16:25 Garven: So uh
16:25 *Garven is editing [http://osu.ppy.sh/b/207120 Sim Gretina - Raise This Barn (Remix) [Easy]]
16:25 Garven: Just popped open the easy
16:25 Garven: And all those spacing oddities ...
16:26 Garven: I'm really wary of it
16:27 Garven: You okay for an IRC mod btw?
16:27 ztrot: yeah not oddities
16:27 ztrot: but go for it
16:27 Garven: They're obviously done on purpose
16:27 ztrot: yup
16:27 Garven: But they're all breaking spacing
16:27 ztrot: yep
16:28 Garven: Which isn't exacly something you'd do in an Easy
16:28 ztrot: spacing shouldn't be bound by diff name
16:28 Garven: At least not with that kind of rhythm change with same visual spacing
16:28 Garven: That type of spacing should be.
16:28 Garven: Also 00:58:384 (2,3) - Don't stack under slider ends please
16:29 ztrot: why?
16:29 Garven: 01:21:230 (1) - Too soon after a spinner for this difficulty level
16:29 ztrot: it is a full stanza
16:29 Garven: It's been established that type of technique isn't newbie friendly
16:29 Garven: Half a stanza you mean?
16:29 ztrot: sorry full 1/1
16:29 ztrot: white stanza
16:30 Garven: A stanza is a measure q:
16:30 Garven: Which is 4 white ticks i nthis case
16:30 ztrot: oh
16:30 ztrot: then 1/4 of a stanza
16:30 Garven: Which is far too short for an Easy
16:30 ztrot: nah
16:31 ztrot: remember the od settings too
16:31 ztrot: I want the set to stay within reason
16:31 ztrot: to the final diff
16:31 Garven: Well, I'm sur eothers will allow it, but I won't.
16:31 Garven: I'm a stickler for these sorts of things in the lower level difficulties
16:32 ztrot: I do understand making things easier
16:32 Garven: And that is -way- too soon after a spinner for an Easy
16:32 ztrot: but I'm not going to suck any or all creative ideas out of it
16:32 Garven: Having a note soon after a spinner isn't creative. It's just bad design.
16:32 ztrot: lets try this then
16:34 ztrot:
http://puu.sh/1QOjt16:34 ztrot: better?
16:34 Garven: The parts where you use the N3 sliderslide, consider using the drum tick sound. It'd go great with it imo
16:34 Garven: Yeah, that'd work great.
16:35 ztrot: alright then
16:35 Garven: There are others later in the map that I went over, but I figure you know what to do. q:
16:35 Garven: same with the notes stacked under slider ends
16:35 ztrot: I really don't want to get rid of thew stacks
16:36 Garven: Don't use them in Easies. Period.
16:37 ztrot: that doesn't make sense to me
16:37 ztrot: less movement should be easier than more movment
16:37 Garven: The rhythm is difficult to discern
16:38 ztrot: I'm willing to change sliders because I can understand that one
16:38 ztrot: but there isn't anything wrong with stacking
16:38 ztrot: in a easy
16:38 Garven: Stacking under slider ends there is
16:38 Garven: It's much harder to tell what the rhythm is going to be when the notes are stacked under the end
16:38 Garven: 02:59:076 (1) - This flows better flipped
16:39 ztrot: also it wrecks everything I've done on this map set
16:40 ztrot: every 1/2 is stacked
16:40 ztrot: then it looks like a stream
16:41 ztrot: and if I move it to far then the jump becomes something I don't even like to see in insanes
16:43 Garven: You could probably just rename it to Normal and most everything would be fine (including the spacing stuff) except the notes too soon after spinners
16:43 Garven: You could probably just rename it to Normal and most everything would be fine (including the spacing stuff) except the notes too soon after spinners
16:43 Garven: It's already pretty high in the star rating due to all the 1/2 rhythms
16:43 ztrot: but it is in no way shape of form a normal
16:43 ztrot: lol
16:43 Garven: The spacing
16:43 Garven: and all the stacks under slider ends
16:44 Garven: Surprised the Insane is tick rate 1
16:47 ztrot: because it sounds bad on the soft parts in the insane
16:47 Garven: It sounds bad on the longer sliders now, hehe
16:47 Garven: 02:07:384 (1) - This combo felt a little long, but the way you placed that slider it makes splitting it up look weird
16:48 ztrot: it is 7
16:48 Garven: kudos on the hitsounding though. Really added a lot
16:48 Garven: Not the numerical value, but how long it is in time
16:49 Garven: If you set the tick to the soft instead of the normal set, it would probably not be as intrusive
16:50 ztrot: I'm not really seeing a massive need to tho
16:50 Garven: Just a suggestion
16:50 ztrot: I guess if really needed
16:50 ztrot: I could go custom in a soft set
16:50 Garven: And it'd help ease in the tick rate 2 for better consistency and sound
16:51 ztrot: instead of making a crap ton of slider tick sections
16:52 Garven: Man, this Normal looks so sloppy compared to your maps :<
16:54 ztrot: okay
16:54 ztrot: added custom soft slidertick
16:54 ztrot: not as bad
16:54 ztrot: meaning I can use 2 on the insane now
16:55 Garven: Cool beans. Did you try using the drum tick for the N3 section btw?
16:55 ztrot: nope
16:55 ztrot: no acess to custom drum set
16:55 Garven: Oh
16:55 ztrot: not making set sections
16:56 ztrot: sampleset and additions have no support yet
16:56 ztrot: for default sounds to mix
16:56 Garven:
http://puu.sh/1QOTM16:57 ztrot: opens in quick time
16:57 ztrot: not letting me save
16:57 Garven: Can't do a save as?
16:57 Garven: okay
16:57 ztrot: nope
16:57 ztrot: you can if you uninstall quicktime
16:57 ztrot: but my iphone will just reinstall it
16:57 ztrot: every time i go to charge it
16:58 Garven: Why did you insta- oh okay
16:58 ztrot: even if you hit no
16:58 ztrot: fucking apple
16:58 Garven:
http://puu.sh/1QOXa16:59 Garven: I might have to steal that sliderslide sound though
16:59 Garven: Might come in handy
16:59 ztrot:
16:59 ztrot: go for it
17:00 ztrot: it is just a drummerboy sample from fl studio
17:01 Garven: I just like actualy drum-sounding drum sounds instead of all these electronic ones, hehe
17:01 ztrot: so I'm like more than okay with everything but the stacks in easy
17:01 ztrot: other than that I've more or less changed everything
17:02 Garven: Then I guess that's the only thing I have left to insist gets changed. q:
17:02 Garven: Though as I said, I'm sure other XAT will probably be fine with it
17:02 ztrot: if you can come up with a way for those not to touch
17:02 ztrot: and still be considered a easy
17:02 ztrot: I'm all of it
17:04 ztrot:
http://puu.sh/1QP7t doing that makes a nasty jump in easy
17:05 ztrot:
http://puu.sh/1QP8O and this just looks ugly
17:06 Garven: You consider extending the slider to the last beat instead?
17:06 Garven: The ticks fill in the rhythm still
17:06 ztrot: I can do that
17:06 ztrot: see
17:06 ztrot: there we go
17:07 ztrot:
17:07 Garven: Yar
17:07 ztrot: compromisin like a boss
17:08 ztrot: alright all changed
17:08 Garven: Oh, extend the beginning of the break (in easy) to 01:58:153 -
17:09 ztrot: done
17:09 Garven: Good
17:09 Garven: god
17:09 Garven:
p/205648517:09 ztrot: yeeeaaaahhhh
17:10 ztrot: <.<
17:10 Garven: And I thought I sounded pompous haha
17:11 ztrot: but
17:11 ztrot: at least your suggestions have some backing
17:13 Garven: Anyway, nice job on the maps. It's rare that I have so little to critique.
17:13 ztrot: thank you for working with me
17:13 ztrot: I know I can be a bit pushy
17:14 ztrot: but as long as you have a good idea to fill it in I'm usally more than happy to accept
17:14 ztrot: fun fact most don't
17:14 Garven: Pff, I know that I am pushy too haha.
17:14 ztrot: so then I come off as not accepting anything
17:14 ztrot: and that just isn't the case.
17:14 Garven: Yeah, the thing is when I give suggestions and people just shrug it off.
17:15 Garven: I don't mind if it' sjust a small thing, but when it's a major flow problem, it makes me wonder if they even play their map
17:15 ztrot: I'll only ever do that if they have no backing to it
17:15 ztrot: like 1grid to the left
17:15 Garven:
p/2067382 This reply made me sadface
17:16 Garven: Yeah, if you're doing nazi modding, give reasons behind it.
17:16 Garven: I don't nazi mod much since there aren't many symmetry/strong pattern mappers anymore
17:16 ztrot: well your reason better not be I like it this way either
17:16 ztrot: XD
17:16 ztrot: I've moved away from pattern mapping
17:17 ztrot: but I still try to make them intresting
17:17 Garven: You still use strong patterns
17:17 Garven: You just don't stick to symmetrical patterns as much
17:17 ztrot: yep :3
17:17 Garven: I'm kind of the opposite - slowly moving towards symmetrical ones hehe
17:17 Garven: It's just really hard to do them and keep good flow and fun-value
17:20 ztrot: yeah ideas get exhausted easily
17:20 Garven: I got stuck on a crazy new sytle I was working with. It's so stressful haha
17:21 *Garven is listening to [http://osu.ppy.sh/b/205457 HujuniseikouyuuP - Meisou suru Sarabando]
17:21 Garven: The flow is really chatoic. Getting mixed reviews from play testers, hehe
17:28 ztrot: man look in lounge I just broke mod score
17:28 Garven: Oh really
17:28 Garven: Heh
17:28 Garven: What steps did you take?
17:29 ztrot: just double toggle nightcore
17:29 Garven: Oh yeah, pretty easy ot mess with
17:29 Garven: I wonder if it actually applies it incorrectly or it's just a bad display
17:30 ztrot: I'mma test that now
17:32 ztrot: nah it auto applys
17:32 ztrot: after it the match ends
17:33 ztrot: so, am i getting a post from you?
17:33 ztrot: or what
17:33 ztrot: need to kudo that
17:33 ztrot: that drum slide
17:33 ztrot: is sexy
17:33 ztrot: tick*
17:34 Garven: Yeah, I love it
17:34 Garven: Uh, I guess I can post if you want
17:35 ztrot: well it helps the map
17:35 ztrot: gets me a extra +
17:35 Garven: Oh yeah, I forget about that
17:35 ztrot: and shows that is was modded
17:37 Garven: There ya go