more fit for the sliders, which you're using for stream parts.

00:24:281 (1,2,3) - Why does (2) has to overlap that (3) slider? Try to move (1) and (2) a little bit to right, so (2) won't overlap it. And if you don't want to break spacing - 00:18:281 (4,5,1,2,3,4,1,2,3,4,1,2) - click this, and move everything one grid right, It'll be centred a little bit more, and then move some grids down 00:26:681 (3) - this slider and it'll be fine. Example: http://db.tt/QprFAjwy

01:10:481 (1,2,3,1,2,3,1,2,3,1,2,3,4,1,2,3,1,2,3,1,2,3,1,2) - The whole thing, sounds a little bit wrongly timed - but it actually is not. Newbie players will probably try to follow that beat, which occurs some red ticks like 01:10:331 - here, 01:10:781 - here 01:12:731- here and so on. You can leave it as it is, however I find this very difficulty to play because it just PLAIN SOUNDS LIKE wrongly timed. The only thing you can do here is remapping the whole part, but I'm not really that experienced, so, you don't have to listen to me.

02:37:479 (6) - I'm not sure if it's supposed to be like this, however avoid that blue tick next time
03:02:679 - I'd use here a soft hitsounds...

Well - Diff is fine, but it's for me too linear. Try not to repeat patterns like - same pattern in first kiai, and same pattern in second kiai. However repeating them in same kiai will be fine.
[Rarity]
00:19:931 (1,2,3) - I'd start this part with a sliders instead, why? Because There is sudden rhythm change, aaand it's normal diff, Somehow-new players won't except changing from White to red ticks. So let's make a sliders for that, to avoid hitting 100 / 50's (after first slider, they'll probably catch which rhythm to follow, and then you are free to use circles)
00:39:881 (5,6) - I'd more except a pattern, with 2 slider and one repeat arrow in rhythm like this: http://db.tt/2cBnzTBK . And I was trying TO PLAY IT like that, because it's normal, and excepted that those sliders will only start on White ticks, starting that rhythm which occurs here. The sound 00:40:331 - here is hardly is difficulty to hear, so I think players playing that diff, won't mind skipping it.
00:35:081 (5) - I'd shorten it by 1 tick - because there is that sound which I explained ^ up there, It's hard to hear, so skipping it will be fine.
02:02:679 (1,2,3,4) - Repeating this pattern... is plain lazy, I'd except 2 different patterns here, for the sake of variance (because in whole song you were using some of copy & paste, so... be unique, and make it a little bit different here) How about making it backward? http://db.tt/xV0nJQCa (don't mind aligning) Like this, or remaking the whole too patterns, to something else, which doesn't occur everywhere.
02:19:404 - Unsnapped green line... or well, it's snapped, but you could put it on white tick aswell.
02:37:479 (5,6,7) - Same problem as before 00:39:881 (5,6) - here. You can make it like this http://db.tt/KODD6ply to keep this pattern, but space changing will be somehow necessary.
02:32:679 (5,6) - ^ Shorten first slider by 1 tick, and will be fine.
02:44:679 (3,4) - For some variance (again) you can flip this pattern like this http://db.tt/n4gXnlfH
02:59:079 (1,2) - ^ http://db.tt/AkWw8B2Q
[Rainbow Dash]
00:49:481 (4,5) - Well... I find this pattern fitting better for the rhythm occurring here http://db.tt/p3IQEnqN
01:17:081 (1,2,3,4,5,6,7) - ctrl + j it, seriously, don't make it THAT repetitive....
01:28:181 (5,6,7,8,9,10,11) - Well, I'd except here a flow change every 01:28:481 - 01:29:081 - that sound. I've done something like this (ofc. don't do the same, it's just example) http://db.tt/IH8XNaxA
02:50:679 (1,2,3,4,5,6,7,8) - Why to the right? Why not to the left for the variance ? Ctrl + H it please.
Nothing really wrong, but.. it's a little bit copy&paste (on easy / normal I wouldn't mind... but Hard? please...)
[Pinkie Pie]
Okay, So after getting (4 hours yey) warmed up, I can finally state my opinion which is - Slider velocity is too low, for the spacing you're using. The spacing which appears on upper right corner, is slider velocity * BPM. You're using 2,0x spacing, which is supposed to be used for jumps. With slow sliders, it just makes the diff play badly. I'd recommend you two things:

* Completely remapping whole difficulty (which you will probably deny)
* Trying to fix the diff with bigger slider velocity (like, for example 2,0 or 2,2). Then you will be able to keep the same spacing, but it'll occur as 1,0x instead of 2,0x.

I'm really sorry to assume that, but I really can't advice you anything else. It's just plain WRONGLY (not bad, wrongly) mapped.
Topic Starter
Itachi_Uchiha

Marcin wrote:

Well, I was going to mod it today... But I spent whole day on:
a) Defending from a raid on osu!'s minecraft server
b) Mapping my own map
So I'll leave this post, and edit it tomorrow, with further modding.
Only thing which I spot after playing one diff

Okay, I'm free now, so let's do this (took me 2 days :( )

[General]
Approach circle - I REALLY dislike it. It looks so.... ugly....
Don't get offended by that - it's just my personal opinion.
[Fluttershy]
How about slider tick 2? It'll more fit for the sliders, which you're using for stream parts. DONE

00:24:281 (1,2,3) - Why does (2) has to overlap that (3) slider? Try to move (1) and (2) a little bit to right, so (2) won't overlap it. And if you don't want to break spacing - 00:18:281 (4,5,1,2,3,4,1,2,3,4,1,2) - click this, and move everything one grid right, It'll be centred a little bit more, and then move some grids down 00:26:681 (3) - this slider and it'll be fine. Example: http://db.tt/QprFAjwy DONE

01:10:481 (1,2,3,1,2,3,1,2,3,1,2,3,4,1,2,3,1,2,3,1,2,3,1,2) - The whole thing, sounds a little bit wrongly timed - but it actually is not. Newbie players will probably try to follow that beat, which occurs some red ticks like 01:10:331 - here, 01:10:781 - here 01:12:731- here and so on. You can leave it as it is, however I find this very difficulty to play because it just PLAIN SOUNDS LIKE wrongly timed. The only thing you can do here is remapping the whole part, but I'm not really that experienced, so, you don't have to listen to me.

02:37:479 (6) - I'm not sure if it's supposed to be like this, however avoid that blue tick next time Don´t know what you mean
03:02:679 - I'd use here a soft hitsounds...

Well - Diff is fine, but it's for me too linear. Try not to repeat patterns like - same pattern in first kiai, and same pattern in second kiai. However repeating them in same kiai will be fine.
[Rarity]
00:19:931 (1,2,3) - I'd start this part with a sliders instead, why? Because There is sudden rhythm change, aaand it's normal diff, Somehow-new players won't except changing from White to red ticks. So let's make a sliders for that, to avoid hitting 100 / 50's (after first slider, they'll probably catch which rhythm to follow, and then you are free to use circles) DONE
00:39:881 (5,6) - I'd more except a pattern, with 2 slider and one repeat arrow in rhythm like this: http://db.tt/2cBnzTBK . And I was trying TO PLAY IT like that, because it's normal, and excepted that those sliders will only start on White ticks, starting that rhythm which occurs here. The sound 00:40:331 - here is hardly is difficulty to hear, so I think players playing that diff, won't mind skipping it. DONE
00:35:081 (5) - I'd shorten it by 1 tick - because there is that sound which I explained ^ up there, It's hard to hear, so skipping it will be fine. DONE
02:02:679 (1,2,3,4) - Repeating this pattern... is plain lazy, I'd except 2 different patterns here, for the sake of variance (because in whole song you were using some of copy & paste, so... be unique, and make it a little bit different here) How about making it backward? http://db.tt/xV0nJQCa (don't mind aligning) Like this, or remaking the whole too patterns, to something else, which doesn't occur everywhere. DONE
02:19:404 - Unsnapped green line... or well, it's snapped, but you could put it on white tick aswell.
02:37:479 (5,6,7) - Same problem as before 00:39:881 (5,6) - here. You can make it like this http://db.tt/KODD6ply to keep this pattern, but space changing will be somehow necessary. DONE
02:32:679 (5,6) - ^ Shorten first slider by 1 tick, and will be fine. DONE
02:44:679 (3,4) - For some variance (again) you can flip this pattern like this http://db.tt/n4gXnlfH DONE
02:59:079 (1,2) - ^ http://db.tt/AkWw8B2Q
[Rainbow Dash]
00:49:481 (4,5) - Well... I find this pattern fitting better for the rhythm occurring here http://db.tt/p3IQEnqN
01:17:081 (1,2,3,4,5,6,7) - ctrl + j it, seriously, don't make it THAT repetitive.... DONE
01:28:181 (5,6,7,8,9,10,11) - Well, I'd except here a flow change every 01:28:481 - 01:29:081 - that sound. I've done something like this (ofc. don't do the same, it's just example) http://db.tt/IH8XNaxA DONE
02:50:679 (1,2,3,4,5,6,7,8) - Why to the right? Why not to the left for the variance ? Ctrl + H it please.
Nothing really wrong, but.. it's a little bit copy&paste (on easy / normal I wouldn't mind... but Hard? please...) DONE
[Pinkie Pie]
Uh.... Oh.... ........................ Well........... I don't want to say it's bad.... but it's in my opinion....a little bit TOO jumpy....
I'll mod it after a while.... Need really a break, and I can't even properly play it, let me warm up. (brb 1 hour)
Topic Starter
Itachi_Uchiha

Marcin wrote:

[Pinkie Pie]
Okay, So after getting (4 hours yey) warmed up, I can finally state my opinion which is - Slider velocity is too low, for the spacing you're using. The spacing which appears on upper right corner, is slider velocity * BPM. You're using 2,0x spacing, which is supposed to be used for jumps. With slow sliders, it just makes the diff play badly. I'd recommend you two things:

* Completely remapping whole difficulty (which you will probably deny) - CORRECT
* Trying to fix the diff with bigger slider velocity (like, for example 2,0 or 2,2). Then you will be able to keep the same spacing, but it'll occur as 1,0x instead of 2,0x. - DONE (it´s 1.5x spacing ;))

I'm really sorry to assume that, but I really can't advice you anything else. It's just plain WRONGLY (not bad, wrongly) mapped.
Stefan
Modding Taiko (and testplaying some Diffs)

[General]
- The approachcircle.png is gross and very pixelated. I consider to use a cleaner Approach Circle from another Map or try to colorize the default Approach Circle (if you made the Skin)
- I find that the Kiai from 02:29:079 - 02:48:279 feels too early imo. After 02:48:279 is totally enough as Kiai.
- The colour of your hitcircle.png mix with the Combo Colours which doesn't looks good imo. If you would change that it has grey colour pattern like this then the Combo Colour could be much more emphasized.
- Instead of using these ugly Overlays for the CTB Fruits use a blank file for it: here (Of course you'll need it several times for every single overlay)
- Please keep the Kiai Times in the whole Mapset consistent. I've saw that every Diff used for almost the same times but some of the green Lines are unsnapped which cause Inconsistency.
- To double the BPMs is not rankable. I see that on the Standard Diffs and the CTB Diff (and you even have Inconsistency on it). Keep 100 as BPM without to double. If you need to increase the Slider Velocity do that on this way: http://puu.sh/2we7M
- The CTB Skin files (fruit-orange, fruit-grapes, fruit-pear, fruit-apple) are a bit cutted from the Sides and.. I think you know what I want to say. :P
- Delete pulsation_f.png from the Main folder, you already got this file at the SB folder.

[Fluttershy]
The Diff is okay, sometimes the pattern and the placements are quite weird and random imo and there are some Sliders which I don't really agree. But rhythmic and about Gameplay it's good.

[Rarity]
Before I even started to play, -1 on AR. At all I really dislike this Diff, I will explain it more accurate what I don't like. As first the worst part of the Map, 00:26:681 (1,2,3,4,5). That's totally unreadable and overmapped. You can use that for a Hard Diff (and a higher Spacing) but the current case is just awful and horrible to play. What I also found very bad is 00:18:281 (1,2,3,4,5). I find it is a mess and isn't really playing good. You can make that very simple with that: http://puu.sh/2wepC Normal Diffs should be also simple enough but just consisting some more circles and longer combos. The same as before too: Some sliders are poorly made (which isn't a bad issue) especially the wave Sliders aren't good. The 1/1 sliders would look much better if you're doing them like that: http://puu.sh/2wet8 ALso the placement is sometimes nonsense imo. About this Diff you should take a lot of care.

[Taiko Diffs]
The Taiko Diffs are completely unsnapped and got some unsnapped green Lines too. if you fix that I'll come back to mod them correctly.

[Rainbow Dash]
The begin is overmapped imo. Like 00:09:881 (1,2,3,4,5,6,1,2,3,4,5,6,1) is a real spam and hard to play especially because of 200 BPM. I personally didn't enjoyed to play the Diff. Except of the Kiai Part I don't like it, personal reasons. Idk how other people find it.

About Pinkie Pie and Applejack, my skills are quite bad to test them out and to give a good feedback on them.
Shulin
[General]
  1. Make sure your red timing sections are the same for all difficulties!
  2. Try to keep kiai the same on all diffs!
  3. The difficulty names don't really tell me anything, it's hard to tell which is which.
  4. Remove countdown and letterbox for taiko diffs.
  5. I think the ctb skin makes it really hard to play, I can barely tell when the hyperdash fruits are coming. It might just be me thought because I suck at ctb.
  6. Your folder size is huge and it doesn't even have a video. You can convert "9Ozeivu".png to Jpeg because you don't need a 1.1mb BG. Also remove some of those combobursts, I don't think you need 15 of them.
  7. Comboburst-8, 13 and 15 are facing the wrong way, flip them horizontally. Comboburst-9 is just outright strange and doesn't work well, I'd just remove it.
  8. I find the skin very distracting, it's hard to look at especially doing kiai.
  9. The SB pulse is pretty pointless imo and doesn't really add anything. Also delete pulsation_f from the main folder.
  10. Your slider tick is barely audible. Perhaps make it louder / use another.
  11. 01:32:679 - to 01:50:379 - Soft hitsounds fit best, the drum beat sounds weird on this part.
[Fluttershy]
  1. Use slider tick rate 1? You can't even see some of the ticks with the present tick rate.
  2. A lot of these patterns are very linear, maybe try to think of some others?
00:21:881 (1,2,3,4) - Put this in the centre of the grid to make this pattern look better with the previous one?
01:32:679 (1) - to 02:04:479 (3) - The constant 1/1 rhythm isn't very interesting here and the beat you use doesn't fit that well. I think it'd be better to follow the melody.
03:00:279 (1) - This spinner feels too short for easy. Also you should use soft for it.
03:02:679 (1,2,3) - Honestly, this part feels kinda pointless and doesn't follow much of a rhythm. I'd just remove it and maybe have a break.

[Rarity]
  1. The 1/2 slider overlaps are kinda ugly, especially things like 00:27:581 (4,5) -
  2. A lot of these patterns look very messy, sections like 01:09:881 - to 01:27:581 - for example look very messy you might want to try and tidy it up.
00:34:781 (4,5) - This looks ugly, I think it'd be better if you reverse selection and respaced.
00:35:681 (6) - The extra return is kinda unexpected.
01:27:881 (1) - The end is not snapped.
02:32:679 (5,6) - This overlap is ugly and the extra return on 02:33:279 (6) - is kind of unexpected.
02:43:479 (1,2) - Spacing? Too close.
03:02:979 (1,2,3) - Like I said on the previous diff, this is kinda pointless.

[KazukiSinx's Twilight Sparkle]
  1. For some reason AIBat claims 01:31:479 - is unsnapped, you might want to resnap just to be sure.
01:39:579 (293,294,295) - This rhythm sounds really strange, 01:39:579 (293) - isn't following anything and it plays weird.
03:00:579 (1) - End earlier and have a note at 03:02:681 -

[Rainbow Dash]

  1. The 100% volume on the kiai parts is way too loud. It started to give me a headache.
  2. This one is kinda similar to your Rarity, you overlap 1/2s in the same way and even use the same patterns at times! I think it would be better to try and have more variation.
00:18:281 (1,2,3,4,5,6,7,8) - Hmm, I don't like this pattern, I don't think it plays very good. Seems you've used it a lot though.
00:19:631 (1) - Remove NC
00:39:881 (1,2,3) - This was confusing because the approach circles were kinda hard to read. I think it'd be better if you didn't stack this and spaced them apart so the player can read it.
00:50:081 (6) - You could make a pattern instead of having so many returns here.
01:19:481 (1,2,3,4) - This overlap is very ugly. Can you think of something else.
01:21:881 (1,2,3) - ^
02:37:479 (1,2,3) - I think it would be better to space this.


[Inori's Vinyl Scratch]
  1. For some reason AIBat claims 01:31:479 - is unsnapped, you might want to resnap just to be sure.
Well a lot of the streams don't seem to fit to me, for example 00:18:881 (80,81,82,83,84,85,86,87,88) - but I can't really play this diff very well to judge.

[Pinkie Pie]
  1. The 100% volume on the kiai parts is way too loud.
  2. The spacing is very inconsistent, jumps like 00:37:481 (1) - seem to come out of nowhere and the slowdown spacing of parts like 00:38:681 (1,2,3,4,1,2,3,4) - is strange. I also didn't like parts like 00:40:631 (5,6) - and 00:45:431 (6,7) - where it feels counter intuitive and doesn't play very well.
  3. I think you could also work on trying to keep the patterns from being too linear. Things like 01:23:081 (1,2,3,4,5,6,7,8) - feel too angular and don't play well imo.
  4. I also think you overlap way to often and in a way that makes the map look ugly, for example 00:39:881 (1,2,3,4,5,6,1,2,3,4,5,6,7,8) - with this and the kiai flashing in my face coupled with the skin makes the map really annoying to play.
  5. I'd also recommend trying to vary the patterns slightly, you use the back and forth pattern like 01:11:081 (1,2,3,4,5,6,7,8) - too often imo.
  6. The section at 01:31:481 - to 02:09:879 - definitely feels overmapped and the normal sliderslide and volume just sounds plain bad.
Well that's all. Sorry for the general mod, the song was really starting to grate. I hope some of it was helpful and good luck with this!
Mystyk
I will mod this tomorrow, sorry for being late X_X
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