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Shimatani Hitomi - Angelus (TV Size)

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Rotte
sorry..i can't find anything
i m useless....
Topic Starter
Kei
I'll check that mod as soon as I can!

-[NYAN]- wrote:

sorry..i can't find anything
i m useless....
Oh c'mon. Don't say that. :D

You're just getting into modding so don't worry. Everyone has to start somewhere. Also, don't blame yourself because you didn't find anything. My map was modded by more people and I think it's ready to be bubbled so it is ok! Just, be positive and keep modding~ don't feel bad.

Good luck with modding :3
quiz-chan_DELETED
star'd~
Topic Starter
Kei
thank you~
Suzully
Hi, came from my modding queue.

[General]

  • The difficulty setting has a big gap between Normal and Hard. Please adjust it. (AR-1, OD-1 on Hard? Seems reasonable to me.)
[Normal]

  • Good.
[Hard]
  1. 00:06:989 (3) - Move it further from (2) even if it's following the correct DS. A bit difficult to read the timing.
  2. 00:07:791 (4) - ^ further from (3).
  3. 00:30:630 (5) - Add a new combo.
  4. 00:34:065 (6) - ^
  5. 01:51:682 (4) - As the same reason as 00:06:989 (3), move it futher from (3).
  6. 01:51:911 (5) - Add a finish?
[Insane]
  1. 00:02:753 (1) to 00:07:447 (6) - I don't think such a narrow spacing is needed. Especially 00:06:646 (2,3,4,5), they looks crowded.
  2. 00:23:738 (1,2,3,4,5,6,7,8) - I felt some finishes are weird. Hum, remove a finish from (4), and add to (5)?
  3. 00:36:126 (1,2) - Not so beautiful and clear to read. Avoid touching each other, or make both the same shape(copy&paste one).
  4. 00:38:034 (3,4) - As the same reason as 00:23:738 (1,2,3,4,5,6,7,8), remove a finish from (3), and add to (4).
  5. 00:44:927 (5) - Add a new combo.
  6. 00:52:026 (4) - Not a bad note placement. But the flow is not that good. Consider to change a pattern like below?
  7. 01:15:155 (2) - Just remove? I guess this change make the gameplay better.
  8. 01:45:346 (3) - This note should be on 1/4 beat snap.
  9. 01:48:705 (1) to 01:53:972 (6) - Same as 00:02:753 (1) -.
  10. 02:02:633 (4) - Remove a finish? It doesn't fit the music so much.
[Snep's Insane]

  • To be honest, AR8 fits the map best.
  1. 00:09:165 (1,2,3,4,5,6) - Since their spacing is similar to 00:08:249 (1,2,3,4)'s one, it's difficult for the player to read them as 1/3 beat snap. In addition, (4,5,6)'s spacing is a bit too wide so they're very hard to play. (they're like a single tap with 195BPM on 1/3 beat snap)
That's it.
Take a star and good luck! :)
makeamove

Suzully wrote:

[Snep's Insane]

  • To be honest, AR8 fits the map best. No. AR8 would make those 1/3 and 1/6 very hard to read.
  1. 00:09:165 (1,2,3,4,5,6) - Since their spacing is similar to 00:08:249 (1,2,3,4)'s one, it's difficult for the player to read them as 1/3 beat snap. In addition, (4,5,6)'s spacing is a bit too wide so they're very hard to play. (they're like a single tap with 195BPM on 1/3 beat snap)
They are like singletap 195 1/2's, not 1/3, they already ARE 131bpm 1/3s. Rearranged the whole thing and now it's easier though.
Thanks. No recheck though ;_;
Topic Starter
Kei
Updated o: Thank you very much Suzully~ I changed most of things.
Jarby
01:10:919 - Set the preview point here on all difficulties.
If you want to be really cool, you could make another difficulty between Normal and Hard because the gap there is rather profound at the moment. Normal plays more like an Easy in this context.

Normal:

00:24:155 (3) - I suggest deleting this and respacing the objects before and after because it doesn't fit into the sudden triplet pattern and is potentially quite confusing.
Mercurial
Pro modders, attack.

(Sarcasm)
Topic Starter
Kei

Jarby wrote:

01:10:919 - Set the preview point here on all difficulties. Cool idea.
If you want to be really cool, you could make another difficulty between Normal and Hard because the gap there is rather profound at the moment. Normal plays more like an Easy in this context. In fact, I did this to avoid mapping a Easy difficulty. I don't much time to do so and also to get more mods for it. I think this difficulty plays like a.. very.. normal errr.. Normal lol. I don't know how to explain it. The only thing I can do is adjust the settings a bit up to avoid that problematic difficulty gap. I increased the AR by 1. It plays much better and more like a common Normal. If it is necessary I can raise the HP Drain or the OD by 1 too, but I'm not sure if that's a good idea..

Normal:

00:24:155 (3) - I suggest deleting this and respacing the objects before and after because it doesn't fit into the sudden triplet pattern and is potentially quite confusing. Fine.
Updated, thank you very much.~
Jarby
Okay, I think you misread my suggestion because you set the preview point 10 seconds earlier than I said. Anyway, change that and I'll bubble it.
Topic Starter
Kei
Oh yeah, you're right. I misreaded it somehow, sorry. I fixed it now
mancuso_JM_
I want to check it out before the bubble!! :P. Let me do this mod post in English since the map is near to be bubble, I'm starting with the mod right now.

[Normal:]

• 00:30:859 (3): The finish on the end is not really coherent in my opinion. The double Finish with (1) sounds preety bad, but the Finish on (1) sounds preety fine. Make a better sound if you remove the Finish on the Slider end and keep just the Clap. And you also add finish just on downbeats in this section
• 01:37:941 (2): HAHA, this whistle sounds really alone :P. It looks like you just follow your Whistle pattern but it is not consistent. Keep it the pattern without Whistles, sounds much better really. Instead of whistles on this Slider, you can replace it with a Clap on the beginning and nothing on the end
• 02:00:842 (1): It is better if you replace this finish to a Whistle, the Finish sounds really loud and you don't need this sound here

- Maybe you can add Normal Whistles on ALL the kiai like you did in the Other difficulties. They work very well, and when I test I excpect Whistle on all the kiai like I said

[Hard:]

• 00:06:646 (2): Only the Note doesn't fit fine here, because it looks like forced to follow the Rhythm. It is better and fit fine on a Hard if you add a Slider starting here and finishing on 00:06:760
• 00:40:805 (4,5,6): Try to change the Rhythm (like the screenshoot) to make a better variety with the Vocal
• 01:16:186 (5,6): Cool! :3. I like it
• 02:03:133 (3): I insist, you have to change this Slider, there is a little sound in the music but is not relative to be emphatisized. So, you should make something like you did on Insane, Remove (4) and finish this Slider where it was (4).

Both Insane look fine :3

Quick and Short mod since this map is ready to be bubble.
Take 1 of my stars, and Good Luck little Kei :D
Topic Starter
Kei

mancusojuanmattos wrote:

I want to check it out before the bubble!! :P. Let me do this mod post in English since the map is near to be bubble, I'm starting with the mod right now.

[Normal:]

• 00:30:859 (3): The finish on the end is not really coherent in my opinion. The double Finish with (1) sounds preety bad, but the Finish on (1) sounds preety fine. Make a better sound if you remove the Finish on the Slider end and keep just the Clap. And you also add finish just on downbeats in this section At the end of this slider you can hear a important sound which is like yelling "HEY ADD A FINISH HERE" so I'll keep it. It is also consistent with the other difficulties.
• 01:37:941 (2): HAHA, this whistle sounds really alone :P. It looks like you just follow your Whistle pattern but it is not consistent. Keep it the pattern without Whistles, sounds much better really. Instead of whistles on this Slider, you can replace it with a Clap on the beginning and nothing on the end Fine, I agree so I removed it.
• 02:00:842 (1): It is better if you replace this finish to a Whistle, the Finish sounds really loud and you don't need this sound here Awesome~

- Maybe you can add Normal Whistles on ALL the kiai like you did in the Other difficulties. They work very well, and when I test I excpect Whistle on all the kiai like I said The problem is that there's a section in the kiai which notes aren't placed when the singer sings that's why that section lacks whistles. Just to keep consistency.

[Hard:]

• 00:06:646 (2): Only the Note doesn't fit fine here, because it looks like forced to follow the Rhythm. It is better and fit fine on a Hard if you add a Slider starting here and finishing on 00:06:760 Cool :3
• 00:40:805 (4,5,6): Try to change the Rhythm (like the screenshoot) to make a better variety with the Vocal Uhmm I personally prefer the way as it is. It's just a personal opinion. Yours is good too, but I prefer to keep it like this.
• 01:16:186 (5,6): Cool! :3. I like it :3
• 02:03:133 (3): I insist, you have to change this Slider, there is a little sound in the music but is not relative to be emphatisized. So, you should make something like you did on Insane, Remove (4) and finish this Slider where it was (4). Oh yeah, nice idea. Now it sounds better.

Both Insane look fine :3

Quick and Short mod since this map is ready to be bubble.
Take 1 of my stars, and Good Luck little Kei :D
Thank you a lot mancu :D your mod was short but very useful.
Updated. Everything is ready, I think. I did just some minor hitsound changes and replaced 2 circles with sliders in the Hard diff.
Jarby
Everything appears to be in the order. This is the nicest TV Size song I've seen mapped in a while.
Topic Starter
Kei
Yeah I love Inuyasha songs. They're very unique, compared to other TV Size songs.

Oh btw, I hope to don't annoy you with this but.. uhmm did you forget the bubble icon? :? or maybe you are going to take a look at it again? just wondering :D
Jarby

Kei wrote:

Yeah I love Inuyasha songs. They're very unique, compared to other TV Size songs.

Oh btw, I hope to don't annoy you with this but.. uhmm did you forget the bubble icon? :? or maybe you are going to take a look at it again? just wondering :D
Oh shit, I did, please excuse me.
mancuso_JM_
haha, now your map is officially bubble!! :D
GO GO GO for rank!
Andrea
[Hard]

01:38:514 (1) - Do not start spinners on blue tick if not necessary.
01:45:842 (1) - ^

[Insane]

00:19:012 (1) - This slider repeat might be hidden.
00:22:676 (2,3,4,5) - This is really unexpected, better making a slider instead.
00:24:738 (7,8) - Why random jump here? Make the spacing equal.
00:30:172 (6) - New combo due to the music and snap change.
00:30:859 (1) - Remove new combo.
00:32:004 (6,7,8,9) - I highly suggest to make a slider here too.
00:38:340 (1) - Remove new combo, it's not needed at all.
00:51:110 (2,3) - I think there's something wrong here with the snapping.
01:08:793 (4) - New combo due to the music change.
01:10:683 (5) - ^
01:43:209 (1) - Remove new combo.
01:43:896 (2) - New combo due to the music and snap change.
02:00:842 (1) - Remove new combo.
02:01:071 (2) - New combo due to the music change.

[Snep's Insane]

01:42:751 (4,5,6,7) - This stream doesn't follow anything.

Insane needs much work, sorry but I'm popping this.
Mercurial
Oh you, Andrea.
makeamove

Andrea wrote:

[Snep's Insane]

01:42:751 (4,5,6,7) - This stream doesn't follow anything. Yes it does. Maybe you are modding without headphones :3? I guess you cannot hear it properly. I suggest that you remove the stream and hear the song carefully at that point
Thanks anyway hopes this gets ranked soon n.n
jossieP
uguuuu~ >w<
Topic Starter
Kei

Andrea wrote:

[Hard]

01:38:514 (1) - Do not start spinners on blue tick if not necessary. It is. I added that spinner there to follow the melody. Don't you hear..? Adding spinners at blue ticks isn't a big deal tho.
01:45:842 (1) - ^ ^

[Insane]

00:19:012 (1) - This slider repeat might be hidden. I testplayed it and it can be clearly seen.
00:22:676 (2,3,4,5) - This is really unexpected, better making a slider instead. That would make my insane more easier than it is.. Also, it is not unexpected. Everyone who testplayed this song didn't have problems with this stream so I don't get it :l there are other streams in the map. This shouldn't be a problem..
00:24:738 (7,8) - Why random jump here? Make the spacing equal. Okay, fine. Removed.
00:30:172 (6) - New combo due to the music and snap change. Nope, I'm following the vocals, that's why I didn't add a new combo here.
00:30:859 (1) - Remove new combo. ^
00:32:004 (6,7,8,9) - I highly suggest to make a slider here too. I don't agree :? Same reason as before.
00:38:340 (1) - Remove new combo, it's not needed at all. Fine
00:51:110 (2,3) - I think there's something wrong here with the snapping. Uhmm..? Nothing.. it's fine o.o
01:08:793 (4) - New combo due to the music change. Nah it is not necessary. Both ways (yours and mine) are fine, but I prefer mine to avoid too much new combos.
01:10:683 (5) - ^ ^
01:43:209 (1) - Remove new combo. K
01:43:896 (2) - New combo due to the music and snap change. ^
02:00:842 (1) - Remove new combo. That would be inconsistent with my other combos (00:22:447 (1))
02:01:071 (2) - New combo due to the music change. ^

Insane needs much work, sorry but I'm popping this.
Really..? much more work? I find that unfair coming from a new combo based mod.. but thanks .-.
grumd
00:22:676 (2,3,4,5) - This is really unexpected, better making a slider instead.
Just came here to say: you, Kei, mix 1/6, 1/4 and 1/3 all over the map and it's unexpected because of this. It's really hard to say what stream is 1/6 or 1/4 or anything before you open the editor or play several times. I was pretty confused on my first play.
When you mix differently spaced streams in one map, it's better to show the player that it's 1/6 and not 1/4 like before.

  • I mean, if you want to make your map readable and better, you'd better replace first 1/6 stream in this map (00:22:676 (2,3,4,5) - ) with a repeating slider, first 1/3 stream (00:23:738 (1,2,3,4,5,6,7,8) - ) with something mixed with sliders. This will show the player that this map has some 1/6's and 1/3's, and the player will be warned and not confused.
  1. 00:22:676 (2,3,4,5) - http://osu.ppy.sh/ss/460281
  2. 00:23:738 (1,2,3,4,5,6,7,8) - http://osu.ppy.sh/ss/460283
    After these "warnings" every 1/6 or 1/3 stream in this map will be clear and readable.

    Though I'd suggest you to space 1/3 at 1.1x (http://puu.sh/1ekI8); 1/6 at 0.5-0.6x (http://puu.sh/1ekIo) to make it even more disintiguishable.
Also, 00:04:585 (1) - end this slider at 00:04:928 and add a circle at 00:05:157 afterwards. This will be played better and be consistent with 00:02:753 (1,2) -
Topic Starter
Kei
That was the explanation I needed. Well I'll edit this post later with my response to yours.
makeamove
+1 que tenia un humilde kd n.n te amo
Topic Starter
Kei
Well I "acceded" to change the 1st stream into a slider with repeat like Andrea said. I hope that's fine.
grumd
Still the stuff you have to do:
1. Mix 1/3 with sliders for better readability.
2. Change 1/6 spacing to 0.4-0.7x, change 1/3 spacing to 1.1x for better readability.
3. 00:04:585 (1) - end this slider at 00:04:928 and add a circle at 00:05:157 afterwards.
4. Update the mapset. I see no changes atm.
Topic Starter
Kei
Oh fine. Well I fixed everything except the spacing of 1/3 streams (I think these are completely fine and readable. 1/6 streams weren't and I completely agree about that) and "3. 00:04:585 (1) - end this slider at 00:04:928 and add a circle at 00:05:157 afterwards." That doesn't sound good to me. I prefer to keep my rhythm because I think it sounds and fits better.
grumd
What about 00:02:753 (1,2) - then?
00:04:585 (1) - and 00:02:753 (1,2) - are based on the same melody, but are mapped differently. Choose the one way please.

Anyway, this map low looks much better, good job!
Topic Starter
Kei

grumd wrote:

What about 00:02:753 (1,2) - then?
00:04:585 (1) - and 00:02:753 (1,2) - are based on the same melody, but are mapped differently. Choose the one way please.

Anyway, this map low looks much better, good job!
But! the way you say sounds very weird. I find it to be more appropiate to let 00:04:585 (1) long as it is. I changed the mapping here to give this part some variety. That's why I would like to leave it as it is. Thanks for helping so much :D
mancuso_JM_
Talked with Andrea about the status of this map, and he said me that I could recheck
Rechecked on IRC and all looks in set now.. So I can give my First Bubble Now, yey! :3
Enjoy, Rebbubled
Buena Suerte con el Rank Kei ;)
EDIT: Oh.. And post 2000 xD
[Yue]
yey Bubble!!!!!!! \:D/

Animo Kei! > <
Topic Starter
Kei
YAYYY I'm your first bubble :D Thank you a lot mancu :3! you helped me a lot

Edit: LOL post 2000 tambien xD
makeamove
Felicitaciones amor lo hiciste >u<! te amo!
Mercurial
Felicitaciones señorita :)
Topic Starter
Kei

Snepif wrote:

Felicitaciones amor lo hiciste >u<! te amo!
<3<3 Gracias. Te amo!

Mercurial wrote:

Felicitaciones señorita :)
Gracias :3 hay que conseguir bubble para el map de Celld tuyo también!

[Yue] wrote:

yey Bubble!!!!!!! \:D/

Animo Kei! > <

Gracias Yue :3 (aunque ya te lo habia dicho ingame lol)
pimp
congratz for bubble :)
Topic Starter
Kei
Thank you very much :D
Armin
[General]

The standard hitsounds, especially the soft clap sounds really out of place in the song. Consider to add some custom ones:

Clap Packs:

Snare Packs:


Cymbal Pack:

Percussion Pack:

*I think it would be better to add a Easy, the spread is not that good

[Normal]

00:38:416 (1,1) - 01:54:430 (1,1) - I have to disagree with these parts, since the recovery time is too short and this is supposed to be the easiest diff of the mapset
01:48:476 (1,2,3,1,2,3,1,2,1,1,2,1,2,3,1,2,1) - I don't see a logic reason to keep all these new combos.
00:02:753 (1,2,3) - I'd try a new rhythm the 1/1 one with a 1/3 rhythm sounds simple but too weird. Try something moar catchy

[Hard]

00:02:753 (1,2) - I really feel the doublet here, I don't think you have to simplify the rhythm here
00:22:447 (1,2) - I feel these notes off
00:47:217 (1) - this little jump just brokes the clear spacing in my opinion
01:23:743 (1) - Make this end on the previous red tick

[Insane]

01:52:140 (1) - I'd make this end earlier in order to add a doublet

[Snep]

00:09:623 (4,5,6) - Bastard jumps </3
Topic Starter
Kei

Armin wrote:

[General]

The standard hitsounds, especially the soft clap sounds really out of place in the song. Consider to add some custom ones: I added a custom clap from one of those packs~

Clap Packs:

Snare Packs:


Cymbal Pack:

Percussion Pack:

*I think it would be better to add a Easy, the spread is not that good I stated before that I can't add a easy now because I lack of time atm. When I made this map I had time but now I don't. Also, I think it's too late to do this. :<

[Normal]

00:38:416 (1,1) - 01:54:430 (1,1) - I have to disagree with these parts, since the recovery time is too short and this is supposed to be the easiest diff of the mapset Yea but if I leave a longer space between the next note after the spinner end the diff will be toooooo easy. I made this normal very simple to make it suitable for the map's spread, but making changes like these to simplify it even more will make the diff ridiculously easy. It's a normal uhm.. "light" diff, not a easy diff.
01:48:476 (1,2,3,1,2,3,1,2,1,1,2,1,2,3,1,2,1) - I don't see a logic reason to keep all these new combos. Wow you're right. I don't know why I did this. It isn't even consistent with the rest of the combos.
00:02:753 (1,2,3) - I'd try a new rhythm the 1/1 one with a 1/3 rhythm sounds simple but too weird. Try something moar catchy Hmm? I did this like this to keep the simple rhythm. I don't want to add short sliders and stuff like that. I just want to avoid doing things that may confuse newbies. Keeping the rhythm constant and consistent is more important imo. (I'm not sure if this is what you were reffering to. I didn't understand at all)

[Hard]

00:02:753 (1,2) - I really feel the doublet here, I don't think you have to simplify the rhythm here I just want to simplify this diff in general to avoid making it exactly like the insane diff. It's just a way to variate the rhythm between the insane and hard diff.
00:22:447 (1,2) - I feel these notes off Why? o.o they fit perfectly with the music.
00:47:217 (1) - this little jump just brokes the clear spacing in my opinion Hmmm right. I made the jump a bit more bigger and distinguishable.
01:23:743 (1) - Make this end on the previous red tick I made it end on the next red tick. I think you wrote this wrong~

[Insane]

01:52:140 (1) - I'd make this end earlier in order to add a doublet Done~
Thank you very much Armin :D I also added some hitfinishes to [Insane] and [Normal] at 00:54:316 ~ 00:57:980 for consistency with the [Hard] difficulty. I forgot to do this when mancuso modded the map.
makeamove
Also no changes to my diff, the jump has already been decreased in terms of spacing before, it's okay like this :3
Mercurial
I'd like to know where is Armin.
Topic Starter
Kei

Mercurial wrote:

I'd like to know where is Armin.
mancuso_JM_
It looks like Armin don't want to check this map again or something occured :/
btw, Armin it is in the middle of a trip, so I'll take care off this map again, because it was a Self pop and not a pop by Armin
I will give another chance to this map after to fix some tiny things in Insane
Rebubbled (again)
makeamove
yessssssssssss ya casi amor <3
[Yue]
yay :333333
GO GO > <
Topic Starter
Kei
Yayyyyyyyyyyyy!! asdhjkhsdfjksdhfshdfjkhsdfkjjksdhfkjshdjf ;u;
Kawayi Rika
I hope getting rank soon ~ I love inuyasha ~ :3

Also Inconsistent Artist/TitleUnicode and Remove 'anime' in tags pls, rank will setting that ~

I can rebubble if you want fix ~
Topic Starter
Kei
I removed that from tags and also:

Kawayi Rika
OK ~ Looks much better now ~

Here you go again :3


mancuso_JM_
Ok! My bad xD!
Go, Go! Mrs. Kei!! ;)
Topic Starter
Kei
Yayyy I got a pretty bubble image from Rika :3 oh and thanks again!
Garven
Long time no see.

[General]
Kind of weird that the video starts long after, and runs out before the song does...

[Normal]
00:40:118 (1) - Way too soon after a spinner for a Normal. Might be best to map through the spinner with something like this:

01:18:247 (1) - This part feels so... bland. There's some rich rhythms that you can follow with sliders, but instead just went with a 1/1/1/1 approach. Think you can spruce it up a bit?
01:34:735 (4,5) - There's such a strong emphasis on the offbeats during this part... going with the beat feels wrong.

[Hard]
00:02:753 (1,2,3,4,5,1,2,3,4,1,2,3,4,5,6) - This part feels really... claustrophobic. Everything feels really slow and squished up during a part where you really want to just start boogieing down and dancing about like a maniac.
00:23:238 (4,5) - This would be better as a stack
00:27:882 (2,3,4,5) - A minor thing, but if you could go through the map and see if you can move things around a little bit so that there aren't these tiny overlaps, it would make the map look much more clean.
00:55:919 (1,2,3,4) - This was weird to play since you had just followed the vocals at 00:54:316 (1,2,3,4,5) -
01:25:575 (1) - Too soon after a spinner for a Hard. I'd give about 1 beat instead of a 1/2. That's more for an Insane level of map.
01:48:705 (1) - ^
01:48:705 (1) - Aaand everything is back to squished form again. Doesn't feel right to me.
01:56:033 (1) - Soon after spinner

[Insane]
This has the same squished nature as Hard did. Doesn't look or play well to me.

[Snep's Insane]
OD +1
AR -1 maybe. Feels too fast, but it makes your clusters of ugh like at 00:30:401 (1,2,3,1,2,3) - kind of hard to read.
Otherwise this is nice.

Topic Starter
Kei

Garven wrote:

Long time no see. Veeery long time. Nice to see you again around here~

[General]
Kind of weird that the video starts long after, and runs out before the song does... That's because the opening (video) starts at that point and at the start in the anime you only see a preview of a chapter and that would be meaningless for a map. That's why I removed that part from the video. Here's a example of how it officially looks in the anime.

[Normal]
00:40:118 (1) - Way too soon after a spinner for a Normal. Might be best to map through the spinner with something like this: Fine!

01:18:247 (1) - This part feels so... bland. There's some rich rhythms that you can follow with sliders, but instead just went with a 1/1/1/1 approach. Think you can spruce it up a bit? Done :3 I hope it's better now!
01:34:735 (4,5) - There's such a strong emphasis on the offbeats during this part... going with the beat feels wrong. Rearranged this too.

[Hard]
00:02:753 (1,2,3,4,5,1,2,3,4,1,2,3,4,5,6) - This part feels really... claustrophobic. Everything feels really slow and squished up during a part where you really want to just start boogieing down and dancing about like a maniac. I like the slowdown because it gives a slow start and feel before the song starts to become more catchy and epic :D
00:23:238 (4,5) - This would be better as a stack I agree
00:27:882 (2,3,4,5) - A minor thing, but if you could go through the map and see if you can move things around a little bit so that there aren't these tiny overlaps, it would make the map look much more clean. Mmm I didn't notice this. I don't like it so I fixed them all.
00:55:919 (1,2,3,4) - This was weird to play since you had just followed the vocals at 00:54:316 (1,2,3,4,5) - I changed this a lot.
01:25:575 (1) - Too soon after a spinner for a Hard. I'd give about 1 beat instead of a 1/2. That's more for an Insane level of map. Hmm right.
01:48:705 (1) - ^ In this case I don't agree because this part is slow and I just added a slider after it so it shouldn't be a problem. I tried to change the rhythm here to avoid this but it doesn't sound right to me. The only way I like is this one.
01:48:705 (1) - Aaand everything is back to squished form again. Doesn't feel right to me. But I like to make the player feel that this part is less epic and catchy than the other ones. I also think the melody feels slower and more calm. I want to keep this :<
01:56:033 (1) - Soon after spinner Fine, I changed this too-.

[Insane]
This has the same squished nature as Hard did. Doesn't look or play well to me. ;__________;

http://puu.sh/1po7B
btw I also stacked 01:37:941 (2,3) - because I thought they would fit better with the voice in this way.

About Snep diff:

Garven wrote:

[Snep's Insane]
OD +1
AR -1 maybe. Feels too fast, but it makes your clusters of ugh like at 00:30:401 (1,2,3,1,2,3) - kind of hard to read.
Otherwise this is nice. He doesn't agree with these two suggestions because AR helps to read patterns and about OD: he said it is not a good idea to add more OD because his diff has 1/6 and 1/3 patterns.
Thanks Garven~
makeamove

Kei wrote:

[Snep's Insane]
OD +1
AR -1 maybe. Feels too fast, but it makes your clusters of ugh like at 00:30:401 (1,2,3,1,2,3) - kind of hard to read.
Otherwise this is nice. He doesn't agree with these two suggestions because AR helps to read patterns and about OD: he said it is not a good idea to add more OD because his diff has 1/6 and 1/3 patterns.
Yep, faster AR means those 1/3 jumps are way easier to read. And about OD, having a song with all kinds of rhythms and streams, 1/3, 1/4 and 1/6, increasing the OD is a very bad idea since the player will make too many nonesense 100's. Thanks Garven!

And thanks my love <3
Garven
[Normal]
00:38:645 (3,1) - Hm... might be better if these weren't so close. Maybe have the 1 and 2 ctrl H'd and repositioned. Should work a bit better.

[Hard]
01:23:743 (1,1) - You uh, didn't change this note after the spinner.
01:47:216 (1) - Maybe instead of using spinners, mapping through them? I can't bubble a map with notes this soon after spinners in a Hard, sorry.

[Snep]
The problem with the OD reasoning is that if people are getting 100s for that, the problem is with the map's readability rather than the difficulty settings. The AR I don't mind as much as the overly-easy OD in comparison. Kind of trivializes the map.
Topic Starter
Kei

Garven wrote:

[Normal]
00:38:645 (3,1) - Hm... might be better if these weren't so close. Maybe have the 1 and 2 ctrl H'd and repositioned. Should work a bit better. Ok I repositioned them. They make simmetry with the previous notes.

[Hard]
01:23:743 (1,1) - You uh, didn't change this note after the spinner. lol I'm not sure why I did this. Fixed
01:47:216 (1) - Maybe instead of using spinners, mapping through them? I can't bubble a map with notes this soon after spinners in a Hard, sorry. Fine. I changed it. I changed the spacing between (1) and (2) a little bit to avoid confusion since (2) is at a blue tick and placing (1) with distance snap makes this part look weird and difficult to read.
makeamove

Garven wrote:

[Snep]
The problem with the OD reasoning is that if people are getting 100s for that, the problem is with the map's readability rather than the difficulty settings. The AR I don't mind as much as the overly-easy OD in comparison. Kind of trivializes the map.

Sorry but I don't agree, Garven. The problem isn't the map's readability at all. The problem is that it's really hard to make all 300 on a 1/3 or 1/6 rhythm after some 1/4s, and viceversa. Not because you don't read 'em, it's because it's really difficult to "switch" the rhythm in your head and suddenly do 1/3s after doing something else. For example, if we take a look at this map: http://osu.ppy.sh/s/26886, nobody has trouble reading the 1/3 streams, but they are REALLY hard at the moment of playing them because you can't simply tell your hand "hey lets do 1/3s now!" because it doesn't fit inside the 1/4 rhythm so it's not like doing normal streams, which fit inside said rhythm and are easy to make with nice 300s. It's harder to get a nice ACC on them, and it's unfair and frustrating to have a higher OD on this because of that. You can read em but not do them so easily :)
That said, i'd like to keep everything as it is.
Garven
Eh, I'd say that switching between a 1/2 rhythm to a 1/3 rhythm is a skill you need to develop to play this game competently. Holding the players' hand in a difficulty marked as the hardest of a set feels disingenuous to the concept. It should be the expectation that the difficulty will be hard to perfect, and setting the OD this low takes away from that.

(I'll try and recheck this tomorrow - just dropping off a quick reply before I go to bed q:)
makeamove
Ehmm waiting :3 I get your point now Garven
Garven
Tomorrow in Garven means two days, apparently. Sorry, busy, blah blah.

Anyway, we're good to go here.

Topic Starter
Kei
Thank you~
makeamove
Yaaaaaaaaaay gogo <3
Mercurial
Dat bubble just made me smile.
Suzully
Finally rechecked after 2 months break, aaaand ranked!
meiikyuu
yay grats ~
suzutsukikanade
Inuyasha *o*
gratz Kei!
mancuso_JM_
finally!!
Congratulations c:
Kawayi Rika
Yay ~ finally gratz kei ~ :)
Topic Starter
Kei
YAYYYYYYYYYYYYYYY Thanks Suzu for rechecking and ranking, and also to everyone who congratulated me :D
pimp
congratulations kei :)
[Yue]
Congratz Kei-Sama *O*!!!!!!!!!!!!!!!!!
makeamove
Congrats my looooooooooooooooooooooooooooove you did it! And grats snep ;___;
Xinely
gratz kei san :3
S o r d a
gratz on the ranked!
Topic Starter
Kei
Thanks everyone :D and yeah congratulate Snep too ;____; It's his first ranked guest diff (if I'm not wrong).
Kuria
omg i sooo missed with this song Q__Q

grats for rank kei!
Aurele
/me is slow.
Congratulation Kei!

Kei wrote:

and yeah congratulate Snep too ;____; It's his first ranked guest diff (if I'm not wrong).
You have lied to yourself.
http://osu.ppy.sh/s/43415
Topic Starter
Kei
But that's a collab :< not a diff completely mapped by himself

ah and ty :D
wcx19911123
Insane is kinda interesting one o.o
gratz :3
Mercurial
Che, cuándo pasó esto que nunca me dí cuenta? D:

Felicitaciones negrita n.n Felicitaciones Snep.

Felicidades y sigan rankeando stuff.
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