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TAG underground - POSSESSION

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Topic Starter
bmin11

intoon wrote:

glance at this map

[BMix]

01:12:889 - 여기부터 난이도가 살짝 올라간건 알겟는데 sv도 같이 빨라졌으면 많이 좋았을듯한 개인적인 생각... sv x1.2 정도? 플레이에 큰 차이가 없어 보류했습니다. 고치는데 슬라이더를 전부 새로 만들어야할 뿐더러 노래의 페이스가 빨라지는게 아니라 sv까지 늘어났다는걸 보여줘야하나 싶네요;;. 난이도 상승 선에서 그치겠습니다.
00:58:619 (1,2,1,2,1,2,1,2) - spacing ↑ ? 개인적인 소망이에요;.. 음 개인적으로 현재 패턴이 노래에 어울린다고 생각하고 딱히 다른 패턴이 생각이 안나 고치기 힘들것 같네요;;. 것보다 여기서 스페이싱을 더 올리라니ㄷㄷㄷ
00:42:403 (1,1,1,1,1,1) - 요런데 NC 넣어주면 보기에도 플레이면에서도 더 좋을거같아요 이것도 제 취향.. 물론 같은 뒤에 패턴에도 NC... 이미 NC 처리 되어있습니다. 아니면 NC로 바꾸신후 복사+붙여넣기 하셔서 제가 못찾는 것 일수도 있구요. 대충 어디에 넣으란지 예상이 가는데 불필요하게 콤보를 잘라놓는것 같네요. 그리고 후에 패턴들에도 일관적이지 못하게 되기도 하네요. 일관적이게 바꿔줄려해도 일부 패턴들이 이 뉴콤보로 인해 난해해 보이게 되는 경우도 생기구요.
01:44:024 (7) - 피니시? 노래 자체 베이스의 중압감이 맘에 들어 안넣었습니다.
Saturnalize
Topic Starter
bmin11
[BMin]
I fixed all those stuffy looking gaps by moving a pixel away. I focused on the appearance only when fixing these problems.
I went through with the NC again, but I don't agree with the last example. Those NCs are staying the same for all difficulties and [Easy] is no exception. Others are fixed.

[BMed]
All fixed but the NC. It seems unnecessary and only makes it look dissorted.

[BMax]
Somehow fixed. Hopefully it's better this way.


Thanks for the mod
Ra-s
도저히 모딩이 불가능함. 대신 별 2개 드릴게요...제 3개의 쿠도수 중에 2개나 드리는건데...
Topic Starter
bmin11

Ra-s wrote:

도저히 모딩이 불가능함. 대신 별 2개 드릴게요...제 3개의 쿠도수 중에 2개나 드리는건데...
감사해요! 덕분에 +12 SP 모딩퀘들 모딩 신청이 가능해졌어요ㅋㅋㅋㅋ



Thanks to everyone else who has shot their precious stars!
Poggo
Hi~

General

• BGs should have sixe 1024x768(800x600) plz resize it~
• Delete combo color 4 bcz it identical with color 2~

BMix

OD -2

00:00:241(1,4) - overlap~ put note 1 in other place for better game
00:05:592(1,3) - ^
00:02:673(3,4) - better replace on slide, sounds better
00:07:862(3,4) - ^
00:17:105(4,1) - very big spacing for jump, stack it a bit
00:18:240(3,4) - replace on slider~ It's better follow the music
00:18:727(2,3,4,5) - try make slider forms more interesting (straight sliders very boring)
00:52:457(3,4,5,6) - ^
00:23:592(1) - put this note in centre bcz after spin very difficult play notes on 1/2
00:27:322 - remove clap
00:41:754 - 00:51:268 this part sounds boring without hitsounds try add claps :
00:42:186(3)
00:42:835(6)
00:43:268(8,9)
00:43:916(11,12) e.t.c Put claps on note 3,6,8,9,11,12 sounds fine~
01:23:268 - 01:43:159 - ^
00:51:484 - here better put slider 1/1
01:44:024 - end kiai time here~

Bmax

the same on Bmix~ Make slider forms more intersting~ Add claps on 00:41:754 - 00:51:268 and 01:23:268 - 01:43:159 parts~

Bmed

Distance spacing very big for normal diff~ you should put 0.8-0.9 and correct all spacing~

00:18:727 - I think better if you replace this note on double slider~ Bcz 9 notes without sliders it a little difficult for normal~
00:24:078 - add note here
01:14:835(5,6,7,8,1) - 5 stack notes very difficult for normal~ unstack it or replace some notes on sliders
01:17:430(6,7,8,9,1) - ^
01:20:024(6,7,8,9,1) - ^

Bmin

00:44:349(1) - I suggest remove 2 repeats and add slider 2/1 bcz many repeats can confused beginners~
00:56:997(4,1,2,3,4,1,2,3,4) - 9 notes for beginners very difficult to play~ plz replace some notes on sliders
01:12:240 - add note here, sounds better and more playable in this place
01:25:862(1) - same on 00:44:349
01:33:565 - 01:43:376 - replace all double notes on sliders~ BCz for beginners it's hell >.<

Good luck~
Topic Starter
bmin11

Katty Pie wrote:

Hi~

General

• BGs should have sixe 1024x768(800x600) plz resize it~ Fixed
• Delete combo color 4 bcz it identical with color 2~ Denied. I don't want two purples to be placed side by side.

BMix

OD -2 Rhythms are straight fairly forward and spinners are easily doable, so I will keep the current Overall Difficulty.

00:00:241(1,4) - overlap~ put note 1 in other place for better game Approach Rate is high enough to nullify this overlap and I like the flow of this note right now.
00:05:592(1,3) - ^ ^
00:02:673(3,4) - better replace on slide, sounds better I'll fix it
00:07:862(3,4) - ^ ^
00:17:105(4,1) - very big spacing for jump, stack it a bit I tried to find the alternative, but the only optimal solution was to remap the pattern and I don't think it's that big of a problem to worth it.
00:18:240(3,4) - replace on slider~ It's better follow the music I'll fix it
00:18:727(2,3,4,5) - try make slider forms more interesting (straight sliders very boring) no they aren't :<
00:52:457(3,4,5,6) - ^ ^
00:23:592(1) - put this note in centre bcz after spin very difficult play notes on 1/2 That's a challenge + I don't like havng a note under the hitburst imo
00:27:322 - remove clap The clap in that part is entirely created by my own.
00:41:754 - 00:51:268 this part sounds boring without hitsounds try add claps : I would rather emphasize the music itself since that's its trademark
00:42:186(3)
00:42:835(6)
00:43:268(8,9)
00:43:916(11,12) e.t.c Put claps on note 3,6,8,9,11,12 sounds fine~
01:23:268 - 01:43:159 - ^ ^
00:51:484 - here better put slider 1/1 I'm following the drum since it's an introduction to the stream.
01:44:024 - end kiai time here~ I'm leaving it on for the osu! main menu. I would rather have the kiai end as the music changes.

Bmax

the same on Bmix~ Make slider forms more intersting~ Add claps on 00:41:754 - 00:51:268 and 01:23:268 - 01:43:159 parts~ I'll fix that slider (not the shape part you modded)

Bmed

Distance spacing very big for normal diff~ you should put 0.8-0.9 and correct all spacing~ I can see your point here, but this is an early warning to the player that the map isn't going to be the typical Normal. I'll be introducing harder rhythms in this difficulty.

00:18:727 - I think better if you replace this note on double slider~ Bcz 9 notes without sliders it a little difficult for normal~ I'll fix it.
00:24:078 - add note here I think that's just unnecessarly hard for the player. I would rather have some challenges rhythm wise.
01:14:835(5,6,7,8,1) - 5 stack notes very difficult for normal~ unstack it or replace some notes on sliders I wanted to introduce 5 notes + stack before they face any harder difficulty.
01:17:430(6,7,8,9,1) - ^ ^
01:20:024(6,7,8,9,1) - ^ ^

Bmin

00:44:349(1) - I suggest remove 2 repeats and add slider 2/1 bcz many repeats can confused beginners~ They should have learnt to be patient once they passed 00:26:511 (2) - this
00:56:997(4,1,2,3,4,1,2,3,4) - 9 notes for beginners very difficult to play~ plz replace some notes on sliders I actually had a new player to try this part after you have mentioned it. The player got all 300s. I'll test more, but until then, denied.
01:12:240 - add note here, sounds better and more playable in this place I'll fix it
01:25:862(1) - same on 00:44:349 Same reason
01:33:565 - 01:43:376 - replace all double notes on sliders~ BCz for beginners it's hell >.< I'll fix it

Good luck~
Thanks for the mod, Katty!
Birdy
[BMin]
00:41:754 (1,2,3,4) - Not sure if you used polygon circles, but looks like you didn't
00:47:592 (1,2,3,4) - ^
00:55:051 (1,2,3,4) - Avoid spacing change
01:29:105 (1,2,3,4) - Same as the first one

[BMed]
00:02:673 (5) - New combo
00:05:754 (4) - New combo

That's all, nice song and mapset~
Topic Starter
bmin11

Static Noise Bird wrote:

[BMin]
00:41:754 (1,2,3,4) - Not sure if you used polygon circles, but looks like you didn't I didn't and I will fix it
00:47:592 (1,2,3,4) - ^ ^
00:55:051 (1,2,3,4) - Avoid spacing change I would rather take the design over confusion. I doubt people will get that confused over this (in fact, most players I have tested had no problems)
01:29:105 (1,2,3,4) - Same as the first one I'll fix it

[BMed]
00:02:673 (5) - New combo Denied
00:05:754 (4) - New combo Fixed (that was actually pretty dumb of me lol Thanks)

That's all, nice song and mapset~
I'l fix all the notable changes once the contest is over. It's under judging phase right now, so I can't make the fix if it going to make a difference.


Thanks for the mod!
Topic Starter
bmin11

Katty Pie wrote:

OD -2
After some conversation with a player, I'm fixing this mod. Thanks again, Katty Pie!
Reisen Udongein
랭크로!!!!!!!!!!!!!!
Kawayi Rika
Hi ~ bmin11 ~ :)

Mod time for my Queue ~



Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[General]


  1. How about add some finish on downbeats? really fits with music.
  2. 01:44:024 - I guess you forgot end kiai time to here.

[BMax]


  1. HP+1 or 2 is better.

[BMed]


  1. 00:25:538 (1) - Add new combo,follow with parttern.

[BMin]


  1. 01:36:673 (2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5) - I highly suggest change these to slider,1/3 rhythm is really hard for beginner.

That's all ~ Really cool map and song ~

Call me back recheck ~ when you are ready ~
;)
Topic Starter
bmin11
I'll be fixing all, but I'll have to consider with Finishes. A lot of people have modded to add more, so I'll try to make a use of it.

Thanks!
Gloria Guard
Star ~
Topic Starter
bmin11
감사합니다!
Cyclohexane
Hey BMin, sorry for being so late with the mod (1 month).

Alright, so first of all, I tried your BMix difficulty and I have to give you props right away: It's awesome. But let's get to the mod.

[General]
-I understand the whole difficulty name gimmick, but I have to ask if you're fine using DDRX2 diff settings (which I don't know, for the record, I don't play DDR) for consistency and whatnot. This is completely optional, but I wanted to point it out.
-There's a white combo color in there. Not a huge deal especially since he background is very dark, but keep in mind that there are better options. Also, this same color is present twice in your custom color setup. I guess that was intended, but in case you didn't know, you can choose the color of the next combo selecting the note you want the new combo on and clicking the little arrow next to the New Combo button.
-This background for harder diffs has been used several times on maps like ALBIDA and THE LAST STRIKER, only with different colors. Maybe find another one? Up to you. I like the theme with the colors, by the way.
-I'd recommend Tick Rate 2.

[BMix]
00:46:078 (9,10,11,12) - This flows kind of awkardly, in my opinion. I think for this whole combo it would be better to just leave the accelerated spacing and remove the rotation, you'd have very good flow throughout the whole combo.
01:01:862 (3,4,5) - I think this would be better, and sends out the player right into the next combo, giving nice flow:

That's pretty much it. As I said, this is very fun, very esthetic, has a lot of flow to it, and just all around very enjoyable. Bravo.

[BMax]
00:04:132 (2) - I suggest you make this have the same angle as the previous slider, mainly for esthetic reasons
00:10:943 (2) - I think a Ctrl-G on this slider should work quite well (don't forget to do the same for the next sliders if you decide to change that)
00:14:511 (2) - Same as before here. These are sliders so you can have larger spacing than usual on these and still be playable (like the time you used accelerated spacing on these sliders on BMax, now that was great)
00:20:673 (6,7) - Kinda weird to have these so close to the slider. You're building up speed with accelerated spacing, and it just falls flat here. I say increase the spacing and give it a little bit of an angle. x:408 y:372 looks just fine for this, IMO.
00:41:754 (1,2,3,4,5,6,7,8,9,10,11,12) - These 1/3 are not immediately obvious to the player, especially since you're stacking them at the beginning. Maybe just use a slider with a kick instead of these three circles. It will kinda break the pattern but you get great readability (the next ones can stay since the player is locked into the 1/3 rhythm thanks to the slider)
01:01:700 (1) - I recommend this instead (better spacing and also for reasons quoted in the BMix diff)
01:38:835 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,10) - I really don't like this ending very much, it feels very dull. I'm sure you can find something else to do with it.

[BMed]
00:04:132 (1,2) - I'd suggest making this into a 1/1 slider and keeping the (2) because the rhythm is kinda awkward.
00:09:322 (1,2) - Same, of course.
00:14:511 (1,2) - Once again.
01:22:619 (6,7,8,9,1) - This looks very ugly. I'm sure you can arrange this to make a better shape (don't focus on keeping distance snap on at all times, such a small difference shouldn't matter)

[BMin]
Overall, this has quite awkward rhythms for an Easy map. I know that on such a song, it can't really be helped, but try to guide the player as much as possible.
00:02:349 - Add a circle here to guide the player. The previous pattern you have makes it unclear when to hit the note.
00:07:538 - Same here.
00:08:349 (5) - I would make this into a 2-measure slider to guide the player into the next one. Circles work also.
00:12:727 - Once again.
00:59:916 (1) - Why not making this a spinner? It fits, and you had one here in BMed.
01:34:078 (2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6) - Once again this feels quite dull. Since by now the player knows what to expect of the song, I'd suggest turning these into 3/4 sliders with a returnarrow, so that they flow nicely.

Although the map is rather standard in the easier difficulties, you managed to make a very good Hard and Insane. I'm definitely going to enjoy this once it's ranked. Good luck!
Topic Starter
bmin11

Mr Color wrote:

Hey BMin, sorry for being so late with the mod (1 month).

Alright, so first of all, I tried your BMix difficulty and I have to give you props right away: It's awesome. But let's get to the mod.

[General]
-I understand the whole difficulty name gimmick, but I have to ask if you're fine using DDRX2 diff settings (which I don't know, for the record, I don't play DDR) for consistency and whatnot. This is completely optional, but I wanted to point it out.

I understand having to name difficulties to the mapper is unnecessary for non-guest diffs, but I wanted an introduction on how each names would represent in the future guest diffs of mine.

-There's a white combo color in there. Not a huge deal especially since he background is very dark, but keep in mind that there are better options. Also, this same color is present twice in your custom color setup. I guess that was intended, but in case you didn't know, you can choose the color of the next combo selecting the note you want the new combo on and clicking the little arrow next to the New Combo button.

I never knew how to use that feature. Thanks for teaching me. I'll definitely make it into use for my future difficulties.

-This background for harder diffs has been used several times on maps like ALBIDA and THE LAST STRIKER, only with different colors. Maybe find another one? Up to you. I like the theme with the colors, by the way.

Thanks, and I should have saw that coming. I'll look for a better BG for harder difficulties.

-I'd recommend Tick Rate 2.

This is awesome! Will fix.

[BMix]
00:46:078 (9,10,11,12) - This flows kind of awkardly, in my opinion. I think for this whole combo it would be better to just leave the accelerated spacing and remove the rotation, you'd have very good flow throughout the whole combo.

Agree and will fix.

01:01:862 (3,4,5) - I think this would be better, and sends out the player right into the next combo, giving nice flow:

The idea is tempting, but I don't want to mute those notes with a slider. I would like them to be hit.

[BMax]
00:04:132 (2) - I suggest you make this have the same angle as the previous slider, mainly for esthetic reasons

I think this is rather a subjective problem. For example, I would like it this way then having an identical slider.

00:10:943 (2) - I think a Ctrl-G on this slider should work quite well (don't forget to do the same for the next sliders if you decide to change that)

Agree. It seems like I'm throwing in a jump quiet early, but I think they can get it over with (well, hopefully).

00:14:511 (2) - Same as before here. These are sliders so you can have larger spacing than usual on these and still be playable (like the time you used accelerated spacing on these sliders on BMax, now that was great)

Not making an identical slider like above. Nevermind, I accelerated the spacing a bit. Thanks.

00:20:673 (6,7) - Kinda weird to have these so close to the slider. You're building up speed with accelerated spacing, and it just falls flat here. I say increase the spacing and give it a little bit of an angle. x:408 y:372 looks just fine for this, IMO.

Agree and will fix.

00:41:754 (1,2,3,4,5,6,7,8,9,10,11,12) - These 1/3 are not immediately obvious to the player, especially since you're stacking them at the beginning. Maybe just use a slider with a kick instead of these three circles. It will kinda break the pattern but you get great readability (the next ones can stay since the player is locked into the 1/3 rhythm thanks to the slider)

Awesome. I'll fix that.

01:01:700 (1) - I recommend this instead (better spacing and also for reasons quoted in the BMix diff)

Still tempting, but declined for the same reason.

01:38:835 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,10) - I really don't like this ending very much, it feels very dull. I'm sure you can find something else to do with it.

SPOILER
◎◎◎◎◎◎
◎◎◎◎◎◎
◎◎◎◎◎◎

I know... but I want to keep that ^ theme for the last part. I'll change around the order so it becomes a jump and see how that goes.

[BMed]
00:04:132 (1,2) - I'd suggest making this into a 1/1 slider and keeping the (2) because the rhythm is kinda awkward.
00:09:322 (1,2) - Same, of course.
00:14:511 (1,2) - Once again.
01:22:619 (6,7,8,9,1) - This looks very ugly. I'm sure you can arrange this to make a better shape (don't focus on keeping distance snap on at all times, such a small difference shouldn't matter)

All agreed. Will fix it.

[BMin]
Overall, this has quite awkward rhythms for an Easy map. I know that on such a song, it can't really be helped, but try to guide the player as much as possible.
00:02:349 - Add a circle here to guide the player. The previous pattern you have makes it unclear when to hit the note.
00:07:538 - Same here.

I agree to both. Will fix it.

00:08:349 (5) - I would make this into a 2-measure slider to guide the player into the next one. Circles work also.

I'm half and half for this, but feels like I'm not giving them a second to practice reading the approach circle.

00:12:727 - Once again.

Agree.

00:59:916 (1) - Why not making this a spinner? It fits, and you had one here in BMed.

I didn't want to surprise them with a short spinner.

01:34:078 (2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6) - Once again this feels quite dull. Since by now the player knows what to expect of the song, I'd suggest turning these into 3/4 sliders with a returnarrow, so that they flow nicely.

I'm planing on fixing this part involving no 1/3s to hit.

Although the map is rather standard in the easier difficulties, you managed to make a very good Hard and Insane. I'm definitely going to enjoy this once it's ranked. Good luck!

Thanks for the mod, Color! I'll fix this as soon as the mapping tournament is over.


EDIT: holy shit this is graveyarded
Topic Starter
bmin11
I'm actually not too sure if I should fix it to tick 2 anymore. The more I hear, the less appealing it became. I'll talk with more mappers.

About Kitty Pie's slider suggestions, I could not make a good use of it. Blame my mapping skill.
Nichiyouki


Hi, bmin

My mod from your request in my modding queue (Sorry for mod delay)

Red = Unrankable
Biue = You should modified
Black = My suggestion

General

  1. Fine

BMin

  1. 00:00:241 (1) - I heard cymbal here in the song. Add finish here
  2. 00:02:673 (4,5) - There are 3/2 beat. You can change to a slider.

BMed

  1. The spacing of notes are many different. I suggest that consider those.
  2. 00:00:241 (1) - Same as Easy diff.
  3. 00:09:332 (7) - You can notice NC in 00:04:132, so please add NC here.
  4. 00:10:943 (1) - Move to up 1 grid be better.
  5. 00:25:538 (1) - Add NC here, since this note follows a spinner.

BMax

  1. 00:00:241 (1) - Same as Easy diff.
  2. 00:20:997 (7) - Add NC here by listen to the rhythm of song.
  3. 01:10:132 (6) - Move to up 2 grids?

BMix

  1. 00:00:241 (1) - Same as Easy diff.
  2. 00:20:997 (6) - Add NC here by same as Hard diff.

That's all that I can find them, and hope that my mod will be useful for you.

Good luck~
Topic Starter
bmin11

Nichiyouki wrote:

BMin

  1. 00:00:241 (1) - I heard cymbal here in the song. Add finish here I'm a disbeliever in starting with Finish hitsound, but I guess it's fine. Fixed.
  2. 00:02:673 (4,5) - There are 3/2 beat. You can change to a slider. Denied. I want to introduce the idea of the spacing, since this is pretty vital for even easier diffs nowadays.

BMed

  1. The spacing of notes are many different. I suggest that consider those. Most are 1.10x and even if there are changes, they are mostly between 1/1 beats, so I think it'll be fine.
  2. 00:00:241 (1) - Same as Easy diff. Fixed.
  3. 00:09:332 (7) - You can notice NC in 00:04:132, so please add NC here. Fixed.
  4. 00:10:943 (1) - Move to up 1 grid be better. Fixed.
  5. 00:25:538 (1) - Add NC here, since this note follows a spinner. Modded by Kawayi Rika. Thanks though.

BMax

  1. 00:00:241 (1) - Same as Easy diff. Fixed.
  2. 00:20:997 (7) - Add NC here by listen to the rhythm of song. Denied. The appearance is ugly and the spinner does it's job for that change, so I don't think that note deserves a whole new combo for itself.
  3. 01:10:132 (6) - Move to up 2 grids? Fixed (that was rather stupid of me).

BMix

  1. 00:00:241 (1) - Same as Easy diff. Fixed.
  2. 00:20:997 (6) - Add NC here by same as Hard diff. Denied for the same reason.
Thanks for the mod, Nichi!
Kawayi Rika
OK ~ Rechecked and nothing issue ~

Good job, Here you go :3


Topic Starter
bmin11
감사합니다 리카님!
Niva
Hi bmin11~ (Reisen showed me the map long ago actually orz xD)
Just checking the bubble:

[General]

-> Don't forget to add 'DDR' in tags, orz :3
-> On Min and Med, perhaps try to use silent/quieter slidertick at the 00:41:754 and 01:23:268 part? I think this song uses Polymeter, the beats are 4/4 but the synth are playing in 3/4 - that's why slidertick every 1/1 doesn't really work here~
-> A lot of this song's closed cymbals (as example, 00:23:592) actually fits with soft hitfinish (use Sampleset: Normal Addition: Soft on this one) xD

[BMin]

  1. 00:00:565 (2) - Definitely can be reworked - try this one:
    384,72,565,2,0,B|319:44|250:77|250:77|187:109|120:74,1,270
  2. 00:52:457 (2,3,4,5) - Umm, why don't you stack (5) to previous (6) regardless of the spacing, it's much neater that way~ - It can be achieved with this arrangement though:
    16,296,52457,1,8,0:0:0
    0,136,53105,1,8,0:0:0
    165,124,53754,1,8,0:0:0
    176,287,54403,1,8,0:0:0
  3. 01:43:376 (1) - Use repeating 1/1 slider instead for the ending? It lands on more beat though (and gives the better feeling from the music)
[BMed]

  1. 00:04:943 (3) - Just a suggestion here, put the endpoint in ~x:326 y:34 so this slider will point to your next (1) instead?
  2. 00:25:538 (1,2) - Hmm, stacking actually ruins symmetry a bit here, considering the song's flow I recommend a manual-stack like this instead (plays dramatic as well!~)
    273,60,25538,5,0,0:0:0
    264,74,25862,1,0,0:0:0
  3. 00:46:943 (1,2,3,4,5,6,7,8) - This symmetry here - I think you can somewhat play with a little bit wider spacing so (4,5) is centered for beauty, I don't think it will be hard to catch~
  4. 01:22:619 (6,7,8,9,1) - Uhm, (5,6)'s jump - is it intentional? If it is, I prefer something like this though so (5) and (8) will feel connected to each other:
    496,310,82619,1,2,0:0:0
    466,263,82781,1,0,0:0:0
    418,235,82943,1,2,0:0:0
    363,231,83105,1,2,0:0:0
    312,254,83268,5,0,0:0:0
  5. 01:23:268 (1,2,3,4,5,6,7,8) - ...if you followed suggestion above, then with the current (1)'s placement, you can arrange these eight into a neat pentagon (:
[BMax]

  1. 00:00:241 (1,2) - Stack this in the center of (3,4,5)'s circle instead? Aside from beautifying, it will also avoid overlap between (2) and (5)'s comboburst~
  2. 00:19:700 (4) - Uhm, I suppose this should be on ~x:418 y:262? o.o (if you do this don't forget to adjust (6,7) more to the right)
  3. 00:26:997 (5) - ...personally a slider wave works better here I think (avoids clustering as well)
  4. 00:59:916 (1,2) - Will be more fun imo if you can split this into four sliders arranging a fan :3
  5. 01:07:700 (1) - Uhm, why don't you just stack this to the previous 01:06:727 (2) instead...
  6. 01:12:565 (2) - Put in ~x:332 y:212, then CTRL+G for great circular movement here?
  7. 01:43:376 (4) - Move higher to ~y:110, and:
  8. 01:43:700 (6,7,8,9,10) - I get your idea to make a symmetry here, but I much prefer manual-stacking downward like this - it's more readable and gives more impression towards the ending imo (:
    256,272,103700,1,0,0:0:0
    255,282,103781,1,0,0:0:0
    255,292,103862,1,0,0:0:0
    255,302,103943,1,0,0:0:0
    255,312,104024,1,0,0:0:0
[BMix]

  1. 00:13:538 (1) - Remove the repeat and add a note elsewhere (perhaps stacked under slider's end) on 00:14:186? A jump like this plays much better than your current anti-jump imo...
  2. 00:20:997 (6) - CTRL+J? The spinner looks good this way imo because of the two opposite combobursts (:
  3. 00:25:538 (3,4) - Minor stuff here, put in ~x:259 y:294 so they'll look correct in play mode (due to stacking's nature)?
  4. 00:29:916 (4,5,6,1) - I think if you can arrange these four into a sudden diamond jump it'll play better and give more energy :3
  5. 01:12:240 (1,2,3,4) - If possible I'd stack (3) to your previous (4) here, perhaps with this diamond-like arrangement:
    344,284,72240,5,2,0:0:0
    124,58,72403,1,2,0:0:0
    145,241,72565,1,2,0:0:0
    328,134,72727,1,2,0:0:0
  6. 01:43:943 (6,7) - Move these two upward so the end will be v-shaped stream? Looks better this way imo xD
One other thing worth mentioning is you can add a short kiai on the last note though, it's a REALLY big note and it really fits (:
Topic Starter
bmin11

Niva wrote:

[General]

-> Don't forget to add 'DDR' in tags, orz :3

Fixed and checked if there aren't any I missed.

-> On Min and Med, perhaps try to use silent/quieter slidertick at the 00:41:754 and 01:23:268 part? I think this song uses Polymeter, the beats are 4/4 but the synth are playing in 3/4 - that's why slidertick every 1/1 doesn't really work here~

Agreed and Fixed

-> A lot of this song's closed cymbals (as example, 00:23:592) actually fits with soft hitfinish (use Sampleset: Normal Addition: Soft on this one) xD

Interesting, but it feels like it's disrupting the closed cymbal imo.


[BMin]

  1. 00:00:565 (2) - Definitely can be reworked

    Thanks, and fixed.

  2. 00:52:457 (2,3,4,5) - Umm, why don't you stack (5) to previous (6) regardless of the spacing, it's much neater that way~

    Looks much better. Thanks, and fixed.

  3. 01:43:376 (1) - Use repeating 1/1 slider instead for the ending? It lands on more beat though (and gives the better feeling from the music)

    I guess it would be pointless to give a difference with BMed like this. Fixed.
[BMed]

  1. 00:04:943 (3) - Just a suggestion here, put the endpoint in ~x:326 y:34 so this slider will point to your next (1) instead?

    Fixed.

  2. 00:25:538 (1,2) - Hmm, stacking actually ruins symmetry a bit here, considering the song's flow I recommend a manual-stack like this instead (plays dramatic as well!~)

    I love the effect, but I'm also equally worried that people might find it confusing if I overlap 1/1 notes. I think I'll give it a shot. Thanks, and Fixed.

  3. 00:46:943 (1,2,3,4,5,6,7,8) - This symmetry here - I think you can somewhat play with a little bit wider spacing so (4,5) is centered for beauty, I don't think it will be hard to catch~

    Fixed.

  4. 01:22:619 (6,7,8,9,1) - Uhm, (5,6)'s jump - is it intentional? If it is, I prefer something like this though so (5) and (8) will feel connected to each other:

    Ya, that looks way better. Thanks.

  5. 01:23:268 (1,2,3,4,5,6,7,8) - ...if you followed suggestion above, then with the current (1)'s placement, you can arrange these eight into a neat pentagon (:

    That was exactly my thought when I fisr saw it lol Fixed.
[BMax]

  1. 00:00:241 (1,2) - Stack this in the center of (3,4,5)'s circle instead? Aside from beautifying, it will also avoid overlap between (2) and (5)'s comboburst~

    Fixed in a different way

  2. 00:19:700 (4) - Uhm, I suppose this should be on ~x:418 y:262? o.o (if you do this don't forget to adjust (6,7) more to the right)

    Fixed

  3. 00:26:997 (5) - ...personally a slider wave works better here I think (avoids clustering as well)

    Couldn't work on that. Sorry.

  4. 00:59:916 (1,2) - Will be more fun imo if you can split this into four sliders arranging a fan :3

    Fixed

  5. 01:07:700 (1) - Uhm, why don't you just stack this to the previous 01:06:727 (2) instead...

    Didn't want to give too big of a change in angle (that was the smallest angle I could get).

  6. 01:12:565 (2) - Put in ~x:332 y:212, then CTRL+G for great circular movement here?

    Interesting, but I would rather keep the movement like 01:09:646 (3,4,5,6) - with a change in spacing. Also, I would rather keep those pattern separated.

  7. 01:43:376 (4) - Move higher to ~y:110, and:
  8. 01:43:700 (6,7,8,9,10) - I get your idea to make a symmetry here, but I much prefer manual-stacking downward like this - it's more readable and gives more impression towards the ending imo (:

    Both are fixed. Thanks.
[BMix]

  1. 00:13:538 (1) - Remove the repeat and add a note elsewhere (perhaps stacked under slider's end) on 00:14:186? A jump like this plays much better than your current anti-jump imo...

    Fixed the pattern instead.

  2. 00:20:997 (6) - CTRL+J? The spinner looks good this way imo because of the two opposite combobursts (:

    I wanted to focus on the note and minimize the movement. Tempting though.

  3. 00:25:538 (3,4) - Minor stuff here, put in ~x:259 y:294 so they'll look correct in play mode (due to stacking's nature)?

    Fixed.

  4. 00:29:916 (4,5,6,1) - I think if you can arrange these four into a sudden diamond jump it'll play better and give more energy :3

    I'll contact you in-game, because I couldn't figure out how you wanted this to be fixed (the diamond part).

  5. 01:12:240 (1,2,3,4) - If possible I'd stack (3) to your previous (4) here, perhaps with this diamond-like arrangement:

    I think the jump is way to drastic. Fixed so it stacks.

  6. 01:43:943 (6,7) - Move these two upward so the end will be v-shaped stream? Looks better this way imo xD

    I think I would just keep it clean and simple.
One other thing worth mentioning is you can add a short kiai on the last note though, it's a REALLY big note and it really fits (:

I'll keep it as it is. It would be like having fire works for shutting a massive door closed. Thanks though.
Thanks for your mod, Niva!


EDIT: Additional thanks to Katty Pie since there was a mod pointed by him/her as well
Muya
you should remove bms from tags
this isnt BMS song :(
Topic Starter
bmin11
Removed. Thanks, Muya.


EDIT: 4000th post for me weeee
Niva
Rechecking, just pointing some things here (don't kudosu) :

-> Umm, you can't make both slidertick and sliderslide silent actually (imo you don't need to silent the sliderslide3, if you want it to be quieter it's fine though as long as not silent)
-> BMix : 01:23:105 (10) missing whistle

Only that (:

-----------------------------------------------

EDIT : Okay, I'm not going to recheck now by your request o.o
Topic Starter
bmin11
All fixed. Thanks again, Niva.
Sure
[General]
Remove audio stream from the video.


[BMix]
  1. OD8? I think high OD is quite suitable for this music and diff.
01:44:024 (7) - Needs finish to emphasize cymbal in the music.

This diff is so sexy.


[BMax]
00:25:538 (2,3) - Since you made manual stacking in BMix diff, thus they need to be like them in BMix imo.
00:28:132 (7) - Maybe add NC? to be consistent with 00:30:727 (1)
00:52:943 (3,4) - They are not symmetry. 00:52:457 (2,5) - Because you've symmetrized them.
01:44:024 (7) - Needs finish to emphasize cymbal in the music.


[BMed]
00:25:538 (1,2,1) - I read Niva's post. Well, I'd rather vertical stacking in this case. http://puu.sh/1FQMY
01:44:024 (3) - Needs finish to emphasize cymbal in the music.


[BMin]
01:43:376 (1) - Needs finish at end to emphasize cymbal in the music.


That's all. Call me back when you ready.

EDIT : fixed icon >w<
Topic Starter
bmin11

ykcarrot wrote:

[General]
Remove audio stream from the video. Fixed.


[BMix]
  1. OD8? I think high OD is quite suitable for this music and diff.
01:44:024 (7) - Needs finish to emphasize cymbal in the music.

Both are fixed.


This diff is so sexy. >_<


[BMax]
00:25:538 (2,3) - Since you made manual stacking in BMix diff, thus they need to be like them in BMix imo. Fixed.
00:28:132 (7) - Maybe add NC? to be consistent with 00:30:727 (1) 그 슬라이더들은 점프다보니 크게 이질감이 느껴질것 같진 않아요.
00:52:943 (3,4) - They are not symmetry. 00:52:457 (2,5) - Because you've symmetrized them. Fixed.
01:44:024 (7) - Needs finish to emphasize cymbal in the music. Fixed.


[BMed]
00:25:538 (1,2,1) - I read Niva's post. Well, I'd rather vertical stacking in this case. http://puu.sh/1FQMY 니바쪽이 더 맘에 드네요 (대칭이 문제긴 하지만 서로 다른 패턴으로 취급할려구요).
01:44:024 (3) - Needs finish to emphasize cymbal in the music. Fixed.


[BMin]
01:43:376 (1) - Needs finish at end to emphasize cymbal in the music. Fixed.


That's all. Call me back when you ready.

EDIT : fixed icon >w<
감사합니다!
Topic Starter
bmin11
Removed the corruptified corrupted video file
Shino
Notice:
  • Your guest taiko request got accepted and you will get it in Jan 12th.

최대한 빨리 만들겠음.
Topic Starter
bmin11
감사합니다
Shino
Filename: TAG underground - POSSESSION (bmin11) [ShinoTaiko].osu

...늦어서 미안!

ShinoTaiko
osu file format v11

[General]
AudioFilename: TAG underground - POSSESSION.mp3
AudioLeadIn: 2000
PreviewTime: 28756
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 0
BeatDivisor: 3
GridSize: 4

[Metadata]
Title:POSSESSION
TitleUnicode:POSSESSION
Artist:TAG underground
ArtistUnicode:TAG underground
Creator:bmin11
Version:ShinoTaiko
Source:Dance Dance Revolution X2
Tags:DDR bemani Shino
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"wallpaper-2224.jpg"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
241,324.324324324324,4,1,0,100,1,0
31376,-100,4,1,0,100,0,1
41754,-100,4,1,0,100,0,0
62511,-100,4,1,0,100,0,1
72888,-100,4,1,0,100,0,0
72889,-100,4,1,0,100,0,1
83268,-100,4,1,0,100,0,0
93646,-100,4,1,0,100,0,1
104024,-100,4,1,0,100,0,0


[Colours]
Combo1 : 255,255,255
Combo2 : 128,0,255
Combo3 : 255,255,255
Combo4 : 179,102,255

[HitObjects]
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256,192,102187,1,0,0:0:0
256,192,102295,1,8,0:0:0
256,192,102403,1,0,0:0:0
256,192,102511,1,8,0:0:0
256,192,102619,1,0,0:0:0
256,192,102727,1,0,0:0:0
256,192,102835,1,8,0:0:0
256,192,102944,1,8,0:0:0
256,192,103052,1,8,0:0:0
256,192,103160,1,0,0:0:0
256,192,103268,1,0,0:0:0
256,192,103376,5,0,0:0:0
256,192,103538,1,8,0:0:0
256,192,103700,1,8,0:0:0
256,192,103781,1,8,0:0:0
256,192,103862,1,8,0:0:0
256,192,103943,1,8,0:0:0
256,192,104024,1,0,0:0:0
256,192,104132,12,0,106619,0:0:0
Topic Starter
bmin11
업로드 완료!
Sonnyc
랭크는 언제쯤!!
Topic Starter
bmin11
태고 난이도 하나 더 구하고 문프레님의 오스 마니아 난이도가 올때 랭크 시도할겁니다.
Mimineko_old
For me the taiko chart is a bit easy (First time seen FC)
Well.....it is fun, but as a DDR Boss song I think it is better to get harder?
Would you mind if I post my difficulty here as well? =D

EDIT: here is my osu map
http://www.mediafire.com/?77esu1wl0k5ejxw
I use scroll effect to imitate the slow down and speed up in DDR, too bad osu isn't like taikojiro =/

The ending is just simply DDDDKKKKDDDDKKKK so it should be easy to read
And I am able to FC it so I think it shouldn't be that hard?
Topic Starter
bmin11

Mimineko wrote:

For me the taiko chart is a bit easy (First time seen FC)
Well.....it is fun, but as a DDR Boss song I think it is better to get harder?
Would you mind if I post my difficulty here as well? =D
Ya, that was my thought as well and since we need another taiko difficulty, I thought we could make this difficulty a bit easier. Your's will be the boss difficulty (if this is the right name hm) .
Topic Starter
bmin11
I just tested your difficulty (ran it on auto). Personally, I couldn't tell a big different in the challenge department compare to Shino's difficulty. Probably because I would fail both difficulties anyway, but that's my thought.

The last part felt odd. Maybe you should try DDDDKKDDDDKKDDDDKKDDDDKK. This way, the pattern will repeat along with the song. I guess this would pull down the difficulty, but in my opinion, the last pattern should change.



Oh and update your difficulty before you edit. I changed your tag and added a BG
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