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TAG underground - POSSESSION

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Total Posts
160
Topic Starter
bmin11
This beatmap was submitted using in-game submission on Sunday, October 2, 2022 at 2:35:58 PM

Artist: TAG underground
Title: POSSESSION
Source: Dance Dance Revolution X2
Tags: electronic instrumental video game DDR bemani beatmania iidx copula 23 reflec beat 悠久のリフレシア bms jubeat festo psychic flash Yasuhiro Taguchi 田口康裕 konami dancedancerevolutionx2 dance revolution
BPM: 185
Filesize: 3939kb
Play Time: 01:44
Difficulties Available:
  1. Basic (2.41 stars, 221 notes)
  2. Beginner (1.79 stars, 124 notes)
  3. Challenge (5.08 stars, 484 notes)
  4. Difficult (3.44 stars, 283 notes)
  5. Expert (4.18 stars, 380 notes)
Download: TAG underground - POSSESSION
Information: Scores/Beatmap Listing
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Custom Clap provided by yeahyeahyeahhh
Backgrounds taken from here and there

2022-07-21 - Dropped all guest difficulties for Taiko and Mania mapped by Shino and MoonFragrance. Both can be downloaded here.
2022-08-07 - [Difficult] added
Sonnyc
본격 라이벌 모딩

General:

-- 비디오 있으시니까 Letterbox during breaks 해제 부탁합니다. (쉬는 시간 없지만, 그래도요)
-- 잘 모르겠지만 끝날때에는 키아이를 마무리 지어주셨으면 합니다.
-- 마지막 노트에 피니시?

BMin:

00:36:540 (1) - Distance? 잘 모르겠네요 ㅋ
00:51:459 (5,6,1,2) - 뭔가 거리가 1.27이었다가 1.33되니까 이상한거 같습니다.

BMed:

-- 갠적인 의견이지만 비민님의 난이도 셋 중 가장 못난 이름인듯 ㅋㅅㅋ
-- 언스냅 2개 발견 : 01:21:295 (3), 01:22:268 (5)

01:25:837 (1) - 여기서 부터 뭔가 노트들이 오른쪽에 편중된 느낌입니다
01:38:810 (1) - 거리 오류로 느껴집니다

BMax:

00:19:188 (3,4) - 세로 상의 공간이 없어서 이상합니다. 위의 슬라이더와 통일해서 공간 내주시길!
00:20:993 (1) - ;_; 노트와 스핀이 겹치지 않았다고 하더라도 1/16은 좀 너무한것 같습니다. 이게 스탠맵이긴 하지만요, 스탠"만"을 위한 맵은 아니므로 다른 모트(태고, ctb)도 고려해 주셔야 한다고 봅니다. 적어도 00:21:053 정도에서라도 시작해 주세요
00:25:513 (1) - NC 제거?
00:26:972 (5) - 여기의 클랩은 어색합니다
00:49:513 (1) - 여기서 부터는 왼쪽 위가 아닌 오른쪽 아래로 두번쨰 노트를 옮겨보시는게 어떠세요?
00:54:702 (8) - 1.12와 1.10의 차이는 얼마 안되지만, 여기에서는 좀 들어나게 다른듯..
01:26:703 (5,6) - 둘 위치 바꾸는게 나을듯 싶습니다
01:31:892 (5,6) - ^
01:35:567 (10,11,12,1,2,3) - 전부 다 겹쳐서,, 좀 그렇네요
01:43:675 (6,7,8,9,10) - (268,268)에 놓으셔서 플레이 할때는 거리가 맞게 해보세요. (저 위치가 아닐지도..)

BMix:

00:20:993 (1) - 같은 의견
00:26:972 (5) - 여기도 클랩이 어색한듯요
00:45:189 (5,6) - 위치 바꾸기
01:11:729 (3) - 이거만 뭔가 못생긴듯
01:26:702 (5,6) - 위치 바꾸기
01:31:892 (5,6) - ^

:D
Topic Starter
bmin11

Sonnyc wrote:

-- 잘 모르겠지만 끝날때에는 키아이를 마무리 지어주셨으면 합니다.
-- 마지막 노트에 피니시?
오스 메인화면에서 갑자기 밋밋해지는게 싫어 짧게나마 유지하기로 했습니다.
피니쉬는 노래만의 피니쉬가 맘에 들어 변경하지 않기로 했습니다. 그런데 이건 제 개인적인 취향일수도 있으니 좀 더 물어보고 다녀봐야겠네요 왠지 많은 사람들이 싫어할것 같으니.

SPOILER

Sonnyc wrote:

00:51:459 (5,6,1,2) - 뭔가 거리가 1.27이었다가 1.33되니까 이상한거 같습니다.
큰차이가 없어 변경하지 않았습니다 (변경하다보니 패턴 다 고치고 연쇄반응이;)

SPOILER

Sonnyc wrote:

-- 갠적인 의견이지만 비민님의 난이도 셋 중 가장 못난 이름인듯 ㅋㅅㅋ
ㅇㅇㅇㅇㅇㅇㅇ 극히 동의. 어감이 이상함 ㅜㅜ

Sonnyc wrote:

01:25:837 (1) - 여기서 부터 뭔가 노트들이 오른쪽에 편중된 느낌입니다
나중에 패턴을 고쳐보던가 해봐야겠네요. 아직까지는 패턴이 생각이 안나네요.

SPOILER

Sonnyc wrote:

00:26:972 (5) - 여기도 클랩이 어색한듯요
전 맘에 들어요. 외에 같은 모딩도 같은 이유로 보류합니다.

Sonnyc wrote:

00:54:702 (8) - 1.12와 1.10의 차이는 얼마 안되지만, 여기에서는 좀 들어나게 다른듯..
차이가 별로 안느껴질 뿐더러 무엇보다 그리드의 한계 때문에 보류합니다.

Sonnyc wrote:

01:26:703 (5,6) - 둘 위치 바꾸는게 나을듯 싶습니다
같은 삼각형이 크기가 커지면서 조금씩 틀어지는거라 순서는 못바꿉니다. 순서가 바뀌면 틀어지는게 아니라 아예 반대로 회전을 해버린 패턴이; 마지막 큰 삼각형만 큰 회전을 주기로 했구요. 같은 모딩들도 위 이유와 같이 보류했습니다.



위에 언급안한 모딩들은 같은 이유로 보류했다던가 전부 고쳤습니다. 감사합니다!
Deni

----------------------------------------------------------------------------------------------

General

MP3 Bitrate:
The bitrate for TAG underground - POSSESSION.mp3 is 320 kb/s, which is above the maximum of 192 kb/s.

Background:
11.jpg is 640x480, which differs from the recommended size of 1024x768. (640x480 is unrankable.)

Is the video really necessary?

You can improve your sliders and your spacing, sometimes it's a bit random.


Difficulty: BMix
Snapping:
00:41:241 (7) - Unsnapped circle.
01:12:376 (2) - Unsnapped circle.
01:17:241 (4) - Unsnapped circle.
01:17:322 (5) - Unsnapped circle.
01:17:403 (6) - Unsnapped circle.
01:17:565 (7) - Unsnapped circle.
01:22:430 (4) - Unsnapped circle.
01:22:511 (5) - Unsnapped circle.
01:22:592 (6) - Unsnapped circle.
01:22:754 (7) - Unsnapped circle.

You should explain what you difficulty names are in your first post. *Your Difficulty Name*= (Insane; Hard; Normal; Easy)

BMin

NC=New Combo

00:04:107 (5) - NC
00:09:297 (4) - NC
00:10:918 (2) - 1 straight line is boring, add a curve..
00:14:486 (5) - NC
01:33:621 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6) - Always the same is boring.
01:43:351 (1,2,3) - Doesn't fit.


BMed

01:22:593 (6) - NC
01:43:351 (1,2,3) - Same as in BMin

If you have any questions contact me ingame or via pm.
Topic Starter
bmin11

Deni wrote:


----------------------------------------------------------------------------------------------

General

MP3 Bitrate:
The bitrate for TAG underground - POSSESSION.mp3 is 320 kb/s, which is above the maximum of 192 kb/s. I'll be looking for a new mp3 Done

Background:
11.jpg is 640x480, which differs from the recommended size of 1024x768. (640x480 is unrankable.) I'll be finding a new BG

Is the video really necessary? It's an option

You can improve your sliders and your spacing, sometimes it's a bit random. Can I ask for examples?

Difficulty: BMix
Snapping:
00:41:241 (7) - Unsnapped circle.
01:12:376 (2) - Unsnapped circle.
01:17:241 (4) - Unsnapped circle.
01:17:322 (5) - Unsnapped circle.
01:17:403 (6) - Unsnapped circle.
01:17:565 (7) - Unsnapped circle.
01:22:430 (4) - Unsnapped circle.
01:22:511 (5) - Unsnapped circle.
01:22:592 (6) - Unsnapped circle.
01:22:754 (7) - Unsnapped circle.
All Fixed. Thanks.

You should explain what you difficulty names are in your first post. *Your Difficulty Name*= (Insane; Hard; Normal; Easy) Fixed

BMin

NC=New Combo

00:04:107 (5) - NC I gave the front note a NC instead
00:09:297 (4) - NC ^^^
00:10:918 (2) - 1 straight line is boring, add a curve.. Denied. This is an reflection of the previous pattern.
00:14:486 (5) - NC Same as above
01:33:621 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6) - Always the same is boring. Denied. This is where 1/3 is first introduced to new players. I wanted them to make sure they learn how to play one of these kinds, so I made a series of these.
01:43:351 (1,2,3) - Doesn't fit. Fixed

BMed

01:22:593 (6) - NC Fixed
01:43:351 (1,2,3) - Same as in BMin Tried to fix it by giving a different volume. If you know a better solution, please say so.

If you have any questions contact me ingame or via pm.
I'll upload soon uploaded
MoonFragrance
☆_(:3」∠)_
Lami
glance at this map

[BMix]

01:12:889 - 여기부터 난이도가 살짝 올라간건 알겟는데 sv도 같이 빨라졌으면 많이 좋았을듯한 개인적인 생각... sv x1.2 정도?
00:58:619 (1,2,1,2,1,2,1,2) - spacing ↑ ? 개인적인 소망이에요;..
00:42:403 (1,1,1,1,1,1) - 요런데 NC 넣어주면 보기에도 플레이면에서도 더 좋을거같아요 이것도 제 취향.. 물론 같은 뒤에 패턴에도 NC...
01:44:024 (7) - 피니시?
Topic Starter
bmin11

intoon wrote:

glance at this map

[BMix]

01:12:889 - 여기부터 난이도가 살짝 올라간건 알겟는데 sv도 같이 빨라졌으면 많이 좋았을듯한 개인적인 생각... sv x1.2 정도? 플레이에 큰 차이가 없어 보류했습니다. 고치는데 슬라이더를 전부 새로 만들어야할 뿐더러 노래의 페이스가 빨라지는게 아니라 sv까지 늘어났다는걸 보여줘야하나 싶네요;;. 난이도 상승 선에서 그치겠습니다.
00:58:619 (1,2,1,2,1,2,1,2) - spacing ↑ ? 개인적인 소망이에요;.. 음 개인적으로 현재 패턴이 노래에 어울린다고 생각하고 딱히 다른 패턴이 생각이 안나 고치기 힘들것 같네요;;. 것보다 여기서 스페이싱을 더 올리라니ㄷㄷㄷ
00:42:403 (1,1,1,1,1,1) - 요런데 NC 넣어주면 보기에도 플레이면에서도 더 좋을거같아요 이것도 제 취향.. 물론 같은 뒤에 패턴에도 NC... 이미 NC 처리 되어있습니다. 아니면 NC로 바꾸신후 복사+붙여넣기 하셔서 제가 못찾는 것 일수도 있구요. 대충 어디에 넣으란지 예상이 가는데 불필요하게 콤보를 잘라놓는것 같네요. 그리고 후에 패턴들에도 일관적이지 못하게 되기도 하네요. 일관적이게 바꿔줄려해도 일부 패턴들이 이 뉴콤보로 인해 난해해 보이게 되는 경우도 생기구요.
01:44:024 (7) - 피니시? 노래 자체 베이스의 중압감이 맘에 들어 안넣었습니다.
Saturnalize
Topic Starter
bmin11
[BMin]
I fixed all those stuffy looking gaps by moving a pixel away. I focused on the appearance only when fixing these problems.
I went through with the NC again, but I don't agree with the last example. Those NCs are staying the same for all difficulties and [Easy] is no exception. Others are fixed.

[BMed]
All fixed but the NC. It seems unnecessary and only makes it look dissorted.

[BMax]
Somehow fixed. Hopefully it's better this way.


Thanks for the mod
Ra-s
도저히 모딩이 불가능함. 대신 별 2개 드릴게요...제 3개의 쿠도수 중에 2개나 드리는건데...
Topic Starter
bmin11

Ra-s wrote:

도저히 모딩이 불가능함. 대신 별 2개 드릴게요...제 3개의 쿠도수 중에 2개나 드리는건데...
감사해요! 덕분에 +12 SP 모딩퀘들 모딩 신청이 가능해졌어요ㅋㅋㅋㅋ



Thanks to everyone else who has shot their precious stars!
Poggo
Hi~

General

• BGs should have sixe 1024x768(800x600) plz resize it~
• Delete combo color 4 bcz it identical with color 2~

BMix

OD -2

00:00:241(1,4) - overlap~ put note 1 in other place for better game
00:05:592(1,3) - ^
00:02:673(3,4) - better replace on slide, sounds better
00:07:862(3,4) - ^
00:17:105(4,1) - very big spacing for jump, stack it a bit
00:18:240(3,4) - replace on slider~ It's better follow the music
00:18:727(2,3,4,5) - try make slider forms more interesting (straight sliders very boring)
00:52:457(3,4,5,6) - ^
00:23:592(1) - put this note in centre bcz after spin very difficult play notes on 1/2
00:27:322 - remove clap
00:41:754 - 00:51:268 this part sounds boring without hitsounds try add claps :
00:42:186(3)
00:42:835(6)
00:43:268(8,9)
00:43:916(11,12) e.t.c Put claps on note 3,6,8,9,11,12 sounds fine~
01:23:268 - 01:43:159 - ^
00:51:484 - here better put slider 1/1
01:44:024 - end kiai time here~

Bmax

the same on Bmix~ Make slider forms more intersting~ Add claps on 00:41:754 - 00:51:268 and 01:23:268 - 01:43:159 parts~

Bmed

Distance spacing very big for normal diff~ you should put 0.8-0.9 and correct all spacing~

00:18:727 - I think better if you replace this note on double slider~ Bcz 9 notes without sliders it a little difficult for normal~
00:24:078 - add note here
01:14:835(5,6,7,8,1) - 5 stack notes very difficult for normal~ unstack it or replace some notes on sliders
01:17:430(6,7,8,9,1) - ^
01:20:024(6,7,8,9,1) - ^

Bmin

00:44:349(1) - I suggest remove 2 repeats and add slider 2/1 bcz many repeats can confused beginners~
00:56:997(4,1,2,3,4,1,2,3,4) - 9 notes for beginners very difficult to play~ plz replace some notes on sliders
01:12:240 - add note here, sounds better and more playable in this place
01:25:862(1) - same on 00:44:349
01:33:565 - 01:43:376 - replace all double notes on sliders~ BCz for beginners it's hell >.<

Good luck~
Topic Starter
bmin11

Katty Pie wrote:

Hi~

General

• BGs should have sixe 1024x768(800x600) plz resize it~ Fixed
• Delete combo color 4 bcz it identical with color 2~ Denied. I don't want two purples to be placed side by side.

BMix

OD -2 Rhythms are straight fairly forward and spinners are easily doable, so I will keep the current Overall Difficulty.

00:00:241(1,4) - overlap~ put note 1 in other place for better game Approach Rate is high enough to nullify this overlap and I like the flow of this note right now.
00:05:592(1,3) - ^ ^
00:02:673(3,4) - better replace on slide, sounds better I'll fix it
00:07:862(3,4) - ^ ^
00:17:105(4,1) - very big spacing for jump, stack it a bit I tried to find the alternative, but the only optimal solution was to remap the pattern and I don't think it's that big of a problem to worth it.
00:18:240(3,4) - replace on slider~ It's better follow the music I'll fix it
00:18:727(2,3,4,5) - try make slider forms more interesting (straight sliders very boring) no they aren't :<
00:52:457(3,4,5,6) - ^ ^
00:23:592(1) - put this note in centre bcz after spin very difficult play notes on 1/2 That's a challenge + I don't like havng a note under the hitburst imo
00:27:322 - remove clap The clap in that part is entirely created by my own.
00:41:754 - 00:51:268 this part sounds boring without hitsounds try add claps : I would rather emphasize the music itself since that's its trademark
00:42:186(3)
00:42:835(6)
00:43:268(8,9)
00:43:916(11,12) e.t.c Put claps on note 3,6,8,9,11,12 sounds fine~
01:23:268 - 01:43:159 - ^ ^
00:51:484 - here better put slider 1/1 I'm following the drum since it's an introduction to the stream.
01:44:024 - end kiai time here~ I'm leaving it on for the osu! main menu. I would rather have the kiai end as the music changes.

Bmax

the same on Bmix~ Make slider forms more intersting~ Add claps on 00:41:754 - 00:51:268 and 01:23:268 - 01:43:159 parts~ I'll fix that slider (not the shape part you modded)

Bmed

Distance spacing very big for normal diff~ you should put 0.8-0.9 and correct all spacing~ I can see your point here, but this is an early warning to the player that the map isn't going to be the typical Normal. I'll be introducing harder rhythms in this difficulty.

00:18:727 - I think better if you replace this note on double slider~ Bcz 9 notes without sliders it a little difficult for normal~ I'll fix it.
00:24:078 - add note here I think that's just unnecessarly hard for the player. I would rather have some challenges rhythm wise.
01:14:835(5,6,7,8,1) - 5 stack notes very difficult for normal~ unstack it or replace some notes on sliders I wanted to introduce 5 notes + stack before they face any harder difficulty.
01:17:430(6,7,8,9,1) - ^ ^
01:20:024(6,7,8,9,1) - ^ ^

Bmin

00:44:349(1) - I suggest remove 2 repeats and add slider 2/1 bcz many repeats can confused beginners~ They should have learnt to be patient once they passed 00:26:511 (2) - this
00:56:997(4,1,2,3,4,1,2,3,4) - 9 notes for beginners very difficult to play~ plz replace some notes on sliders I actually had a new player to try this part after you have mentioned it. The player got all 300s. I'll test more, but until then, denied.
01:12:240 - add note here, sounds better and more playable in this place I'll fix it
01:25:862(1) - same on 00:44:349 Same reason
01:33:565 - 01:43:376 - replace all double notes on sliders~ BCz for beginners it's hell >.< I'll fix it

Good luck~
Thanks for the mod, Katty!
Birdy
[BMin]
00:41:754 (1,2,3,4) - Not sure if you used polygon circles, but looks like you didn't
00:47:592 (1,2,3,4) - ^
00:55:051 (1,2,3,4) - Avoid spacing change
01:29:105 (1,2,3,4) - Same as the first one

[BMed]
00:02:673 (5) - New combo
00:05:754 (4) - New combo

That's all, nice song and mapset~
Topic Starter
bmin11

Static Noise Bird wrote:

[BMin]
00:41:754 (1,2,3,4) - Not sure if you used polygon circles, but looks like you didn't I didn't and I will fix it
00:47:592 (1,2,3,4) - ^ ^
00:55:051 (1,2,3,4) - Avoid spacing change I would rather take the design over confusion. I doubt people will get that confused over this (in fact, most players I have tested had no problems)
01:29:105 (1,2,3,4) - Same as the first one I'll fix it

[BMed]
00:02:673 (5) - New combo Denied
00:05:754 (4) - New combo Fixed (that was actually pretty dumb of me lol Thanks)

That's all, nice song and mapset~
I'l fix all the notable changes once the contest is over. It's under judging phase right now, so I can't make the fix if it going to make a difference.


Thanks for the mod!
Topic Starter
bmin11

Katty Pie wrote:

OD -2
After some conversation with a player, I'm fixing this mod. Thanks again, Katty Pie!
Reisen Udongein
랭크로!!!!!!!!!!!!!!
Kawayi Rika
Hi ~ bmin11 ~ :)

Mod time for my Queue ~



Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[General]


  1. How about add some finish on downbeats? really fits with music.
  2. 01:44:024 - I guess you forgot end kiai time to here.

[BMax]


  1. HP+1 or 2 is better.

[BMed]


  1. 00:25:538 (1) - Add new combo,follow with parttern.

[BMin]


  1. 01:36:673 (2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5) - I highly suggest change these to slider,1/3 rhythm is really hard for beginner.

That's all ~ Really cool map and song ~

Call me back recheck ~ when you are ready ~
;)
Topic Starter
bmin11
I'll be fixing all, but I'll have to consider with Finishes. A lot of people have modded to add more, so I'll try to make a use of it.

Thanks!
Gloria Guard
Star ~
Topic Starter
bmin11
감사합니다!
Cyclohexane
Hey BMin, sorry for being so late with the mod (1 month).

Alright, so first of all, I tried your BMix difficulty and I have to give you props right away: It's awesome. But let's get to the mod.

[General]
-I understand the whole difficulty name gimmick, but I have to ask if you're fine using DDRX2 diff settings (which I don't know, for the record, I don't play DDR) for consistency and whatnot. This is completely optional, but I wanted to point it out.
-There's a white combo color in there. Not a huge deal especially since he background is very dark, but keep in mind that there are better options. Also, this same color is present twice in your custom color setup. I guess that was intended, but in case you didn't know, you can choose the color of the next combo selecting the note you want the new combo on and clicking the little arrow next to the New Combo button.
-This background for harder diffs has been used several times on maps like ALBIDA and THE LAST STRIKER, only with different colors. Maybe find another one? Up to you. I like the theme with the colors, by the way.
-I'd recommend Tick Rate 2.

[BMix]
00:46:078 (9,10,11,12) - This flows kind of awkardly, in my opinion. I think for this whole combo it would be better to just leave the accelerated spacing and remove the rotation, you'd have very good flow throughout the whole combo.
01:01:862 (3,4,5) - I think this would be better, and sends out the player right into the next combo, giving nice flow:

That's pretty much it. As I said, this is very fun, very esthetic, has a lot of flow to it, and just all around very enjoyable. Bravo.

[BMax]
00:04:132 (2) - I suggest you make this have the same angle as the previous slider, mainly for esthetic reasons
00:10:943 (2) - I think a Ctrl-G on this slider should work quite well (don't forget to do the same for the next sliders if you decide to change that)
00:14:511 (2) - Same as before here. These are sliders so you can have larger spacing than usual on these and still be playable (like the time you used accelerated spacing on these sliders on BMax, now that was great)
00:20:673 (6,7) - Kinda weird to have these so close to the slider. You're building up speed with accelerated spacing, and it just falls flat here. I say increase the spacing and give it a little bit of an angle. x:408 y:372 looks just fine for this, IMO.
00:41:754 (1,2,3,4,5,6,7,8,9,10,11,12) - These 1/3 are not immediately obvious to the player, especially since you're stacking them at the beginning. Maybe just use a slider with a kick instead of these three circles. It will kinda break the pattern but you get great readability (the next ones can stay since the player is locked into the 1/3 rhythm thanks to the slider)
01:01:700 (1) - I recommend this instead (better spacing and also for reasons quoted in the BMix diff)
01:38:835 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,10) - I really don't like this ending very much, it feels very dull. I'm sure you can find something else to do with it.

[BMed]
00:04:132 (1,2) - I'd suggest making this into a 1/1 slider and keeping the (2) because the rhythm is kinda awkward.
00:09:322 (1,2) - Same, of course.
00:14:511 (1,2) - Once again.
01:22:619 (6,7,8,9,1) - This looks very ugly. I'm sure you can arrange this to make a better shape (don't focus on keeping distance snap on at all times, such a small difference shouldn't matter)

[BMin]
Overall, this has quite awkward rhythms for an Easy map. I know that on such a song, it can't really be helped, but try to guide the player as much as possible.
00:02:349 - Add a circle here to guide the player. The previous pattern you have makes it unclear when to hit the note.
00:07:538 - Same here.
00:08:349 (5) - I would make this into a 2-measure slider to guide the player into the next one. Circles work also.
00:12:727 - Once again.
00:59:916 (1) - Why not making this a spinner? It fits, and you had one here in BMed.
01:34:078 (2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6) - Once again this feels quite dull. Since by now the player knows what to expect of the song, I'd suggest turning these into 3/4 sliders with a returnarrow, so that they flow nicely.

Although the map is rather standard in the easier difficulties, you managed to make a very good Hard and Insane. I'm definitely going to enjoy this once it's ranked. Good luck!
Topic Starter
bmin11

Mr Color wrote:

Hey BMin, sorry for being so late with the mod (1 month).

Alright, so first of all, I tried your BMix difficulty and I have to give you props right away: It's awesome. But let's get to the mod.

[General]
-I understand the whole difficulty name gimmick, but I have to ask if you're fine using DDRX2 diff settings (which I don't know, for the record, I don't play DDR) for consistency and whatnot. This is completely optional, but I wanted to point it out.

I understand having to name difficulties to the mapper is unnecessary for non-guest diffs, but I wanted an introduction on how each names would represent in the future guest diffs of mine.

-There's a white combo color in there. Not a huge deal especially since he background is very dark, but keep in mind that there are better options. Also, this same color is present twice in your custom color setup. I guess that was intended, but in case you didn't know, you can choose the color of the next combo selecting the note you want the new combo on and clicking the little arrow next to the New Combo button.

I never knew how to use that feature. Thanks for teaching me. I'll definitely make it into use for my future difficulties.

-This background for harder diffs has been used several times on maps like ALBIDA and THE LAST STRIKER, only with different colors. Maybe find another one? Up to you. I like the theme with the colors, by the way.

Thanks, and I should have saw that coming. I'll look for a better BG for harder difficulties.

-I'd recommend Tick Rate 2.

This is awesome! Will fix.

[BMix]
00:46:078 (9,10,11,12) - This flows kind of awkardly, in my opinion. I think for this whole combo it would be better to just leave the accelerated spacing and remove the rotation, you'd have very good flow throughout the whole combo.

Agree and will fix.

01:01:862 (3,4,5) - I think this would be better, and sends out the player right into the next combo, giving nice flow:

The idea is tempting, but I don't want to mute those notes with a slider. I would like them to be hit.

[BMax]
00:04:132 (2) - I suggest you make this have the same angle as the previous slider, mainly for esthetic reasons

I think this is rather a subjective problem. For example, I would like it this way then having an identical slider.

00:10:943 (2) - I think a Ctrl-G on this slider should work quite well (don't forget to do the same for the next sliders if you decide to change that)

Agree. It seems like I'm throwing in a jump quiet early, but I think they can get it over with (well, hopefully).

00:14:511 (2) - Same as before here. These are sliders so you can have larger spacing than usual on these and still be playable (like the time you used accelerated spacing on these sliders on BMax, now that was great)

Not making an identical slider like above. Nevermind, I accelerated the spacing a bit. Thanks.

00:20:673 (6,7) - Kinda weird to have these so close to the slider. You're building up speed with accelerated spacing, and it just falls flat here. I say increase the spacing and give it a little bit of an angle. x:408 y:372 looks just fine for this, IMO.

Agree and will fix.

00:41:754 (1,2,3,4,5,6,7,8,9,10,11,12) - These 1/3 are not immediately obvious to the player, especially since you're stacking them at the beginning. Maybe just use a slider with a kick instead of these three circles. It will kinda break the pattern but you get great readability (the next ones can stay since the player is locked into the 1/3 rhythm thanks to the slider)

Awesome. I'll fix that.

01:01:700 (1) - I recommend this instead (better spacing and also for reasons quoted in the BMix diff)

Still tempting, but declined for the same reason.

01:38:835 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,10) - I really don't like this ending very much, it feels very dull. I'm sure you can find something else to do with it.

SPOILER
◎◎◎◎◎◎
◎◎◎◎◎◎
◎◎◎◎◎◎

I know... but I want to keep that ^ theme for the last part. I'll change around the order so it becomes a jump and see how that goes.

[BMed]
00:04:132 (1,2) - I'd suggest making this into a 1/1 slider and keeping the (2) because the rhythm is kinda awkward.
00:09:322 (1,2) - Same, of course.
00:14:511 (1,2) - Once again.
01:22:619 (6,7,8,9,1) - This looks very ugly. I'm sure you can arrange this to make a better shape (don't focus on keeping distance snap on at all times, such a small difference shouldn't matter)

All agreed. Will fix it.

[BMin]
Overall, this has quite awkward rhythms for an Easy map. I know that on such a song, it can't really be helped, but try to guide the player as much as possible.
00:02:349 - Add a circle here to guide the player. The previous pattern you have makes it unclear when to hit the note.
00:07:538 - Same here.

I agree to both. Will fix it.

00:08:349 (5) - I would make this into a 2-measure slider to guide the player into the next one. Circles work also.

I'm half and half for this, but feels like I'm not giving them a second to practice reading the approach circle.

00:12:727 - Once again.

Agree.

00:59:916 (1) - Why not making this a spinner? It fits, and you had one here in BMed.

I didn't want to surprise them with a short spinner.

01:34:078 (2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6) - Once again this feels quite dull. Since by now the player knows what to expect of the song, I'd suggest turning these into 3/4 sliders with a returnarrow, so that they flow nicely.

I'm planing on fixing this part involving no 1/3s to hit.

Although the map is rather standard in the easier difficulties, you managed to make a very good Hard and Insane. I'm definitely going to enjoy this once it's ranked. Good luck!

Thanks for the mod, Color! I'll fix this as soon as the mapping tournament is over.


EDIT: holy shit this is graveyarded
Topic Starter
bmin11
I'm actually not too sure if I should fix it to tick 2 anymore. The more I hear, the less appealing it became. I'll talk with more mappers.

About Kitty Pie's slider suggestions, I could not make a good use of it. Blame my mapping skill.
Nichiyouki


Hi, bmin

My mod from your request in my modding queue (Sorry for mod delay)

Red = Unrankable
Biue = You should modified
Black = My suggestion

General

  1. Fine

BMin

  1. 00:00:241 (1) - I heard cymbal here in the song. Add finish here
  2. 00:02:673 (4,5) - There are 3/2 beat. You can change to a slider.

BMed

  1. The spacing of notes are many different. I suggest that consider those.
  2. 00:00:241 (1) - Same as Easy diff.
  3. 00:09:332 (7) - You can notice NC in 00:04:132, so please add NC here.
  4. 00:10:943 (1) - Move to up 1 grid be better.
  5. 00:25:538 (1) - Add NC here, since this note follows a spinner.

BMax

  1. 00:00:241 (1) - Same as Easy diff.
  2. 00:20:997 (7) - Add NC here by listen to the rhythm of song.
  3. 01:10:132 (6) - Move to up 2 grids?

BMix

  1. 00:00:241 (1) - Same as Easy diff.
  2. 00:20:997 (6) - Add NC here by same as Hard diff.

That's all that I can find them, and hope that my mod will be useful for you.

Good luck~
Topic Starter
bmin11

Nichiyouki wrote:

BMin

  1. 00:00:241 (1) - I heard cymbal here in the song. Add finish here I'm a disbeliever in starting with Finish hitsound, but I guess it's fine. Fixed.
  2. 00:02:673 (4,5) - There are 3/2 beat. You can change to a slider. Denied. I want to introduce the idea of the spacing, since this is pretty vital for even easier diffs nowadays.

BMed

  1. The spacing of notes are many different. I suggest that consider those. Most are 1.10x and even if there are changes, they are mostly between 1/1 beats, so I think it'll be fine.
  2. 00:00:241 (1) - Same as Easy diff. Fixed.
  3. 00:09:332 (7) - You can notice NC in 00:04:132, so please add NC here. Fixed.
  4. 00:10:943 (1) - Move to up 1 grid be better. Fixed.
  5. 00:25:538 (1) - Add NC here, since this note follows a spinner. Modded by Kawayi Rika. Thanks though.

BMax

  1. 00:00:241 (1) - Same as Easy diff. Fixed.
  2. 00:20:997 (7) - Add NC here by listen to the rhythm of song. Denied. The appearance is ugly and the spinner does it's job for that change, so I don't think that note deserves a whole new combo for itself.
  3. 01:10:132 (6) - Move to up 2 grids? Fixed (that was rather stupid of me).

BMix

  1. 00:00:241 (1) - Same as Easy diff. Fixed.
  2. 00:20:997 (6) - Add NC here by same as Hard diff. Denied for the same reason.
Thanks for the mod, Nichi!
Kawayi Rika
OK ~ Rechecked and nothing issue ~

Good job, Here you go :3


Topic Starter
bmin11
감사합니다 리카님!
Niva
Hi bmin11~ (Reisen showed me the map long ago actually orz xD)
Just checking the bubble:

[General]

-> Don't forget to add 'DDR' in tags, orz :3
-> On Min and Med, perhaps try to use silent/quieter slidertick at the 00:41:754 and 01:23:268 part? I think this song uses Polymeter, the beats are 4/4 but the synth are playing in 3/4 - that's why slidertick every 1/1 doesn't really work here~
-> A lot of this song's closed cymbals (as example, 00:23:592) actually fits with soft hitfinish (use Sampleset: Normal Addition: Soft on this one) xD

[BMin]

  1. 00:00:565 (2) - Definitely can be reworked - try this one:
    384,72,565,2,0,B|319:44|250:77|250:77|187:109|120:74,1,270
  2. 00:52:457 (2,3,4,5) - Umm, why don't you stack (5) to previous (6) regardless of the spacing, it's much neater that way~ - It can be achieved with this arrangement though:
    16,296,52457,1,8,0:0:0
    0,136,53105,1,8,0:0:0
    165,124,53754,1,8,0:0:0
    176,287,54403,1,8,0:0:0
  3. 01:43:376 (1) - Use repeating 1/1 slider instead for the ending? It lands on more beat though (and gives the better feeling from the music)
[BMed]

  1. 00:04:943 (3) - Just a suggestion here, put the endpoint in ~x:326 y:34 so this slider will point to your next (1) instead?
  2. 00:25:538 (1,2) - Hmm, stacking actually ruins symmetry a bit here, considering the song's flow I recommend a manual-stack like this instead (plays dramatic as well!~)
    273,60,25538,5,0,0:0:0
    264,74,25862,1,0,0:0:0
  3. 00:46:943 (1,2,3,4,5,6,7,8) - This symmetry here - I think you can somewhat play with a little bit wider spacing so (4,5) is centered for beauty, I don't think it will be hard to catch~
  4. 01:22:619 (6,7,8,9,1) - Uhm, (5,6)'s jump - is it intentional? If it is, I prefer something like this though so (5) and (8) will feel connected to each other:
    496,310,82619,1,2,0:0:0
    466,263,82781,1,0,0:0:0
    418,235,82943,1,2,0:0:0
    363,231,83105,1,2,0:0:0
    312,254,83268,5,0,0:0:0
  5. 01:23:268 (1,2,3,4,5,6,7,8) - ...if you followed suggestion above, then with the current (1)'s placement, you can arrange these eight into a neat pentagon (:
[BMax]

  1. 00:00:241 (1,2) - Stack this in the center of (3,4,5)'s circle instead? Aside from beautifying, it will also avoid overlap between (2) and (5)'s comboburst~
  2. 00:19:700 (4) - Uhm, I suppose this should be on ~x:418 y:262? o.o (if you do this don't forget to adjust (6,7) more to the right)
  3. 00:26:997 (5) - ...personally a slider wave works better here I think (avoids clustering as well)
  4. 00:59:916 (1,2) - Will be more fun imo if you can split this into four sliders arranging a fan :3
  5. 01:07:700 (1) - Uhm, why don't you just stack this to the previous 01:06:727 (2) instead...
  6. 01:12:565 (2) - Put in ~x:332 y:212, then CTRL+G for great circular movement here?
  7. 01:43:376 (4) - Move higher to ~y:110, and:
  8. 01:43:700 (6,7,8,9,10) - I get your idea to make a symmetry here, but I much prefer manual-stacking downward like this - it's more readable and gives more impression towards the ending imo (:
    256,272,103700,1,0,0:0:0
    255,282,103781,1,0,0:0:0
    255,292,103862,1,0,0:0:0
    255,302,103943,1,0,0:0:0
    255,312,104024,1,0,0:0:0
[BMix]

  1. 00:13:538 (1) - Remove the repeat and add a note elsewhere (perhaps stacked under slider's end) on 00:14:186? A jump like this plays much better than your current anti-jump imo...
  2. 00:20:997 (6) - CTRL+J? The spinner looks good this way imo because of the two opposite combobursts (:
  3. 00:25:538 (3,4) - Minor stuff here, put in ~x:259 y:294 so they'll look correct in play mode (due to stacking's nature)?
  4. 00:29:916 (4,5,6,1) - I think if you can arrange these four into a sudden diamond jump it'll play better and give more energy :3
  5. 01:12:240 (1,2,3,4) - If possible I'd stack (3) to your previous (4) here, perhaps with this diamond-like arrangement:
    344,284,72240,5,2,0:0:0
    124,58,72403,1,2,0:0:0
    145,241,72565,1,2,0:0:0
    328,134,72727,1,2,0:0:0
  6. 01:43:943 (6,7) - Move these two upward so the end will be v-shaped stream? Looks better this way imo xD
One other thing worth mentioning is you can add a short kiai on the last note though, it's a REALLY big note and it really fits (:
Topic Starter
bmin11

Niva wrote:

[General]

-> Don't forget to add 'DDR' in tags, orz :3

Fixed and checked if there aren't any I missed.

-> On Min and Med, perhaps try to use silent/quieter slidertick at the 00:41:754 and 01:23:268 part? I think this song uses Polymeter, the beats are 4/4 but the synth are playing in 3/4 - that's why slidertick every 1/1 doesn't really work here~

Agreed and Fixed

-> A lot of this song's closed cymbals (as example, 00:23:592) actually fits with soft hitfinish (use Sampleset: Normal Addition: Soft on this one) xD

Interesting, but it feels like it's disrupting the closed cymbal imo.


[BMin]

  1. 00:00:565 (2) - Definitely can be reworked

    Thanks, and fixed.

  2. 00:52:457 (2,3,4,5) - Umm, why don't you stack (5) to previous (6) regardless of the spacing, it's much neater that way~

    Looks much better. Thanks, and fixed.

  3. 01:43:376 (1) - Use repeating 1/1 slider instead for the ending? It lands on more beat though (and gives the better feeling from the music)

    I guess it would be pointless to give a difference with BMed like this. Fixed.
[BMed]

  1. 00:04:943 (3) - Just a suggestion here, put the endpoint in ~x:326 y:34 so this slider will point to your next (1) instead?

    Fixed.

  2. 00:25:538 (1,2) - Hmm, stacking actually ruins symmetry a bit here, considering the song's flow I recommend a manual-stack like this instead (plays dramatic as well!~)

    I love the effect, but I'm also equally worried that people might find it confusing if I overlap 1/1 notes. I think I'll give it a shot. Thanks, and Fixed.

  3. 00:46:943 (1,2,3,4,5,6,7,8) - This symmetry here - I think you can somewhat play with a little bit wider spacing so (4,5) is centered for beauty, I don't think it will be hard to catch~

    Fixed.

  4. 01:22:619 (6,7,8,9,1) - Uhm, (5,6)'s jump - is it intentional? If it is, I prefer something like this though so (5) and (8) will feel connected to each other:

    Ya, that looks way better. Thanks.

  5. 01:23:268 (1,2,3,4,5,6,7,8) - ...if you followed suggestion above, then with the current (1)'s placement, you can arrange these eight into a neat pentagon (:

    That was exactly my thought when I fisr saw it lol Fixed.
[BMax]

  1. 00:00:241 (1,2) - Stack this in the center of (3,4,5)'s circle instead? Aside from beautifying, it will also avoid overlap between (2) and (5)'s comboburst~

    Fixed in a different way

  2. 00:19:700 (4) - Uhm, I suppose this should be on ~x:418 y:262? o.o (if you do this don't forget to adjust (6,7) more to the right)

    Fixed

  3. 00:26:997 (5) - ...personally a slider wave works better here I think (avoids clustering as well)

    Couldn't work on that. Sorry.

  4. 00:59:916 (1,2) - Will be more fun imo if you can split this into four sliders arranging a fan :3

    Fixed

  5. 01:07:700 (1) - Uhm, why don't you just stack this to the previous 01:06:727 (2) instead...

    Didn't want to give too big of a change in angle (that was the smallest angle I could get).

  6. 01:12:565 (2) - Put in ~x:332 y:212, then CTRL+G for great circular movement here?

    Interesting, but I would rather keep the movement like 01:09:646 (3,4,5,6) - with a change in spacing. Also, I would rather keep those pattern separated.

  7. 01:43:376 (4) - Move higher to ~y:110, and:
  8. 01:43:700 (6,7,8,9,10) - I get your idea to make a symmetry here, but I much prefer manual-stacking downward like this - it's more readable and gives more impression towards the ending imo (:

    Both are fixed. Thanks.
[BMix]

  1. 00:13:538 (1) - Remove the repeat and add a note elsewhere (perhaps stacked under slider's end) on 00:14:186? A jump like this plays much better than your current anti-jump imo...

    Fixed the pattern instead.

  2. 00:20:997 (6) - CTRL+J? The spinner looks good this way imo because of the two opposite combobursts (:

    I wanted to focus on the note and minimize the movement. Tempting though.

  3. 00:25:538 (3,4) - Minor stuff here, put in ~x:259 y:294 so they'll look correct in play mode (due to stacking's nature)?

    Fixed.

  4. 00:29:916 (4,5,6,1) - I think if you can arrange these four into a sudden diamond jump it'll play better and give more energy :3

    I'll contact you in-game, because I couldn't figure out how you wanted this to be fixed (the diamond part).

  5. 01:12:240 (1,2,3,4) - If possible I'd stack (3) to your previous (4) here, perhaps with this diamond-like arrangement:

    I think the jump is way to drastic. Fixed so it stacks.

  6. 01:43:943 (6,7) - Move these two upward so the end will be v-shaped stream? Looks better this way imo xD

    I think I would just keep it clean and simple.
One other thing worth mentioning is you can add a short kiai on the last note though, it's a REALLY big note and it really fits (:

I'll keep it as it is. It would be like having fire works for shutting a massive door closed. Thanks though.
Thanks for your mod, Niva!


EDIT: Additional thanks to Katty Pie since there was a mod pointed by him/her as well
Muya
you should remove bms from tags
this isnt BMS song :(
Topic Starter
bmin11
Removed. Thanks, Muya.


EDIT: 4000th post for me weeee
Niva
Rechecking, just pointing some things here (don't kudosu) :

-> Umm, you can't make both slidertick and sliderslide silent actually (imo you don't need to silent the sliderslide3, if you want it to be quieter it's fine though as long as not silent)
-> BMix : 01:23:105 (10) missing whistle

Only that (:

-----------------------------------------------

EDIT : Okay, I'm not going to recheck now by your request o.o
Topic Starter
bmin11
All fixed. Thanks again, Niva.
Sure
[General]
Remove audio stream from the video.


[BMix]
  1. OD8? I think high OD is quite suitable for this music and diff.
01:44:024 (7) - Needs finish to emphasize cymbal in the music.

This diff is so sexy.


[BMax]
00:25:538 (2,3) - Since you made manual stacking in BMix diff, thus they need to be like them in BMix imo.
00:28:132 (7) - Maybe add NC? to be consistent with 00:30:727 (1)
00:52:943 (3,4) - They are not symmetry. 00:52:457 (2,5) - Because you've symmetrized them.
01:44:024 (7) - Needs finish to emphasize cymbal in the music.


[BMed]
00:25:538 (1,2,1) - I read Niva's post. Well, I'd rather vertical stacking in this case. http://puu.sh/1FQMY
01:44:024 (3) - Needs finish to emphasize cymbal in the music.


[BMin]
01:43:376 (1) - Needs finish at end to emphasize cymbal in the music.


That's all. Call me back when you ready.

EDIT : fixed icon >w<
Topic Starter
bmin11

ykcarrot wrote:

[General]
Remove audio stream from the video. Fixed.


[BMix]
  1. OD8? I think high OD is quite suitable for this music and diff.
01:44:024 (7) - Needs finish to emphasize cymbal in the music.

Both are fixed.


This diff is so sexy. >_<


[BMax]
00:25:538 (2,3) - Since you made manual stacking in BMix diff, thus they need to be like them in BMix imo. Fixed.
00:28:132 (7) - Maybe add NC? to be consistent with 00:30:727 (1) 그 슬라이더들은 점프다보니 크게 이질감이 느껴질것 같진 않아요.
00:52:943 (3,4) - They are not symmetry. 00:52:457 (2,5) - Because you've symmetrized them. Fixed.
01:44:024 (7) - Needs finish to emphasize cymbal in the music. Fixed.


[BMed]
00:25:538 (1,2,1) - I read Niva's post. Well, I'd rather vertical stacking in this case. http://puu.sh/1FQMY 니바쪽이 더 맘에 드네요 (대칭이 문제긴 하지만 서로 다른 패턴으로 취급할려구요).
01:44:024 (3) - Needs finish to emphasize cymbal in the music. Fixed.


[BMin]
01:43:376 (1) - Needs finish at end to emphasize cymbal in the music. Fixed.


That's all. Call me back when you ready.

EDIT : fixed icon >w<
감사합니다!
Topic Starter
bmin11
Removed the corruptified corrupted video file
Shino
Notice:
  • Your guest taiko request got accepted and you will get it in Jan 12th.

최대한 빨리 만들겠음.
Topic Starter
bmin11
감사합니다
Shino
Filename: TAG underground - POSSESSION (bmin11) [ShinoTaiko].osu

...늦어서 미안!

ShinoTaiko
osu file format v11

[General]
AudioFilename: TAG underground - POSSESSION.mp3
AudioLeadIn: 2000
PreviewTime: 28756
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 0
BeatDivisor: 3
GridSize: 4

[Metadata]
Title:POSSESSION
TitleUnicode:POSSESSION
Artist:TAG underground
ArtistUnicode:TAG underground
Creator:bmin11
Version:ShinoTaiko
Source:Dance Dance Revolution X2
Tags:DDR bemani Shino
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"wallpaper-2224.jpg"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
241,324.324324324324,4,1,0,100,1,0
31376,-100,4,1,0,100,0,1
41754,-100,4,1,0,100,0,0
62511,-100,4,1,0,100,0,1
72888,-100,4,1,0,100,0,0
72889,-100,4,1,0,100,0,1
83268,-100,4,1,0,100,0,0
93646,-100,4,1,0,100,0,1
104024,-100,4,1,0,100,0,0


[Colours]
Combo1 : 255,255,255
Combo2 : 128,0,255
Combo3 : 255,255,255
Combo4 : 179,102,255

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256,192,68348,1,0,0:0:0
256,192,68510,1,0,0:0:0
256,192,68592,1,0,0:0:0
256,192,68673,1,8,0:0:0
256,192,68835,1,0,0:0:0
256,192,68997,1,0,0:0:0
256,192,69078,1,0,0:0:0
256,192,69159,1,8,0:0:0
256,192,69321,1,8,0:0:0
256,192,69483,1,0,0:0:0
256,192,69564,1,0,0:0:0
256,192,69646,1,8,0:0:0
256,192,69808,1,8,0:0:0
256,192,69889,1,8,0:0:0
256,192,69970,1,8,0:0:0
256,192,70132,1,8,0:0:0
256,192,70294,5,0,0:0:0
256,192,70456,1,8,0:0:0
256,192,70618,1,8,0:0:0
256,192,70780,1,0,0:0:0
256,192,70861,1,0,0:0:0
256,192,70942,1,0,0:0:0
256,192,71104,1,0,0:0:0
256,192,71186,1,0,0:0:0
256,192,71267,1,8,0:0:0
256,192,71429,1,0,0:0:0
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256,192,71754,1,0,0:0:0
256,192,71835,1,0,0:0:0
256,192,71916,1,8,0:0:0
256,192,71998,1,0,0:0:0
256,192,72079,1,0,0:0:0
256,192,72160,1,0,0:0:0
256,192,72240,1,8,0:0:0
256,192,72402,1,8,0:0:0
256,192,72564,1,8,0:0:0
256,192,72646,1,0,0:0:0
256,192,72726,1,8,0:0:0
256,192,72889,5,0,0:0:0
256,192,73051,1,8,0:0:0
256,192,73213,1,8,0:0:0
256,192,73375,1,0,0:0:0
256,192,73456,1,0,0:0:0
256,192,73537,1,0,0:0:0
256,192,73699,1,0,0:0:0
256,192,73781,1,0,0:0:0
256,192,73862,1,8,0:0:0
256,192,74024,1,0,0:0:0
256,192,74186,1,0,0:0:0
256,192,74348,1,8,0:0:0
256,192,74510,1,8,0:0:0
256,192,74672,1,0,0:0:0
256,192,74753,1,0,0:0:0
256,192,74835,1,8,0:0:0
256,192,74997,1,0,0:0:0
256,192,75078,1,0,0:0:0
256,192,75159,1,8,0:0:0
256,192,75321,1,8,0:0:0
256,192,75483,5,0,0:0:0
256,192,75565,1,8,0:0:0
256,192,75645,1,8,0:0:0
256,192,75807,1,8,0:0:0
256,192,75969,1,0,0:0:0
256,192,76050,1,8,0:0:0
256,192,76131,1,8,0:0:0
256,192,76293,1,8,0:0:0
256,192,76375,1,0,0:0:0
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256,192,76781,1,0,0:0:0
256,192,76863,1,0,0:0:0
256,192,76944,1,8,0:0:0
256,192,77025,1,0,0:0:0
256,192,77106,1,0,0:0:0
256,192,77188,1,0,0:0:0
256,192,77269,1,8,0:0:0
256,192,77350,1,8,0:0:0
256,192,77430,1,0,0:0:0
256,192,77591,1,8,0:0:0
256,192,77753,1,8,0:0:0
256,192,77835,1,8,0:0:0
256,192,77915,1,8,0:0:0
256,192,78078,5,0,0:0:0
256,192,78240,1,8,0:0:0
256,192,78402,1,8,0:0:0
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256,192,78645,1,0,0:0:0
256,192,78726,1,8,0:0:0
256,192,78888,1,0,0:0:0
256,192,78970,1,0,0:0:0
256,192,79051,1,8,0:0:0
256,192,79213,1,0,0:0:0
256,192,79375,1,8,0:0:0
256,192,79456,1,8,0:0:0
256,192,79537,1,0,0:0:0
256,192,79699,1,8,0:0:0
256,192,79861,1,0,0:0:0
256,192,79942,1,8,0:0:0
256,192,80024,1,8,0:0:0
256,192,80186,1,8,0:0:0
256,192,80267,1,8,0:0:0
256,192,80348,1,8,0:0:0
256,192,80510,1,8,0:0:0
256,192,80672,5,0,0:0:0
256,192,80834,1,8,0:0:0
256,192,80996,1,8,0:0:0
256,192,81158,1,0,0:0:0
256,192,81239,1,0,0:0:0
256,192,81320,1,0,0:0:0
256,192,81482,1,0,0:0:0
256,192,81564,1,0,0:0:0
256,192,81645,1,8,0:0:0
256,192,81807,1,0,0:0:0
256,192,81969,1,8,0:0:0
256,192,82051,1,0,0:0:0
256,192,82132,1,0,0:0:0
256,192,82213,1,0,0:0:0
256,192,82294,1,8,0:0:0
256,192,82376,1,8,0:0:0
256,192,82457,1,0,0:0:0
256,192,82538,1,0,0:0:0
256,192,82618,1,8,0:0:0
256,192,82780,1,8,0:0:0
256,192,82942,1,8,0:0:0
256,192,83024,1,0,0:0:0
256,192,83104,1,8,0:0:0
256,192,83268,5,12,0:0:0
256,192,83484,1,0,0:0:0
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256,192,83916,1,4,0:0:0
256,192,84132,1,8,0:0:0
256,192,84349,1,0,0:0:0
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256,192,84998,1,0,0:0:0
256,192,85213,1,0,0:0:0
256,192,85322,1,0,0:0:0
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256,192,86078,1,8,0:0:0
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256,192,97970,1,0,0:0:0
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256,192,99700,1,8,0:0:0
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256,192,99916,1,8,0:0:0
256,192,100132,1,0,0:0:0
256,192,100240,1,8,0:0:0
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256,192,100565,1,0,0:0:0
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256,192,100997,1,0,0:0:0
256,192,101105,1,0,0:0:0
256,192,101213,1,0,0:0:0
256,192,101430,5,8,0:0:0
256,192,101538,1,0,0:0:0
256,192,101646,1,8,0:0:0
256,192,101754,1,8,0:0:0
256,192,101863,1,0,0:0:0
256,192,101970,1,8,0:0:0
256,192,102079,1,0,0:0:0
256,192,102187,1,0,0:0:0
256,192,102295,1,8,0:0:0
256,192,102403,1,0,0:0:0
256,192,102511,1,8,0:0:0
256,192,102619,1,0,0:0:0
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256,192,102835,1,8,0:0:0
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256,192,103160,1,0,0:0:0
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256,192,103376,5,0,0:0:0
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256,192,103700,1,8,0:0:0
256,192,103781,1,8,0:0:0
256,192,103862,1,8,0:0:0
256,192,103943,1,8,0:0:0
256,192,104024,1,0,0:0:0
256,192,104132,12,0,106619,0:0:0
Topic Starter
bmin11
업로드 완료!
Sonnyc
랭크는 언제쯤!!
Topic Starter
bmin11
태고 난이도 하나 더 구하고 문프레님의 오스 마니아 난이도가 올때 랭크 시도할겁니다.
Mimineko_old
For me the taiko chart is a bit easy (First time seen FC)
Well.....it is fun, but as a DDR Boss song I think it is better to get harder?
Would you mind if I post my difficulty here as well? =D

EDIT: here is my osu map
http://www.mediafire.com/?77esu1wl0k5ejxw
I use scroll effect to imitate the slow down and speed up in DDR, too bad osu isn't like taikojiro =/

The ending is just simply DDDDKKKKDDDDKKKK so it should be easy to read
And I am able to FC it so I think it shouldn't be that hard?
Topic Starter
bmin11

Mimineko wrote:

For me the taiko chart is a bit easy (First time seen FC)
Well.....it is fun, but as a DDR Boss song I think it is better to get harder?
Would you mind if I post my difficulty here as well? =D
Ya, that was my thought as well and since we need another taiko difficulty, I thought we could make this difficulty a bit easier. Your's will be the boss difficulty (if this is the right name hm) .
Topic Starter
bmin11
I just tested your difficulty (ran it on auto). Personally, I couldn't tell a big different in the challenge department compare to Shino's difficulty. Probably because I would fail both difficulties anyway, but that's my thought.

The last part felt odd. Maybe you should try DDDDKKDDDDKKDDDDKKDDDDKK. This way, the pattern will repeat along with the song. I guess this would pull down the difficulty, but in my opinion, the last pattern should change.



Oh and update your difficulty before you edit. I changed your tag and added a BG
Mimineko_old

bmin11 wrote:

I just tested your difficulty (ran it on auto). Personally, I couldn't tell a big different in the challenge department compare to Shino's difficulty. Probably because I would fail both difficulties anyway, but that's my thought.

The last part felt odd. Maybe you should try DDDDKKDDDDKKDDDDKKDDDDKK. This way, the pattern will repeat along with the song. I guess this would pull down the difficulty, but in my opinion, the last pattern should change.



Oh and update your difficulty before you edit. I changed your tag and added a BG
o....ok~ You can use DDDDKKDDDDKK if you want
But the main thing is to mix big note and small note so it looks more confusing
Topic Starter
bmin11
But the main thing is to mix big note and small note so it looks more confusing
That I have no idea how to work with lol

would it be okay if you fix it? I'm not even sure if my suggestion is the best option as well.
Mimineko_old
Topic Starter
bmin11
Looks great. Also, 01:43:395 (672) - [url=http://puu.sh/1OKtC]Maybe we could make this a bit longer like this[/url


P.S. I uploaded your diff by the way]
Decipher
short mod... orz

[Shino]
00:59:106 (16,17) - I think they're supposed to be kd
01:00:242 (3) - k?

[nekoMimi]
I think there are so many copy&pastes? hehehe
00:02:692 (16,48) - k?
00:13:070 (85, 127) - k?
00:19:557 (137) - k
00:41:773 ~ 00:51:287 - remove finishes from / add finishes to all notes
01:23:287 ~ 01:33:449 - same as above.
01:33:665 ~ end - don't put big notes in the middle of stream, it's a little hard to press..

Mimineko wrote:

to mix big note and small note so it looks more confusing
but we should make the map still enjoyable to play too, without overmapping it~
Mimineko_old

Light Usagi wrote:

short mod... orz

[Shino]
00:59:106 (16,17) - I think they're supposed to be kd
01:00:242 (3) - k?

[nekoMimi]
I think there are so many copy&pastes? hehehe
00:02:692 (16,48) - k?
00:13:070 (85, 127) - k?
00:19:557 (137) - k
00:41:773 ~ 00:51:287 - remove finishes from / add finishes to all notes
01:23:287 ~ 01:33:449 - same as above.
01:33:665 ~ end - don't put big notes in the middle of stream, it's a little hard to press..

Mimineko wrote:

to mix big note and small note so it looks more confusing
but we should make the map still enjoyable to play too, without overmapping it~
well......if the original taiko do copy and paste also, I think I should do it so it will become more structural
I don't think there is much different by changing those k
it is necessary to add those scroll to hide the slow down part or else the note will be overlap and look bad
well.....for me is playable, Metal Hawk BGM1 have big notes in the middle as well so I don't think is a big problem
Topic Starter
bmin11
no changes I guess?
Coro
Taiko mod~
All are suggestions unless in red.

[ShinoTaiko]
Disable countdown
00:25:538 (1,2,3,4,5,6,7,8,9,10,11) - add finish? I think it sounds better.

[Mimineko Oni]
Use same offset as Shino's diff please, it's currently off-beat.
Disable countdown and letterboxing

00:23:449 (141) - add finish
01:34:097 (601) - no mid-stream finishes please, only as first or last note. (I know Taiko does it but osu doesn't allow it.) Remove finish (and for all like this).
I like the SV multiplier changes though~

good luck with rank~
Big and Busty
Shinotaiko: OD8 is too much, why not 5?
Mimineko_old

CoroQuetz wrote:

[Mimineko Oni]
Use same offset as Shino's diff please, it's currently off-beat.
Disable countdown and letterboxing

00:23:449 (141) - add finish
01:34:097 (601) - no mid-stream finishes please, only as first or last note. (I know Taiko does it but osu doesn't allow it.) Remove finish (and for all like this).
I like the SV multiplier changes though~

good luck with rank~
erm......what does it mean by add finish......?
Topic Starter
bmin11
He means big don and big kat
Mimineko_old
Topic Starter
bmin11
Updated
Shino

Light Usagi wrote:

00:59:106 (16,17) - I think they're supposed to be kd
01:00:242 (3) - k?

CoroQuetz wrote:

00:25:538 (1,2,3,4,5,6,7,8,9,10,11) - add finish? I think it sounds better.
1. 현재 보면확인이 불가능한 관계로 테스트해봤을때 좀 더 어울린다고 생각하는 쪽으로 바꿀 것.
2. 카운트다운 제외, OD는 5로.

5일동안 사지방 서버가 망해서 접속이 불가능했음. 미안.
Topic Starter
bmin11
어차피 랭크 될려면 아직 멀었어요. 쉬엄쉬엄하세요.
Topic Starter
bmin11
00:59:106 (16,17) - I think they're supposed to be kd

이것하고 카운트다운, OD만 고치기로 했습니다. 개인적으로 두번째건 별로고 피니쉬 관련된건 시노님이 직접 고쳐보셔야 할것 같아요. 저도 솔직히 피니쉬는 좀 들어가주는게 좋다고 생각해요, 다만 모든 노트에 피니쉬를 넣기에는 좀...
-Kazu-
Taiko Mod as requested via Forum PM.
I hope this will help =A= Let's Begin.

Mimineko Oni

00:41:727 (254,255,256,257,258,259,260,261,262,263,264,265,266,267,268,269,270,271,272,273,274,275,276,277,278,279,280,281,282,283,284,285,286,287,288,289,290,291,292,293,294,295,296,297,298) - This pattern doesnt need to be too repetitive,if you hear the song with attention,in the song there are some changes in the notes. i recommend "d d k d k k d k k d k d d k k k d k k d d d k k d k k k d k d k k k k d d k k k d k k d k" (yes,making that took me so long XD)

00:59:916 (51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67) - This part sounds like a only one beat,like if was "ddddddddddddddddd"...

01:23:268 (252,253,254,255,256,257,258,259,260,261,262,263,264,265,266,267,268,269,270,271,272,273,274,275,276,277,278,279,280,281,282,283,284,285,286,287,288,289,290,291,292,293,294,295,296,297,298,299) - as i said,this doesnt need to be so repetitive,since the song has changes in his pattern... (i think if you deny this and the other long pattern i will explode,seriously lol) "d k k k d k k k d d k d d k k k d k d k d d d k d d k d d k d k k k d d d k k d d k k d d d k k"

ok.
ShinoTaiko
01:36:240 (1,2,3,4,5) - "dkddk"
01:38:835 (1,2,3,4,5) - " dddkk"
since 01:41:430 - to 01:43:376 - doesnt sound like a stream,so maybe you has to follow the song with "d k k d d k K D K K" (1/3 beat and one space between each note). (I think this should be there,but if you dont like dont worry,is only a suggestion).

Not to much to do in ShinoTaiko. Great diff ^^
Good job making both diffs,they are so great.
Mimineko_old
1)Ya sure I can change that
2)ddddd(ry would be just too simple, I think I will just leave it there
3)That is the same pattern and same melody as before.....even in DDR
I think I will keep those 1/3 same as 1), but when 1/6 is introduced I will add some other middle notes in

EDIT:
1)It actually sounds really weird when I use that pattern......I am not sure am I the only one who felt that, probably because of mixing of Big and small notes
3)Same as above

So.....should I use all Big/Small notes to use that pattern?
Since Osu taiko have weird sound for big notes......in origianl Taiko big and small sounds the same
Cyclohexane
Hey, I'm gonna go mod the Taiko diffs since bmin asked nicely and I really like this set.

[Mimineko Oni]

00:10:619 - (onwards) This part is a bit boring, I'd say. Repeating d ddk d ddk d ddk d ddk fits, but I feel like it could be better. I suggest not placing beats so systematically and listening to the melody, this will lead your hitsounding (you did this in later parts of the map and it works well)
00:26:186 (146, 178) - I don't quite get what you're mapping to here. Is it the drums, is it the melody? Neither seem to match. I'd suggest remaking this following either with hitsounds and beat placement.
00:41:754 (254, 298) - Once again this feels a bit boring, it's just d d k k with finishes everywhere. I know this part is not the easiest/most fun to map, but I think you can pull off something better here. Try listening to the melody for your hitsounding, it should help.
01:12:889 (451, 547) - This part feels really overmapped, it looks like you tried to place as many notes to indicate a difficulty progression. Problem here is that it gets a bit tiring on the arms and the streams aren't necessarily all that fun (doesn't help that they are repeated so much). My advice on this one is once again to listen to the melody and let it guide your hitsounding and beat placement. Try to look at what other Taiko (Shino's one is a good start) difficulties did here. It should help a lot.

Other than that this is a pretty nice Oni, I liked the chorus part with the kkks, it's quite dynamic.

[ShinoTaiko]
00:23:430 - Beats on 00:23:430 -, 00:23:592 - and 00:24:078 -. You chose to map to the drums for this part so you should really map it all.
00:25:538 onwards - This section feels empty. Can you hear the drums in the background? I suggest you map that part according to them. They give a lot of possibilities in the way of hitsounding/beat placement, so you could really come off with something nice here. You actually do it later at 00:52:132 - and it's awesome.
01:12:889 onwards - This part is really fun. It's very dynamic and the difficulty progression is nice. Well done.
01:41:430 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,1) - This last stream is a bit of a last note nightmare, it's harder than anything else in the map. It's fun, but you might want to tone it down to keep the difficulty throughout the map consistent (plus missing this late into the map is really frustrating I gotta say, haha)

Overall this is really fun, I really liked it.

Once again bmin you're going to need a Muzukashii in order to go for ranking but I'm sure you can get one. Good luck!
Mimineko_old

Mr Color wrote:

Hey, I'm gonna go mod the Taiko diffs since bmin asked nicely and I really like this set.

[Mimineko Oni]

00:10:619 - (onwards) This part is a bit boring, I'd say. Repeating d ddk d ddk d ddk d ddk fits, but I feel like it could be better. I suggest not placing beats so systematically and listening to the melody, this will lead your hitsounding (you did this in later parts of the map and it works well)
00:26:186 (146, 178) - I don't quite get what you're mapping to here. Is it the drums, is it the melody? Neither seem to match. I'd suggest remaking this following either with hitsounds and beat placement.
00:41:754 (254, 298) - Once again this feels a bit boring, it's just d d k k with finishes everywhere. I know this part is not the easiest/most fun to map, but I think you can pull off something better here. Try listening to the melody for your hitsounding, it should help.
01:12:889 (451, 547) - This part feels really overmapped, it looks like you tried to place as many notes to indicate a difficulty progression. Problem here is that it gets a bit tiring on the arms and the streams aren't necessarily all that fun (doesn't help that they are repeated so much). My advice on this one is once again to listen to the melody and let it guide your hitsounding and beat placement. Try to look at what other Taiko (Shino's one is a good start) difficulties did here. It should help a lot.

Other than that this is a pretty nice Oni, I liked the chorus part with the kkks, it's quite dynamic.

[ShinoTaiko]
00:23:430 - Beats on 00:23:430 -, 00:23:592 - and 00:24:078 -. You chose to map to the drums for this part so you should really map it all.
00:25:538 onwards - This section feels empty. Can you hear the drums in the background? I suggest you map that part according to them. They give a lot of possibilities in the way of hitsounding/beat placement, so you could really come off with something nice here. You actually do it later at 00:52:132 - and it's awesome.
01:12:889 onwards - This part is really fun. It's very dynamic and the difficulty progression is nice. Well done.
01:41:430 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,1) - This last stream is a bit of a last note nightmare, it's harder than anything else in the map. It's fun, but you might want to tone it down to keep the difficulty throughout the map consistent (plus missing this late into the map is really frustrating I gotta say, haha)

Overall this is really fun, I really liked it.

Once again bmin you're going to need a Muzukashii in order to go for ranking but I'm sure you can get one. Good luck!
Well.....this time I had change everthing
http://www.mediafire.com/?vkakcxvaraaak4a
Topic Starter
bmin11
looks fantastic. Updated!
0gre_old
[MOD REQUEST (Taiko only)]
SIGNs
d = don
k = katsu
D = big done
K = big katsu
add
delete
/ = exchange to

[Mimineko Oni]
MOD information
00:26:186 to 00:31:376
this part has a bit too much notes you may can delete
00:26:430 (145,156,167)

00:33:646 (205,245)
I think these can d / k because
it seems to have a strong back k sound
and you also have it as a k for eg. 01:07:376

00:51:484 (308)
This slider stops at this point looks better

Set KIAI which is same as other osu maps or another taiko map

It is highly recommended to take of changes of speed if is for a rank

01:12:889 to 01:22:457
far too much notes take of some notes out
specially 01:20:673 (509,510,511,512,513,514,515,516,517,518,519,520,521,522,523,524,525,526,527,528,529,530,531)

01:12:484
you may can link two 3-combes by adding something

01:33:646
from here you'd better change to something
it is really hard to play and unusual
It may need some changes here
but the rhythem and sound picking is good ~

[ShinoTaiko]
MOD information
00:15:808 to 00:20:997
I think little bit too much compare to before with similar melody
or could be balance by adding more notes at
00:00:241 to 00:15:484

00:23:430 and 00:23:592 00:24:078
can not add any at these points?
I have almost nothing to say~
It is good map~
may can tidy up last section a bit :)





It may not be helpful :?
Thanks for seeing!
BeatofIke
Your taiko difficulties are well-mapped! I'm going to give this map a star.

PS: You should contact a MAT/BAT for a Bubble Repair! Good Luck!
Lundlerol
Since my pupil's 0gre is performing mod, I also do mod.

Let's....

SPOILER
d = don
k = kat
D = Finish d
K = Finish k

[General]
Kiai should be consistent throughout difficulties of your mapset (especially since it is shown on the main menu). If you have a guest difficulty from another mapper that uses different kiai, then it's fine as long as it still makes sense.
This is Official Ranking Submission Rules and Guidelines.

https://osu.ppy.sh/wiki/Ranking_Criteria

Only Taiko of Mimineko does not have kiai time.
Please add a concentration time to the same portion as other diffs.

[Mimineko Oni]
00:19:700 (55) - Why does it use slider?  It is unnecessary. Let's arrange by notes. Deletion recommendation.
00:19:700 - d
00:20:024 (1) - k
00:20:186 (1) - d
00:20:511 - d
00:26:673 (147,148,149,150) - delete. Please try rearrangement after deleting. > dk kd > Changed>ddkkd
00:27:970 (9,10,11,12) - ^ > kd dd>Changed>d ddkdk
00:28:700 - delete.
00:41:105 - this slider deletion recommendation.
00:41:105 - D
00:41:268 (1) - k
00:41:430 - d
00:41:592 - k
00:41:754 - ~ 00:52:132 -   *
The acceleration and slowdown in these middles are unnecessary.
It is because these are all unified at the same tempo.
Therefore, probably, it should delete.
00:51:484 (146) - Please reput the portion of the last of this slider on the position of the following.
00:51:970 -
01:20:673 (247,248,249,250,251,252,253,254,255,256,257,258,259,260,261,262,263,264,265,266,267,268,269) -
I think that this stream should rearrange notes since it is not suitable for sound.
01:20:673 (247) -   This is made into the starting point.
How about rearranging as follows?
dkk k d dkk kdk d kkkdk
01:22:619 (2) - deletion recommendation.
01:22:619 (1) - This is made into the starting point.
How about rearranging as follows?
ddk d k
01:23:268 (1) - ~ 01:44:024 - This is the same reason as a *mark.


Taiko Rules - You may not break these ever

Finish notes must not be in the middle or at the beginning in a 1/4 or above stream.
At the end, finish streams may allowed under following pattern constellations:
xxxxxxxxO, xxxxooooX, xxooxxooX

https://osu.ppy.sh/wiki/Taiko_Ranking_Criteria

01:33:646 (581) - Since this is violation of a rule, it should remove Finish.  Therefore, you should change this to d or k.

01:34:943 (590) -  ^
01:36:241 (599) -  ^
01:37:538 (608) -  ^
01:38:835 (617) -  ^
01:40:132 (629) -  ^
01:41:430 (641) -  ^

01:42:619 (652) - delete.

01:43:376 (656) -  Please reput the portion of the last of this slider on the position of the following.
01:43:857 -
Finished~.
It will not be able to Ranked, as long as there is a portion which is carrying out violation of a rule, even if it can get a bubble in the state of now.
Mimineko_old
I have some question to ask
Finish notes must not be in the middle or at the beginning in a 1/4 or above stream.
At the end, finish streams may allowed under following pattern constellations:
xxxxxxxxO, xxxxooooX, xxooxxooX
1/4 or above, that refer to 1/4,1/6 and so on isn't it?
So 1/3 can include finish notes...... is it?
Lundlerol

Mimineko wrote:

I have some question to ask
Finish notes must not be in the middle or at the beginning in a 1/4 or above stream.
At the end, finish streams may allowed under following pattern constellations:
xxxxxxxxO, xxxxooooX, xxooxxooX
1/4 or above, that refer to 1/4,1/6 and so on isn't it?
So 1/3 can include finish notes...... is it?
It contains 1/3 .
And many players dislike it.
Don't you still change?
Mimineko_old

Lundlerol wrote:

It contains 1/3 .
And many players dislike it.
Don't you still change?
Those people will hate Metal Hawk then, lol (POSSESSION DDR chart as well)
will make change around weekend
Lundlerol

Mimineko wrote:

I have some question to ask
Finish notes must not be in the middle or at the beginning in a 1/4 or above stream.
At the end, finish streams may allowed under following pattern constellations:
xxxxxxxxO, xxxxooooX, xxooxxooX
1/4 or above, that refer to 1/4,1/6 and so on isn't it?
So 1/3 can include finish notes...... is it?
Although it forgets to say
However it may see this, it is 1/3.
It is not 1/6.

Mimineko_old

Lundlerol wrote:

Although it forgets to say
However it may see this, it is 1/3.
It is not 1/6.

They don't allow 1/4 or 1/6 big and small notes mix cause it is too hard to play it in Taiko
I can't remember any Taiko offical chart that include structure like that....(o wait, 大打音)
But Taiko have offical chart that include mixing of big small notes like Metal Hawk
Well at least for me 1/3 stream with bit notes is possible to play it......
But I am going to change it to all small notes
Lundlerol
Furthermore, it forgets to say.
ShinoTaiko is also the same.


SPOILER
[Mimineko Oni]
01:33:646 (581,582,583,584,585,586,587) -
01:34:943 (590,591,592,593,594,595,596) -
01:36:241 (599,600,601,602,603,604,605) -
01:37:538 (608,609,610,611,612,613,614) -
01:38:835 (617,618,619,620,621,622,623,624,625,626,627,628,629,630,631,632,633,634,635,636,637,638,639,640,641,642,643,644,645,646,647,648,649,650,651,652,653) -

[ShinoTaiko]
01:25:213 (10,11,12) -
01:27:807 (10,11,12) -
01:30:402 (10,11,12) -
01:32:996 (10,11,12) -
01:33:646 (1,2,3) -
01:34:295 (5,6,7) -
01:35:592 (12,13,14) -
01:36:240 (1,2,3,4,5,6,7,8) -
01:37:537 (10,11,12,13,14,15,16,17) -
01:38:835 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,1) -

Streams
For the majority of maps, only 1/1, 1/2 or 1/4 beat note streams should be used. 1/3 and 1/6 should be added only when there's a similiar beat in the music.
https://osu.ppy.sh/wiki/Taiko_Ranking_Criteria

I think that these arrangement of these two diff is not united with sound.
This part thinks that only the sound of a simple substance can be heard.
These seem to use stream forcibly.
Therefore, these think that they are against a rule.
And 1/3 and 1/6 are special.
Fundamentally, it does not use.

It summarizes having happened this time.
Two +(CreaterMap)diff do not follow a rule.
It is following three point
SPOILER
[Guidelines]
Kiai should be consistent throughout difficulties of your mapset (especially since it is shown on the main menu). If you have a guest difficulty from another mapper that uses different kiai, then it's fine as long as it still makes sense.
[Finish notes]
Finish notes must not be in the middle or at the beginning in a 1/4 or above stream.
At the end, finish streams may allowed under following pattern constellations:
xxxxxxxxO, xxxxooooX, xxooxxooX
[Streams]
For the majority of maps, only 1/1, 1/2 or 1/4 beat note streams should be used. 1/3 and 1/6 should be added only when there's a similiar beat in the music.
Avoid using 1/8 streams by any circumstance.
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