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Skankfunk - Snapped

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Topic Starter
V E
This beatmap was submitted using in-game submission on 24 Maret 2013 at 21:33:47

Artist: Skankfunk
Title: Snapped
Source: Air Gear
Tags: what a groovy tricks
BPM: 197,5
Filesize: 2881kb
Play Time: 01:52
Difficulties Available:
  1. Crawl (4,23 stars, 162 notes)
  2. Fly (5 stars, 558 notes)
  3. Hop (4,98 stars, 277 notes)
  4. Stuck (1,45 stars, 83 notes)
Download: Skankfunk - Snapped
Information: Scores/Beatmap Listing
---------------
:3
Nwolf
Hi, from my modding queue but...

[Stuck]

00:35:063 - 00:40:532 - Move to 00:34:759 Just suggesting, not very sure about this one


Seriously, either I'm just too stupid to find anything or this map is just good^^
Topic Starter
V E

Nwolf wrote:

Hi, from my modding queue but...

[Stuck]

00:35:063 - 00:40:532 - Move to 00:34:759 Just suggesting, not very sure about this one well, i just try it to let 1/2 beat later after downbeat, but i think some modder would suggest to move it to downbeat, although both sound nice.... well, maybe i change it XD


Seriously, either I'm just too stupid to find anything or this map is just good^^
thanks for mod .. :)
shARPII
From my Queue! Let's do this :)

[Stuck]
  1. 00:22:304 (1) moves to 00:22:000
  2. 00:22:911 (2) moves to 00:22:608
    I'll explain myself : your rythm is funny but I think it will confuse beginners (that's an easy diff so) if you don't put your circles at this moment :/
    same problem for me here :
  3. 00:27:164 (1) moves to 00:26:861
  4. 00:27:772 (2) moves to 00:27:468
  5. 00:37:797 (1,2) reverse NC
  6. 01:16:228 (1) remove NC
  7. 01:17:899 (6) NC
  8. 01:28:835 (5) ^
  9. 01:43:721 to 01:47:975 : you need a break here
  10. 01:51:316 (1,2) try to move this like that : http://puu.sh/1YRXs
[Crawl]
  1. 00:09:848 (1,2,3,4) follow the flow (up (5) on the grid or remake it to match with these points)
  2. 00:13:494 (4) moves to x:56;y:224
  3. 00:42:658 (1) remove NC
  4. 00:59:671 (1) ^
  5. 01:15:468 (6) NC
  6. 01:16:987 (1) remove NC
  7. 01:17:899 (7) NC
  8. 01:39:772 (1) remove NC
  9. 01:43:721 break
[Hop]

If it's an hard difficulty that you want to do, I think AR-1 is better.
  1. 00:52:380 (1,2,3,4,5,6,7) too difficult with these reverse sliders.
  2. 01:13:038 The spacing for this pattern is, for me, too big. I think you have to decrease DS here
I think it's ok. You can try to modify NC too with what I gave you in Stuck or Crawl. I have seen 2 or 3 jumps which were confusing for me so you can let this like that but that's not a hard difficulty for me.

[Fly]

Sorry I'm not enough good to help you on this difficulty.

That's all for me!
Good luck for the next!
theramdans
Hi o/
From my queue~
This is only suggestion based in my opinion and experience in mapping, dont kudos if you dont find any help from it.

General
00:09:240~ remove this kiai
00:51:164-00:52:380~ also remove this kiai
01:22:759~ same^

Stuck
Circle Size +1 ??
Just a little note...this is for Easy diff right? So put notes on white ticks, and NEVER slow down/speed up sliders because it will be confusing especially for new players since it is Easy diff. I think your notes placement here are weird, funny, strange, idk, maybe this is your mapping style ? :D

00:01:645 (2)~ move this to 00:01:949 , resnap if you do
00:09:906 (3)~ move this to 00:09:906 , resnap if you do
00:14:405~ add a circle here
00:18:658 (5)~ repeat this slider once
00:22:304 (1)~ move this to 00:22:000 , resnap if you do
00:22:911 (2)~ move this to 00:22:608 , resnap if you do
00:27:164 (1)~ same with 00:22:304 (1)
00:27:772 (2)~ same with 00:22:911 (2)
01:13:797 (1)~ move this to 01:13:645, resnap if you do
01:15:013 (2)~ move this to 01:14:861, resnap if you do
01:16:228 (1)~ same with 01:13:797 (1)
01:17:443 (2)~ same with 01:15:013 (2)
01:23:975 (1)~ remove NC
01:28:835 (5)~ if you do ^ ,this will be combo 6, add NC
01:32:481 (4)~ make this slider longer (ends at 01:33:089, white tick) and add repeat , then remove the next slider (5)
01:43:418~ add break here
01:43:418~ remove the 0.5 slider speed and make proper pattern for this :(

Done

Crawl
AR 6 should be more fun with bpm this fast xD
00:11:823 (6)~ move this to 00:11:671, resnap if you do
00:14:253 (6)~ move this to 00:14:101, resnap if you do, better stack this with the circle (5) before it
00:16:380 (4)~ move this to 00:16:228, resnap if you do
00:16:987 (5)~ move this to 00:16:835, resnap if you do
00:18:810 (3)~ move this to 00:18:658, resnap if you do
00:19:570 (1)~ end this spinner on 00:21:696
00:24:430 (1)~ end this spinner on 00:26:557
00:55:114 (4)~ stack this with next slider's head (5), resnap if you do
01:13:797 (3)~ make this slider ends on 01:13:949 (1/2 slider), add clap on the end
01:14:557 (4)~ stack this with next slider's head (5), resnap if you do
01:15:468 (6)~ move this to 01:15:164,
01:15:772 (7)~ add NC
01:35:215 (4)~ stack this with next slider's head (5), resnap if you do
01:43:418~ add break here


Done

Hop
01:43:418~ add break here NOT NECESSARY! THIS IS HARD AND GOOD!


Done

Fly
I cant find something worthy enough to post xD
Just a little thing, Circle Size -1 ?? :p

Done

OK I am done~, good luck :)

keren bgt sih lu bikinnya hahhaha mantep~
Topic Starter
V E
SPOILER

shARPII wrote:

From my Queue! Let's do this :)

[Stuck]
  1. 00:22:304 (1) moves to 00:22:000 >
  2. 00:22:911 (2) moves to 00:22:608 >>
    I'll explain myself : your rythm is funny but I think it will confuse beginners (that's an easy diff so) if you don't put your circles at this moment :/
    same problem for me here :
  3. 00:27:164 (1) moves to 00:26:861 >>>
  4. 00:27:772 (2) moves to 00:27:468 >>>> would keep mine this until some modder suggest like this
  5. 00:37:797 (1,2) reverse NC
  6. 01:16:228 (1) remove NC
  7. 01:17:899 (6) NC
  8. 01:28:835 (5) ^ ::omg i forgot that XD
  9. 01:43:721 to 01:47:975 : you need a break here
  10. 01:51:316 (1,2) try to move this like that : http://puu.sh/1YRXsthanks, but i like to have a same simetri on (2) and (2)

[Crawl]
  1. 00:09:848 (1,2,3,4) follow the flow (up (5) on the grid or remake it to match with these points)
  2. 00:13:494 (4) moves to x:56;y:224
  3. 00:42:658 (1) remove NC ::ok
  4. 00:59:671 (1) ^ ::ok
  5. 01:15:468 (6) NC
  6. 01:16:987 (1) remove NC
  7. 01:17:899 (7) NC
  8. 01:39:772 (1) remove NC
  9. 01:43:721 break
[Hop]

If it's an hard difficulty that you want to do, I think AR-1 is better. too slow if -1, AR 7 is slow enough to this XD, hard with AR 6 on high BPM kinda slow
  1. 00:52:380 (1,2,3,4,5,6,7) too difficult with these reverse sliders.
  2. 01:13:038 The spacing for this pattern is, for me, too big. I think you have to decrease DS here yeah maybe, i will wait other modder if really have the same thing
I think it's ok. You can try to modify NC too with what I gave you in Stuck or Crawl. I have seen 2 or 3 jumps which were confusing for me so you can let this like that but that's not a hard difficulty for me.

[Fly]

Sorry I'm not enough good to help you on this difficulty. D:

That's all for me!
Good luck for the next!

SPOILER

Rzax wrote:

Hi o/
From my queue~
This is only suggestion based in my opinion and experience in mapping, dont kudos if you dont find any help from it.

General
00:09:240~ remove this kiai
00:51:164-00:52:380~ also remove this kiai
01:22:759~ same^
i think that's a right momment for adding kiai :P, i would keep that
Stuck
Circle Size +1 ??
Just a little note...this is for Easy diff right? So put notes on white ticks, and NEVER slow down/speed up sliders because it will be confusing especially for new players since it is Easy diff. I think your notes placement here are weird, funny, strange, idk, maybe this is your mapping style ? :D

00:01:645 (2)~ move this to 00:01:949 , resnap if you do moving to this make begginer a little bit fast about clicking not sure but, also, i always make a relax note placement from start of a song... hee
00:09:906 (3)~ move this to 00:09:906 , resnap if you do ::^
00:14:405~ add a circle here :: not thanks
00:18:658 (5)~ repeat this slider once
00:22:304 (1)~ move this to 00:22:000 , resnap if you do >
00:22:911 (2)~ move this to 00:22:608 , resnap if you do >>
00:27:164 (1)~ same with 00:22:304 (1) >>>
00:27:772 (2)~ same with 00:22:911 (2) >>>> same like shARPII :)
01:13:797 (1)~ move this to 01:13:645, resnap if you do >
01:15:013 (2)~ move this to 01:14:861, resnap if you do >>
01:16:228 (1)~ same with 01:13:797 (1) >>>
01:17:443 (2)~ same with 01:15:013 (2) >>>> end the slider to downbeat, there a little bit weird if moved
01:23:975 (1)~ remove NC
01:28:835 (5)~ if you do ^ ,this will be combo 6, add NC
01:32:481 (4)~ make this slider longer (ends at 01:33:089, white tick) and add repeat , then remove the next slider (5) i make a special pattern to trigger before kiai time hehe, use this is good, but i still keep mine XD
01:43:418~ add break here
01:43:418~ remove the 0.5 slider speed and make proper pattern for this :(

Done

Crawl
AR 6 should be more fun with bpm this fast xD hmm, 5 is better though
00:11:823 (6)~ move this to 00:11:671, resnap if you do
00:14:253 (6)~ move this to 00:14:101, resnap if you do, better stack this with the circle (5) before it
00:16:380 (4)~ move this to 00:16:228, resnap if you do
00:16:987 (5)~ move this to 00:16:835, resnap if you do
00:18:810 (3)~ move this to 00:18:658, resnap if you do
00:19:570 (1)~ end this spinner on 00:21:696 >
00:24:430 (1)~ end this spinner on 00:26:557 >> rather than that, i put note on downbeat XD
00:55:114 (4)~ stack this with next slider's head (5), resnap if you do
01:13:797 (3)~ make this slider ends on 01:13:949 (1/2 slider), add clap on the end >
01:14:557 (4)~ stack this with next slider's head (5), resnap if you do >>
01:15:468 (6)~ move this to 01:15:164, >>>
01:15:772 (7)~ add NC >>> add NC on downbeat, but still keep the pattern
01:35:215 (4)~ stack this with next slider's head (5), resnap if you do
01:43:418~ add break here


Done

Hop
01:43:418~ add break here NOT NECESSARY! THIS IS HARD AND GOOD!
:)

Done

Fly
I cant find something worthy enough to post xD
Just a little thing, Circle Size -1 ?? :: terlalu jahat kyknya :P, tapi liat nanti aja deh

Done

OK I am done~, good luck :)

keren bgt sih lu bikinnya hahhaha mantep~ ahahaha, gw cuma nyoba bkin simetri map, ehehe

thanks for mod.... :)
meiikyuu

follow whatever you like :)

Stuck
  1. 00:09:848 (1) - add finish to beginning
  2. 00:18:658 (5) - optional, but NC works here too
  3. 00:51:164 (1,3) - have these 2 on the same x-axis (for symmetry) move 00:52:380 (3) - to x:160 y:296 . if you do this adjust the next note for spacing ~
  4. 01:07:570 (4) - stack this with 01:10:000 (2) -
  5. 01:23:367 (1) - i highly suggest you delete this note, this is an easy difficulty and this note comes too fast after the spinner for beginners i think
Crawl
  • HP Drain Rate -1
  1. 00:02:253 (4) - avoid touching 00:01:038 (2) - somehow..
  2. 00:17:139 (1,2) - make these 2 the same slider shape, it will look much better
  3. 00:18:810 (3) - i think you should just stick with the rhythm on the white ticks instead. feels better to play if you move this slider to 00:18:658 -
  4. 01:05:747 (1) - stack with the end of 01:04:532 (3) -
  5. 01:23:671 (3) - add finish on end
  6. 01:34:000 (1) - one grid down to form straight line (after that adjust the next note for spacing)
Hop
  1. 00:19:570 (1) - add finish at beginning
  2. 00:22:000 (1) - stack with 00:20:785 (1) -
  3. 00:43:873 - drag break to here :P
  4. 01:23:671 (3) - finish at end
  5. 01:43:418 (5) - NC (to signal rhythm change)
  6. 01:52:228 (7) - NC?
Fly
  1. 00:14:785 (2) - it will flow better if you place down here:
    If you change, please make sure you do it at 00:15:392 (6) - also
  2. 00:39:468 (2) - don't have to change for now but be aware that the reverse is probably a little bit hidden because of 00:38:861 (10) -
  3. 00:54:582 (7) - delete note
  4. 01:24:734 (2) - add clap at end
  5. 01:25:038 (3) - remove clap
  6. 01:25:494 (5) - add clap at beginning
  7. 01:25:950 (6) - add clap at end
  8. 01:26:254 (7) - remove clap (all these clap mods will fit instruments better)
nice job ^^ good luck!
Topic Starter
V E
SPOILER

meiikyuu wrote:


follow whatever you like :)

Stuck
  1. 00:09:848 (1) - add finish to beginning
  2. 00:18:658 (5) - optional, but NC works here too
  3. 00:51:164 (1,3) - have these 2 on the same x-axis (for symmetry) move 00:52:380 (3) - to x:160 y:296 . if you do this adjust the next note for spacing ~ ;; fixed simetry by moving (1) and (3), for a little bit spacing XD
  4. 01:07:570 (4) - stack this with 01:10:000 (2) -
  5. 01:23:367 (1) - i highly suggest you delete this note, this is an easy difficulty and this note comes too fast after the spinner for beginners i think i have think like that, so i try to add note with just 1 combo, well, fixed
Crawl
  • HP Drain Rate -1
  1. 00:02:253 (4) - avoid touching 00:01:038 (2) - somehow.. fixed by moving (2) and (3)
  2. 00:17:139 (1,2) - make these 2 the same slider shape, it will look much better owob
  3. 00:18:810 (3) - i think you should just stick with the rhythm on the white ticks instead. feels better to play if you move this slider to 00:18:658 - it's the same pattern with (5),(6) on 00:13:949 - and (4),(5) on 00:16:380 - to red tick, if moving to white tick is good but, i keep on red tick... maybe change it when some modder suggest like this :D
  4. 01:05:747 (1) - stack with the end of 01:04:532 (3) - wait, it already stacked, owo, maybe not stacked correctly XD
  5. 01:23:671 (3) - add finish on end
  6. 01:34:000 (1) - one grid down to form straight line (after that adjust the next note for spacing)
Hop
  1. 00:19:570 (1) - add finish at beginning
  2. 00:22:000 (1) - stack with 00:20:785 (1) - owob
  3. 00:43:873 - drag break to here :P ahaha oke
  4. 01:23:671 (3) - finish at end
  5. 01:43:418 (5) - NC (to signal rhythm change)
  6. 01:52:228 (7) - NC?
Fly
  1. 00:14:785 (2) - it will flow better if you place down here:

    If you change, please make sure you do it at 00:15:392 (6) - also OK
  2. 00:39:468 (2) - don't have to change for now but be aware that the reverse is probably a little bit hidden because of 00:38:861 (10) -
  3. 00:54:582 (7) - delete note maybe not
  4. 01:24:734 (2) - add clap at end
  5. 01:25:038 (3) - remove clap
  6. 01:25:494 (5) - add clap at beginning
  7. 01:25:950 (6) - add clap at end
  8. 01:26:254 (7) - remove clap (all these clap mods will fit instruments better)
nice job ^^ good luck!

thanks meiikyuu :D
wantuole
from my queue
[General]
ok
[Stuck]
no need 0.5*sv in spinner
01:13:797 (1,2,4,5,1,2) - seem no follow music
[Crawl]
00:18:658 (3) -
00:52:380 (1,2) - can‘t read 2’s report,1 report and +1 note at 00:53:595
[Hop]
00:25:797 (5) - NC
00:55:114 (2) - in middle?
SPOILER
http://puu.sh/20nIE
01:10:152 (1,2,3,4,5,6,7,8) - some place of NC
01:22:759 (1,2,3) - can't read this
[Fly]
00:56:025 (1,2,3,4,5,6,7,8,9,10) - full cover have offset this,little DS is butter
01:47:063 (4) - in middle is butter

that‘s all :D
and happy new year~
Topic Starter
V E
SPOILER

wantuole wrote:

from my queue
[General]
ok
[Stuck]
no need 0.5*sv in spinner lel, ok
01:13:797 (1,2,4,5,1,2) - seem no follow music
[Crawl]
00:18:658 (3) - follow the previous note... still going on red tick
00:52:380 (1,2) - can‘t read 2’s report,1 report and +1 note at 00:53:595
[Hop]
00:25:797 (5) - NC
00:55:114 (2) - in middle?

01:10:152 (1,2,3,4,5,6,7,8) - some place of NC
01:22:759 (1,2,3) - can't read this it readable imo
[Fly]
00:56:025 (1,2,3,4,5,6,7,8,9,10) - full cover have offset this,little DS is butter lol, your english, but i prefer stacking rather than make little DS
01:47:063 (4) - in middle is butter ok it's better

that‘s all :D
and happy new year~

thanks for mod :P and happy new year 8-)
0gre_old
oh it really cool song!!

I would like to make it as taiko diffs ><
may I ??
Topic Starter
V E

0gre wrote:

oh it really cool song!!

I would like to make it as taiko diffs ><
may I ??
i see you post many request guest diff to many beatmap....
thanks but, i don't accept any guest diff, sorry
0gre_old

selova wrote:

0gre wrote:

oh it really cool song!!

I would like to make it as taiko diffs ><
may I ??
i see you post many request guest diff to many beatmap....
thanks but, i don't accept any guest diff, sorry
I see :?

I thought if I have a plenty of time which spend them onto making maps
then I could request for more taikos.

But actually this means It is not concentrating on the maps I previously made
I can understand it gives not good feeling to the creator that accepted me.

sorry to be sudden I was losing some respect to others
thanks for seeing!
MerryGate
from #modreqs

[General]
->Audio lead-in change to 2000? 3000 is long.

[Fly]
00:00:127 (1) - ~ 00:04:683 (9) - Mute sliderslide of this part? I think its noisy a little.
00:00:430 (2,3,4,5) - example
00:02:861 (2,3,4,5) - ^

00:42:658 (1,1,1,1) - umm...somewhat small? Not required to be big jump.
00:56:937 (10) -
00:58:152 (9,11) - clap
00:59:367 (7,9) - ^
01:02:101 (1,2,3) - 1 and 3 is symmetric, but these have different length. Maybe its confuse player.
01:20:329 (1) - Maybe its unrankable that use 5% at starting point of slider. Please turn up or shift.
01:51:468 (5,6) - These would confuse the player. 01:51:772 (6,1) - Ctrl+G,and swap NC.
01:38:253 (11) - clap


[Hop]
00:00:127 (1) - ~ 00:04:076 (5) - Same as Fly
01:12:734 (3) - move to x:340 y:136?
01:20:329 (1) - Same as Fly
01:22:759 (1,2,3) - Why you dont unify length?
01:43:570 - Add break


[Crawl]
00:00:127 (1) - ~ 00:03:772 (3) - Same as Fly
00:16:228 (4,5) - easy to understand for beginners
00:18:658 (3) - shift to previous tick
00:23:215 (5) - Isnt fit music.
00:28:076 (5) - ^
00:37:797 (7) - ^
00:42:658 (6) - ^
00:51:164 (1,2,3,4) - Please use 0.9x
00:52:380 (1,2) - too difficulty for player.
01:43:570 - Add break


[Stuck]
00:00:127 (1) - ~ 00:04:076 (2) - Same as Fly
00:13:797 (5) - 2/1 slider?
00:22:000 (1,2) -
00:27:164 (1,2) - ^
00:42:051 (3) - x:256 y:84
01:07:570 (4,2) - stack

I think there are confusing rhythm in Normal and Easy.
As far as possible, it is better to maintain steady rhythm ~.(For example 1/1 in Normal, 2/1 and 1\1 in Easy)

Good luck.
Topic Starter
V E
update, later , a little bit busy now
thanks for mod :D

edit: updated... \:D/
Hellzero
Hi, from ♥Moe Moe Russian Modding Room♥
[Stuck]
Open .osu in Notepad
SliderMultiplier:0.70000000596047 change to 0.7
01:32:481 (5) - I think it would sound better if you end slider on a white tick + it would more easier gamaplay

[Crawl]
Open .osu in Notepad
SliderMultiplier:1.00000000596047
00:52:380 (1,2) - 1st why drum? Normal sound more better. 2nd I know it's nomral diff but i think need add 1 reverse to (1) slider or just make 1 sliders (Just my opinion)
00:39:013 (1) - end slider at 00:39:620
01:07:418 - normal hit-sound
01:07:873 - normal hit-sound and remove whistle
01:06:962 (3) - also maybe NC?
00:41:139 (3) - move to 00:40:835
01:18:202 (2,3,4) - I think players would be hard to catch this notes (red and white ticks) recommend make 2 sliders

[Hop]
Open .osu in Notepad you know what doing
00:26:405 - add whistle?
01:22:759 (1,2,3) - make 4 sliders these better fit to vocal

[Fly]
Open .osu in Notepad
00:41:595 (2,4,6,8) - I think these whistles unnecessary (sound like whistles spam)
01:26:406 (1,2,3,4) - add whistles?
01:44:633 (4,5,6,7) - try reduce volume: 30% - 25% - 20% - 15%
01:45:848 (1,2,3,4,5,6) - remove finishes
01:51:772 (6,1) - switch NC or use another spacing

That's all. Thank you for your request!
Topic Starter
V E
thanks for mod... some what red tick for easier diff for challengge beginner XD
edit : updated
Alarido
Another good map (:

[General]

Two 'near' pink combo colours seems me nearly the same (and it can be easily confused to player whil he/she's doing his/her best to get an SS/SSH (if they intend it )).. Buuuut it's just a simple suggestion to make a more quickly readable map (:


I just set the Combo 1 to #FF2F97 ---> { Red: 255, Green: 47, Blue: 151 } ---> and I got this:


The song is quite tricking and awesome, even I don't like it too much :s

I got this img from the [Hop] diff.

[Stuck]

Very good (:

[Crawl]

Very good (:

[Hop]

Very good (:

[Fly]

Literally speedy as military aircrafts. Very good (:

========================

Well, well, your map is high quality (or I may be not good for seeing more 'obsessive' details ~.~ I think sound notes already good : )

The map could have common Claps since it's suitable to this song (I refer to the Clap sound, not the osu! Edit mode button/setting for specific notes)

Good luck with your map (: Soon as possible (I think) a MAT will bubble it :)

Att.
Fiszpan Porcel
Momochikun
Pagi.. sorry telat mod nya xD~ berhubung saya kebiasaan mod pake inggris, jadi langsung aja :v

General
Give fin to first hit for all diff ?
01:48:278 - Change to the soft hit, it doesn;t match because the song were silent
And there are some unsnapped green line

Stuck
00:04:076 (2) - Fin at the tail
00:36:582 (4) - Why not this to 2 repeat sliders ? it will match the song
01:31:266 (4) - ^
01:32:481 (5) - End this at 01:33:089 - and make note at 01:33:392 and 01:33:696
01:37:039 (4) - Clap at the head of slider
01:48:582 - Well.. this spacing is little confusing for newbie, but it can't be helped xD

Crawl
00:04:987 (1) - Fin at start
00:06:202 (3) - This reverse slider doesn't match to the song. please fix
00:34:152 (1,3) - Fin at start
00:39:924 (2) - Remove clap at the start
00:52:380 (1,2) - Oh.. this is confusing, u make 1 repeat than 3 repeat :?
01:15:772 (2) - Clap at the start for rhytm before

Hop
00:55:114 (2) - Hidden.. it's confusing
01:01:190 - Add clapped note here..
01:06:202 (3) - This slider doesn't match song, also it makes miss clap rhytm
01:24:126 - Add note. people will think this is a jump
01:38:405 (9) Stack with 01:37:797 (7) ?
01:39:772 (5,6) - Stack this two
01:52:228 (2) - End this slider at green line.

Fly
Speed 2.0x ?? wow sadis bener --
Berhubung w dak bisa tamatin ini map, skip aj deh :v

GL~
Topic Starter
V E
SPOILER

Momochikun wrote:

Pagi.. sorry telat mod nya xD~ berhubung saya kebiasaan mod pake inggris, jadi langsung aja :v

General
Give fin to first hit for all diff ? not so good for some map, it's fine enough with no finnish
01:48:278 - Change to the soft hit, it doesn;t match because the song were silent
And there are some unsnapped green line

Stuck
00:04:076 (2) - Fin at the tail
00:36:582 (4) - Why not this to 2 repeat sliders ? it will match the song it would be fast to next note, so i just make 1 repeat
01:31:266 (4) - ^
01:32:481 (5) - End this at 01:33:089 - and make note at 01:33:392 and 01:33:696
01:37:039 (4) - Clap at the head of slider
01:48:582 - Well.. this spacing is little confusing for newbie, but it can't be helped xD

Crawl
00:04:987 (1) - Fin at start
00:06:202 (3) - This reverse slider doesn't match to the song. please fix hear more clearly please :P
00:34:152 (1,3) - Fin at start k
00:39:924 (2) - Remove clap at the start it's a consistent clap on 3rd line
00:52:380 (1,2) - Oh.. this is confusing, u make 1 repeat than 3 repeat :? not so
01:15:772 (2) - Clap at the start for rhytm before,, kk i forgot :v

Hop
00:55:114 (2) - Hidden.. it's confusing that's way it's for this diff
01:01:190 - Add clapped note here.. i make a different pttern , so i didn't put it
01:06:202 (3) - This slider doesn't match song, also it makes miss clap rhytm
01:24:126 - Add note. people will think this is a jump, trully it's no good with that
01:38:405 (9) Stack with 01:37:797 (7) ? no thanks
01:39:772 (5,6) - Stack this two
01:52:228 (2) - End this slider at green line.

Fly
Speed 2.0x ?? wow sadis bener --
Berhubung w dak bisa tamatin ini map, skip aj deh :v

GL~

ok thanks~
TheVileOne
Sorry about the wait.

Stuck

AR+1 plays smoother IMO.

00:06:506 (2) - Isn't symmetrical. Move last point to x 348 y 280. 3 looks like a mirror, so do the same for that as well.
01:10:608 (3,4,1) - Make straighter?
01:13:645 (4) - This part is so devoid of hitsounds. How about clap here, 01:15:468 (2) - < repeat, and 01:17:899 (1) - < repeat
01:32:937 - Remove this clap.
01:32:481 (5,6) - Please use 0.90 exactly, and it's badly misaligned. I recommend it look something like this http://puu.sh/2bGGR if you're going to have a pattern like this.
01:48:278 (1,2,1,2) - This is slow even for an easy difficulty. I think 0.75x makes more sense and can make a better looking pattern.

Crawl
I would have mapped this completely differently. I tried to avoid mapper bias so my mod may not be as thorough.
There are unsnapped notes, check aimod.

00:03:772 (3,4,1) - Spacing equal here would be better.
00:04:987 (1,2,3) - Pattern appeared to be randomly placed. I suggest cleaning up this pattern. 1 and 3 don't look that great. the pieces don't fit together perfectly as they should.
00:10:456 (3,4) - Spacing is not like the other spacings.
00:11:063 (5,6) - Sliders are so misaligned
00:29:291 (6) - You should stack on 4.
00:36:582 (5) - New combo.
00:37:190 (6,7) - you should fix the alignment. http://puu.sh/2bI6p <notice that the curve of 7 starts flat and at the same level as 6's endpoint.It should be like that.
00:39:924 (2,3,4) - Personally i don't like how this pattern looks but it's technically fine.
00:41:443 (4) - New combo.
00:52:987 (2) - You shouldn't have variable length 1/2th repeat sliders within the same combo in a normal.
01:08:177 (1,2,3) - Spacing equal please.
01:13:038 (1,2,3,4,5) - This is confusing, especially for a Normal difficulty. It's very difficult to track the beat and I couldn't expect someone coming out of Easy to be able to track this. I believe you need to follow the actual beat rather than creating your own beat here. you got more than one rhythm here. Try to avoid trying to map half of one rhythm and half of the other rhythm. I came up with this http://osu.ppy.sh/ss/639132 It's still much harder compared to how you mapped the easy, but it falls in line with other patterns you've used and can be more properly hitsounded.
01:16:228 (3,4,5) - I don't like how this looks. The sliders should share a unified look. http://puu.sh/2bIV9 < Much better
01:48:278 (1,2,3,1,2,3,1) - The AR makes this play terrible. Please make this flow better.

Hop
Unsnapped ends- check aimod
AR+1 (Checked by a BAT). If you don't you will need to do some remapping, because this flow is painful.

00:10:304 (2,3,4) - If this were a triple on the white tick, it would play much more intuitively.
00:12:734 (2) - i'm not entirely sure you should be mapping this to that red tick rather than the next white tick. It would be more proper on the white tick IMO. I came up with this http://osu.ppy.sh/ss/639168
00:15:164 (2,3,4) - Similar concerns as at 10 seconds.
00:42:962 (1,1,1) - Combo spam.
00:43:873 - I expected a note here.
00:48:734 - IMO a repeat slider works better here.
01:02:253 (2) - Makes more sense 1/2th forward. 01:02:557 (3) - remove after, because this is not part of the main beat.
01:34:152 (2,3,4,5,6) - Spacing is inconsistent. It doesn't need to be IMO.

Fly

00:43:873 - Still expected a note.

I'm sorry I can't mod this.

Edit: I changed my mind. I will attempt to mod this the next chance I get. Please give me kudosu so I can keep track of this song.


Conclusion

I'm not sure what to think. I like the symmetry, but the flow in areas is just bad, the difficulty gap between Easy and normal is large, and Hop is just obnoxious in general with Hard difficulty stats. I would ask a MAT to check this map. I am too biased to say your map is one way or another.
Topic Starter
V E
SPOILER

TheVileOne wrote:

Sorry about the wait. XD

Stuck

AR+1 plays smoother IMO. OK.

00:06:506 (2) - Isn't symmetrical. Move last point to x 348 y 280. 3 looks like a mirror, so do the same for that as well.done
01:10:608 (3,4,1) - Make straighter?
01:13:645 (4) - This part is so devoid of hitsounds. How about clap here, 01:15:468 (2) - < repeat, and 01:17:899 (1) - < repeat done
01:32:937 - Remove this clap.
01:32:481 (5,6) - Please use 0.90 exactly, and it's badly misaligned. I recommend it look something like this http://puu.sh/2bGGR if you're going to have a pattern like this. done, but with different (5) last point
01:48:278 (1,2,1,2) - This is slow even for an easy difficulty. I think 0.75x makes more sense and can make a better looking pattern. done, changed

Crawl
I would have mapped this completely differently. I tried to avoid mapper bias so my mod may not be as thorough.
There are unsnapped notes, check aimod. done

00:03:772 (3,4,1) - Spacing equal here would be better. done
00:04:987 (1,2,3) - Pattern appeared to be randomly placed. I suggest cleaning up this pattern. 1 and 3 don't look that great. the pieces don't fit together perfectly as they should.remapped
00:10:456 (3,4) - Spacing is not like the other spacings. ^
00:11:063 (5,6) - Sliders are so misaligned ^
00:29:291 (6) - You should stack on 4. already stacked -_-
00:36:582 (5) - New combo.
00:37:190 (6,7) - you should fix the alignment. http://puu.sh/2bI6p <notice that the curve of 7 starts flat and at the same level as 6's endpoint.It should be like that. done
00:39:924 (2,3,4) - Personally i don't like how this pattern looks but it's technically fine.
00:41:443 (4) - New combo.
00:52:987 (2) - You shouldn't have variable length 1/2th repeat sliders within the same combo in a normal. yeah but, it still playable
01:08:177 (1,2,3) - Spacing equal please. done
01:13:038 (1,2,3,4,5) - This is confusing, especially for a Normal difficulty. It's very difficult to track the beat and I couldn't expect someone coming out of Easy to be able to track this. I believe you need to follow the actual beat rather than creating your own beat here. you got more than one rhythm here. Try to avoid trying to map half of one rhythm and half of the other rhythm. I came up with this http://osu.ppy.sh/ss/639132 It's still much harder compared to how you mapped the easy, but it falls in line with other patterns you've used and can be more properly hitsounded. remapped
01:16:228 (3,4,5) - I don't like how this looks. The sliders should share a unified look. http://puu.sh/2bIV9 < Much better
01:48:278 (1,2,3,1,2,3,1) - The AR makes this play terrible. Please make this flow better. done

Hop
Unsnapped ends- check aimod
AR+1 (Checked by a BAT). If you don't you will need to do some remapping, because this flow is painful. ok

00:10:304 (2,3,4) - If this were a triple on the white tick, it would play much more intuitively. but i like current , and still on rythm
00:12:734 (2) - i'm not entirely sure you should be mapping this to that red tick rather than the next white tick. It would be more proper on the white tick IMO. I came up with this http://osu.ppy.sh/ss/639168 ^
00:15:164 (2,3,4) - Similar concerns as at 10 seconds. ^
00:42:962 (1,1,1) - Combo spam. ok
00:43:873 - I expected a note here. add a fin note on stacked (2)
00:48:734 - IMO a repeat slider works better here.
01:02:253 (2) - Makes more sense 1/2th forward. 01:02:557 (3) - remove after, because this is not part of the main beat. following 01:01:038
01:34:152 (2,3,4,5,6) - Spacing is inconsistent. It doesn't need to be IMO. done

Fly

00:43:873 - Still expected a note. ok

I'm sorry I can't mod this.

Edit: I changed my mind. I will attempt to mod this the next chance I get. Please give me kudosu so I can keep track of this song.


Conclusion

I'm not sure what to think. I like the symmetry, but the flow in areas is just bad, the difficulty gap between Easy and normal is large, and Hop is just obnoxious in general with Hard difficulty stats. I would ask a MAT to check this map. I am too biased to say your map is one way or another.

thanks for mod :D
Cobra
Hi! from my queue

General
00:04:987 (1) - i think you should start the heavy hitsounds here.

Stuck
00:26:861 (3,4) - i think you're using this design/concept too much in this area. try changing the slider shapes or something
01:07:570 (4) - you should do a soft hitsound here
hahah i like the slider at the end :D
really nice diff, clean symmetry, but some copy and paste in there i think ;_; (im not a big fan of copy paste)

Fly
01:30:658 (4) - ha, finally i found something wrong >_> this slider and the blue (4) before it are not symmetrical at all, and look funny. sort of nazi, but the whole map is perfectly symmetrical besides these guys

Wow, that's all I could find wrong with the map.
Maybe Combo 1 and Combo 4 are too similar of a color, i dunno.

Good job! Will definitely get ranked soon. Good luck :)
Topic Starter
V E
SPOILER

Cobra wrote:

Hi! from my queue

General
00:04:987 (1) - i think you should start the heavy hitsounds here. not so, raising volume good enough

Stuck
00:26:861 (3,4) - i think you're using this design/concept too much in this area. try changing the slider shapes or something remap
01:07:570 (4) - you should do a soft hitsound here well
hahah i like the slider at the end :D
really nice diff, clean symmetry, but some copy and paste in there i think ;_; (im not a big fan of copy paste) copy paste just for easier diff, so it help alittle when play flishlight and i'm a little bit lazy to mapping easier diff, hehe

Fly
01:30:658 (4) - ha, finally i found something wrong >_> this slider and the blue (4) before it are not symmetrical at all, and look funny. sort of nazi, but the whole map is perfectly symmetrical besides these guys changing curve, :P

Wow, that's all I could find wrong with the map.
Maybe Combo 1 and Combo 4 are too similar of a color, i dunno. i change all combo color later after remap

Good job! Will definitely get ranked soon. Good luck :)

thanks for mod, i wanna remap this long ago, but don't have time....
later if i had time, i would change after remap XD
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