I've started doing an IRCmod with tiger. I'm going to edit this post with the log and further suggestions.
Edit: So I updated the map, here's the full mod, and the savelog:
Tiger, there's some things I've told you on IRC that you should have kept, anyways, here's the mod:
Edit: So I updated the map, here's the full mod, and the savelog:
Log
20:18 Gabe: tiger let's try this by irc
20:18 eLtigreXXx: oks
20:19 Gabe: 00:02:829 (1)- This slider, it's alright the way it is, but it could be improved. The red node makes it a bit odd..
20:20 Gabe: http://osu.ppy.sh/ss/556523
20:20 Gabe: Want the code for it? o:
20:21 eLtigreXXx: done c:
20:22 Gabe: alright
20:23 Gabe: 00:05:604 (1)- The whistle at the beginning of the slider, should it be deleted and after that, added to the
20:23 Gabe: beginning of the slider (3)?
20:23 Gabe: I personally think you should do that, by seeing Sallad's Normal
20:24 Gabe: 00:08:378- Like said for this point ^, but delete it
20:24 Gabe: it should have been added to 00:10:112, but there's no slider or circles to add it..
20:25 Gabe: 00:12:887- Add a whistle here to keep the consistency with your previous hitsounds placed on this tick, and to
20:25 Gabe: keep the consistency with Normal
20:27 Gabe: 00:11:153 (1,2,3)- highlight these circles and after, move them one grid up. By doing this, the slider (1) will be
20:27 Gabe: aligned with the previous slider (2)
20:27 Gabe: Tell me when you're done
20:31 eLtigreXXx: done
20:31 Gabe: 00:17:742 (2)- For this circle, the current flow with the previous slider isn't pretty good since the slider is curved
20:31 Gabe: and you placed this circle aligned with the previous slider. So, the flow isn't good. I am suggesting you to fix this by
20:31 Gabe: maybe, moving this circle some grids up, I suggest you three grids up.
20:33 Gabe: oh also, make sure the spacing is consistent, if it breaks the consistency
20:33 eLtigreXXx: done
20:35 Gabe: 00:27:800 (1)- For an Easy difficulty, I don't suggest to stack any objects. That may confuse beginner players and
20:35 Gabe: it also doesn't look pretty good. So, you could move it to x:320 y:236 and then, you could rotate this slider by
20:35 Gabe: 45degres to make it symmetrical
20:36 Gabe: if it gets unsymmetrical, try to reform the slider a bit to make it symmetrical
20:40 eLtigreXXx: done
20:40 Gabe: You fixed the next objects afterward?
20:42 Gabe: tiger?
20:42 Gabe: you fixed the next objects?
20:43 eLtigreXXx: ando en eso
20:43 eLtigreXXx: wait c::::
20:43 Gabe: oh, ok
20:43 Gabe: oh, you're doing it. alright
20:44 Gabe: Erm.. do you think I should do the rest on a post?
20:45 eLtigreXXx: yes ;^;
20:45 eLtigreXXx: http://puu.sh/1JERi ?
20:45 Gabe: go in test mode to see if 00:27:800 (1)- goes offscreen
20:45 Gabe: just to make sure
20:46 Gabe: I will to take a shower, I will do the rest on a post~
Tiger, there's some things I've told you on IRC that you should have kept, anyways, here's the mod:
Easy
Flows/Emplacements of the objects
To make sure there's no random jumps, has great flows, do not have random objects placed on the timeline that doesn't fit with the song;
In case there's inconsistencies with your hitsounds, useless hitsounds. I may also suggest you some things to make your hitsounds better;
New combos are one of the things I think it's important for a beatmap. Combos shouldn't be overused, have too much objects in a combo and should fit with the song;
Flows/Emplacements of the objects
To make sure there's no random jumps, has great flows, do not have random objects placed on the timeline that doesn't fit with the song;
- 00:13:927 (1) - I have nothing against this slider, but would you like to improve it a bit? For an example.. you could make it more curved:
- 00:21:904 (4) - The flow with the previous slider isn't good at all and it would be better if it was perfectly aligned with it. So highlight this circle and the next slider and move it to x:188 y:304.
- 00:35:083 (3,1) - Erm.. How to say.. The flow here looks very weird. The slider (3) goes at the left went you actually need to go at the right. The nicest thing you could do here, is to Rotate it 90degres Anticlockwise and move it to x:44 y:176 and then, for the next objects, I do not recommend adding stacks on Easy difficulty, like I told you ingame. So: 00:38:205 (2,1) - these objects will be easy to move. I suggest you to do something like this:
- 00:56:239 (1,2) - Stacks. Instacks these objects to avoid beginner's confusion.
- 01:05:604 (5) - This will sound a bit nazi but, move this slider one grid right to make it perfectly aligned with the previous object.
- 01:30:922 (3,1) - It like I told you for 00:35:083 (3,1) -, this to make another thing to make a better flow.
- 01:37:164 (1,2) - Unstack these objects.
- 01:46:182 (2,3) - Unstack these objects too
- 01:58:320 (5) - It will look better, have a better flow if this circle is placed to x:152 y:308
In case there's inconsistencies with your hitsounds, useless hitsounds. I may also suggest you some things to make your hitsounds better;
- 00:05:604 - On the IRC-mod, I told you to delete it, but keep it! It keeps the consistency with your previous bid-downbeats.
- 00:07:338 - Since this slider sounds a bit empty and inconsistent with 00:12:887, I suggest you to add a whistle here. To be honest, it sounds good with the bass in the background of the song.
- 00:11:153 - Seems like you forgot to add a whistle here. I really recommend you to add one here because if not, your hitsounds won't be consistent. Most of your whistles are on a big-downbeat, so why skipping this one?
- 00:13:927 - Add a whistle on the slider's head (at the beginning of the slider) like said on the previous suggestion.
- 00:14:968 - Delete this whistle, it's not consistent with your current hitsounds.
- 00:16:702 - To keep the consistency, add a whistle at the beginning of the slider; 00:17:742 (2) - Since this circle's hitsound is not consistent with your previous sounds, delete it and add it to 00:18:436 instead.
- 00:25:026 - It sounds a bit empty here.. would you mind to add a whistle here? It won't be empty and it will also keep the consistency with most of your big-downbeats.
- 00:25:719 - For this one, it was a bit odd since I thought you add a clap (which makes it consistent with your previous upbeats hitsounds), so I would have suggest you to add some more volume to emphasize it more since we couldn't hear it but then, I saw that there was no claps at all. So, actually, add a clap here to keep the consistency with your upbeats hitsounds (which is a clap)
- 00:27:800 - For this slider's beginning and slider's end, add whistles. It will keep the consistency with the suggestions above and I personally think it sounds good :3
- 00:33:349 - For here, it sounds very empty and inconsistent. Make sure to add a whistle to make it consistent!
- 00:34:390 - Delete the whistle here, it isn't consistent and also, you already have a whistle on the next object. So it sounds a bit weird..
- 00:36:124 - Add a whistle for the consistency.
- 00:41:673 - Add a whistle for the consistency.
- 00:44:448 - To start the kiai time in beauty, replace the whistle by a finish.
- 00:45:141 - Why, suddenly, these claps are replaced by whistles? On every upbeats (which is the second and the fourth line of the timeline), replace the whistles by claps. By doing this, it will sound more better and it will emphasize the sound that has the upbeats. After you're done with that, call me back. I will see if they're consistent and if you haven't missed something. Do the change for the whole kiai time. I just see that the second Kiai time has claps instead of whistles. If you don't understand what I said here, take a look to your second kiai time. It's a perfect example.
- 01:21:211 - Add a clap here to keep the consistency with your upbeats sounds, I think you simply forgot this one..
- 01:26:066 (3) - At the beginning of the slider, to make it consistent, add a whistle. At the end of the slider, like I said to 00:44:448 - , replace the whistle by a finish since it's the beginning of a kiai time.
- 01:40:633 - Seems you forgot to add a clap here, make it consistent by adding one here.
- 01:49:997 - Replace it by a whistle, having two claps seems to sound a bit odd owo
New combos are one of the things I think it's important for a beatmap. Combos shouldn't be overused, have too much objects in a combo and should fit with the song;
- 00:41:673 (3) - Previously, you added new combos on every big-downbeats points, right now, there's no new combo and it should have one since the current object is a slider and it's pretty long. Add a new combo.
- 00:47:916 (3) - The combo is actually pretty long and it doesn't keep the consistency of your New Combos at the beginning.
- 00:52:771 (3) - Same thing as said above and do the same thing for these objects:
- 00:58:320 (3) -
- 01:01:095 (5) - For this one, add a new combo and delete the next combo
- 01:03:870 (3) -
- 01:20:517 (4) - I suggest you to add a new combo here since the current one seems to be a bit long, and yeah..
- 01:26:066 (3) - Do the same thing as I said for 00:41:673 (3) -
- 01:34:390 (3) - Add a new combo here
- 01:43:407 (3) - Add a new combo at this circle and delete the combo on the next object
- 01:46:182 (2) - Add a new combo
- 01:56:586 (3) - Add a new combo here like you've already done to 01:12:887 (1) -