☆_(:3」∠)_
intoon wrote:
glance at this map
[BMix]
01:12:889 - 여기부터 난이도가 살짝 올라간건 알겟는데 sv도 같이 빨라졌으면 많이 좋았을듯한 개인적인 생각... sv x1.2 정도? 플레이에 큰 차이가 없어 보류했습니다. 고치는데 슬라이더를 전부 새로 만들어야할 뿐더러 노래의 페이스가 빨라지는게 아니라 sv까지 늘어났다는걸 보여줘야하나 싶네요;;. 난이도 상승 선에서 그치겠습니다.
00:58:619 (1,2,1,2,1,2,1,2) - spacing ↑ ? 개인적인 소망이에요;.. 음 개인적으로 현재 패턴이 노래에 어울린다고 생각하고 딱히 다른 패턴이 생각이 안나 고치기 힘들것 같네요;;. 것보다 여기서 스페이싱을 더 올리라니ㄷㄷㄷ
00:42:403 (1,1,1,1,1,1) - 요런데 NC 넣어주면 보기에도 플레이면에서도 더 좋을거같아요 이것도 제 취향.. 물론 같은 뒤에 패턴에도 NC... 이미 NC 처리 되어있습니다. 아니면 NC로 바꾸신후 복사+붙여넣기 하셔서 제가 못찾는 것 일수도 있구요. 대충 어디에 넣으란지 예상이 가는데 불필요하게 콤보를 잘라놓는것 같네요. 그리고 후에 패턴들에도 일관적이지 못하게 되기도 하네요. 일관적이게 바꿔줄려해도 일부 패턴들이 이 뉴콤보로 인해 난해해 보이게 되는 경우도 생기구요.
01:44:024 (7) - 피니시? 노래 자체 베이스의 중압감이 맘에 들어 안넣었습니다.
감사해요! 덕분에 +12 SP 모딩퀘들 모딩 신청이 가능해졌어요ㅋㅋㅋㅋRa-s wrote:
도저히 모딩이 불가능함. 대신 별 2개 드릴게요...제 3개의 쿠도수 중에 2개나 드리는건데...
Thanks for the mod, Katty!Katty Pie wrote:
Hi~
General
• BGs should have sixe 1024x768(800x600) plz resize it~ Fixed
• Delete combo color 4 bcz it identical with color 2~ Denied. I don't want two purples to be placed side by side.
BMix
OD -2 Rhythms are straight fairly forward and spinners are easily doable, so I will keep the current Overall Difficulty.
00:00:241(1,4) - overlap~ put note 1 in other place for better game Approach Rate is high enough to nullify this overlap and I like the flow of this note right now.
00:05:592(1,3) - ^ ^
00:02:673(3,4) - better replace on slide, sounds better I'll fix it
00:07:862(3,4) - ^ ^
00:17:105(4,1) - very big spacing for jump, stack it a bit I tried to find the alternative, but the only optimal solution was to remap the pattern and I don't think it's that big of a problem to worth it.
00:18:240(3,4) - replace on slider~ It's better follow the music I'll fix it
00:18:727(2,3,4,5) - try make slider forms more interesting (straight sliders very boring) no they aren't :<
00:52:457(3,4,5,6) - ^ ^
00:23:592(1) - put this note in centre bcz after spin very difficult play notes on 1/2 That's a challenge + I don't like havng a note under the hitburst imo
00:27:322 - remove clap The clap in that part is entirely created by my own.
00:41:754 - 00:51:268 this part sounds boring without hitsounds try add claps : I would rather emphasize the music itself since that's its trademark
00:42:186(3)
00:42:835(6)
00:43:268(8,9)
00:43:916(11,12) e.t.c Put claps on note 3,6,8,9,11,12 sounds fine~
01:23:268 - 01:43:159 - ^ ^
00:51:484 - here better put slider 1/1 I'm following the drum since it's an introduction to the stream.
01:44:024 - end kiai time here~ I'm leaving it on for the osu! main menu. I would rather have the kiai end as the music changes.
Bmax
the same on Bmix~ Make slider forms more intersting~ Add claps on 00:41:754 - 00:51:268 and 01:23:268 - 01:43:159 parts~ I'll fix that slider (not the shape part you modded)
Bmed
Distance spacing very big for normal diff~ you should put 0.8-0.9 and correct all spacing~ I can see your point here, but this is an early warning to the player that the map isn't going to be the typical Normal. I'll be introducing harder rhythms in this difficulty.
00:18:727 - I think better if you replace this note on double slider~ Bcz 9 notes without sliders it a little difficult for normal~ I'll fix it.
00:24:078 - add note here I think that's just unnecessarly hard for the player. I would rather have some challenges rhythm wise.
01:14:835(5,6,7,8,1) - 5 stack notes very difficult for normal~ unstack it or replace some notes on sliders I wanted to introduce 5 notes + stack before they face any harder difficulty.
01:17:430(6,7,8,9,1) - ^ ^
01:20:024(6,7,8,9,1) - ^ ^
Bmin
00:44:349(1) - I suggest remove 2 repeats and add slider 2/1 bcz many repeats can confused beginners~ They should have learnt to be patient once they passed 00:26:511 (2) - this
00:56:997(4,1,2,3,4,1,2,3,4) - 9 notes for beginners very difficult to play~ plz replace some notes on sliders I actually had a new player to try this part after you have mentioned it. The player got all 300s. I'll test more, but until then, denied.
01:12:240 - add note here, sounds better and more playable in this place I'll fix it
01:25:862(1) - same on 00:44:349 Same reason
01:33:565 - 01:43:376 - replace all double notes on sliders~ BCz for beginners it's hell >.< I'll fix it
Good luck~
I'l fix all the notable changes once the contest is over. It's under judging phase right now, so I can't make the fix if it going to make a difference.Static Noise Bird wrote:
[BMin]
00:41:754 (1,2,3,4) - Not sure if you used polygon circles, but looks like you didn't I didn't and I will fix it
00:47:592 (1,2,3,4) - ^ ^
00:55:051 (1,2,3,4) - Avoid spacing change I would rather take the design over confusion. I doubt people will get that confused over this (in fact, most players I have tested had no problems)
01:29:105 (1,2,3,4) - Same as the first one I'll fix it
[BMed]
00:02:673 (5) - New combo Denied
00:05:754 (4) - New combo Fixed (that was actually pretty dumb of me lol Thanks)
That's all, nice song and mapset~
After some conversation with a player, I'm fixing this mod. Thanks again, Katty Pie!Katty Pie wrote:
OD -2
Mr Color wrote:
Hey BMin, sorry for being so late with the mod (1 month).
Alright, so first of all, I tried your BMix difficulty and I have to give you props right away: It's awesome. But let's get to the mod.
[General]
-I understand the whole difficulty name gimmick, but I have to ask if you're fine using DDRX2 diff settings (which I don't know, for the record, I don't play DDR) for consistency and whatnot. This is completely optional, but I wanted to point it out.
I understand having to name difficulties to the mapper is unnecessary for non-guest diffs, but I wanted an introduction on how each names would represent in the future guest diffs of mine.
-There's a white combo color in there. Not a huge deal especially since he background is very dark, but keep in mind that there are better options. Also, this same color is present twice in your custom color setup. I guess that was intended, but in case you didn't know, you can choose the color of the next combo selecting the note you want the new combo on and clicking the little arrow next to the New Combo button.
I never knew how to use that feature. Thanks for teaching me. I'll definitely make it into use for my future difficulties.
-This background for harder diffs has been used several times on maps like ALBIDA and THE LAST STRIKER, only with different colors. Maybe find another one? Up to you. I like the theme with the colors, by the way.
Thanks, and I should have saw that coming. I'll look for a better BG for harder difficulties.
-I'd recommend Tick Rate 2.
This is awesome! Will fix.
[BMix]
00:46:078 (9,10,11,12) - This flows kind of awkardly, in my opinion. I think for this whole combo it would be better to just leave the accelerated spacing and remove the rotation, you'd have very good flow throughout the whole combo.
Agree and will fix.
01:01:862 (3,4,5) - I think this would be better, and sends out the player right into the next combo, giving nice flow:
The idea is tempting, but I don't want to mute those notes with a slider. I would like them to be hit.
[BMax]
00:04:132 (2) - I suggest you make this have the same angle as the previous slider, mainly for esthetic reasons
I think this is rather a subjective problem. For example, I would like it this way then having an identical slider.
00:10:943 (2) - I think a Ctrl-G on this slider should work quite well (don't forget to do the same for the next sliders if you decide to change that)
Agree. It seems like I'm throwing in a jump quiet early, but I think they can get it over with (well, hopefully).
00:14:511 (2) - Same as before here. These are sliders so you can have larger spacing than usual on these and still be playable (like the time you used accelerated spacing on these sliders on BMax, now that was great)
Not making an identical slider like above. Nevermind, I accelerated the spacing a bit. Thanks.
00:20:673 (6,7) - Kinda weird to have these so close to the slider. You're building up speed with accelerated spacing, and it just falls flat here. I say increase the spacing and give it a little bit of an angle. x:408 y:372 looks just fine for this, IMO.
Agree and will fix.
00:41:754 (1,2,3,4,5,6,7,8,9,10,11,12) - These 1/3 are not immediately obvious to the player, especially since you're stacking them at the beginning. Maybe just use a slider with a kick instead of these three circles. It will kinda break the pattern but you get great readability (the next ones can stay since the player is locked into the 1/3 rhythm thanks to the slider)
Awesome. I'll fix that.
01:01:700 (1) - I recommend this instead (better spacing and also for reasons quoted in the BMix diff)
Still tempting, but declined for the same reason.
01:38:835 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,10) - I really don't like this ending very much, it feels very dull. I'm sure you can find something else to do with it.SPOILER◎◎◎◎◎◎
◎◎◎◎◎◎
◎◎◎◎◎◎
I know... but I want to keep that ^ theme for the last part. I'll change around the order so it becomes a jump and see how that goes.
[BMed]
00:04:132 (1,2) - I'd suggest making this into a 1/1 slider and keeping the (2) because the rhythm is kinda awkward.
00:09:322 (1,2) - Same, of course.
00:14:511 (1,2) - Once again.
01:22:619 (6,7,8,9,1) - This looks very ugly. I'm sure you can arrange this to make a better shape (don't focus on keeping distance snap on at all times, such a small difference shouldn't matter)
All agreed. Will fix it.
[BMin]
Overall, this has quite awkward rhythms for an Easy map. I know that on such a song, it can't really be helped, but try to guide the player as much as possible.
00:02:349 - Add a circle here to guide the player. The previous pattern you have makes it unclear when to hit the note.
00:07:538 - Same here.
I agree to both. Will fix it.
00:08:349 (5) - I would make this into a 2-measure slider to guide the player into the next one. Circles work also.
I'm half and half for this, but feels like I'm not giving them a second to practice reading the approach circle.
00:12:727 - Once again.
Agree.
00:59:916 (1) - Why not making this a spinner? It fits, and you had one here in BMed.
I didn't want to surprise them with a short spinner.
01:34:078 (2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6) - Once again this feels quite dull. Since by now the player knows what to expect of the song, I'd suggest turning these into 3/4 sliders with a returnarrow, so that they flow nicely.
I'm planing on fixing this part involving no 1/3s to hit.
Although the map is rather standard in the easier difficulties, you managed to make a very good Hard and Insane. I'm definitely going to enjoy this once it's ranked. Good luck!
Thanks for the mod, Nichi!Nichiyouki wrote:
BMin
- 00:00:241 (1) - I heard cymbal here in the song. Add finish here I'm a disbeliever in starting with Finish hitsound, but I guess it's fine. Fixed.
- 00:02:673 (4,5) - There are 3/2 beat. You can change to a slider. Denied. I want to introduce the idea of the spacing, since this is pretty vital for even easier diffs nowadays.
BMed
- The spacing of notes are many different. I suggest that consider those. Most are 1.10x and even if there are changes, they are mostly between 1/1 beats, so I think it'll be fine.
- 00:00:241 (1) - Same as Easy diff. Fixed.
- 00:09:332 (7) - You can notice NC in 00:04:132, so please add NC here. Fixed.
- 00:10:943 (1) - Move to up 1 grid be better. Fixed.
- 00:25:538 (1) - Add NC here, since this note follows a spinner. Modded by Kawayi Rika. Thanks though.
BMax
- 00:00:241 (1) - Same as Easy diff. Fixed.
- 00:20:997 (7) - Add NC here by listen to the rhythm of song. Denied. The appearance is ugly and the spinner does it's job for that change, so I don't think that note deserves a whole new combo for itself.
- 01:10:132 (6) - Move to up 2 grids? Fixed (that was rather stupid of me).
BMix
- 00:00:241 (1) - Same as Easy diff. Fixed.
- 00:20:997 (6) - Add NC here by same as Hard diff. Denied for the same reason.
384,72,565,2,0,B|319:44|250:77|250:77|187:109|120:74,1,270
16,296,52457,1,8,0:0:0
0,136,53105,1,8,0:0:0
165,124,53754,1,8,0:0:0
176,287,54403,1,8,0:0:0
273,60,25538,5,0,0:0:0
264,74,25862,1,0,0:0:0
496,310,82619,1,2,0:0:0
466,263,82781,1,0,0:0:0
418,235,82943,1,2,0:0:0
363,231,83105,1,2,0:0:0
312,254,83268,5,0,0:0:0
256,272,103700,1,0,0:0:0
255,282,103781,1,0,0:0:0
255,292,103862,1,0,0:0:0
255,302,103943,1,0,0:0:0
255,312,104024,1,0,0:0:0
344,284,72240,5,2,0:0:0
124,58,72403,1,2,0:0:0
145,241,72565,1,2,0:0:0
328,134,72727,1,2,0:0:0
Thanks for your mod, Niva!Niva wrote:
[General]
-> Don't forget to add 'DDR' in tags, orz :3
Fixed and checked if there aren't any I missed.
-> On Min and Med, perhaps try to use silent/quieter slidertick at the 00:41:754 and 01:23:268 part? I think this song uses Polymeter, the beats are 4/4 but the synth are playing in 3/4 - that's why slidertick every 1/1 doesn't really work here~
Agreed and Fixed
-> A lot of this song's closed cymbals (as example, 00:23:592) actually fits with soft hitfinish (use Sampleset: Normal Addition: Soft on this one) xD
Interesting, but it feels like it's disrupting the closed cymbal imo.
[BMin][BMed]
- 00:00:565 (2) - Definitely can be reworked
Thanks, and fixed.- 00:52:457 (2,3,4,5) - Umm, why don't you stack (5) to previous (6) regardless of the spacing, it's much neater that way~
Looks much better. Thanks, and fixed.- 01:43:376 (1) - Use repeating 1/1 slider instead for the ending? It lands on more beat though (and gives the better feeling from the music)
I guess it would be pointless to give a difference with BMed like this. Fixed.[BMax]
- 00:04:943 (3) - Just a suggestion here, put the endpoint in ~x:326 y:34 so this slider will point to your next (1) instead?
Fixed.- 00:25:538 (1,2) - Hmm, stacking actually ruins symmetry a bit here, considering the song's flow I recommend a manual-stack like this instead (plays dramatic as well!~)
I love the effect, but I'm also equally worried that people might find it confusing if I overlap 1/1 notes. I think I'll give it a shot. Thanks, and Fixed.- 00:46:943 (1,2,3,4,5,6,7,8) - This symmetry here - I think you can somewhat play with a little bit wider spacing so (4,5) is centered for beauty, I don't think it will be hard to catch~
Fixed.- 01:22:619 (6,7,8,9,1) - Uhm, (5,6)'s jump - is it intentional? If it is, I prefer something like this though so (5) and (8) will feel connected to each other:
Ya, that looks way better. Thanks.- 01:23:268 (1,2,3,4,5,6,7,8) - ...if you followed suggestion above, then with the current (1)'s placement, you can arrange these eight into a neat pentagon (:
That was exactly my thought when I fisr saw it lol Fixed.[BMix]
- 00:00:241 (1,2) - Stack this in the center of (3,4,5)'s circle instead? Aside from beautifying, it will also avoid overlap between (2) and (5)'s comboburst~
Fixed in a different way- 00:19:700 (4) - Uhm, I suppose this should be on ~x:418 y:262? o.o (if you do this don't forget to adjust (6,7) more to the right)
Fixed- 00:26:997 (5) - ...personally a slider wave works better here I think (avoids clustering as well)
Couldn't work on that. Sorry.- 00:59:916 (1,2) - Will be more fun imo if you can split this into four sliders arranging a fan :3
Fixed- 01:07:700 (1) - Uhm, why don't you just stack this to the previous 01:06:727 (2) instead...
Didn't want to give too big of a change in angle (that was the smallest angle I could get).- 01:12:565 (2) - Put in ~x:332 y:212, then CTRL+G for great circular movement here?
Interesting, but I would rather keep the movement like 01:09:646 (3,4,5,6) - with a change in spacing. Also, I would rather keep those pattern separated.- 01:43:376 (4) - Move higher to ~y:110, and:
- 01:43:700 (6,7,8,9,10) - I get your idea to make a symmetry here, but I much prefer manual-stacking downward like this - it's more readable and gives more impression towards the ending imo (:
Both are fixed. Thanks.One other thing worth mentioning is you can add a short kiai on the last note though, it's a REALLY big note and it really fits (:
- 00:13:538 (1) - Remove the repeat and add a note elsewhere (perhaps stacked under slider's end) on 00:14:186? A jump like this plays much better than your current anti-jump imo...
Fixed the pattern instead.- 00:20:997 (6) - CTRL+J? The spinner looks good this way imo because of the two opposite combobursts (:
I wanted to focus on the note and minimize the movement. Tempting though.- 00:25:538 (3,4) - Minor stuff here, put in ~x:259 y:294 so they'll look correct in play mode (due to stacking's nature)?
Fixed.- 00:29:916 (4,5,6,1) - I think if you can arrange these four into a sudden diamond jump it'll play better and give more energy :3
I'll contact you in-game, because I couldn't figure out how you wanted this to be fixed (the diamond part).- 01:12:240 (1,2,3,4) - If possible I'd stack (3) to your previous (4) here, perhaps with this diamond-like arrangement:
I think the jump is way to drastic. Fixed so it stacks.- 01:43:943 (6,7) - Move these two upward so the end will be v-shaped stream? Looks better this way imo xD
I think I would just keep it clean and simple.
I'll keep it as it is. It would be like having fire works for shutting a massive door closed. Thanks though.
감사합니다!ykcarrot wrote:
[General]
Remove audio stream from the video. Fixed.
[BMix]01:44:024 (7) - Needs finish to emphasize cymbal in the music.
- OD8? I think high OD is quite suitable for this music and diff.
Both are fixed.
This diff is so sexy. >_<
[BMax]
00:25:538 (2,3) - Since you made manual stacking in BMix diff, thus they need to be like them in BMix imo. Fixed.
00:28:132 (7) - Maybe add NC? to be consistent with 00:30:727 (1) 그 슬라이더들은 점프다보니 크게 이질감이 느껴질것 같진 않아요.
00:52:943 (3,4) - They are not symmetry. 00:52:457 (2,5) - Because you've symmetrized them. Fixed.
01:44:024 (7) - Needs finish to emphasize cymbal in the music. Fixed.
[BMed]
00:25:538 (1,2,1) - I read Niva's post. Well, I'd rather vertical stacking in this case. http://puu.sh/1FQMY 니바쪽이 더 맘에 드네요 (대칭이 문제긴 하지만 서로 다른 패턴으로 취급할려구요).
01:44:024 (3) - Needs finish to emphasize cymbal in the music. Fixed.
[BMin]
01:43:376 (1) - Needs finish at end to emphasize cymbal in the music. Fixed.
That's all. Call me back when you ready.
EDIT : fixed icon >w<
osu file format v11
[General]
AudioFilename: TAG underground - POSSESSION.mp3
AudioLeadIn: 2000
PreviewTime: 28756
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
[Editor]
DistanceSpacing: 0
BeatDivisor: 3
GridSize: 4
[Metadata]
Title:POSSESSION
TitleUnicode:POSSESSION
Artist:TAG underground
ArtistUnicode:TAG underground
Creator:bmin11
Version:ShinoTaiko
Source:Dance Dance Revolution X2
Tags:DDR bemani Shino
BeatmapID:0
BeatmapSetID:-1
[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.4
SliderTickRate:1
[Events]
//Background and Video events
0,0,"wallpaper-2224.jpg"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255
[TimingPoints]
241,324.324324324324,4,1,0,100,1,0
31376,-100,4,1,0,100,0,1
41754,-100,4,1,0,100,0,0
62511,-100,4,1,0,100,0,1
72888,-100,4,1,0,100,0,0
72889,-100,4,1,0,100,0,1
83268,-100,4,1,0,100,0,0
93646,-100,4,1,0,100,0,1
104024,-100,4,1,0,100,0,0
[Colours]
Combo1 : 255,255,255
Combo2 : 128,0,255
Combo3 : 255,255,255
Combo4 : 179,102,255
[HitObjects]
256,192,241,5,0,0:0:0
256,192,403,1,0,0:0:0
256,192,564,1,8,0:0:0
256,192,889,1,0,0:0:0
256,192,1051,1,8,0:0:0
256,192,1376,1,0,0:0:0
256,192,1538,1,8,0:0:0
256,192,1862,1,0,0:0:0
256,192,2024,1,8,0:0:0
256,192,2186,1,0,0:0:0
256,192,2511,1,0,0:0:0
256,192,2835,5,0,0:0:0
256,192,2997,1,0,0:0:0
256,192,3159,1,8,0:0:0
256,192,3484,1,0,0:0:0
256,192,3646,1,8,0:0:0
256,192,3970,1,0,0:0:0
256,192,4132,1,8,0:0:0
256,192,4457,1,8,0:0:0
256,192,4619,1,8,0:0:0
256,192,4781,1,0,0:0:0
256,192,4943,1,8,0:0:0
256,192,5105,1,0,0:0:0
256,192,5430,5,0,0:0:0
256,192,5592,1,0,0:0:0
256,192,5753,1,8,0:0:0
256,192,6078,1,0,0:0:0
256,192,6240,1,8,0:0:0
256,192,6565,1,0,0:0:0
256,192,6727,1,8,0:0:0
256,192,7051,1,0,0:0:0
256,192,7213,1,8,0:0:0
256,192,7375,1,0,0:0:0
256,192,7700,1,0,0:0:0
256,192,8024,5,0,0:0:0
256,192,8186,1,0,0:0:0
256,192,8348,1,8,0:0:0
256,192,8673,1,0,0:0:0
256,192,8835,1,8,0:0:0
256,192,9159,1,0,0:0:0
256,192,9321,1,8,0:0:0
256,192,9646,1,8,0:0:0
256,192,9808,1,8,0:0:0
256,192,9970,1,0,0:0:0
256,192,10132,1,8,0:0:0
256,192,10294,1,0,0:0:0
256,192,10457,1,0,0:0:0
256,192,10619,5,0,0:0:0
256,192,10781,1,0,0:0:0
256,192,10942,1,8,0:0:0
256,192,11105,1,0,0:0:0
256,192,11267,1,0,0:0:0
256,192,11429,1,8,0:0:0
256,192,11592,1,0,0:0:0
256,192,11754,1,0,0:0:0
256,192,11916,1,8,0:0:0
256,192,12240,1,0,0:0:0
256,192,12402,1,8,0:0:0
256,192,12564,1,0,0:0:0
256,192,12889,1,0,0:0:0
256,192,13213,5,0,0:0:0
256,192,13375,1,0,0:0:0
256,192,13537,1,8,0:0:0
256,192,13700,1,0,0:0:0
256,192,13862,1,0,0:0:0
256,192,14024,1,8,0:0:0
256,192,14186,1,0,0:0:0
256,192,14348,1,0,0:0:0
256,192,14510,1,8,0:0:0
256,192,14835,1,8,0:0:0
256,192,14997,1,8,0:0:0
256,192,15159,1,0,0:0:0
256,192,15321,1,8,0:0:0
256,192,15483,1,0,0:0:0
256,192,15808,5,0,0:0:0
256,192,15889,1,0,0:0:0
256,192,15970,1,0,0:0:0
256,192,16131,1,8,0:0:0
256,192,16295,1,0,0:0:0
256,192,16376,1,0,0:0:0
256,192,16456,1,0,0:0:0
256,192,16618,1,8,0:0:0
256,192,16781,1,0,0:0:0
256,192,16862,1,0,0:0:0
256,192,16943,1,0,0:0:0
256,192,17024,1,0,0:0:0
256,192,17105,1,8,0:0:0
256,192,17268,1,0,0:0:0
256,192,17429,1,0,0:0:0
256,192,17591,1,8,0:0:0
256,192,17753,1,0,0:0:0
256,192,18078,1,0,0:0:0
256,192,18402,5,0,0:0:0
256,192,18564,1,0,0:0:0
256,192,18646,1,0,0:0:0
256,192,18726,1,8,0:0:0
256,192,18889,1,0,0:0:0
256,192,18970,1,0,0:0:0
256,192,19051,1,0,0:0:0
256,192,19213,1,8,0:0:0
256,192,19376,1,0,0:0:0
256,192,19457,1,0,0:0:0
256,192,19537,1,0,0:0:0
256,192,19619,1,0,0:0:0
256,192,19699,1,8,0:0:0
256,192,19862,1,0,0:0:0
256,192,19943,1,0,0:0:0
256,192,20024,1,8,0:0:0
256,192,20186,1,0,0:0:0
256,192,20348,1,8,0:0:0
256,192,20430,1,8,0:0:0
256,192,20510,1,8,0:0:0
256,192,20672,1,8,0:0:0
256,192,20835,1,8,0:0:0
256,192,20997,1,4,0:0:0
256,192,25538,5,0,0:0:0
256,192,25862,1,0,0:0:0
256,192,26186,1,0,0:0:0
256,192,26673,1,0,0:0:0
256,192,28619,1,0,0:0:0
256,192,28781,1,0,0:0:0
256,192,29268,1,0,0:0:0
256,192,29754,1,0,0:0:0
256,192,30240,1,0,0:0:0
256,192,30727,1,0,0:0:0
256,192,31051,1,0,0:0:0
256,192,31376,5,0,0:0:0
256,192,31538,1,8,0:0:0
256,192,31700,1,8,0:0:0
256,192,31862,1,0,0:0:0
256,192,31943,1,0,0:0:0
256,192,32024,1,0,0:0:0
256,192,32186,1,0,0:0:0
256,192,32268,1,0,0:0:0
256,192,32349,1,8,0:0:0
256,192,32511,1,0,0:0:0
256,192,32673,1,0,0:0:0
256,192,32835,1,8,0:0:0
256,192,32997,1,8,0:0:0
256,192,33159,1,0,0:0:0
256,192,33240,1,0,0:0:0
256,192,33322,1,8,0:0:0
256,192,33484,1,0,0:0:0
256,192,33565,1,0,0:0:0
256,192,33646,1,8,0:0:0
256,192,33808,1,8,0:0:0
256,192,33970,5,0,0:0:0
256,192,34132,1,8,0:0:0
256,192,34294,1,8,0:0:0
256,192,34456,1,0,0:0:0
256,192,34537,1,0,0:0:0
256,192,34618,1,0,0:0:0
256,192,34780,1,0,0:0:0
256,192,34862,1,0,0:0:0
256,192,34943,1,8,0:0:0
256,192,35105,1,0,0:0:0
256,192,35267,1,0,0:0:0
256,192,35429,1,8,0:0:0
256,192,35591,1,8,0:0:0
256,192,35753,1,0,0:0:0
256,192,35834,1,0,0:0:0
256,192,35916,1,8,0:0:0
256,192,36078,1,0,0:0:0
256,192,36159,1,0,0:0:0
256,192,36240,1,8,0:0:0
256,192,36402,1,8,0:0:0
256,192,36565,5,0,0:0:0
256,192,36727,1,8,0:0:0
256,192,36889,1,8,0:0:0
256,192,37051,1,0,0:0:0
256,192,37132,1,0,0:0:0
256,192,37213,1,0,0:0:0
256,192,37375,1,0,0:0:0
256,192,37457,1,0,0:0:0
256,192,37538,1,8,0:0:0
256,192,37700,1,0,0:0:0
256,192,37862,1,0,0:0:0
256,192,38024,1,8,0:0:0
256,192,38186,1,8,0:0:0
256,192,38348,1,0,0:0:0
256,192,38429,1,0,0:0:0
256,192,38511,1,8,0:0:0
256,192,38673,1,0,0:0:0
256,192,38754,1,0,0:0:0
256,192,38835,1,8,0:0:0
256,192,38997,1,8,0:0:0
256,192,39159,5,0,0:0:0
256,192,39321,1,8,0:0:0
256,192,39483,1,8,0:0:0
256,192,39645,1,0,0:0:0
256,192,39726,1,0,0:0:0
256,192,39807,1,0,0:0:0
256,192,39969,1,0,0:0:0
256,192,40051,1,0,0:0:0
256,192,40132,1,8,0:0:0
256,192,40294,1,0,0:0:0
256,192,40456,1,0,0:0:0
256,192,40618,1,8,0:0:0
256,192,40780,1,8,0:0:0
256,192,40942,1,0,0:0:0
256,192,41023,1,0,0:0:0
256,192,41105,1,8,0:0:0
256,192,41267,1,0,0:0:0
256,192,41348,1,0,0:0:0
256,192,41429,1,8,0:0:0
256,192,41591,1,8,0:0:0
256,192,41754,5,8,0:0:0
256,192,41970,1,0,0:0:0
256,192,42186,1,0,0:0:0
256,192,42403,1,0,0:0:0
256,192,42619,1,8,0:0:0
256,192,42835,1,8,0:0:0
256,192,43051,5,0,0:0:0
256,192,43267,1,8,0:0:0
256,192,43483,1,0,0:0:0
256,192,43700,1,0,0:0:0
256,192,43916,1,0,0:0:0
256,192,44132,1,0,0:0:0
256,192,44349,5,8,0:0:0
256,192,44565,1,0,0:0:0
256,192,44781,1,0,0:0:0
256,192,44998,1,0,0:0:0
256,192,45214,1,8,0:0:0
256,192,45430,1,0,0:0:0
256,192,45646,5,0,0:0:0
256,192,45862,1,8,0:0:0
256,192,46078,1,0,0:0:0
256,192,46294,1,8,0:0:0
256,192,46511,1,8,0:0:0
256,192,46727,1,8,0:0:0
256,192,46943,5,12,0:0:0
256,192,47159,1,0,0:0:0
256,192,47375,1,0,0:0:0
256,192,47592,1,4,0:0:0
256,192,47808,1,8,0:0:0
256,192,48024,1,8,0:0:0
256,192,48240,5,4,0:0:0
256,192,48456,1,8,0:0:0
256,192,48672,1,0,0:0:0
256,192,48889,1,4,0:0:0
256,192,49105,1,0,0:0:0
256,192,49321,1,0,0:0:0
256,192,49538,5,12,0:0:0
256,192,49754,1,0,0:0:0
256,192,49970,1,0,0:0:0
256,192,50187,1,4,0:0:0
256,192,50403,1,8,0:0:0
256,192,50619,1,0,0:0:0
256,192,50835,5,12,0:0:0
256,192,51051,1,4,0:0:0
256,192,51267,1,12,0:0:0
256,192,51483,1,8,0:0:0
256,192,51646,1,8,0:0:0
256,192,51808,1,8,0:0:0
256,192,51889,1,8,0:0:0
256,192,51970,1,8,0:0:0
256,192,52051,1,8,0:0:0
256,192,52132,5,0,0:0:0
256,192,52295,1,0,0:0:0
256,192,52457,1,8,0:0:0
256,192,52619,1,0,0:0:0
256,192,52700,1,0,0:0:0
256,192,52781,1,0,0:0:0
256,192,52943,1,8,0:0:0
256,192,53105,1,0,0:0:0
256,192,53186,1,0,0:0:0
256,192,53268,1,0,0:0:0
256,192,53349,1,0,0:0:0
256,192,53430,1,8,0:0:0
256,192,53592,1,0,0:0:0
256,192,53673,1,0,0:0:0
256,192,53754,1,0,0:0:0
256,192,53916,1,8,0:0:0
256,192,54078,1,0,0:0:0
256,192,54159,1,0,0:0:0
256,192,54241,1,0,0:0:0
256,192,54322,1,0,0:0:0
256,192,54403,1,8,0:0:0
256,192,54565,1,0,0:0:0
256,192,54727,5,0,0:0:0
256,192,54890,1,0,0:0:0
256,192,55052,1,8,0:0:0
256,192,55214,1,0,0:0:0
256,192,55295,1,0,0:0:0
256,192,55376,1,0,0:0:0
256,192,55538,1,8,0:0:0
256,192,55700,1,0,0:0:0
256,192,55781,1,0,0:0:0
256,192,55863,1,0,0:0:0
256,192,55944,1,0,0:0:0
256,192,56025,1,8,0:0:0
256,192,56187,1,0,0:0:0
256,192,56268,1,0,0:0:0
256,192,56349,1,8,0:0:0
256,192,56511,1,0,0:0:0
256,192,56673,1,8,0:0:0
256,192,56754,1,0,0:0:0
256,192,56836,1,8,0:0:0
256,192,56917,1,8,0:0:0
256,192,56998,1,8,0:0:0
256,192,57160,1,8,0:0:0
256,192,57322,5,0,0:0:0
256,192,57485,1,0,0:0:0
256,192,57647,1,8,0:0:0
256,192,57809,1,0,0:0:0
256,192,57890,1,0,0:0:0
256,192,57971,1,0,0:0:0
256,192,58133,1,8,0:0:0
256,192,58295,1,0,0:0:0
256,192,58376,1,0,0:0:0
256,192,58458,1,0,0:0:0
256,192,58539,1,0,0:0:0
256,192,58620,1,8,0:0:0
256,192,58782,1,0,0:0:0
256,192,58863,1,0,0:0:0
256,192,58944,1,0,0:0:0
256,192,59106,1,0,0:0:0
256,192,59268,1,8,0:0:0
256,192,59430,1,0,0:0:0
256,192,59511,1,0,0:0:0
256,192,59592,1,8,0:0:0
256,192,59754,1,0,0:0:0
256,192,59917,5,0,0:0:0
256,192,60080,1,0,0:0:0
256,192,60242,1,0,0:0:0
256,192,60404,1,0,0:0:0
256,192,60566,1,0,0:0:0
256,192,60646,1,0,0:0:0
256,192,60728,1,8,0:0:0
256,192,60808,1,8,0:0:0
256,192,60889,1,0,0:0:0
256,192,60970,1,0,0:0:0
256,192,61051,1,8,0:0:0
256,192,61132,1,8,0:0:0
256,192,61213,1,0,0:0:0
256,192,61701,1,8,0:0:0
256,192,61781,1,8,0:0:0
256,192,61862,1,8,0:0:0
256,192,62105,1,8,0:0:0
256,192,62350,1,8,0:0:0
256,192,62511,5,0,0:0:0
256,192,62673,1,8,0:0:0
256,192,62835,1,8,0:0:0
256,192,62997,1,0,0:0:0
256,192,63078,1,0,0:0:0
256,192,63159,1,0,0:0:0
256,192,63321,1,0,0:0:0
256,192,63403,1,0,0:0:0
256,192,63484,1,8,0:0:0
256,192,63646,1,0,0:0:0
256,192,63808,1,0,0:0:0
256,192,63970,1,8,0:0:0
256,192,64132,1,8,0:0:0
256,192,64294,1,0,0:0:0
256,192,64375,1,0,0:0:0
256,192,64457,1,8,0:0:0
256,192,64619,1,0,0:0:0
256,192,64700,1,0,0:0:0
256,192,64781,1,8,0:0:0
256,192,64943,1,8,0:0:0
256,192,65105,5,0,0:0:0
256,192,65267,1,8,0:0:0
256,192,65429,1,8,0:0:0
256,192,65591,1,0,0:0:0
256,192,65672,1,0,0:0:0
256,192,65753,1,0,0:0:0
256,192,65915,1,0,0:0:0
256,192,65997,1,0,0:0:0
256,192,66078,1,8,0:0:0
256,192,66240,1,0,0:0:0
256,192,66403,1,0,0:0:0
256,192,66485,1,0,0:0:0
256,192,66566,1,8,0:0:0
256,192,66647,1,0,0:0:0
256,192,66728,1,0,0:0:0
256,192,66810,1,0,0:0:0
256,192,66891,1,8,0:0:0
256,192,66972,1,0,0:0:0
256,192,67052,1,0,0:0:0
256,192,67213,1,8,0:0:0
256,192,67375,1,8,0:0:0
256,192,67457,1,8,0:0:0
256,192,67537,1,8,0:0:0
256,192,67700,5,0,0:0:0
256,192,67862,1,8,0:0:0
256,192,68024,1,8,0:0:0
256,192,68186,1,0,0:0:0
256,192,68267,1,0,0:0:0
256,192,68348,1,0,0:0:0
256,192,68510,1,0,0:0:0
256,192,68592,1,0,0:0:0
256,192,68673,1,8,0:0:0
256,192,68835,1,0,0:0:0
256,192,68997,1,0,0:0:0
256,192,69078,1,0,0:0:0
256,192,69159,1,8,0:0:0
256,192,69321,1,8,0:0:0
256,192,69483,1,0,0:0:0
256,192,69564,1,0,0:0:0
256,192,69646,1,8,0:0:0
256,192,69808,1,8,0:0:0
256,192,69889,1,8,0:0:0
256,192,69970,1,8,0:0:0
256,192,70132,1,8,0:0:0
256,192,70294,5,0,0:0:0
256,192,70456,1,8,0:0:0
256,192,70618,1,8,0:0:0
256,192,70780,1,0,0:0:0
256,192,70861,1,0,0:0:0
256,192,70942,1,0,0:0:0
256,192,71104,1,0,0:0:0
256,192,71186,1,0,0:0:0
256,192,71267,1,8,0:0:0
256,192,71429,1,0,0:0:0
256,192,71591,1,8,0:0:0
256,192,71673,1,0,0:0:0
256,192,71754,1,0,0:0:0
256,192,71835,1,0,0:0:0
256,192,71916,1,8,0:0:0
256,192,71998,1,0,0:0:0
256,192,72079,1,0,0:0:0
256,192,72160,1,0,0:0:0
256,192,72240,1,8,0:0:0
256,192,72402,1,8,0:0:0
256,192,72564,1,8,0:0:0
256,192,72646,1,0,0:0:0
256,192,72726,1,8,0:0:0
256,192,72889,5,0,0:0:0
256,192,73051,1,8,0:0:0
256,192,73213,1,8,0:0:0
256,192,73375,1,0,0:0:0
256,192,73456,1,0,0:0:0
256,192,73537,1,0,0:0:0
256,192,73699,1,0,0:0:0
256,192,73781,1,0,0:0:0
256,192,73862,1,8,0:0:0
256,192,74024,1,0,0:0:0
256,192,74186,1,0,0:0:0
256,192,74348,1,8,0:0:0
256,192,74510,1,8,0:0:0
256,192,74672,1,0,0:0:0
256,192,74753,1,0,0:0:0
256,192,74835,1,8,0:0:0
256,192,74997,1,0,0:0:0
256,192,75078,1,0,0:0:0
256,192,75159,1,8,0:0:0
256,192,75321,1,8,0:0:0
256,192,75483,5,0,0:0:0
256,192,75565,1,8,0:0:0
256,192,75645,1,8,0:0:0
256,192,75807,1,8,0:0:0
256,192,75969,1,0,0:0:0
256,192,76050,1,8,0:0:0
256,192,76131,1,8,0:0:0
256,192,76293,1,8,0:0:0
256,192,76375,1,0,0:0:0
256,192,76456,1,8,0:0:0
256,192,76618,1,0,0:0:0
256,192,76781,1,0,0:0:0
256,192,76863,1,0,0:0:0
256,192,76944,1,8,0:0:0
256,192,77025,1,0,0:0:0
256,192,77106,1,0,0:0:0
256,192,77188,1,0,0:0:0
256,192,77269,1,8,0:0:0
256,192,77350,1,8,0:0:0
256,192,77430,1,0,0:0:0
256,192,77591,1,8,0:0:0
256,192,77753,1,8,0:0:0
256,192,77835,1,8,0:0:0
256,192,77915,1,8,0:0:0
256,192,78078,5,0,0:0:0
256,192,78240,1,8,0:0:0
256,192,78402,1,8,0:0:0
256,192,78565,1,8,0:0:0
256,192,78645,1,0,0:0:0
256,192,78726,1,8,0:0:0
256,192,78888,1,0,0:0:0
256,192,78970,1,0,0:0:0
256,192,79051,1,8,0:0:0
256,192,79213,1,0,0:0:0
256,192,79375,1,8,0:0:0
256,192,79456,1,8,0:0:0
256,192,79537,1,0,0:0:0
256,192,79699,1,8,0:0:0
256,192,79861,1,0,0:0:0
256,192,79942,1,8,0:0:0
256,192,80024,1,8,0:0:0
256,192,80186,1,8,0:0:0
256,192,80267,1,8,0:0:0
256,192,80348,1,8,0:0:0
256,192,80510,1,8,0:0:0
256,192,80672,5,0,0:0:0
256,192,80834,1,8,0:0:0
256,192,80996,1,8,0:0:0
256,192,81158,1,0,0:0:0
256,192,81239,1,0,0:0:0
256,192,81320,1,0,0:0:0
256,192,81482,1,0,0:0:0
256,192,81564,1,0,0:0:0
256,192,81645,1,8,0:0:0
256,192,81807,1,0,0:0:0
256,192,81969,1,8,0:0:0
256,192,82051,1,0,0:0:0
256,192,82132,1,0,0:0:0
256,192,82213,1,0,0:0:0
256,192,82294,1,8,0:0:0
256,192,82376,1,8,0:0:0
256,192,82457,1,0,0:0:0
256,192,82538,1,0,0:0:0
256,192,82618,1,8,0:0:0
256,192,82780,1,8,0:0:0
256,192,82942,1,8,0:0:0
256,192,83024,1,0,0:0:0
256,192,83104,1,8,0:0:0
256,192,83268,5,12,0:0:0
256,192,83484,1,0,0:0:0
256,192,83700,1,0,0:0:0
256,192,83916,1,4,0:0:0
256,192,84132,1,8,0:0:0
256,192,84349,1,0,0:0:0
256,192,84565,1,4,0:0:0
256,192,84781,1,8,0:0:0
256,192,84998,1,0,0:0:0
256,192,85213,1,0,0:0:0
256,192,85322,1,0,0:0:0
256,192,85430,1,0,0:0:0
256,192,85646,1,0,0:0:0
256,192,85862,5,12,0:0:0
256,192,86078,1,8,0:0:0
256,192,86294,1,8,0:0:0
256,192,86510,1,4,0:0:0
256,192,86726,1,8,0:0:0
256,192,86943,1,8,0:0:0
256,192,87159,1,4,0:0:0
256,192,87375,1,0,0:0:0
256,192,87592,1,0,0:0:0
256,192,87807,1,8,0:0:0
256,192,87916,1,8,0:0:0
256,192,88024,1,8,0:0:0
256,192,88240,1,8,0:0:0
256,192,88457,5,12,0:0:0
256,192,88673,1,0,0:0:0
256,192,88889,1,0,0:0:0
256,192,89105,1,4,0:0:0
256,192,89321,1,8,0:0:0
256,192,89538,1,0,0:0:0
256,192,89754,1,4,0:0:0
256,192,89970,1,8,0:0:0
256,192,90187,1,0,0:0:0
256,192,90402,1,0,0:0:0
256,192,90511,1,0,0:0:0
256,192,90619,1,0,0:0:0
256,192,90835,1,0,0:0:0
256,192,91051,5,12,0:0:0
256,192,91267,1,8,0:0:0
256,192,91483,1,8,0:0:0
256,192,91699,1,4,0:0:0
256,192,91915,1,8,0:0:0
256,192,92132,1,8,0:0:0
256,192,92348,1,4,0:0:0
256,192,92564,1,0,0:0:0
256,192,92781,1,0,0:0:0
256,192,92996,1,8,0:0:0
256,192,93105,1,8,0:0:0
256,192,93213,1,8,0:0:0
256,192,93429,1,8,0:0:0
256,192,93646,5,8,0:0:0
256,192,93754,1,0,0:0:0
256,192,93862,1,0,0:0:0
256,192,94078,1,0,0:0:0
256,192,94295,1,0,0:0:0
256,192,94403,1,0,0:0:0
256,192,94511,1,0,0:0:0
256,192,94727,1,0,0:0:0
256,192,94943,1,0,0:0:0
256,192,95159,1,8,0:0:0
256,192,95376,1,8,0:0:0
256,192,95592,1,0,0:0:0
256,192,95700,1,0,0:0:0
256,192,95808,1,0,0:0:0
256,192,96024,1,0,0:0:0
256,192,96240,5,8,0:0:0
256,192,96348,1,0,0:0:0
256,192,96456,1,0,0:0:0
256,192,96565,1,8,0:0:0
256,192,96672,1,0,0:0:0
256,192,96889,1,0,0:0:0
256,192,96997,1,0,0:0:0
256,192,97105,1,0,0:0:0
256,192,97321,1,0,0:0:0
256,192,97537,1,0,0:0:0
256,192,97646,1,0,0:0:0
256,192,97753,1,8,0:0:0
256,192,97862,1,8,0:0:0
256,192,97970,1,0,0:0:0
256,192,98186,1,8,0:0:0
256,192,98294,1,0,0:0:0
256,192,98402,1,0,0:0:0
256,192,98618,1,8,0:0:0
256,192,98835,5,8,0:0:0
256,192,98943,1,0,0:0:0
256,192,99051,1,8,0:0:0
256,192,99159,1,8,0:0:0
256,192,99268,1,0,0:0:0
256,192,99484,1,0,0:0:0
256,192,99592,1,0,0:0:0
256,192,99700,1,8,0:0:0
256,192,99808,1,0,0:0:0
256,192,99916,1,8,0:0:0
256,192,100132,1,0,0:0:0
256,192,100240,1,8,0:0:0
256,192,100349,1,8,0:0:0
256,192,100457,1,8,0:0:0
256,192,100565,1,0,0:0:0
256,192,100781,1,8,0:0:0
256,192,100889,1,8,0:0:0
256,192,100997,1,0,0:0:0
256,192,101105,1,0,0:0:0
256,192,101213,1,0,0:0:0
256,192,101430,5,8,0:0:0
256,192,101538,1,0,0:0:0
256,192,101646,1,8,0:0:0
256,192,101754,1,8,0:0:0
256,192,101863,1,0,0:0:0
256,192,101970,1,8,0:0:0
256,192,102079,1,0,0:0:0
256,192,102187,1,0,0:0:0
256,192,102295,1,8,0:0:0
256,192,102403,1,0,0:0:0
256,192,102511,1,8,0:0:0
256,192,102619,1,0,0:0:0
256,192,102727,1,0,0:0:0
256,192,102835,1,8,0:0:0
256,192,102944,1,8,0:0:0
256,192,103052,1,8,0:0:0
256,192,103160,1,0,0:0:0
256,192,103268,1,0,0:0:0
256,192,103376,5,0,0:0:0
256,192,103538,1,8,0:0:0
256,192,103700,1,8,0:0:0
256,192,103781,1,8,0:0:0
256,192,103862,1,8,0:0:0
256,192,103943,1,8,0:0:0
256,192,104024,1,0,0:0:0
256,192,104132,12,0,106619,0:0:0
Ya, that was my thought as well and since we need another taiko difficulty, I thought we could make this difficulty a bit easier. Your's will be the boss difficulty (if this is the right name hm) .Mimineko wrote:
For me the taiko chart is a bit easy (First time seen FC)
Well.....it is fun, but as a DDR Boss song I think it is better to get harder?
Would you mind if I post my difficulty here as well? =D
o....ok~ You can use DDDDKKDDDDKK if you wantbmin11 wrote:
I just tested your difficulty (ran it on auto). Personally, I couldn't tell a big different in the challenge department compare to Shino's difficulty. Probably because I would fail both difficulties anyway, but that's my thought.
The last part felt odd. Maybe you should try DDDDKKDDDDKKDDDDKKDDDDKK. This way, the pattern will repeat along with the song. I guess this would pull down the difficulty, but in my opinion, the last pattern should change.
Oh and update your difficulty before you edit. I changed your tag and added a BG
But the main thing is to mix big note and small note so it looks more confusingThat I have no idea how to work with lol
but we should make the map still enjoyable to play too, without overmapping it~Mimineko wrote:
to mix big note and small note so it looks more confusing
well......if the original taiko do copy and paste also, I think I should do it so it will become more structuralLight Usagi wrote:
short mod... orz
[Shino]
00:59:106 (16,17) - I think they're supposed to be kd
01:00:242 (3) - k?
[nekoMimi]
I think there are so many copy&pastes? hehehe
00:02:692 (16,48) - k?
00:13:070 (85, 127) - k?
00:19:557 (137) - k
00:41:773 ~ 00:51:287 - remove finishes from / add finishes to all notes
01:23:287 ~ 01:33:449 - same as above.
01:33:665 ~ end - don't put big notes in the middle of stream, it's a little hard to press..but we should make the map still enjoyable to play too, without overmapping it~Mimineko wrote:
to mix big note and small note so it looks more confusing
erm......what does it mean by add finish......?CoroQuetz wrote:
[Mimineko Oni]
Use same offset as Shino's diff please, it's currently off-beat.
Disable countdown and letterboxing
00:23:449 (141) - add finish
01:34:097 (601) - no mid-stream finishes please, only as first or last note. (I know Taiko does it but osu doesn't allow it.) Remove finish (and for all like this).
I like the SV multiplier changes though~
good luck with rank~
Light Usagi wrote:
00:59:106 (16,17) - I think they're supposed to be kd
01:00:242 (3) - k?
1. 현재 보면확인이 불가능한 관계로 테스트해봤을때 좀 더 어울린다고 생각하는 쪽으로 바꿀 것.CoroQuetz wrote:
00:25:538 (1,2,3,4,5,6,7,8,9,10,11) - add finish? I think it sounds better.
Well.....this time I had change everthingMr Color wrote:
Hey, I'm gonna go mod the Taiko diffs since bmin asked nicely and I really like this set.
[Mimineko Oni]
00:10:619 - (onwards) This part is a bit boring, I'd say. Repeating d ddk d ddk d ddk d ddk fits, but I feel like it could be better. I suggest not placing beats so systematically and listening to the melody, this will lead your hitsounding (you did this in later parts of the map and it works well)
00:26:186 (146, 178) - I don't quite get what you're mapping to here. Is it the drums, is it the melody? Neither seem to match. I'd suggest remaking this following either with hitsounds and beat placement.
00:41:754 (254, 298) - Once again this feels a bit boring, it's just d d k k with finishes everywhere. I know this part is not the easiest/most fun to map, but I think you can pull off something better here. Try listening to the melody for your hitsounding, it should help.
01:12:889 (451, 547) - This part feels really overmapped, it looks like you tried to place as many notes to indicate a difficulty progression. Problem here is that it gets a bit tiring on the arms and the streams aren't necessarily all that fun (doesn't help that they are repeated so much). My advice on this one is once again to listen to the melody and let it guide your hitsounding and beat placement. Try to look at what other Taiko (Shino's one is a good start) difficulties did here. It should help a lot.
Other than that this is a pretty nice Oni, I liked the chorus part with the kkks, it's quite dynamic.
[ShinoTaiko]
00:23:430 - Beats on 00:23:430 -, 00:23:592 - and 00:24:078 -. You chose to map to the drums for this part so you should really map it all.
00:25:538 onwards - This section feels empty. Can you hear the drums in the background? I suggest you map that part according to them. They give a lot of possibilities in the way of hitsounding/beat placement, so you could really come off with something nice here. You actually do it later at 00:52:132 - and it's awesome.
01:12:889 onwards - This part is really fun. It's very dynamic and the difficulty progression is nice. Well done.
01:41:430 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,1) - This last stream is a bit of a last note nightmare, it's harder than anything else in the map. It's fun, but you might want to tone it down to keep the difficulty throughout the map consistent (plus missing this late into the map is really frustrating I gotta say, haha)
Overall this is really fun, I really liked it.
Once again bmin you're going to need a Muzukashii in order to go for ranking but I'm sure you can get one. Good luck!
Finish notes must not be in the middle or at the beginning in a 1/4 or above stream.1/4 or above, that refer to 1/4,1/6 and so on isn't it?
At the end, finish streams may allowed under following pattern constellations:
xxxxxxxxO, xxxxooooX, xxooxxooX
It contains 1/3 .Mimineko wrote:
I have some question to askFinish notes must not be in the middle or at the beginning in a 1/4 or above stream.1/4 or above, that refer to 1/4,1/6 and so on isn't it?
At the end, finish streams may allowed under following pattern constellations:
xxxxxxxxO, xxxxooooX, xxooxxooX
So 1/3 can include finish notes...... is it?
Those people will hate Metal Hawk then, lol (POSSESSION DDR chart as well)Lundlerol wrote:
It contains 1/3 .
And many players dislike it.
Don't you still change?
Although it forgets to sayMimineko wrote:
I have some question to askFinish notes must not be in the middle or at the beginning in a 1/4 or above stream.1/4 or above, that refer to 1/4,1/6 and so on isn't it?
At the end, finish streams may allowed under following pattern constellations:
xxxxxxxxO, xxxxooooX, xxooxxooX
So 1/3 can include finish notes...... is it?
They don't allow 1/4 or 1/6 big and small notes mix cause it is too hard to play it in TaikoLundlerol wrote:
Although it forgets to say
However it may see this, it is 1/3.
It is not 1/6.
I believe you never see the DDR chart beforeLundlerol wrote:
Furthermore, it forgets to say.
ShinoTaiko is also the same.SPOILER[Mimineko Oni]
01:33:646 (581,582,583,584,585,586,587) -
01:34:943 (590,591,592,593,594,595,596) -
01:36:241 (599,600,601,602,603,604,605) -
01:37:538 (608,609,610,611,612,613,614) -
01:38:835 (617,618,619,620,621,622,623,624,625,626,627,628,629,630,631,632,633,634,635,636,637,638,639,640,641,642,643,644,645,646,647,648,649,650,651,652,653) -
[ShinoTaiko]
01:25:213 (10,11,12) -
01:27:807 (10,11,12) -
01:30:402 (10,11,12) -
01:32:996 (10,11,12) -
01:33:646 (1,2,3) -
01:34:295 (5,6,7) -
01:35:592 (12,13,14) -
01:36:240 (1,2,3,4,5,6,7,8) -
01:37:537 (10,11,12,13,14,15,16,17) -
01:38:835 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,1) -
Streams
For the majority of maps, only 1/1, 1/2 or 1/4 beat note streams should be used. 1/3 and 1/6 should be added only when there's a similiar beat in the music.https://osu.ppy.sh/forum/t/73281
I think that these arrangement of these two diff is not united with sound.
This part thinks that only the sound of a simple substance can be heard.
These seem to use stream forcibly.
Therefore, these think that they are against a rule.
And 1/3 and 1/6 are special.
Fundamentally, it does not use.
It summarizes having happened this time.
Two +(CreaterMap)diff do not follow a rule.
It is following three pointSPOILER[Guidelines]
Kiai should be consistent throughout difficulties of your mapset (especially since it is shown on the main menu). If you have a guest difficulty from another mapper that uses different kiai, then it's fine as long as it still makes sense.
[Finish notes]
Finish notes must not be in the middle or at the beginning in a 1/4 or above stream.
At the end, finish streams may allowed under following pattern constellations:
xxxxxxxxO, xxxxooooX, xxooxxooX
[Streams]
For the majority of maps, only 1/1, 1/2 or 1/4 beat note streams should be used. 1/3 and 1/6 should be added only when there's a similiar beat in the music.
Avoid using 1/8 streams by any circumstance.
offical chart??Mimineko wrote:
They don't allow 1/4 or 1/6 big and small notes mix cause it is too hard to play it in TaikoLundlerol wrote:
Although it forgets to say
However it may see this, it is 1/3.
It is not 1/6.
I can't remember any Taiko offical chart that include structure like that....(o wait, 大打音)
But Taiko have offical chart that include mixing of big small notes like Metal Hawk
Well at least for me 1/3 stream with bit notes is possible to play it......
But I am going to change it to all small notes
I second this as well. If you find it complicating to fix this on your editing program, I can always give you a hand._Gezo_ wrote:
00:51:484 (308) - I don't think this ends on a 1/3 note, but more on the next beat (where the next note starts), so could you please extend to the next 1/2 (extend by 1/6) ?
It contains 1/3 .
And many players dislike it.
Don't you still change?
1/3 and 1/6 are special.And most of taiko mappers usually create taiko following sounds and flows in the song. I believe you are also that type of mapper.
Fundamentally, it does not use.
All fixed by bmin11. Truly acceptable one.Light Usagi wrote:
00:59:106 (16,17) - I think they're supposed to be kd
01:00:242 (3) - k?
Remapped this part. I thought making all finish was big note spamming.CoroQuetz wrote:
00:25:538 (1,2,3,4,5,6,7,8,9,10,11) - add finish? I think it sounds better.
01:36:240 = "kkd d" match with 01:33:646kazukisinx wrote:
01:36:240 (1,2,3,4,5) - "dkddk"
01:38:835 (1,2,3,4,5) - " dddkk"
since 01:41:430 - to 01:43:376 - doesnt sound like a stream,so maybe you has to follow the song with "d k k d d k K D K K" (1/3 beat and one space between each note). (I think this should be there,but if you dont like dont worry,is only a suggestion).
00:15:808 = Removed some notes.0gre wrote:
00:15:808 to 00:20:997
I think little bit too much compare to before with similar melody
or could be balance by adding more notes at
00:00:241 to 00:15:484
00:23:430 and 00:23:592 00:24:078
can not add any at these points?
Ya, I change it to 0.6 and 1.4_Gezo_ wrote:
I wasn't talking about the kiai itself, but the parts where the scrolling speed decreases to (I think) 0.5x and goes back to 1.0x (the first one) or 1.6x (the last one). The kiai in themselves are okay.
Cuvelia wrote:
no kds.
[Mimineko Muzukashii]
[
- HP Drain 4~5 , OD 4~5
- Silder tick rate : 1
- BPM change ... Necessity?
plz all delete.
so hard , Muzukashii...?Mimineko Oni]
I cannot do modding...
- HP Drain 5~6 , OD 5~6
- Silder tick rate : 1
- add a Kiai time.