sorry..i can't find anything
i m useless....
i m useless....
Oh c'mon. Don't say that.-[NYAN]- wrote:
sorry..i can't find anything
i m useless....
Thanks. No recheck though ;_;Suzully wrote:
[Snep's Insane]
To be honest, AR8 fits the map best. No. AR8 would make those 1/3 and 1/6 very hard to read.They are like singletap 195 1/2's, not 1/3, they already ARE 131bpm 1/3s. Rearranged the whole thing and now it's easier though.
- 00:09:165 (1,2,3,4,5,6) - Since their spacing is similar to 00:08:249 (1,2,3,4)'s one, it's difficult for the player to read them as 1/3 beat snap. In addition, (4,5,6)'s spacing is a bit too wide so they're very hard to play. (they're like a single tap with 195BPM on 1/3 beat snap)
Updated, thank you very much.~Jarby wrote:
01:10:919 - Set the preview point here on all difficulties. Cool idea.
If you want to be really cool, you could make another difficulty between Normal and Hard because the gap there is rather profound at the moment. Normal plays more like an Easy in this context. In fact, I did this to avoid mapping a Easy difficulty. I don't much time to do so and also to get more mods for it. I think this difficulty plays like a.. very.. normal errr.. Normal lol. I don't know how to explain it. The only thing I can do is adjust the settings a bit up to avoid that problematic difficulty gap. I increased the AR by 1. It plays much better and more like a common Normal. If it is necessary I can raise the HP Drain or the OD by 1 too, but I'm not sure if that's a good idea..
Normal:
00:24:155 (3) - I suggest deleting this and respacing the objects before and after because it doesn't fit into the sudden triplet pattern and is potentially quite confusing. Fine.
Updated. Everything is ready, I think. I did just some minor hitsound changes and replaced 2 circles with sliders in the Hard diff.mancusojuanmattos wrote:
I want to check it out before the bubble!!. Let me do this mod post in English since the map is near to be bubble, I'm starting with the mod right now.
[Normal:]
• 00:30:859 (3): The finish on the end is not really coherent in my opinion. The double Finish with (1) sounds preety bad, but the Finish on (1) sounds preety fine. Make a better sound if you remove the Finish on the Slider end and keep just the Clap. And you also add finish just on downbeats in this section At the end of this slider you can hear a important sound which is like yelling "HEY ADD A FINISH HERE" so I'll keep it. It is also consistent with the other difficulties.
• 01:37:941 (2): HAHA, this whistle sounds really alone. It looks like you just follow your Whistle pattern but it is not consistent. Keep it the pattern without Whistles, sounds much better really. Instead of whistles on this Slider, you can replace it with a Clap on the beginning and nothing on the end Fine, I agree so I removed it.
• 02:00:842 (1): It is better if you replace this finish to a Whistle, the Finish sounds really loud and you don't need this sound here Awesome~
- Maybe you can add Normal Whistles on ALL the kiai like you did in the Other difficulties. They work very well, and when I test I excpect Whistle on all the kiai like I said The problem is that there's a section in the kiai which notes aren't placed when the singer sings that's why that section lacks whistles. Just to keep consistency.
[Hard:]
• 00:06:646 (2): Only the Note doesn't fit fine here, because it looks like forced to follow the Rhythm. It is better and fit fine on a Hard if you add a Slider starting here and finishing on 00:06:760 Cool :3
• 00:40:805 (4,5,6): Try to change the Rhythm (like the screenshoot) to make a better variety with the Vocal Uhmm I personally prefer the way as it is. It's just a personal opinion. Yours is good too, but I prefer to keep it like this.
• 01:16:186 (5,6): Cool! :3. I like it :3
• 02:03:133 (3): I insist, you have to change this Slider, there is a little sound in the music but is not relative to be emphatisized. So, you should make something like you did on Insane, Remove (4) and finish this Slider where it was (4). Oh yeah, nice idea. Now it sounds better.
Both Insane look fine :3
Quick and Short mod since this map is ready to be bubble.
Take 1 of my stars, and Good Luck little KeiThank you a lot mancu
your mod was short but very useful.
Oh shit, I did, please excuse me.Kei wrote:
Yeah I love Inuyasha songs. They're very unique, compared to other TV Size songs.
Oh btw, I hope to don't annoy you with this but.. uhmm did you forget the bubble icon?or maybe you are going to take a look at it again? just wondering
Thanks anyway hopes this gets ranked soon n.nAndrea wrote:
[Snep's Insane]
01:42:751 (4,5,6,7) - This stream doesn't follow anything. Yes it does. Maybe you are modding without headphones :3? I guess you cannot hear it properly. I suggest that you remove the stream and hear the song carefully at that point
Really..? much more work? I find that unfair coming from a new combo based mod.. but thanks .-.Andrea wrote:
[Hard]
01:38:514 (1) - Do not start spinners on blue tick if not necessary. It is. I added that spinner there to follow the melody. Don't you hear..? Adding spinners at blue ticks isn't a big deal tho.
01:45:842 (1) - ^ ^
[Insane]
00:19:012 (1) - This slider repeat might be hidden. I testplayed it and it can be clearly seen.
00:22:676 (2,3,4,5) - This is really unexpected, better making a slider instead. That would make my insane more easier than it is.. Also, it is not unexpected. Everyone who testplayed this song didn't have problems with this stream so I don't get it :l there are other streams in the map. This shouldn't be a problem..
00:24:738 (7,8) - Why random jump here? Make the spacing equal. Okay, fine. Removed.
00:30:172 (6) - New combo due to the music and snap change. Nope, I'm following the vocals, that's why I didn't add a new combo here.
00:30:859 (1) - Remove new combo. ^
00:32:004 (6,7,8,9) - I highly suggest to make a slider here too. I don't agreeSame reason as before.
00:38:340 (1) - Remove new combo, it's not needed at all. Fine
00:51:110 (2,3) - I think there's something wrong here with the snapping. Uhmm..? Nothing.. it's fine o.o
01:08:793 (4) - New combo due to the music change. Nah it is not necessary. Both ways (yours and mine) are fine, but I prefer mine to avoid too much new combos.
01:10:683 (5) - ^ ^
01:43:209 (1) - Remove new combo. K
01:43:896 (2) - New combo due to the music and snap change. ^
02:00:842 (1) - Remove new combo. That would be inconsistent with my other combos (00:22:447 (1))
02:01:071 (2) - New combo due to the music change. ^
Insane needs much work, sorry but I'm popping this.
00:22:676 (2,3,4,5) - This is really unexpected, better making a slider instead.Just came here to say: you, Kei, mix 1/6, 1/4 and 1/3 all over the map and it's unexpected because of this. It's really hard to say what stream is 1/6 or 1/4 or anything before you open the editor or play several times. I was pretty confused on my first play.
But! the way you say sounds very weird. I find it to be more appropiate to let 00:04:585 (1) long as it is. I changed the mapping here to give this part some variety. That's why I would like to leave it as it is. Thanks for helping so muchgrumd wrote:
What about 00:02:753 (1,2) - then?
00:04:585 (1) - and 00:02:753 (1,2) - are based on the same melody, but are mapped differently. Choose the one way please.
Anyway, this map low looks much better, good job!
<3<3 Gracias. Te amo!Snepif wrote:
Felicitaciones amor lo hiciste >u<! te amo!
Gracias :3 hay que conseguir bubble para el map de Celld tuyo también!Mercurial wrote:
Felicitaciones señorita
[Yue] wrote:
yey Bubble!!!!!!! \:D/
Animo Kei! > <
Thank you very much ArminArmin wrote:
[General]
The standard hitsounds, especially the soft clap sounds really out of place in the song. Consider to add some custom ones: I added a custom clap from one of those packs~
Clap Packs:
Snare Packs:
Cymbal Pack:
Percussion Pack:
*I think it would be better to add a Easy, the spread is not that good I stated before that I can't add a easy now because I lack of time atm. When I made this map I had time but now I don't. Also, I think it's too late to do this. :<
[Normal]
00:38:416 (1,1) - 01:54:430 (1,1) - I have to disagree with these parts, since the recovery time is too short and this is supposed to be the easiest diff of the mapset Yea but if I leave a longer space between the next note after the spinner end the diff will be toooooo easy. I made this normal very simple to make it suitable for the map's spread, but making changes like these to simplify it even more will make the diff ridiculously easy. It's a normal uhm.. "light" diff, not a easy diff.
01:48:476 (1,2,3,1,2,3,1,2,1,1,2,1,2,3,1,2,1) - I don't see a logic reason to keep all these new combos. Wow you're right. I don't know why I did this. It isn't even consistent with the rest of the combos.
00:02:753 (1,2,3) - I'd try a new rhythm the 1/1 one with a 1/3 rhythm sounds simple but too weird. Try something moar catchy Hmm? I did this like this to keep the simple rhythm. I don't want to add short sliders and stuff like that. I just want to avoid doing things that may confuse newbies. Keeping the rhythm constant and consistent is more important imo. (I'm not sure if this is what you were reffering to. I didn't understand at all)
[Hard]
00:02:753 (1,2) - I really feel the doublet here, I don't think you have to simplify the rhythm here I just want to simplify this diff in general to avoid making it exactly like the insane diff. It's just a way to variate the rhythm between the insane and hard diff.
00:22:447 (1,2) - I feel these notes off Why? o.o they fit perfectly with the music.
00:47:217 (1) - this little jump just brokes the clear spacing in my opinion Hmmm right. I made the jump a bit more bigger and distinguishable.
01:23:743 (1) - Make this end on the previous red tick I made it end on the next red tick. I think you wrote this wrong~
[Insane]
01:52:140 (1) - I'd make this end earlier in order to add a doublet Done~
Mercurial wrote:
I'd like to know where is Armin.
btw I also stacked 01:37:941 (2,3) - because I thought they would fit better with the voice in this way.Garven wrote:
Long time no see. Veeery long time. Nice to see you again around here~
[General]
Kind of weird that the video starts long after, and runs out before the song does... That's because the opening (video) starts at that point and at the start in the anime you only see a preview of a chapter and that would be meaningless for a map. That's why I removed that part from the video. Here's a example of how it officially looks in the anime.
[Normal]
00:40:118 (1) - Way too soon after a spinner for a Normal. Might be best to map through the spinner with something like this: Fine!
01:18:247 (1) - This part feels so... bland. There's some rich rhythms that you can follow with sliders, but instead just went with a 1/1/1/1 approach. Think you can spruce it up a bit? Done :3 I hope it's better now!
01:34:735 (4,5) - There's such a strong emphasis on the offbeats during this part... going with the beat feels wrong. Rearranged this too.
[Hard]
00:02:753 (1,2,3,4,5,1,2,3,4,1,2,3,4,5,6) - This part feels really... claustrophobic. Everything feels really slow and squished up during a part where you really want to just start boogieing down and dancing about like a maniac. I like the slowdown because it gives a slow start and feel before the song starts to become more catchy and epic
00:23:238 (4,5) - This would be better as a stack I agree
00:27:882 (2,3,4,5) - A minor thing, but if you could go through the map and see if you can move things around a little bit so that there aren't these tiny overlaps, it would make the map look much more clean. Mmm I didn't notice this. I don't like it so I fixed them all.
00:55:919 (1,2,3,4) - This was weird to play since you had just followed the vocals at 00:54:316 (1,2,3,4,5) - I changed this a lot.
01:25:575 (1) - Too soon after a spinner for a Hard. I'd give about 1 beat instead of a 1/2. That's more for an Insane level of map. Hmm right.
01:48:705 (1) - ^ In this case I don't agree because this part is slow and I just added a slider after it so it shouldn't be a problem. I tried to change the rhythm here to avoid this but it doesn't sound right to me. The only way I like is this one.
01:48:705 (1) - Aaand everything is back to squished form again. Doesn't feel right to me. But I like to make the player feel that this part is less epic and catchy than the other ones. I also think the melody feels slower and more calm. I want to keep this :<
01:56:033 (1) - Soon after spinner Fine, I changed this too-.
[Insane]
This has the same squished nature as Hard did. Doesn't look or play well to me. ;__________;http://puu.sh/1po7B
Thanks Garven~Garven wrote:
[Snep's Insane]
OD +1
AR -1 maybe. Feels too fast, but it makes your clusters of ugh like at 00:30:401 (1,2,3,1,2,3) - kind of hard to read.
Otherwise this is nice. He doesn't agree with these two suggestions because AR helps to read patterns and about OD: he said it is not a good idea to add more OD because his diff has 1/6 and 1/3 patterns.
Yep, faster AR means those 1/3 jumps are way easier to read. And about OD, having a song with all kinds of rhythms and streams, 1/3, 1/4 and 1/6, increasing the OD is a very bad idea since the player will make too many nonesense 100's. Thanks Garven!Kei wrote:
[Snep's Insane]
OD +1
AR -1 maybe. Feels too fast, but it makes your clusters of ugh like at 00:30:401 (1,2,3,1,2,3) - kind of hard to read.
Otherwise this is nice. He doesn't agree with these two suggestions because AR helps to read patterns and about OD: he said it is not a good idea to add more OD because his diff has 1/6 and 1/3 patterns.
Garven wrote:
[Normal]
00:38:645 (3,1) - Hm... might be better if these weren't so close. Maybe have the 1 and 2 ctrl H'd and repositioned. Should work a bit better. Ok I repositioned them. They make simmetry with the previous notes.
[Hard]
01:23:743 (1,1) - You uh, didn't change this note after the spinner. lol I'm not sure why I did this. Fixed
01:47:216 (1) - Maybe instead of using spinners, mapping through them? I can't bubble a map with notes this soon after spinners in a Hard, sorry. Fine. I changed it. I changed the spacing between (1) and (2) a little bit to avoid confusion since (2) is at a blue tick and placing (1) with distance snap makes this part look weird and difficult to read.
Garven wrote:
[Snep]
The problem with the OD reasoning is that if people are getting 100s for that, the problem is with the map's readability rather than the difficulty settings. The AR I don't mind as much as the overly-easy OD in comparison. Kind of trivializes the map.
You have lied to yourself.Kei wrote:
and yeah congratulate Snep too ;____; It's his first ranked guest diff (if I'm not wrong).