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ALI PROJECT - Ashura Hime

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Total Posts
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Topic Starter
P o M u T a
This beatmap was submitted using in-game submission on 2013年4月26日 at 21:58:35

Artist: ALI PROJECT
Title: Ashura Hime
Source: Mai-HiME - Unmei no Keitouju
Tags: My-HiME Highly advanced Materializing Equipment frost-b-spec Guy Game theme CIRCUS opening pomuta
BPM: 140
Filesize: 16821kb
Play Time: 02:20
Difficulties Available:
  1. fbs's Natsuki (4.98 stars, 322 notes)
  2. Guy's Mikoto (3.03 stars, 142 notes)
  3. Kyoji (2.19 stars, 113 notes)
  4. Mai (5 stars, 362 notes)
Download: ALI PROJECT - Ashura Hime
Download: ALI PROJECT - Ashura Hime (no video)
Information: Scores/Beatmap Listing
---------------
「それは、愛故の戦いの物語―」
For Rank
Kyouji → by Me (Easy)
Guy's Mikoto → by Guy (Normal)
fbs's Natsuki → by frost-b-spec (Hard)
Mai→ by Me (Insane)
MAT checker: bossandy,popner,Nymph
Saten
Offset 27802 (+14) feels better for me

Good luck :3
Topic Starter
P o M u T a

Saten wrote:

Offset 27802 (+14) feels better for me

Good luck :3
thanks saten ~ :D
Guy
http://puu.sh/1tOCg

Normal fixed~ :)
ToGlette
こんばんわ!

[Kyouzi]
  1. 00:38:033(1) - ここのスライダーを前の(4)にstackして、その後のノートをもっとごまかくarrangeしてください。
  2. 00:42:462(4) - このノートを後の(2)にstackすれば、もっときれいに見えます。
  3. 00:51:748 ~ 00:54:748 -ここはこうしてみたらどうでしょ。http://puu.sh/1vWuH
  4. 01:05:462(3) - こうしてみましょhttp://puu.sh/1vWB5
  5. 01:34:605 ~ 01:37:605 - ^ http://puu.sh/1vWx7
    328,256,94605,6,0,B|368:288|417:299,2,100.000000596046,8|0|8,0:0|0:0|0:0,0:0:0
    256,184,95890,1,0,0:0:0
    180,116,96319,2,0,B|143:77|91:73,2,100.000000596046,8|0|8,0:0|0:0|0:0,0:0:0
    256,184,97605,1,0,0:0:0
  6. 02:19:176(5) - このノートを前の(4)にstackするのはどうですか?
[Guy's Mikoto]
いいdiffですね :)
  1. 00:54:319(4) - こう変えてみるのはどうですか? http://puu.sh/1vWEf
  2. 01:59:890(2) - このノートを前の(2)にstackするのはどうですか?
[fbs's Natsuki]
  1. 00:51:748 ~ 00:55:176 - ここをhttp://puu.sh/1vWLsにして後の(4)と00:55:176(1)を前の(2)にstackするのはどうでしょう?
  2. 01:00:105 - ここにノートを入れてみるのはどうでしょうか?
  3. 01:53:462(1) - スライダーのrepeatの部分を1grid下げてください
  4. 02:18:962 ー ここにノートを入れてみるのはどうでしょうか?
[Mai]
  1. 00:51:319(7) - ここのスライダーは1/8を使って 00:51:694まで伸ばしてください
  2. 01:24:533(1,2,3,4,5,6,7,1) - http://puu.sh/1vWZr とか http://puu.sh/1vX1M はどうでしょうか?
  3. 01:56:462(7) - ここのスライダーは1/8を使ってください。 もっとよくなります
+_+ Good Luck!
Topic Starter
P o M u T a

ToGlette wrote:

こんばんわ!

[Kyouzi]
  1. 00:38:033(1) - ここのスライダーを前の(4)にstackして、その後のノートをもっとごまかくarrangeしてください。 fixed
  2. 00:42:462(4) - このノートを後の(2)にstackすれば、もっときれいに見えます。fixed.
  3. 00:51:748 ~ 00:54:748 -ここはこうしてみたらどうでしょ。http://puu.sh/1vWuH vocalでここは音を取っているのでno changeです。
  4. 01:05:462(3) - こうしてみましょhttp://puu.sh/1vWB5 fixed.
  5. 01:34:605 ~ 01:37:605 - ^ http://puu.sh/1vWx7 こちらも綺麗ですが、今のままでも十分に問題も無い気がするのでkeepでいきます。
    328,256,94605,6,0,B|368:288|417:299,2,100.000000596046,8|0|8,0:0|0:0|0:0,0:0:0
    256,184,95890,1,0,0:0:0
    180,116,96319,2,0,B|143:77|91:73,2,100.000000596046,8|0|8,0:0|0:0|0:0,0:0:0
    256,184,97605,1,0,0:0:0
  6. 02:19:176(5) - このノートを前の(4)にstackするのはどうですか?easyでstackは厳しいと思うのでkeep
[Mai]
  1. 00:51:319(7) - ここのスライダーは1/8を使って 00:51:694まで伸ばしてください この音は1/6だと思うのでこのままでいきますXP
  2. 01:24:533(1,2,3,4,5,6,7,1) - http://puu.sh/1vWZr とか http://puu.sh/1vX1M はどうでしょうか? 今の配置の方が気に入ってるのでNo change !
  3. 01:56:462(7) - ここのスライダーは1/8を使ってください。 もっとよくなります 1/6の音だと僕は思うのでここは保留します
+_+ Good Luck!
thanks modding !
Guy

ToGlette wrote:

こんばんわ!

[Guy's Mikoto]
いいdiffですね :) - ありがとうございます><
  1. 00:54:319(4) - こう変えてみるのはどうですか? http://puu.sh/1vWEf - ok,fixed
  2. 01:59:890(2) - このノートを前の(2)にstackするのはどうですか? - こっちのほうがいいですね :)
+_+ Good Luck!
Modありがとうございました ;)
http://puu.sh/1vXHv
Flask
Hi~ Mod Request via my Mod Queue~

Red: Must be fixed.
Blue: Highly recommended.
Black: Just suggestion/nazi stuff.

[General]
  1. Tag: Game Opening op since this song is a game opening.
  2. End kiai time at 01:56:890 - please.
[ Kyouzi]
  1. 01:00:319 (1) - NC Bug. Unrankable things so nc here
    I have nothing to say about this diff. Pretty clear!
[ Guy's Mikoto]
  1. 00:29:462 (3) - (begin) I have no idea why you whistle here, I don't hear any whistle sound i3i! Remove it please.
  2. 00:29:462 (3) - (end) And I heard finish sound here, put finish if you like!
  3. 00:37:176 (5) - You added 2 inherited points here, so I think you forget to whistle.
  4. 01:22:605 (3) - Suggestion. I dislike this slider since it was 2/1 but 01:23:033 - has vocal sound. Maybe change to 1/1 slider+reserve or something like that~
  5. 02:15:748 (1) - Something like above: you added 2 inherited points but nothing in this object again ;_;+
  6. 02:19:176 (1) - I'd like to suggest you to remove clap then add finish at the end. It just more fit to me ._.
    I like this diff!
[ fbs's Natsuki]
  1. 00:29:676 (2) - Heard the finish sound in the music, put it on if you like.
  2. 00:51:747 (1,3) - Can you make these sliders not that curve? For example: http://puu.sh/1wjpA
  3. 01:26:033 (1) - Clap please.
  4. 01:27:747 (1) - Finish since there's a finish sound in the music
  5. 01:51:426 (6) - Remove this note? I dislike the stream here since there are just sounds at 01:51:319 - & 01:51:533 -
[ Mai]
  1. 00:40:176 (4,6) - This is hard to read because they are overlapped. New combo at (6) may works.
  2. 00:49:176 (3,4,5,6,7,1,2) - You do jumps before but you reduce the spacing now? Weird. Pretty confused I think.
  3. 01:25:605 (6,7) - Making jump here is not a great idea, you should make jump at (7,1). Use the spacing what you used in 01:25:176 (4,5) - please.
Good luck~
Guy

Flask wrote:

Hi~ Mod Request via my Mod Queue~

[ Guy's Mikoto]
  1. 00:29:462 (3) - (begin) I have no idea why you whistle here, I don't hear any whistle sound i3i! Remove it please.
  2. 00:29:462 (3) - (end) And I heard finish sound here, put finish if you like!
  3. 00:37:176 (5) - You added 2 inherited points here, so I think you forget to whistle.
  4. 01:22:605 (3) - Suggestion. I dislike this slider since it was 2/1 but 01:23:033 - has vocal sound. Maybe change to 1/1 slider+reserve or something like that~
  5. 02:15:748 (1) - Something like above: you added 2 inherited points but nothing in this object again ;_;+
  6. 02:19:176 (1) - I'd like to suggest you to remove clap then add finish at the end. It just more fit to me ._.
    I like this diff!
Good luck~
All fixed!
Thank you for modding ;)
http://puu.sh/1wk1o
Topic Starter
P o M u T a

Flask wrote:

Hi~ Mod Request via my Mod Queue~

Red: Must be fixed.
Blue: Highly recommended.
Black: Just suggestion/nazi stuff.

[General]
  1. Tag: Game Opening op since this song is a game opening.
  2. End kiai time at 01:56:890 - please.all fixed
[ Kyouzi]
  1. 01:00:319 (1) - NC Bug. Unrankable things so nc here
    I have nothing to say about this diff. Pretty clear!thanks! all fixed!
[ Mai]
  1. 00:40:176 (4,6) - This is hard to read because they are overlapped. New combo at (6) may works.
  2. 00:49:176 (3,4,5,6,7,1,2) - You do jumps before but you reduce the spacing now? Weird. Pretty confused I think. fmm, keep. np , i feel.
  3. 01:25:605 (6,7) - Making jump here is not a great idea, you should make jump at (7,1). Use the spacing what you used in 01:25:176 (4,5) - please.
other fixed.
Good luck~
thanks you!
frost-b-spec
done
ignore,no

ToGlette wrote:

[fbs's Natsuki]
00:51:748 ~ 00:55:176 - ここをhttp://puu.sh/1vWLsにして後の(4)と00:55:176(1)を前の(2)にstackするのはどうでしょう?
01:00:105 - ここにノートを入れてみるのはどうでしょうか?
01:53:462(1) - スライダーのrepeatの部分を1grid下げてください
02:18:962 ー ここにノートを入れてみるのはどうでしょうか?


Flask wrote:

[ fbs's Natsuki]
00:29:676 (2) - Heard the finish sound in the music, put it on if you like.
00:51:747 (1,3) - Can you make these sliders not that curve? For example: http://puu.sh/1wjpA
01:26:033 (1) - Clap please.
01:27:747 (1) - Finish since there's a finish sound in the music
01:51:426 (6) - Remove this note? I dislike the stream here since there are just sounds at 01:51:319 - & 01:51:533 -
thx mod~
Tari
Hey~

[Kyouzi]

01:02:033 (3,4) - Rhythm here seems odd, especially if your following vocals. I suggest you do something like this, http://postimage.org/image/vjtmgdsoj/
It follows vocals and flows much better.
01:20:033 (4) - You should line this up with 2, a little nazi, but I think people will notice. It'll make it look neater too.
02:03:747 (1) - Add whistle to end?, Sounds really nice and fits to me.
02:05:890 (4) - ^ to start and end.
02:07:176 (1) - ^ to end
02:19:176 (5) - New combo here, its because its separate from the rest of the notes.

[Guy's Mikoto]

O.O, this diff has no video?
HP-1?

01:26:033 (4) - Whistle end?
02:06:319 (3) - Whistle?
02:07:176 (1) - Whistle end?

That's all ^^

[fb's Natsuki]


00:29:569 - Note here, but if you want easier rhythm, I suggest you change 00:29:355 (5,1,2,3) - to two sliders.
00:32:998 - ^
01:04:926 - You need add a note here, to be consistent with 01:01:283 (4,5) -
01:24:319 (1) - Finish start ><
00:33:105 (2) - You missed a finish here.

[Mai]

00:37:176 (3,4,5,6,7,8,9,10) - The stream look ugly, I suggest you make it more curved.
01:42:319 (3,4,5,6,7,8,9,10) - ^
00:40:176 (4) - Some people can get confused, I suggest you unstack this ><
00:41:890 (4) - ^
00:44:890 (1) - Finish start?
00:53:462 (1) - ^
01:03:747 (1) - Whistle to the start sounds nice.
01:09:533 (8) - Finish end?
01:17:247 (12) - Finish at the end of this and add finish here 01:17:676 (1) -
01:44:033 (3) - Clap start?

That's all from me.
frost-b-spec
done
ignore,no

Taris wrote:

[fb's Natsuki] fbs's Natsuki XD (frost-b-spec's)


00:29:569 - Note here, but if you want easier rhythm, I suggest you change 00:29:355 (5,1,2,3) - to two sliders.
00:32:998 - ^
01:04:926 - You need add a note here, to be consistent with 01:01:283 (4,5) -
01:24:319 (1) - Finish start ><
00:33:105 (2) - You missed a finish here.
Topic Starter
P o M u T a

Taris wrote:

Hey~

[Kyouzi]

01:02:033 (3,4) - Rhythm here seems odd, especially if your following vocals. I suggest you do something like this, http://postimage.org/image/vjtmgdsoj/
It follows vocals and flows much better.
01:20:033 (4) - You should line this up with 2, a little nazi, but I think people will notice. It'll make it look neater too. fmm, idk. this mean ._. if ok teach IRC.
02:03:747 (1) - Add whistle to end?, Sounds really nice and fits to me.
02:05:890 (4) - ^ to start and end.
02:07:176 (1) - ^ to end
02:19:176 (5) - New combo here, its because its separate from the rest of the notes.
other all fixed
[Mai]

00:37:176 (3,4,5,6,7,8,9,10) - The stream look ugly, I suggest you make it more curved. example please. i keep.
01:42:319 (3,4,5,6,7,8,9,10) - ^ ^
00:40:176 (4) - Some people can get confused, I suggest you unstack this >< no , Everybody may do it.
00:41:890 (4) - ^ ^
00:44:890 (1) - Finish start?
00:53:462 (1) - ^
01:03:747 (1) - Whistle to the start sounds nice.
01:09:533 (8) - Finish end?
01:17:247 (12) - Finish at the end of this and add finish here 01:17:676 (1) - no, wrong sound.
01:44:033 (3) - Clap start? no. lack uniformity
That's all from me.
other all fixed !!
thanks modding ;)
Guy

Taris wrote:

Hey~

[Guy's Mikoto]

O.O, this diff has no video? - oops
HP-1? - ok

01:26:033 (4) - Whistle end?
02:06:319 (3) - Whistle?
02:07:176 (1) - Whistle end?

That's all ^^

That's all from me.
HP-1 only changed
thank you for modding ;)
http://puu.sh/1wEwJ
cirno-_old
General
Red combo color, make it darker red. You might want different colors for each diff considering how you have different bg's per diff.

Normal
SPOILER
Some of the whistle at the begginning felt weird to me. This is what I did. It's optional.
00:41:462 (1) - remove whistle
00:42:319 (2) - add whistle first hit
00:43:176 (3) - remove whistle
00:44:033 (5) - add whistle first hit
00:46:605 (3) - remove whistle
00:47:462 (5) - add whistle
00:48:319 (1) - remove whistle

Insane
01:48:747 (2,3,4) - awkward when playing


The other diffs seem fine to me.
Guy

cirno- wrote:

Normal
SPOILER
Some of the whistle at the begginning felt weird to me. This is what I did. It's optional.
00:41:462 (1) - remove whistle
00:42:319 (2) - add whistle first hit
00:43:176 (3) - remove whistle
00:44:033 (5) - add whistle first hit
00:46:605 (3) - remove whistle
00:47:462 (5) - add whistle
00:48:319 (1) - remove whistle
It is my whistle pattern. already fixed. because no change all.
In addition, I did not think that it was weird.
Anyway, thank you for modding ;)
Topic Starter
P o M u T a

cirno- wrote:

General
Red combo color, make it darker red. You might want different colors for each diff considering how you have different bg's per diff.
Dark red all fiff fixed
Insane
01:48:747 (2,3,4) - awkward when playing
i feel fine...
The other diffs seem fine to me.
thanks modding~
Drazors
From Mod Queue M4M Service. SFLR

[Mai]

00:55:176 (1) - Maybe for Insane, it's too easy for having a long spinner... I suggest that you decrease the length of Slider into 00:56:890 and add 2 circle on 00:57:319 and 00:57:748 and It's Jump Section.So it looks more insane.
00:50:890 (6,7) - I'm confuse with this. Can you change in another pattern?
01:56:033 (6,7) - Same as above
02:20:033 - You can add spinner until 02:22:605, and in the end of spinner, decrease the volume into (5%) (This is my opinion)

That's my mod. Sorry for not modding Kyouzi, Guy's Mikoto, fbs' natsuki, becuase I thinks it's good enough..

Thx for waiting.. and again Sorry for late reply
Topic Starter
P o M u T a

razorleaf wrote:

From Mod Queue M4M Service. SFLR

[Mai]

00:55:176 (1) - Maybe for Insane, it's too easy for having a long spinner... I suggest that you decrease the length of Slider into 00:56:890 and add 2 circle on 00:57:319 and 00:57:748 and It's Jump Section.So it looks more insane. fmm, no. sound good. np.
00:50:890 (6,7) - I'm confuse with this. Can you change in another pattern? no, np
01:56:033 (6,7) - Same as above no, np
02:20:033 - You can add spinner until 02:22:605, and in the end of spinner, decrease the volume into (5%) (This is my opinion) good idea, but,retention now.
That's my mod. Sorry for not modding Kyouzi, Guy's Mikoto, fbs' natsuki, becuase I thinks it's good enough..

Thx for waiting.. and again Sorry for late reply
thanks modding!
Naryuga
dat unko avater
Mod requested via forum pm~
ゲスト含め全員日本人のようなので日本語で書きます

黒 = ただの提案です
緑 = 特に注意を向けてほしい場所です

[General]
  1. 難易度が、Star RatingやSlider Velocityの数字を見ても譜面を見ても、Normal - Hardの間のバランスが取れていないとおもいます。 Normal (Mikoto)はもう少しnotesが置く余裕があると思いましたし、Hard (Natsuki)は逆にオーバーマップに感じました。(細かく言えばHardは0.8x spacingを使っていてスペーシングを保つためにSVをそのままにしたいなどいろいろあると思いますが、SVを抜きにしても音取りの面で難易度に大きなギャップがあるように感じました)
[Kyouzi]
  1. 00:29:462 (2) - 折り返しの矢印をsoftに? 特にドラムの音があるわけでもないのでNormalより合うと思いました
  2. 00:32:890 (2) - ^と同様に
  3. 00:38:033 (1) - の頭みたいなKIAI time中によくあるfinish, なんとなくスカスカするような、そういう印象をうけました。 Try this?
  4. 01:14:033 (1) - 次の(2)のサークルに沿うように? たとえば[url]こんなかんじに[/url] 以下は例
    Slider's code
    128,36,74033,6,0,B|71:43|43:87,2,100.000000596046,4|0|8,0:0|0:0|0:0,0:0:0
  5. 02:19:176 (1) - something like Mikoto diff
[Guy's Mikoto]
  1. 00:36:319 (3,5) - add finish, 背景のシンバルとよく合います
  2. 01:24:748 (1,2,3,4) - すこしいびつに見えますので、綺麗な正方形を作ってみては?以下は(1,2,3)の配置の例です
    Square
    268,84,84748,5,8,0:0:0
    148,76,85176,1,0,0:0:0
    140,196,85605,1,8,0:0:0
  3. 02:08:462 (2) - clap?
  4. 02:08:890 (1) - Soft +finish ここだけNormalでこの後に続く02:14:033 (2) - のような場所がSoftなのでちょっと気になりました
[fbs's Natsuki]
  1. 00:27:748 (1) - add fimish
  2. 00:31:176 (1) - finish
  3. 00:36:319 (1,3) - あたまにfinish
  4. 00:38:140 (2) - add finish, ここはKIAIタイムの始まりの場所であり、背景にシンバルも聞こえますので、盛り上げるためにfinishを入れるのをお勧めします
  5. 00:48:319 (1) - 1grid (gridsize: tiny)下へ, スペーシングの修正のため
  6. 00:55:176 (1) - 両端にfinish, 後端につけたら00:57:747 (3) - もfinishをつけてください
  7. 01:00:319 (1) - finish
  8. 01:14:033 (1) - finish
  9. 01:24:319 (1) - set 2nd point at (x:84, y:44)
  10. 01:40:605 (1) - この始点を1/4後ろにずらして、空いた場所にもうひとつnote置いたほうがdrumの音取りとしては良いと思います
  11. 01:40:605 (1) - ここのfinishを外して、次のサークル(KIAIはじめ)にfinishをつけてください。 01:42:748 - にはシンバルの音がなく、こちらにつけるよりもKIAIはじめのシンバルの音に合わせてfinishを付けた方がよく合うと思いました
  12. 02:04:926 (4) - 後のパターンと背景の音楽の両方を考えてもこのnoteは消した方がいいと思います。 その後スペーシングの調整をしてください、次のスライダーの場所は(x:280, y:92)が合います

    Hitsoundの修正がたくさん必要になると思います

[Mai]
  1. 00:29:676 (3) - 終点にclap
  2. 00:49:390 (4,5,6,7) - 次の00:50:033 (1,2,3,4,5) - の影響で、すごく配置が汚く見えてしまっています。 見た目上、たとえばこんな風にしてみたいはずです。(SSはAR2で撮りましたがAR8でも00:49:819 (7,1) - の流れに問題があるのは同じです) Edit画面上でだいたいこんなふうに配置すれば綺麗になります
  3. 01:03:747 (1) - Normal-Hitsound + Soft-Whistle?
  4. 01:06:962 (4) - ^と同様に(終点)
  5. 01:17:247 (12) - ^
  6. 01:20:890 (1) - ^
  7. 01:23:890 (4) - ^
ぐっどらっく>w<
Edit: 100th kudosu (/・ω・)/ thx!
frost-b-spec
01:40:605 (1) - この始点を1/4後ろにずらして、空いた場所にもうひとつnote置いたほうがdrumの音取りとしては良いと思います

他は修正しました
ty mod.
Guy

Naryuga wrote:

[Guy's Mikoto]
  1. 00:36:319 (3,5) - add finish, 背景のシンバルとよく合います
  2. 01:24:748 (1,2,3,4) - すこしいびつに見えますので、綺麗な正方形を作ってみては?以下は(1,2,3)の配置の例です
    Square
    268,84,84748,5,8,0:0:0
    148,76,85176,1,0,0:0:0
    140,196,85605,1,8,0:0:0
  3. 02:08:462 (2) - clap?
  4. 02:08:890 (1) - Soft +finish ここだけNormalでこの後に続く02:14:033 (2) - のような場所がSoftなのでちょっと気になりました
All fixedです!
note追加したので多少難しくなったかなと思います
Modありがとうございました ;)
Topic Starter
P o M u T a

Naryuga wrote:

dat unko avater
Mod requested via forum pm~
ゲスト含め全員日本人のようなので日本語で書きます

黒 = ただの提案です
緑 = 特に注意を向けてほしい場所です

[Kyouzi]
  1. 00:29:462 (2) - 折り返しの矢印をsoftに? 特にドラムの音があるわけでもないのでNormalより合うと思いました
  2. 00:32:890 (2) - ^と同様に
  3. 00:38:033 (1) - の頭みたいなKIAI time中によくあるfinish, なんとなくスカスカするような、そういう印象をうけました。 Try this?
  4. 01:14:033 (1) - 次の(2)のサークルに沿うように? たとえば[url]こんなかんじに[/url] 以下は例
    Slider's code
    128,36,74033,6,0,B|71:43|43:87,2,100.000000596046,4|0|8,0:0|0:0|0:0,0:0:0
  5. 02:19:176 (1) - something like Mikoto diff

[Mai]
  1. 00:29:676 (3) - 終点にclap
  2. 00:49:390 (4,5,6,7) - 次の00:50:033 (1,2,3,4,5) - の影響で、すごく配置が汚く見えてしまっています。 見た目上、たとえばこんな風にしてみたいはずです。(SSはAR2で撮りましたがAR8でも00:49:819 (7,1) - の流れに問題があるのは同じです) Edit画面上でだいたいこんなふうに配置すれば綺麗になります
  3. 01:03:747 (1) - Normal-Hitsound + Soft-Whistle?
  4. 01:06:962 (4) - ^と同様に(終点)
  5. 01:17:247 (12) - ^
  6. 01:20:890 (1) - ^
  7. 01:23:890 (4) - ^
ぐっどらっく>w<
Edit: 100th kudosu (/・ω・)/ thx!
全部ALL FIXEDです。汚い部分は、直してみましたが、こういう経験は初めてで、それを自分で良くなったと判断が出来ないので、暇があれば確認だけでもしてくれたら幸いです。100th kudosuおめでとうございます :)
迅速な対応感謝でしたthanks for the endless return reduce dragon aqiarius prise pig big dick small legend power glad cider beautiful mod !
frost-b-spec
いまさらですが2点が気になったので・・・。

[Guy's mikoto]
00:54:748 (4) -
01:46:176 (5) -

両方とも単発サークルに変えてはどうでしょうか。
特に1つ目は変えたほうが良いかと思いますが、Guyさんの采配でお願いします。
Guy

frost-b-spec wrote:

いまさらですが2点が気になったので・・・。

[Guy's mikoto]
00:54:748 (4) -
01:46:176 (5) -

両方とも単発サークルに変えてはどうでしょうか。
特に1つ目は変えたほうが良いかと思いますが、Guyさんの采配でお願いします。
どちらもfixedです!
Modありがとです ;)
phaZ
[Guy's Mikoto]

00:30:105 - really need a beat here or every normal-player WILL miss (4) because they hit too early. maybe make a slider
01:29:033 (3) - move the second slider-waypoint to 416;332 to improve the curve
[fbs's Natsuki]

00:34:605 (1) - move the slider-waypoint to 128;16 better curve
01:40:605 - would add a circle because in the music its a triplet not a doublet
->01:40:605 - move the spinner one tick forward
02:08:890 (1) - silence the spinner like in the other diffs
02:19:176 (1,2) - unstack it plays weird o.o
[Mai]

00:41:033 (1) - why this have a nc? i also dont like it when its exactly placed there where the slider before but i think tats is my problem
00:59:890 (3) - U N R A N K A B L E
01:17:033 (11,12) - first did get that this is ONE stream. i suggest to remove (11) and add 2 repeats on (12)
01:26:890 (2,3,4,5) - i would not let them get auto-stacked. they should comes from the top right to go with the flow
01:28:605 (3,4) - same here but not that hard needed
02:02:033 (1,2,3,4) - i would preferr to add whistles on them (->remove it from the repeat)

thats all what i could found :)
*star*
Topic Starter
P o M u T a

phaZ wrote:

[Mai]

00:41:033 (1) - why this have a nc? i also dont like it when its exactly placed there where the slider before but i think tats is my problem ok
00:59:890 (3) - U N R A N K A B L E no problem
01:17:033 (11,12) - first did get that this is ONE stream. i suggest to remove (11) and add 2 repeats on (12) so,difficult mapping (because insane) i keep sorry
01:26:890 (2,3,4,5) - i would not let them get auto-stacked. they should comes from the top right to go with the flow
01:28:605 (3,4) - same here but not that hard needed fmm, sorry this keep.
02:02:033 (1,2,3,4) - i would preferr to add whistles on them (->remove it from the repeat) okay
thats all what i could found :)
*star*
Guy's Mikoto is No change!
thanks modding and star!
frost-b-spec
blue = done
red = ignore, no
purple = changed

phaZ wrote:

[fbs's Natsuki]

00:34:605 (1) - move the slider-waypoint to 128;16 better curve
01:40:605 - would add a circle because in the music its a triplet not a doublet
->01:40:605 - move the spinner one tick forward

02:08:890 (1) - silence the spinner like in the other diffs
02:19:176 (1,2) - unstack it plays weird o.o
Loooctav
Hello! this mod you asked by PM (private message)
anuncion by my profile! : 3

[Kyouzi]
Mmm ... The level is very well done, nothing to say about

[Guy's Mikoto]
00:37:819 Delete}
00:44:676 Delete}
would be about the only thing as it is very well done, congratulations! : D

[fbs's Natsuki]
01:23:997 Remove or replace a slider that use only 2 BSD
01:40:497 (7) Delete

[Mai]
01:16:497 (7) Delete
For this level, I ask you to talk to val0208 to help you with the level
because the expert is difficult songs, and this level is a 0108 hehe: 3

Very good song, with 2 or 3 more mods, ask the cloud and then the MAT and those on the other side;)
Luck!

Marcin
Modding because I feel bad I didn't mod it yesterday :/
[Kyouzi]
01:05:890 (4) - You can make that wiggle more noticeable...
01:32:890 (3) - ctrl + h
Overall - looks fine :)
[Guy's Mikoto]
Someone have done something, so now video doesn't work in this diff, please fix that ASAP.
Here is actual mod:
01:58:605 (3) - To add variety (because you have done same pattern before), I'd rotate it like that:
01:17:462 (1,2,3) - To avoid hiddens (because I personally don't like them in normal's) I'd make it like that(You can ignore this if you want, it's only my personal taste):
[fbs's Natsuki]
Inconsistency of preview point, set preview point where it's in other diff's
00:41:890 (4) - I personally don't like this shape, you can try re-shaping it (because it looks more like random curve)
01:05:890 (2,3,4) - About this and 01:06:747 (6,7,8) - this - wouldn't it be better to make movment more smooth ? Like this
01:40:605 (1) - I know that spinner here is supposed for vocal - but after (7) should one more note, to make triplet (because you can clearly hear that when you listen to it)
01:46:605 (1,2,3) - Wrongly spaced?
01:50:033 (1,2,3) - ^
01:52:176 (2,3,4) - ^
02:13:176 (5,6,7,8,9) - ^
^ for spacing - try to make smaller grid, maybe that was the problem? (And check all triplets, maybe I didn't spot some wrongly spaced?)
[Mai]
00:36:748 (2) - Try lowering spacing to 1,80x :? (only suggestion)
00:39:748 (1,2,3) - PLEASE NO, REALLY, don't make triplet - 1/4 break, and slider - you know how annoying is it on hidden? (ignore it... just hating this kind of pattern :/)
00:41:462 (1,2,3) - ^
00:45:748 (3) - stack under (2) slider end ?
00:50:890 (6,7) - Shouldn't it be 1/8 slider/sliders ?
01:56:033 (6,7) - ^
02:12:377 - unsnapped green line and
02:12:319 (1) - From here you have used 1/6 green line snapping - but you know you can use Sampleset on the left to set it on per-hitobject level?
I don't know if it's good to use green lines when there is this tool - I'd personally ask a BAT / MAT about it.

Overall - Good mapset, to a good song :3 I hope you get this ranked quickly.
frost-b-spec
01:05:890 (2,3,4) - About this and 01:06:747 (6,7,8) - this - wouldn't it be better to make movment more smooth ?

other no.

thx mod marcin and ThoomyyxD
Topic Starter
P o M u T a

Marcin wrote:

Modding because I feel bad I didn't mod it yesterday :/
[Kyouzi]
01:05:890 (4) - You can make that wiggle more noticeable... fmm,okay.litte change
01:32:890 (3) - ctrl + h wow,very good
Overall - looks fine :)
[Mai]
00:36:748 (2) - Try lowering spacing to 1,80x :? (only suggestion) fixed
00:39:748 (1,2,3) - PLEASE NO, REALLY, don't make triplet - 1/4 break, and slider - you know how annoying is it on hidden? (ignore it... just hating this kind of pattern :/) fixed
00:41:462 (1,2,3) - ^ fixed
00:45:748 (3) - stack under (2) slider end ? no.
00:50:890 (6,7) - Shouldn't it be 1/8 slider/sliders ? i think 1/6
01:56:033 (6,7) - ^ i think 1/6
02:12:377 - unsnapped green line and fixed!
02:12:319 (1) - From here you have used 1/6 green line snapping - but you know you can use Sampleset on the left to set it on per-hitobject level?
I don't know if it's good to use green lines when there is this tool - I'd personally ask a BAT / MAT about it.

Overall - Good mapset, to a good song :3 I hope you get this ranked quickly.
thanks modding and star!!!
Guy
Thank you both.
all fixed~
http://puu.sh/1GqAx
Gloria Guard
Hi~ P o M u T a

From my modding ~!

[Kyouzi]

01:36:319 (3) -> 1 grip up


[Guy's Mikoto]

00:31:176 (1,2,3) -> 00:27:748 (1,2,3,4,5) with the same tempo as you mind behind I think I would be better

01:19:176 (4) -> Look like this would be nice. http://puu.sh/1GJUI

01:34:605 (1,3) -> http://puu.sh/1GJXf


[fbs's Natsuki]

01:40:605 add note?

01:47:998 (6) -> remote note?

01:51:426 (6) ^


[Mai]

01:23:033 (2,3,4) -> Ctrl+G ?


Nice map :) Good Luck
Gloria Guard
:)
Topic Starter
P o M u T a

Gloria Guard wrote:

Hi~ P o M u T a

From my modding ~!

[Kyouzi]

01:36:319 (3) -> 1 grip up no


[Mai]

01:23:033 (2,3,4) -> Ctrl+G ? fixed ~ :3

Nice map :) Good Luck
thx!
frost-b-spec
blue = done
red = ignore, no

Gloria Guard wrote:

[fbs's Natsuki]

01:40:605 add note?

01:47:998 (6) -> remote note?

01:51:426 (6) ^
thx mod~
Satellite
awesome map ❤
Topic Starter
P o M u T a

Dagger-Gazel wrote:

awesome map ❤
thanks! Dagger-Gazel :D
i do my best <3
Guy

Gloria Guard wrote:

[Guy's Mikoto]

00:31:176 (1,2,3) -> 00:27:748 (1,2,3,4,5) with the same tempo as you mind behind I think I would be better - ok fixed

01:19:176 (4) -> Look like this would be nice. http://puu.sh/1GJUI - no change.

01:34:605 (1,3) -> http://puu.sh/1GJXf - no change.
Thank you for modding ;)
PROGUY
Hi there, from my queue.

[Kyouzi]
01:08:890 (4) Rotate this by 17 degrees clockwise, like this: http://puu.sh/1HcuY
01:16:605 Suggestion: It would be nice if this slider tick plays the clap hitsound.

[fbs's Natsuki]
01:55:176 (1,2,3) The gaps between these sliders are inconsistent. I suggest you move 2 a bit further from 1 until the gap between 1 and 2 = the gap between 2 and 3.
Other: You should try adding a few jumps as well since it's a Hard map. When I first looked at it, it seemed a bit boring because it feels like a Normal+ rather than a Hard (unless you were seriously aiming for Normal+).

[Mai]
00:32:676 (4,5,1,2) Can you try curving this stream downwards, like this? http://osu.ppy.sh/ss/548641
00:54:319 (3,4,5,6,7,8) Maybe you can try something like this instead? http://osu.ppy.sh/ss/548636 (Rotate 3,4,5 by 26 degrees clockwise, and 6,7,8 by 26 degrees counter-clockwise.)
01:37:176 (3,4,5) Why not make a nice jump here? 4 can be further away than 3 and 5 at this point.

Hope this helps! Good luck! :)
Topic Starter
P o M u T a

PROGUY wrote:

Hi there, from my queue.

[Kyouzi]
01:08:890 (4) Rotate this by 17 degrees clockwise, like this: http://puu.sh/1HcuY fixed
01:16:605 Suggestion: It would be nice if this slider tick plays the clap hitsound. no change.

[Mai]
00:32:676 (4,5,1,2) Can you try curving this stream downwards, like this? http://osu.ppy.sh/ss/548641 ok
00:54:319 (3,4,5,6,7,8) Maybe you can try something like this instead? http://osu.ppy.sh/ss/548636 (Rotate 3,4,5 by 26 degrees clockwise, and 6,7,8 by 26 degrees counter-clockwise.) i keep better.
01:37:176 (3,4,5) Why not make a nice jump here? 4 can be further away than 3 and 5 at this point. where!!!

Hope this helps! Good luck! :)
thanks!!
Satellite
hi o/

Mai

  • Suggestion

  1. 00:28:605 (3) - 1grid右にすることによって上下綺麗に揃うと思います(動かすのであれば 00:29:676 - 此方も移動しなければいけませんが。。。)
  2. 00:49:176 (3,4,5,6,7,1,2,3,4) - 特に提案はありませんがプレイしていて少し狭いように感じました・・
  3. 00:50:890 (6,7) - 此方の6.7も 01:56:033 (6,7) - 此方と同じような形にしたほうがいいと思いました :)
  4. 01:05:247 (4,1,2,3,4) - 全体的に選択して 01:05:247 (4) - ここをx 212 y164に持ってくることによって 01:04:605 (3) - ここからの流れを維持しつつ中心にもってくることができてとても綺麗に思いました ;)
  5. 01:08:676 (6,7,8,9) - 01:08:676 - ここにnoteを置き 01:08:890 - ここからスライダーを開始するとバックの音にもあってると思います(採用するのであればヒットサウンドもそれに応じて変更してください) 一応音取りの画像を
  6. 01:25:605 (6,7) - 手前の 01:25:176 (4,5) - 此方をCtrl+Jしたものを使う方が私は好きです~ 一応画像を・・
  7. 01:26:676 - ここにnoteをおかない意味はなんでしょう。。。
  8. 01:30:640 - add noteしたほうが叩きやすそうに思います ;)
  9. 01:37:605 - 曲げないほうが綺麗に見えると思います~
  10. 01:44:033 (3) - 一番最後のポイントを2gridあげると 01:44:462 (5) - この位置と並行を保てるのでとてもきれいだと思います :)
  11. 02:17:890 (4) - ここの最後の位置と 02:18:319 (5,6,7,8,9,10,11,12) - ここのストリームがかぶるのでヒットバーストで見づらくなると思うのでできれば配置を変更したほうがいいかもしれません><

fbs's Natsuki

  • Suggestion

  1. 00:29:355 (5,1,2,3) - スペーシングを統一してみては?
  2. 00:32:783 (6,1,2,3) - ^
  3. 01:40:498 - note削除してみては

    Hitsound

  4. 00:34:605 - Finishの付け忘れでしょうか?Insaneにはついています。
  5. 01:38:033 - ^
  6. 01:39:748 - ^
  7. 02:16:605 - ^
  8. 02:18:319 -

Guy's Mikoto

  • Suggestion

  1. 00:32:033 (2) - なぜこのような形にしてるかわかりません・・・手前の1の逆方向を使った方が綺麗に見えるかと・・・。
とても綺麗な譜面です

Kyouzi

  1. looks fine~
糞もっどすみません><
Topic Starter
P o M u T a

Dagger-Gazel wrote:

hi o/

Mai

  • Suggestion

  1. 00:28:605 (3) - 1grid右にすることによって上下綺麗に揃うと思います(動かすのであれば 00:29:676 - 此方も移動しなければいけませんが。。。) fixed
  2. 00:49:176 (3,4,5,6,7,1,2,3,4) - 特に提案はありませんがプレイしていて少し狭いように感じました・・ no
  3. 00:50:890 (6,7) - 此方の6.7も 01:56:033 (6,7) - 此方と同じような形にしたほうがいいと思いました :) 音取りだけ同じにしました
  4. 01:05:247 (4,1,2,3,4) - 全体的に選択して 01:05:247 (4) - ここをx 212 y164に持ってくることによって 01:04:605 (3) - ここからの流れを維持しつつ中心にもってくることができてとても綺麗に思いました ;) ok
  5. 01:08:676 (6,7,8,9) - 01:08:676 - ここにnoteを置き 01:08:890 - ここからスライダーを開始するとバックの音にもあってると思います(採用するのであればヒットサウンドもそれに応じて変更してください) 一応音取りの画像を 採用
  6. 01:25:605 (6,7) - 手前の 01:25:176 (4,5) - 此方をCtrl+Jしたものを使う方が私は好きです~ 一応画像を・・ やりやすいですねfixed
  7. 01:26:676 - ここにnoteをおかない意味はなんでしょう。。。 裏の音を取ったまででございます。
  8. 01:30:640 - add noteしたほうが叩きやすそうに思います ;) 音とは少しあってませんが、確かに叩き易いので仮採用です。
  9. 01:37:605 - 曲げないほうが綺麗に見えると思います~ ok
  10. 01:44:033 (3) - 一番最後のポイントを2gridあげると 01:44:462 (5) - この位置と並行を保てるのでとてもきれいだと思います :) おk
  11. 02:17:890 (4) - ここの最後の位置と 02:18:319 (5,6,7,8,9,10,11,12) - ここのストリームがかぶるのでヒットバーストで見づらくなると思うのでできれば配置を変更したほうがいいかもしれません><
配置が思い浮かばないので保留糞もっどすみません><
糞ふめんですみません ><
あざっす!
Guy

Dagger-Gazel wrote:

Guy's Mikoto

  • Suggestion

  1. 00:32:033 (2) - なぜこのような形にしてるかわかりません・・・手前の1の逆方向を使った方が綺麗に見えるかと・・・。- 言っている意味はわかるんですが、ここは特に上下のバランスを意識した配置をしていません。そしてこの手の配置で譜面が汚く見えることもないと思うので・・すみませんがno changeです。
とても綺麗な譜面です
Modありがとうございました ;)
Entozer
General
SPOILER
Please try to change the color of Combo 3 (the red one). It blends in with the background making the notes hard to see, especially when they are stacked. Especially like in [Mai]


Mai
SPOILER
AR+1

00:45:748 (3) - Maybe move it somewhere else?

Other than that and the combo color, I find no problem with it~ \o/

Kyouzi
SPOILER
No problem here~ Just keep the combo color consistent if you do changed it \o/

Guy's Mikoto
SPOILER
01:11:890 (2) - Change slider to circle
01:12:533 (3) - Start at 01:12:319 instead, end in 01:13:176. Maybe make it a reverse slider like the others

^You need to change because the rest of the pattern follows the beat.. and suddenly it follows the vocal. It can get people (me) off the rhythm.


fbs's Natsuki
SPOILER
02:00:319 (3) - http://osu.ppy.sh/ss/549599 better
Topic Starter
P o M u T a
[quote="Entozer"]General
SPOILER
Please try to change the color of Combo 3 (the red one). It blends in with the background making the notes hard to see, especially when they are stacked. Especially like in [Mai] ok,yellow changed


Mai
SPOILER
AR+1 No

00:45:748 (3) - Maybe move it somewhere else? No

Other than that and the combo color, I find no problem with it~ \o/

thanks.
Combo 3の色を黄色に変更しました。(全てのDiff) 改造する際に更新してから行ってください。
Guy

Entozer wrote:

Guy's Mikoto
SPOILER
01:11:890 (2) - Change slider to circle
01:12:533 (3) - Start at 01:12:319 instead, end in 01:13:176. Maybe make it a reverse slider like the others

^You need to change because the rest of the pattern follows the beat.. and suddenly it follows the vocal. It can get people (me) off the rhythm.
all fixed~
Thank you for modding ;)
http://puu.sh/1HDhw
frost-b-spec
>Entoze,PROGUY
all no
but,thx mod~

>gazel
スペーシングはGrid3で統一です
全てを4にする気はないのでこのままでいきます。

edit:
hitsound -> all done.
Sherry
hi~ 微力ながらmodいたします。
すでに多くのmodがされていて指摘箇所がすくないですので細かいことになります。

Kyouzi
SPOILER
<General>
1. book mark (青線)が残っています。 offsetもずれて残っているので使用してないものだと思いますので、特に必要ないようなら消しておきましょう。
2. 少し前のアップデートで画面左上のsamplesetからサークル1個1個にヒットサウンドを変えて置けるようになりました。 もし手間でなければ、or その他の不具合がなければ緑線から変えてみてはどうでしょうか

Guy's Mikoto
SPOILER
<General>
1. Kyouziの青線と同じです。
2. 緑線がKyouziと同じなので少し変えて個性を出してみましょう。特に笛の部分の音が印象に残りすぎている感じがするので、音を下げる等、行うといいかもしれません。 特に、02:01:926あたりはKyouziのサークルがあった部分の残りなので、消す必要があります。
3. 前回も指摘があったみたいですが、
<Events>のVideo,0,"op.avi"
が消えていてムービーが表示されないようです。
マップ修正のとき消したのをそのまま上げたからでしょうか?それとも意図があるのでしょうか?ひとつの難易度だけ表示されなかったので違和感を感じました。

fbs's Natsuki
SPOILER
<General>
1. Kyouziの青線と同じです。
2. 全体的にスライダーに直線が多いまた、長い大きなカーブが多く古い譜面の印象を受けます。曲に合わせて赤い四角(名称わかりません)でカーブを作るといいかもしれません。

00:32:783 (6) - 00:32:890 (1) : 00:32:462 (5) - 00:32:783 (6)が0.6xに対して 00:32:783 (6) - 00:32:890 (1) が0.7xになっているためか歪んで見えるみたいです。 何箇所かあるようです。

01:02:033 (1) - 01:03:105 (2) 続けてたたく方向が少し下に位置しているので方向にあわせて上に配置しなおすほうがいいかもしれません。

Mai
SPOILER
00:36:319 (1) - 00:48:319 (1) この範囲にかけてジャンプがくどいように感じます。 少し減らしてみてはどうでしょう

00:50:890 (6) リピート数が多いように感じます。 2個減らして(00:51:105までにして)はどうでしょうか。

01:17:033 (11) - 01:17:247 (12) 連打(distance倍率低め)の次のサークルのため、終点から始点までの距離が遠くなるのが突然すぎ違和感を感じます。 01:16:819 (10) - 01:17:033 (11) の距離を遠めに配置する等すると違和感が和らぐかもしれません。 
類似箇所(01:48:747 (2)) こちらは前の段階でジャンプを行っているので違和感があまりなくプレイできます。


細かいですが気になったところはこんなところです。
故意にやってる部分や修正しにくい、したくない箇所などスルーしちゃってください。 :)
TheVileOne
General
Looks good.

Kyouzi

Nothing found.

Guy's Mikoto

00:31:176 (1,2) - expected this to be a mirror since 00:27:748 (1,2) - is a mirror.
00:51:319 (4) - Okay. I would suggest changing this, but without the extra buffer on the slider, i get 100% mistimed trying to hit this as a circle. Oh well.
01:06:748 (6,7,1,2,3) - Really nice pattern.
02:13:176 (1,2) - The change in audio level is sudden. You probably should fix this since the audio of the song doesn't really change that much here if at all.

fbs's Natsuki
Lots of flaws in this difficulty. I'm not sure which ones are intentional.

00:28:605 (3,4) - Spacing is 0.09 higher than previous sliders. This most definitely affects the flow and it's better if you kept this pattern consistent.
00:29:033 (4,5,1,2,3) - A bit tricky to read and doesn't look visually pleasing. IMO it plays a lot better without this note 00:29:355 (5) -. Save the full map for the hardest difficulty. (I can't 100% determine how much the inconsistent spacing of the part before it is contributing to the readability. My thoughts is that it will make it slightly better, but the average Hard player will get 100s.
00:31:605 (2,3,4,5) - Spacing shouldn't change this much here. (Check actual spacing numbers before you dispute this)
00:32:462 (5,6,1,2,3) - Spacing isn't consistent at all. Pick one snap and use it or turn into a triple (still use a consistent snap that matches previous triples)
00:38:033 (1,2,3) - Make spacing the same?
00:41:676 (3,4,5) - 0.84 is messing with the flow here. The inward curving slider, disorients me, making it harder to keep rhythm afterwards. If this was more U shaped it would work better at 0.84. Otherwise 0.8 gives a sufficient window for continuing the beat.
00:46:176 (6,1) - Is this spacing intentional? Fix?
00:49:605 (4,1) - Make 0.8?
00:50:033 (1,2,3) - Spacing changes look bad.
00:50:462 (4,5,6) - I suggest jumps here. Something like 1.2 works nicely.
00:51:533 - I would add a note here.
01:05:033 (5,1) - Why is the spacing larger here? You shouldn't increase spacing by 0.07
01:07:176 (1,2,3,4,5,6,7,8) - Improve the shape of the note stream? It's not that nice to look at.
01:14:462 (4,5,6) - Spacing doesn't need to change here IMO. (Minor)
01:18:962 (5,1) - Angle does not follow the curve perfectly. This is what it should look like. http://puu.sh/1IDqg
01:20:462 (8,9,1,2) - Note stream shape is malformed.
01:22:176 (5,1,2) - Spacing doesn't need to change.
01:30:533 (6,7,1) - ^
01:32:890 (1,2,3,4,5,6) - Curve isn't very consistent. I suggest moving 2 so that it properly comes off the end of 1. 6 is too far to the right to follow the curve before it.
01:34:605 (1,2) - Sounds and plays weird. I don't think the beat strays from 1/2th. You should probably remap to 1/2th.
01:38:033 (1,2,3,4,5,6) - Kind of ugly IMO. My suggestion is to use less notes. Try mapping to the vocals. I would have reduced the sliders 1/2th a tick as well, but that's probably personal preference.
Okay. I'm just going to advise you to check the spacing of your triples from here on. (especially 01:54:747 (4,5,6) - )
01:55:176 (1,2,3) - Pattern doesn't look consistent. Please fix the spacing gaps between the sliders.
02:12:319 (1,2,3,4,5) - Transition is quite flat. It doesn't look right.

Mai
Really fun map. It's my favorite map in the set. you could have easily have mapped it out of my skill range, but you didn't. the difficulty is right in that sweet spot, not too hard, and not too easy for me to play. Good job.

00:49:819 (7,1) - For some reason I feel the spacing should be bigger here.
00:51:747 (1,2,3,4,5) - That jump is awkward. I suggest unstacking 1,2, replacing 2 with a slider that ends 00:52:605 - A jump off the end of this slider plays much better. Please do it. Note if you do have a jump there, the flow here 00:52:819 (3,4) - feels sluggish. It would be better if you unstacked there as well, because stopping the flow so soon after a jump doesn't play nicely.
01:06:962 (4) - Looks out of place, not sure what you could do about it though.
01:18:962 (6,1,2,3,4,5,6) - <333
01:34:176 (6,1) - Doesn't look perfect to me. Angles seem to be off. Try http://puu.sh/1IEXD
01:56:890 (1,2,3,4,5,1) - Same weird flow due to stacks stopping the flow. It's not as bad as your first design though.
02:03:962 - add note. I completely didn't expect a gap in the beat.


Conclusion

You have my support.
Topic Starter
P o M u T a

Sherry wrote:

hi~ 微力ながらmodいたします。
すでに多くのmodがされていて指摘箇所がすくないですので細かいことになります。

Kyouzi
SPOILER
<General>
1. book mark (青線)が残っています。 offsetもずれて残っているので使用してないものだと思いますので、特に必要ないようなら消しておきましょう。
2. 少し前のアップデートで画面左上のsamplesetからサークル1個1個にヒットサウンドを変えて置けるようになりました。 もし手間でなければ、or その他の不具合がなければ緑線から変えてみてはどうでしょうか
bookmark削除しました緑線については特に変更する予定は無いです。XATに指摘された場合は考える方向で。
Guy's Mikoto
SPOILER
<General>
1. Kyouziの青線と同じです。
2. 緑線がKyouziと同じなので少し変えて個性を出してみましょう。特に笛の部分の音が印象に残りすぎている感じがするので、音を下げる等、行うといいかもしれません。 特に、02:01:926あたりはKyouziのサークルがあった部分の残りなので、消す必要があります。
3. 前回も指摘があったみたいですが、
<Events>のVideo,0,"op.avi"
が消えていてムービーが表示されないようです。
マップ修正のとき消したのをそのまま上げたからでしょうか?それとも意図があるのでしょうか?ひとつの難易度だけ表示されなかったので違和感を感じました。
動画については、以前に入れ直してまた消えたりする現象が起きています。今も同じ現象です。後ほど対処を行い、動画を追加します。
Mai
SPOILER
00:36:319 (1) - 00:48:319 (1) この範囲にかけてジャンプがくどいように感じます。 少し減らしてみてはどうでしょう 特にくどく私は感じないのでno change

00:50:890 (6) リピート数が多いように感じます。 2個減らして(00:51:105までにして)はどうでしょうか。 fixed

01:17:033 (11) - 01:17:247 (12) 連打(distance倍率低め)の次のサークルのため、終点から始点までの距離が遠くなるのが突然すぎ違和感を感じます。 01:16:819 (10) - 01:17:033 (11) の距離を遠めに配置する等すると違和感が和らぐかもしれません。 
類似箇所(01:48:747 (2)) こちらは前の段階でジャンプを行っているので違和感があまりなくプレイできます。保留


細かいですが気になったところはこんなところです。
故意にやってる部分や修正しにくい、したくない箇所などスルーしちゃってください。 :)
queue受け入れてくださりありがとうございます。
Topic Starter
P o M u T a

TheVileOne wrote:

General
Looks good.

Kyouzi

Nothing found. 

Mai
Really fun map. It's my favorite map in the set. you could have easily have mapped it out of my skill range, but you didn't. the difficulty is right in that sweet spot, not too hard, and not too easy for me to play. Good job. thanks

00:49:819 (7,1) - For some reason I feel the spacing should be bigger here. fmm,I do not feel sense of incongruity. no change.
00:51:747 (1,2,3,4,5) - That jump is awkward. I suggest unstacking 1,2, replacing 2 with a slider that ends 00:52:605 - A jump off the end of this slider plays much better. Please do it. Note if you do have a jump there, the flow here 00:52:819 (3,4) - feels sluggish. It would be better if you unstacked there as well, because stopping the flow so soon after a jump doesn't play nicely. I like the present state.sorry
01:06:962 (4) - Looks out of place, not sure what you could do about it though. changed.if you ok, recheck place plz
01:18:962 (6,1,2,3,4,5,6) - <333 me too <3
01:34:176 (6,1) - Doesn't look perfect to me. Angles seem to be off. Try http://puu.sh/1IEXD fmm, how to fix? code want._.
01:56:890 (1,2,3,4,5,1) - Same weird flow due to stacks stopping the flow. It's not as bad as your first design though. fmm this stopping is okay.. so,drift aside.
02:03:962 - add note. I completely didn't expect a gap in the beat. fmm.Reservation.


Conclusion

You have my support.
Thanks TVO! long mod :)
Guy
Thank you both. almost fixed~
http://puu.sh/1JQP0
wring
Hi
年末年始忙しくて遅くなりました :|

[Kyouzi]
00:27:748 (1) - ここの始点はsoft finishよりnormal finishの方があってると思います。
00:34:605 (1) - 終点remove clap? 何かつける場合ならsoft custom clapのvolumeを落としたもののほうが合ってると思います。
00:39:748 (3) - 始点remove clap
00:44:890 (1) - 上に向かせるよりも水平のほうが見栄えがいいと思いました。+終点remove clap?
00:51:747 (1,2) - 終点clap
01:00:319 (1) - 終点remove clap
01:08:890 (4) - こんな感じはどうでしょう?+終点remove clap and add finish
32,212,68890,2,0,B|36:156|88:132,2,100.000000596046,8|0|8,0:0|0:0|0:0,0:0:0
01:23:033 (4) - もう1回折り返してみては?
01:24:319 (1) - ^ の場合01:24:533 - ここからスタートで。
01:29:462 (2) - ここは曲がってた方が見栄えがいいと思います。
01:40:605 (2) - 始点remove clap?
01:56:890 (1,2,1) - 終点clap
02:03:319 (3) - Additions Drum + whistle?
02:05:890 (4) - 終点remove whistle and add clap
02:13:176 (1) - 始点remove clap and add finish


[Guy's Mikoto]
00:27:748 (1) - ここの始点はsoft finishよりnormal finishの方があってると思います。
00:37:176 (5) - 緑線で囲むよりもSampleset Normal, Additions Soft + whistleはどうでしょう?
01:00:748 (2,3,4,5) - 少々不格好に見えたので曲げてみるのはどうでしょう?
256,304,60748,2,0,P|196:304|136:276,1,120.000000596046,8|0,0:0|0:0,0:0:0
76,180,61605,1,8,0:0:0
196,168,62033,2,0,P|212:112|200:52,1,120.000000596046,0|8,0:0|0:0,0:3:0
308,107,62890,2,0,P|292:163|304:223,1,120.000000596046,0|8,0:0|0:0,0:3:0
01:30:748 (4) - 終点whistle?
01:41:033 (4) - 終点にadditions soft whistle
01:53:248 (7) - remove note, むしろ音があったほうがいいのは01:53:676 - だと思います。
02:13:176 (1) - 終点normal custom clapのほうがいいと思います。

nazi hitsound
Hit soundsに関してはサビの部分のwhistleの使い方が特に気になりました。この曲の場合は強調してる部分にwhistleをあてるべきです。ですが、それだと少しずれたhitsound配置になるのも確かなのでただのnazi modです。
02:13:176 (1) - whistle
00:39:748 (4) - 始点remove whistle, 終点whistle
00:41:462 (1,2) - switch whistle
00:43:176 (3) - remove whistle
00:44:033 (5) - 始点whistle
00:45:748 (2) - whistle
00:46:605 (3,5) - switch whistle
00:48:319 (1) - 始点remove whistle and add finish, 終点whistle
01:44:033 (2) - 始点whistle
01:44:890 (3) - 始点remove whistle, 終点whistle
01:46:605 (1,3) - switch whistle
01:48:319 (5) - 始点remove whistle and add finish, 終点whistle
01:50:890 (2) - 始点whistle
01:51:748 (3,5) - switch whistle
01:53:462 (1) - 始点remove whistle and add finish, 終点whistle


[fbs's Natsuki]
HP-1?
00:29:355 (5) - ,00:29:890 (4) - switch NC?
00:38:033 (1,2,3) - stack? それか下から上に向かうような流れはどうでしょう?少しジャンプ気味になりますが、このままだと動きが窮屈に感じられます。
00:44:033 (3) - 始点clap
00:48:747 (2,3,4) - こういうのはどうですか?
300,216,48748,2,0,P|404:216,1,100,8|0,0:0|0:0,0:0:0
468,260,49176,2,0,P|380:324,1,100
312,288,49605,2,0,P|208:288,1,100,8|0,0:0|0:0,0:0:0
01:05:998 (3) - remove note and add note to 01:05:783 - ?
01:12:747 (3,4,5) - (nazi)hitsound NCNCCCはどうでしょう?
01:31:176 (1) - 始点finish
01:40:605 (1) - add note? 音がほしいです。『と~』の発声にも合ってると思います。
01:44:462 (6,7) - switch clap
01:47:462 (5) - 始点clap
01:49:176 (5) - 始点finish?
01:52:283 (3) - remove note and add note to 01:52:926 - ?
01:55:176 (1,3) - 始点clap


[Mai]
00:27:748 (1) - ここの始点はsoft finishよりnormal finishの方があってると思います。
00:29:248 (4,1) - switch NC?
00:30:855 - add note?
00:32:033 (3) - move to x:396 y:304
00:32:676 (4,1) - switch NC?
00:33:105 (3) - 終点もsoft finishをつけてみてはどうでしょう。
00:41:033 (6) - move to x:512 y:96 and 00:41:462 (1,2,3) - move to x316 y:308?
00:50:890 (6) - もう1回折り返すのはどうでしょう?
00:52:390 (2,3) - 場所を入れ替えるのはどうでしょう。
00:59:890 (3) - NC
01:08:676 (5) - move to x:76 7:184?
01:10:819 (2,3,4) - もう少し離してもいいと思います。
01:17:033 (11) - move to x:136 y:52
01:34:176 (6,1) - (5)と重ならないようにしたほうが栄えます。
02:02:890 (3,4) - こんな感じでもう少し広げてみてはどうでしょう。


fight :)
Topic Starter
P o M u T a

wring wrote:

Hi
年末年始忙しくて遅くなりました :| ありがとです~

[Kyouzi]
00:27:748 (1) - ここの始点はsoft finishよりnormal finishの方があってると思います。
00:34:605 (1) - 終点remove clap? 何かつける場合ならsoft custom clapのvolumeを落としたもののほうが合ってると思います。
00:39:748 (3) - 始点remove clap
00:44:890 (1) - 上に向かせるよりも水平のほうが見栄えがいいと思いました。+終点remove clap?
00:51:747 (1,2) - 終点clap
01:00:319 (1) - 終点remove clap
01:08:890 (4) - こんな感じはどうでしょう?+終点remove clap and add finish spacingが気になるので角度は変更しspcaing調整を行いました。なので画像と違う形です。
32,212,68890,2,0,B|36:156|88:132,2,100.000000596046,8|0|8,0:0|0:0|0:0,0:0:0
01:23:033 (4) - もう1回折り返してみては? 2回の折り返しは個人的に配置したくないのでno changeでいきます。
01:24:319 (1) - ^ の場合01:24:533 - ここからスタートで ^
01:29:462 (2) - ここは曲がってた方が見栄えがいいと思います。
01:40:605 (2) - 始点remove clap?
01:56:890 (1,2,1) - 終点clap
02:03:319 (3) - Additions Drum + whistle?
02:05:890 (4) - 終点remove whistle and add clap
02:13:176 (1) - 始点remove clap and add finish
その他は修正しました!

[Mai]
00:27:748 (1) - ここの始点はsoft finishよりnormal finishの方があってると思います。
00:29:248 (4,1) - switch NC?
00:30:855 - add note?
00:32:033 (3) - move to x:396 y:304
00:32:676 (4,1) - switch NC?
00:33:105 (3) - 終点もsoft finishをつけてみてはどうでしょう。
00:41:033 (6) - move to x:512 y:96 and 00:41:462 (1,2,3) - move to x316 y:308?
00:50:890 (6) - もう1回折り返すのはどうでしょう?
00:52:390 (2,3) - 場所を入れ替えるのはどうでしょう。
00:59:890 (3) - NC
01:08:676 (5) - move to x:76 7:184?
01:10:819 (2,3,4) - もう少し離してもいいと思います。
01:17:033 (11) - move to x:136 y:52
01:34:176 (6,1) - (5)と重ならないようにしたほうが栄えます。
02:02:890 (3,4) - こんな感じでもう少し広げてみてはどうでしょう。 この配置が気に入ってるのでこのままで行きます。
その他全部修正しました。
fight :)
配置の変更等で場所の提案もしてくれてテストプレイなど提案どおりにすぐに配置してできたのでとても楽にできました。
配置提案がとても良かったので本当に助かります。ありがとうございました。
CrestRising
Hi there, from my queue.

[General:]

  • Nothing too major, but maybe it would be better if you snapped the timing point 00:51:640 to 00:51:748 instead?
[Kyouzi:]

  • 01:10:176 Its bugging me that there isn't anything here. It kind of breaks the flow for me.
    02:03:319 (3) It sounded better to me without the whistle.
No issues with Guy's Mikoto.

[fbs's Natsuki:]

  • 00:43:176 (1) It would follow the lyrics better if you change it to a triplet (starting here, each circle a 1/4 beat away) and then add a circle where the slider originally ended.
    02:08:462 (4) I think it would be better if this was deleted (it would go better with the lyrics).
[Mai:]

  • 01:48:747 (2) Maybe space it out farther from 1?
Sorry for the small mod, your map is too good ;).
Guy
wringさんありがとうございます~
ほぼ提案どおりに修正できたかと思います。
http://puu.sh/1Kbas
frost-b-spec
thx mod~
多くのModありがとうございます・
TheVileOneさんのModに関しては英語が理解できず、違った解釈をしている部分もあるかもしれません。
以下変更していないModです。
↓ignore mod↓

>Sherry
SPOILER
2. 全体的にスライダーに直線が多いまた、長い大きなカーブが多く古い譜面の印象を受けます。曲に合わせて赤い四角(名称わかりません)でカーブを作るといいかもしれません。
私は古い譜面が悪いとは思いません。直線が少ないとはいえませんが、多いとも思いませんのでそのまま作成します。

01:02:033 (1) - 01:03:105 (2) 続けてたたく方向が少し下に位置しているので方向にあわせて上に配置しなおすほうがいいかもしれません。

>TheVileOne
SPOILER
00:29:033 (4,5,1,2,3) - A bit tricky to read and doesn't look visually pleasing. IMO it plays a lot better without this note 00:29:355 (5) -. Save the full map for the hardest difficulty. (I can't 100% determine how much the inconsistent spacing of the part before it is contributing to the readability. My thoughts is that it will make it slightly better, but the average Hard player will get 100s.
00:32:462 (5,6,1,2,3) - Spacing isn't consistent at all. Pick one snap and use it or turn into a triple (still use a consistent snap that matches previous triples)
00:41:676 (3,4,5) - 0.84 is messing with the flow here. The inward curving slider, disorients me, making it harder to keep rhythm afterwards. If this was more U shaped it would work better at 0.84. Otherwise 0.8 gives a sufficient window for continuing the beat.
00:46:176 (6,1) - Is this spacing intentional? Fix?
00:50:462 (4,5,6) - I suggest jumps here. Something like 1.2 works nicely.
01:07:176 (1,2,3,4,5,6,7,8) - Improve the shape of the note stream? It's not that nice to look at.
01:14:462 (4,5,6) - Spacing doesn't need to change here IMO. (Minor)
01:20:462 (8,9,1,2) - Not01:32:890 (1,2,3,4,5,6) - Curve isn't very consistent. I suggest moving 2 so that it properly comes off the end of 1. 6 is too far to the right to follow the curve before it.
01:34:605 (1,2) - Sounds and plays weird. I don't think the beat strays from 1/2th. You should probably remap to 1/2th.e stream shape is malformed.
01:38:033 (1,2,3,4,5,6) - Kind of ugly IMO. My suggestion is to use less notes. Try mapping to the vocals. I would have reduced the sliders 1/2th a tick as well, but that's probably personal preference.
Okay. I'm just going to advise you to check the spacing of your triples from here on. (especially 01:54:747 (4,5,6) - )
01:55:176 (1,2,3) - Pattern doesn't look consistent. Please fix the spacing gaps between the sliders.
02:12:319 (1,2,3,4,5) - Transition is quite flat. It doesn't look right.

>wring
SPOILER
00:38:033 (1,2,3) - stack? それか下から上に向かうような流れはどうでしょう?少しジャンプ気味になりますが、このままだと動きが窮屈に感じられます。
01:05:998 (3) - remove note and add note to 01:05:783 - ?
01:44:462 (6,7) - switch clap
01:52:283 (3) - remove note and add note to 01:52:926 - ?

01:40:605 (1) - add note? 音がほしいです。『と~』の発声にも合ってると思います。
色んな方にこのModを頂きますが私は好きじゃありません。
スピンも1音と考えて作ることが私は多いです。
譜面の考えが古いのでしょうか…。
とりあえず保留させて頂きます。

The other was fixed

edit:
>restRising
sry, all no.
but thx~
Topic Starter
P o M u T a

CrestRising wrote:

Hi there, from my queue.

[General:]

  • Nothing too major, but maybe it would be better if you snapped the timing point 00:51:640 to 00:51:748 instead? all diff done.
[Kyouzi:]

  • 01:10:176 Its bugging me that there isn't anything here. It kind of breaks the flow for me. fixed
    02:03:319 (3) It sounded better to me without the whistle. fixed
[Mai:]

  • 01:48:747 (2) Maybe space it out farther from 1? sorry,no change. i think keep fine.
Sorry for the small mod, your map is too good ;).
thanks modding and star !!
Love
Modding from my mod queue.

Red: Must be changed.
Black: Suggestion.

[General]
Nothing here.

[Kyouzi]
Almost all of your claps are in the wrong spots. They should be on the 2nd and 4th beat instead of 1st and 3rd. Refer to this chart: http://puu.sh/1JokR
01:56:890 (1,2,1) - This is the only thing that bothers me. Maybe change the last slider?

[Guy's Mikoto]
01:27:748 - 01:38:033 - Maybe turn the hitsound volume down on this part? It will sound better at around 50-55%.
02:04:605 - 02:08:462 - Same with this part, but a little quieter.

[fbs's Natsuki]
00:55:176 (1) - Why is this a giant circle instead of a repeat slider like before. It'll look better and play better.
01:27:748 - 01:38:033 - Maybe turn the hitsound volume down on this part as mentioned before? It will sound better at around 50-55% just like the difficulty before.
02:04:605 - 02:08:462 - Same with this part, but a little quieter.

[Mai]
00:58:605 (1,2) - Spread these out?
02:07:176 (1,2,3,4) - Turn these into jumps? Just something to think about because it'll add a little more difficulty to the map.
02:12:319 (1) - Easier to read if you move it away from 02:12:533 (2).

__________________________________________________________________________


Sorry I couldn't find much. You should definately find a MAT.
Topic Starter
P o M u T a

Love wrote:

Modding from my mod queue.

Red: Must be changed.
Black: Suggestion.

[General]
Nothing here.

[Kyouzi]
Almost all of your claps are in the wrong spots. They should be on the 2nd and 4th beat instead of 1st and 3rd. Refer to this chart: http://puu.sh/1JokR ah.. but, reservation. i think fine..
01:56:890 (1,2,1) - This is the only thing that bothers me. Maybe change the last slider? fmm? i think keep better.

[Mai]
00:58:605 (1,2) - Spread these out? i keep hope this part.
02:07:176 (1,2,3,4) - Turn these into jumps? Just something to think about because it'll add a little more difficulty to the map. easy part this place..
02:12:319 (1) - Easier to read if you move it away from 02:12:533 (2). reservation

__________________________________________________________________________


Sorry I couldn't find much. You should definately find a MAT.
thnaks modding!
Guy
all fixed~
thank you for modding ;)
http://puu.sh/1KKJy
Natsu
Kyouzi:

SPOILER
01:15:748 add clap to the finish of slider? sound better
01:05:890 that slider look bad maybe from this way?


01:28:605 add finish to the head of slider

Guy's Mikoto:

SPOILER
00:55:176 add finish
02:13:176 add finihs to the head of slider

fbs's Natsuki:

SPOILER
01:26:033 add finish
02:12:319 ^ ^ to the head of slider

Mai:

SPOILER
i cant mod this ^_^ so perfect


Well sorry about poor mod but your map is really good i do my best x_x
good luck in rank :)
Guy

Natsu wrote:

Guy's Mikoto:

SPOILER
00:55:176 add finish - fixed
02:13:176 add finihs to the head of slider - nope
Thank you for modding ;)
Topic Starter
P o M u T a

Natsu wrote:

Kyouzi:

SPOILER
01:15:748 add clap to the finish of slider? sound better fixed
01:05:890 that slider look bad maybe from this way? umm, keep


01:28:605 add finish to the head of slider no

Mai:

SPOILER
i cant mod this ^_^ so perfect thanks!


Well sorry about poor mod but your map is really good i do my best x_x
good luck in rank :)
thanks Natsu~
frost-b-spec
blue = done
red = no change

Love wrote:

[fbs's Natsuki]
00:55:176 (1) - Why is this a giant circle instead of a repeat slider like before. It'll look better and play better.
01:27:748 - 01:38:033 - Maybe turn the hitsound volume down on this part as mentioned before? It will sound better at around 50-55% just like the difficulty before.
02:04:605 - 02:08:462 - Same with this part, but a little quieter.

Natsu wrote:

fbs's Natsuki:

01:26:033 add finish
02:12:319 ^ ^ to the head of slider
thx mod~
bossandy
I am going to mod this , will edit and give my mod :))) waiting for me

Edit : Hi hi~ M4M here , sorry for late
  
[ General]
 
  1. Name : The difficulties' name are too confused to identify easiest two diffs is fine , but the other diffs display the same star when selecting songs , it is too confused , change to normal name is the best way to make this issue solved , I means change the diff's name to Easy Guy's Normal fbs's Hard and Insane
  2. Tags : op is not support while searching on website , try to add a number after op , if this is opening 1 , then change to op1 . If it is opening 2 , then change to op2
  3. TitleUnicode : Not the same , check them please
  4. Video : You forgot to add video for Kyouzi's and fbs's Natsuki's difficulties , add them
 
[ Kyouzi]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:41:462 (1,2) - I don't like straight slider here , I hope they have some radian , like this , looks much better
    2. 00:49:605 (2,3) - There is a bad flow between these two objects , try my suggestion : Move the endpoint to x:448 y:32 to make a nice flow!
    3. 01:05:890 (4) - Rotate this slider by -20? Nazi anyway :p
    4. 01:32:890 (3) - ( Highly suggestions ) This slider's start may be covered by 01:31:176 (1) - end's hitburst , this is not unranlable , But I recommend to adjust them ^_^
    5. 01:38:033 (1) - Maybe make the radian more obvious ? like this
      Picture and Code

      200,92,98033,6,0,P|312:60|280:140|392:108,1,200.000001192092,4|8,0:0|0:0,0:0:0
    6. 02:20:033 - I can here something in the music... why don't you add a slider or some circles for it? use a 1/6 slider to follow the music if you change this mod , try to make a slider like this , code for you
      216,88,140033,2,0,P|240:76|272:76|296:88,2,83.3333338300383
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 00:34:605 (1) - I don't know why you don't add clap on the arrow , Miss a clap here sounds very odd , consider to add one?
    2. 00:35:890 (2) - Yes , clap here
    3. 00:36:319 (3) - Add a clap end
    4. 00:37:176 (4) - Same as above
    5. 00:44:890 (1) - Clap end...
    6. 00:55:176 (1) - Finish which on this spinner is too loud for me , try to reduce volume to 40%~50%
    7. 01:08:890 (4) - Remove finish end , it is not necessary
    8. 01:44:890 (3) - Remove clap for consistent Imo
    9. 02:13:176 (1) - Remove finish start , that is too odd , and not fits the music at all
 
[ Guy's Mikoto]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:47:890 (6) - Move this circle then adjust other objects? make a nice pentagonal looks great xD
    2. 01:12:319 (3) - Use angle slider here is not good for me ... looks ugly .. try to make it into a circular slider ?
    3. 02:08:462 (2) - Stack with 02:06:319 (3) - for a better flow?
    4. 02:20:033 - Same as Kyouzi difficulty , Note : it is 1/6 beat
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 00:29:462 (3) - If you listen the music carrefully , you can know there is only one cymbal in this timing 00:29:676 - so I suggested you remove finish start
    2. 00:32:890 (3) - Same as above
    3. 00:37:176 (5) - I think you forgot to add a finish :p
    4. 00:50:033 (3) - Whistle should be on end not start , change it to consistant with other patterns
    5. 01:44:890 (3) - Yes , I really think you forgot to add a clap on the arrow
    6. 02:13:176 (1) - Only this whistle in last part , a bit odd for me , I prefer remove to leave ^_^
 
[ fbs's Natsuki]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:42:748 (6) - Spacing issue
    2. 01:40:497 (7) - I know you add a circle to follow the vocal , but two beat here sounds very odd , I have two ways to solved the problem , one is remove this circle , another one see this :
    3. 02:20:033 - Same as Kyouzi difficulty , Note : it is 1/6 beat
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 01:06:105 (4) - Use Auto additions here please , how do I mean? See this
  4. 01:12:747 (3,4,5) - Why change clap pattern here... it make no sense in my opinion
  5. 01:24:319 (1) - Remove finish , please put hitsounds according to the music...
  6. 01:31:176 (1) - Same as above
  7. 01:49:176 (5) - Use clap instead of finish may follow the music more
  8. 01:55:176 (1,2,3,4,5) - Same as 01:12:747 (3,4,5) -
 
[ Mai]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:49:176 (3,4,5,6,7) - Make the spacing bigger please , the spacing is too small if you compare with other parts
    2. 00:59:890 (1) - This slider makes no sense , I would like to change to a normal straight slider
    3. 01:17:033 (11,12) - I missed this part two times >~< I prefer to change them to a 4 beat 1/4 slider and a circle
    4. 01:33:747 (5) - Curving this slider to the another side looks better
    5. 01:44:890 (1,2,3,4) - ( Highly Suggestion ) This is too confused for me , I think circle 3 is slider 4's start while first playing... I suggested you that change the part better , move 01:44:890 (1,2,3) - to other can solve this issue in my opinion
    6. 01:48:319 (1,2,3,4) - ( Highly Suggestion ) Played very weird... there is a rest beat 01:48:640 - but you use the same spacing on this part? I just can say this is very very weird...
    7. 02:20:033 - Same as Kyouzi difficulty , Note : it is 1/6 beat
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 00:33:748 (7) - Add some green timing swctions and make the volume up gradually , follow the music very well! See this :
    2. 02:06:319 (3) - Forgot a clap end?
 
  --------------------------------------------------------
Hmm... Hard and Insane needs more work , sorry I just can leave a star icon for now >~<
Good Luck :3


Notice

  1. Please reply my mod and tell me which you fix which you don't fix , thanks !
    Do not just "quote" my mod and say "Thanks for mod" or something else like this kind of sentence
    If I see you don't do the thing as above , I will add you in my blacklist for 1 month!!
    It means you can't get my mod for 1 month
Guy

bossandy wrote:

  
[ Guy's Mikoto]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:47:890 (6) - Move this circle then adjust other objects? make a nice pentagonal looks great xD - nice idea, fixed
    2. 01:12:319 (3) - Use angle slider here is not good for me ... looks ugly .. try to make it into a circular slider ? - fixed
    3. 02:08:462 (2) - Stack with 02:06:319 (3) - for a better flow?fixed
    4. 02:20:033 - Same as Kyouzi difficulty , Note : it is 1/6 beat - ok added 1/6 slider
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 00:29:462 (3) - If you listen the music carrefully , you can know there is only one cymbal in this timing 00:29:676 - so I suggested you remove finish start - oh ok
    2. 00:32:890 (3) - Same as above - fixed
    3. 00:37:176 (5) - I think you forgot to add a finish :p - added~
    4. 00:50:033 (3) - Whistle should be on end not start , change it to consistant with other patterns - hm, i see
    5. 01:44:890 (3) - Yes , I really think you forgot to add a clap on the arrow - fixed
    6. 02:13:176 (1) - Only this whistle in last part , a bit odd for me , I prefer remove to leave ^_^ - ok fixed
 
Thank you for modding ;)
frost-b-spec
01:55:176 (1,2,3,4,5) - Same as 01:12:747 (3,4,5) -

np, no change.

other things...all done.

ty modding
Topic Starter
P o M u T a

bossandy wrote:

I am going to mod this , will edit and give my mod :))) waiting for me

Edit : Hi hi~ M4M here , sorry for late
  
[ General]
 
  1. Name : The difficulties' name are too confused to identify easiest two diffs is fine , but the other diffs display the same star when selecting songs , it is too confused , change to normal name is the best way to make this issue solved , I means change the diff's name to Easy Guy's Normal fbs's Hard and Insane fmm,i like keep name.so, i add Create Word (Easy) (Normal) (Hard) (Insane) sorry,
    EDIT:

    P o M u T a wrote:

    Kyouzi → by Me (Easy)
    Guy's Mikoto → by Guy (Normal)
    fbs's Natsuki → by frost-b-spec (Hard)
    Mai→ by Me (Insane)
  2. Tags : op is not support while searching on website , try to add a number after op , if this is opening 1 , then change to op1 . If it is opening 2 , then change to op2 fmm,i delete op. but,add theme
  3. TitleUnicode : Not the same , check them please ok done!
  4. Video : You forgot to add video for Kyouzi's and fbs's Natsuki's difficulties , add them o.o already add...
 
[ Kyouzi]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:41:462 (1,2) - I don't like straight slider here , I hope they have some radian , like this , looks much better fixed!
    2. 00:49:605 (2,3) - There is a bad flow between these two objects , try my suggestion : Move the endpoint to x:448 y:32 to make a nice flow! sorry, i like keep mapping this part
    3. 01:05:890 (4) - Rotate this slider by -20? Nazi anyway :p okay
    4. 01:32:890 (3) - ( Highly suggestions ) This slider's start may be covered by 01:31:176 (1) - end's hitburst , this is not unranlable , But I recommend to adjust them ^_^ ok
    5. 01:38:033 (1) - Maybe make the radian more obvious ? like this changed
      Picture and Code

      200,92,98033,6,0,P|312:60|280:140|392:108,1,200.000001192092,4|8,0:0|0:0,0:0:0
    6. 02:20:033 - I can here something in the music... why don't you add a slider or some circles for it? use a 1/6 slider to follow the music if you change this mod , try to make a slider like this , code for you changed
      216,88,140033,2,0,P|240:76|272:76|296:88,2,83.3333338300383
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 00:34:605 (1) - I don't know why you don't add clap on the arrow , Miss a clap here sounds very odd , consider to add one? okay
    2. 00:35:890 (2) - Yes , clap here okay
    3. 00:36:319 (3) - Add a clap end okay
    4. 00:37:176 (4) - Same as above fmm,okay
    5. 00:44:890 (1) - Clap end... okay
    6. 00:55:176 (1) - Finish which on this spinner is too loud for me , try to reduce volume to 40%~50% nice
    7. 01:08:890 (4) - Remove finish end , it is not necessary okay
    8. 01:44:890 (3) - Remove clap for consistent Imo okay
    9. 02:13:176 (1) - Remove finish start , that is too odd , and not fits the music at all
okay
  
[ Mai]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:49:176 (3,4,5,6,7) - Make the spacing bigger please , the spacing is too small if you compare with other parts little far change ;.;
    2. 00:59:890 (1) - This slider makes no sense , I would like to change to a normal straight slider i like keep, because,sound very much... anyway keep this hope.
    3. 01:17:033 (11,12) - I missed this part two times >~< I prefer to change them to a 4 beat 1/4 slider and a circle no change,sorry, i like rhythm keep...
    4. 01:33:747 (5) - Curving this slider to the another side looks better fmm, idk, how change... so, keep is fine, i think, sorry.
    5. 01:44:890 (1,2,3,4) - ( Highly Suggestion ) This is too confused for me , I think circle 3 is slider 4's start while first playing... I suggested you that change the part better , move 01:44:890 (1,2,3) - to other can solve this issue in my opinion no change, because many test player is not confused and i think good. i keep soory.
    6. 01:48:319 (1,2,3,4) - ( Highly Suggestion ) Played very weird... there is a rest beat 01:48:640 - but you use the same spacing on this part? I just can say this is very very weird... little far change ;.;
    7. 02:20:033 - Same as Kyouzi difficulty , Note : it is 1/6 beat okay
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 00:33:748 (7) - Add some green timing swctions and make the volume up gradually , follow the music very well! See this : nice
    2. 02:06:319 (3) - Forgot a clap end? nice
 
  --------------------------------------------------------
Hmm... Hard and Insane needs more work , sorry I just can leave a star icon for now >~<
Good Luck :3


Notice

  1. Please reply my mod and tell me which you fix which you don't fix , thanks !
    Do not just "quote" my mod and say "Thanks for mod" or something else like this kind of sentence
    If I see you don't do the thing as above , I will add you in my blacklist for 1 month!!
    It means you can't get my mod for 1 month
thanks modding!!! i do my best!
Akiyama Mizuki
[Kyouzi]
00:45:319 - clap

no problem ._.;
Topic Starter
P o M u T a

bbj0920 wrote:

[Kyouzi]
00:45:319 - clap ok

no problem ._.;
thanks~!
Konei
Sorry for the delay >.<


[General]

  1. The diff spread between Natsuki and Mikoto is a bit too high, as Natsuki already uses 1/6 and triplets. To fix this, you could add a diff between Mikoto and Natsuki. Or just try to make Natsuki a bit simpler and Mikoto harder.

[Kyouzuki]

  1. 01:21:748 (2) - As your previous mapping was very neat and not overlaping, how do you think about removing this bad overlap? A good way of getting rid of it would be to add a repeat to 2, removing 3 CTRL + G and respacing 4 - have a try, I think it fits better :3
  2. 02:20:033 (2) - The end sounds too enduring to ignore it just like that. How do you think about a quit finish or clap for the end? I think it fits hitsounding quite well.

[Guy's Mikoto]

  1. 00:38:890 (2) - Considering you added whistles to all the strong vocal parts in this part, you will want to add a whistle to keep it consistent.
  2. 01:30:748 (4) - Uhm, the whistle on the end is inconsistent and sounds a bit unfiting and spammed with the following whistle on 5. What do you think about removing it?
  3. 01:41:033 (4) - If you remove the one above, I would remove this one too for consistency, anyways: I'd remove this one at all as it doesn't fit all of this sudden placed.
  4. 01:56:890 (1) - That overlap with 3 looks ugly. To fix this, I would rotate this or just replace this. I guess that would keep your pattern the most.
  5. 01:58:605 (3) - Try CTRL + G and I mean by this, to try the flow here. In my opinion, such pattern (these circles) flow much better like this, if you go to the one direction with the first Slider and in the other with the next Slider.
  6. 02:20:033 (6) - As this plays much later than the previous notes and instruments - and doesnt really belong to them - I would recommend you to add a NC here.

[fb's Natsuki]

  1. 02:13:176 (5,6,7,8,9) - This circle stream is a bit too long for hard difficulty, switching to a Slider would sure be easier.
  2. 02:08:676 (4,5) - This formation flows a bit unclean and doesn't fit with your previous mapping at all. I'd recommend to move 5 a bit to the right and up to create a better flow at this point, as I think it fits the preivous pattern better and makes transition from 4 to 5 a bit cooler.
  3. In general I think many of your triplets sound overmaped you could reduce some like 01:05:890 (2,3,4) - which sound really kinda odd and overdone.

[Mai]

  1. 00:45:748 (3,4,5,6) - Not only kinda tricky to read but flows annoying bad. Please unstack those 3 and 4,5,6 to have a better readability here.
  2. 00:50:462 (5) - To make your transition here work better, I'd recommend you to make this shape a bit smoother, not that much like a curve.
  3. 01:00:533 (1) - Please get rid of this antijump, it plays kinda bad after the powerful part here.
  4. 01:02:890 (3,4,5,6,7,8,9,10) - This is really overmaped - listening to the music will make you understand that there are no drums or other instruments following this stream.
  5. 01:15:747 (1,2,3,4,5,6,7,8,9,10) - Same for these one, which really sound annoying overmaped.
  6. 01:26:890 (2,3,4,5) - Having such a low spacing for this stream is kinda inconsistent and confusing to read. I think you should space it the same way you did on your previous streams.
  7. 01:30:319 (3,4,5,6) - Same as above.
  8. 02:07:176 (1,2,3,4) - Stacking their ends seems strange to me. How about increasing the spacing and create something like this http://puu.sh/1T6ru
    It is your pattern just spaced out and I think it works better and looks neater. If you don't, ignore this suggestion.
  9. 02:12:319 (1,2,3,4,5) - Same as 00:45:748
  10. 02:17:247 (6) - This is too hard to read in my opinion :< Unstacking and replacing this would make things much more pleasing and well flowing.
  11. 02:17:462 (1,2,3,4) - Same as 00:45:748
  12. 02:20:033 (2) - You did use finishes here. I think it would be a good thing to apply this on other diffs too, to keep a hitsound consistency between difficultys.
  13. I did say some things were overmaped. If you want to say, you want to make it hard or it belongs to your style, I would like to say that overmaping is not a style or a good way to map, you should be following the song, but I guess you know this :P

That's about it :3
Kinda nice Easy and Normal, but hard could need a bit tweaking.
Insane is a bit strange with this overmaped streams and also Hard could remove some useless triplets.

Good luck ></
Topic Starter
P o M u T a

Konei wrote:

Sorry for the delay >.<

[Kyouzuki]

  1. 01:21:748 (2) - As your previous mapping was very neat and not overlaping, how do you think about removing this bad overlap? A good way of getting rid of it would be to add a repeat to 2, removing 3 CTRL + G and respacing 4 - have a try, I think it fits better :3 nice
  2. 02:20:033 (2) - The end sounds too enduring to ignore it just like that. How do you think about a quit finish or clap for the end? I think it fits hitsounding quite well. add finish!
[Mai]

  1. 00:45:748 (3,4,5,6) - Not only kinda tricky to read but flows annoying bad. Please unstack those 3 and 4,5,6 to have a better readability here. little confused part. but,i like mapping part. sorry no change.
  2. 00:50:462 (5) - To make your transition here work better, I'd recommend you to make this shape a bit smoother, not that much like a curve. fmm, i think keep better curve
  3. 01:00:533 (1) - Please get rid of this antijump, it plays kinda bad after the powerful part here. but, i think beautiful part.. and no problem ... sorry
  4. 01:02:890 (3,4,5,6,7,8,9,10) - This is really overmaped - listening to the music will make you understand that there are no drums or other instruments following this stream. i use overmapped this diff. so, my style overmap. but, not difficult. so, i use.
  5. 01:15:747 (1,2,3,4,5,6,7,8,9,10) - Same for these one, which really sound annoying overmaped. sound match, and not difficult. keep
  6. 01:26:890 (2,3,4,5) - Having such a low spacing for this stream is kinda inconsistent and confusing to read. I think you should space it the same way you did on your previous streams. fmm,little space this time, so, can reaction . and sound match... keep
  7. 01:30:319 (3,4,5,6) - Same as above. ^
  8. 02:07:176 (1,2,3,4) - Stacking their ends seems strange to me. How about increasing the spacing and create something like this http://puu.sh/1T6ru
    It is your pattern just spaced out and I think it works better and looks neater. If you don't, ignore this suggestion. i like end stacking this part... sorry
  9. 02:12:319 (1,2,3,4,5) - Same as 00:45:748 little difficult and confused. but, i think no problem, sorry keep
  10. 02:17:247 (6) - This is too hard to read in my opinion :< Unstacking and replacing this would make things much more pleasing and well flowing. Eh,, i think no problem stacking...
  11. 02:17:462 (1,2,3,4) - Same as 00:45:748 no
  12. 02:20:033 (2) - You did use finishes here. I think it would be a good thing to apply this on other diffs too, to keep a hitsound consistency between difficultys. ok
  13. I did say some things were overmaped. If you want to say, you want to make it hard or it belongs to your style, I would like to say that overmaping is not a style or a good way to map, you should be following the song, but I guess you know this :P My style may be overmapping. But I am said to people and do not change it. I carry through one's faith. I use the placement that is not difficult personally. I continue keeping it.

That's about it :3
Kinda nice Easy and Normal, but hard could need a bit tweaking.
Insane is a bit strange with this overmaped streams and also Hard could remove some useless triplets.

Good luck ></
thanks~
Konei
Read your answer and understand.
Good luck on keeping and improving your style ~ :3
Topic Starter
P o M u T a

Konei wrote:

Read your answer and understand.
Good luck on keeping and improving your style ~ :3
thanks! i do my best :o
EDIT: Kyouzi diff update.
Guy

Konei wrote:

Sorry for the delay >.<

[Guy's Mikoto]

  1. 00:38:890 (2) - Considering you added whistles to all the strong vocal parts in this part, you will want to add a whistle to keep it consistent. - fixed
  2. 01:30:748 (4) - Uhm, the whistle on the end is inconsistent and sounds a bit unfiting and spammed with the following whistle on 5. What do you think about removing it? - fixed
  3. 01:41:033 (4) - If you remove the one above, I would remove this one too for consistency, anyways: I'd remove this one at all as it doesn't fit all of this sudden placed. - fixed
  4. 01:56:890 (1) - That overlap with 3 looks ugly. To fix this, I would rotate this or just replace this. I guess that would keep your pattern the most. - fixed
  5. 01:58:605 (3) - Try CTRL + G and I mean by this, to try the flow here. In my opinion, such pattern (these circles) flow much better like this, if you go to the one direction with the first Slider and in the other with the next Slider. - no change, i like this frow
  6. 02:20:033 (6) - As this plays much later than the previous notes and instruments - and doesnt really belong to them - I would recommend you to add a NC here. - fixed
Thank you for modding ;)

http://puu.sh/1TfwW

ぽむたさん > なんかtagがよくわからないので追加しといてもらえると嬉しいです~
Konei
Oh, and P o M u T a, I don't want to change your style or anything, but I think you can effectively remove some
overmaped sections and fill them with 1/2. I say this because I think it would really help the map to get
more playable and some of this overmaping is quite not good at all in my opinion and ranking criteria
tells you to map the song fitting a rhythm or the music. For the stream I mentioned I can't find a
logical explanaition but to make the map harder and if this is the case, it's better to remove it.

I'd appericiate it if you would contact me any way if you want to discuss this :3

Oh and after informing a bit about this, I guess the correct source would be "Mai-HiME - Unmei no Keitouju"
Topic Starter
P o M u T a

Konei wrote:

Oh, and P o M u T a, I don't want to change your style or anything, but I think you can effectively remove some
overmaped sections and fill them with 1/2. I say this because I think it would really help the map to get
more playable and some of this overmaping is quite not good at all in my opinion and ranking criteria
tells you to map the song fitting a rhythm or the music. For the stream I mentioned I can't find a
logical explanaition but to make the map harder and if this is the case, it's better to remove it.

I'd appericiate it if you would contact me any way if you want to discuss this :3

Oh and after informing a bit about this, I guess the correct source would be "Mai-HiME - Unmei no Keitouju" fixed
thanks opinion but, i want try to ranked this style.sorry keep all for now.
Konei
It's all fine, I just wanted to point my opinion out as much as I can.
If this is the way you want this map, it's good as it is your style.
By the way: Video on Mikoto is missing again :P
meiikyuu
love this song (:
Topic Starter
P o M u T a

Konei wrote:

It's all fine, I just wanted to point my opinion out as much as I can.
If this is the way you want this map, it's good as it is your style.
By the way: Video on Mikoto is missing again :P
ok, fixed.

meiikyuu wrote:

love this song (:
me too ;3
Edit: Hard diff no change.
jonathanlfj
From my modding queue :)
ALI PROJECT GG

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
loled at the slider multiplier on Easy and Normal, if u want change it to a whole number and resnap all notes

[Kyouzi]
00:36:319 (3) - clap on slider end?
00:39:748 (3) - clap on slider head
00:51:319 (4) - it would be good if u can aline this note perfectly linear with 00:50:033 (3)
01:29:462 (2) - make a better looking blanket around 01:30:747 (3)
02:03:319 (3) - stack this perfectly under where 02:00:319 (1) was
02:13:176 (1) - a bit far off center after spinner for easy? you could easily adjust this slider to the center region of the playfield

[Guy's Mikoto]
00:41:462 (1) - add finish on slider head
01:34:176 (4) - was the second clap intentional?
01:53:462 (1) - make this slider blanket 01:52:605 (5)
01:56:890 (1) - the partial overlap on 01:56:033 (4) doesnt look very good, either completely overlap it or rid the overlap

[fbs's Natsuki]
00:34:605 (1,2,3) - although it might make it harder, but i was tempted to hit like this when playing this part
00:51:747 (1) - add finish on slider head
00:57:747 (3) - stack this on the start of 00:55:176 (1)
01:34:605 (1,2) - instead of the linear flow, make it curve a bit plays much better imo: 01:56:890 (1) - add finish on slider head
02:00:319 (3) - ^
02:14:033 (1,2,3) - similar thing as 00:34:605 (1,2,3)

[Mai]
00:45:748 (3) - Ctrl+H on this (or stack on where 00:44:462 (4) was)? it makes a better flow and avoids getting trolled due to the stack on triplet
00:59:890 (1) - lol nice one got me there
01:03:747 (1) - you can apply the soft whistle trick here to many other places like 01:10:605 (1), 01:20:890 (1) and end of 01:23:890 (4)
01:25:176 (4,5) - Ctrl+G plays better imo
01:34:176 (6,1) - this setup at this place doesnt play as well as the later two, you can shorten 01:34:176 (6) to 01:34:390 and add note at 01:34:498 instead
02:08:890 (1) - finish sounds really loud here, maybe lower the volume to 40-50%
02:20:033 (2) - placing this on the bottom center would complete a really epic symmetry~
Nice mapset; I see you have a star on this, so maybe after a few more refines on the map you can get a bubble
Gook luck on ranking~
Topic Starter
P o M u T a

jonathanlfj wrote:

From my modding queue :)
ALI PROJECT GG

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
loled at the slider multiplier on Easy and Normal, if u want change it to a whole number and resnap all notes fmm, anwway Resnap all notes Easy done.

[Kyouzi]
00:36:319 (3) - clap on slider end? ok
00:39:748 (3) - clap on slider head ok
00:51:319 (4) - it would be good if u can aline this note perfectly linear with 00:50:033 (3) i don't thinks so this
01:29:462 (2) - make a better looking blanket around 01:30:747 (3) k
02:03:319 (3) - stack this perfectly under where 02:00:319 (1) was oops, nice
02:13:176 (1) - a bit far off center after spinner for easy? you could easily adjust this slider to the center region of the playfield fmm,no problem

[Mai]
00:45:748 (3) - Ctrl+H on this (or stack on where 00:44:462 (4) was)? it makes a better flow and avoids getting trolled due to the stack on triplet pro modder
00:59:890 (1) - lol nice one got me there :3
01:03:747 (1) - you can apply the soft whistle trick here to many other places like 01:10:605 (1), 01:20:890 (1) and end of 01:23:890 (4) okay
01:25:176 (4,5) - Ctrl+G plays better imo this part is like part... keep for now.
01:34:176 (6,1) - this setup at this place doesnt play as well as the later two, you can shorten 01:34:176 (6) to 01:34:390 and add note at 01:34:498 instead ok
02:08:890 (1) - finish sounds really loud here, maybe lower the volume to 40-50% ok
02:20:033 (2) - placing this on the bottom center would complete a really epic symmetry~ ok

Nice mapset; I see you have a star on this, so maybe after a few more refines on the map you can get a bubble
Gook luck on ranking~
thanks modding! nice good sugestion!!
Guy

jonathanlfj wrote:

From my modding queue :)
ALI PROJECT GG

Black is suggestion
Blue is highly recommended
Red is unrankable

[Guy's Mikoto]
00:41:462 (1) - add finish on slider head - no, cuz loud sound does not sound in back.
01:34:176 (4) - was the second clap intentional? - fixed
01:53:462 (1) - make this slider blanket 01:52:605 (5) - i don't have the purpose to make here blanket.
01:56:890 (1) - the partial overlap on 01:56:033 (4) doesnt look very good, either completely overlap it or rid the overlap - fixed
thank you for modding :)
frost-b-spec
blue = done
red = ignore

jonathanlfj wrote:

[fbs's Natsuki]
00:34:605 (1,2,3) - although it might make it harder, but i was tempted to hit like this when playing this part
00:51:747 (1) - add finish on slider head
00:57:747 (3) - stack this on the start of 00:55:176 (1)
01:34:605 (1,2) - instead of the linear flow, make it curve a bit plays much better imo:
01:56:890 (1) - add finish on slider head
02:00:319 (3) - ^
02:14:033 (1,2,3) - similar thing as 00:34:605 (1,2,3)
thx~
yurunneram
Hi~ here's your mod! P.S. thats a pretty long into :3

Easy
01:02:462 (4) - Move to x 244 y 152 and obviously move the rest a bit

Normal
01:13:605 (4,5,1) - Put all at one spot (or maybe a triangle shape would look nice)

Hard
00:49:605 (4) - Move a bit lower

Not much. Pretty good map :3 Ganbatte~

You have been modded out by YurunNeram
Topic Starter
P o M u T a

yurunneram wrote:

Hi~ here's your mod! P.S. thats a pretty long into :3

Easy
01:02:462 (4) - Move to x 244 y 152 and obviously move the rest a bit

Normal
01:13:605 (4,5,1) - Put all at one spot (or maybe a triangle shape would look nice)

Hard
00:49:605 (4) - Move a bit lower

Not much. Pretty good map :3 Ganbatte~

You have been modded out by YurunNeram
thanks modding ;) and star !! Normal Diff no change.
popner
Hi ~ Mod request from My Queue.

[Kyouzi]
The claps in this diff seems messy. Try to put claps on 2nd & 4th white tick of every stanza. If it appears in middle of a slider, then ignore it or use slidertick/sliderbody/storyboard clap. Current hitsounds are really inconsistent in this diff.
01:29:462 (2,3) - make a better blanket? Like this:
Just need to move the last node 1 grid right.
02:20:033 (2) - decrease the volume of the slider to follow the volume change in music better?

[Guy's Mikoto]
01:03:748 (1) - remove whistle from head? You did not add whistle on 01:00:319 (1), so the whistle here is inconsistent.
01:20:462 (5,6,1) - nazi - not exactly in a line, I think it is better to put them perfectly.
01:20:890 (1,2,3) - nazi - the spacing between them are not same.
02:20:033 (1) - decrease the volume of the slider to follow the volume change in music better?

[fbs's Natsuki]
00:50:247 (3,4,5,6) - the spacing change is a little hard to play comparing with the other part of your diff. So I suggest to change 00:50:247 (3,4) into a slider.
00:51:747 (1) - try to avoid the overlap of itself(head and reverse point)
00:53:462 (3) - same as above
00:57:319 (2) - put it at the center of the previous circular slider? Now the position of this note is a little embarrassed and the whole pattern looks not good.
00:58:176 (4,5,6) - if you apply the suggestion above, you need to move this triple to fix the spacing.
01:00:962 (3,4,5) - the triple have nothing to follow in the music. Maybe delete the blue tick note to change to 1/2 rhythm?
01:58:605 (2,3) - the overlap looks bad. Make a blanket pattern here?
02:20:033 (3) - decrease the volume of the slider to follow the volume change in music better?

[Mai]
00:38:890 (3,4,5) - the triple have nothing to follow in the music, so remove 00:38:998 (4)?
00:47:033 (2,3,4) - the sudden jumps does not works well here imo. You used much smaller spacing in the previous part, but there are no big difference between previous part and this one, in intensity of rhythm and music.
00:58:605 (1,1) - curve them in same shape? Or copy one from the other.
00:59:890 (1) - same as the opinion of above, though plays fine, wiggling slider is not a good choice here. 00:58:605 (1,2,1) should be similar patterns.
01:10:176 (4,3) - not a very serious problem but it is better to avoid overlap for the two sliders.
01:17:033 (11,12) - the pattern is trick for the spacing between them. It seems that there is 1/2 beat between the two sliders but actually it is 1/4 beat. So
01:28:819 (5,2) - manually stack them (move the later slider 1 grid right and down, or up and left) so that player can read it properly, especially with hidden mod.
01:34:176 (6,2) - not stack properly
02:05:247 (5) - move up a little to make a wiggling movement? like this:
02:12:319 (1) - put this note somewhere else? It is a little hard to read such a stack closely after a spinner. Random example:
02:17:462 (1) - suggestion: move to the symmetric position of 02:17:247 (6)? It seems that the flow can be better.
02:20:033 (2) - same as [Kyouzi]

Need more work on shape and flow ;_;
GL~
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