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Abe Nana
Topic Starter
Hinacle

-Chata- wrote:

オワタ\(^o^)/
chata kami chata kami chata kami chata kami chata kami chata kami
kakkoii wwww
arigato~!!

>Frostmourne

Thank you for star~></
Flask
Request From my mod queue OwO !

Haii ~~~ Hinacle >< I love your map <3

Normal

01:16:497 (2) - move right 1 gird (gird level 3)
just for beautiful >A<

02:27:608 (x) - why not add note o_o ?!

03:36:126 (3,4) - Remove finish (i think it's too many finish on this part >A<)

Rare's Hard

00:32:700 (5) - move down one gird (gird level4)

01:03:534 (1,2,3,4,1,2,3,4,1,2,3,4) - i think this part is messy ._. please change it

01:09:459 (1) - add finish

01:15:385 (1) - ^

01:21:311 (1) - ^

01:27:237 (1) - ^

02:08:719 (1) - ^

02:14:645 (1) - ^

02:20:571 (1) - ^

02:49:459 (5) - change this note to a slider , and end at 02:49:830 -
if you change this , please let spinner shorter (start at 02:49:922 - and end at the same time >w<)

03:08:348 (4) - oops ... too high >_< some player use another skin and the slider will be overlapped on life bar !

03:19:830 (1) - add finish

03:25:756 (1) - ^

03:31:682 (1) - ^

03:37:608 (3) - ^

03:40:571 (1) - ^

Collab

01:16:867 (7) - add finish

01:28:719 (1) - ^

02:16:126 (5) - ^

02:27:978 (1) - ^

03:39:089 (1) - ^

03:46:497 (1) - ^

that's all :D


very very love your map >w< !


good luck <3 !
Rare

Flask wrote:

Rare's Hard
00:32:700 (5) - move down one gird (gird level4) fixed
01:03:534 (1,2,3,4,1,2,3,4,1,2,3,4) - i think this part is messy ._. please change it changed placement
01:09:459 (1) - add finish sry no change
01:15:385 (1) - ^ ^
01:21:311 (1) - ^ ^
01:27:237 (1) - ^ ^
02:08:719 (1) - ^ ^
02:14:645 (1) - ^ ^
02:20:571 (1) - ^ ^
02:49:459 (5) - change this note to a slider , and end at 02:49:830 -
if you change this , please let spinner shorter (start at 02:49:922 - and end at the same time >w<) fixed
03:08:348 (4) - oops ... too high >_< some player use another skin and the slider will be overlapped on life bar ! ^
03:19:830 (1) - add finish sry no change
03:25:756 (1) - ^ ^
03:31:682 (1) - ^ ^
03:37:608 (3) - ^ ^
03:40:571 (1) - ^ added
thanks for modding :)

Download: IOSYS - Miracle-Hinacle (Remix Ver.) (Hinacle) [Rare's Hard].osu
Topic Starter
Hinacle

Flask wrote:

Request From my mod queue OwO !

Haii ~~~ Hinacle >< I love your map <3

Normal

01:16:497 (2) - move right 1 gird (gird level 3)
just for beautiful >A<

02:27:608 (x) - why not add note o_o ?!

03:36:126 (3,4) - Remove finish (i think it's too many finish on this part >A<)

Rare's Hard

00:32:700 (5) - move down one gird (gird level4)

01:03:534 (1,2,3,4,1,2,3,4,1,2,3,4) - i think this part is messy ._. please change it

01:09:459 (1) - add finish

01:15:385 (1) - ^

01:21:311 (1) - ^

01:27:237 (1) - ^

02:08:719 (1) - ^

02:14:645 (1) - ^

02:20:571 (1) - ^

02:49:459 (5) - change this note to a slider , and end at 02:49:830 -
if you change this , please let spinner shorter (start at 02:49:922 - and end at the same time >w<)

03:08:348 (4) - oops ... too high >_< some player use another skin and the slider will be overlapped on life bar !

03:19:830 (1) - add finish

03:25:756 (1) - ^

03:31:682 (1) - ^

03:37:608 (3) - ^

03:40:571 (1) - ^

Collab

01:16:867 (7) - add finish

01:28:719 (1) - ^

02:16:126 (5) - ^

02:27:978 (1) - ^

03:39:089 (1) - ^

03:46:497 (1) - ^

that's all :D


very very love your map >w< !


good luck <3 !
Thank you mod~!!
Hinsvar
\:D/

*Note: Gold ones are a must-do. Everything in red are things that look awkward to me (subjective suggestions; you can follow my lead here or not); everything else are rants and minor suggestions to make things look cooler and a bit better.

>General
  1. Everything looks okay. To the diffs.
>Rare's Hard
  1. 00:14:026 (6,1,2,3) - Uh... don't know why, but I always get 100s @ (2). Probably because (1) to (3) are placed on blue ticks.
  2. 00:29:240 (3,1) - (3)'s hitburst covered (1)'s first repeat slider. This is unrankable. Rearrange the pattern here, please. And yes, the repeat CAN be seen, actually, but it's VERY brief that it feels like I didn't see anything.
  3. 01:00:200 (4) - The end of this slider is covered by 00:59:459 (2)'s hitburst, making this slider... pretty unplayable. You should really avoid overlapping here.
>Collab
  1. 01:11:867 (2,3) - Ctrl+R? It plays FAR better than before, and adds +1 to the Fun score for the diff \:D/ It follows your previous pattern @ 01:11:311 (1,2,1), anyway, so it should be fine.
  2. 01:25:756 (1,2,3,4) - Make them like this? Alternatively, just Ctrl+R (2,3).
  3. 03:24:830 (4,5) - Ctrl+R? I know, it unstacks (5), but it plays better like this.
That was a fun and awesome map \:D/

Good luck on the way 8-)
Rare

Hinsvar wrote:

>Rare's Hard
  1. 00:14:026 (6,1,2,3) - Uh... don't know why, but I always get 100s @ (2). Probably because (1) to (3) are placed on blue ticks. I think fit to music this pattern.
  2. 00:29:240 (3,1) - (3)'s hitburst covered (1)'s first repeat slider. This is unrankable. Rearrange the pattern here, please. And yes, the repeat CAN be seen, actually, but it's VERY brief that it feels like I didn't see anything. fixed
  3. 01:00:200 (4) - The end of this slider is covered by 00:59:459 (2)'s hitburst, making this slider... pretty unplayable. You should really avoid overlapping here. down a few grid
thanks modding~

Download: IOSYS - Miracle-Hinacle (Remix Ver.) (Hinacle) [Rare's Hard].osu
Topic Starter
Hinacle

Hinsvar wrote:

\:D/

*Note: Gold ones are a must-do. Everything in red are things that look awkward to me (subjective suggestions; you can follow my lead here or not); everything else are rants and minor suggestions to make things look cooler and a bit better.

>General
  1. Everything looks okay. To the diffs.
>Rare's Hard
  1. 00:14:026 (6,1,2,3) - Uh... don't know why, but I always get 100s @ (2). Probably because (1) to (3) are placed on blue ticks.
  2. 00:29:240 (3,1) - (3)'s hitburst covered (1)'s first repeat slider. This is unrankable. Rearrange the pattern here, please. And yes, the repeat CAN be seen, actually, but it's VERY brief that it feels like I didn't see anything.
  3. 01:00:200 (4) - The end of this slider is covered by 00:59:459 (2)'s hitburst, making this slider... pretty unplayable. You should really avoid overlapping here.
>Collab
  1. 01:11:867 (2,3) - Ctrl+R? It plays FAR better than before, and adds +1 to the Fun score for the diff \:D/ It follows your previous pattern @ 01:11:311 (1,2,1), anyway, so it should be fine.
  2. 01:25:756 (1,2,3,4) - Make them like this? Alternatively, just Ctrl+R (2,3).
  3. 03:24:830 (4,5) - Ctrl+R? I know, it unstacks (5), but it plays better like this.
That was a fun and awesome map \:D/

Good luck on the way 8-)
Thank you mod~!!
BeatofIke
Hinacle is a Miracle :D
DeathBlood
 三 ^ω^)つ☆
Topic Starter
Hinacle

DeathBlood wrote:

 三 ^ω^)つ☆
☆ありがとー!!
Yasora
nyan

Normal
  1. Unsnapped green timing points
    1. 01:06:495
    2. 02:05:754
    3. 03:40:569
  2. 00:02:026 (1) - add whistle in the slider's end? seems too silent in here. in the background music is not very empty imo.
  3. 00:07:169 (2) - ^
  4. 00:33:904 (1) - why finish sound here? not fit with the backsound. this is a bit strange in my ears. could remove it?
  5. 00:45:385 (6) - ^ but in the end
  6. 00:53:348 (3) - ^
  7. 00:57:608 (1) - ^ in the beginning
  8. 01:04:274 (2) - ^
  9. 01:16:497 (2) - just a little thing, 1 grid right so that will be looked in center between (1) and (3)?
  10. 01:16:867 (3) - add finish sound in the slider's beginning? I heard a bit cymbal sounder in there
  11. 01:28:719 (3) - ^
  12. 01:56:867 (1) - same as 00:33:904 but in the beginning
  13. 02:03:534 (2) - ^
  14. 02:16:126 (3) - same as 01:16:867
  15. 03:39:089 (3) - ^
  16. 03:50:941 (3) - ^ but just add finish :3
Hard
  1. 00:00:419 - lower the volume into 60%? seems to noisy in here.
  2. 00:11:026 (5) - remove whistle in the reverse then add one in the end? seems more better if following the sound in white tick.
  3. 00:41:311 (1) - add finish in slider's beginning?
  4. 00:52:422 (4) - remove clap sound in the slider's end? tha clap seems not effecting anything
  5. 01:29:459 (6) - in slider's beginning, seems moar fit with the finish sound instead the whistle..
  6. 01:46:497 (6) - add new combo? I think the vocal is already changed in here o.o
  7. 01:51:867 (5) - remove clap in the slider's beginning? I guess that really strange to heard..
  8. 02:59:089 (1) - add finish sound in slider's beginning? make that fit with the cymbal sounder..
  9. 03:16:126 (1,2,3,4) - don't you think this pattern is make confused? change the pattern like this ? more readable imo
  10. 03:24:089 (x) - add a note in here? more following the vocal properly
  11. 03:50:941 (4) - add finish sound in the slider's beginning. same reason as I mentioned similar about this
Collab
  1. Unsnapped green timing points
    1. 01:06:495
    2. 02:05:754
    3. 03:16:865
    4. 03:40:569
    Hinacle's part
  2. 00:02:883 (2) - add whistle in slider's beginning? too silent in this part..
  3. 00:06:312 (2) - ^
  4. 00:08:669 (2) - add whistle in here too?
  5. 00:22:169 (3) - add whistle in the slider's end? make the sound similar with 00:18:954 (2)
  6. 01:16:682 (7) - add finish sound in the slider's end? following the cymbal sounder ^^
  7. 01:28:719 (1) - ^
  8. 03:39:089 (1) - ^ just add finish
    fumis's part
  9. 02:16:126 (5) - add finish sound in here for cymbal sounder?
  10. 02:27:978 (1) - ^
  11. 03:18:904 (1,2,3,4,5) - hmm, make them look a bit symmetry? (4) more linear with (3) and (2) more linear with (5). see this picture for more detail about this..
  12. 03:22:793 (1) - add finish in slider's beginning? same reason as I mentioned before.. for cymbal sounder of course
  13. 03:27:237 (1) - ^ just add finish
  14. 03:46:497 (1) - same as 03:22:793
  15. 03:50:941 (1) - ^
That's all
Good luck :3
Rare

Yasora wrote:

Hard
  1. 00:00:419 - lower the volume into 60%? seems to noisy in here. I think so too~. fixed
  2. 00:11:026 (5) - remove whistle in the reverse then add one in the end? seems more better if following the sound in white tick. sry no change. I wanna keep my pattern.
  3. 00:41:311 (1) - add finish in slider's beginning? added
  4. 00:52:422 (4) - remove clap sound in the slider's end? tha clap seems not effecting anything sry no change
  5. 01:29:459 (6) - in slider's beginning, seems moar fit with the finish sound instead the whistle.. I already adding finish, isn't it?
  6. 01:46:497 (6) - add new combo? I think the vocal is already changed in here o.o what do you mean by changed vocal ?
  7. 01:51:867 (5) - remove clap in the slider's beginning? I guess that really strange to heard.. sry no change
  8. 02:59:089 (1) - add finish sound in slider's beginning? make that fit with the cymbal sounder.. It's true. added finish.
  9. 03:16:126 (1,2,3,4) - don't you think this pattern is make confused? change the pattern like this ? more readable imo that's right. changed pattern.
  10. 03:24:089 (x) - add a note in here? more following the vocal properly I need thinking if other people are pointed out this.
  11. 03:50:941 (4) - add finish sound in the slider's beginning. same reason as I mentioned similar about this added finish.
thanks for modding :D

Download: IOSYS - Miracle-Hinacle (Remix Ver.) (Hinacle) [Rare's Hard].osu
Topic Starter
Hinacle

Yasora wrote:

nyan

Normal
  1. Unsnapped green timing points
    1. 01:06:495
    2. 02:05:754
    3. 03:40:569
  2. 00:02:026 (1) - add whistle in the slider's end? seems too silent in here. in the background music is not very empty imo.
  3. 00:07:169 (2) - ^
  4. 00:33:904 (1) - why finish sound here? not fit with the backsound. this is a bit strange in my ears. could remove it?
  5. 00:45:385 (6) - ^ but in the end
  6. 00:53:348 (3) - ^
  7. 00:57:608 (1) - ^ in the beginning
  8. 01:04:274 (2) - ^
  9. 01:16:497 (2) - just a little thing, 1 grid right so that will be looked in center between (1) and (3)?
  10. 01:16:867 (3) - add finish sound in the slider's beginning? I heard a bit cymbal sounder in there
  11. 01:28:719 (3) - ^
  12. 01:56:867 (1) - same as 00:33:904 but in the beginning
  13. 02:03:534 (2) - ^
  14. 02:16:126 (3) - same as 01:16:867
  15. 03:39:089 (3) - ^
  16. 03:50:941 (3) - ^ but just add finish :3
Hard
  1. 00:00:419 - lower the volume into 60%? seems to noisy in here.
  2. 00:11:026 (5) - remove whistle in the reverse then add one in the end? seems more better if following the sound in white tick.
  3. 00:41:311 (1) - add finish in slider's beginning?
  4. 00:52:422 (4) - remove clap sound in the slider's end? tha clap seems not effecting anything
  5. 01:29:459 (6) - in slider's beginning, seems moar fit with the finish sound instead the whistle..
  6. 01:46:497 (6) - add new combo? I think the vocal is already changed in here o.o
  7. 01:51:867 (5) - remove clap in the slider's beginning? I guess that really strange to heard..
  8. 02:59:089 (1) - add finish sound in slider's beginning? make that fit with the cymbal sounder..
  9. 03:16:126 (1,2,3,4) - don't you think this pattern is make confused? change the pattern like this ? more readable imo
  10. 03:24:089 (x) - add a note in here? more following the vocal properly
  11. 03:50:941 (4) - add finish sound in the slider's beginning. same reason as I mentioned similar about this
Collab
  1. Unsnapped green timing points
    1. 01:06:495
    2. 02:05:754
    3. 03:16:865
    4. 03:40:569
    Hinacle's part
  2. 00:02:883 (2) - add whistle in slider's beginning? too silent in this part..
  3. 00:06:312 (2) - ^
  4. 00:08:669 (2) - add whistle in here too?
  5. 00:22:169 (3) - add whistle in the slider's end? make the sound similar with 00:18:954 (2)
  6. 01:16:682 (7) - add finish sound in the slider's end? following the cymbal sounder ^^
  7. 01:28:719 (1) - ^
  8. 03:39:089 (1) - ^ just add finish
    fumis's part
  9. 02:16:126 (5) - add finish sound in here for cymbal sounder?
  10. 02:27:978 (1) - ^
  11. 03:18:904 (1,2,3,4,5) - hmm, make them look a bit symmetry? (4) more linear with (3) and (2) more linear with (5). see this picture for more detail about this..
  12. 03:22:793 (1) - add finish in slider's beginning? same reason as I mentioned before.. for cymbal sounder of course
  13. 03:27:237 (1) - ^ just add finish
  14. 03:46:497 (1) - same as 03:22:793
  15. 03:50:941 (1) - ^
That's all
Good luck :3
Thank you mod~!!
popner
Hi ~ Mod request from My Queue.

Just suggestions:

[Rare's Hard]
00:17:454 (4) - curve it to fit head of 00:16:597 (2) better? (also change 00:18:312 (5) to make symmetry)
01:05:756 - add a note?
01:46:682 (7) - stack with head of 01:45:941 (5)?
01:50:941 (1) - jump here? there is a vocal change here
01:59:830 (1) - the spacing here is a little shorter than main spacing
03:27:978 (1,2,3,4) - make a round shape? http://puu.sh/xekc

[Collab]
00:56:497 (1,2,3) - the triple is end on ren tick, so i think this rhythm is better: ttp://puu.sh/xely http://puu.sh/xelH or just delete (2)
00:59:089 (1,2,3) - ^
01:29:460 (9) - NC?
02:28:904 & 02:29:274 - add note? there is music here
02:29:459 - end Kiai here
02:52:422 (1,2,3,4,5,6,7,8) - use 30% N-hitnormal?
03:04:274 (1,2,3,4,5,6,7,8) - ^
03:16:867 - start Kiai here

That's all I can find. Star & GL~
Rare

popner wrote:

[Rare's Hard]
00:17:454 (4) - curve it to fit head of 00:16:597 (2) better? (also change 00:18:312 (5) to make symmetry) I wanna keep, if possible.
01:05:756 - add a note? sry, I wasn't fit this pattern.
01:46:682 (7) - stack with head of 01:45:941 (5)? nice suggestion, fixed.
01:50:941 (1) - jump here? there is a vocal change here sry no change.
01:59:830 (1) - the spacing here is a little shorter than main spacing I wanna merge the square and a slider.
03:27:978 (1,2,3,4) - make a round shape? http://puu.sh/xekc ok, fixed
thanks for modding :)

Download: IOSYS - Miracle-Hinacle (Remix Ver.) (Hinacle) [Rare's Hard].osu
Topic Starter
Hinacle

popner wrote:

Hi ~ Mod request from My Queue.

Just suggestions:

[Rare's Hard]
00:17:454 (4) - curve it to fit head of 00:16:597 (2) better? (also change 00:18:312 (5) to make symmetry)
01:05:756 - add a note?
01:46:682 (7) - stack with head of 01:45:941 (5)?
01:50:941 (1) - jump here? there is a vocal change here
01:59:830 (1) - the spacing here is a little shorter than main spacing
03:27:978 (1,2,3,4) - make a round shape? http://puu.sh/xekc

[Collab]
00:56:497 (1,2,3) - the triple is end on ren tick, so i think this rhythm is better: ttp://puu.sh/xely http://puu.sh/xelH or just delete (2)
00:59:089 (1,2,3) - ^
01:29:460 (9) - NC?
02:28:904 & 02:29:274 - add note? there is music here
02:29:459 - end Kiai here
02:52:422 (1,2,3,4,5,6,7,8) - use 30% N-hitnormal?
03:04:274 (1,2,3,4,5,6,7,8) - ^
03:16:867 - start Kiai here

That's all I can find. Star & GL~

Thank you mod and star~!!>3<//
-kevincela-
Hi~

[Normal]

  1. 00:11:454 (2) - Put this on the centre? It will create overall a better blanket with 00:12:312 (1) -
  2. 00:14:883 (2) - ^
  3. 01:07:978 (3) - You could just do this slider like 01:07:237 (2) - ,but rotating it.
  4. 01:30:200 (5) - Put this in x:360 x:120?
  5. 02:05:756 (1,2,3) - Make them curved like this,for a better look?
  6. 02:14:645 (1) - Move the 3rd waypoint 2 grids down to make the blanket better?
  7. 02:18:348 (2) - Just like 01:07:978 (3) -,but with 02:17:608 (1) -
  8. 03:00:200 - Add a note here?
  9. 03:05:015 (1) - Curve this on the left?
  10. 03:36:126 (3) - Curve this on the up?
[Rare's Hard]

  1. 00:36:126 (3,4) - Manual stack here?
  2. 00:39:089 (4) - Remove the clap at the end of the slider?
  3. 00:46:126 (2) - Curve this on the right to make this surround 00:46:497 (3) - ?
  4. 00:52:978 (6) - Put this in x:256 y:200?
  5. 01:05:756 - Add a note here with a whistle?
  6. 01:10:015 - Add a note?
  7. 01:47:422 (9) - Same as 00:46:126 (2) -
  8. 01:51:867 (5) - Move this so that its end matches with 01:52:793 (2) - ?
  9. 02:13:163 (4,5) - CTRL+H?
  10. 03:00:385 (3) - Curve this on the right
  11. 03:27:608 (3) - 2 grids up
  12. 03:49:459 (1) - Same as 00:46:126 (2) -
[Collab]

  1. 01:53:163 (1) - Make this equidistant with 01:52:978 (3) - and 01:53:348 (2) - ?
  2. 01:56:311 (4) - ^,with 01:55:941 (3) - and 01:56:497 (5) -
  3. 02:23:534 (1) - CTRL+R?
  4. 03:26:311 (4) - Just like 01:56:311 (4) -
  5. 03:35:756 (4) - CTRL+R?
Rare

-kevincela- wrote:

[Rare's Hard]

  1. 00:36:126 (3,4) - Manual stack here? sry, I don't know the meaning of "manual stack". if you dont mind, would you explain it to me? (for example, with screen shot etc..)
  2. 00:39:089 (4) - Remove the clap at the end of the slider? I feel that something is wanting without clap
  3. 00:46:126 (2) - Curve this on the right to make this surround 00:46:497 (3) - ? sry no change. I wanna keep my pattern.
  4. 00:52:978 (6) - Put this in x:256 y:200? really? I think strange it.
  5. 01:05:756 - Add a note here with a whistle? change by myself.
  6. 01:10:015 - Add a note? added
  7. 01:47:422 (9) - Same as 00:46:126 (2) - sry no change
  8. 01:51:867 (5) - Move this so that its end matches with 01:52:793 (2) - ? ^
  9. 02:13:163 (4,5) - CTRL+H? ^
  10. 03:00:385 (3) - Curve this on the right ^
  11. 03:27:608 (3) - 2 grids up fixed
  12. 03:49:459 (1) - Same as 00:46:126 (2) - sry no change
thanks for modding :)

Download: IOSYS - Miracle-Hinacle (Remix Ver.) (Hinacle) [Rare's Hard].osu
Nymph
Hi Nymph here and request from my queue.

General
some KIAI sections didn't snap well and that make the KIAI a little inconsistent, so try to snap these:
Normal diff: 01:30:199 to 01:30:200 -- 02:29:458 to 02:29:459.
Collab diff: 01:30:199 to 01:30:200.

eh also the score jump from the normal diff to hard diff is pretty huge... 1.4million to 12.6million.. anyway just a remind here.


[Normal]
couldn't find anything.

[Rare's Hard]
Beatmap design/suggestion
00:14:990 (1,2,3) - feel a little weird during my first play, but I assume this is fine =.=
really nothing wrong for me.


[Collab]
Beatmap design/suggestion
03:20:571 (1,2,3) - this is not very easy to read imo, first play I thought these are jumps with 1/2 beats... didn't find out note 2 was on blue tick, because it feels a little sudden.

Hitsound
00:10:169 (1) - I suggest to add some whistles after here, it sounds pretty weird and sudden that no hitsounds at all after here....
00:22:597 (1) - well now I know you didn't add hitsounds on purpose TAT but I still think maybe some whistles would be better.... just suggestion.


yeah these are all for me, so call me when you have any reply ~w~ Hinacle no Miracle-Hinacle
Topic Starter
Hinacle

Nymph wrote:

Hi Nymph here and request from my queue.

General
some KIAI sections didn't snap well and that make the KIAI a little inconsistent, so try to snap these:
Normal diff: 01:30:199 to 01:30:200 -- 02:29:458 to 02:29:459.
Collab diff: 01:30:199 to 01:30:200.

eh also the score jump from the normal diff to hard diff is pretty huge... 1.4million to 12.6million.. anyway just a remind here.myabe...No problem....


[Normal]
couldn't find anything.

[Rare's Hard]
Beatmap design/suggestion
00:14:990 (1,2,3) - feel a little weird during my first play, but I assume this is fine =.=
really nothing wrong for me.


[Collab]
Beatmap design/suggestion
03:20:571 (1,2,3) - this is not very easy to read imo, first play I thought these are jumps with 1/2 beats... didn't find out note 2 was on blue tick, because it feels a little sudden.

Hitsound
00:10:169 (1) - I suggest to add some whistles after here, it sounds pretty weird and sudden that no hitsounds at all after here....
00:22:597 (1) - well now I know you didn't add hitsounds on purpose TAT but I still think maybe some whistles would be better.... just suggestion.


yeah these are all for me, so call me when you have any reply ~w~ Hinacle no Miracle-Hinacleyeah~w~
Thank you mod~!!>3<//
All Fixed!!

wait Hard diff~><//
Nymph
OK recheck and seems everything is fine for me now. The score gap between normal and hard diff still bothers me a little bit, but the mapper think it is fine,and actually I think the hard diff is not very hard, so I have no problem :3
Bubbled!
Topic Starter
Hinacle

Nymph wrote:

OK recheck and seems everything is fine for me now. The score gap between normal and hard diff still bothers me a little bit, but the mapper think it is fine,and actually I think the hard diff is not very hard, so I have no problem :3
Bubbled!
Thank you recheck and Bubbled~>3<//
eikkaleyd
Cell phone died and made this mistake……orz

Anyway good luck(ignore me plz)

T_T
Snowy Dream

eikkaleyd wrote:

Cell phone died and made this mistake……orz

Anyway good luck(ignore me plz)

T_T
wow! So many star!
eikkaleyd
TAT Sorry……
Frostmourne
SOMEONE RANK THIS PLEASEEE orz orz orz
Eva1234VX
GOSE FOR RANKED!
Topic Starter
Hinacle

eikkaleyd wrote:

Cell phone died and made this mistake……orz

Anyway good luck(ignore me plz)

T_T
really Thank you.......
Yuukari-Banteki
[Normal]
looks good

[Rare]
01:05:015 (1) - its really difficult to tell that this is a slider because of all the other notes covering it from the time it appears to the time you need to hit it
01:42:793 (4) - I don't think that this jump is really necessary or particularly fitting here. Jumps are like spices, they work best if you put them in places that work with the rest of the dish and can end up being rather distasteful if you put them in places they don't belong. This isn't a *terrible* place for a jump because it is during a rather exciting general area of the song, but there isn't anything in the song or the patterns of the map to induce a jump here and thus it feels a bit out-of-place. Generally, jumps work well when either 1. they make up an entire phrase of the song that stands out 2. they occur between musical phrases (a sort of phrase-breaker if you will) 3. they are required to form a symmetrical pattern in your map or 4. there is a discernible shift in the music midphrase (a random note much higher or lower than the rest, a key change, etc). Usually, placing jumps in a location that does not fit one of these will be suboptimal for your map.
01:59:274 (2) - this overlap is unnecessary and causes this note to be partially hidden as well as just plain looking bad
02:52:422 (1) - placing a note within one beat of the end of a spinner forces the player to stop spinning early in order to hit the note. Unfortunately, this defeats the purpose of ending the spinner where it ends (because the last bit gets cut off anyways). In order to alleviate this, you could either remove notes near the spinner end or shorten/remove the spinner so that players can complete it without worrying about missing the next note.
03:05:941 (5) - same jump issue
03:25:015 (6) - this is another overlap that looks kind of bad and could be made better simply by reversing the curvature of the silder

[Collab]
01:24:830 (3) - this jump is iffy but I can kind of see it so I will just mention it and leave it to you whether or not to change it
01:57:608 (3) - this jump is definitely weird though and you should probably change it
03:36:682 (4) - this anti-jump feels weird as well
03:45:385 (1,2,3,4) - please try not to change spacing every single note in a combo, it just looks ugly and plays oddly

Contact me in IRC if you have any questions and tell me when you are ready for a recheck!
popner
So what's the unrankable stuff to pop this bubble?
If there is no unrankable thing, why was this bubble popped?
[CSGA]Ar3sgice

popner wrote:

So what's the unrankable stuff to pop this bubble?
If there is no unrankable thing, why was this bubble popped?
to give this +5 sp

ok i self heavy

nice map btw :D
Topic Starter
Hinacle
[qote="Saturos-fangirl"][Collab]
01:24:830 (3) - this jump is iffy but I can kind of see it so I will just mention it and leave it to you whether or not to change it
01:57:608 (3) - this jump is definitely weird though and you should probably change it
03:36:682 (4) - this anti-jump feels weird as well
03:45:385 (1,2,3,4) - please try not to change spacing every single note in a combo, it just looks ugly and plays oddly
sorry,no change...

Contact me in IRC if you have any questions and tell me when you are ready for a recheck![/quote]

Thank you mod~!!
Rare

Saturos-fangirl wrote:

[Rare]
01:05:015 (1) - its really difficult to tell that this is a slider because of all the other notes covering it from the time it appears to the time you need to hit it fixed
01:42:793 (4) - I don't think that this jump is really necessary or particularly fitting here. Jumps are like spices, they work best if you put them in places that work with the rest of the dish and can end up being rather distasteful if you put them in places they don't belong. This isn't a *terrible* place for a jump because it is during a rather exciting general area of the song, but there isn't anything in the song or the patterns of the map to induce a jump here and thus it feels a bit out-of-place. Generally, jumps work well when either 1. they make up an entire phrase of the song that stands out 2. they occur between musical phrases (a sort of phrase-breaker if you will) 3. they are required to form a symmetrical pattern in your map or 4. there is a discernible shift in the music midphrase (a random note much higher or lower than the rest, a key change, etc). Usually, placing jumps in a location that does not fit one of these will be suboptimal for your map. fixed
01:59:274 (2) - this overlap is unnecessary and causes this note to be partially hidden as well as just plain looking bad fixed
02:52:422 (1) - placing a note within one beat of the end of a spinner forces the player to stop spinning early in order to hit the note. Unfortunately, this defeats the purpose of ending the spinner where it ends (because the last bit gets cut off anyways). In order to alleviate this, you could either remove notes near the spinner end or shorten/remove the spinner so that players can complete it without worrying about missing the next note.fixed
03:05:941 (5) - same jump issue sry no change I'd like to keep little jump
03:25:015 (6) - this is another overlap that looks kind of bad and could be made better simply by reversing the curvature of the silder sry no change
thanks for modding~
http://puu.sh/Eh1m
Shiro

popner wrote:

So what's the unrankable stuff to pop this bubble?
If there is no unrankable thing, why was this bubble popped?
Considering the amount of jump issues and the fact that a slider was covered by something, this is reason enough to pop. What kind of attitude is this now ? Are you going to only fix the unrankable stuff and ignore completely the other suggestions ? It is fine not to fix something as long as there is a proper reason not to, and your reason seems to only be "this is not unrankable".

This attitude is bad. I wanted to mod this map because I like this song a lot, but after seeing this I don't even want to try anymore. There are many other maps in pending waiting for help that will be happily received, instead of being rejected without even being considered.

Hinacle: can you provide any reason why you don't want to change anything ?
ztrot
oh boy is the real title of this map IOSYS - Miracle-Hinacle (Remix Ver.)
Cyclohexane
Friendly reminder:

peppy wrote:

accept or politely decline people's mods, but don't cry over it. especially if it is not your map.
ztrot
Tittle : Miracle∞Hinacle
Original: 厄神様の通り道 ~ Dark Road ( The Road of the Apotropaic God ~ Dark Road )
Circle : IOSYS feat NJK Record
Album : TOHO EUROBEAT VOL.1

of course Miracle-Hinacle would be accepted
Topic Starter
Hinacle

ztrot wrote:

Tittle : Miracle∞Hinacle
Original: 厄神様の通り道 ~ Dark Road ( The Road of the Apotropaic God ~ Dark Road )
Circle : IOSYS feat NJK Record
Album : TOHO EUROBEAT VOL.1

of course Miracle-Hinacle would be accepted
Thank you~
Fixed!!

Odaril: ok...I will fixed the mod later...really sorry....
Topic Starter
Hinacle

Saturos-fangirl wrote:

[Collab]
01:24:830 (3) - this jump is iffy but I can kind of see it so I will just mention it and leave it to you whether or not to change it Fixed
01:57:608 (3) - this jump is definitely weird though and you should probably change it I like this jump pattern. sorry no change
03:36:682 (4) - this anti-jump feels weird as well This is a two triangles jump. i think looks very good jump. sorry.
03:45:385 (1,2,3,4) - please try not to change spacing every single note in a combo, it just looks ugly and plays oddly Fixed

Contact me in IRC if you have any questions and tell me when you are ready for a recheck!
Thank you mod!!
ztrot
Don't forget to add eurobeat to the tags seeing as that is a class of music we don't have listed so add it to make it easier to find the song

Edit: also after playing this a few times I gotta say I really enjoy it but there is a few things I'd like to talk about, mostly hitsounds.

This is 100% up to you and in no way will change or effect your map getting approved/ranked or whatever your goal is

but currently the hitsounds you have in place for the map are a bit jarring in a bad way you are using a normal-hitnormal for your clap and this being a eurobeat style song that sample is very disrupting to the rest of the smaple set you are using as a whole in fact I had a easier time playing the map without hitsounds if you are willing to wait a bit I should be able to make you a pretty decent set of custom sounds that would complement the song but stand out enough to be noticed as hitsounds. that choice is yours of course.
Topic Starter
Hinacle

ztrot wrote:

Don't forget to add eurobeat to the tags seeing as that is a class of music we don't have listed so add it to make it easier to find the song

Edit: also after playing this a few times I gotta say I really enjoy it but there is a few things I'd like to talk about, mostly hitsounds.

This is 100% up to you and in no way will change or effect your map getting approved/ranked or whatever your goal is

but currently the hitsounds you have in place for the map are a bit jarring in a bad way you are using a normal-hitnormal for your clap and this being a eurobeat style song that sample is very disrupting to the rest of the smaple set you are using as a whole in fact I had a easier time playing the map without hitsounds if you are willing to wait a bit I should be able to make you a pretty decent set of custom sounds that would complement the song but stand out enough to be noticed as hitsounds. that choice is yours of course.
I'm not good at hitsound....
I will wait for your hitsound. Please me your hitsound~><//
really thank you~!!

Edit: mistake give you kds.sorry><
ztrot
no problem I'll give this a shot and you cann tell me what you think

Edit: I've doe hitsounds till the 1st break to give you an idea of what I could do they are only on the collab diff but I've sent you te entire map in this link so if you chosse not to use them just re-download your map http://puu.sh/FLPN
Topic Starter
Hinacle

ztrot wrote:

no problem I'll give this a shot and you cann tell me what you think

Edit: I've doe hitsounds till the 1st break to give you an idea of what I could do they are only on the collab diff but I've sent you te entire map in this link so if you chosse not to use them just re-download your map http://puu.sh/FLPN
This is a very nice hitsound!!
You are hitsound pro= =+
really thank you ztort!!
I will give sound again using a your hitsound. I pass it to you when are finished map
Please wait a little time~><//

sorry poor English :o
ztrot
okay I've finished the collab hit sounds sorry for the wait if you want to use these samples on the other diffs go for it just use the pattern I used in your collab diff as a template and work from there. http://puu.sh/J1qb

ztrot out~
Leorda
yay, Hinacle map Hina~

[Normal]
00:29:454 (3) - New combo for new timing section
02:27:608 - Add note with clap?


[Rare's Hard]
* AR +1?

00:14:990 (1) - Stack to tail slider? So it makes easier to click?
00:36:311 - Add note here?
01:23:904 (7) - This note is almost offscreen
02:28:348 (1) - Can you move to further away from 02:27:793 (6)? When I test this, I didn't notice there is a note here because it got overlapped by hitbursts
02:42:608 (3) - Shorten to red tick, snap at blue tick is doesn't have a rhythm, BTW


Good luck~
Topic Starter
Hinacle

Leorda wrote:

yay, Hinacle map Hina~

[Normal]
00:29:454 (3) - New combo for new timing section
02:27:608 - Add note with clap?


[Rare's Hard]
* AR +1?

00:14:990 (1) - Stack to tail slider? So it makes easier to click?
00:36:311 - Add note here?
01:23:904 (7) - This note is almost offscreen
02:28:348 (1) - Can you move to further away from 02:27:793 (6)? When I test this, I didn't notice there is a note here because it got overlapped by hitbursts
02:42:608 (3) - Shorten to red tick, snap at blue tick is doesn't have a rhythm, BTW


Good luck~
Thank you mod~></
Kawayi Rika
Hi ~ Miracle Hinacle ~ :)

Mod time for mry Queue ~



Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[General]


  1. 0.5 Slider Tick Rate is unrankable you know.
  2. http://puu.sh/1gXzf > what is this? remove pls.

[Rare's Hard]


  1. 00:38:348 - Why no add circle to here? really fitting.
  2. 01:23:534 (6,7) - You can try move up some? (7) hitburst is a bit offscreen.

[Normal]


  1. HP,OD+1,too low setting for normal.

That's all ~ Awesome map and moe song ~

Call me back recheck ~ when you are ready ~
;)
Rare

Kawayi Rika wrote:

[Rare's Hard]


  1. 00:38:348 - Why no add circle to here? really fitting.  no change, I follow the keyboard.
  2. 01:23:534 (6,7) - You can try move up some? (7) hitburst is a bit offscreen.fixed
thanks for modding
http://puu.sh/1h30r
Topic Starter
Hinacle

Kawayi Rika wrote:

Hi ~ Miracle Hinacle ~ :)

Mod time for mry Queue ~



Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[General]


  1. 0.5 Slider Tick Rate is unrankable you know.
  2. http://puu.sh/1gXzf > what is this? remove pls.

[Rare's Hard]


  1. 00:38:348 - Why no add circle to here? really fitting.
  2. 01:23:534 (6,7) - You can try move up some? (7) hitburst is a bit offscreen.

[Normal]


  1. HP,OD+1,too low setting for normal.

That's all ~ Awesome map and moe song ~

Call me back recheck ~ when you are ready ~
;)
all fixed!!!

Thank you mod></
Kawayi Rika
OK ~ Good job ~

Let's go again ~
Miracle Hinacle >_<


Andrea
[Rare's Hard]

00:53:719 (7) - New combo should go there because of the spacing change.
00:54:182 (1) - Remove this new combo then.
01:27:978 (3) - Add a finish at the end of this slider, sounds better.
02:42:608 (3) - I'd highly suggest to silence the slidertick here, it sounds bad.
03:50:941 (4) - New combo due to the hitsounds change.

[Collab]

01:53:719 (5) - You forgot to add a clap here.
01:53:904 (1) - ^
01:53:904 (1) - You're missing a finish here.

Nice map :3
kanpakyin
Hi!

[General]
  1. okay!
[Normal]
  1. 01:16:867 (3) - I guess you could add a whistle at the end of the slider to fit the high pitch here.
  2. 01:25:385 (2) - Probably remove the finish at the end of the slider and use a whistle instead of it? Please also remove the finish on 01:26:497 (4) - if you change 01:25:385 (2) -
  3. 02:14:645 (1) - Remove the finish here and use a whistle instead of it? After that, add a finish at 02:16:126 (3) - since there is a strong accent from background music. You can hear it! You can add a whistle at the end of the slider too.
[Rare's Hard]
  1. 00:27:526 (4) - Please remove the clap sound from the reverse of the slider because there is no any drum sounds/vocal/instrument to support it.
  2. 00:29:830 - Probably change this to normal default hitsound with 40% volume?
  3. 00:53:719 (7) - I would add a new combo here and remove the new combo on 00:54:182 (1) - for consistent with the triplet.
  4. 00:59:830 (3) - Add a whistle at the end of the slider?
  5. 01:42:978 (5) - Again, change the clap sounds to the whistle please because clap doesn't fit the music that much.
  6. 01:44:274 (7) - ^
  7. 02:06:867 (4) - I think you can move this a bit down so that the spacing between (3)- and (4)- will look nicer.
  8. 02:20:571 (1) - You can consider a finish at the beginning of the slider.
  9. 02:42:608 (3,4) - The rhythm is so strange here. Actually, I don't suppose this to be 3/4 because it can't fit the music well. Probably end 02:42:608 (3) - at 02:42:978 - ?
  10. 02:53:163 (1,2,3) - Inconsistent spacing here, please fix it if it wasn't made on purpose.
  11. 03:06:311 (6) - How about putting a new combo here?
[Collab]
  1. 01:56:497 (5,6,7,8,1) - I would say simple 1/2 is good enough, no need to place a 5-plet there.
  2. 02:04:830 (7) - The clap should be placed here not 02:04:922 (8) - , so please remove the clap from 02:04:922 (8) -
  3. 03:27:978 (1,2,3,4,5,6,7,8,1) - Could you make the streamline more smoothly so it can show a better effect during gameplay.
Frostmourne
double bubble popped xD
Nilou
gogo ><
Quilt
ボーナス確定
Rare
@Andrea
thanks for check~
all fixed!

@kanpakyin
thanks for check too~
almost fixed.

@Hinacle
遅れてごめんなさい。subcribe外れてました。
http://puu.sh/1iV07

replying to places I didn't change

kanpakyin wrote:

[Rare's Hard]
  1. 00:27:526 (4) - Please remove the clap sound from the reverse of the slider because there is no any drum sounds/vocal/instrument to support it.
    I do not think that does not match the sound.
  2. 01:42:978 (5) - Again, change the clap sounds to the whistle please because clap doesn't fit the music that much. ^
  3. 01:44:274 (7) - ^. ^
  4. 02:20:571 (1) - You can consider a finish at the beginning of the slider. Since I couldn't found finish in mp3, sry no change.
  5. 02:42:608 (3,4) - The rhythm is so strange here. Actually, I don't suppose this to be 3/4 because it can't fit the music well. Probably end 02:42:608 (3) - at 02:42:978 - ? I'm following the vocal.
  6. 02:53:163 (1,2,3) - Inconsistent spacing here, please fix it if it wasn't made on purpose. well, I have intentionally put it.
Topic Starter
Hinacle

Andrea wrote:

[Rare's Hard]

00:53:719 (7) - New combo should go there because of the spacing change.
00:54:182 (1) - Remove this new combo then.
01:27:978 (3) - Add a finish at the end of this slider, sounds better.
02:42:608 (3) - I'd highly suggest to silence the slidertick here, it sounds bad.
03:50:941 (4) - New combo due to the hitsounds change.

[Collab]

01:53:719 (5) - You forgot to add a clap here.
01:53:904 (1) - ^
01:53:904 (1) - You're missing a finish here.

Nice map :3

kanpakyin wrote:

Andrea wrote:

[Rare's Hard]

00:53:719 (7) - New combo should go there because of the spacing change.
00:54:182 (1) - Remove this new combo then.
01:27:978 (3) - Add a finish at the end of this slider, sounds better.
02:42:608 (3) - I'd highly suggest to silence the slidertick here, it sounds bad.
03:50:941 (4) - New combo due to the hitsounds change.

[Collab]

01:53:719 (5) - You forgot to add a clap here.
01:53:904 (1) - ^
01:53:904 (1) - You're missing a finish here.

Nice map :3

Thank you mod~!!
allmost fixed!!

and add new hitsound~
kanpakyin
Rebubbled.

(ノ・ω・)ノ
Topic Starter
Hinacle

kanpakyin wrote:

Rebubbled.

(ノ・ω・)ノ
Thank you Kanpakyin~ヽ(`▽´)/
spboxer3
Inconsistent Artist/TitleUnicode should be fixed before Ranked~
well~ you can fix this problem when BAT check this map



Nice map btw^^
good luck~ my star (ノ・ω・)ノ
Topic Starter
Hinacle

spboxer3 wrote:

Inconsistent Artist/TitleUnicode should be fixed before Ranked~
well~ you can fix this problem when BAT check this map



Nice map btw^^
good luck~ my star (ノ・ω・)ノ
Thank you~!!

Fixed~
Kawayi Rika
Rebubble reply,due fixed Inconsistent Artist/TitleUnicode.
Andrea
Here we go!

Ranked~
h3k1ru
miracle-hinacle (ノ・ω・)ノ
Fionana
おめ!!
Meru
so, you're mapping yourself

congrats :D/
BeatofIke
Hinacle :3
Mangafan204
Like this song^^

Congratz=)
alacat

h3k1ru wrote:

miracle-hinacle (ノ・ω・)ノ
spboxer3
congrats :D
merchat7
grats!!
Pokie
Congratulation!
Topic Starter
Hinacle

Andrea wrote:

Here we go!

Ranked~
Thank you Andrea~!!>w<//

Thank you evryone~!!=w=+
No_Gu
Miracle Hinacle www
Satellite
Nice map! おめでとうございます>w<
Nilou

h3k1ru wrote:

miracle-hinacle (ノ・ω・)ノ
Flask
Finally :O Congratz Minacle Hinacle!
Dai
Hinaaaaaaaa
Sun Rainbow
OMG Hinacle sama congraz>< ometeto desu><
Frostmourne
hurrr, have been waiting so long -_-a

Finallyyyy Hinacle !!!!! Congratzzz xD
ryota1212
ひなくるさんおめでとおおおおおおおおおおおおおおおお
Gamu
おめでとさん!
Mikan
おめでとうございます :)
Topic Starter
Hinacle
yeah~!!

Thank you everyone!!
gandamu123123

Mikan wrote:

おめでとうございます :)
Mythol
late congratz!!
Ryafuka
Hinacle-Hinacle
Congrats :D
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